I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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Hi Charles,
Hmm...To be honest I haven't decided. Since they were released to the
general public and there are no legal restrictions I suppose if you
want to keep them and continue playing them go ahead and do so.
Although, the games themselves are technically abandonware now the
sounds, music, ch
Tom: What should, and what should we not, do with the MOTA betas? Thanks.
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Hi Thomas,
I'll await the rc version of standard Mota first.
Once it is here and I can look into it more than the first two levels of the
last beta versions, I'll probably try the 3d version out, once anything
playable of it is released.
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If you
Hi,
Its currently not for sale. However, Mysteries of the ancients can be found at
http://www.usagamesinteractive.com/mota.php
On 11/19/11, lenron brown wrote:
> how much is the game and where can i find it.
>
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Hi Michael,
Sure no problem. Basically, it is like this.
As far as preorders goes we will still honor all of the orders taken
for Montezuma's Revenge. What we will be doing is shipping keys for
Mysteries of the Ancients---the side-scroller version=--as replacement
for Montezuma's Revenge. This I
how much is the game and where can i find it.
On 11/19/11, Michael Gauler wrote:
> Hi Thomas,
> While Mysteries of the Ancients might not be finished yet, I'd like to ask a
> few questions.
> As you said James North prematurely allowed preorders for his games. But
> when you took over and got to
Hi Thomas,
While Mysteries of the Ancients might not be finished yet, I'd like to ask a
few questions.
As you said James North prematurely allowed preorders for his games. But
when you took over and got to Beta 7 of Montezuma's Revenge, it also became
possible to buy it.
I did so and thus I hav
Hello Joseph,
MOTA stands for Mystries of the Ancients or if you prefer the full
title Tomb Hunter: Mysteries of the Ancients. There are two versions
of the game in development.
The one in beta testing is a 2d platformer---a side-scroller--where
you play an archeologist named Angela Carter attemp
Hi Connor,
That's one of the challenges of the game. Potions are randomly placed
at the beginning of the level so you will never know where they are or
when you will find one. The best thing to do is avoid the harpies if
you can or kill them before they get you.
Cheers!
On 10/15/11, Connor Mose
0500
From: "Charles Rivard"
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA question
Message-ID:
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=response
This is where some device for making voice notes can come in handy.
Anything f
Hi Charles,
True, but a person could just as well use the tools they are given
such as r for room number and x to get the character's coordinates on
the map. That's what they are there for, but unfortunately some
testers ignore the tools they are given and expect me to figure things
out based on d
john"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 12:46 PM
Subject: Re: [Audyssey] MOTA question
I personally don't ever use room numbers, so I'm extrapalating info from
his discriptions of what he's doing. I will say however, that it can be
real
I personally don't ever use room numbers, so I'm extrapalating
info from his discriptions of what he's doing. I will say
however, that it can be really hard to type out an email at the
same time (if you use jaws or don't have multiple computers to do
it on, anyway) as playing the game.
---
Ga
Hi,
If that is true our friend Curt doesn't know his left from his right.
If you open the bronze statue in room 7, and walk right you will find
a large opening in the floor you need to jump over. That's right not
left.
On 9/22/11, john wrote:
> Ok, I've figured it out. What's happening is that y
Hi Curt,
No offence, but that's even more confusing. Room 8 is the room with
the broken floor which you have to jump over to reach room 9. That's
after you open the bronze statue in room 7. If you went left, back
into room 7 and down the wooden staircase, that would bring you back
into room 1. If
Ok, I've figured it out. What's happening is that your falling
into a chasm only a few steps away from the statue. You have to
holster your weapon and do a running jump.
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Sorry, Thomas just wanted more information such as the room number. So I
thought I would play while trying to write where I was.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 12:14 PM
Subject: Re: [Aud
No offense but that was even more confusing.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: "Curt Taubert"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11
led. Okay, I'm
currently in room 8. I just went down the stairs. When I go to the left
and here her say, watch it, that's where I dye.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11:39 AM
Sub
My guess is he just isn't jumping far enough.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 20
22, 2011 10:33 AM
Subject: Re: [Audyssey] MOTA question
I'm still in the first level.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
What level are y
My only guess is that he's talking about the room left of the
chasm in level two, though I couldn't really figure out what was
going wrong.
