Re: Sol 1.2 is out with experimental audio mode support

2015-12-17 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support @sik. Well I would explain it but I think a recording would explain much better than communicating via text. I'll make the recording and upload to google drive for you.. URL: http://forum.audiogames.net/viewtopic.php?pid=243207

Re: Sol 1.2 is out with experimental audio mode support

2015-12-13 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I'm back.Just gonna say that I'm gonna stop with patches and skip ahead to 1.3 (there are too many updates). I somehow managed to recreate a simplified version of the new sound engine in the old one so clues now aren't beeps, and even

Re: Sol 1.2 is out with experimental audio mode support

2015-11-16 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support To be fair, nearly all of those beeps come from the sonar and most (almost all) of them are those level clues I'm trying to replace with this The rest of the sound effects are not even remotely as beepy (certain cheat aside

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hello;This is not a good idea since it will slow down game play a lot and will not really feel like a game. I'd consider dropping the project. You tried and that was awesome but perhaps this game just isn't meant for audio alone. URL

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Yeah, I'm so happy I'm using gamepad all the time LOL URL: http://forum.audiogames.net/viewtopic.php?pid=238729#p238729 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I really should get around to trying this game...Anyway, as far as preventing speech getting interrupted, this is easy to fix on the screen reader side as most screen readers have options to turn this off, or at least JAWS and NVDA do

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support @SIKI wouldn't say drop the project, but I also wouldn't advise you even attempting this method.  There is one simple reason that I believe Brad never considered and that is the issue of the keys interrupting the screen reader.Since

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Do they trigger even when they have no effect in the GUI at all? (text input is disabled, there are no controls inside the window, and the keys in question are the arrows and spacebar) Although I guess I shouldn't underestimate broken

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support The best example to look at would be swamp - when you are holding down the walking keys, there are interrupted messages etc.I wouldn't mind if someone comes in here and corrects me/gives a better suggestion on how to correct/resolve

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Normally, I would make an edit, but this is a slightly different point, so it'll just be a second post.First of all, don't drop the project. I gotta say for only 2 people, Brad and Crashmaster managed to get quite a lot of negativity

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Thanks.(warning: rant ahead, skip two paragraphs)Not going to abandon it, but the sound engine annoys me. The problem is this: sound effects are grouped into categories (player sounds, item sounds, enemy sounds, etc.), and it can play

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Re: soundsYour best bet would be something like freesound, which is completely community based and all sounds you can find there are either creative commons or public domain so it will fit with the fact the game is open source. You

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support (but I need to figure out where to get suitable sound effects then)I've made a number of posts the past while in the Developer section linking to a ton of royalty free/free sound samples from various sources that might help, here

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hello;I'm not trying to be negative, I like the idea of the game and played it and managed to jump on a few robots.I didn't think the screen reader idea would work is all. As Sightless said the speech would keep being interrupted

Re: Sol 1.2 is out with experimental audio mode support

2015-11-15 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Slowing down the game was pretty much the main reason why I had considered not doing it in the first place, but after thinking for a bit it's not that much of a problem actually:1) The level layout is static (it doesn't keep changing

Re: Sol 1.2 is out with experimental audio mode support

2015-11-14 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Random idea, since this is going nowhere: remove all level sonar clues, and instead just do the blunt thing and have the screen reader tell you when you're getting close to something, e.g. "gap" when you're about to run

Re: Sol 1.2 is out with experimental audio mode support

2015-09-17 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Why am I subscribed if I don't get notifications anyway? So for the record, it seems I was right on the clutter thing after all. Sadly, this viewport is indeed tiny and that makes it awfully hard to see enemies in time. But yeah

Re: Sol 1.2 is out with experimental audio mode support

2015-09-16 Thread AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I have a sudgestion. Instead of the beeping, I could give you other sounds, like wood noises for sealing, a wind noise for pits, and other stuff. Just a sudgestion. URL: http://forum.audiogames.net/viewtopic.php?pid=231981#p231981

Re: Sol 1.2 is out with experimental audio mode support

2015-09-13 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Should have double posted instead of edited. There are new links in the previous post, for those who want to try.Honestly considering just getting rid of the mode, it's pretty obvious that the sonar doesn't work at all no matter how

Re: Sol 1.2 is out with experimental audio mode support

2015-09-13 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi sic.Well  I had a slightly better time playing the game, I managed to navigate round sort of and was able to blast a few enemies, so its a little better.I was able to kill at least 7 beffore I died.Sadly its not quite there yet.Its

Re: Sol 1.2 is out with experimental audio mode support

2015-09-13 Thread AudioGames . net Forum — General Game Discussion : chojiro via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I'm going to attempt to work with this.The only issue I see from reading the thread is the issue of having too many clues simultaneously, but the sounds don't seem like an issue to me. Of course, I can give better feedback once I've

Re: Sol 1.2 is out with experimental audio mode support

2015-09-13 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I have yet to purchase the game, but a suggestion that could help...In our community, most games like these have an object viewer.In activating it, you can get a list of the objects that are important. This may include doors, enemies

Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support stewie wrote:Part of the problem, at least for me, is judging my location compared to other objects. I dont actually know what the distance Im jumping or moving based on the sounds I hear relates to the actual distance between me

Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support stewie wrote:Part of the problem, at least for me, is judging my location compared to other objects. I dont actually know what the distance Im jumping or moving based on the sounds I hear relates to the actual distance between me

Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Gosh, literally didnt get time to work on this the last two days, which also means I ended up wasting the sale (sorry for that). Im seriously short on manpower.Anyway, trying to restore the old viewport but it seems I broke something

Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Gosh, literally didnt get time to work on this the last two days, which also means I ended up wasting the sale (sorry for that). Im seriously short on manpower.Anyway, trying to restore the old viewport but it seems I broke something

Re: Sol 1.2 is out with experimental audio mode support

2015-08-30 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Ive tried this recently.Part of the problem, at least for me, is judging my location compared to other objects. I dont actually know what the distance Im jumping or moving based on the sounds I hear relates to the actual distance

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.Well, if you hit a sealing with your hand, what sound does it make? A thump, or bang sound, right?As for the footsteps, at the moment they dont sound like footsteps to me at all. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Well, from testing it myself, to be fair the biggest problem here is not so much the beeping (once you know what they mean its pretty easy to read actually), its the fact that there are too many clues at once. It seems that as soon

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I should also add, that the accessable mode is just a lot of beeps.would be better if there were actual footsteps, actual real jump and enemy sounds edge indicators etc.As for a tutorial and or manual, Id really appreciate one

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Ok that patch was a bit better.I do like the in game soundtrack.I also like the sfx that play.Did you make the tracks or are they from somewhere else, Id like to know where you got the tracks so I could get more of them.I already have

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.I understand crashmaster and think the fact the dev is trying to make his game accessible is awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=229209#p229209 ___ Audiogames

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Nearly all of the beeps are the map silhouette (its the sonar), good luck coming up with anything even remotely clear for those, e.g. what kind of sound should the corners around a gap make? Or a slope? (if somebody has any better

Re: Sol 1.2 is out with experimental audio mode support

2015-08-25 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi sik.Have you played your game and beaten it on this mode with your eyes closed or a blindfold on?If not, Id recommend trying it and then perhaps you can see what we mean by the beeps are hard to understand.I would have

Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Sol 1.2 is out with experimental audio mode support Hey everybody! Just released version 1.2 of Sol which includes an experimental implementation of audiovideo mode, which pretty much turns it into an audiogame. Its far from perfect yet, but its better than nothing and I would like to have

Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Sol 1.2 is out with experimental audio mode support Hey everybody! Just released version 1.2 of Sol which includes an experimental implementation of audiovideo mode, which pretty much turns it into an audiogame. Its far from perfect yet, but its better than nothing and I would like to have

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi Sik.Well I will try this today it sounds awesome! Thank you for trying to make your game accessible for us we could use more developers like you. URL: http://forum.audiogames.net/viewtopic.php?pid=229059#p229059

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.Ive figured out that it is possible to jump on the robots, you have to have good timing and good listening skills but it can be done. Im not sure how to get powerups though. Oh and if you pres right and hold then press left arrow

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.This is amazing!Ive tried it and died lodes and lodes of times. I think it could do with quite a bit of improvement but its amazing that someone who is not with audiogames.net has tried to make their games accessible to someone who

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi crashmaster.Do you know how to play this game?Could you explain it please?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=229086#p229086 ___ Audiogames-reflector mailing

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.will sik, I brought the game so you can continue doing work on it.One thing, the wigit does not seem to work with firefox unless the script to buy it is still blocked by noscript, I had to use ie 11 to even have a show of buying

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support OK so it seems the audiovideo mode is worse than just unplayable. Welp.I was going to enable music but then Id have wrecked the balance of all sounds yet again and I couldnt afford to delay the update anymore (since other things

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.Looked at the game.However I have 2 gripes.Firstly the audio mode is just a lot of beeps like an arcade.I think I hear sfx when I bounce on enemies I think but to be honest not much else.Without access mode on, there is music

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.While I think for a first attempt its okay, I totally agree with crashmaster. for $10 all access features should be working 100%.Saying that, it is nice that there is a demo and we can try the game out.Please look at other audio

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.While I think for a first attempt its okay, I totally agree with crashmaster. for $10 all access features should be working 100%.Please look at other audio games and see how they handle footsteps, pits, robots, and other things

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support There are footstep sounds there already...I made a quick update (replace the executable with the one here), this restores the music in-game and instead adds Page Up and Down for controlling the background music volume (hold Shift

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hmmm that remains to be proven brad.I havnt tried it out on headsets just yet only on speakers I havnt really played the game.As for a refund, being that its a dev that is just starting I am hoping it will improve.Saying that I sort

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : Sik via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support There are footstep sounds there already...I made a quick update (replace the executable with the one here), this restores the music in-game and instead adds Page Up and Down for controlling the background music volume (hold Shift

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support To be honest brad its interesting to say the least.Right now I dont know what to think.The game is well I dont know.the audio interface is a pile of crap compaired to the full featured game with all the tracks of music alone it all

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hmm, I dont understand what each beep means. The only beep I could understand was robots, but landing on them was hard. URL: http://forum.audiogames.net/viewtopic.php?pid=229130#p229130

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.Ah crashmaster I see where youre coming from and agree that helping is great.@SikId recommend footstep sounds for the characters, and other sounds for the powerups and walls and so on.Also background music or ambiance would

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi Sik.We dont no what eatch beap means. These sounds arent clear to us. URL: http://forum.audiogames.net/viewtopic.php?pid=229175#p229175 ___ Audiogames-reflector mailing list

Re: Sol 1.2 is out with experimental audio mode support

2015-08-24 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support @Sik: [[wow]]... Just the fact that you are trying to make your game accessible to us is just amazing. I havent tried the game yet. URL: http://forum.audiogames.net/viewtopic.php?pid=229177#p229177