ARC v2

2014-05-06 Thread Angus Davidson
Hi Guys Anyone have the link to the New Arc Website ? The link I got from my reseller goes nowhere (trying to do some javascript open window and just bloody dies) Maybe Maurice can answer if the old URL will still allow you to get the 2015 versions of things yet. It is May 7th (Voting Day here

Re: softimage to modo

2014-05-06 Thread Angus Davidson
On the topic of Videos its worth looking at Growing vines up a column http://community.thefoundry.co.uk/tv/training/view.aspx?id=774 It gives a nice intro into how to create more procedural geometry using the nodal system. Also the Modcasts are really worthwhile (not only Brads) as they go in

Re: softimage to modo

2014-05-06 Thread activemotionpictu...@yahoo.com
I agree: you should start first with your mindset to: wrap head around concepts. Pivots and centers were kinda hard to digest (in xsi we just move center to vertices and voilá) but this jus an aspect to keep in mind... after a while of watching intro seminar to modo 701 and other 1hour videos, o

Re-Post from SI-Community, Talent Needed

2014-05-06 Thread jentzen mooney
This was posted today May 6th 2014 on the SI-Community Job board, -- Interference Pattern is looking to find some great freelance talent to add to our list of friends. Jobs often arrive with short lead in times

RE: softimage help files online

2014-05-06 Thread Hemadri Duraiswami Naidu
Hi Francisco, I am not sure what topic or chapter that you are specifically looking for in the Help. If you are referring to the 2013 Online Help (http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html), then you can find the Simulate Rigid Bodies Node section in thi

Re: softimage to modo

2014-05-06 Thread Raffaele Fragapane
Maya doesn't really have a history, it keeps a network of nodes, and by design there are a lot of operations it consolidates in the name of performance (e.g. tweaks). It also has no clear entry points, which means no easy means to make a distinction between things, and lastly it has a separation be

Re: softimage to modo

2014-05-06 Thread Martin
That is indeed very useful, but I don't think you can do that in any other software but Softimage. Maya's history is nowhere near SI stacks and in my experience it is so useless that I almost never touch it, except for those things like bevel where you can't see the final result in real time if

Re: softimage to modo

2014-05-06 Thread Sebastien Sterling
Modo 901 wish list ? :P On 7 May 2014 00:08, Sergio Mucino wrote: > I understand what you're saying Matt. My point is, though, that there may > be ways in Modo of accomplishing the same tasks that do not rely on the > existence of a modeling history I'm not undervaluing its presence, just > me

Re: Softimage Python versus Maya Python

2014-05-06 Thread Christopher Crouzet
Back to when I had to work on Maya 2010 and that PyMEL wasn't shipped with it, I banned the idea to deal with the Python command layer (the port of MEL to Python) and decided to work exclusively with the Maya Python API. It's been a painful experience and—as probably everyone using it—I ended up wr

Re: Softimage Python versus Maya Python

2014-05-06 Thread Raffaele Fragapane
Your beloved Softimage scripting experience won't be coming back. It's not all downsides, but Maya just works very differently. In some cases it's superior, in some cases it's even more pleasant to deal with (Qt), and in some others it's so dreadful you'll just be better off using the C++ API even

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
I understand what you're saying Matt. My point is, though, that there may be ways in Modo of accomplishing the same tasks that do not rely on the existence of a modeling history I'm not undervaluing its presence, just merely stating that there might be other ways of getting there. After switch

Re: softimage to modo

2014-05-06 Thread Steven Caron
maybe not a deal breaker but not having the ability to edit operators after the fact is pretty surprising. just because you end up freezing/deleting at the end doesn't mean it isn't useful along the way. i don't keep every operator ever used to create an object thinking i can just go back an anytim

RE: softimage to modo

2014-05-06 Thread Matt Lind
Under general modelling conditions, you're right in that most people just freeze it anyway, but there are workflows that come into play where you must have a construction history to employ. For example, primitive retopology. You may need to do a primitive re-topologize. So you get a polygon me

