Re: [Wesnoth-dev] IFDEFs in unit cfgs

2006-02-25 Thread Nils Kneuper
edefine mainline units without having to define completely new units. Would this be possible to code without too many problems? I think it would be a really nice thing. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-d

Re: [Wesnoth-dev] Where do we head from here, part 2

2006-02-26 Thread Nils Kneuper
we do is the oposite to D&D. There was the system and world and afterwards there were the computer games. Why not create the world after having the game and including the world itself a little more in the game? Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

[Wesnoth-dev] Removal of TDH and SOTBE

2006-03-06 Thread Nils Kneuper
TDH and/or SOTBE to be added. The main reason to remove these two campaigns was that they were broken and had no active maintainer to finnish and fix them. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-03-10 Thread Nils Kneuper
ic is used. And we would not have to change the music everytime the next player starts his turn. Comments on this? Anyone willing to change the way music works in mp? If you tell me how to do it, I could do the change. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-03-12 Thread Nils Kneuper
g The_Rise_Of_Wesnoth/scenarios/Rise_of_Wesnoth.cfg: music=wesnoth-7.ogg grep -i "wesnoth-8.ogg" */scenarios/*.cfg The_Rise_Of_Wesnoth/scenarios/The_River_Road.cfg: music=wesnoth-8.ogg So please remove this references and switch to the new music system if possible. The new m

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-03-12 Thread Nils Kneuper
music system complete and get rid of the old bad music. Greets, Nils Kneuper aka Ivanovic Here is the music WML used in every mp-map: [music] name=gameplay01.ogg ms_before=500 [/music] [music] name=gameplay02.ogg

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-03-13 Thread Nils Kneuper
The old pieces of music are now removed from mainline. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

[Wesnoth-dev] the credits and about.cfg

2006-03-19 Thread Nils Kneuper
need there? I am looking forward to your comments and ideas for this. It would be nice to really have about.cfg and the website somehow in sync. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Mac OS X 10.3.9 and Quicktime 7.0.4 - DON'T

2006-02-03 Thread Nils Kneuper
On my Mac I got Quicktime 7.0.4 installed. Everythings works like it did before. I am using OSX 10.4.4. It looks like this is a 10.3.x only problem. It looks like the latest release of Quicktime was not tested enough on 10.3.x systems. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Music that should be removed from mainline

2006-02-07 Thread Nils Kneuper
above is already not used anymore. >From the other campaigns it needs to be removed. I think the wishes by the musics team are completely understandable and should be followed. Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Campaigns: out with the cruft, in with the new shiny ones

2006-02-16 Thread Nils Kneuper
"feel" completed and well done (for it's purpose). Greets, Nils Kneuper aka Ivanovic PS: I think TDH and SOTBE were nice campaigns especially they do feature other races than loyalists or rebels but since they have no "official" maintainer and are incomplete they should be re

[Wesnoth-dev] renaming the scenarios

2006-02-20 Thread Nils Kneuper
a sceme and some campaigns in wescamp also work like this (one example: Sceptre of Fire) I think it would be nice if all the mainline campaigns would work like this wherever it is possible. Comments? Are the campaign maintainers willing to do such a change? Greets, Nils Kneuper aka Ivanovic PS: We a

[Wesnoth-dev] Reordering campaigns and other things

2006-01-07 Thread Nils Kneuper
that we can have an image folder inside the campaign. This should help getting some kind of order into the campaigns. Once this is done it should be simple "drag and drop" to add usercampaigns as mainline. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Reordering campaigns and other things

2006-01-10 Thread Nils Kneuper
maintaining the campaign once it is in mainline. - The campaign should be fun to play. - The campaign should be complete. I am waiting for your comments on the things mentioned in the mail. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Commiting stringchanges and updates to 1.0

2005-12-04 Thread Nils Kneuper
Okay, this should have been enough time for stringchanges to the 1.0 branch. If you got any changes left, please commit them until Monday evening. I'll do a pot update on Tuesday at about 12:00 GMT. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] about.cpp and the about-wiki-page

2005-12-13 Thread Nils Kneuper
translation maintainers that I got addresses from. Would be nice if all the others could make sure that the credits are up to date for their "resorts". The places that should be fixed: http://www.wesnoth.org/wiki/About and: src/about.cpp (trunk and 1.0 should be updated if needed) Gr

Re: [Wesnoth-dev] bilinear image interpolation v0.2 [patch]

2005-12-13 Thread Nils Kneuper
the users are able to turn it off. Then there would be no problem even if we used trilinear interpolation. For users that think it is too slow it would be easy to deactivate it. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Two campaign servers?