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Hi Curt,
Could you be more specific where you are in the game? Like what level
and what room number specifically. I'm afraid I don't know where you
are by your description. On level one the spikes aren't anywhere but
room 19 which isn't even close to the rope. On level 2 I think they
are in like r
I'm still in the first level.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
What level are you talking about?
It's hard for me to turn on tha
What level are you talking about?
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: "Curt Taubert"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 10:19 AM
Subje
The part of the game where you jump over the first spikes then you go into
the room where you have to pull the lever then walk to the left of the rope
then down the stairs. Right before you get to the statue, how do you jump
over that. The only indication is at your feet and, her saying watch.
Hi Michael,
True, but what can I say? My guess is Paramount does the actual
creation of the sounds or perhaps or owns or hires a team of sound
effects engineers when they need sounds done for Star Trek or whatever
else they might be working on. Most film companies has someone on
retainer for that
Hi Valiant,
Let's hope it meets your expectations then. I myself prefer FPS over
any other game format because of the fact levels are generally larger,
there is more realistic movement, and for me it feels like I'm
actually right there in the game. Especially, if you get the true
5.1/7.1 surround
Hi.
Pretty happy to hear this. I'm on the edge of my seat waiting for this
one! cheers! If shades of doom is any indication of how I like fps
games, I think mota 3d is going to shine for me.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:32 PM, Thomas Ward wrote:
Hi Valiant,
Well, I
Hi.
Yeah, now that you put it in that light, talking about protecting others
from potential copywrite infringements puts things in a new light too.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:27 PM, Thomas Ward wrote:
Hi Valiant,
That kind of modding is understandable. Obviously lo
Hi again,
And that's why I said I had performed my own search for sounds and found
nothing.
I know that the sounds of Elite Force were from Raven Software, but that
doesn't say anything about their creator.
And yes, some sounds of Star Trek Nemesis might be found within the Sound
Storm Library,
Hi Michael,
I understand. I also apologize for being a bit short with you yesterday.
I don't know specifically who creates and sells the Star Trek sounds
but in looking at games like Star Trek Elite Force and Elite Force II
it looks like Activision obtained the sounds from Raven Software. I
don't
Google can be your friend like Thomas stated.
At 04:02 AM 8/26/2011, you wrote:
Hi Thomas,
I didn't want to bombard you with questions and I definitely don't
want you to do work for me.
I just wanted to know since you said you had the option of optaining
such things had you bought a license fo
Hi Thomas,
I didn't want to bombard you with questions and I definitely don't want you
to do work for me.
I just wanted to know since you said you had the option of optaining such
things had you bought a license for Star Trek games.
And one last thing about sounds and libraries. I do know what
Hi John,
Sure. If you want to send me your recordings go ahead, but at this
point I'm not sure that there is a bug per say. I'd have to listen to
your recordings and compare it to the reaction times I get when
fighting the zombies.
Cheers!
On 8/25/11, john wrote:
> I know I posted this to the l
Hi Joe,
If you are talking about the Super Mario Brothers clone created by
Dragon Slayer games there isn't an official download site for that
game. Although, it is now abandonware I don't see any reason it can't
be discussed on list.
Cheers!
On 8/25/11, joe quinn wrote:
> thx. what about the ma
Hi Joe,
You can download Mysteries of the Ancients beta 22 from:
http://www.usagamesinteractive.com
Cheers!
On 8/25/11, joe quinn wrote:
> where do ya get it from? :) thanks
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> gamers-unsubscr...@
thx. what about the mario bros one? or is that abandonware and not to be
discussed on this list?
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 7:31 PM
Subject: Re: [Audyssey] mota?
www.usagamesintera
www.usagamesinteractive.com
We are the Knights who say...Ni!
- Original Message -
From: "joe quinn"
To:
Sent: Thursday, August 25, 2011 6:15 PM
Subject: [Audyssey] mota?
where do ya get it from? :) thanks
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where do ya get it from? :) thanks
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All messages ar
I know I posted this to the list earlier, but I thought I'd
update you. As far as the bug goes, I've only noticed it on
zombies, and have been able to make two recordings. One of them
is taken on beginner, and the other is on intermediate. If you'd
like, I can email you the recordings.
