Re: [Audyssey] programming games

2013-06-07 Thread James Bartlett

hI there

   Yes I also agry with that. my grandmother is 70 plus yearsold and she 
likes games like cards and word games. My mom likes puzzll games. where for 
my wife and I like games like alter and more action pack games. So I think 
that you just have to find the right thing to get someone started on using 
computers. if they haven't alraty.


bfn
James 



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Re: [Audyssey] programming games

2013-06-07 Thread Thomas Ward
Hi James,

Exactly. As a game developer I am discovering there is a big
difference in what the older generation of game players want verses
what the younger generation of players want. In order to market audio
games we have to really figure out what age group we are targeting and
then get the word out to that group of players as to what is out there
for their age group.

For example, marketing something like Shades of Doom or Time of
Conflict on a list of senior citizens wouldn't make any sense, but
advertising the All In Play games, Jim Kitchen's games, or the RS
Games client, would as that is something many senior citizens might
like.


On 6/7/13, James Bartlett jab8...@gmail.com wrote:
 hI there

 Yes I also agry with that. my grandmother is 70 plus yearsold and she
 likes games like cards and word games. My mom likes puzzll games. where for

 my wife and I like games like alter and more action pack games. So I think
 that you just have to find the right thing to get someone started on using
 computers. if they haven't alraty.

 bfn
 James


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Re: [Audyssey] programming games

2013-06-07 Thread Draconis
Hi Tom,

Yeah…that was the point I was originally trying to make. I feel bad that it 
wasn't clear enough, and partially derailed the conversation. Thanks for 
stating it a bit more succinctly.

On Jun 7, 2013, at 11:06 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi James,
 
 Exactly. As a game developer I am discovering there is a big
 difference in what the older generation of game players want verses
 what the younger generation of players want. In order to market audio
 games we have to really figure out what age group we are targeting and
 then get the word out to that group of players as to what is out there
 for their age group.
 
 For example, marketing something like Shades of Doom or Time of
 Conflict on a list of senior citizens wouldn't make any sense, but
 advertising the All In Play games, Jim Kitchen's games, or the RS
 Games client, would as that is something many senior citizens might
 like.
 
 
 On 6/7/13, James Bartlett jab8...@gmail.com wrote:
 hI there
 
Yes I also agry with that. my grandmother is 70 plus yearsold and she
 likes games like cards and word games. My mom likes puzzll games. where for
 
 my wife and I like games like alter and more action pack games. So I think
 that you just have to find the right thing to get someone started on using
 computers. if they haven't alraty.
 
 bfn
 James
 
 
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Re: [Audyssey] programming games

2013-06-07 Thread Bryan Peterson
Yeah. Every now and then you'll find a seior citizen who'd be into a 
game like Shades or TOC but Iwould imagine they're comparitively rare. 
My dad, although I wouldn't quite call him a senior citizen yet, would 
probably thoroughly enjoy such games were it not for the fact that they 
have few to no graphics and therefore give him nothing to fix on.


But thou must!

On 6/7/2013 9:06 AM, Thomas Ward wrote:

Hi James,

Exactly. As a game developer I am discovering there is a big
difference in what the older generation of game players want verses
what the younger generation of players want. In order to market audio
games we have to really figure out what age group we are targeting and
then get the word out to that group of players as to what is out there
for their age group.

For example, marketing something like Shades of Doom or Time of
Conflict on a list of senior citizens wouldn't make any sense, but
advertising the All In Play games, Jim Kitchen's games, or the RS
Games client, would as that is something many senior citizens might
like.


On 6/7/13, James Bartlett jab8...@gmail.com wrote:

hI there

 Yes I also agry with that. my grandmother is 70 plus yearsold and she
likes games like cards and word games. My mom likes puzzll games. where for

my wife and I like games like alter and more action pack games. So I think
that you just have to find the right thing to get someone started on using
computers. if they haven't alraty.

bfn
James


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Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Shaun,

While I do not doubt you, like many others, have made a serious
financial investment in Windows software do remember that sooner or
later the support runs out for it, and if you are happy with it as is
that's fine. However, if you want updates, bug fixes, or whatever
you'll end up having to buy all that software all over again. So I do
not see how or why that would be a convincing reason to stick with
Windows seeing as if you want to keep using it you'll have to keep
paying to use it.

For example, a lot of Windows users are facing this very issue as we
speak. Many of them are still running XP,  perhaps Office 2003, and a
few other apps they purchased 10 years ago and have continued
updating. Now, as of 2014 all the updates, tech support, etc is going
to be gone for all that software if it hasn't expired already. Now,
they are looking at buying Windows 8, a new version of Jaws, new
version of Microsoft Office, etc just to replace all the apps they
will be loosing. It seems to me now is the time, if any, for people to
consider their options rather than just continue to for Windows stuff
just because they spent x amount of money on older versions of the
software that is all going to be abandonware soon.

Besides it isn't like migrating to something like Ubuntu Linux will
cost them anything but some time and patients. I purchased software
for Windows 3.1 all the way up to Windows 8, and I still use Linux
because of the simple reason it is inexpensive and I like it. Now, if
someone didn't like Linux I could see your point, but your claim is
because you have invested hundreds and maybe thousands in Windows you
can't switch. That doesn't make a lick of sense, because I spent a lot
on Windows software too, but that didn't stop me from switching to
Linux for most of my software needs. In fact, I've been saving money
because I am now using as much open source stuff as I can get for
Windows and Linux these days, and pitched older versions of MS Office,
Jaws, etc that won't work with Windows 7 or Windows 8 so it isn't like
I was throwing money away since it wouldn't work on my newer computers
in the first place.

Cheers!


On 6/5/13, shaun everiss sm.ever...@gmail.com wrote:
 I doubt that vary much josh.
 Truthfully if I started again I am not sure if I'd get windows at all
 or if I'd get a mac or linux and skip ms all together.
 In reality I have spent loads of cash on readers games and other
 programs so yeah like it or not, I am stuck with windows because I
 have spent to much cash to really quit now.
 And windows is what the industry wants these days.
 now if you are in a non western country or something maybe linux is
 your friend.


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Re: [Audyssey] programming games

2013-06-06 Thread shaun everiss

true tom, most of my softwae is opensource.
my readers supernova mainly are upgraded for 7 use, nvda is already 
working fine with it, in fact I use win7 right now.

most software I use is free or will still work enough for use.

At 07:36 PM 6/6/2013, you wrote:

Hi Shaun,

While I do not doubt you, like many others, have made a serious
financial investment in Windows software do remember that sooner or
later the support runs out for it, and if you are happy with it as is
that's fine. However, if you want updates, bug fixes, or whatever
you'll end up having to buy all that software all over again. So I do
not see how or why that would be a convincing reason to stick with
Windows seeing as if you want to keep using it you'll have to keep
paying to use it.

For example, a lot of Windows users are facing this very issue as we
speak. Many of them are still running XP,  perhaps Office 2003, and a
few other apps they purchased 10 years ago and have continued
updating. Now, as of 2014 all the updates, tech support, etc is going
to be gone for all that software if it hasn't expired already. Now,
they are looking at buying Windows 8, a new version of Jaws, new
version of Microsoft Office, etc just to replace all the apps they
will be loosing. It seems to me now is the time, if any, for people to
consider their options rather than just continue to for Windows stuff
just because they spent x amount of money on older versions of the
software that is all going to be abandonware soon.

Besides it isn't like migrating to something like Ubuntu Linux will
cost them anything but some time and patients. I purchased software
for Windows 3.1 all the way up to Windows 8, and I still use Linux
because of the simple reason it is inexpensive and I like it. Now, if
someone didn't like Linux I could see your point, but your claim is
because you have invested hundreds and maybe thousands in Windows you
can't switch. That doesn't make a lick of sense, because I spent a lot
on Windows software too, but that didn't stop me from switching to
Linux for most of my software needs. In fact, I've been saving money
because I am now using as much open source stuff as I can get for
Windows and Linux these days, and pitched older versions of MS Office,
Jaws, etc that won't work with Windows 7 or Windows 8 so it isn't like
I was throwing money away since it wouldn't work on my newer computers
in the first place.

Cheers!


On 6/5/13, shaun everiss sm.ever...@gmail.com wrote:
 I doubt that vary much josh.
 Truthfully if I started again I am not sure if I'd get windows at all
 or if I'd get a mac or linux and skip ms all together.
 In reality I have spent loads of cash on readers games and other
 programs so yeah like it or not, I am stuck with windows because I
 have spent to much cash to really quit now.
 And windows is what the industry wants these days.
 now if you are in a non western country or something maybe linux is
 your friend.


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Re: [Audyssey] programming games

2013-06-06 Thread Josh Kennedy
yeah if you like windows just get windows, use ibm lotus symphony with 
nvda, vlc media player, there's lots of open source stuff out there for 
windows. windows is still best for audio games so that's why I stick 
with it.



On 6/6/2013 3:36 AM, Thomas Ward wrote:

Hi Shaun,

While I do not doubt you, like many others, have made a serious
financial investment in Windows software do remember that sooner or
later the support runs out for it, and if you are happy with it as is
that's fine. However, if you want updates, bug fixes, or whatever
you'll end up having to buy all that software all over again. So I do
not see how or why that would be a convincing reason to stick with
Windows seeing as if you want to keep using it you'll have to keep
paying to use it.

For example, a lot of Windows users are facing this very issue as we
speak. Many of them are still running XP,  perhaps Office 2003, and a
few other apps they purchased 10 years ago and have continued
updating. Now, as of 2014 all the updates, tech support, etc is going
to be gone for all that software if it hasn't expired already. Now,
they are looking at buying Windows 8, a new version of Jaws, new
version of Microsoft Office, etc just to replace all the apps they
will be loosing. It seems to me now is the time, if any, for people to
consider their options rather than just continue to for Windows stuff
just because they spent x amount of money on older versions of the
software that is all going to be abandonware soon.

Besides it isn't like migrating to something like Ubuntu Linux will
cost them anything but some time and patients. I purchased software
for Windows 3.1 all the way up to Windows 8, and I still use Linux
because of the simple reason it is inexpensive and I like it. Now, if
someone didn't like Linux I could see your point, but your claim is
because you have invested hundreds and maybe thousands in Windows you
can't switch. That doesn't make a lick of sense, because I spent a lot
on Windows software too, but that didn't stop me from switching to
Linux for most of my software needs. In fact, I've been saving money
because I am now using as much open source stuff as I can get for
Windows and Linux these days, and pitched older versions of MS Office,
Jaws, etc that won't work with Windows 7 or Windows 8 so it isn't like
I was throwing money away since it wouldn't work on my newer computers
in the first place.

Cheers!


On 6/5/13, shaun everiss sm.ever...@gmail.com wrote:

I doubt that vary much josh.
Truthfully if I started again I am not sure if I'd get windows at all
or if I'd get a mac or linux and skip ms all together.
In reality I have spent loads of cash on readers games and other
programs so yeah like it or not, I am stuck with windows because I
have spent to much cash to really quit now.
And windows is what the industry wants these days.
now if you are in a non western country or something maybe linux is
your friend.



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.



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Re: [Audyssey] programming games

2013-06-06 Thread Draconis
I'd like to add to what Tom has said about the market for cross-platform games.

Draconis entered the Mac market for audio games six months ago, but had been 
analyzing it for quite some time prior to that, too.

Regardless of the industry, the sheer number of users who use a platform is 
only one small piece of the puzzle when considering which platforms to develop 
for. Not all users are created equal. For a real world example, look at the iOS 
versus Android markets for apps right now. The vast, vast, vast majority of 
developers develop for iOS first, and often not for Android at all, even though 
it appears, on the surface, that Android has a larger share of the smart phone 
market. The difference is, though, that developers don't make much money on 
Android. Android users tend to be unwilling to pay for apps, are only using 
their phone as a phone and not as a true mobile computing device, or are 
running a version of the OS so out of date that it is impractical to support. 
Couple reasons like these with the difficulties of supporting the hugely 
fragmented Android platform, and it is no wonder that developers target iOS, 
where they can actually make some money.

Where this sort of analysis is important for cross-platform audio games is in 
the types of people your games are going to appeal to. While there are 
certainly more visually impaired users of Windows, that number is shrinking. 
Many of the Windows users are running the OS side-by-side with OS X on a Mac 
machine. The demographic of visually impaired Mac users skews younger, which, 
generally speaking, is the group more likely to purchase and enjoy games.

While the Linux community has certainly grown over the years, we don't think it 
is large enough, on its own, to support audio gaming. Someone like Tom has a 
vested interest in developing for it, and I think you need that drive to 
support it for now. It is not financially viable, and I doubt that is going to 
change in the foreseeable future.

So far, Mac sales of our first two titles for that platform have far and away 
exceeded sales for any titles on Windows over the last decade, likely for the 
reasons above, as well as our ability to price the games more affordibly now 
that we're offering them on more platforms.

It is far more complex than simply looking at numbers and trying to use the 
size of the user base as a reference point. A huge percentage of visually 
impaired Windows users are, for example, are elderly persons who have recently 
lost their vision and primarily use their computers for only the most basic of 
tasks. They are not going to be a segment of the market who are likely to 
purchase Shades of Doom or play Swamp. *grin*


On Jun 5, 2013, at 1:27 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Josh,
 
 Sure there is a market. How big it is I can't say, but there is enough
 of a market there to consider cross-platform games. There are several
 people who now have Mac OS X, and the last time I checked the Orca
 list has a couple hundred blind members. I don't know for sure how
 many blind Linux users there are for sure because the community is
 spread out over the Vinux list, Ubuntu accessibility list, Speakup
 List, the Orca List, etc and there are bound to be people on more than
 one fudging the results of just looking at the number of members.
 However, there is a market there, and besides there is more to it than
 just dollars and cents. Some people like me use the OS and want some
 games to play so I of all people have a vested interest in making
 Linux games even if I didn't sell one game.
 
 Cheers!
 


