Re: [hlds_linux] CPU usage increase from m_flLastDamageTime spam?

2012-09-23 Thread Rudy Bleeker
This has been going on for a while now but I've ignored it. I have
found no impact on the game from it (running a TF2 server) and can't
acknowlegde that it's tied to a higher CPU usage.

On Sun, Sep 23, 2012 at 2:22 AM, bottige...@gmail.com
bottige...@gmail.com wrote:
 Has anyone noticed a hundreds of lines per second spam like this in the 
 console?

 DataTable warning: player: Out-of-range value (85129.50) in
 SendPropFloat 'm_flLastDamageTime', clamping.

 I believe it may be tied to 20-30% higher CPU usage.

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Re: [hlds_linux] CPU Usage increase with OB

2010-06-28 Thread Gary Stanley
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio

% time seconds  usecs/call callserrors syscall
-- --- --- - - 
  35.410.014428   5  2784   getdents

It's a wrapper that is probably doing something like

#define blah(x,y,z) getdents(x,y,z) or another userland function that 
has to call it.. thundering herd problem?




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Re: [hlds_linux] CPU Usage increase with OB

2010-06-28 Thread Gary Stanley
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio

% time seconds  usecs/call callserrors syscall
-- --- --- - - 
  35.410.014428   5  2784   getdents

It's a wrapper that is probably doing something like

#define blah(x,y,z) getdents(x,y,z) or another userland function that 
has to call it.. thundering herd problem?




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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread JäKë Rawr

I've also noticed a large amount of cpu usage since the switch.
Have been busy with other things yet that could be the issue.

Hope it's able to get fixed up for us.


 Date: Sun, 27 Jun 2010 06:50:11 -0400
 To: hlds_linux@list.valvesoftware.com
 From: g...@velocity-servers.net
 Subject: [hlds_linux] CPU Usage increase with OB
 
 I am seeing about 30% more usage compared to the old engine. I am 
 having a few pubs running and I am now going to have to reduce the 
 slot counts to compensate for the excessive usage.
 
 Profiling shows getdents() is using the most syscall time, compared 
 to others, getdents is actually surpassing nanosleep() when it comes 
 to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
 Anyone else seeing this as well?
 
 
 
 
 
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread AnAkIn .
You are not using that tickrate 100 plugin, are you?

2010/6/27 JäKë Rawr can_kic...@hotmail.com


 I've also noticed a large amount of cpu usage since the switch.
 Have been busy with other things yet that could be the issue.

 Hope it's able to get fixed up for us.


  Date: Sun, 27 Jun 2010 06:50:11 -0400
  To: hlds_linux@list.valvesoftware.com
  From: g...@velocity-servers.net
  Subject: [hlds_linux] CPU Usage increase with OB
 
  I am seeing about 30% more usage compared to the old engine. I am
  having a few pubs running and I am now going to have to reduce the
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared
  to others, getdents is actually surpassing nanosleep() when it comes
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 
 
 
 
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http://www.esl.eu/eu/tf2
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Derek Denholm
I don't think Gary is that silly.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: June-27-10 7:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB

You are not using that tickrate 100 plugin, are you?

2010/6/27 JäKë Rawr can_kic...@hotmail.com


 I've also noticed a large amount of cpu usage since the switch.
 Have been busy with other things yet that could be the issue.

 Hope it's able to get fixed up for us.


  Date: Sun, 27 Jun 2010 06:50:11 -0400
  To: hlds_linux@list.valvesoftware.com
  From: g...@velocity-servers.net
  Subject: [hlds_linux] CPU Usage increase with OB
 
  I am seeing about 30% more usage compared to the old engine. I am 
  having a few pubs running and I am now going to have to reduce the 
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared 
  to others, getdents is actually surpassing nanosleep() when it comes 
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 
 
 
 
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-
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http://www.esl.eu/eu/tf2
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?


No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?


No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Ken Anderson
I'm quite sure it's just endemic of the new engine. I'm sure valve is listening 
and all that jazz, but this is for all intents and purposes this is the TF2 
engine that has run that game for a few years. I think you guys are going to 
just dedicate some more rack space, unfortunately. 

Thanks,
Googleplex

On 27/06/2010, at 11:09 PM, Gary Stanley g...@velocity-servers.net wrote:

 At 07:03 AM 6/27/2010, AnAkIn . wrote:
 You are not using that tickrate 100 plugin, are you?
 
 
 No. Why would I do that? That's like trying to get 40mpg out of a 600hp 
 engine.
 
 
 
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Ronny Schedel

Welcome on the OB engine. CPU increase is normal.


I am seeing about 30% more usage compared to the old engine. I am
 having a few pubs running and I am now going to have to reduce the
 slot counts to compensate for the excessive usage.

 Profiling shows getdents() is using the most syscall time, compared
 to others, getdents is actually surpassing nanosleep() when it comes
 to syscall usage. FWIW getdents is VERY expensive to call over and over.

 Anyone else seeing this as well?





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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gene Hardesty
more like a 300HP small block shoved in an ol' pintothat you're trying
to get 50mpg from


On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley g...@velocity-servers.netwrote:

 At 07:03 AM 6/27/2010, AnAkIn . wrote:
 You are not using that tickrate 100 plugin, are you?


 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Kyle Sanderson
I'm at a real loss here, I cannot nearly run as many slots as I could
before the swap. Across three servers I'm down 30slots in total just
to get the game moderately playable again. I'll try to get this
community to upgrade the box, but as always money is tight.

If anyone has any hints to get their CPU usage down, as always I'm all ears.
Kyle.

On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty geneharde...@gmail.com wrote:
 more like a 300HP small block shoved in an ol' pintothat you're trying
 to get 50mpg from


 On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley 
 g...@velocity-servers.netwrote:

 At 07:03 AM 6/27/2010, AnAkIn . wrote:
 You are not using that tickrate 100 plugin, are you?


 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Marc.B
It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
Deafeat Source moved to OB.
Unfortunatly, there's not much you can do about it. Hardware upgrade could
help :x

Cheers,

Marc.

On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 I'm at a real loss here, I cannot nearly run as many slots as I could
 before the swap. Across three servers I'm down 30slots in total just
 to get the game moderately playable again. I'll try to get this
 community to upgrade the box, but as always money is tight.

 If anyone has any hints to get their CPU usage down, as always I'm all
 ears.
 Kyle.

 On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardesty geneharde...@gmail.com
 wrote:
  more like a 300HP small block shoved in an ol' pintothat you're
 trying
  to get 50mpg from
 
 
  On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley g...@velocity-servers.net
 wrote:
 
  At 07:03 AM 6/27/2010, AnAkIn . wrote:
  You are not using that tickrate 100 plugin, are you?
 
 
  No. Why would I do that? That's like trying to get 40mpg out of a 600hp
  engine.
 
 
 
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread ics
Dropping few slots helps. Basically for us it went from tick100 38 slots 
to tick66 38 slots. CPU usage is little higher though according to 
average graphs but basically it ends up topping 80+ all the time on full 
server at one core. (We are talking about CSS right? Not TF2.)

-ics

27.6.2010 15:49, Marc.B kirjoitti:
 It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
 Deafeat Source moved to OB.
 Unfortunatly, there's not much you can do about it. Hardware upgrade could
 help :x

 Cheers,

 Marc.

 On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sandersonkyle.l...@gmail.com  wrote:


 I'm at a real loss here, I cannot nearly run as many slots as I could
 before the swap. Across three servers I'm down 30slots in total just
 to get the game moderately playable again. I'll try to get this
 community to upgrade the box, but as always money is tight.

 If anyone has any hints to get their CPU usage down, as always I'm all
 ears.
 Kyle.

 On Sun, Jun 27, 2010 at 4:27 AM, Gene Hardestygeneharde...@gmail.com
 wrote:
  
 more like a 300HP small block shoved in an ol' pintothat you're

 trying
  
 to get 50mpg from


 On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanleyg...@velocity-servers.net
 wrote:


 At 07:03 AM 6/27/2010, AnAkIn . wrote:
  
 You are not using that tickrate 100 plugin, are you?


 No. Why would I do that? That's like trying to get 40mpg out of a 600hp
 engine.



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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Chris
Possibly because your servers ran at 33tick, and now they are at 66 
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
 I am seeing about 30% more usage compared to the old engine. I am
 having a few pubs running and I am now going to have to reduce the
 slot counts to compensate for the excessive usage.

 Profiling shows getdents() is using the most syscall time, compared
 to others, getdents is actually surpassing nanosleep() when it comes
 to syscall usage. FWIW getdents is VERY expensive to call over and over.

 Anyone else seeing this as well?





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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Cc2iscooL
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?


On 27/06/2010 6:50 AM, Gary Stanley wrote:
 I am seeing about 30% more usage compared to the old e...

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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread 1nsane
And it will keep on creasing with updates :).

On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

 On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

 Possibly because your servers ran at 33tick, and now they are at 66
 which takes more cpu ?


 On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old e...

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread 1nsane
I may have actually meant to say increasing.

On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote:

 And it will keep on creasing with updates :).


 On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

 On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

 Possibly because your servers ran at 33tick, and now they are at 66
 which takes more cpu ?


 On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old e...

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Allan Button
Maybe you did not:

http://www.thefreedictionary.com/crease

2. (Military / Firearms, Gunnery, Ordnance  Artillery) (tr) to graze with a 
bullet, causing superficial injury

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane 
[1nsane...@gmail.com]
Sent: June 27, 2010 6:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB

I may have actually meant to say increasing.

On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote:

 And it will keep on creasing with updates :).


 On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Welcome to the orangebox engine. Like TF2, it will burn more cpu now.

 On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:

 Possibly because your servers ran at 33tick, and now they are at 66
 which takes more cpu ?


 On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old e...

  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old engine. I am
  having a few pubs running and I am now going to have to reduce the
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared
  to others, getdents is actually surpassing nanosleep() when it comes
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 

No. I ran all my previous servers @ 99 tickrate, large slot count, 
now with 66 and the same players it consumes about 35% more (baseline analysis)

It's possible the engine is just more expensive. It's also possible 
this is just normal, considering it's a 'different' engine.


G. Monk Stanley
gary at summit-servers dot com | gary at DragonflyBSD dot org
http://leaf.dragonflybsd.org/~gary

There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be -Me







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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Gary Stanley
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?

On 27/06/2010 6:50 AM, Gary Stanley wrote:
  I am seeing about 30% more usage compared to the old engine. I am
  having a few pubs running and I am now going to have to reduce the
  slot counts to compensate for the excessive usage.
 
  Profiling shows getdents() is using the most syscall time, compared
  to others, getdents is actually surpassing nanosleep() when it comes
  to syscall usage. FWIW getdents is VERY expensive to call over and over.
 
  Anyone else seeing this as well?
 
 

No. I ran all my previous servers @ 99 tickrate, large slot count, 
now with 66 and the same players it consumes about 35% more (baseline analysis)

It's possible the engine is just more expensive. It's also possible 
this is just normal, considering it's a 'different' engine.


G. Monk Stanley
gary at summit-servers dot com | gary at DragonflyBSD dot org
http://leaf.dragonflybsd.org/~gary

There currently are 7 different ways to get time from a computer. 
All of them can't agree on how long a second is supposed to be -Me







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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Marek Sieradzki
Having it call getdents() all the time is weird.

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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Guy Watkins
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase with OB
} 
} Having it call getdents() all the time is weird.
} 
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} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Funny, the man page is trying to use Jedi mind tricks!

Wave you hand in front of you as you read the first line.  :)

DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
for
   the POSIX conforming C library interface.  This page documents the
bare
   kernel system call interface.


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Cc2iscooL
These are not the nerds you're looking for!

