Re: [hlds_linux] Players reporting our TF2 servers are running too fast.

2012-04-19 Thread ics
me of them, as they wouldn't open fast enough now like before they did. -ics 19.4.2012 18:55, frog kirjoitti: Thanks for spotting the error, it's been corrected now. Yes, lib32gcc1 or ia32-libs have been installed. Thursday, April 19, 2012, 4:44:07 PM, you wrote: Your max interp

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread ics
ers. These updates and fixes are important to us and by now every idiot out there is looking out these exploits to use on CSS untill it's fixed. -ics 18.4.2012 16:52, Kyle Sanderson kirjoitti: Well, they claimed after CS:GO was announced and this happened, that wouldn't occur, how

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread ics
They took css out of the same branch for some reason. I don't know why but i suspect there are changes in them that will cause conflicts. -ics - Alkuperäinen viesti - > http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg64165.html > > Theoretically th

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-16 Thread ics
t's rather better to give an access to dedicated beta to some community that runs css or cs servers and along give 20 keys for the members to have so they can play on and give feedback. Now i see bunch of servers, a lot with no players whatsoever. Looks to me like testing with little

Re: [hlds_linux] Running a CS:GO Dedi Server

2012-04-15 Thread ics
What surprises me that they aren't involving people here or even asking to test out the beta servers. The people who are running active communities and more or less capable of doing some testing. -ics 16.4.2012 8:01, dan kirjoitti: On 16/04/2012 05:17, Kip Kinnunen wrote: Yeah

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-12 Thread ics
It should be just that as sourcebans is plugin under sourcemod. -ics - Alkuperäinen viesti - > Only the prediction hack detections and anti speedhack exploit could > be banned for. What do you mean with sourcebans compatibility? Is it > just sending a sm_ban command into t

Re: [hlds_linux] Reconnect to steam command?

2012-04-10 Thread ics
Usually map change will cause connection to be regained but there are some situations where only server reboot will do that. Just like at "Full moon". It will be on but no halloween items are seen on any player playing on a server untill the server has been restarted. -ics 11.4

Re: [hlds_linux] Reconnect to steam command?

2012-04-09 Thread ics
or reboot your game, connect to a server, die once and get items back. There is just something magical on restarting server/game. -ics 9.4.2012 19:40, Bruno Garcia kirjoitti: There's a command called "verifyloadout" But spammed this command can *SOMETIMES* drop the player's

Re: [hlds_linux] Left 4 Dead 2 - this session is no longer available

2012-04-06 Thread ics
Rumour is that they are now at acompany paid vacation - nearly everyone. I don't know about these issues though. Perhaps it's related to the ddos issues that have been talked here. Gameservers flooding other servers with large packets etc. -ics 6.4.2012 23:28, Chris Boot kirjo

[hlds_linux] About Full moon and halloween items

2012-04-06 Thread ics
I run 4 TF2 servers, from which 2 i rebooted this morning. It seems that the full moon setting isn't active on the other 2 that had not been rebooted. You can select the layout but it won't show in-game. Works fine on the rebooted servers. Can anyone confirm th

[hlds_linux] Friendly warning, map exploits on the wild, upwad & frontier

2012-04-01 Thread ics
the roofs. Watch your servers when those maps are on. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] TF2 Servers Crashing After Recent update

2012-03-31 Thread ics
I'm pretty sure It's one of your plugins for sure that uses feature x. -ics 31.3.2012 22:01, hlds kirjoitti: And have you tried without plugins? All 3 of my servers have been running since the update just fine. 2 Windows, 1 Linux. All run SourceMOD and various plugins. On 3

Re: [hlds_linux] ED_Alloc: no free edicts

2012-03-25 Thread ics
i havent seen a server to crash for a long long time. Are you absolutely sure it isn't plugin related? As for edicts, those can easily run out on entity-heavy maps on 32 slot servers. -ics 25.3.2012 22:47, Robert Paulson kirjoitti: Speaking of frequent crashes, does anyone else get

