Re: [Audyssey] Looking For Something New to Play

2013-03-27 Thread Thomas Ward
Hi Lisa,

Lol. Ain't that the truth. I don't know how long it would take to
write, especially since I've been moving rather slowly the last few
months as it is, but it would be worth writing.

There aren't too many civilization type games available for the blind,
and none that are set in the old American west. SoundRTS and Castaways
both are set in a mediaeval type game world which is like been there
done that. Time for something new and different.

Of course, something else we don't have is a really good science
fiction type civilization game like Galaxy Civilization. Building a
planets industry, going through all the developments of space flight,
and then conquering the galaxy is something I'd love to have in some
accessible form. I've only gotten to do that vicariously through
friends playing Galaxy Civilization II.

Cheers!

On 3/27/13, Lisa Hayes  wrote:
> This game sounds good thomas, b ut it'd take one crack of a long time to
> write.  And how big would tghe download be.  Man worth it though.
> Lisa Hayes
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-26 Thread Lisa Hayes
This game sounds good thomas, b ut it'd take one crack of a long time to 
write.  And how big would tghe download be.  Man worth it though.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, March 27, 2013 4:06 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Dark,

Those are some good points. I hadn't really thought about them before,
but you are essentially correct. There are some essential jobs just
missing from Castaways such as a cobbler for making shoes or a Taylor
for making clothing. The problem is because Castaways is mission based
all the jobs work towards a common goal such as building a ship to
sail away or to fortify a settlement from monster hoards. What we need
is something more like Sim City where we get to design a community
from the ground up and watch it grow.

The more I think about it one possible good idea in this direction is
a game where you get to buy land and start your own frontier town out
in the American West. You would have to have lumberjacks cut wood for
the houses and other buildings, have to have mills to cut and make the
wooden boards for building, have to have builders, and then assemble a
small town. From their you would assign jobs such as tailors to make
clothing, have a blacksmith to make guns and ammunition, a bar tender
to serve drinks in the saloon, have a cook at the village diner, a
frontier doctor, and so on. All of this could work similar to
Castaways but on a larger scale, and could be set in a different time
and location.

Plus the mediaeval fantasy setting is getting a bit old anyway.
Instead of fighting goblins and such why don't we have a game that is
based on a real historical time and place, and includes historical
enemies such as the Blackfoot who were very resistant to white
settlers from the east, and were not above raiding and burning the
nearby frontier towns when they could.

Besides the enemy raiders I could see a wide range of natural
disasters that you'd have to prepare for and guard against. One of the
most brutal are the winter snows. Things like a good blizzard could
effectively shut down a frontier town for days, and the citizens of
said town better have plenty of wood and food stores set aside or
people will begin freezing or dying. As the towns overseer you'd be
responsible to make sure everyone stays warm and is well fed through
the winter months.

So I do see where you are going. A Castaways II or something like it
would be a nice idea. Maybe someday if I get free of my own projects
I'll consider it. Lol.

Cheers!

On 3/26/13, dark  wrote:

Hi Tom.

to be honest my thinking of castaways was a little different. Rather than
thinking of the existing game but with some additions, I was myself
considdering essentially the same system, but with a more complex and
realistic setup. For example, in castaways all your farms produce food at 
a


constant wrate, yet in reality we know that crops are planted in spring 
and


then harvested in autumn, just in time for the winter. Similarly, in
castaways it was necessary to chop and prepare lumber for building houses 
or


barrels, yet nobody ever needed a fire,  and while the taylers and
weavers made cloth for bandages or ship sales, nobody made cloth for 
clothes


or leather for shoes.

I'd love myself to really get to fully control a society, see it grow,
experience natural desasters like floods or attacks from bandits, nurse
people through the hard times and see them increase through the better
times. heck, dwarf fortress even had personalities for it's people by 
giving


people a certain proclivity to do better at a given job, and making them 
get


board if they didn't do that job, and even including a set of behaviours
that they would engage in if they got board or if they were satisfied.

this is why I would so love to see a more complex castaways Ii with a 
full

scale civilization system.

Beware the Grue!

Dark.


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Re: [Audyssey] Looking For Something New to Play

2013-03-26 Thread Thomas Ward
Hi Dark,

Those are some good points. I hadn't really thought about them before,
but you are essentially correct. There are some essential jobs just
missing from Castaways such as a cobbler for making shoes or a Taylor
for making clothing. The problem is because Castaways is mission based
all the jobs work towards a common goal such as building a ship to
sail away or to fortify a settlement from monster hoards. What we need
is something more like Sim City where we get to design a community
from the ground up and watch it grow.

The more I think about it one possible good idea in this direction is
a game where you get to buy land and start your own frontier town out
in the American West. You would have to have lumberjacks cut wood for
the houses and other buildings, have to have mills to cut and make the
wooden boards for building, have to have builders, and then assemble a
small town. From their you would assign jobs such as tailors to make
clothing, have a blacksmith to make guns and ammunition, a bar tender
to serve drinks in the saloon, have a cook at the village diner, a
frontier doctor, and so on. All of this could work similar to
Castaways but on a larger scale, and could be set in a different time
and location.

Plus the mediaeval fantasy setting is getting a bit old anyway.
Instead of fighting goblins and such why don't we have a game that is
based on a real historical time and place, and includes historical
enemies such as the Blackfoot who were very resistant to white
settlers from the east, and were not above raiding and burning the
nearby frontier towns when they could.

Besides the enemy raiders I could see a wide range of natural
disasters that you'd have to prepare for and guard against. One of the
most brutal are the winter snows. Things like a good blizzard could
effectively shut down a frontier town for days, and the citizens of
said town better have plenty of wood and food stores set aside or
people will begin freezing or dying. As the towns overseer you'd be
responsible to make sure everyone stays warm and is well fed through
the winter months.

So I do see where you are going. A Castaways II or something like it
would be a nice idea. Maybe someday if I get free of my own projects
I'll consider it. Lol.

Cheers!

On 3/26/13, dark  wrote:
> Hi Tom.
>
> to be honest my thinking of castaways was a little different. Rather than
> thinking of the existing game but with some additions, I was myself
> considdering essentially the same system, but with a more complex and
> realistic setup. For example, in castaways all your farms produce food at a
>
> constant wrate, yet in reality we know that crops are planted in spring and
>
> then harvested in autumn, just in time for the winter. Similarly, in
> castaways it was necessary to chop and prepare lumber for building houses or
>
> barrels, yet nobody ever needed a fire,  and while the taylers and
> weavers made cloth for bandages or ship sales, nobody made cloth for clothes
>
> or leather for shoes.
>
> I'd love myself to really get to fully control a society, see it grow,
> experience natural desasters like floods or attacks from bandits, nurse
> people through the hard times and see them increase through the better
> times. heck, dwarf fortress even had personalities for it's people by giving
>
> people a certain proclivity to do better at a given job, and making them get
>
> board if they didn't do that job, and even including a set of behaviours
> that they would engage in if they got board or if they were satisfied.
>
> this is why I would so love to see a more complex castaways Ii with a full
> scale civilization system.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-26 Thread Mohsin Ali
Hi , I completely agree with Dark, when I 1st played CastAways , I was
reminded of Age of Empire and StrongHold Crusader,

though CastAways is not completely like ant of them but development
and stretegy are the similar parts.

I myself will love oo have the new and upgraded version of CastAways
,just like Dark suggested .


Thanx

On 3/24/13, dark  wrote:
> Hi john.
>
> As regards castaways, I'm afraid I disagree, not that it isn't small, but
> that it is complete.
>
> Myself, I'd love! to see a full castaways Ii with similar mechanics, but on
>
> a far larger scale, so that you could go from your small population of
> survivers, right up to a full city, could trade, develope new technologies,
>
> endure natural desasters or wars etc.
>
> I have a friend who is a big stratogy fan, and plays extensively the indi
> graphical game (and sadly not accessible), dwarf fortress. I could never
> myself see the appeal of such games, since all the experience I had ever had
>
> of them was abasially the stuff like ateraeon or 1000 ad, where you just set
>
> some resources to producing then sit back and watch, (not that
> interesting),
>
> but the reactive gameplay in swamp, the need to change priorities, considder
>
> people, alter what your doing according to goals you want to accomplish,
> rather than just set stuff up in an optimum way was something I found quite
>
> new, particularly since ulike some of the military stratogy games like Sound
>
> rts, in Castaways there was as much emphasis on the production and building
>
> end, and taking care of your population, keeping them safe through sickness
>
> desasters etc as there was of pure military attacks.
>
> so, while I'm a huge castaways fan, i can see so many ways in which the game
>
> could be expanded it's unbelievable, and I really do hope Aprone will work
> on a more complete castaways in the future.
>
> Beware the grue!
>
> Dark.
>
>
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-- 
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"Always be careful for little mistakes in life , because nobody slips
by the mountains but the little stones "
"life is not that you live for yourself , but its actually when you
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best regards
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if you wana contact me then, my ,

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Re: [Audyssey] Looking For Something New to Play

2013-03-26 Thread dark

Hi Tom.

to be honest my thinking of castaways was a little different. Rather than 
thinking of the existing game but with some additions, I was myself 
considdering essentially the same system, but with a more complex and 
realistic setup. For example, in castaways all your farms produce food at a 
constant wrate, yet in reality we know that crops are planted in spring and 
then harvested in autumn, just in time for the winter. Similarly, in 
castaways it was necessary to chop and prepare lumber for building houses or 
barrels, yet nobody ever needed a fire,  and while the taylers and 
weavers made cloth for bandages or ship sales, nobody made cloth for clothes 
or leather for shoes.


I'd love myself to really get to fully control a society, see it grow, 
experience natural desasters like floods or attacks from bandits, nurse 
people through the hard times and see them increase through the better 
times. heck, dwarf fortress even had personalities for it's people by giving 
people a certain proclivity to do better at a given job, and making them get 
board if they didn't do that job, and even including a set of behaviours 
that they would engage in if they got board or if they were satisfied.


this is why I would so love to see a more complex castaways Ii with a full 
scale civilization system.


Beware the Grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-25 Thread Thomas Ward
Hi Dark,

Yes, agreed. I thought something similar about Castaways. Increasing
the number of jobs and character classes would make for a more
interesting game all around.

Something else I thought would be cool is instead of building one ship
to sail away building some sort of patrol boats that could attack the
goblins as they came a shore and could guard the island from pirates
and other raiders. That would in turn require a special job or class
of character such as seaman to man the patrol boats.

I'd also like the ability to build better fortifications. I know we
can build guard towers in the first mission, the walls in later
missions, but I'd prefer to be able to build walls and other
fortifications in all missions. A castle would be nice as a general
fortification if nothing else.

Cheers!



On 3/24/13, dark  wrote:
> Hi Tom.
>
> Castaways actually surprised me very much. i'd not been that much of a fan
> of resource management stratogy games before then, since most of those I'd
> tried had been online pvp ones like the old fantasy empires, or purely
> strategical military games. In those sorts of games the gameplay was
> entirely one way, you set stuff up then basically just leave it working and
>
> producing while you do military stuff.
> #what game me in castaways however, was how reactive the gameplay is and how
>
> concerned you needed to be with individual people and their fortunes. For
> example, say I am building a house, well once I have the resources I can
> take a few people off wood and stone production and make them into builders,
>
> indeed I tend to always turn my peasants into builders so that they
> construct stuff quickly, however if someone gets injured on the job I'll
> need someone els to take time out of their schedule to become a doctor.
>
> I'd love to see more of this complexity, I know for instance Aprone was
> considdering an actual harvest cycle with growing seasons, heck, I'd love to
>
> see the minutist aspects of life controled so that you need coblers, makers
>
> of buckits and crockery,  could improve your cooking by having your
> blacksmith make knives and cooking pots, need to assign a midwife when one
> of your people had a baby, need to find medicinal herbs etc.
>
> There are just so many aspects of life Castaways could! cover, not to
> mention going further and onto bigger scale with what you can build.
>
> fpor me this was a totally new experience and I'd love to see more of it.
>
> Beware the Grue!
>
> Dark.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-25 Thread Dakotah Rickard
let me put my two cents in.