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Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Josh,

Unfortunately, that is presently true. Those of us using Mac or Linux
don't quite have the same choice in audio games, and if we want to
play them we either need to keep a Windows machine around for that
purpose or run Windows in a virtual machine. Both works, but is the
one thing keeping some of us from just removing Windows completely
from our systems.

Cheers!

On 6/6/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 yeah if you like windows just get windows, use ibm lotus symphony with
 nvda, vlc media player, there's lots of open source stuff out there for
 windows. windows is still best for audio games so that's why I stick
 with it.

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[Audyssey] programming games

2013-06-06 Thread Eleanor Robinson

Draconis said:

It is far more complex than simply looking at numbers and trying to use the size of 
the user base as a reference point. A huge percentage of visually impaired Windows users 
are, for example, are elderly persons who have recently lost their vision and primarily 
use their computers for only the most basic of tasks. They are not going to be a segment 
of the market who are likely to purchase Shades of Doom or play Swamp.*grin*

I just want to say that elderly people are big gamers - just not of the same 
type of games that you want.  If the game is a card game, word game, puzzle 
game or non-violent story game, they are interested and will play if they find 
out how to access them.  The main problem is getting the information out to 
them that there are accessible games they will enjoy.

That is one of the challenges we at 7-128 Software have tried to address over 
the past several years.  Here is a group of people with time on their hands and 
usually a little disposable income who don't know that they can play games 
using audio rather than visual clues.

The idea that older people are not computer literate needs to die a quick 
death.  Almost everyone who is reaching retirement age at this time have used 
computers extensively in their employment for at least the last 15 years.  They 
are almost all using Email, many are on Facebook and Twitter.  Some have played 
games on game portals such as Pogo.  They have recently had vision problems and 
don't know how to access the computer as they used to because of that, not 
because they aren't computer literate.

OOPS - you pushed a button of mine - sorry.  Didn't want to go off on a rant!!

Eleanor Robinson
7-128 Software


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Re: [Audyssey] programming games

2013-06-06 Thread Draconis
Hi Eleanor,

I actually agree with you, which is why I was using Swamp and Shades of Doom 
specifically as examples. My point was that the demographics for various types 
of games are going to vary, and the sheer numbers of users on any given 
platform is not a good way to determine market size for a game.

I think perhaps I should have been a bit more explicit. I know plenty of older 
folks who are quite capable with technology as well. Both groups exist. Saying 
that all computer users of any age are equally capable would also be incorrect.

Sorry for any offense. None was intended. :)

For what it is worth…I actually enjoy all sorts of games, but shoot 'em ups are 
not typically my cup of tea either…so I wasn't using those titles because they 
were ones I liked. Neither appeal to me much, though they were well designed 
products.

On Jun 6, 2013, at 4:33 PM, Eleanor Robinson elea...@7128.com wrote:

 Draconis said:
 
 It is far more complex than simply looking at numbers and trying to use the 
 size of the user base as a reference point. A huge percentage of visually 
 impaired Windows users are, for example, are elderly persons who have 
 recently lost their vision and primarily use their computers for only the 
 most basic of tasks. They are not going to be a segment of the market who are 
 likely to purchase Shades of Doom or play Swamp.*grin*
 
 I just want to say that elderly people are big gamers - just not of the same 
 type of games that you want.  If the game is a card game, word game, puzzle 
 game or non-violent story game, they are interested and will play if they 
 find out how to access them.  The main problem is getting the information out 
 to them that there are accessible games they will enjoy.
 
 That is one of the challenges we at 7-128 Software have tried to address over 
 the past several years.  Here is a group of people with time on their hands 
 and usually a little disposable income who don't know that they can play 
 games using audio rather than visual clues.
 
 The idea that older people are not computer literate needs to die a quick 
 death.  Almost everyone who is reaching retirement age at this time have used 
 computers extensively in their employment for at least the last 15 years.  
 They are almost all using Email, many are on Facebook and Twitter.  Some have 
 played games on game portals such as Pogo.  They have recently had vision 
 problems and don't know how to access the computer as they used to because of 
 that, not because they aren't computer literate.
 
 OOPS - you pushed a button of mine - sorry.  Didn't want to go off on a rant!!
 
 Eleanor Robinson
 7-128 Software
 
 
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Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi,

I'll add to what Josh said, because he raised a number of good points
that pertains to my own situation as well. Like he said we can't look
simply at the numbers, because there are a number of other things
going on here too.

For instance, while the Linux market is growing I still have concerns
how many of those users would be”paying customers” since Linux users
are less likely to buy software than their Windows or Mac
counterparts. This is a lot like the Android verses iOS situation Josh
talked about, because many commercial developers tried selling their
products to Linux users only to have their product fail. It isn't that
there are not enough Linux users out there, there are in fact millions
of mainstream users, but it has to do with the degree of free
alternatives that it makes commercial software nonviable on the
platform.

One of the more memorable examples is Corel's office suite for Linux.
Arguably Word Perfect, Quatro Pro, Corel Draw, etc are excellent
applications. However, who is going to pay $200 for an office suite
when there are free solutions like OpenOffice, LibreOffice, and IBM
Lotus Symphony? It is just not going to sell to someone who already
has a low cost office suite that does it all anyway.

That said, as blind gamers we have a bit of a disadvantage. Where
there are hundreds of games for Linux like Super Tux, Tux Racer, Rocks
and Diamonds, Civilization, Quake, etc they aren't accessible. That
means in theory since there isn't a freedom of choice for blind Linux
gamers I have an advantage over mainstream developers in that as one
of the few blind developers of audio games for Linux I can charge for
them and people will have to pay if they want them. That is sort of
insurance that I'll make something off the product as I don't have
free competition to compete with.

However, whatever price I put on the product has to be realistic. I
don't know anyone who is going to pay $40 for a Blackjack game for
Linux no matter how hard up for games they are. That would be
obviously ridiculous. A small fee like $3.00 to $5.00 might be more
reasonable. Even better yet for something that basic it might as well
be free and open source. The point being, though, that the price has
to be something someone use to free software is willing to afford.
They might buy a cheap audio game, but most Linux users will be
looking for something open source if and where they can get it, and
that is why commercial software has not been very viable on Linux in
many cases.

The exceptions to the rule tend to be specialty software that has no
other free competition. To give you an example the Cepstral voices are
really the best voices available for Linux users, and I have always
been willing to put out $30for Cepstral David, Callie, Dianne, etc
because they are more human than Espeak. Apparently Cepstral must be
doing well as they continue to put out new versions for Linux, and in
fact I just got a message from them today offering a discount on their
new 6.0 voices for Linux. So commercial software is not always doomed
to failure, but it has to be something you can't get anywhere else.

Getting back on topic here as Josh said looking at the numbers is not
the be all and end all to weather a game for a certain platform is
worthwhile. Neither is making money necessarily sufficient motivation
for targeting a specific platform. Their are personal reasons which
are just as valid as making money.

To give you an example Jim Kitchen has written a number of fun and
enjoyable games for Windows using SAPI and DirectX. You know, I could
do basically the same thing using SDL and Speech Dispatcher. I could
crank out Football, Baseball, Uno, Yatzi, etc and just give them away
or make them open source. The value wouldn't be making money but just
because I enjoyed doing it. So money and x number of users isn't
everything. :D

Cheers!

On 6/6/13, Draconis i...@dracoent.com wrote:
 I'd like to add to what Tom has said about the market for cross-platform
 games.

 Draconis entered the Mac market for audio games six months ago, but had been
 analyzing it for quite some time prior to that, too.

 Regardless of the industry, the sheer number of users who use a platform is
 only one small piece of the puzzle when considering which platforms to
 develop for. Not all users are created equal. For a real world example, look
 at the iOS versus Android markets for apps right now. The vast, vast, vast
 majority of developers develop for iOS first, and often not for Android at
 all, even though it appears, on the surface, that Android has a larger share
 of the smart phone market. The difference is, though, that developers don't
 make much money on Android. Android users tend to be unwilling to pay for
 apps, are only using their phone as a phone and not as a true mobile
 computing device, or are running a version of the OS so out of date that it
 is impractical to support. Couple reasons like these with the difficulties
 of supporting the hugely 

Re: [Audyssey] programming games

2013-06-06 Thread lenron brown
could someone please tell me of games I could get to play on the
iphone I tried to find sole trapper and I can't. Free and payed games
are ok thanks.

On 6/6/13, Draconis i...@dracoent.com wrote:
 Hi Eleanor,

 I actually agree with you, which is why I was using Swamp and Shades of Doom
 specifically as examples. My point was that the demographics for various
 types of games are going to vary, and the sheer numbers of users on any
 given platform is not a good way to determine market size for a game.

 I think perhaps I should have been a bit more explicit. I know plenty of
 older folks who are quite capable with technology as well. Both groups
 exist. Saying that all computer users of any age are equally capable would
 also be incorrect.

 Sorry for any offense. None was intended. :)

 For what it is worth…I actually enjoy all sorts of games, but shoot 'em ups
 are not typically my cup of tea either…so I wasn't using those titles
 because they were ones I liked. Neither appeal to me much, though they were
 well designed products.

 On Jun 6, 2013, at 4:33 PM, Eleanor Robinson elea...@7128.com wrote:

 Draconis said:

 It is far more complex than simply looking at numbers and trying to use
 the size of the user base as a reference point. A huge percentage of
 visually impaired Windows users are, for example, are elderly persons who
 have recently lost their vision and primarily use their computers for only
 the most basic of tasks. They are not going to be a segment of the market
 who are likely to purchase Shades of Doom or play Swamp.*grin*

 I just want to say that elderly people are big gamers - just not of the
 same type of games that you want.  If the game is a card game, word game,
 puzzle game or non-violent story game, they are interested and will play
 if they find out how to access them.  The main problem is getting the
 information out to them that there are accessible games they will enjoy.

 That is one of the challenges we at 7-128 Software have tried to address
 over the past several years.  Here is a group of people with time on their
 hands and usually a little disposable income who don't know that they can
 play games using audio rather than visual clues.

 The idea that older people are not computer literate needs to die a quick
 death.  Almost everyone who is reaching retirement age at this time have
 used computers extensively in their employment for at least the last 15
 years.  They are almost all using Email, many are on Facebook and Twitter.
  Some have played games on game portals such as Pogo.  They have recently
 had vision problems and don't know how to access the computer as they used
 to because of that, not because they aren't computer literate.

 OOPS - you pushed a button of mine - sorry.  Didn't want to go off on a
 rant!!

 Eleanor Robinson
 7-128 Software


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Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Eleanor,

You are quite right though. Both my wife's and my parents are getting
up their in years, but that doesn't mean they are completely computer
illiterate and don't play games. In fact, the opposite is true.

My mother, for example, just purchased a brand spanking new HP laptop
with Windows 8 on it, and she has been spending a lot of free time
playing games on it. However, the types of games she plays are
different from what I would play. She plays games like Solitaire,
Hearts, Blackjack, and a few other puzzle and card games. I'll play
them, but I'm interested in action oriented games.

My in-laws are not too different. I've seen them play things like
Wheel of Fortune, Jeopardy, and games of that sort, but they would not
like Shades of Doom or Tank Commander. That would be too violent for
their tastes. So something like Jim's Press Your Luck game or Damien's
X-Wheel would be something I'd recommend before something like GMA's
games for them.

Cheers!


On 6/6/13, Eleanor Robinson elea...@7128.com wrote:
 Draconis said:

 It is far more complex than simply looking at numbers and trying to use the
 size of the user base as a reference point. A huge percentage of visually
 impaired Windows users are, for example, are elderly persons who have
 recently lost their vision and primarily use their computers for only the
 most basic of tasks. They are not going to be a segment of the market who
 are likely to purchase Shades of Doom or play Swamp.*grin*

 I just want to say that elderly people are big gamers - just not of the same
 type of games that you want.  If the game is a card game, word game, puzzle
 game or non-violent story game, they are interested and will play if they
 find out how to access them.  The main problem is getting the information
 out to them that there are accessible games they will enjoy.

 That is one of the challenges we at 7-128 Software have tried to address
 over the past several years.  Here is a group of people with time on their
 hands and usually a little disposable income who don't know that they can
 play games using audio rather than visual clues.

 The idea that older people are not computer literate needs to die a quick
 death.  Almost everyone who is reaching retirement age at this time have
 used computers extensively in their employment for at least the last 15
 years.  They are almost all using Email, many are on Facebook and Twitter.
 Some have played games on game portals such as Pogo.  They have recently had
 vision problems and don't know how to access the computer as they used to
 because of that, not because they aren't computer literate.

 OOPS - you pushed a button of mine - sorry.  Didn't want to go off on a
 rant!!

 Eleanor Robinson
 7-128 Software

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Re: [Audyssey] programming games

2013-06-06 Thread Jim Kitchen

Hi James,

Cool, good to hear that you are making progress with BGT.  Can't wait to see 
what you come up with.

BFN

Jim

I'd love to, but I'm building a pig from a kit.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

Hello Jim

   Sorry I can't remember if I ansered this email yet. I've been cleaning 
out my email and came across this one. So if I did then just ignore me. for 
now I plan on learning the bgt toolkit. It sounds eazy to learn.


bfn
James

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Monday, May 06, 2013 5:06 AM
To: James Bartlett Gamers@audyssey.org
Subject: [Audyssey] programming games


Hi James,

Sounds cool that you plan to learn how to and then program games.

I was going to ask, are you thinking of using the BGT tool kit, or learn a 
full programming language?


Good luck.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:
 Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been cleaning
 out my email and came across this one. So if I did then just ignore me. for

 now I plan on learning the bgt toolkit. It sounds eazy to learn.

 bfn
 James

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Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
is there really a market for going cross platform though? more and more 
people do use linux but most use windows, IOS or android. and I think 
many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
as far as I know it is for all types of audio games. that is why audio 
game maker failed because it was very very limited and slow as to what 
it could do.



