Re: [hlds_linux] CPU usage increase from m_flLastDamageTime spam?

2012-09-23 Thread Rudy Bleeker
This has been going on for a while now but I've ignored it. I have
found no impact on the game from it (running a TF2 server) and can't
acknowlegde that it's tied to a higher CPU usage.

On Sun, Sep 23, 2012 at 2:22 AM, bottige...@gmail.com
 wrote:
> Has anyone noticed a hundreds of lines per second spam like this in the 
> console?
>
> DataTable warning: player: Out-of-range value (85129.50) in
> SendPropFloat 'm_flLastDamageTime', clamping.
>
> I believe it may be tied to 20-30% higher CPU usage.
>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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Re: [hlds_linux] CPU Usage increase with OB

2010-06-28 Thread Gary Stanley
At 12:40 AM 6/28/2010, Tony Paloma wrote:
>Well I doubt Valve is calling getdents directly. Probably getting called by
>some standard function. Place a breakpoint and do a trace a few times and
>see what functio

% time seconds  usecs/call callserrors syscall
-- --- --- - - 
  35.410.014428   5  2784   getdents

It's a wrapper that is probably doing something like

#define blah(x,y,z) getdents(x,y,z) or another userland function that 
has to call it.. thundering herd problem?




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Re: [hlds_linux] CPU Usage increase with OB

2010-06-28 Thread Gary Stanley
At 12:40 AM 6/28/2010, Tony Paloma wrote:
>Well I doubt Valve is calling getdents directly. Probably getting called by
>some standard function. Place a breakpoint and do a trace a few times and
>see what functio

% time seconds  usecs/call callserrors syscall
-- --- --- - - 
  35.410.014428   5  2784   getdents

It's a wrapper that is probably doing something like

#define blah(x,y,z) getdents(x,y,z) or another userland function that 
has to call it.. thundering herd problem?




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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Tony Paloma
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what function is calling it most frequently.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Sunday, June 27, 2010 7:30 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU Usage increase with OB

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- }
boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki } Sent: Sunday,
June 27, 2010 7:27 PM } To: Half-Life dedicated Linux server mailing list }
Subject: Re: [hlds_linux] CPU Usage increase with OB } } Having it call
getdents() all the time is weird.
}
} ___
} To unsubscribe, edit your list preferences, or view the list archives, }
please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Funny, the man page is trying to use Jedi mind tricks!

Wave you hand in front of you as you read the first line.  :)

DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
for
   the POSIX conforming C library interface.  This page documents the
bare
   kernel system call interface.


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Cc2iscooL
These are not the nerds you're looking for!

On Sun, Jun 27, 2010 at 9:29 PM, Guy Watkins wrote:

> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
> } Sent: Sunday, June 27, 2010 7:27 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] CPU Usage increase with OB
> }
> } Having it call getdents() all the time is weird.
> }
> } ___
> } To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> Funny, the man page is trying to use Jedi mind tricks!
>
> Wave you hand in front of you as you read the first line.  :)
>
> DESCRIPTION
>   This is not the function you are interested in.  Look at readdir(3)
> for
>   the POSIX conforming C library interface.  This page documents the
> bare
>   kernel system call interface.
>
>
> ___
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Guy Watkins
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase with OB
} 
} Having it call getdents() all the time is weird.
} 
} ___
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Funny, the man page is trying to use Jedi mind tricks!

Wave you hand in front of you as you read the first line.  :)

DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
for
   the POSIX conforming C library interface.  This page documents the
bare
   kernel system call interface.


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Marek Sieradzki
Having it call getdents() all the time is weird.

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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 05:27 PM 6/27/2010, Chris wrote:
>Possibly because your servers ran at 33tick, and now they are at 66
>which takes more cpu ?
>
>On 27/06/2010 6:50 AM, Gary Stanley wrote:
> > I am seeing about 30% more usage compared to the old engine. I am
> > having a few pubs running and I am now going to have to reduce the
> > slot counts to compensate for the excessive usage.
> >
> > Profiling shows getdents() is using the most syscall time, compared
> > to others, getdents is actually surpassing nanosleep() when it comes
> > to syscall usage. FWIW getdents is VERY expensive to call over and over.
> >
> > Anyone else seeing this as well?
> >
> >

No. I ran all my previous servers @ 99 tickrate, large slot count, 
now with 66 and the same players it consumes about 35% more (baseline analysis)

It's possible the engine is just more expensive. It's also possible 
this is just normal, considering it's a 'different' engine.


G. "Monk" Stanley

http://leaf.dragonflybsd.org/~gary

"There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be" -Me







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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 05:27 PM 6/27/2010, Chris wrote:
>Possibly because your servers ran at 33tick, and now they are at 66
>which takes more cpu ?
>
>On 27/06/2010 6:50 AM, Gary Stanley wrote:
> > I am seeing about 30% more usage compared to the old engine. I am
> > having a few pubs running and I am now going to have to reduce the
> > slot counts to compensate for the excessive usage.
> >
> > Profiling shows getdents() is using the most syscall time, compared
> > to others, getdents is actually surpassing nanosleep() when it comes
> > to syscall usage. FWIW getdents is VERY expensive to call over and over.
> >
> > Anyone else seeing this as well?
> >
> >

No. I ran all my previous servers @ 99 tickrate, large slot count, 
now with 66 and the same players it consumes about 35% more (baseline analysis)

It's possible the engine is just more expensive. It's also possible 
this is just normal, considering it's a 'different' engine.


G. "Monk" Stanley

http://leaf.dragonflybsd.org/~gary

"There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be" -Me







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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Allan Button
Maybe you did not:

http://www.thefreedictionary.com/crease

2. (Military / Firearms, Gunnery, Ordnance & Artillery) (tr) to graze with a 
bullet, causing superficial injury

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane 
[1nsane...@gmail.com]
Sent: June 27, 2010 6:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB

I may have actually meant to say "increasing".

On Sun, Jun 27, 2010 at 6:00 PM, 1nsane <1nsane...@gmail.com> wrote:

> And it will keep on creasing with updates :).
>
>
> On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL  wrote:
>
>> Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
>>
>> On Jun 27, 2010 4:31 PM, "Chris"  wrote:
>>
>> Possibly because your servers ran at 33tick, and now they are at 66
>> which takes more cpu ?
>>
>>
>> On 27/06/2010 6:50 AM, Gary Stanley wrote:
>> > I am seeing about 30% more usage compared to the old e...
>>
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list...
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>
>
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread 1nsane
I may have actually meant to say "increasing".

On Sun, Jun 27, 2010 at 6:00 PM, 1nsane <1nsane...@gmail.com> wrote:

> And it will keep on creasing with updates :).
>
>
> On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL  wrote:
>
>> Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
>>
>> On Jun 27, 2010 4:31 PM, "Chris"  wrote:
>>
>> Possibly because your servers ran at 33tick, and now they are at 66
>> which takes more cpu ?
>>
>>
>> On 27/06/2010 6:50 AM, Gary Stanley wrote:
>> > I am seeing about 30% more usage compared to the old e...
>>
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list...
>> ___
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>> please visit:
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>
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread 1nsane
And it will keep on creasing with updates :).

On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL  wrote:

> Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
>
> On Jun 27, 2010 4:31 PM, "Chris"  wrote:
>
> Possibly because your servers ran at 33tick, and now they are at 66
> which takes more cpu ?
>
>
> On 27/06/2010 6:50 AM, Gary Stanley wrote:
> > I am seeing about 30% more usage compared to the old e...
>
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list...
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Cc2iscooL
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

On Jun 27, 2010 4:31 PM, "Chris"  wrote:

Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?


On 27/06/2010 6:50 AM, Gary Stanley wrote:
> I am seeing about 30% more usage compared to the old e...

> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list...
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Chris
Possibly because your servers ran at 33tick, and now they are at 66 
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
> I am seeing about 30% more usage compared to the old engine. I am
> having a few pubs running and I am now going to have to reduce the
> slot counts to compensate for the excessive usage.
>
> Profiling shows getdents() is using the most syscall time, compared
> to others, getdents is actually surpassing nanosleep() when it comes
> to syscall usage. FWIW getdents is VERY expensive to call over and over.
>
> Anyone else seeing this as well?
>
>
>
>
>
> ___
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread ics
Dropping few slots helps. Basically for us it went from tick100 38 slots 
to tick66 38 slots. CPU usage is little higher though according to 
average graphs but basically it ends up topping 80+ all the time on full 
server at one core. (We are talking about CSS right? Not TF2.)

-ics

27.6.2010 15:49, Marc.B kirjoitti:
> It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
> Deafeat Source moved to OB.
> Unfortunatly, there's not much you can do about it. Hardware upgrade could
> help :x
>
> Cheers,
>
> Marc.
>
> On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson  wrote:
>
>
>> I'm at a real loss here, I cannot nearly run as many slots as I could
>> before the swap. Across three servers I'm down 30slots in total just
>> to get the game moderately playable again. I'll try to get this
>> community to upgrade the box, but as always money is tight.
>>
>> If anyone has any hints to get their CPU usage down, as always I'm all
>> ears.
>> Kyle.
>>
>> On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty
>> wrote:
>>  
>>> more like a 300HP small block shoved in an ol' pintothat you're
>>>
>> trying
>>  
>>> to get 50mpg from
>>>
>>>
>>> On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley>> wrote:
>>>
>>>
 At 07:03 AM 6/27/2010, AnAkIn . wrote:
  
> You are not using that tickrate 100 plugin, are you?
>

 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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>>> ___
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>> please visit:
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>>>
>>>
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>>  
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Marc.B
It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
Deafeat Source moved to OB.
Unfortunatly, there's not much you can do about it. Hardware upgrade could
help :x

Cheers,

Marc.

On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson  wrote:

> I'm at a real loss here, I cannot nearly run as many slots as I could
> before the swap. Across three servers I'm down 30slots in total just
> to get the game moderately playable again. I'll try to get this
> community to upgrade the box, but as always money is tight.
>
> If anyone has any hints to get their CPU usage down, as always I'm all
> ears.
> Kyle.
>
> On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty 
> wrote:
> > more like a 300HP small block shoved in an ol' pintothat you're
> trying
> > to get 50mpg from
> >
> >
> > On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley  >wrote:
> >
> >> At 07:03 AM 6/27/2010, AnAkIn . wrote:
> >> >You are not using that tickrate 100 plugin, are you?
> >>
> >>
> >> No. Why would I do that? That's like trying to get 40mpg out of a 600hp
> >> engine.
> >>
> >>
> >>
> >> ___
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> >> please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Kyle Sanderson
I'm at a real loss here, I cannot nearly run as many slots as I could
before the swap. Across three servers I'm down 30slots in total just
to get the game moderately playable again. I'll try to get this
community to upgrade the box, but as always money is tight.

If anyone has any hints to get their CPU usage down, as always I'm all ears.
Kyle.

On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty  wrote:
> more like a 300HP small block shoved in an ol' pintothat you're trying
> to get 50mpg from
>
>
> On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley 
> wrote:
>
>> At 07:03 AM 6/27/2010, AnAkIn . wrote:
>> >You are not using that tickrate 100 plugin, are you?
>>
>>
>> No. Why would I do that? That's like trying to get 40mpg out of a 600hp
>> engine.
>>
>>
>>
>> ___
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>> please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gene Hardesty
more like a 300HP small block shoved in an ol' pintothat you're trying
to get 50mpg from


On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley wrote:

> At 07:03 AM 6/27/2010, AnAkIn . wrote:
> >You are not using that tickrate 100 plugin, are you?
>
>
> No. Why would I do that? That's like trying to get 40mpg out of a 600hp
> engine.
>
>
>
> ___
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Ronny Schedel

Welcome on the OB engine. CPU increase is normal.


>I am seeing about 30% more usage compared to the old engine. I am
> having a few pubs running and I am now going to have to reduce the
> slot counts to compensate for the excessive usage.
>
> Profiling shows getdents() is using the most syscall time, compared
> to others, getdents is actually surpassing nanosleep() when it comes
> to syscall usage. FWIW getdents is VERY expensive to call over and over.
>
> Anyone else seeing this as well?
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Ken Anderson
I'm quite sure it's just endemic of the new engine. I'm sure valve is listening 
and all that jazz, but this is for all intents and purposes this is the TF2 
engine that has run that game for a few years. I think you guys are going to 
just dedicate some more rack space, unfortunately. 