2005-12-14 Thread Nils Kneuper
is only one server I need to replace ot rename the campaign so I can upload one compatible with 1.1.x. I would prefer to have one campaignserver for 1.0.x and one for >1.0.x. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Autosaves

2005-12-18 Thread Nils Kneuper
uld like to hear your thoughts about this. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Wesnoth 1.1

2005-12-30 Thread Nils Kneuper
This was a false alert (cf irclog, #wesnoth-dev dec 29th). There seems to be no showstopper for 1.1. I hope we can get the release out ASAP. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Backporting of Music and Graphics to 1.0

2005-11-10 Thread Nils Kneuper
" of the campaign should be done in there. We do have trunk to work with it. Backporting all the stuff to 1.0 would be a huge job and is not this usefull. And we do need some new stuff that is exclusivly in the new 1.1 version once it comes out ;). Any other comments to this? Greets, Nils Kneuper PS:

[Wesnoth-dev] Commiting stringchanges and updates to 1.0

2005-11-23 Thread Nils Kneuper
. Now I only got to wish good luck commiting. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Recent GUI changes

2005-11-26 Thread Nils Kneuper
t;? The clock could be in an overlay (like the replay stuff eventually will end in) and can be turned on and off. So those who not want to have it can turn it off. If it was in an overlay, there should not be a problem with this. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Discussions about changes and "one-men-shows"

2005-11-26 Thread Nils Kneuper
her some thoughts but it should NOT be where all things are made up. I think we do really need someone whos word simply "counts". And this one should be around so that other devs can talk to him when needed. I am really looking forward to your opinions about this. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] So, where is Wesnoth heading?

2005-11-26 Thread Nils Kneuper
evs and campaign designers they should be trival so that we would win them easyly when being totally drunken or something like this. I think these are the major things I see for the next time. Everyone is welcome to join the IRC-channel #wesnoth-dev to really discuss this stuff in there. Of course I want to hear your opinions, too. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] So, where is Wesnoth heading?

2005-11-28 Thread Nils Kneuper
the game should still be Wesnoth and not WesnothRPG or "World of Wesnoth". Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] So, where is Wesnoth heading?

2005-11-28 Thread Nils Kneuper
ree to join #wesnoth-dev and say something about it. (This also counts for all the other subjects that should/could be changed/added) Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Using subversion at Gna!

2005-09-24 Thread Nils Kneuper
ld have used cvs fooo you now use svn foo. I hopes this helps. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] 1.0 announcement

2005-10-02 Thread Nils Kneuper
many platforms. - Don't forget to point to the FAQ. Many new users will have questions and some of them could already be answerd in there. That is all that comes into my mind looking at the announcement. Maybe I got some more ideas lateron. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Giving more contributors SVN access

2005-10-15 Thread Nils Kneuper
y like to have one or two real beginners campaigns in there. Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] investigating typefaces

2005-09-10 Thread Nils Kneuper
nt that uses these codepoints. They are replaced in the Latin translation. And it even looks like we could drop the support for freesans in 1.0, because it will be hard for greek to make it in. Though I heard that santi is working on the translation now. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Manual as a pdf

2005-09-19 Thread Nils Kneuper
in the new and exported the file as a pdf. Please have a look at the files, especially the fonts. I used "Times New Roman" and we are for sure not allowed to use that one. Or am I wrong about this? I attach the open-office document and the pdf in a .zip. Greets, Nils Kneuper aka Ivanovic<>