On 6/5/2013 11:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
Not only that but they seriously misrepresented what it was going to be 
while they were developing it. They said it would be able to create any 
style of game, but that turned out not to be the case. And anyway there 
were bugs in it that made any games you developed with it all but 
unplayable. For instance te Is Hit reaction didn't work properly so 
there was no way to tell when you'd been hit or how much health you had. 
So you'd die suddenly without warning. And the developer's reaction was 
at best indifference. Then when you had a sound cue for an item that 
could be picked up it would still play in the same place even after you 
took the item. Needless to say it was far from a success The problem was 
that the developers claimed they needed money to continue work onthe 
project and fix the bugs, but because of the bugs the product turned out 
worse than advertised so they basically shot themselves in the foot. 
After all who's going to put money towards something that already seems 
to have proven itself a failure? I suppose the fire in their offices 
also didn't help matters but still.


But thou must!

On 6/5/2013 9:17 AM, Josh Kennedy wrote:
as far as I know it is for all types of audio games. that is why audio 
game maker failed because it was very very limited and slow as to what 
it could do.



On 6/5/2013 11:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games 
using the BGT kit, or is it specifically for certain type? (Ex: 
arcade, text based, or RPG) Thanks.


Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and 
more people do use linux but most use windows, IOS or android. and I 
think many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been 
cleaning
out my email and came across this one. So if I did then just ignore 
me. for


now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread Tyler
Regarding that cross-platform comment: When I first taught myself computer 
programming, I used a 
language called JavaScript. This is still the one I primarily use. It is 
interesting because, being 
interpreted instead of compiled, you write it, and anyone can run it. Most 
people who download audio 
games (or text adventures) are probably online anyway, and 99.99% of the 
browsers can read 
JS out of the box. The user probably doesn't need to know a thing about JS! The 
browser just runs it.
Tyler Z
On Wed, 05 Jun 2013 11:16:23 -0400, Josh Kennedy wrote:


is there really a market for going cross platform though? more and more 
people do use linux but most use windows, IOS or android. and I think 
many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:
Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:
Hello Jim

Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James

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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
You can indeed. Because Audio Game Maker was little more than a 
collection of predetermined buildin blocks, sort of like the RPG Maker 
programs that were popular in the 90s. So you have very little actual 
control over how you want your game to behave. And anyway the program 
was so buggy that any games you played with it were utterly unplayable. 
Nor were the developers much help when people had questions about how to 
work around those bugs. BGT actually gives you control over exctly how 
you want our games to behave since it is, to some extent at least, a 
programming language or scripting language. All you really have to tell 
it is what sounds and music to pla and when to play them as well as how 
you want the various characters and enemies or whatever to behave. But 
because it doesn't use premade templates you actually have far more 
control over all this. If you have an enemy that you want to attack only 
if the player attacks it you can make it do so. You certainly couldn't 
do that with Audio Game Maker.


But thou must!

On 6/5/2013 9:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes bgt is better all around because it does what it says. it lets you 
make any style of game you wish, even plain old text adventures if you 
wanted to.


On 6/5/2013 11:27 AM, Bryan Peterson wrote:

Not only that but they seriously misrepresented what it was going to be
while they were developing it. They said it would be able to create any
style of game, but that turned out not to be the case. And anyway there
were bugs in it that made any games you developed with it all but
unplayable. For instance te Is Hit reaction didn't work properly so
there was no way to tell when you'd been hit or how much health you had.
So you'd die suddenly without warning. And the developer's reaction was
at best indifference. Then when you had a sound cue for an item that
could be picked up it would still play in the same place even after you
took the item. Needless to say it was far from a success The problem was
that the developers claimed they needed money to continue work onthe
project and fix the bugs, but because of the bugs the product turned out
worse than advertised so they basically shot themselves in the foot.
After all who's going to put money towards something that already seems
to have proven itself a failure? I suppose the fire in their offices
also didn't help matters but still.

But thou must!

On 6/5/2013 9:17 AM, Josh Kennedy wrote:

as far as I know it is for all types of audio games. that is why audio
game maker failed because it was very very limited and slow as to what
it could do.


On 6/5/2013 11:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games
using the BGT kit, or is it specifically for certain type? (Ex:
arcade, text based, or RPG) Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
so you mean in the future most people are gunna switch to ubuntu or 
something like that?


On 6/5/2013 11:28 AM, Bryan Peterson wrote:

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:

is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been
cleaning
out my email and came across this one. So if I did then just ignore
me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson

I just said there may be a market to go cross platform.

But thou must!

On 6/5/2013 9:48 AM, Josh Kennedy wrote:
so you mean in the future most people are gunna switch to ubuntu or 
something like that?


On 6/5/2013 11:28 AM, Bryan Peterson wrote:

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:

is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been
cleaning
out my email and came across this one. So if I did then just ignore
me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Jesse,

All types of audio games can be developed using the BGT Toolkit. The
strength of BGT over failed toolkits like Audio Game Maker is that it
uses a scripting language, Angelscript, that simply wraps DirectX,
SAPI, and other components and makes them available to a programmer
without the extensive work involved to use them. In other words there
is a fair amount of actual programming involved, but that's its
strength. It is designed that way to be able to be used for anything
you want rather than being designed for a particular type of game.

Cheers!

On 6/5/13, Jesse Gaona jesse.gaon...@gmail.com wrote:
 Hi all.

 Excuse my ignorance, but can you develop all types of audio games using the
 BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or
 RPG) Thanks.

 Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh,

Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people don't like that there is Gnome, Lxde, Xfce, and even KDE
is coming along accessibility wise. There is a freedom in
customization on Linux Windows users don't get that may compel some to
convert eventually. :D



On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 so you mean in the future most people are gunna switch to ubuntu or
 something like that?

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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler,

Yes, that may be true, but Javascript is ill suited to a lot of
serious game development. A language like C++, for example, is a much
better language if a game developer wants to write a really good FPS
game or something else that could benefit from a compiled language
with a lot of available APIs and tools.

Cheers!


On 6/5/13, Tyler programmer...@comcast.net wrote:
 Regarding that cross-platform comment: When I first taught myself computer
 programming, I used a
 language called JavaScript. This is still the one I primarily use. It is
 interesting because, being
 interpreted instead of compiled, you write it, and anyone can run it. Most
 people who download audio
 games (or text adventures) are probably online anyway, and 99.99% of the
 browsers can read
 JS out of the box. The user probably doesn't need to know a thing about JS!
 The browser just runs it.
 Tyler Z

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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes and now that we have qt-at-spi we have access to many more 
applications such as the skype GUI and others. Is java similar in syntax 
to c? Probably programming games in java would be easiest because then 
they could run on windows android and linux.


On 6/5/2013 12:58 PM, Thomas Ward wrote:

Hi Josh,

Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people don't like that there is Gnome, Lxde, Xfce, and even KDE
is coming along accessibility wise. There is a freedom in
customization on Linux Windows users don't get that may compel some to
convert eventually. :D



On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:

so you mean in the future most people are gunna switch to ubuntu or
something like that?


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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 is there really a market for going cross platform though? more and more
 people do use linux but most use windows, IOS or android. and I think
 many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread Tyler
What about web browser games in a compiled language like Java? I heard that 
Java applets were 
pretty big; they were in 2006, and I haven't seen much change. Web browsers are 
changing, but I 
don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
The sad part is that a lot of those features could have

Sent from my iPhone

On Jun 5, 2013, at 11:18 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Bryan,
 
 No kidding. I could have written a better tool than Audio Game Maker
 using the same basic concept. A lot of it came down to the fact it was
 poorly designed, and worst of all it was written in Flash which made
 it very slow and unresponsive. I know why they chose not to use
 something like C++, mainly time, but the end result was terrible the
 way it was done.
 
 Were I developing that tool there is a lot of things I would do
 differently. It was a neat concept, was easy to use, but it had to
 have a save game feature, various status functions, a basic menu
 structure, etc that it clearly did not have. Ideally the tool should
 have been written in C++, but even Java would have run faster than AGM
 did.
 
 Cheers!
 
 
 On 6/5/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Not only that but they seriously misrepresented what it was going to be
 while they were developing it. They said it would be able to create any
 style of game, but that turned out not to be the case. And anyway there
 were bugs in it that made any games you developed with it all but
 unplayable. For instance te Is Hit reaction didn't work properly so
 there was no way to tell when you'd been hit or how much health you had.
 So you'd die suddenly without warning. And the developer's reaction was
 at best indifference. Then when you had a sound cue for an item that
 could be picked up it would still play in the same place even after you
 took the item. Needless to say it was far from a success The problem was
 that the developers claimed they needed money to continue work onthe
 project and fix the bugs, but because of the bugs the product turned out
 worse than advertised so they basically shot themselves in the foot.
 After all who's going to put money towards something that already seems
 to have proven itself a failure? I suppose the fire in their offices
 also didn't help matters but still.
 
 But thou must!
 
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Re: [Audyssey] programming games

2013-06-05 Thread BRYAN PETERSON
Oopsie. What i meant to say was the sad part about the whole AGM
business is that a lot of those features, the Saveand Load Game
feature and the menu system could probably have been written into the
Game Manager building block. I agreeit was a neat concept and had it
been done properly it might even still be used today, but alas. Now we
have BGT, and while I'm still nowherenear remotely clear on most of
those concepts (variables still get me), I have a least made
noticeable progress with it. Granted real life has gotten in my way
man times especially lately so I may have to start over. But the fact
that I have at least gotten my scripts to actually do things and more
than once is definitely a step in the right direction.

On 6/5/13, Tyler programmer...@comcast.net wrote:
 What about web browser games in a compiled language like Java? I heard that
 Java applets were
 pretty big; they were in 2006, and I haven't seen much change. Web browsers
 are changing, but I
 don't think the JVM went away yet.
 Tyler Z
 On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

Hello and good day

   And what I also like is that it's free. so I can learn how to do it and 
then when I'm ready to move on I can buy the upgrade grin.


bfn James 



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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
hi james, maybe when you or I learn bgt one or both of us can make a 
really good nfl football and mlb baseball game with lots of voice 
commentary and sounds and stuff, that would be fun.



On 6/5/2013 2:11 PM, James Bartlett wrote:

Hello and good day

And what I also like is that it's free. so I can learn how to do it
and then when I'm ready to move on I can buy the upgrade grin.

bfn James

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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

hI

   No from what I've been reading you can scripped anything, but I may be 
wrong on that.


bfn
James

--
From: Jesse Gaona jesse.gaon...@gmail.com
Sent: Wednesday, June 05, 2013 11:09 AM
To: Gamers Discussion list gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games


Hi all.

Excuse my ignorance, but can you develop all types of audio games using 
the BGT kit, or is it specifically for certain type? (Ex: arcade, text 
based, or RPG) Thanks.


Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

Hello

   Myself I would like to cross. I have 4 computers 1 is running XP. the 
2nd 1 is running win 7. my wife's laptop is running win 8 and I also have 1 
that is running linux. So one day I'll try to get what ever I make to run on 
most PCs. I don't know about the markit I'm doing it for the fun of it. I 
would like to share my stuff when I'm all done with it. So others can share 
the fun with me.


bfn
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 11:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

is there really a market for going cross platform though? more and more 
people do use linux but most use windows, IOS or android. and I think many 
are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been 
cleaning
out my email and came across this one. So if I did then just ignore me. 
for


now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
That sounds good to me. I love baseball and football. So I would like that 
very much.


t t y l
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 2:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

hi james, maybe when you or I learn bgt one or both of us can make a 
really good nfl football and mlb baseball game with lots of voice 
commentary and sounds and stuff, that would be fun.



On 6/5/2013 2:11 PM, James Bartlett wrote:

Hello and good day

And what I also like is that it's free. so I can learn how to do it
and then when I'm ready to move on I can buy the upgrade grin.

bfn James

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Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Thanks for the info. Will be definitely be experimenting with BGT.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy

I also like nhl hockey. that's a fun sport too.

On 6/5/2013 2:46 PM, James Bartlett wrote:

That sounds good to me. I love baseball and football. So I would like
that very much.

t t y l
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 2:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games


hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.


On 6/5/2013 2:11 PM, James Bartlett wrote:

Hello and good day

And what I also like is that it's free. so I can learn how to do it
and then when I'm ready to move on I can buy the upgrade grin.

bfn James

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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler,

The problem is that Java gets very fussy depending on platform and
JRE. Yeah, I know its big selling point is that it is suppose to be
cross-platform, easy to port from platform to platform without being
recompiled, but the reality is that Java programs need to be updated,
tested, and debugged on various platforms and devices. This is
especially true if you develop it using the official JDK from Oracle,
and your end user is running the OpenJava JRE for Linux which is not
100% compatible with the Oracle JRE.

Besides you can'tcreate certain games for a web browser in the first
place. Lets say you want to make a game like Quake in Java with Joal,
the OpenAL wrapper, Jinput, and so on. You are not going to want to
pack all that into a massive applet. You are going to want to make an
installable game for it.

Cheers!


On 6/5/13, Tyler programmer...@comcast.net wrote:
 What about web browser games in a compiled language like Java? I heard that
 Java applets were
 pretty big; they were in 2006, and I haven't seen much change. Web browsers
 are changing, but I
 don't think the JVM went away yet.
 Tyler Z

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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh,

Java is similar to C++ as far as syntax goes, but it is not as simple
as you make it out to be. As I just stated in a prior post Java can be
fussy and downright temperamental when dealing with different versions
of the JRE. Especially, if you test your code against the official JVM
and your end user's target machine is running an open source JVM like
OpenJava which ships with Linux by default. I've had cases where the
program ran flawlessly with one JVM and crash all over the place with
a different one.

The other big, big, big issue you are overlooking is accessibility.
Java Swing is frankly a pain in the butt with screen readers. If your
end user has a 32-bit machine and Jaws with the access bridge chances
are Jaws will be able to read the application. If you have a 64-bit OS
and then Jaws won't read a blasted thing. If someone isn't using
Window-Eyes 8 or above Window-Eyes users will have no access to Java
Swing applications. I don't believe Supernova supports Java period. My
point is accessibility is far from universal, and there are
workarounds most of them require platform specific workarounds which
blows your cross-platform support to hell and back.


Don't get me wrong. I like Java, even considered writing games in it
for a while, but there are far more cons than pros here.

Cheers!