First of all, I'd like to see a few more modifications with Swamp. For
example, right now, the default weapons have skills associated with
them, but the newer ones don't.

Then, you have questions like this: if there are now weapon classes,
couldn't you have class-based skills, plus individual weapons skills,
so that you truly did have specializable characters?

I mean, I'd love to see a melee class specialization with skills in
axe and riot shield and maybe even chainsaw.

Maybe Jeremy could put back in the old .45 caliber pistol, giving us
more and more choices in each class.

The thing that makes choice neat is having the ability to feel like
you're in charge of what your chatacter is doing.

Even if the choice doesn't change that much, it can have implications.

Let's say, for example, that you can have the .45 pistol and a
Thompson SMG, or something similar. Those both use .45, a slower, more
powerful, louder ammo than 9mm, which is our standard pitol and smg
ammo at present. Let's suppose that .45 is a little more rare or
expensive, somewhere between 9mm and 7.62mm.

Then, let's suppose that we have a machinegun which takes 5.56, like
the AR15. The m249 is a good choice, or the Stoner LMG.
This would make ammo a little more of a choice, meaning you could
specialize in ammo... collect what you need and sell the rest, as
opposed to having a bunch of everything.

A sniper rifle might be chambered in .50 caliber, as might a gatling
gun class weapon, say something like a Browning .50 caliber
machinegun. The more amo types and weapon types we have, the more the
came will feel as though you can customize your character and playing
style...
For example, back to the .45 caliber ammo, one way to make it make
sense with being slower, more powerful, and louder is to shorten the
range of effectiveness and increase the damage.

Then look at the AK assault rifle. It could use 7.62 mm ammo, but
would you want to equip that rifle with that expensive of ammo? It
might be worth it if the rifle is significantly more powerful than the
AR15.
Questions like that keep things interesting.
All I'm getting at is this. Swamp could be more customizable to make
you feel more like you're in control of your character, to make the
game even more replayable. Look at most sighted people's games.
Counterstrike has a buttload of guns, but the differences are slight.
Still, people pay money to access new guns, simply to further
customize their character.

As for smaller games, it might be nice to have a game development
cycle, starting with one game, making it playably complete, making a
new game, making that playably complete, then a third, then returning
to the first, taking what you've learned back around, increasing the
games' playability ratings each time. I know that seems confusing, but
I hope it makes sense.

Finally, I also know that we put a lot of pressure on developers. We
have a few Indie devs in our community, and those developers are
one-man teams. Most Indie teams in the sighted world are at least two
people, so we have to be kind, as kind as we can be.
Given that Aprone here has made significantly awesome games, and that
those games are free, kindness isn't a suggestion. It's a human
decency.

Essentially, whatever Aprone makes will be good... It's already
inspired me to new heights of thoughts, especially concerning my own
future in game development.

Signed:
Dakotah Rickard

On 3/24/13, dark  wrote:
> Hi Tom.
>
> Castaways actually surprised me very much. i'd not been that much of a fan
> of resource management stratogy games before then, since most of those I'd
> tried had been online pvp ones like the old fantasy empires, or purely
> strategical military games. In those sorts of games the gameplay was
> entirely one way, you set stuff up then basically just leave it working and
>
> producing while you do military stuff.
> #what game me in castaways however, was how reactive the gameplay is and how
>
> concerned you needed to be with individual people and their fortunes. For
> example, say I am building a house, well once I have the resources I can
> take a few people off wood and stone production and make them into builders,
>
> indeed I tend to always turn my peasants into builders so that they
> construct stuff quickly, however if someone gets injured on the job I'll
> need someone els to take time out of their schedule to become a doctor.
>
> I'd love to see more of this complexity, I know for instance Aprone was
> considdering an actual harvest cycle with growing seasons, heck, I'd love to
>
> see the minutist aspects of life controled so that you need coblers, makers
>
> of buckits and crockery,  could improve your cooking by having your
> blacksmith make knives and cooking pots, need to assign a midwife when one
> of your people had a baby, need to find medicinal herbs etc.
>
> There are just so many aspects of life Castaways could! cover, not to
> mention going further and onto big

Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread dark

Hi Tom.

Castaways actually surprised me very much. i'd not been that much of a fan 
of resource management stratogy games before then, since most of those I'd 
tried had been online pvp ones like the old fantasy empires, or purely 
strategical military games. In those sorts of games the gameplay was 
entirely one way, you set stuff up then basically just leave it working and 
producing while you do military stuff.
#what game me in castaways however, was how reactive the gameplay is and how 
concerned you needed to be with individual people and their fortunes. For 
example, say I am building a house, well once I have the resources I can 
take a few people off wood and stone production and make them into builders, 
indeed I tend to always turn my peasants into builders so that they 
construct stuff quickly, however if someone gets injured on the job I'll 
need someone els to take time out of their schedule to become a doctor.


I'd love to see more of this complexity, I know for instance Aprone was 
considdering an actual harvest cycle with growing seasons, heck, I'd love to 
see the minutist aspects of life controled so that you need coblers, makers 
of buckits and crockery,  could improve your cooking by having your 
blacksmith make knives and cooking pots, need to assign a midwife when one 
of your people had a baby, need to find medicinal herbs etc.


There are just so many aspects of life Castaways could! cover, not to 
mention going further and onto bigger scale with what you can build.


fpor me this was a totally new experience and I'd love to see more of it.

Beware the Grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread john

Heh, that would be a lot of names on the list.

- Original Message -
From: Thomas Ward Yeah, that would be awesome. I can see where Castaways could grow 
and
be bigger and better than the current version if Aprone wants to 
go in
that direction. We will have to see of course, but I too would 
like to
be able to build a full sized city, perhaps engage in trade with 
other

communities, and battle enemy hoards.

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Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread Thomas Ward
Hi Dark,

Yeah, that would be awesome. I can see where Castaways could grow and
be bigger and better than the current version if Aprone wants to go in
that direction. We will have to see of course, but I too would like to
be able to build a full sized city, perhaps engage in trade with other
communities, and battle enemy hoards.

On 3/24/13, dark  wrote:
> Hi john.
>
> As regards castaways, I'm afraid I disagree, not that it isn't small, but
> that it is complete.
>
> Myself, I'd love! to see a full castaways Ii with similar mechanics, but on
>
> a far larger scale, so that you could go from your small population of
> survivers, right up to a full city, could trade, develope new technologies,
>
> endure natural desasters or wars etc.
>
> I have a friend who is a big stratogy fan, and plays extensively the indi
> graphical game (and sadly not accessible), dwarf fortress. I could never
> myself see the appeal of such games, since all the experience I had ever had
>
> of them was abasially the stuff like ateraeon or 1000 ad, where you just set
>
> some resources to producing then sit back and watch, (not that
> interesting),
>
> but the reactive gameplay in swamp, the need to change priorities, considder
>
> people, alter what your doing according to goals you want to accomplish,
> rather than just set stuff up in an optimum way was something I found quite
>
> new, particularly since ulike some of the military stratogy games like Sound
>
> rts, in Castaways there was as much emphasis on the production and building
>
> end, and taking care of your population, keeping them safe through sickness
>
> desasters etc as there was of pure military attacks.
>
> so, while I'm a huge castaways fan, i can see so many ways in which the game
>
> could be expanded it's unbelievable, and I really do hope Aprone will work
> on a more complete castaways in the future.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread dark

Hi john.

As regards castaways, I'm afraid I disagree, not that it isn't small, but 
that it is complete.


Myself, I'd love! to see a full castaways Ii with similar mechanics, but on 
a far larger scale, so that you could go from your small population of 
survivers, right up to a full city, could trade, develope new technologies, 
endure natural desasters or wars etc.


I have a friend who is a big stratogy fan, and plays extensively the indi 
graphical game (and sadly not accessible), dwarf fortress. I could never 
myself see the appeal of such games, since all the experience I had ever had 
of them was abasially the stuff like ateraeon or 1000 ad, where you just set 
some resources to producing then sit back and watch, (not that interesting),


but the reactive gameplay in swamp, the need to change priorities, considder 
people, alter what your doing according to goals you want to accomplish, 
rather than just set stuff up in an optimum way was something I found quite 
new, particularly since ulike some of the military stratogy games like Sound 
rts, in Castaways there was as much emphasis on the production and building 
end, and taking care of your population, keeping them safe through sickness 
desasters etc as there was of pure military attacks.


so, while I'm a huge castaways fan, i can see so many ways in which the game 
could be expanded it's unbelievable, and I really do hope Aprone will work 
on a more complete castaways in the future.


Beware the grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-23 Thread shaun everiss
well I don't have that sort of time right now but I may eventually 
have that time who knows.


At 08:53 PM 3/23/2013, you wrote:

Hi Shaun,

See there is the difference between you and I. The reason a game like
Castaways can keep me playing for hours and hours because I have to
constantly be thinking, formulating a strategy, planning ahead. If you
aren't willing to take the time in planning out your game, updating
your strategy, then Castaways won't appeal to you. Its more about good
planning than action.


On 3/22/13, shaun everiss  wrote:
> I never really got the idea of castaways but then I have never got
> the idea of lunimals daytona etc.
> I've  never like the idea of the games like smuglers where you trade
> stuff,   I am mostly into the action/ exploration side of games, fast
> paced with loads of action to keep me active.
> Mostly when I play games, I am tired or just want to have a good
> fight before I do something else so its probably preference more than
> anything else.
> entombed is good but I do find the continous large map thing a little
> tedius.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-23 Thread Thomas Ward
Hi Shaun,

See there is the difference between you and I. The reason a game like
Castaways can keep me playing for hours and hours because I have to
constantly be thinking, formulating a strategy, planning ahead. If you
aren't willing to take the time in planning out your game, updating
your strategy, then Castaways won't appeal to you. Its more about good
planning than action.


On 3/22/13, shaun everiss  wrote:
> I never really got the idea of castaways but then I have never got
> the idea of lunimals daytona etc.
> I've  never like the idea of the games like smuglers where you trade
> stuff,   I am mostly into the action/ exploration side of games, fast
> paced with loads of action to keep me active.
> Mostly when I play games, I am tired or just want to have a good
> fight before I do something else so its probably preference more than
> anything else.
> entombed is good but I do find the continous large map thing a little
> tedius.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread enes

hi,
i'd personally like to have one gigantic  game instead of many small ones
its just amazing how much replay value swamp has
On 3/23/2013 2:17 AM, Ken The PionEar wrote:
Personally, i like a something in between-instead of a lot of little 
games or one huge game, how about a medium ammount of fairly complete 
games eh? At least now you can take what you've made with Swamp--the 
security manager and so on, and bring it to all your new games. Quite 
cool.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook, (KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, March 22, 2013 8:00 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Jeremy,

I remember the conversation in question, and  I also remember coming
down on the side of completing major projects like Swamp rather than
several little games. The main reason I said what I said back then is
it seemed like you would start a game, get half way through it, start
another one get half way through it, and so on meaning you had several
little betas but no complete projects. The advantage was that there
was always something new to play with even if it was incomplete, but
the disadvantage was nothing ever got completed.