On Sun, Jun 27, 2010 at 9:29 PM, Guy Watkins hlds_li...@watkins-home.comwrote:

 } -Original Message-
 } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 } boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
 } Sent: Sunday, June 27, 2010 7:27 PM
 } To: Half-Life dedicated Linux server mailing list
 } Subject: Re: [hlds_linux] CPU Usage increase with OB
 }
 } Having it call getdents() all the time is weird.
 }
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 Funny, the man page is trying to use Jedi mind tricks!

 Wave you hand in front of you as you read the first line.  :)

 DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
 for
   the POSIX conforming C library interface.  This page documents the
 bare
   kernel system call interface.


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Re: [hlds_linux] CPU Usage increase with OB

2010-06-27 Thread Tony Paloma
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what function is calling it most frequently.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Sunday, June 27, 2010 7:30 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU Usage increase with OB

} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- }
boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki } Sent: Sunday,
June 27, 2010 7:27 PM } To: Half-Life dedicated Linux server mailing list }
Subject: Re: [hlds_linux] CPU Usage increase with OB } } Having it call
getdents() all the time is weird.
}
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} To unsubscribe, edit your list preferences, or view the list archives, }
please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Funny, the man page is trying to use Jedi mind tricks!

Wave you hand in front of you as you read the first line.  :)

DESCRIPTION
   This is not the function you are interested in.  Look at readdir(3)
for
   the POSIX conforming C library interface.  This page documents the
bare
   kernel system call interface.


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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread blissend
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always like this but as someone said
in the past, as more updates came out the worse it became for CPU
consumption.

On Fri, Feb 20, 2009 at 2:22 AM, JäKë T can_kic...@hotmail.com wrote:


 Hello there just wondering what type of cpu usage you guys are getting on a
 full 32slot tf2 server?
 Mines been a lot higher than normal in the past few days now.

 On one of my Q6600 servers.
 I also notice this on one of my dual quad core boxes.

 So I'm just wondering what type of usage you guys are getting as well.
 Thanks Jake.



  
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Pawel
It is strange but normall for TF2 ;(

On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:

 I'm experiencing around 70-90% cpu with one server being full. Later in the
 night when 3 servers are full it oddly hovers around 50-70% per core on an
 Intel Xeon X3320 (quad core). It wasn't always like this but as someone
 said
 in the past, as more updates came out the worse it became for CPU
 consumption.

 On Fri, Feb 20, 2009 at 2:22 AM, JäKë T can_kic...@hotmail.com wrote:

 
  Hello there just wondering what type of cpu usage you guys are getting on
 a
  full 32slot tf2 server?
  Mines been a lot higher than normal in the past few days now.
 
  On one of my Q6600 servers.
  I also notice this on one of my dual quad core boxes.
 
  So I'm just wondering what type of usage you guys are getting as well.
  Thanks Jake.
 
 
 
   
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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Ben B
I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90% pretty much
covers it when full.

2009/2/23 Pawel tra...@gmail.com

 It is strange but normall for TF2 ;(

 On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:

  I'm experiencing around 70-90% cpu with one server being full. Later in
 the
  night when 3 servers are full it oddly hovers around 50-70% per core on
 an
  Intel Xeon X3320 (quad core). It wasn't always like this but as someone
  said
  in the past, as more updates came out the worse it became for CPU
  consumption.
 
  On Fri, Feb 20, 2009 at 2:22 AM, JäKë T can_kic...@hotmail.com wrote:
 
  
   Hello there just wondering what type of cpu usage you guys are getting
 on
  a
   full 32slot tf2 server?
   Mines been a lot higher than normal in the past few days now.
  
   On one of my Q6600 servers.
   I also notice this on one of my dual quad core boxes.
  
   So I'm just wondering what type of usage you guys are getting as well.
   Thanks Jake.
  
  
  

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread f0rkz
Back on topic... I am seeing this same odd CPU usage.  75-90% load  
running 1 single 32 person server.

This also lags clients when there is a lot of bullet calculation close  
together.

This has to be from some recent update.

Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz

f0rkz
f7lans.com - Not your moms marble madness

On Feb 23, 2009, at 1:41 PM, Ben B wrote:

 I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90%  
 pretty much
 covers it when full.

 2009/2/23 Pawel tra...@gmail.com

 It is strange but normall for TF2 ;(

 On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:

 I'm experiencing around 70-90% cpu with one server being full.  
 Later in
 the
 night when 3 servers are full it oddly hovers around 50-70% per  
 core on
 an
 Intel Xeon X3320 (quad core). It wasn't always like this but as  
 someone
 said
 in the past, as more updates came out the worse it became for CPU
 consumption.

 On Fri, Feb 20, 2009 at 2:22 AM, JäKë T can_kic...@hotmail.com  
 wrote:


 Hello there just wondering what type of cpu usage you guys are  
 getting
 on
 a
 full 32slot tf2 server?
 Mines been a lot higher than normal in the past few days now.

 On one of my Q6600 servers.
 I also notice this on one of my dual quad core boxes.

 So I'm just wondering what type of usage you guys are getting as  
 well.
 Thanks Jake.




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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread A. Eijkhoudt
 Back on topic... I am seeing this same odd CPU usage.  75-90% load
 running 1 single 32 person server.

 This also lags clients when there is a lot of bullet calculation close
 together.

 This has to be from some recent update.

 Kernel: 2.6.25.10-grsec
 Running Xeon 5130 @ 2.0 ghz

I can confirm this.

We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just 
24 players on the server (started with +tickrate 66). Server is a VMware 
instance however, so I suppose that adds a bit of overhead...

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread 1nsane
CPU usage is indeed horrible :(.
A X3320 can run 2 full 32 slot DODS servers or 1 TF2 server. I also see FPS
drops even with 30%+ free CPU on the core. Sometimes it gets noticeable when
there's a lot of action going on. The DODS servers also maintain much more
stabler FPS whit out any tweaking :/.



On Mon, Feb 23, 2009 at 2:37 PM, A. Eijkhoudt peng...@dhcp.net wrote:

  Back on topic... I am seeing this same odd CPU usage.  75-90% load
  running 1 single 32 person server.
 
  This also lags clients when there is a lot of bullet calculation close
  together.
 
  This has to be from some recent update.
 
  Kernel: 2.6.25.10-grsec
  Running Xeon 5130 @ 2.0 ghz

 I can confirm this.

 We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just
 24 players on the server (started with +tickrate 66). Server is a VMware
 instance however, so I suppose that adds a bit of overhead...

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread William Warren
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
 Back on topic... I am seeing this same odd CPU usage.  75-90% load
 running 1 single 32 person server.

 This also lags clients when there is a lot of bullet calculation close
 together.

 This has to be from some recent update.

 Kernel: 2.6.25.10-grsec
 Running Xeon 5130 @ 2.0 ghz
  

 I can confirm this.

 We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just
 24 players on the server (started with +tickrate 66). Server is a VMware
 instance however, so I suppose that adds a bit of overhead...

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not under esxi it doesn't..:)

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread A. Eijkhoudt
 not under esxi it doesn't..:)

We're using an ESXi cluster, so good to know ;)

But seriously, I still think the CPU usage is ridiculous for TF2 now. I've 
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to 
get it below these values really. The only way to reduce load is by 
drastically reducing game performance (massively lowering tickrates etc.).

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Rick Payton
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran
8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2
server get fully loaded yet to see how that handles - oth I just set it
up Friday with no mods other then being another 32 player tf2 server


-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
Warren
Sent: Monday, February 23, 2009 10:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
 Back on topic... I am seeing this same odd CPU usage.  75-90% load 
 running 1 single 32 person server.

 This also lags clients when there is a lot of bullet calculation 
 close together.

 This has to be from some recent update.

 Kernel: 2.6.25.10-grsec
 Running Xeon 5130 @ 2.0 ghz
  

 I can confirm this.

 We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with 
 just
 24 players on the server (started with +tickrate 66). Server is a 
 VMware instance however, so I suppose that adds a bit of overhead...

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not under esxi it doesn't..:)

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Gary Stanley
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
  not under esxi it doesn't..:)

We're using an ESXi cluster, so good to know ;)

But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values really. The only way to reduce load is by
drastically reducing game performance (massively lowering tickrates etc.).

TF2 only requires 30hz sleeps (100/250hz kernels).. it doesn't 
require ultra accurate nanosleeps.

Lowering HZ is also good overall, it reduces cacheline bouncing and 
other erratic behavior.






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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Gary Stanley
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
  not under esxi it doesn't..:)

We're using an ESXi cluster, so good to know ;)

But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values really. The only way to reduce load is by
drastically reducing game performance (massively lowering tickrates etc.).

TF2 only requires 30hz sleeps (100/250hz kernels).. it doesn't 
require ultra accurate nanosleeps.

Lowering HZ is also good overall, it reduces cacheline bouncing and 
other erratic behavior.






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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Ben B
I have been boored on occastion and compiled funky kernals with 1000hz, and
yeah, they do behave wierd.  Biggest thing for me though is that they make
tf2, a game that already uses a lot of CPU use even more CPU.

On Mon, Feb 23, 2009 at 4:48 PM, Gary Stanley g...@velocity-servers.netwrote:

 At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
   not under esxi it doesn't..:)
 
 We're using an ESXi cluster, so good to know ;)
 
 But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
 fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
 get it below these values really. The only way to reduce load is by
 drastically reducing game performance (massively lowering tickrates etc.).

 TF2 only requires 30hz sleeps (100/250hz kernels).. it doesn't
 require ultra accurate nanosleeps.

 Lowering HZ is also good overall, it reduces cacheline bouncing and
 other erratic behavior.






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Re: [hlds_linux] CPU usage

2008-11-08 Thread J T
Have you tried comparing the differences between -fork'ing and standalone
servers? The whole idea of the -fork option was to improve preformance.

On Fri, Nov 7, 2008 at 4:22 PM, Ben [EMAIL PROTECTED] wrote:

 We're currently running 16 servers very happily on dual quad core 3Ghz
 boxes (E5450s).  All up 64 servers across 4 boxes currently, but we
 could probably amalgamate that onto 2 boxes if we really wanted, going
 by the CPU usage we're seeing.

 I'm not using the -fork option though, I'm running every server as a
 single instance as I'm binding servers to different IP addresses on the
 same box and using different config files (which doesn't appear to be
 currently available with -fork - feature request? :) ).  For us, memory
 isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes,
 so thats nowhere near touching the sides currently.

 I'm interested to know if the resource usage we're seeing out of the
 demo is very close to what we should also be expecting out of the full
 game as well?  Given that there are some different multiplayer game
 modes, and maps and that will be different (moreso related to bot CPU
 load I assume differing on some levels etc).


 Chris Green wrote:
  I don't get that on my linux box (fedora core 9, 64 bit).
 
  What are people's perceptions so far in terms of the performance and
 memory impact of hosting l4d servers, especially compared to our other
 games? What numbers of full servers have people been able to host on what
 hardware/os combinations? Internally, when we tried to push as many servers
 as possible on 8-core xeons, we tended to run out of ram before we ran out
 of CPU.
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of David A. Parker
  Sent: Friday, November 07, 2008 9:30 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] CPU usage
 
  Hello,
 
  Using stats in the L4D server console appears to indicate that the CPU
  usage is at 99.9%:
 
  CPU   InOut   Uptime  Users   FPSPlayers
  99.90 9098.73 33508.38  33 3   28.27   6
 
  However, both mpstat and top indicate that it is hovering around 5%
  used, 95% idle.  How is CPU usage calculated by the game server?
 
   - Dave
 
  --
 
  Dave Parker
  Utica College
  Integrated Information Technology Services
  (315) 792-3229
  Registered Linux User #408177
 
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
Do you have multiple processors/cores?

install htop

Check there, it will tell you utilization per core/cpu rather than just 
overall.