On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 yes and now that we have qt-at-spi we have access to many more
 applications such as the skype GUI and others. Is java similar in syntax
 to c? Probably programming games in java would be easiest because then
 they could run on windows android and linux.

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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

well I do think there is something to concider to go cross platform.
yes xp is a good os but once support goes unless you get second hand 
stuff drivers will be a major issue to find.
ok if you have stuff up to 2012 maybe you will get drivers for it but 
any new 2013 hardware sertainly 2014 hardware won't have xp support.
I still use xp but only because most stuff games, etc really don't 
always work as expected in later systems.


At 03:16 AM 6/6/2013, you wrote:
is there really a market for going cross platform though? more and 
more people do use linux but most use windows, IOS or android. and I 
think many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

I doubt that vary much josh.
Truthfully if I started again I am not sure if I'd get windows at all 
or if I'd get a mac or linux and skip ms all together.
In reality I have spent loads of cash on readers games and other 
programs so yeah like it or not, I am stuck with windows because I 
have spent to much cash to really quit now.

And windows is what the industry wants these days.
now if you are in a non western country or something maybe linux is 
your friend.


At 03:48 AM 6/6/2013, you wrote:
so you mean in the future most people are gunna switch to ubuntu or 
something like that?


On 6/5/2013 11:28 AM, Bryan Peterson wrote:

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:

is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been
cleaning
out my email and came across this one. So if I did then just ignore
me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

well I like the offline games.
Web based games in html5 seem to be the new rage.
ofcause you need ie9 and up to really handle that.
ff and chrome support this standard to.
flash is still the main thing.
javascript works, so does java though you need to load it.

At 05:31 AM 6/6/2013, you wrote:
What about web browser games in a compiled language like Java? I 
heard that Java applets were
pretty big; they were in 2006, and I haven't seen much change. Web 
browsers are changing, but I

don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

I do aggree to I may be going with a linux vm eventually and who knows.

At 06:22 AM 6/6/2013, you wrote:

Hello

   Myself I would like to cross. I have 4 computers 1 is running 
XP. the 2nd 1 is running win 7. my wife's laptop is running win 8 
and I also have 1 that is running linux. So one day I'll try to get 
what ever I make to run on most PCs. I don't know about the markit 
I'm doing it for the fun of it. I would like to share my stuff when 
I'm all done with it. So others can share the fun with me.


bfn
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 11:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

is there really a market for going cross platform though? more and 
more people do use linux but most use windows, IOS or android. and 
I think many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've 
been cleaning

out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-03 Thread James Bartlett

Hello to all

   Thank you to everyone that was posting me in the right deraction. I just 
started to use BGT yesterday and I love it alraty. It took what little I 
knew and put it in a way that broke it down so I can understand it even 
better and took what I din't know and put it in a way that I could 
understand what I was reading.


bfn
James 



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Re: [Audyssey] programming games

2013-06-03 Thread Lisa Hayes

and when you started it james what script did you choose? thanks in advance.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 03, 2013 7:59 PM
Subject: Re: [Audyssey] programming games



Hello to all

   Thank you to everyone that was posting me in the right deraction. I 
just started to use BGT yesterday and I love it alraty. It took what 
little I knew and put it in a way that broke it down so I can understand 
it even better and took what I din't know and put it in a way that I could 
understand what I was reading.


bfn
James

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Re: [Audyssey] programming games

2013-06-03 Thread James Bartlett

hI

   I don't know yet. I'm still in the reading prossess, but when I get that 
far I'll let you know.


bfn
James

--
From: Lisa Hayes lhay...@internode.on.net
Sent: Monday, June 03, 2013 8:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

and when you started it james what script did you choose? thanks in 
advance.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: James Bartlett jab8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 03, 2013 7:59 PM
Subject: Re: [Audyssey] programming games



Hello to all

   Thank you to everyone that was posting me in the right deraction. I 
just started to use BGT yesterday and I love it alraty. It took what 
little I knew and put it in a way that broke it down so I can understand 
it even better and took what I din't know and put it in a way that I 
could understand what I was reading.


bfn
James

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Re: [Audyssey] programming games

2013-06-02 Thread James Bartlett

Thank you I'll take that in to conciteration.

bfn
James

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, June 01, 2013 7:02 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games


Hi James,

I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a full blown
programming language like C++, C#, or Visual Basic .NET has their
advantages BGT is really designed to get you up and developing quickly
without a lot of complicated overhead which makes it an ideal choice
for a beginner like yourself.

For example, in BGT the engine wraps DirectInput, DirectSound, and
SAPI in such a way you can begin using those components right away
without knowing how they work. If you decide to take on a language
like VB .NET you will have to download and install SlimDX, read
documentation on how to use DirectX with VB .NET, and will have to
learn how to handle Com components like SAPI separately. You can't
just pick them up and use them without learning a good deal of the
language first. Therefore from a point of view of ease of use and
simplicity BGT is really the ideal choice.

However, if you are thinking of developing games for Mac OS, Linux,
iOS, etc then you'll probably want to learn a full blown programming
language like C++ to begin with. Same goes for if you are thinking of
writing other software besides games. It all depends on what you
intend to do with your skills. :D

Cheers!

On 6/1/13, James Bartlett jab8...@gmail.com wrote:

Hi Jim

Sorry I don't remamber if I ansered this question yet. I don't know 
yet


I've been turning and turning that question myself. Do you have and 
outlook


on this?

bfn
James


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Re: [Audyssey] programming games

2013-06-02 Thread Jim Kitchen

Hi James,

You know how I love VB6, but since you can no longer buy it etc, I would 
recommend BGT for anyone who is wanting to get into game programming.  I have 
not looked at it myself because I am still into VB6, but because it is a tool 
kit I figure that it has to be easier to get started with than a full 
programming language.  Plus there are game examples and people willing to help 
etc.

Good luck and have fun.

BFN

Jim

If computers are our tool, how come we have to take classes to learn to do it 
ITS way?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] programming games

2013-06-02 Thread Thomas Ward
Hi Jim,

I would agree with that. BGT is much easier than delving into a full
blown programming language because the entire purpose of the toolkit
was to wrap all the important game libraries like DirectInput,
DirectSound, Sapi, various screen readers, etc and offer a simple and
straight forward interface for them. There is no need to worry about
creating your own interfaces for various Windows components because
BGT does that for you already. All a new game developer has to do is
use the classes and objects provided for them through the engine to
begin writing his or her game which saves time and simplifies the
process a great deal.

Cheers!


On 6/2/13, Jim Kitchen j...@kitchensinc.net wrote:
 Hi James,

 You know how I love VB6, but since you can no longer buy it etc, I would
 recommend BGT for anyone who is wanting to get into game programming.  I
 have not looked at it myself because I am still into VB6, but because it is
 a tool kit I figure that it has to be easier to get started with than a full
 programming language.  Plus there are game examples and people willing to
 help etc.

 Good luck and have fun.

 BFN

  Jim

 If computers are our tool, how come we have to take classes to learn to do
 it ITS way?

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Re: [Audyssey] programming games

2013-06-01 Thread James Bartlett

Hi Jim

   Sorry I don't remamber if I ansered this question yet. I don't know yet 
I've been turning and turning that question myself. Do you have and outlook 
on this?


bfn
James

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Monday, May 06, 2013 5:06 AM
To: James Bartlett Gamers@audyssey.org
Subject: [Audyssey] programming games


Hi James,

Sounds cool that you plan to learn how to and then program games.

I was going to ask, are you thinking of using the BGT tool kit, or learn a 
full programming language?


Good luck.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] programming games

2013-06-01 Thread Thomas Ward
Hi James,

I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a full blown
programming language like C++, C#, or Visual Basic .NET has their
advantages BGT is really designed to get you up and developing quickly
without a lot of complicated overhead which makes it an ideal choice
for a beginner like yourself.

For example, in BGT the engine wraps DirectInput, DirectSound, and
SAPI in such a way you can begin using those components right away
without knowing how they work. If you decide to take on a language
like VB .NET you will have to download and install SlimDX, read
documentation on how to use DirectX with VB .NET, and will have to
learn how to handle Com components like SAPI separately. You can't
just pick them up and use them without learning a good deal of the
language first. Therefore from a point of view of ease of use and
simplicity BGT is really the ideal choice.

However, if you are thinking of developing games for Mac OS, Linux,
iOS, etc then you'll probably want to learn a full blown programming
language like C++ to begin with. Same goes for if you are thinking of
writing other software besides games. It all depends on what you
intend to do with your skills. :D

Cheers!

On 6/1/13, James Bartlett jab8...@gmail.com wrote:
 Hi Jim

 Sorry I don't remamber if I ansered this question yet. I don't know yet

 I've been turning and turning that question myself. Do you have and outlook

 on this?

 bfn
 James

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Re: [Audyssey] programming games

2013-06-01 Thread Tyler
There have been XYZZY Award-winners that were programmed in something as simple 
as Inform 7.
Tyler Z
On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote:


Hi James,

I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a full blown
programming language like C++, C#, or Visual Basic .NET has their
advantages BGT is really designed to get you up and developing quickly
without a lot of complicated overhead which makes it an ideal choice
for a beginner like yourself.

For example, in BGT the engine wraps DirectInput, DirectSound, and
SAPI in such a way you can begin using those components right away
without knowing how they work. If you decide to take on a language
like VB .NET you will have to download and install SlimDX, read
documentation on how to use DirectX with VB .NET, and will have to
learn how to handle Com components like SAPI separately. You can't
just pick them up and use them without learning a good deal of the
language first. Therefore from a point of view of ease of use and
simplicity BGT is really the ideal choice.

However, if you are thinking of developing games for Mac OS, Linux,
iOS, etc then you'll probably want to learn a full blown programming
language like C++ to begin with. Same goes for if you are thinking of
writing other software besides games. It all depends on what you
intend to do with your skills. :D

Cheers!

On 6/1/13, James Bartlett jab8...@gmail.com wrote:
Hi Jim

Sorry I don't remamber if I ansered this question yet. I don't know yet

I've been turning and turning that question myself. Do you have and outlook

on this?

bfn
James

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Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes

and where to get bgt from thomas?
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 02, 2013 9:02 AM
Subject: Re: [Audyssey] programming games



Hi James,

I don't know about Jim, but for what it is worth I think you would
probably be better off starting with BGT. While learning a full blown
programming language like C++, C#, or Visual Basic .NET has their
advantages BGT is really designed to get you up and developing quickly
without a lot of complicated overhead which makes it an ideal choice
for a beginner like yourself.

For example, in BGT the engine wraps DirectInput, DirectSound, and
SAPI in such a way you can begin using those components right away
without knowing how they work. If you decide to take on a language
like VB .NET you will have to download and install SlimDX, read
documentation on how to use DirectX with VB .NET, and will have to
learn how to handle Com components like SAPI separately. You can't
just pick them up and use them without learning a good deal of the
language first. Therefore from a point of view of ease of use and
simplicity BGT is really the ideal choice.

However, if you are thinking of developing games for Mac OS, Linux,
iOS, etc then you'll probably want to learn a full blown programming
language like C++ to begin with. Same goes for if you are thinking of
writing other software besides games. It all depends on what you
intend to do with your skills. :D

Cheers!

On 6/1/13, James Bartlett jab8...@gmail.com wrote:

Hi Jim

Sorry I don't remamber if I ansered this question yet. I don't know 
yet


I've been turning and turning that question myself. Do you have and 
outlook


on this?

bfn
James


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Re: [Audyssey] programming games

2013-06-01 Thread Thomas Ward
Hi Lisa,

The Blastbay Game Toolkit, BGT, can be obtained from
http://www.blastbay.com
and pricing depends on weather you intend to write free or commercial games. :D

On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote:
 and where to get bgt from thomas?
 Lisa Hayes



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Re: [Audyssey] programming games

2013-06-01 Thread Phil Vlasak

You get BGT from:
Philip Bennefall's BlastBay Studios games.
Home of The Blastbay Game Toolkit, version 1.3.
BGT allows users with no prior programming experience to create audio games 
from the ground up, using a versatile scripting language.

http://www.blastbay.com/bgt.php



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Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes

Thanks Phil for this.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 02, 2013 11:20 AM
Subject: Re: [Audyssey] programming games



You get BGT from:
Philip Bennefall's BlastBay Studios games.
Home of The Blastbay Game Toolkit, version 1.3.
BGT allows users with no prior programming experience to create audio 
games from the ground up, using a versatile scripting language.

http://www.blastbay.com/bgt.php



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Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
Thaks Thomas for this, mind you i'm no game creator not like you or the 
wonderful folk here.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 02, 2013 11:16 AM
Subject: Re: [Audyssey] programming games



Hi Lisa,

The Blastbay Game Toolkit, BGT, can be obtained from
http://www.blastbay.com
and pricing depends on weather you intend to write free or commercial 
games. :D


On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote:

and where to get bgt from thomas?
Lisa Hayes




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[Audyssey] programming games

2013-05-06 Thread Jim Kitchen

Hi James,

Sounds cool that you plan to learn how to and then program games.

I was going to ask, are you thinking of using the BGT tool kit, or learn a full 
programming language?

Good luck.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

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Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-20 Thread Jim Kitchen

Hi Thomas,

Oh sorry about that, I didn't realize that you were just talking C.  Thought 
that you were talking POP verses OOP in general.

It took me some time but now realize that I use some objects like
voice.speak  Hello World 
wave1.play DSBPLAY_DEFAULT

Of course those came from their SDK and I have no idea how to create an object 
in VB6.

BFN

Jim

I'm sticking with POP rather than switching to OOP.

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Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Ben
Ok
 That's fine


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 December 2010 22:57
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi Ben,
Get in touch with me; I may not be the local BGtexpert (wink at Phillip) but
I may be able to halp you with small er projects.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 18, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

its not that.  i mean i tried to start small but didn't know where to
begin.,

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 December 2010 14:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi Ben,

Any time you learn something new like a programming language always
start out small before moving on to bigger projects.  For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went from there. We wrote hundreds of small
practice programs that demonstrated some aspect of the language before
pulling all that together to write something like a simple ATM
machine, calculator, sample Cash Register program, whatever. So
instead of thinking of some big complex game like a real time Star
Wars game or another Shades of Doom think about writing small practice
programs like Guess the Number or an Eight Ball program that
demonstrates some aspect of the language before working your way upt
to that end project. That's the only way you will ever learn to know
when or where to start.

