Re: [hlds] Post-outage thoughts

2006-12-24 Thread Roman Hatsiev

My bet is that their agreements with other publishers are more
specific about Steam uptime than EULA. Or, at least, became more
specific now :)

On 24/12/06, Whisper <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
>
> It was a busy and windy week here at Valve. As most of the community knows
> by now, last week a major windstorm hit the greater Seattle area. Power
> outages are fairly common in the area, but the magnitude of this storm
> knocked out our datacenter, resulting in about 20 hours Steam
interruption.
> This was very frustrating for everyone here and we know it was frustrating
> for you as well. We learned a lot and are taking steps to make sure that
> when the next storm like this hits our area 15-20 years from now *fingers
> crossed*, people will still be playing games on Steam while we are buying
> flashlight batteries.
>

Looks like Valve are going to do something a bit more substantive than just
protect their power supply. I could be wrong, but that is how I read this
statement.

On 12/22/06, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> ARP/broadcast rules, especially when you have a customer whose network
> see's over 200mbps of it on a regular basis. Although pumping out 2Gbps
> out the wire to the internet does bring with it some networking
> "overhead" ;)
>
> The more hosts you have, and the bigger the subnets these machines live
> on, the more crazy ARP traffic you see. Who needs VLAN's these days
> anyway hehe ;)
>
> Regards,
> Adam.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Friday, 22 December 2006 3:20 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Post-outage thoughts
>
>
> We may be saying the same thing.  In a network comprised of 3 hubs (2
> uplinks) all Ethernet traffic is offered to all ports on all hubs but on
> the same network using 3 switches, Ethernet traffic destined for a
> specific host (port) on switch 3 will only be presented to that port.
> Broadcasts are presented to the entire network in all cases.
>
> -Original Message-----
> From: Whisper [mailto:[EMAIL PROTECTED]
> Sent: Thursday, December 21, 2006 9:31 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Post-outage thoughts
>
>
> --
>
> [ Picked text/plain from multipart/alternative ] That is very bad
>
> The point of running a switch in the first place is to microsegment your
> network so every port becomes a collision domain.
> Where is that guy with then CCNA when you need him.
>
> Collisions are not the problem anyhow on switched Ethernet networks, it
> is broadcasts.
>
> On 12/22/06, Edward Luna <[EMAIL PROTECTED]> wrote:
> >
> > I agree that switches are a technical leap forward from hubs but to
> > say hubs "suck" is to say networks sucked before switches were
> > prevalent and that simply is not true.  Although there are numerous
> > differences between switches and hubs (especially managed switches)
> > the most striking performance factor is that switches keep track of
> > hosts relative to MAC address and discriminate between nodes while
> > hubs present all Ethernet traffic to all hosts on the network.  This
> > feature of switches is essential in larger networks (say 48 hosts and
> > up with heavy Ethernet traffic) in order to limit "collisions", but of
>
> > absolutely no consequence in a small network.  With today's super
> > smart switches, collisions may have been eliminated entirely... I'm
> > not certain of that however, anyone who has managed an Ethernet
> > network with over 48 hosts is well aware of the performance
> > degradation caused by collisions in networks with hubs.  Rule of
> > thumb... large network use switches; small network, a hub will be fine
> (if you can even find one anymore hehehe).
> >
> >
> > -Original Message-
> > From: chad [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, December 20, 2006 6:35 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Post-outage thoughts
> >
> >
> > HUBS suck for more than 2 computers, and cost more than switches as
> > you cannot get them new anymore at stores.
> > however hubs are perfect for packet sniffing, and extending a cable
> > past the recommended cable max length, other than that they are not
> > economical, or sensible.
> > that said I just got a hub for sniffing and extending cables if need
> be.
> >
> > is undetectable packet sniffing on switched networks easy (without
> > managed switches)
> >
> > Hexis wrote:
> > >

Re: [hlds] Post-outage thoughts

2006-12-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
>
> It was a busy and windy week here at Valve. As most of the community knows
> by now, last week a major windstorm hit the greater Seattle area. Power
> outages are fairly common in the area, but the magnitude of this storm
> knocked out our datacenter, resulting in about 20 hours Steam interruption.
> This was very frustrating for everyone here and we know it was frustrating
> for you as well. We learned a lot and are taking steps to make sure that
> when the next storm like this hits our area 15-20 years from now *fingers
> crossed*, people will still be playing games on Steam while we are buying
> flashlight batteries.
>

Looks like Valve are going to do something a bit more substantive than just
protect their power supply. I could be wrong, but that is how I read this
statement.

On 12/22/06, Adam Sando <[EMAIL PROTECTED]> wrote:
>
> ARP/broadcast rules, especially when you have a customer whose network
> see's over 200mbps of it on a regular basis. Although pumping out 2Gbps
> out the wire to the internet does bring with it some networking
> "overhead" ;)
>
> The more hosts you have, and the bigger the subnets these machines live
> on, the more crazy ARP traffic you see. Who needs VLAN's these days
> anyway hehe ;)
>
> Regards,
> Adam.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
> Sent: Friday, 22 December 2006 3:20 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Post-outage thoughts
>
>
> We may be saying the same thing.  In a network comprised of 3 hubs (2
> uplinks) all Ethernet traffic is offered to all ports on all hubs but on
> the same network using 3 switches, Ethernet traffic destined for a
> specific host (port) on switch 3 will only be presented to that port.
> Broadcasts are presented to the entire network in all cases.
>
> -Original Message-----
> From: Whisper [mailto:[EMAIL PROTECTED]
> Sent: Thursday, December 21, 2006 9:31 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Post-outage thoughts
>
>
> --
>
> [ Picked text/plain from multipart/alternative ] That is very bad
>
> The point of running a switch in the first place is to microsegment your
> network so every port becomes a collision domain.
> Where is that guy with then CCNA when you need him.
>
> Collisions are not the problem anyhow on switched Ethernet networks, it
> is broadcasts.
>
> On 12/22/06, Edward Luna <[EMAIL PROTECTED]> wrote:
> >
> > I agree that switches are a technical leap forward from hubs but to
> > say hubs "suck" is to say networks sucked before switches were
> > prevalent and that simply is not true.  Although there are numerous
> > differences between switches and hubs (especially managed switches)
> > the most striking performance factor is that switches keep track of
> > hosts relative to MAC address and discriminate between nodes while
> > hubs present all Ethernet traffic to all hosts on the network.  This
> > feature of switches is essential in larger networks (say 48 hosts and
> > up with heavy Ethernet traffic) in order to limit "collisions", but of
>
> > absolutely no consequence in a small network.  With today's super
> > smart switches, collisions may have been eliminated entirely... I'm
> > not certain of that however, anyone who has managed an Ethernet
> > network with over 48 hosts is well aware of the performance
> > degradation caused by collisions in networks with hubs.  Rule of
> > thumb... large network use switches; small network, a hub will be fine
> (if you can even find one anymore hehehe).
> >
> >
> > -Original Message-
> > From: chad [mailto:[EMAIL PROTECTED]
> > Sent: Wednesday, December 20, 2006 6:35 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Post-outage thoughts
> >
> >
> > HUBS suck for more than 2 computers, and cost more than switches as
> > you cannot get them new anymore at stores.
> > however hubs are perfect for packet sniffing, and extending a cable
> > past the recommended cable max length, other than that they are not
> > economical, or sensible.
> > that said I just got a hub for sniffing and extending cables if need
> be.
> >
> > is undetectable packet sniffing on switched networks easy (without
> > managed switches)
> >
> > Hexis wrote:
> > > On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
> > >
> > >> Most modern ADSL/Wireless routers have auto sensing non-manageable
> > >> switches in

RE: [hlds] Post-outage thoughts

2006-12-21 Thread Adam Sando
ARP/broadcast rules, especially when you have a customer whose network
see's over 200mbps of it on a regular basis. Although pumping out 2Gbps
out the wire to the internet does bring with it some networking
"overhead" ;)

The more hosts you have, and the bigger the subnets these machines live
on, the more crazy ARP traffic you see. Who needs VLAN's these days
anyway hehe ;)

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Friday, 22 December 2006 3:20 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Post-outage thoughts


We may be saying the same thing.  In a network comprised of 3 hubs (2
uplinks) all Ethernet traffic is offered to all ports on all hubs but on
the same network using 3 switches, Ethernet traffic destined for a
specific host (port) on switch 3 will only be presented to that port.
Broadcasts are presented to the entire network in all cases.

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, December 21, 2006 9:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts


--

[ Picked text/plain from multipart/alternative ] That is very bad

The point of running a switch in the first place is to microsegment your
network so every port becomes a collision domain.
Where is that guy with then CCNA when you need him.

Collisions are not the problem anyhow on switched Ethernet networks, it
is broadcasts.

On 12/22/06, Edward Luna <[EMAIL PROTECTED]> wrote:
>
> I agree that switches are a technical leap forward from hubs but to
> say hubs "suck" is to say networks sucked before switches were
> prevalent and that simply is not true.  Although there are numerous
> differences between switches and hubs (especially managed switches)
> the most striking performance factor is that switches keep track of
> hosts relative to MAC address and discriminate between nodes while
> hubs present all Ethernet traffic to all hosts on the network.  This
> feature of switches is essential in larger networks (say 48 hosts and
> up with heavy Ethernet traffic) in order to limit "collisions", but of

> absolutely no consequence in a small network.  With today's super
> smart switches, collisions may have been eliminated entirely... I'm
> not certain of that however, anyone who has managed an Ethernet
> network with over 48 hosts is well aware of the performance
> degradation caused by collisions in networks with hubs.  Rule of
> thumb... large network use switches; small network, a hub will be fine
(if you can even find one anymore hehehe).
>
>
> -Original Message-
> From: chad [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, December 20, 2006 6:35 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Post-outage thoughts
>
>
> HUBS suck for more than 2 computers, and cost more than switches as
> you cannot get them new anymore at stores.
> however hubs are perfect for packet sniffing, and extending a cable
> past the recommended cable max length, other than that they are not
> economical, or sensible.
> that said I just got a hub for sniffing and extending cables if need
be.
>
> is undetectable packet sniffing on switched networks easy (without
> managed switches)
>
> Hexis wrote:
> > On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
> >
> >> Most modern ADSL/Wireless routers have auto sensing non-manageable
> >> switches in them because the hardware is cheap and packet sniffing
> >> made people wary of hubs.
> >>
> >
> > Not so much.  Hubs offer less performance due to their nature.  At
> > this point there is little or no advantage to a hub over a switch,
> > and significant disabvantages.  The market has migrated to small
> > unmanaged switches being the norm for home networking.  Now it will
> > cost you more to buy a hub instead of a switch.  Hubs have become
> > speciality items for specific purposes.
> >
> > That and packet sniffing on a switched network is pretty trivial.
> > Not as simple as on a hub, but still quite easy.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valve

RE: [hlds] Post-outage thoughts

2006-12-21 Thread Edward Luna

We may be saying the same thing.  In a network comprised of 3 hubs (2 uplinks) 
all Ethernet traffic is offered to all ports on all hubs but on the same 
network using 3 switches, Ethernet traffic destined for a specific host (port) 
on switch 3 will only be presented to that port.   Broadcasts are presented to 
the entire network in all cases.

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Thursday, December 21, 2006 9:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts


--

[ Picked text/plain from multipart/alternative ]
That is very bad

The point of running a switch in the first place is to microsegment your
network so every port becomes a collision domain.
Where is that guy with then CCNA when you need him.

Collisions are not the problem anyhow on switched Ethernet networks, it is
broadcasts.

On 12/22/06, Edward Luna <[EMAIL PROTECTED]> wrote:
>
> I agree that switches are a technical leap forward from hubs but to say
> hubs "suck" is to say networks sucked before switches were prevalent and
> that simply is not true.  Although there are numerous differences between
> switches and hubs (especially managed switches) the most striking
> performance factor is that switches keep track of hosts relative to MAC
> address and discriminate between nodes while hubs present all Ethernet
> traffic to all hosts on the network.  This feature of switches is essential
> in larger networks (say 48 hosts and up with heavy Ethernet traffic) in
> order to limit "collisions", but of absolutely no consequence in a small
> network.  With today's super smart switches, collisions may have been
> eliminated entirely... I'm not certain of that however, anyone who has
> managed an Ethernet network with over 48 hosts is well aware of the
> performance degradation caused by collisions in networks with hubs.  Rule of
> thumb... large network use switches; small network, a hub will be fine (if
> you can even find one anymore hehehe).
>
>
> -Original Message-
> From: chad [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, December 20, 2006 6:35 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Post-outage thoughts
>
>
> HUBS suck for more than 2 computers, and cost more than switches as you
> cannot get them new anymore at stores.
> however hubs are perfect for packet sniffing, and extending a cable past
> the recommended cable max length, other than that they are not
> economical, or sensible.
> that said I just got a hub for sniffing and extending cables if need be.
>
> is undetectable packet sniffing on switched networks easy (without
> managed switches)
>
> Hexis wrote:
> > On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
> >
> >> Most modern ADSL/Wireless routers have auto sensing non-manageable
> >> switches in them because the hardware is cheap and packet sniffing made
> >> people wary of hubs.
> >>
> >
> > Not so much.  Hubs offer less performance due to their nature.  At this
> > point there is little or no advantage to a hub over a switch, and
> > significant disabvantages.  The market has migrated to small unmanaged
> > switches being the norm for home networking.  Now it will cost you more
> > to buy a hub instead of a switch.  Hubs have become speciality items
> > for specific purposes.
> >
> > That and packet sniffing on a switched network is pretty trivial.  Not
> > as simple as on a hub, but still quite easy.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] Post-outage thoughts

2006-12-21 Thread -Mike-
Usually he's very busy drawing circles with arrows in them on a whiteboard... 
while those of us flame tempered by real world experience are laughing our 
asses off.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
- Original Message 
From: Whisper <[EMAIL PROTECTED]>
(snip)
Where is that guy with then CCNA when you need him.




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Re: [hlds] Post-outage thoughts

2006-12-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
That is very bad

The point of running a switch in the first place is to microsegment your
network so every port becomes a collision domain.
Where is that guy with then CCNA when you need him.

Collisions are not the problem anyhow on switched Ethernet networks, it is
broadcasts.

On 12/22/06, Edward Luna <[EMAIL PROTECTED]> wrote:
>
> I agree that switches are a technical leap forward from hubs but to say
> hubs "suck" is to say networks sucked before switches were prevalent and
> that simply is not true.  Although there are numerous differences between
> switches and hubs (especially managed switches) the most striking
> performance factor is that switches keep track of hosts relative to MAC
> address and discriminate between nodes while hubs present all Ethernet
> traffic to all hosts on the network.  This feature of switches is essential
> in larger networks (say 48 hosts and up with heavy Ethernet traffic) in
> order to limit "collisions", but of absolutely no consequence in a small
> network.  With today's super smart switches, collisions may have been
> eliminated entirely... I'm not certain of that however, anyone who has
> managed an Ethernet network with over 48 hosts is well aware of the
> performance degradation caused by collisions in networks with hubs.  Rule of
> thumb... large network use switches; small network, a hub will be fine (if
> you can even find one anymore hehehe).
>
>
> -Original Message-
> From: chad [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, December 20, 2006 6:35 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Post-outage thoughts
>
>
> HUBS suck for more than 2 computers, and cost more than switches as you
> cannot get them new anymore at stores.
> however hubs are perfect for packet sniffing, and extending a cable past
> the recommended cable max length, other than that they are not
> economical, or sensible.
> that said I just got a hub for sniffing and extending cables if need be.
>
> is undetectable packet sniffing on switched networks easy (without
> managed switches)
>
> Hexis wrote:
> > On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
> >
> >> Most modern ADSL/Wireless routers have auto sensing non-manageable
> >> switches in them because the hardware is cheap and packet sniffing made
> >> people wary of hubs.
> >>
> >
> > Not so much.  Hubs offer less performance due to their nature.  At this
> > point there is little or no advantage to a hub over a switch, and
> > significant disabvantages.  The market has migrated to small unmanaged
> > switches being the norm for home networking.  Now it will cost you more
> > to buy a hub instead of a switch.  Hubs have become speciality items
> > for specific purposes.
> >
> > That and packet sniffing on a switched network is pretty trivial.  Not
> > as simple as on a hub, but still quite easy.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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RE: [hlds] Post-outage thoughts

2006-12-21 Thread Edward Luna
I agree that switches are a technical leap forward from hubs but to say hubs 
"suck" is to say networks sucked before switches were prevalent and that simply 
is not true.  Although there are numerous differences between switches and hubs 
(especially managed switches) the most striking performance factor is that 
switches keep track of hosts relative to MAC address and discriminate between 
nodes while hubs present all Ethernet traffic to all hosts on the network.  
This feature of switches is essential in larger networks (say 48 hosts and up 
with heavy Ethernet traffic) in order to limit "collisions", but of absolutely 
no consequence in a small network.  With today's super smart switches, 
collisions may have been eliminated entirely... I'm not certain of that 
however, anyone who has managed an Ethernet network with over 48 hosts is well 
aware of the performance degradation caused by collisions in networks with 
hubs.  Rule of thumb... large network use switches; small network, a hub will 
be fine (if you can even find one anymore hehehe).


