Only Valve can run the Mann Co. servers that Mann Up can be played on for
the new items, presumably to stop server hosts making missions super easy
to cheat the system. This does NOT stop you from running a regular MvM
server at launch.
On 16 August 2012 01:13, Glib Tsyrklyevych
Same with DMC servers, they showed with version 70 but when I updated to
version 71 they no longer show in the steam server list but they show in
favorites list.I can join via IP address directly.
209.173.242.4:27015
209.173.242.4:27016
-Original Message-
From:
Ditto, thanks guise.
Restarted as vanilla, minus Metamod et al.
In return, stack trace 3
*** glibc detected *** ./srcds_linux: double free or corruption (!prev):
0x0bb9ae28 ***
=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6(cfree+0x90)[0x3981e0]
.
On 7/20/2011 11:09 PM, Mark Prelesnik wrote:
Ditto, thanks guise.
Restarted as vanilla, minus Metamod et al.
In return, stack trace 3
*** glibc detected *** ./srcds_linux: double free or corruption
(!prev): 0x0bb9ae28 ***
=== Backtrace: =
/lib/libc.so.6[0x394d06]
/lib/libc.so.6
.
That's not it.
On Wed, Jul 20, 2011 at 11:37 PM, docdrga...@gmail.com wrote:
Just had a crash with replays disabled, not sure what to do now except
play the waiting game! :(
On Wed, Jul 20, 2011 at 8:09 PM, Mark Prelesnikh...@resetthis.com
wrote:
Ditto, thanks guise
Restarted as vanilla
I have tried the heartbeat command, it has no effect. I have sniffed the
traffic and the master server responds to the heartbeat but the severs still
never show in the list. I have to run a really old server version to get them
to show in the list. Its a bug that needs fixing.
-Original
There is nothing wrong with his or my network setup. I can run an old server
instance and it works perfectly, I update to the newest version and it fails to
show in the server list. You can, however, play on the server so it is
registering with the master, the master is just not displaying the
DMC
I'll have to get that for you later but I have tried forcing the master servers
to the new ones and still the same results.
-Original Message-
From: Claudio Beretta
Sent: Thursday, April 14, 2011 10:17 AM
To: Half-Life dedicated Linux server mailing list
Cc: Mark T
Subject: Re
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark T
Sent: Thursday, April 14, 2011 10:02 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server not on master list
I have tried the heartbeat command, it has
Most of us are having trouble with 1.6 servers.
-Original Message-
From: John
Sent: Thursday, March 17, 2011 10:49 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Server not showing on steam list
This may be a no-brainer, but you guys are running the
linux are.
OS related... ?
On Wed, Mar 16, 2011 at 12:29 AM, Mark m-thor...@msn.com wrote:
Just the opposite, if I update it won't show up ever again. The older
version works just fine.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
I've had the same problem since forever, I have to run this version of DMC
dedicated Linux servers to get them to show in the list.
Protocol version 48
Exe version 1.1.2.3/Stdio (dmc)
Exe build: 15:58:06 Jun 15 2009 (4617)
This is a bug that Valve needs to fix
, 2011 at 11:01 PM, Mark m-thor...@msn.com wrote:
I've had the same problem since forever, I have to run this version of DMC
dedicated Linux servers to get them to show in the list.
Protocol version 48
Exe version 1.1.2.3/Stdio (dmc)
Exe build: 15:58:06 Jun 15 2009 (4617
Oh my god is there a cl_nohats command? I could weep tears of joy, I'm so
sick of hats and the like in TF2. The new weapons are fine, but the
cosmetic
stuff I'd love to be able to shut off. I'll be in suspense until I can get
home to
try this out.
2011/2/22 Björn Rohlén
Dec 2010, at 17:53, realdreams dream...@gmail.com wrote:
So one of the servers got the wrong file for killing floor?
On Thu, Dec 30, 2010 at 7:17 PM, Mark Gilbert markgilb...@gmail.com wrote:
Fantastic, it was the clientregistry.blob file causing the problem. Once
again you guys deliver
that different. It just thought your game was updated while it
lacked new files. I've told many times to our community members that deleting
Clientregistry.blob will fix 95% if your issues with Steam - and it does.
-ics
31.12.2010 20:07, Mark Gilbert kirjoitti:
I won't pretend to understand
installation up to date
[...@xvc killingfloor]$
I've run the command various times with the same result, and also with
the -verify_all switch which also seems to say that all files are in
place and correct. Any suggestions would be much appreciated.
