Re: [Audyssey] alter aeon request
3k has mining as one of the crafts it supports. You can make all sorts of things, though it's mostly armor/weapons (ok, entirely) but it's still mining and smithing, and then there's farming, and cheffing (is that a word) so you can grow plants and make food that will temporarily raise your stats. It's quite involved, and you can do it as much or as little as you like while you play the rest of the mud as well. 3k.org is the address (use any number of ports, 23, 5000, and I think even 3000), it all works. On Sun, 15 Jan 2017, dark wrote: Hi josh. I don't think any mud will be like minecraft, since a major reason for minecraft is mining different bricks and building things in three dimentions with them, rather like lego bricks. I don't think any mud would have that. Alteraeon does have some cool crafting though and more is being added, I love brewing. No mining as yet. if you want a mud with fun mining try clok, though again that's more realistic mining where you find ores and smelt them like minecraft. Alteraeon is great for all the other reasons though, oh and yes, mushZ is being updated, I think the last update was in december. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon - Thief
You have to use credits to purchase a weightless. There is a command that will allow you to see what you can purchase off the credits list. In other words, it is not a shopkeeper that sells weightlesses, but a command you have to use (credit buy list, perhaps?). Also, if you have multiple characters on one account, you have access to your credits irrespective of which character you have logged in. For instance, I could buy 100 credits with Morathi, log off with her and then log in with Tigurius. I would have access to that same 100 credits that I bought with Morathi. When you donate to Alter Aeon, Dentin applies the credits to your account (your email address). On 1/17/17, Shaun Everiss wrote: > aah. > > > > On 18/01/2017 7:12 a.m., Jude DaShiell wrote: >> The chalice for vemarken chapel is in pellam, you just go in there and >> search for it. >> The lost ring is in the stream west of vemarken probably guarded by a >> platypus north in a spring. >> >> On Tue, 17 Jan 2017, Justin Jones wrote: >> >>> Date: Tue, 17 Jan 2017 07:41:31 >>> From: Justin Jones >>> Reply-To: Gamers Discussion list >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Alter Aeon - Thief >>> >>> We are getting off topic here, but: >>> >>> 1. Gold from sacrificing corpses, quests, once in a while as loot or >>> steal it. >>> 2. You can buy practices with credits (and I have done, and will >>> probably do this from time to time), but I'd get my hands on a >>> weightless container first. Unless you are a mage as your primary >>> class (tensor's floating disc), buying a weightless is a must. >>> >>> Back to the original topic: does anyone have answers to my questions >>> concerning thieves? Thanks >>> >>> On 1/17/17, Shaun Everiss wrote: >>>> Hmmm how do you donate to alterian. >>>> I am not playing that much to need me to donate, but depending on how >>>> long credits last, I guess I could probably bue a couple thousand maybe >>>> 3000 every half year or so, it would depend on what I used them for. >>>> I would use them initially for skill training, but to be honest >>>> depending on how much practices cost I think its 250 bucks, it will be >>>> almost impossible to buy credits this way indeffinately. >>>> This may mean I will have to level up and not buy that new skill or so >>>> till I have enough while using credits for some things when I need >>>> them. >>>> How does one get gold bar quests I have never got more than a few >>>> thousand and I always tend to end up using most of it for things. >>>> I have never completed the lost ring quest in vermarken or found the >>>> challace for pelam, didd it once forgot what I did. >>>> >>>> >>>> >>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote: >>>>> Credits happen by donations to alteraeon most often and sometimes on >>>>> special events. >>>>> >>>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate >>>>> right. >>>>> On Tue, 17 Jan 2017, Shaun Everiss wrote: >>>>> >>>>>> Date: Mon, 16 Jan 2017 23:27:01 >>>>>> From: Shaun Everiss >>>>>> Reply-To: Gamers Discussion list >>>>>> To: Gamers Discussion list >>>>>> Subject: Re: [Audyssey] Alter Aeon - Thief >>>>>> >>>>>> One thing I have wandered and wanted to do is train some stats like >>>>>> dex and stuff, however I have gone warrior, cleric and then mage I >>>>>> have not touched the other classes yet. >>>>>> I prefur when I can a physical skillset with a few spells chucked in >>>>>> where I can. >>>>>> I have heard you can get credits to buy things, but how does one >>>>>> actually get credits? >>>>>> >>>>>> >>>>>> >>>>>> On 17/01/2017 3:28 p.m., Justin Jones wrote: >>>>>>> Hello all, >>>>>>> >>>>>>> I am going to reset my thief character in Alter Aeon. He is kind of >>>>>>> a >>>>>>> mess with pracs placed in things they really ought not to be placed >>>>>>> in. This time around, I want to optimize him as best I can. I am >>>>>>> thinking of focusing on combat/assassination/stealing everything >>>>>
Re: [Audyssey] Alter Aeon - Thief
aah. On 18/01/2017 7:12 a.m., Jude DaShiell wrote: The chalice for vemarken chapel is in pellam, you just go in there and search for it. The lost ring is in the stream west of vemarken probably guarded by a platypus north in a spring. On Tue, 17 Jan 2017, Justin Jones wrote: Date: Tue, 17 Jan 2017 07:41:31 From: Justin Jones Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief We are getting off topic here, but: 1. Gold from sacrificing corpses, quests, once in a while as loot or steal it. 2. You can buy practices with credits (and I have done, and will probably do this from time to time), but I'd get my hands on a weightless container first. Unless you are a mage as your primary class (tensor's floating disc), buying a weightless is a must. Back to the original topic: does anyone have answers to my questions concerning thieves? Thanks On 1/17/17, Shaun Everiss wrote: Hmmm how do you donate to alterian. I am not playing that much to need me to donate, but depending on how long credits last, I guess I could probably bue a couple thousand maybe 3000 every half year or so, it would depend on what I used them for. I would use them initially for skill training, but to be honest depending on how much practices cost I think its 250 bucks, it will be almost impossible to buy credits this way indeffinately. This may mean I will have to level up and not buy that new skill or so till I have enough while using credits for some things when I need them. How does one get gold bar quests I have never got more than a few thousand and I always tend to end up using most of it for things. I have never completed the lost ring quest in vermarken or found the challace for pelam, didd it once forgot what I did. On 17/01/2017 6:34 p.m., Jude DaShiell wrote: Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questi
Re: [Audyssey] Alter Aeon - Thief
where does one buy a weightless container. On 18/01/2017 1:41 a.m., Justin Jones wrote: We are getting off topic here, but: 1. Gold from sacrificing corpses, quests, once in a while as loot or steal it. 2. You can buy practices with credits (and I have done, and will probably do this from time to time), but I'd get my hands on a weightless container first. Unless you are a mage as your primary class (tensor's floating disc), buying a weightless is a must. Back to the original topic: does anyone have answers to my questions concerning thieves? Thanks On 1/17/17, Shaun Everiss wrote: Hmmm how do you donate to alterian. I am not playing that much to need me to donate, but depending on how long credits last, I guess I could probably bue a couple thousand maybe 3000 every half year or so, it would depend on what I used them for. I would use them initially for skill training, but to be honest depending on how much practices cost I think its 250 bucks, it will be almost impossible to buy credits this way indeffinately. This may mean I will have to level up and not buy that new skill or so till I have enough while using credits for some things when I need them. How does one get gold bar quests I have never got more than a few thousand and I always tend to end up using most of it for things. I have never completed the lost ring quest in vermarken or found the challace for pelam, didd it once forgot what I did. On 17/01/2017 6:34 p.m., Jude DaShiell wrote: Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon - Thief
I haven't yet added stealing but have had good luck with pickpocketing. On Tue, 17 Jan 2017, Denny Schwab wrote: Date: Tue, 17 Jan 2017 08:15:10 From: Denny Schwab Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief On thieves... For Backstab, the little I know is that if you hide you do more damage as you backstab. Otherwise I believe it is probably mostly skilllevel/hitroll/damroll that make the most difference, but I too would like more info there. I have a character I am playing that is a thief/mage/cleric/necro. My reason for the necro was to give the ability to create a clay golem if needed, so I could withdraw from battle when necessary. Not sure how that works yet, since I have not tried it out myself, having just added the Necro class yesterday. A question I would like to add is how the Steal skill works. I have tried casing all types of NPC characters, but have never found one that says it has items to steal. What am I doing wrong? I have no problem shoplifting from most any shopkeeper, but stealing seems to be a different matter. Thanks, Denny On 1/17/17, Justin Jones wrote: We are getting off topic here, but: 1. Gold from sacrificing corpses, quests, once in a while as loot or steal it. 2. You can buy practices with credits (and I have done, and will probably do this from time to time), but I'd get my hands on a weightless container first. Unless you are a mage as your primary class (tensor's floating disc), buying a weightless is a must. Back to the original topic: does anyone have answers to my questions concerning thieves? Thanks On 1/17/17, Shaun Everiss wrote: Hmmm how do you donate to alterian. I am not playing that much to need me to donate, but depending on how long credits last, I guess I could probably bue a couple thousand maybe 3000 every half year or so, it would depend on what I used them for. I would use them initially for skill training, but to be honest depending on how much practices cost I think its 250 bucks, it will be almost impossible to buy credits this way indeffinately. This may mean I will have to level up and not buy that new skill or so till I have enough while using credits for some things when I need them. How does one get gold bar quests I have never got more than a few thousand and I always tend to end up using most of it for things. I have never completed the lost ring quest in vermarken or found the challace for pelam, didd it once forgot what I did. On 17/01/2017 6:34 p.m., Jude DaShiell wrote: Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] Alter Aeon - Thief
The chalice for vemarken chapel is in pellam, you just go in there and search for it. The lost ring is in the stream west of vemarken probably guarded by a platypus north in a spring. On Tue, 17 Jan 2017, Justin Jones wrote: Date: Tue, 17 Jan 2017 07:41:31 From: Justin Jones Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief We are getting off topic here, but: 1. Gold from sacrificing corpses, quests, once in a while as loot or steal it. 2. You can buy practices with credits (and I have done, and will probably do this from time to time), but I'd get my hands on a weightless container first. Unless you are a mage as your primary class (tensor's floating disc), buying a weightless is a must. Back to the original topic: does anyone have answers to my questions concerning thieves? Thanks On 1/17/17, Shaun Everiss wrote: Hmmm how do you donate to alterian. I am not playing that much to need me to donate, but depending on how long credits last, I guess I could probably bue a couple thousand maybe 3000 every half year or so, it would depend on what I used them for. I would use them initially for skill training, but to be honest depending on how much practices cost I think its 250 bucks, it will be almost impossible to buy credits this way indeffinately. This may mean I will have to level up and not buy that new skill or so till I have enough while using credits for some things when I need them. How does one get gold bar quests I have never got more than a few thousand and I always tend to end up using most of it for things. I have never completed the lost ring quest in vermarken or found the challace for pelam, didd it once forgot what I did. On 17/01/2017 6:34 p.m., Jude DaShiell wrote: Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the li
Re: [Audyssey] Alter Aeon - Thief
alteraeon has a secure website and logging into that website and doing a credit card transaction is one possibility. If you have paypal set up with a payment method, send payments to s...@xirr.com and include your character's name in the message the fact you want to buy alteraeon credits and the amount of money will already be on the payment message. I think that's all correct. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Tue, 17 Jan 2017 01:56:06 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief Hmmm how do you donate to alterian. I am not playing that much to need me to donate, but depending on how long credits last, I guess I could probably bue a couple thousand maybe 3000 every half year or so, it would depend on what I used them for. I would use them initially for skill training, but to be honest depending on how much practices cost I think its 250 bucks, it will be almost impossible to buy credits this way indeffinately. This may mean I will have to level up and not buy that new skill or so till I have enough while using credits for some things when I need them. How does one get gold bar quests I have never got more than a few thousand and I always tend to end up using most of it for things. I have never completed the lost ring quest in vermarken or found the challace for pelam, didd it once forgot what I did. On 17/01/2017 6:34 p.m., Jude DaShiell wrote: Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon - Thief
They might have fixed it, but you have to be very careful with Alter Aeon help files. They have the nasty habbit of not telling you everything you need to know about a spell or skil. For example, when last I looked, the leatherworking skill help file does not actually tell you that the item you create binds to your character. If I had known that detail, I would not have wasted the practices on it. On 1/17/17, Denny Schwab wrote: > From what I see on the Withdraw skill, at least the thief version, it > only needs another valid target available to let you withdraw. The > warrior version does require you to be in a group with other players. > > I'll have to testit out though to see how it works. I don't see the > necro as a total lost level though, and probably would have gone that > way even if withdraw doesn't work as I think. > > Denny > > On 1/17/17, Justin Jones wrote: >> The withdraw skill does (or did not) work as you think. I tried that >> too, with the clay man, but Withdraw only works in groups of other >> players. Unless they have changed this, you just wasted a level. >> >> Stealing is tricky as you need very high dex and charisma. When you >> can get it, fast talking is a must. Just be careful with stealing >> though: when you are caught, they will try to murder you. >> >> On 1/17/17, Denny Schwab wrote: >>> On thieves... >>> >>> For Backstab, the little I know is that if you hide you do more damage >>> as you backstab. Otherwise I believe it is probably mostly >>> skilllevel/hitroll/damroll that make the most difference, but I too >>> would like more info there. >>> >>> I have a character I am playing that is a thief/mage/cleric/necro. My >>> reason for the necro was to give the ability to create a clay golem if >>> needed, so I could withdraw from battle when necessary. Not sure how >>> that works yet, since I have not tried it out myself, having just >>> added the Necro class yesterday. >>> >>> A question I would like to add is how the Steal skill works. I have >>> tried casing all types of NPC characters, but have never found one >>> that says it has items to steal. What am I doing wrong? I have no >>> problem shoplifting from most any shopkeeper, but stealing seems to be >>> a different matter. >>> >>> Thanks, >>> >>> Denny >>> >>> On 1/17/17, Justin Jones wrote: >>>> We are getting off topic here, but: >>>> >>>> 1. Gold from sacrificing corpses, quests, once in a while as loot or >>>> steal >>>> it. >>>> 2. You can buy practices with credits (and I have done, and will >>>> probably do this from time to time), but I'd get my hands on a >>>> weightless container first. Unless you are a mage as your primary >>>> class (tensor's floating disc), buying a weightless is a must. >>>> >>>> Back to the original topic: does anyone have answers to my questions >>>> concerning thieves? Thanks >>>> >>>> On 1/17/17, Shaun Everiss wrote: >>>>> Hmmm how do you donate to alterian. >>>>> I am not playing that much to need me to donate, but depending on how >>>>> long credits last, I guess I could probably bue a couple thousand >>>>> maybe >>>>> 3000 every half year or so, it would depend on what I used them for. >>>>> I would use them initially for skill training, but to be honest >>>>> depending on how much practices cost I think its 250 bucks, it will be >>>>> almost impossible to buy credits this way indeffinately. >>>>> This may mean I will have to level up and not buy that new skill or so >>>>> till I have enough while using credits for some things when I need >>>>> them. >>>>> How does one get gold bar quests I have never got more than a few >>>>> thousand and I always tend to end up using most of it for things. >>>>> I have never completed the lost ring quest in vermarken or found the >>>>> challace for pelam, didd it once forgot what I did. >>>>> >>>>> >>>>> >>>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote: >>>>>> Credits happen by donations to alteraeon most often and sometimes on >>>>>> special events. >>>>>> >>>>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate >>>>>> right. >>>>>> On Tue
Re: [Audyssey] Alter Aeon - Thief
>From what I see on the Withdraw skill, at least the thief version, it only needs another valid target available to let you withdraw. The warrior version does require you to be in a group with other players. I'll have to testit out though to see how it works. I don't see the necro as a total lost level though, and probably would have gone that way even if withdraw doesn't work as I think. Denny On 1/17/17, Justin Jones wrote: > The withdraw skill does (or did not) work as you think. I tried that > too, with the clay man, but Withdraw only works in groups of other > players. Unless they have changed this, you just wasted a level. > > Stealing is tricky as you need very high dex and charisma. When you > can get it, fast talking is a must. Just be careful with stealing > though: when you are caught, they will try to murder you. > > On 1/17/17, Denny Schwab wrote: >> On thieves... >> >> For Backstab, the little I know is that if you hide you do more damage >> as you backstab. Otherwise I believe it is probably mostly >> skilllevel/hitroll/damroll that make the most difference, but I too >> would like more info there. >> >> I have a character I am playing that is a thief/mage/cleric/necro. My >> reason for the necro was to give the ability to create a clay golem if >> needed, so I could withdraw from battle when necessary. Not sure how >> that works yet, since I have not tried it out myself, having just >> added the Necro class yesterday. >> >> A question I would like to add is how the Steal skill works. I have >> tried casing all types of NPC characters, but have never found one >> that says it has items to steal. What am I doing wrong? I have no >> problem shoplifting from most any shopkeeper, but stealing seems to be >> a different matter. >> >> Thanks, >> >> Denny >> >> On 1/17/17, Justin Jones wrote: >>> We are getting off topic here, but: >>> >>> 1. Gold from sacrificing corpses, quests, once in a while as loot or >>> steal >>> it. >>> 2. You can buy practices with credits (and I have done, and will >>> probably do this from time to time), but I'd get my hands on a >>> weightless container first. Unless you are a mage as your primary >>> class (tensor's floating disc), buying a weightless is a must. >>> >>> Back to the original topic: does anyone have answers to my questions >>> concerning thieves? Thanks >>> >>> On 1/17/17, Shaun Everiss wrote: >>>> Hmmm how do you donate to alterian. >>>> I am not playing that much to need me to donate, but depending on how >>>> long credits last, I guess I could probably bue a couple thousand maybe >>>> 3000 every half year or so, it would depend on what I used them for. >>>> I would use them initially for skill training, but to be honest >>>> depending on how much practices cost I think its 250 bucks, it will be >>>> almost impossible to buy credits this way indeffinately. >>>> This may mean I will have to level up and not buy that new skill or so >>>> till I have enough while using credits for some things when I need >>>> them. >>>> How does one get gold bar quests I have never got more than a few >>>> thousand and I always tend to end up using most of it for things. >>>> I have never completed the lost ring quest in vermarken or found the >>>> challace for pelam, didd it once forgot what I did. >>>> >>>> >>>> >>>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote: >>>>> Credits happen by donations to alteraeon most often and sometimes on >>>>> special events. >>>>> >>>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate >>>>> right. >>>>> On Tue, 17 Jan 2017, Shaun Everiss wrote: >>>>> >>>>>> Date: Mon, 16 Jan 2017 23:27:01 >>>>>> From: Shaun Everiss >>>>>> Reply-To: Gamers Discussion list >>>>>> To: Gamers Discussion list >>>>>> Subject: Re: [Audyssey] Alter Aeon - Thief >>>>>> >>>>>> One thing I have wandered and wanted to do is train some stats like >>>>>> dex and stuff, however I have gone warrior, cleric and then mage I >>>>>> have not touched the other classes yet. >>>>>> I prefur when I can a physical skillset with a few spells chucked in >>>>>> where I can. >>>>>> I have hear
