Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Willem
My vote goes for C++. Solving C# issues may delay raceway and other games even more than a few months. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: 12 July 2007 11:52 PM Subject: Re: [Audyssey] Possible changes in USA Games Development.

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Ron Schamerhorn
Hi Tom I'd go with whatever works best for you. Though it seems like C++ would be a better route to convert the USA upcoming titles. Ron Audyssey Editor - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 12, 2007 3:59 PM Subject: [Audyssey] Possib

Re: [Audyssey] new game

2007-07-12 Thread Ron Schamerhorn
Hi Liam I've downloaded the game, tried it and I'm all quacked up about it. Definitely the Nintendo feel to it. Ron - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, July 11, 2007 5:38 PM Subject: [Audyssey] new game This aft

Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Ron Schamerhorn
Hi Tom I know it's been a bit but I'd go for a duel level game. One of the classic and the other of random in Monty. Ron - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Wednesday, July 11, 2007 5:22 PM Subject: [Audyssey] Randomising Montezuma's Revenge. Hi

Re: [Audyssey] About SoundRTS

2007-07-12 Thread Dakotah Rickard
Indeed, msn is good, and so is skype. The only problems occur when I have no idea who the person is that I'm playing. It's kind of hard to find out who they are. What about the possibility of intranet versus internet playability. I'm not a crack code-writer like some of you guys...or at least not

Re: [Audyssey] audio quake

2007-07-12 Thread Dakotah Rickard
Hi. I'm not exactly sure what you mean by a "starting point." It's an excellent game, as far as playability and entertainment, but it does kind of get a little old after a while, only because there's only so much you can do while killing people. I highly recommend this game, as you can play by y

Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Shadow Dragon
Yeah. Nintendo is still making Kirby, Mario, and Zelda games. I haven't seen a Metroid game in a while, but I assume Samus is still a pretty popular character as well. There's no way nintendo would allow for their characters to be used in any game, probably not even if it was non-proffit. Though

Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Hmm. I see the game's structor already come to my mind here: The left and right arrow keys to go forward and back, spacebar for jumpping, and the control key for firing fireballs, and what the like. "P" for pausing the game, escape for quiting. On to the game itself, about 2 or 3 jumps forward in

Re: [Audyssey] game bug possibly

2007-07-12 Thread Che
Hi chris, Be sure and put that track in the game trakcs folder, as it is now an official track and not a user track. - Original Message - From: "Chris Reagan" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 8:32 PM Subject: [Audyssey] game bug p

Re: [Audyssey] new game

2007-07-12 Thread Ron Schamerhorn
Taking the duck hunt off a bit here. What about the game of carnival? When the dukcs would dive at you, you could shoot them, there were times you could shoot extra bullets, and not to mention the rotating pipes. Just a thought Ron - Original Message - From: "X-Sight Interactive" <

Re: [Audyssey] new game

2007-07-12 Thread jesus hernandez
i agree with that also a accessible game of double dragon also. i have played contra before and i finished it once. On Jul 12, 2007, at 11:06 AM, Mich wrote: > yes Super Marrieo Brothers rocked and that would be so cool if you > could > make a game of that. from Mich Verrier. > - Original

[Audyssey] game bug possibly

2007-07-12 Thread Chris Reagan
Okay rail racer is acting funny. I loaded one of the new game tracks the gorch and when I went to load the track, this is what happened when I pressed enter on load game track. GameEngine.exe - Common Language Runtime Debugging Services Application has generated an exception that could not be

Re: [Audyssey] Sapi issues

2007-07-12 Thread Mike Reiser
I'm a little confused where to put t he runtime? It doesn't give me any dirrectory choices so I put it in program files\direct X, is this ok? Mike - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 3:02 AM Subject:

[Audyssey] SoundRTS: New version

2007-07-12 Thread Zachary Kline
Hiya, Just thought I'd post to the list and say that there seems to be a new version of Beta 6 of SoundRTS. A few of the changes I've noticed are some updates to the English translations, as well as a new and higher quality voice synthesizer--I have to wonder how Realspeak Daniel got put in

Re: [Audyssey] beep

2007-07-12 Thread Mich
atever. >> >> regards, >> >> damien >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers

Re: [Audyssey] new game

2007-07-12 Thread Liam Erven
I actually had to take both the symbol sound and the duck and construct them from memory to what it would sound like in the nintendo version. I'd say I did pretty good job as far as constructing everythign to sound the same. - Original Message - From: "X-Sight Interactive" <[EMAIL PRO