Thanks
--
Mark
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark Gilbert
Sent: donderdag 30 december 2010 14:15
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Killing Floor Dedicated Server Install Files Missing
Hi,
I'm having some trouble getting a new Killing Floor server up
18:49
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Killing Floor Dedicated Server Install Files
Missing
Hi Mark,
For whatever reason, Steam is installing the wrong server package for
you. When I install or update it, I get the following:
gameser
my iPhone
On Dec 30, 2010, at 2:08 PM, Mark Gilbertmarkgilb...@gmail.com wrote:
Deleted the steam binary and the hldsupdatetool.bin. Re-downloaded the
update tool and re-extracted the steam binary. Ran the command again and
it
still downloads the same files, 'KillingFloorCommon' version
be much appreciated.
Thanks
--
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markgilb...@gmail.com
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to see if that corrects the problem.
On Wed, Nov 10, 2010 at 6:49 PM, Mark Gilbert markgilb...@gmail.com
wrote:
Hi,
Any help anyone can provide on this would be much appreciated as it's
driving me mad.
I had a working DOD:S server a few months ago, but for one reason or
another
Here is the last version that DMC shows up in the server list.
Protocol version 48
Exe version 1.1.2.3/Stdio (dmc)
Exe build: 15:58:06 Jun 15 2009 (4617)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I gave up on the new update (The last two updates are broken) and went back
to an older version that still shows in the server list. Nothing seems to
work to fix it, even a fresh generic install of the HL1 Linux server.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Servers
Could you please send me a link to download the version you're using?
-Mensagem original-
De: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Em nome de Mark
Enviada em: sexta-feira, 8 de outubro de 2010 20:09
Para: 'Half-Life dedicated
Mind if i ask what VUP is? Can't seem to say I have heard that term before.
Med venlig hilsen
Mark S. Johansen
Support-IT Network ApS
Telegrafvej 5A
2750 Ballerup
Tlf. +45 7023-0028
Fax +45 7023-0038
Gazellevirksomhed 2009
Anti-spam i verdens klasse – check4spam.dk
-Oprindelig
...
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I apologize, replied to wrong message.
On Thu, Dec 10, 2009 at 2:54 PM, Mark bigb...@gmail.com wrote:
https://support.steampowered.com/kb_article.php?ref=5121-RPXB-7955
On Thu, Dec 10, 2009 at 2:21 PM, Nathan Wong nathan.ran...@gmail.com wrote:
Hey,
Further to the above, is anyone aware
Hey Rusty!.
Welcome to the list, you can find the files you need to install this on
www.srcds.com
There is an guide there that sums up the normal questions about installation.
Yours Faithfully.
Mark S. Johansen
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Fra: hlds_linux-boun...@list.valvesoftware.com
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The problem could lie in the firewall configuration on the gameserver.
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Michael Webb
Sendt: 16. juni 2009 15:30
Til: hlds_linux@list.valvesoftware.com
They might not be shipping Win7 with IE but that does not mean they wont ship
the framework that the explore is
based on with it - this would typicly mean that steam would be able to continue
using ie framework.
Regards
Mark Johansen
-Oprindelig meddelelse-
Fra: hlds_linux-boun
It wont as the ie 7 engine will still be in windows, just not the
browser interface.
Saint K. wrote:
An interesting note here, Microsoft announced last week they will most
likely ship Win7 without IE in the European Union. So steam+win7 will
become an issue here anyway if they keep themselves
steam file as I have already tried that.
Hope there is someone who can help me out there!
Regards
Mark S. Johansen
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...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Gary Stanley
Sendt: 13. juni 2009 23:42
Til: Half-Life dedicated Linux server mailing list;
hlds_linux@list.valvesoftware.com
Emne: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault
At 04:52 PM 6/13/2009, Mark
...@list.valvesoftware.com] On Behalf Of Mark
Sebastian Johansen - Support-IT Network ApS
Sent: Saturday, June 13, 2009 6:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault
I installed gdb and run it, it wrote
Sounds like a wikid update. Pitty a tree feel on my house and i wont
be able to play for a while :(
On 22/05/2009, at 8:36 AM, Jason Ruymen wrote:
The required update to Team Fortress 2 is now released. Please run
hldsupdatetool to receive it. The specific changes include:
Maps
-
Jumping way, way OT, just wanted to say thanks for the glory that is/was
quakeworld CTF and everything that followed. If my buddies and I had to
pay you in dimes for every hour spent playing your CTF mods, you'd be a
rich, rich man.