David A. Parker wrote:
 Hello,

 Using stats in the L4D server console appears to indicate that the CPU 
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5% 
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

   


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Joseph Laws
That is common if you are using a basic realtime kernel without a lot of 
fine tuning.  The CPU is misreported in STATS in such an instance.


David A. Parker wrote:
 Hello,

 Using stats in the L4D server console appears to indicate that the CPU 
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5% 
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

   


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Re: [hlds_linux] CPU usage

2008-11-07 Thread David A. Parker
Thanks for the info.  That's good to know.

 - Dave

Joseph Laws wrote:
 That is common if you are using a basic realtime kernel without a lot of 
 fine tuning.  The CPU is misreported in STATS in such an instance.
 
 
 David A. Parker wrote:
 Hello,

 Using stats in the L4D server console appears to indicate that the CPU 
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5% 
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

   
 
 
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-- 

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Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
2 Dual core 2.80 ghz Xeon processors with 2gb of RAM on Ubuntu 8.03 
Server Edition
Kernel: 2.6.24-19-server

5 Servers running forked, using anywhere frmo 40% to 60% CPU usage 
evenly on the 4 cores, with occasional sikes to a bit higher. RAM usage 
is only 500-600mb. I could probably throw 2 more up without any 
problems, but I want to make sure it's stable first (so far, so good).

Chris Green wrote:
 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory 
 impact of hosting l4d servers, especially compared to our other games? What 
 numbers of full servers have people been able to host on what hardware/os 
 combinations? Internally, when we tried to push as many servers as possible 
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
Hi Chris,

The CPU usage is unbelievably lower.  I know there was a warning that L4D
was more CPU-intensive that TF2 (not sure if that was slot-per-slot, or
full-server-per-full-server), but in our experience the performance
improvements have trounced that several times over.  On out setup (Intel(R)
Xeon(R) CPU X3210  @ 2.13GHz) a full TF2 server takes up 70% of a core.
Each of our 5* L4D servers is taking up 20% maximum right now.  People on
freebsd and debian will probably disagree, but I'd like those changes rolled
back to TF2 please :)

*Can't fork any more than 5, because for some weird reason each server
listens on 3 UDP ports.  If the first server is on port 27015, it also grabs
ports 27020 and 27005, among others.  So if we try to spawn a 6th server,
it'll try to use 27020 as well, and fail.  Trying to spawn an additional
group of 5 sometimes works, sometimes doesn't.

One thing, with the cool telnet console thing (which is cool, and will
simplify some server stats generation stuff I do), the parent process
listens on telnet too.  This confused the hell out of us at first, as that's
the one we tried to connect to, and it never says anything.  I don't know if
you're planning on doing something with that later on, but if so, it might
be nice to output stuff to the telnet console warning noobs like me ;)  I'd
also prefer it if when forking, rather than specifying console port with
90## or similar, you just said 9000 and trusted that because you've
specified a fork, that the port numbers will be incremented by one.  Same
for port numbers under forking, but I know that's been mentioned as
something that's going to be changed anyway

The other thing, which probably only matters at the moment when people are
taking servers up and down quite often, is that it's difficult to take down
a group of forked servers gracefully, as people keep joining; you end up
having to kick a lot of people and I'm sure they get annoyed.  What I did
eventually was manually remove the master server entries from each server
individually to stop them showing up on the list, then firewalled new
connections to the servers.  A way of telling forked servers to stop when
they get to hibernation would be nice (maybe that's a use for that extra
telnet console)

But yeah, the general impression is overwhelmingly positive from a
performance point of view.

Philip Cass 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Chris Green
 Sent: 07 November 2008 17:53
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage
 
 I don't get that on my linux box (fedora core 9, 64 bit).
 
 What are people's perceptions so far in terms of the performance and
 memory impact of hosting l4d servers, especially compared to our other
 games? What numbers of full servers have people been able to host on
 what hardware/os combinations? Internally, when we tried to push as
 many servers as possible on 8-core xeons, we tended to run out of ram
 before we ran out of CPU.
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage
 
 Hello,
 
 Using stats in the L4D server console appears to indicate that the
 CPU
 usage is at 99.9%:
 
 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6
 
 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?
 
  - Dave
 
 --
 
 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Cc2iscooL
On a Windows 2008 server (Core2Duo e8300 with 4gb of ram) I'm able to run 8
servers with only about ~40% total CPU usage (with hi-res timer.) I could
add more but as per what you said, I'd run out of RAM way before CPU. ;)

On Fri, Nov 7, 2008 at 11:53 AM, Chris Green [EMAIL PROTECTED]wrote:

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory
 impact of hosting l4d servers, especially compared to our other games? What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CPU usage

2008-11-07 Thread David A. Parker
So far, the actual CPU usage on my box is about 6% and memory usage is 
only 640 MB total.  This is on an Intel Core2Duo E6550 @ 2.33GHz with 8 
GB of RAM.

The box is running CentOS 5.2 (32-bit) with a custom kernel.

 - Dave

Chris Green wrote:
 I don't get that on my linux box (fedora core 9, 64 bit).
 
 What are people's perceptions so far in terms of the performance and memory 
 impact of hosting l4d servers, especially compared to our other games? What 
 numbers of full servers have people been able to host on what hardware/os 
 combinations? Internally, when we tried to push as many servers as possible 
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage
 
 Hello,
 
 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:
 
 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6
 
 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?
 
  - Dave
 
 --
 
 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green

One thing, with the cool telnet console thing (which is cool, and will 
simplify some server stats generation stuff I do), the parent process listens 
on telnet too.  This confused the hell out of us at first, as that's the one 
we tried to connect to, and it never says anything.  I don't know if you're 
planning on doing something with that later on, but if so, it might
be nice to output stuff to the telnet console warning noobs like me ;)

The idea is for the parent process to be able to be talked to in order to do 
things like query the status of all the children, gracefully shutdown, etc. 
There is no functionality to do this at the moment, and I can't say when or if 
we might release that, but that's why a port is reserved for the parent process.

The other thing, which probably only matters at the moment when people are
taking servers up and down quite often, is that it's difficult to take down
a group of forked servers gracefully, as people keep joining; you end up
having to kick a lot of people and I'm sure they get annoyed.  What I did
eventually was manually remove the master server entries from each server
individually to stop them showing up on the list, then firewalled new
connections to the servers.  A way of telling forked servers to stop when
they get to hibernation would be nice (maybe that's a use for that extra
telnet console)

This doesn't currently interact well with -fork, but there is a new command 
sv_shutdown, which will cause the server to exit when
it enters hibernation state, in order to allow a graceful restart.




 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Chris Green
 Sent: 07 November 2008 17:53
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and
 memory impact of hosting l4d servers, especially compared to our other
 games? What numbers of full servers have people been able to host on
 what hardware/os combinations? Internally, when we tried to push as
 many servers as possible on 8-core xeons, we tended to run out of ram
 before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the
 CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
 
 This doesn't currently interact well with -fork, but there is a new
 command sv_shutdown, which will cause the server to exit when
 it enters hibernation state, in order to allow a graceful restart.

Cool, that's good to know anyway, though obviously integration with the fork
system would be better still :)


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
What is the linux bug that is preventing you from running 4 servers?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I thought that was picked up last night already, but here we go;

We're unable to get more then 4 servers running on a Debian Lenny install. 4
L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486) as
soon as it has passed the 'Vac secured' message, and players start to join.

I've tried several re-installs, copy's from working servers, changing ports
etc etc, but its just not working.

There were a couple more people on this list reporting this behavior aswell.

On our windows box this is not an issue. We have 5 L4D servers running on
there smoothly.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

What is the linux bug that is preventing you from running 4 servers?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

___
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please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread J T
If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green [EMAIL PROTECTED]wrote:

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory
 impact of hosting l4d servers, especially compared to our other games? What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I thought that was picked up last night already, but here we go;

We're unable to get more then 4 servers running on a Debian Lenny install. 4
L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486) as
soon as it has passed the 'Vac secured' message, and players start to join.

I've tried several re-installs, copy's from working servers, changing ports
etc etc, but its just not working.

There were a couple more people on this list reporting this behavior aswell.

On our windows box this is not an issue. We have 5 L4D servers running on
there smoothly.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

What is the linux bug that is preventing you from running 4 servers?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I'm quite impressed with the CPU load. I expected it to be worse.

Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't remember which type.

On my Xeon machine the 5 L4D servers consume about the same as 1 26slots TF2
server.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

I don't get that on my linux box (fedora core 9, 64 bit).

What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combinations? Internally, when we tried to push as many servers as possible
on 8-core xeons, we tended to run out of ram before we ran out of CPU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David A.
Parker
Sent: Friday, November 07, 2008 9:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] CPU usage

Hello,

Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:

CPU   InOut   Uptime  Users   FPSPlayers
99.90 9098.73 33508.38  33 3   28.27   6

However, both mpstat and top indicate that it is hovering around 5%
used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

--

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Antoine Libert
Your guys are not going to believe this but ... I'm running a l4d server on
a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
running fine with ~50% CPU usage max. Players are not experiencing any kind
of lag or what ever...

- Debian etch with debian sid libc6 (apt pinning)

On Fri, Nov 7, 2008 at 18:29, David A. Parker [EMAIL PROTECTED] wrote:

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
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 please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I start the servers by normal command line with +ip and +port .

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
[EMAIL PROTECTED]wrote:

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and
memory
 impact of hosting l4d servers, especially compared to our other games?
What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as
possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
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 please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread J T
Ubuntu?

On Fri, Nov 7, 2008 at 11:07 AM, Saint K. [EMAIL PROTECTED] wrote:

 I thought that was picked up last night already, but here we go;

 We're unable to get more then 4 servers running on a Debian Lenny install.
 4
 L4D servers run fine, but the 5rh crashes (both srcds_run and srcds_i486)
 as
 soon as it has passed the 'Vac secured' message, and players start to join.

 I've tried several re-installs, copy's from working servers, changing ports
 etc etc, but its just not working.

 There were a couple more people on this list reporting this behavior
 aswell.

 On our windows box this is not an issue. We have 5 L4D servers running on
 there smoothly.

 Cheers,

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 8:02 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory
 impact of hosting l4d servers, especially compared to our other games? What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
I start the servers by normal command line with +ip and +port .

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
[EMAIL PROTECTED]wrote:

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and
memory
 impact of hosting l4d servers, especially compared to our other games?
What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as
possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green [EMAIL PROTECTED]wrote:

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory
 impact of hosting l4d servers, especially compared to our other games? What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
 84.244.189.89:26917 0.0.0.0:*
21952/srcds_i486
udp0  0 84.244.189.89:26918 0.0.0.0:*
9061/srcds_i486
udp0  0 84.244.189.89:26919 0.0.0.0:*
22080/srcds_i486
udp0  0 84.244.189.89:26920 0.0.0.0:*
27562/srcds_i486
udp0  0 10.127.0.1:53   0.0.0.0:*
24068/named
udp0  0 84.244.189.90:530.0.0.0:*
24068/named
udp0  0 84.244.189.89:530.0.0.0:*
24068/named
udp0  0 127.0.0.1:530.0.0.0:*
24068/named
udp0  0 84.244.189.89:27960 0.0.0.0:*
4341/q3ded
udp0  0 84.244.189.89:27962 0.0.0.0:*
4332/etded.x86

I'm about to try running the server with strace to see if I can figure out
what's happening

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Chris Green
 Sent: 07 November 2008 19:23
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage
 
 Hmmm - if I run with  ./srcds_run -fork 20 +map
 l4d_dem_hospital01_apartment,
 I get 20 server processes (I can see them with ps x f).


