Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
I notice that  http://steamstat.us shows " United States: 60 of 62 Servers
Online".  So maybe one of those 2 servers that are off-line happen to be
the ones that my server and/or my players were authenticated against?  Not
sure that's how Steam Auth protocols work - so just guessing at that.  I
guess Active Directory it ain't.

On Sun, Sep 14, 2014 at 9:27 AM, Weasels Lair 
wrote:

> What was weird, is I had two different servers that had active players on
> them (one TF2 and one CS:S on the same server) and they both experienced it
> at the same time.  I logged onto the host and everything seemed cool.  The
> host was accessible, running fine, but players couldn't connect/play - kept
> getting that Steam message on the server.
>
> I suppose it could have been some temporarily communication issue between
> my server/host and Steam, but I didn't see anything that would tell me that
> specifically.
>
> I had a player say when they got dropped from my TF2 server - they tried
> other TF2 servers (not-mine) and could not get into them either.
>
> On Sun, Sep 14, 2014 at 9:20 AM, Kevin C  wrote:
>
>> I have had this happen at random times over the past few years on CS:S.
>>
>>
>>
>> On 9/14/2014 12:18 PM, 1frankster . wrote:
>>
>>> I had same thing happen on a payload server after map change two days
>>> after
>>> last update. I had 95% player count drop for same reason and clients also
>>> crashed. I figured a fluk but guess not.
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Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
What was weird, is I had two different servers that had active players on
them (one TF2 and one CS:S on the same server) and they both experienced it
at the same time.  I logged onto the host and everything seemed cool.  The
host was accessible, running fine, but players couldn't connect/play - kept
getting that Steam message on the server.

I suppose it could have been some temporarily communication issue between
my server/host and Steam, but I didn't see anything that would tell me that
specifically.

I had a player say when they got dropped from my TF2 server - they tried
other TF2 servers (not-mine) and could not get into them either.

On Sun, Sep 14, 2014 at 9:20 AM, Kevin C  wrote:

> I have had this happen at random times over the past few years on CS:S.
>
>
>
> On 9/14/2014 12:18 PM, 1frankster . wrote:
>
>> I had same thing happen on a payload server after map change two days
>> after
>> last update. I had 95% player count drop for same reason and clients also
>> crashed. I figured a fluk but guess not.
>> ___
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Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Kevin C

I have had this happen at random times over the past few years on CS:S.


On 9/14/2014 12:18 PM, 1frankster . wrote:

I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but guess not.
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Re: [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread 1frankster .
I had same thing happen on a payload server after map change two days after
last update. I had 95% player count drop for same reason and clients also
crashed. I figured a fluk but guess not.
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[hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Weasels Lair
Every user on my servers got disconnected at about 9AM (US/Pacific/Valve
time) today.  On the server for EVERY user it said something this:

L 09/14/2014 - 12:04:55: STEAMAUTH: Client Weasel received failure code 6
L 09/14/2014 - 12:04:55: "Weasel<58><[U:1:311]>" disconnected
(reason "Client left game (Steam auth ticket has been canceled)

The server never crashed, it was still running - it didn't even cycle logs
just kept going, and eventually players started to be able to get in again.

I am not seeing anything server-side or underlying host to cause this.
Wondering if it was some Steam-wide issue.

This happen to anybody else today?
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Re: [hlds_linux] Steam down (in North America anyway)

2014-03-13 Thread Weasels Lair
Even Valve's own Steam Statistics page (http://store.steampowered.com/stats/)
stopped logging at 9:44 AM (US/Pacific time presumably) - with a few major
.. eh ... "burp"s in availability over the last few days.


On Thu, Mar 13, 2014 at 12:50 PM, Matthew Mjelde  wrote:

> Steam has been going in and out of service for the past few days.  Seems to
> be down everywhere: http://steamstat.us/
>
>
> On Thu, Mar 13, 2014 at 2:45 PM, Ross Bemrose  wrote:
>
> > So, you guys over at Valve know that Steam has been completely down for
> at
> > least the last hour in North America right?
> >
> >
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Re: [hlds_linux] Steam down (in North America anyway)

2014-03-13 Thread Matthew Mjelde
Steam has been going in and out of service for the past few days.  Seems to
be down everywhere: http://steamstat.us/


On Thu, Mar 13, 2014 at 2:45 PM, Ross Bemrose  wrote:

> So, you guys over at Valve know that Steam has been completely down for at
> least the last hour in North America right?
>
>
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[hlds_linux] Steam down (in North America anyway)

2014-03-13 Thread Ross Bemrose
So, you guys over at Valve know that Steam has been completely down for 
at least the last hour in North America right?



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[hlds_linux] Steam GameServer Account Logging Question

2014-02-26 Thread pilger
Hey guys,


I've been talking to a friend about the new steam gameserver account
logging system and he claims that the parameter *sv_setsteamaccount* should
go on the command line, while I think it can go on the server.cfg or any
other file that's executed the first time the server runs.

With the server.cfg method, I'm getting the following messages on my log:

> Successfully logged into gameserver account **.
> L 02/26/2014 - 07:36:12: Successfully logged into gameserver account
> **.


Does that mean it's all good!? Which one is the correct way?


Thanks in advance,

_pilger
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Re: [hlds_linux] Steam Crash on 32bit Linux

2013-11-02 Thread Eli Witt
$50 says CentOS is to blame


On Fri, Nov 1, 2013 at 8:52 PM, AnAkIn  wrote:

> glibc 2.7 was released in 2007, I guess it's normal at some point that they
> stop supporting such old versions.
>
>
> 2013/11/2 idpromnut 
>
> > And a quick ldd later...
> >
> > ./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
> > by ./steamclient.so)
> > linux-gate.so.1 =>  (0x008df000)
> > librt.so.1 => /lib/librt.so.1 (0x0011)
> > libm.so.6 => /lib/libm.so.6 (0x00119000)
> > libdl.so.2 => /lib/libdl.so.2 (0x00142000)
> > libstdc++.so.6 =>
> > /home/noobz/steampipe/tf_mvm_ds/bin/libstdc++.so.6 (0x00328000)
> > libpthread.so.0 => /lib/libpthread.so.0 (0x001a7000)
> > /lib/ld-linux.so.2 (0x00af2000)
> > libc.so.6 => /lib/libc.so.6 (0x001c)
> > libgcc_s.so.1 =>
> /home/noobz/steampipe/tf_mvm_ds/bin/libgcc_s.so.1
> > (0x00147000)
> >
> > So I'm guessing the glibc 2.7 dependency is the problem... and that will
> > most likely require an upgrade of the OS. Is there any reason that
> > something in steamcmd was changed this release that required this to
> break
> > backwards compatibility?
> >
> > Thanks,
> > Chris
> >
> >
> > On Fri, Nov 1, 2013 at 2:31 PM, 1nsane <1nsane...@gmail.com> wrote:
> >
> > > Do ldd steamclient.so and see what you are missing.
> > >
> > >
> > >
> > >
> > > On Thu, Oct 31, 2013 at 11:24 PM, idpromnut 
> wrote:
> > >
> > > > Hi,
> > > >
> > > > I'm running a rather older version of CentOS (5.6) 32bit and have run
> > > into
> > > > a crash of steamcmd:
> > > >
> > > > [  0%] Checking for available updates...
> > > > [] Verifying installation...
> > > > Steam Console Client (c) Valve Corporation
> > > > -- type 'quit' to exit --
> > > > Loading
> > > >
> > > >
> > >
> >
> Steam3.../home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp
> > > > (298) : Assertion Failed: ClientAPI_InitGlobalInstance:
> > > > InternalAPI_Init_Internal failed, most likely because you are
> missing a
> > > > 32-bit dependency of steamclient.so (the Steam client is a 32-bit
> app).
> > > >
> > > > This started happening after this evening's update. I have tried
> wiping
> > > the
> > > > steamcmd install dir completely, re-installing it and updating but I
> > get
> > > > the same error.
> > > >
> > > > Cheers
> > > > Chris
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
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Re: [hlds_linux] Steam Crash on 32bit Linux

2013-11-01 Thread AnAkIn
glibc 2.7 was released in 2007, I guess it's normal at some point that they
stop supporting such old versions.


2013/11/2 idpromnut 

> And a quick ldd later...
>
> ./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
> by ./steamclient.so)
> linux-gate.so.1 =>  (0x008df000)
> librt.so.1 => /lib/librt.so.1 (0x0011)
> libm.so.6 => /lib/libm.so.6 (0x00119000)
> libdl.so.2 => /lib/libdl.so.2 (0x00142000)
> libstdc++.so.6 =>
> /home/noobz/steampipe/tf_mvm_ds/bin/libstdc++.so.6 (0x00328000)
> libpthread.so.0 => /lib/libpthread.so.0 (0x001a7000)
> /lib/ld-linux.so.2 (0x00af2000)
> libc.so.6 => /lib/libc.so.6 (0x001c)
> libgcc_s.so.1 => /home/noobz/steampipe/tf_mvm_ds/bin/libgcc_s.so.1
> (0x00147000)
>
> So I'm guessing the glibc 2.7 dependency is the problem... and that will
> most likely require an upgrade of the OS. Is there any reason that
> something in steamcmd was changed this release that required this to break
> backwards compatibility?
>
> Thanks,
> Chris
>
>
> On Fri, Nov 1, 2013 at 2:31 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > Do ldd steamclient.so and see what you are missing.
> >
> >
> >
> >
> > On Thu, Oct 31, 2013 at 11:24 PM, idpromnut  wrote:
> >
> > > Hi,
> > >
> > > I'm running a rather older version of CentOS (5.6) 32bit and have run
> > into
> > > a crash of steamcmd:
> > >
> > > [  0%] Checking for available updates...
> > > [] Verifying installation...
> > > Steam Console Client (c) Valve Corporation
> > > -- type 'quit' to exit --
> > > Loading
> > >
> > >
> >
> Steam3.../home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp
> > > (298) : Assertion Failed: ClientAPI_InitGlobalInstance:
> > > InternalAPI_Init_Internal failed, most likely because you are missing a
> > > 32-bit dependency of steamclient.so (the Steam client is a 32-bit app).
> > >
> > > This started happening after this evening's update. I have tried wiping
> > the
> > > steamcmd install dir completely, re-installing it and updating but I
> get
> > > the same error.
> > >
> > > Cheers
> > > Chris
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
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> >
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Re: [hlds_linux] Steam Crash on 32bit Linux

2013-11-01 Thread idpromnut
And a quick ldd later...

./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
by ./steamclient.so)
linux-gate.so.1 =>  (0x008df000)
librt.so.1 => /lib/librt.so.1 (0x0011)
libm.so.6 => /lib/libm.so.6 (0x00119000)
libdl.so.2 => /lib/libdl.so.2 (0x00142000)
libstdc++.so.6 =>
/home/noobz/steampipe/tf_mvm_ds/bin/libstdc++.so.6 (0x00328000)
libpthread.so.0 => /lib/libpthread.so.0 (0x001a7000)
/lib/ld-linux.so.2 (0x00af2000)
libc.so.6 => /lib/libc.so.6 (0x001c)
libgcc_s.so.1 => /home/noobz/steampipe/tf_mvm_ds/bin/libgcc_s.so.1
(0x00147000)

So I'm guessing the glibc 2.7 dependency is the problem... and that will
most likely require an upgrade of the OS. Is there any reason that
something in steamcmd was changed this release that required this to break
backwards compatibility?

Thanks,
Chris


On Fri, Nov 1, 2013 at 2:31 PM, 1nsane <1nsane...@gmail.com> wrote:

> Do ldd steamclient.so and see what you are missing.
>
>
>
>
> On Thu, Oct 31, 2013 at 11:24 PM, idpromnut  wrote:
>
> > Hi,
> >
> > I'm running a rather older version of CentOS (5.6) 32bit and have run
> into
> > a crash of steamcmd:
> >
> > [  0%] Checking for available updates...
> > [] Verifying installation...
> > Steam Console Client (c) Valve Corporation
> > -- type 'quit' to exit --
> > Loading
> >
> >
> Steam3.../home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp
> > (298) : Assertion Failed: ClientAPI_InitGlobalInstance:
> > InternalAPI_Init_Internal failed, most likely because you are missing a
> > 32-bit dependency of steamclient.so (the Steam client is a 32-bit app).
> >
> > This started happening after this evening's update. I have tried wiping
> the
> > steamcmd install dir completely, re-installing it and updating but I get
> > the same error.
> >
> > Cheers
> > Chris
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
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Re: [hlds_linux] Steam Crash on 32bit Linux

2013-11-01 Thread 1nsane
Do ldd steamclient.so and see what you are missing.




