Re: [Audiogames-reflector] Just Some Random Tech Questions

2014-04-09 Thread AudioGames.net Forum — Off-topic room: guilevi
Re: Just Some Random Tech Questions Hello,For your first question, there are a few OCR apps for Android for what I know, Equaleyes being one of them, but then again that's a whole alternative interface and it costs about 54 dollars a year. I've heard of others, I just can't remember what they're

Re: [Audiogames-reflector] I have no passion in life

2014-04-09 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: I have no passion in life Chandu: I'm not really blaming anyone. That's just how teans mostly works, and that's okay. Those teans I mentioned in my post are teans who have known me their whole life. As a blind guy, I have felt the need to learn about life like this pretty early, because I ca

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-09 Thread AudioGames.net Forum — New releases room: guilevi
Re: GLTech Studio's first release is finally here! Town of Peril! Hello,First of all, only two people have apparently submitted their stories. One of them is only for survival mode, and the other... it's just not what I was expecting. If no stories get to me today or tomorrow I'm going to be doi

Re: [Audiogames-reflector] virtual pet, and other ideas.

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: virtual pet, and other ideas. Well not a ad idea in principle, but your chances of getting funding for such a device and marketing one are not high, plus if one was! made it'd likely cost goodness knows how much.URL: http://forum.audiogames.net/viewtopic.php?pid=171712#p171712 _

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-09 Thread AudioGames.net Forum — New releases room: SLJ
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 I know, but I don't think I'm allowed to say anything about it yet. URL: http://forum.audiogames.net/viewtopic.php?pid=171711#p171711 ___ Audiogames-reflector mailing list Audiogame

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: Addressing Some Concerns About USA Games Tom: I totally respect your awesome and fantastic reply! All this should be shared everywhere. Thumbs up dude.URL: http://forum.audiogames.net/viewtopic.php?pid=171710#p171710 ___ Audiogames-reflector maili

Re: [Audiogames-reflector] aprone's games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: SLJ
Re: aprone's games Hi.No, as far as I know, they are not in beta. Just some small games which are finnish, or maybe released betas which Aprone hasn't got time to work on again. Castaways doesn't seem to be a beta version though, but I could be wrong on that.URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] I have no passion in life

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: I have no passion in life SLJ: so true!however, one can't blame the teens for that kind of behavior it is within there nature. it is, like you said, that they don't know or understand the depth of a Blinds dificaltys. they dom't have enough experience to think that way. if they have previous

Re: [Audiogames-reflector] I have no passion in life

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: I have no passion in life SLJ: so true!however, one can't blame the teens for that kind of behavior it is within there nature.URL: http://forum.audiogames.net/viewtopic.php?pid=171708#p171708 ___ Audiogames-reflector mailing list Audiogames-reflec

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Dark
Re: We're alive - SPOILERS! Well just heard chapter 43 part 3 (I was away on monday but got to it today). I actually suspected what would happen to Datu when they reached the arena, what with it having so much significance as related to Sam's death. Personally I did find Samantha's death quite a

Re: [Audiogames-reflector] Basketball

2014-04-09 Thread AudioGames.net Forum — New releases room: Chandu
Re: Basketball yes, it works!URL: http://forum.audiogames.net/viewtopic.php?pid=171706#p171706 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refl

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Shermanator, if you create a new character named Bob, it will not overwrite your old one.  Later when you want to import the old "legacy" Bob character, it is reading him from a separate record file that is left over from version 3.1.URL: http://forum.audiogames.n

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-09 Thread AudioGames.net Forum — New releases room: mikerschs2
Re: bokurano daiboukenn 3 Hello,My name is steve and I have beaten the game, trying to get high stats for 5 or 6 weaks, and I have got a high attack number, I can kill the bio system in a few hits.And I even get upgrades from the level 1000 fireballs in the magical ball and now, I am stuck!Can y

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Shermanator
Re: Swamp, zombie fps by Aprone HI,I am currently a hc player. it is fun, but can be daunting. Especially if not in a clan. And yes due to so few people in hc at any given time its hard to get on good missions. Most I have done are lower solo missions because of that. Finding a fort item and hav

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Shermanator
Re: Swamp, zombie fps by Aprone HI,I am currently a hc player. it is fun, but can be daunting. Especially if not in a clan. And yes due to so few people in hc at any given time its hard to get on good missions. Most I have done are lower solo missions because of that. Finding a fort item and hav

