Hi Thomas,
I'm not sure that I could write Dungeon Master to randomly pick a personality
for each woman as you walked into that room. Well not as it is written now
anyway. You know because each woman is tied or positioned some what for what
she likes. And then there is that items are
Hi Jim,
Well, its not so much you aren't good at designing personalities but
you don't very them enough. I think what I would do is have a
generator of some kind that picks from a possible list of
personalities so that if you walk in the room with the fireplace the
girl there will have a
Hi Thomas,
Yeah, my idea for Dungeon Master was that each woman had a very specific
foreplay that she likes. So the goal of the game is to figure that out and to
have the item or items that may be needed.
Guess that I am not good at writing personalities. Probably especially not
female
:06 AM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking
ForSomething New to Play
Hi Thomas.
I'm sorry, both to you and Shaun, it just gets me sometimes the attitude
on here, the ingratitude. I never suggested James intended to cut and
run, however he did and I personally
] replayability and Usa games was Re: Looking
For Something New to Play
Hi all,
I'm coming to this post a bit late, but please let's stop the flaming
here. No matter how we all feel about the unfortunate situation with
James North, what was it, six years ago its really passed time to put
it behind us. I can
Hi Thomas,
You know I love the challenge of creating games, but I also want to be able to
play them. Guess that is why my games are card games, board games, sports
games, arcade games etc with so much dependency on random events. I can play
them and actually have no advantage over others
Hi Jim,
Oh, I do see the problem. I admit that after I beat the Dungeon Master
game I haven't played it more than a couple of times just because
there is nothing new to it. The ladies are different, but other than
that its essentially all the same right down to the descriptions and
such.
It
Hi Ibrahim,
Yes, I do see what you mean. I get a little sick and tired of the
ingratitude. of some people too, but I've reached a point where its
just words and it doesn't matter any more. I just let it roll off me
rather than let it get to me.
While I agree Shaun's message was misplaced, kind
I think the issue is how we convert games that are sighted to the blind.
I know that compaired to the sighted games our games are probably
of no real interest to the sighted.
they lack scope and other concepts that they are used to.
However its not like we have much choice.
There are only so
Hi Dark,
You know one thing about games that are all about exploration is that they are
no fun for the author to play. Well unless there is lots of other random
things in those areas. Just exploring is no fun if you wrote it and know it
all already. My Dungeon Master game is the best
beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 26, 2013 11:03 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For
Something New to Play
Hi Dark
I aggree a lot of games need random events ofcause you need to do it
in such a way as the player thinks things are random.
In smuglers there is a limit of something like 9 story passages
but you would never know there was.
At 01:26 AM 3/28/2013, you wrote:
Hi Dark,
You know one thing
Hi all,
I'm coming to this post a bit late, but please let's stop the flaming
here. No matter how we all feel about the unfortunate situation with
James North, what was it, six years ago its really passed time to put
it behind us. I can understand your frustration with some list members
such as
Hi Shaun,
Beyond random events I would like to see more complex programming
techniques being used for things such as artificial intelligence. A
good artificial intelligence doesn't use random choices, but actually
bases intelligent decisions on statistical but uncertain data. How
many times did
Hi Charles,
That's a good question, and one I've been experimenting with using my
game engine. It can be done, but like everything else in life you need
to practice at it to get good at it. In a way good hand and ear
coordination isn't much different than good hand eye coordination
provided the
Hi Jim,
Well, you have a good point there. The biggest problem with being the
game developer is games, no matter how good the story, really hold no
surprises for the developer himself or herself. If its about
exploration you already know basically where every trap is, where
every passage leads,
Hi Shaun,
Yes, converting mainstream games, and more importantly concepts, to
audio is a tricky business. There are some things I've encountered in
mainstream video games I'm not quite sure how to convert to a
completely audio based game.
For example, in Tomb Raider: Last Revelation there is
: [Audyssey] replayability and Usa games was Re: Looking For
Something New to Play
Hi Shaun,
Yes, converting mainstream games, and more importantly concepts, to
audio is a tricky business. There are some things I've encountered in
mainstream video games I'm not quite sure how to convert
Thats true tom most ais up to a point have been simple though we are
starting to get more complex ones.
I wish there was more from greymatter as this company was working on something.
I say was because the last blog post was last year which doesn't mean
squat however.
At 09:55 AM 3/28/2013,
thats true tom.
And after some experiences with the running of swamp
test yesterday and a few other things I can see that as nice as my
old dependable wrig is, its on the extremely low end.
So yeas soon I may have to upgrade this piece of junk I have depended
on, for the last 8 years or so.
Hi Shaun,
Well, you know as well as I do that's not unusual. A lot of people
start writing some project with a bang, make some progress, and then
it drops off for weeks or months. Sometimes life gets in the way, and
sometimes the developer in question simply loses interest in the
project. In
Hi Jacob,
I suppose that might work. Its certainly another possibility at any rate.
On 3/27/13, Jacob Kruger ja...@blindza.co.za wrote:
Thomas
May be slightly specific, but something like the audio soundscapes of the
vOICe would be my form of suggestion for balancing something like this -
.
-Original Message-
From: Thomas Ward
Sent: Wednesday, March 27, 2013 8:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For
Something New to Play
Hi all,
I'm coming to this post a bit late, but please let's stop the flaming
here. No matter how
well I did say I was out of touch, I am not a dev just a tester/
light hacker programming after all is not my strong point, light
scripter maybe doodler but not programmer.
