Re: [Audyssey] programming games
hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone started on using computers. if they haven't alraty. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi James, Exactly. As a game developer I am discovering there is a big difference in what the older generation of game players want verses what the younger generation of players want. In order to market audio games we have to really figure out what age group we are targeting and then get the word out to that group of players as to what is out there for their age group. For example, marketing something like Shades of Doom or Time of Conflict on a list of senior citizens wouldn't make any sense, but advertising the All In Play games, Jim Kitchen's games, or the RS Games client, would as that is something many senior citizens might like. On 6/7/13, James Bartlett jab8...@gmail.com wrote: hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone started on using computers. if they haven't alraty. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Tom, Yeah…that was the point I was originally trying to make. I feel bad that it wasn't clear enough, and partially derailed the conversation. Thanks for stating it a bit more succinctly. On Jun 7, 2013, at 11:06 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Exactly. As a game developer I am discovering there is a big difference in what the older generation of game players want verses what the younger generation of players want. In order to market audio games we have to really figure out what age group we are targeting and then get the word out to that group of players as to what is out there for their age group. For example, marketing something like Shades of Doom or Time of Conflict on a list of senior citizens wouldn't make any sense, but advertising the All In Play games, Jim Kitchen's games, or the RS Games client, would as that is something many senior citizens might like. On 6/7/13, James Bartlett jab8...@gmail.com wrote: hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone started on using computers. if they haven't alraty. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Yeah. Every now and then you'll find a seior citizen who'd be into a game like Shades or TOC but Iwould imagine they're comparitively rare. My dad, although I wouldn't quite call him a senior citizen yet, would probably thoroughly enjoy such games were it not for the fact that they have few to no graphics and therefore give him nothing to fix on. But thou must! On 6/7/2013 9:06 AM, Thomas Ward wrote: Hi James, Exactly. As a game developer I am discovering there is a big difference in what the older generation of game players want verses what the younger generation of players want. In order to market audio games we have to really figure out what age group we are targeting and then get the word out to that group of players as to what is out there for their age group. For example, marketing something like Shades of Doom or Time of Conflict on a list of senior citizens wouldn't make any sense, but advertising the All In Play games, Jim Kitchen's games, or the RS Games client, would as that is something many senior citizens might like. On 6/7/13, James Bartlett jab8...@gmail.com wrote: hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone started on using computers. if they haven't alraty. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Shaun, While I do not doubt you, like many others, have made a serious financial investment in Windows software do remember that sooner or later the support runs out for it, and if you are happy with it as is that's fine. However, if you want updates, bug fixes, or whatever you'll end up having to buy all that software all over again. So I do not see how or why that would be a convincing reason to stick with Windows seeing as if you want to keep using it you'll have to keep paying to use it. For example, a lot of Windows users are facing this very issue as we speak. Many of them are still running XP, perhaps Office 2003, and a few other apps they purchased 10 years ago and have continued updating. Now, as of 2014 all the updates, tech support, etc is going to be gone for all that software if it hasn't expired already. Now, they are looking at buying Windows 8, a new version of Jaws, new version of Microsoft Office, etc just to replace all the apps they will be loosing. It seems to me now is the time, if any, for people to consider their options rather than just continue to for Windows stuff just because they spent x amount of money on older versions of the software that is all going to be abandonware soon. Besides it isn't like migrating to something like Ubuntu Linux will cost them anything but some time and patients. I purchased software for Windows 3.1 all the way up to Windows 8, and I still use Linux because of the simple reason it is inexpensive and I like it. Now, if someone didn't like Linux I could see your point, but your claim is because you have invested hundreds and maybe thousands in Windows you can't switch. That doesn't make a lick of sense, because I spent a lot on Windows software too, but that didn't stop me from switching to Linux for most of my software needs. In fact, I've been saving money because I am now using as much open source stuff as I can get for Windows and Linux these days, and pitched older versions of MS Office, Jaws, etc that won't work with Windows 7 or Windows 8 so it isn't like I was throwing money away since it wouldn't work on my newer computers in the first place. Cheers! On 6/5/13, shaun everiss sm.ever...@gmail.com wrote: I doubt that vary much josh. Truthfully if I started again I am not sure if I'd get windows at all or if I'd get a mac or linux and skip ms all together. In reality I have spent loads of cash on readers games and other programs so yeah like it or not, I am stuck with windows because I have spent to much cash to really quit now. And windows is what the industry wants these days. now if you are in a non western country or something maybe linux is your friend. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
true tom, most of my softwae is opensource. my readers supernova mainly are upgraded for 7 use, nvda is already working fine with it, in fact I use win7 right now. most software I use is free or will still work enough for use. At 07:36 PM 6/6/2013, you wrote: Hi Shaun, While I do not doubt you, like many others, have made a serious financial investment in Windows software do remember that sooner or later the support runs out for it, and if you are happy with it as is that's fine. However, if you want updates, bug fixes, or whatever you'll end up having to buy all that software all over again. So I do not see how or why that would be a convincing reason to stick with Windows seeing as if you want to keep using it you'll have to keep paying to use it. For example, a lot of Windows users are facing this very issue as we speak. Many of them are still running XP, perhaps Office 2003, and a few other apps they purchased 10 years ago and have continued updating. Now, as of 2014 all the updates, tech support, etc is going to be gone for all that software if it hasn't expired already. Now, they are looking at buying Windows 8, a new version of Jaws, new version of Microsoft Office, etc just to replace all the apps they will be loosing. It seems to me now is the time, if any, for people to consider their options rather than just continue to for Windows stuff just because they spent x amount of money on older versions of the software that is all going to be abandonware soon. Besides it isn't like migrating to something like Ubuntu Linux will cost them anything but some time and patients. I purchased software for Windows 3.1 all the way up to Windows 8, and I still use Linux because of the simple reason it is inexpensive and I like it. Now, if someone didn't like Linux I could see your point, but your claim is because you have invested hundreds and maybe thousands in Windows you can't switch. That doesn't make a lick of sense, because I spent a lot on Windows software too, but that didn't stop me from switching to Linux for most of my software needs. In fact, I've been saving money because I am now using as much open source stuff as I can get for Windows and Linux these days, and pitched older versions of MS Office, Jaws, etc that won't work with Windows 7 or Windows 8 so it isn't like I was throwing money away since it wouldn't work on my newer computers in the first place. Cheers! On 6/5/13, shaun everiss sm.ever...@gmail.com wrote: I doubt that vary much josh. Truthfully if I started again I am not sure if I'd get windows at all or if I'd get a mac or linux and skip ms all together. In reality I have spent loads of cash on readers games and other programs so yeah like it or not, I am stuck with windows because I have spent to much cash to really quit now. And windows is what the industry wants these days. now if you are in a non western country or something maybe linux is your friend. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
yeah if you like windows just get windows, use ibm lotus symphony with nvda, vlc media player, there's lots of open source stuff out there for windows. windows is still best for audio games so that's why I stick with it. On 6/6/2013 3:36 AM, Thomas Ward wrote: Hi Shaun, While I do not doubt you, like many others, have made a serious financial investment in Windows software do remember that sooner or later the support runs out for it, and if you are happy with it as is that's fine. However, if you want updates, bug fixes, or whatever you'll end up having to buy all that software all over again. So I do not see how or why that would be a convincing reason to stick with Windows seeing as if you want to keep using it you'll have to keep paying to use it. For example, a lot of Windows users are facing this very issue as we speak. Many of them are still running XP, perhaps Office 2003, and a few other apps they purchased 10 years ago and have continued updating. Now, as of 2014 all the updates, tech support, etc is going to be gone for all that software if it hasn't expired already. Now, they are looking at buying Windows 8, a new version of Jaws, new version of Microsoft Office, etc just to replace all the apps they will be loosing. It seems to me now is the time, if any, for people to consider their options rather than just continue to for Windows stuff just because they spent x amount of money on older versions of the software that is all going to be abandonware soon. Besides it isn't like migrating to something like Ubuntu Linux will cost them anything but some time and patients. I purchased software for Windows 3.1 all the way up to Windows 8, and I still use Linux because of the simple reason it is inexpensive and I like it. Now, if someone didn't like Linux I could see your point, but your claim is because you have invested hundreds and maybe thousands in Windows you can't switch. That doesn't make a lick of sense, because I spent a lot on Windows software too, but that didn't stop me from switching to Linux for most of my software needs. In fact, I've been saving money because I am now using as much open source stuff as I can get for Windows and Linux these days, and pitched older versions of MS Office, Jaws, etc that won't work with Windows 7 or Windows 8 so it isn't like I was throwing money away since it wouldn't work on my newer computers in the first place. Cheers! On 6/5/13, shaun everiss sm.ever...@gmail.com wrote: I doubt that vary much josh. Truthfully if I started again I am not sure if I'd get windows at all or if I'd get a mac or linux and skip ms all together. In reality I have spent loads of cash on readers games and other programs so yeah like it or not, I am stuck with windows because I have spent to much cash to really quit now. And windows is what the industry wants these days. now if you are in a non western country or something maybe linux is your friend. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
I'd like to add to what Tom has said about the market for cross-platform games. Draconis entered the Mac market for audio games six months ago, but had been analyzing it for quite some time prior to that, too. Regardless of the industry, the sheer number of users who use a platform is only one small piece of the puzzle when considering which platforms to develop for. Not all users are created equal. For a real world example, look at the iOS versus Android markets for apps right now. The vast, vast, vast majority of developers develop for iOS first, and often not for Android at all, even though it appears, on the surface, that Android has a larger share of the smart phone market. The difference is, though, that developers don't make much money on Android. Android users tend to be unwilling to pay for apps, are only using their phone as a phone and not as a true mobile computing device, or are running a version of the OS so out of date that it is impractical to support. Couple reasons like these with the difficulties of supporting the hugely fragmented Android platform, and it is no wonder that developers target iOS, where they can actually make some money. Where this sort of analysis is important for cross-platform audio games is in the types of people your games are going to appeal to. While there are certainly more visually impaired users of Windows, that number is shrinking. Many of the Windows users are running the OS side-by-side with OS X on a Mac machine. The demographic of visually impaired Mac users skews younger, which, generally speaking, is the group more likely to purchase and enjoy games. While the Linux community has certainly grown over the years, we don't think it is large enough, on its own, to support audio gaming. Someone like Tom has a vested interest in developing for it, and I think you need that drive to support it for now. It is not financially viable, and I doubt that is going to change in the foreseeable future. So far, Mac sales of our first two titles for that platform have far and away exceeded sales for any titles on Windows over the last decade, likely for the reasons above, as well as our ability to price the games more affordibly now that we're offering them on more platforms. It is far more complex than simply looking at numbers and trying to use the size of the user base as a reference point. A huge percentage of visually impaired Windows users are, for example, are elderly persons who have recently lost their vision and primarily use their computers for only the most basic of tasks. They are not going to be a segment of the market who are likely to purchase Shades of Doom or play Swamp. *grin* On Jun 5, 2013, at 1:27 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind Linux users there are for sure because the community is spread out over the Vinux list, Ubuntu accessibility list, Speakup List, the Orca List, etc and there are bound to be people on more than one fudging the results of just looking at the number of members. However, there is a market there, and besides there is more to it than just dollars and cents. Some people like me use the OS and want some games to play so I of all people have a vested interest in making Linux games even if I didn't sell one game. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Josh, Unfortunately, that is presently true. Those of us using Mac or Linux don't quite have the same choice in audio games, and if we want to play them we either need to keep a Windows machine around for that purpose or run Windows in a virtual machine. Both works, but is the one thing keeping some of us from just removing Windows completely from our systems. Cheers! On 6/6/13, Josh Kennedy joshknnd1...@gmail.com wrote: yeah if you like windows just get windows, use ibm lotus symphony with nvda, vlc media player, there's lots of open source stuff out there for windows. windows is still best for audio games so that's why I stick with it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] programming games