Re[2]: [Wesnoth-dev] Manual as a pdf

2005-09-19 Thread Nils Kneuper
t end with .doc or .txt. It would be really great to have a real "printable" and "handbookstyle" manual. I would offer some time for creating this once I find enough. I think for the moment it would be best to try to convert the MANUAL.language into pdf. Though I won't be able

[Wesnoth-dev] What to do with the Advanced Tab

2005-08-01 Thread Nils Kneuper
e game. What do you think about this issue? Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Announcing: String Freeze

2005-08-03 Thread Nils Kneuper
go in). If it is supported in 1.0 we need to add the hebrew translator to about. This can not be done after the string freeze, because the string "Hebrew translation" will be translateable. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Bad glitches in the MP-lobby

2005-08-17 Thread Nils Kneuper
k so that the origin of them is spotted. I hope someone invests the needed time very soon. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] String freeze for 1.0 and release 0.9.4

2005-07-12 Thread Nils Kneuper
release in August and a 4 week freeze before, this is the way we should go. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] new/changed fonts

2005-07-22 Thread Nils Kneuper
would vote for the 2nd. This would prevent quite many problems for the users. I hope we are able to find a solution for this one rather soon, but at least before 1.0. Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Translatinos in 1.0

2005-06-03 Thread Nils Kneuper
>users to decide :) I think this sounds a lot better. This way it is sure that there will not be problems. I would even speak in favour of having this already in the next release (0.9.2). Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] New project member

2005-06-06 Thread Nils Kneuper
n the wiki. This could (hopefully) prevent some font probs. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] mp-name generator improvements

2005-06-19 Thread Nils Kneuper
ally problematic for eastern european languages (cyrillic chars) and all the asian translations. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Missing strings in the po-files

2005-06-21 Thread Nils Kneuper
ed to make this change in some hour rught before the pot-update. Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Missing strings in the po-files

2005-06-21 Thread Nils Kneuper
has 100%. I also think that everyone should know, that he/she has to add the file to the POTFILES.in, if new strings are added to a file that did not need to be in there. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] Removing TDH from mainline

2005-06-29 Thread Nils Kneuper
concentrate more on the mainline translations. Maybe we could even make this one an example, how a usercampaign that conforms the parser has to look like? At least it should go out of mainline very soon. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Final String Freeze for 1.0?

2005-06-29 Thread Nils Kneuper
o this job, that is why it takes much time. Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Wesnoth 0.9.2

2005-05-27 Thread Nils Kneuper
think that it would be good to have a new release quite soon. CU Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Drake Additions

2005-05-27 Thread Nils Kneuper
lete than sotbe and tdh. If we really want to make a step to the release of 1.0 in the nearer future, something has to be done with these two campaigns. Mhm, sorry for getting of track with this post this much, CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] Aiming for 1.0

2005-05-27 Thread Nils Kneuper
and christmas it could be done, so please Dave, stay this long and lead us. So these are the main points I wanted to write about. As I already said, it was quite much, but I think it had to be written. Please comment on this and help to release 1.0 soon. Cheers, Nils Kneuper aka Ivanovic

Fwd: Re: [Wesnoth-dev] Aiming for 1.0

2005-05-28 Thread Nils Kneuper
FORWARDED THIS MAIL TO THE ML, BECAUSE ONLY I GOT IT: I do think we should head towards 1.0 pretty soon. A definite date would be helpful, athough I realize it would be hard to get one. >1) CAMPAIGNS: >Some of the campaigns do not fit into mainline at the moment. >Either we should work on them,

Re: [Wesnoth-dev] Aiming for 1.0

2005-05-28 Thread Nils Kneuper
a 1.0 and not staying in the "beta-situation" forever. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] balancing proposal

2005-05-28 Thread Nils Kneuper
s the thing to do, to get it more balanced!" Some discussions are fine, especially for gathering ideas, but you do need to find a solution. Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] response to Aiming for 1.0

2005-05-29 Thread Nils Kneuper
translations in 1.0. It does not look too good with having more than 10 complete, because the work on many translation only goes very slow :(. Greets, Nils Kneuper aka Ivanovic

