Very soon is the best answer I can give at this point. As with any
release, we've found a few things that we've had to fix at the last
minute. The game will definitely be out today (at least in the EST time
zone).
John Gibson
President
Tripwire Interactive LLC
www.tripwireinter
about 6pm EST. The issues with the Linux server have been
resolved, and will be following shortly.
John Gibson
President
Tripwire Interactive LLC
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Copying Ryan Gordon in here, he's our Linux expert.
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
r...@sunlitgames.net
Sent: Thursday
Fixed game not showing up in Gamespy.
White list - creating a white list of server mutators that can be used
while still allowing perks.
Also, I just wanted to say thanks to everyone hosting KF servers on
launch day - we really appreciate the server community for quickly
getting servers up after the l
e the System folder, and then run HLDS update again. Then
replace your KillingFloor.ini and any other files you might have added.
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Beha
Steve, which errors are you getting? Also, any of you with issues could
fill me in a little on your server configs (OS, etc) that would be
great. Also feel free to e-mail me directly if need be (if there is any
relevant info I'll loop the mailing list back in).
Regards,
John Gibson
Pres
Don,
I think that was part of the setting the right default values for the
servers. I apologize for overwriting that, we promise we won't do that
again ;) We had an issue where most of the servers that just ran
straight out of the box had unintended defaults.
John Gibson
President
Tri
waiting for the map to change). This should
be the last (and only) time we'll ever force update the KillingFloor.ini
from now on unless something is completely broken.
Thanks,
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftwar
ve server admins are the backbone that any
successful multiplayer game stands on, and we'll do whatever it takes to
make sure you guys get everything you need from us to get your servers
up and running and set up how you like.
Regards,
John Gibson
President
Tripwire Interactive LLC
-O
rly in the version that is on HLDS, as this functioned properly in
our test builds. We'll get the updated binaries out to you ASAP, and we
apologize for the inconvenience.
Thanks
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.c
ing with that number will almost certainly cause with a server at
some point when we update in the future.
Regards,
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
Har
n UE3 if you update the default.ini, the game.ini
WILL get force updated with the new defaults.
In the end it's your decision what you do with this value, but we won't
be able to support any issues you get from setting this to . In
other words, change it at your own risk ;)
Th
An update for the Killing Floor Linux Dedicated server has been
released. This fixes the issues admins were having with Linux servers
not allowing perks.
Regards,
John Gibson
President
Tripwire Interactive LLC
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upcoming server update expected Thursday afternoon (May 20th). We
will not be forcing this setting however, so if you want to apply it to
your servers you will need to make the change manually. We highly
suggest that all KF server admins make this change.
Regards,
John Gibson
President
Tripwire
perience for players.
- Hitting Escape now closes the Weapon Selection widget on the HUD.
- Toned down the Blur and Camera Shake when a Specimen hits you. Blur
now fades out more quickly.
Regards.
John Gibson
President
Tripwire Interactive LLC
___
I wouldn't recommend it. The Unreal engine isn't quite like the Source
engine and setting it that high will at best use a lot of extra CPU
unnecessarily, and at worst cause glitches/issues. I wouldn't go any
higher than 30-35.
Cheers,
John Gibson
President
Tripwire
A non-required update has been released for the Windows and Linux
dedicated server for Red Orchestra. This update should fix the issue
with player numbers not showing up properly in the server browser.
Regards,
John Gibson
President
Tripwire Interactive LLC
Internet Server Browser area.
Regards,
John Gibson
President
Tripwire Interactive LLC
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rough Steam.
Cheers,
John Gibson
President
Tripwire Interactive LLC
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some weeks ago that fixed player counts in the server
browser.
Regards,
John Gibson
President
Tripwire Interactive LLC
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A required update for Darkest Hour has been released. All dedicated
servers must be updated to be compatible with the client version now on
Steam (and to show in the server browser). This update fixes many issues
with bugs and balance in the game's levels.
Regards,
John Gibson
Pres
A small addition to my previous e-mail. After updating a Darkest Hour
dedicated server through HLDS you must set the number in the
steam_appid.txt in the base \System folder to 1280.
