Re: [Soya-user] College 3d 2008

2008-06-10 Thread Souvarine
Your students sure are lucky to do this kind of activity. I would have loved to be in a college like yours :) Souvarine. Pascal Peter wrote: > Hello, > > my project has been updated : > > http://clgdrouyn.fr/College-3D-version-2008.html > > A presentation : > > htt

Re: [Soya-user] External scene manager project, ask for opinion

2008-04-14 Thread Souvarine
ight be easier to code and maintain severals exporters for the most used modelers than trying to support their file format. Any informations on this would be appreciate. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

[Soya-user] External scene manager project, ask for opinion

2008-04-09 Thread Souvarine
at do you think ? Do you know some projects that already does that ? Do you think, like me that that this approach have potential ? I'm interested in any opinion, critics or advise you can give me. Again, my apologies for that (too) long mail :) Souvarine. __

Re: [Soya-user] Slow Intel GPU rendering and SDL problems

2008-03-17 Thread Souvarine
It is not the first time we have problems with SDL. I have found many pages on the net describing acceleration problems when SDL is used to make openGL windows. Maybe SDL is getting too old... Souvarine. Christopher Amin wrote: > Hi everyone > > It turns out that the problems with u

Re: [Soya-user] Event loss with Soya 0.13.2

2008-03-13 Thread Souvarine
First try to use soya 0.14rc. Make sure to compile it yourself with the lastest version of pyrex. I have seen a similar event loss problem once, it was when we all tested tofu on Internet. Nobody was able to reproduce that problem after that. Are you using tofu in your code ? Souvarine

Re: [Soya-user] setting full 3D orientation

2008-02-29 Thread Souvarine
tate or turn methods. Souvarine. Pablo Angulo wrote: > Hello, everybody. I'm a new soya user, and I was surprised because it > was so easy to develop a simple 3D app. I had a kind of respect for the > field, but the soya tutorials made the learning curve almost flat. Up t

Re: [Soya-user] The new soya.gui for use in HUD's

2008-01-29 Thread Souvarine
then the window right border will always be 10 pixel away from the screen right border. Even if the screen is resized the margin would still be 10 pixel. Ok that is just my idea, don't hit me please :) Souvarine. Nico Schoenmaker wrote: > Hi all, > > I've been playing around a

[Soya-user] Soya into QT widget experiment

2008-01-28 Thread Souvarine
Hello soya users :) There have been many people on IRC who have asked how to render soya in a QT or GTK widget so I decided to try it and to make some tutorials about it. I've managed to use soya into a PyQT 4 opengl widget, you can get a screenshot here http://aliasrobotique.org/~souv

[Soya-user] Tracing API 2

2008-01-19 Thread Souvarine
Hello soya users :) Jiba and I have discussed about the things to change in my Tracing API that I posted on this mailing list in September. So here is the result. Doc http://aliasrobotique.org/~souvarine/Wrap.pdf Patch (for current SVN version) http://aliasrobotique.org/~souvarine

Re: [Soya-user] Sound and events

2008-01-16 Thread Souvarine
I have made both your programs work. You just need to replace the calls to super class "soya.Body.advance_time" by "soya.World.advance_time" since your object inherit from World and not Body. Have fun :) Souvarine. Markus Raab wrote: I have a problem that sounds imme

Re: [Soya-user] MMORPG

2007-12-23 Thread Souvarine
Lunpa, The wrote: > Player A then registers account Player D and/or resets his/her ip > address; and continues to cheat. > Yes but player D have to create a new character (since he can not reuse the one of player A) and start back from level 0 :)

Re: [Soya-user] MMORPG

2007-12-19 Thread Souvarine
, the server ban client A. A mutual anti cheat system so to speak :) Souvarine.   ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] Direction of an object

2007-12-19 Thread Souvarine
k the orientation of your character from north you use the angle_to method with those two vectors. Easy :) Souvarine. gsteixei wrote: > Hi there, > Im new with soya and im stucked with a simple task, i would like to > know how could i know the direction of an object. > For example, I

Re: [Soya-user] MMORPG

2007-12-18 Thread Souvarine
o much CPU on the server. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] MMORPG

2007-12-17 Thread Souvarine
morpg-postmortem/part1.php Have fun :) Souvarine. Pete wrote: Just a quick question, but is it possible to use Soya to create a decent MMORPG. I have had a quick look at the examples of the Tofu and it looks very nice, but what I would like to know is will it be suitable for say a million cl

[Soya-user] Texture size limitation

2007-12-16 Thread Souvarine
implementation it is possible to use texture which dimensions are not power of two. Is there a reason to keep this limitation in soya ? Performance ? Compatibility ? Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] Licence update