[Wesnoth-dev] MP eras for 1.0

2005-05-29 Thread Nils Kneuper
hat is the only one that can *maybe* be balanced only with correct amounts of gold, though it will be much work. How do you think about this? Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Aiming for 1.0

2005-05-29 Thread Nils Kneuper
;. >- complete animations >- completed translations I think if the documentation in the Helpsys should really be improved, It has to be done at the very beginning. Otherwise translators will *NOT* be able to catch up. So we really should concentrate on this. CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] Translatinos in 1.0

2005-05-30 Thread Nils Kneuper
ven beginners can play it. Any comments on this? Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Translatinos in 1.0

2005-05-31 Thread Nils Kneuper
Yann Dirson wrote: On Mon, May 30, 2005 at 10:44:07PM +0200, Nils Kneuper wrote: I think we should take out TDH soon, so that translators do not work on it anymore when it will not be in 1.0. If we're going to drop TDH from official release, it makes sense. We could move it t

Re[2]: [Wesnoth-dev] Drake Revision Reasons

2005-05-31 Thread Nils Kneuper
could be a mix of both of your ideas be the best solution in the end. But this is not possible, if you do changes like this. Greets, Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Translatinos in 1.0

2005-05-31 Thread Nils Kneuper
and problems. For example: how to find out, if there should be a warning or not? I would really like to have such a feature, but i do think it will not make it into 1.0. But the idea really is good... Greets, Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Names for New Drake Units:

2005-04-05 Thread Nils Kneuper
L3 Flyer as Hurrican Drake sounds good. But i do not really like the Punisher. I think it should be more into the direction of mastering the arena. I do not really see the step from Gladiator to Punisher. But i do not have a better idea at the moment :( CU Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Assistance needed with translation maintenance

2005-04-07 Thread Nils Kneuper
it :) ) c) It will take some time, untill I can really start working on it, because my laptop is in repair at the moment, and most cvs stuff I do with that one. Maybe a slow start would be good. Thats it so far about it. CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] New start parameters?

2005-04-07 Thread Nils Kneuper
Hi! Just wanted to ask, if there are new start parameters for wesnoth, wesnothd and wesnoth_editor. I wanted to get the manpages updated for that release. What are the possible start paramters for campaignd? If I knew them, I would write a man page for it, too. CU Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Assistance needed with translation maintenance

2005-04-07 Thread Nils Kneuper
Sorry, but I forgot to mention in my last mail that I would need cvs-write access, too. Ups... CU Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] The merits of the Orcish Slurbow

2005-04-08 Thread Nils Kneuper
ption of a unit in the help for more than only one. I'd say revert the commit of that unit, recommit it some time after the release, give us time to test it and than decide if this unit makes sense. CU Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Wesnoth 0.9.1

2005-04-13 Thread Nils Kneuper
atmosphere that can be created by a good help. But for this the unit descriptions do need some polishing, too. Ruben is working on the Trolls at the moment and i am really looking forward to the results of his work. CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] balancing the ulf

2005-04-14 Thread Nils Kneuper
s cost to 20 (maybe even 21?) and decreasing its hitpoints. CU Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] balancing the ulf

2005-04-14 Thread Nils Kneuper
ish Fighter also has lower HP, this gives the Ulfserker too much of an edge. If necessary, we could increase cost as well. Hitpoints 40 -> 38 Resistances -> 0% (For all physical damage) [Cost 18 -> 19?] James a.k.a. Sangel On 14/04/2005, at 12:40, Nils Kneuper wrote: > The forum

[Wesnoth-dev] Problems with campaign download dialog

2005-04-17 Thread Nils Kneuper
re). The other stuff could be done for a later release, if it ever gets done. CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] 3rd level units for Drakes

2005-03-02 Thread Nils Kneuper
is not much at all. The saurians should stay the way they are now. The Tribalist could become to powerful, if they are more improved. CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] showing untranslated map names in mp-mode