On Thu, Oct 31, 2013 at 11:24 PM, idpromnut  wrote:

> Hi,
>
> I'm running a rather older version of CentOS (5.6) 32bit and have run into
> a crash of steamcmd:
>
> [  0%] Checking for available updates...
> [] Verifying installation...
> Steam Console Client (c) Valve Corporation
> -- type 'quit' to exit --
> Loading
>
> Steam3.../home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp
> (298) : Assertion Failed: ClientAPI_InitGlobalInstance:
> InternalAPI_Init_Internal failed, most likely because you are missing a
> 32-bit dependency of steamclient.so (the Steam client is a 32-bit app).
>
> This started happening after this evening's update. I have tried wiping the
> steamcmd install dir completely, re-installing it and updating but I get
> the same error.
>
> Cheers
> Chris
> ___
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[hlds_linux] Steam Crash on 32bit Linux

2013-10-31 Thread idpromnut
Hi,

I'm running a rather older version of CentOS (5.6) 32bit and have run into
a crash of steamcmd:

[  0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading
Steam3.../home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/steamconsole/../common/steam/client_api.cpp
(298) : Assertion Failed: ClientAPI_InitGlobalInstance:
InternalAPI_Init_Internal failed, most likely because you are missing a
32-bit dependency of steamclient.so (the Steam client is a 32-bit app).

This started happening after this evening's update. I have tried wiping the
steamcmd install dir completely, re-installing it and updating but I get
the same error.

Cheers
Chris
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Re: [hlds_linux] Steam Pipe and custom particles

2013-05-02 Thread Erik-jan Riemers
the custom folder works just fine when it comes to maps, i've not tested
placing a vpk file in there. Although firsts test with a vpk does say it
add thes files to the search path. i know .bat .exe. etc etc files are
excluded (list is on the VPK wiki)


2013/5/2 Paweł Jastrzębski 

>
>
> I'm not talking about client side.
>
> Files are detected by server only if i put them directly in tf/maps and
> tf/particles
>
> W dniu 2013-05-02 13:37, Netshroud napisał(a):
>
> > IIRC Fletcher said that the VPK files would be downloaded, but they
> wouldn't be added to the clients' search path.
> >
> > On 02/05/2013, at 7:47 PM, Paweł Jastrzębski  wrote:
> >
> >> Hello, Can maps/*_particles.txt and particles/* (Not
> models/particles/*) files be part of VPK file placed inside "custom"
> directory? Because if I place them there they are not detected by server.
> -- Paweł _"AcidWeb"_ Jastrzębski XMPP: paw...@vulturis.eu GG: 6821657
> ___ To unsubscribe, edit your
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> --
>
> Paweł _"AcidWeb"_ Jastrzębski
>
> XMPP: paw...@vulturis.eu
>
> GG: 6821657
>
>
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Re: [hlds_linux] Steam Pipe and custom particles

2013-05-02 Thread Paweł Jastrzębski


I'm not talking about client side. 

Files are detected by server only if i put them directly in tf/maps and
tf/particles 

W dniu 2013-05-02 13:37, Netshroud napisał(a): 

> IIRC Fletcher said that the VPK files would be downloaded, but they wouldn't 
> be added to the clients' search path.
> 
> On 02/05/2013, at 7:47 PM, Paweł Jastrzębski  wrote:
> 
>> Hello, Can maps/*_particles.txt and particles/* (Not models/particles/*) 
>> files be part of VPK file placed inside "custom" directory? Because if I 
>> place them there they are not detected by server. -- Paweł _"AcidWeb"_ 
>> Jastrzębski XMPP: paw...@vulturis.eu GG: 6821657 
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-- 

Paweł _"AcidWeb"_ Jastrzębski

XMPP: paw...@vulturis.eu

GG: 6821657


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Re: [hlds_linux] Steam Pipe and custom particles

2013-05-02 Thread Netshroud
IIRC Fletcher said that the VPK files would be downloaded, but they wouldn't be 
added to the clients' search path.

On 02/05/2013, at 7:47 PM, Paweł Jastrzębski  wrote:

> 
> 
> Hello, 
> 
> Can maps/*_particles.txt and particles/* (Not models/particles/*) files
> be part of VPK file placed inside "custom" directory? 
> 
> Because if I place them there they are not detected by server. 
> -- 
> 
> Paweł _"AcidWeb"_ Jastrzębski
> 
> XMPP: paw...@vulturis.eu
> 
> GG: 6821657
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[hlds_linux] Steam Pipe and custom particles

2013-05-02 Thread Paweł Jastrzębski


Hello, 

Can maps/*_particles.txt and particles/* (Not models/particles/*) files
be part of VPK file placed inside "custom" directory? 

Because if I place them there they are not detected by server. 
-- 

Paweł _"AcidWeb"_ Jastrzębski

XMPP: paw...@vulturis.eu

GG: 6821657
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Re: [hlds_linux] Steam servers down?

2013-04-01 Thread David Fountain
same here :(


On Mon, Apr 1, 2013 at 2:41 PM, Ross Bemrose  wrote:

> I just noticed that after rebooting two of my servers (one Linux, one
> Windows), they are coming up with VAC disabled and this error in their
> consoles:
> Could not establish connection to Steam servers.
>
> There's nothing in the SPUF Downtime announcements for today.  Is this a
> widespread issue or should I be yelling at my host?
>
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[hlds_linux] Steam servers down?

2013-04-01 Thread Ross Bemrose
I just noticed that after rebooting two of my servers (one Linux, one 
Windows), they are coming up with VAC disabled and this error in their 
consoles:

Could not establish connection to Steam servers.

There's nothing in the SPUF Downtime announcements for today.  Is this a 
widespread issue or should I be yelling at my host?


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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Cameron Munroe
 

Yeah I attached the image via a html link and I think it removed it.
http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png
[1] 

On , Jeff Sugar wrote: 

> HLDS & HLDS_LInux don't allow
attachments. He'll need to upload it
> somewhere and then link to it,
even if it's just dropbox or imageshack or
> somesuch.



Links:
--
[1]
http://www.gaming-servers.net/wp/wp-content/uploads/2012/11/Steam-Trading..png
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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Jeff Sugar
HLDS & HLDS_LInux don't allow attachments. He'll need to upload it
somewhere and then link to it, even if it's just dropbox or imageshack or
somesuch.


On Tue, Nov 20, 2012 at 4:57 AM, Rudy Bleeker  wrote:

> It still didn't Cameron :-)
>
> On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
>  wrote:
> >
> >
> > Woops pic didn't attach.
> >
> > On , Cameron Munroe wrote:
> >
> >> I saw when
> > I was trading this popup at the top, shown below in the
> >> image, stating
> > that you will need steam guard enabled for 15 days and I
> >> was curious
> > why this may be?
> >
> > --
> >
> > -- Cameron
> > Munroe
> >
> > http://www.cameronmunroe.com/
> > http://www.gaming-servers.net/
> > http://www.munroenet.com/
> >
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>
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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread ics
Really not server related but it's due to security. Lots of people fall 
into scams and accounts are stolen. Without Steam guard enabled, 
scammers are unable to trade items off fast.


-ics

20.11.2012 15:43, Drogen Viech kirjoitti:

Maybe valve finally wants to prevent people from owning hundreds of
accounts on the same computer?

2012/11/20 Rudy Bleeker :

It still didn't Cameron :-)

On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
 wrote:


Woops pic didn't attach.

On , Cameron Munroe wrote:


I saw when

I was trading this popup at the top, shown below in the

image, stating

that you will need steam guard enabled for 15 days and I

was curious

why this may be?

--

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Munroe

http://www.cameronmunroe.com/
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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Drogen Viech
Maybe valve finally wants to prevent people from owning hundreds of
accounts on the same computer?

2012/11/20 Rudy Bleeker :
> It still didn't Cameron :-)
>
> On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
>  wrote:
>>
>>
>> Woops pic didn't attach.
>>
>> On , Cameron Munroe wrote:
>>
>>> I saw when
>> I was trading this popup at the top, shown below in the
>>> image, stating
>> that you will need steam guard enabled for 15 days and I
>>> was curious
>> why this may be?
>>
>> --
>>
>> -- Cameron
>> Munroe
>>
>> http://www.cameronmunroe.com/
>> http://www.gaming-servers.net/
>> http://www.munroenet.com/
>>
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>
>
> --
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>   - Floyd Dell
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Re: [hlds_linux] Steam Warning on Trading?

2012-11-20 Thread Rudy Bleeker
It still didn't Cameron :-)

On Tue, Nov 20, 2012 at 8:32 AM, Cameron Munroe
 wrote:
>
>
> Woops pic didn't attach.
>
> On , Cameron Munroe wrote:
>
>> I saw when
> I was trading this popup at the top, shown below in the
>> image, stating
> that you will need steam guard enabled for 15 days and I
>> was curious
> why this may be?
>
> --
>
> -- Cameron
> Munroe
>
> http://www.cameronmunroe.com/
> http://www.gaming-servers.net/
> http://www.munroenet.com/
>
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Re: [hlds_linux] Steam Warning on Trading?

2012-11-19 Thread Cameron Munroe
 

Woops pic didn't attach. 

On , Cameron Munroe wrote: 

> I saw when
I was trading this popup at the top, shown below in the
> image, stating
that you will need steam guard enabled for 15 days and I
> was curious
why this may be?

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/

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[hlds_linux] Steam Warning on Trading?

2012-11-19 Thread Cameron Munroe
 

I saw when I was trading this popup at the top, shown below in the
image, stating that you will need steam guard enabled for 15 days and I
was curious why this may be? 

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/

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Re: [hlds_linux] Steam community update

2012-08-17 Thread Valentin G.
This is a great suggestion and kind of what I was thinking and hoping
for aswell.

Oh, and the design is now much better than the client/store page. Hope
those get some love, too ;)

On Fri, Aug 17, 2012 at 11:09 AM, ics  wrote:
> This would be nice integration with the game hubs that community is getting.
> Like, having a group setting where you could input your gameserver names and
> adresses on steamcommunity groups and then the servers would display on game
> hubs, if a player searches servers which the game has. So the player might
> find a server in his country easier than just picking the random choice or
> searching with server browser. Then he could have those favorite servers in
> Steam cloud and updated easily. Player could also have a possibility to rate
> servers and comment them. Possibilities are endless!
>
> -ics
>
>
> 17.8.2012 11:44, Saint K. kirjoitti:
>
>> http://steamcommunity.com/communitycontent
>>
>> Dear Valve,
>>
>> Why, after all these years, we still have no proper *actual* community
>> integration?
>>
>> We still can't give our servers a proper place in these community pages.
>> Why can't we give our games a place in the group?
>>
>> I'd really love to see an option where, in the group, we can select which
>> games we host. In those tab''s/area's options to add our servers, add news
>> specific for these games etc. (Along side a page of general news for the
>> community)
>>
>> I would like to see easy ways for our clients to add our servers to their
>> favorites from within the community pages, per-game event calendars,
>> subscription options etc. etc. etc.
>>
>> Currently the community is wy to much aimed at the clients, and for us
>> a huge miss of opportunity to actually build our community from the hosting
>> perspective of things.
>>
>> Saint K.
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Re: [hlds_linux] Steam community update

2012-08-17 Thread ics
This would be nice integration with the game hubs that community is 
getting. Like, having a group setting where you could input your 
gameserver names and adresses on steamcommunity groups and then the 
servers would display on game hubs, if a player searches servers which 
the game has. So the player might find a server in his country easier 
than just picking the random choice or searching with server browser. 
Then he could have those favorite servers in Steam cloud and updated 
easily. Player could also have a possibility to rate servers and comment 
them. Possibilities are endless!


-ics


17.8.2012 11:44, Saint K. kirjoitti:

http://steamcommunity.com/communitycontent

Dear Valve,

Why, after all these years, we still have no proper *actual* community 
integration?

We still can't give our servers a proper place in these community pages. Why 
can't we give our games a place in the group?

I'd really love to see an option where, in the group, we can select which games 
we host. In those tab''s/area's options to add our servers, add news specific 
for these games etc. (Along side a page of general news for the community)

I would like to see easy ways for our clients to add our servers to their 
favorites from within the community pages, per-game event calendars, 
subscription options etc. etc. etc.

Currently the community is wy to much aimed at the clients, and for us a 
huge miss of opportunity to actually build our community from the hosting 
perspective of things.

Saint K.
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Re: [hlds_linux] Steam community update

2012-08-17 Thread Erik-jan Riemers
A proper api/call towards group functionality would be nice too, an option
to automate the process to create events/posts/comments etc. Then you can
even get announcements based on events from the community's website for
instance.

But yes a server list is good too, our server list is long enough that it
doesn't even fit in the community profile anymore :(

2012/8/17 Saint K. 

> http://steamcommunity.com/communitycontent
>
> Dear Valve,
>
> Why, after all these years, we still have no proper *actual* community
> integration?
>
> We still can't give our servers a proper place in these community pages.
> Why can't we give our games a place in the group?
>
> I'd really love to see an option where, in the group, we can select which
> games we host. In those tab''s/area's options to add our servers, add news
> specific for these games etc. (Along side a page of general news for the
> community)
>
> I would like to see easy ways for our clients to add our servers to their
> favorites from within the community pages, per-game event calendars,
> subscription options etc. etc. etc.
>
> Currently the community is wy to much aimed at the clients, and for us
> a huge miss of opportunity to actually build our community from the hosting
> perspective of things.
>
> Saint K.
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[hlds_linux] Steam community update

2012-08-17 Thread Saint K .
http://steamcommunity.com/communitycontent

Dear Valve,

Why, after all these years, we still have no proper *actual* community 
integration?

