Hi,
It is true that STFC 2.0 is still in the works, but I really don't like
the idea of letting end users modify the ship stats. The idea behind
STFC was a turn based simulation based on the Star Trek tv series. As a
result most of the stats were taken strait out of the Star Trek
technical
February 2008 17:46
To: Gamers Discussion list
Subject: Re: [Audyssey] stfc question
Hi,
It is true that STFC 2.0 is still in the works, but I really don't like
the idea of letting end users modify the ship stats. The idea behind
STFC was a turn based simulation based on the Star Trek tv series
February 2008 19:06
To: Gamers Discussion list
Subject: Re: [Audyssey] stfc question
Hi Darren,
That sounds like a very good idea. I've actually been getting into the
full real time strategy games such as Galaxy Civilization where you have
to create your own space fleets, mine planets, build
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message -
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 04, 2008 10:51 AM
Subject: Re: [Audyssey] stfc question
I agree with you, you should keep
Hi Darren,
That sounds like a very good idea. I've actually been getting into the
full real time strategy games such as Galaxy Civilization where you have
to create your own space fleets, mine planets, build factories, space
stations, etc. I think doing this with STFC would be really really
Hi Valiant,
No, it is not possible to change the stats for starships and bases. All
of the stats are more or less fixed and based on the Star Trek tech manuals.
Cheers.
Valiant (on laptop) wrote:
Hi.
A friend wants to know if it's possible to change the stats on ships in STFC.
Wants to add
their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 01, 2008 9:16 AM
Subject: Re: [Audyssey] stfc question
Hi Valiant
UNFORTUNATELY NOT, THAT DOESN'T MEAN THAT THEY COULD BE, 2.0 IS STILL IN
DEVELOPMENT, SO TOM MAY WANT TO CONCIDER THAT.
i HAVE NEVER CONCIDERED A MISSION EDITER, ETC ON THE GAME, OFCAUSE THATS A LOAD
MORE WORK THOUGH.
At 02:00 a.m. 2/02/2008, you wrote:
Hi.
A friend wants to know if it's
Hi Shaun,
Quote
I used to do that tom but with your ships spread out, I need to go to a
starbase
just to put em all together.
End quote
Not true. You can asign one shipt to be your lead vessel, and have all
the other ships autopilot to it and once they get near to the lead ship
you can reform
I tried to run stfc, but got a run time error of some type.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Sunday, November 11, 2007 6:03 PM
To: gamers@audyssey.org
Subject: [Audyssey] stfc no win
Hi.
Tom I was playing in stfc today
Hi Shaun,
A large part to success in STFC is a good offensive strategy. In my
experience a defensive strategy will get you killed everytime. A good
offensive strategy means you wil
assess and attack the most dangerous threats to your fleet first, use
your fleet to attack superior targets to
Hi Mark,
What was the error you got. There is a faq on my web site
http://www.usagames.us//faq.php
which gives answers for the most common errors for STFC and Montezuma's
Revenge.
Mark Peveto wrote:
I tried to run stfc, but got a run time error of some type.
---
Gamers mailing list __
I used to do that tom but with your ships spread out, I need to go to a
starbase just to put em all together.
now once i do that, I go and hit the enemies.
problem being is that now my bases get hit first.
I always get bases hit first.
At 06:04 a.m. 13/11/2007, you wrote:
Hi Shaun,
A large part
: [Audyssey] STFC 2 was USA Games News
Hi Dark,
Over here in the good old USA we have a cable TV station called Spike.
They play Star Trek all afternoon long Monday-Friday. It includes TNG,
Voyager, and I think they still have DS9 on sometimes.
Anyway, I've had a renewed interest in TNG, and I
: Sunday, September 23, 2007 1:25 PM
Subject: Re: [Audyssey] STFC 2 was USA Games News
Hi Dark,
Over here in the good old USA we have a cable TV station called Spike.
