Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
hi, exactly. and to the person, i forget who now, said about security programs and such doing so, yes, but generally its not locked down to a particular machine, based on the hardware thats in that machine! and generally, such hardware registration systems can be deregistered from one machine, and applied to a different one. the hardware system that we seems to be using here for the most part, appears to have a major problem. that is, if you upgrade any part of your computer, the program will no longer be registered for your machine! lets say i upgrade my netbooks ram from 1 gb, to 2 gb of ram after registering such a program. i would then have to buy the game again! admitedly, some don't work this way. but too many of them do. and as you say tom. it never stopped pirates. just hampered them for a week or two. lol. personally, there are some better ideas for registering a program. for example. lets say you use an internet registration mechonism. lets say that when you registered, you register with an email address, your name, and a password. you could then put a form in the registration for the program, that would send your user name, and password off to the server. it could then look that up, and then send a confirmation code to your registered email. that way, you go get that code from your personal email address, and nobody can hack that. as you would have to have access to that email address. what i'm saying is, there are far more effective ways of locking people out of cracking, then a hardware registration. yes, it require a server to be run. yes, it requires internet registration. so, people are going to say, oh, but what if i don't have access to internet to register it. well, i'm sorry to say this, but ... deal with it. there are a lot of games out there, in the mainstream gaming world, that require internet registration. and if you don't have access to internet. too bad. find access, long enough to register. as for the idea of this pack, i personally think he has given people long enough. the only area in which he perhaps could have done a little better, is finding a way to transmit the info out to everybody on this list, and perhaps others, as soon as he made the pack purchasable. but, thats his choice. and i have to admit. yes, its sad to see his stuff going. and i will probably atempt to buy the pack, simply so i have them, even if i don't use the games a lot. but never the less, I think, if the audio gaming industry is worth anything, then they should be able to come up with replacements, if not in fact better games. simply because, well, this is now, that was then. the games were good. yes. but with todays abilities, and the amount of sounds and music out there, i think that it would be easy enough to make replacements. and agreed, tom. the conversion rates can be a killer, in a lot of cases. i mean, there was one time, where if i wanted a program, from england, and the dev there was charging say, 15 pound, it would have hert for me to buy it. it would have been nearly 50 dollars australian! ... but now, its not too bad. so yes. i can see where conversion rates can kill a person's ability to buy the programs. regards: Dallas On 24/04/2013, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark and all, not only that, but studies show that the hardware ID key systems haven't done anything to prevent or slow down piracy. Microsoft found this out the hard way in 2007 when they released Windows Vista with a new hardware key system, and within two weeks or so there were cracks all over the web that simply went around Microsoft's brand spanking new key system. Point being the only people Microsoft punished were the honest paying customers like myself who paid for Windows Vista about a week or so after it came out. It didn't slow down or stop the software pirates. So what good did it do switching to a hardware key system? The reason hardware keys don't work is because it often fails to address the underlying reasons for piracy in the first place. There are a number of reasons why people pirate software and they can be addressed if a developer recognizes why his/her software is being pirated. One, is the issue of cost. I think we all understand the fact that do to exchange rates and so forth that what may be reasonable to one customer is an absurd amount of money to another. For a Canadian, American, or British customer $30 USD is probably pretty reasonable amount of money. However, I know that there are countries where that is hundreds perhaps thousands in their currency do to exchange rates. Therefore the only way they can hope to get the game is to steel it, or if the developer will offer a special deal to purchase the game at a lower price. Bottom line, if someone can't afford it they won't buy it. Then, there is the issue of availability. Do to trade embargos and other things like that a developer can't sell software to other countries even
Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames
this is why i wish i could develope games. ahaha. cause in australia, this doesn't happen. on the blind pension we have here, its totally non means tested. yes, i'd still have to pay tax on any money i made from game sales, but my government income would not be effected in any way, shape, or form. Regards: Dallas On 24/04/2013, Thomas Ward thomasward1...@gmail.com wrote: Hi Jim, Oh, I hear you there. That's definitely one of the hassles with developing games for the blind. Even those of us who do make and sell games there isn't a lot of money to make off of it. If the person happens to be living on public assistance such as food stamps, SSI, etc anything he or she makes ends up having to be reported to the government for tax purposes and the government turns around and slices off a good chunk of his/her disability benefits to make up for the money made on said game. I could go on and on about how many blind people who have tried to get part time jobs etc and slowly work their way off of public assistance only to end up in worse shape than before. So its not really worth selling games unless a person has some other means of supporting themselves besides audio games that's for sure. Cheers! On 4/23/13, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, You know I love writing games. Maybe it would have been nice to be able to make some money at it. But even early on I heard that there was not much money to make. But one major reason that I have never taken any money for any of my games is because I can not afford to. You know if I got any money for my games it would then lower my food stamps, raise my rent, maybe kick me off of my medical insurance and stuff like that. Not to mention just all of the hassle of reporting it all the time. And if somehow I released a game that really sold good and I made a whole bunch of money in one quarter, I might even get kicked off of disability income. And that was not easy to get back on to after the last time that I had a job and went off of it. Oh yeah, and I think that a hobby is more fun than a job. BFN Jim There is a very fine line between hobby and mental illness. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] entitlement: was Re: Giving Away Free Games was Announcement About BSCGames
Well, here's the simple truth. If you pay for a game, whether sighted or blind, you *are* entitled to complain if that game does not work the way it's advertised to, or if it crashes, and so on. This is not a blindness issue. Now if someone has the audacity to complain about a free game, that's different. If I go to a store and buy milk and bring it home, open it up, and find that it's spoiled, even only slightly, am I going to demand a refund? You bet your booty I am. If i buy a game and it doesn't work as expected, am I going to demand a refund? Well, I'll be more patient about the game than the milk, being a rookie game dev myself, but I'm definitely entitled to complaint and even a refund. Sometimes I get sick of hearing people harping on the entitlement issue, as if blind folks aren't entitled to anything at all. Well, I'm entitled to whatever I invest money in. The people that bought the BSC games are entitled to key generators for those games, because they paid money for those games. One key generator unlocks all games? Then the paying customer should get a steep discount. Again, I'm not saying this because I'm trying to defend my interest, but it's simply how I would handle it myself. That's why none of my games will ever have unlock codes tethered to one specific computer. Sure, it makes them a little easier to crack, but all higher security does is provide an extra day's entertainment and challenge for a dedicated pirate. Trust me, I've heard of cracks for all the BSC and GMA games, so this system only hurts the customer. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:12 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Bryan, I don't want to get too far afield, but a store refusing to help you shop is in direct violation of the ADA. I'm not saying that a lawsuit is the best or even a good option, but I can understand their anger. As for games, the sighted public has just as much of an entitlement complex. We just don't see it because we're not in the thick of it. Try logging onto any torrent site, though, and see what you find there. I guarantee you'll be amazed--or maybe you won't. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, April 23, 2013 4:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Quite frankly this entitlement view is why I don't have much respect for many blind folks in general, and it's not ust to do with games. I get so mad when I hear people talk about ow they won't participate in an activity unless there's a discount because of blindness. THese are often the same people who'll threaten to sue a store employee if they refuse to help them shop regardless of the reasons for that refusal. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games
well speaking from my experience as a former pirate and crack nut there are a few simple things devs can do to minimise this. Firstly no one will buy your software if the price is to high or if it needs to be they are not getting what they would concider enough. If people can't afford things and want them the only thing to do is crack it and you get it. unless you can pay in installments say for example the blindsoftware package, maybe pay 10 bucks or 20 bucks a month, and you would eventually pay it off vary few software titles for the blind actually do this. have promos and competitions to win free software but encourage the gamers to participate and interact with things we have not to many of these and these would improve things in the community. Communication. its a no brainer but even if you don't have anything even if you only communicate twice a year or something at least people think you are doing something rather than have you just go quiet. At 09:59 PM 4/23/2013, you wrote: Hi tom. I agree in principle, the hardware keygen system hurts the legitimate customers, and ultimately doesn't stop the pirates, just makes piracy harder. That being said, i do usually have confidence that if a games company closes it's doors and packs up, they will offer something to posterity. This is why even though I bought tarzan junior back in 2006, I still have the game despite it being abandonware, since Philip insured that the game was playable even when he was no longer able to generate keys. Same goes for DanZ, self destruct and terraformers, and the last is really surprising given the many people involved in the project (check the credits). This is one reason i am so displeased at justin's decision. the fact that he is abandoning his games is sad enough, but that he is offering nothing to gamers further down the line who miss his closing down sale, heck, i wouldn't have minded if he sold the distribution of the keygen to audeasy or audiogames.net as you suggested yourself. it is not about the sounds and music, or ability to mod the games, it is simply about preserving the work that someone has done. While I wouldn't reffuse to buy a game such as any updates from Gma or blind adrenaline with hardware keygens, I do hope if ever either of them goes out of business, they will make the right decision. Ditto with vip gameszone, indeed since we haven't heard any news of further developement from them (I know they were working on a business and stocks simulation), this might even become current. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Announcement Regarding BSC Games
I also aggree, I would give justin a chance, as long as he didn't do it again. now if he did do it then there would be a problem unless his stuff was good enough that I would put up with whatever badness he had after all we are only human. In fact I think justin is getting treated quite well here though maybe because a lot of us were there in the beginning. we have seen the wars the highs and the lows, and for the most part unless a dev really went out of line I think for the most part we are happy to get along. on the audiogames forum, there has been a lets bash justin thread going on. And I also aggree with that, justin deserves to get flamed to death!. However he isn't at least on here which means that in spite of his obvious madness he is still worth something to some of us. what can I say we try to take care of our own, we are small. At 10:03 PM 4/23/2013, you wrote: Hi Tom. I do agree on that score, and were justin to come back and start developement i would give him the reasonable bennifit of the doubt, heck, I've always found bsc very good with key replacements and the like in the past, and if we! were to miss out on any future work he does, we'd! be the ones shooting ourselves in the foot to use charles' phrase. that being said, even if you like someone's work, you can dislike some of their actions, which is my current feeling regarding Justin, and I do confess this might cause me to scrutanize any prices of future games and any security systems he includes very carefully if he were! to develope in the future. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] raul's recordings down again
Hi, How can i subscribe to the site? Apparently it requires logging in. Thanks. Angela from Italy. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, April 23, 2013 11:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] raul's recordings down again Hi, it's on purpose. That server is on limited bandwidth and since I put the games back up over the weekend, it chewed through my bandwidth very quickly. So, they are there, and available, but not for you or anyone else just now. ?When my bandwidth resets I'll make them available again. -- Raul A. Gallegos Tip to lose weight: First turn your head to the left, then to the right. Repeat this exercise every time you are offered something to eat. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 4/23/2013 2:35 PM, enes wrote: hi, seems that raul's recordings are down I get an ftp error when trying to visit http://asmodean.net/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Caselle da 1GB, trasmetti allegati fino a 3GB e in piu' IMAP, POP3 e SMTP autenticato? GRATIS solo con Email.it http://www.email.it/f Sponsor: Posta Elettronica Certificata con valore legale e notifica via SMS: scopri legal.email.it * Ultimi giorni per mettersi in regola secondo la normativa vigente. Attivala ora in offerta speciale Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=12829d=24-4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Announcement Regarding BSC Games
I think it would be good in general if devs in general followed aprone and included people in game development on a wider community level. I realise this is not smooth sailing, you will be open to the flack, the whiners complainers and flamers. but also the good people, that is what swamp became, to the point, where whenever I even go and chat on the swamp forum I can imagine myself in the safe zone chatting. now if a community project can get you to imagine parts of the game out side of it in sertain situations you are going to success. At 10:07 PM 4/23/2013, you wrote: Hi Michael. i disagree about making free games. charging for a game is not! a put down, since developers do need to perchice their sounds and music. What a company like bavisoft would need would be good customer service, talking to their customers, and obviously to have a good game to sell free or not. ditto with justin. As I said, i wouldn't reffuse to buy any games, such a decision would be silly, but I will say I would likely not be as generous in considdering how much money I wanted to spend on a future recalling justin's motivation over this business, ditto with bavisoft. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An AnnouncementRegarding BSC Games
by use do you mean play outside itunes. you can convert some of those you get to mp3. reguardless winamp and maybe others will play m4a and m4v / mp4 files At 02:45 AM 4/24/2013, you wrote: Hi. Last I checked if you downloaded a track in itunes, you couldn't use it without the itunes program at the least, if this has changed I would indeed be interested to know, since it is the chief reason I do not buy or use itunes since I want the freedom to listen to any music or books I buy in any compatible device, indeed since I've painstakingly sat and created a configuration file for winamp which runs exactly with my desktop speakers, obviously i'd prefer to use that. As regards the comments about the community, the issue is not one of copywrite or anything like that. if justin were still around and selling his games, even if not updated I'd be the first person to support him, however the issue is one of legacy. Justins games will not be around anymore, in any way shape or form plane and simple. This is something which sega, nintendo and mainstream companies got fairly quickly, which is why game collections for more modern consoles not to mention services like Wii virtual console, xbox live etc still exist, and are the place you can still get all your old games, yes you have to pay for them, but that is not the issue, (as I said, I'm the first to agree that developers should sell their games). The same might be true of taped music going to cd, or video casettes going to dvd. Yess, you might have to pay for the new hardware format, but the thing is still available. It is justin's unwillingness to make his games available and effectively saying anyone who doesn't buy from me in the next month can't have them which is the issue here, not his right to sell them or anything else. if another developer were selling them, that would also be fine, but again that is not the case. As to the community, well there are scumbags anywhere. I have noticed people have a huge downer on the games playing community in general because of a number of pirates. yes, there are people who believe that they are entitled to steal a dev's work because they are blind, or the like, but please don't tar everyone with the same brush since there are also plenty of people who do! indeed wish to support game developement as wel. I have I'm afraid noticed a tendenccy among some people to over emphasize and sterriotype the community generally, and believe the worst of everyone's motives because of some less pleasant individuals. for example, as I have explained myself my issue with justin has nothing to do with entitlement, being blind or anything else. I might feel exactly the same if a developer of graphical indi games, or indeed an audio drama company behaved in the same way. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An AnnouncementRegarding BSC Games
same with books. interestingly though some libraries have books that have different licencing things. ie allowing you to share put on cd, etc. At 02:51 AM 4/24/2013, you wrote: Dark, You haven't needed the iTunes program for a number of years now. I know for a fact that iTunes files can be played in Windows Media Player, edited in Goldwave, and I almost completely sure they'll play in Winamp. Keep in mind though that this is for music and podcasts only, movies and tv shows still have DRM attached to them as they would anywhere. Sent from my iPhone On Apr 23, 2013, at 10:45, dark d...@xgam.org wrote: Hi. Last I checked if you downloaded a track in itunes, you couldn't use it without the itunes program at the least, if this has changed I would indeed be interested to know, since it is the chief reason I do not buy or use itunes since I want the freedom to listen to any music or books I buy in any compatible device, indeed since I've painstakingly sat and created a configuration file for winamp which runs exactly with my desktop speakers, obviously i'd prefer to use that. As regards the comments about the community, the issue is not one of copywrite or anything like that. if justin were still around and selling his games, even if not updated I'd be the first person to support him, however the issue is one of legacy. Justins games will not be around anymore, in any way shape or form plane and simple. This is something which sega, nintendo and mainstream companies got fairly quickly, which is why game collections for more modern consoles not to mention services like Wii virtual console, xbox live etc still exist, and are the place you can still get all your old games, yes you have to pay for them, but that is not the issue, (as I said, I'm the first to agree that developers should sell their games). The same might be true of taped music going to cd, or video casettes going to dvd. Yess, you might have to pay for the new hardware format, but the thing is still available. It is justin's unwillingness to make his games available and effectively saying anyone who doesn't buy from me in the next month can't have them which is the issue here, not his right to sell them or anything else. if another developer were selling them, that would also be fine, but again that is not the case. As to the community, well there are scumbags anywhere. I have noticed people have a huge downer on the games playing community in general because of a number of pirates. yes, there are people who believe that they are entitled to steal a dev's work because they are blind, or the like, but please don't tar everyone with the same brush since there are also plenty of people who do! indeed wish to support game developement as wel. I have I'm afraid noticed a tendenccy among some people to over emphasize and sterriotype the community generally, and believe the worst of everyone's motives because of some less pleasant individuals. for example, as I have explained myself my issue with justin has nothing to do with entitlement, being blind or anything else. I might feel exactly the same if a developer of graphical indi games, or indeed an audio drama company behaved in the same way. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Announcement Regarding BSC Games