2007-12-04 Thread Souvarine
ve the right to use code under LGPL in non free project but they have to share the improvements they made on the code.  I believe it is a good trade off, allowing people to make money with your code but benefit from their work. Anyway don't hit me ! I'm not going to start a licence war

Re: [Soya-user] ignoring collisions

2007-11-24 Thread Souvarine
makes the category system quite difficult to use, maybe I should change that...) Hope this help. And by the way, there is a similar category system in ODE geoms. Souvarine. Pascal Peter wrote: > sorry for my very bad English. > > My question is : > is it a way to ave a part of the level

[Soya-user] Installer probleme

2007-11-23 Thread Souvarine
re installed it and now it works perfectly. So the question is : is there something wrong with soya installer ? Obviously the installer didn't completely get rid of the former install before putting the new one. Should we do something about it ? Souv

Re: [Soya-user] Fun with Lasers

2007-11-19 Thread Souvarine
Laser works with raypicking. Raypick function return a point and a vector (corresponding to the collision point and the normal of the face that was hit). The parent of both the point and the vector is the object that was hit. Easy :) Souvarine. Nicholas Peshman wrote: First off, Jiba this

Re: [Soya-user] Problems running bsp-game_skel.py

2007-11-16 Thread Souvarine
#x27;t progress very fast since I don't have much time to work on it), some feature are not supported (and some will never be). No lightmaps and lightvolumes, no doors, no moovers and no animated textures. Areas works but have to be activated in your code. That's all. Souvarine. Paul Furb

Re: [Soya-user] Problems running bsp-game_skel.py

2007-11-15 Thread Souvarine
demo. Souvarine. Paul Furber wrote: > Hi all, > When I try and run the bsp-game_skel example I get this error: > > > python bsp-game_skel.py > * Soya * Using 8 bits stencil buffer > > * Soya * version 0.13.2 > * Using OpenGL 2.1.1 NVIDIA 100.14.19 > * - renderer : GeFo

Re: [Soya-user] Building soya from svn (ode_check.h missing)

2007-11-13 Thread Souvarine
file. I've searched for it on my computer and I don't have it. I have no problems to build soya from SVN sources but I may not have the latest version.  I will try this evening. Are you on IRC Jacques ? Souvarine. Jacques Rebourcier wrote: No one to explain me where ode_check.h is s

Re: [Soya-user] Problems with Soya tutorial (mandriva 2008)

2007-10-26 Thread Souvarine
aged yet. I advise you to install soya from SVN sources. Install the lastest version of Pyrex (from the sources on their web site) and compile soya yourself. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] Windows lockups when trying to close down Soya 3d window

2007-10-04 Thread Souvarine
I just use sys.exit() to quit soya programs. You have to catch the QUIT event (it's emitted by SDL just like keypress events) and call sys.exit() when you get it. I've never try that on windows but it should be the same that on linux. Souvarine. Dan Roberts wrote: Hi. I r

[Soya-user] Bug Fix : Terrain segfault

2007-09-25 Thread Souvarine
I've look in the SVN and found that this bug in in soya for a really long long time. Since I don't know why those initialization instructions have been commented I don't know exactly what should be done to correct that bug properly. I will let

Re: [Soya-user] Character control ODE features

2007-09-24 Thread Souvarine
is interesting. I hope you will complete the amotor implementation and make a test program for your system. I want to see this :) Souvarine. Zoltán Döme wrote: Well, maintaining an upright orientation for an object in ODE is *very* easy with an angular motor (BTW the AngularMotor wrapper class

[Soya-user] Tracing API

2007-09-22 Thread Souvarine
Hi everyone. Lately I have been working on a new collision detection system for soya. Something very fast designed mostly for action games. I've finally finished it :) Here is a short paper explaining what it does and how it works. http://aliasrobotique.org/~souvarine/soya_tracing_api.pdf

Re: [Soya-user] Character control ODE features

2007-09-22 Thread Souvarine
me. Still, it is not because something could not be done before that it can not be done now. Souvarine. Greg Ewing wrote: Zoltán Döme wrote: This would enable game developers to use the physics subsystem for managing AI/user controlled "standing" characters, by disabli

Re: [Soya-user] any optimization recommendations?

2007-06-22 Thread Souvarine
think the best thing you can do to speed your game is to make your own space partitioning system, one that fits your game's requirements. Souvarine. Lunpa, The wrote: > Scratch that. I built a test file out of one of the tutorial examples > that shows the exact same problem without

Re: [Soya-user] any optimization recommendations?

2007-06-20 Thread Souvarine
really improve performances or not, this need more tests ^_^ Souvarine. Lunpa, The wrote: > I was digging through the examples, and I found out how to make a > custom soya.Body class that has a proportion of 1 each time > advance_time is called: > > class terrain_Body(soya.Body): >

Re: [Soya-user] any optimization recommendations?