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Re: [hlds_linux] CPU usage

2008-11-07 Thread Anthal
I've been running -fork 5 since yesterday when someone mentioned having 
problems. All 5 are running flawlessly, are constantly full, and you can 
see them on ports 27015 through 27019.

Chris Green wrote:
 Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
 I get 20 server processes (I can see them with ps x f).

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
 Sent: Friday, November 07, 2008 11:14 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] CPU usage

 If you specify -fork 5 nothing happens.

 On Fri, Nov 7, 2008 at 11:01 AM, Chris Green [EMAIL PROTECTED]wrote:

   
 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory
 impact of hosting l4d servers, especially compared to our other games? What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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 please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread J T
I tried apt pinning, however its wanting to remove lots of things I still
want. Whats your preferences file look like. Cheers.

On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert [EMAIL PROTECTED] wrote:

 Your guys are not going to believe this but ... I'm running a l4d server on
 a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
 running fine with ~50% CPU usage max. Players are not experiencing any kind
 of lag or what ever...

 - Debian etch with debian sid libc6 (apt pinning)

 On Fri, Nov 7, 2008 at 18:29, David A. Parker [EMAIL PROTECTED] wrote:

  Hello,
 
  Using stats in the L4D server console appears to indicate that the CPU
  usage is at 99.9%:
 
  CPU   InOut   Uptime  Users   FPSPlayers
  99.90 9098.73 33508.38  33 3   28.27   6
 
  However, both mpstat and top indicate that it is hovering around 5%
  used, 95% idle.  How is CPU usage calculated by the game server?
 
  - Dave
 
  --
 
  Dave Parker
  Utica College
  Integrated Information Technology Services
  (315) 792-3229
  Registered Linux User #408177
 
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
We can't. If you want I can grant you access to check it yourself. It
doesn't do more then 4.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

Hmmm - if I run with  ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
[EMAIL PROTECTED]wrote:

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and
memory
 impact of hosting l4d servers, especially compared to our other games?
What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as
possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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 please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread gameadmin
Following it up, when running a server with:

strace ./srcds_run -nomaster -norestart -ip 84.244.189.89 -netconport 
-port 27095 2error.txt

I get the following in error.txt:

bind(5, {sa_family=AF_INET, sin_port=htons(27095),
sin_addr=inet_addr(84.244.189.89)}, 16) = 0
socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
ioctl(6, FIONBIO, [1])  = 0
setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
bind(6, {sa_family=AF_INET, sin_port=htons(27005),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27006),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27007),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27008),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27009),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27010),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27011),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27012),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27013),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(6, {sa_family=AF_INET, sin_port=htons(27014),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
write(1, WARNING: UDP_OpenSocket: unable ..., 47) = 47
close(6)= 0
socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
ioctl(6, FIONBIO, [1])  = 0
setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
bind(6, {sa_family=AF_INET, sin_port=htons(0),
sin_addr=inet_addr(84.244.189.89)}, 16) = 0
socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 7
ioctl(7, FIONBIO, [1])  = 0
setsockopt(7, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
bind(7, {sa_family=AF_INET, sin_port=htons(27020),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27021),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27022),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27023),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27024),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27025),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27026),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27027),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27028),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
bind(7, {sa_family=AF_INET, sin_port=htons(27029),
sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address already
in use)
write(1, WARNING: UDP_OpenSocket: unable ..., 47) = 47
close(7)= 0
write(1, Couldn\'t allocate any hltv IP po..., 35) = 35

Note the bind at the top: it succeeds in binding the actual connection port,
but fails in trying to bind other, random, ports

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
 Sent: 07 November 2008 19:36
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage
 
 Hi, this was part of my reply to your post, but it was a bit of an
 essay, so
 reposting it here:
 
 Can't fork any more than 5, because for some weird reason each server
 listens on 3 UDP ports.  If the first server is on port 27015, it also
 grabs
 ports 27020 and 27005, among others.  So if we try to spawn a 6th
 server,
 it'll try to use 27020 as well, and fail.  Trying to spawn an
 additional
 group of 5 sometimes works, sometimes doesn't.
 
 In addition, I've just tried to start up another, non-forked, server,
 and
 it's dying as follows:
 
 WARNING: UDP_OpenSocket: unable to bind socket
 WARNING: UDP_OpenSocket: unable to bind socket
 Couldn't allocate any hltv IP port
 
 Being started with:
 
 ./srcds_run -nomaster -norestart -ip 84.244.189.89 -netconport  -
 port
 27095
 
 ---
 
 Server.cfg is:
 
 echo Executing server.cfg
 hostname 127001.org - L4D demo

Re: [hlds_linux] CPU usage

2008-11-07 Thread Saint K.
We can't. If you want I can grant you access to check it yourself. It
doesn't do more then 4.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:23 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage

Hmmm - if I run with  ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

If you specify -fork 5 nothing happens.

On Fri, Nov 7, 2008 at 11:01 AM, Chris Green
[EMAIL PROTECTED]wrote:

 What is the linux bug that is preventing you from running 4 servers?


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Saint K.
 Sent: Friday, November 07, 2008 10:52 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I'm quite impressed with the CPU load. I expected it to be worse.

 Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
 runs around 55% on a C2D, but can't remember which type.

 On my Xeon machine the 5 L4D servers consume about the same as 1 26slots
 TF2
 server.

 Cheers

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris
 Green
 Sent: Friday, November 07, 2008 6:53 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and
memory
 impact of hosting l4d servers, especially compared to our other games?
What
 numbers of full servers have people been able to host on what hardware/os
 combinations? Internally, when we tried to push as many servers as
possible
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David A.
 Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

 - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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 please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread Antoine Libert
Package: *
Pin: release a=stable
Pin-Priority: 700

Package: *
Pin: release a=testing
Pin-Priority: 650

Package: *
Pin: release a=unstable
Pin-Priority: 600

and

apt-get -t unstable install libc6 should work


On Fri, Nov 7, 2008 at 20:40, J T [EMAIL PROTECTED] wrote:

 I tried apt pinning, however its wanting to remove lots of things I still
 want. Whats your preferences file look like. Cheers.

 On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert [EMAIL PROTECTED] wrote:

  Your guys are not going to believe this but ... I'm running a l4d server on
  a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
  running fine with ~50% CPU usage max. Players are not experiencing any kind
  of lag or what ever...
 
  - Debian etch with debian sid libc6 (apt pinning)
 
  On Fri, Nov 7, 2008 at 18:29, David A. Parker [EMAIL PROTECTED] wrote:
 
   Hello,
  
   Using stats in the L4D server console appears to indicate that the CPU
   usage is at 99.9%:
  
   CPU   InOut   Uptime  Users   FPSPlayers
   99.90 9098.73 33508.38  33 3   28.27   6
  
   However, both mpstat and top indicate that it is hovering around 5%
   used, 95% idle.  How is CPU usage calculated by the game server?
  
   - Dave
  
   --
  
   Dave Parker
   Utica College
   Integrated Information Technology Services
   (315) 792-3229
   Registered Linux User #408177
  
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   please visit:
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Re: [hlds_linux] CPU usage

2008-11-07 Thread localhost

This is a thank you to our member Phill for leaking our rcon password

On Fri, 7 Nov 2008 19:41:14 -, [EMAIL PROTECTED] wrote:
 Following it up, when running a server with:
 
 strace ./srcds_run -nomaster -norestart -ip 84.244.189.89 -netconport

 -port 27095 2error.txt
 
 I get the following in error.txt:
 
 bind(5, {sa_family=AF_INET, sin_port=htons(27095),
 sin_addr=inet_addr(84.244.189.89)}, 16) = 0
 socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
 ioctl(6, FIONBIO, [1])  = 0
 setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
 bind(6, {sa_family=AF_INET, sin_port=htons(27005),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27006),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27007),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27008),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27009),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27010),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27011),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27012),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27013),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(6, {sa_family=AF_INET, sin_port=htons(27014),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 write(1, WARNING: UDP_OpenSocket: unable ..., 47) = 47
 close(6)= 0
 socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 6
 ioctl(6, FIONBIO, [1])  = 0
 setsockopt(6, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
 bind(6, {sa_family=AF_INET, sin_port=htons(0),
 sin_addr=inet_addr(84.244.189.89)}, 16) = 0
 socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP) = 7
 ioctl(7, FIONBIO, [1])  = 0
 setsockopt(7, SOL_SOCKET, SO_BROADCAST, [1], 4) = 0
 bind(7, {sa_family=AF_INET, sin_port=htons(27020),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27021),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27022),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27023),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27024),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27025),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27026),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27027),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27028),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 bind(7, {sa_family=AF_INET, sin_port=htons(27029),
 sin_addr=inet_addr(84.244.189.89)}, 16) = -1 EADDRINUSE (Address
already
 in use)
 write(1, WARNING: UDP_OpenSocket: unable ..., 47) = 47
 close(7)= 0
 write(1, Couldn\'t allocate any hltv IP po..., 35) = 35
 
 Note the bind at the top: it succeeds in binding the actual connection
 port,
 but fails in trying to bind other, random, ports
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
 Sent: 07 November 2008 19:36
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] CPU usage

 Hi, this was part of my reply to your post, but it was a bit of an
 essay, so
 reposting it here:

 Can't fork any more than 5, because for some weird reason each server
 listens on 3 UDP ports.  If the first server is on port 27015, it also
 grabs
 ports 27020 and 27005, among others.  So if we try to spawn a 6th
 server,
 it'll try to use 27020 as well, and fail.  Trying to spawn an
 additional
 group of 5 sometimes works, sometimes doesn't.

 In addition, I've just tried to start up another, non-forked, server,
 and
 it's dying as follows:

 WARNING: UDP_OpenSocket: unable to bind socket
 WARNING: UDP_OpenSocket: unable to bind socket
 Couldn't allocate any hltv IP port

 Being started with:

 ./srcds_run

Re: [hlds_linux] CPU usage

2008-11-07 Thread Steven Hartland
When I tried it here more thank -fork 5 and it gets totally confused
about ports being allocated, so its likely he means this.

Regards
Steve

- Original Message - 
From: Chris Green [EMAIL PROTECTED]


 Hmmm - if I run with  ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
 I get 20 server processes (I can see them with ps x f).



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Re: [hlds_linux] CPU usage

2008-11-07 Thread Ben
We're currently running 16 servers very happily on dual quad core 3Ghz 
boxes (E5450s).  All up 64 servers across 4 boxes currently, but we 
could probably amalgamate that onto 2 boxes if we really wanted, going 
by the CPU usage we're seeing.

I'm not using the -fork option though, I'm running every server as a 
single instance as I'm binding servers to different IP addresses on the 
same box and using different config files (which doesn't appear to be 
currently available with -fork - feature request? :) ).  For us, memory 
isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes, 
so thats nowhere near touching the sides currently.

I'm interested to know if the resource usage we're seeing out of the 
demo is very close to what we should also be expecting out of the full 
game as well?  Given that there are some different multiplayer game 
modes, and maps and that will be different (moreso related to bot CPU 
load I assume differing on some levels etc).


Chris Green wrote:
 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory 
 impact of hosting l4d servers, especially compared to our other games? What 
 numbers of full servers have people been able to host on what hardware/os 
 combinations? Internally, when we tried to push as many servers as possible 
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds_linux] CPU usage

2008-11-07 Thread Chris Green
 I'm interested to know if the resource usage we're seeing out of the
demo is very close to what we should also be expecting out of the full
game as well?  Given that there are some different multiplayer game
modes, and maps and that will be different (moreso related to bot CPU
load I assume differing on some levels etc).

For the full game, I'm guessing that vs mode will be more expensive, and some 
maps, maybe more expensive. But I don't have data for this.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: Friday, November 07, 2008 4:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage

We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s).  All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxes if we really wanted, going
by the CPU usage we're seeing.

