Hehe, I work for Crytek, and we exported characters from Softimage...However,
CryEngine requires a programmer too, to author characters properly...But
nonetheless, the look is very nice :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf O
@Szabolcs: Any chance for you guys at Crytek to share something related to
the export?
I've seen lots of forum posts on crydev,net regarding the issues of
importing the characters, and so far the only way I found is to export my
scene to 3ds, setup the rig there and then export the character to
Cr
I once wanted to test cryengine as well but after looking at forums there
was even official statement that Softimage won't be supported so that was
my wave goodbye for that :)
On Mon, Mar 3, 2014 at 9:12 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
> @Szabolcs: Any chance for you guys at Cryte
Unfortunately I have no good news, it seems, that we in Budapest are some kinda
rebel team, we use Softimage exclusively, and the rest of the company uses Max
and Maya. Maya is slowly becoming the main app, as far as I know Ryse was
mostly Maya on the character side. But I don't really know.
Th
Too bad, I was hoping for a FBX workaround, but since last time I tried the
conversion tools available on crydev nothing really worked
I guess I'll stick to UDK...even because ( hopefully ) in a couple of
months the UDK based on UE4 will be available...and it looks marvelous!
2014-03-03 10:07 GMT
Unity :-)
c
From: Nicolas Esposito <3dv...@gmail.com>
Reply-To:
Date: Monday, 3 March, 2014 5:39 AM
To:
Subject: Re: Naught Dog "The Last of Us" - behind the scene
Too bad, I was hoping for a FBX workaround, but since last time I tried the
conversion tools available on crydev nothing rea
> in case of using an engine for previz, what would you recomend, cryengine
> or udk?
I would recommend udk because of the *.fbx pipeline but would also recommend
to make sure you work in 1cm=1 unit, udk sample assets are often made for
roughly 1cm=2 units.
Regarding cryengine, it is reasonably
Regarding the import of files based on my test:
Unity: literally drag&drop from the folder to the view, it takes 3 seconds,
and you have all your meshes directly into the editor, ready to be setup (
so you have as many separate meshes as in Softimage/Maya/3ds ), same thing
for the rigged character
Hi,
It's been a long time that I noticed some "fragility" when I hit the 7
key to open the render tree. XSI happen to immediatly crash with a
windows error message (SI 2013 stop functionning...).
Now, I have that scene that always crashes as soon as I hit the 7 key.
I've tried merging scene a
V-Ray?
RedShift is very interesting too, but not sure if that will work
properly on a farm..
Rob
\/-\/\/
On 2-8-2012 20:15, Sandy Sutherland wrote:
Cough..ARNOLD.cough...without a doubt..
Speaking from experience.
S.
___
Last i heard the 320 drivers were pretty stable, but beware of the the
earlier releases as some were know to brick cards upon install. Do you have
the shaderball preview open in the material editor., im guessing that could
cause a mess...
On Mon, Mar 3, 2014 at 12:23 PM, olivier jeannel wrote:
Redshift works perfectly with both Deadline (tested myself) and RR by other
people comments on forum.
Also Deadline 6.2 beta will include better multy GPU support as well so you
can run multiple renderings using each card for example two concurrent
tasks each using 2 cards if you have 4 cards syste
Nope, no Shader ball here.
Thank's for your input !
Le 03/03/2014 12:39, Ognjen Vukovic a écrit :
Last i heard the 320 drivers were pretty stable, but beware of the
the earlier releases as some were know to brick cards upon install. Do
you have the shaderball preview open in the material edit
Chaos with the soft community would be exactly what AD want. Divide and rule
through fear. Bugger that for a game of soldiers out of sheer bloody mindedness
to not let AD have it all their own way. To buy a pro tool like softimage
purely to kill it a couple of years later is an act of entirely u
In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
sure if that's what you're looking for.
However, assuming 1si = 1m might not be the wisest thing to do. Try with
1si = 1m and see how it goes.
On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy wrote:
> Hey folks
>
>
>
> I've
I meant try 1si = 0.1m
On Mon, Mar 3, 2014 at 2:29 PM, nick name wrote:
> In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
> sure if that's what you're looking for.
> However, assuming 1si = 1m might not be the wisest thing to do. Try with
> 1si = 1m and see how it goes.
Yep, meanwhile I figured it out. It's very typical, that I submit my problem,
then I find the solution. However, I have a recurring issue with transparency,
I have two eyes, and sometimes when I change the light direction, or the camera
view, the irises behind the eye lens disappear. I need to d
Hey guys
I want to copy poses between animations. However, when I copy keys on the
timeline, remove the animation, and I want to past the copied keys, paste
becomes greyed out...WTH???