2007-06-20 Thread Souvarine
animation smooth, but it's (I think) useless for non visible objects. I've just tested this idea once, I havn't benchmarked it yet. But I believe it can be a good optimisation. Am I an optimisation extremist ? Souvarine. Greg Ewing wrote: > Souvarine wrote: > >>

Re: [Soya-user] any optimization recommendations?

2007-06-19 Thread Souvarine
bodys are visible by the camera and which are not. Bodys that are not visible are not rendered and advance_time method of non visible bodys is not called. Souvarine. Lunpa, The wrote: > I remember seeing that world files can be compiled into single models > for efficiency: > So,

Re: [Soya-user] (no subject)

2007-04-19 Thread Souvarine
Does it happend only on your mac ? Did you try on a PC ? Did you try on linux on mac ? I'm asking because I had a problem like that once. Souvarine. marmoute wrote: > My svn build of soya segfault _each_ time I try to use a Terrain. It > way working few day ago but I don't

[Soya-user] Suggestion : new collision detection system

2007-03-14 Thread Souvarine
oya do do that, it works pretty well. I think it's worth to implement it completely. What do you think ? Critics and suggestion are welcome :) Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

[Soya-user] BSP World tutorial

2007-02-22 Thread Souvarine
I wrote a game_skel-5 like tutorial showing how to use the BSP World, it's on the SVN. The new version of BSP World now support raypicking, missing features are lihtmaps and light volumes as well as some level editor side stuff. I will start working on it soon. Enjoy ! Souv

[Soya-user] Modified renderer and BSP World

2007-01-28 Thread Souvarine
write some documentation about it in the yet-in soon. Have fun :) Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] BSP World added on repository

2006-12-03 Thread Souvarine
. So maybe you can just make a script that convert your SketchUp document to a .map. This is probably easyer than writing a whole BSP compiler. Anyway, please keep me informed of your research :) Souvarine. ___ Soya-user mailing list Soya-user@gna

Re: [Soya-user] BSP World added on repository

2006-12-01 Thread Souvarine
w that lots of people who make levels with generic 3D software favor Octree to BSPtree because an Octree compiler is much easyer to do than a BSP compiler. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

[Soya-user] BSP World added on repository

2006-11-29 Thread Souvarine
already. I use it to display BSP levels (it is also used for terrains) and I think it is ways to slow. I beleive I can make it much faster. What do you think ? Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya

[Soya-user] Tofu UDP SVN problem

2006-10-08 Thread souvarine
my computer. http://svn.gna.org/svn/soya/trunk/tofu_udp/__init__.py Marmoute told me this king of thing append when svn doesn't know how to merge changes. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] Soya and Twisted

2006-10-01 Thread souvarine
Felipe Almeida Lessa wrote: > Hi! > > Does anybody knows how to run Soya's and Twisted's loops at the same > time? Have anybody tried to create a "SoyaReactor"? > > Cheers, > I gess that's what you want http://home.g

Re: [Soya-user] What I need when have pythone2.4,PIL,pygame?

2006-09-30 Thread souvarine
(http://home.gna.org/oomadness/en/pyopenal/index.html) You also need libODE (open dynamic engine). And be sure to install the lastest version of SDL, I had some problems with the previous one. Souvarine. Steve Han wrote: > Hi,all, > I have installed in my system as above.What I need for

[Soya-user] BSP-World and multitexturing questions

2006-09-28 Thread souvarine
e to know how it is going to work. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] Pack of data.

2006-09-03 Thread souvarine
Gabriel Santonja wrote: > I'm planning to make a zoo with separate code and data for re-using in other > game. A zoo ? Putting a bunch of howtos on soya's wiki shall be enough don't you think ? Souvarine. ___ Soya-user mailing l

Re: [Soya-user] camera.back problem

2006-09-02 Thread souvarine
his little nuance the terrain.pyx code don't work properly when compiled on mac. I suggest to add -fsigned-char to soya's compilation flags to prevent this kind of problem to happend again. Souvarine. ___ Soya-user mailing list Soya-user@gna.org

Re: [Soya-user] camera.back problem

2006-09-01 Thread souvarine
xperienced this kind of problem befor. I solved it by removing the cast and declaring level as int. Pyrex perform an automatic cast when calling _patch_set_level. I will make a patch. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://ma

Re: [Soya-user] camera.back problem

2006-08-28 Thread souvarine
rrain is displayed. GDB show me that the problem is the same than for game_skel-1.py. So look like the bug is an infinite loop in the terrain rendering. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