Re: [Audyssey] new game

2007-07-12 Thread Liam Erven
in the original game I don't thinkt hey sped up. int his one. yes. they do speed up. I haven't put up news publicly yet cause I've had other stuff going on, and it hasn't been my top priority. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Dark
Ah Brian, that would rule, though Super castlevania on the snes was always my favourite. Given all the stairs in the game, it might even be poss to do something monti style with it. Perhaps if thom ever gets around to producing a really versetile monti map edditer allowing creation of extra wea

Re: [Audyssey] beep

2007-07-12 Thread Yohandy
rs mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __ NOD32 2396 (20070712) Information __ > > Thi

Re: [Audyssey] new game

2007-07-12 Thread Yohandy
rus system. >>>>> http://www.eset.com >>>>> >>>>> >>>>> >>>> >>>> >>>> ___ >>>> Gamers mailing list .. Gamers@audyssey.org >>>> To

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
to [EMAIL PROTECTED] You can >>>>> visit >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>>> any subscription changes via the web. >>>> >>>> >>>> ___ >

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via t

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i'm thinking of making some of the classics, all i need is how you played the game, almost like a step by step guide. i could probably simulate the nintendo gunshots and things, and i already have music for the nintendo original, snes, gameboy and n64. thanks. regards, damien - Origin

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
ii think the cymbal is part of the duck sound, and as the sounds were the original nintendo sounds, i don't think it's possible. regards, damien - Original Message - From: "Trenton Matthews" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, July 13, 2007 12:25 AM Subje

Re: [Audyssey] new game

2007-07-12 Thread Yohandy
>>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> a

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Trenton Matthews
Sounds like a good idea! Although, speaking of games, will the "star Wars" game be coming to the blind someday? The trailer was quite good, and also, the music was nice! I say, make a sound track of the music for Monty when its released. The sound track on Cd of course. - Original Message --

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Yohandy
>> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___

Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Also, would there be a way to record the sound of the ducks' quack separately, then have that I'm guessing, symbol sound in the backround, so that the duck can fly across the area? And I can't wait for the "Clay Shooting!" I could play that level of duck hunt pretty well, and I can not even see

Re: [Audyssey] new game

2007-07-12 Thread Yohandy
a the web. >> >> __ NOD32 2388 (20070710) Information __ >> >> This message was checked by NOD32 antivirus system. >> http://www.eset.com >> >> > > > ___ > Gamers mailing list .. Gamer

Re: [Audyssey] Toomb Raider was new game

2007-07-12 Thread Trenton Matthews
I have the first 4 games on Playstation, and even though I couldn't play them very well, I always loved it when my mother played them. She wasn't bad! PS. If anyone is looking for the music to Tomb Raider games 3 and later, head over to: www.tombraider.ws or www.trcomm.net and choose the "Tunes/S

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
I think you'll find Zelda 2 was made for the NES. The only Zelda game I know of for the SNES was Link to the Past. And yes, Zelda 2 would probably be hard to do. You've got not only your overworld but the dungeons, also the towns and then those random encounters you had on the overworld if you

Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
If only the "Audio Game Maker" was here, then do you know how many games everyone could make in one year? Maybe even the sighted people would be asking for a copy! I'm gonna see if I can get my mother interested in playing Duck Hunt for the blind on my pc tonight. And speaking of Mario, and this

Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Would Zelda 2 be hard to create? Zelda 2 for the Snes that is. I know Zelda 3: A Link To The Past would be hard to do. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 8:54 AM Subject: Re: [Audyssey] new game > Hi Br

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Trenton Matthews
Yep? I reinstalled DX after the framework patch was applied. . . - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 8:43 AM Subject: Re: [Audyssey] Problum when Starting Monty. > Hi, > Did it work? If so it sounds as t

[Audyssey] beep

2007-07-12 Thread X-Sight Interactive
after speaking with liam, he's agreed that since i made it, beep is my game, therefore it is now released. it has quite a history does this game, read up about it at x-sight.brandoncole.net. this is the first game x-sight have actually personally made, even though it is very very simple, and ver

Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Yvonne Alaniz
Thom, I agree. After Mario three the concept got pretty off base. Maybe there could be some kind of knock off concept like Marios sisters or something? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Messag

Re: [Audyssey] new game

2007-07-12 Thread shaun everiss
how many rounds are there in duckhunt? Its ok but boring after a bit. The ducs don't seem to get faster, you just wait then push space when it all gets to the centre. also the game hasn't got a mention on the main lworks site. At 08:54 a.m. 13/07/2007, you wrote: >I actually don't have a problem

Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Thomas Ward
Hi, Probably not. Mario is still one of Nintendo's popular sales, and I think there newest one was Mario Sunshine or something like that for the DS. Though, to be honest the newer Mario's have lost something from the classic ones. The music is one of those things. Shadow Dragon wrote: > Agreed.

