Re: [Audyssey] stfc question

2008-02-04 Thread Thomas Ward
Hi, It is true that STFC 2.0 is still in the works, but I really don't like the idea of letting end users modify the ship stats. The idea behind STFC was a turn based simulation based on the Star Trek tv series. As a result most of the stats were taken strait out of the Star Trek technical

Re: [Audyssey] stfc question

2008-02-04 Thread Darren Harris
February 2008 17:46 To: Gamers Discussion list Subject: Re: [Audyssey] stfc question Hi, It is true that STFC 2.0 is still in the works, but I really don't like the idea of letting end users modify the ship stats. The idea behind STFC was a turn based simulation based on the Star Trek tv series

Re: [Audyssey] stfc question

2008-02-04 Thread darren harris
February 2008 19:06 To: Gamers Discussion list Subject: Re: [Audyssey] stfc question Hi Darren, That sounds like a very good idea. I've actually been getting into the full real time strategy games such as Galaxy Civilization where you have to create your own space fleets, mine planets, build

Re: [Audyssey] stfc question

2008-02-04 Thread Bryan
Then we'd see the day when nobody died. Nickelback, If Everyone Cared - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, February 04, 2008 10:51 AM Subject: Re: [Audyssey] stfc question I agree with you, you should keep

Re: [Audyssey] stfc question

2008-02-04 Thread Thomas Ward
Hi Darren, That sounds like a very good idea. I've actually been getting into the full real time strategy games such as Galaxy Civilization where you have to create your own space fleets, mine planets, build factories, space stations, etc. I think doing this with STFC would be really really

Re: [Audyssey] stfc question

2008-02-01 Thread Thomas Ward
Hi Valiant, No, it is not possible to change the stats for starships and bases. All of the stats are more or less fixed and based on the Star Trek tech manuals. Cheers. Valiant (on laptop) wrote: Hi. A friend wants to know if it's possible to change the stats on ships in STFC. Wants to add

Re: [Audyssey] stfc question

2008-02-01 Thread Bryan
their pride Then we'd see the day when nobody died. Nickelback, If Everyone Cared - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 01, 2008 9:16 AM Subject: Re: [Audyssey] stfc question Hi Valiant

Re: [Audyssey] stfc question

2008-02-01 Thread shaun everiss
UNFORTUNATELY NOT, THAT DOESN'T MEAN THAT THEY COULD BE, 2.0 IS STILL IN DEVELOPMENT, SO TOM MAY WANT TO CONCIDER THAT. i HAVE NEVER CONCIDERED A MISSION EDITER, ETC ON THE GAME, OFCAUSE THATS A LOAD MORE WORK THOUGH. At 02:00 a.m. 2/02/2008, you wrote: Hi. A friend wants to know if it's

Re: [Audyssey] stfc no win

2007-11-13 Thread Thomas Ward
Hi Shaun, Quote I used to do that tom but with your ships spread out, I need to go to a starbase just to put em all together. End quote Not true. You can asign one shipt to be your lead vessel, and have all the other ships autopilot to it and once they get near to the lead ship you can reform

Re: [Audyssey] stfc no win

2007-11-12 Thread Mark Peveto
I tried to run stfc, but got a run time error of some type. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Sunday, November 11, 2007 6:03 PM To: gamers@audyssey.org Subject: [Audyssey] stfc no win Hi. Tom I was playing in stfc today

Re: [Audyssey] stfc no win

2007-11-12 Thread Thomas Ward
Hi Shaun, A large part to success in STFC is a good offensive strategy. In my experience a defensive strategy will get you killed everytime. A good offensive strategy means you wil assess and attack the most dangerous threats to your fleet first, use your fleet to attack superior targets to

Re: [Audyssey] stfc no win

2007-11-12 Thread Thomas Ward
Hi Mark, What was the error you got. There is a faq on my web site http://www.usagames.us//faq.php which gives answers for the most common errors for STFC and Montezuma's Revenge. Mark Peveto wrote: I tried to run stfc, but got a run time error of some type. --- Gamers mailing list __