-Original Message-
From: chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, December 20, 2006 6:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts


HUBS suck for more than 2 computers, and cost more than switches as you
cannot get them new anymore at stores.
however hubs are perfect for packet sniffing, and extending a cable past
the recommended cable max length, other than that they are not
economical, or sensible.
that said I just got a hub for sniffing and extending cables if need be.

is undetectable packet sniffing on switched networks easy (without
managed switches)

Hexis wrote:
> On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
>
>> Most modern ADSL/Wireless routers have auto sensing non-manageable
>> switches in them because the hardware is cheap and packet sniffing made
>> people wary of hubs.
>>
>
> Not so much.  Hubs offer less performance due to their nature.  At this
> point there is little or no advantage to a hub over a switch, and
> significant disabvantages.  The market has migrated to small unmanaged
> switches being the norm for home networking.  Now it will cost you more
> to buy a hub instead of a switch.  Hubs have become speciality items
> for specific purposes.
>
> That and packet sniffing on a switched network is pretty trivial.  Not
> as simple as on a hub, but still quite easy.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>


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Re: [hlds] Post-outage thoughts

2006-12-20 Thread chad

HUBS suck for more than 2 computers, and cost more than switches as you
cannot get them new anymore at stores.
however hubs are perfect for packet sniffing, and extending a cable past
the recommended cable max length, other than that they are not
economical, or sensible.
that said I just got a hub for sniffing and extending cables if need be.

is undetectable packet sniffing on switched networks easy (without
managed switches)

Hexis wrote:

On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:


Most modern ADSL/Wireless routers have auto sensing non-manageable
switches in them because the hardware is cheap and packet sniffing made
people wary of hubs.



Not so much.  Hubs offer less performance due to their nature.  At this
point there is little or no advantage to a hub over a switch, and
significant disabvantages.  The market has migrated to small unmanaged
switches being the norm for home networking.  Now it will cost you more
to buy a hub instead of a switch.  Hubs have become speciality items
for specific purposes.

That and packet sniffing on a switched network is pretty trivial.  Not
as simple as on a hub, but still quite easy.

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Re: [hlds] Post-outage thoughts

2006-12-20 Thread chad

2 swithces (soon to be 3)
2 wrt54g router-switch combos
computers that act as routers.
0: Gigabit Nicks

Gigabit Nick wrote:

--
[ Picked text/plain from multipart/alternative ]
Most modern ADSL/Wireless routers have auto sensing non-manageable switches in 
them because the hardware is cheap and packet sniffing made people wary of hubs.

So the guy could have a $70 wireless ADSL route and technically have a switch 
and router in his room.





From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Post-outage thoughts> Date: Tue, 19 Dec 2006 20:48:41 -0500> > did somebody say they have switches and routers in thier dorm room on ups's?> what in the world would you need a switch in your dorm room for? multiple> vlans in your room? anyway, redundancy is always important. but you are> right, it is not cost effective. Remember though, not that steam supports> more and more games (and gets paid for it) would it not be more attractive> for developers to know that someone will be able to play thier game no> matter what the weather is like in seattle?> > - Original Message -> From: "Scott Tuttle" <[EMAIL PROTECTED]>> To: > Sent: Tuesday, December 19, 2006 8:07 PM> Subject: RE: [hlds] Post-outage thoughts> > > > You would have to ask their sales force if being able to say the system is> > redundant would help them make sales.> >> > > -Original Message-> > > From: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson> > > Sent: Tuesday, December 19, 2006 5:45 PM> > > To: hlds@list.valvesoftware.com> > > Subject: RE: [hlds] Post-outage thoughts> > >> > > This is a multi-part message in MIME format.> > > --> > > [ Picked text/plain from multipart/alternative ]> > > Still sounds like alot of money invested for nothing. Where is the ROI> > > for Valve? Will this cost them sales? I say no, the software has been> > > bought and paid for. By the time the next release rolls> > > around everyone> > > will have forgotten about this. Did they lose data? Nope.> > > Lawsuits? Nope.> > > Why then would they dump many thousands of dollars into a> > > more reliable> > > and redundant system? Businesses do things that will help> > 
> them make money> > > and this won't.> > >> > > Anyone from Valve care to chime in??> > >> > > -Original Message-> > >> > > From: [EMAIL PROTECTED] [> > >> > > mailto:[EMAIL PROTECTED] On Behalf Of chad> > >> > > Sent: Tuesday, December 19, 2006 4:50 PM> > >> > > To: hlds@list.valvesoftware.com> > >> > > Subject: Re: [hlds] Post-outage thoughts> > >> > > You are right, networking 101 teaches that, I took the> > > networking class> > > in high school, and got my NET+ certification, Even I know> > > that backups> > > are important, and I'm a college freshman (well I have enough> > > credits to> > > be a sophomore) I have backups, and they work, my laptop> > > decided one day> > > to disable all the user accounts and delete any that were useful (even> > > administrator was disabled) i got back up and running in 5> > > minutes, and> > > in 15 i had my programs back, and in the end spent more time trying to> > > fix the laptop than trying to recover from it.> > >> > > after taking networking 101, I now have my computers (and switches and> > >> > > routers) in my dorm on UPSes, and on a cart that in a power> > > outage of my> > > floor could be wheeled downstairs, or in an Internet outage, I have a> > > very long (100 M) cable to reach any other part of the building, and I> > > could make it longer with a repeater if I had to, but it is> > > long enough.> > >> > > Valve has a lotbigger budget, and paying customers and a lot better> > > trained people than me, and should have much better backups and> > > redundancy, I can survive a loss of service to my floor, with minimal> > > downtime of my services, so valve should be able to stand 
the> > > loss of a> > > city (even by nuke) with minimal affect to the rest of the> > > world, if the> > > whole US was out of power, or gone by nuking, then I would be> > > okay with> > > them being off line, for a few days> > >> > > Scott Tuttle wrote:> > >> > > > Such redundancy is Networking 101 and Programming 101... You can> > >> > > >

Re: [hlds] Post-outage thoughts

2006-12-20 Thread Kingsley Foreman

Possible the same reason as gotgames gets spammed across or forums by a
couple of people,
and usually promptly removed.

Kingsley



- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, December 21, 2006 1:21 AM
Subject: Re: [hlds] Post-outage thoughts



And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





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Re: [hlds] Post-outage thoughts

2006-12-20 Thread [GS]Admin

Kinda what I was thinkingand I hope he's being sarcastic

-BeNt-


- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, December 20, 2006 8:51 AM
Subject: Re: [hlds] Post-outage thoughts


And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Hexis
On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
> Most modern ADSL/Wireless routers have auto sensing non-manageable
> switches in them because the hardware is cheap and packet sniffing made
> people wary of hubs.

Not so much.  Hubs offer less performance due to their nature.  At this
point there is little or no advantage to a hub over a switch, and
significant disabvantages.  The market has migrated to small unmanaged
switches being the norm for home networking.  Now it will cost you more
to buy a hub instead of a switch.  Hubs have become speciality items
for specific purposes.

That and packet sniffing on a switched network is pretty trivial.  Not
as simple as on a hub, but still quite easy.

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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Steven Hartland

And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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disseminating it or any information contained in it.

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RE: [hlds] Post-outage thoughts

2006-12-20 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Most modern ADSL/Wireless routers have auto sensing non-manageable switches in 
them because the hardware is cheap and packet sniffing made people wary of hubs.

So the guy could have a $70 wireless ADSL route and technically have a switch 
and router in his room.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Post-outage thoughts> Date: Tue, 19 Dec 2006 20:48:41 -0500> > did somebody 
> say they have switches and routers in thier dorm room on ups's?> what in the 
> world would you need a switch in your dorm room for? multiple> vlans in your 
> room? anyway, redundancy is always important. but you are> right, it is not 
> cost effective. Remember though, not that steam supports> more and more games 
> (and gets paid for it) would it not be more attractive> for developers to 
> know that someone will be able to play thier game no> matter what the weather 
> is like in seattle?> > - Original Message -> From: "Scott Tuttle" 
> <[EMAIL PROTECTED]>> To: > Sent: Tuesday, 
> December 19, 2006 8:07 PM> Subject: RE: [hlds] Post-outage thoughts> > > > 
> You would have to ask their sales force if being able to say the system is> > 
> redundant would help them make sales.> >> > > -Original Message-> > > 
> From: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] On Behalf Of bob 
> johnson> > > Sent: Tuesday, December 19, 2006 5:45 PM> > > To: 
> hlds@list.valvesoftware.com> > > Subject: RE: [hlds] Post-outage thoughts> > 
> >> > > This is a multi-part message in MIME format.> > > --> > > [ Picked 
> text/plain from multipart/alternative ]> > > Still sounds like alot of money 
> invested for nothing. Where is the ROI> > > for Valve? Will this cost them 
> sales? I say no, the software has been> > > bought and paid for. By the time 
> the next release rolls> > > around everyone> > > will have forgotten about 
> this. Did they lose data? Nope.> > > Lawsuits? Nope.> > > Why then would they 
> dump many thousands of dollars into a> > > more reliable> > > and redundant 
> system? Businesses do things that will help> > > them make money> > > and 
> this won't.> > >> > > Anyone from Valve care to chime in??> > >> > > 
> -Original Message-> > >> > > From: [EMAIL PROTECTED] [> > >> > > 
> mailto:[EMAIL PROTECTED] On Behalf Of chad> > >> > > Sent: Tuesday, December 
> 19, 2006 4:50 PM> > >> > > To: hlds@list.valvesoftware.com> > >> > > Subject: 
> Re: [hlds] Post-outage thoughts> > >> > > You are right, networking 101 
> teaches that, I took the> > > networking class> > > in high school, and got 
> my NET+ certification, Even I know> > > that backups> > > are important, and 
> I'm a college freshman (well I have enough> > > credits to> > > be a 
> sophomore) I have backups, and they work, my laptop> > > decided one day> > > 
> to disable all the user accounts and delete any that were useful (even> > > 
> administrator was disabled) i got back up and running in 5> > > minutes, and> 
> > > in 15 i had my programs back, and in the end spent more time trying to> > 
> > fix the laptop than trying to recover from it.> > >> > > after taking 
> networking 101, I now have my computers (and switches and> > >> > > routers) 
> in my dorm on UPSes, and on a cart that in a power> > > outage of my> > > 
> floor could be wheeled downstairs, or in an Internet outage, I have a> > > 
> very long (100 M) cable to reach any other part of the building, and I> > > 
> could make it longer with a repeater if I had to, but it is> > > long 
> enough.> > >> > > Valve has a lotbigger budget, and paying customers and a 
> lot better> > > trained people than me, and should have much better backups 
> and> > > redundancy, I can survive a loss of service to my floor, with 
> minimal> > > downtime of my services, so valve should be able to stand the> > 
> > loss of a> > > city (even by nuke) with minimal affect to the rest of the> 
> > > world, if the> > > whole US was out of power, or gone by nuking, then I 
> would be> > > okay with> > > them being off line, for a few days> > >

Re: [hlds] Post-outage thoughts

2006-12-19 Thread chad

I have switches to connect my domain controller to my file server to my
laptop.
the UPS was $1 at the school surplus sale, and was not even my best find.
How else will I back up my profile automatically, and install software
on my HP laptop that breaks like every 3 months and needs to get
software and data back on it again.
Also, I use the switch to connect my game servers (dual pIII 1.3 ghz
with soon to be a gig of ram each, and no CD drive, or usb booting
support that cost $5.00 each and come with a 4 hour parts delivery
warranty until October next year) to my RIS server to install windows
without CD's, but with cheap cd keys we get at school.
If you know a better way for free to get access to my 950 gigabyte file
server, while it is not a DC because that slows it down a ton, and have
the ability to access it securely from anywhere on the internet, install
windows without a cd drive, and be able to instantly recover from my
laptop deciding it doesn't like me, please email me at [EMAIL PROTECTED]
oh and soon I will be doing off site replication of important shares
between my dorm and my parents house in case of a disaster like the
sprinklers spraying that rusty copper conducting water on my servers, or
their house burning down.

no vlans here, switches are like $2.00 for a 16 port 10/100 with more
than 1.6 gbps internal bandwidth NIB on ebay, so I just use switches and
wrt54g's with dd-wrt v.23 firmware to segment my network.

oh and yes I did say that.


Ryan Brady wrote:

did somebody say they have switches and routers in thier dorm room on ups's?
what in the world would you need a switch in your dorm room for? multiple
vlans in your room? anyway, redundancy is always important. but you are
right, it is not cost effective.  Remember though, not that steam supports
more and more games (and gets paid for it) would it not be more attractive
for developers to know that someone will be able to play thier game no
matter what the weather is like in seattle?

- Original Message -
From: "Scott Tuttle" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 19, 2006 8:07 PM
Subject: RE: [hlds] Post-outage thoughts




You would have to ask their sales force if being able to say the system is
redundant would help them make sales.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
Sent: Tuesday, December 19, 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Post-outage thoughts

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls
around everyone
will have forgotten about this. Did they lose data? Nope.
Lawsuits? Nope.
Why then would they dump many thousands of dollars into a
more reliable
and redundant system? Businesses do things that will help
them make money
and this won't.

Anyone from Valve care to chime in??

-Original Message-

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the
networking class
in high school, and got my NET+ certification, Even I know
that backups
are important, and I'm a college freshman (well I have enough
credits to
be a sophomore) I have backups, and they work, my laptop
decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5
minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power
outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is
long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the
loss of a
city (even by nuke) with minimal affect to the rest of the
world, if the
whole US was out of power, or gone by nuking, then I would be
okay with
them being off line, for a few days

Scott Tuttle wrote:



Such redundancy is Networking 101 and Programming 101... You can

choose to ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them

to invest in a redundant system for that "money making" apar

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Ryan Brady
did somebody say they have switches and routers in thier dorm room on ups's?
what in the world would you need a switch in your dorm room for? multiple
vlans in your room? anyway, redundancy is always important. but you are
right, it is not cost effective.  Remember though, not that steam supports
more and more games (and gets paid for it) would it not be more attractive
for developers to know that someone will be able to play thier game no
matter what the weather is like in seattle?

- Original Message -
From: "Scott Tuttle" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 19, 2006 8:07 PM
Subject: RE: [hlds] Post-outage thoughts


> You would have to ask their sales force if being able to say the system is
> redundant would help them make sales.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
> > Sent: Tuesday, December 19, 2006 5:45 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Post-outage thoughts
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Still sounds like alot of money invested for nothing. Where is the ROI
> > for Valve? Will this cost them sales? I say no, the software has been
> > bought and paid for. By the time the next release rolls
> > around everyone
> > will have forgotten about this. Did they lose data? Nope.
> > Lawsuits? Nope.
> > Why then would they dump many thousands of dollars into a
> > more reliable
> > and redundant system? Businesses do things that will help
> > them make money
> > and this won't.
> >
> > Anyone from Valve care to chime in??
> >
> > -Original Message-
> >
> > From: [EMAIL PROTECTED] [
> >
> > mailto:[EMAIL PROTECTED] On Behalf Of chad
> >
> > Sent: Tuesday, December 19, 2006 4:50 PM
> >
> > To: hlds@list.valvesoftware.com
> >
> > Subject: Re: [hlds] Post-outage thoughts
> >
> > You are right, networking 101 teaches that, I took the
> > networking class
> > in high school, and got my NET+ certification, Even I know
> > that backups
> > are important, and I'm a college freshman (well I have enough
> > credits to
> > be a sophomore) I have backups, and they work, my laptop
> > decided one day
> > to disable all the user accounts and delete any that were useful (even
> > administrator was disabled) i got back up and running in 5
> > minutes, and
> > in 15 i had my programs back, and in the end spent more time trying to
> > fix the laptop than trying to recover from it.
> >
> > after taking networking 101, I now have my computers (and switches and
> >
> > routers) in my dorm on UPSes, and on a cart that in a power
> > outage of my
> > floor could be wheeled downstairs, or in an Internet outage, I have a
> > very long (100 M) cable to reach any other part of the building, and I
> > could make it longer with a repeater if I had to, but it is
> > long enough.
> >
> > Valve has a lotbigger budget, and paying customers and a lot better
> > trained people than me, and should have much better backups and
> > redundancy, I can survive a loss of service to my floor, with minimal
> > downtime of my services, so valve should be able to stand the
> > loss of a
> > city (even by nuke) with minimal affect to the rest of the
> > world, if the
> > whole US was out of power, or gone by nuking, then I would be
> > okay with
> > them being off line, for a few days
> >
> > Scott Tuttle wrote:
> >
> > > Such redundancy is Networking 101 and Programming 101... You can
> >
> > > choose to ignore it if you like... But in the real word it is fact .
> >
> > >
> >
> > > Valve is probably making enough money to make it reasonable for them
> >
> > > to invest in a redundant system for that "money making" aparatus.
> >
> > > That is Economics 101. You think it looks good to investors that the
> >
> > > "backbone" of the system went down for the entire world
> > because of one
> >
> > > geological disaster? You think that's a good selling point for
> >
> > > software developers that want to bring their product to market?
> >
> > > 273,468 game players couldn't play because Valve had all
> > their eggs in
> > that one "geographical" basket.
> >
> > > Wise business decision? You decide...
> >
> > >
> >
> > > Ok maybe they

RE: [hlds] Post-outage thoughts

2006-12-19 Thread Alex Mottshaw
Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from Counter
Strike Source, so much so that I created GotGames.com.au in Australia to
specifically address the lack of a serious CSS competitive community in
Australia and New Zealand. In a little over 6 months, we have created the
biggest source community in Australia and New Zealand. The updates and
changes that you have made to the game have been very positive on the whole.
Fixing the crouch POV and the SourceTV was a huge boost for the competitive
scene and much appreciated.