---
Ga
Hi Michael,
Please, would you stop bombarding me with questions. I don't want to
sound rude, but I don't have all the answers to these types of
questions. If you want answers like where to buy Star Trek sounds,
what sounds they have, etc you have a web browser. Go to
http://www.google.com
and goog
Hi Thomas,
do you know which company would have sold you the sounds and what they would
contain? Do they have all Star Trek sounds, or just some of them?
I am asking because not all Star Trek games use all sounds apropriate for
their respective timeline.
And not even some of the biggest expansio
Hi Michael,
The only thing licensing the Star Trek trademark etc would have done
is allow me to create the game for sale. That would not mean that
Paramount would send me a cd of sounds. For sounds I would have to
license and purchase them separately through a redistributer. That's
how companies l
Hi Thomas,
you are probably right in thinking that atempting to make Lone Wolf into a
Trek simulation could be harmful to the original game.
However, Isn't the game Counter Strike a Half Life mod or something like it
(at least in the beginning)?
And such big mods have been around for ages in the
Hi Thomas,
I myself do own not all, but many mainstream Star Trek games.
But regarding sounds and music I allways have wondered why the Borg do not
have their weapon sounds in any known Star Trek game.
Correction: the borg ships in the Star Trek Armada games do have one weapon
sound from Voyager
iginal Message -
From: "Tom Randall"
To: "Gamers Discussion list"
Sent: Wednesday, August 24, 2011 4:20 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Raul and all.
Here here. I've said it before and I'll say it again I am just darn glad
that Thomas
Hi Tom,
Thanks for pointing that out. I don't think everyone on list or in
this community fully realises how good they have it. That i would not
only work on a game that wasn't my own to begin with, but allow a
certain amount of input, testing, etc as well. I could have just not
bothered taking ov
t whatever the developers put out and if I like it enough I'll
buy it and if I don't I won't, as a consumer you absolutely have the right
to do that.
Game on.
Tom
- Original Message -
From: "Raul A. Gallegos"
To:
Sent: Monday, August 22, 2011 5:20 PM
Subje
HI Shaun,
That's because I wasn't too concerned about Final Conflict. For starts
it was free, and I didn't pay for sounds, music, or put a lot of
effort into the game. It was for me mainly a practice game to get use
to .Net, Managed DirectX, etc before taking on something more complex.
As a result
Hi Shaun,
Yeah, I've seen those around, but that's not really the point. A lot
of VI customers are on fixed incomes SSI, SSDI, and alike and it makes
it harder to justify to my customers why they should go out and buy
high end sound hardware for my games when I can make do with their
existing tech
on that note tom and all I descovered now that you can get 5.1
speakers that can plug to the headphone jack of a standard soundcard
if you wish for little cash, logitech does those forgot the model.
Obviously you really would need the propper card for this eventually
but that could be another op
but what about final conflict, I aggree its free and there have been
mods from the origional sounds, you didn't seem to concerned about that.
At 06:27 a.m. 24/08/2011, you wrote:
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable o
well valient you should probably email the dev of that game with your
mods explaining those so it can be included in a future version since
this is quite important.
I am not deaf so if I make a game I can't adapt it because I don't
know how, if someone mods it for me and gives me that mod then I
HI Charles,
That's always a possibility. However, most of the time when games are
modded it is with the purpose of changing the game itself to something
else, or it is to improve the sounds.
For instance, when I created my Lone Wolf soundpack way back when I
tried to stay to the original game as
ed someone who
purchased your game and did not modify it, and he really was impressed,
you've got another customer.
---
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- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, August 23, 2011 7:14 A
August 23, 2011 12:27 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and
Hi Valiant,
Well, I don't think MOTA 3D should have a problem with your sound
card. What I basically did in order to make it compatible with non-5.1
surround sound systems is emulate my own 3d positioning using the
panning and volume settings in DirectSound. I.E. I used 3d
calculations so the soun
Hi Valiant,
That kind of modding is understandable. Obviously lowering music to
make the menus more understandable or raising the volume of a sound to
make it a little louder is perfectly fine. You have a problem hearing
and modding a game to make it easier to play isn't an issue for me.