Re: [hlds_linux] ED_Alloc: no free edicts

2012-03-25 Thread ics
No free edicts is usually caused by a map or you have some plugins that spawn extra entities. That option to increase them works only in HLDS, not SRCDS. Limit is 2047 and when the entities hit 2048, boom. -ics 25.3.2012 10:01, Emil Larsson kirjoitti: -nocrashdialog might be what you&#x

Re: [hlds_linux] TF2 Item schema disagrees with items_game.txt

2012-03-24 Thread ics
With game i ment the whole system, which includes the item server. -ics 24.3.2012 18:37, Ross Bemrose kirjoitti: You have that backwards, items_game.txt got the change, but the schema itself (which the item server uses) didn''t. Which made me wonder if it was a bug in the item sch

Re: [hlds_linux] TF2 Item schema disagrees with items_game.txt

2012-03-24 Thread ics
I would assume schema is correct that the game follows. No one i know has crate 40 and i haven't seen any around either. It seems like 40 was made to replace 30, but the items-game.txt never got the change. -ics 24.3.2012 4:05, Ross Bemrose kirjoitti: As noted on the TF2 Wiki page for Ma

Re: [hlds_linux] Server freezes after restart given

2012-03-13 Thread ics
Why not just quit it and restart it after that? _restart is bugged even on clients so i wouldn't be surprised if servers were too. If also quit fails, then it's plugin fault. -ics 13.3.2012 19:53, Frank kirjoitti: Got one server that in the past two weeks has been acting ve

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread ics
something that is forwarded to each of the players, thus causing a lagspike. I don't know. I'm just guessing. -ics 8.3.2012 20:18, Tyler Davies kirjoitti: I'm also suffering from the same issue. I host 3 TF2 servers on the same machine. I've tried disabling HLStatsX with no c

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
I also have 2 different machines running multiple servers. Something happens on player connect that might cause small lag spike for everyone on the server. -ics 8.3.2012 6:39, Kyle Sanderson kirjoitti: This is occurring on two different servers, I don't think it's CPU. Kyle. On

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
Clock isn't drifting. I even have a script that rums 6am which corrects it if it does. -ics 7.3.2012 16:56, Eric Riemers kirjoitti: I let the server run its test like normal before it starts up. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
Isn't a log issue -ics 7.3.2012 13:33, gamead...@127001.org kirjoitti: Off topic because this isn't the OP's problem, but we had such an issue on player connect which was traced to a log file written to by either sourcemod or hlstatsx directly whenever a player joined. The log

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread ics
oat with you? Also i'm interested to know if there is any interaction between server and steam that might cause this when player connects to a server? -ics 7.3.2012 12:09, Russell Smith kirjoitti: If your issue is the same as mine, I tried running my server vanilla with no metamod/so

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread ics
That message came only visible with the recent updates. It might not be what you think as servers have always had steamid's too. -ics 4.3.2012 20:21, hlds kirjoitti: This would be only the best thing that could possibly happen in the entire world. On 3/4/2012 1:19 PM, E3pO wrote:

Re: [hlds_linux] Plr_pipeline carts stuck

2012-03-02 Thread ics
prl_pipeline had significant issues when it first came out on bigger servers (crashes) and entities on it were reduced. Some time after that it also had cart related issues also. This seems like the old minisentry bug, it keeps surfacing up. -ics 2.3.2012 10:25, Robert Paulson kirjoitti: It

[hlds_linux] Plr_pipeline carts stuck

2012-03-01 Thread ics
ed it from cycle for now. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] The policy of truth is still in effect

2012-02-29 Thread ics
How exactly are the tags broken? -ics 29.2.2012 9:03, Kyle Sanderson kirjoitti: Fletcher, I'm still under the impression that tags are still completely broken. Has a silent update been pushed? Kyle. On Tue, Feb 28, 2012 at 5:53 PM, James Puckett< jamesrichardpuck...@gmail.com