I'm not using the -fork option though, I'm running every server as a
single instance as I'm binding servers to different IP addresses on the
same box and using different config files (which doesn't appear to be
currently available with -fork - feature request? :) ).  For us, memory
isn't an issue either, 64bit Linux and 16Gb of RAM in all of the boxes,
so thats nowhere near touching the sides currently.

I'm interested to know if the resource usage we're seeing out of the
demo is very close to what we should also be expecting out of the full
game as well?  Given that there are some different multiplayer game
modes, and maps and that will be different (moreso related to bot CPU
load I assume differing on some levels etc).


Chris Green wrote:
 I don't get that on my linux box (fedora core 9, 64 bit).

 What are people's perceptions so far in terms of the performance and memory 
 impact of hosting l4d servers, especially compared to our other games? What 
 numbers of full servers have people been able to host on what hardware/os 
 combinations? Internally, when we tried to push as many servers as possible 
 on 8-core xeons, we tended to run out of ram before we ran out of CPU.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker
 Sent: Friday, November 07, 2008 9:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] CPU usage

 Hello,

 Using stats in the L4D server console appears to indicate that the CPU
 usage is at 99.9%:

 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 9098.73 33508.38  33 3   28.27   6

 However, both mpstat and top indicate that it is hovering around 5%
 used, 95% idle.  How is CPU usage calculated by the game server?

  - Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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RE: [hlds_linux] Cpu usage

2007-09-21 Thread John Lannotte
Hi

Use hlsw to look at your rcon stats.
When typing rcon stats in console in game he takes the stats from your pc.
But in hlsw you don't need to type rcon, only stats is enouf.






--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.

The server is a:
Pentium 4 3.06ghz HT
2gb ram
Fedora 6

I have been running top to monitor my cpu usage and it never says much more
then 65% and everything else is at 0%.


I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
I tried lowering the srcds' nice level so it would have a higher priority
and it always says it's using 99.90 % even if top says 7%.

Is this a bug in srcds? should the listed cpu usage be accurate?

I've been running a tf2 server at 100 ticks and 512fps and it does randomly
drop to 70fps but very rarly.

Anyone have an idea how to fix this?
--




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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Ben Wheatley

I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.

Francis McGuire wrote:

--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.

The server is a:
Pentium 4 3.06ghz HT
2gb ram
Fedora 6

I have been running top to monitor my cpu usage and it never says much more
then 65% and everything else is at 0%.


I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
I tried lowering the srcds' nice level so it would have a higher priority
and it always says it's using 99.90 % even if top says 7%.

Is this a bug in srcds? should the listed cpu usage be accurate?

I've been running a tf2 server at 100 ticks and 512fps and it does randomly
drop to 70fps but very rarly.

Anyone have an idea how to fix this?
--

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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Gary Stanley

At 10:09 AM 9/21/2007, Francis McGuire wrote:

--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.



+sv_stats 0



-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])

Q: Because it reverses the logical flow of conversation.
A: Why is top-posting (putting a reply at the top of the message) frowned upon?
Let's not play Jeopardy-style quoting



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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Francis McGuire
--
[ Picked text/plain from multipart/alternative ]
Hmmm, Peter if you would have read my initial post you would have known that
the information contained in top doesn't match the one given by rcon stats.
stats always says 99.90 but top never goes higher then 65%.

On 9/21/07, Svensk Ljud  Ljus Produktion [EMAIL PROTECTED] wrote:

 The only way to se its real usage is accessing the server-box with
 ssh/telnet and doing a top.

 If you are using hlsw you wont get a correct value !

 in the console type top enter and press key 1 if you have more then
 one
 core !

 Peter

 - Original Message -
 From: Ben Wheatley [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Friday, September 21, 2007 6:46 PM
 Subject: Re: [hlds_linux] Cpu usage


  I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
  few CSS servers, not sure which particular tweak though.
 
  Francis McGuire wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  I just installed srcds on my dedicated server and when I run rcon stats
  it
  always says 99.90 cpu even if the server is empty.
 
  The server is a:
  Pentium 4 3.06ghz HT
  2gb ram
  Fedora 6
 
  I have been running top to monitor my cpu usage and it never says much
  more
  then 65% and everything else is at 0%.
 
 
  I tweaked my kernel tu run at 1000hz and the other standard kernel
  tweaks.
  I tried lowering the srcds' nice level so it would have a higher
 priority
  and it always says it's using 99.90 % even if top says 7%.
 
  Is this a bug in srcds? should the listed cpu usage be accurate?
 
  I've been running a tf2 server at 100 ticks and 512fps and it does
  randomly
  drop to 70fps but very rarly.
 
  Anyone have an idea how to fix this?
  --
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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Re: [hlds_linux] Cpu usage

2007-09-21 Thread Svensk Ljud Ljus Produktion

The only way to se its real usage is accessing the server-box with
ssh/telnet and doing a top.

If you are using hlsw you wont get a correct value !

in the console type top enter and press key 1 if you have more then one
core !

Peter

- Original Message -
From: Ben Wheatley [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 21, 2007 6:46 PM
Subject: Re: [hlds_linux] Cpu usage



I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.

Francis McGuire wrote:

--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats
it
always says 99.90 cpu even if the server is empty.

The server is a:
Pentium 4 3.06ghz HT
2gb ram
Fedora 6

I have been running top to monitor my cpu usage and it never says much
more
then 65% and everything else is at 0%.


I tweaked my kernel tu run at 1000hz and the other standard kernel
tweaks.
I tried lowering the srcds' nice level so it would have a higher priority
and it always says it's using 99.90 % even if top says 7%.

Is this a bug in srcds? should the listed cpu usage be accurate?

I've been running a tf2 server at 100 ticks and 512fps and it does
randomly
drop to 70fps but very rarly.

Anyone have an idea how to fix this?
--

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please visit:
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RE: [hlds_linux] CPU Usage

2007-02-08 Thread Andreas Kang Schøyen
I don't belive that I have SELinux installed, because I have never heard about 
it before :)

Im testing the i386 linux now to see if this is better.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Wednesday, February 07, 2007 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Andreas Kang Schøyen
 Sent: Wednesday, February 07, 2007 12:01 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

 I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
 debian kernel @1000hZ, but when I run a srcds server at
 100ticks the CPU consumes 100% with 10ppl.

 Witch CPU family does this CPU belong? I used the i686, but I
 see that I also can use i486? Can this be the problem?

 I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

 I can also choose 2core/newer Xeon, but the make fails when I
 use this. Any suggestions?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kama
 Sent: Wednesday, February 07, 2007 12:44 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage


 should probably be schedtools...

 /Bjorn

 On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

  Install the scedtools package
  and then just start your processes like this:
 
  taskset -c 0 ./startcommand
 
  Where do i find the scedtools package ? Tried apt-cache
 search and google. Cant find it.
 
  Med vennlig hilsen:
  Andreas Kang Schøyen
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Scott Tuttle
  Sent: Tuesday, February 06, 2007 8:33 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] CPU Usage
 
 
 http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
 ftware.comq=f
  orce+processor
 
  3rd result down
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Andreas Kang Schøyen
   Sent: Tuesday, February 06, 2007 2:01 PM
   To: hlds_linux@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] CPU Usage
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   My hardware, opteron socket 939, dual core, 4gig mem.
   running debian.64
  
   it looks to me as my 3 srcds proccesses runs only on one of
   the CPUs, how can i define a process to run on a spesific CPU
   or the one with less load?
  
   top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
   Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
   0 zombie
   Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
   0.5% hi,  0.7% si
   Mem:   1995736k total,   816828k used,  1178908k free,
   28828k buffers
   Swap:  1614492k total,0k used,  1614492k free,
   462332k cached
 PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
 TIME+  COMMAND
2992 cs15   0  175m  95m  13m S 66.2  4.9
 219:49.32 srcds_amd
2982 cs15   0  148m  69m  12m S 15.0  3.6
 5:50.00 srcds_amd
3012 cs15   0  171m  93m  12m S  0.7  4.8
 0:13.11 srcds_amd
  
  
   [EMAIL PROTECTED]:~$ mpstat -P ALL
   Linux 2.6.19 (cs22) 02/06/2007
   08:04:53 PM  CPU   %user   %nice %system %iowait%irq
   %soft   %idleintr/s
   08:04:53 PM  all   21.400.000.250.160.32
   0.50   77.37   2787.73
   08:04:53 PM0   11.450.000.160.050.00
   0.14   88.20  8.64
   08:04:53 PM1   31.360.000.330.260.64
   0.86   66.54   2779.09
  
   --
  
   ___
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   archives, please visit:
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RE: [hlds_linux] CPU Usage

2007-02-08 Thread Andreas Kang Schøyen
When I run the i484 binary it consumes less CPU but still to much..

Maybe I must compile the kernel with i484 aswell?

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett AS
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
Faks: 22178218
Web: www.novanett.no


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang 
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

I don't belive that I have SELinux installed, because I have never heard about 
it before :)

Im testing the i386 linux now to see if this is better.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Wednesday, February 07, 2007 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Andreas Kang Schøyen
 Sent: Wednesday, February 07, 2007 12:01 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

 I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
 debian kernel @1000hZ, but when I run a srcds server at
 100ticks the CPU consumes 100% with 10ppl.

 Witch CPU family does this CPU belong? I used the i686, but I
 see that I also can use i486? Can this be the problem?

 I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

 I can also choose 2core/newer Xeon, but the make fails when I
 use this. Any suggestions?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kama
 Sent: Wednesday, February 07, 2007 12:44 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage


 should probably be schedtools...

 /Bjorn

 On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

  Install the scedtools package
  and then just start your processes like this:
 
  taskset -c 0 ./startcommand
 
  Where do i find the scedtools package ? Tried apt-cache
 search and google. Cant find it.
 
  Med vennlig hilsen:
  Andreas Kang Schøyen
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Scott Tuttle
  Sent: Tuesday, February 06, 2007 8:33 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] CPU Usage
 
 
 http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
 ftware.comq=f
  orce+processor
 
  3rd result down
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Andreas Kang Schøyen
   Sent: Tuesday, February 06, 2007 2:01 PM
   To: hlds_linux@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] CPU Usage
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   My hardware, opteron socket 939, dual core, 4gig mem.
   running debian.64
  
   it looks to me as my 3 srcds proccesses runs only on one of
   the CPUs, how can i define a process to run on a spesific CPU
   or the one with less load?
  
   top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
   Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
   0 zombie
   Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
   0.5% hi,  0.7% si
   Mem:   1995736k total,   816828k used,  1178908k free,
   28828k buffers
   Swap:  1614492k total,0k used,  1614492k free,
   462332k cached
 PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
 TIME+  COMMAND
2992 cs15   0  175m  95m  13m S 66.2  4.9
 219:49.32 srcds_amd
2982 cs15   0  148m  69m  12m S 15.0  3.6
 5:50.00 srcds_amd
3012 cs15   0  171m  93m  12m S  0.7  4.8
 0:13.11 srcds_amd
  
  
   [EMAIL PROTECTED]:~$ mpstat -P ALL
   Linux 2.6.19 (cs22) 02/06/2007
   08:04:53 PM  CPU   %user   %nice %system %iowait%irq
   %soft   %idleintr/s
   08:04:53 PM  all   21.400.000.250.160.32
   0.50   77.37   2787.73
   08:04:53 PM0   11.450.000.160.050.00
   0.14   88.20  8.64
   08:04:53 PM1   31.360.000.330.260.64
   0.86   66.54   2779.09
  
   --
  
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   archives, please visit:
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Re: [hlds_linux] CPU Usage

2007-02-08 Thread William Warren

I run SELinux on my machines with no issues.  HLDS and SRCDS's cpu
requirements have imply escalated quote a bit.  SELinux is a security
measure that you need to learn to run with IMO..it does to introduce
enough overhead to worry bout( for most it's less than 1%)

Andreas Kang Schøyen wrote:

When I run the i484 binary it consumes less CPU but still to much..