I'll say this. I've been oon the internet for several years and have
shared my insightes with a lot of people. The most common problem I
find with people interested in programming is a distinct lack of
patients. They want to pick up a book like Teach Yourself C++ in 21
Days, and expectt to start writing something as complex as Shades of
Doom the next day. That's just unrealistic. There are so many aspects
of the language they need to master before they get from point A to
point B that it may mean months of practical general purpose
programming, and writing simple programs before they have enough skill
to even attempt at writing anything remotely like Shades of Doom. Even
though BGT shaves lots of time off programming games etc you still
have to spend some time writing simple programs before moving on to
bbigger more complex ones.

Cheers!


On 12/18/10, Ben gamehead...@aol.co.uk wrote:
 all of you lot,
 lol.  i'm thinking of creating a project that has gone for 3 years without
a
 hint of activity programming wise.  trouble is, i don't know where to
begin.
 i've read bgt's manual around 30 times and i still don't know where to
 start.  i've been writing the game's story though, so thats someting...

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Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Jim Kitchen

Hi Thomas,

Just one little correction I think.  In procedural programming you can have 
public and private variables.  That is you can do things at the beginning such 
as

public SpeechRate

or

dim PlayersNames(10)

And those variables are then global throughout your entire program.  But you 
can also do the same in a sub and those variables are then only accessible in 
that sub.  I E you can use the same variable in other subs and the values etc 
are not carried over from one sub to another.

And then there is a bad programming practice that I do all of the time and that 
is that I do not even declare variables.  Just use them on the fly as it were.  
But that is only if you do not need to declare them such as dimensioned arrays 
or if you need them to be global.

BFN

Jim

Constants aren't;  variables don't.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Hayden Presley
Hi Jim,
Something elseIdon't understand is why you don't assign your variables a
type either; I  looked at your number  guess code, and all of your global
variables were like that.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Sunday, December 19, 2010 4:56 AM
To: Thomas Ward
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft

Hi Thomas,

Just one little correction I think.  In procedural programming you can have
public and private variables.  That is you can do things at the beginning
such as

public SpeechRate

or

dim PlayersNames(10)

And those variables are then global throughout your entire program.  But you
can also do the same in a sub and those variables are then only accessible
in that sub.  I E you can use the same variable in other subs and the values
etc are not carried over from one sub to another.

And then there is a bad programming practice that I do all of the time and
that is that I do not even declare variables.  Just use them on the fly as
it were.  But that is only if you do not need to declare them such as
dimensioned arrays or if you need them to be global.

BFN

 Jim

Constants aren't;  variables don't.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Jim Kitchen

Hi Hayden,

I guess the reason that I do not assign a variable type to my variables is 
because I have never found a need to and am not sure which type would always be 
the best for what I am using the variable for.

In some games though I do have a couple of them assigned such as

Public stm as long

And that is only because someone shared a bit of code with me and that was how 
it was.

You have to remember that I have never taken any classes in programming.  Just 
started out with some sample source code in 1980 on a Texas Instruments 99 4A home 
computer.  And have just been experimenting every since.  So allot of the way that I 
program is from way back in Basic like GW Basic, Quick Basic, and the extended basic 
cartridges for the TI 99 4A and Atari 800 XL.  Lots of the code in my games today 
came from my old GW Basic versions.  And heck it still works, so why not use it and 
continue to program like that. grin

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Thomas Ward
Hi Jim,


Well, if we are talking Visual Basic 6 that's true, but you need to
understand that Visual Basic 6 is not 100% a procedural language nor
was object oriented programming fully implemented either. The public
and private declarations for subs, functions, and variables in Visual
Basic 6 are borrowed from object oriented programming. No, what I was
actually refering to is the difference between standard C and object
oriented C++. Where the origeons of object oriented programming and
design started.

Although, object oriented C++ is based on standard C there were a lot
of new concepts introduced in to C++ that C simply didn't have such as
classes, public and private data types, objects, inheritance,
pollimorphism, etc.  C, as in the original C language, was strictly a
procedural programming language. The closest C ever got to anything
like object oriented programming is structs and unions, and neither of
them were able to do the things you could do in a C++ class. For
example, everything in a struct is public, structs can not be
inherited, and you can not declare two functions of the same name
inside a struct like you can in classes.

That's why in the late 90's when languages like Java were introduced
to programmers it started out using a object oriented design platform
rather than the older C-style procedural design. When Microsoft
released their .NET Framework in 2002 allof their languaes such as C#
.NET, Visual Basic .NET, J# .NET, etc all moved to a full object
oriented design. The days for procedural programming is pretty much
ancient history in the professional programming world. Even the new
Cobol standards introduced in 2010 implements a new object oriented
design. So procedural programming is definitely on its way out of the
professional and private sector in a hurry.

Smile.


On 12/19/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Just one little correction I think.  In procedural programming you can have
 public and private variables.  That is you can do things at the beginning
 such as

 public SpeechRate

 or

 dim PlayersNames(10)

 And those variables are then global throughout your entire program.  But you
 can also do the same in a sub and those variables are then only accessible
 in that sub.  I E you can use the same variable in other subs and the values
 etc are not carried over from one sub to another.

 And then there is a bad programming practice that I do all of the time and
 that is that I do not even declare variables.  Just use them on the fly as
 it were.  But that is only if you do not need to declare them such as
 dimensioned arrays or if you need them to be global.

 BFN

  Jim

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Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Thomas Ward
Hi Ben,

Well, there is a certain amount of logic involved in where to start.
For example, if I was going to start writing a game today I would
declare or create all the base classes containing all the variables
and functions required by the people, places, and things used in my
project. Next, I would create all the global objects that references
those classes. After that I'd have to have some initialization
function that initializes those objects, and so on. Since every C++
application starts with the main function I would have to define the
main function, and place in it all of my initialization code to load
and start the program and launch the main loop, etc. As you might have
guessed everything is built upon everything else. Before you can build
the house, in this case the program, you have to build the foundation
first. Here is a C++ example using my G3D engine to demonstrate what I
mean.

// Declare audio and window class objects
G3D::Audio g_audio;
G3D::Window g_window;

// Name: main (void).
// Description: Entry point for the application.
int main ()
{

// Draw the application window
g_window.InitializeWindow (800, 600, 32);

// Set the window title
g_window.SetTitle (Tomb Hunter I,tomb.ico);

// Initialize keyboard support
g_window.InitializeKeyboard ();

// Initialize joystick support
g_window.InitializeJoystick ();

// Initialize mouse support
g_window.InitializeMouse ();

// Initialize the audio support
g_audio.InitializeAudio (g_window.GetHandle ());

// Enter the master game loop
while (running)
{
// Process game events
}

// Exit the program
return EXIT_SUCCESS;
}

What we have here is a typical main function that initializes various
subsystems like the application window, input, audio, etc. However,
obviously if those classes such as the Window and Audio class did not
exist I could not initialize them with the main function. Therefore
the logical place to start would be to go ahead and write the Window
and Audio classes so I could actually initialize them with main(). It
really isn't difficult to figure out where to start if you think about
programming the same way you would build a house, car, or anything
else. You have to make the smaller parts, the little pieces, before
you can tie it all together and make something out of it. Does that
make sense?

HTH


On 12/18/10, Ben gamehead...@aol.co.uk wrote:
 its not that.  i mean i tried to start small but didn't know where to
 begin.,

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Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
all of you lot,
lol.  i'm thinking of creating a project that has gone for 3 years without a
hint of activity programming wise.  trouble is, i don't know where to begin.
i've read bgt's manual around 30 times and i still don't know where to
start.  i've been writing the game's story though, so thats someting...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: 17 December 2010 00:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi Kelly,
To be honest, in my opinion, source code is very scarce, few and far between

as far as audio games are concerned. The source code that generally is 
available is coded in Visual Basic 6, most of that is either rather messy or

very simple and in my experience doesn't teach a lot of important concepts, 
especially on major projects.
To give you an example, I have the VB6 source code to Danger City, Self 
Destruct, Giftanum, Chopper Patrol, and of course my own games. However, 
most of them games are demonstrating the same concepts, I.E. how to use 
timers and simple sound panning. The really major ones that touch on more 
important concepts like environments, sound panning based on the player's 
position in relation to other characters and objects within the game world, 
level mappings and AI's tend to be the more messy ones.
In my opinion the best resource for open source/example games are currently 
those available on the BGT page and forums, and certainly if anybody needs 
any BGT help I'm willing to help in whatever ways I can.
Regards,
Damien.





- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Friday, December 17, 2010 12:21 AM
Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To 
MyInquiry


 Hi Tiffany,

 I agree with Dark. I think it's best to learn and experiment with a 
 programming language, or anything for that matter, before starting to work

 on a major project. For a long time now, I've been interested in writing 
 text adventure games (just for myself), but it took awhile before I found 
 a language I liked to code in. With that in mind, I also think it's always

 good to look at as much source code as possible to see how an author 
 programs something in a certain way.

 Hope this helps.

 Yours Sincerely,
 Kelly John Sapergia
 For information regarding my Internet radio shows, links to my favorite 
 sites, and more, visit my personal website at http://www.ksapergia.net/.
 If you need jingles, voiceovers and music for your project at an 
 affordable price, visit KJS Productions at: 
 http://www.kjsproductions.com/.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Ben,

Any time you learn something new like a programming language always
start out small before moving on to bigger projects.  For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went from there. We wrote hundreds of small
practice programs that demonstrated some aspect of the language before
pulling all that together to write something like a simple ATM
machine, calculator, sample Cash Register program, whatever. So
instead of thinking of some big complex game like a real time Star
Wars game or another Shades of Doom think about writing small practice
programs like Guess the Number or an Eight Ball program that
demonstrates some aspect of the language before working your way upt
to that end project. That's the only way you will ever learn to know
when or where to start.

I'll say this. I've been oon the internet for several years and have
shared my insightes with a lot of people. The most common problem I
find with people interested in programming is a distinct lack of
patients. They want to pick up a book like Teach Yourself C++ in 21
Days, and expectt to start writing something as complex as Shades of
Doom the next day. That's just unrealistic. There are so many aspects
of the language they need to master before they get from point A to
point B that it may mean months of practical general purpose
programming, and writing simple programs before they have enough skill
to even attempt at writing anything remotely like Shades of Doom. Even
though BGT shaves lots of time off programming games etc you still
have to spend some time writing simple programs before moving on to
bbigger more complex ones.

Cheers!


On 12/18/10, Ben gamehead...@aol.co.uk wrote:
 all of you lot,
 lol.  i'm thinking of creating a project that has gone for 3 years without a
 hint of activity programming wise.  trouble is, i don't know where to begin.
 i've read bgt's manual around 30 times and i still don't know where to
 start.  i've been writing the game's story though, so thats someting...

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming Games was Re: Response From Bavisoft ToMyInquiry

2010-12-18 Thread Shiny protector
Wish they did that in England. In A levels, you do stuff like spreadsheets, 
etc, etc, etc.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 18, 2010 2:34 PM
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft 
ToMyInquiry




Hi Ben,

Any time you learn something new like a programming language always
start out small before moving on to bigger projects.  For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went from there. We wrote hundreds of small
practice programs that demonstrated some aspect of the language before
pulling all that together to write something like a simple ATM
machine, calculator, sample Cash Register program, whatever. So
instead of thinking of some big complex game like a real time Star
Wars game or another Shades of Doom think about writing small practice
programs like Guess the Number or an Eight Ball program that
demonstrates some aspect of the language before working your way upt
to that end project. That's the only way you will ever learn to know
when or where to start.

I'll say this. I've been oon the internet for several years and have
shared my insightes with a lot of people. The most common problem I
find with people interested in programming is a distinct lack of
patients. They want to pick up a book like Teach Yourself C++ in 21
Days, and expectt to start writing something as complex as Shades of
Doom the next day. That's just unrealistic. There are so many aspects
of the language they need to master before they get from point A to
point B that it may mean months of practical general purpose
programming, and writing simple programs before they have enough skill
to even attempt at writing anything remotely like Shades of Doom. Even
though BGT shaves lots of time off programming games etc you still
have to spend some time writing simple programs before moving on to
bbigger more complex ones.

Cheers!


On 12/18/10, Ben gamehead...@aol.co.uk wrote:

all of you lot,
lol.  i'm thinking of creating a project that has gone for 3 years 
without a
hint of activity programming wise.  trouble is, i don't know where to 
begin.

i've read bgt's manual around 30 times and i still don't know where to
start.  i've been writing the game's story though, so thats someting...


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Hayden,

There is actually a huge difference in object oriented programming in
procedural programming. Unfortunately, this is going to be tough
explaining it in a way that gets the point across without getting too
technical, and I can't explain it without showing you a bit of code
for comparison. So bare with me.

In Procedural programming most of your functions, variables, etc will
be in the public/global scope. For example, at the top of your program
you might declare a number of global variables and then use those
variables in a function something like this.

// Declare global enemy variables
float g_enemyDirection = 0;
int g_enemyHealth = 0;
bool g_enemyKilled = false;
float g_enemyX = 0;
float g_enemyY = 0;
float g_enemyZ = 0;

// Declare global player variables
float g_playerDirection = 0;
int g_playerHealth = 0;
bool g_playerKilled = false;
float g_playerX = 0;
float g_playerY = 0;
float g_playerZ = 0;

// Name: StartGame (void).
// Description: Resets the global variables and
// starts the game.
void StartGame ()
{

// Initialize enemy
g_enemyDirection = 180;
g_enemyHealth = 100;
g_enemyKilled = false;
g_enemyX = 50;
g_enemyY = 1;
g_enemyZ = 75;

// Initialize player
g_playerDirection = 0;
g_playerHealth = 100;
g_playerKilled = false;
g_playerX = 50;
g_playerY = 1;
g_playerZ = 25;
}

What we basically did above is create several global enemy and player
variables and then initialized them in or StartGame() function or
procedure.  This style of programming is called procedural programming
because instead of classifying these variables as belonging to a
specific type of person, place, or thing they are simply globally
added to the stack and used free style. For short programs this style
of programming is okay, but it is also very simplistic. There is a
more advanced and better way to design our program, and that is called
object oriented programming.