Re: [Audyssey] audyssey batman

2007-07-12 Thread Thomas Ward
Hi, You mean the Return of the Joker etc? The one where you had to destroy the Joker's chemical factory. I remember it,but not clearly. I may have rented that one as I don't have that one in my NES collection. gmail wrote: > Hi guys, anyone besides me remember the good old batman series for the

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Casey, It should work just fine on Vista right out of the box. Vista already supports DirectX 8, 9, and 10 for C++ applications so no matter which version of those I chose Vista would be cool. The difference here is for games using .Net the managed components needs installed, and why games f

Re: [Audyssey] new game

2007-07-12 Thread Mich
the clay shooting worked where the sound would start off lo in sound and then get higher and higher the farther the clay pigeon flue and then it would disappear. That is if you didn't shoot it first smile. I hope that helps. from Mich. - Original Message - From: "Liam Erven" <[EMAIL PR

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Shaun, Ahem... Not everything is going .Net though Microsoft is really pushing the technology. yes, it is true it is becoming more and more standardised, but by no means will everything go .Net. As far as C++ being hard or old that isn't as bad as you think. C++ is used by every os for develo

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Mich, Those games you mentioned are written in Visual Basic 6. The only reason I would decide against VB 6 is the technology is extremely old, and Microsoft has publically announced they are dropping support for it next year. So I wouldn't go that way. However, C++ is a core language of Windo

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Sean, I have answered your questions below in a question and answer format. 1. How much longer would it take you to program a game in C++ rather then C#? Well, Once I wrote the core headers and other cpp files I use for my game core there wouldn't be that much of a difference in time between

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Trenton Matthews
I'm afraid to say I wasn't using the web-downloadable automatic version. I was using the download off of USA Games. That's why it took four hours on dialup. Make that 4:48. Well, at least there is no problems here. - Original Message - From: "Willem" <[EMAIL PROTECTED]> To: "Gamers Discu

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Bryan Peterson
And it had cool music! Of course I liked the music in all three of the DD games but DD2 had the coolest as far as I'm concerned. Not too many games nowadays have quite the same memorable tunes I've noticed. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
The clay pigeons were, as I recall from my brother's description, fired from the bottom of the screen to the top and their sound rose in pitch as they travelled up the screen. The question would be how to convert that into an audio friendly form while remaining as true to the original as possibl

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Davy Kager
I think there's nothing better than the good old C++ programming language with standard Windows and DirectX functions. I write my games in that way and found them pretty stable (even though they're just very basic functiontests for later use). - Original Message - From: "Thomas Ward" <[

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Charles, For the widest possible number of machines an app in C++ using the Win32 API and DirectX 8 or 9 would do it. The reason is the Win32 API is the very core of the Windows os. Dll files like user32.dll, kernal32.dll, etc have been around for ages and have simply been upgraded as each ne

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
Yeah, my bad, Double Dragon2 was the one I meant. The original Double Dragon, and Double Dragon3, from my experiences, weren't nearly as fun for some reason. I just loved how advanced Double Dragon2 was for its age, you could actually grapple your opponents and throw them into other opponents,

[Audyssey] audyssey batman

2007-07-12 Thread gmail
Hi guys, anyone besides me remember the good old batman series for the nentendo seires? Brandon - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 4:15 PM Subject: Re: [Audyssey] Super Mario Bros > Agreed. The Mario

Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Shadow Dragon
Agreed. The Mario Bros are the gods of Nintendo! Well, next to Kirby. Everyone knows Kirby owns 'em all. It'd be cool if we could get nintendo to release the rights of their characters to one of the audiogame devs so we could get a super smash bros type thing going, but that'll never happen. ---