We still can't give our servers a proper place in these community pages. Why 
can't we give our games a place in the group?

I'd really love to see an option where, in the group, we can select which games 
we host. In those tab''s/area's options to add our servers, add news specific 
for these games etc. (Along side a page of general news for the community)

I would like to see easy ways for our clients to add our servers to their 
favorites from within the community pages, per-game event calendars, 
subscription options etc. etc. etc.

Currently the community is wy to much aimed at the clients, and for us a 
huge miss of opportunity to actually build our community from the hosting 
perspective of things.

Saint K.
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Re: [hlds_linux] Steam Auth Disconnects

2012-07-02 Thread Russell Smith
I hadn't seen these for quite some time on my server until the update 
dropped last week.  I had one of my two servers drop everyone on 
Saturday evening and just had both of my servers drop all players about 
10 minutes ago with steamauth errors.


On 06/30/2012 04:54 AM, Eli Witt wrote:

One of my servers is a 26 slot idle server and it's basically full 24/7,
maybe dropping to a dozen or so around monday or tuesday, but always full
up by around 6PM EST on Wednesday.

I can confidently say the Steam auth ticket drops never stopped at all. All
I need to do is look back on my Eluna graphs and I can see exactly where
every mass disconnect is because it goes from 3.3-3.6Mbps to zero
instantly.

The frequency may have dropped, but I still get an average of two a week.



On Fri, Jun 29, 2012 at 11:18 PM, Russell Smith
wrote:


Were these added back in as a hidden feature for the pyro update?  Just
had 2 servers drop all players simultaneously:

L 06/29/2012 - 20:05:58: STEAMAUTH: Client  received failure code 6
L 06/29/2012 - 20:05:58: "<1333>"
disconnected (reason "Client left game (Steam auth ticket has been canceled)

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Re: [hlds_linux] Steam Auth Disconnects

2012-06-30 Thread Eli Witt
One of my servers is a 26 slot idle server and it's basically full 24/7,
maybe dropping to a dozen or so around monday or tuesday, but always full
up by around 6PM EST on Wednesday.

I can confidently say the Steam auth ticket drops never stopped at all. All
I need to do is look back on my Eluna graphs and I can see exactly where
every mass disconnect is because it goes from 3.3-3.6Mbps to zero
instantly.

The frequency may have dropped, but I still get an average of two a week.



On Fri, Jun 29, 2012 at 11:18 PM, Russell Smith
wrote:

> Were these added back in as a hidden feature for the pyro update?  Just
> had 2 servers drop all players simultaneously:
>
> L 06/29/2012 - 20:05:58: STEAMAUTH: Client  received failure code 6
> L 06/29/2012 - 20:05:58: "<1333>"
> disconnected (reason "Client left game (Steam auth ticket has been canceled)
>
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[hlds_linux] Steam Auth Disconnects

2012-06-29 Thread Russell Smith
Were these added back in as a hidden feature for the pyro update?  Just 
had 2 servers drop all players simultaneously:


L 06/29/2012 - 20:05:58: STEAMAUTH: Client  received failure code 6
L 06/29/2012 - 20:05:58: "<1333>" 
disconnected (reason "Client left game (Steam auth ticket has been canceled)


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[hlds_linux] Steam update utility always redownloading files for Zombie Panic Source

2012-06-08 Thread Никита Булаев [Nikita Bulaev]
Some time ago I saw, that while every update check of Zombie Panic Source
server, steam update utility redownloading ALL files of the server.

Command line is similar:

./current/steam -command update -verify_all -retry -game zps -dir ./current

-- 
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Nikita Bulaev
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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Didrole
Set the environment variable SteamAppId to the right value before launching
the game.
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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread ics
I have not tried with tf2 but it's same game, i also run multiple l4d2 
servers out of same dir and i have no issues. I thought you were running 
different games from same dir but they all seem to be TF2.


-ics

7.5.2012 0:49, Michael Johansen kirjoitti:

No, i'm running 11 TF2 servers out of one directory, just thought it looked 
better and was easier having them in one directory, heh.


From: sr...@dot.net
Date: Sun, 6 May 2012 22:48:46 +0100
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected

Yes. I tried to do this with a TF2 server and a garrysmod server. I was forced 
to have 2 separate installations.

Is disk space an issue for you?

Sent from my Windows 7 Phone

From: Michael Johansen
Sent: 06/05/2012 22:16
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected


Aha, so the only solution for it is to have it in different directories?

Date: Sun, 6 May 2012 14:19:26 -0500
From: voidedwea...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected

Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read that file and incorrectly assume
you're hosting a server for the old appid, and that will lead to dropping
clients.

On Sun, May 6, 2012 at 7:42 AM, Michael Johansen  wrote:


Hi
Lately i've been having issues with servers displaying something like "E3:
Client connected using the wrong game" and that the client gets the Steam
validation rejected message, this only happens on a few servers.I've seen
it happen on HL2MP and TF2 for now. The servers are running forked out of
the same directory and I'm using nemrun for updating and stuff.
Any solution?


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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Michael Johansen

No, i'm running 11 TF2 servers out of one directory, just thought it looked 
better and was easier having them in one directory, heh.

> From: sr...@dot.net
> Date: Sun, 6 May 2012 22:48:46 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
> 
> Yes. I tried to do this with a TF2 server and a garrysmod server. I was 
> forced to have 2 separate installations.
> 
> Is disk space an issue for you?
> 
> Sent from my Windows 7 Phone
> 
> From: Michael Johansen
> Sent: 06/05/2012 22:16
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
> 
> 
> Aha, so the only solution for it is to have it in different directories?
> > Date: Sun, 6 May 2012 14:19:26 -0500
> > From: voidedwea...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Steam validation rejected
> >
> > Having different games be hosted from the same directory will cause that
> > issue. The problem is that Source will attempt to write a steam_appid.txt
> > file containing the appid of the game you're running, and when you start a
> > server for a different game, it will read that file and incorrectly assume
> > you're hosting a server for the old appid, and that will lead to dropping
> > clients.
> >
> > On Sun, May 6, 2012 at 7:42 AM, Michael Johansen  wrote:
> >
> > >
> > > Hi
> > > Lately i've been having issues with servers displaying something like "E3:
> > > Client connected using the wrong game" and that the client gets the Steam
> > > validation rejected message, this only happens on a few servers.I've seen
> > > it happen on HL2MP and TF2 for now. The servers are running forked out of
> > > the same directory and I'm using nemrun for updating and stuff.
> > > Any solution?
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
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> > please visit:
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> 
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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Anthony Michall
Yes. I tried to do this with a TF2 server and a garrysmod server. I was forced 
to have 2 separate installations.

Is disk space an issue for you?

Sent from my Windows 7 Phone

From: Michael Johansen
Sent: 06/05/2012 22:16
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected


Aha, so the only solution for it is to have it in different directories?
> Date: Sun, 6 May 2012 14:19:26 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
>
> Having different games be hosted from the same directory will cause that
> issue. The problem is that Source will attempt to write a steam_appid.txt
> file containing the appid of the game you're running, and when you start a
> server for a different game, it will read that file and incorrectly assume
> you're hosting a server for the old appid, and that will lead to dropping
> clients.
>
> On Sun, May 6, 2012 at 7:42 AM, Michael Johansen  wrote:
>
> >
> > Hi
> > Lately i've been having issues with servers displaying something like "E3:
> > Client connected using the wrong game" and that the client gets the Steam
> > validation rejected message, this only happens on a few servers.I've seen
> > it happen on HL2MP and TF2 for now. The servers are running forked out of
> > the same directory and I'm using nemrun for updating and stuff.
> > Any solution?
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread ics

Yes, never run different game from same directory.

-ics

7.5.2012 0:15, Michael Johansen kirjoitti:

Aha, so the only solution for it is to have it in different directories?

Date: Sun, 6 May 2012 14:19:26 -0500
From: voidedwea...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam validation rejected

Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read that file and incorrectly assume
you're hosting a server for the old appid, and that will lead to dropping
clients.

On Sun, May 6, 2012 at 7:42 AM, Michael Johansen  wrote:


Hi
Lately i've been having issues with servers displaying something like "E3:
Client connected using the wrong game" and that the client gets the Steam
validation rejected message, this only happens on a few servers.I've seen
it happen on HL2MP and TF2 for now. The servers are running forked out of
the same directory and I'm using nemrun for updating and stuff.
Any solution?


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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Michael Johansen

Aha, so the only solution for it is to have it in different directories?
> Date: Sun, 6 May 2012 14:19:26 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
> 
> Having different games be hosted from the same directory will cause that
> issue. The problem is that Source will attempt to write a steam_appid.txt
> file containing the appid of the game you're running, and when you start a
> server for a different game, it will read that file and incorrectly assume
> you're hosting a server for the old appid, and that will lead to dropping
> clients.
> 
> On Sun, May 6, 2012 at 7:42 AM, Michael Johansen  wrote:
> 
> >
> > Hi
> > Lately i've been having issues with servers displaying something like "E3:
> > Client connected using the wrong game" and that the client gets the Steam
> > validation rejected message, this only happens on a few servers.I've seen
> > it happen on HL2MP and TF2 for now. The servers are running forked out of
> > the same directory and I'm using nemrun for updating and stuff.
> > Any solution?
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Steam validation rejected

2012-05-06 Thread Ryan Stecker
Having different games be hosted from the same directory will cause that
issue. The problem is that Source will attempt to write a steam_appid.txt
file containing the appid of the game you're running, and when you start a
server for a different game, it will read that file and incorrectly assume
you're hosting a server for the old appid, and that will lead to dropping
clients.

On Sun, May 6, 2012 at 7:42 AM, Michael Johansen  wrote:

>
> Hi
> Lately i've been having issues with servers displaying something like "E3:
> Client connected using the wrong game" and that the client gets the Steam
> validation rejected message, this only happens on a few servers.I've seen
> it happen on HL2MP and TF2 for now. The servers are running forked out of
> the same directory and I'm using nemrun for updating and stuff.
> Any solution?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
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[hlds_linux] Steam validation rejected

2012-05-06 Thread Michael Johansen

Hi
Lately i've been having issues with servers displaying something like "E3: 
Client connected using the wrong game" and that the client gets the Steam 
validation rejected message, this only happens on a few servers.I've seen it 
happen on HL2MP and TF2 for now. The servers are running forked out of the same 
directory and I'm using nemrun for updating and stuff.
Any solution?

  
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Re: [hlds_linux] Steam maintenance, still not over?

2012-04-26 Thread Peter Reinhold

On 26.04.2012 07:56, Peter Reinhold wrote:


Next day, and i'm still seeing this problem, servers are not listed
on "frontpage" of L4D2, and if I try a connect from console, the
server looks like it initializes the lobby, but then I get a "The
session is no longer available" and the fork just seems to restart.


Just a little bit of follow up, the first 2 segments in this paste is 
from the client, the last one is status from the server after trying to 
connect


http://pastebin.com/dHq3Wpid

It looks like it reserves the lobby on the server, but after that, 
nothing happens, except for the client being disconnected with the 
session no longer available error.


After a while, the server times out and restarts.


/Peter

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Re: [hlds_linux] Steam maintenance, still not over?

2012-04-25 Thread Peter Reinhold

On 25.04.2012 17:14, Peter Reinhold wrote:

Next day, and i'm still seeing this problem, servers are not listed on 
"frontpage" of L4D2, and if I try a connect from console, the server 
looks like it initializes the lobby, but then I get a "The session is no 
longer available" and the fork just seems to restart.


I've verified game cache, to no avail, and this change didn't happen 
after an update.


Is anyone else seeing this problem?


/Peter


According to this post,

http://forums.steampowered.com/forums/showpost.php?p=30458682&postcount=413,
there was supposed to some maintenance on some servers today, which
could affect lobbies and games.

The post now says that the update is done, but, I can't connect to
any of my L4D/L4D2 servers (via console or lobby), and they don't 
show

up as a group server either. (I've restarted them multiple times, no
change)

Is there a problem with the servers still?



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Re: [hlds_linux] Steam maintenance, still not over?

2012-04-25 Thread 1nsane
That maintenance was completed yesterday. Perhaps they broke L4D
unintentionally in the process.

On Wed, Apr 25, 2012 at 12:14 PM, Peter Reinhold wrote:

> According to this post, http://forums.steampowered.**
> com/forums/showpost.php?p=**30458682&postcount=413,
> there was supposed to some maintenance on some servers today, which could
> affect lobbies and games.
>
> The post now says that the update is done, but, I can't connect to any of
> my L4D/L4D2 servers (via console or lobby), and they don't show up as a
> group server either. (I've restarted them multiple times, no change)
>
> Is there a problem with the servers still?
>
>
> /Peter
>
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[hlds_linux] Steam maintenance, still not over?

2012-04-25 Thread Peter Reinhold
According to this post, 
http://forums.steampowered.com/forums/showpost.php?p=30458682&postcount=413, 
there was supposed to some maintenance on some servers today, which 
could affect lobbies and games.


The post now says that the update is done, but, I can't connect to any 
of my L4D/L4D2 servers (via console or lobby), and they don't show up as 
a group server either. (I've restarted them multiple times, no change)


Is there a problem with the servers still?