Thanks,
Googleplex

On 27/06/2010, at 11:09 PM, Gary Stanley  wrote:

> At 07:03 AM 6/27/2010, AnAkIn . wrote:
>> You are not using that tickrate 100 plugin, are you?
> 
> 
> No. Why would I do that? That's like trying to get 40mpg out of a 600hp 
> engine.
> 
> 
> 
> ___
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 07:03 AM 6/27/2010, AnAkIn . wrote:
>You are not using that tickrate 100 plugin, are you?


No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 07:03 AM 6/27/2010, AnAkIn . wrote:
>You are not using that tickrate 100 plugin, are you?


No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Derek Denholm
I don't think Gary is that silly.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: June-27-10 7:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB

You are not using that tickrate 100 plugin, are you?

2010/6/27 JäKë Rawr 

>
> I've also noticed a large amount of cpu usage since the switch.
> Have been busy with other things yet that could be the issue.
>
> Hope it's able to get fixed up for us.
>
>
> > Date: Sun, 27 Jun 2010 06:50:11 -0400
> > To: hlds_linux@list.valvesoftware.com
> > From: g...@velocity-servers.net
> > Subject: [hlds_linux] CPU Usage increase with OB
> >
> > I am seeing about 30% more usage compared to the old engine. I am 
> > having a few pubs running and I am now going to have to reduce the 
> > slot counts to compensate for the excessive usage.
> >
> > Profiling shows getdents() is using the most syscall time, compared 
> > to others, getdents is actually surpassing nanosleep() when it comes 
> > to syscall usage. FWIW getdents is VERY expensive to call over and over.
> >
> > Anyone else seeing this as well?
> >
> >
> >
> >
> >
> > ___
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> > archives,
> please visit:
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>
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread AnAkIn .
You are not using that tickrate 100 plugin, are you?

2010/6/27 JäKë Rawr 

>
> I've also noticed a large amount of cpu usage since the switch.
> Have been busy with other things yet that could be the issue.
>
> Hope it's able to get fixed up for us.
>
>
> > Date: Sun, 27 Jun 2010 06:50:11 -0400
> > To: hlds_linux@list.valvesoftware.com
> > From: g...@velocity-servers.net
> > Subject: [hlds_linux] CPU Usage increase with OB
> >
> > I am seeing about 30% more usage compared to the old engine. I am
> > having a few pubs running and I am now going to have to reduce the
> > slot counts to compensate for the excessive usage.
> >
> > Profiling shows getdents() is using the most syscall time, compared
> > to others, getdents is actually surpassing nanosleep() when it comes
> > to syscall usage. FWIW getdents is VERY expensive to call over and over.
> >
> > Anyone else seeing this as well?
> >
> >
> >
> >
> >
> > ___
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> please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread JäKë Rawr

I've also noticed a large amount of cpu usage since the switch.
Have been busy with other things yet that could be the issue.

Hope it's able to get fixed up for us.


> Date: Sun, 27 Jun 2010 06:50:11 -0400
> To: hlds_linux@list.valvesoftware.com
> From: g...@velocity-servers.net
> Subject: [hlds_linux] CPU Usage increase with OB
> 
> I am seeing about 30% more usage compared to the old engine. I am 
> having a few pubs running and I am now going to have to reduce the 
> slot counts to compensate for the excessive usage.
> 
> Profiling shows getdents() is using the most syscall time, compared 
> to others, getdents is actually surpassing nanosleep() when it comes 
> to syscall usage. FWIW getdents is VERY expensive to call over and over.
> 
> Anyone else seeing this as well?
> 
> 
> 
> 
> 
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Ben B
I have been boored on occastion and compiled funky kernals with 1000hz, and
yeah, they do behave wierd.  Biggest thing for me though is that they make
tf2, a game that already uses a lot of CPU use even more CPU.

On Mon, Feb 23, 2009 at 4:48 PM, Gary Stanley wrote:

> At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
> > > not under esxi it doesn't..:)
> >
> >We're using an ESXi cluster, so good to know ;)
> >
> >But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
> >fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
> >get it below these values really. The only way to reduce load is by
> >drastically reducing game performance (massively lowering tickrates etc.).
>
> TF2 only requires 30hz sleeps (100/250hz kernels).. it doesn't
> require ultra accurate nanosleeps.
>
> Lowering HZ is also good overall, it reduces cacheline bouncing and
> other erratic behavior.
>
>
>
>
>
>
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Gary Stanley
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
> > not under esxi it doesn't..:)
>
>We're using an ESXi cluster, so good to know ;)
>
>But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
>fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
>get it below these values really. The only way to reduce load is by
>drastically reducing game performance (massively lowering tickrates etc.).

TF2 only requires 30hz sleeps (100/250hz kernels).. it doesn't 
require ultra accurate nanosleeps.

Lowering HZ is also good overall, it reduces cacheline bouncing and 
other erratic behavior.






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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Gary Stanley
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
> > not under esxi it doesn't..:)
>
>We're using an ESXi cluster, so good to know ;)
>
>But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
>fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
>get it below these values really. The only way to reduce load is by
>drastically reducing game performance (massively lowering tickrates etc.).

TF2 only requires 30hz sleeps (100/250hz kernels).. it doesn't 
require ultra accurate nanosleeps.

Lowering HZ is also good overall, it reduces cacheline bouncing and 
other erratic behavior.






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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Rick Payton
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran
8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2
server get fully loaded yet to see how that handles - oth I just set it
up Friday with no mods other then being another 32 player tf2 server


-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
Warren
Sent: Monday, February 23, 2009 10:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
>> Back on topic... I am seeing this same odd CPU usage.  75-90% load 
>> running 1 single 32 person server.
>>
>> This also lags clients when there is a lot of bullet calculation 
>> close together.
>>
>> This has to be from some recent update.
>>
>> Kernel: 2.6.25.10-grsec
>> Running Xeon 5130 @ 2.0 ghz
>>  
>
> I can confirm this.
>
> We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with 
> just
> 24 players on the server (started with +tickrate 66). Server is a 
> VMware instance however, so I suppose that adds a bit of overhead...
>
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>
not under esxi it doesn't..:)

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread A. Eijkhoudt
> not under esxi it doesn't..:)

We're using an ESXi cluster, so good to know ;)

But seriously, I still think the CPU usage is ridiculous for TF2 now. I've 
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to 
get it below these values really. The only way to reduce load is by 
drastically reducing game performance (massively lowering tickrates etc.).

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread William Warren
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
>> Back on topic... I am seeing this same odd CPU usage.  75-90% load
>> running 1 single 32 person server.
>>
>> This also lags clients when there is a lot of bullet calculation close
>> together.
>>
>> This has to be from some recent update.
>>
>> Kernel: 2.6.25.10-grsec
>> Running Xeon 5130 @ 2.0 ghz
>>  
>
> I can confirm this.
>
> We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just
> 24 players on the server (started with +tickrate 66). Server is a VMware
> instance however, so I suppose that adds a bit of overhead...
>
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>
not under esxi it doesn't..:)

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread 1nsane
CPU usage is indeed horrible :(.
A X3320 can run 2 full 32 slot DODS servers or 1 TF2 server. I also see FPS
drops even with 30%+ free CPU on the core. Sometimes it gets noticeable when
there's a lot of action going on. The DODS servers also maintain much more
stabler FPS whit out any tweaking :/.



On Mon, Feb 23, 2009 at 2:37 PM, A. Eijkhoudt  wrote:

> > Back on topic... I am seeing this same odd CPU usage.  75-90% load
> > running 1 single 32 person server.
> >
> > This also lags clients when there is a lot of bullet calculation close
> > together.
> >
> > This has to be from some recent update.
> >
> > Kernel: 2.6.25.10-grsec
> > Running Xeon 5130 @ 2.0 ghz
>
> I can confirm this.
>
> We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just
> 24 players on the server (started with +tickrate 66). Server is a VMware
> instance however, so I suppose that adds a bit of overhead...
>
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread A. Eijkhoudt
> Back on topic... I am seeing this same odd CPU usage.  75-90% load
> running 1 single 32 person server.
>
> This also lags clients when there is a lot of bullet calculation close
> together.
>
> This has to be from some recent update.
>
> Kernel: 2.6.25.10-grsec
> Running Xeon 5130 @ 2.0 ghz

I can confirm this.

We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just 
24 players on the server (started with +tickrate 66). Server is a VMware 
instance however, so I suppose that adds a bit of overhead...

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread f0rkz
Back on topic... I am seeing this same odd CPU usage.  75-90% load  
running 1 single 32 person server.

This also lags clients when there is a lot of bullet calculation close  
together.

This has to be from some recent update.

Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz

f0rkz
f7lans.com - Not your moms marble madness

On Feb 23, 2009, at 1:41 PM, Ben B wrote:

> I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90%  
> pretty much
> covers it when full.
>
> 2009/2/23 Pawel 
>
>> It is strange but normall for TF2 ;(
>>
>> On Mon, Feb 23, 2009 at 6:14 PM,  wrote:
>>
>>> I'm experiencing around 70-90% cpu with one server being full.  
>>> Later in
>> the
>>> night when 3 servers are full it oddly hovers around 50-70% per  
>>> core on
>> an
>>> Intel Xeon X3320 (quad core). It wasn't always like this but as  
>>> someone
>>> said
>>> in the past, as more updates came out the worse it became for CPU
>>> consumption.
>>>
>>> On Fri, Feb 20, 2009 at 2:22 AM, JäKë T   
>>> wrote:
>>>

 Hello there just wondering what type of cpu usage you guys are  
 getting
>> on
>>> a
 full 32slot tf2 server?
 Mines been a lot higher than normal in the past few days now.

 On one of my Q6600 servers.
 I also notice this on one of my dual quad core boxes.

 So I'm just wondering what type of usage you guys are getting as  
 well.
 Thanks Jake.



>>
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>>
>>
>>
>> --
>> Pozdrawiam,
>>
>> Paweł Majewski
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>
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Ben B
I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90% pretty much
covers it when full.

2009/2/23 Pawel 

> It is strange but normall for TF2 ;(
>
> On Mon, Feb 23, 2009 at 6:14 PM,  wrote:
>
> > I'm experiencing around 70-90% cpu with one server being full. Later in
> the
> > night when 3 servers are full it oddly hovers around 50-70% per core on
> an
> > Intel Xeon X3320 (quad core). It wasn't always like this but as someone
> > said
> > in the past, as more updates came out the worse it became for CPU
> > consumption.
> >
> > On Fri, Feb 20, 2009 at 2:22 AM, JäKë T  wrote:
> >
> > >
> > > Hello there just wondering what type of cpu usage you guys are getting
> on
> > a
> > > full 32slot tf2 server?
> > > Mines been a lot higher than normal in the past few days now.
> > >
> > > On one of my Q6600 servers.
> > > I also notice this on one of my dual quad core boxes.
> > >
> > > So I'm just wondering what type of usage you guys are getting as well.
> > > Thanks Jake.
> > >
> > >
> > >
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > >
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> > please visit:
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> >
>
>
>
> --
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>
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Pawel
It is strange but normall for TF2 ;(

On Mon, Feb 23, 2009 at 6:14 PM,  wrote:

> I'm experiencing around 70-90% cpu with one server being full. Later in the
> night when 3 servers are full it oddly hovers around 50-70% per core on an
> Intel Xeon X3320 (quad core). It wasn't always like this but as someone
> said
> in the past, as more updates came out the worse it became for CPU
> consumption.
>
> On Fri, Feb 20, 2009 at 2:22 AM, JäKë T  wrote:
>
> >
> > Hello there just wondering what type of cpu usage you guys are getting on
> a
> > full 32slot tf2 server?
> > Mines been a lot higher than normal in the past few days now.
> >
> > On one of my Q6600 servers.
> > I also notice this on one of my dual quad core boxes.
> >
> > So I'm just wondering what type of usage you guys are getting as well.
> > Thanks Jake.
> >
> >
> >
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread blissend
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always like this but as someone said
in the past, as more updates came out the worse it became for CPU
consumption.