In object oriented programming we stop thinking of our enemy and
player as a set of global variables and start thinking of them as
specific objects. We begin thinking of our variables and functions as
members belonging to a type of object. In other words we begin
breaking our program down into specific people, places, and things. We
begin to organize both our variables and functions down as to
belonging to these people, places, and things and classifying them
that way. The advantage of doing it this way is we only need do it
once, and regardless how many times you use the class to create a new
object you will use the exact same functions and variables over and
over again. Here is a simple rewrite of the code above using oop.

// Declare a player class structure
// to declare our player type variables
class Player
{

public: // Public class members

float Direction;
int Health;
bool Killed;
float X;
float Y;
float z;
};

// Declare game player objects
Player g_enemy;
Player g_player;

// Name: StartGame (void).
// Description: Initializes the player objects
// and starts a new game.
void StartGame ()
{

// Initialize enemy objects
g_enemy.Direction = 180;
g_enemy.Health = 100;
g_enemy.Killed = false;
g_enemy.X = 50;
g_enemy.Y = 1;
g_enemy.Z = 75;

// Initialize player objects
g_player.Direction = 0;
g_player.Health = 100;
g_player.Killed = false;
g_player.X = 50;
g_player.Y = 1;
g_player.Z = 25;
}

So what is the big deal? Lots of things. For starts as you might have
noticed after I created the player class both the enemy and player
objects shared the same direction, health, killed, x, y, and z
variables. This is possible because when you declare a new object of
type Player it actually creates a new set of variables for that object
on the heap behind the scenes. This means you only have to declare
your variables only once and use them  for every object of type Player
that exists in your program. This way you can easily create anything
from a single object of type Player to 100 objects of type Player. It
doesn't really matter because you created a class structure to handle
an unlimited number of game players. With procedural programming if
you want 100 game players you will have to create 100 identical global
variables for 100 players manually, or use a type of structure called
a struct which is something like a class. Which brings us to our
second advantage of object oriented programming.

With a struct it allows C/C++ procedural programmers a type of object
oriented programming, but it is still limited. With structs all of the
variables are public as I did in my sample class as above, and structs
can not be inherited or extended. Both are serious disadvantages that
object oriented programming resolves.

In object oriented programming class members can be either public,
protected, or private. This has huge advantages over a struct or
global variables used in procedural programming because you can set
the access level of a member function or 

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
its not that.  i mean i tried to start small but didn't know where to
begin.,

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 December 2010 14:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi Ben,

Any time you learn something new like a programming language always
start out small before moving on to bigger projects.  For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went from there. We wrote hundreds of small
practice programs that demonstrated some aspect of the language before
pulling all that together to write something like a simple ATM
machine, calculator, sample Cash Register program, whatever. So
instead of thinking of some big complex game like a real time Star
Wars game or another Shades of Doom think about writing small practice
programs like Guess the Number or an Eight Ball program that
demonstrates some aspect of the language before working your way upt
to that end project. That's the only way you will ever learn to know
when or where to start.

I'll say this. I've been oon the internet for several years and have
shared my insightes with a lot of people. The most common problem I
find with people interested in programming is a distinct lack of
patients. They want to pick up a book like Teach Yourself C++ in 21
Days, and expectt to start writing something as complex as Shades of
Doom the next day. That's just unrealistic. There are so many aspects
of the language they need to master before they get from point A to
point B that it may mean months of practical general purpose
programming, and writing simple programs before they have enough skill
to even attempt at writing anything remotely like Shades of Doom. Even
though BGT shaves lots of time off programming games etc you still
have to spend some time writing simple programs before moving on to
bbigger more complex ones.

Cheers!


On 12/18/10, Ben gamehead...@aol.co.uk wrote:
 all of you lot,
 lol.  i'm thinking of creating a project that has gone for 3 years without
a
 hint of activity programming wise.  trouble is, i don't know where to
begin.
 i've read bgt's manual around 30 times and i still don't know where to
 start.  i've been writing the game's story though, so thats someting...

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
Hi Ben,
Get in touch with me; I may not be the local BGtexpert (wink at Phillip) but
I may be able to halp you with small er projects.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 18, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

its not that.  i mean i tried to start small but didn't know where to
begin.,

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 December 2010 14:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi Ben,

Any time you learn something new like a programming language always
start out small before moving on to bigger projects.  For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple Hello
World program and went from there. We wrote hundreds of small
practice programs that demonstrated some aspect of the language before
pulling all that together to write something like a simple ATM
machine, calculator, sample Cash Register program, whatever. So
instead of thinking of some big complex game like a real time Star
Wars game or another Shades of Doom think about writing small practice
programs like Guess the Number or an Eight Ball program that
demonstrates some aspect of the language before working your way upt
to that end project. That's the only way you will ever learn to know
when or where to start.

I'll say this. I've been oon the internet for several years and have
shared my insightes with a lot of people. The most common problem I
find with people interested in programming is a distinct lack of
patients. They want to pick up a book like Teach Yourself C++ in 21
Days, and expectt to start writing something as complex as Shades of
Doom the next day. That's just unrealistic. There are so many aspects
of the language they need to master before they get from point A to
point B that it may mean months of practical general purpose
programming, and writing simple programs before they have enough skill
to even attempt at writing anything remotely like Shades of Doom. Even
though BGT shaves lots of time off programming games etc you still
have to spend some time writing simple programs before moving on to
bbigger more complex ones.

Cheers!


On 12/18/10, Ben gamehead...@aol.co.uk wrote:
 all of you lot,
 lol.  i'm thinking of creating a project that has gone for 3 years without
a
 hint of activity programming wise.  trouble is, i don't know where to
begin.
 i've read bgt's manual around 30 times and i still don't know where to
 start.  i've been writing the game's story though, so thats someting...

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
Hi Thomas,
Yes, I think that answers my question. And thanks for answering another
question I hadn't asked...I had beenwondering about the difference between
structs and classes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 18, 2010 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi Hayden,

There is actually a huge difference in object oriented programming in
procedural programming. Unfortunately, this is going to be tough
explaining it in a way that gets the point across without getting too
technical, and I can't explain it without showing you a bit of code
for comparison. So bare with me.

In Procedural programming most of your functions, variables, etc will
be in the public/global scope. For example, at the top of your program
you might declare a number of global variables and then use those
variables in a function something like this.

// Declare global enemy variables
float g_enemyDirection = 0;
int g_enemyHealth = 0;
bool g_enemyKilled = false;
float g_enemyX = 0;
float g_enemyY = 0;
float g_enemyZ = 0;

// Declare global player variables
float g_playerDirection = 0;
int g_playerHealth = 0;
bool g_playerKilled = false;
float g_playerX = 0;
float g_playerY = 0;
float g_playerZ = 0;

// Name: StartGame (void).
// Description: Resets the global variables and
// starts the game.
void StartGame ()
{

// Initialize enemy
g_enemyDirection = 180;
g_enemyHealth = 100;
g_enemyKilled = false;
g_enemyX = 50;
g_enemyY = 1;
g_enemyZ = 75;

// Initialize player
g_playerDirection = 0;
g_playerHealth = 100;
g_playerKilled = false;
g_playerX = 50;
g_playerY = 1;
g_playerZ = 25;
}

What we basically did above is create several global enemy and player
variables and then initialized them in or StartGame() function or
procedure.  This style of programming is called procedural programming
because instead of classifying these variables as belonging to a
specific type of person, place, or thing they are simply globally
added to the stack and used free style. For short programs this style
of programming is okay, but it is also very simplistic. There is a
more advanced and better way to design our program, and that is called
object oriented programming.

In object oriented programming we stop thinking of our enemy and
player as a set of global variables and start thinking of them as
specific objects. We begin thinking of our variables and functions as
members belonging to a type of object. In other words we begin
breaking our program down into specific people, places, and things. We
begin to organize both our variables and functions down as to
belonging to these people, places, and things and classifying them
that way. The advantage of doing it this way is we only need do it
once, and regardless how many times you use the class to create a new
object you will use the exact same functions and variables over and
over again. Here is a simple rewrite of the code above using oop.

// Declare a player class structure
// to declare our player type variables
class Player
{

public: // Public class members

float Direction;
int Health;
bool Killed;
float X;
float Y;
float z;
};

// Declare game player objects
Player g_enemy;
Player g_player;

// Name: StartGame (void).
// Description: Initializes the player objects
// and starts a new game.
void StartGame ()
{

// Initialize enemy objects
g_enemy.Direction = 180;
g_enemy.Health = 100;
g_enemy.Killed = false;
g_enemy.X = 50;
g_enemy.Y = 1;
g_enemy.Z = 75;

// Initialize player objects
g_player.Direction = 0;
g_player.Health = 100;
g_player.Killed = false;
g_player.X = 50;
g_player.Y = 1;
g_player.Z = 25;
}

So what is the big deal? Lots of things. For starts as you might have
noticed after I created the player class both the enemy and player
objects shared the same direction, health, killed, x, y, and z
variables. This is possible because when you declare a new object of
type Player it actually creates a new set of variables for that object
on the heap behind the scenes. This means you only have to declare
your variables only once and use them  for every object of type Player
that exists in your program. This way you can easily create anything
from a single object of type Player to 100 objects of type Player. It
doesn't really matter because you created a class structure to handle
an unlimited number of game players. With procedural programming if
you want 100 game players you will have to create 100 identical global
variables for 100 players manually, or use a type of structure called
a struct which is something like a class. Which brings us to our
second advantage of object oriented programming.

With a struct it allows C/C++ procedural programmers a type of object
oriented

[Audyssey] Programming Games was Re: Response From Bavisoft To My Inquiry

2010-12-16 Thread Kelly Sapergia

Hi Tiffany,

I agree with Dark. I think it's best to learn and experiment with a 
programming language, or anything for that matter, before starting to work 
on a major project. For a long time now, I've been interested in writing 
text adventure games (just for myself), but it took awhile before I found a 
language I liked to code in. With that in mind, I also think it's always 
good to look at as much source code as possible to see how an author 
programs something in a certain way.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an affordable 
price, visit KJS Productions at: http://www.kjsproductions.com/.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Damien Pendleton

Hi Kelly,
To be honest, in my opinion, source code is very scarce, few and far between 
as far as audio games are concerned. The source code that generally is 
available is coded in Visual Basic 6, most of that is either rather messy or 
very simple and in my experience doesn't teach a lot of important concepts, 
especially on major projects.
To give you an example, I have the VB6 source code to Danger City, Self 
Destruct, Giftanum, Chopper Patrol, and of course my own games. However, 
most of them games are demonstrating the same concepts, I.E. how to use 
timers and simple sound panning. The really major ones that touch on more 
important concepts like environments, sound panning based on the player's 
position in relation to other characters and objects within the game world, 
level mappings and AI's tend to be the more messy ones.
In my opinion the best resource for open source/example games are currently 
those available on the BGT page and forums, and certainly if anybody needs 
any BGT help I'm willing to help in whatever ways I can.

Regards,
Damien.





- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Friday, December 17, 2010 12:21 AM
Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To 
MyInquiry




Hi Tiffany,

I agree with Dark. I think it's best to learn and experiment with a 
programming language, or anything for that matter, before starting to work 
on a major project. For a long time now, I've been interested in writing 
text adventure games (just for myself), but it took awhile before I found 
a language I liked to code in. With that in mind, I also think it's always 
good to look at as much source code as possible to see how an author 
programs something in a certain way.


Hope this helps.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite 
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable price, visit KJS Productions at: 
http://www.kjsproductions.com/.



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Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Thomas Ward
Hi,

Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it was that bad. I
wouldn't exactly recommend it for a beginner on that grounds alone.


Bottom line, the point I want to stress is if you are going to read
someone else's source code, learn from it, you really need to be sure
the person who wrote the sample really knows what he or she is doing.
Most audio games here are written by self-taught individuals rather
than professionals. In some cases that can be a bad thing as they may
teach a new programmer bad habbits, bad coding practices, that a
professional wouldn't recommend. A developer might, for example, use a
procedural programming design when an object oriented design would be
far more effective and manageable for that project.

Plus as has been pointed a lot of the free open source accessible
games out there like Chopper Patrol, Guess the Number, whatever are
written for Visual Basic 6. That is a very bad place to start. Visual
Basic 6 is essentially a dead language, is no longer supported, and
was designed for Windows 98 era computers.  Anyone seriously thinking
of supporting Windows 7 and beyond needs to think about a different
programming language. If they want to still use Visual Basic they need
to at least use VB .NET 2008 and update their skills to the new
language and the .NET platform. There is no excuse why our existing
game developers and new game developers should continue using outdated
software to create audio games.

Cheers!



On 12/16/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Kelly,
 To be honest, in my opinion, source code is very scarce, few and far between
 as far as audio games are concerned. The source code that generally is
 available is coded in Visual Basic 6, most of that is either rather messy or
 very simple and in my experience doesn't teach a lot of important concepts,
 especially on major projects.
 To give you an example, I have the VB6 source code to Danger City, Self
 Destruct, Giftanum, Chopper Patrol, and of course my own games. However,
 most of them games are demonstrating the same concepts, I.E. how to use
 timers and simple sound panning. The really major ones that touch on more
 important concepts like environments, sound panning based on the player's
 position in relation to other characters and objects within the game world,
 level mappings and AI's tend to be the more messy ones.
 In my opinion the best resource for open source/example games are currently
 those available on the BGT page and forums, and certainly if anybody needs
 any BGT help I'm willing to help in whatever ways I can.
 Regards,
 Damien.


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Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Hayden Presley
Hi Thomas
If I may ask...what is the difference between Object Oriented and
Proceederal programming?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 16, 2010 7:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry

Hi,

Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it was that bad. I
wouldn't exactly recommend it for a beginner on that grounds alone.