___
This message contains confidential information and is intended only for the
individual named. If you are
why don't you just ctrl+drag on the dope sheet? Then delet what you
don't need.
Artur
-- Wiadomość oryginalna --
Od: "Szabolcs Matefy"
Do: "softimage@listproc.autodesk.com"
Wysłano: 2014-03-03 14:19:04
Temat: Copy keys on timeline question
Hey guys
I want to copy poses between an
Because the thing is that, we have plenty of animations. Some clever guy
decided that the idle pose has to be slightly different. Now, our animator has
go through the animation and fix the first frame. The easiest and logic way
should be, copy frame, apply old anim, past new frame, amen.
Unfort
If I understood correctly you can bake into a clip the idle animation,
which will be separate from the animation that already exist, then remove
the animation and the idle will still be there.
Then you can ( it should be possible ) copy the idle pose from one clip to
another, or just interpolate th
Store the pose in either a library or on a model and then apply it.
-select controllers and Click on Actions > store > transformations current
values (pose).
-either save it on the sever or in a model.
-then select the pose in a scene browser: Apply > Paste action.
On Mon, Mar 3, 2014 at 1:25 P
If I had to do an architectural walkthrough right now, I'd use Redshift for
sure. That thing is incredible, you may not even need a farm.
On Mon, Mar 3, 2014 at 12:32 PM, Rob Wuijster wrote:
> V-Ray?
> RedShift is very interesting too, but not sure if that will work properly
> on a farm..
>
>
Yup 1 and a half years on I'd say Redshift without hesitation. Funny how
times change :)
p.s. how did this zombie thread come back to life?!
On 3 March 2014 13:40, Christian Gotzinger wrote:
> If I had to do an architectural walkthrough right now, I'd use Redshift
> for sure. That thing is inc
Hi all,
Just a quick note that we have just made V-Ray rendering available in
http://Clara.io -- it is currently available to everyone. I've giving
you guys the first heads up on this.
The Clara.io design in this area is inspired in part by Softimage --
we have similar renderer and pass manageme
Unfortunately Apply overwrites the existing animation on the timeline
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey
Sent: Monday, March 03, 2014 2:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Copy keys on timelin
http://www.ethivierge.com/page/plug-ins/animstore-cat/
Maybe that will help...?
However, I'm not sure I understand. Could you not just use the dope
sheet to accomplish this, assuming your rig is the same?
1. Import fresh rig!
2. Apply new poses that you want to put on old rig.
3. Dope sheet,
Paste Action will paste animation on the selected range and will leave the
rest as it was, just be sure to put the correct range with the correct
duration if not you will get stretched animation.
On Mon, Mar 3, 2014 at 4:30 PM, Siew Yi Liang wrote:
> http://www.ethivierge.com/page/plug-ins/ani
Hey folks,
Sorry for the self plug, but I just updated my reel and I would love to get
feedback.
I'm also looking for a job opportunity as Character TD/Technical Artist
(preferably full-time, I'm ok with relocation), so I would really
appreciate if you can pass this around or get in touch off lis
Really great stuff Cesar! Any company would be lucky to have you!
Eric T.
On Monday, March 03, 2014 10:44:31 AM, Cesar Saez wrote:
Hey folks,
Sorry for the self plug, but I just updated my reel and I would love
to get feedback.
I'm also looking for a job opportunity as Character TD/Technical
Clean design and great results. Nicely done!
-=Eric Turman
On Mon, Mar 3, 2014 at 9:55 AM, Eric Thivierge wrote:
> Really great stuff Cesar! Any company would be lucky to have you!
>
> Eric T.
>
>
> On Monday, March 03, 2014 10:44:31 AM, Cesar Saez wrote:
>
>> Hey folks,
>>
>> Sorry for the sel
Agree a 100%
On Monday, March 3, 2014, Andi Farhall wrote:
> Chaos with the soft community would be exactly what AD want. Divide and
> rule through fear. Bugger that for a game of soldiers out of sheer bloody
> mindedness to not let AD have it all their own way. To buy a pro tool like
> softimag
Heya Nick
I'm a python newbie and I know very little of Softimage application of
Python, but I'm working my way up to do the same thing you are doing.
Independently from Softimage I made a little script that returns a list of
the symmetrical control, or itself if it's a center control.