Re: [Audyssey] Alter Aeon - Thief
The withdraw skill does (or did not) work as you think. I tried that too, with the clay man, but Withdraw only works in groups of other players. Unless they have changed this, you just wasted a level. Stealing is tricky as you need very high dex and charisma. When you can get it, fast talking is a must. Just be careful with stealing though: when you are caught, they will try to murder you. On 1/17/17, Denny Schwab wrote: > On thieves... > > For Backstab, the little I know is that if you hide you do more damage > as you backstab. Otherwise I believe it is probably mostly > skilllevel/hitroll/damroll that make the most difference, but I too > would like more info there. > > I have a character I am playing that is a thief/mage/cleric/necro. My > reason for the necro was to give the ability to create a clay golem if > needed, so I could withdraw from battle when necessary. Not sure how > that works yet, since I have not tried it out myself, having just > added the Necro class yesterday. > > A question I would like to add is how the Steal skill works. I have > tried casing all types of NPC characters, but have never found one > that says it has items to steal. What am I doing wrong? I have no > problem shoplifting from most any shopkeeper, but stealing seems to be > a different matter. > > Thanks, > > Denny > > On 1/17/17, Justin Jones wrote: >> We are getting off topic here, but: >> >> 1. Gold from sacrificing corpses, quests, once in a while as loot or >> steal >> it. >> 2. You can buy practices with credits (and I have done, and will >> probably do this from time to time), but I'd get my hands on a >> weightless container first. Unless you are a mage as your primary >> class (tensor's floating disc), buying a weightless is a must. >> >> Back to the original topic: does anyone have answers to my questions >> concerning thieves? Thanks >> >> On 1/17/17, Shaun Everiss wrote: >>> Hmmm how do you donate to alterian. >>> I am not playing that much to need me to donate, but depending on how >>> long credits last, I guess I could probably bue a couple thousand maybe >>> 3000 every half year or so, it would depend on what I used them for. >>> I would use them initially for skill training, but to be honest >>> depending on how much practices cost I think its 250 bucks, it will be >>> almost impossible to buy credits this way indeffinately. >>> This may mean I will have to level up and not buy that new skill or so >>> till I have enough while using credits for some things when I need them. >>> How does one get gold bar quests I have never got more than a few >>> thousand and I always tend to end up using most of it for things. >>> I have never completed the lost ring quest in vermarken or found the >>> challace for pelam, didd it once forgot what I did. >>> >>> >>> >>> On 17/01/2017 6:34 p.m., Jude DaShiell wrote: >>>> Credits happen by donations to alteraeon most often and sometimes on >>>> special events. >>>> >>>> equivalent is $10.00 per 1,000 credits if I have the exchange rate >>>> right. >>>> On Tue, 17 Jan 2017, Shaun Everiss wrote: >>>> >>>>> Date: Mon, 16 Jan 2017 23:27:01 >>>>> From: Shaun Everiss >>>>> Reply-To: Gamers Discussion list >>>>> To: Gamers Discussion list >>>>> Subject: Re: [Audyssey] Alter Aeon - Thief >>>>> >>>>> One thing I have wandered and wanted to do is train some stats like >>>>> dex and stuff, however I have gone warrior, cleric and then mage I >>>>> have not touched the other classes yet. >>>>> I prefur when I can a physical skillset with a few spells chucked in >>>>> where I can. >>>>> I have heard you can get credits to buy things, but how does one >>>>> actually get credits? >>>>> >>>>> >>>>> >>>>> On 17/01/2017 3:28 p.m., Justin Jones wrote: >>>>>> Hello all, >>>>>> >>>>>> I am going to reset my thief character in Alter Aeon. He is kind of a >>>>>> mess with pracs placed in things they really ought not to be placed >>>>>> in. This time around, I want to optimize him as best I can. I am >>>>>> thinking of focusing on combat/assassination/stealing everything that >>>>>> isn't nailed to the ground. To that end, I have a couple of >>>>>> questions: >
Re: [Audyssey] Alter Aeon - Thief
On thieves... For Backstab, the little I know is that if you hide you do more damage as you backstab. Otherwise I believe it is probably mostly skilllevel/hitroll/damroll that make the most difference, but I too would like more info there. I have a character I am playing that is a thief/mage/cleric/necro. My reason for the necro was to give the ability to create a clay golem if needed, so I could withdraw from battle when necessary. Not sure how that works yet, since I have not tried it out myself, having just added the Necro class yesterday. A question I would like to add is how the Steal skill works. I have tried casing all types of NPC characters, but have never found one that says it has items to steal. What am I doing wrong? I have no problem shoplifting from most any shopkeeper, but stealing seems to be a different matter. Thanks, Denny On 1/17/17, Justin Jones wrote: > We are getting off topic here, but: > > 1. Gold from sacrificing corpses, quests, once in a while as loot or steal > it. > 2. You can buy practices with credits (and I have done, and will > probably do this from time to time), but I'd get my hands on a > weightless container first. Unless you are a mage as your primary > class (tensor's floating disc), buying a weightless is a must. > > Back to the original topic: does anyone have answers to my questions > concerning thieves? Thanks > > On 1/17/17, Shaun Everiss wrote: >> Hmmm how do you donate to alterian. >> I am not playing that much to need me to donate, but depending on how >> long credits last, I guess I could probably bue a couple thousand maybe >> 3000 every half year or so, it would depend on what I used them for. >> I would use them initially for skill training, but to be honest >> depending on how much practices cost I think its 250 bucks, it will be >> almost impossible to buy credits this way indeffinately. >> This may mean I will have to level up and not buy that new skill or so >> till I have enough while using credits for some things when I need them. >> How does one get gold bar quests I have never got more than a few >> thousand and I always tend to end up using most of it for things. >> I have never completed the lost ring quest in vermarken or found the >> challace for pelam, didd it once forgot what I did. >> >> >> >> On 17/01/2017 6:34 p.m., Jude DaShiell wrote: >>> Credits happen by donations to alteraeon most often and sometimes on >>> special events. >>> >>> equivalent is $10.00 per 1,000 credits if I have the exchange rate >>> right. >>> On Tue, 17 Jan 2017, Shaun Everiss wrote: >>> >>>> Date: Mon, 16 Jan 2017 23:27:01 >>>> From: Shaun Everiss >>>> Reply-To: Gamers Discussion list >>>> To: Gamers Discussion list >>>> Subject: Re: [Audyssey] Alter Aeon - Thief >>>> >>>> One thing I have wandered and wanted to do is train some stats like >>>> dex and stuff, however I have gone warrior, cleric and then mage I >>>> have not touched the other classes yet. >>>> I prefur when I can a physical skillset with a few spells chucked in >>>> where I can. >>>> I have heard you can get credits to buy things, but how does one >>>> actually get credits? >>>> >>>> >>>> >>>> On 17/01/2017 3:28 p.m., Justin Jones wrote: >>>>> Hello all, >>>>> >>>>> I am going to reset my thief character in Alter Aeon. He is kind of a >>>>> mess with pracs placed in things they really ought not to be placed >>>>> in. This time around, I want to optimize him as best I can. I am >>>>> thinking of focusing on combat/assassination/stealing everything that >>>>> isn't nailed to the ground. To that end, I have a couple of questions: >>>>> >>>>> 1. I am assuming that stat focus for a thief ought to be dexterity and >>>>> charisma? Obviously, I will want to work on the other stats too, but I >>>>> am guessing that these are my primary ones for the thief? >>>>> >>>>> 2. I am thinking of going thief, mage, warrior, cleric. Any >>>>> alternative suggestions? >>>>> >>>>> 3. Now, for my first point of confusion: what does thief level on gear >>>>> actually do? I mean, from a mechanics standpoint? >>>>> >>>>> 4. The other point that confuses me is what a thief actually needs to >>>>> backstab? I have seen hitroll and I have seen damroll. I am wary of >>>>> some of
Re: [Audyssey] Alter Aeon - Thief
We are getting off topic here, but: 1. Gold from sacrificing corpses, quests, once in a while as loot or steal it. 2. You can buy practices with credits (and I have done, and will probably do this from time to time), but I'd get my hands on a weightless container first. Unless you are a mage as your primary class (tensor's floating disc), buying a weightless is a must. Back to the original topic: does anyone have answers to my questions concerning thieves? Thanks On 1/17/17, Shaun Everiss wrote: > Hmmm how do you donate to alterian. > I am not playing that much to need me to donate, but depending on how > long credits last, I guess I could probably bue a couple thousand maybe > 3000 every half year or so, it would depend on what I used them for. > I would use them initially for skill training, but to be honest > depending on how much practices cost I think its 250 bucks, it will be > almost impossible to buy credits this way indeffinately. > This may mean I will have to level up and not buy that new skill or so > till I have enough while using credits for some things when I need them. > How does one get gold bar quests I have never got more than a few > thousand and I always tend to end up using most of it for things. > I have never completed the lost ring quest in vermarken or found the > challace for pelam, didd it once forgot what I did. > > > > On 17/01/2017 6:34 p.m., Jude DaShiell wrote: >> Credits happen by donations to alteraeon most often and sometimes on >> special events. >> >> equivalent is $10.00 per 1,000 credits if I have the exchange rate right. >> On Tue, 17 Jan 2017, Shaun Everiss wrote: >> >>> Date: Mon, 16 Jan 2017 23:27:01 >>> From: Shaun Everiss >>> Reply-To: Gamers Discussion list >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Alter Aeon - Thief >>> >>> One thing I have wandered and wanted to do is train some stats like >>> dex and stuff, however I have gone warrior, cleric and then mage I >>> have not touched the other classes yet. >>> I prefur when I can a physical skillset with a few spells chucked in >>> where I can. >>> I have heard you can get credits to buy things, but how does one >>> actually get credits? >>> >>> >>> >>> On 17/01/2017 3:28 p.m., Justin Jones wrote: >>>> Hello all, >>>> >>>> I am going to reset my thief character in Alter Aeon. He is kind of a >>>> mess with pracs placed in things they really ought not to be placed >>>> in. This time around, I want to optimize him as best I can. I am >>>> thinking of focusing on combat/assassination/stealing everything that >>>> isn't nailed to the ground. To that end, I have a couple of questions: >>>> >>>> 1. I am assuming that stat focus for a thief ought to be dexterity and >>>> charisma? Obviously, I will want to work on the other stats too, but I >>>> am guessing that these are my primary ones for the thief? >>>> >>>> 2. I am thinking of going thief, mage, warrior, cleric. Any >>>> alternative suggestions? >>>> >>>> 3. Now, for my first point of confusion: what does thief level on gear >>>> actually do? I mean, from a mechanics standpoint? >>>> >>>> 4. The other point that confuses me is what a thief actually needs to >>>> backstab? I have seen hitroll and I have seen damroll. I am wary of >>>> some of the players on Alter and am not sure when I am being trolled >>>> and not. So, I figure I would ask here. >>>> >>>> Thanks in advance... >>>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archi
Re: [Audyssey] Alter Aeon - Thief
Hmmm how do you donate to alterian. I am not playing that much to need me to donate, but depending on how long credits last, I guess I could probably bue a couple thousand maybe 3000 every half year or so, it would depend on what I used them for. I would use them initially for skill training, but to be honest depending on how much practices cost I think its 250 bucks, it will be almost impossible to buy credits this way indeffinately. This may mean I will have to level up and not buy that new skill or so till I have enough while using credits for some things when I need them. How does one get gold bar quests I have never got more than a few thousand and I always tend to end up using most of it for things. I have never completed the lost ring quest in vermarken or found the challace for pelam, didd it once forgot what I did. On 17/01/2017 6:34 p.m., Jude DaShiell wrote: Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon - Thief
Credits happen by donations to alteraeon most often and sometimes on special events. equivalent is $10.00 per 1,000 credits if I have the exchange rate right. On Tue, 17 Jan 2017, Shaun Everiss wrote: Date: Mon, 16 Jan 2017 23:27:01 From: Shaun Everiss Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon - Thief One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon - Thief
One thing I have wandered and wanted to do is train some stats like dex and stuff, however I have gone warrior, cleric and then mage I have not touched the other classes yet. I prefur when I can a physical skillset with a few spells chucked in where I can. I have heard you can get credits to buy things, but how does one actually get credits? On 17/01/2017 3:28 p.m., Justin Jones wrote: Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon - Thief
Hello all, I am going to reset my thief character in Alter Aeon. He is kind of a mess with pracs placed in things they really ought not to be placed in. This time around, I want to optimize him as best I can. I am thinking of focusing on combat/assassination/stealing everything that isn't nailed to the ground. To that end, I have a couple of questions: 1. I am assuming that stat focus for a thief ought to be dexterity and charisma? Obviously, I will want to work on the other stats too, but I am guessing that these are my primary ones for the thief? 2. I am thinking of going thief, mage, warrior, cleric. Any alternative suggestions? 3. Now, for my first point of confusion: what does thief level on gear actually do? I mean, from a mechanics standpoint? 4. The other point that confuses me is what a thief actually needs to backstab? I have seen hitroll and I have seen damroll. I am wary of some of the players on Alter and am not sure when I am being trolled and not. So, I figure I would ask here. Thanks in advance... -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon request
Hi josh. I don't think any mud will be like minecraft, since a major reason for minecraft is mining different bricks and building things in three dimentions with them, rather like lego bricks. I don't think any mud would have that. Alteraeon does have some cool crafting though and more is being added, I love brewing. No mining as yet. if you want a mud with fun mining try clok, though again that's more realistic mining where you find ores and smelt them like minecraft. Alteraeon is great for all the other reasons though, oh and yes, mushZ is being updated, I think the last update was in december. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alter aeon request
hey since I have not played alter aeon in 6 to 9 months I know I will have to make a new character that's fine though. but my question is 1. is the mush z sounds still being updated and 2. are there mineing quests in the game now, or yet? and can we do stuff with lava like mine it let it cool and make stuff with it, get metal and forge or craft our own items and stuff? that would be cool if parts of alter aeon could become like minecraft sort of like the real popular game sighted folks are into playing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Cleric Expansion
Ah, that sounds like a cool idea for new players, though probably not worth me wandering right the way back across Arcais, Cordan and Slo just to see it with my druid character,(especially since I have gust of wind perfect). All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Cleric Expansion
Dark, As far as I know, there's no new quests for these; they're the areas before you get to the encampment, right at the very beginning. The goal is to teach new players how to use the starting spells and skills for each class, so each area has different stuff in it to make that work. Most people should be able to work through them in a few minutes, and then it's the same for everyone. -dentin Alter Aeon MUD http://www.alteraeon.com On Sun, Jan 1, 2017 at 2:15 PM, dark wrote: > Hi Dentin. > > Great news about the updattes, I'll say primary clerric was a hard class to > play so I'm glad for the updates, albeit I'm loving being a druid right now. > > Can I head back to slo and get the new quests? or would I need to restart > with a new charcter, I'd be interested to see what a druid specific class > area would be like, even if I'd be getting no xp for actual kills. > I know I could create a second character just to see the new stuff, but I > don't really have time or inclination to play two chars. > > if not, fair enough, I'm looking forward to trying the stone knapping skill > which I've seen in the help, and I'll certainly givew leach life a go. > > 've really loved the christmas events this time, and they've absolutely > helped me with lots of advancement, so more events in a couple of weeks > would be lovely. > > All the best, > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Cleric Expansion
Hi Dentin. Great news about the updattes, I'll say primary clerric was a hard class to play so I'm glad for the updates, albeit I'm loving being a druid right now. Can I head back to slo and get the new quests? or would I need to restart with a new charcter, I'd be interested to see what a druid specific class area would be like, even if I'd be getting no xp for actual kills. I know I could create a second character just to see the new stuff, but I don't really have time or inclination to play two chars. if not, fair enough, I'm looking forward to trying the stone knapping skill which I've seen in the help, and I'll certainly givew leach life a go. 've really loved the christmas events this time, and they've absolutely helped me with lots of advancement, so more events in a couple of weeks would be lovely. All the best, Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Sunday, January 01, 2017 5:42 PM Subject: [Audyssey] Alter Aeon Cleric Expansion The new year brings changes, and this year we've been working on a massive set of updates to the cleric class. The biggest changes include: - Add new 'vigor', 'fortitude' and 'expiation' spells to the 'divine aid' spellgroup. - Add new 'divine conjuration' spellgroup, with new spells 'radiant orb', 'miraculous vestment' and 'mystic projectile'. - Add a 'consecrate armor' skill, which serves as a high quality enchant usable at low and high levels. - Add new 'condemnation', 'fatigue', 'exhaustion', 'clasp of corruption', and 'death and decay' spells to the 'divine might' spellgroup. - Add new 'divine agent' skill group, with new skills 'petition incarnate', 'petition aspect', and 'celestial audience'. - Add new 'remorse' alignment-based cleric curse. - Add new 'brew unguent' skill, and new unguent-only spells 'devil ill', 'angel ravage', and 'undead scourge'. There's also a few non-cleric updates: - Custom newbie areas for mage, thief, and druid classes, with warrior coming soon. - A new 'stone knapping' skill for making stone tools. - A new druid skill, 'leech life'. - Two new necromancer spells, 'bone tool' and 'bloodbond'. On top of this, Alter Aeon's 22nd anniversary is coming up in two weeks! We plan to have a handful of events, and will be booting up a copy of the 1995 version of Alter Aeon for people to explore and remember the 'good old days'. Lastly, I'd like to personally thank everyone from this mailing list that's played and helped us make Alter Aeon awesome over the years. The community makes the game, and this group is an outstanding community. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon Cleric Expansion
The new year brings changes, and this year we've been working on a massive set of updates to the cleric class. The biggest changes include: - Add new 'vigor', 'fortitude' and 'expiation' spells to the 'divine aid' spellgroup. - Add new 'divine conjuration' spellgroup, with new spells 'radiant orb', 'miraculous vestment' and 'mystic projectile'. - Add a 'consecrate armor' skill, which serves as a high quality enchant usable at low and high levels. - Add new 'condemnation', 'fatigue', 'exhaustion', 'clasp of corruption', and 'death and decay' spells to the 'divine might' spellgroup. - Add new 'divine agent' skill group, with new skills 'petition incarnate', 'petition aspect', and 'celestial audience'. - Add new 'remorse' alignment-based cleric curse. - Add new 'brew unguent' skill, and new unguent-only spells 'devil ill', 'angel ravage', and 'undead scourge'. There's also a few non-cleric updates: - Custom newbie areas for mage, thief, and druid classes, with warrior coming soon. - A new 'stone knapping' skill for making stone tools. - A new druid skill, 'leech life'. - Two new necromancer spells, 'bone tool' and 'bloodbond'. On top of this, Alter Aeon's 22nd anniversary is coming up in two weeks! We plan to have a handful of events, and will be booting up a copy of the 1995 version of Alter Aeon for people to explore and remember the 'good old days'. Lastly, I'd like to personally thank everyone from this mailing list that's played and helped us make Alter Aeon awesome over the years. The community makes the game, and this group is an outstanding community. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter-aeon gravekeeper's quest