2005-03-12 Thread Nils Kneuper
;Zufallskarte (Random Map)"). I hope it is possible to integrate one of these things. CU Nils Kneuper aka Ivanovic

[Wesnoth-dev] balancing classic era

2005-03-12 Thread Nils Kneuper
olls and Goblins again? I think there should be a real Troll race... That is all I think that could be improved (at least for this moment). I hope that classic era will be a bit better ballanced in the future. CU Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] WikiIdeas

2005-03-13 Thread Nils Kneuper
wiki after some time of testing. This way we could be sure that it behaves the way we want it. Maybe moving to a wiki for w.w.o with the next release? CU Nils Kneuper aka Ivanovic

Re[2]: [Wesnoth-dev] Wiki: to register or not to register?

2005-03-21 Thread Nils Kneuper
it is quite an easy way to prevent this by an easy login. But I do not think that there should be too many pages with a very restricted access. CU Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Three level units

2005-02-15 Thread Nils Kneuper
drakes are wuite expensive. But it should be possible to have at least very strong single units. On the other hand I do not think that Saurians deserve a 3rd level. They are somehow the weaker kind and should stay Lv2. Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] Ordering of attacks

2005-02-15 Thread Nils Kneuper
I'd say that it would make sense to have the same listing for all (mainline) units. We should also state that we advise the editors of usercampaigns to do it the same way, to keep the same apperance for the game. Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] More Thoughts on Knalgans

2005-02-28 Thread Nils Kneuper
ve to get them (very slowly) to the next village. I think a change to the ulfserker is a must. 5-4 or maybe even 4-5 would be good. But nonetheless dwarves could need a unit that can heal *only* poison status but no damage. This way they could not become overpowered. Nils Kneuper aka Ivanovic

Re: [Wesnoth-dev] A simplification of Healing/Curing

2006-03-26 Thread Nils Kneuper
up to 8hp per turn and that a healer give 3 hp to every unit close to it. And the healer of course works in *his* turn... I hope a simple algo like this will be implemented. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-de

[Wesnoth-dev] Special notes for all units with abilities

2006-04-02 Thread Nils Kneuper
and giving the units a "background". Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Special notes for all units with abilities

2006-04-08 Thread Nils Kneuper
ob. The list is at the end of this mail. Greets, Nils Kneuper aka Ivanovic Leadership: Drake Flare (lvl2) Drake Flameheart (lvl3) Elvish Captain (lvl2) Elvish Marshal (lvl3) Goblin Rouser (lvl1) Sergant (lvl1) Lieutenant (lvl2) General (lvl3) Grand Marshal (lvl4) Orcish Leader (lvl1) Orcish Ruler (

Re: [Wesnoth-dev] Special notes for all units with abilities

2006-04-09 Thread Nils Kneuper
nits of lower level."#enddef The main problem is that gettext is not able to handle WML and it's macros. So you really got to put it into translateable parts. I hope this fix will work. We can also leave out the unitsname. And thanks for your work on getting this done. Greets, Nils Kne

Re: [Wesnoth-dev] Special notes for all units with abilities

2006-04-10 Thread Nils Kneuper
without any other special. Best example: "illuminates" and "teleports". It would be really great if you could now have a look at the weapons specials, too. Thanks for your work on this. Greets, Nils Kneuper aka Ivanovic ___ Wesn

Re: [Wesnoth-dev] Wesnoth 1.2?

2006-04-20 Thread Nils Kneuper
ing it. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Wesnoth 1.2 release schedule

2006-05-06 Thread Nils Kneuper
is nothing I really would/can work on. So (beside some art stuff like attack icons and animations) I would say the list is quite complete. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] halo option

2006-05-08 Thread Nils Kneuper
lor cursors" and removing the "floating labels"? I would welcome seeing these removed and always have the floating labels shown and no colored cursors being used. Opinions? Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesn

Re: [Wesnoth-dev] halo option

2006-05-10 Thread Nils Kneuper
an option for "years". They only show how hard an enemy was hit, status changes (slow, poison), and so on. No user can influence what is written there. That is why it should be on without an option to disable. What you mean is some multiplayer message. Greets, Nils

