unfortunately, he is just matching the intensity of remarks which have been
thrown around this thread and forum for a month now. i am frankly sick of
this back and forth. first a new thread starts, people chime in, it
escalates until some name calling or some unfounded accusation (conspiracy
I don't often do this, but...
+1
The list has degraded in its participation and contents considerably, and
I've already seen many good names disappear for it.
Ironically enough the people who are the angriest about the death of XSI
and lashing back with a spiteful attitude while saying at the
+1
Considering the guys from AD chipping in are simply trying to help the least we
could do is being respectful and maintain a professional attitude.
Let's wrap this one please.
Jb
Sent from my iPhone
On 3 Apr 2014, at 07:45, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
I
Let's just call it off yet again (sigh). I'm tired of this shit too.
Not entirely sure what is being perceived as overtly conspiratorial, the
issues are their
it's not just my opinion that AD bought all three DCC's
or killed Softimage
or stagers feature releases
or the subsequent cost to
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: 01 April 2014 17:12
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014
AD has always played politics with its upgrades, it's not about giving you the
most efficient
主题: RE: 答复: Re[2]: March 28, 2014
Politics!? You obviously never worked in a large company before? ;-)
Do you seriously think that in a competitive market a company can/will sit back
and drip out features as part of some evil master plan? Success can obviously
lead to complacency (which is why
] On Behalf Of Angus Davidson
Sent: 02 April 2014 12:38
To: softimage@listproc.autodesk.com
Subject: RE: 答复: Re[2]: March 28, 2014
Hi Brent
Just to clear up this is far more about perception then conspiracy. Before you
guys all joined the list this month we had been in pretty much a vacuum as far
Well, there still is a marked difference between someone who is
ill-informed and makes an odd remark based on this and someone who
actively engages/believes in conspiracy theories.
Throwing the term conspiracy theory around in these kind of
discussions somehow might give the impression someone is
Good point
On Wed, Apr 2, 2014 at 2:17 PM, Leendert A. Hartog hirazib...@live.nlwrote:
Well, there still is a marked difference between someone who is
ill-informed and makes an odd remark based on this and someone who actively
engages/believes in conspiracy theories.
Throwing the term
On Wed, Apr 2, 2014 at 8:17 AM, Leendert A. Hartog hirazib...@live.nl wrote:
Well, there still is a marked difference between someone who is ill-informed
and makes an odd remark based on this and someone who actively
engages/believes in conspiracy theories.
Throwing the term conspiracy theory
I am not defending or even attacking anyone here.
I posted my doubts over the use of the term conspiracy theory for what
it implies...
I do strongly feel it doesn't help any discussion to imply the other is
a nut-job...
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi
: Re[2]: March 28, 2014
I am not defending or even attacking anyone here.
I posted my doubts over the use of the term conspiracy theory for what
it implies...
I do strongly feel it doesn't help any discussion to imply the other is
a nut-job...
Greetz
Leendert
--
Leendert A. Hartog – Softimage
Ah well, case closed then...
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A.
Hartog
Sent: 02 April 2014 15:07
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014
I am not defending or even attacking anyone here.
I posted my doubts over the use of the term
and correcting things,
and purposely trying to make them feel stupid.
So done here.
From: Luc-Eric Rousseau [luceri...@gmail.com]
Sent: 02 April 2014 03:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014
On Wed, Apr 2
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 02 April 2014 15:40
To: softimage@listproc.autodesk.com
Subject: RE: 答复: Re[2]: March 28, 2014
Hi Luceric
You conveniently seem to forget a few things
a) You are on the inside (with all the knowledge )looking out as opposed
Then why is this what many might believe in the first place?
On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:
I'm sorry I wouldn't necessarily agree with the second point below.
I'm not saying that we're perfect, but there are different levels of engagement
and we're not as
:09:10 -0400
From: ethivie...@hybride.com
To: softimage@listproc.autodesk.com
Subject: Re: 答复: Re[2]: March 28, 2014
CC: graham.b...@autodesk.com
Then why is this what many might believe in the first place?