this is actually used to get an item in the building you found the blank papyrus and the lucky coin in Keith - Original Message - From: Jude DaShiell To: Gamers Discussion list Sent: Friday, December 16, 2016 5:20 AM Subject: Re: [Audyssey] alter-aeon gravekeeper's quest Thanks, I got that done. My guess is this will be useful for writing scrolls. On Fri, 16 Dec 2016, Keith S wrote: > Date: Fri, 16 Dec 2016 01:56:51 > From: Keith S > Reply-To: Gamers Discussion list > To: Gamers Discussion list > Subject: Re: [Audyssey] alter-aeon gravekeeper's quest > > for the pen, type use unicorn pen. > > it will fill the pen with the unicorn blood and then you need the blank papyrus from the building you found the 2 wights and the necromancer on the 1st level. > > Keith > - Original Message - > From: Jude DaShiell > To: gamers@audyssey.org > Sent: Wednesday, December 14, 2016 9:50 PM > Subject: [Audyssey] alter-aeon gravekeeper's quest > > > A very interesting quest! I got into the small graveyard down on level 4 > of mendeliuses cave and found out I needed to have killed the archmage and > taken his key to get the door open since I can't pick the lock and the > keyhole is shaped like a skull. I have to either group with other players > and take him on that way or have to build up stats enough to do the job > myself, not there yet. > I've gone up through the recommended levels ladder and am working on first > level for necromancer 1.9 million experience for that level and think I > have about 14,000 of those points. All of that is as it is. Something I > found has me puzzled though. I got a pen from the silver palace as in > fountain pen and from the biomancer's lab I got a phial of unicorn blood > which is supposed to be useful for a variety of things. I don't know how > to fill the pen. I tried use phial pen and that had no effect. I also > don't know what if any context unicorn blood has for use in this > particular quest. I got past the secret room with the censer and found a > dark coin in that room which is to pay for a ferry ride later in the > quest. I didn't find the coin after burning the incense in the censer and > the appearance of the demon but did find it by searching the room before I > used the bag on the censer. I think the incense once burned makes the > coin disappear. The dark priestess was another character I only managed > to kill using a demonic potion my character isn't built up enough to do it > by means of magic or fighting skills yet either. > > > > -- > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter-aeon gravekeeper's quest
Thanks, I got that done. My guess is this will be useful for writing scrolls. On Fri, 16 Dec 2016, Keith S wrote: Date: Fri, 16 Dec 2016 01:56:51 From: Keith S Reply-To: Gamers Discussion list To: Gamers Discussion list Subject: Re: [Audyssey] alter-aeon gravekeeper's quest for the pen, type use unicorn pen. it will fill the pen with the unicorn blood and then you need the blank papyrus from the building you found the 2 wights and the necromancer on the 1st level. Keith - Original Message - From: Jude DaShiell To: gamers@audyssey.org Sent: Wednesday, December 14, 2016 9:50 PM Subject: [Audyssey] alter-aeon gravekeeper's quest A very interesting quest! I got into the small graveyard down on level 4 of mendeliuses cave and found out I needed to have killed the archmage and taken his key to get the door open since I can't pick the lock and the keyhole is shaped like a skull. I have to either group with other players and take him on that way or have to build up stats enough to do the job myself, not there yet. I've gone up through the recommended levels ladder and am working on first level for necromancer 1.9 million experience for that level and think I have about 14,000 of those points. All of that is as it is. Something I found has me puzzled though. I got a pen from the silver palace as in fountain pen and from the biomancer's lab I got a phial of unicorn blood which is supposed to be useful for a variety of things. I don't know how to fill the pen. I tried use phial pen and that had no effect. I also don't know what if any context unicorn blood has for use in this particular quest. I got past the secret room with the censer and found a dark coin in that room which is to pay for a ferry ride later in the quest. I didn't find the coin after burning the incense in the censer and the appearance of the demon but did find it by searching the room before I used the bag on the censer. I think the incense once burned makes the coin disappear. The dark priestess was another character I only managed to kill using a demonic potion my character isn't built up enough to do it by means of magic or fighting skills yet either. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter-aeon gravekeeper's quest
for the pen, type use unicorn pen. it will fill the pen with the unicorn blood and then you need the blank papyrus from the building you found the 2 wights and the necromancer on the 1st level. Keith - Original Message - From: Jude DaShiell To: gamers@audyssey.org Sent: Wednesday, December 14, 2016 9:50 PM Subject: [Audyssey] alter-aeon gravekeeper's quest A very interesting quest! I got into the small graveyard down on level 4 of mendeliuses cave and found out I needed to have killed the archmage and taken his key to get the door open since I can't pick the lock and the keyhole is shaped like a skull. I have to either group with other players and take him on that way or have to build up stats enough to do the job myself, not there yet. I've gone up through the recommended levels ladder and am working on first level for necromancer 1.9 million experience for that level and think I have about 14,000 of those points. All of that is as it is. Something I found has me puzzled though. I got a pen from the silver palace as in fountain pen and from the biomancer's lab I got a phial of unicorn blood which is supposed to be useful for a variety of things. I don't know how to fill the pen. I tried use phial pen and that had no effect. I also don't know what if any context unicorn blood has for use in this particular quest. I got past the secret room with the censer and found a dark coin in that room which is to pay for a ferry ride later in the quest. I didn't find the coin after burning the incense in the censer and the appearance of the demon but did find it by searching the room before I used the bag on the censer. I think the incense once burned makes the coin disappear. The dark priestess was another character I only managed to kill using a demonic potion my character isn't built up enough to do it by means of magic or fighting skills yet either. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alter-aeon gravekeeper's quest
A very interesting quest! I got into the small graveyard down on level 4 of mendeliuses cave and found out I needed to have killed the archmage and taken his key to get the door open since I can't pick the lock and the keyhole is shaped like a skull. I have to either group with other players and take him on that way or have to build up stats enough to do the job myself, not there yet. I've gone up through the recommended levels ladder and am working on first level for necromancer 1.9 million experience for that level and think I have about 14,000 of those points. All of that is as it is. Something I found has me puzzled though. I got a pen from the silver palace as in fountain pen and from the biomancer's lab I got a phial of unicorn blood which is supposed to be useful for a variety of things. I don't know how to fill the pen. I tried use phial pen and that had no effect. I also don't know what if any context unicorn blood has for use in this particular quest. I got past the secret room with the censer and found a dark coin in that room which is to pay for a ferry ride later in the quest. I didn't find the coin after burning the incense in the censer and the appearance of the demon but did find it by searching the room before I used the bag on the censer. I think the incense once burned makes the coin disappear. The dark priestess was another character I only managed to kill using a demonic potion my character isn't built up enough to do it by means of magic or fighting skills yet either. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Summer Solstice Event
Again, I'll probably miss the high level stuff for the same reason, though as I said I've had to forstall my alter playing a little for now too. All the best, Dark. - Original Message - From: "Devin Prater" To: "Gamers Discussion list" Sent: Sunday, June 12, 2016 8:03 PM Subject: Re: [Audyssey] Alter Aeon Summer Solstice Event Awww, I probably won't get to the high level in time, lol. I'm just level 19 Druid at the moment. On 6/12/2016 10:05 AM, Dennis Towne wrote: Our yearly summer solstice event has started, and will run through June 22. This is a high level, three part event, with act 1 running now, act 2 starting in a few days, and act 3 starting on June 20. The theme of this year's event is 'Ice from the skies', as an icy planetoid is on a collision course with the world of Alter Aeon! Can the players find and assemble the needed lost magics to avert disaster? We hope to see you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Summer Solstice Event
Awww, I probably won't get to the high level in time, lol. I'm just level 19 Druid at the moment. On 6/12/2016 10:05 AM, Dennis Towne wrote: Our yearly summer solstice event has started, and will run through June 22. This is a high level, three part event, with act 1 running now, act 2 starting in a few days, and act 3 starting on June 20. The theme of this year's event is 'Ice from the skies', as an icy planetoid is on a collision course with the world of Alter Aeon! Can the players find and assemble the needed lost magics to avert disaster? We hope to see you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon Summer Solstice Event
Our yearly summer solstice event has started, and will run through June 22. This is a high level, three part event, with act 1 running now, act 2 starting in a few days, and act 3 starting on June 20. The theme of this year's event is 'Ice from the skies', as an icy planetoid is on a collision course with the world of Alter Aeon! Can the players find and assemble the needed lost magics to avert disaster? We hope to see you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Necromancer Update
Why do you need to boot up windows to go play a mud on a mac? I've never had to do that. You can use the telnet client in mac (after you runt erminal) or you can run any number of terminal clients, (muddle, tintin, lintin, clio and others. If I can get the bugs out of it, my hacked muddle client I have decided to call muddy can even use the mud sound protocol, so you can have the entire sound experience on oses that aren't windows. so, pick a client, and dive in, no windows required. On Sat, 14 May 2016, Devin Prater wrote: Ah man, now I?ll have to open VMware fusion, start up Windows XP? Ah well, AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here enters Uair from a reality beyond. Here I come, to another level of the Tower, so I do. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com On May 14, 2016, at 9:50 AM, Dennis Towne wrote: It's taken forever, but the level 37 necromancer release is finally out. We've got improvements to minions, utility spells, and more! Add level 8 obscure spell 'strawman'. Add level 16 obscure necromancer skill 'harvest bone'. Add level 21 necromancer spell 'spectral ward'. Add level 24 necromancer spell 'skeletal knight'. Add level 26 necromancer skill 'summon demon teeth'. Add level 28 necromancer spell 'skeletal lich'. Add level 30 necromancer skill 'blood bottling'. Add level 37 necromancer spell 'field of the grasping dead'. Add level 37 necromancer spell 'mend bones'. We also have updates from the last couple of months to talk about: - Lots of brag, show, list search, sound hooks, and other accessibility improvements. - Eight new areas since february, including areas on sloe and kordan. - Other class improvements, including warrior and druid skill improvements, the new mage 'mana shield' spell, 'evasion' for thieves, and two high level enchanting skills. Lastly, the Mush-Z developers have released a new update. Make sure to thank the volunteers who work on it for their effort. Stop by and take a look! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon Necromancer Update
Ah man, now I’ll have to open VMware fusion, start up Windows XP… Ah well, AlterAeon is worth it. Okay, here I come. Prepare yourself world, fore here enters Uair from a reality beyond. Here I come, to another level of the Tower, so I do. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com > On May 14, 2016, at 9:50 AM, Dennis Towne wrote: > > It's taken forever, but the level 37 necromancer release is finally > out. We've got improvements to minions, utility spells, and more! > > Add level 8 obscure spell 'strawman'. > Add level 16 obscure necromancer skill 'harvest bone'. > Add level 21 necromancer spell 'spectral ward'. > Add level 24 necromancer spell 'skeletal knight'. > Add level 26 necromancer skill 'summon demon teeth'. > Add level 28 necromancer spell 'skeletal lich'. > Add level 30 necromancer skill 'blood bottling'. > Add level 37 necromancer spell 'field of the grasping dead'. > Add level 37 necromancer spell 'mend bones'. > > We also have updates from the last couple of months to talk about: > > - Lots of brag, show, list search, sound hooks, and other > accessibility improvements. > > - Eight new areas since february, including areas on sloe and kordan. > > - Other class improvements, including warrior and druid skill > improvements, the new mage 'mana shield' spell, 'evasion' for thieves, > and two high level enchanting skills. > > Lastly, the Mush-Z developers have released a new update. Make sure > to thank the volunteers who work on it for their effort. > > Stop by and take a look! > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon Necromancer Update
It's taken forever, but the level 37 necromancer release is finally out. We've got improvements to minions, utility spells, and more! Add level 8 obscure spell 'strawman'. Add level 16 obscure necromancer skill 'harvest bone'. Add level 21 necromancer spell 'spectral ward'. Add level 24 necromancer spell 'skeletal knight'. Add level 26 necromancer skill 'summon demon teeth'. Add level 28 necromancer spell 'skeletal lich'. Add level 30 necromancer skill 'blood bottling'. Add level 37 necromancer spell 'field of the grasping dead'. Add level 37 necromancer spell 'mend bones'. We also have updates from the last couple of months to talk about: - Lots of brag, show, list search, sound hooks, and other accessibility improvements. - Eight new areas since february, including areas on sloe and kordan. - Other class improvements, including warrior and druid skill improvements, the new mage 'mana shield' spell, 'evasion' for thieves, and two high level enchanting skills. Lastly, the Mush-Z developers have released a new update. Make sure to thank the volunteers who work on it for their effort. Stop by and take a look! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter-aeon
Appologies for the late reply, but before I answered this question, I wanted to give it careful consideration. As I said before, Alter is a good game and I would love to see it become a great game. 1. Warriors. As they stand, this class is almost as broken as the Thief. Some of the existing issues with Warriors include: more stat dependencies than are necessary*, equipment issues and entirely too many skills. Honestly, the class really ought to be split into two, possibly three, separate classes (though I understand that this is highly unlikely to happen any time soon). 2. Thieves. The issues I have with thieves include entirely too many stat dependencies*, too many skills, and as with warriors, poor equipment choices. As with the Warrior, the Thief really ought to be split into two, possibly three, classes (though I understand that this is highly unlikely to happen any time soon). 3. Equipment. I have no issue with randomly generated loot (I am a Diablo II fan), but the equipment generation methodology is a bit wonky. For instance, if I have my Warrior (Ohthere) murder a mob and it drops a piece of equipment specific to warriors, the randomly generated properties ought to lean more favorably toward the warrior-specific enhancements. This is not to say that other qualities that support other classes should not be included, but that they ought to be, at best, secondary to those random properties chosen for the Warrior (or whatever class any particular piece of equipment is designed for). 4. Warrior Equipment. This is a point that deserves a separate explanation in that most Warrior equipment (all that I have seen) is not very good. Most of the warrior-specific equipment I have seen does not provide enough damage output, but most tellingly, does not provide enough Armor Class. I would think that a class dedicated to melee ought to have much more defense than it currently does (barring tanks, of course). With spellcasters, equipment is fairly straight-forward: a player either searches for caster level increases with additional boosts to stats/mana/mana regeneration, or creates a mana regeneration set. 5. Alignment. Alignment plays too significant a role in Alter Aeon, and while I might not normally be concerned with this, it is the way in which players must attain their alignment goal that I find to be broken. In every other role-playing game I have ever played (be it pen-and-paper or electronic) alignment is completely up to the player and the choices they make. Alter Aeon is the only role-playing game I have ever seen where the game can force you away from your chosen alignment. Again, this would not trouble me over much, except that there is entirely too many pieces of alignment-dependent equipment in the game. I would suggest that either most of the equipment have its alignment requirements removed or that alignment be made a player-controlled choice, i.e. no alignment offsets. 6. Leveling. You have seen this before, but this bears repeating: timers need to go away as they serve no purpose other than an extra burden on players. I would even go so far as to suggest that level timers are a form of punishment directed at those players who are willing to put in the time and energy to level their characters. 7. There are a fair number of other points that ought to be addressed, but this email is already rather lengthy. *What I mean by this is that the spellcasting classes each have two stat dependencies: a primary and a secondary, e.g. a Cleric uses Wisdom and Charisma as their primary and secondary stats, respectively. The Warrior and the Thief use, from what I have been able to tell, at least three stats: Strength, Dexterity and Constitution for the Warrior and Strength, Dexterity and Charisma for the Thief. If it were me, I would change the stat dependencies for Warrior to Strength and Constitution and Dexterity and Charisma for Thieves. On 12/2/15, Dennis Towne wrote: > Justin, if you had a day of Dentin time, what things would you have > him look at and in what order? > > Dennis Towne > > Alter Aeon MUD > http://www.alteraeon.com > > > On Tue, Dec 1, 2015 at 2:37 PM, Justin Jones wrote: >> Jeremy, >> >> I think I would be a bit less critical if Alter Aeon had been around >> for only a few years, but since it has been in operation for two >> decades, I do not feel the need to be overly sympathetic. If I could >> play the commercial MMORPG games, I would be doing that rather than >> playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily >> restricted with my options (a situation that aggravates me to no end). >> >> I will concede that Alter is definitely a step above other muds. I >> have investigated others and they are either not well supported, >> extremely PVP heavy or have a strong RP requirement. None of those >> options particularly appeal to my sensabilities. Also, up until I >> started playing Alter Aeon, I was not very well connected to the blind >> community. Thanks to Alter
Re: [Audyssey] alter-aeon