Re: [hlds_linux] The policy of truth is still in effect

2012-02-28 Thread ics
Quickplay by default should not give you any servers that have these settings mentioned altered. Either there is a bug in the system (unlikely) or these servers lie the response to Valve, thus break the rules. -ics 28.2.2012 20:15, Andrew kirjoitti: I was using quickplay some last weekend

Re: [hlds_linux] The policy of truth is still in effect

2012-02-28 Thread ics
I've been lately using quickplay search on TF2 to see what kind of servers i end up to. Up to this day, i've been at 40-50 servers from which 5 area using instant spawn or fast spawn. Maybe it's time to do another purge? -ics 16.2.2012 20:38, Fletcher Dunn kirjoitti: We jus

[hlds_linux] DataTable warning: player: Out-of-range value (359.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.

2012-02-26 Thread ics
warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. -ics ___ To unsubscribe, edit y

Re: [hlds_linux] Mandatory TF2 update coming

2012-02-24 Thread ics
It's propably more of a feature when new update is realeased. You need to update server and reboot it anyway. -ics 24.2.2012 9:15, Michael Johansen kirjoitti: My servers dropped at 18.00 GMT +1, four of them did not appear in the masterserver-list but the rest did. Once i rebooted

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread ics
It's been there before this update. -ics 24.2.2012 0:57, doc kirjoitti: Just updated and I got this: SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )we

[hlds_linux] Connection to Steam servers lost

2012-02-22 Thread ics
) -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread ics
Well they did disable the attachments on players too. -ics 21.2.2012 21:14, Jesse Porter kirjoitti: Do you think you could state a case one way or the other? I don't think it's a big deal, but I'm curious why it might be. On Tue, Feb 21, 2012 at 11:53 AM, ics wrote: Also, i

Re: [hlds_linux] The policy of truth is still in effect

2012-02-21 Thread ics
plugin on hats despite the owner not having unusual hat? Does it count on cheating the players? -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Replay corruption/crashing

2012-02-21 Thread ics
d replays still saved later today. I can look through server logs at that time which layout the people involved had on. -ics 21.2.2012 2:43, Jon Lippincott kirjoitti: Hi everyone. The thing that's been tricky about this particular bug is that it occurs intermittently. In order to fix

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread ics
aster? Players will get used to the current one too but that's not the point. If you wanted to do a quick trade, that was it. Now it just takes too long. Shoudl have kept the old intact untill things were ready to be released to wider audience. -ics 17.2.2012 17:55, AnAkIn . kirjoitti:

Re: [hlds_linux] bots and clients trying to download nav files

2012-02-15 Thread ics
t not used much in custom maps as nav files are usually missing anyway. -ics 15.2.2012 18:54, Ronny Schedel kirjoitti: Clients don't need any nav files, the server handles all the navigation stuff. -Ursprüngliche Nachricht- From: dly Sent: Wednesday, February 15, 2012 1:40 PM To:

Re: [hlds_linux] srcds css voice laggs ?

2012-02-15 Thread ics
effect but does not mute anyone else than the talker. It's fine with the old codec, no situations like this had ever occured before the new codec came. -ics 15.2.2012 0:32, Kyle Sanderson kirjoitti: Does this happen to you? I've only seen that happen when using voice detection inste

Re: [hlds_linux] srcds css voice laggs ?

2012-02-14 Thread ics
Voice never lags for me, it usually just cuts off, even after a middle of a word. It started when the new codec came out. -ics 15.2.2012 0:17, Kyle Sanderson kirjoitti: I see this daily when the server is missing frames. Nothing new, sadly. Kyle. On Feb 14, 2012 2:16 PM, "Matthew M

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-11 Thread ics
ot into the fun and started doing funny stuff like this one, changing that message at the end. I can't wait for next update! Maybe it's in klingon next... -ics 11.2.2012 13:54, Emil Larsson kirjoitti: Localizationdata updated. Or less literally "Updated localization files&quo

Re: [hlds_linux] identity token double?