They play Star Trek all afternoon long Monday-Friday. It includes TNG,
Voyager, and I think they still have DS9 on sometimes.
Anyway
How do I run a Usa game? They don't work, and I have all of the stuff.
hunter
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Trenton Matthews
Sent: Monday, September 24, 2007 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC 2 was USA
Hi Hunter,
The correct installation method is this.
If it is not installed first install .Net Framework.
Then, upgrade DirectX 9.0C.
Finally, install the game or games.
If the install is not done in exactly this order you will get runtime
errors.
Cheers.
Jozwiak, Hunter (K12) wrote:
How do I
will we have to pay for 2.0?
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 23, 2007 11:57 AM
Subject: [Audyssey]
Hi,
STFC 2 is still turn based. It is easier from a command and strategy
stand point. If you have to command several stations or ships in real
time that is too complicated to keep track of.
The only way it would work is to give each ship an AI, and unless the AI
on those ships are very good I
Hi thom.
sounds fun, and rather appropriate sinse I'm rerunning all of next gen at
the moment (wish I could get Ds9, but it's just to expensive).
Anyway, I'll look forward to it.
Beware the Grue!
dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion
Hi Josh,
The pricing is still one of those undecided factors, but at this point I
still think 2.0 will be free. It won't cost me physical cash to create.
Just time.
STFC 2.0 will be much better than 1.0 as I now know allot more about
slapping games like that together than I did at the time I
Hi Dark,
Over here in the good old USA we have a cable TV station called Spike.
They play Star Trek all afternoon long Monday-Friday. It includes TNG,
Voyager, and I think they still have DS9 on sometimes.
Anyway, I've had a renewed interest in TNG, and I think STFC 2 will be
more a TNG style
Hi Shaun,
I'll look into it. As you said this wasn't in 1.0 so this had to be some
change I made in 1.2.
shaun everiss wrote:
well borg level is unplayable unless you can get your ships to a
place before the borg fires and kill him in the first move.
---
Gamers mailing list __
Hi Shaun,
It is possible. I honestly should have beta tested this version with a
team of testers before release. There are a number of instabilities in
1.2 which will get fixed in 2.0 obviously.
shaun everiss wrote:
Hi all.
When versing borg the borg fires its tracters, sometimes they make
I say go for it!
Trenton Matthews
T Man TV!
Why watch it, if you can listen to it!
Web site:
http://TMan.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536
- Original Message -
!/a
By Phone:
303-872-7536
- Original Message -
From: Josh [EMAIL PROTECTED]
To: Thomas Ward [EMAIL PROTECTED]
Cc: gamers discussion list gamers@audyssey.org
Sent: Friday, August 24, 2007 7:36 PM
Subject: Re: [Audyssey] STFC 2.0 was Problem with stfc
sounds nice. It'll be fun to play when
Oh I can't wit I can't wait I can't wait!
Trenton Matthews
T Man TV!
Why watch it, if you can listen to it!
Web site:
http://TMan.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536
-
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 3:59 PM
Subject: Re: [Audyssey] STFC 2.0 was Problem with stfc
Oh I can't wit I can't wait I can't wait!
Trenton Matthews
T Man TV!
Why watch it, if you can listen
Hi Trenton,
Why do I get the image of you jumping up and down while you write I
can't wait? (Grin)
Anyway, do me a favor. Don't hold your breath. That could be hazardess
to your health since STFC 2.0 won't appear until in 2008.
Trenton Matthews wrote:
Oh I can't wit I can't wait I can't
Hi Josh,
most definately. Your phaser power comes directly off your warp core
same as the main deflector. If you decide to use the deflector,
emergency situation I hope, you will lose phaser and warp power for a
few moves. Your shields will also have a slower time recharging which
all adds up
2008? that's not very long.
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 5:28 PM
Subject: Re: [Audyssey
Hi Josh,
That depends on when exactly it appears in 2008. It could be next summer
for all I know. Remember STFC 2.0 is a total rewrite, and it has to go
through beta testing and everything again.