Regards,
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun
with Valve to come up with an alternate
solution for this as the RO install is conflicting with the DH install
of this file.
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Beha
When running a normal RO server you don't need to change anything. The
problem is when you run a DH server, since DH is a mod of RO it installs
all the RO server files including the RO steam_appid.txt (overwriting
the DH steam_appid.txt).
John Gibson
President
Tripwire Interactiv
f you are talking about the steam_appid.txt problem I'm not
sure how Valve handle's that for their games.
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
have.
Cheers,
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
Hartland
Sent: Tuesday, June 23, 2009 4:15 AM
To: Half-Life dedicated Win32 server mailing list
Sub
;kiting"
- Increased Reload Speed for Firebug Perk
- Increased Ammo Capacity of FlameThrower for Firebug Perk
Regards,
John Gibson
President
Tripwire Interactive LLC
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to the whitelist of maps which will allow perk earning.
This update is automatically applied for clients.
Regards,
John Gibson
President
Tripwire Interactive LLC
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will revert your server to the previous (working) version.
Thanks,
John Gibson
President
Tripwire Interactive LLC
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visit:
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rs
>> Senior Programmer
>> Tripwire Interactive, LLC.
>>
>>
>>
>> Michael Krasnow wrote:
>>> what has the world come to! (please beta test and what was the
>>> issue?)
>>>
>>> On Thu, Jul 9, 2009 at 6:56 PM, John Gibson <
The Tripwire Interactive web server was down for a while this weekend.
I'm not sure what happened yet, but we had contacted our hosting
company and it took a while to get it back online. Everything should
be up and running now, and hopefully we can find out what happened
tommorow.
Joh Gib
Yes your right, he must have forgotten that this list is where you are
supposed to do things like complain endlessly about hats :)
Sent from my iPhone
On Sep 28, 2009, at 8:19 PM, Shawn Zipay wrote:
> Dayle doesn't play by anybody's rules but his own. ;)
>
> Shawn P. Zipay
> Community Manage
A required update for Killing Floor is on the way and should be live very
soon. This update included the free Killing Floor "Level Up" content pack.
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
___
To u
ab, KF-Farm,
KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
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Good point Steve, if you've got suggestions for what you'd like to see for
this please let me know offline of HLDS.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto
Well we'll be happy to take IW's PC COD fans off thier hands when RO:
Heroes of Stalingrad ships next year :) We will ship our game with a
dedicated server, server browser, mod SDK, and all of the features PC
gamers have come to expect from a AAA FPS.
So I would suggest that rather than peti
over 20,000 poeple playing KF right now and pretty much
every KF server on earth full, if any server admins want to throw up a
few more servers it would be greatly appreciated :)
Thanks,
John Gibson
President
Tripwire Interactive
Sent from my iPhone
y, get good enough to play on the
>>>
>> harder
>>
>>> difficulty.
>>>
>>> Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE
>>>
>> INVOLVED.
>>
>>> But I guess you didn't see that ..
andcannons, when he actually gets the Lever Action
Rifle)
- Fixed exploits in maps Wyre and Bedlam
Regards,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
___
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or or Red Orchestra please host some Defence Alliance 2 and Mare
Nostrum servers. Any additional servers would be greatly appreciated.
Thanks,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
___
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f0rkz,
There should be a sample batch file called da2_server_launcher.bat in the
Killing Floor system directory that should give you an example commandline
for launching the DA2 server. Take a look at that, and if you still have
questions let me know.
Cheers,
John Gibson
President
Tripwire
DA2 is a free mod for anyone that owns Killing Floor.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Friday
.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Friday, December 11, 2009 2:31 PM
To: Half-Life dedicated Win32 server
A DA2 server install can boot as a KF server as well, as long as you use the
standard KF commandline to launch the server.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
DA2 can handle up to 32 players I believe, but will also play well with 10+.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent
check out a trailer here if you want to see what the
mod looks like:
http://www.killingfloorthegame.com/wp-content/trailer/da_trailer/da2_vid2.wm
v
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
erver
until other players join.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes
Sent: Friday, December 11, 2009 5:46 PM
To:
community for
Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare
Nostrum servers. Any additional servers would be greatly appreciated.