2012-02-11 Thread ics
ctual "benefits" on the ones that are not logged in or share the same identity. -ics 11.2.2012 13:47, Eric Riemers kirjoitti: Hi, By mistake i had the same identity on my tf2 on 2 servers, but it didn't complain and both servers where logged in just fine. (according to status comman

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-10 Thread ics
0 server crashes for me, have you guys checked that it's not one of your plugins that is causing those crashes? I've seen client crashes, some but not too many yet. People come back and say their game crashed. Complain the same over irc too. -ics 10.2.2012 21:20, Tyler Davies

Re: [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-02-09 Thread ics
Can CS Source servers now be registered like in TF2? I booted mine up and saw this: Assigned anonymous gameserver Steam ID [A-1:3128914949(2863)]. -ics 9.2.2012 21:19, Eric Smith kirjoitti: We've released a mandatory update to Counter-Strike: Source. The notes for the update are

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread ics
I just read what they have stated previously so you would understand why things take time or won't happen. -ics 8.2.2012 12:50, dan kirjoitti: On 08/02/2012 10:37, ics wrote: Stop arguing. Whatever bugs they find, they will fix, within the time available. Do you understand now? Ther

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread ics
Stop arguing. Whatever bugs they find, they will fix, within the time available. Do you understand now? There are much more priorities over TF2 among Valve. Apply for a job if you think you can help, they are hiring. -ics 8.2.2012 11:58, dan kirjoitti: On 08/02/2012 08:26, ics wrote: But

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread ics
eople have been affected by those in the long run than these past couple of months. But Valve is aware and is working on the issue. -ics 8.2.2012 8:51, dan kirjoitti: On 08/02/2012 05:44, ics wrote: That's not what i ment. These crashes that folks are now complaining started around December

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread ics
That's not what i ment. These crashes that folks are now complaining started around December. People just go post into that thread too along with others. -ics 7.2.2012 23:37, Mart-Jan Reeuwijk kirjoitti: I do hope the "should" will turn into "will". That thread on

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-07 Thread ics
s that the guy airblasted against me and had a crash. Then bunch of others had crash too. -ics 6.2.2012 19:20, Fletcher Dunn kirjoitti: "Ticket canceled" means (almost all of the time) that the *client* told Steam that they were leaving your server. This is the sequence of events that

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-04 Thread ics
her guy next to them for couple of maps before this? Shouldn't those tickets automatically renew during gameplay? Atleast thats what i think my game is sometimes doing when it does a 1-2 seconds screenjam & soundloop. -ics 31.1.2012 2:20, Fletcher Dunn kirjoitti: Steam auth sometimes get

Re: [hlds_linux] Latest TF2 update: delete tf/maps/cp_foundry*.lmp

2012-02-03 Thread ics
and compiled again so the lmp lump for it was no longer necessary. -ics - Alkuperäinen viesti - > On 03.02.2012 01:51, Fletcher Dunn wrote: > > I have a couple of .lmp files from cp_egypt_final and > pl_thundermountain as well, are they safe to delete? > > > The l

Re: [hlds_linux] L4D2 tags problems again?

2012-01-28 Thread ics
Yes, there is an issue again. No players on servers while they were full after the last fix. The latest update broke things again. -ics 28.1.2012 17:44, ics kirjoitti: Sv_tags should be empty by default, if no game is on at the server on that time. Use sv_showtags to list all your tags

Re: [hlds_linux] L4D2 tags problems again?