Re: [Audyssey] stfc no win

2007-11-12 Thread shaun everiss
I used to do that tom but with your ships spread out, I need to go to a starbase just to put em all together. now once i do that, I go and hit the enemies. problem being is that now my bases get hit first. I always get bases hit first. At 06:04 a.m. 13/11/2007, you wrote: Hi Shaun, A large part

Re: [Audyssey] STFC 2 was USA Games News

2007-09-24 Thread Dark
: [Audyssey] STFC 2 was USA Games News Hi Dark, Over here in the good old USA we have a cable TV station called Spike. They play Star Trek all afternoon long Monday-Friday. It includes TNG, Voyager, and I think they still have DS9 on sometimes. Anyway, I've had a renewed interest in TNG, and I

Re: [Audyssey] STFC 2 was USA Games News

2007-09-24 Thread Trenton Matthews
: Sunday, September 23, 2007 1:25 PM Subject: Re: [Audyssey] STFC 2 was USA Games News Hi Dark, Over here in the good old USA we have a cable TV station called Spike. They play Star Trek all afternoon long Monday-Friday. It includes TNG, Voyager, and I think they still have DS9 on sometimes. Anyway

Re: [Audyssey] STFC 2 was USA Games News

2007-09-24 Thread Jozwiak, Hunter (K12)
How do I run a Usa game? They don't work, and I have all of the stuff. hunter -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Trenton Matthews Sent: Monday, September 24, 2007 2:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] STFC 2 was USA

Re: [Audyssey] STFC 2 was USA Games News

2007-09-24 Thread Thomas Ward
Hi Hunter, The correct installation method is this. If it is not installed first install .Net Framework. Then, upgrade DirectX 9.0C. Finally, install the game or games. If the install is not done in exactly this order you will get runtime errors. Cheers. Jozwiak, Hunter (K12) wrote: How do I

Re: [Audyssey] STFC 2 was USA Games News

2007-09-23 Thread Josh
will we have to pay for 2.0? Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 23, 2007 11:57 AM Subject: [Audyssey]

Re: [Audyssey] STFC 2 was USA Games News

2007-09-23 Thread Thomas Ward
Hi, STFC 2 is still turn based. It is easier from a command and strategy stand point. If you have to command several stations or ships in real time that is too complicated to keep track of. The only way it would work is to give each ship an AI, and unless the AI on those ships are very good I

Re: [Audyssey] STFC 2 was USA Games News

2007-09-23 Thread Dark
Hi thom. sounds fun, and rather appropriate sinse I'm rerunning all of next gen at the moment (wish I could get Ds9, but it's just to expensive). Anyway, I'll look forward to it. Beware the Grue! dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] STFC 2 was USA Games News

2007-09-23 Thread Thomas Ward
Hi Josh, The pricing is still one of those undecided factors, but at this point I still think 2.0 will be free. It won't cost me physical cash to create. Just time. STFC 2.0 will be much better than 1.0 as I now know allot more about slapping games like that together than I did at the time I

Re: [Audyssey] STFC 2 was USA Games News

2007-09-23 Thread Thomas Ward
Hi Dark, Over here in the good old USA we have a cable TV station called Spike. They play Star Trek all afternoon long Monday-Friday. It includes TNG, Voyager, and I think they still have DS9 on sometimes. Anyway, I've had a renewed interest in TNG, and I think STFC 2 will be more a TNG style

Re: [Audyssey] stfc 12bug

2007-09-15 Thread Thomas Ward
Hi Shaun, I'll look into it. As you said this wasn't in 1.0 so this had to be some change I made in 1.2. shaun everiss wrote: well borg level is unplayable unless you can get your ships to a place before the borg fires and kill him in the first move. --- Gamers mailing list __

Re: [Audyssey] stfc 12bug

2007-09-14 Thread Thomas Ward
Hi Shaun, It is possible. I honestly should have beta tested this version with a team of testers before release. There are a number of instabilities in 1.2 which will get fixed in 2.0 obviously. shaun everiss wrote: Hi all. When versing borg the borg fires its tracters, sometimes they make