aggree with you michael. I think this will be making some major shakeups in the industry. hmph a few months ago I commented how boring crappy and non moving the industry was, its ertainly looking like something is going to move. At 03:01 AM 4/24/2013, you wrote: What a fascinating can of worms Justin's decision has opened for us. Like many of you, I personally dislike when companies whose software has run its commercial cycle remove it from the world rather than make it freely available. It does leave a bad taste in the mouth. However, I too have experienced how quick Justin was at replacing lost keys. Same with GMA Games who also use keys tighed to the computer the game is installed on. The only point at which hardware generated keys really become a major issue is when situations like what's happening now occur and developers no longer make replacements available. I can't help but resent that. I don't have $75 to spare. Nor should I need to spend that to keep playing Pipe2 and Troopanum2, the two games that most appealed to me and that I legally purchased. I'm not about to rule out buying games which use hardware keys to secure them. However, this incident will definitely come to mind and make me think twice much as what happened when James North pulled the plug gives me pause regarding pre-ordering a game which has yet to be finished. While it's perfectly fare to keep in mind what's happened here if Justin ever decided to develop future games, it isn't fare to dishonour his wishes and spread keys and such around. That's crossing an important line of trust. We don't know what conditions are attached to the licenses of components used in his games. For instance, there may be conditions related to the sounds or voice acting he used which prohibit him from giving away the games. It could be any number of things. It's unreasonable to expect developers to support their games forever. However, I also very much wish they didn't have this idea that they could basically cut off one's ownership of a fairly purchased game. On 4/23/13, ryan rperd...@triad.rr.com wrote: Know one ever has to make there games free. It's there choice and who knows, they may resurrect them or parts of them some day. I agree with Charles On 4/23/2013 1:51 AM, Charles Rivard wrote: Good quality games for free? I really doubt it, nor would I demand it or expect it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, April 22, 2013 11:48 PM Subject: Re: [Audyssey] An Announcement Regarding BSC Games The only way that Bavisoft and Justin could get back in our good graces is to make the next few games free and really good. Two show their apology by making their old titles freeware, and to get on the list so we could talk with them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] yet another BSC message
would you mind sharing that situation with us raul, it may or may not make some of us better wtith what justin has done but it may make us understand the situation a bit more. As usual, this is something now for us all. At 06:26 AM 4/24/2013, you wrote: Hmm, can anyone guess which topic will claim the number 1 position when Jim sends out the Gamers report for April 2013? I won't be making any bets for sure. Anyway, for whatever it's worth, I just placed my order for the BSC titles, ahem, code generator. I wouldn't want to give the impression I'm buying games I don't want. grin. Anyway, the process was super-easy, the site was friendly as always, and although I'm saddened to see it go away, I totally understand Justin's reasons for this. I've been in a similar situation as he is in now. Anyway, the code generator seems rather easy to use. I'll have to install one of the titles I don't have and test it out to make sure things work as advertised, but I don't have any doubts. Take care all. -- Raul A. Gallegos Last night I had a crazy dream that I weighed less than a thousandth of a gram. I was like, 0mg! - Sheldon Cooper Twitter and Facebook user ID: rau47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Announcement Regarding BSC Games
hmmm now where idd that quote come from raul sounds familiar. At 06:34 AM 4/24/2013, you wrote: Hi, I don't think he's in it for the profits. But one will believe what one thinks is right of course. No matter how much this horse is beat to death, no one will come to a complete agreement for that is the nature of man. Oh, and to be politically correct, of woman too. -- Raul A. Gallegos I'm so good at sleeping, I can do it with my eyes closed..Bazinga! aahaa - Sheldon Cooper Twitter and Facebook user ID: rau47 On 4/22/2013 6:51 PM, Bryan Peterson wrote: I suppose it's a good thing he's closing up shop then. Because it's been my observation that a strict policy like that is a sure fire way to encourage piracy. It does mean that I won't be able to install BSC games on a new computer if and when I get one. Definitely disappointing. And given the fact that most of us are on fixed incomes I didn't expect Justin to bring in many purchases. This could hurt his profits eve more. But thou must! -Original Message- From: Thomas Ward Sent: Monday, April 22, 2013 5:23 PM To: Gamers Discussion list Subject: [Audyssey] An Announcement Regarding BSC Games Hello everyone, I just finished speaking to Justin, and I thought I owe it to you to tell you were we stand regarding the BSC games. First, there is the issue of licensing. I asked him if he would allow Audyssey.org to purchase the key generator for $75 and issue new keys to people as needed. Unfortunately, he will not allow us to issue new keys, and he has said in effect that if people want new keys for Troopanum, Hunter, Pipe, whatever that they should purchase the key generator he is selling right now for $75. No exceptions are being made for the licensing of his games. Second, there is the issue of licensing the sounds and music for the games. Justin will not sell those to a third-party developer, nor allow anyone access to the *.bsc pack files containing the sounds. So recreating the games with the original sounds and music is pretty much not possible. Finally, Justin wants to retain his intellectual copyrights for Troopanum, Hunter, Pipe, Deekout, Crazy Darts, etc so redistributing his games or rewriting them is not legal under copyright law. I just thought you should know where we all stand in terms of these games. In summary while I know some of you may feel angry, upset, and perhaps disappointed at this news do remember we still have many other great developers like Draconis, GMA, Jim Kitchen, Blind Adrenaline, to name a few. Hopefully they will continue to write great games, and if we want more games remember there are a number of tools like the BGT toolkit and the Dragon Flame Engine out there to help create new and interesting games. We could even create games as good as if not better than those we are losing with these tools. So try and be positive rather than look at this as a negative experience. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
exactly what I put in my messages a bit ago. At 08:32 AM 4/24/2013, you wrote: Hi Dark and all, not only that, but studies show that the hardware ID key systems haven't done anything to prevent or slow down piracy. Microsoft found this out the hard way in 2007 when they released Windows Vista with a new hardware key system, and within two weeks or so there were cracks all over the web that simply went around Microsoft's brand spanking new key system. Point being the only people Microsoft punished were the honest paying customers like myself who paid for Windows Vista about a week or so after it came out. It didn't slow down or stop the software pirates. So what good did it do switching to a hardware key system? The reason hardware keys don't work is because it often fails to address the underlying reasons for piracy in the first place. There are a number of reasons why people pirate software and they can be addressed if a developer recognizes why his/her software is being pirated. One, is the issue of cost. I think we all understand the fact that do to exchange rates and so forth that what may be reasonable to one customer is an absurd amount of money to another. For a Canadian, American, or British customer $30 USD is probably pretty reasonable amount of money. However, I know that there are countries where that is hundreds perhaps thousands in their currency do to exchange rates. Therefore the only way they can hope to get the game is to steel it, or if the developer will offer a special deal to purchase the game at a lower price. Bottom line, if someone can't afford it they won't buy it. Then, there is the issue of availability. Do to trade embargos and other things like that a developer can't sell software to other countries even though he or she may personally like to. There are countries such as Iran that the United States government has placed trade embargos on and it would be unlawful for a U.S. company to sell products and services to an Iranian person. Plus services like Paypal won't accept payments from countries under a trade embargo so a customer in such a situation really has little choice but to pirate the software weather they want to or not. Finally, there is the person who has the money but refuses to pay for the software but would rather pirate it instead. This is sadly more common than we would like, but there is nothing we can do about it. Someone who is going to steel software is going to do it no matter what. The point I want to make here is that all too often software developers look at piracy as losing money. That they count every act of piracy as a financial loss. The reality is that in a lot of cases it isn't a financial loss because either the person didn't have the money, they live in a country under a trade embargo, or are a dishonest git to begin with the developer wasn't going to be able to sell the software to him/her anyway. Its no great loss because honest customers and those who can pay will pay. The only thing a security system needs to do is keep an honest customer honest and there are proven methods to do that without resorting to draconian hardware key systems etc. Cheers! On 4/23/13, dark d...@xgam.org wrote: Hi Dallas. such limits are not actually just on audio games. Avg antivirus and pc tuneup programs limit you to two machines, and supernova limits you to three (though with supernova you get an extra license each month). the issue however, is that as Tom said, neither AVg nor Dolphin are likely to go out of business soon, thus meaning replacement keys are always obtainable, indeed I've had so many different licenses for supernova over the years on five or six different machines I can't count, particularly with all the version upgrades or even be in a position where if I really needed a new key I couldn't get one. Most graphical indi developers I've seen use name generated key systems, or even just sell you a download of a straight installer, (I've not bought many graphical indi games but I do have a couple, which i've installed on a couple of machines). One thing I do find odd, is that the security for software is so different from the security of buying other content across the internet. for example, there are I imagine not a few people on hear who know the internet audio drama series Leviathan chronicles, (and if not, check it out it' is great!). As people will know, while the main series is free, various audio extras are available to buy, such as special edition episodes and directors cut versions of the main series. When however you buy these, you simply get a download link with an expiration on it. You download the episodes, then the link won't work anymore, however that is it! no passwords, no codes nada! just download and play. yes, this makes them infinitely piratable if a person chose, but equally the producers are banking on people's honesty, partiuclarly since they offer so much
Re: [Audyssey] Moderator Close Blindsoftware.com Topics
I aggree with you on that tom though due to the fact I have only just got my mail I am behind on responces. but yeah we have hashed this enough. At 08:46 AM 4/24/2013, you wrote: Hi all, OK, over the last two or three days I think we all have said all there is to be said about Justin closing Blindsoftware.com and in some cases I feel some of the comments were crossing the line. Weather you agree or disagree with what Justin is doing, weather you think he is being selfish or not for retaining his intellectual rights, etc the fact is Justin has made his decision and we have to live with it. Since I feel this discussion has gone on long enough I here by ask that any and all threads pertaining to Blindsoftware.com closing be closed and let's return to discussion of games and so on. There is no more need to beat the proverbial dead horse to death. Thanks. Sincerely, Thomas Ward Owner-Moderator of the Audyssey Mailing List gamers-ow...@audyssey.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games
the dice project was not a bad idea in itself, however the fact that we can buy 4 sided dice locally in our countries well most of us should be able to do this makes me wander why even to bother. Sertiously though if a user wants an 8 sided dice or whatever buy the cube, buy some thermoform paper, braille the numbers stick it.; At 09:27 AM 4/24/2013, you wrote: Not to mention Aprone's games. I know he's put in a lot of work on those. The great amount of negativity regarding the BSC games and dice project nearly made me unsub from the list so I appreciate your messages on the topic. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 5:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Hi Michael, Yes, exactly. Plus I think something people often overlook is a free game should be considered a gift not an obligation. When Philip Bennefall created Kryngal Crash he could have charged $10 for that game and I would have gladly paid for it,but he gave that game away for free. I equally think the Grate Toy Robbery from L-Works is another game worth a small fee like $10 but Liam gave that game away for free. Some people though are under the mistaken impression just because Jim Kitchen gives away his games for free or Liam gives away a free handout like Great Toy Robbery that they should get games out of some sense of obligation etc. Its this entitlement attitude that some people have that really angers me. I remember a case in point a few months back. I was on a list where someone was giving away copies of some commercial audio games. When I called the list moderators and the person on it they gave me the excuse that well some blind people are on fixed incomes like SSI. They do not have a lot of money so its OK if someone buys it and gives the games away for free. So I am given to understand due to this entitlement attitude people have if a person doesn't have much money the developer is obligated to give their games away for free, and if they don't they are morally in the right to just pirate it. Its no wonder certain developers don't have much respect or trust for their blind customers. Cheers! On 4/23/13, Michael Taboada mich...@speedofsoundgaming.com wrote: Hi Thomas, I totally agree here. As a hobbiest game developer I know exactly what you're talking about. And that is one of the prime reasons I have not created any audio games lately, that being the money aspect. I haven't been able to work as much as I would like during my college classes, etc, so I don't have the finances coming in for all the sounds and music. Thanks, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] another community project
I'm starting another community project. Right now, I have a very rudamentary soundscape explorer. It has no game play elements as of yet. What it does have is an external map file so I can create whole worlds, not just minigames like Heli. I don't even have proper collision subroutines worked out yet, because the main goal was getting a program up and running that actually used an external file for its map. Here's how it works. The map generates objects in the form of cubes, having length, width, and height. (Think of each sound source as a speaker.) In this map there are two sound sources, each source having two speakers. The band, stationary for now, is right in front of you. Just hold down the up arrow or move the mouse forward and you'll crash right into it--and through it. The birds are toward the lower left-hand corner and up in the sky. Since they're up higher you can hear them from farther away. If you want to crash into them you'll have to find them, then ascend by pressing the i key. Press k to descend. What would be really cool is if one of you advanced devs could convert this into vb.net. I never have been able to learn well from manuals, but if I can see this code in vb.net I'll learn what I need. I understand the premises of classes and modules and all that. I get object oriented programming to a point. What I don't know is, well, where to even begin with vb.net. I can't figure how to do 3d sound for example, but I can't even write a simple hello world starter program for that matter, so a vb.net version of this would be awesome. Here's the link. https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
well we had to fight for those, but yeah, looking for work as you would usually do won't get you in if you go via the front. and if you go by the official book it doesn't work either necessarily. The only way I have found is do a lot for free or low pay as long as others see your work or you have friends that can get y ou work or know someone that can. At 01:27 PM 4/24/2013, you wrote: It's a real shame when you cannot afford to try to better yourself. Although the government claims to want you to get a job and work, you find that you are worse off if you do, thanks to the elimination of necessary benefits such as health care, food stamps and so on. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Tuesday, April 23, 2013 8:15 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames Hi Thomas, You know I love writing games. Maybe it would have been nice to be able to make some money at it. But even early on I heard that there was not much money to make. But one major reason that I have never taken any money for any of my games is because I can not afford to. You know if I got any money for my games it would then lower my food stamps, raise my rent, maybe kick me off of my medical insurance and stuff like that. Not to mention just all of the hassle of reporting it all the time. And if somehow I released a game that really sold good and I made a whole bunch of money in one quarter, I might even get kicked off of disability income. And that was not easy to get back on to after the last time that I had a job and went off of it. Oh yeah, and I think that a hobby is more fun than a job. BFN Jim There is a very fine line between hobby and mental illness. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
thats true ken, legally I need to have a job. by law all disabled here need a job or to be looking for one else no benifits though these are small. However as I mentioned before government agencies are just crappy you are a number and thats it. Since the system is crappy though its easy to crack it. in my case I went through the motions of getting a job even though I never managed to get one. I even have a bonified cv. Right so as far as 3 agencies are concerned including the government I am looking for a job. I currently have tried and failed though I did try for 15 years to find one pulling all the stops. including mucking round with the system which did me no good. Now it doesn't matter if I ever get a job or if I become a bum. I don't seriously think that anyone checks whats down or gets back, and as long as I say I am looking and sign the right form each year then its fine. the system is no help and I wish it would help a bit more but at least they are not getting on my back over this. I assume you are in the uk brian I heard about a situation with a friend where he was assessed with a document asking questions about him feeding and dressing himself basically asking him if he was a poor helpless blind person that couldn't look after himself or even navigate. he answered things as truthfully as he could and found out the hard way that all they want is shite. his benifits were cut. and as far as I know he is still in court over it. So basically if you send crap to the crap system then you are ok. does anyone see why this is wrong. At 06:34 PM 4/24/2013, you wrote: This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] another community project
wow I will check this out sounds interesting. At 08:39 PM 4/24/2013, you wrote: I'm starting another community project. Right now, I have a very rudamentary soundscape explorer. It has no game play elements as of yet. What it does have is an external map file so I can create whole worlds, not just minigames like Heli. I don't even have proper collision subroutines worked out yet, because the main goal was getting a program up and running that actually used an external file for its map. Here's how it works. The map generates objects in the form of cubes, having length, width, and height. (Think of each sound source as a speaker.) In this map there are two sound sources, each source having two speakers. The band, stationary for now, is right in front of you. Just hold down the up arrow or move the mouse forward and you'll crash right into it--and through it. The birds are toward the lower left-hand corner and up in the sky. Since they're up higher you can hear them from farther away. If you want to crash into them you'll have to find them, then ascend by pressing the i key. Press k to descend. What would be really cool is if one of you advanced devs could convert this into vb.net. I never have been able to learn well from manuals, but if I can see this code in vb.net I'll learn what I need. I understand the premises of classes and modules and all that. I get object oriented programming to a point. What I don't know is, well, where to even begin with vb.net. I can't figure how to do 3d sound for example, but I can't even write a simple hello world starter program for that matter, so a vb.net version of this would be awesome. Here's the link. https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Nightjar question.
Hi Michael. well I'm not sure if it's available internationally yet, since there seem to be no updates of it on the ap store this morning being the 24th. Then again, unexpected delays are common and i've noticed apple aren't awlays the fastest to respond (if I buy something it usually takes three or four days for them to actually charge my credit card and send me a reciet), so either they've already updated the new version and are waiting for clearance, or there has been a delay. Either way, I wouldn't start worrying too much for at least a week, likely more since we all know game developement isn't somethig you can time to the second, even not counting apple's verrification process etc. Beware the Grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, April 23, 2013 7:29 PM Subject: Re: [Audyssey] The Nightjar question. Hey, Darren. Have you gotten the game yet from the U.S. app store? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super deekout setup?