[Audiogames-reflector] aprone's games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: kamochek
aprone's games hi.what hapened to aprone's gmaes?i didn't saw changes since 2011.all the games: lunimals, temparal and castarways are beta.so, there are not full games?a question about these games, i'm not including a swamp in that question.kamochek.URL: http://forum.audiogames.net/viewtopic.php

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: danny
Re: Addressing Some Concerns About USA Games I also agree that writing games for cross platform is a must. I myself used to use linux as my main operating system, and one of the things that made me switch back was the lack of games. Sure you can play muds, but orca's support in terminal isn't th

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-09 Thread AudioGames.net Forum — Off-topic room: tward
Re: Goodbye Windows XP, i still get nistalgic over you. [[wow]]. Just reading a few of these posts makes me realize how old I am compared to a lot of you, and how many members of this forum are pretty young. I think one reason I am not as emotional over the demise of XP is that for me it was not

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net Forum — New releases room: assault_freak
Re: shadow rine full voice version released Weird.. because even after changing the system locale to Japanese I still can't enter it without getting an error. I guess I have to try and copy it...URL: http://forum.audiogames.net/viewtopic.php?pid=171699#p171699 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone how bout this. for tytles. the moment u start getting tytles u urn certin rights. so for example it might be rank dependant for the level of private, u start out with 20 medkits, 1 of each weapon, and the complete set of all the very very low armor.the catch, no b

Re: [Audiogames-reflector] a little problem with my web browser, please help

2014-04-09 Thread AudioGames.net Forum — Off-topic room: arcadia
Re: a little problem with my web browser, please help try control enterURL: http://forum.audiogames.net/viewtopic.php?pid=171697#p171697 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.c

[Audiogames-reflector] App to read bar codes and instructions.

2014-04-09 Thread AudioGames.net Forum — Off-topic room: brad
App to read bar codes and instructions. Hi.I use an IPhone and would like to know if there are any good apps out there that will help with instructions on things like chicken, rice, and other stuff.I'm in the UK if that helps.I was thinking of bying the ID mate quest, but am not sure if it's wor

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-04-09 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 does anyone know what typs of zombies they have?URL: http://forum.audiogames.net/viewtopic.php?pid=171695#p171695 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: [Audiogames-reflector] FFX help

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: FFX help how playable is ffx?URL: http://forum.audiogames.net/viewtopic.php?pid=171694#p171694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: [Audiogames-reflector] Basketball

2014-04-09 Thread AudioGames.net Forum — New releases room: hanif
Re: Basketball the link works for me.I hear it and I love it.URL: http://forum.audiogames.net/viewtopic.php?pid=171693#p171693 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/

Re: [Audiogames-reflector] The Official Gameplay/Commentary/Let'sPlay Thread!

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones
Re: The Official Gameplay/Commentary/Let'sPlay Thread! More OBS questions...Do I choose "start recording" or "start streaming", or both? Choosing "start recording" seems to work, but only up to a 2.97mb file. Also, the video appears to not work (supposedly it just results in a black screen). Wha

Re: [Audiogames-reflector] a little problem with my web browser, please help

2014-04-09 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: a little problem with my web browser, please help Have you tried refreshing the screen (nvda+f5, jaws+escape)? I don't know if that'd matter in this instance, but I'd generally try that if a website is acting weird (or alt tab, then return to the window).URL: http://forum.audiogames.net/vie

Re: [Audiogames-reflector] a little problem with my web browser, please help

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Andy93
Re: a little problem with my web browser, please help @sebby: unfortunately, that area does not appear, cuzz I scroll from top to bottom and nothing happens. Now, I've figured out how to open that with NVDA, but that doesn't work with JAWS to my surpriseURL: http://forum.audiogames.net/viewtopi

Re: [Audiogames-reflector] overkill mod and latest jediquake mod please?