On Fri, Feb 20, 2009 at 2:22 AM, JäKë T  wrote:

>
> Hello there just wondering what type of cpu usage you guys are getting on a
> full 32slot tf2 server?
> Mines been a lot higher than normal in the past few days now.
>
> On one of my Q6600 servers.
> I also notice this on one of my dual quad core boxes.
>
> So I'm just wondering what type of usage you guys are getting as well.
> Thanks Jake.
>
>
>
> > >
> > ___
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> please visit:
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Re: [hlds_linux] CPU usage

2008-11-08 Thread J T
Have you tried comparing the differences between -fork'ing and standalone
servers? The whole idea of the -fork option was to improve preformance.

On Fri, Nov 7, 2008 at 4:22 PM, Ben <[EMAIL PROTECTED]> wrote:

> We're currently running 16 servers very happily on dual quad core 3Ghz
> boxes (E5450s).  All up 64 servers across 4 boxes currently, but we
> could probably amalgamate that onto 2 boxes if we really wanted, going
> by the CPU usage we're seeing.
>
> I'm not using the -fork option though, I'm running every server as a
> single instance as I'm binding servers to different IP addresses on the
> same box and using different config files (which doesn't appear to be
> currently available with -fork - feature request? :) ).  For us, memory
> isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes,
> so thats nowhere near touching the sides currently.
>
> I'm interested to know if the resource usage we're seeing out of the
> demo is very close to what we should also be expecting out of the full
> game as well?  Given that there are some different multiplayer game
> modes, and maps and that will be different (moreso related to bot CPU
> load I assume differing on some levels etc).
>
>
> Chris Green wrote:
> > I don't get that on my linux box (fedora core 9, 64 bit).
> >
> > What are people's perceptions so far in terms of the performance and
> memory impact of hosting l4d servers, especially compared to our other
> games? What numbers of full servers have people been able to host on what
> hardware/os combinations? Internally, when we tried to push as many servers
> as possible on 8-core xeons, we tended to run out of ram before we ran out
> of CPU.
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> > Sent: Friday, November 07, 2008 9:30 AM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: [hlds_linux] CPU usage
> >
> > Hello,
> >
> > Using "stats" in the L4D server console appears to indicate that the CPU
> > usage is at 99.9%:
> >
> > CPU   InOut   Uptime  Users   FPSPlayers
> > 99.90 9098.73 33508.38  33 3   28.27   6
> >
> > However, both mpstat and top indicate that it is hovering around 5%
> > used, 95% idle.  How is CPU usage calculated by the game server?
> >
> >  - Dave
> >
> > --
> >
> > Dave Parker
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> >
> > ___
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
> I'm interested to know if the resource usage we're seeing out of the
demo is very close to what we should also be expecting out of the full
game as well?  Given that there are some different multiplayer game
modes, and maps and that will be different (moreso related to bot CPU
load I assume differing on some levels etc).

For the full game, I'm guessing that vs mode will be more expensive, and some 
maps, maybe more expensive. But I don't have data for this.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: Friday, November 07, 2008 4:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s).  All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxes if we really wanted, going
by the CPU usage we're seeing.

I'm not using the -fork option though, I'm running every server as a
single instance as I'm binding servers to different IP addresses on the
same box and using different config files (which doesn't appear to be
currently available with -fork - feature request? :) ).  For us, memory
isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes,
so thats nowhere near touching the sides currently.

I'm interested to know if the resource usage we're seeing out of the
demo is very close to what we should also be expecting out of the full
game as well?  Given that there are some different multiplayer game
modes, and maps and that will be different (moreso related to bot CPU
load I assume differing on some levels etc).


Chris Green wrote:
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory 
> impact of hosting l4d servers, especially compared to our other games? What 
> numbers of full servers have people been able to host on what hardware/os 
> combinations? Internally, when we tried to push as many servers as possible 
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>  - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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> visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Ben
We're currently running 16 servers very happily on dual quad core 3Ghz 
boxes (E5450s).  All up 64 servers across 4 boxes currently, but we 
could probably amalgamate that onto 2 boxes if we really wanted, going 
by the CPU usage we're seeing.

I'm not using the -fork option though, I'm running every server as a 
single instance as I'm binding servers to different IP addresses on the 
same box and using different config files (which doesn't appear to be 
currently available with -fork - feature request? :) ).  For us, memory 
isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes, 
so thats nowhere near touching the sides currently.

I'm interested to know if the resource usage we're seeing out of the 
demo is very close to what we should also be expecting out of the full 
game as well?  Given that there are some different multiplayer game 
modes, and maps and that will be different (moreso related to bot CPU 
load I assume differing on some levels etc).


Chris Green wrote:
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory 
> impact of hosting l4d servers, especially compared to our other games? What 
> numbers of full servers have people been able to host on what hardware/os 
> combinations? Internally, when we tried to push as many servers as possible 
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>  - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Steven Hartland
When I tried it here more thank -fork 5 and it gets totally confused
about ports being allocated, so its likely he means this.

Regards
Steve

- Original Message - 
From: "Chris Green" <[EMAIL PROTECTED]>


> Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
> I get 20 server processes (I can see them with ps x f).



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Re: [hlds_linux] CPU usage

2008-11-07 Thread Crazy Canucks
I host my clan servers on an AMD XP 1700+ with 1gb of ram.  I host TF2, 
DOD:S, AoC, and few HL1 mods as well.  The odd thing is, HLDS uses more 
cpu than SRCDS, especially since the last update.

Pings are good and stable with no latency issues that can be attributed 
to the server, servers are running at between 150 and 250 fps, and I am 
also hosting a minimal web page on the same box.  I'm not knocking all 
the 10GHZ 1000fps servers out there, but it is possible to host a very 
smooth running server on some pretty old hardware.  :)

Drek

Antoine Libert wrote:
> Your guys are not going to believe this but ... I'm running a l4d server on
> a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
> running fine with ~50% CPU usage max. Players are not experiencing any kind
> of lag or what ever...
>
> - Debian etch with debian sid libc6 (apt pinning)
>
> On Fri, Nov 7, 2008 at 18:29, David A. Parker <[EMAIL PROTECTED]> wrote:
>
>   
>> Hello,
>>
>> Using "stats" in the L4D server console appears to indicate that the CPU
>> usage is at 99.9%:
>>
>> CPU   InOut   Uptime  Users   FPSPlayers
>> 99.90 9098.73 33508.38  33 3   28.27   6
>>
>> However, both mpstat and top indicate that it is hovering around 5%
>> used, 95% idle.  How is CPU usage calculated by the game server?
>>
>> - Dave
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
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Re: [hlds_linux] CPU usage

2008-11-07 Thread localhost

This is a thank you to our member Phill for leaking our rcon password

On Fri, 7 Nov 2008 19:41:14 -, <[EMAIL PROTECTED]> wrote:
> Following it up, when running a server with:
> 
> strace ./srcds_run -nomaster -norestart -ip 84.244.189.89 -netconport

> -port 27095 2>error.txt
> 
> I get the following in error.txt:
> 
> bind(5, {sa_family=AF_INET, sin_port=htons(27095),
> sin_addr=inet_addr("84.244.189.89")}, 16) = 0
> socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
> ioctl(6, FIONBIO, [1])  = 0
> setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
> bind(6, {sa_family=AF_INET, sin_port=htons(27005),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27006),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27007),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27008),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27009),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27010),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27011),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27012),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27013),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(6, {sa_family=AF_INET, sin_port=htons(27014),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> write(1, "WARNING: UDP_OpenSocket: unable "..., 47) = 47
> close(6)= 0
> socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
> ioctl(6, FIONBIO, [1])  = 0
> setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
> bind(6, {sa_family=AF_INET, sin_port=htons(0),
> sin_addr=inet_addr("84.244.189.89")}, 16) = 0
> socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 7
> ioctl(7, FIONBIO, [1])  = 0
> setsockopt(7, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
> bind(7, {sa_family=AF_INET, sin_port=htons(27020),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27021),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27022),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27023),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27024),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27025),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27026),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27027),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27028),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27029),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> write(1, "WARNING: UDP_OpenSocket: unable "..., 47) = 47
> close(7)= 0
> write(1, "Couldn\'t allocate any hltv IP po"..., 35) = 35
> 
> Note the bind at the top: it succeeds in binding the actual connection
> port,
> but fails in trying to bind other, random, ports
> 
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
>> Sent: 07 November 2008 19:36
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_lin

Re: [hlds_linux] CPU usage

2008-11-07 Thread Antoine Libert
Package: *
Pin: release a=stable
Pin-Priority: 700

Package: *
Pin: release a=testing
Pin-Priority: 650

Package: *
Pin: release a=unstable
Pin-Priority: 600

and

apt-get -t unstable install libc6 should work


On Fri, Nov 7, 2008 at 20:40, J T <[EMAIL PROTECTED]> wrote:
>
> I tried apt pinning, however its wanting to remove lots of things I still
> want. Whats your preferences file look like. Cheers.
>
> On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert <[EMAIL PROTECTED]> wrote:
>
> > Your guys are not going to believe this but ... I'm running a l4d server on
> > a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
> > running fine with ~50% CPU usage max. Players are not experiencing any kind
> > of lag or what ever...
> >
> > - Debian etch with debian sid libc6 (apt pinning)
> >
> > On Fri, Nov 7, 2008 at 18:29, David A. Parker <[EMAIL PROTECTED]> wrote:
> >
> > > Hello,
> > >
> > > Using "stats" in the L4D server console appears to indicate that the CPU
> > > usage is at 99.9%:
> > >
> > > CPU   InOut   Uptime  Users   FPSPlayers
> > > 99.90 9098.73 33508.38  33 3   28.27   6
> > >
> > > However, both mpstat and top indicate that it is hovering around 5%
> > > used, 95% idle.  How is CPU usage calculated by the game server?
> > >
> > > - Dave
> > >
> > > --
> > >
> > > Dave Parker
> > > Utica College
> > > Integrated Information Technology Services
> > > (315) 792-3229
> > > Registered Linux User #408177
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> -
> [EMAIL PROTECTED]
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
We can't. If you want I can grant you access to check it yourself. It
doesn't do more then 4.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

Hmmm - if I run with  ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
<[EMAIL PROTECTED]>wrote:

> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and
memory
> impact of hosting l4d servers, especially compared to our other games?
What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as
possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
Following it up, when running a server with:

strace ./srcds_run -nomaster -norestart -ip 84.244.189.89 -netconport 
-port 27095 2>error.txt

I get the following in error.txt:

bind(5, {sa_family=AF_INET, sin_port=htons(27095),
sin_addr=inet_addr("84.244.189.89")}, 16) = 0
socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
ioctl(6, FIONBIO, [1])  = 0
setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
bind(6, {sa_family=AF_INET, sin_port=htons(27005),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27006),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27007),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27008),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27009),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27010),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27011),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27012),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27013),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27014),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
write(1, "WARNING: UDP_OpenSocket: unable "..., 47) = 47
close(6)= 0
socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
ioctl(6, FIONBIO, [1])  = 0
setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
bind(6, {sa_family=AF_INET, sin_port=htons(0),
sin_addr=inet_addr("84.244.189.89")}, 16) = 0
socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 7
ioctl(7, FIONBIO, [1])  = 0
setsockopt(7, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
bind(7, {sa_family=AF_INET, sin_port=htons(27020),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27021),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27022),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27023),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27024),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27025),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27026),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27027),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27028),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27029),
sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address already
in use)
write(1, "WARNING: UDP_OpenSocket: unable "..., 47) = 47
close(7)= 0
write(1, "Couldn\'t allocate any hltv IP po"..., 35) = 35

Note the bind at the top: it succeeds in binding the actual connection port,
but fails in trying to bind other, random, ports

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 07 November 2008 19:36
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
> 
> Hi, this was part of my reply to your post, but it was a bit of an
> essay, so
> reposting it here:
> 
> Can't fork any more than 5, because for some weird reason each server
> listens on 3 UDP ports.  If the first server is on port 27015, it also
> grabs
> ports 27020 and 27005, among others.  So if we try to spawn a 6th
> server,
> it'll try to use 27020 as well, and fail.  Trying to spawn an
> additional
> group of 5 sometimes works, sometimes doesn't.
> 
> In addi

Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
We can't. If you want I can grant you access to check it yourself. It
doesn't do more then 4.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

Hmmm - if I run with  ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
<[EMAIL PROTECTED]>wrote:

> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and
memory
> impact of hosting l4d servers, especially compared to our other games?
What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as
possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread J T
I tried apt pinning, however its wanting to remove lots of things I still
want. Whats your preferences file look like. Cheers.