Draconis said: It is far more complex than simply looking at numbers and trying to use the size of the user base as a reference point. A huge percentage of visually impaired Windows users are, for example, are elderly persons who have recently lost their vision and primarily use their computers for only the most basic of tasks. They are not going to be a segment of the market who are likely to purchase Shades of Doom or play Swamp.*grin* I just want to say that elderly people are big gamers - just not of the same type of games that you want. If the game is a card game, word game, puzzle game or non-violent story game, they are interested and will play if they find out how to access them. The main problem is getting the information out to them that there are accessible games they will enjoy. That is one of the challenges we at 7-128 Software have tried to address over the past several years. Here is a group of people with time on their hands and usually a little disposable income who don't know that they can play games using audio rather than visual clues. The idea that older people are not computer literate needs to die a quick death. Almost everyone who is reaching retirement age at this time have used computers extensively in their employment for at least the last 15 years. They are almost all using Email, many are on Facebook and Twitter. Some have played games on game portals such as Pogo. They have recently had vision problems and don't know how to access the computer as they used to because of that, not because they aren't computer literate. OOPS - you pushed a button of mine - sorry. Didn't want to go off on a rant!! Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Eleanor, I actually agree with you, which is why I was using Swamp and Shades of Doom specifically as examples. My point was that the demographics for various types of games are going to vary, and the sheer numbers of users on any given platform is not a good way to determine market size for a game. I think perhaps I should have been a bit more explicit. I know plenty of older folks who are quite capable with technology as well. Both groups exist. Saying that all computer users of any age are equally capable would also be incorrect. Sorry for any offense. None was intended. :) For what it is worth…I actually enjoy all sorts of games, but shoot 'em ups are not typically my cup of tea either…so I wasn't using those titles because they were ones I liked. Neither appeal to me much, though they were well designed products. On Jun 6, 2013, at 4:33 PM, Eleanor Robinson elea...@7128.com wrote: Draconis said: It is far more complex than simply looking at numbers and trying to use the size of the user base as a reference point. A huge percentage of visually impaired Windows users are, for example, are elderly persons who have recently lost their vision and primarily use their computers for only the most basic of tasks. They are not going to be a segment of the market who are likely to purchase Shades of Doom or play Swamp.*grin* I just want to say that elderly people are big gamers - just not of the same type of games that you want. If the game is a card game, word game, puzzle game or non-violent story game, they are interested and will play if they find out how to access them. The main problem is getting the information out to them that there are accessible games they will enjoy. That is one of the challenges we at 7-128 Software have tried to address over the past several years. Here is a group of people with time on their hands and usually a little disposable income who don't know that they can play games using audio rather than visual clues. The idea that older people are not computer literate needs to die a quick death. Almost everyone who is reaching retirement age at this time have used computers extensively in their employment for at least the last 15 years. They are almost all using Email, many are on Facebook and Twitter. Some have played games on game portals such as Pogo. They have recently had vision problems and don't know how to access the computer as they used to because of that, not because they aren't computer literate. OOPS - you pushed a button of mine - sorry. Didn't want to go off on a rant!! Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi, I'll add to what Josh said, because he raised a number of good points that pertains to my own situation as well. Like he said we can't look simply at the numbers, because there are a number of other things going on here too. For instance, while the Linux market is growing I still have concerns how many of those users would be”paying customers” since Linux users are less likely to buy software than their Windows or Mac counterparts. This is a lot like the Android verses iOS situation Josh talked about, because many commercial developers tried selling their products to Linux users only to have their product fail. It isn't that there are not enough Linux users out there, there are in fact millions of mainstream users, but it has to do with the degree of free alternatives that it makes commercial software nonviable on the platform. One of the more memorable examples is Corel's office suite for Linux. Arguably Word Perfect, Quatro Pro, Corel Draw, etc are excellent applications. However, who is going to pay $200 for an office suite when there are free solutions like OpenOffice, LibreOffice, and IBM Lotus Symphony? It is just not going to sell to someone who already has a low cost office suite that does it all anyway. That said, as blind gamers we have a bit of a disadvantage. Where there are hundreds of games for Linux like Super Tux, Tux Racer, Rocks and Diamonds, Civilization, Quake, etc they aren't accessible. That means in theory since there isn't a freedom of choice for blind Linux gamers I have an advantage over mainstream developers in that as one of the few blind developers of audio games for Linux I can charge for them and people will have to pay if they want them. That is sort of insurance that I'll make something off the product as I don't have free competition to compete with. However, whatever price I put on the product has to be realistic. I don't know anyone who is going to pay $40 for a Blackjack game for Linux no matter how hard up for games they are. That would be obviously ridiculous. A small fee like $3.00 to $5.00 might be more reasonable. Even better yet for something that basic it might as well be free and open source. The point being, though, that the price has to be something someone use to free software is willing to afford. They might buy a cheap audio game, but most Linux users will be looking for something open source if and where they can get it, and that is why commercial software has not been very viable on Linux in many cases. The exceptions to the rule tend to be specialty software that has no other free competition. To give you an example the Cepstral voices are really the best voices available for Linux users, and I have always been willing to put out $30for Cepstral David, Callie, Dianne, etc because they are more human than Espeak. Apparently Cepstral must be doing well as they continue to put out new versions for Linux, and in fact I just got a message from them today offering a discount on their new 6.0 voices for Linux. So commercial software is not always doomed to failure, but it has to be something you can't get anywhere else. Getting back on topic here as Josh said looking at the numbers is not the be all and end all to weather a game for a certain platform is worthwhile. Neither is making money necessarily sufficient motivation for targeting a specific platform. Their are personal reasons which are just as valid as making money. To give you an example Jim Kitchen has written a number of fun and enjoyable games for Windows using SAPI and DirectX. You know, I could do basically the same thing using SDL and Speech Dispatcher. I could crank out Football, Baseball, Uno, Yatzi, etc and just give them away or make them open source. The value wouldn't be making money but just because I enjoyed doing it. So money and x number of users isn't everything. :D Cheers! On 6/6/13, Draconis i...@dracoent.com wrote: I'd like to add to what Tom has said about the market for cross-platform games. Draconis entered the Mac market for audio games six months ago, but had been analyzing it for quite some time prior to that, too. Regardless of the industry, the sheer number of users who use a platform is only one small piece of the puzzle when considering which platforms to develop for. Not all users are created equal. For a real world example, look at the iOS versus Android markets for apps right now. The vast, vast, vast majority of developers develop for iOS first, and often not for Android at all, even though it appears, on the surface, that Android has a larger share of the smart phone market. The difference is, though, that developers don't make much money on Android. Android users tend to be unwilling to pay for apps, are only using their phone as a phone and not as a true mobile computing device, or are running a version of the OS so out of date that it is impractical to support. Couple reasons like these with the difficulties of supporting the hugely
Re: [Audyssey] programming games
could someone please tell me of games I could get to play on the iphone I tried to find sole trapper and I can't. Free and payed games are ok thanks. On 6/6/13, Draconis i...@dracoent.com wrote: Hi Eleanor, I actually agree with you, which is why I was using Swamp and Shades of Doom specifically as examples. My point was that the demographics for various types of games are going to vary, and the sheer numbers of users on any given platform is not a good way to determine market size for a game. I think perhaps I should have been a bit more explicit. I know plenty of older folks who are quite capable with technology as well. Both groups exist. Saying that all computer users of any age are equally capable would also be incorrect. Sorry for any offense. None was intended. :) For what it is worth…I actually enjoy all sorts of games, but shoot 'em ups are not typically my cup of tea either…so I wasn't using those titles because they were ones I liked. Neither appeal to me much, though they were well designed products. On Jun 6, 2013, at 4:33 PM, Eleanor Robinson elea...@7128.com wrote: Draconis said: It is far more complex than simply looking at numbers and trying to use the size of the user base as a reference point. A huge percentage of visually impaired Windows users are, for example, are elderly persons who have recently lost their vision and primarily use their computers for only the most basic of tasks. They are not going to be a segment of the market who are likely to purchase Shades of Doom or play Swamp.*grin* I just want to say that elderly people are big gamers - just not of the same type of games that you want. If the game is a card game, word game, puzzle game or non-violent story game, they are interested and will play if they find out how to access them. The main problem is getting the information out to them that there are accessible games they will enjoy. That is one of the challenges we at 7-128 Software have tried to address over the past several years. Here is a group of people with time on their hands and usually a little disposable income who don't know that they can play games using audio rather than visual clues. The idea that older people are not computer literate needs to die a quick death. Almost everyone who is reaching retirement age at this time have used computers extensively in their employment for at least the last 15 years. They are almost all using Email, many are on Facebook and Twitter. Some have played games on game portals such as Pogo. They have recently had vision problems and don't know how to access the computer as they used to because of that, not because they aren't computer literate. OOPS - you pushed a button of mine - sorry. Didn't want to go off on a rant!! Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Eleanor, You are quite right though. Both my wife's and my parents are getting up their in years, but that doesn't mean they are completely computer illiterate and don't play games. In fact, the opposite is true. My mother, for example, just purchased a brand spanking new HP laptop with Windows 8 on it, and she has been spending a lot of free time playing games on it. However, the types of games she plays are different from what I would play. She plays games like Solitaire, Hearts, Blackjack, and a few other puzzle and card games. I'll play them, but I'm interested in action oriented games. My in-laws are not too different. I've seen them play things like Wheel of Fortune, Jeopardy, and games of that sort, but they would not like Shades of Doom or Tank Commander. That would be too violent for their tastes. So something like Jim's Press Your Luck game or Damien's X-Wheel would be something I'd recommend before something like GMA's games for them. Cheers! On 6/6/13, Eleanor Robinson elea...@7128.com wrote: Draconis said: It is far more complex than simply looking at numbers and trying to use the size of the user base as a reference point. A huge percentage of visually impaired Windows users are, for example, are elderly persons who have recently lost their vision and primarily use their computers for only the most basic of tasks. They are not going to be a segment of the market who are likely to purchase Shades of Doom or play Swamp.*grin* I just want to say that elderly people are big gamers - just not of the same type of games that you want. If the game is a card game, word game, puzzle game or non-violent story game, they are interested and will play if they find out how to access them. The main problem is getting the information out to them that there are accessible games they will enjoy. That is one of the challenges we at 7-128 Software have tried to address over the past several years. Here is a group of people with time on their hands and usually a little disposable income who don't know that they can play games using audio rather than visual clues. The idea that older people are not computer literate needs to die a quick death. Almost everyone who is reaching retirement age at this time have used computers extensively in their employment for at least the last 15 years. They are almost all using Email, many are on Facebook and Twitter. Some have played games on game portals such as Pogo. They have recently had vision problems and don't know how to access the computer as they used to because of that, not because they aren't computer literate. OOPS - you pushed a button of mine - sorry. Didn't want to go off on a rant!! Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi James, Cool, good to hear that you are making progress with BGT. Can't wait to see what you come up with. BFN Jim I'd love to, but I'm building a pig from a kit. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James -- From: Jim Kitchen j...@kitchensinc.net Sent: Monday, May 06, 2013 5:06 AM To: James Bartlett Gamers@audyssey.org Subject: [Audyssey] programming games Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a full programming language? Good luck. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
as far as I know it is for all types of audio games. that is why audio game maker failed because it was very very limited and slow as to what it could do. On 6/5/2013 11:09 AM, Jesse Gaona wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Not only that but they seriously misrepresented what it was going to be while they were developing it. They said it would be able to create any style of game, but that turned out not to be the case. And anyway there were bugs in it that made any games you developed with it all but unplayable. For instance te Is Hit reaction didn't work properly so there was no way to tell when you'd been hit or how much health you had. So you'd die suddenly without warning. And the developer's reaction was at best indifference. Then when you had a sound cue for an item that could be picked up it would still play in the same place even after you took the item. Needless to say it was far from a success The problem was that the developers claimed they needed money to continue work onthe project and fix the bugs, but because of the bugs the product turned out worse than advertised so they basically shot themselves in the foot. After all who's going to put money towards something that already seems to have proven itself a failure? I suppose the fire in their offices also didn't help matters but still. But thou must! On 6/5/2013 9:17 AM, Josh Kennedy wrote: as far as I know it is for all types of audio games. that is why audio game maker failed because it was very very limited and slow as to what it could do. On 6/5/2013 11:09 AM, Jesse Gaona wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Regarding that cross-platform comment: When I first taught myself computer programming, I used a language called JavaScript. This is still the one I primarily use. It is interesting because, being interpreted instead of compiled, you write it, and anyone can run it. Most people who download audio games (or text adventures) are probably online anyway, and 99.99% of the browsers can read JS out of the box. The user probably doesn't need to know a thing about JS! The browser just runs it. Tyler Z On Wed, 05 Jun 2013 11:16:23 -0400, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