Example: h
Yeah Apply Action only Apply the Pose you saved earlier, you don't even
need to select the key, just have the timeslider on the key you want.
Be sure when saving the Pose that you are ONLY saving a single frame and
not entire animation.
On Mon, Mar 3, 2014 at 3:33 PM, Oscar Juarez wrote:
> Past
+1 And I will add.
Stop running, it will take years for other softwares including Maya to be
as efficient and slim as Softimage.
As long as your able to still work with Softimage and deliver the job. Who
cares what are you working with.
As I said before I never heard of a client saying "Hey you
Great work! Congratulations!
2014-03-03 10:03 GMT-06:00 Eric Turman :
> Clean design and great results. Nicely done!
>
> -=Eric Turman
>
>
> On Mon, Mar 3, 2014 at 9:55 AM, Eric Thivierge wrote:
>
>> Really great stuff Cesar! Any company would be lucky to have you!
>>
>> Eric T.
>>
>>
>> On M
Trying hard to wrap my brain around this :
In a 3D Grid pointcloud (100x100) I want to select point ID
0, 5, 10, 15, 20, 25 ,30 , 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85,
90, 95
500, 505, 510, 515, 520, ...up to 595
1000, 1005, 1010, 1015, 1020 ...up to 1095
1500, 1505, 1510, 1515, 1520...
modulo the index by 5 and test the output if equal to 0 with an 'if' node.
This you can use to filter the points in question
Best,
Vladimir
On Mon, Mar 3, 2014 at 5:47 PM, olivier jeannel wrote:
> Trying hard to wrap my brain around this :
>
> In a 3D Grid pointcloud (100x100) I want to select
Hi Olivier, you can create an index array of size 319 and multiply it by 5.
Cheers
Le 3 mars 2014 17:48, "olivier jeannel" a écrit :
> Trying hard to wrap my brain around this :
>
> In a 3D Grid pointcloud (100x100) I want to select point ID
>
> 0, 5, 10, 15, 20, 25 ,30 , 35, 40, 45, 50, 55, 60,
Does someone have a link where i can read si2015 is the last one?
And if so, that's so tragic.
2014-03-01 13:59 GMT+01:00 Sebastien Sterling
:
> their are software discussions on 4Chan ? all right who ever is
> responsible, your ribbing awaits show yourself !
>
>
> http://4chandata.org/3/Why-d
Still no "official" announcement yet AFAIK. All the ADSK guys here are so
quite though...
2014-03-03 10:56 GMT-06:00 Doeke Wartena :
> Does someone have a link where i can read si2015 is the last one?
>
> And if so, that's so tragic.
>
>
> 2014-03-01 13:59 GMT+01:00 Sebastien Sterling <
> se
well they probably started rumor as a leak a bit earlier hoping that people
will steam off first and not to be so loud once they announce it. if that
is a case well they are wrong about it. a lot of people will still mention
their families in a way not proper even for forums to mention :)
On Mon,
Wait until tomorrow... rumored to be posted then.
On 3/3/2014 11:56 AM, Doeke Wartena wrote:
Does someone have a link where i can read si2015 is the last one?
And if so, that's so tragic.
Probably involving goats.
From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 03 March 2014 07:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Devs petition
well they probably started rumor as a leak a bit earlier hoping that people
will steam
Stefan suggested we go for a beer tomorrow night, i'm inclined to agree
we'll be at the shakespeare's head if you need us
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com>
www.f
Yes tomorrow is supposed to be the "official" announcement.
Maybe also they leaked this rumor before to see how would we react, and how
much of us will "convert" to that F$2#%&$2!"#&& Maya.
2014-03-03 11:13 GMT-06:00 Eric Thivierge :
> Wait until tomorrow... rumored to be posted then.
>
>
>
So with all this jibba-jabba about R.I.P. Soft and
'Better-start-planning-to-move' language, I figured I should brush up on
the latest Maya changes to see what's new. First of all, I'm glad to see
NEX was finally integrated. That's a big deal in my book. But I was also
curious about Scene Assem
There in spirit...
On 3 March 2014 17:18, adrian wyer wrote:
> Stefan suggested we go for a beer tomorrow night, i'm inclined to
> agree
>
>
>
> we'll be at the shakespeare's head if you need us
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(
I should add quickly that we're not jumping the gun on anything here. We
plan to stick with Soft for the foreseeable future. I'm just trying to
educate myself, and I'd rather do it sooner than later!