Its the o
ame and that might help you a little.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Valiant8086
> Sent: Tuesday, August 23, 2011 11:46 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] mota beta 22 thoughts
23, 2011 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That
is, with my hearing problems, sometimes I need to silence a crowd or turn up
a
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That is,
with my hearing problems, sometimes I need to silence a crowd or turn up a beep
sound. Sometimes I have to turn down music in a menu where many developers
seem
Hi Jim,
Yeah, I do know what you mean and understand your point of view.
That's my feeling as well. If I wanted the game to be modded or to
allow end users to customize it I would make available the proper
tools or ability to do so.
Since I don't intend Mysteries of the Ancients to be modified, t
ial games the sounds and
music are going to be encripted.
We are the Knights who say...Ni!
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, August 23, 2011 5:05 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Well jim, yo
Hi Raul,
Well, working with public betas is something of a two-edged sword.
On the one side, it has been extremely helpful. I've had a wide range
of testers who have found bugs, problems, and so on. working with the
same people who will be playing MOTA 1.0 has resolved a lot of design
issues earl
Well jim, you have allowed some modding of ambiences on golf after a
sertain number.
Ofcause its up to a dev on what is modded and if they will let it slide.
Ie final conflict 1.2, has at least one or 2 mods.
lonewolf has one.
Superliam has one maybe 2 and I know that shades has at least one I kn
Hi Thomas,
I totally agree with you about the modding of games. But I also believe that
it applies to free games as well. Even if I do not pay for the sound files
that I use, I spend allot of time finding or recording and editing the sounds
for my games. And put the games out as my creation
Thomas, this is one reason why I have often wondered why you have
released so many public betas. People should just be patient and wait
for the final release with maybe 1, or 2 public betas, but that should
be it. The idea of, I'm blind and I want things my way or else I'll
throw a fit is for c
HI Tom,
That's very true. Most mainstream game developers encrypt their
sounds, graphics, and other game data precisely for that reason. They
don't want someone just modding the game however they want, and they
consider changing this or that a serious violation of copyright. Most
audio game develo
Sent: Tuesday, August 16, 2011 9:22 AM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Bryan,
Perhaps, but its the principle of the thing. Nobody wants to just
except the game as it was intended to be designed. MOTA players are
under the impression USA Games is like Subway "we do it y
Hi,
Well, I've personally seen the torch bug once or twice myself, but it
happens so infrequently that there is no way to track it down or find
out what causes it to do that. I'm beginning the best fix for that
problem is to do what the GMA Engine does and create a button to reset
the sounds or th
Hi Valiant,
As I've explained before the alt key really isn't a viable option
right now. By default the Windows API assigns the alt key to the
context menu, and I've been trying to figure out how to disable that
functionality for months. The end result is if I attempt to silence
speech using alt i
Hi.
Ah, ok just read what you said about the alt key not being an option at
least for now. Hmm, context key? Probably has the same problem alt does,
and it's so unconventional anyway. only thing I can think of tonight is
having code that ensures the program knows the control key is still
being
How about alt, since GMA uses alt to silence speech, and as far as I
know mota doesn't use alt for anything. I don't like shift because
ctrl+shift+arrows might silence ongoing speech that one had intended to
listen to while on the move.
Sent with Thunderbird 3.1.10 portable.
On 8/19/2011 1:25
Hi Bryan,
Well, to be honest I kind of think that is cheating. That's why there
isn't at least one potion in Angela's inventory at the beginning of
the game. After all, if you start a new game, tangle with a harpy, and
end up dying as a result that's just bad luck. You can just restart
the game an
Hi John,
No problem. All suggestions are welcome. Although, I think a number of
list members, including myself, just wanted to point out a few facts
about your post such as Greek temples have wooden doors instead of
stone etc. That's why they were changed in betas 21/22.Same kind of
realism applie
Hi,
I have a small question...well more in the nature of a suggestion really. But
a few Betas back it was decided to allow Angela to start with one potion
already in her inventory. If it wouldn't be too difficult I'd like to see this
feature reintroduced, for the very reason it was implemented
a previous room, but it isn't a problem
at all. Also I like Angela speaking that there's a dead end rather than
just having her slam into a wall.
Thanks from Lori.
--
From: "john"
Sent: Saturday, August 20, 2011 10:48 PM
T
I never held down Enter to pick up objects.
We are the Knights who say...Ni!