You can indeed. Because Audio Game Maker was little more than a collection of predetermined buildin blocks, sort of like the RPG Maker programs that were popular in the 90s. So you have very little actual control over how you want your game to behave. And anyway the program was so buggy that any games you played with it were utterly unplayable. Nor were the developers much help when people had questions about how to work around those bugs. BGT actually gives you control over exctly how you want our games to behave since it is, to some extent at least, a programming language or scripting language. All you really have to tell it is what sounds and music to pla and when to play them as well as how you want the various characters and enemies or whatever to behave. But because it doesn't use premade templates you actually have far more control over all this. If you have an enemy that you want to attack only if the player attacks it you can make it do so. You certainly couldn't do that with Audio Game Maker. But thou must! On 6/5/2013 9:09 AM, Jesse Gaona wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
yes bgt is better all around because it does what it says. it lets you make any style of game you wish, even plain old text adventures if you wanted to. On 6/5/2013 11:27 AM, Bryan Peterson wrote: Not only that but they seriously misrepresented what it was going to be while they were developing it. They said it would be able to create any style of game, but that turned out not to be the case. And anyway there were bugs in it that made any games you developed with it all but unplayable. For instance te Is Hit reaction didn't work properly so there was no way to tell when you'd been hit or how much health you had. So you'd die suddenly without warning. And the developer's reaction was at best indifference. Then when you had a sound cue for an item that could be picked up it would still play in the same place even after you took the item. Needless to say it was far from a success The problem was that the developers claimed they needed money to continue work onthe project and fix the bugs, but because of the bugs the product turned out worse than advertised so they basically shot themselves in the foot. After all who's going to put money towards something that already seems to have proven itself a failure? I suppose the fire in their offices also didn't help matters but still. But thou must! On 6/5/2013 9:17 AM, Josh Kennedy wrote: as far as I know it is for all types of audio games. that is why audio game maker failed because it was very very limited and slow as to what it could do. On 6/5/2013 11:09 AM, Jesse Gaona wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
I just said there may be a market to go cross platform. But thou must! On 6/5/2013 9:48 AM, Josh Kennedy wrote: so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Jesse, All types of audio games can be developed using the BGT Toolkit. The strength of BGT over failed toolkits like Audio Game Maker is that it uses a scripting language, Angelscript, that simply wraps DirectX, SAPI, and other components and makes them available to a programmer without the extensive work involved to use them. In other words there is a fair amount of actual programming involved, but that's its strength. It is designed that way to be able to be used for anything you want rather than being designed for a particular type of game. Cheers! On 6/5/13, Jesse Gaona jesse.gaon...@gmail.com wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Josh, Its hard to say what people will use in the future, but I will say open source solutions like Ubuntu, Sonar, and Vinux are definitely a great alternative for those people who are not wanting to move to Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu, and if people don't like that there is Gnome, Lxde, Xfce, and even KDE is coming along accessibility wise. There is a freedom in customization on Linux Windows users don't get that may compel some to convert eventually. :D On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: so you mean in the future most people are gunna switch to ubuntu or something like that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Tyler, Yes, that may be true, but Javascript is ill suited to a lot of serious game development. A language like C++, for example, is a much better language if a game developer wants to write a really good FPS game or something else that could benefit from a compiled language with a lot of available APIs and tools. Cheers! On 6/5/13, Tyler programmer...@comcast.net wrote: Regarding that cross-platform comment: When I first taught myself computer programming, I used a language called JavaScript. This is still the one I primarily use. It is interesting because, being interpreted instead of compiled, you write it, and anyone can run it. Most people who download audio games (or text adventures) are probably online anyway, and 99.99% of the browsers can read JS out of the box. The user probably doesn't need to know a thing about JS! The browser just runs it. Tyler Z --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
yes and now that we have qt-at-spi we have access to many more applications such as the skype GUI and others. Is java similar in syntax to c? Probably programming games in java would be easiest because then they could run on windows android and linux. On 6/5/2013 12:58 PM, Thomas Ward wrote: Hi Josh, Its hard to say what people will use in the future, but I will say open source solutions like Ubuntu, Sonar, and Vinux are definitely a great alternative for those people who are not wanting to move to Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu, and if people don't like that there is Gnome, Lxde, Xfce, and even KDE is coming along accessibility wise. There is a freedom in customization on Linux Windows users don't get that may compel some to convert eventually. :D On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: so you mean in the future most people are gunna switch to ubuntu or something like that? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind Linux users there are for sure because the community is spread out over the Vinux list, Ubuntu accessibility list, Speakup List, the Orca List, etc and there are bound to be people on more than one fudging the results of just looking at the number of members. However, there is a market there, and besides there is more to it than just dollars and cents. Some people like me use the OS and want some games to play so I of all people have a vested interest in making Linux games even if I didn't sell one game. Cheers! On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
What about web browser games in a compiled language like Java? I heard that Java applets were pretty big; they were in 2006, and I haven't seen much change. Web browsers are changing, but I don't think the JVM went away yet. Tyler Z On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote: Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind Linux users there are for sure because the community is spread out over the Vinux list, Ubuntu accessibility list, Speakup List, the Orca List, etc and there are bound to be people on more than one fudging the results of just looking at the number of members. However, there is a market there, and besides there is more to it than just dollars and cents. Some people like me use the OS and want some games to play so I of all people have a vested interest in making Linux games even if I didn't sell one game. Cheers! On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
The sad part is that a lot of those features could have Sent from my iPhone On Jun 5, 2013, at 11:18 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, No kidding. I could have written a better tool than Audio Game Maker using the same basic concept. A lot of it came down to the fact it was poorly designed, and worst of all it was written in Flash which made it very slow and unresponsive. I know why they chose not to use something like C++, mainly time, but the end result was terrible the way it was done. Were I developing that tool there is a lot of things I would do differently. It was a neat concept, was easy to use, but it had to have a save game feature, various status functions, a basic menu structure, etc that it clearly did not have. Ideally the tool should have been written in C++, but even Java would have run faster than AGM did. Cheers! On 6/5/13, Bryan Peterson bpeterson2...@cableone.net wrote: Not only that but they seriously misrepresented what it was going to be while they were developing it. They said it would be able to create any style of game, but that turned out not to be the case. And anyway there were bugs in it that made any games you developed with it all but unplayable. For instance te Is Hit reaction didn't work properly so there was no way to tell when you'd been hit or how much health you had. So you'd die suddenly without warning. And the developer's reaction was at best indifference. Then when you had a sound cue for an item that could be picked up it would still play in the same place even after you took the item. Needless to say it was far from a success The problem was that the developers claimed they needed money to continue work onthe project and fix the bugs, but because of the bugs the product turned out worse than advertised so they basically shot themselves in the foot. After all who's going to put money towards something that already seems to have proven itself a failure? I suppose the fire in their offices also didn't help matters but still. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Oopsie. What i meant to say was the sad part about the whole AGM business is that a lot of those features, the Saveand Load Game feature and the menu system could probably have been written into the Game Manager building block. I agreeit was a neat concept and had it been done properly it might even still be used today, but alas. Now we have BGT, and while I'm still nowherenear remotely clear on most of those concepts (variables still get me), I have a least made noticeable progress with it. Granted real life has gotten in my way man times especially lately so I may have to start over. But the fact that I have at least gotten my scripts to actually do things and more than once is definitely a step in the right direction. On 6/5/13, Tyler programmer...@comcast.net wrote: What about web browser games in a compiled language like Java? I heard that Java applets were pretty big; they were in 2006, and I haven't seen much change. Web browsers are changing, but I don't think the JVM went away yet. Tyler Z On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote: Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind Linux users there are for sure because the community is spread out over the Vinux list, Ubuntu accessibility list, Speakup List, the Orca List, etc and there are bound to be people on more than one fudging the results of just looking at the number of members. However, there is a market there, and besides there is more to it than just dollars and cents. Some people like me use the OS and want some games to play so I of all people have a vested interest in making Linux games even if I didn't sell one game. Cheers! On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hello and good day And what I also like is that it's free. so I can learn how to do it and then when I'm ready to move on I can buy the upgrade grin. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. On 6/5/2013 2:11 PM, James Bartlett wrote: Hello and good day And what I also like is that it's free. so I can learn how to do it and then when I'm ready to move on I can buy the upgrade grin. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
hI No from what I've been reading you can scripped anything, but I may be wrong on that. bfn James -- From: Jesse Gaona jesse.gaon...@gmail.com Sent: Wednesday, June 05, 2013 11:09 AM To: Gamers Discussion list gamers@audyssey.org Cc: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hello Myself I would like to cross. I have 4 computers 1 is running XP. the 2nd 1 is running win 7. my wife's laptop is running win 8 and I also have 1 that is running linux. So one day I'll try to get what ever I make to run on most PCs. I don't know about the markit I'm doing it for the fun of it. I would like to share my stuff when I'm all done with it. So others can share the fun with me. bfn James -- From: Josh Kennedy joshknnd1...@gmail.com Sent: Wednesday, June 05, 2013 11:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
That sounds good to me. I love baseball and football. So I would like that very much. t t y l James -- From: Josh Kennedy joshknnd1...@gmail.com Sent: Wednesday, June 05, 2013 2:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. On 6/5/2013 2:11 PM, James Bartlett wrote: Hello and good day And what I also like is that it's free. so I can learn how to do it and then when I'm ready to move on I can buy the upgrade grin. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Thanks for the info. Will be definitely be experimenting with BGT. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
I also like nhl hockey. that's a fun sport too. On 6/5/2013 2:46 PM, James Bartlett wrote: That sounds good to me. I love baseball and football. So I would like that very much. t t y l James -- From: Josh Kennedy joshknnd1...@gmail.com Sent: Wednesday, June 05, 2013 2:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. On 6/5/2013 2:11 PM, James Bartlett wrote: Hello and good day And what I also like is that it's free. so I can learn how to do it and then when I'm ready to move on I can buy the upgrade grin. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Tyler, The problem is that Java gets very fussy depending on platform and JRE. Yeah, I know its big selling point is that it is suppose to be cross-platform, easy to port from platform to platform without being recompiled, but the reality is that Java programs need to be updated, tested, and debugged on various platforms and devices. This is especially true if you develop it using the official JDK from Oracle, and your end user is running the OpenJava JRE for Linux which is not 100% compatible with the Oracle JRE. Besides you can'tcreate certain games for a web browser in the first place. Lets say you want to make a game like Quake in Java with Joal, the OpenAL wrapper, Jinput, and so on. You are not going to want to pack all that into a massive applet. You are going to want to make an installable game for it. Cheers! On 6/5/13, Tyler programmer...@comcast.net wrote: What about web browser games in a compiled language like Java? I heard that Java applets were pretty big; they were in 2006, and I haven't seen much change. Web browsers are changing, but I don't think the JVM went away yet. Tyler Z --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Josh, Java is similar to C++ as far as syntax goes, but it is not as simple as you make it out to be. As I just stated in a prior post Java can be fussy and downright temperamental when dealing with different versions of the JRE. Especially, if you test your code against the official JVM and your end user's target machine is running an open source JVM like OpenJava which ships with Linux by default. I've had cases where the program ran flawlessly with one JVM and crash all over the place with a different one. The other big, big, big issue you are overlooking is accessibility. Java Swing is frankly a pain in the butt with screen readers. If your end user has a 32-bit machine and Jaws with the access bridge chances are Jaws will be able to read the application. If you have a 64-bit OS and then Jaws won't read a blasted thing. If someone isn't using Window-Eyes 8 or above Window-Eyes users will have no access to Java Swing applications. I don't believe Supernova supports Java period. My point is accessibility is far from universal, and there are workarounds most of them require platform specific workarounds which blows your cross-platform support to hell and back. Don't get me wrong. I like Java, even considered writing games in it for a while, but there are far more cons than pros here. Cheers! On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: yes and now that we have qt-at-spi we have access to many more applications such as the skype GUI and others. Is java similar in syntax to c? Probably programming games in java would be easiest because then they could run on windows android and linux. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