Cheers,
John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com
It's pretty easy, can you please describe what you have done to set up
your server to download from a redirect?
John
Sent from my iPhone
On Jan 5, 2010, at 8:07 PM, Alec Sanger wrote:
>
> Alright, is there some secret to getting custom maps to download
> from an external location? Because
onger forces crossbow scope to "Textured" mode at startup.
- Other minor fixes.
Cheers,
John Gibson
President
Tripwire Interactive LLC
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We've got no confirmation that this issue has affected Linux servers,
however just to be safe we'll be rolling this fix out for Linux servers
shortly as well.
John Gibson
President
Tripwire Interactive LLC
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto
ows and
Linux). Thanks to everyone in advance for their help and cooperation. I
always say, you admins are the cornerstone that any multiplayer game
community is built on!
Thanks,
John Gibson
President
Tripwire Interactive LLC
___
To un
ee weekend.
>
> On Mon, Dec 13, 2010 at 9:04 PM, Violent Crimes <
> violentsmob...@convictgaming.com> wrote:
>
>> Are you going to drop the price of killing floor for the event
>>
>> -Original Message-
>> From: John Gibson
>> Sent
Earth.
* More than double the achievement count with over 130 total
achievements.
* And a big set of balance improvements.
We apologize for the false start earlier with a non-final version of the
update slipping out and are sorry if this caused anyone any inconvenience.
Tha
x27;s Lair
map. Both of these issues will be fixed shortly and we'll let you know when
they are up.
Thanks,
John Gibson
President
Tripwire Interactive LLC
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ld be
able to update the Windows server without shutting it down, as this text
file doesn't require the server to not be running to add. I highly suggest
Windows server admins update so the people playing on their server can get
the music and the "full" Twisted Christmas experience.
tions might push this down a
little, but nothing drastic.
Regards,
John Gibson
President
Tripwire Interactive
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Everyone,
The pre-purchase beta will be launching any minute and an update for the
server files through HLDS will be required.
Regards,
John
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visit:
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And the update is now live!!!
On Tue, Aug 30, 2011 at 10:05 PM, John Gibson
wrote:
> Everyone,
>
> The pre-purchase beta will be launching any minute and an update for the
> server files through HLDS will be required.
>
> Regards,
>
> John
>
___
et to 255, as that is what the problem is. It was
setting the alpha to zero which is invisible.
Thanks,
John Gibson
President
Tripwire Interactive
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And this update is now live. Please update your servers through HLDS.
On Wed, Aug 31, 2011 at 7:43 PM, John Gibson
wrote:
> Everyone,
>
> To give you all a heads up we're going to be releasing an update to the RO2
> beta in about an hour (or less) that will address some of
In just a little bit we'll be releasing a required update for the RO2 beta.
I'll post a changelog at the bottom of this e-mail, but first I'd like to
address a few things specific to Server admins:
*Speedhacking *
Yesterday players started popping up using a speedhack (something that would
allow
Oops, missed one thing:
- Fixed the Welcome Screen editor in webadmin making the welcome screen text
invisible in game
On Fri, Sep 2, 2011 at 8:51 PM, John Gibson wrote:
> In just a little bit we'll be releasing a required update for the RO2 beta.
> I'll post a changelog at the
at 8:51 PM, John Gibson wrote:
> In just a little bit we'll be releasing a required update for the RO2 beta.
> I'll post a changelog at the bottom of this e-mail, but first I'd like to
> address a few things specific to Server admins:
>
> *Speedhacking *
>
>
o be around to update our servers. :)
>
> On Fri, Sep 2, 2011 at 9:38 PM, John Gibson
> wrote:
> > Everyone,
> >
> > We ran into some last minute issues and it looks like we're going to have
> to
> > push this update back. Hopefully we'll get it out in
e.com [mailto:
> serveradmins-boun...@list.tripwireinteractive.com] *On Behalf Of *John
> Gibson
> *Sent:* Friday, September 02, 2011 10:39 PM
>
> *To:* TWI Server Admins; Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [TWI Serveradmins] RO2 Beta Required Server Upda
The awesome chaps at Valve have taken a break from their holiday weekend to
get this update rolled out for us. So expect to see the update go live in
the next 30 minutes.