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Casey
I think this sounds good. I would like to be sure that these games written in c++ will work under Vista? Wood the fact that it uses directX 10 play into this at all? Thanks for letting us know. Casey - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, Ju

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread shaun everiss
You can get dotnet 3 in windowsupdate. Actually if you load everyting in the site all optionals to you will get dotnet. I havn't found any issue. Everything is going dotnet at some point. If you can do c++ which is a hard thing then go for it. I myself think though we should try staying up with th

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread shaun everiss
I always download the redist. At 10:31 p.m. 12/07/2007, you wrote: >I'm not sure the DX web setup tool includes the June 2007 updates. I don't >know why. I also ended up downloading the full runtime, but it was only 30+ >mb. >My recomendation is to go to >http://www.Microsoft.com/directx / >

Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall dx9 and try again after updating your system dx9 needs to repair itself, it will not take to long. At 10:21 p.m. 12/07/2007, you wrote: >hi i can't run rail racer because a debug dialog comes up and neither can i >play Monty. >http://www.secretsthatwekeep.com/003 >Simon >creator and own

Re: [Audyssey] new game

2007-07-12 Thread Liam Erven
I actually don't have a problem doing either feature. both are totally possible. does anyone remember how clay pigeons worked. I want to add that as well as the multiple ducks feature. I can't remember for the life of me how that worked. - Original Message - From: "Mich" <[EMAIL PRO

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Mich
hi tom. I for one think that you should go for it. write the games in c++ or even VB6 or what ever langwige the games of Shades of Doom and the games from L Works are written in. Speaking from a end user's experience and having no knollige of programming or programming games. I have to say that

Re: [Audyssey] new game

2007-07-12 Thread Mich
yes thanks tom for pointing these out yes i to would like to move the gun to fire at the ducks and also to poz the game. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12,

[Audyssey] Super Mario Bros

2007-07-12 Thread Yvonne Alaniz
I would like to see an audio version of the original Mario Bros for NES. I played when I had sight and I never did beat the thing. I think I would be totally hooked on it. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] _

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Sean Mealin
Hi Tom; You bring up a good point; the .net platform can be a pain every now and then. Just a few questions; 1. How much longer would it take you to program a game in C++ rather then C#? 2. Witch language do you feel the most comfortable in? I know you can program in both (wish I could; C++ and the

Re: [Audyssey] new game

2007-07-12 Thread Mich
hi tom o no no problem I realize that you are busy. Maybe when your schedule clears then you could do it but just the fact that you could do it would be cool. from Mich Verrier. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, Jul

Re: [Audyssey] Toomb Raider was new game

2007-07-12 Thread Sean Mealin
The later versions of the game got really really hard; I never managed to complete a game, but it was so much fun to play. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf of Thomas Ward Sent: Thursday, July 12, 2007 3:29 PM To: Gamers Discussion list Subject:

Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
No, There is a debug option for Internet Explorer and another just below it for OTHER. I have them both turned off since I'm not in the debugging business and don't want things to stop if they encounter a bug I can't fix. Kathy Seven Williams http://kseven.blogspot.com (New 6/8/07) -Origina

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread gmail
i support that idea one hundred percent. Brandon - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Thursday, July 12, 2007 2:59 PM Subject: [Audyssey] Possible changes in USA Games Development. > Hi all, > I am throwing this out here for public discussion. Since thi

[Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi all, I am throwing this out here for public discussion. Since this effects all of you as well as me I think this needs public discussion. As you know I have written two games that requires the Microsoft .Net Framework and DirectX 9.0C using C#.Net. Well, since choosing this path I've had noth

Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Charles Rivard
Go for what works on most machines with the least amount of installation, as long as it is reliable and will be reliable in the future, as long as good game performance is achieved. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message

Re: [Audyssey] Sapi issues

2007-07-12 Thread Thomas Ward
Hi Trouble, That was my thoughts as well. They need a copy of the Visual C# 2005 debugger which would tell what was the matter, but that is a massive install just to gather info. Trouble wrote: > That should only effect a game played through the browser. Because > that debug feature is only for

Re: [Audyssey] Sapi issues

2007-07-12 Thread Trouble
That should only effect a game played through the browser. Because that debug feature is only for java scripting issues on web pages. As far as a regular program goes. If you got any MS programming tools. When something blows up you can get a debug window, but not sure without those tools. Becau