Hi Clemment. DanZ actually setup a full page of downloads of hist stuff, so you can just grab them from audiogmaes.net or anywhere else. See http://audiogames.net/db.php?id=superdeekout for details and the download link. Beware the grue! Dark. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 23, 2013 8:25 PM Subject: [Audyssey] super deekout setup? Does anyone still have this game? I wanted to play it a while ago... but since my computer crashed I haven't been able to find it again, as I never backed up the setup file. Is it still floating around somewhere? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Nightjar question.
it be a couple of days i think On 24 Apr 2013, at 10:46, dark d...@xgam.org wrote: Hi Michael. well I'm not sure if it's available internationally yet, since there seem to be no updates of it on the ap store this morning being the 24th. Then again, unexpected delays are common and i've noticed apple aren't awlays the fastest to respond (if I buy something it usually takes three or four days for them to actually charge my credit card and send me a reciet), so either they've already updated the new version and are waiting for clearance, or there has been a delay. Either way, I wouldn't start worrying too much for at least a week, likely more since we all know game developement isn't somethig you can time to the second, even not counting apple's verrification process etc. Beware the Grue! Dark. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, April 23, 2013 7:29 PM Subject: Re: [Audyssey] The Nightjar question. Hey, Darren. Have you gotten the game yet from the U.S. app store? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Announcement Regarding BSC Games
I agree Michael. This was my problem all along, not that justin wasn't! giving his games away, but that he would make them unobtainable. Heck, i wouldn't mind too much if he continued to sell the keygenerator and other software, even on request, just so long as it were available to posterity. This is not to do with anyting about wanting free games, as Tom has explained game developement is a costly business, but simply maintaining availability and not seeing classics fade into dust. It is not just in the matter of example games though. something like terraformers, was a truly staggering project in it's audio landscape and design, and while rather short is still worth anyone's time to play. i'd also argue the same about pipe 2 and maybe troopanum, though pipe 2 was the game that really grabbed my attention and is the one I play most. For an arcade title it's one of the best designed I've seen and I'd urge anyone to take a look. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Hi Tom. this was exactly my point. if a person is going to pirate something they are going to pirate it anyway, where as the reverse is true. i particularly like your idea of developers talking to customers in countries like Iran, since that is something which has come up before, indeed I can think of an occasion jason Alan did this on the entombed list and a way around was worked out. This is why I myself choose to pay for software and audio from indi developers because! I want to support them, even if I could get pirated versions elsewhere. this also tracks into what I was saying about the community, and an attitude I've noticed among some people to tar everyone with the same brush and assume that just because some dishonest git thinks it's okay to pirate software from indi developers, and justifies this because they're living on government bennifits and can't be arsed to save money, doesn't mean everyone does or that that is a prevailing attitude in the vi gaming community. Any community is made up of individuals, and naturally some will be good, some bad, but one truth that studdying ethics has taught me is that all generalizations are wrong :d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi tom. another crytical issue I find with piracy is actually who! gets the money. if I buy a Cd for say ten pounds, only about a pound of that will go to the actual musicians, and that is even assuming the musicians in question earn a royalty on individual cd sales and weren't given a fixed amount by the publishers. Therefore, if you copy a Cd, the prophets you most affect are those of the distributors, promoters and publishers, not of the musicians, indeed I've heard various professional musicians say they make more sales through people copying cds from their friends and then wanting to buy the next one themselves than they do through standard adverts. Same with books, indeed even more so, you don't pay the author, but the publisher. One reason I think people often pirate games, is that people do not realize there is! no large distribution company involved, just one or two people working themselves, since as you pointed out, activision, E games are huge coorporations with massive markup, who pay their programmers a fixed income while the prophit goes either into developing more prophit or into the pockets of the management, indeed I am told by someone who worked at one point for E games, that as programming jobs they are deeply unsatisfying since you basically get no creative leeway anymore, since all of the design is done long before the game is programmed, and the rpogrammers are basically just geach given a very menial individual task to do, (the days when someone like Inafune could design Mega man in his spare time are long gone). Generally blind people are not treated well by coorporations (the tale of myself and trying to obtain accessible scifi books despite Uk copywrite law and the publishing industry is a long and unpleasant one), not to mention all those massive multinational chains that do much at all for access even in a small way, heck, do mcdonalds have braille menues? I'm not condoning the actions of people who pirate games, I'm just thinking that perhaps one major motivating factor is that they do not realize that they are pirating games made by individuals, not! by massive companies. One suggestion i have therefore would be to include in the manual of any game basically a short mini bbio about the developers, why they made the game, what they did, what they do in their spare time etc. Yes, many people will skip this, and yes, there are likely to be some scumbags out there, but equally if a person reads a story of an actual real other person who makes games, it puts them in a much worse position morally, since then it shows them whome! they are actually pirating games from, and it is possible that people will then come back and offer the money, or perhaps pay for the next title. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
wow Dallas, that's awsome, i should move to australia. the Uk is a little better than the us, but we still have some means tested bennifits. So you get your disability bennifits, what are now called pip's, for mobility and dayly living stuff, but then you have others such as income support and if you are in government housing housing bennifit that you would loose if you made money, and while theoretically you could reapplie for these if you made a big lot of cash then lost it, often they reffuse second applications. this is something Ive actually considdered myself, since it seems probable in the future I will either publish a book, or (increasingly as it looks currently), a cd. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] raul's recordings down again
Hi, you can't. I've put that in place until I have more bandwidth. Once I do, I'll remove the login. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 4/24/2013 2:46 AM, Angela Delicata wrote: Hi, How can i subscribe to the site? Apparently it requires logging in. Thanks. Angela from Italy. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, April 23, 2013 11:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] raul's recordings down again Hi, it's on purpose. That server is on limited bandwidth and since I put the games back up over the weekend, it chewed through my bandwidth very quickly. So, they are there, and available, but not for you or anyone else just now. ?When my bandwidth resets I'll make them available again. -- Raul A. Gallegos Tip to lose weight: First turn your head to the left, then to the right. Repeat this exercise every time you are offered something to eat. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 4/23/2013 2:35 PM, enes wrote: hi, seems that raul's recordings are down I get an ftp error when trying to visit http://asmodean.net/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Caselle da 1GB, trasmetti allegati fino a 3GB e in piu' IMAP, POP3 e SMTP autenticato? GRATIS solo con Email.it http://www.email.it/f Sponsor: Posta Elettronica Certificata con valore legale e notifica via SMS: scopri legal.email.it * Ultimi giorni per mettersi in regola secondo la normativa vigente. Attivala ora in offerta speciale Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=12829d=24-4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] raul's recordings down again
Thanks! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Wednesday, April 24, 2013 2:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] raul's recordings down again Hi, you can't. I've put that in place until I have more bandwidth. Once I do, I'll remove the login. -- Raul A. Gallegos I must say I'm glad I know sign language, It's pretty handy. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 4/24/2013 2:46 AM, Angela Delicata wrote: Hi, How can i subscribe to the site? Apparently it requires logging in. Thanks. Angela from Italy. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Raul A. Gallegos Sent: Tuesday, April 23, 2013 11:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] raul's recordings down again Hi, it's on purpose. That server is on limited bandwidth and since I put the games back up over the weekend, it chewed through my bandwidth very quickly. So, they are there, and available, but not for you or anyone else just now. ?When my bandwidth resets I'll make them available again. -- Raul A. Gallegos Tip to lose weight: First turn your head to the left, then to the right. Repeat this exercise every time you are offered something to eat. - Sheldon Cooper Twitter and Facebook user ID: rau47 On 4/23/2013 2:35 PM, enes wrote: hi, seems that raul's recordings are down I get an ftp error when trying to visit http://asmodean.net/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Caselle da 1GB, trasmetti allegati fino a 3GB e in piu' IMAP, POP3 e SMTP autenticato? GRATIS solo con Email.it http://www.email.it/f Sponsor: Posta Elettronica Certificata con valore legale e notifica via SMS: scopri legal.email.it * Ultimi giorni per mettersi in regola secondo la normativa vigente. Attivala ora in offerta speciale Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=12829d=24-4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Caselle da 1GB, trasmetti allegati fino a 3GB e in piu' IMAP, POP3 e SMTP autenticato? GRATIS solo con Email.it http://www.email.it/f Sponsor: PEC nel Registro delle Imprese entro il 30/6/2013, attivala ora e risparmi fino al 20% Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=12825d=24-4 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
Well the more corrupt you are with the US government. The more you get. Even though our forefathers did it the honest way. A corrupt government sees that as not needing help for anything. I see more people filling jobs the blind can do with ease. While the blind get told the job is not accessible for them to do. I had one real good job working in the tech field. They tried to make the software I used not accessible just so they could remove me and it worked. When jaws scripts won't work and more graphics come into play you lose every time. See they put those graphics there so people not knowing anything about computer systems can just click on the picture of the problem and get solution. That system cuts down on training. So most of those techs you call for help only know the pictures in front of them and not anything about computers or the system your having problems with. At 02:34 AM 4/24/2013, you wrote: This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames
They are not in violation, because of what is called high risk insurance. That is what all blind are labeled. So if that store determines you a high risk in moving around in there store. Then they don't have to tell you anything except leave. You need to read that ADA crap better, because it really wasn't written for those with disabilities but for those without. At 10:12 PM 4/23/2013, you wrote: Bryan, I don't want to get too far afield, but a store refusing to help you shop is in direct violation of the ADA. I'm not saying that a lawsuit is the best or even a good option, but I can understand their anger. As for games, the sighted public has just as much of an entitlement complex. We just don't see it because we're not in the thick of it. Try logging onto any torrent site, though, and see what you find there. I guarantee you'll be amazed--or maybe you won't. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, April 23, 2013 4:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Quite frankly this entitlement view is why I don't have much respect for many blind folks in general, and it's not ust to do with games. I get so mad when I hear people talk about ow they won't participate in an activity unless there's a discount because of blindness. THese are often the same people who'll threaten to sue a store employee if they refuse to help them shop regardless of the reasons for that refusal. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dice
But wouldn't sticking on Braille labels effect the die's balance when rolling it? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, April 24, 2013 4:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games the dice project was not a bad idea in itself, however the fact that we can buy 4 sided dice locally in our countries well most of us should be able to do this makes me wander why even to bother. Sertiously though if a user wants an 8 sided dice or whatever buy the cube, buy some thermoform paper, braille the numbers stick it.; At 09:27 AM 4/24/2013, you wrote: Not to mention Aprone's games. I know he's put in a lot of work on those. The great amount of negativity regarding the BSC games and dice project nearly made me unsub from the list so I appreciate your messages on the topic. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 5:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Hi Michael, Yes, exactly. Plus I think something people often overlook is a free game should be considered a gift not an obligation. When Philip Bennefall created Kryngal Crash he could have charged $10 for that game and I would have gladly paid for it,but he gave that game away for free. I equally think the Grate Toy Robbery from L-Works is another game worth a small fee like $10 but Liam gave that game away for free. Some people though are under the mistaken impression just because Jim Kitchen gives away his games for free or Liam gives away a free handout like Great Toy Robbery that they should get games out of some sense of obligation etc. Its this entitlement attitude that some people have that really angers me. I remember a case in point a few months back. I was on a list where someone was giving away copies of some commercial audio games. When I called the list moderators and the person on it they gave me the excuse that well some blind people are on fixed incomes like SSI. They do not have a lot of money so its OK if someone buys it and gives the games away for free. So I am given to understand due to this entitlement attitude people have if a person doesn't have much money the developer is obligated to give their games away for free, and if they don't they are morally in the right to just pirate it. Its no wonder certain developers don't have much respect or trust for their blind customers. Cheers! On 4/23/13, Michael Taboada mich...@speedofsoundgaming.com wrote: Hi Thomas, I totally agree here. As a hobbiest game developer I know exactly what you're talking about. And that is one of the prime reasons I have not created any audio games lately, that being the money aspect. I haven't been able to work as much as I would like during my college classes, etc, so I don't have the finances coming in for all the sounds and music. Thanks, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi Dark, *snip* if I buy a Cd for say ten pounds, only about a pound of that will go to the actual musicians, and that is even assuming the musicians in question earn a royalty on individual cd sales and weren't given a fixed amount by the publishers. Therefore, if you copy a Cd, the prophets you most affect are those of the distributors, promoters and publishers, not of the musicians, indeed I've heard various professional musicians say they make more sales through people copying cds from their friends and then wanting to buy the next one themselves than they do through standard adverts. Same with books, indeed even more so, you don't pay the author, but the publisher. *snip* That line of thinking is essentially saying, it's perfectly fine to steal small amounts from several people, but not fine to steal a larger amount from an individual. This is highly flawed thinking. And, the music industry has and continues to change rapidly. More and more artists, even highly popular ones, are cutting ties with the record industry and selling their own music via iTunes, Amazon MP3, etc. Publishing is a very expensive endeavor. While I agree that author's should get more for digital publishing than they do, it costs money to manufacture physical books, purchase materials, binding, etc. Not to mention the editors who proofread, the artists who create cover art, and so forth. Ultimately, it is a naive and ignorant line of thinking. There are problems with many industries, and piracy exacerbates those problems. *snip* One reason I think people often pirate games, is that people do not realize there is! no large distribution company involved, just one or two people working themselves, since as you pointed out, activision, E games are huge coorporations with massive markup, who pay their programmers a fixed income while the prophit goes either into developing more prophit or into the pockets of the management, indeed I am told by someone who worked at one point for E games, that as programming jobs they are deeply unsatisfying since you basically get no creative leeway anymore, since all of the design is done long before the game is programmed, and the rpogrammers are basically just geach given a very menial individual task to do, (the days when someone like Inafune could design Mega man in his spare time are long gone). *snip* I don't think the average person puts that much thought into it…if any at all. Something is available for free, they'll take it for free. And, those days are not long gone. On the contrary, the iOS and Mac App Stores, and to a lesser degree the Android Marketplace, have brought that kind of design back with a vengeance, especially with games. Many of the hugely popular mobile apps are made by single individuals or very small companies. Angry Birds? Instapaper? Twitterific? THe list goes on and on. By giving individual developers and small companies a safe and simple mechanism to sell their wares which also helps limit casual piracy without inconveniencing honest users, Apple has brought this back in a big way. You should catch up with the times, and I think you'll like the direction that things are going. *snip* Generally blind people are not treated well by coorporations (the tale of myself and trying to obtain accessible scifi books despite Uk copywrite law and the publishing industry is a long and unpleasant one), not to mention all those massive multinational chains that do much at all for access even in a small way, heck, do mcdonalds have braille menues? *snip* I have no love for giant corporations, but I think you're putting far too fine a point on all of this. The vast majority of people who pirate casually are not doing it because of grand philosophical ideals, or out of some sort of mis-placed sense of vengeance on faceless corporations that have done them some wrong. They're doing it because they want something right now and they can't afford it right now. *snip* I'm not condoning the actions of people who pirate games, I'm just thinking that perhaps one major motivating factor is that they do not realize that they are pirating games made by individuals, not! by massive companies. *snip* I think the community is very much aware that audio games are made by single individuals and/or small companies. I think Draconis has the most number of folks involved in the making of our titles in various capacities and to various degrees, and even we have only a handful. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Dice
Hi christina. I did think of this when labeling my own DD dice, and actually it worked okay so long as I rolled them on a hard surfice and so long as I made certain that the labels just! attached to the front of the face of the dye, and didn't have any trailing corners. I tested this by rolling a few times and always got random enough results. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi josh. i'm afraid I disagree on distribution completely, since if you look at the markup that goes into prophit, even for something with little to no cost it is unbelieveable. i would be quite happy paying individual people, it is paying massive companies that I disagree with. i do agree amazon mp3 and the like are good ways of paying individual musicians, but they still only cover a certain percentage of what happens, also I am not absolutely convinced by apple's absolute control model since if Apple doesn't think what you've got will sell, well tough. While paying a small percentage to apple for ful distribution digitally is better than paying a record company, it is still not ideal and still leaves far too much control in the hands of one organization, and just! on that organizations terms. while I know you are huge fans of everything Apple, I myself am a little too suspect of company motivations when they have that level of control. Microsoft were bad enough, but at least distribution was comparatively free. Myself, I'm not convinced fair distribution method will ever be achieved until it is controled by a none prophit organization so that individuals can! get paid for their work directly without massive markup going to the middle men. Since however this discussion is distinctly not related to games we'd better stop. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entitlement: was Re: Giving Away Free Games was Announcement About BSCGames