On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:
I'm sorry I wouldn't
PM
To: softimage@listproc.autodesk.com
Cc: Graham Bell
Subject: Re: 答复: Re[2]: March 28, 2014
Then why is this what many might believe in the first place?
On Wednesday, April 02, 2014 12:05:44 PM, Graham Bell wrote:
I'm sorry I wouldn't necessarily agree with the second point below.
I'm
dudes calm down. like a kids in a park :)
creating all those theories is really only AD fault due to poor PR
communication with small size customer base
and at the end they can only feel lied to, betrayed and start figuring what
has happens, why things being done...
giving some info now after 5
Absolutely agree, it all depends what area of work you actually cover and
while there are cases where there is really no option to continue using it,
such as yours, there are a lot more other cases where people are just not
considering what is going on but going with the masses instead of figuring
Raffaele, Szabolcs, and the rest of you, thanks for the tips!
Now I have a better idea where to aim into to improve my modeling /
sculpting workflow.
About SI being still here, well not really. If your job is to delivery only
final renders without the original data, then I guess you could work
Well it may be true that Maya is the best choice for character creators.
But it's very annoying to go back to Maya. I've been using it on several
jobs and coming from XSI it really feels backwards. Also the feeling to
be pushed to adopt Maya is very uncomfortable.
XSI gets you used to an open,
I'm doing the switch to Maya, watching some videotutorials and try to adopt
my workflow from Softimage...
Yes, is very uncomfortable, especially regarding characters...what I'm
missing is the freedom to modify, add, gator the characters without
screwing up the rig...also corrective shapes are a
May be the status quo but don't fool yourself, animators don't tend to need
much other than a good rig and toolset around and decent performance, I don't
think it is a defining factor and here at Realise we have tested it in
production yet again.
With our latest project we animated using Maya
Agreed
Jordi Bares
jordiba...@gmail.com
On 1 Apr 2014, at 06:50, Raffaele Fragapane raffsxsil...@googlemail.com wrote:
As I said, mine is my personal take on it.
For you it might be an option to keep investing time and efforts in a
software for which new seats can't be bought any longer,
For the record, I would probably chew on broken glass, lead, salt and lemon
mixed up before I'd use Maya's muscle system.
Of all the OOTB things Maya offers very few are truly stellar in my
experience, possibly none, and only a handful total are actually nice and
useful.
For a while nCloth was
They are good on feature list for marketing and sales. crap when it comes
to real work
On Tue, Apr 1, 2014 at 11:25 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
For the record, I would probably chew on broken glass, lead, salt and
lemon mixed up before I'd use Maya's muscle
Dare I ask the issues with Maya Muscles?
On 1 April 2014 10:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
For the record, I would probably chew on broken glass, lead, salt and
lemon mixed up before I'd use Maya's muscle system.
Of all the OOTB things Maya offers very few are truly
They just don't work through and through in my experience.
They don't scale well, they are clunky to set up, impossible to iterate on,
and generally very, very old stuff.
I've seen them put to good use once or twice, but for very quick, very low
res (by muscle standards) stuff. I would a lot
Maya is the best choice for character creators
Why ?
What makes it so ?
You can do this in any number of DCC's, you can do it in max and softimage.
In maya you will have to deal with the worst skinning tools ever conceived,
not to mention the myriads of scripts just to ensure contemporary
@listproc.autodesk.com
Gesendet: 01.04.2014 12:29:36
Betreff: Re: March 28, 2014
Maya is the best choice for character creators
Why ?
What makes it so ?
You can do this in any number of DCC's, you can do it in max and
softimage.
In maya you will have to deal with the worst skinning tools ever
yes this is what I mean by character creators. So what's your take on
it? What's your transition app?
On 2014-04-01 12:29, Sebastien Sterling wrote:
If by character creator you mean the ability and functionality to
take a character from 2D design through, modeling, uv, texture,
rigging,
题: Re[2]: March 28, 2014
Did anything change already with Maya 2015 to the better?