Justin, if you had a day of Dentin time, what things would you have him look at and in what order? Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Dec 1, 2015 at 2:37 PM, Justin Jones wrote: > Jeremy, > > I think I would be a bit less critical if Alter Aeon had been around > for only a few years, but since it has been in operation for two > decades, I do not feel the need to be overly sympathetic. If I could > play the commercial MMORPG games, I would be doing that rather than > playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily > restricted with my options (a situation that aggravates me to no end). > > I will concede that Alter is definitely a step above other muds. I > have investigated others and they are either not well supported, > extremely PVP heavy or have a strong RP requirement. None of those > options particularly appeal to my sensabilities. Also, up until I > started playing Alter Aeon, I was not very well connected to the blind > community. Thanks to Alter, I have plenty of blind friends now (though > the vast majority of my friends remain sighted). > > The best way to explain my harsh criticism of Alter Aeon is I > recognize the potential it has from transforming from a merely good > game (which it is) to a great game. It is, perhaps, a quirk of mine > that my harshest criticisms go toward the things that I recognize > potential in. > > As for your points, we are going to have to agree to disagree and > leave it at that. Perhaps you might be willing to provide some > guidance on Alter for me. I am, at the very least, willing to learn > and improve. Then, perhaps, I might be willing to rethink my position > on the various issues I have commented on. > > My main on Alter Aeon is Morathi, with my three primary alts being > Sheoldred, Ohthere and Corallyon. > > > > On 12/1/15, Jeremy Brown wrote: >> Justin, >> >> Everyone is entitled to their opinions. I'll address some of my own >> responses to yours below. Sometimes, it's a matter of your play style >> or your expectations. Coming from a long term roleplaying game >> background like Dark, a mud is never going to live up to my own >> personal standards of what i'd like from this style of game; but that >> said, I feel that alter does better than a lot of muds I've tried. >> >> I'm going to quote and respond below: >> >> Jeremy, I get that Alter is staffed by volunteers and that Dentin and >> Shadowfax have real-life issues to deal with. I get it, I really do, >> but some of the recent changes/skill additions have been >> mind-bogglingly awful. >> >> (Jeremy: A lot of awful is very subjective. One change that has >> angered a lot of people is the charisma changes for clerics. It has >> made charisma an important stat for now five classes. However, >> because charisma was everyone's dump stat, it has caused issues. The >> ability to swap stats has alleviated some of this problem, and some >> other issues with other awful changes are answered in similar ways. I >> wouldn't want to pay for a stat swap either if I could help it, so I >> sympathize with those who don't see that as an option, but saying >> this change is awful because there's no recourse just because you >> don't like the recourse is probably not the way to procede.) >> >> >> >> Take, for instance, the change where lightcatchers will now have a >> chance to break when they are used. Why? Why has Dentin felt the need >> to make this adjustment? There is no call to do this? On the other >> hand, >> >> (Jeremy: I disagree. Druid is the youngest class in terms of >> development, and this is part of limiting the class' power and making >> it more in line with other powers and abilities on the game. Light >> catchers and spell staves make druids one of the most dangerous >> classes, and causing these abilities to possibly have other >> repercussions helps to limit that power. To build new staves or sun >> catchers takes gold a limited resource, mana and time that the >> character might have used elsewhere. It makes sense. Necromancers >> run into this problem when soul stones are sucked down to the >> underworld with a summoning etc.) >> >> >> Warriors and Thieves need some serious overhauling as there are >> entirely too many stat dependencies, >> >> (Warrior and thief require at most four stats like any other class. >> Primarily either strength or dexterity, constitution and charisma. If >> a thief is to be successful intelligence is important, but since any >> sane person will want spells, intelligence will be one of the stats >> being trained fourth, fifth, or sixth anyway. I don't get this >> particular argument, but i'll attribute it to play style.) >> >> >> >> but most of all, the equipment >> selection is not terribly strong? >> >> (When I first started playing, a super powerful warrior could hit >> 40/40 and was limited to hitting. Now, a super powerful warrior can >> expect to hit 50/50 without intrinsic hitroll or damr
Re: [Audyssey] Alter Aeon Holiday Imps
thank the lord - Original Message - From: Dennis Towne To: Gamers Discussion list Sent: Friday, January 01, 2016 12:22 PM Subject: [Audyssey] Alter Aeon Holiday Imps It took some effort, but we finally tracked down why the holiday imps were overspawning. If you were having reader spam issues with them, it should be straightened out in the next 15-20 minutes as they despawn. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon Holiday Imps
It took some effort, but we finally tracked down why the holiday imps were overspawning. If you were having reader spam issues with them, it should be straightened out in the next 15-20 minutes as they despawn. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon December Update 3
Merry Christmas and happy new year from the staff at Alter Aeon! We've added a lot of new things since the last update and still have more to go: Add new level 16 warrior skill 'attract'. Add new level 21 warrior skill 'ground strike'. Add new level 24 warrior skill 'enrage'. Upgrades to the warrior skill 'taunt'. Upgrades to the warrior skill 'protect'. Upgrades to combat tactics, and the ability to reset them. Level 37 is now available! Current level 37 spells and skills are: Mage skill 'crystal elemental'. Mage skill 'greater lightning elemental'. Druid spell 'ancient oak'. Druid skill 'spirit totem'. The Mush-Z developers have also released a new update. Make sure to thank the volunteers who work on it for their effort. Lastly, our year end events are ongoing, and will be continuing through the third of January. We hope to see you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Woohoo! Can't wait for the actual event! And of course the advent gifts are awesome! :D On 12/15/15, Danielle Ledet wrote: > Thanks for the link. > > On 12/9/15, john wrote: >> It would appear I was wrong. I had sandstorm guessed as the 37 druid >> skill. >> >> -- >> From: "Dennis Towne" >> Sent: Tuesday, December 08, 2015 23:26 >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] Alter Aeon December Bash >> >> The first and second batches of December skill and spell updates are >> in! The first batch, which was added a few days ago, contained scroll >> scribing and greater fire elementals for mages. This set of updates >> includes two new druid salves, thorn armor, a new high level attack >> spell, and the obscure 'call yeti' skill. The next round of changes >> should be in a few days, and should open level 37 to the public. See >> you there! >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > -- > Danielle > > Email: singingmywa...@gmail.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Thanks for the link. On 12/9/15, john wrote: > It would appear I was wrong. I had sandstorm guessed as the 37 druid skill. > > -- > From: "Dennis Towne" > Sent: Tuesday, December 08, 2015 23:26 > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Alter Aeon December Bash > > The first and second batches of December skill and spell updates are > in! The first batch, which was added a few days ago, contained scroll > scribing and greater fire elementals for mages. This set of updates > includes two new druid salves, thorn armor, a new high level attack > spell, and the obscure 'call yeti' skill. The next round of changes > should be in a few days, and should open level 37 to the public. See > you there! > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Danielle Email: singingmywa...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
It would appear I was wrong. I had sandstorm guessed as the 37 druid skill. -- From: "Dennis Towne" Sent: Tuesday, December 08, 2015 23:26 To: "Gamers Discussion list" Subject: Re: [Audyssey] Alter Aeon December Bash The first and second batches of December skill and spell updates are in! The first batch, which was added a few days ago, contained scroll scribing and greater fire elementals for mages. This set of updates includes two new druid salves, thorn armor, a new high level attack spell, and the obscure 'call yeti' skill. The next round of changes should be in a few days, and should open level 37 to the public. See you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
The first and second batches of December skill and spell updates are in! The first batch, which was added a few days ago, contained scroll scribing and greater fire elementals for mages. This set of updates includes two new druid salves, thorn armor, a new high level attack spell, and the obscure 'call yeti' skill. The next round of changes should be in a few days, and should open level 37 to the public. See you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Thank you. I'll do that. Sent from my jPhone 6 plus > On Dec 3, 2015, at 9:17 AM, dark wrote: > > Hi. > > There is an updater program, you should find it in the mushZ menu. Just run > that and it'll update the client for you. > If you have a version that's too old to do that (like about two years old), > just download the setup from the mushZ page and reinstall. > > hth. > > Beware the grue! > > Dark. > - Original Message - From: "Jesse Gaona" > To: "Gamers Discussion list" > Sent: Thursday, December 03, 2015 2:30 PM > Subject: Re: [Audyssey] Alter Aeon December Bash > > >> Hi, I recently logged back on to AltarAeon using Mush-Z, but I'm running an >> old version of the client. How do I update the client? Thanks. >> >> Sent from my jPhone 6 plus >> >>> On Dec 3, 2015, at 7:08 AM, john wrote: >>> >>> www.mush-z.com >>> >>> -- >>> From: "Ron hopkins" >>> Sent: Thursday, December 03, 2015 7:54 >>> To: >>> Subject: Re: [Audyssey] Alter Aeon December Bash >>> >>> Hello. This is Ron. Could someone please send me the link to the mush >>> client for alter adon please? >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2015.0.6176 / Virus Database: 4477/11103 - Release Date: 12/03/15 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Hi. There is an updater program, you should find it in the mushZ menu. Just run that and it'll update the client for you. If you have a version that's too old to do that (like about two years old), just download the setup from the mushZ page and reinstall. hth. Beware the grue! Dark. - Original Message - From: "Jesse Gaona" To: "Gamers Discussion list" Sent: Thursday, December 03, 2015 2:30 PM Subject: Re: [Audyssey] Alter Aeon December Bash Hi, I recently logged back on to AltarAeon using Mush-Z, but I'm running an old version of the client. How do I update the client? Thanks. Sent from my jPhone 6 plus On Dec 3, 2015, at 7:08 AM, john wrote: www.mush-z.com -- From: "Ron hopkins" Sent: Thursday, December 03, 2015 7:54 To: Subject: Re: [Audyssey] Alter Aeon December Bash Hello. This is Ron. Could someone please send me the link to the mush client for alter adon please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6176 / Virus Database: 4477/11103 - Release Date: 12/03/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Hi, I recently logged back on to AltarAeon using Mush-Z, but I'm running an old version of the client. How do I update the client? Thanks. Sent from my jPhone 6 plus > On Dec 3, 2015, at 7:08 AM, john wrote: > > www.mush-z.com > > -- > From: "Ron hopkins" > Sent: Thursday, December 03, 2015 7:54 > To: > Subject: Re: [Audyssey] Alter Aeon December Bash > > Hello. This is Ron. Could someone please send me the link to the mush > client for alter adon please? > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
http://www.mush-z.org/ Hth. Dark. - Original Message - From: "Ron hopkins" To: Sent: Thursday, December 03, 2015 12:54 PM Subject: Re: [Audyssey] Alter Aeon December Bash Hello. This is Ron. Could someone please send me the link to the mush client for alter adon please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6176 / Virus Database: 4477/11103 - Release Date: 12/03/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
www.mush-z.com -- From: "Ron hopkins" Sent: Thursday, December 03, 2015 7:54 To: Subject: Re: [Audyssey] Alter Aeon December Bash Hello. This is Ron. Could someone please send me the link to the mush client for alter adon please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Hello. This is Ron. Could someone please send me the link to the mush client for alter adon please? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
The game I am referring to is Sryth which is a single player RPG played in a web browser. Enjoy if you do end up giving it a try, Grace On 3/12/2015 12:35 AM, englishride...@gmail.com wrote: Grace, what MUD are you referring to? I'd like to expand my horizons, and since I tend to get lost in MUDs very very easily, the one you mentioned sounds intriguing. Thanks, Ari On Dec 2, 2015, at 3:04 AM, Grace wrote: I used to really like being able to get a lot of experience carving on equipment or just random things I found around the game. It was good to be able to go down to the troll caves and pick up heaps of human heads, drag them back to a location, and carve on them while having conversations with my clan mates or just other Alter players in general. I find that myself and others are a lot less social now that carving items isn't really worth doing experience wise. I cannot participate in conversations while navigating around the world or keeping track of what is going on in battles. The other issue I have mentioned previously is being completely lost once transitioning to the mainland. I have recently gone back to playing another role playing game with a big world and lots of quests that does a few things to make navigation easier. The first tool that is available is a list of all unfinished quests and their location. Alter does have a list of quests but figuring out where they are on the mainland can be quite difficult. The next tool that we have access to is a reference to how to get to any important realm, town, or large city. This has a further benefit of assisting me to understand how the world is laid out as well as the obvious one of knowing where locations are on a day to day basis. The final thing that has been done is to make all dungeons on a grid using only the four cardinal directions. This is really useful because it allows people to make maps using Excel spreadsheets. As far as I know, maps can be made in MushZ however, there is no way to actua lly explore these maps like you can in Excel. I think having a list of quests and where to access them, a list of fame mobs and where you access them, and directions to places in the Alter Aeon world would be incredibly useful! After all, just because you know where a quest or mob is doesn't mean you have the strategies to complete or beat it.Maybe these resources exist and I just don't know about them and if this is the case I apologize. As for asking other players for help, I find most people hoard information and only really want to help out those in their clan. I think that Alter is a lot of fun and there is a lot to do and discover. Unfortunately due to the player/clan culture as well as not having the resources available to find quests, important mobs, and locations people who have trouble understanding and retaining spacial information are missing out. Kind regards, Grace On 2/12/2015 9:48 AM, Dennis Towne wrote: On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] alter-aeon
Jeremy, I think I would be a bit less critical if Alter Aeon had been around for only a few years, but since it has been in operation for two decades, I do not feel the need to be overly sympathetic. If I could play the commercial MMORPG games, I would be doing that rather than playing Alter Aeon. Unfortunately, as a blind gamer, I am heavily restricted with my options (a situation that aggravates me to no end). I will concede that Alter is definitely a step above other muds. I have investigated others and they are either not well supported, extremely PVP heavy or have a strong RP requirement. None of those options particularly appeal to my sensabilities. Also, up until I started playing Alter Aeon, I was not very well connected to the blind community. Thanks to Alter, I have plenty of blind friends now (though the vast majority of my friends remain sighted). The best way to explain my harsh criticism of Alter Aeon is I recognize the potential it has from transforming from a merely good game (which it is) to a great game. It is, perhaps, a quirk of mine that my harshest criticisms go toward the things that I recognize potential in. As for your points, we are going to have to agree to disagree and leave it at that. Perhaps you might be willing to provide some guidance on Alter for me. I am, at the very least, willing to learn and improve. Then, perhaps, I might be willing to rethink my position on the various issues I have commented on. My main on Alter Aeon is Morathi, with my three primary alts being Sheoldred, Ohthere and Corallyon. On 12/1/15, Jeremy Brown wrote: > Justin, > > Everyone is entitled to their opinions. I'll address some of my own > responses to yours below. Sometimes, it's a matter of your play style > or your expectations. Coming from a long term roleplaying game > background like Dark, a mud is never going to live up to my own > personal standards of what i'd like from this style of game; but that > said, I feel that alter does better than a lot of muds I've tried. > > I'm going to quote and respond below: > > Jeremy, I get that Alter is staffed by volunteers and that Dentin and > Shadowfax have real-life issues to deal with. I get it, I really do, > but some of the recent changes/skill additions have been > mind-bogglingly awful. > > (Jeremy: A lot of awful is very subjective. One change that has > angered a lot of people is the charisma changes for clerics. It has > made charisma an important stat for now five classes. However, > because charisma was everyone's dump stat, it has caused issues. The > ability to swap stats has alleviated some of this problem, and some > other issues with other awful changes are answered in similar ways. I > wouldn't want to pay for a stat swap either if I could help it, so I > sympathize with those who don't see that as an option, but saying > this change is awful because there's no recourse just because you > don't like the recourse is probably not the way to procede.) > > > > Take, for instance, the change where lightcatchers will now have a > chance to break when they are used. Why? Why has Dentin felt the need > to make this adjustment? There is no call to do this? On the other > hand, > > (Jeremy: I disagree. Druid is the youngest class in terms of > development, and this is part of limiting the class' power and making > it more in line with other powers and abilities on the game. Light > catchers and spell staves make druids one of the most dangerous > classes, and causing these abilities to possibly have other > repercussions helps to limit that power. To build new staves or sun > catchers takes gold a limited resource, mana and time that the > character might have used elsewhere. It makes sense. Necromancers > run into this problem when soul stones are sucked down to the > underworld with a summoning etc.) > > > Warriors and Thieves need some serious overhauling as there are > entirely too many stat dependencies, > > (Warrior and thief require at most four stats like any other class. > Primarily either strength or dexterity, constitution and charisma. If > a thief is to be successful intelligence is important, but since any > sane person will want spells, intelligence will be one of the stats > being trained fourth, fifth, or sixth anyway. I don't get this > particular argument, but i'll attribute it to play style.) > > > > but most of all, the equipment > selection is not terribly strong? > > (When I first started playing, a super powerful warrior could hit > 40/40 and was limited to hitting. Now, a super powerful warrior can > expect to hit 50/50 without intrinsic hitroll or damroll and more than > likely regens mv, has intelligence or wisdom on their hit gear so they > can cast mor e of their own spells, can carve many pieces or have a > druid friend carve them, and can often do other things while hitting. > Again, I am not sure I follow this argument. In terms of gear, I > honestly think warrior and thief
Re: [Audyssey] Alter-Aeon
My biggest problem with AlterAeon was that it wasn't much like a game. I mean, you hopped on, killed some monsters, did a few quests if you could find some, and that's it. Sure, exploring was interesting at times, if not a little better than most MUD games, since there were fewer spelling errors--even avalon has those--but combat is boring and wasn't so immaginative in its text. I admit, most text-based games aren't, but I'd love to find an MUD where there is oth more colorfully written combat text, and time to read that text. Anyways, the lack of any sort of RP made the game, to me, to be more like a hangout spot with a few more things to do than any little treehouse. Just my oppinion though. Sent from my iPhone > On Dec 1, 2015, at 4:06 PM, Justin Jones wrote: > > I avoid Bovine like the plague. I have never, repeat never, had any > sort of good experiences with that particular channel. So, rather than > getting into trouble, I stay off the channel. > >> On 12/1/15, john wrote: >> As to the lightcatcher changes, Dentin noted that it was in preparation for >> >> upcoming skill changes (its usually a good idea to watch/replay bovine after >> >> reboots). >> Warrior/thief is a perfectly functional class combo; I have hundreds of >> times more luck with that than I do any caster that isn't a necro primary. >> >> -- >> From: "Justin Jones" >> Sent: Tuesday, December 01, 2015 13:51 >> To: "Gamers Discussion list" >> Subject: Re: [Audyssey] Alter-Aeon >> >> Jeremy, I get that Alter is staffed by volunteers and that Dentin and >> Shadowfax have real-life issues to deal with. I get it, I really do, >> but some of the recent changes/skill additions have been >> mind-bogglingly awful. >> >> Take, for instance, the change where lightcatchers will now have a >> chance to break when they are used. Why? Why has Dentin felt the need >> to make this adjustment? There is no call to do this? On the other >> hand, Warriors and Thieves need some serious overhauling as there are >> entirely too many stat dependencies, but most of all, the equipment >> selection is not terribly strong? With the various spellcasting >> classes, as a direct comparison, the latter's equipment is fairly >> straight-forward in what is optimal. Warriors and Thieves, on the >> other hand have lousy selections. >> >> If Dentin/Shadowfax are being overwhelmed by the workload involved, >> they can always reach out to veteran members of the community and >> enlist their support. It is a simple problem with an equally simple >> solution. >> >> I am willing to concede that my entry into Alter, and subsequent >> opinion of the game, is colored by my experience with mainstream >> role-playing games, i.e. games that sighted people have access too. >> Perhaps I have grown accustomed to a higher level of quality/balance, >> given my background. If this is indeed the case, then I recognize my >> failing and will work to correct it. >> >>> On 12/1/15, dark wrote: >>> Hi jeremy. >>> >>> Personally, I really enjoy Alter, particularly sinse as a solo >>> exploration >>> guy I'm directly rewarded for what I like doing. I found arcase a wee bit >>> grindy before some of the changes and new areas got put in. In truth the >>> real issue now is more one of me not having played for a couple of years >>> and >>> >>> not really sure how to best alter Thelok to catch up with the changes and >>> keep going, particularly sinse I always like expermienting and trying new >>> skills and what not. >>> >>> I have considered either resetting and using the pracs I bought on a new >>> char, or just starting another, but I'd rather not do either sinse I'm >>> very >>> >>> pleased with some of the quests I did with Thelok and I don't want to >>> abandon him. >>> >>> As I said, I probably just need to bight the bullit and do it, although >>> it >>> has been good to give other muds a go and have other experiences, also >>> i'll >>> >>> freely admit my rl life has sort of made gaming in general a bit of a >>> second >>> >>> right now though I'm getting back into things slowly. >>> >>> All the best, >>> Dark. >>> - Original Message - >>> From: "Jeremy Brown" >>> To: "gamers" >>> Sent: Tuesday, December 01