Though, I have some stuff to speed up the process somewhat.
Josh wrote:
2008? that's not very
!/a
By Phone:
303-872-7536
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 25, 2007 3:28 PM
Subject: Re: [Audyssey] STFC 2.0 was Problem with stfc
Hi Trenton,
Why do I get the image of you jumping up and down
sounds nice. It'll be fun to play when it comes out, but in the meantime I
still really enjoy stfc 1.2.
But if I may make a suggestion, it seems like scansoft Karen really doesn't
fit with the game. I prefer an american voice. Also, it would add to the fun
of the game if you could add an effect
Hello,
I played stfc1.2 for a little this morning and it's a big improvement over
1.0. I really like it.
Josh
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent:
Hi Josh,
Glad to hear that. It is amazing what a little extra effort and work can
do to make a good game an even better game.
Josh wrote:
Hello,
I played stfc1.2 for a little this morning and it's a big improvement over
1.0. I really like it.
Josh
---
Gamers mailing list __
Did you install them in any particular order? The dot net components
must be installed first, then the latest directx run time libraries need
to follow.
--
Raul A. Gallegos .. http://www.asmodean.net
Christopher Bartlett said the following on 8/17/2007 10:32 PM:
I seem to remember this
Hi Christopher,
Keep in mind the proper order for installing STFC is this.
1. Install .Net 2.0.
2. Install DirectX 9.0C (June 2007) or later.
3. Install STFC 1.0.
If you didn't install in exactly that order that is most likely the
cause for your crash.
Finally, I'd like to point out STFC 1.2 is
Hi Christopher,
Oh, I see your problem now. Understand that file on my web site is a
self extracting file. What it does, and all it does is extracts the
setup files to a temp directory. You have to manually go to that folder
and run setup.exe to actually do the install. Your DirectX is not
Hi,
PS
I'm working on a new setup for DirectX using the Aug 2007 eddition, and
hope to have it posted soon. I'll let the list know when the new and
improved setup is up.
The Aug eddition installer I am going to custom make won't have this
goofie issue where it extracts the files only, and
Hi. I'm not sure to be honest. When I ran the directx setup, it
downloaded and automatically installed the necessary components. I did
not need to manually extract anything to a temp directory. It just
worked. Perhaps Tom Ward has a better answer.
Christopher Bartlett wrote:
When I ran the
Hi Raul and all,
I have the solution for this annoying problem uploading to my web site
right now. I'll let everyone know as soon as the 100 MB folder of
updates finishes upgrading the USA Games site. I've got some awesome
news coming.
Raul A. Gallegos wrote:
Hi. I'm not sure to be honest.
Hi Thomas,
Just allow me to say that I love reading this kind of after game report.
It's what got me interested in making Galactic Civilizations 2 accessible,
actually.
Congratulations on your victory.
Have fun,
Zack.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
Hi Zack,
As I was mentioning over on USA GamesI really love strategy based games,
because they can be so different from game to game. Even the games I
lost are interesting.
For example, one game I played last night was a stroke of pure genious
on the games part. I formed up my fleet on DS9, and
Hi Trenton,
You wrote:
You think that there could be a Startrek Final Conflict, on ACB
Radio where
people could describe what's going on, or the person playing the game
on what's going
on? Kinda like a weekly series?
End quote
I don't know but that would be seriously cool. I always like
Hi Josh and all,
I want to first point out the *.exe file is the same do to the fact I no
longer have the source code, but I did make some external changes to the
game.
First, I replaced the sound effects with some better ones. Which have
some added ambience and, larger ship explosions, etc.
In
, August 17, 2007 9:06 AM
Subject: Re: [Audyssey] STFC Sweet Revenge
Hi Zack,
As I was mentioning over on USA GamesI really love strategy based games,
because they can be so different from game to game. Even the games I
lost are interesting.
For example, one game I played last night
seemed interested in my effort to
make the game accessible, but that's another issue entirely.