/Peter

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Re: [hlds_linux] Steam showing wrong IP on friends list

2012-02-25 Thread Nomaan Ahmad
https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server


On 26 February 2012 05:11, Mart-Jan Reeuwijk  wrote:

> Actually, they both work, albeit a bit differently between them I read in
> the past on the list here, just never cared enough to search what the exact
> difference was between them. Should be able to search in the history of the
> mailing list for it.
>
>
>
> >
> > From: Prithu Parker 
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Sunday, 26 February 2012, 5:26
> >Subject: Re: [hlds_linux] Steam showing wrong IP on friends list
> >
> >It does work on every other source server binary, my guess is the
> jailbreak binary is outdated and/or has modifications that prevent it from
> working properly
> >
> >On 26/02/2012 2:30 PM, Matthew Mjelde wrote:
> >> sweet, that worked.  Why is there a +ip if it doesnt work right anymore?
> >>
> >> On 2/25/2012 5:04 PM, Nomaan Ahmad wrote:
> >>> Its -ip instead of +ip
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >>
> >>
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Re: [hlds_linux] Steam showing wrong IP on friends list

2012-02-25 Thread Mart-Jan Reeuwijk
Actually, they both work, albeit a bit differently between them I read in the 
past on the list here, just never cared enough to search what the exact 
difference was between them. Should be able to search in the history of the 
mailing list for it.



>
> From: Prithu Parker 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Sunday, 26 February 2012, 5:26
>Subject: Re: [hlds_linux] Steam showing wrong IP on friends list
> 
>It does work on every other source server binary, my guess is the jailbreak 
>binary is outdated and/or has modifications that prevent it from working 
>properly
>
>On 26/02/2012 2:30 PM, Matthew Mjelde wrote:
>> sweet, that worked.  Why is there a +ip if it doesnt work right anymore?
>> 
>> On 2/25/2012 5:04 PM, Nomaan Ahmad wrote:
>>> Its -ip instead of +ip
>>> ___
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Re: [hlds_linux] Steam showing wrong IP on friends list

2012-02-25 Thread Prithu Parker
It does work on every other source server binary, my guess is the 
jailbreak binary is outdated and/or has modifications that prevent it 
from working properly


On 26/02/2012 2:30 PM, Matthew Mjelde wrote:

sweet, that worked.  Why is there a +ip if it doesnt work right anymore?

On 2/25/2012 5:04 PM, Nomaan Ahmad wrote:

Its -ip instead of +ip
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Re: [hlds_linux] Steam showing wrong IP on friends list

2012-02-25 Thread Matthew Mjelde

sweet, that worked.  Why is there a +ip if it doesnt work right anymore?

On 2/25/2012 5:04 PM, Nomaan Ahmad wrote:

Its -ip instead of +ip
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Re: [hlds_linux] Steam showing wrong IP on friends list

2012-02-25 Thread Nomaan Ahmad
Its -ip instead of +ip
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[hlds_linux] Steam showing wrong IP on friends list

2012-02-25 Thread Matthew Mjelde
I currently have a vps with 2 IP's assigned to it.  I have a CS:S 
jailbreak server running on one ip, but if one of my friends tries to 
join off me from their steam friends list, it shows the other ip of my 
vps.  Is there anyway to fix this other than having the server listen on 
both ip addresses?  I am currently using the startup param of +ip to set 
the ip for the server.


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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread dan

On 16/02/2012 19:12, Frank wrote:

My servers are built around the in-game trading system - I'm afraid that
they may go to the wayside without support of valve and putting this option
back.


I don't really buy that. There are 3 things you need to trade

- something to trade
- an interface that lets you do it
- someone to do it with

The latter is the main reason trading servers exist - to find someone to 
trade with.
I can't see how that has changed simply because the interface has - 
although there are alternative ways to find someone, those alternatives 
have co-existed with trade servers for a while.


--
Dan.

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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
Ok, your situation makes a little more sense and in the short term I can
see how this might complicate things but you seem to be under the
impression that this is the final word on the change. Valve has shown time
and time again that they like to tweak things and mess with stuff. Just
because it's slow now doesn't mean it will be slow forever and you might as
well shut down your entire network of servers while you're at it.

It's been less than a week (less than a few days really). Remember when the
store was first announced? What about when they started added random drops?
Or what about when scrap used to cost 3 weapons?

Getting angry at TF2 for a change seems kind of counter-productive, the
game never sits still long enough to make final judgments on.

On Thu, Feb 16, 2012 at 3:45 PM, Mart-Jan Reeuwijk wrote:

> You're right, I'm talking events where admins take wagers from the
> participants (most often scrap up to a reclaimed per participant, only
> sometimes more, but everybody pays up the same per event) or donated by
> one of the ppl on the server. The winner
> (highest/furthest jumper/last survivor etc) of it gets all of it. (nope,
> no cut
> for the admins).
>
> We sponsor them, we take wagers for them, or let someone donate to host a
>  event. ASBO even did unusuals as winnings for it with multiple events
> to find a winner to it.
>
> Things like mass spycrabbing with 30 ppl, high jumping as
> soldier/demo/engineer, pyro fighting with the powerjacks etc. Search on
> Youtube for ASBOgaming events, think you then get quick idea of how this
>  kind of "events" go.
>
> That along the way also some normal trading happens, sure.
>
> But I hope you understand now why fast trading is required for it. For
> wager events require all participants to trade the wager to the admin.
>
> Prophunt, VSH etc I would call more a gametype (like payload, CTF, Arena,
> etc), as it doesn't really need a admin orchestrating it. There servers out
> there that do that 24/7 without intervention. I do understand that you
> created a public for your server(s) to organize such plays, nice, for that
> makes a regular crowd and knowing each cross gametypes etc.
>
>
> >
> > From: Ross Bemrose 
> >To: Mart-Jan Reeuwijk ; Half-Life dedicated Linux
> server mailing list 
> >Sent: Thursday, 16 February 2012, 22:25
> >Subject: Re: [hlds_linux] Steam Trading user/server issues
> >
> >
> >You and I have an entirely different idea of what constitutes an event.
> >
> >To me, an event is some special activity the people on my server
> arranged.  For instance, we regularly switch one of our servers over to
> either Prop Hunt or Vs. Saxton Hale.  Around Halloween, we have one server
> running nothing but Halloween maps.  We schedule these via our Steam group
> so our regulars know when they're going to happen.
> >
> >Oh, and none of these have any sort of entrance fee; they're just there
> so we can have fun.  And these changes have no effect on this.
> >
> >
> >On Thu, Feb 16, 2012 at 4:13 PM, Mart-Jan Reeuwijk 
> wrote:
> >
> >
> >>well, this will be the end for event servers, for the admins simply are
> not going to spend 2-3 minutes or more per person to take on the wagers for
> a event, a 20 person event can will take in preparations more then 40
> minutes.
> >>
> >>at least in-game trading was fast. Allowed quick switching to the game
> without crashing (with the steam overlay, crashing the steam overlay) The
> steam trading is simply too slow for this, for every time it needs to
> download for the browser all the info, pictures etc, while in-game this is
> all already available in the game. In such long timeframe
> crashes/disconnects of people and admins become a much bigger issue.
> >>
> >>Our event server is empty, also ASBO's servers, EE's too I read, not
> sure on OBC's server, or others.
> >>
> >>Simply having a option for very fast trading within a 20-30 second frame
> is required for this. Steam trading just takes a minute or more to load,
> and fails over half the time to initialise.
> >>
> >>Also, as a argument, any game that has trading, has internal trading
> options. Having extra a external one is not always there. I find it quite
> strange tho kill off the internal trading in favor of a external one.
> >>
> >>
> >>
> >>>
> >>> From: doc 
> >>>To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >>>Sent: Thursday, 16 February 2012, 20:00
> &g

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk
You're right, I'm talking events where admins take wagers from the 
participants (most often scrap up to a reclaimed per participant, only 
sometimes more, but everybody pays up the same per event) or donated by one of 
the ppl on the server. The winner 
(highest/furthest jumper/last survivor etc) of it gets all of it. (nope, no cut 
for the admins). 

We sponsor them, we take wagers for them, or let someone donate to host a
 event. ASBO even did unusuals as winnings for it with multiple events 
to find a winner to it.

Things like mass spycrabbing with 30 ppl, high jumping as 
soldier/demo/engineer, pyro fighting with the powerjacks etc. Search on 
Youtube for ASBOgaming events, think you then get quick idea of how this
 kind of "events" go.

That along the way also some normal trading happens, sure. 

But I hope you understand now why fast trading is required for it. For wager 
events require all participants to trade the wager to the admin.

Prophunt, VSH etc I would call more a gametype (like payload, CTF, Arena, etc), 
as it doesn't really need a admin orchestrating it. There servers out there 
that do that 24/7 without intervention. I do understand that you created a 
public for your server(s) to organize such plays, nice, for that makes a 
regular crowd and knowing each cross gametypes etc.


>
> From: Ross Bemrose 
>To: Mart-Jan Reeuwijk ; Half-Life dedicated Linux server 
>mailing list  
>Sent: Thursday, 16 February 2012, 22:25
>Subject: Re: [hlds_linux] Steam Trading user/server issues
> 
>
>You and I have an entirely different idea of what constitutes an event.
>
>To me, an event is some special activity the people on my server arranged.  
>For instance, we regularly switch one of our servers over to either Prop Hunt 
>or Vs. Saxton Hale.  Around Halloween, we have one server running nothing but 
>Halloween maps.  We schedule these via our Steam group so our regulars know 
>when they're going to happen.
>
>Oh, and none of these have any sort of entrance fee; they're just there so we 
>can have fun.  And these changes have no effect on this.
>
>
>On Thu, Feb 16, 2012 at 4:13 PM, Mart-Jan Reeuwijk  wrote:
>
>
>>well, this will be the end for event servers, for the admins simply are not 
>>going to spend 2-3 minutes or more per person to take on the wagers for a 
>>event, a 20 person event can will take in preparations more then 40 minutes.
>>
>>at least in-game trading was fast. Allowed quick switching to the game 
>>without crashing (with the steam overlay, crashing the steam overlay) The 
>>steam trading is simply too slow for this, for every time it needs to 
>>download for the browser all the info, pictures etc, while in-game this is 
>>all already available in the game. In such long timeframe crashes/disconnects 
>>of people and admins become a much bigger issue.
>>
>>Our event server is empty, also ASBO's servers, EE's too I read, not sure on 
>>OBC's server, or others.
>>
>>Simply having a option for very fast trading within a 20-30 second frame is 
>>required for this. Steam trading just takes a minute or more to load, and 
>>fails over half the time to initialise.
>>
>>Also, as a argument, any game that has trading, has internal trading options. 
>>Having extra a external one is not always there. I find it quite strange tho 
>>kill off the internal trading in favor of a external one.
>>
>>
>>
>>>
>>> From: doc 
>>>To: Half-Life dedicated Linux server mailing list 
>>>
>>>Sent: Thursday, 16 February 2012, 20:00
>>
>>>Subject: Re: [hlds_linux] Steam Trading user/server issues
>>>
>>
>>>I'm going to be one of "those guys" and say please Valve do not listen to
>>>this person. Using the steam overlay to do trades right kind of stinks but
>>>it's better than the in-game trading interface when you take into
>>>consideration the flexibility the overlay has. Sometimes I want to be able
>>>to trade some metal for someone else's game they have in their inventory.
>>>
>>>Why would you turn down more options and flexibility?
>>>
>>>
>>>On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>>>>
>>>> This post is by far the most relevant
>>>> to server administration that I've yet to start on this mailing list to not
>>>> only vent frustration but to inform Valve that I'm likely to pull my
>>>> servers
>>>> from this game and leave it all behind if old interface is not returned.
>>>
>>>
>>>

Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Ross Bemrose
You and I have an entirely different idea of what constitutes an event.

To me, an event is some special activity the people on my server arranged.
For instance, we regularly switch one of our servers over to either Prop
Hunt or Vs. Saxton Hale.  Around Halloween, we have one server running
nothing but Halloween maps.  We schedule these via our Steam group so our
regulars know when they're going to happen.

Oh, and none of these have any sort of entrance fee; they're just there so
we can have fun.  And these changes have no effect on this.