I am writing to you in the hope that you will address 4 issues that several
programmers believe would take one competent programmer less than 1 day
resolve. If these 4 simple changes were made, it would really help the
competitive community and help organisations such as WCG, CPL and CEVO make
the change to source. These issues involve no changes to the engine itself
but merely the addition of some simple cvars.

1. Dead body Cam, when you die you have approximately 3-5 seconds to tell
your teammates through Ventrilo and Teamspeak which way the opposition went
before the camera view changes to one of your teammates. A cvar that turns
off the dead body cam so that when you die, the camera view instantly
changes to your teammates POV removing the ability for you to be able to
spectate the enemy illegally while you are dead. This simple cvar would make
the world of difference to the online competitive community.

2. Dead players being able to tell their live teammates through Ventrilo or
Teamspeak that the opposition has just picked up the bomb because the
scoreboard tells players when a bomb has been picked up the opposition. A
simple cvar would resolve this and could be implemented very easily.

3. The creation of a cvar that turns the need to purchase ammo on, obviously
this would be more involved than the first 2 but couldn't be to hard
assuming that you still have the ammo code somewhere. By removing the need
to purchase ammo you removed a substantial amount of tactics from the game,
I also agree though removing ammo for the average player is a good idea,
hence the best option is a cvar.

4. A cvar that increases the walking speed for competitive purposes, again a
very simple change that would be welcomed by the competitive community
without affecting the public community.

So as you can see, these are very simple and easy changes that Valve could
make that would significantly improve the competitive community and I'm
certain that 95% of the competitive community would agree with me.

Alex "Hybrid" Mottshaw

This message is intended solely for the individual (s) and entity(s)
addressed. It is confidential and may contain legally privileged
information. The use, copying or distribution of this message or any
information it contains, by anyone other than the addressee, is prohibited.
If you have received this message in error, please notify
[EMAIL PROTECTED]
*

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Wednesday, 20 December 2006 3:45 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts

--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> One thing constantly being missed is that section C of paragraph 9 of
> Steam
> Subscriber agreement which every one of us agreed to states that:
>
> VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
> OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
> YOUR SUBSCRIPTIONS(S).
>
> It means we all agreed with the fact that we can not demand Valve to
> support
> Steam at all. The fact that Valve restored the service reasonably quick
> means they don't want to loose customers and profit but does not mean they
> had obligations towards us to do so.
>
> Another thing that should be considered is overall network downtime
> throughout the year. What was that? less than 12 hours overall?  Meaning
> availability is about 99.8%... Not the best figure for mission critical
> application but pretty much reasonable for gaming services.
>
> Regards,
> Newbie
>
>
>
> -Original Message-
>
> From: <[EMAIL PROTECTED]>
>
> To: 
>
> Date: Tue, 19 Dec 2006 7:36:13 -0600
>
> Subject: Re: [hlds] Post-outage thoughts
>
>
>
>
> All of these post on this subject and still NOTHING FROM VALVE!! Any bets
> on
> what their gonna do? My moneys on nothing....
>
> >
>
> > From: "Edward Luna

RE: [hlds] Post-outage thoughts

2006-12-19 Thread Scott Tuttle
You would have to ask their sales force if being able to say the system is
redundant would help them make sales.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
> Sent: Tuesday, December 19, 2006 5:45 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Post-outage thoughts
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Still sounds like alot of money invested for nothing. Where is the ROI
> for Valve? Will this cost them sales? I say no, the software has been
> bought and paid for. By the time the next release rolls
> around everyone
> will have forgotten about this. Did they lose data? Nope.
> Lawsuits? Nope.
> Why then would they dump many thousands of dollars into a
> more reliable
> and redundant system? Businesses do things that will help
> them make money
> and this won't.
>
> Anyone from Valve care to chime in??
>
> -Original Message-
>
> From: [EMAIL PROTECTED] [
>
> mailto:[EMAIL PROTECTED] On Behalf Of chad
>
> Sent: Tuesday, December 19, 2006 4:50 PM
>
> To: hlds@list.valvesoftware.com
>
> Subject: Re: [hlds] Post-outage thoughts
>
> You are right, networking 101 teaches that, I took the
> networking class
> in high school, and got my NET+ certification, Even I know
> that backups
> are important, and I'm a college freshman (well I have enough
> credits to
> be a sophomore) I have backups, and they work, my laptop
> decided one day
> to disable all the user accounts and delete any that were useful (even
> administrator was disabled) i got back up and running in 5
> minutes, and
> in 15 i had my programs back, and in the end spent more time trying to
> fix the laptop than trying to recover from it.
>
> after taking networking 101, I now have my computers (and switches and
>
> routers) in my dorm on UPSes, and on a cart that in a power
> outage of my
> floor could be wheeled downstairs, or in an Internet outage, I have a
> very long (100 M) cable to reach any other part of the building, and I
> could make it longer with a repeater if I had to, but it is
> long enough.
>
> Valve has a lotbigger budget, and paying customers and a lot better
> trained people than me, and should have much better backups and
> redundancy, I can survive a loss of service to my floor, with minimal
> downtime of my services, so valve should be able to stand the
> loss of a
> city (even by nuke) with minimal affect to the rest of the
> world, if the
> whole US was out of power, or gone by nuking, then I would be
> okay with
> them being off line, for a few days
>
> Scott Tuttle wrote:
>
> > Such redundancy is Networking 101 and Programming 101... You can
>
> > choose to ignore it if you like... But in the real word it is fact .
>
> >
>
> > Valve is probably making enough money to make it reasonable for them
>
> > to invest in a redundant system for that "money making" aparatus.
>
> > That is Economics 101. You think it looks good to investors that the
>
> > "backbone" of the system went down for the entire world
> because of one
>
> > geological disaster? You think that's a good selling point for
>
> > software developers that want to bring their product to market?
>
> > 273,468 game players couldn't play because Valve had all
> their eggs in
> that one "geographical" basket.
>
> > Wise business decision? You decide...
>
> >
>
> > Ok maybe they are 500 level courses but you still get the point :D
>
> >
>
> >
>
> >> -Original Message-
>
> >> From: [EMAIL PROTECTED]
>
> >> [
>
> mailto:[EMAIL PROTECTED] On Behalf Of
>
> >> [EMAIL PROTECTED]
>
> >> Sent: Monday, December 18, 2006 2:57 PM
>
> >> To: hlds@list.valvesoftware.com
>
> >> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >>
>
> >> All I'm seeing is whining, pettiness, and monday morning
>
> >> quarterbacking.
>
> >>
>
> >> Lets try this. If anyone out there has a diagram of the Valve
>
> >> infrastructure, and a complete understanding of who they contract
>
> >> with for what services and facilities, then lets see it.
>
> >>
>
> >> I only am reading people bitching about what Valve should have done
>
> >> over the last 10 years, and "I could do it better", without any
>
> >> reguard or perspective on what the real world impact things may be
>
> >> having in the Seattle 

RE: [hlds] Post-outage thoughts

2006-12-19 Thread bob johnson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls around everyone
will have forgotten about this. Did they lose data? Nope. Lawsuits? Nope.
Why then would they dump many thousands of dollars into a more reliable
and redundant system? Businesses do things that will help them make money
and this won't.

Anyone from Valve care to chime in??

-Original Message-

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification, Even I know that backups
are important, and I'm a college freshman (well I have enough credits to
be a sophomore) I have backups, and they work, my laptop decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5 minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days

Scott Tuttle wrote:

> Such redundancy is Networking 101 and Programming 101... You can

> choose to ignore it if you like... But in the real word it is fact .

>

> Valve is probably making enough money to make it reasonable for them

> to invest in a redundant system for that "money making" aparatus.

> That is Economics 101. You think it looks good to investors that the

> "backbone" of the system went down for the entire world because of one

> geological disaster? You think that's a good selling point for

> software developers that want to bring their product to market?

> 273,468 game players couldn't play because Valve had all their eggs in
that one "geographical" basket.

> Wise business decision? You decide...

>

> Ok maybe they are 500 level courses but you still get the point :D

>

>

>> -Original Message-

>> From: [EMAIL PROTECTED]

>> [

mailto:[EMAIL PROTECTED] On Behalf Of

>> [EMAIL PROTECTED]

>> Sent: Monday, December 18, 2006 2:57 PM

>> To: hlds@list.valvesoftware.com

>> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>>

>> All I'm seeing is whining, pettiness, and monday morning

>> quarterbacking.

>>

>> Lets try this. If anyone out there has a diagram of the Valve

>> infrastructure, and a complete understanding of who they contract

>> with for what services and facilities, then lets see it.

>>

>> I only am reading people bitching about what Valve should have done

>> over the last 10 years, and "I could do it better", without any

>> reguard or perspective on what the real world impact things may be

>> having in the Seattle area.

>>

>> ___

>> To unsubscribe, edit your list preferences, or view the list

>> archives, please visit:

>>

http://list.valvesoftware.com/mailman/listinfo/hlds

>>

>

--

Cal, Stanford -Students Only Classifieds
Students only , Pay nothing to Buy & Sell textbooks, furniture & more.
http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=20e9b7562a9c927234e3ca61ecb4660b

--


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visit:
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Re: [hlds] Post-outage thoughts

2006-12-19 Thread chad

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification,
Even I know that backups are important, and I'm a college freshman (well
I have enough credits to be a sophomore)
I have backups, and they work, my laptop decided one day to disable all
the user accounts and delete any that were useful (even administrator
was disabled) i got back up and running in 5 minutes, and in 15 i had my
programs back, and in the end spent more time trying to fix the laptop
than trying to recover from it.
after taking networking 101, I now have my computers (and switches and
routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.
Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days


Scott Tuttle wrote:

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that "money making" aparatus.  That is
Economics 101.  You think it looks good to investors that the "backbone" of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one "geographical" basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

All I'm seeing is whining, pettiness, and monday morning
quarterbacking.

Lets try this.  If anyone out there has a diagram of the
Valve infrastructure, and a complete understanding of who
they contract with for what services and facilities, then lets see it.

I only am reading people bitching about what Valve should
have done over the last 10 years, and "I could do it better",
without any reguard or perspective on what the real world
impact things may be having in the Seattle area.

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds




___
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visit:
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___
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Re: [hlds] Post-outage thoughts

2006-12-19 Thread mjjordan
That would be nice but I think it would be even better for someone from Valve 
to say something. Yes, no, go piss up a rope. it don't matter as long as it 
gives an indication of what they think about this and what they are looking 
into doing (if anything) to correct it.
>
> From: Whisper <[EMAIL PROTECTED]>
> Date: 2006/12/19 Tue AM 10:45:00 CST
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Post-outage thoughts
>
> --
> [ Picked text/plain from multipart/alternative ]
> Considering that STEAM is now a revenue generating service, my bet is Valve
> will sort this out sooner rather than later, especially since they are now
> responsible to not only their own games anymore but to a lot of other Game
> Developers as well.
>
> On 12/20/06, Newbie <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > One thing constantly being missed is that section C of paragraph 9 of
> > Steam
> > Subscriber agreement which every one of us agreed to states that:
> >
> > VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
> > OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
> > YOUR SUBSCRIPTIONS(S).
> >
> > It means we all agreed with the fact that we can not demand Valve to
> > support
> > Steam at all. The fact that Valve restored the service reasonably quick
> > means they don't want to loose customers and profit but does not mean they
> > had obligations towards us to do so.
> >
> > Another thing that should be considered is overall network downtime
> > throughout the year. What was that? less than 12 hours overall?  Meaning
> > availability is about 99.8%... Not the best figure for mission critical
> > application but pretty much reasonable for gaming services.
> >
> > Regards,
> > Newbie
> >
> >
> >
> > -Original Message-
> >
> > From: <[EMAIL PROTECTED]>
> >
> > To: 
> >
> > Date: Tue, 19 Dec 2006 7:36:13 -0600
> >
> > Subject: Re: [hlds] Post-outage thoughts
> >
> >
> >
> >
> > All of these post on this subject and still NOTHING FROM VALVE!! Any bets
> > on
> > what their gonna do? My moneys on nothing
> >
> > >
> >
> > > From: "Edward Luna" <[EMAIL PROTECTED]>
> >
> > > Date: 2006/12/19 Tue AM 07:18:14 CST
> >
> > > To: 
> >
> > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > >
> >
> > > Very well said Frazer, as always.  However, I'm obligated to point out,
> > whatever fault tolerance Valve may or may not have built in... it was
> > insufficient for this event.  Until we are informed to the contrary by
> > Valve, we must conclude that they were not geographically redundant...
> > furthermore, to assume they considered a wide-spread power outage in the
> > Northwest "not very probable" does not bode well for their level of fault
> > tolerance analysis.  We needn't wonder if their plan would work, we know
> > it
> > failed.  The salient question to be answered now is "do they intend to
> > bring
> > their redundancy inline with the need" and if not... will their customers
> > accept that position?
> >
> > >
> >
> > > -Original Message-
> >
> > > From: Frazer [mailto:[EMAIL PROTECTED]
> >
> > > Sent: Tuesday, December 19, 2006 7:43 AM
> >
> > > To: hlds@list.valvesoftware.com
> >
> > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > >
> >
> > >
> >
> > > Whether or not a service provider chooses to deploy redundant services
> > is
> > a
> >
> > > decision that is generally made as part of an overall risk-management
> >
> > > analysis.  Factors such as probability of component failure, business
> > impact
> >
> > > and cost are weighed in reaching a decision as to how much money a
> > provider
> >
> > > should (and can afford) to invest in redundant service elements.  While
> > a
> >
> > > systemic power outage is a possibility, it may not be very probable. In
> >
> > > fact, there is every likelihood that service elements which would be
> >
> > > affected by such a wide outage are not all within Valve's control.  We
> > have
> >
> > > no information regarding Valve's service infrastructure, but we might
> > assume
> >
> > > t

RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Dave Trobacher
Who was bitching about not being able to play CS anyways? I`m sorry for
the people wherever they are all of them suffering anything I really am.
I really don`t watch tv or news much. As for the topic of discussion
with is HLDS ADMIN what exactly are u looking to hear from us so you can
stop wasting our time? The discussion was about Valves obvious lack of
re-investment in their network infrastructure and obviously qualified
network support staff. Not about a snow storm or suffering people.

Merry Christmas

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: Re: [hlds] Post-outage thoughts

Then I guess I may have things backwards in thinking that any personal
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainb
ar17.html

Or am I also wrong in also thinking that maybe local repair efforts
should be aimed at getting people heat, instead of making sure CS
players can get online.

And no matter what Valve did or didn't do, they are still relying on
outside resources as much as anyone else in the area.  Even the fact
that it may be the Valve employees, or others that are in charge of
keeping things running, are too busy keeping their families warm
wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are
loosing players.  It may possibly be the lack of soul and "community".