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Honestly, I hasn't been a deal breaker for me. I found that I used the history during modeling a lot less than I initially thought so (in applications that have it), and always end up deleting it. For animation, I do think I'd need it, but if Modo has been capable of delivering animations witho

Re: softimage to modo

2014-05-06 Thread David Saber
Ouch Deal breaker. No history in Modo, no history in C4D, that leaves us... On 2014-05-06 21:16, Tim Crowson wrote: Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim

RE: arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Manuel Huertas Marchena
Awesome, thanks for your help! I'll check that out then. Cheers :) -Manuel IMDB | Portfolio | Vimeo | Linkedin Date: Tue, 6 May 2014 13:39:57 -0700 From: soni...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: arnold aov's preview in viewport question (xsi to maya)

Re: softimage to modo

2014-05-06 Thread Angus Davidson
The 801 Trial has been released for those folks waiting for it. From: Marc-Andre Carbonneau mailto:marc-andre.carbonn...@ubisoft.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc.autodesk.com>> Date: Tuesday 06 May 2014 at 10:04

Re: arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Siew Yi Liang
Hi Manuel: Using IPR to render, you can change the AOVs in Arnold render setting (Render View AOV) and restart the IPR render, this should update your IPR preview of what your selected AOV will look like. I usually just bind this to a key so I can fire it off without having to have the Render

Re: arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Stephen Blair
Render View AOV, in the Render Settings dialog, AOV tab File > Keep Image in Render View (or the corresponding Keep Image icon on the menu bar) On Tue, May 6, 2014 at 4:05 PM, Manuel Huertas Marchena wrote: > > Hi, > > I am trying to setup a lookdev workflow in maya, and coming from xsi I am >

arnold aov's preview in viewport question (xsi to maya)

2014-05-06 Thread Manuel Huertas Marchena
Hi, I am trying to setup a lookdev workflow in maya, and coming from xsi I am usedto work doing shading while constantly switching comparing renders in the render region,I do this for every different channel I need to compare (specular, diffuse, sss, etc...) I find that really easy and quick t

RE: softimage to modo

2014-05-06 Thread Marc-Andre Carbonneau
Think…before you move! -Fancy yellow suit martial art guru. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 6 mai 2014 15:17 To: softimage@listproc.autodesk.com Subject: Re: softimage to modo Nope, you're not doing

Re: Softimage-Projects from Filmakademie

2014-05-06 Thread Tenshi S.
Amazing! thanks for sharing! On Thu, May 1, 2014 at 5:58 PM, Vincent Ullmann < vincent.ullm...@googlemail.com> wrote: > Should work now. ;-) > > > 2014-05-02 0:48 GMT+02:00 gareth bell : > > Fantastic work Vincent. >> >> Phosphoros is beautiful and Elevator's a chuckle. >> >> P.S. The link to y

Re: softimage to modo

2014-05-06 Thread Tim Crowson
Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim On 5/6/2014 1:52 PM, Mário Domingos wrote: Being a Softimage and Maya user was really disappointing not having history when modeling. If i do a bevel I cant modify it after dropping the tool... I ju

Re: softimage to modo

2014-05-06 Thread Mário Domingos
Being a Softimage and Maya user was really disappointing not having history when modeling. If i do a bevel I cant modify it after dropping the tool... I just tried Modo briefly but that was the first downside I bumped into. I hope im doing something wrong :)— Sent from Mailbox On Tue, May 6, 20

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
P.S. Maybe I can do something about general application concepts and stuff like that... Sergio Muciño. Sent from my iPad. > On May 6, 2014, at 12:10 PM, Tim Crowson > wrote: > > Sergio, you should do a video, or a series of videos, on this and other > workflows... > -Tim > >> On 5/6/2014 1