On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert <[EMAIL PROTECTED]> wrote:

> Your guys are not going to believe this but ... I'm running a l4d server on
> a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
> running fine with ~50% CPU usage max. Players are not experiencing any kind
> of lag or what ever...
>
> - Debian etch with debian sid libc6 (apt pinning)
>
> On Fri, Nov 7, 2008 at 18:29, David A. Parker <[EMAIL PROTECTED]> wrote:
>
> > Hello,
> >
> > Using "stats" in the L4D server console appears to indicate that the CPU
> > usage is at 99.9%:
> >
> > CPU   InOut   Uptime  Users   FPSPlayers
> > 99.90 9098.73 33508.38  33 3   28.27   6
> >
> > However, both mpstat and top indicate that it is hovering around 5%
> > used, 95% idle.  How is CPU usage calculated by the game server?
> >
> > - Dave
> >
> > --
> >
> > Dave Parker
> > Utica College
> > Integrated Information Technology Services
> > (315) 792-3229
> > Registered Linux User #408177
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
I've been running -fork 5 since yesterday when someone mentioned having 
problems. All 5 are running flawlessly, are constantly full, and you can 
see them on ports 27015 through 27019.

Chris Green wrote:
> Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
> I get 20 server processes (I can see them with ps x f).
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
> Sent: Friday, November 07, 2008 11:14 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] CPU usage
>
> If you specify -fork 5 nothing happens.
>
> On Fri, Nov 7, 2008 at 11:01 AM, Chris Green <[EMAIL PROTECTED]>wrote:
>
>   
>> What is the "linux bug" that is preventing you from running >4 servers?
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of Saint K.
>> Sent: Friday, November 07, 2008 10:52 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] CPU usage
>>
>> I'm quite impressed with the CPU load. I expected it to be worse.
>>
>> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
>> runs around 55% on a C2D, but can't remember which type.
>>
>> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
>> TF2
>> server.
>>
>> Cheers
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
>> Green
>> Sent: Friday, November 07, 2008 6:53 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] CPU usage
>>
>> I don't get that on my linux box (fedora core 9, 64 bit).
>>
>> What are people's perceptions so far in terms of the performance and memory
>> impact of hosting l4d servers, especially compared to our other games? What
>> numbers of full servers have people been able to host on what hardware/os
>> combinations? Internally, when we tried to push as many servers as possible
>> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
>> Parker
>> Sent: Friday, November 07, 2008 9:30 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] CPU usage
>>
>> Hello,
>>
>> Using "stats" in the L4D server console appears to indicate that the CPU
>> usage is at 99.9%:
>>
>> CPU   InOut   Uptime  Users   FPSPlayers
>> 99.90 9098.73 33508.38  33 3   28.27   6
>>
>> However, both mpstat and top indicate that it is hovering around 5%
>> used, 95% idle.  How is CPU usage calculated by the game server?
>>
>> - Dave
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 
>
>
>
> --
> -
> [EMAIL PROTECTED]
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> visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
.244.189.89:26916 0.0.0.0:*
4988/srcds_i486
udp0  0 84.244.189.89:26917 0.0.0.0:*
21952/srcds_i486
udp0  0 84.244.189.89:26918 0.0.0.0:*
9061/srcds_i486
udp0  0 84.244.189.89:26919 0.0.0.0:*
22080/srcds_i486
udp0  0 84.244.189.89:26920 0.0.0.0:*
27562/srcds_i486
udp0  0 10.127.0.1:53   0.0.0.0:*
24068/named
udp0  0 84.244.189.90:530.0.0.0:*
24068/named
udp0  0 84.244.189.89:530.0.0.0:*
24068/named
udp0  0 127.0.0.1:530.0.0.0:*
24068/named
udp0  0 84.244.189.89:27960 0.0.0.0:*
4341/q3ded
udp0  0 84.244.189.89:27962 0.0.0.0:*
4332/etded.x86

I'm about to try running the server with strace to see if I can figure out
what's happening

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 07 November 2008 19:23
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
> 
> Hmmm - if I run with  ./srcds_run -fork 20 +map
> l4d_dem_hospital01_apartment,
> I get 20 server processes (I can see them with ps x f).


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green <[EMAIL PROTECTED]>wrote:

> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory
> impact of hosting l4d servers, especially compared to our other games? What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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> please visit:
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> please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I start the servers by normal command line with +ip and +port .

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
<[EMAIL PROTECTED]>wrote:

> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and
memory
> impact of hosting l4d servers, especially compared to our other games?
What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as
possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] CPU usage

2008-11-07 Thread J T
Ubuntu?

On Fri, Nov 7, 2008 at 11:07 AM, Saint K. <[EMAIL PROTECTED]> wrote:

> I thought that was picked up last night already, but here we go;
>
> We're unable to get more then 4 servers running on a Debian Lenny install.
> 4
> L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486)
> as
> soon as it has passed the 'Vac secured' message, and players start to join.
>
> I've tried several re-installs, copy's from working servers, changing ports
> etc etc, but its just not working.
>
> There were a couple more people on this list reporting this behavior
> aswell.
>
> On our windows box this is not an issue. We have 5 L4D servers running on
> there smoothly.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 8:02 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory
> impact of hosting l4d servers, especially compared to our other games? What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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> please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I start the servers by normal command line with +ip and +port .

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
<[EMAIL PROTECTED]>wrote:

> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and
memory
> impact of hosting l4d servers, especially compared to our other games?
What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as
possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
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> please visit:
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>
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> please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Antoine Libert
Your guys are not going to believe this but ... I'm running a l4d server on
a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
running fine with ~50% CPU usage max. Players are not experiencing any kind
of lag or what ever...

- Debian etch with debian sid libc6 (apt pinning)

On Fri, Nov 7, 2008 at 18:29, David A. Parker <[EMAIL PROTECTED]> wrote:

> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I thought that was picked up last night already, but here we go;

We're unable to get more then 4 servers running on a Debian Lenny install. 4
L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486) as
soon as it has passed the 'Vac secured' message, and players start to join.

I've tried several re-installs, copy's from working servers, changing ports
etc etc, but its just not working.

There were a couple more people on this list reporting this behavior aswell.

On our windows box this is not an issue. We have 5 L4D servers running on
there smoothly.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

What is the "linux bug" that is preventing you from running >4 servers?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread J T
If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green <[EMAIL PROTECTED]>wrote:

> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
> runs around 55% on a C2D, but can't remember which type.
>
> On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
> TF2
> server.
>
> Cheers
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> Sent: Friday, November 07, 2008 6:53 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory
> impact of hosting l4d servers, especially compared to our other games? What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David A.
> Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
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> please visit:
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>



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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I thought that was picked up last night already, but here we go;

We're unable to get more then 4 servers running on a Debian Lenny install. 4
L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486) as
soon as it has passed the 'Vac secured' message, and players start to join.

I've tried several re-installs, copy's from working servers, changing ports
etc etc, but its just not working.

There were a couple more people on this list reporting this behavior aswell.

On our windows box this is not an issue. We have 5 L4D servers running on
there smoothly.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

What is the "linux bug" that is preventing you from running >4 servers?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
What is the "linux bug" that is preventing you from running >4 servers?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
> 
> This doesn't currently interact well with -fork, but there is a new
> command "sv_shutdown", which will cause the server to exit when
> it enters hibernation state, in order to allow a graceful restart.

Cool, that's good to know anyway, though obviously integration with the fork
system would be better still :)


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green

>One thing, with the cool telnet console thing (which is cool, and will 
>simplify some server stats generation stuff I do), the parent process listens 
>on telnet too.  This confused the hell out of us at first, as that's the one 
>we tried to connect to, and it never says anything.  I don't know if you're 
>planning on doing something with that later on, but if so, it might
be nice to output stuff to the telnet console warning noobs like me ;)

The idea is for the parent process to be able to be talked to in order to do 
things like query the status of all the children, gracefully shutdown, etc. 
There is no functionality to do this at the moment, and I can't say when or if 
we might release that, but that's why a port is reserved for the parent process.

>The other thing, which probably only matters at the moment when people are
taking servers up and down quite often, is that it's difficult to take down
a group of forked servers gracefully, as people keep joining; you end up
having to kick a lot of people and I'm sure they get annoyed.  What I did
eventually was manually remove the master server entries from each server
individually to stop them showing up on the list, then firewalled new
connections to the servers.  A way of telling forked servers to stop when
they get to hibernation would be nice (maybe that's a use for that extra
telnet console)

This doesn't currently interact well with -fork, but there is a new command 
"sv_shutdown", which will cause the server to exit when
it enters hibernation state, in order to allow a graceful restart.




> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 07 November 2008 17:53
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and
> memory impact of hosting l4d servers, especially compared to our other
> games? What numbers of full servers have people been able to host on
> what hardware/os combinations? Internally, when we tried to push as
> many servers as possible on 8-core xeons, we tended to run out of ram
> before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the
> CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>  - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] CPU usage

2008-11-07 Thread David A. Parker
So far, the actual CPU usage on my box is about 6% and memory usage is 
only 640 MB total.  This is on an Intel Core2Duo E6550 @ 2.33GHz with 8 
GB of RAM.

The box is running CentOS 5.2 (32-bit) with a custom kernel.

 - Dave

Chris Green wrote:
> I don't get that on my linux box (fedora core 9, 64 bit).
> 
> What are people's perceptions so far in terms of the performance and memory 
> impact of hosting l4d servers, especially compared to our other games? What 
> numbers of full servers have people been able to host on what hardware/os 
> combinations? Internally, when we tried to push as many servers as possible 
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
> 
> 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
> 
> Hello,
> 
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
> 
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
> 
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
> 
>  - Dave
> 
> --
> 
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Cc2iscooL
On a Windows 2008 server (Core2Duo e8300 with 4gb of ram) I'm able to run 8
servers with only about ~40% total CPU usage (with hi-res timer.) I could
add more but as per what you said, I'd run out of RAM way before CPU. ;)

On Fri, Nov 7, 2008 at 11:53 AM, Chris Green <[EMAIL PROTECTED]>wrote:

> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory
> impact of hosting l4d servers, especially compared to our other games? What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
> - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
Hi Chris,

The CPU usage is unbelievably lower.  I know there was a warning that L4D
was more CPU-intensive that TF2 (not sure if that was slot-per-slot, or
full-server-per-full-server), but in our experience the performance
improvements have trounced that several times over.  On out setup (Intel(R)
Xeon(R) CPU X3210  @ 2.13GHz) a full TF2 server takes up 70% of a core.
Each of our 5* L4D servers is taking up 20% maximum right now.  People on
freebsd and debian will probably disagree, but I'd like those changes rolled
back to TF2 please :)

*Can't fork any more than 5, because for some weird reason each server
listens on 3 UDP ports.  If the first server is on port 27015, it also grabs
ports 27020 and 27005, among others.  So if we try to spawn a 6th server,
it'll try to use 27020 as well, and fail.  Trying to spawn an additional
group of 5 sometimes works, sometimes doesn't.

One thing, with the cool telnet console thing (which is cool, and will
simplify some server stats generation stuff I do), the parent process
listens on telnet too.  This confused the hell out of us at first, as that's
the one we tried to connect to, and it never says anything.  I don't know if
you're planning on doing something with that later on, but if so, it might
be nice to output stuff to the telnet console warning noobs like me ;)  I'd
also prefer it if when forking, rather than specifying console port with
90## or similar, you just said 9000 and trusted that because you've
specified a fork, that the port numbers will be incremented by one.  Same
for port numbers under forking, but I know that's been mentioned as
something that's going to be changed anyway

The other thing, which probably only matters at the moment when people are
taking servers up and down quite often, is that it's difficult to take down
a group of forked servers gracefully, as people keep joining; you end up
having to kick a lot of people and I'm sure they get annoyed.  What I did
eventually was manually remove the master server entries from each server
individually to stop them showing up on the list, then firewalled new
connections to the servers.  A way of telling forked servers to stop when
they get to hibernation would be nice (maybe that's a use for that extra
telnet console)

But yeah, the general impression is overwhelmingly positive from a
performance point of view.