well I do think there is something to concider to go cross platform. yes xp is a good os but once support goes unless you get second hand stuff drivers will be a major issue to find. ok if you have stuff up to 2012 maybe you will get drivers for it but any new 2013 hardware sertainly 2014 hardware won't have xp support. I still use xp but only because most stuff games, etc really don't always work as expected in later systems. At 03:16 AM 6/6/2013, you wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
I doubt that vary much josh. Truthfully if I started again I am not sure if I'd get windows at all or if I'd get a mac or linux and skip ms all together. In reality I have spent loads of cash on readers games and other programs so yeah like it or not, I am stuck with windows because I have spent to much cash to really quit now. And windows is what the industry wants these days. now if you are in a non western country or something maybe linux is your friend. At 03:48 AM 6/6/2013, you wrote: so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
well I like the offline games. Web based games in html5 seem to be the new rage. ofcause you need ie9 and up to really handle that. ff and chrome support this standard to. flash is still the main thing. javascript works, so does java though you need to load it. At 05:31 AM 6/6/2013, you wrote: What about web browser games in a compiled language like Java? I heard that Java applets were pretty big; they were in 2006, and I haven't seen much change. Web browsers are changing, but I don't think the JVM went away yet. Tyler Z On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote: Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind Linux users there are for sure because the community is spread out over the Vinux list, Ubuntu accessibility list, Speakup List, the Orca List, etc and there are bound to be people on more than one fudging the results of just looking at the number of members. However, there is a market there, and besides there is more to it than just dollars and cents. Some people like me use the OS and want some games to play so I of all people have a vested interest in making Linux games even if I didn't sell one game. Cheers! On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
I do aggree to I may be going with a linux vm eventually and who knows. At 06:22 AM 6/6/2013, you wrote: Hello Myself I would like to cross. I have 4 computers 1 is running XP. the 2nd 1 is running win 7. my wife's laptop is running win 8 and I also have 1 that is running linux. So one day I'll try to get what ever I make to run on most PCs. I don't know about the markit I'm doing it for the fun of it. I would like to share my stuff when I'm all done with it. So others can share the fun with me. bfn James -- From: Josh Kennedy joshknnd1...@gmail.com Sent: Wednesday, June 05, 2013 11:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game developer for Windows right now. Cheers! On 6/5/13, James Bartlett jab8...@gmail.com wrote: Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hello to all Thank you to everyone that was posting me in the right deraction. I just started to use BGT yesterday and I love it alraty. It took what little I knew and put it in a way that broke it down so I can understand it even better and took what I din't know and put it in a way that I could understand what I was reading. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
and when you started it james what script did you choose? thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 03, 2013 7:59 PM Subject: Re: [Audyssey] programming games Hello to all Thank you to everyone that was posting me in the right deraction. I just started to use BGT yesterday and I love it alraty. It took what little I knew and put it in a way that broke it down so I can understand it even better and took what I din't know and put it in a way that I could understand what I was reading. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
hI I don't know yet. I'm still in the reading prossess, but when I get that far I'll let you know. bfn James -- From: Lisa Hayes lhay...@internode.on.net Sent: Monday, June 03, 2013 8:09 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games and when you started it james what script did you choose? thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 03, 2013 7:59 PM Subject: Re: [Audyssey] programming games Hello to all Thank you to everyone that was posting me in the right deraction. I just started to use BGT yesterday and I love it alraty. It took what little I knew and put it in a way that broke it down so I can understand it even better and took what I din't know and put it in a way that I could understand what I was reading. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Thank you I'll take that in to conciteration. bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, June 01, 2013 7:02 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a full blown programming language like C++, C#, or Visual Basic .NET has their advantages BGT is really designed to get you up and developing quickly without a lot of complicated overhead which makes it an ideal choice for a beginner like yourself. For example, in BGT the engine wraps DirectInput, DirectSound, and SAPI in such a way you can begin using those components right away without knowing how they work. If you decide to take on a language like VB .NET you will have to download and install SlimDX, read documentation on how to use DirectX with VB .NET, and will have to learn how to handle Com components like SAPI separately. You can't just pick them up and use them without learning a good deal of the language first. Therefore from a point of view of ease of use and simplicity BGT is really the ideal choice. However, if you are thinking of developing games for Mac OS, Linux, iOS, etc then you'll probably want to learn a full blown programming language like C++ to begin with. Same goes for if you are thinking of writing other software besides games. It all depends on what you intend to do with your skills. :D Cheers! On 6/1/13, James Bartlett jab8...@gmail.com wrote: Hi Jim Sorry I don't remamber if I ansered this question yet. I don't know yet I've been turning and turning that question myself. Do you have and outlook on this? bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi James, You know how I love VB6, but since you can no longer buy it etc, I would recommend BGT for anyone who is wanting to get into game programming. I have not looked at it myself because I am still into VB6, but because it is a tool kit I figure that it has to be easier to get started with than a full programming language. Plus there are game examples and people willing to help etc. Good luck and have fun. BFN Jim If computers are our tool, how come we have to take classes to learn to do it ITS way? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Jim, I would agree with that. BGT is much easier than delving into a full blown programming language because the entire purpose of the toolkit was to wrap all the important game libraries like DirectInput, DirectSound, Sapi, various screen readers, etc and offer a simple and straight forward interface for them. There is no need to worry about creating your own interfaces for various Windows components because BGT does that for you already. All a new game developer has to do is use the classes and objects provided for them through the engine to begin writing his or her game which saves time and simplifies the process a great deal. Cheers! On 6/2/13, Jim Kitchen j...@kitchensinc.net wrote: Hi James, You know how I love VB6, but since you can no longer buy it etc, I would recommend BGT for anyone who is wanting to get into game programming. I have not looked at it myself because I am still into VB6, but because it is a tool kit I figure that it has to be easier to get started with than a full programming language. Plus there are game examples and people willing to help etc. Good luck and have fun. BFN Jim If computers are our tool, how come we have to take classes to learn to do it ITS way? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Jim Sorry I don't remamber if I ansered this question yet. I don't know yet I've been turning and turning that question myself. Do you have and outlook on this? bfn James -- From: Jim Kitchen j...@kitchensinc.net Sent: Monday, May 06, 2013 5:06 AM To: James Bartlett Gamers@audyssey.org Subject: [Audyssey] programming games Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a full programming language? Good luck. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a full blown programming language like C++, C#, or Visual Basic .NET has their advantages BGT is really designed to get you up and developing quickly without a lot of complicated overhead which makes it an ideal choice for a beginner like yourself. For example, in BGT the engine wraps DirectInput, DirectSound, and SAPI in such a way you can begin using those components right away without knowing how they work. If you decide to take on a language like VB .NET you will have to download and install SlimDX, read documentation on how to use DirectX with VB .NET, and will have to learn how to handle Com components like SAPI separately. You can't just pick them up and use them without learning a good deal of the language first. Therefore from a point of view of ease of use and simplicity BGT is really the ideal choice. However, if you are thinking of developing games for Mac OS, Linux, iOS, etc then you'll probably want to learn a full blown programming language like C++ to begin with. Same goes for if you are thinking of writing other software besides games. It all depends on what you intend to do with your skills. :D Cheers! On 6/1/13, James Bartlett jab8...@gmail.com wrote: Hi Jim Sorry I don't remamber if I ansered this question yet. I don't know yet I've been turning and turning that question myself. Do you have and outlook on this? bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
There have been XYZZY Award-winners that were programmed in something as simple as Inform 7. Tyler Z On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote: Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a full blown programming language like C++, C#, or Visual Basic .NET has their advantages BGT is really designed to get you up and developing quickly without a lot of complicated overhead which makes it an ideal choice for a beginner like yourself. For example, in BGT the engine wraps DirectInput, DirectSound, and SAPI in such a way you can begin using those components right away without knowing how they work. If you decide to take on a language like VB .NET you will have to download and install SlimDX, read documentation on how to use DirectX with VB .NET, and will have to learn how to handle Com components like SAPI separately. You can't just pick them up and use them without learning a good deal of the language first. Therefore from a point of view of ease of use and simplicity BGT is really the ideal choice. However, if you are thinking of developing games for Mac OS, Linux, iOS, etc then you'll probably want to learn a full blown programming language like C++ to begin with. Same goes for if you are thinking of writing other software besides games. It all depends on what you intend to do with your skills. :D Cheers! On 6/1/13, James Bartlett jab8...@gmail.com wrote: Hi Jim Sorry I don't remamber if I ansered this question yet. I don't know yet I've been turning and turning that question myself. Do you have and outlook on this? bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
and where to get bgt from thomas? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 02, 2013 9:02 AM Subject: Re: [Audyssey] programming games Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a full blown programming language like C++, C#, or Visual Basic .NET has their advantages BGT is really designed to get you up and developing quickly without a lot of complicated overhead which makes it an ideal choice for a beginner like yourself. For example, in BGT the engine wraps DirectInput, DirectSound, and SAPI in such a way you can begin using those components right away without knowing how they work. If you decide to take on a language like VB .NET you will have to download and install SlimDX, read documentation on how to use DirectX with VB .NET, and will have to learn how to handle Com components like SAPI separately. You can't just pick them up and use them without learning a good deal of the language first. Therefore from a point of view of ease of use and simplicity BGT is really the ideal choice. However, if you are thinking of developing games for Mac OS, Linux, iOS, etc then you'll probably want to learn a full blown programming language like C++ to begin with. Same goes for if you are thinking of writing other software besides games. It all depends on what you intend to do with your skills. :D Cheers! On 6/1/13, James Bartlett jab8...@gmail.com wrote: Hi Jim Sorry I don't remamber if I ansered this question yet. I don't know yet I've been turning and turning that question myself. Do you have and outlook on this? bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Hi Lisa, The Blastbay Game Toolkit, BGT, can be obtained from http://www.blastbay.com and pricing depends on weather you intend to write free or commercial games. :D On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote: and where to get bgt from thomas? Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
You get BGT from: Philip Bennefall's BlastBay Studios games. Home of The Blastbay Game Toolkit, version 1.3. BGT allows users with no prior programming experience to create audio games from the ground up, using a versatile scripting language. http://www.blastbay.com/bgt.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Thanks Phil for this. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 02, 2013 11:20 AM Subject: Re: [Audyssey] programming games You get BGT from: Philip Bennefall's BlastBay Studios games. Home of The Blastbay Game Toolkit, version 1.3. BGT allows users with no prior programming experience to create audio games from the ground up, using a versatile scripting language. http://www.blastbay.com/bgt.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games
Thaks Thomas for this, mind you i'm no game creator not like you or the wonderful folk here. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 02, 2013 11:16 AM Subject: Re: [Audyssey] programming games Hi Lisa, The Blastbay Game Toolkit, BGT, can be obtained from http://www.blastbay.com and pricing depends on weather you intend to write free or commercial games. :D On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote: and where to get bgt from thomas? Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] programming games