Now I'm wondering if your presence at Valve might portend
Problem is, it is always going to be peak time somewhere in the world
and its better for valve to do it when they are working so they have a
chance to fix things if they get broken.
Mark
On 20/03/2009, at 9:36 AM, Kevin J. Anderson wrote:
Yes, today our L4d server got borked around
If you're hosting of of those servers that doesn't hide its reserved
slots, then I kind of hope your server *does* get removed. It's been
discussed numerous times on this very list, you can hide reserved slots
so your server appears full. It's s frustrating to connect to a
server showing
Evaldas Žilinskas wrote:
You’re wrong and Valve is doing its job wrong. But I don’t want to flame off
topic about how companies should do their job dealing with cracked industry
This new scoring system would help get rid of servers like yours.
Evaldas Z(ilinskas wrote:
Question
Will this also fix the invalid steam key size bug for ob mod dedicated
servers?
Mark
Jason Ruymen wrote:
A required update for Team Fortress 2 is on the way. It should be live in
about 30 minutes.
Jason
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Jason is there going to be a fix for srcds and ob mods?
Mark
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The last update they didnt update the ob bins and you get the invalid
key size error
Mark
DontWannaName! wrote:
A fix for what? They just updated with 'fixes'
On Tue, Feb 24, 2009 at 7:37 PM, Mark Chandler lo...@iinet.net.au wrote:
Jason is there going to be a fix for srcds and ob
Is there an eta when the srcds will be fixed for mods? We are ready to
release a patch for ges but dont want to while the servers are borked.
Mark
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Yeah, hate to nitpick, but you should take the CentOS 5.2 out of your
subject line... it's definitely not due to CentOS (unless you've messed
up something unique to your install). I have numerous servers running on
a few CentOS machines here.
ЯтR] The-/iller wrote:
Been running on a fresh
:
In your gameinfo.txt change Game hl2 to Game |
all_source_engine_paths|hl2 and make a new file called steam.inf with
appid=218 inside (or the appid you base your mod off).
Now you should be able to start your mod dedicated server.
On 18/02/2009, at 9:23 AM, Mark Chandler wrote:
Jsaon im
What is the big deal? They are still the same player just one id has
STEAM_1 and the other STEAM_0
All you have to do is remove the first 8 chars and you will be fine.
AnAkIn . wrote:
Please, don't change again the SteamIDs just because of the complainers.
Some plugin authors already started
the whole thing as a unique id which it is not any more.
Sipi wrote:
What? Are they going to change the already exsisting Steam_ID's? Any sources
for this?
- Original Message -
From: Mark Chandler lo...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
hlds_linux
It would be better just to store the last part of the steam id (for
example STEAM_X:A:BCDEFG you would store A:BCDEFG) and update the needed
software. That way it doesnt matter what game the player is playing,
they will be unique.
Steffen Tronstad wrote:
So we have to update all our
Jsaon im still getting this on my ob srcds (windows):
*
* Unable to load Steam support library.*
* This server will operate in LAN mode only.*
*
:(
Mark
Jason Ruymen
We getting Invalid Steam key size. when trying to join ob mods now. :(
Jason Ruymen wrote:
A required update for Team Fortress 2, along with an optional update for Day
of Defeat: Source has been released. Please run hldsupdatetool to receive
the update. The specific changes include:
-
the server browser starts at ip address close to yours
and works it way out (from both sides) so you are likly to get low
ping servers first.
I dont see any of these things as problems.
Mark.
On 18/01/2009, at 10:42 PM, Ian Shaffer wrote:
About: Steam server browser/router excuse
I've done
How else do you want it to work?
It needs to connect to every server on the list to get info from that
server (as i said before)
Mark
On 18/01/2009, at 11:45 PM, Ian Shaffer wrote:
I wish it were that easy, sir. You should do some research on this
topic
because it gets cluttered
To add to my last message, use the country filter. Its there for a
reason.
And if you have a better way of doing im sure valve are willing to
listen more than some one demanding they fix something thats fine for
every one else.
Mark
On 18/01/2009, at 11:45 PM, Ian Shaffer wrote:
I
over a 1000 on my adsl line.
Mark
On 19/01/2009, at 12:40 AM, Ian Shaffer wrote:
First of all, I don't use filters. I do all my debugging with them
off.
Although I see now I was wrong on the point about setting the filters
and then doing the pings. I was thinking about setting filters
and continued playing.
So, has anyone seen/heard of this, and know details? Is it something
that can be prevented currently? The only possible clue I got out of
asking if it was something that could be blocked at the server level
was, maybe if you can disable spectator.