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Trenton Matthews
I say go for it! Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://TMan.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message -

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Trenton Matthews
!/a By Phone: 303-872-7536 - Original Message - From: Josh [EMAIL PROTECTED] To: Thomas Ward [EMAIL PROTECTED] Cc: gamers discussion list gamers@audyssey.org Sent: Friday, August 24, 2007 7:36 PM Subject: Re: [Audyssey] STFC 2.0 was Problem with stfc sounds nice. It'll be fun to play when

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Trenton Matthews
Oh I can't wit I can't wait I can't wait! Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://TMan.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Josh
- From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 25, 2007 3:59 PM Subject: Re: [Audyssey] STFC 2.0 was Problem with stfc Oh I can't wit I can't wait I can't wait! Trenton Matthews T Man TV! Why watch it, if you can listen

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Thomas Ward
Hi Trenton, Why do I get the image of you jumping up and down while you write I can't wait? (Grin) Anyway, do me a favor. Don't hold your breath. That could be hazardess to your health since STFC 2.0 won't appear until in 2008. Trenton Matthews wrote: Oh I can't wit I can't wait I can't

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Thomas Ward
Hi Josh, most definately. Your phaser power comes directly off your warp core same as the main deflector. If you decide to use the deflector, emergency situation I hope, you will lose phaser and warp power for a few moves. Your shields will also have a slower time recharging which all adds up

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Josh
2008? that's not very long. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 25, 2007 5:28 PM Subject: Re: [Audyssey

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Thomas Ward
Hi Josh, That depends on when exactly it appears in 2008. It could be next summer for all I know. Remember STFC 2.0 is a total rewrite, and it has to go through beta testing and everything again. Though, I have some stuff to speed up the process somewhat. Josh wrote: 2008? that's not very

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-25 Thread Trenton Matthews
!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 25, 2007 3:28 PM Subject: Re: [Audyssey] STFC 2.0 was Problem with stfc Hi Trenton, Why do I get the image of you jumping up and down

Re: [Audyssey] STFC 2.0 was Problem with stfc

2007-08-24 Thread Josh
sounds nice. It'll be fun to play when it comes out, but in the meantime I still really enjoy stfc 1.2. But if I may make a suggestion, it seems like scansoft Karen really doesn't fit with the game. I prefer an american voice. Also, it would add to the fun of the game if you could add an effect

Re: [Audyssey] STFC 1.2 Released!

2007-08-19 Thread Josh
Hello, I played stfc1.2 for a little this morning and it's a big improvement over 1.0. I really like it. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent:

Re: [Audyssey] STFC 1.2 Released!

2007-08-19 Thread Thomas Ward
Hi Josh, Glad to hear that. It is amazing what a little extra effort and work can do to make a good game an even better game. Josh wrote: Hello, I played stfc1.2 for a little this morning and it's a big improvement over 1.0. I really like it. Josh --- Gamers mailing list __

Re: [Audyssey] STFC installation issue.

2007-08-18 Thread Raul a. Gallegos
Did you install them in any particular order? The dot net components must be installed first, then the latest directx run time libraries need to follow. -- Raul A. Gallegos .. http://www.asmodean.net Christopher Bartlett said the following on 8/17/2007 10:32 PM: I seem to remember this

Re: [Audyssey] STFC installation issue.

2007-08-18 Thread Thomas Ward
Hi Christopher, Keep in mind the proper order for installing STFC is this. 1. Install .Net 2.0. 2. Install DirectX 9.0C (June 2007) or later. 3. Install STFC 1.0. If you didn't install in exactly that order that is most likely the cause for your crash. Finally, I'd like to point out STFC 1.2 is

Re: [Audyssey] STFC installation issue.