2012-01-28 Thread ics
Sv_tags should be empty by default, if no game is on at the server on that time. Use sv_showtags to list all your tags. However, there might be a problem yet again. I'm not yet sure yet, we'll see. -ics 28.1.2012 15:13, Peter Reinhold kirjoitti: Have the truncated tags problem

Re: [hlds_linux] trade server crashes

2012-01-26 Thread ics
lated issues going on (pyros airblasting a heavy that was being shot by sentry) but this is just be guessing. -ics 26.1.2012 23:57, Violent Crimes kirjoitti: I posted about this about a month ago noone cared. On 1/26/2012 3:55 PM, Frank wrote: If that is true (I've not tested it) but if

Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread ics
It's always been like that for mapping, especially if your game starts automatically after map compile. sv_lan 1 will fix the issue. -ics 25.1.2012 1:04, Bruno Garcia kirjoitti: Same for me, I'm mapping and I often go to my localserver, just type 'map ' in console,

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-23 Thread ics
Well many servers admins do run trade servers so this was a good warning to look out for stolen good sellers and warn the people (if someone should care). -ics - Alkuperäinen viesti - > Did you (James Puckett) actually read his entire first post? His > security measures weren'

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread ics
;t been as paranoid careful about my identity as I should have been, so be careful with yours!" What a twist. This should not be possible. -ics 23.1.2012 0:14, Valentin G. kirjoitti: SteamGuard could use some additional configuration options. I want it to be enabled at *all* times. I

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread ics
y did this prompt for me. -ics 22.1.2012 22:03, javato...@yahoo.es kirjoitti: As far as i know steam guard check the computer, not ip. Maybe im wrong but i was never blocked because of a ip change. I agree, but there seems to be a lot of users with dialups who'se ip's change all the time

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread ics
too much noise there and affecting decisions. -ics 22.1.2012 21:33, javato...@yahoo.es kirjoitti: I think steam guard should be on ALWAYS, theres no point to disable it. It just take 2 minutes to enable a new computer so shoulnt be an option to be able to disable it. Just my opinion... SteamGu

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-22 Thread ics
Thats a bit of interesting thing in any case anyway, as if that's really the Mattie and he did have security in order listed on reddit and still was hacked, then does Steam has security issues again (forums anyone)? Steamguard ineffective? Interesting to see if he had the fault or Steam.

Re: [hlds_linux] trade server crashes

2012-01-21 Thread ics
Sorry for double post but if someone at Valve wants to take a look at, dump sent was successfull. /tmp/dumps/crash_20120121192903_1.dmp success = yes response: CrashID=bp-1d0c50cc-fbf1-410e-a270-d64242120121 -ics 21.1.2012 19:33, ics kirjoitti: I also thought this was only tradeserver issue

Re: [hlds_linux] trade server crashes

2012-01-21 Thread ics
157 IVP Failed at /home/buildbot/buildslave/rel_hl2_linux/build/src/ivp/ivp_physics/../ivp_utility/ivu_vhash.cxx 157 It's a physics error definitely as we were jumping down and shooting and the sentry was pushing us off. -ics 21.1.2012 14:05, dan kirjoitti: On 20/01/2012 14:02, Frank

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-17 Thread ics
That steam.inf was updated properly. PatchVersion=1.1.9.4 ProductName=tf appID=440 Before it was 1.1.9.3 -ics 17.1.2012 22:54, gamead...@127001.org kirjoitti: I've love to know what you're doing wrong then, because everything's fine here. Unless there's some really weir

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 30

2012-01-14 Thread ics
I was going go suggest .htaccess to secure it a bit from outsiders but you beat me to it. Nice tool, i remember you talking about it months ago over Steam, or was it IRC. Keep up the good work. -ics 14.1.2012 23:37, Eric Riemers kirjoitti: Hmm thanks for that kinda (i would have appreciated

Re: [hlds_linux] monoculus crash server

2012-01-12 Thread ics
He said pure vanilla aka no plugins. Tf_forced_holiday is a default command. -ics 12.1.2012 19:52, Frank kirjoitti: Ehh this really should be addressed here http://forums.alliedmods.net/showthread.php?t=171012 If that is what you are using -Original Message- From: hlds_linux-boun

Re: [hlds_linux] L4D2 servers delisted?