Bottom line, the point I want to stress is if you are going to read
someone else's source code, learn from it, you really need to be sure
the person who wrote the sample really knows what he or she is doing.
Most audio games here are written by self-taught individuals rather
than professionals. In some cases that can be a bad thing as they may
teach a new programmer bad habbits, bad coding practices, that a
professional wouldn't recommend. A developer might, for example, use a
procedural programming design when an object oriented design would be
far more effective and manageable for that project.

Plus as has been pointed a lot of the free open source accessible
games out there like Chopper Patrol, Guess the Number, whatever are
written for Visual Basic 6. That is a very bad place to start. Visual
Basic 6 is essentially a dead language, is no longer supported, and
was designed for Windows 98 era computers.  Anyone seriously thinking
of supporting Windows 7 and beyond needs to think about a different
programming language. If they want to still use Visual Basic they need
to at least use VB .NET 2008 and update their skills to the new
language and the .NET platform. There is no excuse why our existing
game developers and new game developers should continue using outdated
software to create audio games.

Cheers!



On 12/16/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Kelly,
 To be honest, in my opinion, source code is very scarce, few and far
between
 as far as audio games are concerned. The source code that generally is
 available is coded in Visual Basic 6, most of that is either rather messy
or
 very simple and in my experience doesn't teach a lot of important
concepts,
 especially on major projects.
 To give you an example, I have the VB6 source code to Danger City, Self
 Destruct, Giftanum, Chopper Patrol, and of course my own games. However,
 most of them games are demonstrating the same concepts, I.E. how to use
 timers and simple sound panning. The really major ones that touch on more
 important concepts like environments, sound panning based on the player's
 position in relation to other characters and objects within the game
world,
 level mappings and AI's tend to be the more messy ones.
 In my opinion the best resource for open source/example games are
currently
 those available on the BGT page and forums, and certainly if anybody needs
 any BGT help I'm willing to help in whatever ways I can.
 Regards,
 Damien.


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[Audyssey] Programming Games was MOTA Beta 14

2010-10-07 Thread Thomas Ward
Hi Muhammed,
Well, to answer your question, I'd have to say it takes a lot of skill
to program and produce games. Especially if we are talking about
programming them from scratch as I do. If you have ever tried Philip
Bennefall's BGT Toolkit that's getting off pretty easy to put it
mildly.
First you have to know a programming language like C++, and know it
fairly well before even thinking about games. Then, you have to learn
how to use any number of APIs such as OpenAL or DirectX to include
them in your game. That takes quite a while to learn in of itself.
Depending on the type of game you will most likely have to have some
skill in geometry, trig, and calculous. Basic algebra is essential for
any programming as you will be doing very common Algebra type
calculations like
z = x+y
when programming. If you aren't exactly great at math then programming
games isn't necessarily for you, and that's just the basics.
There is a whole world of programming theory and techniques a person
can learn. I by no means know it all, but if you want to delve into
something like artificial intelligence that is an unbelievably indepth
programming subject in of itself. There have been dozens of volumes
written on that very topic alone. So you tell me if programming games
takes skill. Grin.


On 10/7/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Hi Thomas,
 How much skill does it take to program a game?
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is
 welcome, talking about computer problems is welcome when their are know
 holidays but that's only in easter holidays or know holidays. If you want to
 joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed

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Re: [Audyssey] programming games, was: idea for a new game.

2009-02-22 Thread Thomas Ward

Hi,
Smile. Yeah, the topic is ok for this list, but I'd like to provide an 
additional resource for those thinking of starting accessible game 
development. i have a list set up specifically for this purpose. While 
the development web site is down do to lack of time to put it back up 
and work on it the developers list is free for everyone who wants to try 
programming games on my list server.

http://www.usagamesinteractive.com/lists.php

Che wrote:
 No dude, I think you miss my point actually.  You couldn't get it to 
work right off, so you quit. What I'm saying is you will have to be much 
more tenatious than that if you plan on making anything of substance.  
Many blind folks use visual studio, so obviously there are scripts out 
there that do work right, it just might take a little configuring or 
asking around on your part.
 Getting the IDE to work correctly is peanuts compared to some of the 
challenges you face learning to program, and if that small problem stops 
you in your tracks, programming may not be for you.
 As for this being a topic on list here, I don't see an issue, since 
we're discussing game programming, something one of the moderators has 
gone on about in many posts here ad nauseum.

 Later,
che



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Re: [Audyssey] programming games, was: idea for a new game.

2009-02-21 Thread Che
 No dude, I think you miss my point actually.  You couldn't get it to work 
right off, so you quit. What I'm saying is you will have to be much more 
tenatious than that if you plan on making anything of substance.  Many blind 
folks use visual studio, so obviously there are scripts out there that do 
work right, it just might take a little configuring or asking around on your 
part.
 Getting the IDE to work correctly is peanuts compared to some of the 
challenges you face learning to program, and if that small problem stops you 
in your tracks, programming may not be for you.
 As for this being a topic on list here, I don't see an issue, since we're 
discussing game programming, something one of the moderators has gone on 
about in many posts here ad nauseum.

 Later,
che

- Original Message - 
From: oriol711 oriol...@gmail.com

To: Che c...@blindadrenaline.com
Sent: Saturday, February 21, 2009 4:14 PM
Subject: Re: programming games, was: [Audyssey] idea for a new game.



No no. I think you misunderstood my point here. What I was trying to
say is, that I tried to use it but the scripts I got didn't really
work with it, at least the ones from grabbag. Bus this is not the
place to talk about this I don't think. I actually had a tutorial and
everything, but I couldn't start because I couldn't even write a hello
word example... now that was sad. hehehe

On 2/21/09, Che c...@blindadrenaline.com wrote:
  Hmm, well if you are going to give up that easy at the first challenge 
you

meet, programming probably isn't for you anyway there Oreo my friend.
Programming is very rewarding, but it can also be very frustrating, and
often you find yourself running to stand still.  Set goals for yourself,
then take them down one at a time.
  Your first goal should be to research the accessibility of vb .net. The
IDE is very accessible, especially with the right scripts.
  You can develop a very professional audio game with vb .net, and you 
can

teach yourself to do it as well, with basically no out of pocket expense.
  But like I said, if your attitude tends toward that of this is hard, 
so I

quit then there is really no need to start.
  Lots of people talk on this and other lists about game ideas and they 
are

going to program this or that, but very few do it.  which is very
unfortunate, as we could certainly do with more enthusiastic game 
developers

out there that can actually produce something worthwhile.
  The tools are out there for you guys to take advantage of.  I bet a lot 
of

you have plenty of extra time you could spend learning to program these
games, and at the same time you are actually learning a skill that might 
get

you a job one day.
  It can be done, just ask the guy that runs Blind adrenaline 
Simulations.

  Later,
che


- Original Message -
From: oriol711 oriol...@gmail.com
To: Che c...@blindadrenaline.com; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, February 21, 2009 12:39 AM
Subject: Re: [Audyssey] idea for a new game.



Good idea, I should do that too. I've tried many times, but never find
the what I want. For example I tried vb .net express, but it wasn't
accessible, at least the ide wasn't. So I thought well let's find
something else... and here I am, haha.

On 2/21/09, Che c...@blindadrenaline.com wrote:

  Hi ya,
  I am going to be starting development on an online fighting game very
soon, right after the card games are up and running smoothly.
  At first it will be a test bed for checking what kind of lag times I
wil
have to deal with, so will start out as a fairly simple multiplayer
boxing
game, from there it might develop into a full fledged fighter, 
depending

on
interest.
  As to your idea, if you have a good game idea and plenty of free 
time,

why
not do what I did and teach yourself to program, then make the game
yourself?
  You won't get rich at it, but you could generate a bit of money, and
teach
yourself an employable skill at the same time.
  Later,
che

- Original Message -
From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Friday, February 20, 2009 7:00 PM
Subject: [Audyssey] idea for a new game.



hey all.
hmm, in these last hours i was without anything good to do, so i'm
thinking in a idea for a new game.
i imagine this whouldn't take many time to develope, but i'm not even 
a

amateur in programing, so have no idea.
my idea for the game is the following:
a fighting game, but not a normal fighting game like the main stream
ones, for example mortal combat, tekken, etc...
i'd like to see something like:
for a short game, it could have random things wen loading, for example
the size of the place. for example a street. the game could have lets
say 5 chars to choose (if the time permits even do more) and one 
stage,

that change everytime you start a game with the random things.
so, the street could have cars pasting around, so if you don't take
care, they can hit you, trash cans, pipes, that you could take to hit
your enemy, 

Re: [Audyssey] programming games

2008-01-09 Thread Valiant (on laptop)
Hi.
Same here, python's all right, but those line things really screw me up bad. 
I have a heck of a time developing the simplest test apps with it, I find it 
difficult to figure out which part of the code I'm in and such, and I don't 
have a braille display yet. If I ever get it, I'll have a brailliant 24 or 
32before long, which probably isn't long enough for such a thing.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2008 10:41 AM
Subject: Re: [Audyssey] programming games


 Hi everyone.
 Remember when I told you I chose python? That's still an option, but I 
 also
 wonder about java. That's a new option I thought of. Is java easy to learn
 as well?
 Does java have the formatting specification stuff?
 That's the only thing that's keeping me from exploring python more. I'm 
 not
 used to formatting code.
 Thanks.
 Bryan Mckinnish

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 01, 2008 4:57 PM
 Subject: Re: [Audyssey] programming games


 Hi Bryan,
 If you want to really get to know Python I suggest signing up for a
 Safari Books subscription at
 http://safari.oreilly.com
 and reading the book
 Python In A Nutshell
 which walks you step by sstep through the language and how to use the
 Python tools.
 As for building a Windows application, (win32 *.exe file,) you need to
 run a program called py2exe on your Python source code. It will compile
 your Python source code into a standard Win32 application.
 As far as formatting goes the basic rule of thumb is this. Function
 definition lines are not indented. New statement blocks like an if or
 try is indented 4 spaces and any statements inside those if or try
 statements is indented 8 spaces. Here is an example with comments
 included so you can see what I am doing below. If you don't have
 punctuation set to full on your screen reader now would be a good time
 to set it to full.

 #Function definition line.
 #This is never indented.
 def KillEnemy(enemy)

#Begin an if statement.
 #Will be indented  4 spaces in from the left.
if enemy == 1:
#Statement line.
#Will be indented 8 spaces from the left.
enemy1.Killed(True)
#End if comment.
#Is here just to tell the developer
#that we have ended an if statement.
#Is indented 4 spaces to be in
 #line with the if statement above.
#Press enter twice to
#begin a new function definition.

 As you can see above I have included lots of comments using the # sign
 to mark off text that instructs you how to format the function above. Of
 course a seasoned developer probably wouldn't  add so many comments in a
 real Python application, but that is the jist of formatting a Python
 script. Important notes to remember here is that you need to add  2 new
 line characters after the end of one function and the beginning of a new
 one or Python will assume they are both apart of the same function. I
 always like to put a comment after each statement block such as
 #End if
 #End function
 #End try
 and so on so that I can easily come back and see where one function or
 block of ends and where a new one begins. This is optional of course,
 but as a new Python developer I think you will need them very much.
 Cheers.


 Bryan Mckinnish wrote:
 Hi.
 I have a couple of questions.
 What are the formatting specifications with python, and where can I find
 a
 good tutorial? I can't find that bite of python one.
 Also, once I made a little program, how do I compile it and stuf?

 Thanks.
 Bryan Mckinnish



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Re: [Audyssey] programming games

2008-01-09 Thread Valiant (on laptop)
Hi.
Could you forward that info to me too? grins.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 07, 2008 12:52 PM
Subject: Re: [Audyssey] programming games


 Hi Bryan,
 You can get all the Java command line development kits from:
 http://java.sun.com/javase/downloads/index.jsp
 As for documentation, input, keyboarding, sounds, etc I will write you
 off list as we are probably getting off topic with this thread.

 Bryan Mckinnish wrote:
 Hi Tom.
 Thanks for that. Where can I find the java sdk and the filess that teach
 java? I might give that a go. What about sounds, keyboard input and that
 stuff?
 Thanks.
 Bryan Mckinnish


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Re: [Audyssey] programming games

2008-01-08 Thread Claudio Zeni
Hello Thomas!
Can you also send mee a pm with jawa instructions or tutorials for
adding sounds in a Jawa-programm?
Send your mail please to:
[EMAIL PROTECTED]
Regards, Claudio. 

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Re: [Audyssey] programming games

2008-01-08 Thread Thomas Ward
Hi Claudio,
I can do so, but if you don't know the Java programming language I am 
not so certain that will do you much good.
Speaking of Java if you are considering programming or trying out the 
language you might want to know how to correctly spell the name.It is 
Java, (J a v a,) not, (J a w a.) A Jawa, (J a w a,) is an alien on Star 
Wars, and not a programming language.
 

Claudio Zeni wrote:
 Hello Thomas!
 Can you also send mee a pm with jawa instructions or tutorials for
 adding sounds in a Jawa-programm?
 Send your mail please to:
 [EMAIL PROTECTED]
 Regards, Claudio. 

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Re: [Audyssey] programming games

2008-01-08 Thread Thomas Ward
Hi Claudio,
I think you misunderstood what I said. When I said I could do so I was 
refering to sending you some documentation on playing sounds under Java. 
I said absolutely nothing about making games for mobile devices.
I know there are a few folks out there gung-ho for mobile games, but it 
isn't my field of expertees. Not only that I don't even own a mobile 
phone so wouldn't have something to test my application with, or benifit 
from my labor.

Claudio wrote:
 Hello Thomas!
 You can do so?
 If you wand create a version for mobile devices it will bee very kool!
 But i think you need a year or two for do so!
 Or can you create that in 5 minutes?
 I think not.
 But if you can make that, i am very happy to play a game on a mobile fone!
 Yes, i am very happy!
 Regards, Claudio.