2007-08-18 Thread Thomas Ward
Hi Christopher, Oh, I see your problem now. Understand that file on my web site is a self extracting file. What it does, and all it does is extracts the setup files to a temp directory. You have to manually go to that folder and run setup.exe to actually do the install. Your DirectX is not

Re: [Audyssey] STFC installation issue.

2007-08-18 Thread Thomas Ward
Hi, PS I'm working on a new setup for DirectX using the Aug 2007 eddition, and hope to have it posted soon. I'll let the list know when the new and improved setup is up. The Aug eddition installer I am going to custom make won't have this goofie issue where it extracts the files only, and

Re: [Audyssey] STFC installation issue.

2007-08-18 Thread Raul A. Gallegos
Hi. I'm not sure to be honest. When I ran the directx setup, it downloaded and automatically installed the necessary components. I did not need to manually extract anything to a temp directory. It just worked. Perhaps Tom Ward has a better answer. Christopher Bartlett wrote: When I ran the

Re: [Audyssey] STFC installation issue.

2007-08-18 Thread Thomas Ward
Hi Raul and all, I have the solution for this annoying problem uploading to my web site right now. I'll let everyone know as soon as the 100 MB folder of updates finishes upgrading the USA Games site. I've got some awesome news coming. Raul A. Gallegos wrote: Hi. I'm not sure to be honest.

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Zachary Kline
Hi Thomas, Just allow me to say that I love reading this kind of after game report. It's what got me interested in making Galactic Civilizations 2 accessible, actually. Congratulations on your victory. Have fun, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Thomas Ward
Hi Zack, As I was mentioning over on USA GamesI really love strategy based games, because they can be so different from game to game. Even the games I lost are interesting. For example, one game I played last night was a stroke of pure genious on the games part. I formed up my fleet on DS9, and

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Thomas Ward
Hi Trenton, You wrote: You think that there could be a Startrek Final Conflict, on ACB Radio where people could describe what's going on, or the person playing the game on what's going on? Kinda like a weekly series? End quote I don't know but that would be seriously cool. I always like

Re: [Audyssey] stfc 1.2

2007-08-17 Thread Thomas Ward
Hi Josh and all, I want to first point out the *.exe file is the same do to the fact I no longer have the source code, but I did make some external changes to the game. First, I replaced the sound effects with some better ones. Which have some added ambience and, larger ship explosions, etc. In

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Zachary Kline
, August 17, 2007 9:06 AM Subject: Re: [Audyssey] STFC Sweet Revenge Hi Zack, As I was mentioning over on USA GamesI really love strategy based games, because they can be so different from game to game. Even the games I lost are interesting. For example, one game I played last night

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Christopher Bartlett
seemed interested in my effort to make the game accessible, but that's another issue entirely. Enjoy, Zack. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 17, 2007 9:06 AM Subject: Re: [Audyssey] STFC Sweet

Re: [Audyssey] STFC Sweet Revenge

2007-08-17 Thread Zachary Kline
Hi Chris and all, I see no reason to believe the AIs are anything less than that good. It is actually strange to think that this report was written with them on the 'simple' level of difficulty. Makes me wonder what would happen on higher ones. In particular, I found the blow-by-blow

Re: [Audyssey] STFC was first game

2007-07-04 Thread shaun everiss
WILL THERE BE A CALL FOR TESTERS FOR THIS UPGRADE OR WILL THE SAME TESTERS THAT TESTED STFC GET THE UPGRADE TO TEST OR WILL WE JUST GET THE UPGRADE AS NORMAL. At 07:29 a.m. 5/07/2007, you wrote: Hi Shaun, Well, let me just say STFC 2.0 will blow 1.0 away in stability as well as new features. I

Re: [Audyssey] stfc strategy question

2007-01-11 Thread Thomas Ward
Hi Sly, With STFC it is all about planning your moves in advance and coming up with the best strategy to quickly destroy all of he enemy ships, and in some cases blow up there starbases as well. I take a more offensive approach to the games prefering to storm the enemies in force whiping out

Re: [Audyssey] stfc strategy question

2007-01-10 Thread Thomas Ward
Hi Raul, I'd say you got the basic principle tactic down pat. That is how I draw the Romulans and Klingons out in to the open. It isn't a very fun tactic as you can sometimes lose more than you gain, but who\ever said STFC was meant to be easy. Best thing to do is keep restocking your ships

Re: [Audyssey] stfc buggs and suggestions.