[Soya-user] Indoor level

2006-08-27 Thread souvarine
this. What do you think ? Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] camera.back problem

2006-08-27 Thread souvarine
you know if I can use Pyrex with gdb ? Souvarine. Jiba wrote: > > On Thu, 17 Aug 2006 20:13:16 +0200 > > souvarine <[EMAIL PROTECTED]> wrote: > > >> >> Hi all. >> >> >> >> I have the SVN version of Soya installed. I'm playing with the

[Soya-user] camera.back problem

2006-08-17 Thread souvarine
Hi all. I have the SVN version of Soya installed. I'm playing with the game_skel-5.py tutorial. When I set camera.back to a value superior to 80.0 the program exit with a segmentation fault shortly after I start it. Is this a bug ? Souvarine. ___

Re: [Soya-user] New rewrite of Tofu... testers are needed!

2006-08-06 Thread souvarine
didn't study tofu's sources in depth but as far as I understand, everytime I press an action key a packet is sent on the network to the server, right ? My problem must have something to do with the lag I suppose. Souvarine. Jiba wrote: > Hi all! > > Here is coming my new netw

Re: [Soya-user] New rewrite of Tofu... testers are needed!

2006-08-05 Thread souvarine
that in the previous tofu demo but everything is higher. Is that normal ? Souvarine. Jiba wrote: > Hi all! > > Here is coming my new network engine Tofu! It is destined to Soya-based game, > and relies on UDP. It uses several original technics like acknowledging > packet and se

Re: [Soya-user] suggestion about raypicking

2006-07-22 Thread souvarine
tor it in __setcstate__. I guess you wanted to make here the same modification than in coordsyst.pyx. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] suggestion about raypicking

2006-07-19 Thread souvarine
My rayicking category patch is aviable here http://aliasrobotique.org/~souvarine/raypicking_category_1.diff Took me quite a while to make it but, at least, I have learned a lot about soya's internals :) Here is how it work : Every object deriving from CoordSyst (world, body, terrain...) now

[Soya-user] suggestion about raypicking

2006-07-15 Thread souvarine
explosion that affect every objects in a limited area. What do you think about it ? If you are interested I can work on it and submit a patch. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

[Soya-user] tofu "non-level unique" error

2006-07-13 Thread souvarine
lost: Level sent with non-level unique ! What does that mean ? Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] [SOLVED] Soya don't use my graphic card

2006-07-08 Thread souvarine
I have notice is that whith SDL 1.2.8 and 1.2.11 Soya say it use OpenGL 1.3 but with SDL 1.2.10 it use OpenGL 1.2. I don't know how SDL handle OpenGL so I don't know what that mean. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] [SOLVED] Soya don't use my graphic card

2006-07-07 Thread souvarine
pkg) = don't work Soya + SDL 1.2.10 (installed from source) = don't work Soya + SDL 1.2.8 = Work ! Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user

Re: [Soya-user] Soya don't use my graphic card

2006-07-04 Thread souvarine
> Are you using SDL in your test program ? Can you send it to me, so i can > compare the flags used ? > I got a SDL + OpenGL test program and I modified it to use the same flags as Soya and it work. I made some test and I found some interresting things... Can you tell me witch version of libsdl

Re: [Soya-user] Soya don't use my graphic card

2006-06-26 Thread souvarine
L_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWSURFACE > > (and then recompile soya). > > Jiba > Sorry, it don't change anything :( My test program don't use SDL. It use Glut. I will make a new one with SDL. Souvarine. ___ Soya-user maili

Re: [Soya-user] Soya don't use my graphic card

2006-06-25 Thread souvarine
> Are you sure you have linked Soya with the right OpenGL ? That's probably a > C-linking problem, i think now. > > Jiba > ldd show me that soya and my working test program are linked with the same libs. Look like it is not a linking problem a

Re: [Soya-user] Soya don't use my graphic card

2006-06-21 Thread souvarine
10.5 and the tutorials worked perfectly. At this time I didn't have any probleme with graphic acceleration. It's only since I installed soya 0.11.2. I think you are right, it must be a linking problem but I don't know what I can do to verify it. Souvarine. __

Re: [Soya-user] Soya don't use my graphic card

2006-06-20 Thread souvarine
>> So my test program use graphic acceleration but Soya don't. Strange >> isn't it ? Does anyone have any idea of what's going on ? >> Thanks for help. > > I think Soya is asking for an OpenGL feature that your accelerated OpenGL doesn't support, and thus defaults to non-accelerated OpenGL; it is p

[Soya-user] Soya don't use my graphic card

2006-06-19 Thread souvarine
don't. Strange isn't it ? Does anyone have any idea of what's going on ? Thanks for help. Souvarine. ___ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user