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: overkill mod and latest jediquake mod please? Hey, thanks! URL: http://forum.audiogames.net/viewtopic.php?pid=171689#p171689 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bi

Re: [Audiogames-reflector] a little problem with my web browser, please help

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: a little problem with my web browser, please help _javascript_ control?After pressing the link, check the page again thoroughly for a new area that has appeared.URL: http://forum.audiogames.net/viewtopic.php?pid=171688#p171688 ___ Audiogames-refl

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: tward
Re: Addressing Some Concerns About USA Games Sebby, I completely agree with you that these days writing cross-platform code is a must. It was one thing 10 years ago when a game developer could count on his or her end users running Windows XP, that Visual Basic 6 compatibility was no real concern

Re: [Audiogames-reflector] FFX help

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: cj89
Re: FFX help Would anyone be  willing to write up a basic getting started/menu guide or something? I used to watch friends play FFX/X2. As a result I've managed to keep up with storylines.URL: http://forum.audiogames.net/viewtopic.php?pid=171686#p171686 _

Re: [Audiogames-reflector] Just Some Random Tech Questions

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Just Some Random Tech Questions For your second question, it depends on the type of TV you have. Most of the time it's HDMI, so you need the HDMI adaptor plus any HDMI cable.URL: http://forum.audiogames.net/viewtopic.php?pid=171685#p171685 ___ Aud

Re: [Audiogames-reflector] the new skype chat ad

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: the new skype chat ad I take it this doesn't apply to credit holders. I have some, and haven't seen the ads.Honestly though, what do you expect from a company that "Expires" your money? Or, under Microsoft's rules, "Deactivates" it? Thieving bastards. I lost some of mine. URL: http://forum.a

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-09 Thread AudioGames.net Forum — Off-topic room: KG4RDF
Re: Goodbye Windows XP, i still get nistalgic over you. 16 Gb of ram? Jesus! What the hell do you need 16 GB of ram for? Unless it makes that much of a difference in, say, converting video files to audio, audio files from one format to another or video files from one format to another. Otherwise

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Addressing Some Concerns About USA Games @Lord_raven: at the risk of damaging the points I made above, do consider the possibility that some games are actually, genuinely constrained by market circumstances. For example, some games are better suited to a touchscreen, or some touchscreen plat

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Stirlock you're a genius! Guys, read why I was able to use password without error! The method is so simple, but I never thought it was this that caused the problem. In practice, as Stirlock says, you have to change the region of your Windows. Point out

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: lvj
Re: Swamp, zombie fps by Aprone thank you, CAE_jones. I think I see. I forgot this line:set timer M=0 s=0forgive me !URL: http://forum.audiogames.net/viewtopic.php?pid=171681#p171681 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Enabling Narrator in Windows Longhorn setup Hi.Any help would be appreciated. I don't have a product key and is the image I downloaded too small? It was around 600 megs.Also, if this still runs on XP, can someone give me a talking Windows XP PE so I can try this myself?URL: http://forum.audi

Re: [Audiogames-reflector] FFX help

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: death
Re: FFX help Nod I'm on mi han high road. Can you explain the sphere grid? I just seem to be just randomly moving places.URL: http://forum.audiogames.net/viewtopic.php?pid=171678#p171678 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released HI Stirlock, I tried using App Locale. You mean I have to go to control panel to set the main language in Japanese? The problem is that by doing so I do not know if I could use the computer anymore, because I do not understand Japanese. How can you do?

Re: [Audiogames-reflector] Adventure At C:

2014-04-09 Thread AudioGames.net Forum — New releases room: audioracer
Re: Adventure At C: Yes. You have to beat rusty the first time to unlock that setting. And you will find it in the alt+o menu.URL: http://forum.audiogames.net/viewtopic.php?pid=171676#p171676 ___ Audiogames-reflector mailing list Audiogames-reflector@

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net Forum — New releases room: stirlock
Re: shadow rine full voice version released No, the password worked by copying exactly, if app locale doesn't work try switching your location to japaneseAlso, what's the other password? Only know the last hope oneURL: http://forum.audiogames.net/viewtopic.php?pid=171675#p171675 ___

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Addressing Some Concerns About USA Games Whiny Blindy wrote:Not many, and those who do have most also access to a windows machine, so developing an audio game for another platform than windows is nothing more than a waste of time.Bigotry of the worst kind. Windows is the reason I don't play

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-09 Thread AudioGames.net Forum — Off-topic room: jack
Re: Enabling Narrator in Windows Longhorn setup longhorn's worth it, I think it is. At least you can be a witness of the horrible change between xp and vista, which was a piece of crap straight from hell. As for the talking install, if it was really true that he was forced to take it down, it ma

