Re: [Audiogames-reflector] Family Game Being Developed in Inform 7

2013-10-31 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Family Game Being Developed in Inform 7 Well Bladestorm Im quite aware inform could! handle this sort of thing, (heck just playing kerkerkruip with its status changes and environmental alterations tells me as much), however it did strike me that if you were starting out choiceof scripting

Re: [Audiogames-reflector] any criminals out there?

2013-10-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: any criminals out there? Well articles would be good its true to help people improve their playing style, though as I said if you want to expand the entry to give prespective players an idea of the greater depth the game has feel free. Its something Ive certainly done myself with games Ive

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! With all elements in the game you just need to click on them to activate them. So to use taunt in battle, just click on taunt torwards the bottom of the screen, just make sure you have enough action points to activate the skill, you can always right click on a skill to

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! With all elements in the game you just need to click on them to activate them. So to use taunt in battle, just click on taunt torwards the bottom of the screen, just make sure you have enough action points to activate the skill, you can always right click on a skill to

Re: [Audiogames-reflector] any criminals out there?

2013-10-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: any criminals out there? Well articles will be appreciated, Ive admit Ive been a little disappointed that nobody has taken up the challenge and written some, particularly since game reviews are quite a legitimate subject, though as I said since its the intent of the entries in the db to

Re: [Audiogames-reflector] Game ideas!

2013-10-26 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Game ideas! To me, it is not the setting or theme of the game that really need changing. You can make a fantasy real time game with stats or a game about the crusades or a robot fighting game or whatever, but basically its how! it is designed that matters. One of the most serious problems

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! Oopse, missed replying here. no, you dont need steem to buy the game, you can just buy it from the website and be sent a download link. Sounds do provide atmosphere and such in games I agree, but in a game like smuggelrs theyre more window dressing than anything else.URL:

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! Niels is a nice guy like that in terms of cash, he refunded me what I paid for empires and dungeons when i bought the game and the expantion in hopes hed do the accessibility addon, though it still somewhat narks me more people didnt get involved with that one, since

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! Add on! is the word, but yes, there is apparently going to be one for s5, and as I said given some of the conversations myself and some other fans of the game had with niels about where the game could go it has the potential to be awsome!Actually, its for this sort of

Re: [Audiogames-reflector] Fantasy Sports accessibility?

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Fantasy Sports accessibility? Well the stuff on Tom Lorimas whitestick site are not actually his games, theyre just links to games around the internet that are accessible, but its a good list.While I know there used to be a fantasy football game on there, it seems to not be there anymore,

Re: [Audiogames-reflector] some questions about smugglers 3 full version

2013-10-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: some questions about smugglers 3 full version Smugglers 3 is a good game, but s5 just has so much more these days I wouldnt really want to go back to three. Indeed, while four missed a few things from three like mines and ranged combat, theyre all back in five plus a hole bunch of other new

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! There are a few more sounds for weapons and such, but thats not really the main point of the game, its the massively expanded gameplay that makes the major difference. Battle affects and encounters, (battles generally are much tougher planetary stories at every world that

Re: [Audiogames-reflector] For Old Time's Sake

2013-10-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: For Old Time's Sake Sebby, what do you mean about opening Dosbox on a windows 98 machine? The only dosbox I know is the dos emulator which you wouldnt even need! on a 98 machine. I also personally never had problems running most of the dos stuff I tried under xp, including my brief

Re: [Audiogames-reflector] Acefire, are the messages a bit much?

2013-10-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Acefire, are the messages a bit much? Acefire was always intended to be a little loopy, and is fun for what it was. I personally however never really liked the game that much since at rock bottom its just a random number generator without any real stratogy and so once Id had a laugh at it

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! Well its true that reading pdfs is no problem, but I tend to convert them because its much easier to skip around and find stuff in a text document than a silly pdf, so if I say want to look up the damage of turbolasers vs leach lasers its easier if the document is propper

Re: [Audiogames-reflector] smugglers 5 help!

2013-10-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: smugglers 5 help! Well Wyvern, if you check all the discussion in This news topic about smugglers 5 there are clear instructions about Nvda and smugglers 5, in particular see the information from Thomas Ward. Ill not try to replicate it since not using Nvda, Id not want to get things wrong,

Re: [Audiogames-reflector] Fantasy Sports accessibility?