Maybe I must compile the kernel with i484 aswell?

Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett AS
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
Faks: 22178218
Web: www.novanett.no


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang 
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

I don't belive that I have SELinux installed, because I have never heard about 
it before :)

Im testing the i386 linux now to see if this is better.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Wednesday, February 07, 2007 6:30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Wednesday, February 07, 2007 12:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
debian kernel @1000hZ, but when I run a srcds server at
100ticks the CPU consumes 100% with 10ppl.

Witch CPU family does this CPU belong? I used the i686, but I
see that I also can use i486? Can this be the problem?

I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

I can also choose 2core/newer Xeon, but the make fails when I
use this. Any suggestions?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kama
Sent: Wednesday, February 07, 2007 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage


should probably be schedtools...

/Bjorn

On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:


Install the scedtools package
and then just start your processes like this:

taskset -c 0 ./startcommand

Where do i find the scedtools package ? Tried apt-cache

search and google. Cant find it.

Med vennlig hilsen:
Andreas Kang Schøyen

-Original Message-
From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] On Behalf Of
Scott Tuttle

Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage



http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
ftware.comq=f

orce+processor

3rd result down


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Tuesday, February 06, 2007 2:01 PM
To: hlds_linux@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] CPU Usage

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My hardware, opteron socket 939, dual core, 4gig mem.
running debian.64

it looks to me as my 3 srcds proccesses runs only on one of
the CPUs, how can i define a process to run on a spesific CPU
or the one with less load?

top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,

  0 zombie

Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
0.5% hi,  0.7% si
Mem:   1995736k total,   816828k used,  1178908k free,
28828k buffers
Swap:  1614492k total,0k used,  1614492k free,
462332k cached
  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM

TIME+  COMMAND

 2992 cs15   0  175m  95m  13m S 66.2  4.9

219:49.32 srcds_amd

 2982 cs15   0  148m  69m  12m S 15.0  3.6

5:50.00 srcds_amd

 3012 cs15   0  171m  93m  12m S  0.7  4.8

0:13.11 srcds_amd


[EMAIL PROTECTED]:~$ mpstat -P ALL
Linux 2.6.19 (cs22) 02/06/2007
08:04:53 PM  CPU   %user   %nice %system %iowait%irq
%soft   %idleintr/s
08:04:53 PM  all   21.400.000.250.160.32
0.50   77.37   2787.73
08:04:53 PM0   11.450.000.160.050.00
0.14   88.20  8.64
08:04:53 PM1   31.360.000.330.260.64
0.86   66.54   2779.09

--

___
To unsubscribe, edit your list preferences, or view the list

RE: [hlds_linux] CPU Usage

2007-02-08 Thread Scott Tuttle
You still might have it installed.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Andreas Kang Schøyen
 Sent: Thursday, February 08, 2007 4:35 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

 I don't belive that I have SELinux installed, because I have
 never heard about it before :)

 Im testing the i386 linux now to see if this is better.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Scott Tuttle
 Sent: Wednesday, February 07, 2007 6:30 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

  I had very high usage when I tested on a linux distro and in
 my case I
 believe it was because I had enabled SELinux.  Did you by
 chance install and
 enable this?

 I don't know if anyone else saw this behavior but I did in my
 short couple
 months of testing.  I brought the system home and tested it without
 installing SELinux and it seemed infinetly better.  But I put
 Win2003 on
 instead and sent my system back to the datacenter.  So I
 can't tell you
 absolutely if this was my problem or not but I think it was.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Andreas Kang Schøyen
  Sent: Wednesday, February 07, 2007 12:01 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] CPU Usage
 
  I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
  debian kernel @1000hZ, but when I run a srcds server at
  100ticks the CPU consumes 100% with 10ppl.
 
  Witch CPU family does this CPU belong? I used the i686, but I
  see that I also can use i486? Can this be the problem?
 
  I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon
 
  I can also choose 2core/newer Xeon, but the make fails when I
  use this. Any suggestions?
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of kama
  Sent: Wednesday, February 07, 2007 12:44 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] CPU Usage
 
 
  should probably be schedtools...
 
  /Bjorn
 
  On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
 
   Install the scedtools package
   and then just start your processes like this:
  
   taskset -c 0 ./startcommand
  
   Where do i find the scedtools package ? Tried apt-cache
  search and google. Cant find it.
  
   Med vennlig hilsen:
   Andreas Kang Schøyen
  
   -Original Message-
   From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Scott Tuttle
   Sent: Tuesday, February 06, 2007 8:33 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: RE: [hlds_linux] CPU Usage
  
  
  http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
  ftware.comq=f
   orce+processor
  
   3rd result down
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Tuesday, February 06, 2007 2:01 PM
To: hlds_linux@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] CPU Usage
   
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
My hardware, opteron socket 939, dual core, 4gig mem.
running debian.64
   
it looks to me as my 3 srcds proccesses runs only on one of
the CPUs, how can i define a process to run on a spesific CPU
or the one with less load?
   
top - 20:04:35 up  8:32,  1 user,  load average: 1.08,
 1.19, 1.24
Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
0 zombie
Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
0.5% hi,  0.7% si
Mem:   1995736k total,   816828k used,  1178908k free,
28828k buffers
Swap:  1614492k total,0k used,  1614492k free,
462332k cached
  PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
  TIME+  COMMAND
 2992 cs15   0  175m  95m  13m S 66.2  4.9
  219:49.32 srcds_amd
 2982 cs15   0  148m  69m  12m S 15.0  3.6
  5:50.00 srcds_amd
 3012 cs15   0  171m  93m  12m S  0.7  4.8
  0:13.11 srcds_amd
   
   
[EMAIL PROTECTED]:~$ mpstat -P ALL
Linux 2.6.19 (cs22) 02/06/2007
08:04:53 PM  CPU   %user   %nice %system %iowait%irq
%soft   %idleintr/s
08:04:53 PM  all   21.400.000.250.160.32
0.50   77.37   2787.73
08:04:53 PM0   11.450.000.160.050.00
0.14   88.20  8.64
08:04:53 PM1   31.360.000.330.260.64
0.86   66.54   2779.09
   
--
   
___
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archives, please visit:
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RE: [hlds_linux] CPU Usage

2007-02-07 Thread Andreas Kang Schøyen
Install the scedtools package
and then just start your processes like this:

taskset -c 0 ./startcommand

Where do i find the scedtools package ? Tried apt-cache search and google. 
Cant find it.

Med vennlig hilsen:
Andreas Kang Schøyen

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage

http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.comq=f
orce+processor

3rd result down

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Andreas Kang Schøyen
 Sent: Tuesday, February 06, 2007 2:01 PM
 To: hlds_linux@list.valvesoftware.com;
 hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] CPU Usage

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 My hardware, opteron socket 939, dual core, 4gig mem.
 running debian.64

 it looks to me as my 3 srcds proccesses runs only on one of
 the CPUs, how can i define a process to run on a spesific CPU
 or the one with less load?

 top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
 Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
 Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
 0.5% hi,  0.7% si
 Mem:   1995736k total,   816828k used,  1178908k free,
 28828k buffers
 Swap:  1614492k total,0k used,  1614492k free,
 462332k cached
   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd


 [EMAIL PROTECTED]:~$ mpstat -P ALL
 Linux 2.6.19 (cs22) 02/06/2007
 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
 %soft   %idleintr/s
 08:04:53 PM  all   21.400.000.250.160.32
 0.50   77.37   2787.73
 08:04:53 PM0   11.450.000.160.050.00
 0.14   88.20  8.64
 08:04:53 PM1   31.360.000.330.260.64
 0.86   66.54   2779.09

 --

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 archives, please visit:
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RE: [hlds_linux] CPU Usage

2007-02-07 Thread kama

should probably be schedtools...

/Bjorn

On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

 Install the scedtools package
 and then just start your processes like this:

 taskset -c 0 ./startcommand

 Where do i find the scedtools package ? Tried apt-cache search and google. 
 Cant find it.

 Med vennlig hilsen:
 Andreas Kang Schøyen

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
 Sent: Tuesday, February 06, 2007 8:33 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

 http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.comq=f
 orce+processor

 3rd result down

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Andreas Kang Schøyen
  Sent: Tuesday, February 06, 2007 2:01 PM
  To: hlds_linux@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] CPU Usage
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  My hardware, opteron socket 939, dual core, 4gig mem.
  running debian.64
 
  it looks to me as my 3 srcds proccesses runs only on one of
  the CPUs, how can i define a process to run on a spesific CPU
  or the one with less load?
 
  top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
  Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
  Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
  0.5% hi,  0.7% si
  Mem:   1995736k total,   816828k used,  1178908k free,
  28828k buffers
  Swap:  1614492k total,0k used,  1614492k free,
  462332k cached
PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
   2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
   2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
   3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
 
 
  [EMAIL PROTECTED]:~$ mpstat -P ALL
  Linux 2.6.19 (cs22) 02/06/2007
  08:04:53 PM  CPU   %user   %nice %system %iowait%irq
  %soft   %idleintr/s
  08:04:53 PM  all   21.400.000.250.160.32
  0.50   77.37   2787.73
  08:04:53 PM0   11.450.000.160.050.00
  0.14   88.20  8.64
  08:04:53 PM1   31.360.000.330.260.64
  0.86   66.54   2779.09
 
  --
 
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] CPU Usage

2007-02-07 Thread Einar S. Idsø
Hei Andreas.

It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool

Cheers,
Einar

Andreas Kang Schøyen wrote:
 Where do i find the scedtools package ? Tried apt-cache search and google. 
 Cant find it.

 Med vennlig hilsen:
 Andreas Kang Schøyen


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Re: [hlds_linux] CPU Usage

2007-02-07 Thread Valtteri Kiviniemi

Actually, I was wrong. Package name is schedutils and with debian you
can install it with apt-get install schedutils.

Cheers,
Valtteri

Einar S. Idsø kirjoitti:

Hei Andreas.

It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool

Cheers,
Einar

Andreas Kang Schøyen wrote:


Where do i find the scedtools package ? Tried apt-cache search and google. 
Cant find it.

Med vennlig hilsen:
Andreas Kang Schøyen




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RE: [hlds_linux] CPU Usage

2007-02-07 Thread Andreas Kang Schøyen
I have a dual xeon 2,4ghz server, and compiled the new 2.6.20 debian kernel 
@1000hZ, but when I run a srcds server at 100ticks the CPU consumes 100% with 
10ppl.

Witch CPU family does this CPU belong? I used the i686, but I see that I also 
can use i486? Can this be the problem?

I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

I can also choose 2core/newer Xeon, but the make fails when I use this. Any 
suggestions?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kama
Sent: Wednesday, February 07, 2007 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage


should probably be schedtools...

/Bjorn

On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

 Install the scedtools package
 and then just start your processes like this:

 taskset -c 0 ./startcommand

 Where do i find the scedtools package ? Tried apt-cache search and google. 
 Cant find it.