Regards,
John
On Sun, Sep 4, 2011 at 1:56 PM, John Gibson wrote:
> We uploaded the update to Valve yesterday evening. Si
d
> clans to apply for the ranked status.
>
>
> On Sun, Sep 4, 2011 at 7:56 PM, John Gibson
> wrote:
>>
>> Regarding the question about ranking, that was answered on this mailing
>> list already, and is also posted up on the Tripwire dedicated server forums
>>
A required update for RO2 beta has been released. I posted this information
the other day when we thought the update was rolling out then. I'm reposting
it here however as it has updated a bit (especially the changelog).
*
Speedhacking *
Yesterday players started popping up using a speedhack (some
We've discovered a few issues with todays update. We are working on these
issues, but aren't likely to get an update out to fix it until Monday (maybe
Tuesday).
- Updated servers do not show in the server browser
Workaround (not a great one, but works), have people join from their
favorites list,
We have just released an update for the RO2 Beta server files which fixes
the problem with servers not appearing in the browser after the last update.
It is not a required update (clients can still connect without it), but I
highly recommend everyone update, as people won't join your server if they
e. If the reader of this message is not the
> intended recipient, you are hereby notified that any dissemination,
> distribution, or copying of this communication is strictly prohibited.
> Thank you.
>
> ** **
>
> ** **
>
> ** **
>
> *From:* hlds-boun...@list.valve
nks again for all your community involvement with server admins John!
>
> Chad
>
> On Mon, Sep 5, 2011 at 12:36 PM, John Gibson
> wrote:
> > We have just released an update for the RO2 Beta server files which fixes
> > the problem with servers not appearing in the browser
ot system introduced :)
>
> On 5 Sep 2011, at 10:32 PM, John Gibson
> wrote:
>
> Chad,
>
> We don't currently have any plans for releasing a php/python RCON script.
> The game has a robust web based server administration tool that should do
> pretty much whatever an admi
A required update for Red Orchestra 2 Beta will be released shortly. This
update includes client and server stability fixes, performance
optimizations, lots of bug fixes, and the final 4 MP maps. A full changelist
will come with the release.
Regards,
John
_
A required update for the RO2 beta server has been released. Changelog will
follow shortly.
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detection to have less false positives
On Thu, Sep 8, 2011 at 8:49 PM, John Gibson wrote:
> A required update for Red Orchestra 2 Beta will be released shortly. This
> update includes client and server stability fixes, performance
> optimizations, lots of bug fixes, and the final 4
Exact map list with names for reference:
(Maps=("TE-Station","CD-Spartanovka","TE-PavlovsHouse","CD-CommissarsHouse","FF-Station","TE-Gumrak","TE-Spartanovka","CD-PavlovsHouse","TE-CommissarsHouse",&qu
detection to have less false positives
On Thu, Sep 8, 2011 at 9:43 PM, John Gibson wrote:
> A required update for the RO2 beta server has been released. Changelog will
> follow shortly.
>
___
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says older version numbers the server is still waiting to download the
update, so just keep checking the log. I appreciate your patience while we
get these issues sorted out.
Thanks,
John Gibson
President
Tripwire Interactive
___
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The final update to the RO2 beta server has been released. This update
includes many changes, fixes, and improvements , but we're too busy getting
ready for the game to ship tommorow to list them all :) See you all on the
battlefield tomorrow!
John
___
T
The page for applying to have your server(s) as official Ranked servers for
RO2 is now live. A couple of things to keep in mind before you go sign up:
- We are being very open (more open than any game ever that i know of) in
regards to allowing a wide range of people/groups/companies host official
the
full release at your earliest convenience.