2013-10-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Fantasy Sports accessibility? I know www.whitestick.co.uk has a page of accessible online games with several sports management games and simulations, and there is a fantasy football league. Though thinking about it, if your looking for American Football that might not help since I think

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2013-10-11 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Bavisoft.com Executed By ICANN Rule Its probably in the bowels of the forum somewhere Sebby, if you did a search for it youd likely find it, I posted it around 2009 or 2010. Regarding Gibbons and health problems, i never heard he had any. The information I dug up while trying to find his

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-11 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessible games for the Iphone. Well Raul Gillegos and some other people really like the storm8 stuff for what they are, run up stats and battle people. I myself am not a fan due to them having no real atmosphere or text and not really any story, with battling other players and increasing

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-11 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessible games for the Iphone. [[wow]] that should keep you busy, though they are so similar theyre nearly mods of each other. You should however note that the mmorpgs arent the only things storm8 make. They also make what are called social games like dragon island, restaurant story and

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessible games for the Iphone. applevis is worth a look, however since it also lists games as partially accessible, and since there are some games that I believe dont have entries a list might be helpful. The ones I know about are:All choiceofgames titles, all hosted games titles,

Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Bavisoft.com Executed By ICANN Rule Good job there Sabahattin, I admit I didnt know about such regulations otherwise I wouldve likely done the same years ago. As Sid said I once posted a fake topic offering game hacks to try and get the Gibbon to come out of his tree . I sent several

Re: [Audiogames-reflector] Resource management game recommendation

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Resource management game recommendation This Quasar is unfortunately why i dont play such games anymore, I have had too many occasions on Ateran, on unification wars, Fantasy Empires and Ogam, where I just got totally slaughtered and there was no point. Indeed, it sort of irritates me that

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessible games for the Iphone. Mmm, Im afraid you might have got the wrong end of the stick there Staindadict. I meant that all of storm8s! games were the same game repeated. These are I mobsters, zombies live, Vampires live, Kingdoms live, world war etc etc, basically the same mmorpg

Re: [Audiogames-reflector] Accessible games for the Iphone.

2013-10-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Accessible games for the Iphone. Well Solara is very awsome and Id highly recommend it. The storm8 games all function in a fairly similar way, indeed so much so you ight say theyre the same game repeated, although the ones we dont have pages for on the db likely need them all the same. Raul

[Audiogames-reflector] Glulx Rpgs

2013-10-07 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Glulx Rpgs I know people have posted topics and links to a number of rpgs in Glulx format, (some people I believe have even written some), but I confess I didnt get around to trying them. Now however I have some time Id like to rectify that mistake . So, because I am a very lazy so and so, I

Re: [Audiogames-reflector] I'm affraid of the drakes breathing in entombed.

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: I'm affraid of the drakes breathing in entombed. Well personally, if the sound of the drakes breath was scary, then it succeeded! we are talking about a fairly substantial dragon (or at least half grown dragon), its hardly going to sound like a fluffy bunny! :d.URL:

Re: [Audiogames-reflector] Sharing your gamecenter name

2013-10-06 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Sharing your gamecenter name Im Darktenor, though Ive not got that many gamecenter working games in ios as yet, though you can always check out my solara stats if you like.URL: http://forum.audiogames.net/viewtopic.php?pid=150750#p150750 ___

Re: [Audiogames-reflector] Games that I think are hard

2013-09-30 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Games that I think are hard Well I can see why you had what was essentially a separate arcade style game for combat in sj rather than associating it with the tyle layout, rather the way galaxy ranger had miniagames instead of combat, , however I did find the game a little overly complex in

Re: [Audiogames-reflector] fallthru

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: fallthru Well I confess ive not picked up fallthru since this topic originally finished, I never found that wherering or rubies actually. Its interesting that the author wrote a book about the world, and it sounds like a fascinating read, however I would miss the game and the chance to

Re: [Audiogames-reflector] Games that I think are hard

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Games that I think are hard Aac I didnt actually find hard so much as painful! having to hit the ctrl key so fast just got wearing on me, indeed that to be honest is why I havent spent more time with the game, while the rpg features, levels and bos structure were interesting the actual