Re: [Audiogames-reflector] FFX help

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: blindndangerous
Re: FFX help I can help you all until Bevel (SP?) as I haven't gotten past that.  I'm going to snag this as even though I have the original copy for PS2, I want the remastered ones both FFX and X2.  Just let me know.URL: http://forum.audiogames.net/viewtopic.php?pid=171673#p171673 _

Re: [Audiogames-reflector] the new skype chat ad

2014-04-09 Thread AudioGames.net Forum — Off-topic room: cj89
Re: the new skype chat ad OH my god. Thank you so so so much for this. It was already driving me insane.URL: http://forum.audiogames.net/viewtopic.php?pid=171672#p171672 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c

Re: [Audiogames-reflector] brave of cloudia discussion topic

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: blindndangerous
Re: brave of cloudia discussion topic Unless something I did to my firefox made this so, that link in the first post doesn't work.  It says it can't find the server.  Same thing happens if I try to get to it from the main site that this comes from.  Does anyone have the exe I can grab?URL: http:

Re: [Audiogames-reflector] Basketball

2014-04-09 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Basketball Yes, I would love to hear this, as I would love to have an Audio version of a basketball game and I know you're a fast coder, but something do be broken, sir!This page can’t be displayed‧Make sure the web address http://mtg.netsellers.com is correct.You might want to fix that.URL:

Re: [Audiogames-reflector] Windows 8.1 Update Released

2014-04-09 Thread AudioGames.net Forum — Off-topic room: cj89
Re: Windows 8.1 Update Released I literally just updated to 8.1 this morning. Its not anything drastic, though microsoft have definitely continued along their path to attempt to "simplify Windows," as it were. I'm not sure what I make of that, and I don't think I'll ever be able to give you a st

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Lord_Raven
Re: Addressing Some Concerns About USA Games @Sebby:I can understand where you are coming from.Really.While I personally don't own an IPhone or any other Mac product, I am not totally ignorant of these other platforms and I think that any user of said products would like to see their game of cho

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Chris
Re: Enabling Narrator in Windows Longhorn setup Hi.Hmm, well just tried to get someone to help me install Windows Longhorn.Strangely, it said Windows XP Professional.Anyway, I got to the first reboot and then I was told it came up saying something about a fatal error that prevented setup from co

[Audiogames-reflector] Just Some Random Tech Questions

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Guitarman
Just Some Random Tech Questions Hello Everyone.Well I had some questions about some random computer stuff.First, I was thinking about getting an android tablet and I was wondering if there is an accessible ocr app for it? I want to scan books and if I take a picture of a page could I transfer it

Re: [Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: Addressing Some Concerns About USA Games Whiny Blindy wrote:Not many, and those who do have most also access to a windows machine, so developing an audio game for another platform than windows is nothing more than a waste of time.Bigotry of the worst kind. Windows is the reason I don't play

[Audiogames-reflector] Addressing Some Concerns About USA Games

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: tward
Addressing Some Concerns About USA Games Hi all,A discussion came up on the USA Games Gamers list I thought should be posted here so that those of you who have the same thoughts, concerns, and questions as Claudio could read my responses to his message. Below is a transcript of my conversation f

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-09 Thread AudioGames.net Forum — Off-topic room: jack
Re: Enabling Narrator in Windows Longhorn setup Well, get Rick Harmen over. Pass it round. I don't give a crap about what Microsoft thinks they're doin forcing him to scrap windows 7 pe megadisk! Just goes to show how much they care about accessibility!So they're used to be a way to install wind

Re: [Audiogames-reflector] Basketball

2014-04-09 Thread AudioGames.net Forum — New releases room: ryok
Re: Basketball The link is not working at all.When i click on it, FireFox gives me a error.URL: http://forum.audiogames.net/viewtopic.php?pid=171662#p171662 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sab

Re: [Audiogames-reflector] how does growl work?

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: how does growl work? I don't know about Growl for Windows; it started life as a Mac app, primarily to add notifications to Mac OS X. It wasn't accessible unless you used TTS output. But OS X now has native notifications, like Windows and iOS, albeit not as advanced as those of Growl. It's po

Re: [Audiogames-reflector] virtual pet, and other ideas.

