Every user on my servers got disconnected at about 9AM (US/Pacific/Valve
time) today. On the server for EVERY user it said something this:
L 09/14/2014 - 12:04:55: STEAMAUTH: Client Weasel received failure code 6
L 09/14/2014 - 12:04:55: Weasel58[U:1:311]Spectator disconnected
(reason Client
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but guess not.
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I have had this happen at random times over the past few years on CS:S.
On 9/14/2014 12:18 PM, 1frankster . wrote:
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but
What was weird, is I had two different servers that had active players on
them (one TF2 and one CS:S on the same server) and they both experienced it
at the same time. I logged onto the host and everything seemed cool. The
host was accessible, running fine, but players couldn't connect/play -
I notice that http://steamstat.us shows United States: 60 of 62 Servers
Online. So maybe one of those 2 servers that are off-line happen to be
the ones that my server and/or my players were authenticated against? Not
sure that's how Steam Auth protocols work - so just guessing at that. I
So, you guys over at Valve know that Steam has been completely down for
at least the last hour in North America right?
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Steam has been going in and out of service for the past few days. Seems to
be down everywhere: http://steamstat.us/
On Thu, Mar 13, 2014 at 2:45 PM, Ross Bemrose rbemr...@gmail.com wrote:
So, you guys over at Valve know that Steam has been completely down for at
least the last hour in North
Even Valve's own Steam Statistics page (http://store.steampowered.com/stats/)
stopped logging at 9:44 AM (US/Pacific time presumably) - with a few major
.. eh ... burps in availability over the last few days.
On Thu, Mar 13, 2014 at 12:50 PM, Matthew Mjelde mjmje...@gmail.com wrote:
Steam has
Hey guys,
I've been talking to a friend about the new steam gameserver account
logging system and he claims that the parameter *sv_setsteamaccount* should
go on the command line, while I think it can go on the server.cfg or any
other file that's executed the first time the server runs.
With the
$50 says CentOS is to blame
On Fri, Nov 1, 2013 at 8:52 PM, AnAkIn anakin...@gmail.com wrote:
glibc 2.7 was released in 2007, I guess it's normal at some point that they
stop supporting such old versions.
2013/11/2 idpromnut idprom...@gmail.com
And a quick ldd later...
Do ldd steamclient.so and see what you are missing.
On Thu, Oct 31, 2013 at 11:24 PM, idpromnut idprom...@gmail.com wrote:
Hi,
I'm running a rather older version of CentOS (5.6) 32bit and have run into
a crash of steamcmd:
[ 0%] Checking for available updates...
[] Verifying
And a quick ldd later...
./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
by ./steamclient.so)
linux-gate.so.1 = (0x008df000)
librt.so.1 = /lib/librt.so.1 (0x0011)
libm.so.6 = /lib/libm.so.6 (0x00119000)
libdl.so.2 = /lib/libdl.so.2
glibc 2.7 was released in 2007, I guess it's normal at some point that they
stop supporting such old versions.
2013/11/2 idpromnut idprom...@gmail.com
And a quick ldd later...
./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
by ./steamclient.so)
Hi,
I'm running a rather older version of CentOS (5.6) 32bit and have run into
a crash of steamcmd:
[ 0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading
Hello,
Can maps/*_particles.txt and particles/* (Not models/particles/*) files
be part of VPK file placed inside custom directory?
Because if I place them there they are not detected by server.
--
Paweł _AcidWeb_ Jastrzębski
XMPP: paw...@vulturis.eu
GG: 6821657
IIRC Fletcher said that the VPK files would be downloaded, but they wouldn't be
added to the clients' search path.
On 02/05/2013, at 7:47 PM, Paweł Jastrzębski paw...@vulturis.eu wrote:
Hello,
Can maps/*_particles.txt and particles/* (Not models/particles/*) files
be part of VPK file
I'm not talking about client side.
Files are detected by server only if i put them directly in tf/maps and
tf/particles
W dniu 2013-05-02 13:37, Netshroud napisał(a):
IIRC Fletcher said that the VPK files would be downloaded, but they wouldn't
be added to the clients' search path.
On
the custom folder works just fine when it comes to maps, i've not tested
placing a vpk file in there. Although firsts test with a vpk does say it
add thes files to the search path. i know .bat .exe. etc etc files are
excluded (list is on the VPK wiki)
2013/5/2 Paweł Jastrzębski
I just noticed that after rebooting two of my servers (one Linux, one
Windows), they are coming up with VAC disabled and this error in their
consoles:
Could not establish connection to Steam servers.