Philip Cass 


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 07 November 2008 17:53
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
> 
> I don't get that on my linux box (fedora core 9, 64 bit).
> 
> What are people's perceptions so far in terms of the performance and
> memory impact of hosting l4d servers, especially compared to our other
> games? What numbers of full servers have people been able to host on
> what hardware/os combinations? Internally, when we tried to push as
> many servers as possible on 8-core xeons, we tended to run out of ram
> before we ran out of CPU.
> 
> 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
> 
> Hello,
> 
> Using "stats" in the L4D server console appears to indicate that the
> CPU
> usage is at 99.9%:
> 
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
> 
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
> 
>  - Dave
> 
> --
> 
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
2 Dual core 2.80 ghz Xeon processors with 2gb of RAM on Ubuntu 8.03 
Server Edition
Kernel: 2.6.24-19-server

5 Servers running forked, using anywhere frmo 40% to 60% CPU usage 
evenly on the 4 cores, with occasional sikes to a bit higher. RAM usage 
is only 500-600mb. I could probably throw 2 more up without any 
problems, but I want to make sure it's stable first (so far, so good).

Chris Green wrote:
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory 
> impact of hosting l4d servers, especially compared to our other games? What 
> numbers of full servers have people been able to host on what hardware/os 
> combinations? Internally, when we tried to push as many servers as possible 
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>  - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
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> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>   


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory 
impact of hosting l4d servers, especially compared to our other games? What 
numbers of full servers have people been able to host on what hardware/os 
combinations? Internally, when we tried to push as many servers as possible on 
8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using "stats" in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread David A. Parker
Thanks for the info.  That's good to know.

 - Dave

Joseph Laws wrote:
> That is common if you are using a basic realtime kernel without a lot of 
> fine tuning.  The CPU is misreported in STATS in such an instance.
> 
> 
> David A. Parker wrote:
>> Hello,
>>
>> Using "stats" in the L4D server console appears to indicate that the CPU 
>> usage is at 99.9%:
>>
>> CPU   InOut   Uptime  Users   FPSPlayers
>> 99.90 9098.73 33508.38  33 3   28.27   6
>>
>> However, both mpstat and top indicate that it is hovering around 5% 
>> used, 95% idle.  How is CPU usage calculated by the game server?
>>
>>  - Dave
>>
>>   
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Joseph Laws
That is common if you are using a basic realtime kernel without a lot of 
fine tuning.  The CPU is misreported in STATS in such an instance.


David A. Parker wrote:
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU 
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5% 
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>  - Dave
>
>   


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
Do you have multiple processors/cores?

install htop

Check there, it will tell you utilization per core/cpu rather than just 
overall.

David A. Parker wrote:
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU 
> usage is at 99.9%:
>
> CPU   InOut   Uptime  Users   FPSPlayers
> 99.90 9098.73 33508.38  33 3   28.27   6
>
> However, both mpstat and top indicate that it is hovering around 5% 
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>  - Dave
>
>   


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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Francis McGuire
--
[ Picked text/plain from multipart/alternative ]
Hmmm, Peter if you would have read my initial post you would have known that
the information contained in top doesn't match the one given by rcon stats.
stats always says 99.90 but top never goes higher then 65%.

On 9/21/07, Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote:
>
> The only way to se its real usage is accessing the server-box with
> ssh/telnet and doing a top.
>
> If you are using hlsw you wont get a correct value !
>
> in the console type "top" enter and press key "1" if you have more then
> one
> core !
>
> Peter
>
> - Original Message -
> From: "Ben Wheatley" <[EMAIL PROTECTED]>
> To: 
> Sent: Friday, September 21, 2007 6:46 PM
> Subject: Re: [hlds_linux] Cpu usage
>
>
> > I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
> > few CSS servers, not sure which particular tweak though.
> >
> > Francis McGuire wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I just installed srcds on my dedicated server and when I run rcon stats
> >> it
> >> always says 99.90 cpu even if the server is empty.
> >>
> >> The server is a:
> >> Pentium 4 3.06ghz HT
> >> 2gb ram
> >> Fedora 6
> >>
> >> I have been running top to monitor my cpu usage and it never says much
> >> more
> >> then 65% and everything else is at 0%.
> >>
> >>
> >> I tweaked my kernel tu run at 1000hz and the other standard kernel
> >> tweaks.
> >> I tried lowering the srcds' nice level so it would have a higher
> priority
> >> and it always says it's using 99.90 % even if top says 7%.
> >>
> >> Is this a bug in srcds? should the listed cpu usage be accurate?
> >>
> >> I've been running a tf2 server at 100 ticks and 512fps and it does
> >> randomly
> >> drop to 70fps but very rarly.
> >>
> >> Anyone have an idea how to fix this?
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > ___
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> > please visit:
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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Svensk Ljud & Ljus Produktion

The only way to se its real usage is accessing the server-box with
ssh/telnet and doing a top.

If you are using hlsw you wont get a correct value !

in the console type "top" enter and press key "1" if you have more then one
core !

Peter

- Original Message -
From: "Ben Wheatley" <[EMAIL PROTECTED]>
To: 
Sent: Friday, September 21, 2007 6:46 PM
Subject: Re: [hlds_linux] Cpu usage



I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.

Francis McGuire wrote:

--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats
it
always says 99.90 cpu even if the server is empty.

The server is a:
Pentium 4 3.06ghz HT
2gb ram
Fedora 6

I have been running top to monitor my cpu usage and it never says much
more
then 65% and everything else is at 0%.


I tweaked my kernel tu run at 1000hz and the other standard kernel
tweaks.
I tried lowering the srcds' nice level so it would have a higher priority
and it always says it's using 99.90 % even if top says 7%.

Is this a bug in srcds? should the listed cpu usage be accurate?

I've been running a tf2 server at 100 ticks and 512fps and it does
randomly
drop to 70fps but very rarly.

Anyone have an idea how to fix this?
--

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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Gary Stanley

At 10:09 AM 9/21/2007, Francis McGuire wrote:

--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.



+sv_stats 0



-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])

Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play "Jeopardy-style quoting"



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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Ben Wheatley

I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.

Francis McGuire wrote:

--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.

The server is a:
Pentium 4 3.06ghz HT
2gb ram
Fedora 6

I have been running top to monitor my cpu usage and it never says much more
then 65% and everything else is at 0%.


I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
I tried lowering the srcds' nice level so it would have a higher priority
and it always says it's using 99.90 % even if top says 7%.

Is this a bug in srcds? should the listed cpu usage be accurate?

I've been running a tf2 server at 100 ticks and 512fps and it does randomly
drop to 70fps but very rarly.

Anyone have an idea how to fix this?
--

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RE: [hlds_linux] Cpu usage

2007-09-21 Thread John Lannotte
Hi

Use hlsw to look at your rcon stats.
When typing rcon stats in console in game he takes the stats from your pc.
But in hlsw you don't need to type rcon, only stats is enouf.






--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.

The server is a:
Pentium 4 3.06ghz HT
2gb ram
Fedora 6

I have been running top to monitor my cpu usage and it never says much more
then 65% and everything else is at 0%.


I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
I tried lowering the srcds' nice level so it would have a higher priority
and it always says it's using 99.90 % even if top says 7%.

Is this a bug in srcds? should the listed cpu usage be accurate?

I've been running a tf2 server at 100 ticks and 512fps and it does randomly
drop to 70fps but very rarly.

Anyone have an idea how to fix this?
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RE: [hlds_linux] CPU Usage

2007-02-08 Thread Scott Tuttle
You still might have it installed.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Thursday, February 08, 2007 4:35 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I don't belive that I have SELinux installed, because I have
> never heard about it before :)
>
> Im testing the i386 linux now to see if this is better.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> Sent: Wednesday, February 07, 2007 6:30 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
>  I had very high usage when I tested on a linux distro and in
> my case I
> believe it was because I had enabled SELinux.  Did you by
> chance install and
> enable this?
>
> I don't know if anyone else saw this behavior but I did in my
> short couple
> months of testing.  I brought the system home and tested it without
> installing SELinux and it seemed infinetly better.  But I put
> Win2003 on
> instead and sent my system back to the datacenter.  So I
> can't tell you
> absolutely if this was my problem or not but I think it was.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Andreas Kang Schøyen
> > Sent: Wednesday, February 07, 2007 12:01 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> > I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> > debian kernel @1000hZ, but when I run a srcds server at
> > 100ticks the CPU consumes 100% with 10ppl.
> >
> > Witch CPU family does this CPU belong? I used the i686, but I
> > see that I also can use i486? Can this be the problem?
> >
> > I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
> >
> > I can also choose 2core/newer Xeon, but the make fails when I
> > use this. Any suggestions?
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of kama
> > Sent: Wednesday, February 07, 2007 12:44 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> >
> > should probably be schedtools...
> >
> > /Bjorn
> >
> > On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
> >
> > > Install the scedtools package
> > > and then just start your processes like this:
> > >
> > > taskset -c 0 ./startcommand
> > >
> > > Where do i find the "scedtools package" ? Tried apt-cache
> > search and google. Cant find it.
> > >
> > > Med vennlig hilsen:
> > > Andreas Kang Schøyen
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Scott Tuttle
> > > Sent: Tuesday, February 06, 2007 8:33 PM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: RE: [hlds_linux] CPU Usage
> > >
> > >
> > http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
> > ftware.com&q=f
> > > orce+processor
> > >
> > > 3rd result down
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > > Andreas Kang Schøyen
> > > > Sent: Tuesday, February 06, 2007 2:01 PM
> > > > To: hlds_linux@list.valvesoftware.com;
> > > > hlds_linux@list.valvesoftware.com
> > > > Subject: [hlds_linux] CPU Usage
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > My hardware, opteron socket 939, dual core, 4gig mem.
> > > > running debian.64
> > > >
> > > > it looks to me as my 3 srcds proccesses runs only on one of
> > > > the CPUs, how can i define a process to run on a spesific CPU
> > > > or the one with less load?
> > > >
> > > > top - 20:04:35 up  8:32,  1 user,  load average: 1.08,
> 1.19, 1.24
> > > > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
> >   0 zombie
> > > > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > > > 0.5% hi,  0.7% si
> > > > Mem:   1995736k total,   816828k used,  1178908k free,
> > > > 28828k buffers
> > > &g

Re: [hlds_linux] CPU Usage

2007-02-08 Thread William Warren

I run SELinux on my machines with no issues.  HLDS and SRCDS's cpu
requirements have imply escalated quote a bit.  SELinux is a security
measure that you need to learn to run with IMO..it does to introduce
enough overhead to worry bout( for most it's less than 1%)

Andreas Kang Schøyen wrote:

When I run the i484 binary it consumes less CPU but still to much..

Maybe I must compile the kernel with i484 aswell?

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett AS
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
Faks: 22178218
Web: www.novanett.no


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang 
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

I don't belive that I have SELinux installed, because I have never heard about 
it before :)

Im testing the i386 linux now to see if this is better.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Wednesday, February 07, 2007 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Wednesday, February 07, 2007 12:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
debian kernel @1000hZ, but when I run a srcds server at
100ticks the CPU consumes 100% with 10ppl.

Witch CPU family does this CPU belong? I used the i686, but I
see that I also can use i486? Can this be the problem?

I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

I can also choose 2core/newer Xeon, but the make fails when I
use this. Any suggestions?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kama
Sent: Wednesday, February 07, 2007 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage


should probably be schedtools...

/Bjorn

On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:


Install the scedtools package
and then just start your processes like this:

taskset -c 0 ./startcommand

Where do i find the "scedtools package" ? Tried apt-cache

search and google. Cant find it.