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: kamochek
Re: virtual pet, and other ideas. hi.and another idea:it could be not a game on a computer, but the following:do you know what is tamagotchi? so, why not to build one for blind?a tamagochi which'll speak, or with braill.what do you think of that?kamochek.URL: http://forum.audiogames.net/viewtopi

[Audiogames-reflector] Basketball

2014-04-09 Thread AudioGames.net Forum — New releases room: masonarm1999
Basketball Hi all,So I had this idea for a basketball game. And naturally, I had to go through with it because the idea was cool, but yet unique. Here's an audio demo of what's done so far, recorded last night. Some things have changed, but not the overall game play. Tell me what you think.http:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Michael Pyron
Re: Swamp, zombie fps by Aprone Aprone, Everything  works fine except, I have to recreate my char every time I log in.It isn't saving it for som reason.Ps..I just sent you an email, but with a different address by accidentJust use the one you have one file plz.Thanks for all your help.My [ a-t ]

[Audiogames-reflector] how does growl work?

2014-04-09 Thread AudioGames.net Forum — Off-topic room: simba
how does growl work? Hello. I heared on here that with the growl program i can get notifications from my pc to my iPhone. I want to check that out, but i have a few questions.1. What can i do with growl?2. How to set the program up on the pc and how accessible is it?3. Which aPps for the iPhone

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: themadviolinist
Re: Swamp, zombie fps by Aprone One problem for HC is that it is designed around clan membership, which puts those of us who haven't been invited to be in a clan in a space where I haven't had the interest in playing TheMadViolinist my HC character.  I think titles are going to have to have some

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net Forum — New releases room: Dark
Re: Star traders rpg for IOS accessibility update well I do have Ios 7.1, though I don't know enough about the os to say whether that makes a difference or not, indeed there may have been some vo updates in the Os that I missed. I've also not noticed too much of a massive battery drain either, a

Re: [Audiogames-reflector] virtual pet, and other ideas.

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: virtual pet, and other ideas. kamochek,  interesting thoughts, though there are some similar things around currently. This isn't to say don't do it, but perhaps you could take a  look at what is available and try and make something that does things differently. Probably the single best virt

Re: [Audiogames-reflector] Adventure At C:

2014-04-09 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: Adventure At C: How do I even unlock let alone access the difficulty mods option? I have seen tons of posts about it but not much about how to get to it. Do you have to beat the game before the option even becomes available? I know you unlock higher difficulty mods by beating rusty with diff

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Michael, was the character created last night?  If so, I had to revert the server back 1 day to fix some damaged records.  You should be able to just recreate the character and sign in.  Once you sign in, check to make sure your character is the correct level.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: eric
Re: Swamp, zombie fps by Aprone Sneak, It would be nice if that was the way cycling worked, but the door at the factory says it takes 150 levels to cycle either way.  My level 83 HC char Grinder went to the door yesterday and was told he needs to be level 150 to pass the door.  But I think your

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-09 Thread AudioGames.net Forum — New releases room: KG4RDF
Re: GLTech Studio's first release is finally here! Town of Peril! I downloaded Beta 2 and indeed the English manual isn't there. Unfortunately, having not played beta 1, I can't play this game without that manual. Maybe some one could upload the manual from beta 1 until the next release?URL: htt

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Michael Pyron
Re: Swamp, zombie fps by Aprone Hi Aprone,I tried to log in, and when I inter my password for my char, it tells me to select a char, but michael209 isn't in the list. It appears that the char has been deleted.Plz help..URL: http://forum.audiogames.net/viewtopic.php?pid=171649#p171649 __

Re: [Audiogames-reflector] Windows 8.1 Update Released

2014-04-09 Thread AudioGames.net Forum — Off-topic room: wanderer
Re: Windows 8.1 Update Released Doesn't seem to be anything a screen reader user would care about, unless you really like the start screen. There's a search box and power button if you tab, which NVDA reads fine, but that's about it. Got it a week or so ago when it was leaked.URL: http://forum.a

[Audiogames-reflector] a little problem with my web browser, please help

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Andy93
a little problem with my web browser, please help Hello guys.There's a little problem with most web browsers, or with all of them, since I started to use JAWS again. I don't think this is a screen reader related problem, but a problem with my web browser instead. I'm in a few PTC sites, and I'm

[Audiogames-reflector] Windows 8.1 Update Released

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Windows 8.1 Update Released Find it in the usual place. Whether screen readers are ready or not I've no idea.Whether anybody would actually want it is another matter. Windows 8 is clearly intended for consumption. Although they've moved it closer to the desktop paradigm, apparently you still can