There's nothing in the SPUF Downtime announcements for today. Is this a
widespread issue or
same here :(
On Mon, Apr 1, 2013 at 2:41 PM, Ross Bemrose rbemr...@gmail.com wrote:
I just noticed that after rebooting two of my servers (one Linux, one
Windows), they are coming up with VAC disabled and this error in their
consoles:
Could not establish connection to Steam servers.
It still didn't Cameron :-)
On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Woops pic didn't attach.
On , Cameron Munroe wrote:
I saw when
I was trading this popup at the top, shown below in the
image, stating
that you will need steam guard enabled for
Maybe valve finally wants to prevent people from owning hundreds of
accounts on the same computer?
2012/11/20 Rudy Bleeker rblee...@gmail.com:
It still didn't Cameron :-)
On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
Woops pic didn't attach.
On ,
Really not server related but it's due to security. Lots of people fall
into scams and accounts are stolen. Without Steam guard enabled,
scammers are unable to trade items off fast.
-ics
20.11.2012 15:43, Drogen Viech kirjoitti:
Maybe valve finally wants to prevent people from owning
HLDS HLDS_LInux don't allow attachments. He'll need to upload it
somewhere and then link to it, even if it's just dropbox or imageshack or
somesuch.
On Tue, Nov 20, 2012 at 4:57 AM, Rudy Bleeker rblee...@gmail.com wrote:
It still didn't Cameron :-)
On Tue, Nov 20, 2012 at 8:32 AM, Cameron
Yeah I attached the image via a html link and I think it removed it.
http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png
[1]
On , Jeff Sugar wrote:
HLDS HLDS_LInux don't allow
attachments. He'll need to upload it
somewhere and then link to it,
even if it's just
I saw when I was trading this popup at the top, shown below in the
image, stating that you will need steam guard enabled for 15 days and I
was curious why this may be?
--
-- Cameron
Munroe
http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/
Woops pic didn't attach.
On , Cameron Munroe wrote:
I saw when
I was trading this popup at the top, shown below in the
image, stating
that you will need steam guard enabled for 15 days and I
was curious
why this may be?
--
-- Cameron
Munroe
http://www.cameronmunroe.com/
http://steamcommunity.com/communitycontent
Dear Valve,
Why, after all these years, we still have no proper *actual* community
integration?
We still can't give our servers a proper place in these community pages. Why
can't we give our games a place in the group?
I'd really love to see an
A proper api/call towards group functionality would be nice too, an option
to automate the process to create events/posts/comments etc. Then you can
even get announcements based on events from the community's website for
instance.
But yes a server list is good too, our server list is long enough
This would be nice integration with the game hubs that community is
getting. Like, having a group setting where you could input your
gameserver names and adresses on steamcommunity groups and then the
servers would display on game hubs, if a player searches servers which
the game has. So the
This is a great suggestion and kind of what I was thinking and hoping
for aswell.
Oh, and the design is now much better than the client/store page. Hope
those get some love, too ;)
On Fri, Aug 17, 2012 at 11:09 AM, ics i...@ics-base.net wrote:
This would be nice integration with the game hubs
I hadn't seen these for quite some time on my server until the update
dropped last week. I had one of my two servers drop everyone on
Saturday evening and just had both of my servers drop all players about
10 minutes ago with steamauth errors.
On 06/30/2012 04:54 AM, Eli Witt wrote:
One of
One of my servers is a 26 slot idle server and it's basically full 24/7,
maybe dropping to a dozen or so around monday or tuesday, but always full
up by around 6PM EST on Wednesday.
I can confidently say the Steam auth ticket drops never stopped at all. All
I need to do is look back on my Eluna
Were these added back in as a hidden feature for the pyro update? Just
had 2 servers drop all players simultaneously:
L 06/29/2012 - 20:05:58: STEAMAUTH: Client received failure code 6
L 06/29/2012 - 20:05:58: 1333STEAM_x:x:xRed
disconnected (reason Client left game (Steam
Some time ago I saw, that while every update check of Zombie Panic Source
server, steam update utility redownloading ALL files of the server.
Command line is similar:
./current/steam -command update -verify_all -retry -game zps -dir ./current
--
Best regards,
Nikita Bulaev
Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read that file and incorrectly assume
Aha, so the only solution for it is to have it in different directories?
Date: Sun, 6 May 2012 14:19:26 -0500
From: voidedwea...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected
Having different games be hosted from the same directory
: [hlds_linux] Steam validation rejected
Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read
Subject: Re: [hlds_linux] Steam validation rejected
Aha, so the only solution for it is to have it in different directories?