On Thu, Feb 16, 2012 at 4:13 PM, Mart-Jan Reeuwijk wrote:

>
> well, this will be the end for event servers, for the admins simply are
> not going to spend 2-3 minutes or more per person to take on the wagers for
> a event, a 20 person event can will take in preparations more then 40
> minutes.
>
> at least in-game trading was fast. Allowed quick switching to the game
> without crashing (with the steam overlay, crashing the steam overlay) The
> steam trading is simply too slow for this, for every time it needs to
> download for the browser all the info, pictures etc, while in-game this is
> all already available in the game. In such long timeframe
> crashes/disconnects of people and admins become a much bigger issue.
>
> Our event server is empty, also ASBO's servers, EE's too I read, not sure
> on OBC's server, or others.
>
> Simply having a option for very fast trading within a 20-30 second frame
> is required for this. Steam trading just takes a minute or more to load,
> and fails over half the time to initialise.
>
> Also, as a argument, any game that has trading, has internal trading
> options. Having extra a external one is not always there. I find it quite
> strange tho kill off the internal trading in favor of a external one.
>
>
>
> >
> > From: doc 
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Thursday, 16 February 2012, 20:00
> >Subject: Re: [hlds_linux] Steam Trading user/server issues
> >
> >I'm going to be one of "those guys" and say please Valve do not listen to
> >this person. Using the steam overlay to do trades right kind of stinks but
> >it's better than the in-game trading interface when you take into
> >consideration the flexibility the overlay has. Sometimes I want to be able
> >to trade some metal for someone else's game they have in their inventory.
> >
> >Why would you turn down more options and flexibility?
> >
> >
> >On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> >>
> >> This post is by far the most relevant
> >> to server administration that I've yet to start on this mailing list to
> not
> >> only vent frustration but to inform Valve that I'm likely to pull my
> >> servers
> >> from this game and leave it all behind if old interface is not returned.
> >
> >
> >Also, really?
> >You'd pull all your servers because of how the TRADING changed? Man there
> >can't be much keeping you tied to Team Fortress 2 if that's the straw that
> >breaks the camel's back. As a server administrator I can't say trading
> >impacts my administrative capabilities or activities one iota. It's not
> >changing the gameplay (unless meta-games are now considered essential bits
> >of TF2) and if your entire "community" is bitching at you then you need to
> >inform your community to talk to Valve - it's not as if you turned on this
> >change.
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Mart-Jan Reeuwijk

well, this will be the end for event servers, for the admins simply are not 
going to spend 2-3 minutes or more per person to take on the wagers for a 
event, a 20 person event can will take in preparations more then 40 minutes.

at least in-game trading was fast. Allowed quick switching to the game without 
crashing (with the steam overlay, crashing the steam overlay) The steam trading 
is simply too slow for this, for every time it needs to download for the 
browser all the info, pictures etc, while in-game this is all already available 
in the game. In such long timeframe crashes/disconnects of people and admins 
become a much bigger issue. 

Our event server is empty, also ASBO's servers, EE's too I read, not sure on 
OBC's server, or others. 

Simply having a option for very fast trading within a 20-30 second frame is 
required for this. Steam trading just takes a minute or more to load, and fails 
over half the time to initialise.

Also, as a argument, any game that has trading, has internal trading options. 
Having extra a external one is not always there. I find it quite strange tho 
kill off the internal trading in favor of a external one.



>
> From: doc 
>To: Half-Life dedicated Linux server mailing list 
> 
>Sent: Thursday, 16 February 2012, 20:00
>Subject: Re: [hlds_linux] Steam Trading user/server issues
> 
>I'm going to be one of "those guys" and say please Valve do not listen to
>this person. Using the steam overlay to do trades right kind of stinks but
>it's better than the in-game trading interface when you take into
>consideration the flexibility the overlay has. Sometimes I want to be able
>to trade some metal for someone else's game they have in their inventory.
>
>Why would you turn down more options and flexibility?
>
>
>On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>>
>> This post is by far the most relevant
>> to server administration that I've yet to start on this mailing list to not
>> only vent frustration but to inform Valve that I'm likely to pull my
>> servers
>> from this game and leave it all behind if old interface is not returned.
>
>
>Also, really?
>You'd pull all your servers because of how the TRADING changed? Man there
>can't be much keeping you tied to Team Fortress 2 if that's the straw that
>breaks the camel's back. As a server administrator I can't say trading
>impacts my administrative capabilities or activities one iota. It's not
>changing the gameplay (unless meta-games are now considered essential bits
>of TF2) and if your entire "community" is bitching at you then you need to
>inform your community to talk to Valve - it's not as if you turned on this
>change.
>___
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Nerdboy
I don't understand how a change in the trading system to a trading server
is any different from making engine changes to an actual server. They both
cause instability, but you don't see people threatening to pull servers
because of the changes in the engine that are also forced upon us.

On Thu, Feb 16, 2012 at 2:16 PM, Frank  wrote:

> Well I do manage a regular payload server as well, but server is a server
> which supports the game, valve and sales thru their Mann Co Store.
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> Oh you run trading servers? For a second I thought we'd lose some actual
> game servers. Yeah I can see how you might be opposed so such a change.
>
> On Thu, Feb 16, 2012 at 11:12 AM, Frank  wrote:
>
> > The option of steam trade is fine... OPTION Don't get me wrong I
> > wasn't against steam trade...I'm against the Option of in-game trade
> > -quick and simple without issues is the reason.
> >
> > But that's fine you have your opinion and that's good - we need more
> > discussion about the issue. I say at the very least put the option for
> > TF2 players since as of now I'm reading many people having issues
> > using steam over lay at all with nothing but errors.
> >
> > My servers are built around the in-game trading system - I'm afraid
> > that they may go to the wayside without support of valve and putting
> > this option back.
> >
> > Again.. all for Options and Flexibility... give us back that in game
> > option.
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> > Sent: Thursday, February 16, 2012 2:00 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Steam Trading user/server issues
> >
> > I'm going to be one of "those guys" and say please Valve do not listen
> > to this person. Using the steam overlay to do trades right kind of
> > stinks but it's better than the in-game trading interface when you
> > take into consideration the flexibility the overlay has. Sometimes I
> > want to be able to trade some metal for someone else's game they have in
> their inventory.
> >
> > Why would you turn down more options and flexibility?
> >
> >
> > On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> > >
> > > This post is by far the most relevant to server administration that
> > > I've yet to start on this mailing list to not only vent frustration
> > > but to inform Valve that I'm likely to pull my servers from this
> > > game and leave it all behind if old interface is not returned.
> >
> >
> > Also, really?
> > You'd pull all your servers because of how the TRADING changed? Man
> > there can't be much keeping you tied to Team Fortress 2 if that's the
> > straw that breaks the camel's back. As a server administrator I can't
> > say trading impacts my administrative capabilities or activities one
> > iota. It's not changing the gameplay (unless meta-games are now
> > considered essential bits of TF2) and if your entire "community" is
> > bitching at you then you need to inform your community to talk to
> > Valve - it's not as if you turned on this change.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
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> please visit:
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
Well I do manage a regular payload server as well, but server is a server
which supports the game, valve and sales thru their Mann Co Store.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues

Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.

On Thu, Feb 16, 2012 at 11:12 AM, Frank  wrote:

> The option of steam trade is fine... OPTION Don't get me wrong I 
> wasn't against steam trade...I'm against the Option of in-game trade 
> -quick and simple without issues is the reason.
>
> But that's fine you have your opinion and that's good - we need more 
> discussion about the issue. I say at the very least put the option for 
> TF2 players since as of now I'm reading many people having issues 
> using steam over lay at all with nothing but errors.
>
> My servers are built around the in-game trading system - I'm afraid 
> that they may go to the wayside without support of valve and putting 
> this option back.
>
> Again.. all for Options and Flexibility... give us back that in game 
> option.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> I'm going to be one of "those guys" and say please Valve do not listen 
> to this person. Using the steam overlay to do trades right kind of 
> stinks but it's better than the in-game trading interface when you 
> take into consideration the flexibility the overlay has. Sometimes I 
> want to be able to trade some metal for someone else's game they have in
their inventory.
>
> Why would you turn down more options and flexibility?
>
>
> On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> >
> > This post is by far the most relevant to server administration that 
> > I've yet to start on this mailing list to not only vent frustration 
> > but to inform Valve that I'm likely to pull my servers from this 
> > game and leave it all behind if old interface is not returned.
>
>
> Also, really?
> You'd pull all your servers because of how the TRADING changed? Man 
> there can't be much keeping you tied to Team Fortress 2 if that's the 
> straw that breaks the camel's back. As a server administrator I can't 
> say trading impacts my administrative capabilities or activities one 
> iota. It's not changing the gameplay (unless meta-games are now 
> considered essential bits of TF2) and if your entire "community" is 
> bitching at you then you need to inform your community to talk to 
> Valve - it's not as if you turned on this change.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
Oh you run trading servers? For a second I thought we'd lose some actual
game servers. Yeah I can see how you might be opposed so such a change.

On Thu, Feb 16, 2012 at 11:12 AM, Frank  wrote:

> The option of steam trade is fine... OPTION
> Don't get me wrong I wasn't against steam trade...I'm against the Option of
> in-game trade -quick and simple without issues is the reason.
>
> But that's fine you have your opinion and that's good - we need more
> discussion about the issue. I say at the very least put the option for TF2
> players since as of now I'm reading many people having issues using steam
> over lay at all with nothing but errors.
>
> My servers are built around the in-game trading system - I'm afraid that
> they may go to the wayside without support of valve and putting this option
> back.
>
> Again.. all for Options and Flexibility... give us back that in game
> option.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
> Sent: Thursday, February 16, 2012 2:00 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Steam Trading user/server issues
>
> I'm going to be one of "those guys" and say please Valve do not listen to
> this person. Using the steam overlay to do trades right kind of stinks but
> it's better than the in-game trading interface when you take into
> consideration the flexibility the overlay has. Sometimes I want to be able
> to trade some metal for someone else's game they have in their inventory.
>
> Why would you turn down more options and flexibility?
>
>
> On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
> >
> > This post is by far the most relevant
> > to server administration that I've yet to start on this mailing list
> > to not only vent frustration but to inform Valve that I'm likely to
> > pull my servers from this game and leave it all behind if old
> > interface is not returned.
>
>
> Also, really?
> You'd pull all your servers because of how the TRADING changed? Man there
> can't be much keeping you tied to Team Fortress 2 if that's the straw that
> breaks the camel's back. As a server administrator I can't say trading
> impacts my administrative capabilities or activities one iota. It's not
> changing the gameplay (unless meta-games are now considered essential bits
> of TF2) and if your entire "community" is bitching at you then you need to
> inform your community to talk to Valve - it's not as if you turned on this
> change.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
The option of steam trade is fine... OPTION
Don't get me wrong I wasn't against steam trade...I'm against the Option of
in-game trade -quick and simple without issues is the reason. 

But that's fine you have your opinion and that's good - we need more
discussion about the issue. I say at the very least put the option for TF2
players since as of now I'm reading many people having issues using steam
over lay at all with nothing but errors. 

My servers are built around the in-game trading system - I'm afraid that
they may go to the wayside without support of valve and putting this option
back.

Again.. all for Options and Flexibility... give us back that in game option.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Thursday, February 16, 2012 2:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steam Trading user/server issues

I'm going to be one of "those guys" and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade some metal for someone else's game they have in their inventory.

Why would you turn down more options and flexibility?


On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>
> This post is by far the most relevant
> to server administration that I've yet to start on this mailing list 
> to not only vent frustration but to inform Valve that I'm likely to 
> pull my servers from this game and leave it all behind if old 
> interface is not returned.


Also, really?
You'd pull all your servers because of how the TRADING changed? Man there
can't be much keeping you tied to Team Fortress 2 if that's the straw that
breaks the camel's back. As a server administrator I can't say trading
impacts my administrative capabilities or activities one iota. It's not
changing the gameplay (unless meta-games are now considered essential bits
of TF2) and if your entire "community" is bitching at you then you need to
inform your community to talk to Valve - it's not as if you turned on this
change.
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Re: [hlds_linux] Steam Trading user/server issues

2012-02-16 Thread doc
I'm going to be one of "those guys" and say please Valve do not listen to
this person. Using the steam overlay to do trades right kind of stinks but
it's better than the in-game trading interface when you take into
consideration the flexibility the overlay has. Sometimes I want to be able
to trade some metal for someone else's game they have in their inventory.

Why would you turn down more options and flexibility?


On Thu, Feb 16, 2012 at 8:07 AM, Frank  wrote:
>
> This post is by far the most relevant
> to server administration that I've yet to start on this mailing list to not
> only vent frustration but to inform Valve that I'm likely to pull my
> servers
> from this game and leave it all behind if old interface is not returned.


Also, really?
You'd pull all your servers because of how the TRADING changed? Man there
can't be much keeping you tied to Team Fortress 2 if that's the straw that
breaks the camel's back. As a server administrator I can't say trading
impacts my administrative capabilities or activities one iota. It's not
changing the gameplay (unless meta-games are now considered essential bits
of TF2) and if your entire "community" is bitching at you then you need to
inform your community to talk to Valve - it's not as if you turned on this
change.
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[hlds_linux] Steam Trading user/server issues

2012-02-16 Thread Frank
Just this morning ran into a post by TonyP over on the official forums that
reads as follows:

 

"Originally Posted by Tony Paloma View Post

This was never about item dupers. There was an exploit back in November
where you could use both trading systems at the same time to dupe an item,
but that exploit was fixed the same day it was discovered.

 

We're moving to the new system because it allows you to trade for items in
other games and because it contains more features in general. It also makes
the most sense going forward to have a single interface that is familiar to
everybody who is trading items on Steam rather than having TF2 have a
special interface which is limited to only TF2 items. We didn't anticipate
it being unusable for some people due to crashes and will continue to
investigate a solution for that. This may involve bringing back an option to
use the old trading interface until the overlay problems can be resolved,
but that's currently uncertain.