Re: [Audyssey] Alter-Aeon
Grace, what MUD are you referring to? I'd like to expand my horizons, and since I tend to get lost in MUDs very very easily, the one you mentioned sounds intriguing. Thanks, Ari > On Dec 2, 2015, at 3:04 AM, Grace wrote: > > I used to really like being able to get a lot of experience carving on > equipment or just random things I found around the game. It was good to be > able to go down to the troll caves and pick up heaps of human heads, drag > them back to a location, and carve on them while having conversations with my > clan mates or just other Alter players in general. I find that myself and > others are a lot less social now that carving items isn't really worth doing > experience wise. I cannot participate in conversations while navigating > around the world or keeping track of what is going on in battles. > > The other issue I have mentioned previously is being completely lost once > transitioning to the mainland. I have recently gone back to playing another > role playing game with a big world and lots of quests that does a few things > to make navigation easier. The first tool that is available is a list of all > unfinished quests and their location. Alter does have a list of quests but > figuring out where they are on the mainland can be quite difficult. The next > tool that we have access to is a reference to how to get to any important > realm, town, or large city. This has a further benefit of assisting me to > understand how the world is laid out as well as the obvious one of knowing > where locations are on a day to day basis. The final thing that has been done > is to make all dungeons on a grid using only the four cardinal directions. > This is really useful because it allows people to make maps using Excel > spreadsheets. As far as I know, maps can be made in MushZ however, there is > no way to actual ly explore these maps like you can in Excel. > I think having a list of quests and where to access them, a list of fame mobs > and where you access them, and directions to places in the Alter Aeon world > would be incredibly useful! After all, just because you know where a quest or > mob is doesn't mean you have the strategies to complete or beat it.Maybe > these resources exist and I just don't know about them and if this is the > case I apologize. As for asking other players for help, I find most people > hoard information and only really want to help out those in their clan. > > I think that Alter is a lot of fun and there is a lot to do and discover. > Unfortunately due to the player/clan culture as well as not having the > resources available to find quests, important mobs, and locations people who > have trouble understanding and retaining spacial information are missing out. > > Kind regards, > > Grace >> On 2/12/2015 9:48 AM, Dennis Towne wrote: >>> On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: >>> Take, for instance, the change where lightcatchers will now have a >>> chance to break when they are used. Why? Why has Dentin felt the need >>> to make this adjustment? There is no call to do this? >> Actually, there was a simpler reason for the light catcher change: >> experience. It's been two years since druid was added, and the amount >> of druid class and skill exp is still half what it should be. One of >> the reasons for this is because people carve one set of suncatchers, >> then never make any more of them. Carving was always meant to be a >> big part of the exp that druids were capable of getting, and without >> carving exp there's not really any way for me to properly balance the >> class so it's on par with the others. >> >> One question: how many lightcatchers have you broken so far, since >> the change went in? The rate of breakage is really low, and I'd be >> surprised if it's happened to you yet. >> >> -dentin >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you w
Re: [Audyssey] Alter-Aeon
Ah yes, access is great in Sryth,k though I was rather putoff by the fact that the gm kept selling those bloody weapons thaat took adventurer tocans to buy, and then sticking in areas that were impossible without them making the game a pay to complete which I didn't like, albeit that was a while back. Still, it was a change from when the game used to be free back in 2004 or even in 2006 when subscriptions first came in and the game played far more like a twenty thousand page gamebook. Beware the grue! DArk. - Original Message - From: "Grace" To: "Gamers Discussion list" Sent: Wednesday, December 02, 2015 12:08 PM Subject: Re: [Audyssey] Alter-Aeon Hi Dar, It's Sryth which although it isn't a Mud has some fantastic tools for navigating which were created as far as I have been lead to believe from dialogues between the Game Master and players. Grace On 2/12/2015 8:01 PM, dark wrote: Hi Grace. What is this other game you speak of? I'm interested to know, sinse I thought I knew most muds with access fixes, aardwolf, materiamagica, discworld etc, but I don't recognize that one. or is it a web based game like Sryth? Beware the grue! Dark. - Original Message - From: "Grace" To: "Gamers Discussion list" Sent: Wednesday, December 02, 2015 11:04 AM Subject: Re: [Audyssey] Alter-Aeon I used to really like being able to get a lot of experience carving on equipment or just random things I found around the game. It was good to be able to go down to the troll caves and pick up heaps of human heads, drag them back to a location, and carve on them while having conversations with my clan mates or just other Alter players in general. I find that myself and others are a lot less social now that carving items isn't really worth doing experience wise. I cannot participate in conversations while navigating around the world or keeping track of what is going on in battles. The other issue I have mentioned previously is being completely lost once transitioning to the mainland. I have recently gone back to playing another role playing game with a big world and lots of quests that does a few things to make navigation easier. The first tool that is available is a list of all unfinished quests and their location. Alter does have a list of quests but figuring out where they are on the mainland can be quite difficult. The next tool that we have access to is a reference to how to get to any important realm, town, or large city. This has a further benefit of assisting me to understand how the world is laid out as well as the obvious one of knowing where locations are on a day to day basis. The final thing that has been done is to make all dungeons on a grid using only the four cardinal directions. This is really useful because it allows people to make maps using Excel spreadsheets. As far as I know, maps can be made in MushZ however, there is no way to actually explore these maps like you can in Excel. I think having a list of quests and where to access them, a list of fame mobs and where you access them, and directions to places in the Alter Aeon world would be incredibly useful! After all, just because you know where a quest or mob is doesn't mean you have the strategies to complete or beat it.Maybe these resources exist and I just don't know about them and if this is the case I apologize. As for asking other players for help, I find most people hoard information and only really want to help out those in their clan. I think that Alter is a lot of fun and there is a lot to do and discover. Unfortunately due to the player/clan culture as well as not having the resources available to find quests, important mobs, and locations people who have trouble understanding and retaining spacial information are missing out. Kind regards, Grace On 2/12/2015 9:48 AM, Dennis Towne wrote: On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.
Re: [Audyssey] Alter Aeon and finding things
Hi Jeremy, See comments in-line. Grace, As to players not giving out info, that's possible, though it doesn't seem to be nearly as common as it once was. However, I'll freely admit, I like to encourage people to explore myself. However, that said, there's a number of ways to handle your navigation issues 1. One friend of mine writes down notes about where he is whenever he accepts a quest and what the text of the quest is so he knows where to go back. Having to make and then scroll through heaps of notes can be very time consuming. If more comprehensive information were provided this would not be necisary. 2. Alter does have a coordinate system. While i'ts not super useful for every situation, it can give general ideas of where areas are. If a quest gives a location you think you recognize, looking in the area list for that area name and is coordinates can at least give a general direction. Not all areas are findable via this method. Also coordinates will give you a very very general idea and you may just end up wandering around in circles chasing your tail. 3. Asking people where a specific mob or town is usually gets results or at least a general direction. I'd say you get useful results about half the time. Otherwise you get people telling you that you should explore which is very disheartening if that is what you have been doing for the past half hour. Telling someone to explore is not providing helpful information. The less condescending thing to do is to not say anything at all. 4. You can map A.A. on excel, but you just have to take into account that room sizes vary a lot. A far better way that I found was to use a series of directions (something like the speed walk instructions on aardwolf) but include landmarks. So something like this go all west from Ralnoth until you encounter a biomantically enhanced tree, go around the tree to the north or south and get back on an east west line til you see a lamp post. Then go south and trend west til you're on a fading road. Go all west then north then one east and you're 1 room south of the green dragon. The directions above would be exactly the type of instructions required in a tool giving directions between areas on Alter. These directions would not work in an explorable dungion which is where being able to create maps would be useful. Landmarks, the nearby command, the various map commands map -old, map -explored, map -blind, all help as does the coordinate system. No one of them is perfect, but combined they can make a powerful set of ways to find places again. Having a few simplified tools for navigating would provide a much more streamlined less frustrating user experience. Lastly, you can if you have people who are interested in it form direction maps to areas. My clan actually did this, then the mud map changed significantly. We started again, and while it's an ongoing and frustrating process (the map keeps changing)) it does help. This is the issue with the clan system. Information is kept within a small group of people and not shared with the wider community. I hope that helps, Jeremy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
Hi Dar, It's Sryth which although it isn't a Mud has some fantastic tools for navigating which were created as far as I have been lead to believe from dialogues between the Game Master and players. Grace On 2/12/2015 8:01 PM, dark wrote: Hi Grace. What is this other game you speak of? I'm interested to know, sinse I thought I knew most muds with access fixes, aardwolf, materiamagica, discworld etc, but I don't recognize that one. or is it a web based game like Sryth? Beware the grue! Dark. - Original Message - From: "Grace" To: "Gamers Discussion list" Sent: Wednesday, December 02, 2015 11:04 AM Subject: Re: [Audyssey] Alter-Aeon I used to really like being able to get a lot of experience carving on equipment or just random things I found around the game. It was good to be able to go down to the troll caves and pick up heaps of human heads, drag them back to a location, and carve on them while having conversations with my clan mates or just other Alter players in general. I find that myself and others are a lot less social now that carving items isn't really worth doing experience wise. I cannot participate in conversations while navigating around the world or keeping track of what is going on in battles. The other issue I have mentioned previously is being completely lost once transitioning to the mainland. I have recently gone back to playing another role playing game with a big world and lots of quests that does a few things to make navigation easier. The first tool that is available is a list of all unfinished quests and their location. Alter does have a list of quests but figuring out where they are on the mainland can be quite difficult. The next tool that we have access to is a reference to how to get to any important realm, town, or large city. This has a further benefit of assisting me to understand how the world is laid out as well as the obvious one of knowing where locations are on a day to day basis. The final thing that has been done is to make all dungeons on a grid using only the four cardinal directions. This is really useful because it allows people to make maps using Excel spreadsheets. As far as I know, maps can be made in MushZ however, there is no way to actually explore these maps like you can in Excel. I think having a list of quests and where to access them, a list of fame mobs and where you access them, and directions to places in the Alter Aeon world would be incredibly useful! After all, just because you know where a quest or mob is doesn't mean you have the strategies to complete or beat it.Maybe these resources exist and I just don't know about them and if this is the case I apologize. As for asking other players for help, I find most people hoard information and only really want to help out those in their clan. I think that Alter is a lot of fun and there is a lot to do and discover. Unfortunately due to the player/clan culture as well as not having the resources available to find quests, important mobs, and locations people who have trouble understanding and retaining spacial information are missing out. Kind regards, Grace On 2/12/2015 9:48 AM, Dennis Towne wrote: On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audysse
Re: [Audyssey] Alter-Aeon
Hi Grace. What is this other game you speak of? I'm interested to know, sinse I thought I knew most muds with access fixes, aardwolf, materiamagica, discworld etc, but I don't recognize that one. or is it a web based game like Sryth? Beware the grue! Dark. - Original Message - From: "Grace" To: "Gamers Discussion list" Sent: Wednesday, December 02, 2015 11:04 AM Subject: Re: [Audyssey] Alter-Aeon I used to really like being able to get a lot of experience carving on equipment or just random things I found around the game. It was good to be able to go down to the troll caves and pick up heaps of human heads, drag them back to a location, and carve on them while having conversations with my clan mates or just other Alter players in general. I find that myself and others are a lot less social now that carving items isn't really worth doing experience wise. I cannot participate in conversations while navigating around the world or keeping track of what is going on in battles. The other issue I have mentioned previously is being completely lost once transitioning to the mainland. I have recently gone back to playing another role playing game with a big world and lots of quests that does a few things to make navigation easier. The first tool that is available is a list of all unfinished quests and their location. Alter does have a list of quests but figuring out where they are on the mainland can be quite difficult. The next tool that we have access to is a reference to how to get to any important realm, town, or large city. This has a further benefit of assisting me to understand how the world is laid out as well as the obvious one of knowing where locations are on a day to day basis. The final thing that has been done is to make all dungeons on a grid using only the four cardinal directions. This is really useful because it allows people to make maps using Excel spreadsheets. As far as I know, maps can be made in MushZ however, there is no way to actually explore these maps like you can in Excel. I think having a list of quests and where to access them, a list of fame mobs and where you access them, and directions to places in the Alter Aeon world would be incredibly useful! After all, just because you know where a quest or mob is doesn't mean you have the strategies to complete or beat it.Maybe these resources exist and I just don't know about them and if this is the case I apologize. As for asking other players for help, I find most people hoard information and only really want to help out those in their clan. I think that Alter is a lot of fun and there is a lot to do and discover. Unfortunately due to the player/clan culture as well as not having the resources available to find quests, important mobs, and locations people who have trouble understanding and retaining spacial information are missing out. Kind regards, Grace On 2/12/2015 9:48 AM, Dennis Towne wrote: On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-
[Audyssey] Alter Aeon and finding things
Grace, As to players not giving out info, that's possible, though it doesn't seem to be nearly as common as it once was. However, I'll freely admit, I like to encourage people to explore myself. However, that said, there's a number of ways to handle your navigation issues: 1. One friend of mine writes down notes about where he is whenever he accepts a quest and what the text of the quest is so he knows where to go back. 2. Alter does have a coordinate system. While i'ts not super useful for every situation, it can give general ideas of where areas are. If a quest gives a location you think you recognize, looking in the area list for that area name and is coordinates can at least give a general direction. 3. Asking people where a specific mob or town is usually gets results or at least a general direction. 4. You can map A.A. on excel, but you just have to take into account that room sizes vary a lot. A far better way that I found was to use a series of directions (something like the speed walk instructions on aardwolf) but include landmarks. So something like this: go all west from Ralnoth until you encounter a biomantically enhanced tree, go around the tree to the north or south and get back on an east west line til you see a lamp post. Then go south and trend west til you're on a fading road. Go all west then north then one east and you're 1 room south of the green dragon. Landmarks, the nearby command, the various map commands map -old, map -explored, map -blind, all help as does the coordinate system. No one of them is perfect, but combined they can make a powerful set of ways to find places again. Lastly, you can if you have people who are interested in it form direction maps to areas. My clan actually did this, then the mud map changed significantly. We started again, and while it's an ongoing and frustrating process (the map keeps changing:)) it does help. I hope that helps, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
I used to really like being able to get a lot of experience carving on equipment or just random things I found around the game. It was good to be able to go down to the troll caves and pick up heaps of human heads, drag them back to a location, and carve on them while having conversations with my clan mates or just other Alter players in general. I find that myself and others are a lot less social now that carving items isn't really worth doing experience wise. I cannot participate in conversations while navigating around the world or keeping track of what is going on in battles. The other issue I have mentioned previously is being completely lost once transitioning to the mainland. I have recently gone back to playing another role playing game with a big world and lots of quests that does a few things to make navigation easier. The first tool that is available is a list of all unfinished quests and their location. Alter does have a list of quests but figuring out where they are on the mainland can be quite difficult. The next tool that we have access to is a reference to how to get to any important realm, town, or large city. This has a further benefit of assisting me to understand how the world is laid out as well as the obvious one of knowing where locations are on a day to day basis. The final thing that has been done is to make all dungeons on a grid using only the four cardinal directions. This is really useful because it allows people to make maps using Excel spreadsheets. As far as I know, maps can be made in MushZ however, there is no way to actually explore these maps like you can in Excel. I think having a list of quests and where to access them, a list of fame mobs and where you access them, and directions to places in the Alter Aeon world would be incredibly useful! After all, just because you know where a quest or mob is doesn't mean you have the strategies to complete or beat it.Maybe these resources exist and I just don't know about them and if this is the case I apologize. As for asking other players for help, I find most people hoard information and only really want to help out those in their clan. I think that Alter is a lot of fun and there is a lot to do and discover. Unfortunately due to the player/clan culture as well as not having the resources available to find quests, important mobs, and locations people who have trouble understanding and retaining spacial information are missing out. Kind regards, Grace On 2/12/2015 9:48 AM, Dennis Towne wrote: On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