-Tim
On 3/3/2014 11:32 AM, Tim Crowson wrote:
So with all this jibba-jabba about R.I.P. Soft an
I'd go if someone hired me in London.
Artur
Wysłane z iPhone'a
Dnia 3 mar 2014 o godz. 18:33 Matt Morris napisał(a):
There in spirit...
On 3 March 2014 17:18, adrian wyer wrote:
> Stefan suggested we go for a beer tomorrow night, i'm inclined to
> agree
>
>
>
> we'll be at the shakes
+1 Artur.
Haha the same here. But cheers!!!
2014-03-03 11:40 GMT-06:00 Artur Woźniak :
> I'd go if someone hired me in London.
>
> Artur
>
> Wysłane z iPhone'a
>
> Dnia 3 mar 2014 o godz. 18:33 Matt Morris napisał(a):
>
> There in spirit...
>
>
> On 3 March 2014 17:18, adrian wyer wrote:
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar 2014, at 17:18, "adrian wyer" wrote:
> Stefan suggested we go for a beer tomorrow night, i'm inclined to agree
>
> we'll be at the shakespeare's head if you need us
>
> a
>
> Adrian
Beer would certainly be the correct course of action.
On 3 March 2014 17:50, Jordi Bares wrote:
> I don't know what is going on but I will certainly be there.
>
> :)
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 3 Mar 2014, at 17:18, "adrian wyer"
> wrote:
>
> Stefan suggested we go for
not really...
correct course would be a LOT of beer
On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat wrote:
> Beer would certainly be the correct course of action.
>
>
> On 3 March 2014 17:50, Jordi Bares wrote:
>
>> I don't know what is going on but I will certainly be there.
>>
>> :)
>>
Make no mistake, to AD, we are the goats. Or lambs to the slaughter...
That would be bad news. I hope it's not true but I'm sure many people on
this list are not surprised given AD's strategy, or lack of, with SI.
Honestly though it doesn't make good business sense to develop 3 dcc
apps that overlap in many ways, so it shouldn't be unexpected for a
company like A
Add somo Molotov cocktails to those beers to throw them at ADSK HQ. After
the LOT of beers.
2014-03-03 11:55 GMT-06:00 Mirko Jankovic :
> not really...
>
>
> correct course would be a LOT of beer
>
>
> On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat <
> patr...@brandtanim.co.uk> wrote:
>
>
If you guys keep it going till the 24th I'll be there as well.
-
Ola
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, March 3, 2014 6:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: london dri
Done!
I am possibly in.
On 3 March 2014 18:22, Ola Madsen wrote:
> If you guys keep it going till the 24th I'll be there as well...
>
>
>
> -
>
> Ola
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
> *Sent:*
We had this exact issue the other day with our GeForce 690's. The artist had
driver 314 which had the issues. We upgraded his computer to use driver 332(?)
and problem went away. Whatever the latest driver was, that's what we tried.
Matt
-Original Message-
From: softimage-boun..
I'm putting together bid recommendations for a spot with some CG fire in
it. For those that have gone through this before, what techniques should I
consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
better than Maya's FX system. The look is trails of flames, not huge
volumes
Someone should attend with a tablet & set up a Google Hangout!
-Paul
ᐧ
On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante wrote:
> I am possibly in.
>
>
> On 3 March 2014 18:22, Ola Madsen wrote:
>
>> If you guys keep it going till the 24th I’ll be there as well…
>>
>>
>>
>> -
>>
>> Ola
>>
>>
Thank's Matt! Tomorrow I'll update the driver.
Le 03/03/2014 19:56, Matt Lind a écrit :
We had this exact issue the other day with our GeForce 690's. The artist had
driver 314 which had the issues. We upgraded his computer to use driver 332(?)
and problem went away. Whatever the latest dri
Maybe Autodesk should sell the whole M&E division to the community
before they dump any valuable asset into the ground and therefore decrease the
total value of M&E. Given that M&E only contributes 7% to their profits lets me
wonder why they moved into this business in the first place.
I think
In Maya, file referencing is handled via namespace: nodes are prefixed
with a colon indicating their namespace.
For example, a node with parentNamespace:nodeName indicates that it
belongs to the parentNamespace namespace. There is no concept of
encapsulation like XSI's Model system. This is bo
I don't think Autodesk cares at ALL about any of the M&E packages they own.
They've recognized the value of patents and intellectual property. It's
the reason IBM is still around today. If Autodesk scoops up all the
intellectual property, it doesn't matter if they cancel every M&E product
they o
If you need walk-throughs (only Camera animation) then Vray will be pretty
fast too.