True, but I've met a frightening number of blind people wo feel tey're entitledto everything on a silver platter, even things it would be more or less impossible for a business to provide. I've known people who'd threaten to sue one store employee if they were unable to help them shp, even though te employee would probably have been happy to help hook them p with aother employee wo had the time. And it's these sorts of people wo demand games at lightnng speed LOL. But thou must! -Original Message- From: Ken The PionEar Sent: Wednesday, April 24, 2013 12:26 AM To: Gamers Discussion list Subject: [Audyssey] entitlement: was Re: Giving Away Free Games was Announcement About BSCGames Well, here's the simple truth. If you pay for a game, whether sighted or blind, you *are* entitled to complain if that game does not work the way it's advertised to, or if it crashes, and so on. This is not a blindness issue. Now if someone has the audacity to complain about a free game, that's different. If I go to a store and buy milk and bring it home, open it up, and find that it's spoiled, even only slightly, am I going to demand a refund? You bet your booty I am. If i buy a game and it doesn't work as expected, am I going to demand a refund? Well, I'll be more patient about the game than the milk, being a rookie game dev myself, but I'm definitely entitled to complaint and even a refund. Sometimes I get sick of hearing people harping on the entitlement issue, as if blind folks aren't entitled to anything at all. Well, I'm entitled to whatever I invest money in. The people that bought the BSC games are entitled to key generators for those games, because they paid money for those games. One key generator unlocks all games? Then the paying customer should get a steep discount. Again, I'm not saying this because I'm trying to defend my interest, but it's simply how I would handle it myself. That's why none of my games will ever have unlock codes tethered to one specific computer. Sure, it makes them a little easier to crack, but all higher security does is provide an extra day's entertainment and challenge for a dedicated pirate. Trust me, I've heard of cracks for all the BSC and GMA games, so this system only hurts the customer. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:12 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Bryan, I don't want to get too far afield, but a store refusing to help you shop is in direct violation of the ADA. I'm not saying that a lawsuit is the best or even a good option, but I can understand their anger. As for games, the sighted public has just as much of an entitlement complex. We just don't see it because we're not in the thick of it. Try logging onto any torrent site, though, and see what you find there. I guarantee you'll be amazed--or maybe you won't. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Tuesday, April 23, 2013 4:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSCGames Quite frankly this entitlement view is why I don't have much respect for many blind folks in general, and it's not ust to do with games. I get so mad when I hear people talk about ow they won't participate in an activity unless there's a discount because of blindness. THese are often the same people who'll threaten to sue a store employee if they refuse to help them shop regardless of the reasons for that refusal. But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
And as I've observed in other posts Joke Rehab as I like to call it is no real help. That's why I'm glad that while I eventuall hope to be able to make and sell commercial games I haven't yet. I know they'd ct most of my SSI, to the point where Iwouldn't be able to support myself. But thou must! -Original Message- From: Trouble Sent: Wednesday, April 24, 2013 6:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games Well the more corrupt you are with the US government. The more you get. Even though our forefathers did it the honest way. A corrupt government sees that as not needing help for anything. I see more people filling jobs the blind can do with ease. While the blind get told the job is not accessible for them to do. I had one real good job working in the tech field. They tried to make the software I used not accessible just so they could remove me and it worked. When jaws scripts won't work and more graphics come into play you lose every time. See they put those graphics there so people not knowing anything about computer systems can just click on the picture of the problem and get solution. That system cuts down on training. So most of those techs you call for help only know the pictures in front of them and not anything about computers or the system your having problems with. At 02:34 AM 4/24/2013, you wrote: This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
Hi Ken I have been applying for jobs for about a year and I had only 2 interviews one at Target and one at the goodwill. It seems like no one wants to give us a chance. - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 23, 2013 11:34 PM Subject: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Dark, It actually is very much related to games, as we were talking about the reasons for audio game piracy. In your eagerness to offer philosophical talking points, you entirely missed the point I was making. Hence why I referenced Android as well. The days of small and individual developers creating and designing games and apps is returning with a vengeance, not *just* on Apple platforms, but on others as well. Distribution has never been free. This is simply ignorance. Before the Internet, one needed to produce physical discs, be that floppies or optical discs, to sell games. Later, the Internet came along, and one must purchase server space and bandwidth to host titles for download, pay for credit card transaction services, and so on. These things are neither free, nor cheap. The overhead is actually more expensive for us to offer Windows titles that Mac or iOS ones with Apple's fee. Plenty of non-profit organizations are just as bad or worse than corporations, so that does not solve the problem either. And, not all corporations are evil. The world is not made up of black and white. It is rendered in infinite shades of gray. I do think you need to, whether you agree with them or not, become more educated on Apple's models if you're going to try to debate the merits of them. Apple does not exercise a complete control model, as you put it. This is a common misconception usually banded about by folks in Microsoft's or Android/Linux camps, and is based on a number of falsehoods and/or exaggerations. Apple is a huge contributor to open source, for instance. Both webkit and the Darwin projects were spearheaded by Apple, and indeed, many of Apple's competitors freely use webkit in competing products. The Mac is not locked down in the way that iOS is. Android is swamped with malware because of the open model it employs with virtually no oversight. You couldn't pay me enough to use an Android phone, even if I wasn't an Apple user, because of the numbers of malware infested apps in their official marketplace. Extremes are bad. All open is bad…all closed is bad. Apple has found a sweet spot that works well, in my opinion. As I said above, there are infinite shades of gray, and some very good reasons why Apple does things the way they do that benefit the users directly. There are some decisions that Apple has made that I do not agree with, too, but I am able to weigh out these various pros and cons individually and determine if the pros still outweigh the cons. They do. Just as I don't hate everything Microsoft does, either, though I do not use their products on a day-to-day basis. Ultimately, the main point is whether or not blind gamers are pirating games because of philosophical reasons, as you assert. I think that idea is ridiculous. I understand that you have some strongly held philosophical beliefs of your own, and that's fine…but they do not apply to this situation. On Apr 24, 2013, at 10:06 AM, dark d...@xgam.org wrote: Hi josh. i'm afraid I disagree on distribution completely, since if you look at the markup that goes into prophit, even for something with little to no cost it is unbelieveable. i would be quite happy paying individual people, it is paying massive companies that I disagree with. i do agree amazon mp3 and the like are good ways of paying individual musicians, but they still only cover a certain percentage of what happens, also I am not absolutely convinced by apple's absolute control model since if Apple doesn't think what you've got will sell, well tough. While paying a small percentage to apple for ful distribution digitally is better than paying a record company, it is still not ideal and still leaves far too much control in the hands of one organization, and just! on that organizations terms. while I know you are huge fans of everything Apple, I myself am a little too suspect of company motivations when they have that level of control. Microsoft were bad enough, but at least distribution was comparatively free. Myself, I'm not convinced fair distribution method will ever be achieved until it is controled by a none prophit organization so that individuals can! get paid for their work directly without massive markup going to the middle men. Since however this discussion is distinctly not related to games we'd better stop. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
Hello. That is just horrible that they decided to remove you from your job -Original Message- From: Trouble Sent: Wednesday, April 24, 2013 5:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games Well the more corrupt you are with the US government. The more you get. Even though our forefathers did it the honest way. A corrupt government sees that as not needing help for anything. I see more people filling jobs the blind can do with ease. While the blind get told the job is not accessible for them to do. I had one real good job working in the tech field. They tried to make the software I used not accessible just so they could remove me and it worked. When jaws scripts won't work and more graphics come into play you lose every time. See they put those graphics there so people not knowing anything about computer systems can just click on the picture of the problem and get solution. That system cuts down on training. So most of those techs you call for help only know the pictures in front of them and not anything about computers or the system your having problems with. At 02:34 AM 4/24/2013, you wrote: This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Gameswas Announcement About BSC Games
They don't. That's the fact of the matter. And to be quite frank I think Voc Rehab tends to do more harm than good more often than not. The give te employer the impression that we can't be taken seriosly. But thou must! -Original Message- From: Greg Steel Sent: Wednesday, April 24, 2013 8:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Gameswas Announcement About BSC Games Hi Ken I have been applying for jobs for about a year and I had only 2 interviews one at Target and one at the goodwill. It seems like no one wants to give us a chance. - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 23, 2013 11:34 PM Subject: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
HI josh. I freely admit my knolidge of apple's business structure is not exact, though even from owning an Iphone I can draw conclusions. I do not say all coorporations are evil, they are simply in pursuit of prophit which, as marx stated is a none moral system from which you cannot derive morality, and what concerns me as a moral objection is A, the practices, B, the denial of freedom, and C, the actual markup gained by distribution services. you are absolutely correct that the internet should! give an easy method for distribution, yet why is it still the case that many audio books (even when unabridged), are five or ten times more than print originals? even when bought digitally. The same goes for music, ultimately prices are jacked up by people because they can, and it is those people, the publishers, distributors and other hangers on whome I, and indeed others do not respect, rather than the individual creators behind books, software, music etc. Getting this back to games and software however, my point was simply that people's general attitudes to coorporations is a lot worse than that towards individuals. This is a general moral point, look at for example the amount of charities who get your money by appealing not to over all economic figures, but to individual stories of suffering in a given situation. People empathize with other people, it's a bsic psychological traite. therefore, if developers, rather than appearing ass! simply a faceless organization show themselves to actually be individuals, there is a proportion of people who will pay for products on that basis. This is doubly true for the blind community i've found, given that it has in the past been the main game producers, capcom, nintendo, E games etc, who have actively denied access, been unavailable to discuss access etc, while it is individual indi developers (who I will fully agree are on the rise thank goodness), who have been most willing to discuss access matters and create audio games. As you said yourself, the world is neither black or white, therefore why not give the bennifit of the doubt to at least those people who do! have a sense of individual responsability. In part this is also a cultural matter, since generally speaking today a prfessional immage, tends to mean an impersonal one, thus most people who create games strive for that sort of image, and so probably appear less individual than they actually are. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Gameswas Announcement About BSC Games
I know I'm doing a taboo by adding to this off topic thread, but I thought this to be important. I used to work for Freedom Scientific as front line tech support. I first started out by performing my duties as a contractor in 2005. This was in part due to voc rehab sending me down to Florida for classes offered by Freedom Scientific to get my business off the ground. To make a long story short, I worked as a contractor for about a year, then actually moved to St. Petersburg to work in-house. In May of 2008, I was cut due to economic reasons. Florida is a right to work state, so FS can do any damn thing they want to justify letting someone go, which they did without batting an eyelash. Since May of 2008, I have been pounding the virtual and actual pavement looking for jobs, and it is now April 2013, and I still have no job. I have since moved back to Georgia to take care of my dad after my mom passed away in February 2011. Dad died in January of this year. I didn't stop looking for jobs. I can't tell you how many times I have applied for Apple since I've moved back to Augusta, and still am applying. I have also applied to quite a few other companies and have received canned responses saying my resume will be filed and kept for 6 months or whatever. Ken, don't feel bad man! I'm not a massage therapist, but I understand where you're coming from. Trouble, I have been in your situation ten years ago, and I know how you feel. I worked for a call center, and the company contracted with Cox communications. We had it set up for a scripter to come in and set up JAWS for working with the software. Cox gave some BS reason that they didn't want outsiders looking at their customers' data. Ever heard of mock data? Anyway, that went to the Justice Department, but nothing was gained from that. It's rough not able to find work, work you are capable of doing! For whatever reason, employers seem to have blinders on when it comes to us. Some days are good, some days are rough in dealing with the fact that all you have is SSI and no retirement. I just try to keep plugging along. It sure doesn't help that I'm 40 years old to boot! To get this topic game related, it's like a game; Keep playing and eventually you'll go to the next level! At least that's what I tell myself... -Original Message- From: Bryan Peterson [mailto:bpeterson2...@cableone.net] Sent: Wednesday, April 24, 2013 11:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Gameswas Announcement About BSC Games They don't. That's the fact of the matter. And to be quite frank I think Voc Rehab tends to do more harm than good more often than not. The give te employer the impression that we can't be taken seriosly. But thou must! -Original Message- From: Greg Steel Sent: Wednesday, April 24, 2013 8:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Gameswas Announcement About BSC Games Hi Ken I have been applying for jobs for about a year and I had only 2 interviews one at Target and one at the goodwill. It seems like no one wants to give us a chance. - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 23, 2013 11:34 PM Subject: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi Dark, Just about done with this, as i have work to do, but just a couple quick responses here… *snip* you are absolutely correct that the internet should! give an easy method for distribution, yet why is it still the case that many audio books (even when unabridged), are five or ten times more than print originals? even when bought digitally. *snip* They aren't. At least, not when distributed on the Internet. On the contrary, most audio books bought via Audible.com, at least her win the states, are pretty comparable to buying a print book, or only slightly more. I seldom pay more than $12 or so for an audio book, and I am a voracious reader who reads almost exclusively audio books purchased online. THere is usually a slight markup, because more people are involved in the production of audio books. While the author should be paid, so should the narrator who performs the book, the record engineer who does the recording, etc. You are not looking at the big picture. *snip* The same goes for music, ultimately prices are jacked up by people because they can, and it is those people, the publishers, distributors and other hangers on whome I, and indeed others do not respect, rather than the individual creators behind books, software, music etc. *snip* I'd argue that the narrator's performance is at least as important as the author's words in most audio books, particularly fiction. You seem to be implying that they are not entitled to be recognized for their contribution to the product. *snip* Getting this back to games and software however, my point was simply that people's general attitudes to coorporations is a lot worse than that towards individuals. This is a general moral point, look at for example the amount of charities who get your money by appealing not to over all economic figures, but to individual stories of suffering in a given situation. People empathize with other people, it's a bsic psychological traite. therefore, if developers, rather than appearing ass! simply a faceless organization show themselves to actually be individuals, there is a proportion of people who will pay for products on that basis. *snip* I understand your point. My point is that I do not believe that the audio game community views the audio game developers in the same way that they view Microsoft. They know we are small companies and/or individuals. Your broader point is fine, it is the application to the audio game industry that is flawed. Regardless, I have an idea that may help address the underlying issues that are at the heart of this problem for the audio game industry, and I have sent these on to Tom to see what he thinks. We'll see. For now, I have to get on with things. *smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
Bryan, I think most people are very, very confused about what it costs to create games. Tools cost nothing, unless you're buying something very specific. A reliable distribution website for releasing all your stuff can be had for twenty dollars a month. Paypal accounts are free. The only expensive part of the whole process is time and hard work. If your game isn't pure text and you need audio clips, try recording your own. The AA dclient sounds were recorded almost entirely with home gear, with a few public domain sounds thrown in. Once you get the hang of it, they go pretty quick. These things take time, but they build incrementally from very simple parts. Alter Aeon literally started one cold alaska night in 1995 with an empty text editor, and I typed by hand the first line of code, 'void main() {' into a file named mud.c. There was no gui. There were no mouse controls. The compiler was so bad that I eventually wrote my own memory allocator and filesystem I/O layer. None of these problems exist today. You couldn't ask for an easier, cheaper time to be alive and write games than now. The point is that it can be done on the cheap, and those cheap to make games can still be incredibly good - good enough to actually sell copies, if that's your goal. Good luck! Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Apr 24, 2013 at 7:29 AM, Bryan Peterson bpeterson2...@cableone.net wrote: And as I've observed in other posts Joke Rehab as I like to call it is no real help. That's why I'm glad that while I eventuall hope to be able to make and sell commercial games I haven't yet. I know they'd ct most of my SSI, to the point where Iwouldn't be able to support myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Ten Pin Alley Music?
Hi Josh. I was wondering if you could tell me what the background music playing in Ten Pin Alley was or is? It appears to be a piece of music with a vocal track, however its so far behind the actionary audio that its difficult for me to make anything out and Shazam, my mobile music recogniser cant give me a tagged match. If the music is available for download anywhere or can be purchased then I’d like a copy. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley Music?
There are actually several different tracks that play on the overhead speakers inside Ten Pin Alley. Some written by myself, some by Eric Troup, who is one of our voice-actors and sound designers. We've actually been considering offering these on iTunes and Amazon MP3, along with other game music to which we fully own the rights. The tracks in question were available on some commercial CD releases a number of years ago, but those CD's have since gone out of print. Is a Draconis Sound Track collection like this something that gamers would be interested in? On Apr 24, 2013, at 12:46 PM, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Josh. I was wondering if you could tell me what the background music playing in Ten Pin Alley was or is? It appears to be a piece of music with a vocal track, however its so far behind the actionary audio that its difficult for me to make anything out and Shazam, my mobile music recogniser cant give me a tagged match. If the music is available for download anywhere or can be purchased then I’d like a copy. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Version 1.3 Released!