Med vennlig hilsen:
Andreas Kang Schøyen

-Original Message-
From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On Behalf Of
Scott Tuttle

Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage



http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
ftware.com&q=f

orce+processor

3rd result down


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Tuesday, February 06, 2007 2:01 PM
To: hlds_linux@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] CPU Usage

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My hardware, opteron socket 939, dual core, 4gig mem.
running debian.64

it looks to me as my 3 srcds proccesses runs only on one of
the CPUs, how can i define a process to run on a spesific CPU
or the one with less load?

top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,

  0 zombie

Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
0.5% hi,  0.7% si
Mem:   1995736k total,   816828k used,  1178908k free,
28828k buffers
Swap:  1614492k total,0k used,  1614492k free,
462332k cached
  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM

TIME+  COMMAND

 2992 cs15   0  175m  95m  13m S 66.2  4.9

219:49.32 srcds_amd

 2982 cs15   0  148m  69m  12m S 15.0  3.6

5:50.00 srcds_amd

 3012 cs15   0  171m  93m  12m S  0.7  4.8

0:13.11 srcds_amd


[EMAIL PROTECTED]:~$ mpstat -P ALL
Linux 2.6.19 (cs22) 02/06/2007
08:04:53 PM  CPU   %user   %nice %system %iowait%irq
%soft   %idleintr/s
08:04:53 PM  all   21.400.000.250.160.32
0.50   77.37   2787.73
08:04:53 PM0   11.450.000.160.050.00
0.14   88.20  8.64
08:04:53 PM1   31.360.000.330.260.64
0.86   66.54   2779.09

--

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To unsubscribe, edit 

RE: [hlds_linux] CPU Usage

2007-02-08 Thread Andreas Kang Schøyen
When I run the i484 binary it consumes less CPU but still to much..

Maybe I must compile the kernel with i484 aswell?

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett AS
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
Faks: 22178218
Web: www.novanett.no


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang 
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

I don't belive that I have SELinux installed, because I have never heard about 
it before :)

Im testing the i386 linux now to see if this is better.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Wednesday, February 07, 2007 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Wednesday, February 07, 2007 12:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> debian kernel @1000hZ, but when I run a srcds server at
> 100ticks the CPU consumes 100% with 10ppl.
>
> Witch CPU family does this CPU belong? I used the i686, but I
> see that I also can use i486? Can this be the problem?
>
> I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
>
> I can also choose 2core/newer Xeon, but the make fails when I
> use this. Any suggestions?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: Wednesday, February 07, 2007 12:44 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
>
> should probably be schedtools...
>
> /Bjorn
>
> On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
>
> > Install the scedtools package
> > and then just start your processes like this:
> >
> > taskset -c 0 ./startcommand
> >
> > Where do i find the "scedtools package" ? Tried apt-cache
> search and google. Cant find it.
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> > Sent: Tuesday, February 06, 2007 8:33 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> >
> http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
> ftware.com&q=f
> > orce+processor
> >
> > 3rd result down
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Andreas Kang Schøyen
> > > Sent: Tuesday, February 06, 2007 2:01 PM
> > > To: hlds_linux@list.valvesoftware.com;
> > > hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] CPU Usage
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > My hardware, opteron socket 939, dual core, 4gig mem.
> > > running debian.64
> > >
> > > it looks to me as my 3 srcds proccesses runs only on one of
> > > the CPUs, how can i define a process to run on a spesific CPU
> > > or the one with less load?
> > >
> > > top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> > > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
>   0 zombie
> > > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > > 0.5% hi,  0.7% si
> > > Mem:   1995736k total,   816828k used,  1178908k free,
> > > 28828k buffers
> > > Swap:  1614492k total,0k used,  1614492k free,
> > > 462332k cached
> > >   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
> TIME+  COMMAND
> > >  2992 cs15   0  175m  95m  13m S 66.2  4.9
> 219:49.32 srcds_amd
> > >  2982 cs15   0  148m  69m  12m S 15.0  3.6
> 

RE: [hlds_linux] CPU Usage

2007-02-08 Thread Andreas Kang Schøyen
I don't belive that I have SELinux installed, because I have never heard about 
it before :)

Im testing the i386 linux now to see if this is better.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Wednesday, February 07, 2007 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Wednesday, February 07, 2007 12:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> debian kernel @1000hZ, but when I run a srcds server at
> 100ticks the CPU consumes 100% with 10ppl.
>
> Witch CPU family does this CPU belong? I used the i686, but I
> see that I also can use i486? Can this be the problem?
>
> I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
>
> I can also choose 2core/newer Xeon, but the make fails when I
> use this. Any suggestions?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: Wednesday, February 07, 2007 12:44 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
>
> should probably be schedtools...
>
> /Bjorn
>
> On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
>
> > Install the scedtools package
> > and then just start your processes like this:
> >
> > taskset -c 0 ./startcommand
> >
> > Where do i find the "scedtools package" ? Tried apt-cache
> search and google. Cant find it.
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> > Sent: Tuesday, February 06, 2007 8:33 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> >
> http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
> ftware.com&q=f
> > orce+processor
> >
> > 3rd result down
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Andreas Kang Schøyen
> > > Sent: Tuesday, February 06, 2007 2:01 PM
> > > To: hlds_linux@list.valvesoftware.com;
> > > hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] CPU Usage
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > My hardware, opteron socket 939, dual core, 4gig mem.
> > > running debian.64
> > >
> > > it looks to me as my 3 srcds proccesses runs only on one of
> > > the CPUs, how can i define a process to run on a spesific CPU
> > > or the one with less load?
> > >
> > > top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> > > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
>   0 zombie
> > > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > > 0.5% hi,  0.7% si
> > > Mem:   1995736k total,   816828k used,  1178908k free,
> > > 28828k buffers
> > > Swap:  1614492k total,0k used,  1614492k free,
> > > 462332k cached
> > >   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
> TIME+  COMMAND
> > >  2992 cs15   0  175m  95m  13m S 66.2  4.9
> 219:49.32 srcds_amd
> > >  2982 cs15   0  148m  69m  12m S 15.0  3.6
> 5:50.00 srcds_amd
> > >  3012 cs15   0  171m  93m  12m S  0.7  4.8
> 0:13.11 srcds_amd
> > >
> > >
> > > [EMAIL PROTECTED]:~$ mpstat -P ALL
> > > Linux 2.6.19 (cs22) 02/06/2007
> > > 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> > > %soft   %idleintr/s
> > > 08:04:53 PM  all   21.400.000.250.160.32
> > > 0.50   77.37   2787.73
> > > 08:04:53 PM0   11.450.000.160.050.00
> > > 0.14   88.2

RE: [hlds_linux] CPU Usage

2007-02-07 Thread Scott Tuttle
 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Wednesday, February 07, 2007 12:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> debian kernel @1000hZ, but when I run a srcds server at
> 100ticks the CPU consumes 100% with 10ppl.
>
> Witch CPU family does this CPU belong? I used the i686, but I
> see that I also can use i486? Can this be the problem?
>
> I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
>
> I can also choose 2core/newer Xeon, but the make fails when I
> use this. Any suggestions?
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of kama
> Sent: Wednesday, February 07, 2007 12:44 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
>
> should probably be schedtools...
>
> /Bjorn
>
> On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
>
> > Install the scedtools package
> > and then just start your processes like this:
> >
> > taskset -c 0 ./startcommand
> >
> > Where do i find the "scedtools package" ? Tried apt-cache
> search and google. Cant find it.
> >
> > Med vennlig hilsen:
> > Andreas Kang Schøyen
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Scott Tuttle
> > Sent: Tuesday, February 06, 2007 8:33 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: RE: [hlds_linux] CPU Usage
> >
> >
> http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
> ftware.com&q=f
> > orce+processor
> >
> > 3rd result down
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Andreas Kang Schøyen
> > > Sent: Tuesday, February 06, 2007 2:01 PM
> > > To: hlds_linux@list.valvesoftware.com;
> > > hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] CPU Usage
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > My hardware, opteron socket 939, dual core, 4gig mem.
> > > running debian.64
> > >
> > > it looks to me as my 3 srcds proccesses runs only on one of
> > > the CPUs, how can i define a process to run on a spesific CPU
> > > or the one with less load?
> > >
> > > top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> > > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
>   0 zombie
> > > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > > 0.5% hi,  0.7% si
> > > Mem:   1995736k total,   816828k used,  1178908k free,
> > > 28828k buffers
> > > Swap:  1614492k total,0k used,  1614492k free,
> > > 462332k cached
> > >   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
> TIME+  COMMAND
> > >  2992 cs15   0  175m  95m  13m S 66.2  4.9
> 219:49.32 srcds_amd
> > >  2982 cs15   0  148m  69m  12m S 15.0  3.6
> 5:50.00 srcds_amd
> > >  3012 cs15   0  171m  93m  12m S  0.7  4.8
> 0:13.11 srcds_amd
> > >
> > >
> > > [EMAIL PROTECTED]:~$ mpstat -P ALL
> > > Linux 2.6.19 (cs22) 02/06/2007
> > > 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> > > %soft   %idleintr/s
> > > 08:04:53 PM  all   21.400.000.250.160.32
> > > 0.50   77.37   2787.73
> > > 08:04:53 PM0   11.450.000.160.050.00
> > > 0.14   88.20  8.64
> > > 08:04:53 PM1   31.360.000.330.260.64
> > > 0.86   66.54   2779.09
> > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http:/

RE: [hlds_linux] CPU Usage

2007-02-07 Thread Andreas Kang Schøyen
I have a dual xeon 2,4ghz server, and compiled the new 2.6.20 debian kernel 
@1000hZ, but when I run a srcds server at 100ticks the CPU consumes 100% with 
10ppl.

Witch CPU family does this CPU belong? I used the i686, but I see that I also 
can use i486? Can this be the problem?

I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

I can also choose 2core/newer Xeon, but the make fails when I use this. Any 
suggestions?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kama
Sent: Wednesday, February 07, 2007 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage


should probably be schedtools...

/Bjorn

On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

> Install the scedtools package
> and then just start your processes like this:
>
> taskset -c 0 ./startcommand
>
> Where do i find the "scedtools package" ? Tried apt-cache search and google. 
> Cant find it.
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Tuesday, February 06, 2007 8:33 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
> orce+processor
>
> 3rd result down
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Andreas Kang Schøyen
> > Sent: Tuesday, February 06, 2007 2:01 PM
> > To: hlds_linux@list.valvesoftware.com;
> > hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] CPU Usage
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > My hardware, opteron socket 939, dual core, 4gig mem.
> > running debian.64
> >
> > it looks to me as my 3 srcds proccesses runs only on one of
> > the CPUs, how can i define a process to run on a spesific CPU
> > or the one with less load?
> >
> > top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
> > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > 0.5% hi,  0.7% si
> > Mem:   1995736k total,   816828k used,  1178908k free,
> > 28828k buffers
> > Swap:  1614492k total,0k used,  1614492k free,
> > 462332k cached
> >   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
> >  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
> >  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
> >  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
> >
> >
> > [EMAIL PROTECTED]:~$ mpstat -P ALL
> > Linux 2.6.19 (cs22) 02/06/2007
> > 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> > %soft   %idleintr/s
> > 08:04:53 PM  all   21.400.000.250.160.32
> > 0.50   77.37   2787.73
> > 08:04:53 PM0   11.450.000.160.050.00
> > 0.14   88.20  8.64
> > 08:04:53 PM1   31.360.000.330.260.64
> > 0.86   66.54   2779.09
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
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> visit:
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>

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Re: [hlds_linux] CPU Usage

2007-02-07 Thread Valtteri Kiviniemi

Actually, I was wrong. Package name is schedutils and with debian you
can install it with apt-get install schedutils.

Cheers,
Valtteri

Einar S. Idsø kirjoitti:

Hei Andreas.

It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool

Cheers,
Einar

Andreas Kang Schøyen wrote:


Where do i find the "scedtools package" ? Tried apt-cache search and google. 
Cant find it.

Med vennlig hilsen:
Andreas Kang Schøyen




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Re: [hlds_linux] CPU Usage

2007-02-07 Thread Einar S. Idsø
Hei Andreas.

It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool

Cheers,
Einar

Andreas Kang Schøyen wrote:
> Where do i find the "scedtools package" ? Tried apt-cache search and google. 
> Cant find it.
>
> Med vennlig hilsen:
> Andreas Kang Schøyen


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RE: [hlds_linux] CPU Usage

2007-02-07 Thread kama

should probably be schedtools...