 

Please continue to provide feedback, complaints, and suggestions since they
are useful to us and influence our decisions."

 

Issue I've been seeing server side is - I'm losing players, I'm losing
interest in something I've built my servers around and if I didn't know any
better I've been seeing some crashing still that may or may not be related
to the servers from the recent update. This post is by far the most relevant
to server administration that I've yet to start on this mailing list to not
only vent frustration but to inform Valve that I'm likely to pull my servers
from this game and leave it all behind if old interface is not returned. The
community feedback is enormous of wanting the old trade interface returned
either like it was or an option but to leave it in place and not go back to
this nonsense even after over lay problems are resolved. This roll-back
needs to happen today, not tomorrow. I may be crossing the line just a
little with some of this not related to server administration but I do know
this is a direct channel in which many others that feel the same way that
run the same type of servers, use to funnel complaints and issues back to
Valve.

 

So I implore you, Valve - to please put the old trade interface back in
play, continue to enhance the steam overlay and the current larger issue
with HL2 crashing and let us enjoy what we as players and server
administrators want. Those of you that feel negative towards this email I'm
sorry, those of you that agree by all means I say reply and lets show that
we do care about this game and this company.

 

Thank You.

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Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread Bruno Garcia
Fletcher,

Thanks for your response. I will e-mail you this data asap.

On Tue, Jan 24, 2012 at 9:23 PM, cladiron  wrote:

> mail sent Mr. Dunn
>
> On Tue, Jan 24, 2012 at 6:28 PM, ics  wrote:
>
> > It's always been like that for mapping, especially if your game starts
> > automatically after map compile. sv_lan 1 will fix the issue.
> >
> > -ics
> >
> > 25.1.2012 1:04, Bruno Garcia kirjoitti:
> >
> >  Same for me, I'm mapping and I often go to my localserver, just type
> 'map
> >> ' in console, I go in, and after 2 minutes I get error code 1
> and
> >> No-Steam Logon. I mean, It's my own server for god's sake, I want to be
> >> able to tests maps on my own server.
> >>
> >> Plus I haven't been able to play for almost a year, or more than that.
> >> It's been like 3 weeks since they said they were going to release an
> >> updated...
> >>
> >> On Tue, Jan 24, 2012 at 7:59 PM, cladiron  wrote:
> >>
> >>  i can vouch for this. i crash out daily now.
> >>> i was just watching in hlsw at our servers and seen this:
> >>>
> >>> 17:51:16 L 01/24/2012 - 14:50:58: STEAMAUTH: Client `WTA SypheR
> received
> >>> failure code 1
> >>> 17:51:16 L 01/24/2012 - 14:50:58: "`WTA
> >>> SypheR<1842>" disconnected (reason "No Steam
> >>> logon
> >>> 17:51:16 ")
> >>>
> >>> On Thu, Jan 19, 2012 at 1:46 PM, Laurenz Ruprecht
> >>> **wrote:
> >>>
> >>>  Hello,
> 
> 
> 
>  this bug still exists. Do you think it's gonna fixed this week? It is
> a
>  really ugly bug ='(
> 
> 
> 
>  Best regards,
> 
> 
> 
>  Laurenz Ruprecht
> 
> 
> 
>  __**_
>  To unsubscribe, edit your list preferences, or view the list archives,
>  please visit:
>  https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> 
>   __**_
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> >>> please visit:
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> **com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >>>
> >>>  __**_
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Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread cladiron
mail sent Mr. Dunn

On Tue, Jan 24, 2012 at 6:28 PM, ics  wrote:

> It's always been like that for mapping, especially if your game starts
> automatically after map compile. sv_lan 1 will fix the issue.
>
> -ics
>
> 25.1.2012 1:04, Bruno Garcia kirjoitti:
>
>  Same for me, I'm mapping and I often go to my localserver, just type 'map
>> ' in console, I go in, and after 2 minutes I get error code 1 and
>> No-Steam Logon. I mean, It's my own server for god's sake, I want to be
>> able to tests maps on my own server.
>>
>> Plus I haven't been able to play for almost a year, or more than that.
>> It's been like 3 weeks since they said they were going to release an
>> updated...
>>
>> On Tue, Jan 24, 2012 at 7:59 PM, cladiron  wrote:
>>
>>  i can vouch for this. i crash out daily now.
>>> i was just watching in hlsw at our servers and seen this:
>>>
>>> 17:51:16 L 01/24/2012 - 14:50:58: STEAMAUTH: Client `WTA SypheR received
>>> failure code 1
>>> 17:51:16 L 01/24/2012 - 14:50:58: "`WTA
>>> SypheR<1842>" disconnected (reason "No Steam
>>> logon
>>> 17:51:16 ")
>>>
>>> On Thu, Jan 19, 2012 at 1:46 PM, Laurenz Ruprecht
>>> **wrote:
>>>
>>>  Hello,



 this bug still exists. Do you think it's gonna fixed this week? It is a
 really ugly bug ='(



 Best regards,



 Laurenz Ruprecht



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux

  __**_
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>>> please visit:
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>>>
>>>  __**_
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>> please visit:
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>>
>
>
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Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread ics
It's always been like that for mapping, especially if your game starts 
automatically after map compile. sv_lan 1 will fix the issue.


-ics

25.1.2012 1:04, Bruno Garcia kirjoitti:

Same for me, I'm mapping and I often go to my localserver, just type 'map
' in console, I go in, and after 2 minutes I get error code 1 and
No-Steam Logon. I mean, It's my own server for god's sake, I want to be
able to tests maps on my own server.

Plus I haven't been able to play for almost a year, or more than that.
It's been like 3 weeks since they said they were going to release an
updated...

On Tue, Jan 24, 2012 at 7:59 PM, cladiron  wrote:


i can vouch for this. i crash out daily now.
i was just watching in hlsw at our servers and seen this:

17:51:16 L 01/24/2012 - 14:50:58: STEAMAUTH: Client `WTA SypheR received
failure code 1
17:51:16 L 01/24/2012 - 14:50:58: "`WTA
SypheR<1842>" disconnected (reason "No Steam logon
17:51:16 ")

On Thu, Jan 19, 2012 at 1:46 PM, Laurenz Ruprecht
wrote:


Hello,



this bug still exists. Do you think it's gonna fixed this week? It is a
really ugly bug ='(



Best regards,



Laurenz Ruprecht



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Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread Bruno Garcia
Same for me, I'm mapping and I often go to my localserver, just type 'map
' in console, I go in, and after 2 minutes I get error code 1 and
No-Steam Logon. I mean, It's my own server for god's sake, I want to be
able to tests maps on my own server.

Plus I haven't been able to play for almost a year, or more than that.
It's been like 3 weeks since they said they were going to release an
updated...

On Tue, Jan 24, 2012 at 7:59 PM, cladiron  wrote:

> i can vouch for this. i crash out daily now.
> i was just watching in hlsw at our servers and seen this:
>
> 17:51:16 L 01/24/2012 - 14:50:58: STEAMAUTH: Client `WTA SypheR received
> failure code 1
> 17:51:16 L 01/24/2012 - 14:50:58: "`WTA
> SypheR<1842>" disconnected (reason "No Steam logon
> 17:51:16 ")
>
> On Thu, Jan 19, 2012 at 1:46 PM, Laurenz Ruprecht
> wrote:
>
> > Hello,
> >
> >
> >
> > this bug still exists. Do you think it's gonna fixed this week? It is a
> > really ugly bug ='(
> >
> >
> >
> > Best regards,
> >
> >
> >
> > Laurenz Ruprecht
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread cladiron
i can vouch for this. i crash out daily now.
i was just watching in hlsw at our servers and seen this:

17:51:16 L 01/24/2012 - 14:50:58: STEAMAUTH: Client `WTA SypheR received
failure code 1
17:51:16 L 01/24/2012 - 14:50:58: "`WTA
SypheR<1842>" disconnected (reason "No Steam logon
17:51:16 ")

On Thu, Jan 19, 2012 at 1:46 PM, Laurenz Ruprecht
wrote:

> Hello,
>
>
>
> this bug still exists. Do you think it's gonna fixed this week? It is a
> really ugly bug ='(
>
>
>
> Best regards,
>
>
>
> Laurenz Ruprecht
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds_linux] Steam AUTH timeout push

2012-01-16 Thread Bruno Garcia
Hello,

Is there any date when the Steam Auth tiemout changes will be pushed? It's
been about 12 days since Fletcher's post, and It's urgent to fix this issue
due tournaments, and other competitions.

Thank you.
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Re: [hlds_linux] Steam UserID Ticket Problems

2012-01-07 Thread Mart-Jan Reeuwijk
If you want to save your Favorited servers & history, keep this file:

..\steam\userdata\\7\remote\serverbrowser_hist.vdf

Where  = a unique number per account you logged on. 

Will lose some steam settings tho, but easily restored by going thru them 
again. Happens regulary that a steam update isn't "updating" well, clearing it 
means its a fresh install of steam. 

On attributing it to steam disconnections, I'm not so sure on that. One can try 
to put the procedure on their forums and ask players to report there if it 
negated the issue. Maybe some results come from it. 


>
> From: PAL-18 
>To: hlds_linux@list.valvesoftware.com 
>Sent: Friday, 6 January 2012, 20:20
>Subject: Re: [hlds_linux] Steam UserID Ticket Problems
> 
>I got the problem semi fixed.  Turns out something in my client was preventing 
>me from connecting.  Im now able to connect because of the fixes at 
>http://forums.pvkii.com/index.php?showtopic=12837  Others tried the fix though 
>and it didnt fix it for them.  Any other idea what could be causing this?
>
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Re: [hlds_linux] Steam UserID Ticket Problems

2012-01-06 Thread PAL-18
I got the problem semi fixed.  Turns out something in my client was preventing 
me from connecting.  Im now able to connect because of the fixes at 
http://forums.pvkii.com/index.php?showtopic=12837  Others tried the fix though 
and it didnt fix it for them.  Any other idea what could be causing this?


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Re: [hlds_linux] Steam auth timeouts

2012-01-05 Thread PharaohsPaw
> I wanted to pass on the news that we believe we have identified the cause
> of the steam auth timeouts that cause groups of players to all get
> disconnected drop at once.  (No, we had not forgotten about it!)

Thanks Fletch and everyone there working on it.



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Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Mart-Jan Reeuwijk
Oh, yes, finally its found :D

thnx for putting up with the madhouse :)



>
> From: Fletcher Dunn 
>To: "Half-Life dedicated Linux server mailing list 
>(hlds_linux@list.valvesoftware.com)" ; 
>"Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)" 
> 
>Sent: Wednesday, 4 January 2012, 23:24
>Subject: [hlds_linux] Steam auth timeouts
> 
>I wanted to pass on the news that we believe we have identified the cause of 
>the steam auth timeouts that cause groups of players to all get disconnected 
>drop at once.  (No, we had not forgotten about it!)
>
>The details of the bug are pretty complicated, but essentially if a client 
>dropped from Steam under the right circumstances, and then later reconnected 
>and presented a previously claimed ticket to the authentication system, the 
>authentication would not properly receive the ticket, and it would keep 
>waiting for a claimed ticket to be presented.  No such ticket would appear, 
>since the client properly assumed that he had already sent it.  Eventually the 
>auth system gives up, and sends a timeout.  While the problem essentially 
>happens on an individual player basis, it can happen in batches because 
>multiple clients are often connected to the same front-facing server (the CM), 
>and those servers (by design) are in the most hostile environment and are the 
>most subject to bouncing.  If one of those servers goes down, then from 
>Steam's perspective, all of those players will get disconnected simultaneously.
>
>The fix should make its way to public within the next week or two.
>
>Thanks for everybody's patience in enduring this really irritating bug.  And 
>especially to those who submitted the bug reports that enabled us to track 
>this down.
>
>Your humble servant,
>Fletch
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Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Bruno Garcia
I couldn't be happier Fletcher, If this gets finally fixed, I will be able
to play counter-strike: source!
I appreciate your and valve's work on this kind of things.

Lets see if people can stop saying 'Valve f* up' and start saying
'Valve cares' or 'Valve is fixing that'

Thanks again.

On Wed, Jan 4, 2012 at 7:36 PM, Russell Smith wrote:

> Glad to hear that.  Thanks for the update, Fletch.
>
>
> On 1/4/2012 2:24 PM, Fletcher Dunn wrote:
>
>> I wanted to pass on the news that we believe we have identified the cause
>> of the steam auth timeouts that cause groups of players to all get
>> disconnected drop at once.  (No, we had not forgotten about it!)
>>
>> The details of the bug are pretty complicated, but essentially if a
>> client dropped from Steam under the right circumstances, and then later
>> reconnected and presented a previously claimed ticket to the authentication
>> system, the authentication would not properly receive the ticket, and it
>> would keep waiting for a claimed ticket to be presented.  No such ticket
>> would appear, since the client properly assumed that he had already sent
>> it.  Eventually the auth system gives up, and sends a timeout.  While the
>> problem essentially happens on an individual player basis, it can happen in
>> batches because multiple clients are often connected to the same
>> front-facing server (the CM), and those servers (by design) are in the most
>> hostile environment and are the most subject to bouncing.  If one of those
>> servers goes down, then from Steam's perspective, all of those players will
>> get disconnected simultaneously.
>>
>> The fix should make its way to public within the next week or two.
>>
>> Thanks for everybody's patience in enduring this really irritating bug.
>>  And especially to those who submitted the bug reports that enabled us to
>> track this down.
>>
>> Your humble servant,
>> Fletch
>> __**_
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>> please visit:
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>>
>
>
>
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Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Russell Smith

Glad to hear that.  Thanks for the update, Fletch.