Date: Sun, 6 May 2012 14:19:26 -0500
From: voidedwea...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected
Having
No, i'm running 11 TF2 servers out of one directory, just thought it looked
better and was easier having them in one directory, heh.
From: sr...@dot.net
Date: Sun, 6 May 2012 22:48:46 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected
Yes. I
directory, just thought it looked
better and was easier having them in one directory, heh.
From: sr...@dot.net
Date: Sun, 6 May 2012 22:48:46 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected
Yes. I tried to do this with a TF2 server and a garrysmod
Set the environment variable SteamAppId to the right value before launching
the game.
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On 25.04.2012 17:14, Peter Reinhold wrote:
Next day, and i'm still seeing this problem, servers are not listed on
frontpage of L4D2, and if I try a connect from console, the server
looks like it initializes the lobby, but then I get a The session is no
longer available and the fork just seems
On 26.04.2012 07:56, Peter Reinhold wrote:
Next day, and i'm still seeing this problem, servers are not listed
on frontpage of L4D2, and if I try a connect from console, the
server looks like it initializes the lobby, but then I get a The
session is no longer available and the fork just seems
According to this post,
http://forums.steampowered.com/forums/showpost.php?p=30458682postcount=413,
there was supposed to some maintenance on some servers today, which
could affect lobbies and games.
The post now says that the update is done, but, I can't connect to any
of my L4D/L4D2
That maintenance was completed yesterday. Perhaps they broke L4D
unintentionally in the process.
On Wed, Apr 25, 2012 at 12:14 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
According to this post, http://forums.steampowered.**
I currently have a vps with 2 IP's assigned to it. I have a CS:S
jailbreak server running on one ip, but if one of my friends tries to
join off me from their steam friends list, it shows the other ip of my
vps. Is there anyway to fix this other than having the server listen on
both ip
Its -ip instead of +ip
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sweet, that worked. Why is there a +ip if it doesnt work right anymore?
On 2/25/2012 5:04 PM, Nomaan Ahmad wrote:
Its -ip instead of +ip
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It does work on every other source server binary, my guess is the
jailbreak binary is outdated and/or has modifications that prevent it
from working properly
On 26/02/2012 2:30 PM, Matthew Mjelde wrote:
sweet, that worked. Why is there a +ip if it doesnt work right anymore?
On 2/25/2012
: Prithu Parker pri...@iinet.net.au
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Sunday, 26 February 2012, 5:26
Subject: Re: [hlds_linux] Steam showing wrong IP on friends list
It does work on every other source server binary, my guess is the jailbreak
February 2012, 5:26
Subject: Re: [hlds_linux] Steam showing wrong IP on friends list
It does work on every other source server binary, my guess is the
jailbreak binary is outdated and/or has modifications that prevent it from
working properly
On 26/02/2012 2:30 PM, Matthew Mjelde wrote
Just this morning ran into a post by TonyP over on the official forums that
reads as follows:
Originally Posted by Tony Paloma View Post
This was never about item dupers. There was an exploit back in November
where you could use both trading systems at the same time to dupe an item,
but that
I'm going to be one of those guys and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade
server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues
I'm going to be one of those guys and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take
option.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server
: Thursday, February 16, 2012 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues
Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.
On Thu, Feb 16
-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues
Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I
.
From: doc drga...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 16 February 2012, 20:00
Subject: Re: [hlds_linux] Steam Trading user/server issues
I'm going to be one of those guys and say please Valve do not listen
.
From: doc drga...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, 16 February 2012, 20:00
Subject: Re: [hlds_linux] Steam Trading user/server issues
I'm going to be one of those guys and say
@list.valvesoftware.com
Sent: Thursday, 16 February 2012, 22:25
Subject: Re: [hlds_linux] Steam Trading user/server issues
You and I have an entirely different idea of what constitutes an event.
To me, an event is some special activity the people on my server arranged.
For instance, we regularly
2012, 22:25
Subject: Re: [hlds_linux] Steam Trading user/server issues
You and I have an entirely different idea of what constitutes an event.
To me, an event is some special activity the people on my server
arranged. For instance, we regularly switch one of our servers over to
either
On 16/02/2012 19:12, Frank wrote:
My servers are built around the in-game trading system - I'm afraid that
they may go to the wayside without support of valve and putting this option
back.