Re: [Audiogames-reflector] Games that I think are hard

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Games that I think are hard Aac I didnt actually find hard so much as painful! having to hit the ctrl key so fast just got wearing on me, indeed that to be honest is why I havent spent more time with the game, while the rpg features, levels and bos structure were interesting the actual

Re: [Audiogames-reflector] Games that I think are hard

2013-09-29 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Games that I think are hard Well a large part of the targit lock on in third person mainstream games is usually due to camera angles and the fact that layouts are so ridiculously complex, this was one of the main issues had with mega man x 7, the 3d mega man title since in previous games to

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Inclusive gaming from a blindness perspective The problem iternal gamer is that if you are talking about mainstream games the simple fact is that they ie, the major companies like capcom nintendo etc dont! care, theres simply not enough money in it for them to care, and even if by any

Re: [Audiogames-reflector] Games that I think are hard

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Games that I think are hard Well I dont know about blindside there nocturnus, since I wasnt exactly certain if Blindside was fully accessible or not, one reason ive not particularly investigated the game. About games and difficulty, well technoshock is probably the hardest of all fps games.

Re: [Audiogames-reflector] Inclusive gaming from a blindness perspective

2013-09-28 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Inclusive gaming from a blindness perspective @Sebby, another fact to considder is frankly with a lot of indi devs its not just a matter of prophet or risk, but that your actually dealing with the creator of the game who has put time, energy and effort into their work and, even if they are

Re: [Audiogames-reflector] the arcade - A new radio show, covering various softwar e

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: the arcade - A new radio show, covering various softwar e What time exactly is eastern in gmt, I have no idea what 8 pm eastern means. While of course it wouldnt be too hard to look this up, at the same time it would be useful for anyone not in america if you listed on your site.URL:

Re: [Audiogames-reflector] Help with smugglers 5

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with smugglers 5 Well first thing to remember about smugglers is to turn on screen reader compatibility mode in the options menue. if you dont do this then you wont get propper text lables for a lot of stuff in the game. you need to do this everytime you play. With supernova it isnt so

Re: [Audiogames-reflector] the arcade - A new radio show, covering various softwar e

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: the arcade - A new radio show, covering various softwar e Lol, I dont see myself able to here these either unless Im suffering insomnea :DD.I hope youll keep the archives up for that reason.URL: http://forum.audiogames.net/viewtopic.php?pid=149842#p149842

Re: [Audiogames-reflector] Help with smugglers 5

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Help with smugglers 5 Hmmm, that sounds very weerd since the combat screen has virtually not changed since s4 accept for the extra buttons for more skills and events and what not. The only thing I can think of is maybe you had another window or message box open and covered the abilities by

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players [[wow]], will there be actual npc trainers to battle next release? Thats something Im looking forward to. Just one question is the name Braillemon actually fixed or not? If your really attached to the name, its a complete certainty,

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players [[wow]], will there be actual npc trainers to battle next release? Thats something Im looking forward to. Just one question is the name Braillemon actually fixed or not? If your really attached to the name, its a complete certainty,

Re: [Audiogames-reflector] has anyone bought entombed recently?

2013-09-27 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: has anyone bought entombed recently? Well Grryf, I believe the activation of Entombed is pretty automatic anyway now hes setup the server, certainly weve had no complaints on the entombed mailing list, albeit I dont believe Ive heard from Jason since January of this year, though I am sure

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Yep, Im watching next gen myself at the moment and saw that one a couple of months ago, I particularly love the bit where Q says to worf what can I do to proove! to you Im human and Worf, in that wonderfully dead pan Klingon way just replies die . The

Re: [Audiogames-reflector] can someone say me strategies to beat aac?

2013-09-25 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: can someone say me strategies to beat aac? Im afraid I dont have skype anymore michael, and I dont believe I got to the windows area, but possibly saying where your stuck would help.URL: http://forum.audiogames.net/viewtopic.php?pid=149709#p149709

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Glad you like the coordinates idea and I hope the shops get sorted, itll be nice to have to work for items, practicing pokemon skills on the way.one thing which I do wonder, is how did you earn money in the actual pokemon games? was

Re: [Audiogames-reflector] the line between maintaining game balance and player base in muds

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: the line between maintaining game balance and player base in muds It was an interesting read, and also interesting how much applied to brouser games as well, since the reason I stopped playing sryth was partly because of the power embalance (and the greed of the gm for cash though that is

Re: [Audiogames-reflector] can someone say me strategies to beat aac?