On 1/4/2012 2:24 PM, Fletcher Dunn wrote:

I wanted to pass on the news that we believe we have identified the cause of 
the steam auth timeouts that cause groups of players to all get disconnected 
drop at once.  (No, we had not forgotten about it!)

The details of the bug are pretty complicated, but essentially if a client 
dropped from Steam under the right circumstances, and then later reconnected 
and presented a previously claimed ticket to the authentication system, the 
authentication would not properly receive the ticket, and it would keep waiting 
for a claimed ticket to be presented.  No such ticket would appear, since the 
client properly assumed that he had already sent it.  Eventually the auth 
system gives up, and sends a timeout.  While the problem essentially happens on 
an individual player basis, it can happen in batches because multiple clients 
are often connected to the same front-facing server (the CM), and those servers 
(by design) are in the most hostile environment and are the most subject to 
bouncing.  If one of those servers goes down, then from Steam's perspective, 
all of those players will get disconnected simultaneously.

The fix should make its way to public within the next week or two.

Thanks for everybody's patience in enduring this really irritating bug.  And 
especially to those who submitted the bug reports that enabled us to track this 
down.

Your humble servant,
Fletch
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[hlds_linux] Steam auth timeouts

2012-01-04 Thread Fletcher Dunn
I wanted to pass on the news that we believe we have identified the cause of 
the steam auth timeouts that cause groups of players to all get disconnected 
drop at once.  (No, we had not forgotten about it!)

The details of the bug are pretty complicated, but essentially if a client 
dropped from Steam under the right circumstances, and then later reconnected 
and presented a previously claimed ticket to the authentication system, the 
authentication would not properly receive the ticket, and it would keep waiting 
for a claimed ticket to be presented.  No such ticket would appear, since the 
client properly assumed that he had already sent it.  Eventually the auth 
system gives up, and sends a timeout.  While the problem essentially happens on 
an individual player basis, it can happen in batches because multiple clients 
are often connected to the same front-facing server (the CM), and those servers 
(by design) are in the most hostile environment and are the most subject to 
bouncing.  If one of those servers goes down, then from Steam's perspective, 
all of those players will get disconnected simultaneously.

The fix should make its way to public within the next week or two.

Thanks for everybody's patience in enduring this really irritating bug.  And 
especially to those who submitted the bug reports that enabled us to track this 
down.

Your humble servant,
Fletch
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Mart-Jan Reeuwijk
Meh, nothing new. Prolly some update pushed out for some game. Same old, same 
old.

Come on, its what? 9 years now? near 10 years? that steam exists? and still 
huge disconnects ?



>
> From: Christoffer Pedersen 
>To: 'Half-Life dedicated Linux server mailing list' 
> 
>Sent: Wednesday, 14 December 2011, 22:40
>Subject: Re: [hlds_linux] Steam problem - Brazil
> 
>Denmark is down aswell.
>
>-Oprindelig meddelelse-
>Fra: hlds_linux-boun...@list.valvesoftware.com
>[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af msleeper
>Sendt: 14. december 2011 22:26
>Til: Half-Life dedicated Linux server mailing list
>Emne: Re: [hlds_linux] Steam problem - Brazil
>
>BR?
>
>On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson  wrote:
>> Went down yesterday as well, and the day before that, and the day before
>that.
>>
>> Oh well, it's the norm now.
>> Kyle.
>>
>> On 12/14/2011, E3pO  wrote:
>>> https://twitter.com/steam_support/status/147027038228848640
>>>
>>> On Wed, Dec 14, 2011 at 3:52 PM, Juliano  wrote:
>>>
>>>> DDOS?
>>>>
>>>> Att.
>>>> Juliano
>>>>
>>>>
>>>> On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia 
>>>> >>> >wrote:
>>>>
>>>> > It's worldwide
>>>> >
>>>> > http://store.steampowered.com/stats/
>>>> >
>>>> > On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
>>>> >
>>>> > > Steam is having trouble all day, losing connection all the time.
>>>> > > Anyone know what's going on?
>>>> > >
>>>> > > Thanks!
>>>> > >
>>>> > > Att.
>>>> > > Juliano
>>>> > > ___
>>>> > > To unsubscribe, edit your list preferences, or view the list 
>>>> > > archives, please visit:
>>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
>>>> > > ux
>>>> > >
>>>> > ___
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>>>> > archives, please visit:
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>>>> >
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>>
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Christoffer Pedersen
Denmark is down aswell.

-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af msleeper
Sendt: 14. december 2011 22:26
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Steam problem - Brazil

BR?

On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson  wrote:
> Went down yesterday as well, and the day before that, and the day before
that.
>
> Oh well, it's the norm now.
> Kyle.
>
> On 12/14/2011, E3pO  wrote:
>> https://twitter.com/steam_support/status/147027038228848640
>>
>> On Wed, Dec 14, 2011 at 3:52 PM, Juliano  wrote:
>>
>>> DDOS?
>>>
>>> Att.
>>> Juliano
>>>
>>>
>>> On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia 
>>> >> >wrote:
>>>
>>> > It's worldwide
>>> >
>>> > http://store.steampowered.com/stats/
>>> >
>>> > On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
>>> >
>>> > > Steam is having trouble all day, losing connection all the time.
>>> > > Anyone know what's going on?
>>> > >
>>> > > Thanks!
>>> > >
>>> > > Att.
>>> > > Juliano
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list 
>>> > > archives, please visit:
>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin
>>> > > ux
>>> > >
>>> > ___
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>>> > archives, please visit:
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Kyle Sanderson
Relevant to server administration.

On 12/14/2011, msleeper  wrote:
> BR?
>
> On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson  wrote:
>> Went down yesterday as well, and the day before that, and the day before
>> that.
>>
>> Oh well, it's the norm now.
>> Kyle.
>>
>> On 12/14/2011, E3pO  wrote:
>>> https://twitter.com/steam_support/status/147027038228848640
>>>
>>> On Wed, Dec 14, 2011 at 3:52 PM, Juliano  wrote:
>>>
 DDOS?

 Att.
 Juliano


 On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia >>> >wrote:

 > It's worldwide
 >
 > http://store.steampowered.com/stats/
 >
 > On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
 >
 > > Steam is having trouble all day, losing connection all the time.
 > > Anyone know what's going on?
 > >
 > > Thanks!
 > >
 > > Att.
 > > Juliano
 > > ___
 > > To unsubscribe, edit your list preferences, or view the list
 > > archives,
 > > please visit:
 > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 > >
 > ___
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 > please visit:
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 >
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread msleeper
BR?

On Wed, Dec 14, 2011 at 4:07 PM, Kyle Sanderson  wrote:
> Went down yesterday as well, and the day before that, and the day before that.
>
> Oh well, it's the norm now.
> Kyle.
>
> On 12/14/2011, E3pO  wrote:
>> https://twitter.com/steam_support/status/147027038228848640
>>
>> On Wed, Dec 14, 2011 at 3:52 PM, Juliano  wrote:
>>
>>> DDOS?
>>>
>>> Att.
>>> Juliano
>>>
>>>
>>> On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia >> >wrote:
>>>
>>> > It's worldwide
>>> >
>>> > http://store.steampowered.com/stats/
>>> >
>>> > On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
>>> >
>>> > > Steam is having trouble all day, losing connection all the time.
>>> > > Anyone know what's going on?
>>> > >
>>> > > Thanks!
>>> > >
>>> > > Att.
>>> > > Juliano
>>> > > ___
>>> > > To unsubscribe, edit your list preferences, or view the list archives,
>>> > > please visit:
>>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>> > >
>>> > ___
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>>> > please visit:
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>>> >
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Kyle Sanderson
Went down yesterday as well, and the day before that, and the day before that.

Oh well, it's the norm now.
Kyle.

On 12/14/2011, E3pO  wrote:
> https://twitter.com/steam_support/status/147027038228848640
>
> On Wed, Dec 14, 2011 at 3:52 PM, Juliano  wrote:
>
>> DDOS?
>>
>> Att.
>> Juliano
>>
>>
>> On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia > >wrote:
>>
>> > It's worldwide
>> >
>> > http://store.steampowered.com/stats/
>> >
>> > On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
>> >
>> > > Steam is having trouble all day, losing connection all the time.
>> > > Anyone know what's going on?
>> > >
>> > > Thanks!
>> > >
>> > > Att.
>> > > Juliano
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> > ___
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>> > please visit:
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>> >
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread E3pO
https://twitter.com/steam_support/status/147027038228848640

On Wed, Dec 14, 2011 at 3:52 PM, Juliano  wrote:

> DDOS?
>
> Att.
> Juliano
>
>
> On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia  >wrote:
>
> > It's worldwide
> >
> > http://store.steampowered.com/stats/
> >
> > On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
> >
> > > Steam is having trouble all day, losing connection all the time.
> > > Anyone know what's going on?
> > >
> > > Thanks!
> > >
> > > Att.
> > > Juliano
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
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> > please visit:
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> >
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Juliano
DDOS?

Att.
Juliano


On Wed, Dec 14, 2011 at 6:36 PM, Bruno Garcia wrote:

> It's worldwide
>
> http://store.steampowered.com/stats/
>
> On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:
>
> > Steam is having trouble all day, losing connection all the time.
> > Anyone know what's going on?
> >
> > Thanks!
> >
> > Att.
> > Juliano
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Bruno Garcia
It's worldwide

http://store.steampowered.com/stats/

On Wed, Dec 14, 2011 at 5:26 PM, Juliano  wrote:

> Steam is having trouble all day, losing connection all the time.
> Anyone know what's going on?
>
> Thanks!
>
> Att.
> Juliano
> ___
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[hlds_linux] Steam problem - Brazil

2011-12-14 Thread Juliano
Steam is having trouble all day, losing connection all the time.
Anyone know what's going on?

Thanks!

Att.
Juliano
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Re: [hlds_linux] Steam UserID Ticket Problems

2011-12-14 Thread PAL-18

I have -ip and +port defined in the startup parameters for the server.

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Re: [hlds_linux] Steam UserID Ticket Problems

2011-12-12 Thread Bruno Garcia
This might not sound very helpful, but maybe passing -ip -port and
-clientport parameters will help in the networking process (For all your
servers)

On Mon, Dec 12, 2011 at 10:53 PM, PAL-18  wrote:

> I narrowed down the problem but i still dont know how to fix it.
>
> It's definately not my server box because i can host other servers (Garrys
> Mod) and the error doesnt happen there.  It's just this particular mod.
>  How can a mod cause this type of connection problem?
>
>
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Re: [hlds_linux] Steam UserID Ticket Problems

2011-12-12 Thread PAL-18

I narrowed down the problem but i still dont know how to fix it.

It's definately not my server box because i can host other servers (Garrys Mod) 
and the error doesnt happen there.  It's just this particular mod.  How can a 
mod cause this type of connection problem?


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[hlds_linux] Steam UserID Ticket Problems

2011-12-09 Thread PAL-18

When anyone tries to connect to my server, they get a "Invalid STEAM UserID Ticket" and 
after they get disconnected, my server prints in console "Got Steam2 authentication response 
for unknown user"

The server is on its own server machine at a datacenter.

The ports i have open are:

TCP: 27015, 27016, 27030 to 27039
UDP: 27015, 27016, 27015 to 27017

I know this is a ports issue, but i can't figure out what else i need open.


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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
I have been doing that for +5 years. But why should i have to do that.

Same if player not have 'set up the profile` Its still hidden.