[Audyssey] Toomb Raider was new game

2007-07-12 Thread Thomas Ward
Hi, there were actually several games of Toomb Raider. There was the classic side-scroller you mentioned, but later versions of the game really got good. Toomb Raider was one of my 5 favorites when I was sighted, and believe me it is on my wish list to program as I get time to do so. Trenton Mat

Re: [Audyssey] once again the defence against the darkartsclassroomin scw

2007-07-12 Thread Charles Rivard
Beware the librarian. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 2:20 PM Subject: Re: [Audyssey] once again the defence

Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
I don't know if it will help because I'm not having problems, but when debug is turned on and a bug is encountered in a program, Microsoft tells you of the bug, stops the program and lets you either fix it or just sto the program. It will often (maybe always) not work through the bug itself. I foun

Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-12 Thread Phil Vlasak
Hi Nicol, That is a fireworks left by Fred and George, and the only thing you can do to it is stun it. spoiler space If you do, you get a little explosion. Phil - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 3:18 PM Subj

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Liam, Well, a couple of ideas I'd like is to be able to actually move around to shoot the ducks as you could in Duck Hunt. After all you had to move the gun to actually aim and fire. The other is Duck Hunt needs a pause game feature. If you recieve a phone call, your wife is calling you to th

Re: [Audyssey] Classic Remakes

2007-07-12 Thread Thomas Ward
Hi, Well, Monty retains allot of the game play from the classic, but I really had to give the sounds a modern day sound scheme to make it playable. How else would you find the platforms, skulls, etc. They didn't really have effects and it was very visually oriented. By the way, the level in Doub

Re: [Audyssey] once again the defence against the dark arts classroom in scw

2007-07-12 Thread Thomas Ward
Hi Nicol, You know... I don't believe the class room is even in Sarah. I think Phil forgot to add it or never included it for some reason. nicol wrote: > Hi all > Please! Can anyone give me a hint where to find the defense against the dark > arts classroom on the first floor?. Just tell me is it

Re: [Audyssey] once again the defence against the dark artsclassroomin scw

2007-07-12 Thread Phil Vlasak
Hi I'm answering my own question. I should put the book, Defensive Magical Theory by Wilbert Slinkhard, in the DADA classroom. I'll just have to take a copy from the library! Phil - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, J

Re: [Audyssey] Sapi issues

2007-07-12 Thread Thomas Ward
Hi Kathy, Really? I had know idea this would effect the game's startup. Everyone let me know if Kathy's suggestion works, and I will add it to the USA Games FAQ page. Kathy Seven Williams wrote: > For those who get the Debug error window that keeps you from continuing the > game, > > Go to Co

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Mich, If I wasn't so packed schedule wise already I think Super Mario would be pretty fun to create. I could do it, but not currently with my schedule. Mich wrote: > yes Super Marrieo Brothers rocked and that would be so cool if you could > make a game of that. from Mich Verrier. > _

Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-12 Thread nicol
Well charles that is actually what I'm trying to do all the time. How do I try it out., I pressed x like crazy when the cateren wheel is in the center but nothing happens. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Thursday, July 12

[Audyssey] the shocking catheren wheel on the second floor of scw

2007-07-12 Thread nicol
HI Is the catheren wheel only there for atmosphere or do I do something with it? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to mak

Re: [Audyssey] the shocking catheren wheel on the second floor of scw

2007-07-12 Thread Charles Rivard
Try it and see. You might get a surprise. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: Sent: Thursday, July 12, 2007 2:04 PM Subject: [Audyssey] the shocking catheren wheel on the se

[Audyssey] what about sircus charlie!

2007-07-12 Thread nicol
Nice game liam I played tv games with my sighted friends when I was small and those games had exactly the samed kind of sounds as this game, so this means that the tv games sold in south africa is actually also Nintendo. Its not video games, its games that are played on a standard tv set. You plug

Re: [Audyssey] once again the defence against the dark arts classroomin scw

2007-07-12 Thread Phil Vlasak
Hi Nicol, Oops! I forgot to put the Defense Against the Dark Arts classroom on the first floor. I was thinking of the Defense Against the Dark Arts professor's office on the second floor which has the kitten pictures. I guess I couldn't think of anything special to put in the DADA classroom so l

[Audyssey] once again the defence against the dark arts classroom in scw

2007-07-12 Thread nicol
Hi all Please! Can anyone give me a hint where to find the defense against the dark arts classroom on the first floor?. Just tell me is it a snoring door or is it a quiet door. Will I find it in a corridor or in one of the many classrooms that doesn't have a door and a name? ___