2012-01-11 Thread ics
This update fixed the matter as i've already seen more games on my l4d2 servers than in the past 3-4 weeks. -ics - Alkuperäinen viesti - > Looks like? > > http://store.steampowered.com/news/7134/ > > On 11/01/2012, at 11:31 AM, Richard Eid wrote: > > >

Re: [hlds_linux] S3: Client connected with invalid ticket

2012-01-10 Thread ics
Seen that randomly sometimes myself too. I assume S3 = Steam3 (that shows in status command output when server is not connected to VAC) and your guess is as good as mine based on the message it shows after that. -ics 10.1.2012 16:36, E3pO kirjoitti: Getting a few of these a day in my logs

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread ics
x27;t say it. Also the "disconnected from Steam3" message appears on status output when server is not connected to Steam. But this bug has nothing to do with servers not being connected to Steam (they are). -ics 5.1.2012 0:24, daniel jokiaho kirjoitti: How to check easy if servers

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread ics
s for some of us, keeping servers out of matchmaking. -ics 5.1.2012 0:08, Ronny Schedel kirjoitti: Check if your servers lost the connection to Steam, if so, try restarting. I don't think they delist L4D servers. -Ursprüngliche Nachricht- From: Peter Reinhold Sent: Wednesday, Januar

Re: [hlds_linux] Policy of truth

2012-01-04 Thread ics
Can everyone see the APPLAUSE light turned on? Clap yer hands! -ics 4.1.2012 23:15, Fletcher Dunn kirjoitti: Today the Team Fortress team took action to bring certain server operators into compliance with our previously announced "honest server policy". Examples of server modifica

Re: [hlds_linux] Left 4 Dead 1 & 2 servers losing Steam connection

2012-01-04 Thread ics
L4D1 servers are fine still for me but the L4D2 ones i run stay empty no matter what i do. They used to be full every evening, all the time. Even L4D2 got much more players now during holidays. -ics 4.1.2012 21:26, Peter Reinhold kirjoitti: On 04.01.2012 19:06, Ronny Schedel wrote: our L4D

Re: [hlds_linux] Client Cvar removed

2012-01-02 Thread ics
cl_drawhud 0 hidepanel all -ics 2.1.2012 19:43, Bruno Garcia kirjoitti: Hello and excuse me for this silly topic, The client cvar cl_drawothermodels seems to be removed (probably since the orange box update). I really need to do some demo recording and take some screenshots and I need to

Re: [hlds_linux] L4D2 servers delisted?

2012-01-02 Thread ics
anymore. Only valve servers? -ics - Alkuperäinen viesti - > On 02.01.2012 11:13, Martin Kolb wrote: > > > If I connect directly(which works), immediately people seem to be > > able > > to join. So they can play one game. But they don't get selected in

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2011-12-31 Thread ics
Odd that it should take that long and even works if it does. Ill try and report back. -ics 31.12.2011 14:58, Chris Boot kirjoitti: On 29 Dec 2011, at 14:21, Chris Boot wrote: On 29/12/2011 14:17, Peter Reinhold wrote: On 29.12.2011 15:00, Chris Boot wrote: I know the settings have taken

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-30 Thread ics
Sm_cvar makes it possible to execute some cvars without turning cheats on. -ics 31.12.2011 8:01, Mart-Jan Reeuwijk kirjoitti: Hmm, ah, yeah, agree with you on that Someone said once to me that there was a way to set sv_cheat params with SM without turning sv_cheat 1. I do believe he did

Re: [hlds_linux] Ang.: burst of sv_cheat bans

2011-12-30 Thread ics
but 2 out of ~50 is quite low number and we did everything that these folks say they did without getting banned ourselves. We seriously tried everything we could imagine. This led me and others think that the 2 were infact guilty in the first place. -ics 30.12.2011 20:56, Kyle Sanderson