/Bjorn

On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

> Install the scedtools package
> and then just start your processes like this:
>
> taskset -c 0 ./startcommand
>
> Where do i find the "scedtools package" ? Tried apt-cache search and google. 
> Cant find it.
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Tuesday, February 06, 2007 8:33 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
> orce+processor
>
> 3rd result down
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Andreas Kang Schøyen
> > Sent: Tuesday, February 06, 2007 2:01 PM
> > To: hlds_linux@list.valvesoftware.com;
> > hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] CPU Usage
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > My hardware, opteron socket 939, dual core, 4gig mem.
> > running debian.64
> >
> > it looks to me as my 3 srcds proccesses runs only on one of
> > the CPUs, how can i define a process to run on a spesific CPU
> > or the one with less load?
> >
> > top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> > Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
> > Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> > 0.5% hi,  0.7% si
> > Mem:   1995736k total,   816828k used,  1178908k free,
> > 28828k buffers
> > Swap:  1614492k total,0k used,  1614492k free,
> > 462332k cached
> >   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
> >  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
> >  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
> >  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
> >
> >
> > [EMAIL PROTECTED]:~$ mpstat -P ALL
> > Linux 2.6.19 (cs22) 02/06/2007
> > 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> > %soft   %idleintr/s
> > 08:04:53 PM  all   21.400.000.250.160.32
> > 0.50   77.37   2787.73
> > 08:04:53 PM0   11.450.000.160.050.00
> > 0.14   88.20  8.64
> > 08:04:53 PM1   31.360.000.330.260.64
> > 0.86   66.54   2779.09
> >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
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>

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RE: [hlds_linux] CPU Usage

2007-02-07 Thread Andreas Kang Schøyen
Install the scedtools package
and then just start your processes like this:

taskset -c 0 ./startcommand

Where do i find the "scedtools package" ? Tried apt-cache search and google. 
Cant find it.

Med vennlig hilsen:
Andreas Kang Schøyen

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
orce+processor

3rd result down

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Tuesday, February 06, 2007 2:01 PM
> To: hlds_linux@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] CPU Usage
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> My hardware, opteron socket 939, dual core, 4gig mem.
> running debian.64
>
> it looks to me as my 3 srcds proccesses runs only on one of
> the CPUs, how can i define a process to run on a spesific CPU
> or the one with less load?
>
> top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
> Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> 0.5% hi,  0.7% si
> Mem:   1995736k total,   816828k used,  1178908k free,
> 28828k buffers
> Swap:  1614492k total,0k used,  1614492k free,
> 462332k cached
>   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
>  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
>  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
>  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
>
>
> [EMAIL PROTECTED]:~$ mpstat -P ALL
> Linux 2.6.19 (cs22) 02/06/2007
> 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> %soft   %idleintr/s
> 08:04:53 PM  all   21.400.000.250.160.32
> 0.50   77.37   2787.73
> 08:04:53 PM0   11.450.000.160.050.00
> 0.14   88.20  8.64
> 08:04:53 PM1   31.360.000.330.260.64
> 0.86   66.54   2779.09
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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RE: [hlds_linux] CPU Usage

2007-02-06 Thread Scott Tuttle
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
orce+processor

3rd result down

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Tuesday, February 06, 2007 2:01 PM
> To: hlds_linux@list.valvesoftware.com;
> hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] CPU Usage
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> My hardware, opteron socket 939, dual core, 4gig mem.
> running debian.64
>
> it looks to me as my 3 srcds proccesses runs only on one of
> the CPUs, how can i define a process to run on a spesific CPU
> or the one with less load?
>
> top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
> Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
> Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
> 0.5% hi,  0.7% si
> Mem:   1995736k total,   816828k used,  1178908k free,
> 28828k buffers
> Swap:  1614492k total,0k used,  1614492k free,
> 462332k cached
>   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
>  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
>  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
>  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
>
>
> [EMAIL PROTECTED]:~$ mpstat -P ALL
> Linux 2.6.19 (cs22) 02/06/2007
> 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
> %soft   %idleintr/s
> 08:04:53 PM  all   21.400.000.250.160.32
> 0.50   77.37   2787.73
> 08:04:53 PM0   11.450.000.160.050.00
> 0.14   88.20  8.64
> 08:04:53 PM1   31.360.000.330.260.64
> 0.86   66.54   2779.09
>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kennycom
Thanks for that nice response Kevin. I would like to pimp out (as I do on
the steam forums) the advanced tickrate section on serverwiki.org for those
of you that have not seen it..

http://www.serverwiki.org/index.php/Advanced_Tickrate

Cheers

--kennycom

- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 11, 2006 12:58 PM
Subject: Re: [hlds_linux] Cpu usage



One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates (IE: do not use of the -ticrate launch option).

The Source Server engine does not run the same way that HLDS does and does
not appear to benefit from higher -ticrate (no matter what players think).

Important note:  SRCDS -ticrate is not the same as OS ticrate, don't get
these two confused.

Very specifically, in SRCDS, the game simulation, network loop, and physics
simulation are all separate, so raising the SRCDS -ticrate only affects part
of what is happening.

I've found that raising the SRCDS -ticrate:
1. does not improve accuracy,
2. does not smooth out physics (which has a fixed ticrate all its own),
3. does not lower ping on the network,
4. does not give players smoother performance, and in fact
5. may cause the physics engine to eventually get out of sync which can
cause the well known "physical mayhem" syndrome (mostly seen in HL2DM).

Raising the HLDS -ticrate has a very definite set of beneficial effects for
Servers where the network was serviced faster (lowering latency) and
providing smoother gameplay and better accuracy for players in general.
This is not true for SRCDS.

That all said, for SRCDS there does appear to be a _slight_ benefit from
running a high-res timer (OS ticrate) which is the "kernel ticrate" for
Linux.

SRCDS by default has fps_max set to 300 but without a high-res timer (high
OS ticrate) will only run at 66 (or so) much like HLDS.  Running the OS
ticrate at 1000Hz may cause unnecessary CPU usage however, try running 300Hz
to match the 300 fps_max and see if this lowers your CPU usage.

The Win32 OS appears to only have an on/off setting for the high-res timer -
I can change the timer settings but it has no effect on CPU usage or server
FPS.

For Win32 SRCDS Servers (and I suspect Linux as well) lowering the fps_max
(to say 66) does not appear to affect CPU usage, but (along with the OS
ticrate high-res timer on/off) does affect how the server feels to players.
In blind testing I most often get complaints of the SRCDS server feeling
"framey" when I lower the server FPS.  Some affect of this can be seen by
the client with net_graph 1 or 2 as well as with +showbudget (note that use
of these will cause the client to feel more "framey").

As a last note, I've found that restarting SRCDS (specifically HL2DM) every
couple of days or so really helps to keep the server running smoothly (I
suspect especially because of the physics in HL2DM).  I usually keep a
client attached to the servers as well so I can directly monitor how things
are running, and they also need to be restarted every day or two at most.

In summary then, for SRCDS:
1. use of the launch option "-ticrate xxx" may cause problems
2. Different settings of fps_max xxx doesn't appear to affect CPU usage,
anything above 300 (default) is unnecessary, less then 66 is undesirable.
3. The OS high-res timer (kernal ticrate) does directly affect the actual
SRCDS server FPS (for game simulation portions of the server)
4. The OS high-res timer (kernal ticrate) does directly affect the CPU usage
(dramatically!)

I hope this helps a bit.

qUiCkSiLvEr


- Original Message -----
From: "GoD2.0"
To: 
Sent: Tuesday, July 11, 2006 7:55 AM
Subject: Re: [hlds_linux] Cpu usage


I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right

----- Original Message -
From: "Kevin Ottalini"
To: 
Sent: Tuesday, July 11, 2006 10:22 AM
Subject: Re: [hlds_linux] Cpu usage

Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20

Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini


One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates (IE: do not use of the -ticrate launch option).

The Source Server engine does not run the same way that HLDS does and does
not appear to benefit from higher -ticrate (no matter what players think).

Important note:  SRCDS -ticrate is not the same as OS ticrate, don't get
these two confused.

Very specifically, in SRCDS, the game simulation, network loop, and physics
simulation are all separate, so raising the SRCDS -ticrate only affects part
of what is happening.

I've found that raising the SRCDS -ticrate:
1. does not improve accuracy,
2. does not smooth out physics (which has a fixed ticrate all its own),
3. does not lower ping on the network,
4. does not give players smoother performance, and in fact
5. may cause the physics engine to eventually get out of sync which can
cause the well known "physical mayhem" syndrome (mostly seen in HL2DM).

Raising the HLDS -ticrate has a very definite set of beneficial effects for
Servers where the network was serviced faster (lowering latency) and
providing smoother gameplay and better accuracy for players in general.
This is not true for SRCDS.

That all said, for SRCDS there does appear to be a _slight_ benefit from
running a high-res timer (OS ticrate) which is the "kernel ticrate" for
Linux.

SRCDS by default has fps_max set to 300 but without a high-res timer (high
OS ticrate) will only run at 66 (or so) much like HLDS.  Running the OS
ticrate at 1000Hz may cause unnecessary CPU usage however, try running 300Hz
to match the 300 fps_max and see if this lowers your CPU usage.

The Win32 OS appears to only have an on/off setting for the high-res timer -
I can change the timer settings but it has no effect on CPU usage or server
FPS.

For Win32 SRCDS Servers (and I suspect Linux as well) lowering the fps_max
(to say 66) does not appear to affect CPU usage, but (along with the OS
ticrate high-res timer on/off) does affect how the server feels to players.
In blind testing I most often get complaints of the SRCDS server feeling
"framey" when I lower the server FPS.  Some affect of this can be seen by
the client with net_graph 1 or 2 as well as with +showbudget (note that use
of these will cause the client to feel more "framey").

As a last note, I've found that restarting SRCDS (specifically HL2DM) every
couple of days or so really helps to keep the server running smoothly (I
suspect especially because of the physics in HL2DM).  I usually keep a
client attached to the servers as well so I can directly monitor how things
are running, and they also need to be restarted every day or two at most.

In summary then, for SRCDS:
1. use of the launch option "-ticrate xxx" may cause problems
2. Different settings of fps_max xxx doesn't appear to affect CPU usage,
anything above 300 (default) is unnecessary, less then 66 is undesirable.
3. The OS high-res timer (kernal ticrate) does directly affect the actual
SRCDS server FPS (for game simulation portions of the server)
4. The OS high-res timer (kernal ticrate) does directly affect the CPU usage
(dramatically!)

I hope this helps a bit.

qUiCkSiLvEr


- Original Message -----
From: "GoD2.0"
To: 
Sent: Tuesday, July 11, 2006 7:55 AM
Subject: Re: [hlds_linux] Cpu usage


I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right

- Original Message -
From: "Kevin Ottalini"
To: 
Sent: Tuesday, July 11, 2006 10:22 AM
Subject: Re: [hlds_linux] Cpu usage

Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: "Evaldas Žilinskas"
To: 
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to 

Re: [hlds_linux] Cpu usage

2006-07-11 Thread GoD2.0

I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right

- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 11, 2006 10:22 AM
Subject: Re: [hlds_linux] Cpu usage



Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they
should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: "Evaldas Žilinskas"
To: 
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs, because on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic. And when people reached
the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the same
CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
And dod1.3 do update players 100k/s just fine, and here? You have
66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz Pentium4
(800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin
is only a 3.8 one, but I don't think that +400MHz will slow my problems.

So I know that current SRCDS anticheat system with updates, ticrates a bit
slow the aimboting and something like that, but from admin side of this,
It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

What do the people on this list think? Maybe an other beta test would bring
the things to the right side?




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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Evaldas Zilinskas

Well, Windows (server versions) are expensive. Off course if  you're a
hosting company, then there is no problem, but when you host a local server
and you don't get any money from that, then linux is the best choice. My
choice was SuSe 9.x builds and from 9.0 I'm not getting any bugs or errors
on HLDS/SRCDS builds :-). And they aren't so expensive (SuSe linux cost
~260Lt and Windows Server WEB cost ~1500Lt, Lt - our country currency.