>Last I checked Winter hasn't begun yet.  :)~
>
>Obviously people are not complaining about loss of service as being
equivalent
>to loss of life or livelihood... I think you may have gone a bit
overboard
>with that one.  The majority of complaints are centered around an
apparent
>lack of re-investment in infrastructure on Valve's part and it is a
valid
>complaint.  Perhaps we have demonstrated too much faith in Valves
>understanding of the most basic concept in network management... that
being,
>no single point failure should bring a network down.  That fact stands
on it's
>own and need not be measured against a lost Christmas for those
unfortunate to
>have been effected by the storms.
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Sent: Monday, December 18, 2006 12:27 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: Re: [hlds] Post-outage thoughts
>
>
>Lets keep things in perspective people.  Over a million people without
power
>or heat int the middle of winter.  Christmas planning for lots of those
are
>out the window because of lost wages, loss of life, and loss of basic
>services, and people are whining about not being able to play a
computer game
>for a few days, and then exorcising Valve about not having things back
online
>immediately.
>
>Lets think about things based on the effects on real people lives
instead of
>using a tragedy to puff one's resume.
>
>It's nice to see the spirit of the holidays on display.
>
>
>>Netcom had a massive outage in '96 that lasted almost the same
>>duration as this valve outage.
>>
>>At 11:06 AM 12/18/2006, -Mike- wrote:
>>>There are far too many 90% empty datacenters practically sitting on
>>>top of major exchanges down here in the SF Bay Area (and all over
>>>the US) for Valve to have suffered the outage they saw due to storm
>>>conditions.   I'm sorry, but a decent distributed network
>>>architecture with properly configured load balancing hardware takes
>>>care of these single points of failure.  But hey, what do I
>>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>>bulletproof network backbones at @Home and Netcom...  So it's not
>>>like I'd know anything about engineering a method of preventing a
>>>little lack of power, IP dialtone, or overload from taking
>>>your  biggest cash machine offline.
>>>
>>>(sigh)
>>>
>>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>>
>>>-Mike-
>>>
>>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>>>
>>>- Original Message 
>>>From: Roman Hatsiev <[EMAIL PROTECTED]>
>>>To: hlds@list.valvesoftware.com
>>>Sent: Sunday, December 17, 2006 11:21:39 PM
>>>Subject: Re: [hlds] Post-outage thoughts
>>>
>>>This is true only as long as you work with tested and widely adopted
>>>solution like Acti

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> One thing constantly being missed is that section C of paragraph 9 of
> Steam
> Subscriber agreement which every one of us agreed to states that:
>
> VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
> OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
> YOUR SUBSCRIPTIONS(S).
>
> It means we all agreed with the fact that we can not demand Valve to
> support
> Steam at all. The fact that Valve restored the service reasonably quick
> means they don't want to loose customers and profit but does not mean they
> had obligations towards us to do so.
>
> Another thing that should be considered is overall network downtime
> throughout the year. What was that? less than 12 hours overall?  Meaning
> availability is about 99.8%... Not the best figure for mission critical
> application but pretty much reasonable for gaming services.
>
> Regards,
> Newbie
>
>
>
> -Original Message-
>
> From: <[EMAIL PROTECTED]>
>
> To: 
>
> Date: Tue, 19 Dec 2006 7:36:13 -0600
>
> Subject: Re: [hlds] Post-outage thoughts
>
>
>
>
> All of these post on this subject and still NOTHING FROM VALVE!! Any bets
> on
> what their gonna do? My moneys on nothing....
>
> >
>
> > From: "Edward Luna" <[EMAIL PROTECTED]>
>
> > Date: 2006/12/19 Tue AM 07:18:14 CST
>
> > To: 
>
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >
>
> > Very well said Frazer, as always.  However, I'm obligated to point out,
> whatever fault tolerance Valve may or may not have built in... it was
> insufficient for this event.  Until we are informed to the contrary by
> Valve, we must conclude that they were not geographically redundant...
> furthermore, to assume they considered a wide-spread power outage in the
> Northwest "not very probable" does not bode well for their level of fault
> tolerance analysis.  We needn't wonder if their plan would work, we know
> it
> failed.  The salient question to be answered now is "do they intend to
> bring
> their redundancy inline with the need" and if not... will their customers
> accept that position?
>
> >
>
> > -Original Message-
>
> > From: Frazer [mailto:[EMAIL PROTECTED]
>
> > Sent: Tuesday, December 19, 2006 7:43 AM
>
> > To: hlds@list.valvesoftware.com
>
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >
>
> >
>
> > Whether or not a service provider chooses to deploy redundant services
> is
> a
>
> > decision that is generally made as part of an overall risk-management
>
> > analysis.  Factors such as probability of component failure, business
> impact
>
> > and cost are weighed in reaching a decision as to how much money a
> provider
>
> > should (and can afford) to invest in redundant service elements.  While
> a
>
> > systemic power outage is a possibility, it may not be very probable. In
>
> > fact, there is every likelihood that service elements which would be
>
> > affected by such a wide outage are not all within Valve's control.  We
> have
>
> > no information regarding Valve's service infrastructure, but we might
> assume
>
> > that it includes fault-tolerant elements (e.g. clustered servers,
> redundant
>
> > network paths, etc.) which have been chosen to provide protection from
> more
>
> > probable outages (for example, individual hardware failures, network
> outage
>
> > of a given carrier).
>
> >
>
> > Given the funding resources to do so, most service providers would
> eagerly
>
> > embrace "geographic redundancy".  However, no business has unlimited
>
> > financial resources and in the end, Valve has to strike a balance
> between
>
> > cost and risk, in delivering its services. Valve has an obligation to
> its
>
> > investors to make balanced spending decisions and deliver sustainable
>
> > profitability as much as it needs to deliver reasonable service levels
> to
>
> > its customers.  As well, the cost of complete redundancy would almost
>
> > certainly have to be borne in the price of the product.  While the
> end-u

RE: [hlds] Post-outage thoughts

2006-12-19 Thread Edward Luna
True... but Subscriber agreements written by the providers lawyers are 
notoriously one sided and designed specifically to protect the provider.  Many 
times provisions in these agreements are not enforceable.  The only stipulation 
that matters is...  "Subscriber does not guarantee that they will remain a 
subscriber".



-Original Message-
From: Newbie [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 19, 2006 9:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts


--

[ Picked text/plain from multipart/alternative ]
One thing constantly being missed is that section C of paragraph 9 of Steam
Subscriber agreement which every one of us agreed to states that:

VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
YOUR SUBSCRIPTIONS(S).

It means we all agreed with the fact that we can not demand Valve to support
Steam at all. The fact that Valve restored the service reasonably quick
means they don't want to loose customers and profit but does not mean they
had obligations towards us to do so.

Another thing that should be considered is overall network downtime
throughout the year. What was that? less than 12 hours overall?  Meaning
availability is about 99.8%... Not the best figure for mission critical
application but pretty much reasonable for gaming services.

Regards,
Newbie



-Original Message-

From: <[EMAIL PROTECTED]>

To: 

Date: Tue, 19 Dec 2006 7:36:13 -0600

Subject: Re: [hlds] Post-outage thoughts




All of these post on this subject and still NOTHING FROM VALVE!! Any bets on
what their gonna do? My moneys on nothing

>

> From: "Edward Luna" <[EMAIL PROTECTED]>

> Date: 2006/12/19 Tue AM 07:18:14 CST

> To: 

> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>

> Very well said Frazer, as always.  However, I'm obligated to point out,
whatever fault tolerance Valve may or may not have built in... it was
insufficient for this event.  Until we are informed to the contrary by
Valve, we must conclude that they were not geographically redundant...
furthermore, to assume they considered a wide-spread power outage in the
Northwest "not very probable" does not bode well for their level of fault
tolerance analysis.  We needn't wonder if their plan would work, we know it
failed.  The salient question to be answered now is "do they intend to bring
their redundancy inline with the need" and if not... will their customers
accept that position?

>

> -Original Message-

> From: Frazer [mailto:[EMAIL PROTECTED]

> Sent: Tuesday, December 19, 2006 7:43 AM

> To: hlds@list.valvesoftware.com

> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>

>

> Whether or not a service provider chooses to deploy redundant services is
a

> decision that is generally made as part of an overall risk-management

> analysis.  Factors such as probability of component failure, business
impact

> and cost are weighed in reaching a decision as to how much money a
provider

> should (and can afford) to invest in redundant service elements.  While a

> systemic power outage is a possibility, it may not be very probable. In

> fact, there is every likelihood that service elements which would be

> affected by such a wide outage are not all within Valve's control.  We
have

> no information regarding Valve's service infrastructure, but we might
assume

> that it includes fault-tolerant elements (e.g. clustered servers,
redundant

> network paths, etc.) which have been chosen to provide protection from
more

> probable outages (for example, individual hardware failures, network
outage

> of a given carrier).

>

> Given the funding resources to do so, most service providers would eagerly

> embrace "geographic redundancy".  However, no business has unlimited

> financial resources and in the end, Valve has to strike a balance between

> cost and risk, in delivering its services. Valve has an obligation to its

> investors to make balanced spending decisions and deliver sustainable

> profitability as much as it needs to deliver reasonable service levels to

> its customers.  As well, the cost of complete redundancy would almost

> certainly have to be borne in the price of the product.  While the
end-user

> impact was certainly real, it is not, after all, an air traffic control

> system.  last night, our servers were full again.

>

> I think Valve did a respectable job in restoring services in a timely

> fashion.  No doubt they were extremely motivated to do so.  It appeared to

> me that they followed a prioritized approach, first restoring services

> critical to supporting game-play. While this simply may have been a
sequence

> imposed by the situation, versu

RE: [hlds] Post-outage thoughts

2006-12-19 Thread Edward Luna
If I were a betting man I'd give you at least even odds on that. :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 19, 2006 8:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts


All of these post on this subject and still NOTHING FROM VALVE!! Any bets on 
what their gonna do? My moneys on nothing
>
> From: "Edward Luna" <[EMAIL PROTECTED]>
> Date: 2006/12/19 Tue AM 07:18:14 CST
> To: 
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> Very well said Frazer, as always.  However, I'm obligated to point out, 
> whatever fault tolerance Valve may or may not have built in... it was 
> insufficient for this event.  Until we are informed to the contrary by Valve, 
> we must conclude that they were not geographically redundant... furthermore, 
> to assume they considered a wide-spread power outage in the Northwest "not 
> very probable" does not bode well for their level of fault tolerance 
> analysis.  We needn't wonder if their plan would work, we know it failed.  
> The salient question to be answered now is "do they intend to bring their 
> redundancy inline with the need" and if not... will their customers accept 
> that position?
>
> -Original Message-
> From: Frazer [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, December 19, 2006 7:43 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
>
> Whether or not a service provider chooses to deploy redundant services is a
> decision that is generally made as part of an overall risk-management
> analysis.  Factors such as probability of component failure, business impact
> and cost are weighed in reaching a decision as to how much money a provider
> should (and can afford) to invest in redundant service elements.  While a
> systemic power outage is a possibility, it may not be very probable. In
> fact, there is every likelihood that service elements which would be
> affected by such a wide outage are not all within Valve's control.  We have
> no information regarding Valve's service infrastructure, but we might assume
> that it includes fault-tolerant elements (e.g. clustered servers, redundant
> network paths, etc.) which have been chosen to provide protection from more
> probable outages (for example, individual hardware failures, network outage
> of a given carrier).
>
> Given the funding resources to do so, most service providers would eagerly
> embrace "geographic redundancy".  However, no business has unlimited
> financial resources and in the end, Valve has to strike a balance between
> cost and risk, in delivering its services. Valve has an obligation to its
> investors to make balanced spending decisions and deliver sustainable
> profitability as much as it needs to deliver reasonable service levels to
> its customers.  As well, the cost of complete redundancy would almost
> certainly have to be borne in the price of the product.  While the end-user
> impact was certainly real, it is not, after all, an air traffic control
> system.  last night, our servers were full again.
>
> I think Valve did a respectable job in restoring services in a timely
> fashion.  No doubt they were extremely motivated to do so.  It appeared to
> me that they followed a prioritized approach, first restoring services
> critical to supporting game-play. While this simply may have been a sequence
> imposed by the situation, versus any kind of altruistic service policy, the
> net effect was the same.
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Monday, December 18, 2006 4:23 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> Such redundancy is Networking 101 and Programming 101... You can choose to
> ignore it if you like... But in the real word it is fact .
>
> Valve is probably making enough money to make it reasonable for them to
> invest in a redundant system for that "money making" aparatus.  That is
> Economics 101.  You think it looks good to investors that the "backbone" of
> the system went down for the entire world because of one geological
> disaster?  You think that's a good selling point for software developers
> that want to bring their product to market?  273,468 game players couldn't
> play because Valve had all their eggs in that one "geographical" basket.
> Wise business decision?  You decide...
>
> Ok maybe they are 500 level courses but you still get the point :D
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[E

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
One thing constantly being missed is that section C of paragraph 9 of Steam
Subscriber agreement which every one of us agreed to states that:

VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
YOUR SUBSCRIPTIONS(S).

It means we all agreed with the fact that we can not demand Valve to support
Steam at all. The fact that Valve restored the service reasonably quick
means they don't want to loose customers and profit but does not mean they
had obligations towards us to do so.

Another thing that should be considered is overall network downtime
throughout the year. What was that? less than 12 hours overall?  Meaning
availability is about 99.8%... Not the best figure for mission critical
application but pretty much reasonable for gaming services.

Regards,
Newbie



-Original Message-

From: <[EMAIL PROTECTED]>

To: 

Date: Tue, 19 Dec 2006 7:36:13 -0600

Subject: Re: [hlds] Post-outage thoughts




All of these post on this subject and still NOTHING FROM VALVE!! Any bets on
what their gonna do? My moneys on nothing

>

> From: "Edward Luna" <[EMAIL PROTECTED]>

> Date: 2006/12/19 Tue AM 07:18:14 CST

> To: 

> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>

> Very well said Frazer, as always.  However, I'm obligated to point out,
whatever fault tolerance Valve may or may not have built in... it was
insufficient for this event.  Until we are informed to the contrary by
Valve, we must conclude that they were not geographically redundant...
furthermore, to assume they considered a wide-spread power outage in the
Northwest "not very probable" does not bode well for their level of fault
tolerance analysis.  We needn't wonder if their plan would work, we know it
failed.  The salient question to be answered now is "do they intend to bring
their redundancy inline with the need" and if not... will their customers
accept that position?

>

> -Original Message-

> From: Frazer [mailto:[EMAIL PROTECTED]

> Sent: Tuesday, December 19, 2006 7:43 AM

> To: hlds@list.valvesoftware.com

> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>

>

> Whether or not a service provider chooses to deploy redundant services is
a

> decision that is generally made as part of an overall risk-management

> analysis.  Factors such as probability of component failure, business
impact

> and cost are weighed in reaching a decision as to how much money a
provider

> should (and can afford) to invest in redundant service elements.  While a

> systemic power outage is a possibility, it may not be very probable. In

> fact, there is every likelihood that service elements which would be

> affected by such a wide outage are not all within Valve's control.  We
have

> no information regarding Valve's service infrastructure, but we might
assume

> that it includes fault-tolerant elements (e.g. clustered servers,
redundant

> network paths, etc.) which have been chosen to provide protection from
more

> probable outages (for example, individual hardware failures, network
outage

> of a given carrier).

>

> Given the funding resources to do so, most service providers would eagerly

> embrace "geographic redundancy".  However, no business has unlimited

> financial resources and in the end, Valve has to strike a balance between

> cost and risk, in delivering its services. Valve has an obligation to its

> investors to make balanced spending decisions and deliver sustainable

> profitability as much as it needs to deliver reasonable service levels to

> its customers.  As well, the cost of complete redundancy would almost

> certainly have to be borne in the price of the product.  While the
end-user

> impact was certainly real, it is not, after all, an air traffic control

> system.  last night, our servers were full again.

>

> I think Valve did a respectable job in restoring services in a timely

> fashion.  No doubt they were extremely motivated to do so.  It appeared to

> me that they followed a prioritized approach, first restoring services

> critical to supporting game-play. While this simply may have been a
sequence

> imposed by the situation, versus any kind of altruistic service policy,
the

> net effect was the same.

>

>

>

>

> -----Original Message-

> From: [EMAIL PROTECTED]

> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle

> Sent: Monday, December 18, 2006 4:23 PM

> To: hlds@list.valvesoftware.com

> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>

> Such redundancy is Networking 101 and Programming 101... You can choose to

> ignore it if you like... But in the real word it is fact .