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread ics
0 crashes on any of my servers, it's either plugin related or too many players roaming around with some physics object that jams and boom. I run only stock and custom maps, no trade servers though. -ics 29.12.2011 22:35, 1nsane kirjoitti: Indeed it is something on Valve's side as

Re: [hlds_linux] Timed out

2011-12-29 Thread ics
I also have seen this "timed out" more often now than "no steam logon". I've been left out to server alone couple of times since everyone else crashed down. Perhaps this is due to me owning the server account with my steam? Don't know for sure. -ics 29.12.2011

Re: [hlds_linux] Replay Possibly crashes CS:S server

2011-12-29 Thread ics
Replay is not officially released for css so it wont work properly. -ics - Alkuperäinen viesti - > Are you running them via the same css install? If so, I imagine the fact > its trying to use the same replay folder 3 times could be the issue? > On Dec 28, 2011 10:48 PM, "

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-27 Thread ics
some cvar into console that spawns extra entities thus causing the error. -ics 27.12.2011 17:09, Frank kirjoitti: I'm seeing something similar cept its crashing clients - server or not its crashing "HALF THE SERVER" if not more so something is wrong and this has been since the ve

Re: [hlds_linux] L4D2 servers delisted?

2011-12-25 Thread ics
, we'ere now stuck with empty servers, even though i'm pretty sure they don't belong to anyones shitlist. I don't even have any mods running on them. -ics 25.12.2011 14:18, Peter Reinhold kirjoitti: On 23.12.2011 18:42, Peter Reinhold wrote: I have had empty servers since

Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104

2011-12-24 Thread ics
would be just improve it. Atleast the employment position from Valve website for anticheat engineer has disappeared. Might have found someone. -ics 25.12.2011 0:12, at...@atouk.com kirjoitti: Hardware ban? How would that work, serial numbered and trackable computers? Just think about that

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread ics
He is banned, just his old account, not the new one. Quit the bickering about VAC bans, nothing will change despite what we say here. VAC is what it is, deal with it. I have to deal too. -ics 24.12.2011 18:46, Ross Bemrose kirjoitti: You know that Tony Paloma guy, a Valve Employee, that

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread ics
's already done, just not announced publicly. -ics 24.12.2011 17:11, Steven Linn kirjoitti: I don't think it's fair for Valve to ban people from all Valve games forever, because not only does it nullify all the hard earned cash they used to buy the games, but it makes Valve lo

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread ics
y some are. If it's only for stats, it's pretty lame feature. -ics 24.12.2011 13:01, Mike Johansen kirjoitti: Reporting using the profile doesn't do anything, me and a couple of mates decided to try it out, report a person with an obvious wallhack and probably a multihack. We

Re: [hlds_linux] L4D2 servers delisted?

2011-12-23 Thread ics
I suspect that Valve did something to cause this issue. -ics 23.12.2011 14:58, Peter Reinhold kirjoitti: I just noticed, that more or less since last update (as far as I recall, it was last weekend), my 10 L4D2 forks have been empty, where they used to be full every evening. I've t

Re: [hlds_linux] CS:S and DoD:S client updates

2011-12-23 Thread ics
it occasionally shows enemy as same color as you are. Just couple of many bugs that propably will not be corrected since they are not critical. -ics - Alkuperäinen viesti - > im posting again: sometimes the minimap goes away ... > > 2011/12/22 Kyle Sanderson > > >

Re: [hlds_linux] ERROR: Replay already recording. World triggered "Round_Start"

2011-12-19 Thread ics
99,9% sure it's some plugin you run that tries to do something that it shouldn't do in certain circumstances. -ics 19.12.2011 21:47, E3pO kirjoitti: I have some custom map servers that like to crash out spamming this in the console over and over and over again.. Any idea why this is

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-18 Thread ics
Well CS:Source has Dust2 so there's your answer. It's infact amazing how long cs-people keep on the game, despite of the game getting no new content, other than slight changes to the engine. No new maps, nothing that TF2 has. -ics 19.12.2011 0:22, Robert Paulson kirjoitti: Yes th