2014-03-03 16:12 GMT+02:00 Matt Morris :
> Yup 1 and a half years on I'd say Redshift without hesitation. Funny how
> times change :)
>
> p.s. how did this zombie thread come back to life?!
>
>
> On 3 March 2014
For small simulation or few shots emFluid is just fine (but it's slower
then another solution thanks to not so great caching system in XSI). For
more heavy work FumeFx (maya/max) or Houdini is much better way to go (or
if you have skilled Maya artist Maya fluid's are also nice choice but
little slo
Thanks! That's actually the kind of info I'm looking for. Would love to
hear what anyone else has to add!
-Tim
On 3/3/2014 1:17 PM, Siew Yi Liang wrote:
In Maya, file referencing is handled via namespace: nodes are prefixed
with a colon indicating their namespace.
For example, a node with par
unfortunately so true... In my opinion as a company you should not
only have a responsibility for your products but also towards your
customers. But as seen in the last couple of years this seams not more
relevant to stock corporations.
The misfortune with Autodesk is that a whole industry is depe
emFluid and Holger's fluid shader is the way to go!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-03 19:57 GMT+01:00 Byron Nash :
> I'm putting together bid recommendations for a
any clusters in the scene, and do you have local environment maps
(sta_environment shader) on any of the materials related to the eyes/irises?
I'm not sure if those things will be related to the odd behavior but I
recently saw an example where the combination of those two things caused
unpredictab
Thanks Ben for the heads up.
Great improvements! I'll give it a try for sure.
MAC
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 3 mars 2014 09:53
To: softimage@listproc.autodesk.com
Subject:
The core sim was never the problem with XSI.
The problem is render and from what I heard Holger's fluid shader solves
the problem.
I never had the chance to use it (studio's weird politics) even though I
am a huge XSI+Arnold freak. It was always fumeFX for me to save the day
as you can whip out
It seem that they don't have any Softimage Expert there, they didn't
mention about Softimage in their upcoming "Expert Challenge"
http://www.maxunderground.com/archives/20656_autodesk_expert_challenge___march_2014.html#comments
But anyway there is a form there...
2014-03-03 21:49 GMT+02:00 Stepha
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or
emFluid / BA shaders are both options. I just need to pick one and run with
it. I'm reluctant to use Maya since I haven't done any of that type of work
in it. Does FumeFX have a steep learning curve?
On Mon, Mar 3, 2014 at
I'd suggest max and fume FX if starting from scratch. I went from not
evening knowing maxto delivering multiple shots within 2-3 days. Fume in
max integrated really well and works nicely with p flow. Don't know about
the Maya integration.
On Mar 3, 2014 5:15 PM, "Byron Nash" wrote:
> Great tips g
Maya's Fumefx seems to run faster. Just a hearsay, not an experience.
Artur Woźniak
<%2B48%20663%20749%20222>
3D Generalist
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos
2014-03-03 23:33 GMT+01:00 Chris Johnson :
> I'd suggest max and fume FX if starting from scratch. I went
+ 1, they are a right bunch of cowboys.
On 3 March 2014 16:35, Emilio Hernandez wrote:
> +1 And I will add.
>
> Stop running, it will take years for other softwares including Maya to be
> as efficient and slim as Softimage.
>
> As long as your able to still work with Softimage and deliver the
True, bad mouthing can soft kill things that otherwise would hold on. On
the other hand shows more lack of confidence in ADSK than in Softimage.
Cheers
On Mon, Mar 3, 2014 at 11:20 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> + 1, they are a right bunch of cowboys.
>
>
> On
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!
--
Martin Contel
Square Enix (Visual Works)
I suspect somewhere around 12-16 hrs from now-ish.
On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!
--
Martin Contel
Square Enix (Visual Works)
:__(
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 4, 2014 at 9:18 AM, Eric Thivierge wrote:
> I suspect somewhere around 12-16 hrs from now-ish.
>
>
> On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
>
>> Wait a minute, are you serious that today (March 4th) Autodes
Sowho's going to deliver the message at AD? Won't be Marc Petit for
obvious reasons.
Let's have a wager on the following:
1) Who made the decision.
2) Who delivers the news.