However, I think you have gone so far in the other direction that it
is equally as bad. All I've heard about for the last few months is
Swamp, Swamp, Swamp, and haven't seen anything new. Swamp is a great
game, its fairly complete at this point, and I personally would like
you to try your hand at something else for a change. Put Swamp on the
back burner for a while, and see what else you can come up with. :D


On 3/22/13, Jeremy Kaldobsky  wrote:
I'd also love to set Swamp aside to work on other games, but so far 
that
hasn't been easy.  Swamp got so big that it took a tremendous amount 
of time

just to maintain it, and the security.  I do plan to do other games and
projects, but I guess I have been telling myself that for 6 months, 
haha!


Actually, the guy who was constantly bringing out new games like 
Towers of

War, Dog Who Hates Toast, Castaways, and so on, was in a lengthy
conversation here on audyssey where the majority of people agreed that
instead of a lot of little games, a single game should be stuck with 
and
developed into something really big.  I prefer doing a lot of 
smaller games,
but I went with what the community wanted and we have Swamp as a 
result. I
was pretty sure you participated in that conversation Thomas, but I 
might be

remembering it wrong and you may have been on the side supporting more,
smaller games.  It's been a long time.  :)

- Aprone

--- On Thu, 3/21/13, Thomas Ward  wrote:


From: Thomas Ward 
Hi Dark,

Yeah, same here.. Castaways was a game I really liked
when it came
out. Still do, but as there is no new content I've grown a
bit tired
of it, or rather the current version. I wish Aprone would
set Swamp
aside and continue Castaways or produce something new like
he did when
he started out. It seems these days all Aprone works on is
Swamp,
Swamp, Swamp, and what happened to the guy who was
constantly bringing
out new games like Towers of War, Dog Who Hates Toast,
Castaways, and
so on?

Cheers!



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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread shaun everiss
I never really got the idea of castaways but then I have never got 
the idea of lunimals daytona etc.
I've  never like the idea of the games like smuglers where you trade 
stuff,   I am mostly into the action/ exploration side of games, fast 
paced with loads of action to keep me active.
MOstly when I play games, I am tired or just want to have a good 
fight before I do something else so its probably preference more than 
anything else.

entombed is good but I do find the continous large map thing a little tedius.

At 04:05 PM 3/23/2013, you wrote:

Hi John,

Good point, and that's like to see more of. Castaways is a good game,
is fairly complete as it is, and its not as much work to develop and
maintain as Swamp is. Although, I always felt there was room for
Castaways to grow and expand.

On 3/22/13, john  wrote:
> That's what we've got in castaways. A complete game that's not as
> large as swamp, but that's not small either.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread shaun everiss

well swamp was small and got bigger.
maybe we could have small games stepping up to a big arc.
It would be good if one day we could have several games.
every game was in a series and every game you clocked would look for 
the next game in the series if you didn't have it you would have to 
buy one before you went on however eventually you would have the 
whole series and could also buy the entire series.

I'd like something like an interactive  book.
I have the book from somewhere startrek borg.
in the game version you have to fill in the tasks in the book you can 
make all mistakes ofcause etc.


At 01:17 PM 3/23/2013, you wrote:
Personally, i like a something in between-instead of a lot of little 
games or one huge game, how about a medium ammount of fairly 
complete games eh? At least now you can take what you've made with 
Swamp--the security manager and so on, and bring it to all your new 
games. Quite cool.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook, (KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, March 22, 2013 8:00 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Jeremy,

I remember the conversation in question, and  I also remember coming
down on the side of completing major projects like Swamp rather than
several little games. The main reason I said what I said back then is
it seemed like you would start a game, get half way through it, start
another one get half way through it, and so on meaning you had several
little betas but no complete projects. The advantage was that there
was always something new to play with even if it was incomplete, but
the disadvantage was nothing ever got completed.

However, I think you have gone so far in the other direction that it
is equally as bad. All I've heard about for the last few months is
Swamp, Swamp, Swamp, and haven't seen anything new. Swamp is a great
game, its fairly complete at this point, and I personally would like
you to try your hand at something else for a change. Put Swamp on the
back burner for a while, and see what else you can come up with. :D


On 3/22/13, Jeremy Kaldobsky  wrote:

I'd also love to set Swamp aside to work on other games, but so far that
hasn't been easy.  Swamp got so big that it took a tremendous amount of time
just to maintain it, and the security.  I do plan to do other games and
projects, but I guess I have been telling myself that for 6 months, haha!

Actually, the guy who was constantly bringing out new games like Towers of
War, Dog Who Hates Toast, Castaways, and so on, was in a lengthy
conversation here on audyssey where the majority of people agreed that
instead of a lot of little games, a single game should be stuck with and
developed into something really big.  I prefer doing a lot of smaller games,
but I went with what the community wanted and we have Swamp as a result. I
was pretty sure you participated in that conversation Thomas, but I might be
remembering it wrong and you may have been on the side supporting more,
smaller games.  It's been a long time.  :)

- Aprone

--- On Thu, 3/21/13, Thomas Ward  wrote:


From: Thomas Ward 
Hi Dark,

Yeah, same here.. Castaways was a game I really liked
when it came
out. Still do, but as there is no new content I've grown a
bit tired
of it, or rather the current version. I wish Aprone would
set Swamp
aside and continue Castaways or produce something new like
he did when
he started out. It seems these days all Aprone works on is
Swamp,
Swamp, Swamp, and what happened to the guy who was
constantly bringing
out new games like Towers of War, Dog Who Hates Toast,
Castaways, and
so on?

Cheers!



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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread shaun everiss
I think you hit that one well, swamp has the feeling its got its own 
life, its own following.

Its active and alive and to be honest I don't want it to ever end.
every so often I am reminded that it must have an end but so much new 
stuff comes out from it all the time.
Eventually though once its done maybe aprone could release the 
server, then maybe it could really have a life though its got a mega 
life of its own.
Depending on when you log in  you can find ammusing things while 
grind away at getting more exp and rep.

I had an entertaining session yesterday before I bought it at the factory.
Several chars with  dog like names were  discussing life in general 
as if they were dogs, and I found it entertaining there are those moments.
On the forum there is some of that mucking round to so yeah swamp 
core is almost ready well its birthed really but once its fully done 
I think it will go on for ever.
If I have any real peev its that in a lot of cases the games are 
completed by their devs to early before they have taken off and this 
is not because of the devs its the devs, the game type curcomstances, 
etc, and life.

Swamp though will never stop or will never stop for some time.
I do think if the blindgames or the future games are to survive they 
need to have some degree of randomness, be customizable heavily and 
be somewhat open ended maybe with a multiplayer mode.
smuglers is like that true its got a limit but a lot of stuff is 
switched round for different things and I fight and explore and well.

games can live.

At 01:15 PM 3/23/2013, you wrote:

Hi Shaun,


Oh, knowing Aprone he probably could come up with something as good as
Swamp or better given enough time, but of course that is the big
problem. Developers are always faced with the question of weather to
write several mini games or one monster game like Swamp that goes on
and on life without end amen. However, some games have a life of their
own so to speak.

Take Pac-Man for example. It was suppose to be just a silly game its
developer thought up while eating a pizza of all things. Just a little
yellow guy who looks like a pizza missing a slice that eats power
pellets and dots. I don't think anyone had any idea that when Midway
released it to the U.S. market the game would take off and become one
of the first and most successful games of all time. Before they knew
it there was Pac-Man cereal, Pac-Man cartoons, Pac-Man toys, and the
infamous song by Buckner and Garsia called "Pac-Man Feavor." Even more
than 30 years later the game still shows up here and there in classic
arcade game packs on websites, and is a free download for Linux. So
some games just become popular and end up having a life of their own
so to speak.

On 3/22/13, shaun everiss  wrote:
> well aprone swamp is more than just you now its become one of the
> most successfull multiplayer blind audiogames to date.
> It started as a joke really a helloween type game and spun from there.
> it reminds me about shades of doom that started as a silly idea that
> was never going to go anywhere then it took off.
> I am sure other examples are a bound.
> Personally I think you will be hard pressed to create another game as
> feature rich as swamp ever was I am still playing.
> The game has loads of replay value with all the custom maps mini game
> compaignes and then the fact your multiplayer model is unending never
> ending  at all.
> The game is almost like second life in a way, a community, true you
> have to do a bit of grinding to get things and true you can get owned
> but so what.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread shaun everiss
I think swamp has become some sort of rpg engine I'd like that to be 
extended to the point where as well as being to create maps of stuff 
you had more than zombies not much is needed to make it a non zombie 
theme'd rpg engine.

custom maps, sounds, clans forts etc, its almost like counterstrike.

At 01:00 PM 3/23/2013, you wrote:

Hi Jeremy,

I remember the conversation in question, and  I also remember coming
down on the side of completing major projects like Swamp rather than
several little games. The main reason I said what I said back then is
it seemed like you would start a game, get half way through it, start
another one get half way through it, and so on meaning you had several
little betas but no complete projects. The advantage was that there
was always something new to play with even if it was incomplete, but
the disadvantage was nothing ever got completed.

However, I think you have gone so far in the other direction that it
is equally as bad. All I've heard about for the last few months is
Swamp, Swamp, Swamp, and haven't seen anything new. Swamp is a great
game, its fairly complete at this point, and I personally would like
you to try your hand at something else for a change. Put Swamp on the
back burner for a while, and see what else you can come up with. :D


On 3/22/13, Jeremy Kaldobsky  wrote:
> I'd also love to set Swamp aside to work on other games, but so far that
> hasn't been easy.  Swamp got so big that it took a tremendous 
amount of time

> just to maintain it, and the security.  I do plan to do other games and
> projects, but I guess I have been telling myself that for 6 months, haha!
>
> Actually, the guy who was constantly bringing out new games like Towers of
> War, Dog Who Hates Toast, Castaways, and so on, was in a lengthy
> conversation here on audyssey where the majority of people agreed that
> instead of a lot of little games, a single game should be stuck with and
> developed into something really big.  I prefer doing a lot of 
smaller games,

> but I went with what the community wanted and we have Swamp as a result.  I
> was pretty sure you participated in that conversation Thomas, but 
I might be

> remembering it wrong and you may have been on the side supporting more,
> smaller games.  It's been a long time.  :)
>
> - Aprone
>
> --- On Thu, 3/21/13, Thomas Ward  wrote:
>
>> From: Thomas Ward 
>> Hi Dark,
>>
>> Yeah, same here.. Castaways was a game I really liked
>> when it came
>> out. Still do, but as there is no new content I've grown a
>> bit tired
>> of it, or rather the current version. I wish Aprone would
>> set Swamp
>> aside and continue Castaways or produce something new like
>> he did when
>> he started out. It seems these days all Aprone works on is
>> Swamp,
>> Swamp, Swamp, and what happened to the guy who was
>> constantly bringing
>> out new games like Towers of War, Dog Who Hates Toast,
>> Castaways, and
>> so on?
>>
>> Cheers!
>
>
> ---
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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Thomas Ward
Hi John,

Good point, and that's like to see more of. Castaways is a good game,
is fairly complete as it is, and its not as much work to develop and
maintain as Swamp is. Although, I always felt there was room for
Castaways to grow and expand.

On 3/22/13, john  wrote:
> That's what we've got in castaways. A complete game that's not as
> large as swamp, but that's not small either.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread john
That's what we've got in castaways. A complete game that's not as 
large as swamp, but that's not small either.