2006-12-19 Thread Thomas Ward
Hi Shaun, What you say is true, but there have been exceptions. For example in Redemption when the Duras sisters joined Commander Sela from the Romulan Empire in hopes of overthrowing the Klingon government. There is also the case in when the Die is Cast where the Cardassians and Romulans

Re: [Audyssey] stfc buggs and suggestions.

2006-12-19 Thread Ken the Crazy
18, 2006 10:18 AM Subject: Re: [Audyssey] stfc buggs and suggestions. Hi, The bug with the Klingons fighting themselves is certainly a new one on me. Frankly, the way the AI is written I find that difficult to see how that would ever happen. Smile. Anyway, it has never happened here, and STFC

Re: [Audyssey] stfc buggs and suggestions.

2006-12-19 Thread Ken the Crazy
list gamers@audyssey.org; Gamers Discussion list gamers@audyssey.org Sent: Monday, December 18, 2006 1:16 PM Subject: Re: [Audyssey] stfc buggs and suggestions. would be cool if this does happen. Lets see, romulans and klingons do not like eachother and cardations are liked by noone. So its

Re: [Audyssey] stfc buggs and suggestions.

2006-12-19 Thread Thomas Ward
Hi, Your guess is good as mine. Must have been. Grin. Ken the Crazy wrote: Must have been mutiny! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] stfc buggs and suggestions.

2006-12-18 Thread shaun everiss
would be cool if this does happen. Lets see, romulans and klingons do not like eachother and cardations are liked by noone. So its probably reasonable that enemies that don't like eachother will enguage eachother and destroy eachother I have never had this happen but that would rock if it did.

Re: [Audyssey] stfc buggs and suggestions.

2006-12-18 Thread shaun everiss
I havn't sent every ship to cardation space and got this. At 02:01 AM 12/19/2006, simon.dowling wrote: hi tom, I played a couple games and love it. first off, I found a bug, don't no if this has been mentioned at all, but I moved all my ships to cardasian space nocked out all bases and crewsers,

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi David, Yeah, that is always possible, but building all of that it into one game is complicated. I had a college professor who once said, when programming keep it simple stupid. Over the yearsI have learned that is the best practice. Don't try and over complicate the project and look for the

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-17 Thread Thomas Ward
Hi Dark, Hey, I really like that idea of using one of the miner starships in ST say Monarchy or Sovereign, and base our adventures on that. Since little to almost nothing is known about those starships we are free to write our own stories about them, and there own adventures. Dark wrote: Hi.

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Thomas Ward
Hi, Quote I think that you should make a real-time, one-ship game first since we already have a turn-based one. End quote it needs improving and all, but That seams to be the most practical solution I have heard yet. Then again it won't be STFC, but another ST game. Now, if we go with the

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Dark
could include different plot elements and races. Beware the Grue. Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 8:06 AM Subject: Re: [Audyssey] STFC 2.0

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread Cara Quinn
My personal favs would be either Next Gen or Voyager, (preferably Voyager) as I do really like the exploration idea as well. Coming up with a new story or creating something new, based in the Trek universe would be awesome as well! Also, if you'd like any assistance, if I can help out,

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-16 Thread david
make up some enemies. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 16, 2006 2:06 AM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I think that you should

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Ken the Crazy
Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 10:03 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Ken the Crazy
! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 11:02 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hi Ken, Well, I don't think of yur suggestions as stupid, but I do think it is sort of impractical Smile. .Ken the Crazy wrote: Here is how I would work it. You're planning your moves, in real time. As you go from ship to ship, you scan and do all that--but it all takes time. Then, if