[Wesnoth-dev] making Balancing of campaigns easier and restructure income

2006-05-20 Thread Nils Kneuper
is much on the success in the earlier missions. I think it would enhance the fun since it reduces frustration in some missions. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] The Battle for Wesnoth ported to OS/2

2006-05-20 Thread Nils Kneuper
Paul Smedley wrote: Can a link for OS/2 be added to the website? Just put the download-link in here: http://www.wesnoth.org/wiki/Download#Development It is a wiki so you can add the link yourself. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev

[Wesnoth-dev] Heading for 1.2

2006-06-05 Thread Nils Kneuper
strings are to be added, only typo fixes are allowed. I would suggest to get this release out as soon as isaac has time to release. I think the term of this week would be good, maybe friday? Comments? Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev

[Wesnoth-dev] Final string freeze to prepare 1.3

2006-06-13 Thread Nils Kneuper
Hiho everyone! From now (yes, really now) there is a string freeze. This means *no* new strings, *no* changed strings. Please obey this freeze. Commits breaking it will be reverted. Greets, Nils Kneuper aka Ivanovic PS: You only have time for typo fixes (nothing else) until the release of

Re: [Wesnoth-dev] 1.1.6 and string freeze

2006-06-23 Thread Nils Kneuper
in two or three weeks. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Next Wesnoth 1.2 release

2006-08-19 Thread Nils Kneuper
ampaign. IMO we still have some problems with the ram usage left. The ram usage I wrote about is only when seeing text and terrain, no animations and stuff. Some of them might be worth changing/fixing. I don't know how many other possible leaks we have.

Re: [Wesnoth-dev] Next Wesnoth 1.2 release

2006-08-21 Thread Nils Kneuper
amount of lines. Looks like some people did forget entering their commits in there. Would be nice if everyone could have a look at the changelog to make sure that it is up to date. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth

Re: [Wesnoth-dev] World of Wesnoth - the setting

2006-09-05 Thread Nils Kneuper
orderd. The group of these two or three people should have the power to say that this "history" is the official one. If there are discussions somwhere these people are the ones saying what counts for the game. And it should in the end be accepted by all the other devs. Gr

[Wesnoth-dev] Status of 1.2

2006-10-30 Thread Nils Kneuper
I really would prefer to get 1.2 out ASAP and lift it afterwards. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

[Wesnoth-dev] Getting ready for 1.2

2006-12-18 Thread Nils Kneuper
mail twice) I did already pm Jetryl concerning graphics and he said that he would probably get most of his list done. If something is missing we at least do have a good reason for a 1.2.1 release next year. ;) Greets, Nils Kneuper aka Ivanovic PS: In short words: Deadline is Friday evening, 22

Re: [Wesnoth-dev] Getting ready for 1.2

2006-12-19 Thread Nils Kneuper
translated announcement once ettin is able to make it into a po file. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Getting ready for 1.2

2006-12-22 Thread Nils Kneuper
website. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Getting ready for 1.2

2006-12-22 Thread Nils Kneuper
Nils Kneuper wrote: Okay, just as a last warning, I am going to tag 1.2 in a little less than 8 hours and the tarball should be ready about one hour later. If anything is left to commit, do so ASAP. I hope that we doe have the binaries until tomorrow in the evening so that the announcement can

Re: [Wesnoth-dev] Getting ready for 1.2 *released*

2006-12-23 Thread Nils Kneuper
possible. Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

[Wesnoth-dev] Wesnoth 1.2 released

2006-12-24 Thread Nils Kneuper
, but don't change too much ;). Of course there is still a feature freeze on 1.2 since it is somehow feature complete and has to stay compatible with later versions of the 1.2.x branch. Have a merry Christmas, Nils Kneuper aka Ivanovic ___ Wesnot

[Wesnoth-dev] How to go on with wesnoth development

2006-12-27 Thread Nils Kneuper
. ATM it is extremly outdated and I think a short list of topics would be better that complete texts. Comments? Greets, Nils Kneuper aka Ivanovic ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

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