- Original Message -
From: Ken The PionEar Personally, i like a something in between-instead of a lot of 
little games
or one huge game, how about a medium ammount of fairly complete 
games eh? At
least now you can take what you've made with Swamp--the security 
manager and

so on, and bring it to all your new games. Quite cool.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on 
Facebook,

(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Thomas Ward
Hi Michael,

Lol! Right you are my good man. I'm guilty as charged.

As you accurately pointed out Mysteries of the Ancients has swallowed
me up with work, seems like a never ending task, but I think the end
product will be worth it because it is not likely to be a game someone
can pick up and finish in 10 minutes. If I do my job right it should
be something that people will keep on their hard drives for a good
time to come, or at least I hope so.

Still the problem with delving into a massive project like that is
there are several much simpler games I could create that would take
less time, less effort, and be reasonably fun to play. Jim Kitchen's
games are of course the best example of that type of approach to game
development. I play several of his games such as Hangman, Life,
Spanker, etc when I am board and have say 15 minutes to kill and don't
want to get involved in some epic game that takes hours to play. Since
there is quite a bit of randomness involved in Jim's games they never
get old, and are great for spending a few minutes with here and there.

I've often thought I could create several simple games in Python for
Windows, Mac, and Linux for less time than it takes me to create MOTA.
They would be simple turn based games like Battleship or Life, but
those games only take a couple of months to crank out compared to
years. :D


On 3/22/13, Michael Feir  wrote:
> Well Tom, I would have to say that you're suffering the effects of
> what you've engaged in yourself. We all still wait with eager
> anticipation for the Mysteries of the Ancients sidescroller that you
> began work on... errh... when was that now? Large-scale projects like
> the ones a lot of us have taken on tend to do one of two things. They
> either swallow our attention completely to the exclusion of all else
> or they make other ideas and projects extremely tempting which pull us
> away from them for periods of time. It's an infernal balancing act for
> the creative mind. This tug of war is increased for you since the
> projects you started aren't completely obligation free. You
> effectively have placed an albatross of expectation around your neck
> which must somehow be dealt with.
>
> The good side of that is that when you at last finish one of these
> games, you get the monument effect provided the game is good and
> replayable enough to be kept on people's hard drives. Shadowgate is an
> example of a game that lacks this. Once I've completed it, I have
> nothing substantive to gain by playing it again. On the other hand,
> kerkercruip will always have a spot since so much changes from game to
> game. Same with Nethack and Fallthru. Swamp has the draw both of
> adventure and community participation. Jeremy is still adding features
> to that work of art so there's still that "what will he do next"
> factor too. Once abandonned, it shouldn't suffer as much as has
> Castaways since players themselves provide so much of the game's draw.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Ken The PionEar
Personally, i like a something in between-instead of a lot of little games 
or one huge game, how about a medium ammount of fairly complete games eh? At 
least now you can take what you've made with Swamp--the security manager and 
so on, and bring it to all your new games. Quite cool.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, March 22, 2013 8:00 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Jeremy,

I remember the conversation in question, and  I also remember coming
down on the side of completing major projects like Swamp rather than
several little games. The main reason I said what I said back then is
it seemed like you would start a game, get half way through it, start
another one get half way through it, and so on meaning you had several
little betas but no complete projects. The advantage was that there
was always something new to play with even if it was incomplete, but
the disadvantage was nothing ever got completed.

However, I think you have gone so far in the other direction that it
is equally as bad. All I've heard about for the last few months is
Swamp, Swamp, Swamp, and haven't seen anything new. Swamp is a great
game, its fairly complete at this point, and I personally would like
you to try your hand at something else for a change. Put Swamp on the
back burner for a while, and see what else you can come up with. :D


On 3/22/13, Jeremy Kaldobsky  wrote:

I'd also love to set Swamp aside to work on other games, but so far that
hasn't been easy.  Swamp got so big that it took a tremendous amount of 
time

just to maintain it, and the security.  I do plan to do other games and
projects, but I guess I have been telling myself that for 6 months, haha!

Actually, the guy who was constantly bringing out new games like Towers 
of

War, Dog Who Hates Toast, Castaways, and so on, was in a lengthy
conversation here on audyssey where the majority of people agreed that
instead of a lot of little games, a single game should be stuck with and
developed into something really big.  I prefer doing a lot of smaller 
games,
but I went with what the community wanted and we have Swamp as a result. 
I
was pretty sure you participated in that conversation Thomas, but I might 
be

remembering it wrong and you may have been on the side supporting more,
smaller games.  It's been a long time.  :)

- Aprone

--- On Thu, 3/21/13, Thomas Ward  wrote:


From: Thomas Ward 
Hi Dark,

Yeah, same here.. Castaways was a game I really liked
when it came
out. Still do, but as there is no new content I've grown a
bit tired
of it, or rather the current version. I wish Aprone would
set Swamp
aside and continue Castaways or produce something new like
he did when
he started out. It seems these days all Aprone works on is
Swamp,
Swamp, Swamp, and what happened to the guy who was
constantly bringing
out new games like Towers of War, Dog Who Hates Toast,
Castaways, and
so on?

Cheers!



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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Thomas Ward
Hi Shaun,


Oh, knowing Aprone he probably could come up with something as good as
Swamp or better given enough time, but of course that is the big
problem. Developers are always faced with the question of weather to
write several mini games or one monster game like Swamp that goes on
and on life without end amen. However, some games have a life of their
own so to speak.

Take Pac-Man for example. It was suppose to be just a silly game its
developer thought up while eating a pizza of all things. Just a little
yellow guy who looks like a pizza missing a slice that eats power
pellets and dots. I don't think anyone had any idea that when Midway
released it to the U.S. market the game would take off and become one
of the first and most successful games of all time. Before they knew
it there was Pac-Man cereal, Pac-Man cartoons, Pac-Man toys, and the
infamous song by Buckner and Garsia called "Pac-Man Feavor." Even more
than 30 years later the game still shows up here and there in classic
arcade game packs on websites, and is a free download for Linux. So
some games just become popular and end up having a life of their own
so to speak.

On 3/22/13, shaun everiss  wrote:
> well aprone swamp is more than just you now its become one of the
> most successfull multiplayer blind audiogames to date.
> It started as a joke really a helloween type game and spun from there.
> it reminds me about shades of doom that started as a silly idea that
> was never going to go anywhere then it took off.
> I am sure other examples are a bound.
> Personally I think you will be hard pressed to create another game as
> feature rich as swamp ever was I am still playing.
> The game has loads of replay value with all the custom maps mini game
> compaignes and then the fact your multiplayer model is unending never
> ending  at all.
> The game is almost like second life in a way, a community, true you
> have to do a bit of grinding to get things and true you can get owned
> but so what.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Thomas Ward
Hi Jeremy,

I remember the conversation in question, and  I also remember coming
down on the side of completing major projects like Swamp rather than
several little games. The main reason I said what I said back then is
it seemed like you would start a game, get half way through it, start
another one get half way through it, and so on meaning you had several
little betas but no complete projects. The advantage was that there
was always something new to play with even if it was incomplete, but
the disadvantage was nothing ever got completed.

However, I think you have gone so far in the other direction that it
is equally as bad. All I've heard about for the last few months is
Swamp, Swamp, Swamp, and haven't seen anything new. Swamp is a great
game, its fairly complete at this point, and I personally would like
you to try your hand at something else for a change. Put Swamp on the
back burner for a while, and see what else you can come up with. :D


On 3/22/13, Jeremy Kaldobsky  wrote:
> I'd also love to set Swamp aside to work on other games, but so far that
> hasn't been easy.  Swamp got so big that it took a tremendous amount of time
> just to maintain it, and the security.  I do plan to do other games and
> projects, but I guess I have been telling myself that for 6 months, haha!
>
> Actually, the guy who was constantly bringing out new games like Towers of
> War, Dog Who Hates Toast, Castaways, and so on, was in a lengthy
> conversation here on audyssey where the majority of people agreed that
> instead of a lot of little games, a single game should be stuck with and
> developed into something really big.  I prefer doing a lot of smaller games,
> but I went with what the community wanted and we have Swamp as a result.  I
> was pretty sure you participated in that conversation Thomas, but I might be
> remembering it wrong and you may have been on the side supporting more,
> smaller games.  It's been a long time.  :)
>
> - Aprone
>
> --- On Thu, 3/21/13, Thomas Ward  wrote:
>
>> From: Thomas Ward 
>> Hi Dark,
>>
>> Yeah, same here.. Castaways was a game I really liked
>> when it came
>> out. Still do, but as there is no new content I've grown a
>> bit tired
>> of it, or rather the current version. I wish Aprone would
>> set Swamp
>> aside and continue Castaways or produce something new like
>> he did when
>> he started out. It seems these days all Aprone works on is
>> Swamp,
>> Swamp, Swamp, and what happened to the guy who was
>> constantly bringing
>> out new games like Towers of War, Dog Who Hates Toast,
>> Castaways, and
>> so on?
>>
>> Cheers!
>
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread shaun everiss
well aprone swamp is more than just you now its become one of the 
most successfull multiplayer blind audiogames to date.

It started as a joke really a helloween type game and spun from there.
it reminds me about shades of doom that started as a silly idea that 
was never going to go anywhere then it took off.

I am sure other examples are a bound.
Personally I think you will be hard pressed to create another game as 
feature rich as swamp ever was I am still playing.
The game has loads of replay value with all the custom maps mini game 
compaignes and then the fact your multiplayer model is unending never 
ending  at all.
The game is almost like second life in a way, a community, true you 
have to do a bit of grinding to get things and true you can get owned 
but so what.


At 08:53 PM 3/22/2013, you wrote:
I'd also love to set Swamp aside to work on other games, but so far 
that hasn't been easy.  Swamp got so big that it took a tremendous 
amount of time just to maintain it, and the security.  I do plan to 
do other games and projects, but I guess I have been telling myself 
that for 6 months, haha!


Actually, the guy who was constantly bringing out new games like 
Towers of War, Dog Who Hates Toast, Castaways, and so on, was in a 
lengthy conversation here on audyssey where the majority of people 
agreed that instead of a lot of little games, a single game should 
be stuck with and developed into something really big.  I prefer 
doing a lot of smaller games, but I went with what the community 
wanted and we have Swamp as a result.  I was pretty sure you 
participated in that conversation Thomas, but I might be remembering 
it wrong and you may have been on the side supporting more, smaller 
games.  It's been a long time.  :)


- Aprone

--- On Thu, 3/21/13, Thomas Ward  wrote:

> From: Thomas Ward 
> Hi Dark,
>
> Yeah, same here.. Castaways was a game I really liked
> when it came
> out. Still do, but as there is no new content I've grown a
> bit tired
> of it, or rather the current version. I wish Aprone would
> set Swamp
> aside and continue Castaways or produce something new like
> he did when
> he started out. It seems these days all Aprone works on is
> Swamp,
> Swamp, Swamp, and what happened to the guy who was
> constantly bringing
> out new games like Towers of War, Dog Who Hates Toast,
> Castaways, and
> so on?
>
> Cheers!


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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Michael Feir
Well Tom, I would have to say that you're suffering the effects of
what you've engaged in yourself. We all still wait with eager
anticipation for the Mysteries of the Ancients sidescroller that you
began work on... errh... when was that now? Large-scale projects like
the ones a lot of us have taken on tend to do one of two things. They
either swallow our attention completely to the exclusion of all else
or they make other ideas and projects extremely tempting which pull us
away from them for periods of time. It's an infernal balancing act for
the creative mind. This tug of war is increased for you since the
projects you started aren't completely obligation free. You
effectively have placed an albatross of expectation around your neck
which must somehow be dealt with.