Winner gets a Softimage|XSI v1.0 installation disc.if I can find it. Which
leads to the bonus question:
3)
1.0...no idea, I remember 5.xx was around 350mb or so though
On Tue, Mar 4, 2014 at 11:24 AM, Matt Lind wrote:
> Sowho's going to deliver the message at AD? Won't be Marc Petit for
> obvious reasons.
>
> Let's have a wager on the following:
>
> 1) Who made the decision.
>
> 2) Who deliver
1) the board and chris bradshaw
2) cory morgk or chris bradshaw
3) 250 mb
On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind wrote:
> Sowho's going to deliver the message at AD? Won't be Marc Petit for
> obvious reasons.
>
> Let's have a wager on the following:
>
> 1) Who made the decision.
>
>
So when is this rumor supposed to become news if ever?
On Tue, Mar 4, 2014 at 1:29 AM, pedro santos wrote:
> True, bad mouthing can soft kill things that otherwise would hold on. On
> the other hand shows more lack of confidence in ADSK than in Softimage.
>
> Cheers
>
>
> On Mon, Mar 3, 2014 at
1. The board.
2. Marc Stephans
3. I dunno
On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
1) the board and chris bradshaw
2) cory morgk or chris bradshaw
3) 250 mb
On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind mailto:ml...@carbinestudios.com>> wrote:
Sowho's going to deliver t
Tomorrow!
On Mon, Mar 3, 2014 at 9:31 PM, nick name wrote:
> So when is this rumor supposed to become news if ever?
>
>
> On Tue, Mar 4, 2014 at 1:29 AM, pedro santos wrote:
>
>> True, bad mouthing can soft kill things that otherwise would hold on. On
>> the other hand shows more lack of confi
1. The guy in charge of Maya with a big smile.
2. Crhis Bradshaw and his puddle.
3. The janitor in his personal blog.
2014-03-03 18:32 GMT-06:00 Eric Thivierge :
> 1. The board.
> 2. Marc Stephans
> 3. I dunno
>
>
> On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
>
>> 1) the board a
1. F@cking board.
2. Cory Morgk
3. 175 mb
On Mon, Mar 3, 2014 at 9:32 PM, Eric Thivierge wrote:
> 1. The board.
> 2. Marc Stephans
> 3. I dunno
>
>
> On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
>
>> 1) the board and chris bradshaw
>>
>> 2) cory morgk or chris bradshaw
>>
>> 3) 250
1. bad guys with pitchforks
2. reluctant good guybeing poked with pitchforks by said bad guys
3. don't know. I only started using v4.0. 275mgs?
I'm only kidding about the heads of AD being bad guyssort of.
On 3/3/2014 6:24 PM, Matt Lind wrote:
Sowho's going to deliver the message at AD?
Here's some questions
AD is a software seller right? So they should understand unique software
abilities?
Softimage is the best package of the AD 3, or at least has some awesome tech
the others lack?
So what does AD do with the Soft Dev that they own?
Dump it? No, they understand software righ
Well, not being able to scale up by buying more seats if the need was ever
to arise is a pretty major issue with companies killing software.
For individuals it's one thing, you can ride an existing license like
Soft's for years, especially when you consider how little drastic
innovation we've seen
Nex, Bitfrost, moving the soft team onto maya, the new look of the node
editor, i'd say they are doing some pretty desperat "folding", however both
your options whether selective asimilation, or abandone mont have the same
outcome. softimage gets the shaft.
On 4 March 2014 00:53, John Clausing w
Hey Raff
Does Animal Logic have the weight to ask Autodesk for a site license? As a
parting gift...
Steven
On Mon, Mar 3, 2014 at 5:04 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Well, not being able to scale up by buying more seats if the need was ever
> to arise is a prett
If I knew or if we were to I probably couldn't say it publicly within my
NDA.
But honestly speaking? I just don't know, nor have i given it much
consideration.
Personally, and this is me, nothing to do with AL, I'm so tired of the
whole commercial software thing since AD established absolute domin
So, paraphrasing some famous movie "we are proper fucked" starting tomorrow?
Artur Woźniak
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos
2014-03-04 2:45 GMT+01:00 Raffaele Fragapane :
> If I knew or if we were to I probably couldn't say it publicly within my
> NDA.
> But hon
So they say, but I'm still hoping we won't be. For me maybe it's the 1st
phase - denial, I don't know.
On Tue, Mar 4, 2014 at 4:08 AM, Artur Woźniak wrote:
> So, paraphrasing some famous movie "we are proper fucked" starting
> tomorrow?
>
> Artur Woźniak
>
>
> https://vimeo.com/83506156
> https
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