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-18 Thread ics
not because of lack of players. -ics 18.12.2011 23:50, Robert Paulson kirjoitti: I have already refuted all your claims. TF2 numbers will drop precipitously again in a couple weeks or when the game of the month comes out. Valve cannot make a large patch like this every month. You can see t

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-18 Thread ics
The more slots, the bigger penalty but modifying respawn times will disqualify instantly. -ics 18.12.2011 14:53, Mart-Jan Reeuwijk kirjoitti: hmm, tho the range from 24-32 players gave you steeper and steeper scoring penalty, with 32 player being the "disqualify&quo

Re: [hlds_linux] ERROR: Publish timed out after 60 seconds.

2011-12-18 Thread ics
Yeah, i have had one case about last weekend, well before the xmas update. I think it is replay bug, looks like it anyway. Server jams, eats 100% cpu and sticks there untill killed manually. -ics 18.12.2011 10:05, Glib Tsyrklyevych kirjoitti: Just looked at the log, there are no events that

Re: [hlds_linux] Failed to update item schema.

2011-12-17 Thread ics
Got the same error this morning on our servers. There has been cases like this while back time to time. Before it said something about reverting back to fallback or something like that but no longer. -ics 17.12.2011 18:24, E3pO kirjoitti: Connection to Steam servers successful. Public IP

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-17 Thread ics
three without that happening, the ambition dies or interests change. -ics 17.12.2011 13:35, Eli Witt kirjoitti: We've shut two servers of ours down since quickplay for that exact reason. There's been a marked drop in players (80% of our rotation were customs on those two servers)

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-17 Thread ics
ite servers separately) open. That server browser should also include some option to search for custom maps and exclude all the regulars. That way also the custom map servers, that are excluded from the quickplay as long as wrong map is on, might have more players. Explain cookie-cutters? -ics

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread ics
0, 1 and 2. Does this answeer to your question? Whole cvar is useless on those games. -ics 16.12.2011 22:14, daniel jokiaho kirjoitti: pure 1 or 2 On 16 Dec 2011 21:12, "ics" wrote: That's what he said and i can confirm it being broken atleast in L4D& L4D2. -ics 16.12

Re: [hlds_linux] (ATTN: Valve) steam.inf missing and other "incomplete update" problems

2011-12-16 Thread ics
That's what he said and i can confirm it being broken atleast in L4D & L4D2. -ics 16.12.2011 22:09, daniel jokiaho kirjoitti: pure is broken? On 16 Dec 2011 21:03, "AnAkIn ." wrote: I hope you'll update sv_pure to work after you convert the game to the new content d

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-16 Thread ics
ould be. Tough thing to invent a proper system that cannot be abused. -ics 16.12.2011 20:38, doc kirjoitti: This. Sounds. AWESOME. I want to turn in my 1.5 million server points into all sorts of platinum medals. I'd be willing to state my server is the best run server in the HISTORY

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread ics
I'm not sure which exploit is it but i just managed to get unlimited revenge crits with engi with a help of minisentry. That's back too. -ics 16.12.2011 8:15, E3pO kirjoitti: just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 a

Re: [hlds_linux] A question about serverscore

2011-12-15 Thread ics
this rate, like the 2 older of mine. -ics 16.12.2011 5:18, Robert Paulson kirjoitti: The 24/7 server is older. Don't you get more quickplay players the higher your reputation is? On Thu, Dec 15, 2011 at 4:19 PM, 1nsane<1nsane...@gmail.com> wrote: Is the age of these servers the

Re: [hlds_linux] HLDS crash - dumps?

2011-12-15 Thread ics
with trial and error i've found the maps that were causing the crashes. You might suffer from the same thing. It's one of those freaky bugs that you just might not be able to fix. -ics 15.12.2011 23:27, C Szabo kirjoitti: tried like 20 aimmaps, some of them our own and it always

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