The hlds name for the full version is:
redorchestra2
There may be a final update to these files before the launch, we will keep
you posted.
Regards,
John Gibson
President
Tripwire Interactive
___
To
used the old config files from the beta? I don't really like the
> idea to do it all over again.
>
> 2011/9/13 John Gibson
>
>> The server files for the full release of Red Orchestra 2 have been
>> released over HLDS. These are not the beta files, but files for the officia
A small required update has been released on HLDS for the RO2 full version
dedicated server. This will be the final update before launch in a few
minutes. Please update your servers at your earliest convenience.
Regards,
John
___
To unsubscribe, edit yo
6
>
>> Done. Thanks !
>>
>> And now...
>> Release the Kraken... I mean... the Game !
>>
>> 2011/9/13 John Gibson
>>
>>> A small required update has been released on HLDS for the RO2 full
>>> version dedicated server. This will be the
A required update for Red Orchestra 2 will be released shortly. Servers must
update to maintain compatibility with clients.
Update includes:
- fixing the day 1 unlocks not working
- Improved framerate hitching/dropping when artillery explodes
- spawn menu looping bug
- various crash fixes
- decre
A required update for Red Orchestra 2 has just been released. Servers must
update to maintain compatibility with clients. To recap what is included in
this update:
Update includes:
- fixing the day 1 unlocks not working (Note: there still appears to be some
cases where unlocks do not appear, but
Everyone,
We've just done a backend change that should fix servers showing up in the
browser and webadmin as being ranked, when they were not indeed ranked. This
was a major source of the issues with people playing and thinking they were
ranking up, but not gaining any experience.
For those that
I sent out a message earlier letting everyone know that we just fixed an
issue with RO2 servers showing as being ranked. Since servers that were
falsely showing up as ranked before, I've gotten a rash of e-mails asking me
to look into why servers aren't showing up as ranked anymore. So everyone
ple
Ok so new plan (and please bear with us while we figure this out, this whole
process is new to use). Rather than e-mailing me if you applied for a ranked
server, but your server isn't showing up ranked, please make a post in this
thread on the Tripwire forums:
http://forums.tripwireinteractive.com
Everyone,
I've put together some tips and notes for server performance with Red
Orchestra 2. Please read this if you are hosting a server for the game, as
there is some very important information here.
Windows 2008 R2 Only
- This is a big one. In the power settings there are two options "Balance
effect your 1 core per server, if you only have 7 as i see.
> On Fri, Sep 16, 2011 at 9:44 PM, John Gibson > wrote:
>
>> Everyone,
>>
>> I've put together some tips and notes for server performance with Red
>> Orchestra 2. Please read this if you are hosting a
A required update for Red Orchestra 2 Dedicated Servers is coming in the
next few minutes (as soon as Valve sets it live). You must update your
servers to stay compatible with clients, and for your server to be seen in
the browser. The update includes the following changes:
- fixed DDE content bei
The previously mentioned required update for RO2 has just been released.
Sent from my iPhone
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A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements
Level
And this update is now live!
On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
wrote:
> A required update for Red Orchestra 2 will be released shortly. Please
> update your servers to remain compatible with the clients.
>
> Bug Fixes
> -Fixed a bug where players could spawn without a c
What is this football you speak of ;)
Sent from my iPad
On Sep 19, 2011, at 9:20 PM, Stephen A Yates wrote:
> Dude. It's Monday. And there is football. An update tonight?
>
> John Gibson wrote:
>
>> And this update is now live!
>>
>> On Mon, Sep 19, 20
A required update for RO2 has been released. Please update to remain
compatible with clients. Changes include:
- Fixed a bug where all sound would sometimes cut out when the map changes
- Various crash fixes for server and client
- Client performance optimizations
- Single Player Fix - fixed "doub
Hotte wrote:
> Most are reporting a lost of FPS by about 20.
>
> Some are not experiencing the sound bug yet. I got it for the first time
> with this patch on map change.
>
>
>
>
> On 9/21/2011 3:15 PM, John Gibson wrote:
>
> A required update for RO2 has
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