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-15 Thread Thomas Ward
Hmmm... Interesting. Well, I'll put it in the possible things to do list. Right now I am in the brainstorming stage. Nothing is certain, and everything is just suggestions and ideas at this point. david wrote: No. I was just thinging about that if the ship was disabled, you could pick the

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread shaun everiss
, or they could target your reactor. It would be more realistic, but there would have to be some challenge to it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 13, 2006 10:29 PM Subject: Re: [Audyssey] STFC 2.0

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi, Honestly, that seams like it would be rather unlikely in a combat situation. Even if you could insert your strike team in to the Borg ship there is no way you could grab the gear and get back without loosing most of your team. Even then there is no garentee the stuff you stole would work

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi Shaun, I am strongly looking at putting the hull back in to sTFC. The reason for removing it was to make it like Trek 2k where when the shields went below 0 bam lights out. However, I remember there was more fun in say Alpha 4 when you could lose shields and still successfully escape on 50%

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread Thomas Ward
Hi, Quote I would love a real-time fleet-command game, but there is a caveat. In order for that to be the most satisfying, the order language would need to be sophisticated enough to allow for some fairly fine control of your other ships. End quote That does seam like one reason for ruling out

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-14 Thread david
it could be a cheat or some kind after you've beaten the game. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 14, 2006 7:15 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi, Honestly, that seams like

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Casey
1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands to your other ships, and they carry out your orders in real

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Casey, Snip I think I'd like to stay within the ds9 series. Foes seamed more difficult to beet. End snip No matter weather we are in the TNG series or DS9 series the same enemies Cardassians, Klingons, Romulans, Borg, etc will be in the game. This will largely change what ships and

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right now infact for my first time it sounds like a good series. End snip Yeah, TNG was probably the best of the trek series. TNG is still my favorite. Although, I like Voyager, original, DS9, and

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread david
to it. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 13, 2006 10:29 PM Subject: Re: [Audyssey] STFC 2.0 questionnaire. Hi Niall, Snip Next gen sounds good I'm kind of new to star trek though I'm watching tng right

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi, Ummm... I think there is a misconception about STFC 2 in that it would have missions. I wasn't thinking of that at all. I was thinking of the same game, all enemies and friendlies in the game at once, as is the turn based game only in real time. If we are thinking of missions as of some LW

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Ken the Crazy
Okie doke, here are my opinions--take 'em or leave 'em! 1. Do you want STFC 2.0 to be a turn based game as is, or would you like STFC 2 go real time where you command one starship, say Enterprise, and issue orders to your fleet? This would probably work similar to GTC where you give commands

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Snip I think all that would be done in engineering, and no engineer would be dumb enough to wait for captain's orders regarding that. End snip I would think so as well. Also newer classes such as the Sovereign class do full ship coverage anyway. If shields go down on the aft end the rest

Re: [Audyssey] STFC 2.0 questionnaire.

2006-12-13 Thread Thomas Ward
Hi, Well, targeting say the warp engines etc might be more realistic if you happen to be hitting them in the aft section. If you hit them forward you might knock out sensors or disrupters, etc... So instead of random damage we could knock out systems based on where the shot lands. david wrote:

Re: [Audyssey] STFC questions and wish list for future versions

2006-12-12 Thread Thomas Ward
Hi Christopher, Is the starting setup randomized from game to game? Yes, they are. All starships are randomly placed on the starmap each game. Although, starbases more or less stay in the same general area. However, that said most Fed starships will land somewhere in there asigned routes in

Re: [Audyssey] STFC Pod Cast!

2006-12-11 Thread Bryan Peterson
I think I accidentally aborted the download last time I sent it in. If it's not up within the next few days I'll try resending it. Sometimes I've noticed it just takes a while. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message -

Re: [Audyssey] stfc a few basic questions

2006-12-10 Thread Thomas Ward
Hi Allen, 1. As to your first question the sectors A1 through E5 comprise the entire galaxy. There are no miner sub sections inside the starsystems. 2. When you select photon torpedoes or quantum torpedoes you target the ship to fire upon, and then are prompted for the number of torpedoes to

Re: [Audyssey] STFC 1.0 released.