Hi all! After several months, I feel it is high time for a new BGT release. So here it comes, packed with changes and improvements that I hope you will all find useful. In fact, there are so many changes so that I figured I should call it version 1.3. Please note that due to the introduction of release and debug builds, you need to completely uninstall any old version of BGT from your system before installing this one. Otherwise you will get an old icon lingering in your program group. As usual, the change log follows below: Version 1.3 (revision 1): * Updated the script interpreter to the latest version which fixes some more bugs found by users, and adds the following features: 1. The infamous unexpected end of file compilation error now shows a lot more information. 2. It is now possible to declare several class properties of the same type on a single line, separated by comma. 3. It is also possible to initialize class properties in their declaration, rather than having to do it in the constructor. Note: This means that some obscure scripts, where a child class calls a method in the parent class that in turn tries to access its members before its constructor has been called by the child class, will now result in a null pointer access script runtime error. This happens very rarely, but should be taken into account if you are upgrading and have scripts that may potentially reproduce the above scenario. 4. Large scripts will now compile significantly faster, and loading of precompiled byte code is faster as well. 5. The script compiler no longer implements a default constructor for classes that define a constructor with arguments. If you want both a default constructor and a constructor that takes arguments, you must define both of them explicitly (see the language tutorial for more information). * Added DLL call support. * Added the ability to compile scripts either as debug or release builds, and added documentation to explain the differences (see appendix h). * Added some basic serialization functions that make it easier to save and load data from files or from memory. * Made it possible to serialize and restore the exact state of the random number generator at any point in time. * Added an object called combination which contains algorithms to calculate different types of combinations from an arbitrarily large set of items (sponsored by Marc Andersen). * Added a pan property to the tone synth object which affects all subsequently generated notes. * Added reverberation to the tone synth object, which is controlled by various properties. * Added a new function called is_admin which checks if the program is being run with administrator priviliges (thanks Liam). * Added some new functions to force/simulate keystrokes (thanks Nikola). * Added two new functions (string_base64_encode and string_base64_decode) which makes it possible to convert binary data to and from a printable, Ascii compatible representation. * The keyhook is now automatically uninstalled when the user leaves the game window, and installed again when the window is reactivated. This is to prevent lag in certain screen readers when the user is working with an application other than the game. * Upgraded to the Visual Studio 2010 compiler, which gives a performance boost. * Changed it so that initial text that is placed in an input box is selected automatically when the window appears (thanks Nikola). * Added a new folder constant (DIRECTORY_MY_DOCUMENTS), see appendix e for more details (thanks Liam). * Significantly optimized the way audio files are read, resulting in a great performance improvement when loading sounds (thanks Aaron). * Optimized the string_contains function. * Significantly optimized the internals of the sound_pool include class so that it now runs much faster. * Made the script compilation result dialog show the amount of time that the compilation took. * Added a speak_to_file method to the tts_voice object (thanks Marc). * Added a function to hide the game window (thanks Nikola). * Added the concept of named items to the dynamic_menu include class, making it easier to figure out what the chosen item is regardless of in what order the items were added. * Added a new method to the audio_form class that allows a listbox cursor to be changed (Thanks Damien). * Allowed the home and end keys to navigate to the top and bottom of a listbox in an audio form. * Fixed a serious bug in the audio subsystem which would cause random crashes. * Fixed a crash which would occur when converting large floating point numbers to strings (thanks Corey). * Fixed a bug which would cause the string_split function to enter an infinite loop if the NULL terminator was used in the delimiter (thanks Damien). * Fixed a crash which would sometimes occur after a runtime error (thanks Corey). * Improved support for the Window Eyes screen reader (thanks Aaron and Jason). * Fixed a problem where
Re: [Audyssey] An Announcement Regarding BSC Games
Is this the company that made troopanum? That was the first, and most memorable audio game I played. I had the Demos of like all his games Sent from my iPod On Apr 22, 2013, at 8:29 PM, shaun everiss sm.ever...@gmail.com wrote: well he really has shot himself in the foot by doing this. I won't post anything publically but still it would have been nice if i could have done so. At 11:51 AM 4/23/2013, you wrote: I suppose it's a good thing he's closing up shop then. Because it's been my observation that a strict policy like that is a sure fire way to encourage piracy. It does mean that I won't be able to install BSC games on a new computer if and when I get one. Definitely disappointing. And given the fact that most of us are on fixed incomes I didn't expect Justin to bring in many purchases. This could hurt his profits eve more. But thou must! -Original Message- From: Thomas Ward Sent: Monday, April 22, 2013 5:23 PM To: Gamers Discussion list Subject: [Audyssey] An Announcement Regarding BSC Games Hello everyone, I just finished speaking to Justin, and I thought I owe it to you to tell you were we stand regarding the BSC games. First, there is the issue of licensing. I asked him if he would allow Audyssey.org to purchase the key generator for $75 and issue new keys to people as needed. Unfortunately, he will not allow us to issue new keys, and he has said in effect that if people want new keys for Troopanum, Hunter, Pipe, whatever that they should purchase the key generator he is selling right now for $75. No exceptions are being made for the licensing of his games. Second, there is the issue of licensing the sounds and music for the games. Justin will not sell those to a third-party developer, nor allow anyone access to the *.bsc pack files containing the sounds. So recreating the games with the original sounds and music is pretty much not possible. Finally, Justin wants to retain his intellectual copyrights for Troopanum, Hunter, Pipe, Deekout, Crazy Darts, etc so redistributing his games or rewriting them is not legal under copyright law. I just thought you should know where we all stand in terms of these games. In summary while I know some of you may feel angry, upset, and perhaps disappointed at this news do remember we still have many other great developers like Draconis, GMA, Jim Kitchen, Blind Adrenaline, to name a few. Hopefully they will continue to write great games, and if we want more games remember there are a number of tools like the BGT toolkit and the Dragon Flame Engine out there to help create new and interesting games. We could even create games as good as if not better than those we are losing with these tools. So try and be positive rather than look at this as a negative experience. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An Announcement Regarding BSC Games
This attitude, which I've seen repeatedly in these threads, has convinced me as a developer to use always-on DRM for every product I release. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Apr 22, 2013, at 8:29 PM, shaun everiss sm.ever...@gmail.com wrote: well he really has shot himself in the foot by doing this. I won't post anything publically but still it would have been nice if i could have done so. At 11:51 AM 4/23/2013, you wrote: I suppose it's a good thing he's closing up shop then. Because it's been my observation that a strict policy like that is a sure fire way to encourage piracy. It does mean that I won't be able to install BSC games on a new computer if and when I get one. Definitely disappointing. And given the fact that most of us are on fixed incomes I didn't expect Justin to bring in many purchases. This could hurt his profits eve more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game piracy - Re: Giving Away Free Games was Announcement AboutBSCGames
I may be wrong, but I think that blind people pirate games because they want stuff for free. Some consider it a challenge to see if they can crack a game's security. In short, they pirate for the same reason that sighted pirates do it. There is the added reasoning that the unemployed blind gamer cannot afford the game like a sighted employed gamer can, and, in part, because they have led a sheltered life through being given whatever they wanted by loving but misguided parents and relatives, they expect to get what they want, when they want it, no exceptions. This last reason is also why I think we see the impatient gamers whine if a game was expected to be released today but, although it is only noon, it isn't in their hands. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Draconis i...@dracoent.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 24, 2013 9:37 AM Subject: Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames Dark, It actually is very much related to games, as we were talking about the reasons for audio game piracy. In your eagerness to offer philosophical talking points, you entirely missed the point I was making. Hence why I referenced Android as well. The days of small and individual developers creating and designing games and apps is returning with a vengeance, not *just* on Apple platforms, but on others as well. Distribution has never been free. This is simply ignorance. Before the Internet, one needed to produce physical discs, be that floppies or optical discs, to sell games. Later, the Internet came along, and one must purchase server space and bandwidth to host titles for download, pay for credit card transaction services, and so on. These things are neither free, nor cheap. The overhead is actually more expensive for us to offer Windows titles that Mac or iOS ones with Apple's fee. Plenty of non-profit organizations are just as bad or worse than corporations, so that does not solve the problem either. And, not all corporations are evil. The world is not made up of black and white. It is rendered in infinite shades of gray. I do think you need to, whether you agree with them or not, become more educated on Apple's models if you're going to try to debate the merits of them. Apple does not exercise a complete control model, as you put it. This is a common misconception usually banded about by folks in Microsoft's or Android/Linux camps, and is based on a number of falsehoods and/or exaggerations. Apple is a huge contributor to open source, for instance. Both webkit and the Darwin projects were spearheaded by Apple, and indeed, many of Apple's competitors freely use webkit in competing products. The Mac is not locked down in the way that iOS is. Android is swamped with malware because of the open model it employs with virtually no oversight. You couldn't pay me enough to use an Android phone, even if I wasn't an Apple user, because of the numbers of malware infested apps in their official marketplace. Extremes are bad. All open is bad…all closed is bad. Apple has found a sweet spot that works well, in my opinion. As I said above, there are infinite shades of gray, and some very good reasons why Apple does things the way they do that benefit the users directly. There are some decisions that Apple has made that I do not agree with, too, but I am able to weigh out these various pros and cons individually and determine if the pros still outweigh the cons. They do. Just as I don't hate everything Microsoft does, either, though I do not use their products on a day-to-day basis. Ultimately, the main point is whether or not blind gamers are pirating games because of philosophical reasons, as you assert. I think that idea is ridiculous. I understand that you have some strongly held philosophical beliefs of your own, and that's fine…but they do not apply to this situation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley Music?
What program did you use to record these music? -Original Message- From: Draconis Sent: Wednesday, April 24, 2013 10:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley Music? There are actually several different tracks that play on the overhead speakers inside Ten Pin Alley. Some written by myself, some by Eric Troup, who is one of our voice-actors and sound designers. We've actually been considering offering these on iTunes and Amazon MP3, along with other game music to which we fully own the rights. The tracks in question were available on some commercial CD releases a number of years ago, but those CD's have since gone out of print. Is a Draconis Sound Track collection like this something that gamers would be interested in? On Apr 24, 2013, at 12:46 PM, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Josh. I was wondering if you could tell me what the background music playing in Ten Pin Alley was or is? It appears to be a piece of music with a vocal track, however its so far behind the actionary audio that its difficult for me to make anything out and Shazam, my mobile music recogniser cant give me a tagged match. If the music is available for download anywhere or can be purchased then I’d like a copy. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley Music?
Probably actual equipment would be my guess. But thou must! -Original Message- From: Sky Mundell Sent: Wednesday, April 24, 2013 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley Music? What program did you use to record these music? -Original Message- From: Draconis Sent: Wednesday, April 24, 2013 10:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley Music? There are actually several different tracks that play on the overhead speakers inside Ten Pin Alley. Some written by myself, some by Eric Troup, who is one of our voice-actors and sound designers. We've actually been considering offering these on iTunes and Amazon MP3, along with other game music to which we fully own the rights. The tracks in question were available on some commercial CD releases a number of years ago, but those CD's have since gone out of print. Is a Draconis Sound Track collection like this something that gamers would be interested in? On Apr 24, 2013, at 12:46 PM, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Josh. I was wondering if you could tell me what the background music playing in Ten Pin Alley was or is? It appears to be a piece of music with a vocal track, however its so far behind the actionary audio that its difficult for me to make anything out and Shazam, my mobile music recogniser cant give me a tagged match. If the music is available for download anywhere or can be purchased then I’d like a copy. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley Music?
All of the Ten Pin Alley music tracks were recorded in a full recording studio in Anaheim, California. Several of them appeared on the Hearts in Action charity CD, which occasionally show sup on eBay. On Apr 24, 2013, at 2:48 PM, Sky Mundell s...@shaw.ca wrote: What program did you use to record these music? -Original Message- From: Draconis Sent: Wednesday, April 24, 2013 10:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley Music? There are actually several different tracks that play on the overhead speakers inside Ten Pin Alley. Some written by myself, some by Eric Troup, who is one of our voice-actors and sound designers. We've actually been considering offering these on iTunes and Amazon MP3, along with other game music to which we fully own the rights. The tracks in question were available on some commercial CD releases a number of years ago, but those CD's have since gone out of print. Is a Draconis Sound Track collection like this something that gamers would be interested in? On Apr 24, 2013, at 12:46 PM, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Josh. I was wondering if you could tell me what the background music playing in Ten Pin Alley was or is? It appears to be a piece of music with a vocal track, however its so far behind the actionary audio that its difficult for me to make anything out and Shazam, my mobile music recogniser cant give me a tagged match. If the music is available for download anywhere or can be purchased then I’d like a copy. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the nightjar is now in the app store
For those who have been waiting, the subject line says it all. The cost? Just under $5 US currency. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT quick note
Hi once again, With my usual good fortune, I discoverd just a couple of hours after release that I used the wrong compiler settings. This resulted in the binary size being much greater than it needed to be. If you download the installer again, you will get the proper version. Sorry for the inconvenience. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ten Pin Alley Music?
Hi Josh. Absolutely, I'd love a copy of the music used in the game. All the best, Ibrahim. -Original Message- From: Draconis Sent: Wednesday, April 24, 2013 6:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Ten Pin Alley Music? There are actually several different tracks that play on the overhead speakers inside Ten Pin Alley. Some written by myself, some by Eric Troup, who is one of our voice-actors and sound designers. We've actually been considering offering these on iTunes and Amazon MP3, along with other game music to which we fully own the rights. The tracks in question were available on some commercial CD releases a number of years ago, but those CD's have since gone out of print. Is a Draconis Sound Track collection like this something that gamers would be interested in? On Apr 24, 2013, at 12:46 PM, Ibrahim Gucukoglu ibrahim_gucuko...@sent.com wrote: Hi Josh. I was wondering if you could tell me what the background music playing in Ten Pin Alley was or is? It appears to be a piece of music with a vocal track, however its so far behind the actionary audio that its difficult for me to make anything out and Shazam, my mobile music recogniser cant give me a tagged match. If the music is available for download anywhere or can be purchased then I’d like a copy. All the best, Ibrahim. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
Hi all, Please take this topic off list. It is off topic and has nothing to do with games. Thanks. On 4/24/13, Ken The PionEar kenwdow...@me.com wrote: This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Version 1.3 Released!
Please excuse me. But what does BGT stand for? Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Philip Bennefall Sent: Wednesday, April 24, 2013 1:15 PM To: Gamers Discussion list Subject: [Audyssey] BGT Version 1.3 Released! Hi all! After several months, I feel it is high time for a new BGT release. So here it comes, packed with changes and improvements that I hope you will all find useful. In fact, there are so many changes so that I figured I should call it version 1.3. Please note that due to the introduction of release and debug builds, you need to completely uninstall any old version of BGT from your system before installing this one. Otherwise you will get an old icon lingering in your program group. As usual, the change log follows below: Version 1.3 (revision 1): * Updated the script interpreter to the latest version which fixes some more bugs found by users, and adds the following features: 1. The infamous unexpected end of file compilation error now shows a lot more information. 2. It is now possible to declare several class properties of the same type on a single line, separated by comma. 3. It is also possible to initialize class properties in their declaration, rather than having to do it in the constructor. Note: This means that some obscure scripts, where a child class calls a method in the parent class that in turn tries to access its members before its constructor has been called by the child class, will now result in a null pointer access script runtime error. This happens very rarely, but should be taken into account if you are upgrading and have scripts that may potentially reproduce the above scenario. 4. Large scripts will now compile significantly faster, and loading of precompiled byte code is faster as well. 5. The script compiler no longer implements a default constructor for classes that define a constructor with arguments. If you want both a default constructor and a constructor that takes arguments, you must define both of them explicitly (see the language tutorial for more information). * Added DLL call support. * Added the ability to compile scripts either as debug or release builds, and added documentation to explain the differences (see appendix h). * Added some basic serialization functions that make it easier to save and load data from files or from memory. * Made it possible to serialize and restore the exact state of the random number generator at any point in time. * Added an object called combination which contains algorithms to calculate different types of combinations from an arbitrarily large set of items (sponsored by Marc Andersen). * Added a pan property to the tone synth object which affects all subsequently generated notes. * Added reverberation to the tone synth object, which is controlled by various properties. * Added a new function called is_admin which checks if the program is being run with administrator priviliges (thanks Liam). * Added some new functions to force/simulate keystrokes (thanks Nikola). * Added two new functions (string_base64_encode and string_base64_decode) which makes it possible to convert binary data to and from a printable, Ascii compatible representation. * The keyhook is now automatically uninstalled when the user leaves the game window, and installed again when the window is reactivated. This is to prevent lag in certain screen readers when the user is working with an application other than the game. * Upgraded to the Visual Studio 2010 compiler, which gives a performance boost. * Changed it so that initial text that is placed in an input box is selected automatically when the window appears (thanks Nikola). * Added a new folder constant (DIRECTORY_MY_DOCUMENTS), see appendix e for more details (thanks Liam). * Significantly optimized the way audio files are read, resulting in a great performance improvement when loading sounds (thanks Aaron). * Optimized the string_contains function. * Significantly optimized the internals of the sound_pool include class so that it now runs much faster. * Made the script compilation result dialog show the amount of time that the compilation took. * Added a speak_to_file method to the tts_voice object (thanks Marc). * Added a function to hide the game window (thanks Nikola). * Added the concept of named items to the dynamic_menu include class, making it easier to figure out what the chosen item is regardless of in what order the items were added. * Added a new method to the audio_form class that allows a listbox cursor to be changed (Thanks Damien). * Allowed the home and end keys to navigate to the top and bottom of a listbox in an audio form. * Fixed a serious bug in the audio subsystem which would cause random crashes. * Fixed a crash which would occur when converting large floating point numbers to strings (thanks Corey). * Fixed a bug which would cause the string_split function to
Re: [Audyssey] BGT Version 1.3 Released!
Hi Ron, It stands for Blastbay Game Toolkit. Better to be descriptive, I figured. Smiles. Kind regards, Philip Bennefall - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 24, 2013 10:42 PM Subject: Re: [Audyssey] BGT Version 1.3 Released! Please excuse me. But what does BGT stand for? Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Version 1.3 Released!