I'm not sure whether this matters when looking at the numbers, but lightcatcher carving xp dents incredibly quickly - to a degree that probably prevents it from doing what you want (half a cap to 5k in less than half a catcher). I may be completely wrong here, especially if it comes back quickly, but figured I'd throw this out there just in case. On the other hand, rune carving xp is awesome. -- From: "Dennis Towne" Sent: Tuesday, December 01, 2015 20:48 To: "Gamers Discussion list" Subject: Re: [Audyssey] Alter-Aeon On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: > Take, for instance, the change where lightcatchers will now have a > chance to break when they are used. Why? Why has Dentin felt the need > to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
That is a rather odd way to allow druids to earn more experience, especially given how long it can take to charge higher level lightcatchers. Also, Druids used to have a means to earn lots of experience: through carving. I do not remember which change it was, but carving experience, as a whole, took a major hit (unless I do not understand how the mechanic works). On 12/1/15, Dennis Towne wrote: > On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones > wrote: >> Take, for instance, the change where lightcatchers will now have a >> chance to break when they are used. Why? Why has Dentin felt the need >> to make this adjustment? There is no call to do this? > > Actually, there was a simpler reason for the light catcher change: > experience. It's been two years since druid was added, and the amount > of druid class and skill exp is still half what it should be. One of > the reasons for this is because people carve one set of suncatchers, > then never make any more of them. Carving was always meant to be a > big part of the exp that druids were capable of getting, and without > carving exp there's not really any way for me to properly balance the > class so it's on par with the others. > > One question: how many lightcatchers have you broken so far, since > the change went in? The rate of breakage is really low, and I'd be > surprised if it's happened to you yet. > > -dentin > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
On Tue, Dec 1, 2015 at 10:51 AM, Justin Jones wrote: > Take, for instance, the change where lightcatchers will now have a > chance to break when they are used. Why? Why has Dentin felt the need > to make this adjustment? There is no call to do this? Actually, there was a simpler reason for the light catcher change: experience. It's been two years since druid was added, and the amount of druid class and skill exp is still half what it should be. One of the reasons for this is because people carve one set of suncatchers, then never make any more of them. Carving was always meant to be a big part of the exp that druids were capable of getting, and without carving exp there's not really any way for me to properly balance the class so it's on par with the others. One question: how many lightcatchers have you broken so far, since the change went in? The rate of breakage is really low, and I'd be surprised if it's happened to you yet. -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter-Aeon
I avoid Bovine like the plague. I have never, repeat never, had any sort of good experiences with that particular channel. So, rather than getting into trouble, I stay off the channel. On 12/1/15, john wrote: > As to the lightcatcher changes, Dentin noted that it was in preparation for > > upcoming skill changes (its usually a good idea to watch/replay bovine after > > reboots). > Warrior/thief is a perfectly functional class combo; I have hundreds of > times more luck with that than I do any caster that isn't a necro primary. > > -- > From: "Justin Jones" > Sent: Tuesday, December 01, 2015 13:51 > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Alter-Aeon > > Jeremy, I get that Alter is staffed by volunteers and that Dentin and > Shadowfax have real-life issues to deal with. I get it, I really do, > but some of the recent changes/skill additions have been > mind-bogglingly awful. > > Take, for instance, the change where lightcatchers will now have a > chance to break when they are used. Why? Why has Dentin felt the need > to make this adjustment? There is no call to do this? On the other > hand, Warriors and Thieves need some serious overhauling as there are > entirely too many stat dependencies, but most of all, the equipment > selection is not terribly strong? With the various spellcasting > classes, as a direct comparison, the latter's equipment is fairly > straight-forward in what is optimal. Warriors and Thieves, on the > other hand have lousy selections. > > If Dentin/Shadowfax are being overwhelmed by the workload involved, > they can always reach out to veteran members of the community and > enlist their support. It is a simple problem with an equally simple > solution. > > I am willing to concede that my entry into Alter, and subsequent > opinion of the game, is colored by my experience with mainstream > role-playing games, i.e. games that sighted people have access too. > Perhaps I have grown accustomed to a higher level of quality/balance, > given my background. If this is indeed the case, then I recognize my > failing and will work to correct it. > > On 12/1/15, dark wrote: >> Hi jeremy. >> >> Personally, I really enjoy Alter, particularly sinse as a solo >> exploration >> guy I'm directly rewarded for what I like doing. I found arcase a wee bit >> grindy before some of the changes and new areas got put in. In truth the >> real issue now is more one of me not having played for a couple of years >> and >> >> not really sure how to best alter Thelok to catch up with the changes and >> keep going, particularly sinse I always like expermienting and trying new >> skills and what not. >> >> I have considered either resetting and using the pracs I bought on a new >> char, or just starting another, but I'd rather not do either sinse I'm >> very >> >> pleased with some of the quests I did with Thelok and I don't want to >> abandon him. >> >> As I said, I probably just need to bight the bullit and do it, although >> it >> has been good to give other muds a go and have other experiences, also >> i'll >> >> freely admit my rl life has sort of made gaming in general a bit of a >> second >> >> right now though I'm getting back into things slowly. >> >> All the best, >> Dark. >> - Original Message - >> From: "Jeremy Brown" >> To: "gamers" >> Sent: Tuesday, December 01, 2015 4:03 PM >> Subject: Re: [Audyssey] Alter-Aeon >> >> >>> Just for a little balancing opinion here. I've been playing Alter for >>> 10 years now. I have phases where I go play other things, or get busy >>> rl, but I usually come back. >>> >>> I've found the easiest two ways for me to get re-interested in playing >>> are to either a. start a new character from scratch with new classes >>> or old classes with new abilities or b. find a few friends who'd be >>> willing to play at the level of the character I want to develop. >>> >>> Both of these help to kill the I've not gotten anywhere bug. >>> >>> At higher levels, if you have limited time or are not interested in >>> the sort of high tension high angst player interaction, Alter can be >>> grinding. The need for fame, better eq, and more exp can feel like a >>> never ending cycle. Jobs have helped somewhat with this, as have a >>> number of other changes. >>> >>> One thing to keep in mind about Alter it ha
Re: [Audyssey] alter-aeon
Justin, Everyone is entitled to their opinions. I'll address some of my own responses to yours below. Sometimes, it's a matter of your play style or your expectations. Coming from a long term roleplaying game background like Dark, a mud is never going to live up to my own personal standards of what i'd like from this style of game; but that said, I feel that alter does better than a lot of muds I've tried. I'm going to quote and respond below: Jeremy, I get that Alter is staffed by volunteers and that Dentin and Shadowfax have real-life issues to deal with. I get it, I really do, but some of the recent changes/skill additions have been mind-bogglingly awful. (Jeremy: A lot of awful is very subjective. One change that has angered a lot of people is the charisma changes for clerics. It has made charisma an important stat for now five classes. However, because charisma was everyone's dump stat, it has caused issues. The ability to swap stats has alleviated some of this problem, and some other issues with other awful changes are answered in similar ways. I wouldn't want to pay for a stat swap either if I could help it, so I sympathize with those who don't see that as an option, but saying this change is awful because there's no recourse just because you don't like the recourse is probably not the way to procede.) Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? On the other hand, (Jeremy: I disagree. Druid is the youngest class in terms of development, and this is part of limiting the class' power and making it more in line with other powers and abilities on the game. Light catchers and spell staves make druids one of the most dangerous classes, and causing these abilities to possibly have other repercussions helps to limit that power. To build new staves or sun catchers takes gold a limited resource, mana and time that the character might have used elsewhere. It makes sense. Necromancers run into this problem when soul stones are sucked down to the underworld with a summoning etc.) Warriors and Thieves need some serious overhauling as there are entirely too many stat dependencies, (Warrior and thief require at most four stats like any other class. Primarily either strength or dexterity, constitution and charisma. If a thief is to be successful intelligence is important, but since any sane person will want spells, intelligence will be one of the stats being trained fourth, fifth, or sixth anyway. I don't get this particular argument, but i'll attribute it to play style.) but most of all, the equipment selection is not terribly strong? (When I first started playing, a super powerful warrior could hit 40/40 and was limited to hitting. Now, a super powerful warrior can expect to hit 50/50 without intrinsic hitroll or damroll and more than likely regens mv, has intelligence or wisdom on their hit gear so they can cast mor e of their own spells, can carve many pieces or have a druid friend carve them, and can often do other things while hitting. Again, I am not sure I follow this argument. In terms of gear, I honestly think warrior and thief have it far better in many ways than other classes. No, most hit gear does not carry mv regen which would be a warrior equivalent to the manaregen on caster level gear but refresh is a second level spell requiring only a wisdom of 14 or 15 and a chr of 11 or 12. Again, i'll have to attribute this one to difference in play style and expectations.) With the various spellcasting classes, as a direct comparison, the latter's equipment is fairly straight-forward in what is optimal. (Hmm, i'm not sure i'd agree. All casting classes have to decide whether to go with cast level or regen. Necromancer is the only class where the two often are conjoined nicely and even there, many necromancers can increase their regen by going full bore regen set. However, iagree with you that most of the casting gear is easier to understand once you learn the differences between cast ability, caster level, mana regen, intelligence, wisdom, and charisma boosts, aging, age, and how all of those interact.) Warriors and Thieves, on the other hand have lousy selections. (Why? There are a number of 3/3 pieces in the game now, there's a number of lower power pieces with str/dex on them. Ther'es pieces with mv regen and hit or dam. I'm not seeing this one, i'm sorry.) If Dentin/Shadowfax are being overwhelmed by the workload involved, they can always reach out to veteran members of the community and enlist their support. (Yes, if they are willing to deal with the possible fall out and issues with how changes are implemented. Dentin is very careful who has access to and is able to change the code and how much for a reason. He has a vision for the game and how it should be balanced, and past issues with cod
Re: [Audyssey] Alter-Aeon
As to the lightcatcher changes, Dentin noted that it was in preparation for upcoming skill changes (its usually a good idea to watch/replay bovine after reboots). Warrior/thief is a perfectly functional class combo; I have hundreds of times more luck with that than I do any caster that isn't a necro primary. -- From: "Justin Jones" Sent: Tuesday, December 01, 2015 13:51 To: "Gamers Discussion list" Subject: Re: [Audyssey] Alter-Aeon Jeremy, I get that Alter is staffed by volunteers and that Dentin and Shadowfax have real-life issues to deal with. I get it, I really do, but some of the recent changes/skill additions have been mind-bogglingly awful. Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? On the other hand, Warriors and Thieves need some serious overhauling as there are entirely too many stat dependencies, but most of all, the equipment selection is not terribly strong? With the various spellcasting classes, as a direct comparison, the latter's equipment is fairly straight-forward in what is optimal. Warriors and Thieves, on the other hand have lousy selections. If Dentin/Shadowfax are being overwhelmed by the workload involved, they can always reach out to veteran members of the community and enlist their support. It is a simple problem with an equally simple solution. I am willing to concede that my entry into Alter, and subsequent opinion of the game, is colored by my experience with mainstream role-playing games, i.e. games that sighted people have access too. Perhaps I have grown accustomed to a higher level of quality/balance, given my background. If this is indeed the case, then I recognize my failing and will work to correct it. On 12/1/15, dark wrote: > Hi jeremy. > > Personally, I really enjoy Alter, particularly sinse as a solo exploration > guy I'm directly rewarded for what I like doing. I found arcase a wee bit > grindy before some of the changes and new areas got put in. In truth the > real issue now is more one of me not having played for a couple of years > and > > not really sure how to best alter Thelok to catch up with the changes and > keep going, particularly sinse I always like expermienting and trying new > skills and what not. > > I have considered either resetting and using the pracs I bought on a new > char, or just starting another, but I'd rather not do either sinse I'm > very > > pleased with some of the quests I did with Thelok and I don't want to > abandon him. > > As I said, I probably just need to bight the bullit and do it, although it > has been good to give other muds a go and have other experiences, also > i'll > > freely admit my rl life has sort of made gaming in general a bit of a > second > > right now though I'm getting back into things slowly. > > All the best, > Dark. > - Original Message - > From: "Jeremy Brown" > To: "gamers" > Sent: Tuesday, December 01, 2015 4:03 PM > Subject: Re: [Audyssey] Alter-Aeon > > >> Just for a little balancing opinion here. I've been playing Alter for >> 10 years now. I have phases where I go play other things, or get busy >> rl, but I usually come back. >> >> I've found the easiest two ways for me to get re-interested in playing >> are to either a. start a new character from scratch with new classes >> or old classes with new abilities or b. find a few friends who'd be >> willing to play at the level of the character I want to develop. >> >> Both of these help to kill the I've not gotten anywhere bug. >> >> At higher levels, if you have limited time or are not interested in >> the sort of high tension high angst player interaction, Alter can be >> grinding. The need for fame, better eq, and more exp can feel like a >> never ending cycle. Jobs have helped somewhat with this, as have a >> number of other changes. >> >> One thing to keep in mind about Alter it has two coders: Dentin who >> does what he can when he can (He's had an eventful rl year, and so >> hasn't been able to contribute as much) and Shadowfax who is still >> learning how the code works (he also has had an eventful year). This >> limits how fast changes can be made. In Terms of world builders there >> are essentially three full time builders and a number of part timers. >> All of the staff are volunteers and have things that interfere so the >> game doesn't always get the sort of attention all players would like. >> >> That said, the game improved from 2005 t
Re: [Audyssey] Alter-Aeon
Jeremy, I get that Alter is staffed by volunteers and that Dentin and Shadowfax have real-life issues to deal with. I get it, I really do, but some of the recent changes/skill additions have been mind-bogglingly awful. Take, for instance, the change where lightcatchers will now have a chance to break when they are used. Why? Why has Dentin felt the need to make this adjustment? There is no call to do this? On the other hand, Warriors and Thieves need some serious overhauling as there are entirely too many stat dependencies, but most of all, the equipment selection is not terribly strong? With the various spellcasting classes, as a direct comparison, the latter's equipment is fairly straight-forward in what is optimal. Warriors and Thieves, on the other hand have lousy selections. If Dentin/Shadowfax are being overwhelmed by the workload involved, they can always reach out to veteran members of the community and enlist their support. It is a simple problem with an equally simple solution. I am willing to concede that my entry into Alter, and subsequent opinion of the game, is colored by my experience with mainstream role-playing games, i.e. games that sighted people have access too. Perhaps I have grown accustomed to a higher level of quality/balance, given my background. If this is indeed the case, then I recognize my failing and will work to correct it. On 12/1/15, dark wrote: > Hi jeremy. > > Personally, I really enjoy Alter, particularly sinse as a solo exploration > guy I'm directly rewarded for what I like doing. I found arcase a wee bit > grindy before some of the changes and new areas got put in. In truth the > real issue now is more one of me not having played for a couple of years and > > not really sure how to best alter Thelok to catch up with the changes and > keep going, particularly sinse I always like expermienting and trying new > skills and what not. > > I have considered either resetting and using the pracs I bought on a new > char, or just starting another, but I'd rather not do either sinse I'm very > > pleased with some of the quests I did with Thelok and I don't want to > abandon him. > > As I said, I probably just need to bight the bullit and do it, although it > has been good to give other muds a go and have other experiences, also i'll > > freely admit my rl life has sort of made gaming in general a bit of a second > > right now though I'm getting back into things slowly. > > All the best, > Dark. > - Original Message - > From: "Jeremy Brown" > To: "gamers" > Sent: Tuesday, December 01, 2015 4:03 PM > Subject: Re: [Audyssey] Alter-Aeon > > >> Just for a little balancing opinion here. I've been playing Alter for >> 10 years now. I have phases where I go play other things, or get busy >> rl, but I usually come back. >> >> I've found the easiest two ways for me to get re-interested in playing >> are to either a. start a new character from scratch with new classes >> or old classes with new abilities or b. find a few friends who'd be >> willing to play at the level of the character I want to develop. >> >> Both of these help to kill the I've not gotten anywhere bug. >> >> At higher levels, if you have limited time or are not interested in >> the sort of high tension high angst player interaction, Alter can be >> grinding. The need for fame, better eq, and more exp can feel like a >> never ending cycle. Jobs have helped somewhat with this, as have a >> number of other changes. >> >> One thing to keep in mind about Alter it has two coders: Dentin who >> does what he can when he can (He's had an eventful rl year, and so >> hasn't been able to contribute as much) and Shadowfax who is still >> learning how the code works (he also has had an eventful year). This >> limits how fast changes can be made. In Terms of world builders there >> are essentially three full time builders and a number of part timers. >> All of the staff are volunteers and have things that interfere so the >> game doesn't always get the sort of attention all players would like. >> >> That said, the game improved from 2005 to 2010 immensely, and since >> 2010 it's hardly the same game. There's been a number of issues with >> the newbie experience cleared up, the classes have been given many >> more abilities and over all are well balanced. I take issue with the >> accusation that classes are not balanced, and I'll attribute that to >> the opiner's lack of experience. One can be successful on Alter with >> almost any class combo depending on how you approach it. Some combos >> take much mo
Re: [Audyssey] Alter-Aeon