Not that I very much long to use it...
I'm curious, though, if Autodesk can be taken by it's word this time - to
'humanize Maya', and the pace at which this is happening.
Anyway, it will be most
:* softimage@listproc.autodesk.com
*主题:* Re[2]: March 28, 2014
Did anything change already with Maya 2015 to the better?
Not that I very much long to use it...
I'm curious, though, if Autodesk can be taken by it's word this time - to
'humanize Maya', and the pace at which this is happening
A question for Houdini users:
My main concern is characters. From modeling to texturing to rigging to
animating, that's what I'm most interested in when I use a 3D app. In
this perspective, is Houdini the right way to go?
David
Houdini is not what I would call a great character modeller just yet. Most
people who seem to be planning to put Houdini as the main part of the
pipeline are looking at something Like Modo / Zbrush for the modelling
Kind regards
Angus
On 2014/03/31, 11:20 AM, David Saber davidsa...@sfr.fr
Zbrush + retopo is basically part of a lot of workflows.
Also modeling seems to be least app dependent part of production.
Fun start with rigging and animation.
How's that?
On Mon, Mar 31, 2014 at 11:29 AM, Angus Davidson
angus.david...@wits.ac.zawrote:
Houdini is not what I would call a
Well, there are two ways to approach modelling nowadays
- Traditional route - You model in XSI/Maya/Max/Modo by means of moving
vertices, edges, etc… tons of work to build something relatively simple and any
director comment may have major implications on topology so not very good idea
Rigging in Houdini is phenomenal.
getting an animator to work in Houdini is another thing entirely.
while it's perfectly possible to make a decent ui for your animators,
they will still be
hamstrung by the viewport speed and painful interaction/fcurve tools.
expect hissy fits and dummy
Agree 100%
It is the animation toolset that is not there yet although IMHO it is quite
simple to fix… let's see ;-)
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 10:44, Jon Swindells jon_swinde...@fastmail.fm wrote:
Rigging in Houdini is phenomenal.
getting an animator to work in
Yea modern modeling route makes a lot more sense really so who hasn't try
it. do it, like yesterday :)
As for animation yea slow view port is HUGE stop for animation really.
One thing is displaying bunch of meshes and details, (display subdiv,
displacements, fur)
Another thing is actualy procesing
Hello Jordi
Thanks for the interesting post. I'm enthusiastic for the modern route.
However, I've watched these videos:
https://www.youtube.com/watch?v=zjBCkLwfomI
https://www.youtube.com/watch?v=uNBhsqozxH4
Doesn't it look like a double modelling? The first in Zbrush , a
sculpting-like
Tantalizing posts :) You said there were plans for a better modeling
toolset, can we expect similar plans for the animation toolset and the
character interaction speed???
On 2014-03-31 11:47, Jordi Bares wrote:
It is the animation toolset that is not there yet although IMHO it is
quite simple
.
Paul
-Original Message-
From: David Saber
Sent: Monday, March 31, 2014 11:05 AM
To: softimage@listproc.autodesk.com
Subject: Re: March 28, 2014
Hello Jordi
Thanks for the interesting post. I'm enthusiastic for the modern route.
However, I've watched these videos:
https://www.youtube.com
It's also a task that can be shunted off onto lesser mortals and the
great unwashed :)
j/k
Paul pretty much nailed it
--
Jon Swindells
jon_swinde...@fastmail.fm
On Mon, Mar 31, 2014, at 01:23 PM, p...@bustykelp.com wrote:
Hi David,
Although you might see it as modelling twice, Whats
Even if it takes longer as a general process, the review iterations are
much better and you end up with a better model. And you free your modeler
from the topology but be careful, the guy doing the re topo should know
what he/she is doing :D
On Mon, Mar 31, 2014 at 12:30 PM, Jon Swindells
https://vimeo.com/adamseeley
From: Oscar Juarez tridi.animei...@gmail.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Monday, 31 March 2014, 11:32
Subject: Re: March 28, 2014
Even if it takes longer as a general process
Sent: Monday, 31 March 2014, 11:52
Subject: Re: March 28, 2014
But for the smaller production line, say 1 person, without any lesser mortals
to abuse, doesn't Zremesher help you avoid the initial tedium.