The good side of that is that when you at last finish one of these
games, you get the monument effect provided the game is good and
replayable enough to be kept on people's hard drives. Shadowgate is an
example of a game that lacks this. Once I've completed it, I have
nothing substantive to gain by playing it again. On the other hand,
kerkercruip will always have a spot since so much changes from game to
game. Same with Nethack and Fallthru. Swamp has the draw both of
adventure and community participation. Jeremy is still adding features
to that work of art so there's still that "what will he do next"
factor too. Once abandonned, it shouldn't suffer as much as has
Castaways since players themselves provide so much of the game's draw.



On 3/22/13, john  wrote:
> I do remember that conversation myself, though not who supported
> which point.
>
>  - Original Message -
> From: Jeremy Kaldobsky  To: Gamers Discussion list  Date sent: Fri, 22 Mar 2013 00:53:44 -0700 (PDT)
> Subject: Re: [Audyssey] Looking For Something New to Play
>
> I'd also love to set Swamp aside to work on other games, but so
> far that hasn't been easy.  Swamp got so big that it took a
> tremendous amount of time just to maintain it, and the security.
> I do plan to do other games and projects, but I guess I have been
> telling myself that for 6 months, haha!
>
> Actually, the guy who was constantly bringing out new games like
> Towers of War, Dog Who Hates Toast, Castaways, and so on, was in
> a lengthy conversation here on audyssey where the majority of
> people agreed that instead of a lot of little games, a single
> game should be stuck with and developed into something really
> big.  I prefer doing a lot of smaller games, but I went with what
> the community wanted and we have Swamp as a result.  I was pretty
> sure you participated in that conversation Thomas, but I might be
> remembering it wrong and you may have been on the side supporting
> more, smaller games.  It's been a long time.  :)
>
> - Aprone
>
>
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-- 
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread john
I do remember that conversation myself, though not who supported 
which point.


- Original Message -
From: Jeremy Kaldobsky I'd also love to set Swamp aside to work on other games, but so 
far that hasn't been easy.  Swamp got so big that it took a 
tremendous amount of time just to maintain it, and the security.  
I do plan to do other games and projects, but I guess I have been 
telling myself that for 6 months, haha!


Actually, the guy who was constantly bringing out new games like 
Towers of War, Dog Who Hates Toast, Castaways, and so on, was in 
a lengthy conversation here on audyssey where the majority of 
people agreed that instead of a lot of little games, a single 
game should be stuck with and developed into something really 
big.  I prefer doing a lot of smaller games, but I went with what 
the community wanted and we have Swamp as a result.  I was pretty 
sure you participated in that conversation Thomas, but I might be 
remembering it wrong and you may have been on the side supporting 
more, smaller games.  It's been a long time.  :)


- Aprone


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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Phil Vlasak

Hi Thomas,
Have you tried Slide from L-wroks?
or was that L-Works?
Welcome to Slide. Slide is a 15-number slide puzzle with a few extra modes.

A slide puzzle is a puzzle usually with a picture or a group of numbers. A 
typical slide puzzle is a 4 by 4 grid of squares with one blank spot for 
squares to be rearranged. The goal of any slide puzzle is to unscramble the 
numbers or picture in to their propper order.


Slide offers a 3 by 3 grid with 8 numbers, a 4 by 4 grid with the standard 
15 numbers, and an extra mode called Words mode. Unscramble one of over 29 
thousand 8-letter words.


Slide will be released christmas day, and best of all it will be completely 
free to download and play.


http://www.l-works.net/free.php


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Re: [Audyssey] Looking For Something New to Play

2013-03-22 Thread Jeremy Kaldobsky
I'd also love to set Swamp aside to work on other games, but so far that hasn't 
been easy.  Swamp got so big that it took a tremendous amount of time just to 
maintain it, and the security.  I do plan to do other games and projects, but I 
guess I have been telling myself that for 6 months, haha!

Actually, the guy who was constantly bringing out new games like Towers of War, 
Dog Who Hates Toast, Castaways, and so on, was in a lengthy conversation here 
on audyssey where the majority of people agreed that instead of a lot of little 
games, a single game should be stuck with and developed into something really 
big.  I prefer doing a lot of smaller games, but I went with what the community 
wanted and we have Swamp as a result.  I was pretty sure you participated in 
that conversation Thomas, but I might be remembering it wrong and you may have 
been on the side supporting more, smaller games.  It's been a long time.  :)

- Aprone

--- On Thu, 3/21/13, Thomas Ward  wrote:

> From: Thomas Ward 
> Hi Dark,
> 
> Yeah, same here.. Castaways was a game I really liked
> when it came
> out. Still do, but as there is no new content I've grown a
> bit tired
> of it, or rather the current version. I wish Aprone would
> set Swamp
> aside and continue Castaways or produce something new like
> he did when
> he started out. It seems these days all Aprone works on is
> Swamp,
> Swamp, Swamp, and what happened to the guy who was
> constantly bringing
> out new games like Towers of War, Dog Who Hates Toast,
> Castaways, and
> so on?
> 
> Cheers!


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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread shaun everiss

I don't care about  any games with no english in them.
Saying that I know some advanced hard corers that know the language 
some fully and some enough to play simular games and know what the 
heck its all about.


At 12:06 PM 3/22/2013, you wrote:

Hi Tom.

I'm afraid regarding the Japanese games I'm in the same position. 
I'll also add that for an rpg where for me a good part of the 
interest is! the story, if that story is literally unreadable that 
removes a significant element of enjoyment from the game.


this was why i grew quickly frustrated when i tried bockerano 
debuken, which had a tutorial entirely in japanese at that point not 
to mention story sequences.


Of course, if I spoke japanese my position would likely be different 
though at the moment I'm having enough fun learning Italian :D.


Beware the Grue!

Dark.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Devin Prater
I wish the guy who made the Mario game, the good one, the one with the
inovative feature of showing the land scape in braille, would make
more clasic games, maybe even a Mario 64 type game, or mortal kombat.
I'd love to see what he could do with a 3D type game, like mario 64. I
never was much into his dragon ball z game though, seemed so strange
how you moved and stuff.

Sent from my iPod

On 21 Mar 2013, at 19:26, Thomas Ward  wrote:

> Hi Dark,
>
> Yeah, same here.. Castaways was a game I really liked when it came
> out. Still do, but as there is no new content I've grown a bit tired
> of it, or rather the current version. I wish Aprone would set Swamp
> aside and continue Castaways or produce something new like he did when
> he started out. It seems these days all Aprone works on is Swamp,
> Swamp, Swamp, and what happened to the guy who was constantly bringing
> out new games like Towers of War, Dog Who Hates Toast, Castaways, and
> so on?
>
> Cheers!
>
>
>
>
>
> On 3/21/13, dark  wrote:
>> Hi Tom.
>> this is unfortunately true of swamp on all counts, though in fairness to
>> Aprone I don't see it as so much a rcyticism of the game design as of the
>> design genre of online multiplayer fps which Swamp is, it's like the way a
>> mud would not be a mud if it were offline.
>>
>> In fairness though this is another reason I would like to see aprone create
>>
>> a castaways Ii. I spent a good while at a hotel in buxton where there was
>> also no net connection playing castaways. While it's still a fun game to
>> run, I'd love! to see it expanded into something like dwarf fortress with
>> ful civlization building.
>>
>> Beware the Grue!
>>
>> Dark.
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Shadow Dragon
If I had to make an estimate, I'd say I understand at least 50% of the 
story. The story is definitely not utterly unreadable, not if you pay close 
attention and pick what you can out of the translated sentences. They are 
fairly jumbled, but most of the time I can figure out at least the jist of 
what was being said. It's especially easy now that there's the 
InstantTranslate Addon for NVDA.


As for the games speaking Japanese, first of all, that sounded more like 
chinese, haha. And secondly, that only happens with the self-voicing games, 
which don't work with translators anyway. The only way the games that use 
clipboard output speak japanese is if you set them up with a clipboard 
monitor and a japanese Sapi voice.


These games are very, extremely playable, the storyline can be read with 
some patience and careful listening, the game mechanics of every game I've 
played so far are easy to understand and I personally think anyone who 
doesn't at least give the games a try is missing out on some serious 
awesomeness since there is nothing even remotely equivalent in english, and 
won't be for a while if the games that are in development now are any 
indication.


--
From: "Clement Chou" 
Sent: Thursday, March 21, 2013 05:08 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Looking For Something New to Play


Hi Dark.
Like I said earlier, I get it.. these games aren't for everyone. I'm just 
curious as to how much story the people using the translator tools are 
getting since for me, a good rpg or action adventure title would 
definitely need to have a good story. It's almost ironic... that I 
understand more without the translators than with them. While my Japanese 
isn't completely fluent, it's good enough that I understand about 30-40% 
of what's usually said. If I try to use the translation methods most of 
the audiogamers use, I get so confused. lol




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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Dark,

My point exactly. I can play the Japanese games, but so much is lost
through translation that I get no enjoyment out of it. Like you I am
interest in reading the game's back story, history, etc and if the
text is unreadable or requires a serious amount of translation forget
it. I just don't have the time, energy, or patients to try and resolve
the language barrier.

Cheers!

On 3/21/13, dark  wrote:
> Hi Tom.
>
> I'm afraid regarding the Japanese games I'm in the same position. I'll also
>
> add that for an rpg where for me a good part of the interest is! the story,
>
> if that story is literally unreadable that removes a significant element of
>
> enjoyment from the game.
>
> this was why i grew quickly frustrated when i tried bockerano debuken, which
>
> had a tutorial entirely in japanese at that point not to mention story
> sequences.
>
> Of course, if I spoke japanese my position would likely be different though
>
> at the moment I'm having enough fun learning Italian :D.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Dark,

Yeah, same here.. Castaways was a game I really liked when it came
out. Still do, but as there is no new content I've grown a bit tired
of it, or rather the current version. I wish Aprone would set Swamp
aside and continue Castaways or produce something new like he did when
he started out. It seems these days all Aprone works on is Swamp,
Swamp, Swamp, and what happened to the guy who was constantly bringing
out new games like Towers of War, Dog Who Hates Toast, Castaways, and
so on?

Cheers!





On 3/21/13, dark  wrote:
> Hi Tom.
> this is unfortunately true of swamp on all counts, though in fairness to
> Aprone I don't see it as so much a rcyticism of the game design as of the
> design genre of online multiplayer fps which Swamp is, it's like the way a
> mud would not be a mud if it were offline.
>
> In fairness though this is another reason I would like to see aprone create
>
> a castaways Ii. I spent a good while at a hotel in buxton where there was
> also no net connection playing castaways. While it's still a fun game to
> run, I'd love! to see it expanded into something like dwarf fortress with
> ful civlization building.
>
> Beware the Grue!
>
> Dark.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread dark

Hi Clement.

In fairness most translation software especially from Japanese to english 
doesn't exactly make much sense either, the grama and syntax is so 
completely crazy judging by all the times I've seen people use the software 
to translate say japanese game scripts or info from japanese gaming 
websites.


In general Japanese is a hard language to translate to english it seems 
(though that would only make sense given how far away japan is in the world 
and the lack of relation).


Myself, I'd love to play these games if they were translated, but as it 
stands I probably just lack the patience either to paste everything into a 
translator or to puzzle stuff out afterwards.