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
Unfortunately, my time with Softimage was rather brief, and is only got to know "well" the rigging tools and ICE. I'm not sure I could be of help for anything else. However, I'll definitely keep this in mind for those areas. Thanks for the vote of confidence! Sergio Muciño. Sent from my iPad. >

Re: softimage to modo

2014-05-06 Thread Tim Crowson
Sergio, you should do a video, or a series of videos, on this and other workflows... -Tim On 5/6/2014 10:55 AM, Sergio Mucino wrote: I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do

Re: softimage to modo

2014-05-06 Thread Sergio Mucino
I've been using it for rigging for a while now. Are you particularly interested in something? Cheers! P.S. Start by going to your System/Preferences dialog, do perform the following... * In Defaults/Application, set Item Selection Type to Item. Set the Item Index Style to whatever you prefer t

Re: softimage to modo

2014-05-06 Thread Steffen Dünner
Yes, we have. And we're digging it more and more each day. My hint would be: Watch tutorials first! Especially about the shader tree, decoupled shading, the principle of "items" and the way you can copy&paste polys, edges, vertices etc. in and out of them and the "tool pipeline" stuff. Don't open u

softimage to modo

2014-05-06 Thread Francisco Criado
Hi guys, anyone already started using modo? first impressions or tips coming from soft? received our licenses today and soon starting to migrate...any tips from si users are more than welcome! F.

Re: Softimage Python versus Maya Python

2014-05-06 Thread Leendert A. Hartog
Stuff to think about. Thanks. Greetz Leendert PS Although I do love a book in my hands, call me old-fashioned that way... ;) -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage Python versus Maya Python

2014-05-06 Thread Luc-Eric Rousseau
Depends on what type work Leendert plans to do. Personally I'm quite happy with it for crafting scripts and bulding UI either with commands or Qt. I did hit a a few walls where a C++ API wasn't wrapped and eventually couldn't be called at al - it was doing an image conversion with MImage in my ca

Smoke and dust done with emFluid5

2014-05-06 Thread Morten Bartholdy
Hi list We are not all transitioning yet, so I just want to share a shot from my latest production with fluids done with emFluid5 by our good Eric Mootz. Unfortunately I can't share the final render for quite a while (touchy client) so I have created some dummy geometry so the smoke and dust makes

Re: Softimage Python versus Maya Python

2014-05-06 Thread Leendert A. Hartog
See what you did there? You confused me needlessly. ;) From all of this I gather there is an original Python implementation, PyMEL and Maya Python 2.0. And some comments seem to imply none of them are any good... So where to actually start, if this is more of less true? What comes closest to our

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
aha...(scratching head) ok, i guess, more playing with this stuff will show the way ))) i think we should organize a crusade for porting our favourite ICE solutions into VEX... and the transition problems will reveal themselves, just like the answers 2014-05-06 17:47 GMT+04:00 Andy Goehler : > w

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Sebastian Kowalski
or with just the bind node Am 06.05.2014 um 15:47 schrieb Andy Goehler : > with the 'parameter' node you can get data > > > On 06.05.2014, at 15:42, Nika Ragua wrote: > >> i mean, ok, i inserted the bind export node, but how to read it now? what >> will be the get data analog? >> >> >>

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
with the 'parameter' node you can get data > On 06.05.2014, at 15:42, Nika Ragua wrote: > > i mean, ok, i inserted the bind export node, but how to read it now? what > will be the get data analog? > > > 2014-05-06 17:30 GMT+04:00 Nika Ragua : >> h...bind export node...i write blind expo

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
I believe this is not possible inside the same VOPSOP. Andy > On 06.05.2014, at 15:30, Nika Ragua wrote: > > h...bind export node...i write blind export ahahah ))) okay, i`ll dig it > later, seems to be complex stuff... and could it be read in the same VEX > tree, just like in ICE with

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
i mean, ok, i inserted the bind export node, but how to read it now? what will be the get data analog? 2014-05-06 17:30 GMT+04:00 Nika Ragua : > h...bind export node...i write blind export ahahah ))) okay, i`ll dig > it later, seems to be complex stuff... and could it be read in the same VEX