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: can someone say me strategies to beat aac? @Mike, no, that was not flaming, that was forum moderation. Im sorry if you have trouble telling the difference. The reason I did not post strategies is simply that while I have played aac, I would in no way claime to be an expert, indeed I only

Re: [Audiogames-reflector] the line between maintaining game balance and player base in muds

2013-09-24 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: the line between maintaining game balance and player base in muds @Jayde, I agree about classes, however this is equally why I personally like games that either have a finite class advancement and let you play through as another class, or have the possibility to level up any class skills

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-23 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players The changes Rachel posted were ones she was adding to the game code, not ones shed actually put in the finally distributed version. Im pretty sure when a new version is ready shell let us know and well get a new link.URL:

Re: [Audiogames-reflector] can someone say me strategies to beat aac?

2013-09-22 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: can someone say me strategies to beat aac? moderation! Terminator, this is game related so should never have been in the off topic room, (for a start your more likely to get a reply in general game discussion). Please remember next time, since this isnt the first time youve managed to put

Re: [Audiogames-reflector] Perilous Hearts full version and help required.

2013-09-22 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Perilous Hearts full version and help required. Hi. sadly there is no full version as yet, though since philip hasnt mentioned the game we can assume progress isnt entirely stopped, albeit I do wonder what has happened to it as I got the impression it was relatively close to release last

Re: [Audiogames-reflector] Super Airik the Cleric!

2013-09-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Super Airik the Cleric! Possibly an over zealous antivirus or security measure was to blaime? Ive certainly seen an antivirus program crash a computer, one reason why I will never trust mcaffi, however that isnt anything to do with the game. Btw Bryan I had a listen to your lets play just

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Sounds good.One other thing you might considder is adding some keys to find the coordinates of currently significant places on the over world, since right now while you can wander about in and out of grass, finding specific locations

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-21 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players I actually thought it was hilarious the way the series had every single town having a nurse joy and officer Jenny who looked exactly the same and talked about her sisters in other cities, and then to have brock end up love stuck by

Re: [Audiogames-reflector] A couple of questions about the ful version of Bari Bari Futsall

2013-09-20 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: A couple of questions about the ful version of Bari Bari Futsall Well I want to play football with bill gates skull, but it sadly aint going to happen . All the Bari Bari games are available only for windows.URL: http://forum.audiogames.net/viewtopic.php?pid=149180#p149180

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-19 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Well i dont know what you mean by background sfx. The borg ships had their own background noises, and the borg themselves made hydraulic and servo motor type noises when they moved, but their speech didnt have any background beyond the voice itself with

Re: [Audiogames-reflector] Infinity Blade Series, let's discuss, warning, may contain spoilers

2013-09-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Infinity Blade Series, let's discuss, warning, may contain spoilers I think I was initially confusing this with one of the titles from choiceofgames, . Any chance you could contact the developer about getting full access? after all the more accessible rpgs the better, especially if they

Re: [Audiogames-reflector] Does anyone know where I can get the latest version of Swamp?

2013-09-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Does anyone know where I can get the latest version of Swamp? @Slj, that is easily explained. When moving topics there is an option to leave a temporary link to the topic in the place from which it was moved so that people who might wont to reply wont utterly lose the topic or think its

Re: [Audiogames-reflector] Super Airik the Cleric!

2013-09-18 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Super Airik the Cleric! Looking forward to finally playing the game, not to mention putting more voices in.URL: http://forum.audiogames.net/viewtopic.php?pid=149028#p149028 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Well the dragon fairy thing is weerd, I was discussing this with my brother last night, though as I said since I dont personally have the patience for a game where I cant distinguish even basic elements, Ill wait to see what

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Well the dragon fairy thing is weerd, I was discussing this with my brother last night, though as I said since I dont personally have the patience for a game where I cant distinguish even basic elements, Ill wait to see what

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-17 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Well the dragon fairy thing is weerd, I was discussing this with my brother last night, though as I said since I dont personally have the patience for a game where I cant distinguish even basic elements, Ill wait to see what

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Itd be nice to have some sound clips for the Borg I agree, although to be honest resistance is futile never really did it for me, mostly because its far too close to the cybermens resistance is useless Then again startrek writers have been accused of