Thanks,
Mark
Ah, sorry, I guess this is old news... You can spawn unlimited hunters
in VS mode by adding a key binding to jump to spec mode and back
rapidly. There's even a youtube video showing it in action:
http://www.youtube.com/watch?v=pZ2HQoHU3-E
Mark - hlds list wrote:
Playing some VS mode last
Tom Richardson wrote:
Hi Mark
The exploit is basically this:
... snip ...
Thanks for the reply... yeah, I found a video on youtube shortly after
my first message that made it clear to me. This kind of sucks, but I'm
sure it will be patched.
There are some
people on the Steam forums
grew fatigued. This would be a great, great thing in the game. The
only problem is that it also caused the smoker's tongue regen to be
extremely slow, even when he missed, which ruined him. Seems there was
another side effect, but I forget... ah well.
Mark
. Seems there was
another side effect, but I forget... ah well.
Mark
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system is that
we have to jump through these hoops just to do something as simple as
play a game with friends on our own dedicated server.
Regards,
Mark
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Anyone able to set sv_alltalk from a config or command line? I have it
in both places, set to 0, and if I start up my servers, they are
always sv_alltalk 1. I have to go through each server and set it to 0
by hand after they start.
screen -d -m -S l4d ./srcds_run -fork 10 +ip x.x.x.x
- Versus Campaign mode that doesn't alternate teams at all, so we can choose
whether to be Infected or Survivor from beginning to end.
I agree with most of what you said, but I don't know anyone who would
want to locked to the survivor team on a vs server... You suffer
through playing
Glad you posted on that, I re-read his post two or three times trying to
figure out why on earth he was saying to change the permissions like
that. There is no reason whatsoever to do it if all you're wanting to
do is resume your screen session as the user who started it in the first
place...
So many threads like this... my experiences match them, unfortunately.
I spent the better part of this evening trying for some success with
sv_steamgroup xx and sv_steamgroup_exclusive 1. I didn't expect
any buddies to join in as early in the evening as I was starting, but
figured, No
Joseph Laws wrote:
Then I hope VALVe likes hosting all servers themselves. Without clients
able to use their OWN server then they will not rent from professional
hosts. In that case, professional hosts wouldn't bother with the game
and you'd be left with VALVe alone hosting this game.
feedback)... If four of us
aren't available to play, why wouldn't we be able to simply get
connected to the server, then remove the password via rcon to let
matchmaking throw a few people in with us?
Regards,
Mark
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED
Chris Brunelle wrote:
At the very least if your implementing something new retain the old
functionality as well.
-
Yep, give us a server browser, with an added button that says, Find me
a game! for people who want to use matchmaking... best of both worlds.
Will there be an update to the HL1 SDK so we can recompile our server side
mods, or can you tell us the changes so we can update it ourselves?
Thanks Date: Thu, 23 Oct 2008 12:21:48 -0700 From: [EMAIL PROTECTED] To:
[EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
: Couldn't load game DLL
dmc/dlls/dmc_i386.so: /home/mark/ctf/dmc/dlls/dmc_i386.so: undefined symbol:
cosL 10/24/2008 - 08:51:05: [META] ERROR: Failure to load game DLL; exiting...L
10/24/2008 - 08:51:05: [META] WARNING: GetNewDLLFunctions called with null
pNewFunctionTableL 10/24/2008 - 08:51:05: [META
So it looks like we can no longer run custom dmc_i386.so's on our servers?
All I get is cannot get dll API from dmc_i386.so if I try to run a custom one
:-(
No more DMC CTF or other custom mods? that sux :-(
DMC was already dead enough, oh and metamod doesn't work anymore either on DMC.
sigh
Well, this appears to have broken my Deathmatch Classic servers
/hlds_run: line 342: 3057 Segmentation fault $HL_CMD
The previous version runs so I replaced files one at a time, seems like the
engine_amd.so is corrupted in the update...old version (47) file size was
over 2.5 meg new
Try using this for now: http://lodle.net/archives/7 if he/she is on a cafe
account you should be able to ban the range of ids.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eirik
Nilssen
Sent: Friday, May 23, 2008 2:40 PM
To: Half-Life dedicated Linux
Steam is working fine on my end
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bento de
Gier
Sent: Wednesday, May 21, 2008 9:57 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] steam down?