Re: [hlds] Post-outage thoughts

2006-12-19 Thread mjjordan
All of these post on this subject and still NOTHING FROM VALVE!! Any bets on 
what their gonna do? My moneys on nothing
>
> From: "Edward Luna" <[EMAIL PROTECTED]>
> Date: 2006/12/19 Tue AM 07:18:14 CST
> To: 
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> Very well said Frazer, as always.  However, I'm obligated to point out, 
> whatever fault tolerance Valve may or may not have built in... it was 
> insufficient for this event.  Until we are informed to the contrary by Valve, 
> we must conclude that they were not geographically redundant... furthermore, 
> to assume they considered a wide-spread power outage in the Northwest "not 
> very probable" does not bode well for their level of fault tolerance 
> analysis.  We needn't wonder if their plan would work, we know it failed.  
> The salient question to be answered now is "do they intend to bring their 
> redundancy inline with the need" and if not... will their customers accept 
> that position?
>
> -Original Message-
> From: Frazer [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, December 19, 2006 7:43 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
>
> Whether or not a service provider chooses to deploy redundant services is a
> decision that is generally made as part of an overall risk-management
> analysis.  Factors such as probability of component failure, business impact
> and cost are weighed in reaching a decision as to how much money a provider
> should (and can afford) to invest in redundant service elements.  While a
> systemic power outage is a possibility, it may not be very probable. In
> fact, there is every likelihood that service elements which would be
> affected by such a wide outage are not all within Valve's control.  We have
> no information regarding Valve's service infrastructure, but we might assume
> that it includes fault-tolerant elements (e.g. clustered servers, redundant
> network paths, etc.) which have been chosen to provide protection from more
> probable outages (for example, individual hardware failures, network outage
> of a given carrier).
>
> Given the funding resources to do so, most service providers would eagerly
> embrace "geographic redundancy".  However, no business has unlimited
> financial resources and in the end, Valve has to strike a balance between
> cost and risk, in delivering its services. Valve has an obligation to its
> investors to make balanced spending decisions and deliver sustainable
> profitability as much as it needs to deliver reasonable service levels to
> its customers.  As well, the cost of complete redundancy would almost
> certainly have to be borne in the price of the product.  While the end-user
> impact was certainly real, it is not, after all, an air traffic control
> system.  last night, our servers were full again.
>
> I think Valve did a respectable job in restoring services in a timely
> fashion.  No doubt they were extremely motivated to do so.  It appeared to
> me that they followed a prioritized approach, first restoring services
> critical to supporting game-play. While this simply may have been a sequence
> imposed by the situation, versus any kind of altruistic service policy, the
> net effect was the same.
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Monday, December 18, 2006 4:23 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> Such redundancy is Networking 101 and Programming 101... You can choose to
> ignore it if you like... But in the real word it is fact .
>
> Valve is probably making enough money to make it reasonable for them to
> invest in a redundant system for that "money making" aparatus.  That is
> Economics 101.  You think it looks good to investors that the "backbone" of
> the system went down for the entire world because of one geological
> disaster?  You think that's a good selling point for software developers
> that want to bring their product to market?  273,468 game players couldn't
> play because Valve had all their eggs in that one "geographical" basket.
> Wise business decision?  You decide...
>
> Ok maybe they are 500 level courses but you still get the point :D
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Monday, December 18, 2006 2:57 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
> >
> > All I'm seeing is whining, petti

RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Edward Luna
Very well said Frazer, as always.  However, I'm obligated to point out, 
whatever fault tolerance Valve may or may not have built in... it was 
insufficient for this event.  Until we are informed to the contrary by Valve, 
we must conclude that they were not geographically redundant... furthermore, to 
assume they considered a wide-spread power outage in the Northwest "not very 
probable" does not bode well for their level of fault tolerance analysis.  We 
needn't wonder if their plan would work, we know it failed.  The salient 
question to be answered now is "do they intend to bring their redundancy inline 
with the need" and if not... will their customers accept that position?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 19, 2006 7:43 AM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts


Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis.  Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
should (and can afford) to invest in redundant service elements.  While a
systemic power outage is a possibility, it may not be very probable. In
fact, there is every likelihood that service elements which would be
affected by such a wide outage are not all within Valve's control.  We have
no information regarding Valve's service infrastructure, but we might assume
that it includes fault-tolerant elements (e.g. clustered servers, redundant
network paths, etc.) which have been chosen to provide protection from more
probable outages (for example, individual hardware failures, network outage
of a given carrier).

Given the funding resources to do so, most service providers would eagerly
embrace "geographic redundancy".  However, no business has unlimited
financial resources and in the end, Valve has to strike a balance between
cost and risk, in delivering its services. Valve has an obligation to its
investors to make balanced spending decisions and deliver sustainable
profitability as much as it needs to deliver reasonable service levels to
its customers.  As well, the cost of complete redundancy would almost
certainly have to be borne in the price of the product.  While the end-user
impact was certainly real, it is not, after all, an air traffic control
system.  last night, our servers were full again.

I think Valve did a respectable job in restoring services in a timely
fashion.  No doubt they were extremely motivated to do so.  It appeared to
me that they followed a prioritized approach, first restoring services
critical to supporting game-play. While this simply may have been a sequence
imposed by the situation, versus any kind of altruistic service policy, the
net effect was the same.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, December 18, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that "money making" aparatus.  That is
Economics 101.  You think it looks good to investors that the "backbone" of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one "geographical" basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> All I'm seeing is whining, pettiness, and monday morning
> quarterbacking.
>
> Lets try this.  If anyone out there has a diagram of the
> Valve infrastructure, and a complete understanding of who
> they contract with for what services and facilities, then lets see it.
>
> I only am reading people bitching about what Valve should
> have done over the last 10 years, and "I could do it better",
> without any reguard or perspective on what the real world
> impact things may be having in the Seattle area.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.va

RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Frazer
Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis.  Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
should (and can afford) to invest in redundant service elements.  While a
systemic power outage is a possibility, it may not be very probable. In
fact, there is every likelihood that service elements which would be
affected by such a wide outage are not all within Valve's control.  We have
no information regarding Valve's service infrastructure, but we might assume
that it includes fault-tolerant elements (e.g. clustered servers, redundant
network paths, etc.) which have been chosen to provide protection from more
probable outages (for example, individual hardware failures, network outage
of a given carrier).

Given the funding resources to do so, most service providers would eagerly
embrace "geographic redundancy".  However, no business has unlimited
financial resources and in the end, Valve has to strike a balance between
cost and risk, in delivering its services. Valve has an obligation to its
investors to make balanced spending decisions and deliver sustainable
profitability as much as it needs to deliver reasonable service levels to
its customers.  As well, the cost of complete redundancy would almost
certainly have to be borne in the price of the product.  While the end-user
impact was certainly real, it is not, after all, an air traffic control
system.  last night, our servers were full again.

I think Valve did a respectable job in restoring services in a timely
fashion.  No doubt they were extremely motivated to do so.  It appeared to
me that they followed a prioritized approach, first restoring services
critical to supporting game-play. While this simply may have been a sequence
imposed by the situation, versus any kind of altruistic service policy, the
net effect was the same.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, December 18, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that "money making" aparatus.  That is
Economics 101.  You think it looks good to investors that the "backbone" of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one "geographical" basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> All I'm seeing is whining, pettiness, and monday morning
> quarterbacking.
>
> Lets try this.  If anyone out there has a diagram of the
> Valve infrastructure, and a complete understanding of who
> they contract with for what services and facilities, then lets see it.
>
> I only am reading people bitching about what Valve should
> have done over the last 10 years, and "I could do it better",
> without any reguard or perspective on what the real world
> impact things may be having in the Seattle area.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Roman Hatsiev

This absolutely amazing! Next time my mail server goes down for six
hours because of lack of UPS in case if I questioned by my management
why this happened my reply will be - forget about mail server, just
think about the guy who spend these six hours locked in the lift, just
think about those spend these six hours without coffee and light! And
in case they ask me how these issues are related to the mail server my
reply will be - this is your main problem, lack of soul, you bloody
lawyers do not care about people and that is why everyone hates you!
Hopefully they stop asking stupid question about me not doing my work
after that :)


Maybe we even found out why people feel that CS, DoD, et. al. are loosing players.  It 
may possibly be the lack of soul and "community".


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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RE: [hlds] Post-outage thoughts

2006-12-18 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Errmmm The problems did not affect all of the banks and ATMs around the US 
let along around the world, yet the outage stopped ALL steams products. That's 
the problem.

Think global not just regional.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: RE: Re: 
> Re: [hlds] Post-outage thoughts> Date: Mon, 18 Dec 2006 14:16:51 -0500> > If 
> a power outage that affected over a million poeple in a large geographical 
> area (and is STILL affecting people) isn't a good enough explanation for a 
> short outage, then I'm thinking there may not be one good enough for some 
> around here. I'm reasonably sure that if it was a small yeild nuke, we'd be 
> hearing about how valve servers should have been rad-hardened.> > Valve was 
> not the only people to go down. Banking, commerce, and other private and 
> public networks also were affected. No company can predict and prepare for 
> every systemic failure that can happen.> > And yes, I am and administrator. I 
> have been for around 5 years. The only thing that valve OWES me is a 
> REASONABLE attempt to keep things running.> > And to all the admins out there 
> without hearts three sizes too small. Merry Christmas, and Happy New Year!> > 
> >Honestly, this is an administrators list. Most of us here are going to very> 
> >coldly and to the fact discuss the impact of the outage. If you are overly> 
> >sensitive or feel the need for a sleeve to cry on about the human side of 
> the> >Northwest storm then I'd suggest you unsubscribe and head over to Fark 
> for a> >group hug. Valve should provide us with a reasonable explanation as 
> to why> >they have all of their eggs in one geographical basket. They've had 
> nearly> >ten years to plan and deploy preventative measures against such a 
> failure.> >> >-Mike-> >> >-Mike- is: Biker ~ Slacker ~ Iconoclast ~ 
> Eclectic Thinker> >> >- Original Message > >From: "[EMAIL PROTECTED]" 
> <[EMAIL PROTECTED]>> >To: hlds@list.valvesoftware.com> >Sent: Monday, 
> December 18, 2006 9:26:59 AM> >Subject: RE: Re: [hlds] Post-outage thoughts> 
> >> >Lets keep things in perspective people. Over a million people without 
> power> >or heat int the middle of winter. Christmas planning for lots of 
> those are> >out the window because of lost wages, loss of life, and loss of 
> basic> >services, and people are whining about not being able to play a 
> computer game> >for a few days, and then exorcising Valve about not having 
> things back online> >immediately.> >> >Lets think about things based on the 
> effects on real people lives instead of> >using a tragedy to puff one's 
> resume.> >> >It's nice to see the spirit of the holidays on display.> >> >> 
> >> >> >> >___> >To unsubscribe, 
> edit your list preferences, or view the list archives, please> >visit:> 
> >http://list.valvesoftware.com/mailman/listinfo/hlds> > 
> ___> To unsubscribe, edit your 
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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Adam Sando
And the hardest part to this is balancing cost versus customer
satisfaction.

The simple maths of whether it costs more to lose customers due to
systems being non-redundant, versus outlaying for data-centre,
infrastructure, internet links, etc costs - is what I am assuming they
are doing right now.

For most of our customers we have BC/ITSC of some sort to cope with this
type of situation happening, as it can be very very costly to some
organisations, depending on how important IT infrastructure is to them.

It's the inevitable insurance policy situation: You are damned if you
have it, and damned if you don't...

Valve, if you want an Australian presence for your collection of STEAM
servers (Colo or fully managed), let me know. I'm sure we can sort
something out for you ;)

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, 19 December 2006 1:03 PM
To: hlds@list.valvesoftware.com
Subject: Re: RE: RE: Re: [hlds] Post-outage thoughts

--
[ Picked text/plain from multipart/alternative ] Actually he is right
here

We were all too stupid to ask whether this eventuality had been catered
for by Valve. Well maybe some of you did, but I am embarrassed by the
fact that this is a question I've never posed to Valve in the past, as I
just ass u me 'ed Valve had dealt with it.

Did anybody else bother to query what redundancy Valve had built into
the STEAM network?

By the looks of things, it is a question that Valve didn't really ask
very hard of themselves either, but you live an learn I guess.

BTW, it is not just the authentication servers that need to have
geographic redundancy, the entire STEAM system and everything that
relies on STEAM requires geographic redundancy. eg.VAC, DWP, Purchasing,
Friends, hell even the Website and Forums if they want to do the job
properly and any other systems that STEAM relies on to function
correctly.

On 12/19/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> All I'm seeing is whining, pettiness, and monday morning
quarterbacking.
--

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Re: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Actually he is right here

We were all too stupid to ask whether this eventuality had been catered for
by Valve. Well maybe some of you did, but I am embarrassed by the fact that
this is a question I've never posed to Valve in the past, as I just ass u me
'ed Valve had dealt with it.

Did anybody else bother to query what redundancy Valve had built into the
STEAM network?

By the looks of things, it is a question that Valve didn't really ask very
hard of themselves either, but you live an learn I guess.

BTW, it is not just the authentication servers that need to have geographic
redundancy, the entire STEAM system and everything that relies on STEAM
requires geographic redundancy. eg.VAC, DWP, Purchasing, Friends, hell even
the Website and Forums if they want to do the job properly and any other
systems that STEAM relies on to function correctly.

On 12/19/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> All I'm seeing is whining, pettiness, and monday morning quarterbacking.
--

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RE: RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Edward Luna
I can see from your final post that we are like two ships passing in the night 
with the one glaring exception that we understand your point of view but I fear 
you are missing ours entirely.  The human interest situation and the network 
design problems are two distinct and different issues.  The common component in 
both is the storm that caused the power outages and everyone on this list 
agrees with you that the human tragedy story is more important than the poorly 
designed network story.  If we were discussing the human suffering issue in 
it's appropriate venue I'm certain you would receive universal agreement with 
your position.

Yes... the suffering is horrible but that has nothing to do with the fact that 
Valves network was poorly designed.  Yes... it is unthinkable that significant 
numbers of people are without heat with temperatures approaching freezing, but 
that has nothing to do with the fact that Valve lacked rudimentary network 
backup.  Yes... those that worked hard at restoring the Steam network deserve 
credit for their hard work but that has nothing to do with the fact that Valve 
failed to investment spend in an appropriate automated redundancy.

You mentioned something about people (on this list) demanding explanations and 
flashing credentials as if they know step by step and circuit by circuit what 
happened and why. I don't believe anyone on this list did any such thing.  
Exactly what happened within the effected area is absolutely irrelevant to the 
issues being discussed here.  There is no dispute that the Valve network 
failed... that's not the point.  The point is that in properly designed network 
a failure in one location should be detected and compensated for by other 
locations.  This is where Valve failed... not in the storm area, but in 
Nebraska and Rhode Island and Florida and the UK and Australia and Canada etc. 
etc. etc.  Valve failed to provide for proper redundancy to critical systems 
and if you were a network specialist you would recognize this inescapable fact 
immediately and not find fault with those of us who have.

We simply must do a better job on this list of understanding what the other guy 
is trying to tell us.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 3:51 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: RE: Re: [hlds] Post-outage thoughts


Ok, last post unless there is a specific point to counter, and a change of tact.

I'd like to congratulate everyone at Valve, and especially the people in the IT 
department for restoring services after a major and widespread weather related 
disaster.

Well done!

>Such redundancy is Networking 101 and Programming 101... You can choose to
>ignore it if you like... But in the real word it is fact .
>
>Valve is probably making enough money to make it reasonable for them to
>invest in a redundant system for that "money making" aparatus.  That is
>Economics 101.  You think it looks good to investors that the "backbone" of
>the system went down for the entire world because of one geological
>disaster?  You think that's a good selling point for software developers
>that want to bring their product to market?  273,468 game players couldn't
>play because Valve had all their eggs in that one "geographical" basket.
>Wise business decision?  You decide...
>
>Ok maybe they are 500 level courses but you still get the point :D
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Monday, December 18, 2006 2:57 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>>
>> All I'm seeing is whining, pettiness, and monday morning
>> quarterbacking.
>>
>> Lets try this.  If anyone out there has a diagram of the
>> Valve infrastructure, and a complete understanding of who
>> they contract with for what services and facilities, then lets see it.
>>
>> I only am reading people bitching about what Valve should
>> have done over the last 10 years, and "I could do it better",
>> without any reguard or perspective on what the real world
>> impact things may be having in the Seattle area.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
First off... The finance's mother and extended family lives in West Linn, 
outside of Portland.  They're getting hammered hard.  I have some emotional 
investment in their well being, but you won't see me crying on the list about 
it.

If you get paid well for a job, and you are passionate about your work, you do 
your job...  Even in the most extreme and demanding conditions.  There are many 
electrical linemen and other service workers who are more than aware of this in 
the Oregon/Washington area at this moment.  Anybody who has put in some years 
in a real commercial telco/network/server operations environment will be quick 
to tell you the same thing.  You do what needs to be done, you keep things 
running.

You Sir, would not be able to handle it.  This is the last I have to say on 
this matter, this is not what this list is for.

-Mike-


-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, December 18, 2006 11:42:44 AM
Subject: RE: RE: Re: [hlds] Post-outage thoughts

Then I guess I may have things backwards in thinking that any personal 
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

Or am I also wrong in also thinking that maybe local repair efforts should be 
aimed at getting people heat, instead of making sure CS players can get online.

And no matter what Valve did or didn't do, they are still relying on outside 
resources as much as anyone else in the area.  Even the fact that it may be the 
Valve employees, or others that are in charge of keeping things running, are 
too busy keeping their families warm wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are loosing 
players.  It may possibly be the lack of soul and "community".