- Original Message -
From: "john"
To:
Sent: Saturday, August 20, 2011 3:48 PM
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi all,
First off, I'd like to apologize for bringing ba
Hi all,
First off, I'd like to apologize for bringing back a fairly
old thread. I just got back from camp and have finished reading
through 246 emails (what fun) and wanted to clarify a few points.
I'd like to apologize for apparently giving the wrong
impression with my message. I was in know
That stair thing's been around forever.
We are the Knights who say...Ni!
- Original Message -
From: "Michael Gauler"
To: "Gamers Discussion list"
Sent: Saturday, August 20, 2011 6:47 AM
Subject: Re: [Audyssey] Mota thoughts
Hi Thomas,
I also have trie
Hi Tom,
Hmmm, the issue with assigning silence to shift for me would be that
it'd probably make it tricky to get information whilst running, and
that's kinda the main reason I asked about the silence function. Alt
would be perfect, but it sounds like the API is pretty determined to
hold onto that.
Hi Thomas,
I also have tried beta 22 and I found one thing a bit strange.
When pressing the S key you can turn the sight feature on or off.
I had it on while fighting the boss of level 1. Then I finished level 1 and
went into level 2 but the beeping tone was no longer present. And turning
the th
Well if using Shift to silence speech wouldn't interfere with running and
jumping then why not do that?
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, August 19, 2011 12:43 PM
Sub
The way it is right now is the simplest.
We are the Knights who say...Ni!
- Original Message -
From: "Michael Taboada (AI5HF)"
To: "Gamers Discussion list"
Sent: Friday, August 19, 2011 12:08 PM
Subject: Re: [Audyssey] Mota thoughts
Hi,
You could always use
Hi,
Well, the alt key is problematic. At the moment because I used the
Windows API to draw the Window the alt key is automatically asigned to
pull up the blasted context window menu. I can't seem to find a decent
way to disable this behavior. So if you pressed alt to silence speech
you would also
Hi Michael,
Actually, no I couldn't. the i, j, k, and l keys are alternative arrow
keys for netbooks and laptops that don't have a full sized keyboard.
So setting i to speech interrupt would not be a good idea.
On 8/19/11, Michael Taboada (AI5HF) wrote:
> Hi,
> You could always use something lik
Hi Bryan,
No, you could still use shift to run and for the running jump. The
difference between shift and control is there are no speech commands
asigned to shift. Therefore the speech silence function would not be
interrupting a status message.
For example, with the control key we have speak tor
Why not use the alt key. Or maybe grave accent?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, August 19, 2011 1:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota thoughts
Hi Scott,
|Scott
Hi,
You could always use something like ctrl+I or shift+I or something like
that.
Hth,
-Michael.
--
From: "Bryan Peterson"
Sent: Friday, August 19, 2011 1:01 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Mota thou
Wouldn't that mean you couldn't use Shift for the running jump?
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, August 19, 2011 11:25 AM
Subject: Re: [Audyssey] Mota thoughts
Hi
Hi Scott,
|Scott wrote:
1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself.
My reply:
Thanks. That bug has been around a while I thought I had fixed that in
beta 21 but apparently not. I'll take a look at the co
Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi Valiant,
No. Version 1.0 will be fully encrypted. As soon as I'm done modding the
sounds, settle on this or that, I am fully planning on encrypting
everything. The days of someone hacking and modding the full release of the
game will be
I heartily agree. A free game is one thing but a commercial one, no way.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, August 18, 2011 7:13 PM
Subject: Re: [Audyssey] mota beta 22 thought
Hi Valiant,
No. Version 1.0 will be fully encrypted. As soon as I'm done modding
the sounds, settle on this or that, I am fully planning on encrypting
everything. The days of someone hacking and modding the full release
of the game will be much more difficult. I payed several hundred in
sounds an
Hi Hayden,
That's precisely why I removed the ledges from the bronze spikes. The
spikes are made out of bronze and so is the metal edges that surround
them. Plus keep in mind they are not a pit, but huge sspikes stuck out
of the ground you have to jump over so the floor shouldn't crumble
given tha
Ward
Sent: Tuesday, August 16, 2011 10:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
Hi John,
Thanks for your thoughts and comments. However, I have a few responces
of my own below.
John wrote:
I personally preferred the weapon sounds from beta 18. For me, the
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