 Med vennlig hilsen:
 Andreas Kang Schøyen

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
 Sent: Tuesday, February 06, 2007 8:33 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

 http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.comq=f
 orce+processor

 3rd result down

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Andreas Kang Schøyen
  Sent: Tuesday, February 06, 2007 2:01 PM
  To: hlds_linux@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] CPU Usage
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  My hardware, opteron socket 939, dual core, 4gig mem.
  running debian.64
 
  it looks to me as my 3 srcds proccesses runs only on one of
  the CPUs, how can i define a process to run on a spesific CPU
  or the one with less load?
 
  top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
  Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
  Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
  0.5% hi,  0.7% si
  Mem:   1995736k total,   816828k used,  1178908k free,
  28828k buffers
  Swap:  1614492k total,0k used,  1614492k free,
  462332k cached
PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
   2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
   2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
   3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd
 
 
  [EMAIL PROTECTED]:~$ mpstat -P ALL
  Linux 2.6.19 (cs22) 02/06/2007
  08:04:53 PM  CPU   %user   %nice %system %iowait%irq
  %soft   %idleintr/s
  08:04:53 PM  all   21.400.000.250.160.32
  0.50   77.37   2787.73
  08:04:53 PM0   11.450.000.160.050.00
  0.14   88.20  8.64
  08:04:53 PM1   31.360.000.330.260.64
  0.86   66.54   2779.09
 
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
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RE: [hlds_linux] CPU Usage

2007-02-07 Thread Scott Tuttle
 I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux.  Did you by chance install and
enable this?

I don't know if anyone else saw this behavior but I did in my short couple
months of testing.  I brought the system home and tested it without
installing SELinux and it seemed infinetly better.  But I put Win2003 on
instead and sent my system back to the datacenter.  So I can't tell you
absolutely if this was my problem or not but I think it was.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Andreas Kang Schøyen
 Sent: Wednesday, February 07, 2007 12:01 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage

 I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
 debian kernel @1000hZ, but when I run a srcds server at
 100ticks the CPU consumes 100% with 10ppl.

 Witch CPU family does this CPU belong? I used the i686, but I
 see that I also can use i486? Can this be the problem?

 I installed this; Pentium-4/Celeron(P4-based)/Pentium-4 M/older Xeon

 I can also choose 2core/newer Xeon, but the make fails when I
 use this. Any suggestions?


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of kama
 Sent: Wednesday, February 07, 2007 12:44 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] CPU Usage


 should probably be schedtools...

 /Bjorn

 On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:

  Install the scedtools package
  and then just start your processes like this:
 
  taskset -c 0 ./startcommand
 
  Where do i find the scedtools package ? Tried apt-cache
 search and google. Cant find it.
 
  Med vennlig hilsen:
  Andreas Kang Schøyen
 
  -Original Message-
  From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Scott Tuttle
  Sent: Tuesday, February 06, 2007 8:33 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] CPU Usage
 
 
 http://www.mail-archive.com/search?l=hlds_linux%40list.valveso
 ftware.comq=f
  orce+processor
 
  3rd result down
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Andreas Kang Schøyen
   Sent: Tuesday, February 06, 2007 2:01 PM
   To: hlds_linux@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] CPU Usage
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   My hardware, opteron socket 939, dual core, 4gig mem.
   running debian.64
  
   it looks to me as my 3 srcds proccesses runs only on one of
   the CPUs, how can i define a process to run on a spesific CPU
   or the one with less load?
  
   top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
   Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,
   0 zombie
   Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
   0.5% hi,  0.7% si
   Mem:   1995736k total,   816828k used,  1178908k free,
   28828k buffers
   Swap:  1614492k total,0k used,  1614492k free,
   462332k cached
 PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEM
 TIME+  COMMAND
2992 cs15   0  175m  95m  13m S 66.2  4.9
 219:49.32 srcds_amd
2982 cs15   0  148m  69m  12m S 15.0  3.6
 5:50.00 srcds_amd
3012 cs15   0  171m  93m  12m S  0.7  4.8
 0:13.11 srcds_amd
  
  
   [EMAIL PROTECTED]:~$ mpstat -P ALL
   Linux 2.6.19 (cs22) 02/06/2007
   08:04:53 PM  CPU   %user   %nice %system %iowait%irq
   %soft   %idleintr/s
   08:04:53 PM  all   21.400.000.250.160.32
   0.50   77.37   2787.73
   08:04:53 PM0   11.450.000.160.050.00
   0.14   88.20  8.64
   08:04:53 PM1   31.360.000.330.260.64
   0.86   66.54   2779.09
  
   --
  
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RE: [hlds_linux] CPU Usage

2007-02-06 Thread Scott Tuttle
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.comq=f
orce+processor

3rd result down

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Andreas Kang Schøyen
 Sent: Tuesday, February 06, 2007 2:01 PM
 To: hlds_linux@list.valvesoftware.com;
 hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] CPU Usage

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 My hardware, opteron socket 939, dual core, 4gig mem.
 running debian.64

 it looks to me as my 3 srcds proccesses runs only on one of
 the CPUs, how can i define a process to run on a spesific CPU
 or the one with less load?

 top - 20:04:35 up  8:32,  1 user,  load average: 1.08, 1.19, 1.24
 Tasks:  53 total,   1 running,  52 sleeping,   0 stopped,   0 zombie
 Cpu(s): 40.0% us,  0.5% sy,  0.0% ni, 58.3% id,  0.0% wa,
 0.5% hi,  0.7% si
 Mem:   1995736k total,   816828k used,  1178908k free,
 28828k buffers
 Swap:  1614492k total,0k used,  1614492k free,
 462332k cached
   PID USER  PR  NI  VIRT  RES  SHR S %CPU %MEMTIME+  COMMAND
  2992 cs15   0  175m  95m  13m S 66.2  4.9 219:49.32 srcds_amd
  2982 cs15   0  148m  69m  12m S 15.0  3.6   5:50.00 srcds_amd
  3012 cs15   0  171m  93m  12m S  0.7  4.8   0:13.11 srcds_amd


 [EMAIL PROTECTED]:~$ mpstat -P ALL
 Linux 2.6.19 (cs22) 02/06/2007
 08:04:53 PM  CPU   %user   %nice %system %iowait%irq
 %soft   %idleintr/s
 08:04:53 PM  all   21.400.000.250.160.32
 0.50   77.37   2787.73
 08:04:53 PM0   11.450.000.160.050.00
 0.14   88.20  8.64
 08:04:53 PM1   31.360.000.330.260.64
 0.86   66.54   2779.09

 --

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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Basically I think the cpu usage for dod:s is a pain in the ass too, but
ultimately I can't see Valve fixing that as I just think the extreme cpu
usages now are part of their Valves standard of whats normal (and probably
why there will never be a fix for other games high cpu). I doubt there's
much optimisations to be had in there without major recoding, so we just
leave it be and don't run many dod:s servers anymore (in fact less and less
valve overall, not because of any gripe, just simple logistics).

On 7/11/06, Evaldas Žilinskas [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Ok, I don't want to discuss about the current problem with CPUs, because
 on every srcds site you can see that. I would preffer to see answers. So,
 yesterday I ran a 24slot server DODs using 66tic. And when people reached
 the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the same
 CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
 And dod1.3 do update players 100k/s just fine, and here? You have
 66updates/s and so high CPU usage. At the momment I'm runing 3.4GHzPentium4 
 (800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz
 suggestin is only a 3.8 one, but I don't think that +400MHz will slow my
 problems.

 So I know that current SRCDS anticheat system with updates, ticrates a bit
 slow the aimboting and something like that, but from admin side of this,
 It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

 What do the people on this list think? Maybe an other beta test would
 bring the things to the right side?
 --


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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini


Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they
should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: Evaldas Žilinskas
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs, because on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic. And when people reached
the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the same
CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
And dod1.3 do update players 100k/s just fine, and here? You have
66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz Pentium4
(800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin
is only a 3.8 one, but I don't think that +400MHz will slow my problems.

So I know that current SRCDS anticheat system with updates, ticrates a bit
slow the aimboting and something like that, but from admin side of this,
It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

What do the people on this list think? Maybe an other beta test would bring
the things to the right side?


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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Bart van den Heuvel
Interesting!

What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?

In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/

This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I'm currently building a new system which holds 2 dual core
optoren 270 processors, I hope these will give enough bang for a lot of
slots.
The first month I will be testing windows vs linux performance. (I have a
partition with windows and one with debian 3.1)

I really hope Linux wins. as i find it easyer to manage :-)

Gr,
Zokahn


 Just as a baseline cross-platform comparison, I have three servers running
 on a new Win2003 server box at a data center.

 The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

 There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default
 (66?)
 ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12
 player
 slots each.  I also normally run a high-resolution timer.

 With all three servers full (34 real players), CPU utilization runs ~81%.

 VAC is enabled for all three servers.

 Turning off the high-res timer dropped the CPU utilization to ~20%.

 I'm not posting this to say that Win32 is better or worse then Linux, all
 I'm reporting
 is how the Win32 platorm is behaving with current server code (in my mind
 they
 should both be very close to each other in performance).

 qUiCkSiLvEr


 - Original Message -
 From: Evaldas Žilinskas
 To: hlds_linux@list.valvesoftware.com
 Sent: Monday, July 10, 2006 10:55 PM
 Subject: [hlds_linux] Cpu usage

 Ok, I don't want to discuss about the current problem with CPUs, because
 on
 every srcds site you can see that. I would preffer to see answers. So,
 yesterday I ran a 24slot server DODs using 66tic. And when people reached
 the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the
 same
 CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
 And dod1.3 do update players 100k/s just fine, and here? You have
 66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz
 Pentium4
 (800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin
 is only a 3.8 one, but I don't think that +400MHz will slow my problems.

 So I know that current SRCDS anticheat system with updates, ticrates a bit
 slow the aimboting and something like that, but from admin side of this,
 It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

 What do the people on this list think? Maybe an other beta test would
 bring
 the things to the right side?


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Evaldas Zilinskas

Well, Windows (server versions) are expensive. Off course if  you're a
hosting company, then there is no problem, but when you host a local server
and you don't get any money from that, then linux is the best choice. My
choice was SuSe 9.x builds and from 9.0 I'm not getting any bugs or errors
on HLDS/SRCDS builds :-). And they aren't so expensive (SuSe linux cost
~260Lt and Windows Server WEB cost ~1500Lt, Lt - our country currency.

Kevin mentioned about high-resolution Timer  maybe it has to do something
with the CPU usage?  My server settings are fps_max 1000, but really I don't
get anything more than 333fps (even if my /proc/sys/kernel/hz shows 1000).
Maybe when there is ticrate things we do nor need more fps than server is
updating clients? Or I'm mistaking something? :-)

- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 1:04 PM
Subject: Re: [hlds_linux] Cpu usage



This is just a plain old P4 Prescott (478 pin) CPU,  very common but solid
and predictable.

I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to report yet.

Windows hasn't been bad to manage (I've been running servers since 2002)
other then no autoupdate which can be a mixed blessing (I suspect) and I
actually really like the server GUI.



- Original Message -
From: Bart van den Heuvel
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 12:46 AM
Subject: Re: [hlds_linux] Cpu usage


Interesting!

What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?

In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/

This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I'm currently building a new system which holds 2 dual core
optoren 270 processors, I hope these will give enough bang for a lot of
slots.
The first month I will be testing windows vs linux performance. (I have a
partition with windows and one with debian 3.1)

I really hope Linux wins. as i find it easyer to manage :-)

Gr,
Zokahn



Just as a baseline cross-platform comparison, I have three servers
running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default
(66?) ticrate) and one DOD:S server (300fps, default (66?) ticrate) with
12
player slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: Evaldas Zilinskas
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs, because
on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic. And when people reached
the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the
same
CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70%
CPU.
And dod1.3 do update players 100k/s just fine, and here? You have
66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz
Pentium4
(800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz
suggestin
is only a 3.8 one, but I don't think that +400MHz will slow my problems.

So I know that current SRCDS anticheat system with updates, ticrates a
bit
slow the aimboting and something like that, but from admin side of this,
It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).

What do the people on this list think? Maybe an other beta test would
bring
the things to the right side?