>Last I checked Winter hasn't begun yet.  :)~
>
>Obviously people are not complaining about loss of service as being equivalent
>to loss of life or livelihood... I think you may have gone a bit overboard
>with that one.  The majority of complaints are centered around an apparent
>lack of re-investment in infrastructure on Valve's part and it is a valid
>complaint.  Perhaps we have demonstrated too much faith in Valves
>understanding of the most basic concept in network management... that being,
>no single point failure should bring a network down.  That fact stands on it's
>own and need not be measured against a lost Christmas for those unfortunate to
>have been effected by the storms.
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Sent: Monday, December 18, 2006 12:27 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: Re: [hlds] Post-outage thoughts
>
>
>Lets keep things in perspective people.  Over a million people without power
>or heat int the middle of winter.  Christmas planning for lots of those are
>out the window because of lost wages, loss of life, and loss of basic
>services, and people are whining about not being able to play a computer game
>for a few days, and then exorcising Valve about not having things back online
>immediately.
>
>Lets think about things based on the effects on real people lives instead of
>using a tragedy to puff one's resume.
>
>It's nice to see the spirit of the holidays on display.
>
>
>>Netcom had a massive outage in '96 that lasted almost the same
>>duration as this valve outage.
>>
>>At 11:06 AM 12/18/2006, -Mike- wrote:
>>>There are far too many 90% empty datacenters practically sitting on
>>>top of major exchanges down here in the SF Bay Area (and all over
>>>the US) for Valve to have suffered the outage they saw due to storm
>>>conditions.   I'm sorry, but a decent distributed network
>>>architecture with properly configured load balancing hardware takes
>>>care of these single points of failure.  But hey, what do I
>>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>>bulletproof network backbones at @Home and Netcom...  So it's not
>>>like I'd know anything about engineering a method of preventing a
>>>little lack of power, IP dialtone, or overload from taking
>>>your  biggest cash machine offline.
>>>
>>>(sigh)
>>>
>>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>>
>>>-Mike-
>>>
>>>-Mike- is: Biker ~ Slacker ~ Ico

RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Edward Luna
I'm sorry my friend... I think you are missing the point entirely.  There is 
not a single person on this list who would want his access to a CS server 
restored before essential services were restored to people in need due to a 
sever storm... that's not the issue.  Of course we want real human tragedies 
addressed before entertainment... we are not questioning the order in which 
services are restored.  We are talking about a properly designed network with 
appropriate redundancy designed in so that a single point failure does not 
bring down the entire network to begin with.  Of course, after the tragedy hit, 
all efforts should have been on helping people.  The broader point is that the 
network should have continued to function worldwide with only local outages.  
Valves network is obviously not designed properly... they should fix it, as 
soon as all the humanitarian issues are addressed.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: Re: [hlds] Post-outage thoughts


Then I guess I may have things backwards in thinking that any personal 
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

Or am I also wrong in also thinking that maybe local repair efforts should be 
aimed at getting people heat, instead of making sure CS players can get online.

And no matter what Valve did or didn't do, they are still relying on outside 
resources as much as anyone else in the area.  Even the fact that it may be the 
Valve employees, or others that are in charge of keeping things running, are 
too busy keeping their families warm wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are loosing 
players.  It may possibly be the lack of soul and "community".

>Last I checked Winter hasn't begun yet.  :)~
>
>Obviously people are not complaining about loss of service as being equivalent
>to loss of life or livelihood... I think you may have gone a bit overboard
>with that one.  The majority of complaints are centered around an apparent
>lack of re-investment in infrastructure on Valve's part and it is a valid
>complaint.  Perhaps we have demonstrated too much faith in Valves
>understanding of the most basic concept in network management... that being,
>no single point failure should bring a network down.  That fact stands on it's
>own and need not be measured against a lost Christmas for those unfortunate to
>have been effected by the storms.
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Sent: Monday, December 18, 2006 12:27 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: Re: [hlds] Post-outage thoughts
>
>
>Lets keep things in perspective people.  Over a million people without power
>or heat int the middle of winter.  Christmas planning for lots of those are
>out the window because of lost wages, loss of life, and loss of basic
>services, and people are whining about not being able to play a computer game
>for a few days, and then exorcising Valve about not having things back online
>immediately.
>
>Lets think about things based on the effects on real people lives instead of
>using a tragedy to puff one's resume.
>
>It's nice to see the spirit of the holidays on display.
>
>
>>Netcom had a massive outage in '96 that lasted almost the same
>>duration as this valve outage.
>>
>>At 11:06 AM 12/18/2006, -Mike- wrote:
>>>There are far too many 90% empty datacenters practically sitting on
>>>top of major exchanges down here in the SF Bay Area (and all over
>>>the US) for Valve to have suffered the outage they saw due to storm
>>>conditions.   I'm sorry, but a decent distributed network
>>>architecture with properly configured load balancing hardware takes
>>>care of these single points of failure.  But hey, what do I
>>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>>bulletproof network backbones at @Home and Netcom...  So it's not
>>>like I'd know anything about engineering a method of preventing a
>>>little lack of power, IP dialtone, or overload from taking
>>>your  biggest cash machine offline.
>>>
>>>(sigh)
>>>
>>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>>
>>>-Mike-
>>>
>>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>>

RE: RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Ok, last post unless there is a specific point to counter, and a change of tact.

I'd like to congratulate everyone at Valve, and especially the people in the IT 
department for restoring services after a major and widespread weather related 
disaster.

Well done!

>Such redundancy is Networking 101 and Programming 101... You can choose to
>ignore it if you like... But in the real word it is fact .
>
>Valve is probably making enough money to make it reasonable for them to
>invest in a redundant system for that "money making" aparatus.  That is
>Economics 101.  You think it looks good to investors that the "backbone" of
>the system went down for the entire world because of one geological
>disaster?  You think that's a good selling point for software developers
>that want to bring their product to market?  273,468 game players couldn't
>play because Valve had all their eggs in that one "geographical" basket.
>Wise business decision?  You decide...
>
>Ok maybe they are 500 level courses but you still get the point :D
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> [EMAIL PROTECTED]
>> Sent: Monday, December 18, 2006 2:57 PM
>> To: hlds@list.valvesoftware.com
>> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>>
>> All I'm seeing is whining, pettiness, and monday morning
>> quarterbacking.
>>
>> Lets try this.  If anyone out there has a diagram of the
>> Valve infrastructure, and a complete understanding of who
>> they contract with for what services and facilities, then lets see it.
>>
>> I only am reading people bitching about what Valve should
>> have done over the last 10 years, and "I could do it better",
>> without any reguard or perspective on what the real world
>> impact things may be having in the Seattle area.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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RE: RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Steam went down - Absolutely

Steam did not need to go down. - Possibly

Something could have been done. - Probobly

My argument isn't with Steam going down, Steam not going down, but with 
attitudes here.

It's three days later, people are STILL without power up there, and yet we have 
people complaining, demanding explanations, and flashing credentials as if they 
know step by step and circuit by circuit what happened and why.

On Long Island last year there was a power outage that lasted for over a week, 
and the report on the cause took almost 6 months without finding a definite 
cause.  And that was without the area wide problems that are happening up there.

The "to hell with the situation, I demand you fix it NOW and tell me WHY it 
went down" attitude, while root causes of the problem are still being worked on 
attitudes more than slightly disturbing.  None of my posts have been in defense 
of Valve per. se.
>Steam network went down.
>
>Steam network did not need to go down.
>
>Therefore, something could have been done to prevent
>the Steam network from going down.
>
>That's all there is to it.  We are not discussing
>real-world impact because this is not a list meant for
>that kind of discussion.  This is a discussion about
>the Steam server platform.  The network went down and
>players were unable to play.  Why should we come up
>with a new infrastructure for Valve?  They have 100 or
>so employees, they should do it themselves; it should
>have been done a long time ago.  THAT IS THE POINT.
>

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Re: [hlds] Post-outage thoughts

2006-12-18 Thread fishy
atouk, none of us are happy about the effects of the power outage, however as
with any natural disaster there are consequences that can be mitigated and
consequences that can be reacted to. valve now have a secure stable network
of content servers that managed to keep working perfectly throughout the
power outage, we are all questioning why they dont have a similar multi homed
network of authentication servers, and in this context you are doing nothing
but trolling.


On Monday 18 December 2006 19:57, [EMAIL PROTECTED] wrote:
> All I'm seeing is whining, pettiness, and monday morning quarterbacking.
>
> Lets try this.  If anyone out there has a diagram of the Valve
> infrastructure, and a complete understanding of who they contract with for
> what services and facilities, then lets see it.
>
> I only am reading people bitching about what Valve should have done over
> the last 10 years, and "I could do it better", without any reguard or
> perspective on what the real world impact things may be having in the
> Seattle area.
>
> ___
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> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that "money making" aparatus.  That is
Economics 101.  You think it looks good to investors that the "backbone" of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one "geographical" basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> All I'm seeing is whining, pettiness, and monday morning
> quarterbacking.
>
> Lets try this.  If anyone out there has a diagram of the
> Valve infrastructure, and a complete understanding of who
> they contract with for what services and facilities, then lets see it.
>
> I only am reading people bitching about what Valve should
> have done over the last 10 years, and "I could do it better",
> without any reguard or perspective on what the real world
> impact things may be having in the Seattle area.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
Steam network went down.

Steam network did not need to go down.

Therefore, something could have been done to prevent
the Steam network from going down.

That's all there is to it.  We are not discussing
real-world impact because this is not a list meant for
that kind of discussion.  This is a discussion about
the Steam server platform.  The network went down and
players were unable to play.  Why should we come up
with a new infrastructure for Valve?  They have 100 or
so employees, they should do it themselves; it should
have been done a long time ago.  THAT IS THE POINT.

--- [EMAIL PROTECTED] wrote:

> All I'm seeing is whining, pettiness, and monday
> morning quarterbacking.
>
> Lets try this.  If anyone out there has a diagram of
> the Valve infrastructure, and a complete
> understanding of who they contract with for what
> services and facilities, then lets see it.
>
> I only am reading people bitching about what Valve
> should have done over the last 10 years, and "I
> could do it better", without any reguard or
> perspective on what the real world impact things may
> be having in the Seattle area.
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
All I'm seeing is whining, pettiness, and monday morning quarterbacking.

Lets try this.  If anyone out there has a diagram of the Valve infrastructure, 
and a complete understanding of who they contract with for what services and 
facilities, then lets see it.

I only am reading people bitching about what Valve should have done over the 
last 10 years, and "I could do it better", without any reguard or perspective 
on what the real world impact things may be having in the Seattle area.

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RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
I think your missing the point.  It is not that hard to create an
authentication system that is based on more than one geographical location.
Database replication is not something new and exotic.   Combine that with
extra servers and some old fashioned DNS and the system would have been
accessible.

If a nuke went off I wouldn't complain if steam went offline.  But that's
not what happened.  A geographical based storm happened and to think that
these "things" don't happen was an obvious mistake.  Katrina should have
been a wake-up call for any company having all their eggs in one basket.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 2:17 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: Re: Re: [hlds] Post-outage thoughts
>
> If a power outage that affected over a million poeple in a
> large geographical area (and is STILL affecting people) isn't
> a good enough explanation for a short outage, then I'm
> thinking there may not be one good enough for some around
> here. I'm reasonably sure that if it was a small yeild nuke,
> we'd be hearing about how valve servers should have been rad-hardened.
>
> Valve was not the only people to go down.  Banking, commerce,
> and other private and public networks also were affected.  No
> company can predict and prepare for every systemic failure
> that can happen.
>
> And yes, I am and administrator.  I have been for around 5
> years.  The only thing that valve OWES me is a REASONABLE
> attempt to keep things running.
>
> And to all the admins out there without hearts three sizes
> too small. Merry Christmas, and Happy New Year!
>
> >Honestly, this is an administrators list.  Most of us here
> are going to very
> >coldly and to the fact discuss the impact of the outage.  If
> you are overly
> >sensitive or feel the need for a sleeve to cry on about the
> human side of the
> >Northwest storm then I'd suggest you unsubscribe and head
> over to Fark for a
> >group hug.  Valve should provide us with a reasonable
> explanation as to why
> >they have all of their eggs in one geographical basket.
> They've had nearly
> >ten years to plan and deploy preventative measures against
> such a failure.
> >
> >-Mike-
> >
> >-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >
> >- Original Message 
> >From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> >To: hlds@list.valvesoftware.com
> >Sent: Monday, December 18, 2006 9:26:59 AM
> >Subject: RE: Re: [hlds] Post-outage thoughts
> >
> >Lets keep things in perspective people.  Over a million
> people without power
> >or heat int the middle of winter.  Christmas planning for
> lots of those are
> >out the window because of lost wages, loss of life, and loss of basic
> >services, and people are whining about not being able to
> play a computer game
> >for a few days, and then exorcising Valve about not having
> things back online
> >immediately.
> >
> >Lets think about things based on the effects on real people
> lives instead of
> >using a tragedy to puff one's resume.
> >
> >It's nice to see the spirit of the holidays on display.
> >
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
> archives, please
> >visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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> archives, please visit:
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RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Then I guess I may have things backwards in thinking that any personal 
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

Or am I also wrong in also thinking that maybe local repair efforts should be 
aimed at getting people heat, instead of making sure CS players can get online.

And no matter what Valve did or didn't do, they are still relying on outside 
resources as much as anyone else in the area.  Even the fact that it may be the 
Valve employees, or others that are in charge of keeping things running, are 
too busy keeping their families warm wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are loosing 
players.  It may possibly be the lack of soul and "community".

>Last I checked Winter hasn't begun yet.  :)~
>
>Obviously people are not complaining about loss of service as being equivalent
>to loss of life or livelihood... I think you may have gone a bit overboard
>with that one.  The majority of complaints are centered around an apparent
>lack of re-investment in infrastructure on Valve's part and it is a valid
>complaint.  Perhaps we have demonstrated too much faith in Valves
>understanding of the most basic concept in network management... that being,
>no single point failure should bring a network down.  That fact stands on it's
>own and need not be measured against a lost Christmas for those unfortunate to
>have been effected by the storms.
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Sent: Monday, December 18, 2006 12:27 PM
>To: hlds@list.valvesoftware.com
>Subject: RE: Re: [hlds] Post-outage thoughts
>
>
>Lets keep things in perspective people.  Over a million people without power
>or heat int the middle of winter.  Christmas planning for lots of those are
>out the window because of lost wages, loss of life, and loss of basic
>services, and people are whining about not being able to play a computer game
>for a few days, and then exorcising Valve about not having things back online
>immediately.
>
>Lets think about things based on the effects on real people lives instead of
>using a tragedy to puff one's resume.
>
>It's nice to see the spirit of the holidays on display.
>
>
>>Netcom had a massive outage in '96 that lasted almost the same
>>duration as this valve outage.
>>
>>At 11:06 AM 12/18/2006, -Mike- wrote:
>>>There are far too many 90% empty datacenters practically sitting on
>>>top of major exchanges down here in the SF Bay Area (and all over
>>>the US) for Valve to have suffered the outage they saw due to storm
>>>conditions.   I'm sorry, but a decent distributed network
>>>architecture with properly configured load balancing hardware takes
>>>care of these single points of failure.  But hey, what do I
>>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>>bulletproof network backbones at @Home and Netcom...  So it's not
>>>like I'd know anything about engineering a method of preventing a
>>>little lack of power, IP dialtone, or overload from taking
>>>your  biggest cash machine offline.
>>>
>>>(sigh)
>>>
>>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>>
>>>-Mike-
>>>
>>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>>>
>>>- Original Message 
>>>From: Roman Hatsiev <[EMAIL PROTECTED]>
>>>To: hlds@list.valvesoftware.com
>>>Sent: Sunday, December 17, 2006 11:21:39 PM
>>>Subject: Re: [hlds] Post-outage thoughts
>>>
>>>This is true only as long as you work with tested and widely adopted
>>>solution like Active Directory. For closed proprietary system of Steam
>>>size designed without redundancy in mind this can be a kind of tricky
>>>exercise...
>>>
>>>Regards,
>>>
>>>Roman
>>>
>>>
>>>
>>>
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list
>>>archives, please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>___
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>please
>>visit:
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RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
...

You are missing the point.  Yes, people are suffering.
 We get that.  It's unfortunate, but it is
unavoidable; a natural disaster struck and you just
gotta get through it.

Valve's issue, on the other hand, WAS avoidable.  A
redundant network would have prevented this whole
mess.  When did we ever condemn those who were
suffering?  You just brought in another issue for no
reason, as it has no effect on a gaming network.  You
make it sound like I am responsible for them suffering
while I am 2000+ miles away..