Enjoy,
Zack.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 17, 2007 9:06 AM
Subject: Re: [Audyssey] STFC Sweet
Hi Chris and all,
I see no reason to believe the AIs are anything less than that good. It
is actually strange to think that this report was written with them on the
'simple' level of difficulty. Makes me wonder what would happen on higher
ones.
In particular, I found the blow-by-blow
WILL THERE BE A CALL FOR TESTERS FOR THIS UPGRADE OR WILL THE SAME
TESTERS THAT TESTED STFC GET THE UPGRADE TO TEST OR WILL WE JUST GET
THE UPGRADE AS NORMAL.
At 07:29 a.m. 5/07/2007, you wrote:
Hi Shaun,
Well, let me just say STFC 2.0 will blow 1.0 away in stability as well
as new features. I
Hi Sly,
With STFC it is all about planning your moves in advance and coming up
with the best strategy to quickly destroy all of he enemy ships, and in
some cases blow up there starbases as well.
I take a more offensive approach to the games prefering to storm the
enemies in force whiping out
Hi Raul,
I'd say you got the basic principle tactic down pat. That is how I draw
the Romulans and Klingons out in to the open. It isn't a very fun tactic
as you can sometimes lose more than you gain, but who\ever said STFC was
meant to be easy.
Best thing to do is keep restocking your ships
Hi Shaun,
What you say is true, but there have been exceptions. For example in
Redemption when the Duras sisters joined Commander Sela from the Romulan
Empire in hopes of overthrowing the Klingon government.
There is also the case in when the Die is Cast where the Cardassians and
Romulans
18, 2006 10:18 AM
Subject: Re: [Audyssey] stfc buggs and suggestions.
Hi,
The bug with the Klingons fighting themselves is certainly a new one on
me. Frankly, the way the AI is written I find that difficult to see how
that would ever happen. Smile.
Anyway, it has never happened here, and STFC
list gamers@audyssey.org; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, December 18, 2006 1:16 PM
Subject: Re: [Audyssey] stfc buggs and suggestions.
would be cool if this does happen.
Lets see, romulans and klingons do not like eachother and cardations are
liked by noone.
So its
Hi,
Your guess is good as mine. Must have been. Grin.
Ken the Crazy wrote:
Must have been mutiny!
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would be cool if this does happen.
Lets see, romulans and klingons do not like eachother and cardations are liked
by noone.
So its probably reasonable that enemies that don't like eachother will enguage
eachother and destroy eachother I have never had this happen but that would
rock if it did.
I havn't sent every ship to cardation space and got this.
At 02:01 AM 12/19/2006, simon.dowling wrote:
hi tom, I played a couple games and love it.
first off, I found a bug, don't no if this has been mentioned at all, but I
moved all my ships to cardasian space nocked out all bases and crewsers,
Hi David,
Yeah, that is always possible, but building all of that it into one game
is complicated.
I had a college professor who once said, when programming keep it
simple stupid.
Over the yearsI have learned that is the best practice. Don't try and
over complicate the project and look for the
Hi Dark,
Hey, I really like that idea of using one of the miner starships in ST
say Monarchy or Sovereign, and base our adventures on that.
Since little to almost nothing is known about those starships we are
free to write our own stories about them, and there own adventures.
Dark wrote:
Hi.
Hi,
Quote
I think that you should make a real-time, one-ship game first since we
already have a turn-based one.
End quote
it needs improving and all, but
That seams to be the most practical solution I have heard yet. Then
again it won't be STFC, but another ST game. Now, if we go with the
could include different plot elements and races.
Beware the Grue.
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, December 16, 2006 8:06 AM
Subject: Re: [Audyssey] STFC 2.0
My personal favs would be either Next Gen or Voyager, (preferably
Voyager) as I do really like the exploration idea as well. Coming up with
a new story or creating something new, based in the Trek universe would be
awesome as well!