Perhaps it difficult to change what is shown by default? ? If not everybody
would benifit.
On 17 Nov 2011 22:51, "Josh Stratton"  wrote:

> *1. Always show start date*
>
> Just take their Steam ID/SteamID64 and raise the number by one until you've
> found someone who isn't private. That's what I've done in the past.
> http://steamidconverter.com/ if you don't have the tools required to do
> this.
>
> On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho  >wrote:
>
> > Yes i know the difference. But still it would be good for me as server
> > admin to know how much they have played the game.
> >
> > Because my bans are not by admins. They are from didrole`s dblocker.
> >
> > Most of the bans are on new acc`s. But still good to know if its a new
> > player or old one using fake nicks or other acc`s.
> >
> > And why not do like this 59 hours (2543 hours another acc)
> >
> > Im banned 1-3 times per week. Perm, if i use a new account. old...
> > never almost.
> > On 17 Nov 2011 21:34, "Alex"  wrote:
> >
> > > If they have a new account doesn't mean they didn't play the game
> before,
> > > like on a other account or so. And also what Niko and Daniel said.
> > >
> > > 2011/11/17 Niko Montonen 
> > >
> > > > It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
> > > what
> > > > happens on your HLDS/SRCDS server.
> > > > Furthermore, the feature you're requesting has nothing to do with
> > > > HLDS/SRCDS.
> > > >
> > > > 2011/11/17 daniel jokiaho 
> > > >
> > > > > Its not irrelevant to this list. My servers atleast once a veek
> bans
> > > > > players that are cheating. Many of those are new accounts. But play
> > > like
> > > > > weterans.
> > > > > On 17 Nov 2011 20:36, "Whisperity"  wrote:
> > > > >
> > > > > > This, at least if I understood you correctly, is irrelevant to
> the
> > > HLDS
> > > > > > Linux mailing list.
> > > > > > You should get this suggestion posted on SPUF, or at least, give
> us
> > > > some
> > > > > > more details about what you mean.
> > > > > >
> > > > > > Best Regards,
> > > > > > W.
> > > > > >
> > > > > > 2011/11/17 daniel jokiaho 
> > > > > >
> > > > > > > I would like to have a change when players have choosed to hide
> > the
> > > > > > > profile.
> > > > > > >
> > > > > > > 1. Always show start date and hours played (not idle)
> > > > > > > ___
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > > >
> > > > > > ___
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> > > archives,
> > > > > > please visit:
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> > > > > >
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> > archives,
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> > > > >
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Mart-Jan Reeuwijk
Anything that influences how server admins build up their communities are of 
interest to others, if you dont, then either, just delete the mail, or sign off 
the list, cos your not interested in it anyway. Subscribe to hlds_announce, and 
you have your update mailings without those pesky mails about things that other 
server admins DO want to discuss. This and other subjects interest me for I 
want my community to be a pleasant experience for my playerbase. Any that 
involves that, is a valid topic imo on this or the hlds list.

And not entirely agreeing with the request, as a join date can easily be found 
by going up or down a couple numbers in the steamID32 and finding a profile 
thats public and set up, maybe even use a plugin that requires a set up public 
profile, x friends, and x games minimum on it.  Regarding playing hours... tbh, 
I dont find that interesting, more their stats on the profile on the game.

I do agree to want a system that if one account is banned from a community, all 
the alts are also banned. Really, I'm so tired of it that they come back with 
new F2P accounts that I'm again considering to just use the plugin to keep 
those out, and will use a system to Auto-IP ban as well for banned ppl. Till 
valve implements a system for server admins to find alts for sure, I'll be 
banning the IP's. If some good have to suffer of it, fine. 




>
>From: Alex 
>To: Half-Life dedicated Linux server mailing list 
>
>Sent: Thursday, 17 November 2011, 21:34
>Subject: Re: [hlds_linux] steam hide your profile
>
>If they have a new account doesn't mean they didn't play the game before,
>like on a other account or so. And also what Niko and Daniel said.
>
>2011/11/17 Niko Montonen 
>
>> It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
>> happens on your HLDS/SRCDS server.
>> Furthermore, the feature you're requesting has nothing to do with
>> HLDS/SRCDS.
>>
>> 2011/11/17 daniel jokiaho 
>>
>> > Its not irrelevant to this list. My servers atleast once a veek bans
>> > players that are cheating. Many of those are new accounts. But play like
>> > weterans.
>> > On 17 Nov 2011 20:36, "Whisperity"  wrote:
>> >
>> > > This, at least if I understood you correctly, is irrelevant to the HLDS
>> > > Linux mailing list.
>> > > You should get this suggestion posted on SPUF, or at least, give us
>> some
>> > > more details about what you mean.
>> > >
>> > > Best Regards,
>> > > W.
>> > >
>> > > 2011/11/17 daniel jokiaho 
>> > >
>> > > > I would like to have a change when players have choosed to hide the
>> > > > profile.
>> > > >
>> > > > 1. Always show start date and hours played (not idle)
>> > > > ___
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > ___
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>> > please visit:
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>> >
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Josh Stratton
*1. Always show start date*

Just take their Steam ID/SteamID64 and raise the number by one until you've
found someone who isn't private. That's what I've done in the past.
http://steamidconverter.com/ if you don't have the tools required to do
this.

On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho wrote:

> Yes i know the difference. But still it would be good for me as server
> admin to know how much they have played the game.
>
> Because my bans are not by admins. They are from didrole`s dblocker.
>
> Most of the bans are on new acc`s. But still good to know if its a new
> player or old one using fake nicks or other acc`s.
>
> And why not do like this 59 hours (2543 hours another acc)
>
> Im banned 1-3 times per week. Perm, if i use a new account. old...
> never almost.
> On 17 Nov 2011 21:34, "Alex"  wrote:
>
> > If they have a new account doesn't mean they didn't play the game before,
> > like on a other account or so. And also what Niko and Daniel said.
> >
> > 2011/11/17 Niko Montonen 
> >
> > > It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
> > what
> > > happens on your HLDS/SRCDS server.
> > > Furthermore, the feature you're requesting has nothing to do with
> > > HLDS/SRCDS.
> > >
> > > 2011/11/17 daniel jokiaho 
> > >
> > > > Its not irrelevant to this list. My servers atleast once a veek bans
> > > > players that are cheating. Many of those are new accounts. But play
> > like
> > > > weterans.
> > > > On 17 Nov 2011 20:36, "Whisperity"  wrote:
> > > >
> > > > > This, at least if I understood you correctly, is irrelevant to the
> > HLDS
> > > > > Linux mailing list.
> > > > > You should get this suggestion posted on SPUF, or at least, give us
> > > some
> > > > > more details about what you mean.
> > > > >
> > > > > Best Regards,
> > > > > W.
> > > > >
> > > > > 2011/11/17 daniel jokiaho 
> > > > >
> > > > > > I would like to have a change when players have choosed to hide
> the
> > > > > > profile.
> > > > > >
> > > > > > 1. Always show start date and hours played (not idle)
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > ___
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> archives,
> > > > please visit:
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> > > >
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
Yes i know the difference. But still it would be good for me as server
admin to know how much they have played the game.

Because my bans are not by admins. They are from didrole`s dblocker.

Most of the bans are on new acc`s. But still good to know if its a new
player or old one using fake nicks or other acc`s.

And why not do like this 59 hours (2543 hours another acc)

Im banned 1-3 times per week. Perm, if i use a new account. old...
never almost.
On 17 Nov 2011 21:34, "Alex"  wrote:

> If they have a new account doesn't mean they didn't play the game before,
> like on a other account or so. And also what Niko and Daniel said.
>
> 2011/11/17 Niko Montonen 
>
> > It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
> what
> > happens on your HLDS/SRCDS server.
> > Furthermore, the feature you're requesting has nothing to do with
> > HLDS/SRCDS.
> >
> > 2011/11/17 daniel jokiaho 
> >
> > > Its not irrelevant to this list. My servers atleast once a veek bans
> > > players that are cheating. Many of those are new accounts. But play
> like
> > > weterans.
> > > On 17 Nov 2011 20:36, "Whisperity"  wrote:
> > >
> > > > This, at least if I understood you correctly, is irrelevant to the
> HLDS
> > > > Linux mailing list.
> > > > You should get this suggestion posted on SPUF, or at least, give us
> > some
> > > > more details about what you mean.
> > > >
> > > > Best Regards,
> > > > W.
> > > >
> > > > 2011/11/17 daniel jokiaho 
> > > >
> > > > > I would like to have a change when players have choosed to hide the
> > > > > profile.
> > > > >
> > > > > 1. Always show start date and hours played (not idle)
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
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> > please visit:
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> >
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Re: [hlds_linux] steam comm down a lot & FL invite system

2011-11-17 Thread James Botting
I think the instability of the steam backend, which drops countless
players with no steam logon on my tf2 server IS relevant to server
administration.
Can we please cut down on these 'not server administration' replies?
It's rediculous.

On 17 Nov 2011, at 19:38, Eli Witt  wrote:

> Steam forums are that way, this has nothing to do whatsoever with server
> administration.
>
> On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk wrote:
>
>> Steam Community/steam trading last couple days down a lot, any improvement
>> ever to be expected? Because its just a plain annoyance that one is in
>> middle of conversation with players etc and gets broken up, then need to
>> wait. It is 2011, 7 years since steam came to be and still services cannot
>> be kept up, even when some "maintenance" is done or w/e. Maybe start
>> implementing QoS, with some stiff requirements, like 99.5% overal uptime,
>> with the downtime I've seen lately, that would be good for 2 months
>> non-stop working steam.
>>
>> Also, in the past one could easily add ppl they recently played with on a
>> server, with the new search all that is gone, with some other functionality
>> that was with it, any plans to return those features? Especially the recent
>> played with is important imo for ppl to build a community on their favorite
>> servers. Finding friends by using their email was always a nice feature, no
>> need to ask them for their steam id, them then telling their login name
>> (which used to work, but agree it should not), then having to ask again etc.
>>
>>
>>
>> Error 503 Service Unavailable
>> Service Unavailable
>> Guru Meditation:
>> XID: 1652240410
>> 
>>
>> Varnish cache server
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Alex
If they have a new account doesn't mean they didn't play the game before,
like on a other account or so. And also what Niko and Daniel said.

2011/11/17 Niko Montonen 

> It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
> happens on your HLDS/SRCDS server.
> Furthermore, the feature you're requesting has nothing to do with
> HLDS/SRCDS.
>
> 2011/11/17 daniel jokiaho 
>
> > Its not irrelevant to this list. My servers atleast once a veek bans
> > players that are cheating. Many of those are new accounts. But play like
> > weterans.
> > On 17 Nov 2011 20:36, "Whisperity"  wrote:
> >
> > > This, at least if I understood you correctly, is irrelevant to the HLDS
> > > Linux mailing list.
> > > You should get this suggestion posted on SPUF, or at least, give us
> some
> > > more details about what you mean.
> > >
> > > Best Regards,
> > > W.
> > >
> > > 2011/11/17 daniel jokiaho 
> > >
> > > > I would like to have a change when players have choosed to hide the
> > > > profile.
> > > >
> > > > 1. Always show start date and hours played (not idle)
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Niko Montonen
It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what
happens on your HLDS/SRCDS server.
Furthermore, the feature you're requesting has nothing to do with
HLDS/SRCDS.

2011/11/17 daniel jokiaho 

> Its not irrelevant to this list. My servers atleast once a veek bans
> players that are cheating. Many of those are new accounts. But play like
> weterans.
> On 17 Nov 2011 20:36, "Whisperity"  wrote:
>
> > This, at least if I understood you correctly, is irrelevant to the HLDS
> > Linux mailing list.
> > You should get this suggestion posted on SPUF, or at least, give us some
> > more details about what you mean.
> >
> > Best Regards,
> > W.
> >
> > 2011/11/17 daniel jokiaho 
> >
> > > I would like to have a change when players have choosed to hide the
> > > profile.
> > >
> > > 1. Always show start date and hours played (not idle)
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
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> > please visit:
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> >
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread daniel jokiaho
Its not irrelevant to this list. My servers atleast once a veek bans
players that are cheating. Many of those are new accounts. But play like
weterans.
On 17 Nov 2011 20:36, "Whisperity"  wrote:

> This, at least if I understood you correctly, is irrelevant to the HLDS
> Linux mailing list.
> You should get this suggestion posted on SPUF, or at least, give us some
> more details about what you mean.
>
> Best Regards,
> W.
>
> 2011/11/17 daniel jokiaho 
>
> > I would like to have a change when players have choosed to hide the
> > profile.
> >
> > 1. Always show start date and hours played (not idle)
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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Re: [hlds_linux] steam comm down a lot & FL invite system

2011-11-17 Thread Eli Witt
Steam forums are that way, this has nothing to do whatsoever with server
administration.

On Thu, Nov 17, 2011 at 1:37 PM, Mart-Jan Reeuwijk wrote:

> Steam Community/steam trading last couple days down a lot, any improvement
> ever to be expected? Because its just a plain annoyance that one is in
> middle of conversation with players etc and gets broken up, then need to
> wait. It is 2011, 7 years since steam came to be and still services cannot
> be kept up, even when some "maintenance" is done or w/e. Maybe start
> implementing QoS, with some stiff requirements, like 99.5% overal uptime,
> with the downtime I've seen lately, that would be good for 2 months
> non-stop working steam.
>
> Also, in the past one could easily add ppl they recently played with on a
> server, with the new search all that is gone, with some other functionality
> that was with it, any plans to return those features? Especially the recent
> played with is important imo for ppl to build a community on their favorite
> servers. Finding friends by using their email was always a nice feature, no
> need to ask them for their steam id, them then telling their login name
> (which used to work, but agree it should not), then having to ask again etc.
>
>
>
> Error 503 Service Unavailable
> Service Unavailable
> Guru Meditation:
> XID: 1652240410
> 
>
> Varnish cache server
> ___
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Whisperity
This, at least if I understood you correctly, is irrelevant to the HLDS
Linux mailing list.
You should get this suggestion posted on SPUF, or at least, give us some
more details about what you mean.

Best Regards,
W.

2011/11/17 daniel jokiaho 

> I would like to have a change when players have choosed to hide the
> profile.
>
> 1. Always show start date and hours played (not idle)
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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