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Re: [Audyssey] programming games

2008-01-08 Thread Claudio
Hello Thomas!
You can do so?
If you wand create a version for mobile devices it will bee very kool!
But i think you need a year or two for do so!
Or can you create that in 5 minutes?
I think not.
But if you can make that, i am very happy to play a game on a mobile fone!
Yes, i am very happy!
Regards, Claudio.


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Re: [Audyssey] programming games

2008-01-07 Thread Bryan Mckinnish
Hi everyone.
Remember when I told you I chose python? That's still an option, but I also 
wonder about java. That's a new option I thought of. Is java easy to learn 
as well?
Does java have the formatting specification stuff?
That's the only thing that's keeping me from exploring python more. I'm not 
used to formatting code.
Thanks.
Bryan Mckinnish

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 01, 2008 4:57 PM
Subject: Re: [Audyssey] programming games


 Hi Bryan,
 If you want to really get to know Python I suggest signing up for a
 Safari Books subscription at
 http://safari.oreilly.com
 and reading the book
 Python In A Nutshell
 which walks you step by sstep through the language and how to use the
 Python tools.
 As for building a Windows application, (win32 *.exe file,) you need to
 run a program called py2exe on your Python source code. It will compile
 your Python source code into a standard Win32 application.
 As far as formatting goes the basic rule of thumb is this. Function
 definition lines are not indented. New statement blocks like an if or
 try is indented 4 spaces and any statements inside those if or try
 statements is indented 8 spaces. Here is an example with comments
 included so you can see what I am doing below. If you don't have
 punctuation set to full on your screen reader now would be a good time
 to set it to full.

 #Function definition line.
 #This is never indented.
 def KillEnemy(enemy)

#Begin an if statement.
 #Will be indented  4 spaces in from the left.
if enemy == 1:
#Statement line.
#Will be indented 8 spaces from the left.
enemy1.Killed(True)
#End if comment.
#Is here just to tell the developer
#that we have ended an if statement.
#Is indented 4 spaces to be in
 #line with the if statement above.
#Press enter twice to
#begin a new function definition.

 As you can see above I have included lots of comments using the # sign
 to mark off text that instructs you how to format the function above. Of
 course a seasoned developer probably wouldn't  add so many comments in a
 real Python application, but that is the jist of formatting a Python
 script. Important notes to remember here is that you need to add  2 new
 line characters after the end of one function and the beginning of a new
 one or Python will assume they are both apart of the same function. I
 always like to put a comment after each statement block such as
 #End if
 #End function
 #End try
 and so on so that I can easily come back and see where one function or
 block of ends and where a new one begins. This is optional of course,
 but as a new Python developer I think you will need them very much.
 Cheers.


 Bryan Mckinnish wrote:
 Hi.
 I have a couple of questions.
 What are the formatting specifications with python, and where can I find 
 a
 good tutorial? I can't find that bite of python one.
 Also, once I made a little program, how do I compile it and stuf?

 Thanks.
 Bryan Mckinnish



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Re: [Audyssey] programming games

2008-01-07 Thread Cara Quinn
   Java doesn't have the formatting spec like Python, and is more like  
the C languages in it's syntax, which I personally prefer...

Smiles,

Cara  :)


On Jan 7, 2008, at 7:41 AM, Bryan Mckinnish wrote:

 Hi everyone.
 Remember when I told you I chose python? That's still an option, but  
 I also
 wonder about java. That's a new option I thought of. Is java easy to  
 learn
 as well?
 Does java have the formatting specification stuff?
 That's the only thing that's keeping me from exploring python more.  
 I'm not
 used to formatting code.
 Thanks.
 Bryan Mckinnish

 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 01, 2008 4:57 PM
 Subject: Re: [Audyssey] programming games


 Hi Bryan,
 If you want to really get to know Python I suggest signing up for a
 Safari Books subscription at
 http://safari.oreilly.com
 and reading the book
 Python In A Nutshell
 which walks you step by sstep through the language and how to use the
 Python tools.
 As for building a Windows application, (win32 *.exe file,) you need  
 to
 run a program called py2exe on your Python source code. It will  
 compile
 your Python source code into a standard Win32 application.
 As far as formatting goes the basic rule of thumb is this. Function
 definition lines are not indented. New statement blocks like an if or
 try is indented 4 spaces and any statements inside those if or try
 statements is indented 8 spaces. Here is an example with comments
 included so you can see what I am doing below. If you don't have
 punctuation set to full on your screen reader now would be a good  
 time
 to set it to full.

 #Function definition line.
 #This is never indented.
 def KillEnemy(enemy)

   #Begin an if statement.
 #Will be indented  4 spaces in from the left.
   if enemy == 1:
   #Statement line.
   #Will be indented 8 spaces from the left.
   enemy1.Killed(True)
   #End if comment.
   #Is here just to tell the developer
   #that we have ended an if statement.
   #Is indented 4 spaces to be in
 #line with the if statement above.
   #Press enter twice to
   #begin a new function definition.

 As you can see above I have included lots of comments using the #  
 sign
 to mark off text that instructs you how to format the function  
 above. Of
 course a seasoned developer probably wouldn't  add so many comments  
 in a
 real Python application, but that is the jist of formatting a Python
 script. Important notes to remember here is that you need to add  2  
 new
 line characters after the end of one function and the beginning of  
 a new
 one or Python will assume they are both apart of the same function. I
 always like to put a comment after each statement block such as
 #End if
 #End function
 #End try
 and so on so that I can easily come back and see where one function  
 or
 block of ends and where a new one begins. This is optional of course,
 but as a new Python developer I think you will need them very much.
 Cheers.


 Bryan Mckinnish wrote:
 Hi.
 I have a couple of questions.
 What are the formatting specifications with python, and where can  
 I find
 a
 good tutorial? I can't find that bite of python one.
 Also, once I made a little program, how do I compile it and stuf?

 Thanks.
 Bryan Mckinnish



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http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] programming games

2008-01-07 Thread Thomas Ward
Hi Bryan,
Yes, I think Java is pretty easy to learn. It looks like C++, but is 
much much easier than C++ to program games with. One of Java's huge 
features is the Java runtime, JRE, has allot of classes which allows for 
rapid development and design of programs. For example In only 10 lines 
of code or
 so I can slap together a Window that displays Hello World on the 
screen. Not allot of other languages can clame that degree of symplisity 
and still offer the same degree of power.
As far as formatting goes Java doesn't care if the code is formatted or 
not. Weather you have everything formatted correctly or not formatted at 
all javac will still compile your code, because all javac looks for is 
if the seperators like braces, brackets, etc are in the correct places. 
As a general rule of thumb if you want your code to be seen by anyone 
else it is a good idea to use proper formatting for sighted programmers. 
If you really don't know how to format a Java program there are format 
tools like indent which will go through and correct your formatting for 
you.
Below is a simple hello world program which creates a window using swing 
and then creates a graphic with Hello World in it.

import java.awt.*;
import javax.swing.*;


 public class Hello extends JComponent {

   // Function: Main().
   // Description: creates a simple Java window
   // displaying Hello World.
   public static void main(String[] args) {

 // Create Window frame.
 JFrame window = new JFrame(Hello World);

 // Set window size.
 window.setSize(300, 300);

 // Get window pane.
 window.getContentPane().add(new Hello());

 // Display window.
 window.setVisible(true);
   }
  
// Function: paintComponent(Graphics).
   // Description: paints the words Hello World
   // to the screen.
   public void paintComponent(Graphics graphic)
{

 // Paint text to the sscreen.
 graphic.drawString(Hello, world!, 125, 95);
   }
 }

If you examine the code above you should be able to quickly see that 
this simple program creates a simple Window and then paints the words 
Hello World to the center of the window. What makes Java especially nice 
is this program will compile and run on Mac, Linux, or Windows without 
having to change one line of code. That is the power of Java that most 
languages can't compare with.
Another reason why Java is good for games is it's class structure is 
such you can include entire programs into your project. Java supports 
what Java programmers call beans. A Java bean can be a collection of 
components or it can be an entire program or programs that can be linked 
together  by a developer. An example of this is a casino game.
You could write several games like a black jack table, slot machine, 
poker game, etc and then declare them as Java beans. You could then 
create a separate program called Bryan's Casino that imports all the 
casino games with a nice launcher program  to select the game to play. 
Pretty cool, eh?




Bryan Mckinnish wrote:
 Hi everyone.
 Remember when I told you I chose python? That's still an option, but I also 
 wonder about java. That's a new option I thought of. Is java easy to learn 
 as well?
 Does java have the formatting specification stuff?
 That's the only thing that's keeping me from exploring python more. I'm not 
 used to formatting code.
 Thanks.
 Bryan Mckinnish
   


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Re: [Audyssey] programming games

2008-01-07 Thread Bryan Mckinnish
Hi Tom.
Thanks for that. Where can I find the java sdk and the filess that teach 
java? I might give that a go. What about sounds, keyboard input and that 
stuff?
Thanks.
Bryan Mckinnish 


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Re: [Audyssey] programming games

2008-01-07 Thread Thomas Ward
Hi Cara,
Agreed. I rather like languages that uses the C-Style syntax since it is 
the most universally supported syntax across platforms and languages.
Actually, that was a factor in why I picked Java over Python for 
Raceway. Raceway and Montezuma's Return are written in C# and I needed a 
language that uses similar syntax so converting the code is easier on me.

Cara Quinn wrote:
Java doesn't have the formatting spec like Python, and is more like  
 the C languages in it's syntax, which I personally prefer...

 Smiles,

 Cara  :)
   


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Re: [Audyssey] programming games

2008-01-07 Thread Thomas Ward
Hi Bryan,
You can get all the Java command line development kits from:
http://java.sun.com/javase/downloads/index.jsp
As for documentation, input, keyboarding, sounds, etc I will write you 
off list as we are probably getting off topic with this thread.

Bryan Mckinnish wrote:
 Hi Tom.
 Thanks for that. Where can I find the java sdk and the filess that teach 
 java? I might give that a go. What about sounds, keyboard input and that 
 stuff?
 Thanks.
 Bryan Mckinnish 


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Re: [Audyssey] programming games

2008-01-07 Thread Jessi and Minnow Newton
Hi,

I am interested in learning how to program games in Java. Could someone email 
me off list and tell me the best way to configure java to work with Jaws?


According to ME, Minnow the Fish Dog, There's nothing like, Sun, Sand, Surf and 
Socializing!
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Re: [Audyssey] programming games

2008-01-05 Thread SoundMUD
Hi, while there are tutorials for pygame, they often contain graphical
examples. So I have started to write some very simple examples focused
on audiogames programming.
There are 2 examples at the moment:
The example 1 shows how to play a sound and pan it.
The example 2 shows how to read events from the keyboard.
The tutorial is at:
http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html
I hope it helps.

Jean-Luc

2008/1/2, Valiant (on laptop) [EMAIL PROTECTED]:
 Hi.
 I sort of kind of understand basics of python. I've been able to do the
 assignments that come witrh the tutorials in the help file, but that's a
 very long ways from enough to get me on the road to game development. Is
 there another good resource where someone'll be friendly and tutor me on
 creating more scripts?

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Re: [Audyssey] programming games with Python

2008-01-04 Thread Thomas Ward
Hi,
Yeah, that is a pretty good list of Python books. I haven't read all of 
those, but I have read quite a few of them and would recommend any of 
them for a new game developer thinking of using Python.
As it happens I am reading the Java series of books Learning Java, Java 
In a Nutshell, Java And XML, Java Extreme Cookbook, Java Threads, etc to 
get my skills back up to current standards. I have always loved 
O'reilly's programming training materials. They are first rate for any 
game programmer.

Phil Vlasak wrote:
 Hi ,
 If you are a US resident and join
 www.bookshare.org you can download
 Beginning Python
 by
 Peter Norton,
 Alex Samuel,
 Dave Aitel,
 Eric Foster-Johnson

 

 Learning Python
 by
 David Ascher,
 Mark Lutz

 --

 Learning Python, 2nd Edition
 by
 David Ascher,
 Mark Lutz

 

 Python Cookbook
 by
 Alex Martelli,
 David Ascher

 

 Python Cookbook, 2nd Edition
 by
 Alex Martelli,
 David Ascher,
 Anna Ravenscroft

 

 Python  XML
 by
 Christopher A. Jones,
 Fred L. Drake Jr.

 

 Python Programming on Win32
 by
 Mark Hammond,
 Andy Robinson

 

 Programming Python, 2nd Edition
 by
 Mark Lutz

 

 Python Pocket Reference, 2nd Edition
 by
 Mark Lutz

 

 Programming Python, 3rd Edition
 by
 Mark Lutz

 

 Python in a Nutshell
 by
 Alex Martelli

 

 Python in a Nutshell, 2nd Edition
 by
 Alex Martelli
   


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Re: [Audyssey] Programming games

2008-01-02 Thread Valiant (on laptop)
Hi.
Any idea if visual studio 2008 express works?
I can't download 2005, all 2005 links on microsoft take me to 2008 download 
page, grr. Them jaws scripts on grab bag website, will they function with 
2008?
- Original Message - 

From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 31, 2007 1:58 PM
Subject: Re: [Audyssey] Programming games


 Hi Robin,
 I primarily use Window Eyes 6.1 with Visual Studio 2005 and don't
 encounter really any access issues with it. When I used Jaws with it it
 seamed to do ok as long as you turned off a couple of options in the
 editor that drew Jaws focus away from the edit Window.
 As for panning a sound to the left I don't know that I can write up a
 simple sample as there is allot of steps in volved from creating the
 object variables, to loading your sound card, setting up the buffer
 options, to playing the sound, and then moving it to the left. I have
 written a class that does this stuff for me because doing it for several
 sounds is allot of work without having your own class that does it all
 behind the seens so to speak.



 Robin Kipp wrote:
 Hi Tom!
 Thanks for the very deteiled description of all these languages! Well,
 how accessible is the C-Sharp editor with Jaws? And can you maybe give
 me a simple example of how you could use DirectX to play a sound in the
 left speaker just to give me an idea of how it works? Thanks a lot!
 Robin


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