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kevin Ottalini


One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates (IE: do not use of the -ticrate launch option).

The Source Server engine does not run the same way that HLDS does and does
not appear to benefit from higher -ticrate (no matter what players think).

Important note:  SRCDS -ticrate is not the same as OS ticrate, don't get
these two confused.

Very specifically, in SRCDS, the game simulation, network loop, and physics
simulation are all separate, so raising the SRCDS -ticrate only affects part
of what is happening.

I've found that raising the SRCDS -ticrate:
1. does not improve accuracy,
2. does not smooth out physics (which has a fixed ticrate all its own),
3. does not lower ping on the network,
4. does not give players smoother performance, and in fact
5. may cause the physics engine to eventually get out of sync which can
cause the well known physical mayhem syndrome (mostly seen in HL2DM).

Raising the HLDS -ticrate has a very definite set of beneficial effects for
Servers where the network was serviced faster (lowering latency) and
providing smoother gameplay and better accuracy for players in general.
This is not true for SRCDS.

That all said, for SRCDS there does appear to be a _slight_ benefit from
running a high-res timer (OS ticrate) which is the kernel ticrate for
Linux.

SRCDS by default has fps_max set to 300 but without a high-res timer (high
OS ticrate) will only run at 66 (or so) much like HLDS.  Running the OS
ticrate at 1000Hz may cause unnecessary CPU usage however, try running 300Hz
to match the 300 fps_max and see if this lowers your CPU usage.

The Win32 OS appears to only have an on/off setting for the high-res timer -
I can change the timer settings but it has no effect on CPU usage or server
FPS.

For Win32 SRCDS Servers (and I suspect Linux as well) lowering the fps_max
(to say 66) does not appear to affect CPU usage, but (along with the OS
ticrate high-res timer on/off) does affect how the server feels to players.
In blind testing I most often get complaints of the SRCDS server feeling
framey when I lower the server FPS.  Some affect of this can be seen by
the client with net_graph 1 or 2 as well as with +showbudget (note that use
of these will cause the client to feel more framey).

As a last note, I've found that restarting SRCDS (specifically HL2DM) every
couple of days or so really helps to keep the server running smoothly (I
suspect especially because of the physics in HL2DM).  I usually keep a
client attached to the servers as well so I can directly monitor how things
are running, and they also need to be restarted every day or two at most.

In summary then, for SRCDS:
1. use of the launch option -ticrate xxx may cause problems
2. Different settings of fps_max xxx doesn't appear to affect CPU usage,
anything above 300 (default) is unnecessary, less then 66 is undesirable.
3. The OS high-res timer (kernal ticrate) does directly affect the actual
SRCDS server FPS (for game simulation portions of the server)
4. The OS high-res timer (kernal ticrate) does directly affect the CPU usage
(dramatically!)

I hope this helps a bit.

qUiCkSiLvEr


- Original Message -
From: GoD2.0
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 7:55 AM
Subject: Re: [hlds_linux] Cpu usage


I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right

- Original Message -
From: Kevin Ottalini
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 10:22 AM
Subject: Re: [hlds_linux] Cpu usage

Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say that Win32 is better or worse then Linux, all
I'm reporting
is how the Win32 platorm is behaving with current server code (in my mind
they should both be very close to each other in performance).

qUiCkSiLvEr


- Original Message -
From: Evaldas Žilinskas
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage

Ok, I don't want to discuss about the current problem with CPUs

Re: [hlds_linux] Cpu usage

2006-07-11 Thread Kennycom
Thanks for that nice response Kevin. I would like to pimp out (as I do on
the steam forums) the advanced tickrate section on serverwiki.org for those
of you that have not seen it..

http://www.serverwiki.org/index.php/Advanced_Tickrate

Cheers

--kennycom

- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 12:58 PM
Subject: Re: [hlds_linux] Cpu usage



One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates (IE: do not use of the -ticrate launch option).

The Source Server engine does not run the same way that HLDS does and does
not appear to benefit from higher -ticrate (no matter what players think).

Important note:  SRCDS -ticrate is not the same as OS ticrate, don't get
these two confused.

Very specifically, in SRCDS, the game simulation, network loop, and physics
simulation are all separate, so raising the SRCDS -ticrate only affects part
of what is happening.

I've found that raising the SRCDS -ticrate:
1. does not improve accuracy,
2. does not smooth out physics (which has a fixed ticrate all its own),
3. does not lower ping on the network,
4. does not give players smoother performance, and in fact
5. may cause the physics engine to eventually get out of sync which can
cause the well known physical mayhem syndrome (mostly seen in HL2DM).

Raising the HLDS -ticrate has a very definite set of beneficial effects for
Servers where the network was serviced faster (lowering latency) and
providing smoother gameplay and better accuracy for players in general.
This is not true for SRCDS.

That all said, for SRCDS there does appear to be a _slight_ benefit from
running a high-res timer (OS ticrate) which is the kernel ticrate for
Linux.

SRCDS by default has fps_max set to 300 but without a high-res timer (high
OS ticrate) will only run at 66 (or so) much like HLDS.  Running the OS
ticrate at 1000Hz may cause unnecessary CPU usage however, try running 300Hz
to match the 300 fps_max and see if this lowers your CPU usage.

The Win32 OS appears to only have an on/off setting for the high-res timer -
I can change the timer settings but it has no effect on CPU usage or server
FPS.

For Win32 SRCDS Servers (and I suspect Linux as well) lowering the fps_max
(to say 66) does not appear to affect CPU usage, but (along with the OS
ticrate high-res timer on/off) does affect how the server feels to players.
In blind testing I most often get complaints of the SRCDS server feeling
framey when I lower the server FPS.  Some affect of this can be seen by
the client with net_graph 1 or 2 as well as with +showbudget (note that use
of these will cause the client to feel more framey).

As a last note, I've found that restarting SRCDS (specifically HL2DM) every
couple of days or so really helps to keep the server running smoothly (I
suspect especially because of the physics in HL2DM).  I usually keep a
client attached to the servers as well so I can directly monitor how things
are running, and they also need to be restarted every day or two at most.

In summary then, for SRCDS:
1. use of the launch option -ticrate xxx may cause problems
2. Different settings of fps_max xxx doesn't appear to affect CPU usage,
anything above 300 (default) is unnecessary, less then 66 is undesirable.
3. The OS high-res timer (kernal ticrate) does directly affect the actual
SRCDS server FPS (for game simulation portions of the server)
4. The OS high-res timer (kernal ticrate) does directly affect the CPU usage
(dramatically!)

I hope this helps a bit.

qUiCkSiLvEr


- Original Message -
From: GoD2.0
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 7:55 AM
Subject: Re: [hlds_linux] Cpu usage


I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency that is default 250,
and should be 1000 for high tickrate servers). Linux generaly works much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right

- Original Message -
From: Kevin Ottalini
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 10:22 AM
Subject: Re: [hlds_linux] Cpu usage

Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.

The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.

There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 player
slots each.  I also normally run a high-resolution timer.

With all three servers full (34 real players), CPU utilization runs ~81%.

VAC is enabled for all three servers.

Turning off the high-res timer dropped the CPU utilization to ~20%.

I'm not posting this to say

Re: [hlds_linux] CPU usage

2006-04-20 Thread Evaldas Žilinskas

I use only metamod 1.2.1.

- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, April 20, 2006 6:58 AM
Subject: Re: [hlds_linux] CPU usage



--
[ Picked text/plain from multipart/alternative ]
Evaldai,

My 20 slotter with 100 tick uses up only about 35% cpu when its full.

Is that a clean install? What kind of mods (if any) do you have? One of my
server runs at 64 tick and right now with 3 people and 2 bots it only uses
up 2.6 % of the dual xeon (2.4 GHZ 2GB RAM)

So your 33 tick server should'nt really be using up that much.
--

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Re: [hlds_linux] CPU usage

2006-04-19 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Evaldai,

My 20 slotter with 100 tick uses up only about 35% cpu when its full.

Is that a clean install? What kind of mods (if any) do you have? One of my
server runs at 64 tick and right now with 3 people and 2 bots it only uses
up 2.6 % of the dual xeon (2.4 GHZ 2GB RAM)

So your 33 tick server should'nt really be using up that much.
--

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Re: [hlds_linux] CPU usage

2006-04-10 Thread William Warren

which distro?  Which CS version?  What plugins?


Evaldas Žilinskas wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Strange things happening on my linux box. 16 player server is causing 60% cpu 
usage. PC is 3GHz pentium, 1GB DDR. Maybe something with kernel?
--


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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-27 Thread Jesper Sørensen
sv_minupdaterate  sv_maxupdaterate have zero effect.
/Jesper
Chris Jones wrote:
Jesper S?rensen wrote:

Problem is, with values high than the tickrate you get a shit load of
local prediction errors, and you really dont want those.

sv_maxupdaterate  // Maximum updates per second that the server will allow
--
Chris
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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Ian mu
I think this is why I personally dislike the idea of changeable
tickrates. I'm more from the point of view that valve (+community
tested if possible), should just come out with one value that provides
good reg, and reasonable cpu. Instead we're heading back to the
archaic system of every server you go on being different, and every
player whining if the server isn't set to 128 or something. Set it at
a decent value which is accepted by the community as good and fix it
at that. I don't see why this is such an issue, whereas now we're
probably going to find some servers on 33, some on 66/100, probably
some  128 and getting odd simulation errors. Get an accepted value
which is how css should be played and stick to it in my book.

I'm currently testing the different ticrates and usage, so don't have
anything conclusive about how much mines using yet, but I'm currently
wincing every time I change it about how much cpu I'm going to find it
takes when full hehe.

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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread ranger
Hi,
using Debian with the 2.6.10 Kernel. I set tickrate to 66 ! The pings are
better and the CPU Usage with a full 16 Slots Server is max. ~20% at all
maps ! XP 2800+ Barton, 1 GB RAM .
- Original Message -
From: richy [EMAIL PROTECTED]
To: hlds linux hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 1:16 PM
Subject: [hlds_linux] CPU Usage with higher tickrate

Hi
I am seeing a huge CPU usage increase with higher tickrates.
I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1
CSS server running de_train.Tickrate of 66 and 14 players and the CPU
maxes out meaning that when players spawn there is a severe stuttering.
I would like to run tickrate at 60-100 but CPU overhead is insane.
(Although bullet reg is amazing).
Anyone else with similar problems?
Richy
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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Jesper Sørensen
I would recomend that all server owner tell their users what tickrate
they are using.
I've been testing tickrate, and it is rather vitial that users set their
cl_cmdrate  cl_updaterate = tickrate.
So please tell, or else its a big waste.
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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread List Keeper
What makes you come to the conclusion that users must set their rates 
differently?

- Original Message -
From: Jesper Sørensen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 03:37 PM
Subject: Re: [hlds_linux] CPU Usage with higher tickrate


I would recomend that all server owner tell their users what tickrate
 they are using.

 I've been testing tickrate, and it is rather vitial that users set their
 cl_cmdrate  cl_updaterate = tickrate.

 So please tell, or else its a big waste.
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Re: [hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread Jesper Sørensen
I said they should set the equal or less to the server tickrate.
Well they can do whatever they like, but I gurantee you they wont enjoy
it at all.
Problem is, with values high than the tickrate you get a shit load of
local prediction errors, and you really dont want those.
/Jesper
List Keeper wrote:
What makes you come to the conclusion that users must set their rates 
differently?

- Original Message -
From: Jesper Sørensen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 03:37 PM
Subject: Re: [hlds_linux] CPU Usage with higher tickrate



I would recomend that all server owner tell their users what tickrate



they are using.




I've been testing tickrate, and it is rather vitial that users set their



cl_cmdrate  cl_updaterate = tickrate.




So please tell, or else its a big waste.

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