Blastbay Game Toolkit. But thou must! -Original Message- From: Ron Kolesar Sent: Wednesday, April 24, 2013 2:42 PM To: Philip Bennefall ; Gamers Discussion list Subject: Re: [Audyssey] BGT Version 1.3 Released! Please excuse me. But what does BGT stand for? Thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Philip Bennefall Sent: Wednesday, April 24, 2013 1:15 PM To: Gamers Discussion list Subject: [Audyssey] BGT Version 1.3 Released! Hi all! After several months, I feel it is high time for a new BGT release. So here it comes, packed with changes and improvements that I hope you will all find useful. In fact, there are so many changes so that I figured I should call it version 1.3. Please note that due to the introduction of release and debug builds, you need to completely uninstall any old version of BGT from your system before installing this one. Otherwise you will get an old icon lingering in your program group. As usual, the change log follows below: Version 1.3 (revision 1): * Updated the script interpreter to the latest version which fixes some more bugs found by users, and adds the following features: 1. The infamous unexpected end of file compilation error now shows a lot more information. 2. It is now possible to declare several class properties of the same type on a single line, separated by comma. 3. It is also possible to initialize class properties in their declaration, rather than having to do it in the constructor. Note: This means that some obscure scripts, where a child class calls a method in the parent class that in turn tries to access its members before its constructor has been called by the child class, will now result in a null pointer access script runtime error. This happens very rarely, but should be taken into account if you are upgrading and have scripts that may potentially reproduce the above scenario. 4. Large scripts will now compile significantly faster, and loading of precompiled byte code is faster as well. 5. The script compiler no longer implements a default constructor for classes that define a constructor with arguments. If you want both a default constructor and a constructor that takes arguments, you must define both of them explicitly (see the language tutorial for more information). * Added DLL call support. * Added the ability to compile scripts either as debug or release builds, and added documentation to explain the differences (see appendix h). * Added some basic serialization functions that make it easier to save and load data from files or from memory. * Made it possible to serialize and restore the exact state of the random number generator at any point in time. * Added an object called combination which contains algorithms to calculate different types of combinations from an arbitrarily large set of items (sponsored by Marc Andersen). * Added a pan property to the tone synth object which affects all subsequently generated notes. * Added reverberation to the tone synth object, which is controlled by various properties. * Added a new function called is_admin which checks if the program is being run with administrator priviliges (thanks Liam). * Added some new functions to force/simulate keystrokes (thanks Nikola). * Added two new functions (string_base64_encode and string_base64_decode) which makes it possible to convert binary data to and from a printable, Ascii compatible representation. * The keyhook is now automatically uninstalled when the user leaves the game window, and installed again when the window is reactivated. This is to prevent lag in certain screen readers when the user is working with an application other than the game. * Upgraded to the Visual Studio 2010 compiler, which gives a performance boost. * Changed it so that initial text that is placed in an input box is selected automatically when the window appears (thanks Nikola). * Added a new folder constant (DIRECTORY_MY_DOCUMENTS), see appendix e for more details (thanks Liam). * Significantly optimized the way audio files are read, resulting in a great performance improvement when loading sounds (thanks Aaron). * Optimized the string_contains function. * Significantly optimized the internals of the sound_pool include class so that it now runs much faster. * Made the script compilation result dialog show the amount of time that the compilation took. * Added a speak_to_file method to the tts_voice object (thanks Marc). * Added a function to hide the game window (thanks Nikola). * Added the concept of named items to the dynamic_menu include class, making it easier to figure out what the chosen item is regardless of in what order the items were added. * Added a new method to the audio_form class that allows a listbox cursor to be changed (Thanks Damien). * Allowed the home and end keys to navigate to the top and bottom of a listbox in an audio form. * Fixed a serious bug in
[Audyssey] what's new on cyberassault
-Massive update on the pit fight simulation gambling function in the Ghost Planet area- more moves, more personality, more fun. -Massive update of the Terminator zone with larger area, more mobs and items. Combo bet testing has begun, and this is from the in-game announcement: After much anticipation, change 1 of 3 of the new fight system is in place. With this new update, we have added in combo moves. If you type the command combo, you will be able to see the combo moves that you have learned (up to a maximum of 10 for now) and while we are beta testing this new change, you will be able to see the last 5 combo moves you've used during combat. After you land a successful combo, it will automatically store into your learned combo moves, this does not mean you can only perform the first 10 you learn, but you will only be able to remember on hand those particular ones. Memory saves to playerfiles, so you will never lose them. Also after landing a combo, you will notice combat pause for a second, and then notify you with some text in correspondence with the move you have just successfully completed. These combo moves, although right now do not show the appropriate damage, will in fact do damage far beyond the damage of normal skills and psionics, which is also based upon your characters level. The other change you might notice, is that all skills now only lag for a couple of seconds. As we continue to improve the combat system here at cyberassault, you will see some skills lag even less over time. But due to the ability to perform more skills over a shorter period of time, we've also had to reduce the damage to balance things out. I'd appreciate your thoughts and concerns in regards to this, but i think you'll find overall damage to increase a fair amount. Also, skills that you use that do not show up on your combo command are currently not part of the combo code that i have developed. If you think that a certain skill has been overlooked, please inform one of the immortals, and we will begin to brainstorm its use in this combo code. Any crash bugs or serious bugs that have been found due to this new code will result in rewards, and as always, if you have any questions problems concerns or issues, please let me know. Thanks, and enjoy! -Gahan come see us cyberassault.org port 1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game piracy - Re: Giving Away Free Games was Announcement AboutBSCGames
Hi Charles, Well, that certainly is one factor. Although, I haven't been blind my entire life when I lost my sight I was shocked at the number of blind people who have an entitlement complex and have a victim mentality. Its possible it is because of this they assume that a developer should just give them a game for free and if they don't they will simply pirate it and claim justification because they are on a fixed income whatever. However, that's not the whole story though. As I indicated in another post yesterday there are a number of reasons why people choose to pirate software. One is certainly cost. If they don't have the money, can't afford it, for one reason or another they obviously won't buy it. Due in part to exchange rates a game priced reasonably at $25 in the U.S. will cost double or triple that in places like South America. This is a problem because even if the person would otherwise legally buy it the exchange rates between the United States and certain countries drives the cost up beyond reason. Another thing that causes piracy is trade embargos and restrictions that prevents a U.S. company from selling to a person living in certain countries. This is often a political decision on behalf of our respective governments, and since it is illegal for a person living in said country to purchase said software legally he resorts to piracy. Finally, some people pirate software because of availability. Sometimes developers don't offer demos of their software or the software is hard to obtain legally. So piracy becomes an alternative method for obtaining the software. For example, lets use the Bavisoft games as an example here. Thanks to the business model they use there is no way for an interested customer to download and evaluate a demo of the games. They might choose to download a pirated copy instead in order to decide if they want to purchase a legal copy. Unfortunately, if they get the game for free chances are they won't buy it because they have a full working copy anyway. A case where a demo would have been worth Bavisoft's time to create. The point I want to make here there are all kinds of reasons for pirating software and while I think entitlement is certainly part of it its not the entire story. There are many other reasons to take in account as well. Cheers! On 4/24/13, Charles Rivard wee1s...@fidnet.com wrote: I may be wrong, but I think that blind people pirate games because they want stuff for free. Some consider it a challenge to see if they can crack a game's security. In short, they pirate for the same reason that sighted pirates do it. There is the added reasoning that the unemployed blind gamer cannot afford the game like a sighted employed gamer can, and, in part, because they have led a sheltered life through being given whatever they wanted by loving but misguided parents and relatives, they expect to get what they want, when they want it, no exceptions. This last reason is also why I think we see the impatient gamers whine if a game was expected to be released today but, although it is only noon, it isn't in their hands. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game piracy - Re: Giving Away Free Games was Announcement AboutBSCGames
good valid points. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 24, 2013 4:08 PM Subject: Re: [Audyssey] game piracy - Re: Giving Away Free Games was Announcement AboutBSCGames Hi Charles, Well, that certainly is one factor. Although, I haven't been blind my entire life when I lost my sight I was shocked at the number of blind people who have an entitlement complex and have a victim mentality. Its possible it is because of this they assume that a developer should just give them a game for free and if they don't they will simply pirate it and claim justification because they are on a fixed income whatever. However, that's not the whole story though. As I indicated in another post yesterday there are a number of reasons why people choose to pirate software. One is certainly cost. If they don't have the money, can't afford it, for one reason or another they obviously won't buy it. Due in part to exchange rates a game priced reasonably at $25 in the U.S. will cost double or triple that in places like South America. This is a problem because even if the person would otherwise legally buy it the exchange rates between the United States and certain countries drives the cost up beyond reason. Another thing that causes piracy is trade embargos and restrictions that prevents a U.S. company from selling to a person living in certain countries. This is often a political decision on behalf of our respective governments, and since it is illegal for a person living in said country to purchase said software legally he resorts to piracy. Finally, some people pirate software because of availability. Sometimes developers don't offer demos of their software or the software is hard to obtain legally. So piracy becomes an alternative method for obtaining the software. For example, lets use the Bavisoft games as an example here. Thanks to the business model they use there is no way for an interested customer to download and evaluate a demo of the games. They might choose to download a pirated copy instead in order to decide if they want to purchase a legal copy. Unfortunately, if they get the game for free chances are they won't buy it because they have a full working copy anyway. A case where a demo would have been worth Bavisoft's time to create. The point I want to make here there are all kinds of reasons for pirating software and while I think entitlement is certainly part of it its not the entire story. There are many other reasons to take in account as well. Cheers! On 4/24/13, Charles Rivard wee1s...@fidnet.com wrote: I may be wrong, but I think that blind people pirate games because they want stuff for free. Some consider it a challenge to see if they can crack a game's security. In short, they pirate for the same reason that sighted pirates do it. There is the added reasoning that the unemployed blind gamer cannot afford the game like a sighted employed gamer can, and, in part, because they have led a sheltered life through being given whatever they wanted by loving but misguided parents and relatives, they expect to get what they want, when they want it, no exceptions. This last reason is also why I think we see the impatient gamers whine if a game was expected to be released today but, although it is only noon, it isn't in their hands. -- If guns kill people, writing implements cause grammatical and spelling errors! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Hi Dallas, Agreed. I feel internet activation is really the best method for cracking down on piracy while not being too restrictive. A MySQL database can be set up to track how many times the software has been registered, and if a person buys a new PC they can un register the copy on their old PC before installing it on the new PC. Of course, there are exceptions to this such as a serious hardware failure like a dead motherboard, hard drive dies, etc where it might not be possible to un register the old system unless the games security can be setup to do that. Still, if a game is limited to say three unlock codes and he or she has one on their laptop or desktop they might think twice about using their remaining unlock code on a friends PC. Using internet activation in this case is far less restrictive than hardware authorizations and yet offers a high degree of security. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hello Jim I'm in the same boat as you. that is why when I get better at programing I'll be sharing the games I right for free. It's always better to do something for fun then be persherd for time or the fact that the game that You wrote this time might not be as good as the last one. then you have to cut your losses andtry to sevive on what ever you made on this one, and hope that the next one is better. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Hi Dark, Exactly. That's why I wanted to make it clear that there are many reasons why people pirate software. Yes, some blind people have an entitlement attitude, but certainly not everyone. Sometimes if the circumstances were different it might change some people's minds about pirating the software. Take for example the issue of how much a game costs. A lot of blind people are on government benefits and may think that paying $30 for a certain game is too high. Now, if that developer drops the price to $20 for the Christmas season it might encourage a few people to buy a legal copy because he game is now more affordable than it was before. They might not be willing to pay $30 but might be willing to pay $20 on that title. The point being once a developer finds out the reasons behind the piracy he or she can change some of the circumstances for the piracy and encourage some of those would be pirates into buying copies legally. Think the software is too high here is a discount for this month only. Can't buy the software because the exchange rates are too high lets setup a special one time sale at a reduced price that is affordable. Can't legally buy the software because you live in Iran or some place like that. Let's look at our options and see if there is a legal way to buy, sell, or trade for that software. Bottom line, piracy has a cause and if we can remove that cause, whatever it may be, then both parties will be satisfied. Cheers! On 4/24/13, dark d...@xgam.org wrote: Hi Tom. this was exactly my point. if a person is going to pirate something they are going to pirate it anyway, where as the reverse is true. i particularly like your idea of developers talking to customers in countries like Iran, since that is something which has come up before, indeed I can think of an occasion jason Alan did this on the entombed list and a way around was worked out. This is why I myself choose to pay for software and audio from indi developers because! I want to support them, even if I could get pirated versions elsewhere. this also tracks into what I was saying about the community, and an attitude I've noticed among some people to tar everyone with the same brush and assume that just because some dishonest git thinks it's okay to pirate software from indi developers, and justifies this because they're living on government bennifits and can't be arsed to save money, doesn't mean everyone does or that that is a prevailing attitude in the vi gaming community. Any community is made up of individuals, and naturally some will be good, some bad, but one truth that studdying ethics has taught me is that all generalizations are wrong :d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
I hate the 3 strikes rule. I had several instances where my computer kept on giving me a delayed write failure error. I kept replacing component after component, hard drives, CDrom, Ram etc, but the error still kept on happening. I kept having to reactivate jaws because my license kept being deactivated due to all the constant hardware changes. Freedom scifi got very very iffy with me when I kept having to ask for reset codes to stop the 40 minute demo and get my license back again. Eventually we tried replacing the power supply, this time it got rid of the delayed write failure error, but again, my license got deactivated again. At 07:28 AM 4/25/2013, you wrote: Hi Dallas, Agreed. I feel internet activation is really the best method for cracking down on piracy while not being too restrictive. A MySQL database can be set up to track how many times the software has been registered, and if a person buys a new PC they can un register the copy on their old PC before installing it on the new PC. Of course, there are exceptions to this such as a serious hardware failure like a dead motherboard, hard drive dies, etc where it might not be possible to un register the old system unless the games security can be setup to do that. Still, if a game is limited to say three unlock codes and he or she has one on their laptop or desktop they might think twice about using their remaining unlock code on a friends PC. Using internet activation in this case is far less restrictive than hardware authorizations and yet offers a high degree of security. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
That's one of the major reasons why I don't use the Shark anymore. Once you buy Window-Eyes you can install it on as many machines as you want/need to. True you still have to renew your SMA from time to time but GW Micro doesn't crank out new releases nearly as often as Greedom does, so you don't have to renew your SMA that often. As for internet activation I like how Jason does it with Entombed. You just install the game on a new machine and then log into your account and it'll activate the game. But thou must! -Original Message- From: Stephen Sent: Wednesday, April 24, 2013 3:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games I hate the 3 strikes rule. I had several instances where my computer kept on giving me a delayed write failure error. I kept replacing component after component, hard drives, CDrom, Ram etc, but the error still kept on happening. I kept having to reactivate jaws because my license kept being deactivated due to all the constant hardware changes. Freedom scifi got very very iffy with me when I kept having to ask for reset codes to stop the 40 minute demo and get my license back again. Eventually we tried replacing the power supply, this time it got rid of the delayed write failure error, but again, my license got deactivated again. At 07:28 AM 4/25/2013, you wrote: Hi Dallas, Agreed. I feel internet activation is really the best method for cracking down on piracy while not being too restrictive. A MySQL database can be set up to track how many times the software has been registered, and if a person buys a new PC they can un register the copy on their old PC before installing it on the new PC. Of course, there are exceptions to this such as a serious hardware failure like a dead motherboard, hard drive dies, etc where it might not be possible to un register the old system unless the games security can be setup to do that. Still, if a game is limited to say three unlock codes and he or she has one on their laptop or desktop they might think twice about using their remaining unlock code on a friends PC. Using internet activation in this case is far less restrictive than hardware authorizations and yet offers a high degree of security. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
That happened to me when I installed more Ram into this machine I'm currently running, too. Luckily, it was a one-time deal, and FS didn't question why I needed a new license key, but you can imagine my disappointment when I found out that you can only have a certain amount of RAM on a 32 bit system. On 4/24/13, Stephen whocr...@internode.on.net wrote: I hate the 3 strikes rule. I had several instances where my computer kept on giving me a delayed write failure error. I kept replacing component after component, hard drives, CDrom, Ram etc, but the error still kept on happening. I kept having to reactivate jaws because my license kept being deactivated due to all the constant hardware changes. Freedom scifi got very very iffy with me when I kept having to ask for reset codes to stop the 40 minute demo and get my license back again. Eventually we tried replacing the power supply, this time it got rid of the delayed write failure error, but again, my license got deactivated again. At 07:28 AM 4/25/2013, you wrote: Hi Dallas, Agreed. I feel internet activation is really the best method for cracking down on piracy while not being too restrictive. A MySQL database can be set up to track how many times the software has been registered, and if a person buys a new PC they can un register the copy on their old PC before installing it on the new PC. Of course, there are exceptions to this such as a serious hardware failure like a dead motherboard, hard drive dies, etc where it might not be possible to un register the old system unless the games security can be setup to do that. Still, if a game is limited to say three unlock codes and he or she has one on their laptop or desktop they might think twice about using their remaining unlock code on a friends PC. Using internet activation in this case is far less restrictive than hardware authorizations and yet offers a high degree of security. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Another thing I was thinking is that some people might think that a game is priced too high for what it is. For example, we now have RS Games, the playroom, and Blind Adrenaline, not to mention all the single-player card and board games that Jim Kitchen has developed. When a person looks at All In Play, they might think that the price is outrageous, even though All in Play has anagrams and that other word game whose name I can't remember, since I haven't played their games in a very long time. While this is the most prominent example I can think of, and, frankly, I do think that most other commercial audio games are fairly priced, this is just another mindset to consider. Your suggestions for attracting new customers and keeping existing ones are sound, in my opinion. I just wanted to point out the very real possibility that some people might take a look at a game like Pipe or Troopanum and think that the price is unbalanced, particularly if we're talking about people who perhaps recently lost their site and need to adjust to the obviously different and often simpler world of audio games. On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Exactly. That's why I wanted to make it clear that there are many reasons why people pirate software. Yes, some blind people have an entitlement attitude, but certainly not everyone. Sometimes if the circumstances were different it might change some people's minds about pirating the software. Take for example the issue of how much a game costs. A lot of blind people are on government benefits and may think that paying $30 for a certain game is too high. Now, if that developer drops the price to $20 for the Christmas season it might encourage a few people to buy a legal copy because he game is now more affordable than it was before. They might not be willing to pay $30 but might be willing to pay $20 on that title. The point being once a developer finds out the reasons behind the piracy he or she can change some of the circumstances for the piracy and encourage some of those would be pirates into buying copies legally. Think the software is too high here is a discount for this month only. Can't buy the software because the exchange rates are too high lets setup a special one time sale at a reduced price that is affordable. Can't legally buy the software because you live in Iran or some place like that. Let's look at our options and see if there is a legal way to buy, sell, or trade for that software. Bottom line, piracy has a cause and if we can remove that cause, whatever it may be, then both parties will be satisfied. Cheers! On 4/24/13, dark d...@xgam.org wrote: Hi Tom. this was exactly my point. if a person is going to pirate something they are going to pirate it anyway, where as the reverse is true. i particularly like your idea of developers talking to customers in countries like Iran, since that is something which has come up before, indeed I can think of an occasion jason Alan did this on the entombed list and a way around was worked out. This is why I myself choose to pay for software and audio from indi developers because! I want to support them, even if I could get pirated versions elsewhere. this also tracks into what I was saying about the community, and an attitude I've noticed among some people to tar everyone with the same brush and assume that just because some dishonest git thinks it's okay to pirate software from indi developers, and justifies this because they're living on government bennifits and can't be arsed to save money, doesn't mean everyone does or that that is a prevailing attitude in the vi gaming community. Any community is made up of individuals, and naturally some will be good, some bad, but one truth that studdying ethics has taught me is that all generalizations are wrong :d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