Hi James, Sounds cool that you plan to learn how to and then program games. I was going to ask, are you thinking of using the BGT tool kit, or learn a full programming language? Good luck. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Thomas, Oh sorry about that, I didn't realize that you were just talking C. Thought that you were talking POP verses OOP in general. It took me some time but now realize that I use some objects like voice.speak Hello World wave1.play DSBPLAY_DEFAULT Of course those came from their SDK and I have no idea how to create an object in VB6. BFN Jim I'm sticking with POP rather than switching to OOP. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Ok That's fine -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 December 2010 22:57 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Get in touch with me; I may not be the local BGtexpert (wink at Phillip) but I may be able to halp you with small er projects. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, December 18, 2010 3:23 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 December 2010 14:35 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went from there. We wrote hundreds of small practice programs that demonstrated some aspect of the language before pulling all that together to write something like a simple ATM machine, calculator, sample Cash Register program, whatever. So instead of thinking of some big complex game like a real time Star Wars game or another Shades of Doom think about writing small practice programs like Guess the Number or an Eight Ball program that demonstrates some aspect of the language before working your way upt to that end project. That's the only way you will ever learn to know when or where to start. I'll say this. I've been oon the internet for several years and have shared my insightes with a lot of people. The most common problem I find with people interested in programming is a distinct lack of patients. They want to pick up a book like Teach Yourself C++ in 21 Days, and expectt to start writing something as complex as Shades of Doom the next day. That's just unrealistic. There are so many aspects of the language they need to master before they get from point A to point B that it may mean months of practical general purpose programming, and writing simple programs before they have enough skill to even attempt at writing anything remotely like Shades of Doom. Even though BGT shaves lots of time off programming games etc you still have to spend some time writing simple programs before moving on to bbigger more complex ones. Cheers! On 12/18/10, Ben gamehead...@aol.co.uk wrote: all of you lot, lol. i'm thinking of creating a project that has gone for 3 years without a hint of activity programming wise. trouble is, i don't know where to begin. i've read bgt's manual around 30 times and i still don't know where to start. i've been writing the game's story though, so thats someting... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do things at the beginning such as public SpeechRate or dim PlayersNames(10) And those variables are then global throughout your entire program. But you can also do the same in a sub and those variables are then only accessible in that sub. I E you can use the same variable in other subs and the values etc are not carried over from one sub to another. And then there is a bad programming practice that I do all of the time and that is that I do not even declare variables. Just use them on the fly as it were. But that is only if you do not need to declare them such as dimensioned arrays or if you need them to be global. BFN Jim Constants aren't; variables don't. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Jim, Something elseIdon't understand is why you don't assign your variables a type either; I looked at your number guess code, and all of your global variables were like that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, December 19, 2010 4:56 AM To: Thomas Ward Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do things at the beginning such as public SpeechRate or dim PlayersNames(10) And those variables are then global throughout your entire program. But you can also do the same in a sub and those variables are then only accessible in that sub. I E you can use the same variable in other subs and the values etc are not carried over from one sub to another. And then there is a bad programming practice that I do all of the time and that is that I do not even declare variables. Just use them on the fly as it were. But that is only if you do not need to declare them such as dimensioned arrays or if you need them to be global. BFN Jim Constants aren't; variables don't. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Hayden, I guess the reason that I do not assign a variable type to my variables is because I have never found a need to and am not sure which type would always be the best for what I am using the variable for. In some games though I do have a couple of them assigned such as Public stm as long And that is only because someone shared a bit of code with me and that was how it was. You have to remember that I have never taken any classes in programming. Just started out with some sample source code in 1980 on a Texas Instruments 99 4A home computer. And have just been experimenting every since. So allot of the way that I program is from way back in Basic like GW Basic, Quick Basic, and the extended basic cartridges for the TI 99 4A and Atari 800 XL. Lots of the code in my games today came from my old GW Basic versions. And heck it still works, so why not use it and continue to program like that. grin BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft
Hi Jim, Well, if we are talking Visual Basic 6 that's true, but you need to understand that Visual Basic 6 is not 100% a procedural language nor was object oriented programming fully implemented either. The public and private declarations for subs, functions, and variables in Visual Basic 6 are borrowed from object oriented programming. No, what I was actually refering to is the difference between standard C and object oriented C++. Where the origeons of object oriented programming and design started. Although, object oriented C++ is based on standard C there were a lot of new concepts introduced in to C++ that C simply didn't have such as classes, public and private data types, objects, inheritance, pollimorphism, etc. C, as in the original C language, was strictly a procedural programming language. The closest C ever got to anything like object oriented programming is structs and unions, and neither of them were able to do the things you could do in a C++ class. For example, everything in a struct is public, structs can not be inherited, and you can not declare two functions of the same name inside a struct like you can in classes. That's why in the late 90's when languages like Java were introduced to programmers it started out using a object oriented design platform rather than the older C-style procedural design. When Microsoft released their .NET Framework in 2002 allof their languaes such as C# .NET, Visual Basic .NET, J# .NET, etc all moved to a full object oriented design. The days for procedural programming is pretty much ancient history in the professional programming world. Even the new Cobol standards introduced in 2010 implements a new object oriented design. So procedural programming is definitely on its way out of the professional and private sector in a hurry. Smile. On 12/19/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do things at the beginning such as public SpeechRate or dim PlayersNames(10) And those variables are then global throughout your entire program. But you can also do the same in a sub and those variables are then only accessible in that sub. I E you can use the same variable in other subs and the values etc are not carried over from one sub to another. And then there is a bad programming practice that I do all of the time and that is that I do not even declare variables. Just use them on the fly as it were. But that is only if you do not need to declare them such as dimensioned arrays or if you need them to be global. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Ben, Well, there is a certain amount of logic involved in where to start. For example, if I was going to start writing a game today I would declare or create all the base classes containing all the variables and functions required by the people, places, and things used in my project. Next, I would create all the global objects that references those classes. After that I'd have to have some initialization function that initializes those objects, and so on. Since every C++ application starts with the main function I would have to define the main function, and place in it all of my initialization code to load and start the program and launch the main loop, etc. As you might have guessed everything is built upon everything else. Before you can build the house, in this case the program, you have to build the foundation first. Here is a C++ example using my G3D engine to demonstrate what I mean. // Declare audio and window class objects G3D::Audio g_audio; G3D::Window g_window; // Name: main (void). // Description: Entry point for the application. int main () { // Draw the application window g_window.InitializeWindow (800, 600, 32); // Set the window title g_window.SetTitle (Tomb Hunter I,tomb.ico); // Initialize keyboard support g_window.InitializeKeyboard (); // Initialize joystick support g_window.InitializeJoystick (); // Initialize mouse support g_window.InitializeMouse (); // Initialize the audio support g_audio.InitializeAudio (g_window.GetHandle ()); // Enter the master game loop while (running) { // Process game events } // Exit the program return EXIT_SUCCESS; } What we have here is a typical main function that initializes various subsystems like the application window, input, audio, etc. However, obviously if those classes such as the Window and Audio class did not exist I could not initialize them with the main function. Therefore the logical place to start would be to go ahead and write the Window and Audio classes so I could actually initialize them with main(). It really isn't difficult to figure out where to start if you think about programming the same way you would build a house, car, or anything else. You have to make the smaller parts, the little pieces, before you can tie it all together and make something out of it. Does that make sense? HTH On 12/18/10, Ben gamehead...@aol.co.uk wrote: its not that. i mean i tried to start small but didn't know where to begin., --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
all of you lot, lol. i'm thinking of creating a project that has gone for 3 years without a hint of activity programming wise. trouble is, i don't know where to begin. i've read bgt's manual around 30 times and i still don't know where to start. i've been writing the game's story though, so thats someting... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 17 December 2010 00:51 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Kelly, To be honest, in my opinion, source code is very scarce, few and far between as far as audio games are concerned. The source code that generally is available is coded in Visual Basic 6, most of that is either rather messy or very simple and in my experience doesn't teach a lot of important concepts, especially on major projects. To give you an example, I have the VB6 source code to Danger City, Self Destruct, Giftanum, Chopper Patrol, and of course my own games. However, most of them games are demonstrating the same concepts, I.E. how to use timers and simple sound panning. The really major ones that touch on more important concepts like environments, sound panning based on the player's position in relation to other characters and objects within the game world, level mappings and AI's tend to be the more messy ones. In my opinion the best resource for open source/example games are currently those available on the BGT page and forums, and certainly if anybody needs any BGT help I'm willing to help in whatever ways I can. Regards, Damien. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Friday, December 17, 2010 12:21 AM Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Tiffany, I agree with Dark. I think it's best to learn and experiment with a programming language, or anything for that matter, before starting to work on a major project. For a long time now, I've been interested in writing text adventure games (just for myself), but it took awhile before I found a language I liked to code in. With that in mind, I also think it's always good to look at as much source code as possible to see how an author programs something in a certain way. Hope this helps. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went from there. We wrote hundreds of small practice programs that demonstrated some aspect of the language before pulling all that together to write something like a simple ATM machine, calculator, sample Cash Register program, whatever. So instead of thinking of some big complex game like a real time Star Wars game or another Shades of Doom think about writing small practice programs like Guess the Number or an Eight Ball program that demonstrates some aspect of the language before working your way upt to that end project. That's the only way you will ever learn to know when or where to start. I'll say this. I've been oon the internet for several years and have shared my insightes with a lot of people. The most common problem I find with people interested in programming is a distinct lack of patients. They want to pick up a book like Teach Yourself C++ in 21 Days, and expectt to start writing something as complex as Shades of Doom the next day. That's just unrealistic. There are so many aspects of the language they need to master before they get from point A to point B that it may mean months of practical general purpose programming, and writing simple programs before they have enough skill to even attempt at writing anything remotely like Shades of Doom. Even though BGT shaves lots of time off programming games etc you still have to spend some time writing simple programs before moving on to bbigger more complex ones. Cheers! On 12/18/10, Ben gamehead...@aol.co.uk wrote: all of you lot, lol. i'm thinking of creating a project that has gone for 3 years without a hint of activity programming wise. trouble is, i don't know where to begin. i've read bgt's manual around 30 times and i still don't know where to start. i've been writing the game's story though, so thats someting... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft ToMyInquiry