Kevin mentioned about "high-resolution Timer"  maybe it has to do something
with the CPU usage?  My server settings are fps_max 1000, but really I don't
get anything more than 333fps (even if my /proc/sys/kernel/hz shows 1000).
Maybe when there is ticrate things we do nor need more fps than server is
updating clients? Or I'm mistaking something? :-)

- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, July 11, 2006 1:04 PM
Subject: Re: [hlds_linux] Cpu usage



This is just a plain old P4 Prescott (478 pin) CPU,  very common but solid
and predictable.

I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to report yet.

Windows hasn't been bad to manage (I've been running servers since 2002)
other then no autoupdate which can be a mixed blessing (I suspect) and I
actually really like the server GUI.



- Original Message -
From: "Bart van den Heuvel"
To: 
Sent: Tuesday, July 11, 2006 12:46 AM
Subject: Re: [hlds_linux] Cpu usage


Interesting!

What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?

In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/

This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I'm currently building a new system which holds 2 dual core
optoren 270 processors, I hope these will give enough bang for a lot of
slots.
The first month I will be testing windows vs linux performance. (I have a
partition with windows and one with debian 3.1)

I really hope Linux wins. as i find it easyer to manage :-)

Gr,
Zokahn



Just as a baseline cross-platform comparison, I have three servers
running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default
(66?) ticrate) and one DOD:S server (300fps, default (66?) ticrate) with
12
player slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: "Evaldas Zilinskas"
To: 
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs, because
on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic. And when people reached
the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the
same
CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70%
CPU.
And dod1.3 do update players 100k/s just fine, and here? You have
66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz
Pentium4
(800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz
suggestin
is only a 3.8 one, but I don't think that +400MHz will slow my problems.

So I know that current SRCDS anticheat system with updates, ticrates a
bit
slow the aimboting and something like that, but from admin side of this,
It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

What do the people on this list think? Maybe an other beta test would
bring
the things to the right side?




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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini

This is just a plain old P4 Prescott (478 pin) CPU,  very common but solid
and predictable.

I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to report yet.

Windows hasn't been bad to manage (I've been running servers since 2002)
other then no autoupdate which can be a mixed blessing (I suspect) and I
actually really like the server GUI.



- Original Message -
From: "Bart van den Heuvel"
To: 
Sent: Tuesday, July 11, 2006 12:46 AM
Subject: Re: [hlds_linux] Cpu usage


Interesting!

What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?

In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/

This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I'm currently building a new system which holds 2 dual core
optoren 270 processors, I hope these will give enough bang for a lot of
slots.
The first month I will be testing windows vs linux performance. (I have a
partition with windows and one with debian 3.1)

I really hope Linux wins. as i find it easyer to manage :-)

Gr,
Zokahn



Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default
(66?) ticrate) and one DOD:S server (300fps, default (66?) ticrate) with
12
player slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: "Evaldas Zilinskas"
To: 
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs, because
on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic. And when people reached
the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the
same
CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
And dod1.3 do update players 100k/s just fine, and here? You have
66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz
Pentium4
(800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin
is only a 3.8 one, but I don't think that +400MHz will slow my problems.

So I know that current SRCDS anticheat system with updates, ticrates a bit
slow the aimboting and something like that, but from admin side of this,
It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

What do the people on this list think? Maybe an other beta test would
bring
the things to the right side?




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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Bart van den Heuvel
Interesting!

What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?

In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/

This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I'm currently building a new system which holds 2 dual core
optoren 270 processors, I hope these will give enough bang for a lot of
slots.
The first month I will be testing windows vs linux performance. (I have a
partition with windows and one with debian 3.1)

I really hope Linux wins. as i find it easyer to manage :-)

Gr,
Zokahn

>
> Just as a baseline cross-platform comparison, I have three servers running
> on a new Win2003 server box at a data center.
>
> The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.
>
> There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default
> (66?)
> ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12
> player
> slots each.  I also normally run a high-resolution timer.
>
> With all three servers full (34 real players), CPU utilization runs ~81%.
>
> VAC is enabled for all three servers.
>
> Turning off the high-res timer dropped the CPU utilization to ~20%.
>
> I'm not posting this to say that Win32 is better or worse then Linux, all
> I'm reporting
> is how the Win32 platorm is behaving with current server code (in my mind
> they
> should both be very close to each other in performance).
>
> qUiCkSiLvEr
>
>
> - Original Message -
> From: "Evaldas Žilinskas"
> To: 
> Sent: Monday, July 10, 2006 10:55 PM
> Subject: [hlds_linux] Cpu usage
>
> Ok, I don't want to discuss about the current problem with CPUs, because
> on
> every srcds site you can see that. I would preffer to see answers. So,
> yesterday I ran a 24slot server DODs using 66tic. And when people reached
> the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the
> same
> CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
> And dod1.3 do update players 100k/s just fine, and here? You have
> 66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz
> Pentium4
> (800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin
> is only a 3.8 one, but I don't think that +400MHz will slow my problems.
>
> So I know that current SRCDS anticheat system with updates, ticrates a bit
> slow the aimboting and something like that, but from admin side of this,
> It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).
>
> What do the people on this list think? Maybe an other beta test would
> bring
> the things to the right side?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini


Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they
should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: "Evaldas Žilinskas"
To: 
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs, because on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic. And when people reached
the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the same
CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
And dod1.3 do update players 100k/s just fine, and here? You have
66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz Pentium4
(800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin
is only a 3.8 one, but I don't think that +400MHz will slow my problems.

So I know that current SRCDS anticheat system with updates, ticrates a bit
slow the aimboting and something like that, but from admin side of this,
It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

What do the people on this list think? Maybe an other beta test would bring
the things to the right side?


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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Basically I think the cpu usage for dod:s is a pain in the ass too, but
ultimately I can't see Valve "fixing" that as I just think the extreme cpu
usages now are part of their Valves standard of whats normal (and probably
why there will never be a fix for other games high cpu). I doubt there's
much optimisations to be had in there without major recoding, so we just
leave it be and don't run many dod:s servers anymore (in fact less and less
valve overall, not because of any gripe, just simple logistics).

On 7/11/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Ok, I don't want to discuss about the current problem with CPUs, because
> on every srcds site you can see that. I would preffer to see answers. So,
> yesterday I ran a 24slot server DODs using 66tic. And when people reached
> the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the same
> CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
> And dod1.3 do update players 100k/s just fine, and here? You have
> 66updates/s and so high CPU usage. At the momment I'm runing 3.4GHzPentium4 
> (800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz
> suggestin is only a 3.8 one, but I don't think that +400MHz will slow my
> problems.
>
> So I know that current SRCDS anticheat system with updates, ticrates a bit
> slow the aimboting and something like that, but from admin side of this,
> It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).
>
> What do the people on this list think? Maybe an other beta test would
> bring the things to the right side?
> --
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

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Re: [hlds_linux] CPU usage

2006-04-20 Thread Evaldas Žilinskas

I use only metamod 1.2.1.

- Original Message -
From: "1nsane ." <[EMAIL PROTECTED]>
To: 
Sent: Thursday, April 20, 2006 6:58 AM
Subject: Re: [hlds_linux] CPU usage



--
[ Picked text/plain from multipart/alternative ]
Evaldai,

My 20 slotter with 100 tick uses up only about 35% cpu when its full.

Is that a clean install? What kind of mods (if any) do you have? One of my
server runs at 64 tick and right now with 3 people and 2 bots it only uses
up 2.6 % of the dual xeon (2.4 GHZ 2GB RAM)

So your 33 tick server should'nt really be using up that much.
--

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Re: [hlds_linux] CPU usage

2006-04-19 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Evaldai,

My 20 slotter with 100 tick uses up only about 35% cpu when its full.

Is that a clean install? What kind of mods (if any) do you have? One of my
server runs at 64 tick and right now with 3 people and 2 bots it only uses
up 2.6 % of the dual xeon (2.4 GHZ 2GB RAM)

So your 33 tick server should'nt really be using up that much.
--

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Re: [hlds_linux] CPU usage

2006-04-10 Thread Evaldas Žilinskas

SuSE Linux 9.1 (i586) VERSION = 9.1
2.6.5-7.252-smp (SMP)
Counter-Strike 1.6
Exe build: 20:06:30 Mar  7 2006 (3421)
Metamod 19p28, AMXX 1.71 (few plugins runing, and nly 2 modules)

When server runs something like dust2, cpu is ~30%, but when there is nuke,
inferno I get up to 60-70%. Tryed CS:CZ on same box. inferno_cz, chateau_cz
cpu usage is up to 80-90%. Server is runing at 100FPs and no pingboost)

- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 10, 2006 11:24 PM
Subject: Re: [hlds_linux] CPU usage


which distro?  Which CS version?  What plugins?


Evaldas Žilinskas wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Strange things happening on my linux box. 16 player server is causing 60%
cpu usage. PC is 3GHz pentium, 1GB DDR. Maybe something with kernel?
--


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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] CPU usage

2006-04-10 Thread William Warren

which distro?  Which CS version?  What plugins?


Evaldas Žilinskas wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Strange things happening on my linux box. 16 player server is causing 60% cpu 
usage. PC is 3GHz pentium, 1GB DDR. Maybe something with kernel?
--


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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
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Linux user #322099
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Re: Re: [hlds_linux] cpu usage>90% since last update (with nice -10)

2006-03-09 Thread W0kk3L

If you want to run good servers, you have to anticipate in what's coming...

We also run full servers 24/7 (aprox 200 of the max 220 CS slots are filled
every day), but to continue the service we have to know what is in the
market. I try new releases all the time. Running the swapbeta, running
metamod beta or amxmodx beta. And if one crashes, or gives problems, i just
roll back to the previous release. I rather see persons being kicked for a
short time on an evening, then seeing all our server crash because i
'forgot' to verify if the release worked. You won't loose players over that,
trust me :)

And Alfred, keep up the good work. You and your teammates :)

-W0kk3L-

PS. Alfred, did you check those demos i send you a while ago? About that
roof-boosting-bug?

- Original Message -
From: "Neil" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 09, 2006 9:10 PM
Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with
nice -10)



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Alfred thanks for the answer on the usage.

Fair comment I did see the beta in here and considered it many times,
but our main server is full 24/7 and we generally aren't in the position
of stopping / starting and taking downtime and new issues to test out
beta servers. It will eventually lose us players and we take great pride
in the number of players we entertain with our DOD:S Server in
particular.

I don't want to sound selfish and ungrateful, but I'm not a Valve beta
tester & don't feel I'm obliged to be one either, with respect that's
your job , not mine, I expect a tested working software version on a
plate :-). Realise it's a 2 way street, but you need us as much as we
need you when it comes to running servers to sell your product / us
needing servers to play your product.

However I am realistic enough to realise someone's got to do it and why
shouldn't it be me. I guess we can all say I told you so when these
things happen after all :-)

But again we run a very very busy server ( was ranked no1 for nearly 3
months with Game Monitor) and I'd prefer it to be always full and full
of happy players, however I do understand you may think this is a little
hypocritical.

On another note, how do I get my message responses to appear in the same
tree / thread, every time I reply it starts a new one off .. have tried
with RE and without RE: , am using bog standard outlook to reply. Sorry
I've never really used mailing lists b4



Thanks again for your response.




The CPU usage change was to switch from a polling model for IPC
(inter-process communications, our threads talking to each other) to an
event driven model. This means that you only use CPU when you need to.
The job of the game server is to use as much CPU as possible to achieve
the tickrate and FPS values you give it. If you re-nice it above all
other processes then yes, it will use more CPU.

My question is, why the heck didn't you even try the beta? It had been
available for a couple months, the whole point of it was to catch and
solve issues before the public release (the number of different
hardware/software configurations out there for Linux means that no
amount of internal testing can ever get 100% coverage).

- Alfred

Neil wrote:

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Thanks Gents, renicing was also the cause of our issues (I also made
the
steam forum post mentioned in previous posts)



But I still have a few questions for Alfred or Valve fellas.



So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps /
processes (
team speak, mysql etc )and other game servers on the box ?



Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine.  I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.



Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?



Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?



Thanks for your time



Running on FC3 Amd X64.

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