Re: [Audiogames-reflector] Apple alex

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Apple alex Ah, it uses AIFF. Just use the say command to get it to make a wav file. Or else install VLC or a decent codec pack Windows-side.URL: http://forum.audiogames.net/viewtopic.php?pid=171645#p171645 ___ Audiogames-reflector mailing list Aud

Re: [Audiogames-reflector] Apple alex

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Apple alex Ah, it uses AIFF. Just use the say command to get it to make a wav file. Or else install VLC or a decent coded pack Windows-side.URL: http://forum.audiogames.net/viewtopic.php?pid=171645#p171645 ___ Audiogames-reflector mailing list Aud

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: sneak
Re: Swamp, zombie fps by Aprone To switch from normal to HC you have to be level 150, to switch from hc back to normal you have to be level 80. Once you switch to hc and then back to normal it is called a cycle and you are rewarded with a title. I don't think there's been an idea that's really s

Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril!

2014-04-09 Thread AudioGames.net Forum — New releases room: simba
Re: GLTech Studio's first release is finally here! Town of Peril! Hi, i got an idea, hope it is good.Why don't we make the carakter like a aigend from a secret service who is investigating in different matters. During the storry the levels could be fighting like now, or getting to the locations

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: BlackStrike
Re: Swamp, zombie fps by Aprone Hi again. Sorry for the double post.   OOOH yeah trading. Actually I think trading should just be left as is. It really works quite well really and any changes Aprone makes to it will just get abused. A lot of people just sit in the safe zone and pretty much beg f

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: BlackStrike
Re: Swamp, zombie fps by Aprone Hi all. First real quick just to save the troubles, no no chowy . Defender isn't saying force them to go to hc. He just wants the level lowered. Ok I'll start their. The problem I actually see with that is that people don't really learn swamp all that well by lev

[Audiogames-reflector] virtual pet, and other ideas.

2014-04-09 Thread AudioGames.net Forum — General Game Discussion: kamochek
virtual pet, and other ideas. hi.i thought: why not to create a virtual pet program?a program where you must to feed your pet, go with it for a walk, clean it and etc. why not to create one?but without music and background sounds. and also i think it'll be a good thing to create life simulation.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Adel
Re: Swamp, zombie fps by Aprone Hi.I want to report 2 bugs, and i'm sorry if it has been mentioned before.1. when you first start Swamp, there is just an option for loading progress files, but, after you select start playing in practice mode or in a specific campaign, that option will be gone, i

Re: [Audiogames-reflector] I have no passion in life

2014-04-09 Thread AudioGames.net Forum — Off-topic room: SLJ
Re: I have no passion in life Hi all.There are so many things I wanna comment on in the topic, but I can't find the right words to comment on it all, so I'll just make it pretty short for now and come back later on. I wish I speak fluently english... I agree on what have been said so far. Thomas

Re: [Audiogames-reflector] The seventh Doctor and Ace

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The seventh Doctor and Ace Well Fastfinge, remember  the original doctor who series spanned 26 years of tv, and like any tv series went through good and bad writers and  good and bad moments. While I was never a fan of Mccoy and  ace on tv as I said, Fenric and Ghostlight are just down right

Re: [Audiogames-reflector] The seventh Doctor and Ace

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Dark
Re: The seventh Doctor and Ace Well Fastfinge, remember  the original doctor who series spanned 26 years of tv, and like any tv series went through good and bad writers and  good and bad moments. While I was never a fan of Mccoy and  ace on tv as I said, Fenric and Ghostlight are just down right

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net Forum — New releases room: dan_c
Re: Star traders rpg for IOS accessibility update that's strange that its working for you, not me.Don't suppose it'd have anything to do with the fact I've purposefully not updated to IOS 7.1?  Waiting for a new update to fix the huge battery drain many people I know have experienced before doin

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net Forum — New releases room: ambro86
Re: shadow rine full voice version released Hello Stirlock, also gives you error when you entered your password? To me yes, for both passwords.URL: http://forum.audiogames.net/viewtopic.php?pid=171635#p171635 ___ Audiogames-reflector mailing list Audi