[Audyssey] THe Draconis Scoreboards now and in the future
Hello all, The scoreboards should be fully available and operational now, as the new DNS settings should have propagated across the Internet. As we stated previously, the boards will reset on the first of every month, and we'll be watching them to see how much gamers are actually using the service. If you want scoreboard support to be part of the new Draconis game engine, and therefore part of future game titles, this is the way to show us. We are also looking at other ways to expand the competition experience, by possible offering badges for achievements not he scoreboards, ways to challenge your friends, or to filter the boards to see only a top ten of your friends' scores. Are these features gamers would be interested in? Are there other things gamers would like to see. Any future support would only apply to games developed with the new game engine, and is not likely to appear for quite some time, as the type of features we are considering would take some time to implement. We welcome your feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi Dark, I've got a few comments here I think need to be voiced as it seems you and I have some serious intellectual differences in the way we view economics and business in general, and I don't think it is possible to have an intelligent discussion until those differences are voiced. I know that you have a deep interest in philosophy and have a doctorate in philosophical studies. As a result a lot of your comments are theoretical discussions of ethics of what people should and should not do, but shows a complete unawareness of the practical side of business and economics in a capitalist society. For example, you asked why audio books cost five to ten times the print original even when purchased digitally. Well, in many cases audio books, at least in the United States, aren't nearly that high. A service like /Audible sells digital versions of audio books for only a few dollars more than the print paperback or hardback book it is based on. I don't think paying $5 extra for an accessible audio book is anything serious to complain about. If you are really paying five to 10 times for an audio book then perhaps you are getting them from the wrong place. However, the basic reason audio books cost more than print books is the company producing it has to pay the narrator reading the book, they have to pay the sound engineers recording the book, and they have to pay someone to do the post production of the digital copy such as editing, mixing, etc. If it is available on a site like Audible they have to charge a bit for hard drive space to store all their audio books as well as pay for bandwidth because every internet download isn't free. Someone has to pay for the bandwidth and transfer fees. Point being there are all kinds of costs involved in converting that print book into a digital audio book which you have not taken into consideration. The point I want to make here is simply that all too often you voice some very strong opinions towards companies essentially accusing them for being greedy and immoral when not taking into consideration the practical and very rational reasons for charging what they do for their products and services. Often times in order for a company to turn a profit they have to be able to pay all of their employees salaries, health care benefits, as well as any other operating costs which may effect the cost of the final product. That's just how it works in business. You have to spend money to make money. Anyway, as far as developers who want to be semi-professional or professional appearing impersonal I disagree. I believe a person can be quite professional while not being too impersonal if they want to have that sort of image. After all, what exactly is considered professional here? To me being professional is developing stable software to the best of my abilities and not selling my customers sloppily written and poorly designed software. To me being professional is offering prompt email or phone service for a product I sold them within reason of course. Being professional might be kindly turning down a suggestion someone gives without being mean or nasty about it. In other words to me being professional is simply having good business ethics and has nothing to do with being impersonal or aloof. Of course, there is a big difference between the way a small business like USA Games runs our business and the way someone like Nintendo, Sony, or Capcom run their businesses. Major corporations like Sony, Capcom, Nintendo, Microsoft, etc have millions of customers all over the world. No one person can deal with the sheer number of customers complaints, suggestions, questions, etc so they hire people to fulfill those duties. Unfortunately, that does often result in the personnel being impersonal, and unable to do anything about certain policies like accessibility because you aren't speaking to the management directly. With a company like USA Games most of the messages go directly to myself or in the case of sales my wife might take over and process the orders. However, since it is a company of two its not difficult to reach the owner, yours truly, which makes a big difference. Then again, I only expect to have maybe a thousand customers tops instead of the millions that Nintendo, Sony, etc have to deal with. Major difference there, and since I have less customers to deal with I can afford to be on this list and chat with customers directly. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi Josh, Well said. I don't think I could have stated that any better than you already have. As you pointed out the world is made up of infinite shades of gray, and extremes of any kind are always bad for the end user. I've experienced this often enough in my own life to know this to be true. The problem is that people who see things in shades of black and white can not see the errors in their own thinking. Anyway, when it comes to the issue of piracy I definitely don't think people pirate software simply out of some philosophical reason. There are more often as not some circumstantial reasons for the piracy that may even seem justified once they are known. Those reasons may not be justifiable from an ethics point of view, but certainly are justifiable from the pirates viewpoint. It would be in our best interests as developers to discover those reasons and see what if anything we can do about addressing them.. Cheers! On 4/24/13, Draconis i...@dracoent.com wrote: Dark, It actually is very much related to games, as we were talking about the reasons for audio game piracy. In your eagerness to offer philosophical talking points, you entirely missed the point I was making. Hence why I referenced Android as well. The days of small and individual developers creating and designing games and apps is returning with a vengeance, not *just* on Apple platforms, but on others as well. Distribution has never been free. This is simply ignorance. Before the Internet, one needed to produce physical discs, be that floppies or optical discs, to sell games. Later, the Internet came along, and one must purchase server space and bandwidth to host titles for download, pay for credit card transaction services, and so on. These things are neither free, nor cheap. The overhead is actually more expensive for us to offer Windows titles that Mac or iOS ones with Apple's fee. Plenty of non-profit organizations are just as bad or worse than corporations, so that does not solve the problem either. And, not all corporations are evil. The world is not made up of black and white. It is rendered in infinite shades of gray. I do think you need to, whether you agree with them or not, become more educated on Apple's models if you're going to try to debate the merits of them. Apple does not exercise a complete control model, as you put it. This is a common misconception usually banded about by folks in Microsoft's or Android/Linux camps, and is based on a number of falsehoods and/or exaggerations. Apple is a huge contributor to open source, for instance. Both webkit and the Darwin projects were spearheaded by Apple, and indeed, many of Apple's competitors freely use webkit in competing products. The Mac is not locked down in the way that iOS is. Android is swamped with malware because of the open model it employs with virtually no oversight. You couldn't pay me enough to use an Android phone, even if I wasn't an Apple user, because of the numbers of malware infested apps in their official marketplace. Extremes are bad. All open is bad…all closed is bad. Apple has found a sweet spot that works well, in my opinion. As I said above, there are infinite shades of gray, and some very good reasons why Apple does things the way they do that benefit the users directly. There are some decisions that Apple has made that I do not agree with, too, but I am able to weigh out these various pros and cons individually and determine if the pros still outweigh the cons. They do. Just as I don't hate everything Microsoft does, either, though I do not use their products on a day-to-day basis. Ultimately, the main point is whether or not blind gamers are pirating games because of philosophical reasons, as you assert. I think that idea is ridiculous. I understand that you have some strongly held philosophical beliefs of your own, and that's fine…but they do not apply to this situation. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi Dark, Actually, this does very much relate to games since the issue is distribution of products weather it be games, audio books, music, or anything else. The problem here is that you have an incorrect perception of Apple's model and charged ahead with your philosophical talking points without considering the reasons for that model. First, I think it needs to be said Apple doesn't have an absolute control model as you stated below. I'll admit the distribution model they use for their iOS devices is more restrictive than for Android or Windows, but all and all it is a good thing for developers and end users. Apple insures that their software on the App Store is free of viruses, is reasonably stable, and meets certain standards and requirements. The end result is you get a good solid product and don't have to worry about your iPhone or iPad being loaded with malware. The same can't be said for Windows or Android devices. Android takes the other extreme of being completely open and what Josh said is all too true. A person has to be very careful what they buy, download, and install on their Android device because viruses and other malware is running rampant. Plus apps can range from very good to being very bad because there is vary little oversight of what is being released for the device. While Windows isn't as open as Android its track record with viruses, Trojans, worms, and other nasty pieces of malware is notorious. The point being here is that Apple's oversight of what software is sold for their iOS devices is generally a good thing, and still doesn't give them absolute control. People can, if they wish, jailbreak the device and install anything they want on it. If they want to run that risk they can, but obviously Apple can't be held accountable for anything that happens if someone is running a jailbroke device. It might also be important to remind you that Apple doesn't have the same policy for Mac OS X as they have for iOS. Its much easier and less restrictive for a third-party developer to write software for Mac OS than iOS if they want to. They don't have to use the App Store for Mac OS, but there will be many benefits for the developer if they did use the Apple App Store rather than trying to distribute the software on their own. Second, I am not convinced non-profit organizations is the answer either for two reasons. In order to exist the people running the non-profit organization must get money through donations or by some other means in order to continue running the organization in the first place. Non-profit organizations must make money just like commercial businesses so they can pay their employees unless you suggest that people work for free. Besides that some non-profit organizations can be as crooked and dirty as any corporation, and I'm just not convinced they can be as neutral as you suggest. Cheers! On 4/24/13, dark d...@xgam.org wrote: Hi josh. i'm afraid I disagree on distribution completely, since if you look at the markup that goes into prophit, even for something with little to no cost it is unbelieveable. i would be quite happy paying individual people, it is paying massive companies that I disagree with. i do agree amazon mp3 and the like are good ways of paying individual musicians, but they still only cover a certain percentage of what happens, also I am not absolutely convinced by apple's absolute control model since if Apple doesn't think what you've got will sell, well tough. While paying a small percentage to apple for ful distribution digitally is better than paying a record company, it is still not ideal and still leaves far too much control in the hands of one organization, and just! on that organizations terms. while I know you are huge fans of everything Apple, I myself am a little too suspect of company motivations when they have that level of control. Microsoft were bad enough, but at least distribution was comparatively free. Myself, I'm not convinced fair distribution method will ever be achieved until it is controled by a none prophit organization so that individuals can! get paid for their work directly without massive markup going to the middle men. Since however this discussion is distinctly not related to games we'd better stop. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
yeah cloud based activation is the way to go anyway. At 09:53 AM 4/25/2013, you wrote: That's one of the major reasons why I don't use the Shark anymore. Once you buy Window-Eyes you can install it on as many machines as you want/need to. True you still have to renew your SMA from time to time but GW Micro doesn't crank out new releases nearly as often as Greedom does, so you don't have to renew your SMA that often. As for internet activation I like how Jason does it with Entombed. You just install the game on a new machine and then log into your account and it'll activate the game. But thou must! -Original Message- From: Stephen Sent: Wednesday, April 24, 2013 3:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games I hate the 3 strikes rule. I had several instances where my computer kept on giving me a delayed write failure error. I kept replacing component after component, hard drives, CDrom, Ram etc, but the error still kept on happening. I kept having to reactivate jaws because my license kept being deactivated due to all the constant hardware changes. Freedom scifi got very very iffy with me when I kept having to ask for reset codes to stop the 40 minute demo and get my license back again. Eventually we tried replacing the power supply, this time it got rid of the delayed write failure error, but again, my license got deactivated again. At 07:28 AM 4/25/2013, you wrote: Hi Dallas, Agreed. I feel internet activation is really the best method for cracking down on piracy while not being too restrictive. A MySQL database can be set up to track how many times the software has been registered, and if a person buys a new PC they can un register the copy on their old PC before installing it on the new PC. Of course, there are exceptions to this such as a serious hardware failure like a dead motherboard, hard drive dies, etc where it might not be possible to un register the old system unless the games security can be setup to do that. Still, if a game is limited to say three unlock codes and he or she has one on their laptop or desktop they might think twice about using their remaining unlock code on a friends PC. Using internet activation in this case is far less restrictive than hardware authorizations and yet offers a high degree of security. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Hi Shaun, I think you are comparing apples to oranges here. Jaws Internet activation is still based on hardware authorization and if you change memory, CD ROM, etc it will cause Jaws to deactivate. What I was talking about is merely keeping track of three installations of the software which can be on three different machines you own with no hardware authorization required. Cheers! On 4/24/13, Stephen whocr...@internode.on.net wrote: I hate the 3 strikes rule. I had several instances where my computer kept on giving me a delayed write failure error. I kept replacing component after component, hard drives, CDrom, Ram etc, but the error still kept on happening. I kept having to reactivate jaws because my license kept being deactivated due to all the constant hardware changes. Freedom scifi got very very iffy with me when I kept having to ask for reset codes to stop the 40 minute demo and get my license back again. Eventually we tried replacing the power supply, this time it got rid of the delayed write failure error, but again, my license got deactivated again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Hi Desiree, To be specific 32-bit operating systems like XP can only support up to 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram. Big difference. :D Cheers! On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote: That happened to me when I installed more Ram into this machine I'm currently running, too. Luckily, it was a one-time deal, and FS didn't question why I needed a new license key, but you can imagine my disappointment when I found out that you can only have a certain amount of RAM on a 32 bit system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi dark, I won't go into all of the points I'd been planning on addressing below, because Josh and Thomas have pretty much already covered that ground quite nicely. However, I will comment / question a few points below. Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 24, 2013, at 8:03 AM, dark d...@xgam.org wrote: HI josh. I freely admit my knolidge of apple's business structure is not exact, CQ Regarding your comments on Apple pretty much saying definitively what you can and cannot sell through iTunes and the App Store, this is not true. While Apple does have a set of guidelines for the App Store, in regard to music, this is simply not the case. It's very easy to get tracks posted to the iTunes store. In regard to apps, Apple's Human Interface Guidelines are freely readable and give any developer / potential developer really good ideas of where to go in the process of creating / developing their apps for the public to be released on the App Store. Go by these guidelines and you can pretty much guarantee approval for your app… though even from owning an Iphone I can draw conclusions. I do not say all coorporations are evil, they are simply in pursuit of prophit which, as marx stated is a none moral system from which you cannot derive morality, CQ Are you saying here that because someone (or many someones) may be rewarded for adding to the lives of people either by creating / producing / distributing a product or service that this is immoral? Do the processes of distribution which allow you to receive food, clothing and services contribute nothing good or positive to your existence or that of others? -Because some people may try to use the system to get more than they might, that surely does not make the system as a whole an immoral endeavor. Please tell me I'm misunderstanding you here?… :) and what concerns me as a moral objection is A, the practices, B, the denial of freedom, and C, the actual markup gained by distribution services. you are absolutely correct that the internet should! give an easy method for distribution, yet why is it still the case that many audio books (even when unabridged), are five or ten times more than print originals? even when bought digitally. The same goes for music, CQ I think Josh and Thomas have really said this best already so I won't continue that… :) ultimately prices are jacked up by people because they can, and it is those people, the publishers, distributors and other hangers on whome I, and indeed others do not respect, CQ Again with the superlatives… Do you honestly feel that everyone and every company involved in the supply chain for products and services in western society is in it to cheat the consumer? Let's assume for a minute that I'm correct in my assumptions here, (though I hope I'm not) :) What if we apply this logic to the audio game so-called industry; Are you saying that someone whom is perhaps a one-person shop should not charge anything above the mere costs they incur so that they can be at all rewarded for the time and effort they put in to develop games for you? Everything in a supply chain, even if it is accomplished all by one person, takes time, energy and effort to make it work. All this requires money or barter or some sort of reward. Would you agree?… What I'm wondering is why or how, this somehow evolves into a 'corporations are bad' type of attitude? rather than the individual creators behind books, software, music etc. CQ There are many people who put time and effort into creating these products. Just because there are more people involved in a process does not automatically make that process bad and one where only only one person is involved, a good and moral process. YOu've said, yourself, that drawing generalizations really doesn't work… Getting this back to games and software however, my point was simply that people's general attitudes to coorporations is a lot worse than that towards individuals. This is a general moral point, CQ generalizations… look at for example the amount of charities who get your money by appealing not to over all economic figures, but to individual stories of suffering in a given situation. People empathize with other people, it's a bsic psychological traite. therefore, if developers, rather than appearing ass! simply a faceless organization show themselves to actually be individuals, there is a proportion of people who will pay for products on that basis. CQ This has not played out even in recent history here on this list. Everybody knows Justin Daubinmire is a single individual with a small development business. This hasn't stopped everyone and their brother running him down, publicly humiliating and challenging his credibility just because he made a decision they didn't like. What this looks more like to me, is that many people
[Audyssey] Super Deek out
Hi, I was told I have 8 days of the demo. However when I went to register and, hit on copy product id, and hit yes, it took me to some sight that said, related searches. -- Curt Taubert skype: curt_taubert twitter: curt78Curt Taubert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dice
Hi Christina, No, not really. As I've stated before I have a standard set of six sided dice with braille labels on them and it doesn't effect rolling them. The braille labels doesn't really add much weight to each side of the dice in question. Certainly not enough to counter act the force of a decent roll onto a game board or table. Cheers! On 4/24/13, Christina greensleev...@wind-haven.net wrote: But wouldn't sticking on Braille labels effect the die's balance when rolling it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Deek out
Hi Curt, Just download and install the patch for the game. That will get rid of the need to register the game. Cheers! On 4/24/13, Curt Taubert curttaub...@bellsouth.net wrote: Hi, I was told I have 8 days of the demo. However when I went to register and, hit on copy product id, and hit yes, it took me to some sight that said, related searches. -- Curt Taubert skype: curt_taubert twitter: curt78Curt Taubert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Yeah, I found that out the hard way, unfortunately. now i've got 8gb of useless Ram sitting in my computer. On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Desiree, To be specific 32-bit operating systems like XP can only support up to 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram. Big difference. :D Cheers! On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote: That happened to me when I installed more Ram into this machine I'm currently running, too. Luckily, it was a one-time deal, and FS didn't question why I needed a new license key, but you can imagine my disappointment when I found out that you can only have a certain amount of RAM on a 32 bit system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
Hi Cara, You raised a very good point in your last post. Sometimes a game developer needs to stop answering calls, responding to email, or cut down on list activity to work on games. If a developer does that he or she could be accused of being impersonal just because they are trying to make time to work on other things. For example, over the last two/three days I've answered and responded to a good dozen messages from this list as well as a few others. Now, just imagine if I put that hour or two of email into working on MOTA or something else. I can get a lot more done when I am not spending so much time on Audyssey or the Audiogames.net forum, and some developers like Josh are fairly quiet unless there is some news worth discussing. So just because a developer is quiet doesn't mean they are impersonal or not doing anything productive. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
maybe devs could get others to handle their list mail. its just a thought, ofcause said person would need to eventually get payed. I'd do it for anyone that wants it. free at first but if I expanded obviously I'd need to be payed, something like 10 bucks an hour or whatever or well games, testing, etc I am not fussy. or in any other way not cash related. I have the time, and it would make my life a bit bussier. At 02:22 PM 4/25/2013, you wrote: Hi Cara, You raised a very good point in your last post. Sometimes a game developer needs to stop answering calls, responding to email, or cut down on list activity to work on games. If a developer does that he or she could be accused of being impersonal just because they are trying to make time to work on other things. For example, over the last two/three days I've answered and responded to a good dozen messages from this list as well as a few others. Now, just imagine if I put that hour or two of email into working on MOTA or something else. I can get a lot more done when I am not spending so much time on Audyssey or the Audiogames.net forum, and some developers like Josh are fairly quiet unless there is some news worth discussing. So just because a developer is quiet doesn't mean they are impersonal or not doing anything productive. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Version 1.3 Released!