Beware the grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou

Hi Dark.
Like I said earlier, I get it.. these games aren't for everyone. I'm just 
curious as to how much story the people using the translator tools are 
getting since for me, a good rpg or action adventure title would definitely 
need to have a good story. It's almost ironic... that I understand more 
without the translators than with them. While my Japanese isn't completely 
fluent, it's good enough that I understand about 30-40% of what's usually 
said. If I try to use the translation methods most of the audiogamers use, I 
get so confused. lol
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, March 21, 2013 4:06 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Tom.

I'm afraid regarding the Japanese games I'm in the same position. I'll 
also add that for an rpg where for me a good part of the interest is! the 
story, if that story is literally unreadable that removes a significant 
element of enjoyment from the game.


this was why i grew quickly frustrated when i tried bockerano debuken, 
which had a tutorial entirely in japanese at that point not to mention 
story sequences.


Of course, if I spoke japanese my position would likely be different 
though at the moment I'm having enough fun learning Italian :D.


Beware the Grue!

Dark.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread dark

Hi Tom.

I'm afraid regarding the Japanese games I'm in the same position. I'll also 
add that for an rpg where for me a good part of the interest is! the story, 
if that story is literally unreadable that removes a significant element of 
enjoyment from the game.


this was why i grew quickly frustrated when i tried bockerano debuken, which 
had a tutorial entirely in japanese at that point not to mention story 
sequences.


Of course, if I spoke japanese my position would likely be different though 
at the moment I'm having enough fun learning Italian :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread dark

Hi Tom.
this is unfortunately true of swamp on all counts, though in fairness to 
Aprone I don't see it as so much a rcyticism of the game design as of the 
design genre of online multiplayer fps which Swamp is, it's like the way a 
mud would not be a mud if it were offline.


In fairness though this is another reason I would like to see aprone create 
a castaways Ii. I spent a good while at a hotel in buxton where there was 
also no net connection playing castaways. While it's still a fun game to 
run, I'd love! to see it expanded into something like dwarf fortress with 
ful civlization building.


Beware the Grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Al,

No, the wrestling game is a PC game. Tehnically there are two versions
in development. One text based console version for Linux and the newer
updated version I'm working on with speech output etc. Besides the
fact I don't even have an iPhone, don't have the tools to develop
games for one if I did, at this point I am not in a mood to redo all
the work I've done on my other projects.

Cheers!

On 3/21/13, Allan Thompson  wrote:
> Hi Tom,
> God forbid that the audio dependant has to be shuffled into the iPhone as a
> game platform. Honestly, while I love the iPhone for what it does, I really
> haven't enjoyed anything in the game department that I thought I had to
> really have when it came to the IOS apps. Give me a PC any day of the week.
> Does this mean your wrestling game is hanging on this particular decision?
>
> As for new games, there is Tactical Battles and that shadowgate adventure
> and they are free...I got to check out what Dark mentioned too.
>
> Let me rephrase what I said earlier. I know IOS is probably the latest fad,
> but I am hoping a developer could do both, and not drop the one for the
> other.
>
> Well, that's my two copper coins.
> al

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread shaun everiss

I have a gaming mouse and thats how I play swamp.

At 10:20 AM 3/22/2013, you wrote:
Aprone has said he's got no intent to make the game playable without 
a mouse (though you can assign the mouse buttons to other keys). 
That said, it's really not hard to use the touchpad, especially 
because the game really only takes one hand on the keyboard.


- Original Message -
From: Thomas Ward http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread shaun everiss
well having got on a high and after busting most of my ammo and 
getting owned on the factory hmmm.
now I have barely a penny worth of rep to my name and am trying to 
scratch out a living.


At 05:06 AM 3/22/2013, you wrote:
I'll also add on the swamp front, that it is practically! possible 
to pretend it is a single player game, by carrying out quests for 
the refuge, raising your level etc, since you cannot harm other 
players and while cooperative missions exist, they're optional 
rather than required.


I've been quite happy playing swamp despite my intensive dislike of 
pvp, in fact the only reason i've not been in the game more recently 
is that I've been at my parents on my laptop which A, doesn't have 
as fast a connection, and B, doesn't have a mouse, I would however 
like to get back to swamp myself since it's been a while since I played.


Beware the Grue!

Dark.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
Aprone has said he's got no intent to make the game playable 
without a mouse (though you can assign the mouse buttons to other 
keys). That said, it's really not hard to use the touchpad, 
especially because the game really only takes one hand on the 
keyboard.


- Original Message -
From: Thomas Ward I've been thinking about giving Swamp another go. Its been about 
six
months since I tried it, and I've been interested in looking at 
some

of the changes. However, do you know if it can now be played on a
laptop without a mouse?

My laptop only has a touchpad and that is a major pain in the 
backside

to play Swamp with. So I was wondering if Swamp now has keyboard
commands so I don't have to unhook my USB mouse from my desktop 
and
carry it around with me everywhere I go just to play Swamp. If 
not I'm
going to have to wait until keyboard support is added and the 
mouse is

no longer a necessity.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
You'd be shocked how easy it is with a trackpad, especially if 
you reassign some keys. I've tried both trackpad and mouse with 
my laptop, and I would never switch over to using a traditional 
mouse. Swamp also has an offline mode, and as I said, with 
campaigns, the online part isn't everything.


- Original Message -
From: Thomas Ward Well, I like Swamp, but you hit upon the major problem why I 
don't
play it much. My laptop only has one of those crappy touchpads, 
and I

can not play Swamp very well with  the touchpad. I'm not going to
unhook my USB mouse from my desktop and take it along with me
everywhere I go just to play Swamp. Plus that assumes there is a 
desk,
table,  or similar surface where I can setup my laptop and mouse 
to

play which means its all around an inconvenience when it comes to
portability.

The other issue is an Internet connection isn't always available. 
If
I'm in the car riding from say Millersberg to Wooster to go 
shopping
or something I'm probably going to be without an Internet 
connection
for the duration of the trip. So I can't just bring up Swamp, log 
into
the game, and play. Once again, it seems a game designed for 
people
who happen to be at home and tied to their desktop. Its not 
designed

for people who travel a lot and are trying to pack a few games on
their laptop or netbook for entertainment purposes.

Cheers!

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Shaun,

Oh, I was just thinking out loud so to speak. I have no actual plans
to bale out of the PC market for a number of reasons.

First, all or most  of my training as a programmer is geared towards
Microsoft Windows and related technologies. I originally learned C++
for Windows using Visual C++ and later adapted those skills for Linux
and the open source APIs and technologies. Later I learned Microsoft's
.NET Framework and languages which is now the standard for all modern
Microsoft Windows devices. Bottom line, if I want to program for iOS I
would have to spend time researching and studying how to develop for
that platform. It probably is no big deal except it still takes time
and energy that cold be better spent elsewhere.

Second, there would be a huge financial investment required to develop
for iOS. I'd have to buy a Mac, buy an iOS device, and then develop
the software for it. We are talking a couple of thousand up front I
just don't have to spend.

Finally, Apple is a bit too controlling for my liking. If I want to
develop software I have to sell through there App Store, have
everything board approved, etc and I like the freedom just to develop
and sell software without going through a third-party like Apple.

Cheers!

On 3/21/13, shaun everiss  wrote:
> well I wouldn't bail out just yet.
> Its likely I will get a droid or iphone or something like it in the
> near future.
> Ofcause with most games being a dollar or 2 they can easily be funded
> even the most expensive Iphone game is only 13 dollars you can't buy
> pc stuff for that.
> I think the most expensive software I have seen is about 25 dollars
> there are probably more things over that but not many I wager.
> android devices have 200 dolar software but thats mostly specialised
> screenreader or gps tech.
> This is a big trend right now not everything is moving foreward on ios.
> Right now for example although things have dried up in some circles
> others are growing quickly.
> swamp comes to mind also tactical battle though thats not had any
> releases for a little.
> Swamp is probably the closest game we have to the mainstream
> multiplayer rpgs like warcraft which is probably why its still going
> strong.
> However it may come to it that everyone will go out of the pc
> markets, though I think there is still a market for pc stuff but its
> all different.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi John,

I've been thinking about giving Swamp another go. Its been about six
months since I tried it, and I've been interested in looking at some
of the changes. However, do you know if it can now be played on a
laptop without a mouse?

My laptop only has a touchpad and that is a major pain in the backside
to play Swamp with. So I was wondering if Swamp now has keyboard
commands so I don't have to unhook my USB mouse from my desktop and
carry it around with me everywhere I go just to play Swamp. If not I'm
going to have to wait until keyboard support is added and the mouse is
no longer a necessity.



On 3/21/13, john  wrote:
> You might be interested in trying out swamp, if you haven't done
> so already. With the invention of the campaign scripting, it's
> starting to get a lot more singgle-player capabilities. Rumor
> also has it that there's a campaign competition coming up, so
> that should spark some more off-line works.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
No I can understand that. Was just commenting on how lamentable that it is 
there are no English games that complex. Love being able to speak the 
language though. grin
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 21, 2013 12:13 PM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Clement,

Yeah, I know. I've been hearing about the Japanese games, heard they
are awesome, but I don't have the patients to translate the game line
by line. If I want to play I want to sit down and play it without
hearing "ching chow who" and going "what did it say?" That's just too
distracting for me and takes away from the enjoyment of the game.



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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Clement,

Yeah, I know. I've been hearing about the Japanese games, heard they
are awesome, but I don't have the patients to translate the game line
by line. If I want to play I want to sit down and play it without
hearing "ching chow who" and going "what did it say?" That's just too
distracting for me and takes away from the enjoyment of the game.

Cheers!


On 3/21/13, Clement Chou  wrote:
> The problem of course is that noone's made anything like that in English.
> Yet at least three Japanese games I know of have enough to lose yourself in,
>
> and I haven't even finished them yet. lol You gotta give people a little
> credit though for being patient enough to cope with translating line by
> line.

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Dark,

Well, I like Swamp, but you hit upon the major problem why I don't
play it much. My laptop only has one of those crappy touchpads, and I
can not play Swamp very well with  the touchpad. I'm not going to
unhook my USB mouse from my desktop and take it along with me
everywhere I go just to play Swamp. Plus that assumes there is a desk,
table,  or similar surface where I can setup my laptop and mouse to
play which means its all around an inconvenience when it comes to
portability.

The other issue is an Internet connection isn't always available. If
I'm in the car riding from say Millersberg to Wooster to go shopping
or something I'm probably going to be without an Internet connection
for the duration of the trip. So I can't just bring up Swamp, log into
the game, and play. Once again, it seems a game designed for people
who happen to be at home and tied to their desktop. Its not designed
for people who travel a lot and are trying to pack a few games on
their laptop or netbook for entertainment purposes.

Cheers!

On 3/21/13, dark  wrote:
> I'll also add on the swamp front, that it is practically! possible to
> pretend it is a single player game, by carrying out quests for the refuge,
> raising your level etc, since you cannot harm other players and while
> cooperative missions exist, they're optional rather than required.
>
> I've been quite happy playing swamp despite my intensive dislike of pvp, in
>
> fact the only reason i've not been in the game more recently is that I've
> been at my parents on my laptop which A, doesn't have as fast a connection,
>
> and B, doesn't have a mouse, I would however like to get back to swamp
> myself since it's been a while since I played.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Clement Chou
The problem of course is that noone's made anything like that in English. 
Yet at least three Japanese games I know of have enough to lose yourself in, 
and I haven't even finished them yet. lol You gotta give people a little 
credit though for being patient enough to cope with translating line by 
line.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, March 21, 2013 11:50 AM
Subject: Re: [Audyssey] Looking For Something New to Play



Hi Jim,

No problem. I meant what I said. Press Your Luck is a great little
game when I have a few minutes to kill, but the reason I began this
thread is I'm looking for something other than a quick and easy  game.
I'm looking for something with a back story, hours of exploration, and
basically an adventure I can lose myself in. I think if I want one I'm
going to have to pull up Python or perhaps BGT and write one. :D

Cheers!