http://pixologic.com/zbrush/features/ZBrush4R6/
It yet but looks hugely useful
I have to admit to not having tried again in at least two and half years,
but I haven't seen any related release notes related to rigging since then,
so bear with me if this is not recent or still actual information, but in
what way is rigging in Houdini phenomenal?
It's a major pain in the arse,
Since I work in games I don't always have the pleasure to sculpt and I have
to use the traditional approach.
I'm now sculpting in a new project, after a few years of not using ZB, and
I'm not sure how obsolete may be my procedure so I would like to ask some
questions.
- Normal maps.
What should
3Dcoat has a great set of tools for retopo, ZBrush not really if you want
precise control, it's clunky at best. The retopo it has IS brilliant, but
for sculpting purposes (redistributing detail, especially now that
reprojecting is solid).
I love Topogun, but it's kind of dead software. It's dirt
to work with as it
gets slow on really High Poly meshes and/or cut up the mesh into chunks to work
with ,such as head, hands etc and not try it all in one go)
From: Raffaele Fragapane
Sent: Monday, March 31, 2014 12:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: March 28, 2014
3Dcoat
@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Monday 31 March 2014 at 11:52 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: March 28, 2014
Yea
of Raffaele Fragapane
[raffsxsil...@googlemail.com]
Sent: Monday, March 31, 2014 7:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: March 28, 2014
3Dcoat has a great set of tools for retopo, ZBrush not really if you want
precise control, it's clunky at best. The retopo it has IS brilliant
At first I though the same but there are a couple of factors that are too good
to be missed
- You model without distractions, quick sketching and lead to fast client
approval and that is always good
- Second, when you work your retopo you are actually putting your vertices in
the right
] On Behalf Of p...@bustykelp.com
Sent: Monday, March 31, 2014 1:26 PM
To: softimage@listproc.autodesk.com
Subject: Re: March 28, 2014
I’ve tried a few retopology tools, and my personal preference is simply doing
it in XSI. I’m not saying its the best, but factoring in my ‘muscle memory’
and general
I am sure things are going to move very fast
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:18, David Saber davidsa...@sfr.fr wrote:
Tantalizing posts :) You said there were plans for a better modeling toolset,
can we expect similar plans for the animation toolset and the character
bear in mind, i wasn't really comparing Houdini to ICE, regardless -
things that account for the 'phenomena' in my view:
the sheer scalability and iterative workflow that you can get with vops
and a little bit of inline cpp
really did impress me, assets and otls seem solid and much improved
A rigger is perfect for this because it is fundamental for great deformations
so I am always inclined to give the retopo to them… after all you can do the
retopo in a day.
Jordi Bares
jordiba...@gmail.com
On 31 Mar 2014, at 11:32, Oscar Juarez tridi.animei...@gmail.com wrote:
Even if it
.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Oscar Juarez tridi.animei...@gmail.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Monday, 31 March 2014, 11:32
Subject: Re: March 28, 2014
Even if it takes longer as a general process
Ultimately I can do the same things in all three packages, in Maya in
example I don't even try to find workarounds, whenever I bump into one of
the innumerable gaps I just write my way out of it with a node, which
incidentally is also why I'm taking a looking to splice and looking forward
to their
Swiped together on the phone while having a smoke, guess the autocorrects,
or swap things around as appropriate to make the mail funnier ;)
On 31 Mar 2014 23:44, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Ultimately I can do the same things in all three packages, in Maya in
example I
Can we split this thread regarding animation? I'm really interested in
doing characters in Houdini as we've yet to touch that aside from a few
CHOPs-driven doves. But upon evaluation, we believe that it is not that
abysmal platform that everyone makes it out to be.