Its good that vb games can be done for multiplatforms now.
At 09:22 PM 3/25/2013, you wrote:
Hi Shaun and all,
A few
there a re a few more passages in the game you don't need to complete the game.
Right however the game almost never uses them, maybe items will be
put obscurely, or items and monsters will be dropped in passages but
items are not dropped in passages randomely as a rule even main ones.
items
Hi Tom.
Well this is again why I'd like to see side scrollers introduced to audio
gamers, since the amount of fun I've had with turrican, metroid, mega man
and such games over the years is just staggering, and it's a shame that
there are so many people who believe a 1D game like q9 is the be
Hi Shaun,
Ah, I see. Well, as far as burning out goes that was true a few months
ago, but not now. A few things have changed since then, and I've
gotten my priorities straight so to speak.
Back in 2008 through 2011 I was spending every available minute I had
on developing the engine, developing
Hi Dark,
Sure. I do understand your point of view as it is rather distressing
to know how many V.I. gamers assume that something like Q9 is the be
all and end all to side-scrollers when guys like you and I know
better.
Fact of the matter is that for better than a decade side-scrollers
were the
Hi Shaun,
Oh, I realize that. However, may this serve as a reminder open mouth
insert foot when you pass around incorrect information or talk about
things you don't really know anything about. You can do more harm than
good spreading baseless information around.
On 3/26/13, shaun everiss
, otherwise it might be wise for you to unsubscribe.
All the best, Ibrahim.
-Original Message-
From: shaun everiss
Sent: Monday, March 25, 2013 4:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For
Something New to Play
to be honest it may
] replayability and Usa games was Re: Looking For
Something New to Play
to be honest it may be easier at this point if you just gave an old
crappy directx8 version with all the sound as it was 3 years back to
people that payed for it maybe the one you had to stop because of
copywrite or its
Hi Shaun,
No offense, but you are way off base here. There is no way in Hades
I'm going to just delete, scrap, or trash all the work I've done on
Mysteries of the Ancients over the last four years. That would be
flipping insane not to mention a waste of my time and everyone else
who has helped
Hi Shaun and all,
A few comments about the message below.
Yes, older versions of Visual Basic, such as Visual Basic 6, are not
Mac and Linux compatible, but that does not mean a person can not
write apps for Mac and Linux in Visual Basic. Newer versions of the
Mono Framework supports Visual
Hi Dark,
Agreed. At this point releasing something complete would be a step in
the right direction. You'll get no argument from me on that.
One of the things I think that makes Shades of Doom such a good game
is that its fully accessible, but it is also difficult too. On the
higher difficulty
Hi Tom.
As you know I'm an exploration fiend, so the maze aspect of shades of doom
is very much something else I like about the game, aprticularly given that
David did a great job with ambient sound sources in the maze which give it
an interesting background to explore too even though the
Hi Dark,
Yes, definitely. I think Shades of Doom could use for a few more areas
to explore, bonus levels so to speak, as well as a couple of bonus
enemies now and then. Still one thing I think Shades of Doom does well
is while it has some sort of complex mazes it also offers a navigation
system
Hi michael.
I wasn't intending my comments about Tom's games to be insulting, nor would
I want Tom to rush out a game on a whim that might be substandard, it's just
that when talking of game design quality that gives a game that something
that makes you want to replay it even after! you have
Hi Dark,
Thanks for saying that. If I can make my games enjoyable,, replayable,
then I think I've succeeded as a game designer. It is the sort of
games that a person plays once, completes it in a few hours, and finds
they have no desire to replay the game I would consider a failure.
There are, of
Yes, from what I've seen, they aren't. Now if only we had a game engine for
everyone that was inclusive of other operating systems? Would one have to own a
mac to even code/compile for it? Wait, Java works on everything right? But
then, most audio games use TTS that other systems don't have, so
Hi Dark,
You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is
Hi Devin,
Cross-compiling and developing for other operating systems is a highly
complex subject. There are a lot of difficulties in choosing the right
language, right APIs, and even then there are differences between the
operating systems that makes it impossible to come up with a so-called
one
Wow. Well, Windows, mac and maybe iOS is a fine triplet to go for, but now I
see how hard it is. Maybe I'll get a windows VM, or if bootcamp is accessible
I'll get a windows cd to make a partition for that. Maybe give it 100GB, to fit
the games I like.
Devin Prater
r.d.t.pra...@gmail.com
On
Hi Tom.
I'm sorry to hear about the various problems and bugs, and in fairness no
coding or writing when ill is not possible, but at the same time part of the
point of my message was to offer some encouragement, albeit some
encouragement with a little tinge of frustration. At this point I
hmm I am not as up with the play as I should be.
It depends on the types of games that would work.
python works with macs pcs both windows and linux.
I know there is the mono dotnet opensource framework and thats
supposed to work with everything with the same features as the
windows dotnet
to be honest it may be easier at this point if you just gave an old
crappy directx8 version with all the sound as it was 3 years back to
people that payed for it maybe the one you had to stop because of
copywrite or its levels and change the title and drop it.
I know thats probably not what
Hi Michael.
On the replayability angle, I often find that games are replayable from the
perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges another time. It is this that has made me replay
shades of doom and Sarah. By the same tocan, i've
I totally agree with what you're saying here Dark. A lot of
unchannelled potential is going to waste for poor Tom. Thankfully,
I've had enough experience with other aspects of life and my own
creative tendency to wander to have more sympathy for what Tom's gone
through than impatience for the game
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