Re: SI and Houdini

2014-05-06 Thread Jordi Bares
Now fixed. https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP I don't know what happened with it but Dropbox gave me an error… :-P Jordi Bares jordiba...@gmail.com On 6 May 2014, at 14:36, "Stefan Kubicek" wrote: > Hi Jordi, > > I see all the files in your dropbox but all i get upon clic

RE: Softimage Python versus Maya Python

2014-05-06 Thread Raffaele Fragapane
That's what I refer to with open Maya 2. It's about as pythonic as writing Haskell on punch cards :) On 6 May 2014 23:16, "Marc-Andre Belzile" wrote: > There is also Maya Python 2.0 which is more pythonic than v1.0. However, > the class set in v2.0 is not as exhaustive in v1.0. > > -mab > > From:

Re: SI and Houdini

2014-05-06 Thread Stefan Kubicek
Hi Jordi, I see all the files in your dropbox but all i get upon clicking on one is a "Disabled Link" warning page. Am I the only one with this problem? Thanks a ton for all your efforts btw! Stefan Kinematics now online… get ready, the next one may be the big one so it is time to get up

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
h...bind export node...i write blind export ahahah ))) okay, i`ll dig it later, seems to be complex stuff... and could it be read in the same VEX tree, just like in ICE with get data? 2014-05-06 17:25 GMT+04:00 Andy Goehler : > sure, go ahead and attach it. glad I could help a little bit. >

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
sure, go ahead and attach it. glad I could help a little bit. Andy Sent on the road > On 06.05.2014, at 15:07, Nika Ragua wrote: > > Andy showed 4 different variants of doing the same thing in houdini - very > handy and illustrative. > Never knew about the Point Wrangle node - it is so cool

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Sebastian Kowalski
bind export node = set data node Am 06.05.2014 um 15:22 schrieb Nika Ragua : > > Sebastian, sorry, i don`t get you...think of what as a set data node? > > > 2014-05-06 17:14 GMT+04:00 Sebastian Kowalski : > think of it as a set data node > > > Am 06.05.2014 um 15:08 schrieb Nika Ragua : >

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
Sebastian, sorry, i don`t get you...think of what as a set data node? 2014-05-06 17:14 GMT+04:00 Sebastian Kowalski : > think of it as a set data node > > > Am 06.05.2014 um 15:08 schrieb Nika Ragua : > > And what is Blind Export again? > > > 2014-05-06 17:07 GMT+04:00 Nika Ragua : > >> Andy s

RE: Softimage Python versus Maya Python

2014-05-06 Thread Marc-Andre Belzile
There is also Maya Python 2.0 which is more pythonic than v1.0. However, the class set in v2.0 is not as exhaustive in v1.0. -mab From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Monday, May 05, 2014 8:42 PM To:

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Sebastian Kowalski
think of it as a set data node Am 06.05.2014 um 15:08 schrieb Nika Ragua : > And what is Blind Export again? > > > 2014-05-06 17:07 GMT+04:00 Nika Ragua : > Andy showed 4 different variants of doing the same thing in houdini - very > handy and illustrative. > Never knew about the Point Wrang

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
And what is Blind Export again? 2014-05-06 17:07 GMT+04:00 Nika Ragua : > Andy showed 4 different variants of doing the same thing in houdini - > very handy and illustrative. > Never knew about the Point Wrangle node - it is so cool - heh, i`m not > actually a great fan of inserting code in cha

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
Andy showed 4 different variants of doing the same thing in houdini - very handy and illustrative. Never knew about the Point Wrangle node - it is so cool - heh, i`m not actually a great fan of inserting code in channels - damn hard to realize how the stuff is working lately. Point Wrangle could b

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
the full sanostol answer in case i misundersood something to solve the mismatch in the results, add a degree to radians vop in You network in front of all trigonometric functions, like sin and cos, they expect all values in radians. in hscript degrees are ok for the parameter stuff, I'm not sure