I don't really buy that. There are 3 things you need to trade
- something to trade
- an interface that
i can vouch for this. i crash out daily now.
i was just watching in hlsw at our servers and seen this:
17:51:16 L 01/24/2012 - 14:50:58: STEAMAUTH: Client `WTA SypheR received
failure code 1
17:51:16 L 01/24/2012 - 14:50:58: `WTA
SypheR1842STEAM_0:0:35187522Red disconnected (reason No Steam logon
Same for me, I'm mapping and I often go to my localserver, just type 'map
my_map' in console, I go in, and after 2 minutes I get error code 1 and
No-Steam Logon. I mean, It's my own server for god's sake, I want to be
able to tests maps on my own server.
Plus I haven't been able to play for
It's always been like that for mapping, especially if your game starts
automatically after map compile. sv_lan 1 will fix the issue.
-ics
25.1.2012 1:04, Bruno Garcia kirjoitti:
Same for me, I'm mapping and I often go to my localserver, just type 'map
my_map' in console, I go in, and after 2
mail sent Mr. Dunn
On Tue, Jan 24, 2012 at 6:28 PM, ics i...@ics-base.net wrote:
It's always been like that for mapping, especially if your game starts
automatically after map compile. sv_lan 1 will fix the issue.
-ics
25.1.2012 1:04, Bruno Garcia kirjoitti:
Same for me, I'm mapping and
Fletcher,
Thanks for your response. I will e-mail you this data asap.
On Tue, Jan 24, 2012 at 9:23 PM, cladiron cladi...@gmail.com wrote:
mail sent Mr. Dunn
On Tue, Jan 24, 2012 at 6:28 PM, ics i...@ics-base.net wrote:
It's always been like that for mapping, especially if your game starts
Hello,
Is there any date when the Steam Auth tiemout changes will be pushed? It's
been about 12 days since Fletcher's post, and It's urgent to fix this issue
due tournaments, and other competitions.
Thank you.
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it.
From: PAL-18 pal...@zombiegamer.net
To: hlds_linux@list.valvesoftware.com
Sent: Friday, 6 January 2012, 20:20
Subject: Re: [hlds_linux] Steam UserID Ticket Problems
I got the problem semi fixed. Turns out something in my client was preventing
me from connecting
I got the problem semi fixed. Turns out something in my client was preventing
me from connecting. Im now able to connect because of the fixes at
http://forums.pvkii.com/index.php?showtopic=12837 Others tried the fix though
and it didnt fix it for them. Any other idea what could be causing
I wanted to pass on the news that we believe we have identified the cause
of the steam auth timeouts that cause groups of players to all get
disconnected drop at once. (No, we had not forgotten about it!)
Thanks Fletch and everyone there working on it.
I wanted to pass on the news that we believe we have identified the cause of
the steam auth timeouts that cause groups of players to all get disconnected
drop at once. (No, we had not forgotten about it!)
The details of the bug are pretty complicated, but essentially if a client
dropped from
Glad to hear that. Thanks for the update, Fletch.
On 1/4/2012 2:24 PM, Fletcher Dunn wrote:
I wanted to pass on the news that we believe we have identified the cause of
the steam auth timeouts that cause groups of players to all get disconnected
drop at once. (No, we had not forgotten about
I couldn't be happier Fletcher, If this gets finally fixed, I will be able
to play counter-strike: source!
I appreciate your and valve's work on this kind of things.
Lets see if people can stop saying 'Valve f* up' and start saying
'Valve cares' or 'Valve is fixing that'
Thanks again.
On
dedicated Win32 server mailing list (h...@list.valvesoftware.com)
h...@list.valvesoftware.com
Sent: Wednesday, 4 January 2012, 23:24
Subject: [hlds_linux] Steam auth timeouts
I wanted to pass on the news that we believe we have identified the cause of
the steam auth timeouts that cause groups
I have -ip and +port defined in the startup parameters for the server.
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Steam is having trouble all day, losing connection all the time.
Anyone know what's going on?
Thanks!
Att.
Juliano
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It's worldwide
http://store.steampowered.com/stats/
On Wed, Dec 14, 2011 at 5:26 PM, Juliano mirando...@gmail.com wrote:
Steam is having trouble all day, losing connection all the time.
Anyone know what's going on?
Thanks!
Att.
Juliano
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To
DDOS?
Att.
Juliano
On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
It's worldwide
http://store.steampowered.com/stats/
On Wed, Dec 14, 2011 at 5:26 PM, Juliano mirando...@gmail.com wrote:
Steam is having trouble all day, losing connection all the time.
https://twitter.com/steam_support/status/147027038228848640
On Wed, Dec 14, 2011 at 3:52 PM, Juliano mirando...@gmail.com wrote:
DDOS?