Also, if you'd like any assistance, if I can help out,
make up some enemies.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, December 16, 2006 2:06 AM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi,
Quote
I think that you should
Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 10:03 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi,
Quote
I would love a real-time fleet-command game, but there is a
caveat. In order for that to be the most satisfying, the order
language would need to be sophisticated
!
And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 11:02 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire
Hi Ken,
Well, I don't think of yur suggestions as stupid, but I do think it is
sort of impractical
Smile.
.Ken the Crazy wrote:
Here is how I would work it. You're planning your moves, in real time. As
you go from ship to ship, you scan and do all that--but it all takes time.
Then, if
Hmmm... Interesting. Well, I'll put it in the possible things to do
list. Right now I am in the brainstorming stage. Nothing is certain, and
everything is just suggestions and ideas at this point.
david wrote:
No. I was just thinging about that if the ship was disabled, you could pick
the
, or they could target your reactor. It would be more
realistic, but there would have to be some challenge to it.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0
Hi,
Honestly, that seams like it would be rather unlikely in a combat
situation. Even if you could insert your strike team in to the Borg ship
there is no way you could grab the gear and get back without loosing
most of your team.
Even then there is no garentee the stuff you stole would work
Hi Shaun,
I am strongly looking at putting the hull back in to sTFC.
The reason for removing it was to make it like Trek 2k where when the
shields went below 0 bam lights out. However, I remember there was more
fun in say Alpha 4 when you could lose shields and still successfully
escape on 50%
Hi,
Quote
I would love a real-time fleet-command game, but there is a
caveat. In order for that to be the most satisfying, the order
language would need to be sophisticated enough to allow for some
fairly fine control of your other ships.
End quote
That does seam like one reason for ruling out
it could
be a cheat or some kind after you've beaten the game.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 14, 2006 7:15 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi,
Honestly, that seams like
1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands to your other ships, and they carry out your
orders in real
Hi Casey,
Snip
I think I'd like to stay within the ds9 series. Foes seamed more difficult
to beet.
End snip
No matter weather we are in the TNG series or DS9 series the same
enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game.
This will largely change what ships and
Hi Niall,
Snip
Next gen sounds good
I'm kind of new to star trek though I'm watching tng right now infact for
my first time it sounds like a good series.
End snip
Yeah, TNG was probably the best of the trek series. TNG is still my
favorite. Although, I like Voyager, original, DS9, and
to it.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 13, 2006 10:29 PM
Subject: Re: [Audyssey] STFC 2.0 questionnaire.
Hi Niall,
Snip
Next gen sounds good
I'm kind of new to star trek though I'm watching tng right
Hi,
Ummm... I think there is a misconception about STFC 2 in that it would
have missions. I wasn't thinking of that at all.
I was thinking of the same game, all enemies and friendlies in the game
at once, as is the turn based game only in real time.
If we are thinking of missions as of some LW
Okie doke, here are my opinions--take 'em or leave 'em!
1. Do you want STFC 2.0 to be a turn based game as is, or would you like
STFC 2 go real time where you command one starship, say Enterprise, and
issue orders to your fleet? This would probably work similar to GTC
where you give commands
Snip
I think all that would be done in engineering, and no engineer would be dumb
enough to wait for captain's orders regarding that.
End snip
I would think so as well. Also newer classes such as the Sovereign class
do full ship coverage anyway.
If shields go down on the aft end the rest
Hi,
Well, targeting say the warp engines etc might be more realistic if you
happen to be hitting them in the aft section.
If you hit them forward you might knock out sensors or disrupters, etc...
So instead of random damage we could knock out systems based on where
the shot lands.
david wrote:
Hi Christopher,
Is the starting setup randomized from game to game?
Yes, they are. All starships are randomly placed on the starmap each
game. Although, starbases more or less stay in the same general area.