Wish they did that in England. In A levels, you do stuff like spreadsheets, etc, etc, etc. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 18, 2010 2:34 PM Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft ToMyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went from there. We wrote hundreds of small practice programs that demonstrated some aspect of the language before pulling all that together to write something like a simple ATM machine, calculator, sample Cash Register program, whatever. So instead of thinking of some big complex game like a real time Star Wars game or another Shades of Doom think about writing small practice programs like Guess the Number or an Eight Ball program that demonstrates some aspect of the language before working your way upt to that end project. That's the only way you will ever learn to know when or where to start. I'll say this. I've been oon the internet for several years and have shared my insightes with a lot of people. The most common problem I find with people interested in programming is a distinct lack of patients. They want to pick up a book like Teach Yourself C++ in 21 Days, and expectt to start writing something as complex as Shades of Doom the next day. That's just unrealistic. There are so many aspects of the language they need to master before they get from point A to point B that it may mean months of practical general purpose programming, and writing simple programs before they have enough skill to even attempt at writing anything remotely like Shades of Doom. Even though BGT shaves lots of time off programming games etc you still have to spend some time writing simple programs before moving on to bbigger more complex ones. Cheers! On 12/18/10, Ben gamehead...@aol.co.uk wrote: all of you lot, lol. i'm thinking of creating a project that has gone for 3 years without a hint of activity programming wise. trouble is, i don't know where to begin. i've read bgt's manual around 30 times and i still don't know where to start. i've been writing the game's story though, so thats someting... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming. Unfortunately, this is going to be tough explaining it in a way that gets the point across without getting too technical, and I can't explain it without showing you a bit of code for comparison. So bare with me. In Procedural programming most of your functions, variables, etc will be in the public/global scope. For example, at the top of your program you might declare a number of global variables and then use those variables in a function something like this. // Declare global enemy variables float g_enemyDirection = 0; int g_enemyHealth = 0; bool g_enemyKilled = false; float g_enemyX = 0; float g_enemyY = 0; float g_enemyZ = 0; // Declare global player variables float g_playerDirection = 0; int g_playerHealth = 0; bool g_playerKilled = false; float g_playerX = 0; float g_playerY = 0; float g_playerZ = 0; // Name: StartGame (void). // Description: Resets the global variables and // starts the game. void StartGame () { // Initialize enemy g_enemyDirection = 180; g_enemyHealth = 100; g_enemyKilled = false; g_enemyX = 50; g_enemyY = 1; g_enemyZ = 75; // Initialize player g_playerDirection = 0; g_playerHealth = 100; g_playerKilled = false; g_playerX = 50; g_playerY = 1; g_playerZ = 25; } What we basically did above is create several global enemy and player variables and then initialized them in or StartGame() function or procedure. This style of programming is called procedural programming because instead of classifying these variables as belonging to a specific type of person, place, or thing they are simply globally added to the stack and used free style. For short programs this style of programming is okay, but it is also very simplistic. There is a more advanced and better way to design our program, and that is called object oriented programming. In object oriented programming we stop thinking of our enemy and player as a set of global variables and start thinking of them as specific objects. We begin thinking of our variables and functions as members belonging to a type of object. In other words we begin breaking our program down into specific people, places, and things. We begin to organize both our variables and functions down as to belonging to these people, places, and things and classifying them that way. The advantage of doing it this way is we only need do it once, and regardless how many times you use the class to create a new object you will use the exact same functions and variables over and over again. Here is a simple rewrite of the code above using oop. // Declare a player class structure // to declare our player type variables class Player { public: // Public class members float Direction; int Health; bool Killed; float X; float Y; float z; }; // Declare game player objects Player g_enemy; Player g_player; // Name: StartGame (void). // Description: Initializes the player objects // and starts a new game. void StartGame () { // Initialize enemy objects g_enemy.Direction = 180; g_enemy.Health = 100; g_enemy.Killed = false; g_enemy.X = 50; g_enemy.Y = 1; g_enemy.Z = 75; // Initialize player objects g_player.Direction = 0; g_player.Health = 100; g_player.Killed = false; g_player.X = 50; g_player.Y = 1; g_player.Z = 25; } So what is the big deal? Lots of things. For starts as you might have noticed after I created the player class both the enemy and player objects shared the same direction, health, killed, x, y, and z variables. This is possible because when you declare a new object of type Player it actually creates a new set of variables for that object on the heap behind the scenes. This means you only have to declare your variables only once and use them for every object of type Player that exists in your program. This way you can easily create anything from a single object of type Player to 100 objects of type Player. It doesn't really matter because you created a class structure to handle an unlimited number of game players. With procedural programming if you want 100 game players you will have to create 100 identical global variables for 100 players manually, or use a type of structure called a struct which is something like a class. Which brings us to our second advantage of object oriented programming. With a struct it allows C/C++ procedural programmers a type of object oriented programming, but it is still limited. With structs all of the variables are public as I did in my sample class as above, and structs can not be inherited or extended. Both are serious disadvantages that object oriented programming resolves. In object oriented programming class members can be either public, protected, or private. This has huge advantages over a struct or global variables used in procedural programming because you can set the access level of a member function or
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 December 2010 14:35 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went from there. We wrote hundreds of small practice programs that demonstrated some aspect of the language before pulling all that together to write something like a simple ATM machine, calculator, sample Cash Register program, whatever. So instead of thinking of some big complex game like a real time Star Wars game or another Shades of Doom think about writing small practice programs like Guess the Number or an Eight Ball program that demonstrates some aspect of the language before working your way upt to that end project. That's the only way you will ever learn to know when or where to start. I'll say this. I've been oon the internet for several years and have shared my insightes with a lot of people. The most common problem I find with people interested in programming is a distinct lack of patients. They want to pick up a book like Teach Yourself C++ in 21 Days, and expectt to start writing something as complex as Shades of Doom the next day. That's just unrealistic. There are so many aspects of the language they need to master before they get from point A to point B that it may mean months of practical general purpose programming, and writing simple programs before they have enough skill to even attempt at writing anything remotely like Shades of Doom. Even though BGT shaves lots of time off programming games etc you still have to spend some time writing simple programs before moving on to bbigger more complex ones. Cheers! On 12/18/10, Ben gamehead...@aol.co.uk wrote: all of you lot, lol. i'm thinking of creating a project that has gone for 3 years without a hint of activity programming wise. trouble is, i don't know where to begin. i've read bgt's manual around 30 times and i still don't know where to start. i've been writing the game's story though, so thats someting... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Ben, Get in touch with me; I may not be the local BGtexpert (wink at Phillip) but I may be able to halp you with small er projects. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, December 18, 2010 3:23 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 December 2010 14:35 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went from there. We wrote hundreds of small practice programs that demonstrated some aspect of the language before pulling all that together to write something like a simple ATM machine, calculator, sample Cash Register program, whatever. So instead of thinking of some big complex game like a real time Star Wars game or another Shades of Doom think about writing small practice programs like Guess the Number or an Eight Ball program that demonstrates some aspect of the language before working your way upt to that end project. That's the only way you will ever learn to know when or where to start. I'll say this. I've been oon the internet for several years and have shared my insightes with a lot of people. The most common problem I find with people interested in programming is a distinct lack of patients. They want to pick up a book like Teach Yourself C++ in 21 Days, and expectt to start writing something as complex as Shades of Doom the next day. That's just unrealistic. There are so many aspects of the language they need to master before they get from point A to point B that it may mean months of practical general purpose programming, and writing simple programs before they have enough skill to even attempt at writing anything remotely like Shades of Doom. Even though BGT shaves lots of time off programming games etc you still have to spend some time writing simple programs before moving on to bbigger more complex ones. Cheers! On 12/18/10, Ben gamehead...@aol.co.uk wrote: all of you lot, lol. i'm thinking of creating a project that has gone for 3 years without a hint of activity programming wise. trouble is, i don't know where to begin. i've read bgt's manual around 30 times and i still don't know where to start. i've been writing the game's story though, so thats someting... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Thomas, Yes, I think that answers my question. And thanks for answering another question I hadn't asked...I had beenwondering about the difference between structs and classes. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 18, 2010 10:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming. Unfortunately, this is going to be tough explaining it in a way that gets the point across without getting too technical, and I can't explain it without showing you a bit of code for comparison. So bare with me. In Procedural programming most of your functions, variables, etc will be in the public/global scope. For example, at the top of your program you might declare a number of global variables and then use those variables in a function something like this. // Declare global enemy variables float g_enemyDirection = 0; int g_enemyHealth = 0; bool g_enemyKilled = false; float g_enemyX = 0; float g_enemyY = 0; float g_enemyZ = 0; // Declare global player variables float g_playerDirection = 0; int g_playerHealth = 0; bool g_playerKilled = false; float g_playerX = 0; float g_playerY = 0; float g_playerZ = 0; // Name: StartGame (void). // Description: Resets the global variables and // starts the game. void StartGame () { // Initialize enemy g_enemyDirection = 180; g_enemyHealth = 100; g_enemyKilled = false; g_enemyX = 50; g_enemyY = 1; g_enemyZ = 75; // Initialize player g_playerDirection = 0; g_playerHealth = 100; g_playerKilled = false; g_playerX = 50; g_playerY = 1; g_playerZ = 25; } What we basically did above is create several global enemy and player variables and then initialized them in or StartGame() function or procedure. This style of programming is called procedural programming because instead of classifying these variables as belonging to a specific type of person, place, or thing they are simply globally added to the stack and used free style. For short programs this style of programming is okay, but it is also very simplistic. There is a more advanced and better way to design our program, and that is called object oriented programming. In object oriented programming we stop thinking of our enemy and player as a set of global variables and start thinking of them as specific objects. We begin thinking of our variables and functions as members belonging to a type of object. In other words we begin breaking our program down into specific people, places, and things. We begin to organize both our variables and functions down as to belonging to these people, places, and things and classifying them that way. The advantage of doing it this way is we only need do it once, and regardless how many times you use the class to create a new object you will use the exact same functions and variables over and over again. Here is a simple rewrite of the code above using oop. // Declare a player class structure // to declare our player type variables class Player { public: // Public class members float Direction; int Health; bool Killed; float X; float Y; float z; }; // Declare game player objects Player g_enemy; Player g_player; // Name: StartGame (void). // Description: Initializes the player objects // and starts a new game. void StartGame () { // Initialize enemy objects g_enemy.Direction = 180; g_enemy.Health = 100; g_enemy.Killed = false; g_enemy.X = 50; g_enemy.Y = 1; g_enemy.Z = 75; // Initialize player objects g_player.Direction = 0; g_player.Health = 100; g_player.Killed = false; g_player.X = 50; g_player.Y = 1; g_player.Z = 25; } So what is the big deal? Lots of things. For starts as you might have noticed after I created the player class both the enemy and player objects shared the same direction, health, killed, x, y, and z variables. This is possible because when you declare a new object of type Player it actually creates a new set of variables for that object on the heap behind the scenes. This means you only have to declare your variables only once and use them for every object of type Player that exists in your program. This way you can easily create anything from a single object of type Player to 100 objects of type Player. It doesn't really matter because you created a class structure to handle an unlimited number of game players. With procedural programming if you want 100 game players you will have to create 100 identical global variables for 100 players manually, or use a type of structure called a struct which is something like a class. Which brings us to our second advantage of object oriented programming. With a struct it allows C/C++ procedural programmers a type of object oriented
[Audyssey] Programming Games was Re: Response From Bavisoft To My Inquiry
Hi Tiffany, I agree with Dark. I think it's best to learn and experiment with a programming language, or anything for that matter, before starting to work on a major project. For a long time now, I've been interested in writing text adventure games (just for myself), but it took awhile before I found a language I liked to code in. With that in mind, I also think it's always good to look at as much source code as possible to see how an author programs something in a certain way. Hope this helps. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Kelly, To be honest, in my opinion, source code is very scarce, few and far between as far as audio games are concerned. The source code that generally is available is coded in Visual Basic 6, most of that is either rather messy or very simple and in my experience doesn't teach a lot of important concepts, especially on major projects. To give you an example, I have the VB6 source code to Danger City, Self Destruct, Giftanum, Chopper Patrol, and of course my own games. However, most of them games are demonstrating the same concepts, I.E. how to use timers and simple sound panning. The really major ones that touch on more important concepts like environments, sound panning based on the player's position in relation to other characters and objects within the game world, level mappings and AI's tend to be the more messy ones. In my opinion the best resource for open source/example games are currently those available on the BGT page and forums, and certainly if anybody needs any BGT help I'm willing to help in whatever ways I can. Regards, Damien. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Friday, December 17, 2010 12:21 AM Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Tiffany, I agree with Dark. I think it's best to learn and experiment with a programming language, or anything for that matter, before starting to work on a major project. For a long time now, I've been interested in writing text adventure games (just for myself), but it took awhile before I found a language I liked to code in. With that in mind, I also think it's always good to look at as much source code as possible to see how an author programs something in a certain way. Hope this helps. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted it was that bad. I wouldn't exactly recommend it for a beginner on that grounds alone. Bottom line, the point I want to stress is if you are going to read someone else's source code, learn from it, you really need to be sure the person who wrote the sample really knows what he or she is doing. Most audio games here are written by self-taught individuals rather than professionals. In some cases that can be a bad thing as they may teach a new programmer bad habbits, bad coding practices, that a professional wouldn't recommend. A developer might, for example, use a procedural programming design when an object oriented design would be far more effective and manageable for that project. Plus as has been pointed a lot of the free open source accessible games out there like Chopper Patrol, Guess the Number, whatever are written for Visual Basic 6. That is a very bad place to start. Visual Basic 6 is essentially a dead language, is no longer supported, and was designed for Windows 98 era computers. Anyone seriously thinking of supporting Windows 7 and beyond needs to think about a different programming language. If they want to still use Visual Basic they need to at least use VB .NET 2008 and update their skills to the new language and the .NET platform. There is no excuse why our existing game developers and new game developers should continue using outdated software to create audio games. Cheers! On 12/16/10, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Kelly, To be honest, in my opinion, source code is very scarce, few and far between as far as audio games are concerned. The source code that generally is available is coded in Visual Basic 6, most of that is either rather messy or very simple and in my experience doesn't teach a lot of important concepts, especially on major projects. To give you an example, I have the VB6 source code to Danger City, Self Destruct, Giftanum, Chopper Patrol, and of course my own games. However, most of them games are demonstrating the same concepts, I.E. how to use timers and simple sound panning. The really major ones that touch on more important concepts like environments, sound panning based on the player's position in relation to other characters and objects within the game world, level mappings and AI's tend to be the more messy ones. In my opinion the best resource for open source/example games are currently those available on the BGT page and forums, and certainly if anybody needs any BGT help I'm willing to help in whatever ways I can. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry