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
How to port our precious ICE stuff into houdini vex. Questions raised - how to create a custom parameter in VEX, just like we do in ICE, and why there are different results in math. ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo 1 You can not work import data in the sam

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
thank you, Stefano, your help is much appreciated !!! 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo : > Ooops, too late I read the same answer on the houdini forum > > > On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo < > stefano.jannu...@gmail.com> wrote: > >> Nice. >> I think the problem is wit

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Stefano Jannuzzo
Ooops, too late I read the same answer on the houdini forum On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo wrote: > Nice. > I think the problem is with the trigonometry nodes, since ICE treats the > input as degrees, Houdini as radians. > You are mixing the two in your graphs, however if you

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Stefano Jannuzzo
Nice. I think the problem is with the trigonometry nodes, since ICE treats the input as degrees, Houdini as radians. You are mixing the two in your graphs, however if you want to get the same behavior in Houdini, you should plug a dagtorad node between your t and the sin and cos nodes. Ciao On Tu

Re: softimage help files online

2014-05-06 Thread Stephen Blair
For those of you on Windows, here's a CHM version of the 2015 User Guide: http://wp.me/powV4-31A On Mon, May 5, 2014 at 9:28 PM, Francisco Criado wrote: > My mistake, don't know why seems some parts of the documentation cannot be > found online, but for other stuff works okay...already found the

Re: Disabling CAV display?

2014-05-06 Thread Stefan Kubicek
Ah great,a punch in the crown jewels just when I needed it. I could've sworn I tried both None and "None" Thx Vladimir. Oh I see now. Application.SetInstanceDataValue("cone", "Sources.Materials.DefaultLib.Scene_Material.CAV", None) <- this won't work as you have >to supply a string value

Re: Disabling CAV display?

2014-05-06 Thread Vladimir Jankijevic
Oh I see now. Application.SetInstanceDataValue("cone", "Sources.Materials.DefaultLib.Scene_Material.CAV", None) <- this won't work as you have to supply a string value Application.SetInstanceDataValue("cone", "Sources.Materials.DefaultLib.Scene_Material.CAV", "None") <- this will work however! che

Re: Disabling CAV display?

2014-05-06 Thread Vladimir Jankijevic
objects Material -> OpenGL Tab -> Vertex Color Display Property group. just select the field and type 'None' into it ( or anything you like ). BANG! cheers vladimir On Tue, May 6, 2014 at 6:37 AM, Stefan Kubicek wrote: > Hi everybody, > > I've been scratching my head over this ever since I fir

Disabling CAV display?

2014-05-06 Thread Stefan Kubicek
Hi everybody, I've been scratching my head over this ever since I first touched vertex colors in Softimage. Feel free to lough in case I'm missing something entirely obvious... I have a poly object with an additional CAV property with some painted vertex colors (the default "Color" CAV prop

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
There’s definitively something strange in VOPs or it’s something I have not wrapped my head around, but a simple point expression seems to do the job. Let’s take this further at the SESI forum so some Houdini cracks will have a look at it. I’ve uploaded the .hip there as I feel dirty attaching it

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
Side Effects Software Inc. That’s my guess ;-) On May 06, 2014, at 11:52, Rob Chapman wrote: > Side Effects Software I = International...? > > > On 6 May 2014 10:40, Nika Ragua wrote: > aaah, i`m already there ))) didn`t know that it is named SESI > > > 2014-05-06 13:36 GMT+04:00 Andy Go

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Rob Chapman
Side Effects Software I = International...? On 6 May 2014 10:40, Nika Ragua wrote: > aaah, i`m already there ))) didn`t know that it is named SESI > > > 2014-05-06 13:36 GMT+04:00 Andy Goehler : > > sidefx.com and then register for the forum. >> >> On May 06, 2014, at 11:28, Nika Ragua wrote:

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
aaah, i`m already there ))) didn`t know that it is named SESI 2014-05-06 13:36 GMT+04:00 Andy Goehler : > sidefx.com and then register for the forum. > > On May 06, 2014, at 11:28, Nika Ragua wrote: > > thank you friends !!! > SESI forum? what is it? Andy, could you give a link? > And what is B

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
sidefx.com and then register for the forum. On May 06, 2014, at 11:28, Nika Ragua wrote: > thank you friends !!! > SESI forum? what is it? Andy, could you give a link? > And what is Blind Export? > ahahah ))) great, great, more questions appearing...a good sign > > > 2014-05-06 13:24 GMT+04:00

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Rob Chapman
so can any Houdini Vex experts comment on the custom variable - is it easy as declaring it as it is in Ice? On 6 May 2014 10:24, Andy Goehler wrote: > Hi Nika, > > very nice video. You should post this on the SESI forum too. With my > limited VOP experience I was able to export data with ‘Bind

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
thank you friends !!! SESI forum? what is it? Andy, could you give a link? And what is Blind Export? ahahah ))) great, great, more questions appearing...a good sign 2014-05-06 13:24 GMT+04:00 Andy Goehler : > Hi Nika, > > very nice video. You should post this on the SESI forum too. With my > lim

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
Hi Nika, very nice video. You should post this on the SESI forum too. With my limited VOP experience I was able to export data with ‘Bind Export’. I’m currently recreating your VOP setup to look into it. Andy On May 06, 2014, at 9:09, Nika Ragua wrote: > > yo, raps !!! > > friends, take

Re: hair rendering

2014-05-06 Thread Oscar Juarez
min pixel width is disabled when rendering from a User view, it needs a real camera to work. So always use one when working with hair. On Mon, May 5, 2014 at 10:52 AM, Andreas Bystrom wrote: > like I said the min pixel width is 0.25 by default, even without the > arnold parameters property. > >

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Eric Mootz
Very cool vid! Am 06.05.2014 09:09, schrieb Nika Ragua: yo, raps !!! friends, take a look https://vimeo.com/94066674 How to port our precious ICE stuff into houdini vex. Questions raised - how to create a custom parameter in VEX, just like we do in ICE, and why there are different results i

Re: SI and Houdini

2014-05-06 Thread Jordi Bares
Kinematics now online… get ready, the next one may be the big one so it is time to get up to speed and catch up. ;-) http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=147167#147167 Jordi Bares jordiba...@gmail.com On 3 May 2014, at 15:40, Jordi Bares wrote: > Actu

Re: Alembic export in 2015 not exporting attibutes

2014-05-06 Thread Jens Lindgren
New in Softimage 2015 is the ability to force attributes to evaluate. I believe it's a checkbox in the new ICE Attribute Editor. /Jens On Tue, May 6, 2014 at 9:23 AM, Arvid Björn wrote: > I noticed from the Exocortex instructions that it has to do with ICE > optimizations, the trick with forci

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Jordi Bares
This is totally awesome!!! Jordi Bares jordiba...@gmail.com On 6 May 2014, at 08:09, Nika Ragua wrote: > > yo, raps !!! > > friends, take a look > https://vimeo.com/94066674 > > How to port our precious ICE stuff into houdini vex. Questions raised - how > to create a custom parameter in VEX

Re: Alembic export in 2015 not exporting attibutes

2014-05-06 Thread Arvid Björn
I noticed from the Exocortex instructions that it has to do with ICE optimizations, the trick with forcing evaluation by displaying the attribute should work for the built-in exporter as well I guess? Thing is, I wanted to export a specific value per point, but I'm not re-using the value within ICE

ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Nika Ragua
yo, raps !!! friends, take a look https://vimeo.com/94066674 How to port our precious ICE stuff into houdini vex. Questions raised - how to create a custom parameter in VEX, just like we do in ICE, and why there are different results in math. This is interesting i think. If you know the answers f