2006-12-05 Thread Clive Pallett
Hello djc, As I said in my previous message, I downloaded and installed the required files from the USA Games site. No go. Best wishes, Clive Pallett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED]

Re: [Audyssey] stfc borg

2006-12-05 Thread Thomas Ward
Hi Shaun, I often found the Borg can be distracted enough to really beat him up. Last night I use Seleya as bate, and vectored my fleet around him and picked him off while he was consentrating on Seleya. shaun everiss wrote: Well guys a borg can be killed by a starbase, as long as the borg do

Re: [Audyssey] STFC 1.0 released.

2006-12-05 Thread Thomas Ward
Hi Clive, go to: www.microsoft.com/directx then download the file dxwebsetup.exe and run it. That should resolve most of your DirectX dependancy issues. If it does not contact me off list at [EMAIL PROTECTED] and we will try and find out what is missing on your system.

Re: [Audyssey] STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Bryan, I'll be interested in hearing that one. Thanks. Bryan Peterson wrote: Hi all, After finally getting STFC to work on my machine thanks to Dark's suggestion, I decided to celebrate by doing a podcast on it. I'd say look for it on Blind Cool Tech sometime over the next few days. I

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Karl
Hi, I've found one tactic to be fairly successful, at least on easy. Initially, I group my ships around the star bases, and destroy the attackers. Then, I send all my ships into enemy space and take out the nations one at a time. Original message: Hi Dark, Quote the only way I've ever won

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread shaun everiss
My tactic is almost the same. On easy at least I have never tried any higher. I have destroyed a load of ships, let them come. Then sent 2 ships to each space if there is that many left, at one stage I didn't keep up with restock and mannaged to justhave 3 ships, and so I sent 2 to somewhere had

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
Hmmm, obviously i need to change my thinking here, particularly to use the defiant most effectively Go, to, ramming speed! ;D. Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is a way of attacking something before it attacks you, even if the enimy isn't cloaked

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Dark, In some cases it is possible to approach an enemy starship and get the first shot in. There is a trick to it, and I will leave you with this hint. Enemies fire before moving. The trick is to time your move in such a way that they will warp into your weapons range, but won't be able to

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Karl, That is of course one approach to defeating the enemy, but a more interesting tactic is to take out say the Romulans and Klingons first. That means leaving the security of the starbases, blowing away s many Klingons or Romulans as possible, and beat a retreat back to the stations. One

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Bryan Peterson
to go to class. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 05, 2006 5:32 PM Subject: Re: [Audyssey] STFC tactics

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 06, 2006 12:32 AM Subject: Re: [Audyssey] STFC tactics was STFC Podcast Hi Dark, In some cases it is possible to approach an enemy starship

Re: [Audyssey] STFC Countdown.

2006-12-04 Thread mark bishop
What is 'stfc'? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 03, 2006 4:19 PM Subject: [Audyssey] STFC Countdown. Hi all, Just a quick note to say that we are in the final ours of the launch of STFC version 1.0. The setup

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
about the complaint. Beware the Grue! Dark. - Original Message - From: Robin Kipp [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 04, 2006 5:51 PM Subject: Re: [Audyssey] STFC 1.0 released. Hi Tom, Unfortunately, the game doesn't run on my

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Yohandy
?r=16426 - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 04, 2006 1:48 PM Subject: Re: [Audyssey] STFC 1.0 released. I wonder why it didn't show up in the testing? This is really quite bizarre

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
to all those that uninstall the game, check your program files folder, there is still a folder there, I didn't kill it but you may want to try it. Tom when was the game uploaded, I got my coppy from the downloads folder last night only because I know where it is. At 06:51 AM 12/5/2006, Robin

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
weird, stfc1.0 ran fine on my system At 06:17 AM 12/5/2006, Bryan Peterson wrote: Hi Thomas, I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o n my machine. However after I installed the game I found it wouldn't run. It's bizarre, since the test version ran just fine on

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