Hi jeremy. Personally, I really enjoy Alter, particularly sinse as a solo exploration guy I'm directly rewarded for what I like doing. I found arcase a wee bit grindy before some of the changes and new areas got put in. In truth the real issue now is more one of me not having played for a couple of years and not really sure how to best alter Thelok to catch up with the changes and keep going, particularly sinse I always like expermienting and trying new skills and what not. I have considered either resetting and using the pracs I bought on a new char, or just starting another, but I'd rather not do either sinse I'm very pleased with some of the quests I did with Thelok and I don't want to abandon him. As I said, I probably just need to bight the bullit and do it, although it has been good to give other muds a go and have other experiences, also i'll freely admit my rl life has sort of made gaming in general a bit of a second right now though I'm getting back into things slowly. All the best, Dark. - Original Message - From: "Jeremy Brown" To: "gamers" Sent: Tuesday, December 01, 2015 4:03 PM Subject: Re: [Audyssey] Alter-Aeon Just for a little balancing opinion here. I've been playing Alter for 10 years now. I have phases where I go play other things, or get busy rl, but I usually come back. I've found the easiest two ways for me to get re-interested in playing are to either a. start a new character from scratch with new classes or old classes with new abilities or b. find a few friends who'd be willing to play at the level of the character I want to develop. Both of these help to kill the I've not gotten anywhere bug. At higher levels, if you have limited time or are not interested in the sort of high tension high angst player interaction, Alter can be grinding. The need for fame, better eq, and more exp can feel like a never ending cycle. Jobs have helped somewhat with this, as have a number of other changes. One thing to keep in mind about Alter it has two coders: Dentin who does what he can when he can (He's had an eventful rl year, and so hasn't been able to contribute as much) and Shadowfax who is still learning how the code works (he also has had an eventful year). This limits how fast changes can be made. In Terms of world builders there are essentially three full time builders and a number of part timers. All of the staff are volunteers and have things that interfere so the game doesn't always get the sort of attention all players would like. That said, the game improved from 2005 to 2010 immensely, and since 2010 it's hardly the same game. There's been a number of issues with the newbie experience cleared up, the classes have been given many more abilities and over all are well balanced. I take issue with the accusation that classes are not balanced, and I'll attribute that to the opiner's lack of experience. One can be successful on Alter with almost any class combo depending on how you approach it. Some combos take much more work or preparation to make effective, but they're all valid and all work. As to the rp issue. If you want rp on Alter there's a very simple solution: collect a bunch of friends and strangers who want rp. Found an rp only clan. Within your clan in your clan groups and clan runs rp as much as you like. That way you get what you want from the game, but you don't bother the rest of the player base. When I first began the game I roleplayed being female for a number of years so that I could indulge in rp, but not bother other players. It worked well. I've known at least one woman who has done the reverse. I know one blind player who has rped as a sighted player. Alter will never be a PVP paradise. It will never be a RP paradise. However, of all the muds I've tried, it has the best help system, the best support from staff, and the best support from higher level players who genuinely try to help new players. The multi class system works well, and if a player truly catastrophically feels they aren't getting anywhere they can reset, build a new char, or work at releveling an existing char to correct such issues. Ok, i'm climbing down off my soap box. I was just seeing a lot of criticism, some of which is fair if you accept the person's premises, and some of which I felt was somewhat negative without sufficient reason. Alter is not perfect by any means, but given its limitations, I think it's one of the better options around. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All mess
Re: [Audyssey] Alter-Aeon
Just for a little balancing opinion here. I've been playing Alter for 10 years now. I have phases where I go play other things, or get busy rl, but I usually come back. I've found the easiest two ways for me to get re-interested in playing are to either a. start a new character from scratch with new classes or old classes with new abilities or b. find a few friends who'd be willing to play at the level of the character I want to develop. Both of these help to kill the I've not gotten anywhere bug. At higher levels, if you have limited time or are not interested in the sort of high tension high angst player interaction, Alter can be grinding. The need for fame, better eq, and more exp can feel like a never ending cycle. Jobs have helped somewhat with this, as have a number of other changes. One thing to keep in mind about Alter it has two coders: Dentin who does what he can when he can (He's had an eventful rl year, and so hasn't been able to contribute as much) and Shadowfax who is still learning how the code works (he also has had an eventful year). This limits how fast changes can be made. In Terms of world builders there are essentially three full time builders and a number of part timers. All of the staff are volunteers and have things that interfere so the game doesn't always get the sort of attention all players would like. That said, the game improved from 2005 to 2010 immensely, and since 2010 it's hardly the same game. There's been a number of issues with the newbie experience cleared up, the classes have been given many more abilities and over all are well balanced. I take issue with the accusation that classes are not balanced, and I'll attribute that to the opiner's lack of experience. One can be successful on Alter with almost any class combo depending on how you approach it. Some combos take much more work or preparation to make effective, but they're all valid and all work. As to the rp issue. If you want rp on Alter there's a very simple solution: collect a bunch of friends and strangers who want rp. Found an rp only clan. Within your clan in your clan groups and clan runs rp as much as you like. That way you get what you want from the game, but you don't bother the rest of the player base. When I first began the game I roleplayed being female for a number of years so that I could indulge in rp, but not bother other players. It worked well. I've known at least one woman who has done the reverse. I know one blind player who has rped as a sighted player. Alter will never be a PVP paradise. It will never be a RP paradise. However, of all the muds I've tried, it has the best help system, the best support from staff, and the best support from higher level players who genuinely try to help new players. The multi class system works well, and if a player truly catastrophically feels they aren't getting anywhere they can reset, build a new char, or work at releveling an existing char to correct such issues. Ok, i'm climbing down off my soap box. I was just seeing a lot of criticism, some of which is fair if you accept the person's premises, and some of which I felt was somewhat negative without sufficient reason. Alter is not perfect by any means, but given its limitations, I think it's one of the better options around. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash
Hi. I must confess I feel a bit lost with Thelok currently particularly with the changes to clerrics sinse I created him and me seemingly have been on arcase for years. I don't want to reset my character, but I'm not exactly sure how to start up again, also I'd like to try out some druid skills. I need to just bight the bullet, stick on alter, see how I do and maybe get some practices to train and change some of my stats then go back into the frey. Then again I will admit I've been having different mud experiences lately to broaden my horizons, albeit Alter will always have a special place for me and be a great place to come back to. All the best, Dark. - Original Message - From: "Mike Wassel" To: "Gamers Discussion list" Sent: Tuesday, December 01, 2015 1:24 PM Subject: Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash Same here. I've got several characters, but just don't care about the game anymore. That could also be because I want games with RP enforcement now, I don't know. Maybe I'll come back one day. To answer your question, you need a client like mushclient or vipmud with the vipmud nvda addon to play muds or mudrammer for IOS. I don't know what Android has. Mike. On 12/1/2015 8:15 AM, Lindsay Cowell wrote: I've lost interest in the game, sadly, I feel that my charactre, deborah, is getting nowhere, i reset her, and now feel totally lost. Lindsay Cowell On 01/12/2015 12:43, Danielle Ledet wrote: I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: Advent gifts! Yea! Fortunately, I'm writing this message with the mud open in another window. Level37 aught to be interesting, you've really done an amazing job of releasing major expansions on a schedule like this. -- From: "Dennis Towne" Sent: Monday, November 30, 2015 21:46 To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon December Bash This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2015.0.6176
Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash
It's not muds in general, I think it has more to do with the bigger muds really. Well, I can't say that, because the Iron Realms ones were alright, but then again, they're RP enforced. Mike. On 12/1/2015 9:15 AM, Justin Jones wrote: I have been playing Alter Aeon for two and a half years and I am also losing interest in the game. It mostly has to do with the highly toxic gamer culture (though this might be indemic to muds in general) and the lack of balanced classes/sensible game mechanics. On 12/1/15, Lindsay Cowell wrote: I use VipMud. On 01/12/2015 13:24, Mike Wassel wrote: Same here. I've got several characters, but just don't care about the game anymore. That could also be because I want games with RP enforcement now, I don't know. Maybe I'll come back one day. To answer your question, you need a client like mushclient or vipmud with the vipmud nvda addon to play muds or mudrammer for IOS. I don't know what Android has. Mike. On 12/1/2015 8:15 AM, Lindsay Cowell wrote: I've lost interest in the game, sadly, I feel that my charactre, deborah, is getting nowhere, i reset her, and now feel totally lost. Lindsay Cowell On 01/12/2015 12:43, Danielle Ledet wrote: I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: Advent gifts! Yea! Fortunately, I'm writing this message with the mud open in another window. Level37 aught to be interesting, you've really done an amazing job of releasing major expansions on a schedule like this. -- From: "Dennis Towne" Sent: Monday, November 30, 2015 21:46 To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon December Bash This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2016.0.7227 / Virus Database: 4477/11098 - Release Date: 12/01/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash
I have been playing Alter Aeon for two and a half years and I am also losing interest in the game. It mostly has to do with the highly toxic gamer culture (though this might be indemic to muds in general) and the lack of balanced classes/sensible game mechanics. On 12/1/15, Lindsay Cowell wrote: > I use VipMud. > > On 01/12/2015 13:24, Mike Wassel wrote: >> Same here. I've got several characters, but just don't care about the >> game anymore. That could also be because I want games with RP >> enforcement now, I don't know. Maybe I'll come back one day. >> To answer your question, you need a client like mushclient or vipmud >> with the vipmud nvda addon to play muds or mudrammer for IOS. I don't >> know what Android has. >> Mike. >> >> >> >> On 12/1/2015 8:15 AM, Lindsay Cowell wrote: >>> I've lost interest in the game, sadly, I feel that my charactre, >>> deborah, is getting nowhere, i reset her, and now feel totally lost. >>> >>> Lindsay Cowell >>> >>> On 01/12/2015 12:43, Danielle Ledet wrote: >>>> I look forward to joining you all when I have a more stable >>>> un-predictable computer hopefully a new desktop. It'll be the first >>>> mud I ever join as I am usually not interested. What do Ineed to play >>>> a MUD? That's the part I don't understand! >>>> >>>> On 12/1/15, john wrote: >>>>> Advent gifts! Yea! >>>>> Fortunately, I'm writing this message with the mud open in another >>>>> window. >>>>> Level37 aught to be interesting, you've really done an amazing job of >>>>> releasing major expansions on a schedule like this. >>>>> >>>>> -- >>>>> From: "Dennis Towne" >>>>> Sent: Monday, November 30, 2015 21:46 >>>>> To: "Gamers Discussion list" >>>>> Subject: [Audyssey] Alter Aeon December Bash >>>>> >>>>> This December is going to be a big one for us! We've got a lot of >>>>> things planned, starting with the Advent gift calendar that begins >>>>> tomorrow. There will be events toward the end of the month, near >>>>> solstice and new years eve. >>>>> >>>>> Most importantly, we'll be releasing new spells and skills every few >>>>> days, including new crafting skills, new minions, fighter skills, and >>>>> more. To top it all off, we'll be opening level 37 near the middle of >>>>> the month. >>>>> >>>>> If you can't make it to the events this month, we'll also be running >>>>> our yearly anniversary event in January, from the 20th through the >>>>> 24th. >>>>> >>>>> We hope to see you around! >>>>> >>>>> Alter Aeon MUD >>>>> http://www.alteraeon.com >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of >>>>> the list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of >>>>> the list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>
Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash
I use VipMud. On 01/12/2015 13:24, Mike Wassel wrote: Same here. I've got several characters, but just don't care about the game anymore. That could also be because I want games with RP enforcement now, I don't know. Maybe I'll come back one day. To answer your question, you need a client like mushclient or vipmud with the vipmud nvda addon to play muds or mudrammer for IOS. I don't know what Android has. Mike. On 12/1/2015 8:15 AM, Lindsay Cowell wrote: I've lost interest in the game, sadly, I feel that my charactre, deborah, is getting nowhere, i reset her, and now feel totally lost. Lindsay Cowell On 01/12/2015 12:43, Danielle Ledet wrote: I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: Advent gifts! Yea! Fortunately, I'm writing this message with the mud open in another window. Level37 aught to be interesting, you've really done an amazing job of releasing major expansions on a schedule like this. -- From: "Dennis Towne" Sent: Monday, November 30, 2015 21:46 To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon December Bash This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2016.0.7227 / Virus Database: 4477/11098 - Release Date: 12/01/15 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon was Re: Alter Aeon December Bash
Same here. I've got several characters, but just don't care about the game anymore. That could also be because I want games with RP enforcement now, I don't know. Maybe I'll come back one day. To answer your question, you need a client like mushclient or vipmud with the vipmud nvda addon to play muds or mudrammer for IOS. I don't know what Android has. Mike. On 12/1/2015 8:15 AM, Lindsay Cowell wrote: I've lost interest in the game, sadly, I feel that my charactre, deborah, is getting nowhere, i reset her, and now feel totally lost. Lindsay Cowell On 01/12/2015 12:43, Danielle Ledet wrote: I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: Advent gifts! Yea! Fortunately, I'm writing this message with the mud open in another window. Level37 aught to be interesting, you've really done an amazing job of releasing major expansions on a schedule like this. -- From: "Dennis Towne" Sent: Monday, November 30, 2015 21:46 To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon December Bash This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon was Re: Alter Aeon December Bash
I've lost interest in the game, sadly, I feel that my charactre, deborah, is getting nowhere, i reset her, and now feel totally lost. Lindsay Cowell On 01/12/2015 12:43, Danielle Ledet wrote: I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: Advent gifts! Yea! Fortunately, I'm writing this message with the mud open in another window. Level37 aught to be interesting, you've really done an amazing job of releasing major expansions on a schedule like this. -- From: "Dennis Towne" Sent: Monday, November 30, 2015 21:46 To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon December Bash This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Check out http://www.mush-z.com. -- From: "Danielle Ledet" Sent: Tuesday, December 01, 2015 7:43 To: "Gamers Discussion list" Subject: Re: [Audyssey] Alter Aeon December Bash I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: > Advent gifts! Yea! > Fortunately, I'm writing this message with the mud open in another window. > Level37 aught to be interesting, you've really done an amazing job of > releasing major expansions on a schedule like this. > > -- > From: "Dennis Towne" > Sent: Monday, November 30, 2015 21:46 > To: "Gamers Discussion list" > Subject: [Audyssey] Alter Aeon December Bash > > This December is going to be a big one for us! We've got a lot of > things planned, starting with the Advent gift calendar that begins > tomorrow. There will be events toward the end of the month, near > solstice and new years eve. > > Most importantly, we'll be releasing new spells and skills every few > days, including new crafting skills, new minions, fighter skills, and > more. To top it all off, we'll be opening level 37 near the middle of > the month. > > If you can't make it to the events this month, we'll also be running > our yearly anniversary event in January, from the 20th through the > 24th. > > We hope to see you around! > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > -- Danielle Email: singingmywa...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
I look forward to joining you all when I have a more stable un-predictable computer hopefully a new desktop. It'll be the first mud I ever join as I am usually not interested. What do Ineed to play a MUD? That's the part I don't understand! On 12/1/15, john wrote: > Advent gifts! Yea! > Fortunately, I'm writing this message with the mud open in another window. > Level37 aught to be interesting, you've really done an amazing job of > releasing major expansions on a schedule like this. > > -- > From: "Dennis Towne" > Sent: Monday, November 30, 2015 21:46 > To: "Gamers Discussion list" > Subject: [Audyssey] Alter Aeon December Bash > > This December is going to be a big one for us! We've got a lot of > things planned, starting with the Advent gift calendar that begins > tomorrow. There will be events toward the end of the month, near > solstice and new years eve. > > Most importantly, we'll be releasing new spells and skills every few > days, including new crafting skills, new minions, fighter skills, and > more. To top it all off, we'll be opening level 37 near the middle of > the month. > > If you can't make it to the events this month, we'll also be running > our yearly anniversary event in January, from the 20th through the > 24th. > > We hope to see you around! > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Danielle Email: singingmywa...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon December Bash
Advent gifts! Yea! Fortunately, I'm writing this message with the mud open in another window. Level37 aught to be interesting, you've really done an amazing job of releasing major expansions on a schedule like this. -- From: "Dennis Towne" Sent: Monday, November 30, 2015 21:46 To: "Gamers Discussion list" Subject: [Audyssey] Alter Aeon December Bash This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon December Bash
This December is going to be a big one for us! We've got a lot of things planned, starting with the Advent gift calendar that begins tomorrow. There will be events toward the end of the month, near solstice and new years eve. Most importantly, we'll be releasing new spells and skills every few days, including new crafting skills, new minions, fighter skills, and more. To top it all off, we'll be opening level 37 near the middle of the month. If you can't make it to the events this month, we'll also be running our yearly anniversary event in January, from the 20th through the 24th. We hope to see you around! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon 2015 Thanksgiving
Just a quick announcement, we're once again having a Thanksgiving celebration on Alter Aeon. For a list of events and contests, see the ingame event info. This event was put together basically overnight by Morpheus, so Kudos to him! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon 2015 Halloween Havoc
I will so be there, baby! ^ Woot woot! Event goodness! I have yet to participate in the Halloween event, so I am really looking forward to this! Thanks Dentin! On 10/24/15, Dennis Towne wrote: > A dark power is growing, a power long forgotten by the empires of men, > dwarves, elves and even some of the older dragons... > > Our annual Halloween Havoc is just around the corner! > > Festivities kick off next weekend, on the morning of Thursday, October > 29. We've got lots of stuff lined up this year, including the > traditional pumpkin cannon contests, pk and monster arena battles. > The main event storyline runs through Saturday, with other events > planned through Sunday. To finish things off, we'll be opening a new > high level area near the end of festivities. > > For up-to-date information and schedules, check the in-game 'show > event' commands. We hope to see you there! > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon 2015 Halloween Havoc
A dark power is growing, a power long forgotten by the empires of men, dwarves, elves and even some of the older dragons... Our annual Halloween Havoc is just around the corner! Festivities kick off next weekend, on the morning of Thursday, October 29. We've got lots of stuff lined up this year, including the traditional pumpkin cannon contests, pk and monster arena battles. The main event storyline runs through Saturday, with other events planned through Sunday. To finish things off, we'll be opening a new high level area near the end of festivities. For up-to-date information and schedules, check the in-game 'show event' commands. We hope to see you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon Summer Solstice 2015