Hi Thomas If I may ask...what is the difference between Object Oriented and Proceederal programming? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 16, 2010 7:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted it was that bad. I wouldn't exactly recommend it for a beginner on that grounds alone. Bottom line, the point I want to stress is if you are going to read someone else's source code, learn from it, you really need to be sure the person who wrote the sample really knows what he or she is doing. Most audio games here are written by self-taught individuals rather than professionals. In some cases that can be a bad thing as they may teach a new programmer bad habbits, bad coding practices, that a professional wouldn't recommend. A developer might, for example, use a procedural programming design when an object oriented design would be far more effective and manageable for that project. Plus as has been pointed a lot of the free open source accessible games out there like Chopper Patrol, Guess the Number, whatever are written for Visual Basic 6. That is a very bad place to start. Visual Basic 6 is essentially a dead language, is no longer supported, and was designed for Windows 98 era computers. Anyone seriously thinking of supporting Windows 7 and beyond needs to think about a different programming language. If they want to still use Visual Basic they need to at least use VB .NET 2008 and update their skills to the new language and the .NET platform. There is no excuse why our existing game developers and new game developers should continue using outdated software to create audio games. Cheers! On 12/16/10, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Kelly, To be honest, in my opinion, source code is very scarce, few and far between as far as audio games are concerned. The source code that generally is available is coded in Visual Basic 6, most of that is either rather messy or very simple and in my experience doesn't teach a lot of important concepts, especially on major projects. To give you an example, I have the VB6 source code to Danger City, Self Destruct, Giftanum, Chopper Patrol, and of course my own games. However, most of them games are demonstrating the same concepts, I.E. how to use timers and simple sound panning. The really major ones that touch on more important concepts like environments, sound panning based on the player's position in relation to other characters and objects within the game world, level mappings and AI's tend to be the more messy ones. In my opinion the best resource for open source/example games are currently those available on the BGT page and forums, and certainly if anybody needs any BGT help I'm willing to help in whatever ways I can. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Programming Games was MOTA Beta 14
Hi Muhammed, Well, to answer your question, I'd have to say it takes a lot of skill to program and produce games. Especially if we are talking about programming them from scratch as I do. If you have ever tried Philip Bennefall's BGT Toolkit that's getting off pretty easy to put it mildly. First you have to know a programming language like C++, and know it fairly well before even thinking about games. Then, you have to learn how to use any number of APIs such as OpenAL or DirectX to include them in your game. That takes quite a while to learn in of itself. Depending on the type of game you will most likely have to have some skill in geometry, trig, and calculous. Basic algebra is essential for any programming as you will be doing very common Algebra type calculations like z = x+y when programming. If you aren't exactly great at math then programming games isn't necessarily for you, and that's just the basics. There is a whole world of programming theory and techniques a person can learn. I by no means know it all, but if you want to delve into something like artificial intelligence that is an unbelievably indepth programming subject in of itself. There have been dozens of volumes written on that very topic alone. So you tell me if programming games takes skill. Grin. On 10/7/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi Thomas, How much skill does it take to program a game? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games, was: idea for a new game.
Hi, Smile. Yeah, the topic is ok for this list, but I'd like to provide an additional resource for those thinking of starting accessible game development. i have a list set up specifically for this purpose. While the development web site is down do to lack of time to put it back up and work on it the developers list is free for everyone who wants to try programming games on my list server. http://www.usagamesinteractive.com/lists.php Che wrote: No dude, I think you miss my point actually. You couldn't get it to work right off, so you quit. What I'm saying is you will have to be much more tenatious than that if you plan on making anything of substance. Many blind folks use visual studio, so obviously there are scripts out there that do work right, it just might take a little configuring or asking around on your part. Getting the IDE to work correctly is peanuts compared to some of the challenges you face learning to program, and if that small problem stops you in your tracks, programming may not be for you. As for this being a topic on list here, I don't see an issue, since we're discussing game programming, something one of the moderators has gone on about in many posts here ad nauseum. Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming games, was: idea for a new game.
No dude, I think you miss my point actually. You couldn't get it to work right off, so you quit. What I'm saying is you will have to be much more tenatious than that if you plan on making anything of substance. Many blind folks use visual studio, so obviously there are scripts out there that do work right, it just might take a little configuring or asking around on your part. Getting the IDE to work correctly is peanuts compared to some of the challenges you face learning to program, and if that small problem stops you in your tracks, programming may not be for you. As for this being a topic on list here, I don't see an issue, since we're discussing game programming, something one of the moderators has gone on about in many posts here ad nauseum. Later, che - Original Message - From: oriol711 oriol...@gmail.com To: Che c...@blindadrenaline.com Sent: Saturday, February 21, 2009 4:14 PM Subject: Re: programming games, was: [Audyssey] idea for a new game. No no. I think you misunderstood my point here. What I was trying to say is, that I tried to use it but the scripts I got didn't really work with it, at least the ones from grabbag. Bus this is not the place to talk about this I don't think. I actually had a tutorial and everything, but I couldn't start because I couldn't even write a hello word example... now that was sad. hehehe On 2/21/09, Che c...@blindadrenaline.com wrote: Hmm, well if you are going to give up that easy at the first challenge you meet, programming probably isn't for you anyway there Oreo my friend. Programming is very rewarding, but it can also be very frustrating, and often you find yourself running to stand still. Set goals for yourself, then take them down one at a time. Your first goal should be to research the accessibility of vb .net. The IDE is very accessible, especially with the right scripts. You can develop a very professional audio game with vb .net, and you can teach yourself to do it as well, with basically no out of pocket expense. But like I said, if your attitude tends toward that of this is hard, so I quit then there is really no need to start. Lots of people talk on this and other lists about game ideas and they are going to program this or that, but very few do it. which is very unfortunate, as we could certainly do with more enthusiastic game developers out there that can actually produce something worthwhile. The tools are out there for you guys to take advantage of. I bet a lot of you have plenty of extra time you could spend learning to program these games, and at the same time you are actually learning a skill that might get you a job one day. It can be done, just ask the guy that runs Blind adrenaline Simulations. Later, che - Original Message - From: oriol711 oriol...@gmail.com To: Che c...@blindadrenaline.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 21, 2009 12:39 AM Subject: Re: [Audyssey] idea for a new game. Good idea, I should do that too. I've tried many times, but never find the what I want. For example I tried vb .net express, but it wasn't accessible, at least the ide wasn't. So I thought well let's find something else... and here I am, haha. On 2/21/09, Che c...@blindadrenaline.com wrote: Hi ya, I am going to be starting development on an online fighting game very soon, right after the card games are up and running smoothly. At first it will be a test bed for checking what kind of lag times I wil have to deal with, so will start out as a fairly simple multiplayer boxing game, from there it might develop into a full fledged fighter, depending on interest. As to your idea, if you have a good game idea and plenty of free time, why not do what I did and teach yourself to program, then make the game yourself? You won't get rich at it, but you could generate a bit of money, and teach yourself an employable skill at the same time. Later, che - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Friday, February 20, 2009 7:00 PM Subject: [Audyssey] idea for a new game. hey all. hmm, in these last hours i was without anything good to do, so i'm thinking in a idea for a new game. i imagine this whouldn't take many time to develope, but i'm not even a amateur in programing, so have no idea. my idea for the game is the following: a fighting game, but not a normal fighting game like the main stream ones, for example mortal combat, tekken, etc... i'd like to see something like: for a short game, it could have random things wen loading, for example the size of the place. for example a street. the game could have lets say 5 chars to choose (if the time permits even do more) and one stage, that change everytime you start a game with the random things. so, the street could have cars pasting around, so if you don't take care, they can hit you, trash cans, pipes, that you could take to hit your enemy,
Re: [Audyssey] programming games
Hi. Same here, python's all right, but those line things really screw me up bad. I have a heck of a time developing the simplest test apps with it, I find it difficult to figure out which part of the code I'm in and such, and I don't have a braille display yet. If I ever get it, I'll have a brailliant 24 or 32before long, which probably isn't long enough for such a thing. - Original Message - From: Bryan Mckinnish [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 07, 2008 10:41 AM Subject: Re: [Audyssey] programming games Hi everyone. Remember when I told you I chose python? That's still an option, but I also wonder about java. That's a new option I thought of. Is java easy to learn as well? Does java have the formatting specification stuff? That's the only thing that's keeping me from exploring python more. I'm not used to formatting code. Thanks. Bryan Mckinnish - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 01, 2008 4:57 PM Subject: Re: [Audyssey] programming games Hi Bryan, If you want to really get to know Python I suggest signing up for a Safari Books subscription at http://safari.oreilly.com and reading the book Python In A Nutshell which walks you step by sstep through the language and how to use the Python tools. As for building a Windows application, (win32 *.exe file,) you need to run a program called py2exe on your Python source code. It will compile your Python source code into a standard Win32 application. As far as formatting goes the basic rule of thumb is this. Function definition lines are not indented. New statement blocks like an if or try is indented 4 spaces and any statements inside those if or try statements is indented 8 spaces. Here is an example with comments included so you can see what I am doing below. If you don't have punctuation set to full on your screen reader now would be a good time to set it to full. #Function definition line. #This is never indented. def KillEnemy(enemy) #Begin an if statement. #Will be indented 4 spaces in from the left. if enemy == 1: #Statement line. #Will be indented 8 spaces from the left. enemy1.Killed(True) #End if comment. #Is here just to tell the developer #that we have ended an if statement. #Is indented 4 spaces to be in #line with the if statement above. #Press enter twice to #begin a new function definition. As you can see above I have included lots of comments using the # sign to mark off text that instructs you how to format the function above. Of course a seasoned developer probably wouldn't add so many comments in a real Python application, but that is the jist of formatting a Python script. Important notes to remember here is that you need to add 2 new line characters after the end of one function and the beginning of a new one or Python will assume they are both apart of the same function. I always like to put a comment after each statement block such as #End if #End function #End try and so on so that I can easily come back and see where one function or block of ends and where a new one begins. This is optional of course, but as a new Python developer I think you will need them very much. Cheers. Bryan Mckinnish wrote: Hi. I have a couple of questions. What are the formatting specifications with python, and where can I find a good tutorial? I can't find that bite of python one. Also, once I made a little program, how do I compile it and stuf? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns
Re: [Audyssey] programming games