--- [EMAIL PROTECTED] wrote:

> Then I guess I may have things backwards in thinking
> that any personal inconvenience should be outweighed
> by actual tragety suffered by others.
>
> Yeah, not oficially winter, so those people aren't
> oficially freezing.
>
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html
>
> Or am I also wrong in also thinking that maybe local
> repair efforts should be aimed at getting people
> heat, instead of making sure CS players can get
> online.
>
> And no matter what Valve did or didn't do, they are
> still relying on outside resources as much as anyone
> else in the area.  Even the fact that it may be the
> Valve employees, or others that are in charge of
> keeping things running, are too busy keeping their
> families warm wouldn't be reason enough for some.
>
> Maybe we even found out why people feel that CS,
> DoD, et. al. are loosing players.  It may possibly
> be the lack of soul and "community".
>
> >Last I checked Winter hasn't begun yet.  :)~
> >
> >Obviously people are not complaining about loss of
> service as being equivalent
> >to loss of life or livelihood... I think you may
> have gone a bit overboard
> >with that one.  The majority of complaints are
> centered around an apparent
> >lack of re-investment in infrastructure on Valve's
> part and it is a valid
> >complaint.  Perhaps we have demonstrated too much
> faith in Valves
> >understanding of the most basic concept in network
> management... that being,
> >no single point failure should bring a network
> down.  That fact stands on it's
> >own and need not be measured against a lost
> Christmas for those unfortunate to
> >have been effected by the storms.
> >
> >
> >-Original Message-
> >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> >Sent: Monday, December 18, 2006 12:27 PM
> >To: hlds@list.valvesoftware.com
> >Subject: RE: Re: [hlds] Post-outage thoughts
> >
> >
> >Lets keep things in perspective people.  Over a
> million people without power
> >or heat int the middle of winter.  Christmas
> planning for lots of those are
> >out the window because of lost wages, loss of life,
> and loss of basic
> >services, and people are whining about not being
> able to play a computer game
> >for a few days, and then exorcising Valve about not
> having things back online
> >immediately.
> >
> >Lets think about things based on the effects on
> real people lives instead of
> >using a tragedy to puff one's resume.
> >
> >It's nice to see the spirit of the holidays on
> display.
> >
> >
> >>Netcom had a massive outage in '96 that lasted
> almost the same
> >>duration as this valve outage.
> >>
> >>At 11:06 AM 12/18/2006, -Mike- wrote:
> >>>There are far too many 90% empty datacenters
> practically sitting on
> >>>top of major exchanges down here in the SF Bay
> Area (and all over
> >>>the US) for Valve to have suffered the outage
> they saw due to storm
> >>>conditions.   I'm sorry, but a decent distributed
> network
> >>>architecture with properly configured load
> balancing hardware takes
> >>>care of these single points of failure.  But hey,
> what do I
> >>>know...  I only managed Yahoo's mailservers at
> GlobalCenter,
> >>>FriendFinder and Lycos' hardware at Exodus, built
> and managed
> >>>bulletproof network backbones at @Home and
> Netcom...  So it's not
> >>>like I'd know anything about engineering a method
> of preventing a
> >>>little lack of power, IP dialtone, or overload
> from taking
> >>>your  biggest cash machine offline.
> >>>
> >>>(sigh)
> >>>
> >>>Sorry Valve, I'm gainfully employed and I do not
> consult on the side.
> >>>
> >>>-Mike-
> >>>
> >>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~
> Eclectic Thinker
> >>&g

Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread mjjordan
An explanation from Valve? Don't hold your breath.

The only one I have seen explain anything is Alfred. They probably rag on him 
big time for wasting his time on this list instead of working on projects that 
actually make Valve money. We won't matter to them unless a money man says 
so


>
> From: -Mike- <[EMAIL PROTECTED]>
> Date: 2006/12/18 Mon PM 12:36:32 CST
> To: hlds@list.valvesoftware.com
> Subject: Re: Re: [hlds] Post-outage thoughts
>
> Honestly, this is an administrators list.  Most of us here are going to very 
> coldly and to the fact discuss the impact of the outage.  If you are overly 
> sensitive or feel the need for a sleeve to cry on about the human side of the 
> Northwest storm then I'd suggest you unsubscribe and head over to Fark for a 
> group hug.  Valve should provide us with a reasonable explanation as to why 
> they have all of their eggs in one geographical basket.  They've had nearly 
> ten years to plan and deploy preventative measures against such a failure.
>
> -Mike-
> 
> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
> - Original Message 
> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> To: hlds@list.valvesoftware.com
> Sent: Monday, December 18, 2006 9:26:59 AM
> Subject: RE: Re: [hlds] Post-outage thoughts
>
> Lets keep things in perspective people.  Over a million people without power 
> or heat int the middle of winter.  Christmas planning for lots of those are 
> out the window because of lost wages, loss of life, and loss of basic 
> services, and people are whining about not being able to play a computer game 
> for a few days, and then exorcising Valve about not having things back online 
> immediately.
>
> Lets think about things based on the effects on real people lives instead of 
> using a tragedy to puff one's resume.
>
> It's nice to see the spirit of the holidays on display.
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
The point that you seem to be missing is that,
considering the size of the Steam network and the
sheer number of users, there should have been more
than one location for the Steam network to fall back
on.  Many of the companies you mentioned probably were
rather small in comparison; any large company should
have a sense of redundancy and backup.  What if a tree
fell on that building?  That would have been the end
of Valve, because they couldn't recover from losing
their entire network like that.  Yes, people are
suffering from a storm, but people have to suffer
through horrid issues all the time.  The troubles of
one geographic location should not affect another one
halfway around the world.

Geographic redundancy would have prevented this issue.


--- [EMAIL PROTECTED] wrote:

> If a power outage that affected over a million
> poeple in a large geographical area (and is STILL
> affecting people) isn't a good enough explanation
> for a short outage, then I'm thinking there may not
> be one good enough for some around here. I'm
> reasonably sure that if it was a small yeild nuke,
> we'd be hearing about how valve servers should have
> been rad-hardened.
>
> Valve was not the only people to go down.  Banking,
> commerce, and other private and public networks also
> were affected.  No company can predict and prepare
> for every systemic failure that can happen.
>
> And yes, I am and administrator.  I have been for
> around 5 years.  The only thing that valve OWES me
> is a REASONABLE attempt to keep things running.
>
> And to all the admins out there without hearts three
> sizes too small. Merry Christmas, and Happy New
> Year!
>
> >Honestly, this is an administrators list.  Most of
> us here are going to very
> >coldly and to the fact discuss the impact of the
> outage.  If you are overly
> >sensitive or feel the need for a sleeve to cry on
> about the human side of the
> >Northwest storm then I'd suggest you unsubscribe
> and head over to Fark for a
> >group hug.  Valve should provide us with a
> reasonable explanation as to why
> >they have all of their eggs in one geographical
> basket.  They've had nearly
> >ten years to plan and deploy preventative measures
> against such a failure.
> >
> >-Mike-
> >
> >-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic
> Thinker
> >
> >----- Original Message 
> >From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> >To: hlds@list.valvesoftware.com
> >Sent: Monday, December 18, 2006 9:26:59 AM
> >Subject: RE: Re: [hlds] Post-outage thoughts
> >
> >Lets keep things in perspective people.  Over a
> million people without power
> >or heat int the middle of winter.  Christmas
> planning for lots of those are
> >out the window because of lost wages, loss of life,
> and loss of basic
> >services, and people are whining about not being
> able to play a computer game
> >for a few days, and then exorcising Valve about not
> having things back online
> >immediately.
> >
> >Lets think about things based on the effects on
> real people lives instead of
> >using a tragedy to puff one's resume.
> >
> >It's nice to see the spirit of the holidays on
> display.
> >
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view
> the list archives, please
> >visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>


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RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
If a power outage that affected over a million poeple in a large geographical 
area (and is STILL affecting people) isn't a good enough explanation for a 
short outage, then I'm thinking there may not be one good enough for some 
around here. I'm reasonably sure that if it was a small yeild nuke, we'd be 
hearing about how valve servers should have been rad-hardened.

Valve was not the only people to go down.  Banking, commerce, and other private 
and public networks also were affected.  No company can predict and prepare for 
every systemic failure that can happen.

And yes, I am and administrator.  I have been for around 5 years.  The only 
thing that valve OWES me is a REASONABLE attempt to keep things running.

And to all the admins out there without hearts three sizes too small. Merry 
Christmas, and Happy New Year!

>Honestly, this is an administrators list.  Most of us here are going to very
>coldly and to the fact discuss the impact of the outage.  If you are overly
>sensitive or feel the need for a sleeve to cry on about the human side of the
>Northwest storm then I'd suggest you unsubscribe and head over to Fark for a
>group hug.  Valve should provide us with a reasonable explanation as to why
>they have all of their eggs in one geographical basket.  They've had nearly
>ten years to plan and deploy preventative measures against such a failure.
>
>-Mike-
>
>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>- Original Message 
>From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
>To: hlds@list.valvesoftware.com
>Sent: Monday, December 18, 2006 9:26:59 AM
>Subject: RE: Re: [hlds] Post-outage thoughts
>
>Lets keep things in perspective people.  Over a million people without power
>or heat int the middle of winter.  Christmas planning for lots of those are
>out the window because of lost wages, loss of life, and loss of basic
>services, and people are whining about not being able to play a computer game
>for a few days, and then exorcising Valve about not having things back online
>immediately.
>
>Lets think about things based on the effects on real people lives instead of
>using a tragedy to puff one's resume.
>
>It's nice to see the spirit of the holidays on display.
>
>
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Edward Luna
Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being equivalent 
to loss of life or livelihood... I think you may have gone a bit overboard with 
that one.  The majority of complaints are centered around an apparent lack of 
re-investment in infrastructure on Valve's part and it is a valid complaint.  
Perhaps we have demonstrated too much faith in Valves understanding of the most 
basic concept in network management... that being, no single point failure 
should bring a network down.  That fact stands on it's own and need not be 
measured against a lost Christmas for those unfortunate to have been effected 
by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without power or 
heat int the middle of winter.  Christmas planning for lots of those are out 
the window because of lost wages, loss of life, and loss of basic services, and 
people are whining about not being able to play a computer game for a few days, 
and then exorcising Valve about not having things back online immediately.

Lets think about things based on the effects on real people lives instead of 
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


>Netcom had a massive outage in '96 that lasted almost the same
>duration as this valve outage.
>
>At 11:06 AM 12/18/2006, -Mike- wrote:
>>There are far too many 90% empty datacenters practically sitting on
>>top of major exchanges down here in the SF Bay Area (and all over
>>the US) for Valve to have suffered the outage they saw due to storm
>>conditions.   I'm sorry, but a decent distributed network
>>architecture with properly configured load balancing hardware takes
>>care of these single points of failure.  But hey, what do I
>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>bulletproof network backbones at @Home and Netcom...  So it's not
>>like I'd know anything about engineering a method of preventing a
>>little lack of power, IP dialtone, or overload from taking
>>your  biggest cash machine offline.
>>
>>(sigh)
>>
>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>
>>-Mike-
>>
>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>>
>>- Original Message 
>>From: Roman Hatsiev <[EMAIL PROTECTED]>
>>To: hlds@list.valvesoftware.com
>>Sent: Sunday, December 17, 2006 11:21:39 PM
>>Subject: Re: [hlds] Post-outage thoughts
>>
>>This is true only as long as you work with tested and widely adopted
>>solution like Active Directory. For closed proprietary system of Steam
>>size designed without redundancy in mind this can be a kind of tricky
>>exercise...
>>
>>Regards,
>>
>>Roman
>>
>>
>>
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives, please
>visit:
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RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
How about give us back the old days then where we just install it and can
play.  Why should I be denied the ability to play?  Otherwise they should
take the matters about providing the "backbone" for our purchased software
seriously?

To use your logic we shouldn't be playing games at all.  Maybe everyone
should just join the peace corps.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, December 18, 2006 12:27 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: Re: [hlds] Post-outage thoughts
>
> Lets keep things in perspective people.  Over a million
> people without power or heat int the middle of winter.
> Christmas planning for lots of those are out the window
> because of lost wages, loss of life, and loss of basic
> services, and people are whining about not being able to play
> a computer game for a few days, and then exorcising Valve
> about not having things back online immediately.
>
> Lets think about things based on the effects on real people
> lives instead of using a tragedy to puff one's resume.
>
> It's nice to see the spirit of the holidays on display.
>
>
> >Netcom had a massive outage in '96 that lasted almost the same
> >duration as this valve outage.
> >
> >At 11:06 AM 12/18/2006, -Mike- wrote:
> >>There are far too many 90% empty datacenters practically sitting on
> >>top of major exchanges down here in the SF Bay Area (and all over
> >>the US) for Valve to have suffered the outage they saw due to storm
> >>conditions.   I'm sorry, but a decent distributed network
> >>architecture with properly configured load balancing hardware takes
> >>care of these single points of failure.  But hey, what do I
> >>know...  I only managed Yahoo's mailservers at GlobalCenter,
> >>FriendFinder and Lycos' hardware at Exodus, built and managed
> >>bulletproof network backbones at @Home and Netcom...  So it's not
> >>like I'd know anything about engineering a method of preventing a
> >>little lack of power, IP dialtone, or overload from taking
> >>your  biggest cash machine offline.
> >>
> >>(sigh)
> >>
> >>Sorry Valve, I'm gainfully employed and I do not consult on
> the side.
> >>
> >>-Mike-
> >>
> >>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >>
> >>- Original Message 
> >>From: Roman Hatsiev <[EMAIL PROTECTED]>
> >>To: hlds@list.valvesoftware.com
> >>Sent: Sunday, December 17, 2006 11:21:39 PM
> >>Subject: Re: [hlds] Post-outage thoughts
> >>
> >>This is true only as long as you work with tested and widely adopted
> >>solution like Active Directory. For closed proprietary
> system of Steam
> >>size designed without redundancy in mind this can be a kind
> of tricky
> >>exercise...
> >>
> >>Regards,
> >>
> >>Roman
> >>
> >>
> >>
> >>
> >>
> >>___
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> >>archives, please visit:
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> >
> >
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Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
Honestly, this is an administrators list.  Most of us here are going to very 
coldly and to the fact discuss the impact of the outage.  If you are overly 
sensitive or feel the need for a sleeve to cry on about the human side of the 
Northwest storm then I'd suggest you unsubscribe and head over to Fark for a 
group hug.  Valve should provide us with a reasonable explanation as to why 
they have all of their eggs in one geographical basket.  They've had nearly ten 
years to plan and deploy preventative measures against such a failure.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, December 18, 2006 9:26:59 AM
Subject: RE: Re: [hlds] Post-outage thoughts

Lets keep things in perspective people.  Over a million people without power or 
heat int the middle of winter.  Christmas planning for lots of those are out 
the window because of lost wages, loss of life, and loss of basic services, and 
people are whining about not being able to play a computer game for a few days, 
and then exorcising Valve about not having things back online immediately.

Lets think about things based on the effects on real people lives instead of 
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.





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RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Lets keep things in perspective people.  Over a million people without power or 
heat int the middle of winter.  Christmas planning for lots of those are out 
the window because of lost wages, loss of life, and loss of basic services, and 
people are whining about not being able to play a computer game for a few days, 
and then exorcising Valve about not having things back online immediately.

Lets think about things based on the effects on real people lives instead of 
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


>Netcom had a massive outage in '96 that lasted almost the same
>duration as this valve outage.
>
>At 11:06 AM 12/18/2006, -Mike- wrote:
>>There are far too many 90% empty datacenters practically sitting on
>>top of major exchanges down here in the SF Bay Area (and all over
>>the US) for Valve to have suffered the outage they saw due to storm
>>conditions.   I'm sorry, but a decent distributed network
>>architecture with properly configured load balancing hardware takes
>>care of these single points of failure.  But hey, what do I
>>know...  I only managed Yahoo's mailservers at GlobalCenter,
>>FriendFinder and Lycos' hardware at Exodus, built and managed
>>bulletproof network backbones at @Home and Netcom...  So it's not
>>like I'd know anything about engineering a method of preventing a
>>little lack of power, IP dialtone, or overload from taking
>>your  biggest cash machine offline.
>>
>>(sigh)
>>
>>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>>
>>-Mike-
>>
>>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>>
>>----- Original Message 
>>From: Roman Hatsiev <[EMAIL PROTECTED]>
>>To: hlds@list.valvesoftware.com
>>Sent: Sunday, December 17, 2006 11:21:39 PM
>>Subject: Re: [hlds] Post-outage thoughts
>>
>>This is true only as long as you work with tested and widely adopted
>>solution like Active Directory. For closed proprietary system of Steam
>>size designed without redundancy in mind this can be a kind of tricky
>>exercise...
>>
>>Regards,
>>
>>Roman
>>
>>
>>
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list
>>archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Post-outage thoughts

2006-12-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Why are you guys even worrying about power??