This year's Summer Solstice Celebration will begin on June 14th. Event areas and associated quests will be available for a whole week, with the celebration wrapping up on the summer solstice, which is June 21st. There will be three event areas of varying degrees of difficulty, with content appropriate for both newbie and high level players alike. This year's theme is "Trial By Fire", and the three events feature an obstacle course, a puzzle quest, and a survival quest. If you get a few minutes, stop by and check it out. Happy playing! -dentin Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon May 2015 Updates
Alter Aeon is a well established MUD with a long history. It is set in a world of magic and dragons, with regular updates and system-wide events. The game is blind friendly for the visually impaired. Here's a list of changes since our February posting: New and updated areas: - A new level 21 area, the tainted forest north of Smuggler's Cove, has been added on the island of Archais. - A new level 26 area, the Village of Iron Bay, has been added on the island of Archais north of DragonTooth. - A level 30 topiary garden has been added southeast of Ralnoth on the mainland. - The City of Hartmur, in the Ash mountains west of Ralnoth, has been updated and releveled to level 33. - The city of Kora'tur west of Elborat has been releveled and updated. It is now a level 38 group 10 area. Major server code updates: - Our quest system has been reworked, splitting quests into a number of different categories - feats, deeds, and legacies. New leaderboards have been added for these categories, and we've added new commands for reviewing previously completed quests. - Experience caps have changed in the mid level range, making it a lot easier to level for level 20-30 players. - Massive updates to how area levels are calculated, how monsters are built, and how exp is handled for high level players. This should help improve the solo player situation at high levels, as well as make area difficulty more consistent. - Group areas now have a recommended group size. We'll be updating areas to have the correct group size and level over time. In addition, there were dozens of minor updates, including better blind client support, skill and spell tweaks, druid class fixes, and more. For the full server changelog, please see: http://alteraeon.com:8080/changelog/1977-2030 We hope to see you there! Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
There's tintin++, created by the player tux. I don't remember install instructions off the top of my head, though. -- From: "Edgar Lozano" <1419g...@gmail.com> Sent: Monday, May 04, 2015 21:45 To: Subject: [Audyssey] Alter Aeon on Linux Hi, Would someone recommend a MUD client for my Linux installation so that I may play Alter Aeon? I know I can always use telnet, but I would rather have something that I could customize and maybe even import a sound pack. Thank you. -- Thanks for reading. Have a good day. If you ever get the chance, go to http://www.realrandomradio.com and check us out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
I know that the player Goroth maintains a tintin setup for linux machines that I believe even downloads and plays MSP audio. It might require more advanced setup than most people prefer, but you can take a look at the links near the bottom of http://www.alteraeon.com/blind_ubuntu_support.html for details. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, May 5, 2015 at 3:23 PM, Josh K wrote: > get tintin plus plus it works good. > > follow me on twitter @joshknnd1982 > > On 5/4/2015 9:45 PM, Edgar Lozano wrote: >> >> Hi, >> >> Would someone recommend a MUD client for my Linux installation so that >> I may play Alter Aeon? I know I can always use telnet, but I would >> rather have something that I could customize and maybe even import a >> sound pack. >> >> Thank you. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
get tintin plus plus it works good. follow me on twitter @joshknnd1982 On 5/4/2015 9:45 PM, Edgar Lozano wrote: Hi, Would someone recommend a MUD client for my Linux installation so that I may play Alter Aeon? I know I can always use telnet, but I would rather have something that I could customize and maybe even import a sound pack. Thank you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
I use muddle both on linux and osx terminal mode, it works well in both environments. I'm sure there's other ones that work on linux (if you have orca talking, which I don't) but I don't know them. On May 4, 2015, at 9:45 PM, Edgar Lozano wrote: > Hi, > > Would someone recommend a MUD client for my Linux installation so that > I may play Alter Aeon? I know I can always use telnet, but I would > rather have something that I could customize and maybe even import a > sound pack. > > Thank you. > > -- > Thanks for reading. > Have a good day. > If you ever get the chance, go to http://www.realrandomradio.com and > check us out. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
Hi Edgar, Yeah, try TinTin. I forgot to mention that in my prior e-mail, but I think that may actually meet your needs. I myself have never had need for sounds etc so haven't used TinTin much, but it is probably the closest mud client out there for Linux gamers looking for an experience similar to that on Windows. Cheers! On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote: > Oh, darn. I was afraid you would say that. Although, I guess the only > real customization I am looking for is having sounds for my > environment. Well, time to see if I could put something together to > satisfy my desires. That's why I love Linux so much; Arch in > particular. I will look into TinTin++. > > Thanks. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
Oh, darn. I was afraid you would say that. Although, I guess the only real customization I am looking for is having sounds for my environment. Well, time to see if I could put something together to satisfy my desires. That's why I love Linux so much; Arch in particular. I will look into TinTin++. Thanks. On 5/4/15, Thomas Ward wrote: > Hi Edgar, > > I'm afraid to say you are out of luck. I've tried several mud clients > for Linux and few of them are accessible or as feature rich as you > will find for Windows. The best and most accessible way to play muds > on Linux is via the stock telnet client. While it is accessible it > obviously does not offer sounds and the kind of customizations you are > looking for. > > Cheers! > > > On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote: >> Hi, >> >> Would someone recommend a MUD client for my Linux installation so that >> I may play Alter Aeon? I know I can always use telnet, but I would >> rather have something that I could customize and maybe even import a >> sound pack. >> >> Thank you. >> >> -- >> Thanks for reading. >> Have a good day. >> If you ever get the chance, go to http://www.realrandomradio.com and >> check us out. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Thanks for reading. Have a good day. If you ever get the chance, go to http://www.realrandomradio.com and check us out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
Hi Edgar, I'm afraid to say you are out of luck. I've tried several mud clients for Linux and few of them are accessible or as feature rich as you will find for Windows. The best and most accessible way to play muds on Linux is via the stock telnet client. While it is accessible it obviously does not offer sounds and the kind of customizations you are looking for. Cheers! On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote: > Hi, > > Would someone recommend a MUD client for my Linux installation so that > I may play Alter Aeon? I know I can always use telnet, but I would > rather have something that I could customize and maybe even import a > sound pack. > > Thank you. > > -- > Thanks for reading. > Have a good day. > If you ever get the chance, go to http://www.realrandomradio.com and > check us out. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon on Linux
Hello, There is a client called TinTin++ that is fairly good. A member of the Vinux list did make some scripts for it to play Alter Aeon. It has a sound pack like the Mush client one. The persons name was Storm Dragon. I am not sure of the link but you can probably find it doing a google search. There is also another client called Gnome Mud that is suppose to be accessible. Regards, Greg Wocher On 5/4/15, Edgar Lozano <1419g...@gmail.com> wrote: > Hi, > > Would someone recommend a MUD client for my Linux installation so that > I may play Alter Aeon? I know I can always use telnet, but I would > rather have something that I could customize and maybe even import a > sound pack. > > Thank you. > > -- > Thanks for reading. > Have a good day. > If you ever get the chance, go to http://www.realrandomradio.com and > check us out. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter Aeon on Linux
Hi, Would someone recommend a MUD client for my Linux installation so that I may play Alter Aeon? I know I can always use telnet, but I would rather have something that I could customize and maybe even import a sound pack. Thank you. -- Thanks for reading. Have a good day. If you ever get the chance, go to http://www.realrandomradio.com and check us out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon help needed
My first alter aeon char was a warrior/druid, and I found that combination works very well. When you're in battle, simply cast earth wall, and let it do your defending, while you pound away on the offending miscrient. I also have two other chars, and while they work, I find it much harder to complete things w/o the druid spells to assist. On the other hand, one of my other two has a relatively high level in cleric, and they have a peace spell, and that can go a long way to helping out when you just have to stop a battle. Each class has it's own unique contributions to the game, and if you can mix and match them well enough, you'll do just fine, it's really a matter of remembering which skills/spells you have, and using them in proper combinations. Also, don't forget the alias commands. I use several battle aliases that automatically perform multiple commands for me, such as lunge and magic missile, or kick and blue dart, (or something similar) I have several of these setup, so I can type b1 or b2 (for battle1 or battle2) and they will perform my commands automatically without me having to type them in each time. It's very handy. Another one I use is one to show my experience, and it's setup like this: level|grep experience If you put it in an alias, you'll need to put a \ character before the | symbol to make it work, but tricks like that can allow some pretty complex aliases to be created. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon help needed
One of the more powerful techniques available to mages is the 'charge spell' approach. The spells 'burning hands' and 'shocking grasp' can do a tremendous amount of damage when they hit, and you can cast them both on yourself before starting battle. You can also cast them on certain minions, like the clay man. Against the blobs, one or two charge spells should kill them outright. You do have to give up an item to use the spells, but it's totally worth it. Make sure you keep your weapon, and give up your shield or held item. Also, make sure to use the 'check' command to look over your character and see if you've missed any of the more important skills and spells. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Tue, Apr 7, 2015 at 3:51 AM, Keith S wrote: > the minion suggestion is a good one, and if you have the mage spell shards it > helps a bit. or blue dart. And try to have a slashing weapon (short sword > or what not) that is good against blob type mobs. > > Keith > - Original Message - > From: john > To: Gamers Discussion list > Sent: Tuesday, April 07, 2015 4:32 AM > Subject: Re: [Audyssey] alter aeon help needed > > > Those blobs in particular are pretty tough. Given that you're a mage, I'd > highly recommend that you make use of your necromancer levels and make some > minions to take at least a few of the hits for you. Your strategy is > (relatively) sound, and at this point there's not really a lot more you can > do, other than making sure you have as many defensive spells up as you can. > Tactics will come in later once you have stronger secondary classes with a > greater variety of skills to call upon. > > -- > From: "Denny Schwab" > Sent: Monday, April 06, 2015 15:58 > To: "Gamers Discussion list" > Subject: [Audyssey] alter aeon help needed > > Hello, > > I have been playing alter aeon for a couple of weeks now. My > character is now an 18th level mage, with levels in thief, necro, and > cleric. I have made it to the second island, and have played through > quite a few of the quests there. My issue is that I have a couple of > the quests I just seem to get demolished every time I try them. I am > not sure what I am doing wrong. At level 18 I would imagine I should > be able to handle the 14th level broom quest in the Mad Alcomist's > castle, but the blue blobs there destroy me every single time. > > I am wondering if there is some aspect of the game that I just am not > getting. My basic battle plan is to cast spells as quickly as > possible, but I tend to run out of mana very quickly, and then I don't > seem to have any options left but to flee. Are there commands I > should use in combat that I am not, such as ones to attack or defend > myself? > > Thanks, > > Denny > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon help needed
the minion suggestion is a good one, and if you have the mage spell shards it helps a bit. or blue dart. And try to have a slashing weapon (short sword or what not) that is good against blob type mobs. Keith - Original Message - From: john To: Gamers Discussion list Sent: Tuesday, April 07, 2015 4:32 AM Subject: Re: [Audyssey] alter aeon help needed Those blobs in particular are pretty tough. Given that you're a mage, I'd highly recommend that you make use of your necromancer levels and make some minions to take at least a few of the hits for you. Your strategy is (relatively) sound, and at this point there's not really a lot more you can do, other than making sure you have as many defensive spells up as you can. Tactics will come in later once you have stronger secondary classes with a greater variety of skills to call upon. -- From: "Denny Schwab" Sent: Monday, April 06, 2015 15:58 To: "Gamers Discussion list" Subject: [Audyssey] alter aeon help needed Hello, I have been playing alter aeon for a couple of weeks now. My character is now an 18th level mage, with levels in thief, necro, and cleric. I have made it to the second island, and have played through quite a few of the quests there. My issue is that I have a couple of the quests I just seem to get demolished every time I try them. I am not sure what I am doing wrong. At level 18 I would imagine I should be able to handle the 14th level broom quest in the Mad Alcomist's castle, but the blue blobs there destroy me every single time. I am wondering if there is some aspect of the game that I just am not getting. My basic battle plan is to cast spells as quickly as possible, but I tend to run out of mana very quickly, and then I don't seem to have any options left but to flee. Are there commands I should use in combat that I am not, such as ones to attack or defend myself? Thanks, Denny --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon help needed
Those blobs in particular are pretty tough. Given that you're a mage, I'd highly recommend that you make use of your necromancer levels and make some minions to take at least a few of the hits for you. Your strategy is (relatively) sound, and at this point there's not really a lot more you can do, other than making sure you have as many defensive spells up as you can. Tactics will come in later once you have stronger secondary classes with a greater variety of skills to call upon. -- From: "Denny Schwab" Sent: Monday, April 06, 2015 15:58 To: "Gamers Discussion list" Subject: [Audyssey] alter aeon help needed Hello, I have been playing alter aeon for a couple of weeks now. My character is now an 18th level mage, with levels in thief, necro, and cleric. I have made it to the second island, and have played through quite a few of the quests there. My issue is that I have a couple of the quests I just seem to get demolished every time I try them. I am not sure what I am doing wrong. At level 18 I would imagine I should be able to handle the 14th level broom quest in the Mad Alcomist's castle, but the blue blobs there destroy me every single time. I am wondering if there is some aspect of the game that I just am not getting. My basic battle plan is to cast spells as quickly as possible, but I tend to run out of mana very quickly, and then I don't seem to have any options left but to flee. Are there commands I should use in combat that I am not, such as ones to attack or defend myself? Thanks, Denny --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alter aeon help needed
Hello, I have been playing alter aeon for a couple of weeks now. My character is now an 18th level mage, with levels in thief, necro, and cleric. I have made it to the second island, and have played through quite a few of the quests there. My issue is that I have a couple of the quests I just seem to get demolished every time I try them. I am not sure what I am doing wrong. At level 18 I would imagine I should be able to handle the 14th level broom quest in the Mad Alcomist's castle, but the blue blobs there destroy me every single time. I am wondering if there is some aspect of the game that I just am not getting. My basic battle plan is to cast spells as quickly as possible, but I tend to run out of mana very quickly, and then I don't seem to have any options left but to flee. Are there commands I should use in combat that I am not, such as ones to attack or defend myself? Thanks, Denny --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon help
the alteraeon help system is also available through their website as well, and any help from the game you can read there. All the best, Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, March 18, 2015 1:17 PM Subject: Re: [Audyssey] Alter Aeon help Hi Dacia, Sure. Just use your screen reader's screen review commands to go back and read the help messages at your own speed. Cheers! On 3/18/15, Dacia Cole wrote: Hi, Once you type help command it reads them so fast is there a way to read them individually to make sure you heard them correctly? thanks, Dacia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon help
hello I don't know what client you are using but I sugest you try mush z it is very good and if you go altaraeon you will find the client to download and it is a very blind friendly client and if you get the blind bunddle you will not have to set up the ports and address -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Denny Schwab Sent: Tuesday, March 17, 2015 4:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Alter Aeon help >From what I have seen on my client, I have to disconnect from the game and then go back in. Not sure if this helps you or not, since I do not have it set up to auto launch. On 3/17/15, Dacia Cole wrote: > Need more help. > > I had it automatically launch when I installed the client but then > closed it after I played for a while because i had to leave. How do I > get back to Alter Aeon? Do I have to log in through the website or > just what? > > thanks, > > Dacia > > On 3/17/15, Josh K wrote: >> try >> drop sleeves >> >> >> follow me on twitter @joshknnd1982 >> >> On 3/17/2015 11:24 AM, Dacia Cole wrote: >>> Hi, >>> >>> I'm new to Alter Aeon and would love any help you can provide. I >>> have a hard time if I spell a command and it doesn't like it says >>> that command isn't recognized. For example I'm using the drop >>> command and I type in a set of zombie sleeves or such and says it's >>> not right but in my inventory it says I'm carrying them. >>> >>> hel. >>> >>> thanks, >>> >>> Dacia >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >>> list, send E-mail to gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of >>> the list, please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon help
hello type drop sleeves and if that does not work try remove sleeves just incase you are wearing them but the first should work -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dacia Cole Sent: Tuesday, March 17, 2015 11:24 AM To: Gamers Discussion list Subject: [Audyssey] Alter Aeon help Hi, I'm new to Alter Aeon and would love any help you can provide. I have a hard time if I spell a command and it doesn't like it says that command isn't recognized. For example I'm using the drop command and I type in a set of zombie sleeves or such and says it's not right but in my inventory it says I'm carrying them. hel. thanks, Dacia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon help
Hi Dacia, Sure. Just use your screen reader's screen review commands to go back and read the help messages at your own speed. Cheers! On 3/18/15, Dacia Cole wrote: > Hi, > > Once you type help command it reads them so fast is there a way to > read them individually to make sure you heard them correctly? > > thanks, > > Dacia > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter Aeon help
Hi, Once you type help command it reads them so fast is there a way to read them individually to make sure you heard them correctly? thanks, Dacia On 3/18/15, Keith S wrote: > you can get a list of common commands by typing "help command" and a list > should pop up. also, when you want to drop something you have to type drop > and then the item. such as your example drop sleeves. be careful though, > once things are dropped, other players can snatch them up or if the server > reboots or crashes, you will lose them > > Keith (aka summoner) > > - Original Message - > From: Dacia Cole > To: Gamers Discussion list > Sent: Tuesday, March 17, 2015 10:24 AM > Subject: [Audyssey] Alter Aeon help > > > Hi, > > I'm new to Alter Aeon and would love any help you can provide. I have > a hard time if I spell a command and it doesn't like it says that > command isn't recognized. For example I'm using the drop command and > I type in a set of zombie sleeves or such and says it's not right but > in my inventory it says I'm carrying them. > > hel. > > thanks, > > Dacia > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.