On 3/21/13, Jim Kitchen  wrote:

Hi Thomas,

Thank you for saying that my Press Your Luck game is good for what it is.
It is my new favorite little fun and easy to play game when you've got a 
few

minutes.

Thanks again.

BFN

 Jim

As easy as 3.14159265358979323846264338327950288419716 ( PI )

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Thomas Ward
Hi Jim,

No problem. I meant what I said. Press Your Luck is a great little
game when I have a few minutes to kill, but the reason I began this
thread is I'm looking for something other than a quick and easy  game.
I'm looking for something with a back story, hours of exploration, and
basically an adventure I can lose myself in. I think if I want one I'm
going to have to pull up Python or perhaps BGT and write one. :D

Cheers!

On 3/21/13, Jim Kitchen  wrote:
> Hi Thomas,
>
> Thank you for saying that my Press Your Luck game is good for what it is.
> It is my new favorite little fun and easy to play game when you've got a few
> minutes.
>
> Thanks again.
>
> BFN
>
>  Jim
>
> As easy as 3.14159265358979323846264338327950288419716 ( PI )
>
> j...@kitchensinc.net
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
There's also nothing stopping you from soloing missions, while it 
might take some more work to start with, it tends to really be 
quite easy once you get the hang of the mission.


- Original Message -
From: "dark" I'll also add on the swamp front, that it is practically! 
possible to
pretend it is a single player game, by carrying out quests for 
the refuge,
raising your level etc, since you cannot harm other players and 
while
cooperative missions exist, they're optional rather than 
required.


I've been quite happy playing swamp despite my intensive dislike 
of pvp, in
fact the only reason i've not been in the game more recently is 
that I've
been at my parents on my laptop which A, doesn't have as fast a 
connection,
and B, doesn't have a mouse, I would however like to get back to 
swamp

myself since it's been a while since I played.

Beware the Grue!

Dark.


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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread dark
I'll also add on the swamp front, that it is practically! possible to 
pretend it is a single player game, by carrying out quests for the refuge, 
raising your level etc, since you cannot harm other players and while 
cooperative missions exist, they're optional rather than required.


I've been quite happy playing swamp despite my intensive dislike of pvp, in 
fact the only reason i've not been in the game more recently is that I've 
been at my parents on my laptop which A, doesn't have as fast a connection, 
and B, doesn't have a mouse, I would however like to get back to swamp 
myself since it's been a while since I played.


Beware the Grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread john
You might be interested in trying out swamp, if you haven't done 
so already. With the invention of the campaign scripting, it's
starting to get a lot more singgle-player capabilities. Rumor 
also has it that there's a campaign competition coming up, so 
that should spark some more off-line works.

- Original Message -
From: Thomas Ward Okay, I am looking at the Audiogames.net website for something 
new to
play, something interesting, and correct me if I'm wrong but it 
seems
the only accessible games that seem to be under active 
development and

are being talked about these days are games for iOS. It seems the
accessible PC games have just stopped or are rapidly being taken 
over
by games for smart phones and tablets. The only PC games I can 
see

that I haven't tried are the Japanese audio games like Bokura No
Daibouken which I have no intentions of trying unless a fully 
English
version is produced that doesn't require  translation from 
Japanese to
English. Otherwise I don't see much new I haven't tried. I can't 
go
for iOS because I don't as yet own my own iPhone or IPad so 
that's an

instant out, and the game has to run on Windows or Linux.

So have any suggestions for me what to play? I don't want to play
Swamp or Road To Rage because I am not really into player verses
player games. I want something I can download and play solo. I've
tried Jim's new Press Your Luck, and it was good for what it is, 
but I
want something more with exploration, adventures, etc. I don't 
really

see anything like that for the PC these days. I'm sure there is
something out there be it a mud, web based RPG game, or an audio 
game

that will suit but I just as yet don't know what to try.

Cheers!

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Re: [Audyssey] Looking For Something New to Play

2013-03-21 Thread Jim Kitchen

Hi Thomas,

Thank you for saying that my Press Your Luck game is good for what it is.  It 
is my new favorite little fun and easy to play game when you've got a few 
minutes.

Thanks again.

BFN

Jim

As easy as 3.14159265358979323846264338327950288419716 ( PI )

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread shaun everiss

well I wouldn't bail out just yet.
Its likely I will get a droid or iphone or something like it in the 
near future.
Ofcause with most games being a dollar or 2 they can easily be funded 
even the most expensive Iphone game is only 13 dollars you can't buy 
pc stuff for that.
I think the most expensive software I have seen is about 25 dollars 
there are probably more things over that but not many I wager. 
android devices have 200 dolar software but thats mostly specialised 
screenreader or gps tech.

This is a big trend right now not everything is moving foreward on ios.
Right now for example although things have dried up in some circles 
others are growing quickly.
swamp comes to mind also tactical battle though thats not had any 
releases for a little.
Swamp is probably the closest game we have to the mainstream 
multiplayer rpgs like warcraft which is probably why its still going strong.
However it may come to it that everyone will go out of the pc 
markets, though I think there is still a market for pc stuff but its 
all different.


At 04:36 PM 3/21/2013, you wrote:

Hi Shaun,

You may be right. I guess I'm just surprised with the availability of
tools like BGT its now easier than ever to develop audio games for
Windows quickly, easily, and within a person's low income budget and
game releases for PC seem to be dropping off instead of increasing.

For a while there, perhaps last year, there were a number of freebies
written in BGT that were released. They weren't award winning games by
any means, but they were something to download and play. I had hoped
some of those up and coming developers would release something else by
now, but a lot of them released one or two simple freebies and
disappeared. Some of them like Battle Zone was showing promise, and I
haven't heard anything new on that project for a while.

It seems to me that a lot of people are buying iPhones or iPads, and
there are a wealth of games there that has redirected focus to the
smart phone and tablet market.   Eventually, I myself will be buying
one when I have the money, but as someone who has just a regular cell
phone I don't have instant access to all the new cool games. I have
been able to borrow my in-laws iPhone to get a feel for the device and
played a few games on it, but since its not mine I don't have access
to it 24/7.  However, because of the up serge in interest in such
devices I'm wondering if USA Games might be better off investing in
the tools to write games for iOS and get out of the PC business while
the iron is still hot. :D

However, even though I sound a bit dire I do think it is just a trend.
There is a certain logic in having games on an iPhone and that is a
matter of convenience. If someone is riding a train, sitting outside
waiting for a class to start, taking a lunch break, he or she can just
take out there iPhone and play Lost Cities or something while they
wait. You can't do that with a PC unless you have a Netbook or
something like that along. Even then an iPhone is probably handier.

There is still a market for PC games given that an average desktop or
laptop has more CPU power, can handle graphics better, has a larger
screen, and of course may have better audio as well. Those kinds of
features will most likely encourage developers to produce better games
for Windows while they continue to develop simpler games like the
Storm8 games for iOS.

Cheers!

On 3/20/13, shaun everiss  wrote:
> Yeah it looks that way, a lot of the big blind gamer companies well
> not all of them obviously but a lot of them are either concentrating
> on the msmartphone markets or simply not releasing anything pc related.
> The ag forums team of opensourcers and hackers did keep things going
> but thats stopped to.
> Most stuff is for android  or the i devices mostly the latter.
> This was part of my rants a bit ago,  it feels like just about
> everything has died or stopped for an extended length of time.
> I can't name who has stopped but as a whole its stopped.
> Its just possible that with the rise in access especially for the ios
> devices the blind community is seriously having second thoughts about
> where to go.
> Right now myself, the next revolution in gaming for the pc needs to
> be the touch screen and in particularly even though this will
> probably disadvantage a large percentage of the community at  large
> for some time the windows8 system.
> A lot of stores are pulling out of pc gaming in general for cds at any
> rate.
> Mostly because the games now are all cloud based web games or simply
> using things like steam, etc.
> I think the market is switching from a lot of standalone games to
> multiplayer games of large size.
> I  still like the pc games but that market is getting smaller and
> smaller as pcs well  focus is shifted to handheld devices.
> I'm not suggesting that the pc  game market is totally dead and I
> don't think it is the end of gaming for the blind or gaming for pcs
> in general but its quiet out t

Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Allan Thompson
Hi Tom,
God forbid that the audio dependant has to be shuffled into the iPhone as a 
game platform. Honestly, while I love the iPhone for what it does, I really 
haven't enjoyed anything in the game department that I thought I had to really 
have when it came to the IOS apps. Give me a PC any day of the week. Does this 
mean your wrestling game is hanging on this particular decision?

As for new games, there is Tactical Battles and that shadowgate adventure and 
they are free...I got to check out what Dark mentioned too.

Let me rephrase what I said earlier. I know IOS is probably the latest fad, but 
I am hoping a developer could do both, and not drop the one for the other.

Well, that's my two copper coins.
al  

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Wednesday, March 20, 2013 11:36 PM
  Subject: Re: [Audyssey] Looking For Something New to Play
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Thomas Ward
Hi Shaun,

You may be right. I guess I'm just surprised with the availability of
tools like BGT its now easier than ever to develop audio games for
Windows quickly, easily, and within a person's low income budget and
game releases for PC seem to be dropping off instead of increasing.

For a while there, perhaps last year, there were a number of freebies
written in BGT that were released. They weren't award winning games by
any means, but they were something to download and play. I had hoped
some of those up and coming developers would release something else by
now, but a lot of them released one or two simple freebies and
disappeared. Some of them like Battle Zone was showing promise, and I
haven't heard anything new on that project for a while.

It seems to me that a lot of people are buying iPhones or iPads, and
there are a wealth of games there that has redirected focus to the
smart phone and tablet market.   Eventually, I myself will be buying
one when I have the money, but as someone who has just a regular cell
phone I don't have instant access to all the new cool games. I have
been able to borrow my in-laws iPhone to get a feel for the device and
played a few games on it, but since its not mine I don't have access
to it 24/7.  However, because of the up serge in interest in such
devices I'm wondering if USA Games might be better off investing in
the tools to write games for iOS and get out of the PC business while
the iron is still hot. :D

However, even though I sound a bit dire I do think it is just a trend.
There is a certain logic in having games on an iPhone and that is a
matter of convenience. If someone is riding a train, sitting outside
waiting for a class to start, taking a lunch break, he or she can just
take out there iPhone and play Lost Cities or something while they
wait. You can't do that with a PC unless you have a Netbook or
something like that along. Even then an iPhone is probably handier.

There is still a market for PC games given that an average desktop or
laptop has more CPU power, can handle graphics better, has a larger
screen, and of course may have better audio as well. Those kinds of
features will most likely encourage developers to produce better games
for Windows while they continue to develop simpler games like the
Storm8 games for iOS.

Cheers!