Hi. Could you forward that info to me too? grins. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 07, 2008 12:52 PM Subject: Re: [Audyssey] programming games Hi Bryan, You can get all the Java command line development kits from: http://java.sun.com/javase/downloads/index.jsp As for documentation, input, keyboarding, sounds, etc I will write you off list as we are probably getting off topic with this thread. Bryan Mckinnish wrote: Hi Tom. Thanks for that. Where can I find the java sdk and the filess that teach java? I might give that a go. What about sounds, keyboard input and that stuff? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hello Thomas! Can you also send mee a pm with jawa instructions or tutorials for adding sounds in a Jawa-programm? Send your mail please to: [EMAIL PROTECTED] Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi Claudio, I can do so, but if you don't know the Java programming language I am not so certain that will do you much good. Speaking of Java if you are considering programming or trying out the language you might want to know how to correctly spell the name.It is Java, (J a v a,) not, (J a w a.) A Jawa, (J a w a,) is an alien on Star Wars, and not a programming language. Claudio Zeni wrote: Hello Thomas! Can you also send mee a pm with jawa instructions or tutorials for adding sounds in a Jawa-programm? Send your mail please to: [EMAIL PROTECTED] Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi Claudio, I think you misunderstood what I said. When I said I could do so I was refering to sending you some documentation on playing sounds under Java. I said absolutely nothing about making games for mobile devices. I know there are a few folks out there gung-ho for mobile games, but it isn't my field of expertees. Not only that I don't even own a mobile phone so wouldn't have something to test my application with, or benifit from my labor. Claudio wrote: Hello Thomas! You can do so? If you wand create a version for mobile devices it will bee very kool! But i think you need a year or two for do so! Or can you create that in 5 minutes? I think not. But if you can make that, i am very happy to play a game on a mobile fone! Yes, i am very happy! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hello Thomas! You can do so? If you wand create a version for mobile devices it will bee very kool! But i think you need a year or two for do so! Or can you create that in 5 minutes? I think not. But if you can make that, i am very happy to play a game on a mobile fone! Yes, i am very happy! Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi everyone. Remember when I told you I chose python? That's still an option, but I also wonder about java. That's a new option I thought of. Is java easy to learn as well? Does java have the formatting specification stuff? That's the only thing that's keeping me from exploring python more. I'm not used to formatting code. Thanks. Bryan Mckinnish - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 01, 2008 4:57 PM Subject: Re: [Audyssey] programming games Hi Bryan, If you want to really get to know Python I suggest signing up for a Safari Books subscription at http://safari.oreilly.com and reading the book Python In A Nutshell which walks you step by sstep through the language and how to use the Python tools. As for building a Windows application, (win32 *.exe file,) you need to run a program called py2exe on your Python source code. It will compile your Python source code into a standard Win32 application. As far as formatting goes the basic rule of thumb is this. Function definition lines are not indented. New statement blocks like an if or try is indented 4 spaces and any statements inside those if or try statements is indented 8 spaces. Here is an example with comments included so you can see what I am doing below. If you don't have punctuation set to full on your screen reader now would be a good time to set it to full. #Function definition line. #This is never indented. def KillEnemy(enemy) #Begin an if statement. #Will be indented 4 spaces in from the left. if enemy == 1: #Statement line. #Will be indented 8 spaces from the left. enemy1.Killed(True) #End if comment. #Is here just to tell the developer #that we have ended an if statement. #Is indented 4 spaces to be in #line with the if statement above. #Press enter twice to #begin a new function definition. As you can see above I have included lots of comments using the # sign to mark off text that instructs you how to format the function above. Of course a seasoned developer probably wouldn't add so many comments in a real Python application, but that is the jist of formatting a Python script. Important notes to remember here is that you need to add 2 new line characters after the end of one function and the beginning of a new one or Python will assume they are both apart of the same function. I always like to put a comment after each statement block such as #End if #End function #End try and so on so that I can easily come back and see where one function or block of ends and where a new one begins. This is optional of course, but as a new Python developer I think you will need them very much. Cheers. Bryan Mckinnish wrote: Hi. I have a couple of questions. What are the formatting specifications with python, and where can I find a good tutorial? I can't find that bite of python one. Also, once I made a little program, how do I compile it and stuf? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Java doesn't have the formatting spec like Python, and is more like the C languages in it's syntax, which I personally prefer... Smiles, Cara :) On Jan 7, 2008, at 7:41 AM, Bryan Mckinnish wrote: Hi everyone. Remember when I told you I chose python? That's still an option, but I also wonder about java. That's a new option I thought of. Is java easy to learn as well? Does java have the formatting specification stuff? That's the only thing that's keeping me from exploring python more. I'm not used to formatting code. Thanks. Bryan Mckinnish - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 01, 2008 4:57 PM Subject: Re: [Audyssey] programming games Hi Bryan, If you want to really get to know Python I suggest signing up for a Safari Books subscription at http://safari.oreilly.com and reading the book Python In A Nutshell which walks you step by sstep through the language and how to use the Python tools. As for building a Windows application, (win32 *.exe file,) you need to run a program called py2exe on your Python source code. It will compile your Python source code into a standard Win32 application. As far as formatting goes the basic rule of thumb is this. Function definition lines are not indented. New statement blocks like an if or try is indented 4 spaces and any statements inside those if or try statements is indented 8 spaces. Here is an example with comments included so you can see what I am doing below. If you don't have punctuation set to full on your screen reader now would be a good time to set it to full. #Function definition line. #This is never indented. def KillEnemy(enemy) #Begin an if statement. #Will be indented 4 spaces in from the left. if enemy == 1: #Statement line. #Will be indented 8 spaces from the left. enemy1.Killed(True) #End if comment. #Is here just to tell the developer #that we have ended an if statement. #Is indented 4 spaces to be in #line with the if statement above. #Press enter twice to #begin a new function definition. As you can see above I have included lots of comments using the # sign to mark off text that instructs you how to format the function above. Of course a seasoned developer probably wouldn't add so many comments in a real Python application, but that is the jist of formatting a Python script. Important notes to remember here is that you need to add 2 new line characters after the end of one function and the beginning of a new one or Python will assume they are both apart of the same function. I always like to put a comment after each statement block such as #End if #End function #End try and so on so that I can easily come back and see where one function or block of ends and where a new one begins. This is optional of course, but as a new Python developer I think you will need them very much. Cheers. Bryan Mckinnish wrote: Hi. I have a couple of questions. What are the formatting specifications with python, and where can I find a good tutorial? I can't find that bite of python one. Also, once I made a little program, how do I compile it and stuf? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi Bryan, Yes, I think Java is pretty easy to learn. It looks like C++, but is much much easier than C++ to program games with. One of Java's huge features is the Java runtime, JRE, has allot of classes which allows for rapid development and design of programs. For example In only 10 lines of code or so I can slap together a Window that displays Hello World on the screen. Not allot of other languages can clame that degree of symplisity and still offer the same degree of power. As far as formatting goes Java doesn't care if the code is formatted or not. Weather you have everything formatted correctly or not formatted at all javac will still compile your code, because all javac looks for is if the seperators like braces, brackets, etc are in the correct places. As a general rule of thumb if you want your code to be seen by anyone else it is a good idea to use proper formatting for sighted programmers. If you really don't know how to format a Java program there are format tools like indent which will go through and correct your formatting for you. Below is a simple hello world program which creates a window using swing and then creates a graphic with Hello World in it. import java.awt.*; import javax.swing.*; public class Hello extends JComponent { // Function: Main(). // Description: creates a simple Java window // displaying Hello World. public static void main(String[] args) { // Create Window frame. JFrame window = new JFrame(Hello World); // Set window size. window.setSize(300, 300); // Get window pane. window.getContentPane().add(new Hello()); // Display window. window.setVisible(true); } // Function: paintComponent(Graphics). // Description: paints the words Hello World // to the screen. public void paintComponent(Graphics graphic) { // Paint text to the sscreen. graphic.drawString(Hello, world!, 125, 95); } } If you examine the code above you should be able to quickly see that this simple program creates a simple Window and then paints the words Hello World to the center of the window. What makes Java especially nice is this program will compile and run on Mac, Linux, or Windows without having to change one line of code. That is the power of Java that most languages can't compare with. Another reason why Java is good for games is it's class structure is such you can include entire programs into your project. Java supports what Java programmers call beans. A Java bean can be a collection of components or it can be an entire program or programs that can be linked together by a developer. An example of this is a casino game. You could write several games like a black jack table, slot machine, poker game, etc and then declare them as Java beans. You could then create a separate program called Bryan's Casino that imports all the casino games with a nice launcher program to select the game to play. Pretty cool, eh? Bryan Mckinnish wrote: Hi everyone. Remember when I told you I chose python? That's still an option, but I also wonder about java. That's a new option I thought of. Is java easy to learn as well? Does java have the formatting specification stuff? That's the only thing that's keeping me from exploring python more. I'm not used to formatting code. Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi Tom. Thanks for that. Where can I find the java sdk and the filess that teach java? I might give that a go. What about sounds, keyboard input and that stuff? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi Cara, Agreed. I rather like languages that uses the C-Style syntax since it is the most universally supported syntax across platforms and languages. Actually, that was a factor in why I picked Java over Python for Raceway. Raceway and Montezuma's Return are written in C# and I needed a language that uses similar syntax so converting the code is easier on me. Cara Quinn wrote: Java doesn't have the formatting spec like Python, and is more like the C languages in it's syntax, which I personally prefer... Smiles, Cara :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi Bryan, You can get all the Java command line development kits from: http://java.sun.com/javase/downloads/index.jsp As for documentation, input, keyboarding, sounds, etc I will write you off list as we are probably getting off topic with this thread. Bryan Mckinnish wrote: Hi Tom. Thanks for that. Where can I find the java sdk and the filess that teach java? I might give that a go. What about sounds, keyboard input and that stuff? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi, I am interested in learning how to program games in Java. Could someone email me off list and tell me the best way to configure java to work with Jaws? According to ME, Minnow the Fish Dog, There's nothing like, Sun, Sand, Surf and Socializing! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games
Hi, while there are tutorials for pygame, they often contain graphical examples. So I have started to write some very simple examples focused on audiogames programming. There are 2 examples at the moment: The example 1 shows how to play a sound and pan it. The example 2 shows how to read events from the keyboard. The tutorial is at: http://soundrts.blogspot.com/2008/01/some-pygame-examples-for-audiogame.html I hope it helps. Jean-Luc 2008/1/2, Valiant (on laptop) [EMAIL PROTECTED]: Hi. I sort of kind of understand basics of python. I've been able to do the assignments that come witrh the tutorials in the help file, but that's a very long ways from enough to get me on the road to game development. Is there another good resource where someone'll be friendly and tutor me on creating more scripts? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] programming games with Python
Hi, Yeah, that is a pretty good list of Python books. I haven't read all of those, but I have read quite a few of them and would recommend any of them for a new game developer thinking of using Python. As it happens I am reading the Java series of books Learning Java, Java In a Nutshell, Java And XML, Java Extreme Cookbook, Java Threads, etc to get my skills back up to current standards. I have always loved O'reilly's programming training materials. They are first rate for any game programmer. Phil Vlasak wrote: Hi , If you are a US resident and join www.bookshare.org you can download Beginning Python by Peter Norton, Alex Samuel, Dave Aitel, Eric Foster-Johnson Learning Python by David Ascher, Mark Lutz -- Learning Python, 2nd Edition by David Ascher, Mark Lutz Python Cookbook by Alex Martelli, David Ascher Python Cookbook, 2nd Edition by Alex Martelli, David Ascher, Anna Ravenscroft Python XML by Christopher A. Jones, Fred L. Drake Jr. Python Programming on Win32 by Mark Hammond, Andy Robinson Programming Python, 2nd Edition by Mark Lutz Python Pocket Reference, 2nd Edition by Mark Lutz Programming Python, 3rd Edition by Mark Lutz Python in a Nutshell by Alex Martelli Python in a Nutshell, 2nd Edition by Alex Martelli --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Programming games
Hi. Any idea if visual studio 2008 express works? I can't download 2005, all 2005 links on microsoft take me to 2008 download page, grr. Them jaws scripts on grab bag website, will they function with 2008? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 31, 2007 1:58 PM Subject: Re: [Audyssey] Programming games Hi Robin, I primarily use Window Eyes 6.1 with Visual Studio 2005 and don't encounter really any access issues with it. When I used Jaws with it it seamed to do ok as long as you turned off a couple of options in the editor that drew Jaws focus away from the edit Window. As for panning a sound to the left I don't know that I can write up a simple sample as there is allot of steps in volved from creating the object variables, to loading your sound card, setting up the buffer options, to playing the sound, and then moving it to the left. I have written a class that does this stuff for me because doing it for several sounds is allot of work without having your own class that does it all behind the seens so to speak. Robin Kipp wrote: Hi Tom! Thanks for the very deteiled description of all these languages! Well, how accessible is the C-Sharp editor with Jaws? And can you maybe give me a simple example of how you could use DirectX to play a sound in the left speaker just to give me an idea of how it works? Thanks a lot! Robin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]