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-16 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Sorry if this wasnt clear. What I mean is I have a battle with a wild pokemon, then at the end of the battle it just said blind duck has recieved 150 experience and not noting what level blind duck had advanced to, (this also happened

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-15 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Ah, that makes sense about exp, and a tutorial would be nice. Regarding levelling though for some reason I didnt get the pokemons level spoken after battles only the amount of experience they got, eg blindduck got 150 experience which

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-15 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players It was the fact the pokemon had! leveled up but that it apparently wasnt reported after the battle that was the issue. As I said Im not sure if this was a temporary bug or not.URL:

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players @Pelantas, thanks for the info that makes sense. Obviously since we dont have pokemon centers in the game yet there will be some mechanic to fix, but it is good to know for future reference. Also, btw about the forum, it is not

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-14 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players With menues, I found myself that pressing escape to end menues didnt work, I had to always hit z, since even if I was in a menue, Id still get the do you want to esxit the game dialogue pop up just as I would on the overworld. good to

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? @Tom I enjoyed vendetta for the same reasons, seeing the borg attempt traid after theyd assimilated the Ferengi , but personally I was a fan of q squared.I loved the alternate realities, the mix of plot, and the darker, but at the same time slightly

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? @Tom I enjoyed vendetta for the same reasons, seeing the borg attempt traid after theyd assimilated the Ferengi , but personally I was a fan of q squared.I loved the alternate realities, the mix of plot, and the darker, but at the same time slightly

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Actually doctor the space invaders thing was to illustrate how the q idea could be taken far to far. I could imagine a tactical game where a q presented challenges and quests rather the way q did to the enterprise crew in hide n q, however this could be

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: future of Bavisoft games I suspect he used the wayback machine to retrieve the sites contents.that can work, though Im surprised that you can actually download hosted files from the older websites as I thought you just got the pages.URL:

Re: [Audiogames-reflector] super football, please help!

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: super football, please help! Unfortunately, I dont have the game, as I just tried the demo but decided not to buy it. Id first suggest checking the page in the db, since as the instructions arent clear on some points I did try to make that page a little more comprehensive. As I remember,

Re: [Audiogames-reflector] super football, please help!

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: super football, please help! Unfortunately, I dont have the game, as I just tried the demo but decided not to buy it as basically it seemed to just devolve down to boppit once you worked out the key combinations.. Id would however very much suggest checking the page in the db which can be

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-13 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Hay, nice to finally try this. I like thus far, especially the physical descriptions of the pokemon and their attacks, this is one thing a lot of games are missing.Firstly, as a suggestion you might considder adding some sapi controls

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Well Ive not read many of the startrek novels, but I have indeed read Q Squared, indeed along with vendetta also by peter david that was one of my favourites, mostly because of the really awsome alternate realities, and because unlike some of the other

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: future of Bavisoft games I dont know about the maniac mantion games bryan, though they sound interesting and I do know lucas arts were famous for writing their point and click adventures. IN terms of horror, I was always impressed by the broken sword games which I played through with a

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? @joseph, I agree on the vidian, they were! an interesting race, they were understandable, even sympathetic, but at the same time completely ruthless in what they did, however again voyager just stopped using them fairly quickly in favour of mostly none

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? @joseph, I agree on the vidian, they were! an interesting race, they were understandable, even sympathetic, but at the same time completely ruthless in what they did, however again voyager just stopped using them fairly quickly in favour of mostly none

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Im still surprised your having trouble since really they never caused me problems. All I did was group all my ships around one starbase and wait for the borg to come, then unload with everything at them at once! usually they will tractor one ship, but cant

Re: [Audiogames-reflector] Question

2013-09-12 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Question moderation! Dbzfan, this was not news of a newly released game so did not belong in the new releases room. i have moved the topic, but please remember for next time. Unfortunately yukio seems to have changed the links on his site, but if he or someone else would please provide some

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Hi tom. Fair on phasers and torpedos, however I noticed myself that in the game I barely used phasers at all, indeed I only did when running out of torpedos, . That is why some differentiation in the weapons and how theyre used would be nice, which was my

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-11 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? Well I dont pretend to be a startrek expert. Ill admit to being something of an obsessive fan of Doctor who and the works of jrr tolkien, (dont get me started on what steven mophat has done to doctor who), but Ill admit with startrek my interest is more