I know it was a power issue that caused the outage, but the significant fact
to be discovered in all of this, is that there is this great big stinking
single point of failure.

All it needs is somebody to come along with a backhoe, or to do some arc
welding, and it won't matter how much you have backed up your power then.

The fact of the matter is, that the entire STEAM system needs to be
distributed geographically so no matter what the weather, the power, the
Internet conditions, or whatever of the 1001 things that can go wrong that
could go wrong, more to the point, it is the things you don't think of that
tend to get you, at least Valve will have covered their bases as best as
humanely possible.

On 12/19/06, Steven Hartland <[EMAIL PROTECTED]> wrote:
>
> Sorry but a DC without full UPS and generator backed power is
> just NOT a DC its a bedroom / shed operation. As others have
> pointed out running such an operation from a single DC is
> beyond belief as well.
>
> I do hope heads roll for this as its caused major pain.
>
> Steve
>
>
> 
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of misdirection,
> the recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [EMAIL PROTECTED]
>
>
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Re: [hlds] Post-outage thoughts

2006-12-18 Thread Steven Hartland

Sorry but a DC without full UPS and generator backed power is
just NOT a DC its a bedroom / shed operation. As others have
pointed out running such an operation from a single DC is
beyond belief as well.

I do hope heads roll for this as its caused major pain.

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
And what'd we learn from that...

1 ~ When Rieger hands you the company AMEX and said go get generators because 
the mezzanine datacenter is on UPS for about two more hours before the entire 
shell/UUCP/NNTP network goes dark... go to a commercial generator company, not 
Home Depot.
2 ~ Reiger will toss a chair through a plate glass window and Indiana Jones 30 
feet down an extension cord to the ground if it means plugging in to a running 
generator(s) in the back of a pickup truck with 10 minutes to spare on the UPS 
banks.
3 ~ You can run an an entire Internet Service Provider on gasoline for an 
extended period of time, but entropy is still a bitch... and will get you in 
the end.
4 ~ Learn from your mistakes, and do not repeat them.  Reiger likes to yell.

Netcom had one major outage.  One.  I was glad I was there for it, it was a 
memorable experience.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker


- Original Message 
From: Gary Stanley <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, December 18, 2006 8:36:02 AM
Subject: Re: [hlds] Post-outage thoughts


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
>There are far too many 90% empty datacenters practically sitting on
>top of major exchanges down here in the SF Bay Area (and all over
>the US) for Valve to have suffered the outage they saw due to storm
>conditions.   I'm sorry, but a decent distributed network
>architecture with properly configured load balancing hardware takes
>care of these single points of failure.  But hey, what do I
>know...  I only managed Yahoo's mailservers at GlobalCenter,
>FriendFinder and Lycos' hardware at Exodus, built and managed
>bulletproof network backbones at @Home and Netcom...  So it's not
>like I'd know anything about engineering a method of preventing a
>little lack of power, IP dialtone, or overload from taking
>your  biggest cash machine offline.
>
>(sigh)
>
>Sorry Valve, I'm gainfully employed and I do not consult on the side.
>
>-Mike-
>
>-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
>
>- Original Message 
>From: Roman Hatsiev <[EMAIL PROTECTED]>
>To: hlds@list.valvesoftware.com
>Sent: Sunday, December 17, 2006 11:21:39 PM
>Subject: Re: [hlds] Post-outage thoughts
>
>This is true only as long as you work with tested and widely adopted
>solution like Active Directory. For closed proprietary system of Steam
>size designed without redundancy in mind this can be a kind of tricky
>exercise...
>
>Regards,
>
>Roman
>
>
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
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Re: [hlds] Post-outage thoughts

2006-12-18 Thread Gary Stanley

Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:

There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
There are far too many 90% empty datacenters practically sitting on top of 
major exchanges down here in the SF Bay Area (and all over the US) for Valve to 
have suffered the outage they saw due to storm conditions.   I'm sorry, but a 
decent distributed network architecture with properly configured load balancing 
hardware takes care of these single points of failure.  But hey, what do I 
know...  I only managed Yahoo's mailservers at GlobalCenter, FriendFinder and 
Lycos' hardware at Exodus, built and managed bulletproof network backbones at 
@Home and Netcom...  So it's not like I'd know anything about engineering a 
method of preventing a little lack of power, IP dialtone, or overload from 
taking your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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RE: [hlds] Post-outage thoughts

2006-12-18 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Then it might be time to move the backend of steam onto a non-proprietary 
system.

At the end of the day Valve may have to invest in a bit more hardware to 
counterbalance the fact that any external data storage solution (such as 
PostgreSQL, MySQL, or a commercial database) won't be 100% tuned for their 
environment, but compare that to the time (and money) saved by not having to 
develop and maintain a custom storage and replication solution where the 
critical knowledge of how it works rests with a few developers in house, and it 
quickly starts to be a no-brainer, the external solution wins.

Many of the popular databases an LDAP directory solutions will handle large 
users counts replicated around the world without too much trouble, as long as 
you invest the time in getting it set up correctly.

The reason I can make this claim, I've been involved in setting up systems for 
Telecos and ISP with global customer bases which stream into the millions of 
users, so I'm coming from a been there, seen it, done it, perspective.



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Post-outage thoughts> Date: Mon, 18 Dec 2006 10:21:39 +0300> > This is true 
> only as long as you work with tested and widely adopted> solution like Active 
> Directory. For closed proprietary system of Steam> size designed without 
> redundancy in mind this can be a kind of tricky> exercise...> > Regards,> > 
> Roman> > On 18/12/06, Newbie <[EMAIL PROTECTED]> wrote:> > --> > [ Picked 
> text/plain from multipart/alternative ]> > Roma, there's one thing you're 
> wrong about - setting up a redundant location> > with real time replication 
> and automatic failover is not all that> > complicated and expensive nowadays 
> as one can think.> >> > Newbie> >> >> > -Original Message-> >> > 
> From: "Roman Hatsiev" <[EMAIL PROTECTED]>> >> > To: 
> hlds@list.valvesoftware.com> >> > Date: Sun, 17 Dec 2006 16:38:18 +0300> >> > 
> Subject: [hlds] Post-outage thoughts> >> >> >> >> > First of all I'm sorry 
> for being too pessimistic in the following> >> > paragraph, to expect worst 
> must be a general habit of any IT> >> > professional.> >> >> >> > I'm pretty 
> much surprised that the authentication of whole Steam> >> > network depends 
> on single location regardless of how good this> >> > location is in whatever 
> terms - costs, availability, reliability, etc.> >> > Even for my small 
> non-commercial project joining together few thousand> >> > members I'm 
> looking for options to introduce some redundancy. Steam on> >> > other hand 
> serves millions of customers worldwide and redundancy is a> >> > must for the 
> community of such size. Unfortunately things happen -> >> > 9/11, New 
> Orleans, you name it - so no single location in a world is> >> > good enough 
> for Steam.> >> >> >> > At the same time I realise that setting up a redundant 
> authentication> >> > system is a huge effort in terms of time and money so I 
> suggest> >> > introducing premium Steam accounts for some low monthly fee to> 
> >> > generate some income for this and other related projects.> >> >> >> > 
> First obvious advantage to give to premium account is extra bandwidth> >> > 
> of content servers and ability to choose a content server to download> >> > 
> things from - people generally value the freedom of choice they can> >> > get 
> for a reasonable fee :) Second advantage can be a special icon> >> > which 
> could be shown is friends chat, score tables and other places> >> > where 
> player name is mentioned - kids gonna like it, believe me :)> >> > After some 
> brainstorming more advantages which do not require enormous> >> > effort can 
> be invented - longer expiration time for some demos,> >> > releasing 
> demos/games to premium customers say week before releasing> >> > it to 
> everyone else, more guest passes, premium content like> >> > wallpapers, 
> desktop themes, etc.> >> >> >> > By the way, I can generate even more ideas 
> backed with detailed> >> > justifications, feel free to ask :)> >> >> >> > 
> Regards,> >> >> >> > Roman> >> >> >> > 

Re: [hlds] Post-outage thoughts

2006-12-17 Thread Roman Hatsiev

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman

On 18/12/06, Newbie <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Roma, there's one thing you're wrong about - setting up a redundant location
with real time replication and automatic failover is not all that
complicated and expensive nowadays as one can think.

Newbie


-Original Message-

From: "Roman Hatsiev" <[EMAIL PROTECTED]>

To: hlds@list.valvesoftware.com

Date: Sun, 17 Dec 2006 16:38:18 +0300

Subject: [hlds] Post-outage thoughts




First of all I'm sorry for being too pessimistic in the following

paragraph, to expect worst must be a general habit of any IT

professional.



I'm pretty much surprised that the authentication of whole Steam

network depends on single location regardless of how good this

location is in whatever terms - costs, availability, reliability, etc.

Even for my small non-commercial project joining together few thousand

members I'm looking for options to introduce some redundancy. Steam on

other hand serves millions of customers worldwide and redundancy is a

must for the community of such size. Unfortunately things happen -

9/11, New Orleans, you name it - so no single location in a world is

good enough for Steam.



At the same time I realise that setting up a redundant authentication

system is a huge effort in terms of time and money so I suggest

introducing premium Steam accounts for some low monthly fee to

generate some income for this and other related projects.



First obvious advantage to give to premium account is extra bandwidth

of content servers and ability to choose a content server to download

things from - people generally value the freedom of choice they can

get for a reasonable fee :) Second advantage can be a special icon

which could be shown is friends chat, score tables and other places

where player name is mentioned - kids gonna like it, believe me :)

After some brainstorming more advantages which do not require enormous

effort can be invented - longer expiration time for some demos,

releasing demos/games to premium customers say week before releasing

it to everyone else, more guest passes, premium content like

wallpapers, desktop themes, etc.



By the way, I can generate even more ideas backed with detailed

justifications, feel free to ask :)



Regards,



Roman



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Re: [hlds] Post-outage thoughts

2006-12-17 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
Roma, there's one thing you're wrong about - setting up a redundant location
with real time replication and automatic failover is not all that
complicated and expensive nowadays as one can think.

Newbie


-Original Message-

From: "Roman Hatsiev" <[EMAIL PROTECTED]>

To: hlds@list.valvesoftware.com

Date: Sun, 17 Dec 2006 16:38:18 +0300

Subject: [hlds] Post-outage thoughts




First of all I'm sorry for being too pessimistic in the following

paragraph, to expect worst must be a general habit of any IT

professional.



I'm pretty much surprised that the authentication of whole Steam

network depends on single location regardless of how good this

location is in whatever terms - costs, availability, reliability, etc.

Even for my small non-commercial project joining together few thousand

members I'm looking for options to introduce some redundancy. Steam on

other hand serves millions of customers worldwide and redundancy is a

must for the community of such size. Unfortunately things happen -

9/11, New Orleans, you name it - so no single location in a world is

good enough for Steam.



At the same time I realise that setting up a redundant authentication

system is a huge effort in terms of time and money so I suggest

introducing premium Steam accounts for some low monthly fee to

generate some income for this and other related projects.



First obvious advantage to give to premium account is extra bandwidth

of content servers and ability to choose a content server to download

things from - people generally value the freedom of choice they can

get for a reasonable fee :) Second advantage can be a special icon

which could be shown is friends chat, score tables and other places

where player name is mentioned - kids gonna like it, believe me :)

After some brainstorming more advantages which do not require enormous

effort can be invented - longer expiration time for some demos,

releasing demos/games to premium customers say week before releasing

it to everyone else, more guest passes, premium content like

wallpapers, desktop themes, etc.



By the way, I can generate even more ideas backed with detailed

justifications, feel free to ask :)



Regards,



Roman



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Re: [hlds] Post-outage thoughts

2006-12-17 Thread HSantal
--
[ Picked text/plain from multipart/alternative ]
An excellent point. There are far too many people who still like to play SP
games. This, in my opinion, is totally unacceptable...

On 12/17/06, Edward Luna <[EMAIL PROTECTED]> wrote:
>
>
>
> I would still like to know why I was unable to play sp Half-Life 2 and sp
> Half-Life just because the Steam network was down.  There shouldn't be any
> need for authentication of a registered single player game.
>
>
> --
I do what I can.
--

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RE: [hlds] Post-outage thoughts

2006-12-17 Thread Edward Luna
Not so long winded... maybe not even long winded enough considering the 
importance of the topic.

I'm an IT director by trade and I can tell you for sure, if what just happened 
to the Steam network happened to one of the networks I managed... I'd have been 
out of a job as soon as the network was back up... if not sooner.

Even the little two box gamming network I run for my Half-Life servers has UPS 
backup as does my cable box, routers and switches.  I can pop my main breaker 
and my gamming setup won't miss a beat.

I would still like to know why I was unable to play sp Half-Life 2 and sp 
Half-Life just because the Steam network was down.  There shouldn't be any need 
for authentication of a registered single player game.

-Original Message-
From: [GS]Admin [mailto:[EMAIL PROTECTED]
Sent: Sunday, December 17, 2006 4:54 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts



- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: 


 Unfortunately things happen -
> 9/11, New Orleans, you name it - so no single location in a world is
> good enough for Steam.


Yeah but even internic had power after Katrina hit.They where underwater in
their parking garage but the websites based out of there still had
power,internet ect.It's a large investment called UPS power supply units.For
whatever reason the datacenter,I'm thinking more like their home offices,
didn't have backup generators.I host most of my servers out of theplanets
datacenter and they have multiple backups.Like this listed from their site:

DLLSTX2
(3) 500KVA Powerware UPS units, 90 batteries each
1-megawatt generator (2000 gallon tank)
1.5-megawatt generator (2200 gallon tank)

DLLSTX4
(2) 500KVA Powerware UPS units, 90 batteries each
1.5-megawatt generator (2200 gallon tank)

DLLSTX5
(6) 500KVA Powerware UPS units, 120 batteries each
3.5-megawatts of generating capacity

DLLSTX6
(2) 750KVA MGE UPS units (expanding to 6 750 KVA UPS units)
2-megawatt generator (adding two more)

And that's just one datacenter company.Of course those are all different
buildings in the same town but one company.So if a power outtage hits it may
not be able to run for weeks off those units but it would surely be able to
power itself until the power company came out.But even the InterNic network
was powered for weeks via deliveries of diesel fuel.So as long as you can
get gas and keep the generators pumping you've got power.

It really boggles my mind that something that is ,in my opinion, a backbone
of the steam network would be powered out of one building.I figured they had
it spread out from coast to coast and across several continents.But I can
imagine they don't trust anyone with the servers that control user auth
systems and I can see why.But damn.Have a master that updates the hard files
one who bought what ect then simply use slaves that update from the master
every 10 minutes or something with just the "oks" ect.Kinda like a dns
server but for gaming auths.Anyways I've gotten long winded.

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Post-outage thoughts

2006-12-17 Thread [GS]Admin


- Original Message -
From: "Roman Hatsiev" <[EMAIL PROTECTED]>
To: 


Unfortunately things happen -

9/11, New Orleans, you name it - so no single location in a world is
good enough for Steam.



Yeah but even internic had power after Katrina hit.They where underwater in
their parking garage but the websites based out of there still had
power,internet ect.It's a large investment called UPS power supply units.For
whatever reason the datacenter,I'm thinking more like their home offices,
didn't have backup generators.I host most of my servers out of theplanets
datacenter and they have multiple backups.Like this listed from their site:

DLLSTX2
(3) 500KVA Powerware UPS units, 90 batteries each
1-megawatt generator (2000 gallon tank)
1.5-megawatt generator (2200 gallon tank)

DLLSTX4
(2) 500KVA Powerware UPS units, 90 batteries each
1.5-megawatt generator (2200 gallon tank)

DLLSTX5
(6) 500KVA Powerware UPS units, 120 batteries each
3.5-megawatts of generating capacity

DLLSTX6
(2) 750KVA MGE UPS units (expanding to 6 750 KVA UPS units)
2-megawatt generator (adding two more)

And that's just one datacenter company.Of course those are all different
buildings in the same town but one company.So if a power outtage hits it may
not be able to run for weeks off those units but it would surely be able to
power itself until the power company came out.But even the InterNic network
was powered for weeks via deliveries of diesel fuel.So as long as you can
get gas and keep the generators pumping you've got power.

It really boggles my mind that something that is ,in my opinion, a backbone
of the steam network would be powered out of one building.I figured they had
it spread out from coast to coast and across several continents.But I can
imagine they don't trust anyone with the servers that control user auth
systems and I can see why.But damn.Have a master that updates the hard files
one who bought what ect then simply use slaves that update from the master
every 10 minutes or something with just the "oks" ect.Kinda like a dns
server but for gaming auths.Anyways I've gotten long winded.

-BeNt-
http://www.gorillazsouth.com



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