Re: [Audiogames-reflector] shadow rine full voice version released

2014-04-09 Thread AudioGames.net Forum — New releases room: stirlock
Re: shadow rine full voice version released I figured out what my problem was. It wasn't encoding the characters correctly. Using app localle fixed that. Kinda too bad it was only something to do with infinite skyscraper, I thought it might've been a stat boost or something. Ah well, can't wait

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone I don't think trading should be limited in quite that way. If I'm a level 9 and a friend is level 7, and I want to give him a Glock 17, I shouldn't since he can't get to map2. However, if I want to give him some ammo to help him out in a mission or because he just

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net Forum — New releases room: Dark
Re: Star traders rpg for IOS accessibility update Funny dan, with the new update it seemed the ship  descriptions on the startup screen were okay.I agree  about the conflict screen though, fixing that  will be a good thing. I'm also looking forward to the point you can get more info from the pla

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone woof! defender, the main problem? i for see with your idea is this. and here i agree with SLJ, i said this before i'll say it again. to lose time, when u die in HC mode is simply not on. think of this. food=time right? so here this. u start out with limmited time?

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-09 Thread AudioGames.net Forum — Off-topic room: Sebby
Re: Goodbye Windows XP, i still get nistalgic over you. Indeed, XP seems to have been the gaming OS for a lot of us. Now, why is that? Sure, it emerged at about the right time for the exploding audio games market, even though the initial versions were crazily revolutionary, much as Vista was. I

Re: [Audiogames-reflector] I have no passion in life

2014-04-09 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: I have no passion in life For those of you in middle school/high school: one thing that helped me, a *lot*, was participating in events where the roll was called, or attendance was taken.  My middleschool homeroom did this every morning, and after listening carefully for about a week, I had

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone @Defender, the only problem with your rank system is that it will fragment an already limited player base into smaller groups. The current crop of newbies are worried that being excluded from trading makes it more difficult for them to level. If they were excluded

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-09 Thread AudioGames.net Forum — New releases room: sapphire kickman
Re: bokurano daiboukenn 3 hi.attention to Luis!gaita, or known as luis, I've been watching you for a long time to asking for a save files, why you just changing you're email address? why you just changing you're user name? if so you don't play the game just simple.do you think I just give the sa

Re: [Audiogames-reflector] The seventh Doctor and Ace

2014-04-09 Thread AudioGames.net Forum — Off-topic room: fastfinge
Re: The seventh Doctor and Ace Yes, Big Finish Ace is so much better.  These days, as someone who didn't grow up with Doctor Who, I've given up on going back and watching the older stuff. I always find it so disappointing compared to the quality of writing, characterization, and dialogue that BF

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-04-09 Thread AudioGames.net Forum — New releases room: dan_c
Re: Star traders rpg for IOS accessibility update I can't stop playing this now.  admittedly I thought I'd run into a bug when trying to start a new game and having it fail, however I later realised that was down to the ship being locked.I'm still having issues with getting descriptions on the s

Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-04-09 Thread AudioGames.net Forum — Off-topic room: FamilyMario
Re: Goodbye Windows XP, i still get nistalgic over you. I'm also with you on the memories. I made a few Microsoft Sam parodies with that operating system and a few other text-to-speech parodies. I used to have Talking Typer on an old XP machine. It was version 1.0. I also used to have Termite To

Re: [Audiogames-reflector] the new skype chat ad

2014-04-09 Thread AudioGames.net Forum — Off-topic room: wanderer
Re: the new skype chat ad Well you could, at least some of them, guess that setting doesn't apply to these ones. There are sighted people getting annoyed by it too, apparently it's a huge banner ad that shifts down the window. I stopped seeing the ad last night and a sighted friend has not seen

Re: [Audiogames-reflector] Enabling Narrator in Windows Longhorn setup

2014-04-09 Thread AudioGames.net Forum — Off-topic room: wanderer
Re: Enabling Narrator in Windows Longhorn setup There are also keystrokes you can use, that may or may not work. I actually don't remember where the product key entry field is in win8 setup though, since I just use the eval versions which don't ask. Basically, for Windows 7, and mostly 8, it's l

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net Forum — New releases room: Nikos
Re: Swamp, zombie fps by Aprone I think defender missions are still broken, I went on one last night and survived until the last stand fell at wave 13, and I only got 112 rep and no xp.  Is it supposed to be like this?URL: http://forum.audiogames.net/viewtopic.php?pid=171621#p171621 ___

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