However, that said most Fed starships will land somewhere in there
asigned routes in
I think I accidentally aborted the download last time I sent it in. If it's
not up within the next few days I'll try resending it. Sometimes I've
noticed it just takes a while.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
Hi Allen,
1. As to your first question the sectors A1 through E5 comprise the
entire galaxy. There are no miner sub sections inside the starsystems.
2. When you select photon torpedoes or quantum torpedoes you target the
ship to fire upon, and then are prompted for the number of torpedoes to
Hello djc,
As I said in my previous message, I downloaded and installed the
required files from the USA Games site. No go.
Best wishes,
Clive Pallett
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Hi Shaun,
I often found the Borg can be distracted enough to really beat him up.
Last night I use Seleya as bate, and vectored my fleet around him and
picked him off while he was consentrating on Seleya.
shaun everiss wrote:
Well guys a borg can be killed by a starbase, as long as the borg do
Hi Clive,
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe and run it. That should resolve
most of your DirectX dependancy issues.
If it does not contact me off list at
[EMAIL PROTECTED]
and we will try and find out what is missing on your system.
Hi Bryan,
I'll be interested in hearing that one. Thanks.
Bryan Peterson wrote:
Hi all,
After finally getting STFC to work on my machine thanks to Dark's
suggestion, I decided to celebrate by doing a podcast on it. I'd say look for
it on Blind Cool Tech sometime over the next few days. I
Hi,
I've found one tactic to be fairly successful, at least on easy.
Initially, I group my ships around the star bases, and destroy the
attackers. Then, I send all my ships into enemy space and take out the
nations one at a time.
Original message:
Hi Dark,
Quote
the only way I've ever won
My tactic is almost the same.
On easy at least I have never tried any higher.
I have destroyed a load of ships, let them come.
Then sent 2 ships to each space if there is that many left, at one stage I
didn't keep up with restock and mannaged to justhave 3 ships, and so I sent 2
to somewhere had
Hmmm, obviously i need to change my thinking here, particularly to use the
defiant most effectively
Go, to, ramming speed! ;D.
Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is
a way of attacking something before it attacks you, even if the enimy isn't
cloaked
Hi Dark,
In some cases it is possible to approach an enemy starship and get the
first shot in. There is a trick to it, and I will leave you with this
hint. Enemies fire before moving. The trick is to time your move in such
a way that they will warp into your weapons range, but won't be able to
Hi Karl,
That is of course one approach to defeating the enemy, but a more
interesting tactic is to take out say the Romulans and Klingons first.
That means leaving the security of the starbases, blowing away s many
Klingons or Romulans as possible, and beat a retreat back to the stations.
One
to go
to class.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 05, 2006 5:32 PM
Subject: Re: [Audyssey] STFC tactics
the Grue!
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 06, 2006 12:32 AM
Subject: Re: [Audyssey] STFC tactics was STFC Podcast
Hi Dark,
In some cases it is possible to approach an enemy starship
What is 'stfc'?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 03, 2006 4:19 PM
Subject: [Audyssey] STFC Countdown.
Hi all,
Just a quick note to say that we are in the final ours of the launch of
STFC version 1.0. The setup
about the complaint.
Beware the Grue!
Dark.
- Original Message -
From: Robin Kipp [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 04, 2006 5:51 PM
Subject: Re: [Audyssey] STFC 1.0 released.
Hi Tom,
Unfortunately, the game doesn't run on my
?r=16426
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 04, 2006 1:48 PM
Subject: Re: [Audyssey] STFC 1.0 released.
I wonder why it didn't show up in the testing? This is really quite
bizarre
to all those that uninstall the game, check your program files folder, there is
still a folder there, I didn't kill it but you may want to try it.
Tom when was the game uploaded, I got my coppy from the downloads folder last
night only because I know where it is.
At 06:51 AM 12/5/2006, Robin
weird, stfc1.0 ran fine on my system
At 06:17 AM 12/5/2006, Bryan Peterson wrote:
Hi Thomas,
I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o
n my machine. However after I installed the game I found it wouldn't run.
It's bizarre, since the test version ran just fine on
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