Crap, just bought CoD4 yesterday
Maybe hlsw is having problems. Need to take it up with who ever wrote it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Sunday, May 18, 2008 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] HLSW
This will be a hlsw problem.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Sunday, May 18, 2008 11:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] HLSW Banlist Broken
Since the last update that fixed the
Could just make a plugin which kick players with quotes in there name
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Kirby
Sent: Thursday, May 08, 2008 6:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant Kick
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant Kick Players with Quotes in their names
2008/5/8 Mark Chandler [EMAIL PROTECTED]:
Could just make a plugin which kick players with quotes in there name
Or the processing engine could just parse the logs properly
Linux or windows?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bento de
Gier
Sent: Friday, May 09, 2008 2:34 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Cant Kick Players with Quotes in their names
Can u lot stop
(5 hours latter) it was everywhere. Hope that I didn't cause
all the trouble over it.
Mark Chandler
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God damit, I really got sending this to the list.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Chandler
Sent: Tuesday, May 06, 2008 3:42 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] TF2 PayLoad
Hey Jason
Just make a plugin to kick them from the server all ready
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: Wednesday, April 30, 2008 5:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cant Kick Players with
anything ... the root
problem needs to be fixed first
On 11/04/2008, kabukiUkie [EMAIL PROTECTED] wrote:
+1 for allowing javascript in motd
On Thu, Apr 10, 2008 at 8:07 AM, Mark Chandler [EMAIL PROTECTED]
wrote:
For a mod or a game? Cause the reason this is the html vgui element
For a mod or a game? Cause the reason this is the html vgui element is not
updated every frame but every event (thus when you make another key stoke an
event happens and it updates)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent:
Hey guys,
Im having a problem with my linux tf2 server. Every time the map changes
players get the connection interrupted msg In the top right conner. I cant
seem to work out how to fix it. Server is running fedora core 6 I think.
Mark
This is already in discussion.
On Wed, Apr 2, 2008 at 1:57 AM, Mark Chandler [EMAIL PROTECTED] wrote:
Hey guys,
Im having a problem with my linux tf2 server. Every time the map changes
players get the connection interrupted msg In the top right conner. I cant
seem to work out how to fix it. Server
more
than just extra frames per second, but also a more immersive gaming experience.
-
Mark
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Dude.. chill out.
There's helpful information in the headers of EACH message sent from the list.
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Giovanni
://www.google.com/search?hl=enlr=lang_ennewwindow=1safe=offq=web+admin+panel+linux+downloadbtnG=Search
Do you have any linux _command line_ admin skills? What do you want it to
do for you?
Mark
-
[EMAIL PROTECTED] (12:43 PM 10/31/2006) wrote:
Can anyone give me some insite on where i can find info
Use this instead, and then you don't have to worry about new engine calls
etc. breaking metamod.
http://metamod-p.sourceforge.net/
boop boop
:-D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Wednesday, October 25, 2006 9:39 PM
To:
bot_difficulty 1
bot_prefix cannon_fodder_
bot_join_after_player 1
Before the update I had the following line in there to.
bot_add
but I found that with that line after a map change no one could
connect. The bots do not play until someone connects.
HTH
Mark
This is a multi-part message in MIME format.
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I've joined this group to learn how to setup and maintain DOD server using
custom maps and admin control of ban lists.
I'm wondering if anyone here can point me in the right direction.
--
I had that happen once in the 60's, I think it was the LSD.
:-D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Tilson
Sent: Monday, January 10, 2005 9:22 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Bodies froim the sky?
Since
And what does this prove?
1 That valve has finally 6 months after the fact taken action against
someone that tried to use a fake credit card.
2 They have used the free wireless access point at the beach to post to
their forums :)
3 That now HL2 has gone gold they are a little lost for stuff to
so you can
actually work out who said what and who replied to what before you have to
post using profanity to get your point across.
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: 23 October 2004 16:03
To: [EMAIL PROTECTED
October 2004 00:44
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(
In a bold display of creativity, Mark Ellis wrote:
Eric,
Please read my mail and the mail I was making a reply to before quoting me
in your mails and making your assumptions based on an edited reply to my
steam is just a way of them collecting more data on users
than rolling out fixes.
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
Bahamut Andrews
Sent: 22 October 2004 15:51
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(
dude
I have just seen this one of my servers someone changed name to %n and they
server crashed within seconds
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jurgen van den
Handel
Sent: 16 October 2004 23:18
To: [EMAIL PROTECTED]
Subject: [hlds_linux] I
Same problem here.
I have tried a few different commands, Seems no matter what way you do it
forces all clients to reconnect.
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony
Sent: 07 October 2004 20:29
To: [EMAIL PROTECTED]
Subject: RE
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