Att.
Juliano
On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
It's worldwide
http://store.steampowered.com/stats/
Went down yesterday as well, and the day before that, and the day before that.
Oh well, it's the norm now.
Kyle.
On 12/14/2011, E3pO e...@wmclan.net wrote:
https://twitter.com/steam_support/status/147027038228848640
On Wed, Dec 14, 2011 at 3:52 PM, Juliano mirando...@gmail.com wrote:
DDOS?
BR?
On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Went down yesterday as well, and the day before that, and the day before that.
Oh well, it's the norm now.
Kyle.
On 12/14/2011, E3pO e...@wmclan.net wrote:
Relevant to server administration.
On 12/14/2011, msleeper mslee...@ismsleeperwrong.com wrote:
BR?
On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Went down yesterday as well, and the day before that, and the day before
that.
Oh well, it's the norm now.
Kyle.
Denmark is down aswell.
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af msleeper
Sendt: 14. december 2011 22:26
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Steam problem
mailing list'
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 14 December 2011, 22:40
Subject: Re: [hlds_linux] Steam problem - Brazil
Denmark is down aswell.
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På
I narrowed down the problem but i still dont know how to fix it.
It's definately not my server box because i can host other servers (Garrys Mod)
and the error doesnt happen there. It's just this particular mod. How can a
mod cause this type of connection problem?
This might not sound very helpful, but maybe passing -ip -port and
-clientport parameters will help in the networking process (For all your
servers)
On Mon, Dec 12, 2011 at 10:53 PM, PAL-18 pal...@zombiegamer.net wrote:
I narrowed down the problem but i still dont know how to fix it.
It's
When anyone tries to connect to my server, they get a Invalid STEAM UserID Ticket and
after they get disconnected, my server prints in console Got Steam2 authentication response
for unknown user
The server is on its own server machine at a datacenter.
The ports i have open are:
TCP: 27015,
Steam Community/steam trading last couple days down a lot, any improvement ever
to be expected? Because its just a plain annoyance that one is in middle of
conversation with players etc and gets broken up, then need to wait. It is
2011, 7 years since steam came to be and still services cannot
I would like to have a change when players have choosed to hide the profile.
1. Always show start date and hours played (not idle)
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This, at least if I understood you correctly, is irrelevant to the HLDS
Linux mailing list.
You should get this suggestion posted on SPUF, or at least, give us some
more details about what you mean.
Best Regards,
W.
2011/11/17 daniel jokiaho daniel.joki...@gmail.com
I would like to have a
Steam forums are that way, this has nothing to do whatsoever with server
administration.
On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
Steam Community/steam trading last couple days down a lot, any improvement
ever to be expected? Because its just a plain
Its not irrelevant to this list. My servers atleast once a veek bans
players that are cheating. Many of those are new accounts. But play like
weterans.
On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:
This, at least if I understood you correctly, is irrelevant to the HLDS
Linux
It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
happens on your HLDS/SRCDS server.
Furthermore, the feature you're requesting has nothing to do with
HLDS/SRCDS.
2011/11/17 daniel jokiaho daniel.joki...@gmail.com
Its not irrelevant to this list. My servers atleast once
If they have a new account doesn't mean they didn't play the game before,
like on a other account or so. And also what Niko and Daniel said.
2011/11/17 Niko Montonen montonen.n...@gmail.com
It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
happens on your HLDS/SRCDS
I think the instability of the steam backend, which drops countless
players with no steam logon on my tf2 server IS relevant to server
administration.
Can we please cut down on these 'not server administration' replies?
It's rediculous.
On 17 Nov 2011, at 19:38, Eli Witt eliw...@gmail.com wrote:
Yes i know the difference. But still it would be good for me as server
admin to know how much they have played the game.
Because my bans are not by admins. They are from didrole`s dblocker.
Most of the bans are on new acc`s. But still good to know if its a new
player or old one using fake nicks
*1. Always show start date*
Just take their Steam ID/SteamID64 and raise the number by one until you've
found someone who isn't private. That's what I've done in the past.
http://steamidconverter.com/ if you don't have the tools required to do
this.
On Thu, Nov 17, 2011 at 1:43 PM, daniel
hlds_linux@list.valvesoftware.com
Sent: Thursday, 17 November 2011, 21:34
Subject: Re: [hlds_linux] steam hide your profile
If they have a new account doesn't mean they didn't play the game before,
like on a other account or so. And also what Niko and Daniel said.
2011/11/17 Niko Montonen
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