Thanks Jordi for all the
OK Raf, so what are the options left? What would you do?
David
On 2014-03-31 14:44, Raffaele Fragapane wrote:
Maya and Houdini simply don't provide that experience, and their
learning curve to reach that level of fluidity is measured in years,
while with Soft we had people who never used it
Sadly, I have to accept that experience isn't coming back any time soon, if
ever.
Currently Maya is the one that involves the least problems with animators,
and it has OK rigging facilities and is expansible enough to cover what
gaps are left.
If you want any agility using it you pretty much have
Actually I disagree with Sadly, I have to accept that experience isn't
coming back any time soon, if ever.
I;m more towards that experience haven;t left anywhere at all
Softimage is till here and there to stay until there is something better.
Guys, it won;t stop working, noone is gonna uninstall
As I said, mine is my personal take on it.
For you it might be an option to keep investing time and efforts in a
software for which new seats can't be bought any longer, for me it's not an
option.
Out of respect for those working around me, and for the people I have to
provide for, it's important
+1
Good words there.
On Sat, Mar 29, 2014 at 6:56 AM, Jordi Bares jordiba...@gmail.com wrote:
http://www.jordibares.com/2014_03_28/farewell-softimage/
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
Indeed, we need noise, in every cg
Thanks Perry, my only intention is to help to transition those artists and
specially the ICE wizards to transition like I already have done, to Houdini.
Let's see where the journey takes us.
:-)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 18:51, Perry Harovas perryharo...@gmail.com
You would be surprised about the being an adult factor in the Houdini camp..
just pop by one of the Houdini User Groups and you will see lots of kids having
fun (lots of grey hair sometimes but still kids having fun)
;)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 20:25, Christian
My pleasure, seems like it is an interesting moment!!! lots to learn for sure!
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 22:54, Bk p...@bustykelp.com wrote:
Yes thanks from me too Jordi. It's so generous to help in the way you are.
I'm keen to delve into Houdini, and it's great to
Indeed, we need noise, in every cg online magazine.
On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:
Touché :)
On 2014-03-28 19:12, Christoph Muetze wrote:
https://twitter.com/chris_muetze/status/440923956242309120/photo/1
I think noise is somewhat relative to what you actually want to achieve.
Looking at the level of participation for 3dwillneverbethesame.com
and the clear statements coming from Autodesk as to what most
definitively isn't possible
I doubt any amount of noise will help any ATM.
Noise by itself
http://www.jordibares.com/2014_03_28/farewell-softimage/
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
Indeed, we need noise, in every cg online magazine.
On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:
Touché :)
Convincing statement!
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Very well said Jordi.
Thank you for posting this to the list.
A sad day indeed.
I have been sick for days (a real nasty cold, not just being sad about
Softimage), and now that I am finally resurfacing,
I found that the worst thing has happened:
Acceptance.
I am now just resigned to having to
below
On 29 Mar 2014, at 18:21, Perry Harovas perryharo...@gmail.com wrote:
Very well said Jordi.
Thank you for posting this to the list.
A sad day indeed.
I have been sick for days (a real nasty cold, not just being sad about
Softimage), and now that I am finally resurfacing,
I
Great, thanks for all the info Jordi.
You are amazing with how you have been helping everyone with SI - Houdini
stuff here and on the SE Forum.
Thanks so much. We all owe a huge debt of gratitude to you!
Perry
On Sat, Mar 29, 2014 at 2:41 PM, Jordi Bares jordiba...@gmail.com wrote:
below
Thank you Jordi.
I'm still using softimage but I think houdini it's the only sensible
solution to move to.
Sidefx seems to be smart and careful about the industry and the userbase.
They do, and always did, FX software, not marketing for CAD or office
people (no offence) like autodesk does.
Only
Once upon a time, there used to be these Maya guys that never knew what
they were missing out because they never stepped out of their comfort zone.