Hi Philip, Wow! Sounds like a bang up release. BGT gets better and better all the time. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] vb6 question
I'm having a weird issue in vb6 when I try adding a number to the end of a sound file. If I tell dx8 that the file is called walk.wav, it does fine. If i say it's called walk3.wav though, i get an invalid procedure call. Anybody know how to handle this? I'm trying to randomize the footstep sounds. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] last bsc games question from me I hope
Hi all: I hope someone can help. I also sent this message to the support thing but I get a message back saying domaine full or something. Anyhow my question is do you need to install every software and programme in order for the key generator to work they are all downloaded but I wasn't going to install all of them at present. Thanks in advance. regards, Liz Wade --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] last bsc games question from me I hope
Hi Liz, No, you don't have to install all of the software. Basically, the way the generator works is you run it select the product you want to register and paste in your hardware ID, and tell it to generate a new key. You can paste the key it generates into the registration program for the game or software and bingo. On 4/24/13, Liz Wade ew...@dccnet.com wrote: Hi all: I hope someone can help. I also sent this message to the support thing but I get a message back saying domaine full or something. Anyhow my question is do you need to install every software and programme in order for the key generator to work they are all downloaded but I wasn't going to install all of them at present. Thanks in advance. regards, Liz Wade --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games
Well, if I get help in this comminity project it'll go far enough where people can start using it to make salable games. That's the beauty about this project--it's totally open all the way. Once it's built up, new coders will be able to see exactly how it all goes together and get ideas for their own games. That's how I did it. thank you Justin from BSC for that chopper patrol code! I would have never gotten started if it weren't for that, which is why I'm still hoping a simple game in vb.net comes along. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 24, 2013 10:29 AM Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games And as I've observed in other posts Joke Rehab as I like to call it is no real help. That's why I'm glad that while I eventuall hope to be able to make and sell commercial games I haven't yet. I know they'd ct most of my SSI, to the point where Iwouldn't be able to support myself. But thou must! -Original Message- From: Trouble Sent: Wednesday, April 24, 2013 6:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] OT: rant about jobs: was Re: Giving Away Free Games was Announcement About BSC Games Well the more corrupt you are with the US government. The more you get. Even though our forefathers did it the honest way. A corrupt government sees that as not needing help for anything. I see more people filling jobs the blind can do with ease. While the blind get told the job is not accessible for them to do. I had one real good job working in the tech field. They tried to make the software I used not accessible just so they could remove me and it worked. When jaws scripts won't work and more graphics come into play you lose every time. See they put those graphics there so people not knowing anything about computer systems can just click on the picture of the problem and get solution. That system cuts down on training. So most of those techs you call for help only know the pictures in front of them and not anything about computers or the system your having problems with. At 02:34 AM 4/24/2013, you wrote: This post implies that blind people are lazy and not looking. I recently put up my resume at every spa, beauty salon, doctor's office, and so on that was in the area. I even went to a few salons. One hair stylist actually had heard of me, and said she heard I was the best massage therapist around. I was flattered and figured i'd get the job for sure, but did I? No. Not even a callback explaining why. So what am I going to do, take all my excess money and sue for sexual discrimination? After all, nobody wants a man touching their bodies. The guys want women, and the women want women. Or should I sue for blindness discrimination? I don't think I can satisfactorally prove either case beyond the shadow of a doubt. My point is that there are blind folks looking for jobs and not finding. Yeah, it's easier to stay on SSI, but is it desirable? Is it conscionable? Are we getting fat and rich on the system? Absolutely not. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, April 23, 2013 10:08 PM Subject: Re: [Audyssey] Giving Away Free Games was Announcement About BSC Games Tom, I agree with 95% of your post below. Developing games isn't a walk in the park, financial or otherwise. But there is one comment you made that I want to underscore. Developing high quality games costs lots of money. Far more money than the average blind American collects from SSI checks each month. Absolutely true, which is a great incentive for blind people to get jobs. Ryan -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, April 23, 2013 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Giving Away Free Games was Announcement About BSC Games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
[Audyssey] genesis 3d?
Hey Tom, are you still working on Genesis? I haven't heard about it in a long time. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vb6 question
Never mind. It's not the number. that didn't make sense. Of course, neither does the error as it still stands. I'll figure it out though--hopefully. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Ken The PionEar kenwdow...@me.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 24, 2013 11:10 PM Subject: [Audyssey] vb6 question I'm having a weird issue in vb6 when I try adding a number to the end of a sound file. If I tell dx8 that the file is called walk.wav, it does fine. If i say it's called walk3.wav though, i get an invalid procedure call. Anybody know how to handle this? I'm trying to randomize the footstep sounds. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
ouch lol well, you should be able to install a 64 bit OS on that machine then, and then the 8 gb will be used. so much better, running 64 bit. 32 bit is sooo old and slow. let alone the speed at which you can zip files up, in 64 bit mode, using all the ram you have. my god, does it go fast. lol and yeah tom. or as was mentioned, use an account user name and password to log in to the game. so that way, you wouldn't be limited to a number of machines, just open the game up, and log in to activate full mode. when a log in hasn't been provided, it would just run as a demo. or something along those lines. also, make it so that the account can only be logged in to by one person at a time, to stop people giving out account details for people to use. cause that way, if you are logged in, they can't be. lol. regards: Dallas On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote: Yeah, I found that out the hard way, unfortunately. now i've got 8gb of useless Ram sitting in my computer. On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Desiree, To be specific 32-bit operating systems like XP can only support up to 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram. Big difference. :D Cheers! On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote: That happened to me when I installed more Ram into this machine I'm currently running, too. Luckily, it was a one-time deal, and FS didn't question why I needed a new license key, but you can imagine my disappointment when I found out that you can only have a certain amount of RAM on a 32 bit system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Giving Away Free Games was Announcement AboutBSCGames
But Shaun, then we'd become corporations and then Dark would hate us! lol! *smile* Dark, just kidding! *hug* Just couldn't resist! :) Shaun, in all seriousness would you actually do that? if so that's way cool of you to offer! This is the sort of community involvement I'm talking about. That offer in itself can totally free-up someone's time So kudos to you for offering! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 24, 2013, at 7:38 PM, shaun everiss sm.ever...@gmail.com wrote: maybe devs could get others to handle their list mail. its just a thought, ofcause said person would need to eventually get payed. I'd do it for anyone that wants it. free at first but if I expanded obviously I'd need to be payed, something like 10 bucks an hour or whatever or well games, testing, etc I am not fussy. or in any other way not cash related. I have the time, and it would make my life a bit bussier. At 02:22 PM 4/25/2013, you wrote: Hi Cara, You raised a very good point in your last post. Sometimes a game developer needs to stop answering calls, responding to email, or cut down on list activity to work on games. If a developer does that he or she could be accused of being impersonal just because they are trying to make time to work on other things. For example, over the last two/three days I've answered and responded to a good dozen messages from this list as well as a few others. Now, just imagine if I put that hour or two of email into working on MOTA or something else. I can get a lot more done when I am not spending so much time on Audyssey or the Audiogames.net forum, and some developers like Josh are fairly quiet unless there is some news worth discussing. So just because a developer is quiet doesn't mean they are impersonal or not doing anything productive. :D Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vb6 question
Ken, does VB6 provide arrays? If so, you could create an array of strings which hold your file names and then call an element of your array at random using a standard numerical random command. This way you wouldn't need to place numbers at the end of your file names. HTH Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 24, 2013, at 8:10 PM, Ken The PionEar kenwdow...@me.com wrote: I'm having a weird issue in vb6 when I try adding a number to the end of a sound file. If I tell dx8 that the file is called walk.wav, it does fine. If i say it's called walk3.wav though, i get an invalid procedure call. Anybody know how to handle this? I'm trying to randomize the footstep sounds. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] genesis 3d?
Hi Ken, Yes, I'm still working on the engine although it has had a name change. I found out that another company had a Genesis engine called Genesis 3D so I decided to call my engine Evolution 3D to avoid any copyright issues. :D. On 4/24/13, Ken The PionEar kenwdow...@me.com wrote: Hey Tom, are you still working on Genesis? I haven't heard about it in a long time. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another community project
Hi Ken, a while back I posted some notes on collision detection and vectors to the Audyssey list and Thomas's Developers list. I'll re-post a couple of these here now. This first one is concerning axis-aligned bounding boxes. All this means is that you represent a box which stays lined up with the x y and z axes in a virtual world. My below note represents a way of detecting collisions between two boxes. HTH Cara :) --- Hey All, this is just a quickie before my workout! lol! I just wanted to post a bit on Bounding boxes as we've been chatting about them / collision detection. I'll go ahead and post the code first, and then give a little quick snippet about it. Just as an FYI, this is my own code so there are other ways to do this. this is pretty quick / easy though, so I like it much. smile Anyway, here it is. // just setting variables here for the sake of the example float box1MinX, box1MinY, box1MinZ = 1.0F; float box1MaxX, box1MaxY, box1MaxZ = 11.0F; float box2MinX, box2MinY, box2MinZ = 20.0F; float box2MaxX,box2MaxY,box2MaxZ = 26.0F; // the above variables would really be dynamically set based on the dimensions // of the objects in question as their values would be passed to this method // All of the conditions in the below statement must be true for a collision to happen // if they're not then the statement will short circuit and the else clause will be called if(((box1MaxX = box2MinX) (box1MaxY = box2MinY) (box1MaxZ = box2MinZ)) ((box1MinX = box2MaxX) (box1MinY = box2MaxY) (box1MinZ = box2MaxZ))) {// code for collision goes here} else {// no collision happened} So in this example, no collision will have happened. So what's going on up there?… It's actually extremely simple, and you can think of it by simply starting with only a one dimensional number line like in grade school. I.E. think of a number line which goes from 0 upward. Say you have a point on that line, and another point some distance away further along the line. For the sake of the example, let's say the first point is at zero. The second point is at 20. Checking for a collision using an axis aligned bounding box as I've done above, is really no more than seeing if a number is greater or less than another number, so in this example, our first number on the number line is obviously less than our second number. So now say that each of those numbers represented an edge of a box, or shape. I.E. our first point on the number line at zero represents the right edge of some mystery shape, and the second point at 20 represents the left edge of a second mystery shape. Are they touching, no not by any means. to be touching, they'd need to be equal, I.E. they'd need to be occupying the same space on our number line. Or, as we've decided that they'll represent a right edge and left edge respectively, of two shapes, they'd actually need to be either equal or the first point, which represents the right edge of our first shape could also be greater than the second point, which represents the left edge of our second shape. In that case, these two mystery shapes might be touching. Does this make sense so far?… I.E. If we said that point 1 was now at 3 on our number line, and point 2 was now at 3 as well, then the right edge and left edge of our two unknown shapes would be touching, as the numbers which represent them are equal. This really is all that's happening in the above code. It's just being expressed in more than one dimension and with a range of numbers, rather than just one for each shape or edge of a shape. I.E. let's say that our first shape takes up the range of numbers from 0 to 5 on our one dimensional number line, and the second shape takes up the range from 4 to 10. Now, it should be obvious that these two areas of numbers overlap. They obviously share the numbers 4 and 5. So they'd have collided in our one dimensional world. We can show how we test this by the following pseudo code: FirstMinimumValue = 0; FirstMaximumValue = 5; SecondMinimumValue = 4; SecondMaximumValue = 10; // here's the test to see if they overlap if((FirstMaximumValue = SecondMinimumValue) (FirstMinimumValue = SecondMaximumValue)) If this statement is true, then it shows that these two ranges of numbers would be overlapping. if not, then they aren't . lol! NOw, the above code at the beginning of this note just does this same operation in three dimensions to check for a collision or overlap of two boxes. It's just a statement to check three different ranges of numbers to see if they all overlap somewhere. this is really all there is to bounding boxes. Of course, once you know there is a collision, you can do / check for, all kinds of things, but the basic routine is simple. I hope this helps and please don't hesitate to send along any questions. Am on my way to forget all this math stuff for a while and
Re: [Audyssey] More on hardware keys was: Re: An Announcement Regarding BSC Games
Oh yeah, I can imagine. This is only a dual core processor, though. Wouldn't I need a quad core to take full advantage of a 64 bit system? Either way, I can imagine how much faster it would be. Not only that, but it would take much longer for Firefox to eat up all my ram, and i wouldn't have to end the process in task manager every 20 minutes. On 4/25/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: ouch lol well, you should be able to install a 64 bit OS on that machine then, and then the 8 gb will be used. so much better, running 64 bit. 32 bit is sooo old and slow. let alone the speed at which you can zip files up, in 64 bit mode, using all the ram you have. my god, does it go fast. lol and yeah tom. or as was mentioned, use an account user name and password to log in to the game. so that way, you wouldn't be limited to a number of machines, just open the game up, and log in to activate full mode. when a log in hasn't been provided, it would just run as a demo. or something along those lines. also, make it so that the account can only be logged in to by one person at a time, to stop people giving out account details for people to use. cause that way, if you are logged in, they can't be. lol. regards: Dallas On 25/04/2013, Desiree Oudinot turtlepowe...@gmail.com wrote: Yeah, I found that out the hard way, unfortunately. now i've got 8gb of useless Ram sitting in my computer. On 4/24/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Desiree, To be specific 32-bit operating systems like XP can only support up to 4 GB of ram. A 64-bit OS like Windows 7 supports up to 128 GB of ram. Big difference. :D Cheers! On 4/24/13, Desiree Oudinot turtlepowe...@gmail.com wrote: That happened to me when I installed more Ram into this machine I'm currently running, too. Luckily, it was a one-time deal, and FS didn't question why I needed a new license key, but you can imagine my disappointment when I found out that you can only have a certain amount of RAM on a 32 bit system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games
Hi Shaun, Well, regarding a payment plan most developers are not equipped to take payments on a monthly basis whatever. Sure someone could send me $5.00 per month via Paypal but then I have to keep accurate records of how much each person paid and send out monthly statements which could get to be a hassle. Especially, considering the fact that most games are around %$25 and I figure most people can pay that off in one lump some anyway. As far as communication goes I think some people have a very pessimistic view of game developers and their motives to begin with so I'm not surprised if a developer goes silent for six months people begin assuming they have gone out of business. We saw this with Draconis when they took time to develop their new cross-platform engine, and there were all kinds of speculation that Draconis was going out of business, they have no new games coming, that the aren't updating their games, whatever just because Josh isn't very vocal about what he is doing from month to month. Then, when he did come back with that dragon awakens message there were reactions like, I'll believe it when I see it. While I can understand their skepticism and cynicism to a point that still doesn't give them the right to say so and so is dead so I'll pirate it. The thing that some of these people fail to miss is that some of us have been very vocal on Audyssey, Audiogames.net, whatever and have to put up with a lot of bologna from people too. If a game developer announces he is working on super game x he will be bombarded by emails with questions like, when will the game be released, which are just going to waste the developer's time answering questions like that. If the developer speculates at a release date like it will be released on April 25, 2013 then come hell or high water it better be released on April 25, 2013 or there will be a hundred angry game developers calling him names and flaming him to hell and back when there may be perfectly good reasons why the release was delayed. We don't need that kind of crap either, and that is why some developers choose to just lie low. Cheers! On 4/24/13, shaun everiss sm.ever...@gmail.com wrote: well speaking from my experience as a former pirate and crack nut there are a few simple things devs can do to minimise this. Firstly no one will buy your software if the price is to high or if it needs to be they are not getting what they would concider enough. If people can't afford things and want them the only thing to do is crack it and you get it. unless you can pay in installments say for example the blindsoftware package, maybe pay 10 bucks or 20 bucks a month, and you would eventually pay it off vary few software titles for the blind actually do this. have promos and competitions to win free software but encourage the gamers to participate and interact with things we have not to many of these and these would improve things in the community. Communication. its a no brainer but even if you don't have anything even if you only communicate twice a year or something at least people think you are doing something rather than have you just go quiet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hardware keys was: Re: An Announcement Regarding BSC Games
yeah. exactly. also, another thing to note. in the mainstream gaming world, they don't usualy tell people something is coming out, till its coming out. lol. or they advertise it, but only when its actually complete, and ready for shipping, and they are just completing the process of supplying the stock to all the shops, ready to start selling on the day of the opening. personally, this kind of thing is what devs in the audio games community should do also. that way, it stops the problem of people getting all wound up, then disappointed, when its not out when the dev said it would be. also, that way, your more likely to sell larger amounts apone sale, rather then people being a bit sdisappointed, and the excitement has warn off. if a dev comes out and says, we have this new game coming out today! buy it now for 20 dollars! people are far more likely to jump and buy it. because if its what they want, as in, if its the kind of thing they are looking for, they will likely spend the money on a whim, at that moment. where as if they knew, 3 months before, that its coming out, the excitement has had time to ware off, and although they do still want it probably, they will question spending that money, far more. simple sales methods like that, is what makes the money, really. regards: Dallas On 25/04/2013, Thomas Ward thomasward1...@gmail.com wrote: Hi Shaun, Well, regarding a payment plan most developers are not equipped to take payments on a monthly basis whatever. Sure someone could send me $5.00 per month via Paypal but then I have to keep accurate records of how much each person paid and send out monthly statements which could get to be a hassle. Especially, considering the fact that most games are around %$25 and I figure most people can pay that off in one lump some anyway. As far as communication goes I think some people have a very pessimistic view of game developers and their motives to begin with so I'm not surprised if a developer goes silent for six months people begin assuming they have gone out of business. We saw this with Draconis when they took time to develop their new cross-platform engine, and there were all kinds of speculation that Draconis was going out of business, they have no new games coming, that the aren't updating their games, whatever just because Josh isn't very vocal about what he is doing from month to month. Then, when he did come back with that dragon awakens message there were reactions like, I'll believe it when I see it. While I can understand their skepticism and cynicism to a point that still doesn't give them the right to say so and so is dead so I'll pirate it. The thing that some of these people fail to miss is that some of us have been very vocal on Audyssey, Audiogames.net, whatever and have to put up with a lot of bologna from people too. If a game developer announces he is working on super game x he will be bombarded by emails with questions like, when will the game be released, which are just going to waste the developer's time answering questions like that. If the developer speculates at a release date like it will be released on April 25, 2013 then come hell or high water it better be released on April 25, 2013 or there will be a hundred angry game developers calling him names and flaming him to hell and back when there may be perfectly good reasons why the release was delayed. We don't need that kind of crap either, and that is why some developers choose to just lie low. Cheers! On 4/24/13, shaun everiss sm.ever...@gmail.com wrote: well speaking from my experience as a former pirate and crack nut there are a few simple things devs can do to minimise this. Firstly no one will buy your software if the price is to high or if it needs to be they are not getting what they would concider enough. If people can't afford things and want them the only thing to do is crack it and you get it. unless you can pay in installments say for example the blindsoftware package, maybe pay 10 bucks or 20 bucks a month, and you would eventually pay it off vary few software titles for the blind actually do this. have promos and competitions to win free software but encourage the gamers to participate and interact with things we have not to many of these and these would improve things in the community. Communication. its a no brainer but even if you don't have anything even if you only communicate twice a year or something at least people think you are doing something rather than have you just go quiet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of