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Is this latest version compatible with xp? I hope so since Id like to try the game.URL: http://forum.audiogames.net/viewtopic.php?pid=148077#p148077 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? I must admit the borg always disappointed me, indeed much of the gameplay with the both startrek game was a little disappointing, since only the defiant and its cloaking device could actually shoot the enemy without being shot itself, and therefore tactics

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: future of Bavisoft games I agree with Bryan. The hermits game was a little silly, but the hole game was a little silly really, having to scare the lady off playing an organ with a frog? not exactly a true horror game in the way that descent into madness was.I also agree with Bryan

Re: [Audiogames-reflector] Anyone ever beat the borg in STFC?

2013-09-10 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Anyone ever beat the borg in STFC? @locutus, single player doesnt mean single person in command, after all in the second world war there was no way one person could operate a sub on their own either :d.Regarding a single player lw modthe game would need much more modification than just the

Re: [Audiogames-reflector] Super Airik the Cleric!

2013-09-09 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Super Airik the Cleric! Well I had a listeing to your youtube lets play of the game, since I dont have my old sound files and wanted to be familiar with the voices I used. Im afraid I dont know who geko gecko is there bryan, probably one of those things that didnt make it over to the uk,

Re: [Audiogames-reflector] A request for an older game

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: A request for an older game I seem to remember Tom writing it in the changelog that hed changed to! the next generation theme because it fitted the startrek period of history the game was supposed to be set in. It might have even been the original series theme just like the gma trek 2000

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players @jayde, it is the very disparity in the term accessibility which prompted me to write a new deffinition of it as per my desire and effort based deffinition of disability, since frequently the term accessible is indeed used used

Re: [Audiogames-reflector] super football, please help!

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: super football, please help! Hmmm, jack, i rather thought the goalys keys were revversed on the basis that since he was punching the ball with his left and right fists, you used the opposing direction, though I could be wrong. In general if you just look at the instructions and the faq

Re: [Audiogames-reflector] Super Airik the Cleric!

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Super Airik the Cleric! Well I wasnt actually immitating general grievous as such, for a start I didnt do the wheezing breath or crazy spanish accent he has. When I looked at the script and the character who you fought, I thought he needed a more gritty and combative sort of voice in the

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-08 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Im looking forward to trying this when the xp bug is fixed. In terms of later generations, one idea might be because this is one game covering a hole lot of pokemon to have successive time skips. I admit i am most interested myself in

Re: [Audiogames-reflector] loraeon help

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: loraeon help This is sort of why I stopped playing the game myself. I believe the profession screens are very graphical, and though there was text saying you can request an automated profession service if you are visually impared I made a request by private message and by E-mail and nothing

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Well on accessible vs playable, Im afraid I simply disagree with jaydes deffinition of accessibility. for the past five years I have been writing a doctoral thesis on defining disability, one of the consequences of the deffinition I

Re: [Audiogames-reflector] braillemone a pokemon port for visually impaired players

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: braillemone a pokemon port for visually impaired players Well on accessible vs playable, Im afraid I simply disagree with jaydes deffinition of accessibility. for the past five years I have been writing a doctoral thesis on defining disability, one of the consequences of the deffinition I

Re: [Audiogames-reflector] future of Bavisoft games

2013-09-07 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: future of Bavisoft games @jjgeek, did you try the patch for grizly gulch? I noticed myself that without the patch, the game hung up on gunfights and became unplayable.@Pavy, yep, not getting puzzles due to english makes sense, and I admit the water baloons thing is a little obscure if you

Re: [Audiogames-reflector] Sapi

2013-09-04 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: Sapi Moderation! this isnt directly about games so Im moving it to the offtopic room. Myself, ive never been an eloquence fan, mostly because i have always used orphius voices. Their synthetic ones are very horrible, but the human sounding voices released in orphius two such as alan,

Re: [Audiogames-reflector] A problem with mushclient and NVDA

2013-09-03 Thread AudioGames.net ForumGeneral Game Discussion: Dark
Re: A problem with mushclient and NVDA Moderation!Mushclient is game related enough to ask this in general game discussion so I am moving the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=147082#p147082 ___ Audiogames-reflector mailing

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