Don't repeat their mistake from your perspective. I would say keep
Softimage in your arsenal, but also give Sesi and Houdini a fair shake.
You
Yes thanks from me too Jordi. It's so generous to help in the way you are. I'm
keen to delve into Houdini, and it's great to be doing it with familiar faces
around. ( well familiar names anyway)
I've been learning Fabric KL part time and been pretty encouraged by my
progress so far, although I
On 03/29/14 18:54, Bk wrote:
Ironically, I can't help but think that us SI/ICE
people are poised to be in a great position moving forward , what with
Houdini, probably improving its animation workflow and tools, Fabric
going (adding) the visual programming route soon?, and bifrost
As of March 28, 2014, customers will no longer be able to purchase new
standalone licenses.
In a commercial sense the product would seem to be absolutely dead now.
A moment of silence would seem to be appropriate...
Greetz
Leendert -- Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue
I think many moments is what lead to this situation. What we need is noise.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Friday, March 28, 2014 11:06 AM
To: softimage
True, but to me this is just sinking in: you cannot buy it anymore!
For a commercial product that's quite a momentous occasion.
Talk of EOL is something different, this is more or less tangible (???)
(as in we are absolutely the last SI-generation).
But I admit, I am a bit sentimental that
https://twitter.com/chris_muetze/status/440923956242309120/photo/1
;(
On 28/03/14 19:06, Leendert A. Hartog wrote:
As of March 28, 2014, customers will no longer be able to purchase
new standalone licenses.
In a commercial sense the product would seem to be absolutely dead now.
A moment
The day isn't over yet.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
Sent: Friday, March 28, 2014 11:14 AM
To: softimage@listproc.autodesk.com
Subject: Re: March 28, 2014
True
Yet in my timezone it is... ;)
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
But not on the list, please.
sven
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, March 28, 2014 7:09 PM
To: softimage@listproc.autodesk.com
Subject: RE: March 28, 2014
I think many
Interesting.
Commemorating a momentous occasion in Softimage's lifetime does not
belong on the list.
Ah well, sorry for caring about the product then...
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
I thought is was indeed a thing that needed posting... I wear my heart
on my sleeve as well..
Thanks
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
Well I just got my first Maya job ( didnt take long) and it really sucked.
I was picking up a job from someone and having to make changes and I
noticed this guy only renders in one pass. H I wonder why. Well my
production time increased due to change to a convoluted workflow. The point
is
To Softimage ! it enabled the artist for the sake of the artist.
https://www.youtube.com/watch?v=TZXwJcc1u-I
On 28 March 2014 18:38, Greg Punchatz g...@janimation.com wrote:
I thought is was indeed a thing that needed posting... I wear my heart
on my sleeve as well..
Thanks
I am.
Long live Softimage.
.:.
Christian Lattuada
tel +39 3331277475
...
On Fri, Mar 28, 2014 at 8:43 PM, Paul p...@bustykelp.com wrote:
It's still does if you're fortunate enough to use it.
On 28 Mar 2014, at 19:31, Sebastien Sterling
Nobody claims otherwise...
Paul schreef op 28-3-2014 20:43:
It's still does if you're fortunate enough to use it.
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
To Softimage enabling the artist, for the sake of the artist, since Y2K
(better Paul :)? )
On 28 March 2014 19:45, Christian Lattuada christian.lattu...@gmail.comwrote:
I am.
Long live Softimage.
.:.
Christian Lattuada
tel +39 3331277475
...
On Fri,
Much thanks..
On 28 Mar 2014, at 19:51, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
To Softimage enabling the artist, for the sake of the artist, since Y2K
(better Paul :)? )
On 28 March 2014 19:45, Christian Lattuada christian.lattu...@gmail.com
wrote:
I am.
Long live
Touché :)
On 2014-03-28 19:12, Christoph Muetze wrote:
https://twitter.com/chris_muetze/status/440923956242309120/photo/1
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