[Audyssey] duck hunt

2007-07-12 Thread Charles Rivard
As this can be a long game, I'd like to see a pause feature in case I have to visit the smallest room in the house, if you know where I mean? (grin) -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" ___ Gamers

Re: [Audyssey] new game

2007-07-12 Thread Kim Etheridge
Thanks. I'll try that next time. - Original Message - From: "Liam Erven" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, July 11, 2007 11:14 PM Subject: Re: [Audyssey] new game > if you leave jaws on, you can hold down the shift key and press escape, > and > that'll s

Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
That's why I didn't figure you'd have bothered to make mention of them. I'm totally blind myself. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thu

Re: [Audyssey] dict x for june?

2007-07-12 Thread Thomas Ward
Hi Simon, Hmmm... If STFC worksand Monty doesn't it could mean some kind of issue between Monty and your Sapi engines. simon.dowling wrote: > ok ran it installed it and still have no joy with monty. > can't see the problem because stfc works fine. > http://www.secretsthatwekeep.com/003 > Simon >

Re: [Audyssey] new game

2007-07-12 Thread Mich
yes Super Marrieo Brothers rocked and that would be so cool if you could make a game of that. from Mich Verrier. - Original Message - From: "Trenton Matthews" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, July 12, 2007 12:09 AM Subject: Re: [Audyssey] new game > If a

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Thomas Ward
Hi, Yeah, Contra was tough even for the sightees. I could get through a few levels, but I don't believe I ever completed that one. Interesting enough I see I still have it in my closet in my box of NES games. Shadow Dragon wrote: > Nope. Those were crazy hard games for classics. They were side-

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Thomas Ward
Hi William, Keep in mind there are several DirectX versions on the official DirectX site. If you want the latest runtime go to www.usagames.us/requirements.html and download the June runtime. It is something like 53 MB. Willem wrote: > I'm not sure the DX web setup tool includes the June 2007 up

Re: [Audyssey] dict x for june?

2007-07-12 Thread Thomas Ward
Hi, Just give it a temp folder like c:\temp1 or something like that. Then, go to that foulder and run the setup.exe file. simon.dowling wrote: > hi ok i downloaded the direct x for June, when i run it, it says to type a > location or brouse for a folder to put the extracted files. > where do i

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Bryan I'm totally blind and I use those programming resources. So if they were not accessible I wouldn't be able to use them myself. Bryan Peterson wrote: > Mario III might be a bit problematic, but then again I as yet have no > programming knowledge so I could be wrong. I' actually thinking

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Thomas Ward
Hi, Yeah, the TMNT games had cool music, and I have midis of all the TMNT games. So I could do either TMNT 1 or 2 as far as effects and music goes. TMNT 1 wasn't that bad. The only part I didn't really like was the ppart where you got in the Turtle van and drove around New York looking for the h

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Bryan, I can tell you there is nothing simple about coding a Legend of Zelda game. There is overworlds as well as underworlds to program. There is allot of different monsters as well. Woo, that game would be tough to write. Bryan Peterson wrote: > I personally feel we need an audio Legend of

Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Thomas Ward
Hi Kelly, I use to play Contra allot, and I got quite a ways into the game, but that was before I lost my vision. Kelly Sapergia wrote: > Hi, > While we're talking about classic games, does anyone remember a couple > series named Contra and Gradius? I tried some of the games in these series

Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Dark, Like I said in a prier post one of the reasons I wrote the Monty game engine is so I can use it to make some of the NES classics such as Ninja Turtles or perhaps Double Dragon. I've actually been collecting sounds to this effect. Dark wrote: > Ah, a tmnt game would rock! > > I'd love to

Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Thomas Ward
Hi, Did it work? If so it sounds as though DirectX needs to be reinstalled if the security patch is installed. Trenton Matthews wrote: > Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 mb) > package, which took about 4 hours, and reapplied the setup file after the > secur

Re: [Audyssey] TMNT was new game

2007-07-12 Thread Thomas Ward
Hi, Oh, yeah. That is the level the Foot Soldiers tossed snowballs at you and there were snowman looking creatures. That level was pretty lame. It also never made much sense why a snowball could kill you. The first levels made sense the burning building, the street fight, the sewers, but the sno

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