On 3/20/13, shaun everiss  wrote:
> Yeah it looks that way, a lot of the big blind gamer companies well
> not all of them obviously but a lot of them are either concentrating
> on the msmartphone markets or simply not releasing anything pc related.
> The ag forums team of opensourcers and hackers did keep things going
> but thats stopped to.
> Most stuff is for android  or the i devices mostly the latter.
> This was part of my rants a bit ago,  it feels like just about
> everything has died or stopped for an extended length of time.
> I can't name who has stopped but as a whole its stopped.
> Its just possible that with the rise in access especially for the ios
> devices the blind community is seriously having second thoughts about
> where to go.
> Right now myself, the next revolution in gaming for the pc needs to
> be the touch screen and in particularly even though this will
> probably disadvantage a large percentage of the community at  large
> for some time the windows8 system.
> A lot of stores are pulling out of pc gaming in general for cds at any
> rate.
> Mostly because the games now are all cloud based web games or simply
> using things like steam, etc.
> I think the market is switching from a lot of standalone games to
> multiplayer games of large size.
> I  still like the pc games but that market is getting smaller and
> smaller as pcs well  focus is shifted to handheld devices.
> I'm not suggesting that the pc  game market is totally dead and I
> don't think it is the end of gaming for the blind or gaming for pcs
> in general but its quiet out there.
> Even when I go online these days bar the occational security update,
> virus or hacker attack on the network or news article the net  is
> slowed right down  for me at any rate.
> I can't explain it but thats what it is.
>

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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread dark

Hi Tom.

since smugglers 5, the main releases we've had for pc have tended to be 
smaller games like Jim's and the BG ones, however there are some I wonder if 
you've played as yet, several of which have had new updates.


Firstly, kerkerkruip had a new version quite recently, just before 
christmas, if you don't know kerkerkruip, see the audiogames.net db, but 
it's a full on solo dungeon rpg written in glulx format, and is highly worth 
a try, especially for it's incredibly detailed combat.


Another game that has recently had an update is Kirt wolf shrine of the 
lynx. This is an audio adventure game, but one with full 3D graphics. it has 
animal protagonists similar to carsh bandicoot etc, and a cutesy spy 
atmosphere, but it is a ful game where you can walk in all 360 degrees, jump 
gaps, and do stealth missions. For more info see the db.


then, a brouser game I've been playing a lot recently is puppet nightmares. 
This is an anime style game, with probably the most complex rpg battles I've 
ever seen. It somewhat resembles pokemon in that you collect and train soul 
puppets, but it's story and ethos are set around a game played by children 
in a small german town taught by a mystical mage called the toy maker, and 
your quest to find your missing brother.


Pvp is entirely option, and the game even has a solo story. It lacks battle 
descriptions, but the characters, itesm etc have text, and the battles are 
very complex and reactive.


hth.

all the best,

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread shaun everiss

30 bucks is a bit steep for 1 ep though.
and there is replay value for that to.

At 12:17 PM 3/21/2013, you wrote:

Hi Thomas,
The only major game release I'm aware of in the 
past while has been The Inquisitor audio 
adventure. It has an iOS version along with PC 
and Mac and can be compared to old-style 
point-and-click adventures for the sighted, such 
as those from Sierra Online or Lucas Arts.
I'm not sure if this is quite what you're 
looking for, but it's what came to mind. Find it 
at http://www.eymerich.it/index.php?center … p;lang=eng.

Best,
Zack.
On Mar 20, 2013, at 3:42 PM, Thomas Ward  wrote:

> Hi all,
>
> Okay, I am looking at the Audiogames.net website for something new to
> play, something interesting, and correct me if I'm wrong but it seems
> the only accessible games that seem to be under active development and
> are being talked about these days are games for iOS. It seems the
> accessible PC games have just stopped or are rapidly being taken over
> by games for smart phones and tablets. The only PC games I can see
> that I haven't tried are the Japanese audio games like Bokura No
> Daibouken which I have no intentions of trying unless a fully English
> version is produced that doesn't require  translation from Japanese to
> English. Otherwise I don't see much new I haven't tried. I can't go
> for iOS because I don't as yet own my own iPhone or IPad so that's an
> instant out, and the game has to run on Windows or Linux.
>
> So have any suggestions for me what to play? I don't want to play
> Swamp or Road To Rage because I am not really into player verses
> player games. I want something I can download and play solo. I've
> tried Jim's new Press Your Luck, and it was good for what it is, but I
> want something more with exploration, adventures, etc. I don't really
> see anything like that for the PC these days. I'm sure there is
> something out there be it a mud, web based RPG game, or an audio game
> that will suit but I just as yet don't know what to try.
>
> Cheers!
>
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread shaun everiss
Yeah it looks that way, a lot of the big blind gamer companies well 
not all of them obviously but a lot of them are either concentrating 
on the msmartphone markets or simply not releasing anything pc related.
The ag forums team of opensourcers and hackers did keep things going 
but thats stopped to.

Most stuff is for android  or the i devices mostly the latter.
This was part of my rants a bit ago,  it feels like just about 
everything has died or stopped for an extended length of time.

I can't name who has stopped but as a whole its stopped.
Its just possible that with the rise in access especially for the ios 
devices the blind community is seriously having second thoughts about 
where to go.
Right now myself, the next revolution in gaming for the pc needs to 
be the touch screen and in particularly even though this will 
probably disadvantage a large percentage of the community at  large 
for some time the windows8 system.

A lot of stores are pulling out of pc gaming in general for cds at any rate.
Mostly because the games now are all cloud based web games or simply 
using things like steam, etc.
I think the market is switching from a lot of standalone games to 
multiplayer games of large size.
I  still like the pc games but that market is getting smaller and 
smaller as pcs well  focus is shifted to handheld devices.
I'm not suggesting that the pc  game market is totally dead and I 
don't think it is the end of gaming for the blind or gaming for pcs 
in general but its quiet out there.
Even when I go online these days bar the occational security update, 
virus or hacker attack on the network or news article the net  is 
slowed right down  for me at any rate.

I can't explain it but thats what it is.

At 11:42 AM 3/21/2013, you wrote:

Hi all,

Okay, I am looking at the Audiogames.net website for something new to
play, something interesting, and correct me if I'm wrong but it seems
the only accessible games that seem to be under active development and
are being talked about these days are games for iOS. It seems the
accessible PC games have just stopped or are rapidly being taken over
by games for smart phones and tablets. The only PC games I can see
that I haven't tried are the Japanese audio games like Bokura No
Daibouken which I have no intentions of trying unless a fully English
version is produced that doesn't require  translation from Japanese to
English. Otherwise I don't see much new I haven't tried. I can't go
for iOS because I don't as yet own my own iPhone or IPad so that's an
instant out, and the game has to run on Windows or Linux.

So have any suggestions for me what to play? I don't want to play
Swamp or Road To Rage because I am not really into player verses
player games. I want something I can download and play solo. I've
tried Jim's new Press Your Luck, and it was good for what it is, but I
want something more with exploration, adventures, etc. I don't really
see anything like that for the PC these days. I'm sure there is
something out there be it a mud, web based RPG game, or an audio game
that will suit but I just as yet don't know what to try.

Cheers!

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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Thomas Ward
Hi Zack,

I see. Well, scratch that idea then, because at this time of the month
the checkbook is quite low, and I'm not sure if I want to risk 19
Euros on a game I may or may not like. Although, the game does sound
interesting from what I've heard about it so far.

On 3/20/13, Zachary Kline  wrote:
> Hi Tom,
> Unfortunately, I don't believe they have a demo available. I could be wrong,
> but I don't recall seeing one.
> Yours,
> Zack.

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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Zachary Kline
Hi Tom,
Unfortunately, I don't believe they have a demo available. I could be wrong, 
but I don't recall seeing one.
Yours,
Zack.
On Mar 20, 2013, at 4:57 PM, Thomas Ward  wrote:

> Hi Zachary,
> 
> Do you know if they have a free demo available. All I can find is the
> version I have to pay $19 EUR for, and at the moment I am running low
> on cash. So might make do with a free demo for the time being if one
> is available.
> 
> On 3/20/13, Zachary Kline  wrote:
>> Hi Thomas,
>> The only major game release I'm aware of in the past while has been The
>> Inquisitor audio adventure. It has an iOS version along with PC and Mac and
>> can be compared to old-style point-and-click adventures for the sighted,
>> such as those from Sierra Online or Lucas Arts.
>> I'm not sure if this is quite what you're looking for, but it's what came to
>> mind. Find it at http://www.eymerich.it/index.php?center … p;lang=eng.
>> Best,
>> Zack.
> 
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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Thomas Ward
Hi Zachary,

Do you know if they have a free demo available. All I can find is the
version I have to pay $19 EUR for, and at the moment I am running low
on cash. So might make do with a free demo for the time being if one
is available.

On 3/20/13, Zachary Kline  wrote:
> Hi Thomas,
> The only major game release I'm aware of in the past while has been The
> Inquisitor audio adventure. It has an iOS version along with PC and Mac and
> can be compared to old-style point-and-click adventures for the sighted,
> such as those from Sierra Online or Lucas Arts.
> I'm not sure if this is quite what you're looking for, but it's what came to
> mind. Find it at http://www.eymerich.it/index.php?center … p;lang=eng.
> Best,
> Zack.

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Re: [Audyssey] Looking For Something New to Play

2013-03-20 Thread Zachary Kline
Hi Thomas,
The only major game release I'm aware of in the past while has been The 
Inquisitor audio adventure. It has an iOS version along with PC and Mac and can 
be compared to old-style point-and-click adventures for the sighted, such as 
those from Sierra Online or Lucas Arts.
I'm not sure if this is quite what you're looking for, but it's what came to 
mind. Find it at http://www.eymerich.it/index.php?center … p;lang=eng.
Best,
Zack.
On Mar 20, 2013, at 3:42 PM, Thomas Ward  wrote:

> Hi all,
> 
> Okay, I am looking at the Audiogames.net website for something new to
> play, something interesting, and correct me if I'm wrong but it seems
> the only accessible games that seem to be under active development and
> are being talked about these days are games for iOS. It seems the
> accessible PC games have just stopped or are rapidly being taken over
> by games for smart phones and tablets. The only PC games I can see
> that I haven't tried are the Japanese audio games like Bokura No
> Daibouken which I have no intentions of trying unless a fully English
> version is produced that doesn't require  translation from Japanese to
> English. Otherwise I don't see much new I haven't tried. I can't go
> for iOS because I don't as yet own my own iPhone or IPad so that's an
> instant out, and the game has to run on Windows or Linux.
> 
> So have any suggestions for me what to play? I don't want to play
> Swamp or Road To Rage because I am not really into player verses
> player games. I want something I can download and play solo. I've
> tried Jim's new Press Your Luck, and it was good for what it is, but I
> want something more with exploration, adventures, etc. I don't really
> see anything like that for the PC these days. I'm sure there is
> something out there be it a mud, web based RPG game, or an audio game
> that will suit but I just as yet don't know what to try.
> 
> Cheers!
> 
> ---
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[Audyssey] Looking For Something New to Play

2013-03-20 Thread Thomas Ward
Hi all,

Okay, I am looking at the Audiogames.net website for something new to
play, something interesting, and correct me if I'm wrong but it seems
the only accessible games that seem to be under active development and
are being talked about these days are games for iOS. It seems the
accessible PC games have just stopped or are rapidly being taken over
by games for smart phones and tablets. The only PC games I can see
that I haven't tried are the Japanese audio games like Bokura No
Daibouken which I have no intentions of trying unless a fully English
version is produced that doesn't require  translation from Japanese to
English. Otherwise I don't see much new I haven't tried. I can't go
for iOS because I don't as yet own my own iPhone or IPad so that's an
instant out, and the game has to run on Windows or Linux.

So have any suggestions for me what to play? I don't want to play
Swamp or Road To Rage because I am not really into player verses
player games. I want something I can download and play solo. I've
tried Jim's new Press Your Luck, and it was good for what it is, but I
want something more with exploration, adventures, etc. I don't really
see anything like that for the PC these days. I'm sure there is
something out there be it a mud, web based RPG game, or an audio game
that will suit but I just as yet don't know what to try.

Cheers!

---
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