This has been going on for a while now but I've ignored it. I have
found no impact on the game from it (running a TF2 server) and can't
acknowlegde that it's tied to a higher CPU usage.
On Sun, Sep 23, 2012 at 2:22 AM, bottige...@gmail.com
bottige...@gmail.com wrote:
Has anyone noticed a
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio
% time seconds usecs/call callserrors syscall
-- ---
At 12:40 AM 6/28/2010, Tony Paloma wrote:
Well I doubt Valve is calling getdents directly. Probably getting called by
some standard function. Place a breakpoint and do a trace a few times and
see what functio
% time seconds usecs/call callserrors syscall
-- ---
I've also noticed a large amount of cpu usage since the switch.
Have been busy with other things yet that could be the issue.
Hope it's able to get fixed up for us.
Date: Sun, 27 Jun 2010 06:50:11 -0400
To: hlds_linux@list.valvesoftware.com
From: g...@velocity-servers.net
Subject:
You are not using that tickrate 100 plugin, are you?
2010/6/27 JäKë Rawr can_kic...@hotmail.com
I've also noticed a large amount of cpu usage since the switch.
Have been busy with other things yet that could be the issue.
Hope it's able to get fixed up for us.
Date: Sun, 27 Jun 2010
I don't think Gary is that silly.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: June-27-10 7:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?
No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.
___
To unsubscribe, edit your list preferences, or view the list archives,
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?
No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.
___
To unsubscribe, edit your list preferences, or view the list archives,
I'm quite sure it's just endemic of the new engine. I'm sure valve is listening
and all that jazz, but this is for all intents and purposes this is the TF2
engine that has run that game for a few years. I think you guys are going to
just dedicate some more rack space, unfortunately.
Thanks,
Welcome on the OB engine. CPU increase is normal.
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate for the excessive usage.
Profiling shows getdents() is using the most syscall
more like a 300HP small block shoved in an ol' pintothat you're trying
to get 50mpg from
On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley g...@velocity-servers.netwrote:
At 07:03 AM 6/27/2010, AnAkIn . wrote:
You are not using that tickrate 100 plugin, are you?
No. Why would I do
I'm at a real loss here, I cannot nearly run as many slots as I could
before the swap. Across three servers I'm down 30slots in total just
to get the game moderately playable again. I'll try to get this
community to upgrade the box, but as always money is tight.
If anyone has any hints to get
It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
Deafeat Source moved to OB.
Unfortunatly, there's not much you can do about it. Hardware upgrade could
help :x
Cheers,
Marc.
On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
I'm at a real
Dropping few slots helps. Basically for us it went from tick100 38 slots
to tick66 38 slots. CPU usage is little higher though according to
average graphs but basically it ends up topping 80+ all the time on full
server at one core. (We are talking about CSS right? Not TF2.)
-ics
27.6.2010
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to reduce the
slot counts to compensate
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage
And it will keep on creasing with updates :).
On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:
Possibly because your servers ran at 33tick, and
I may have actually meant to say increasing.
On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote:
And it will keep on creasing with updates :).
On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Welcome to the orangebox engine. Like TF2, it will burn more
...@list.valvesoftware.com] On Behalf Of 1nsane
[1nsane...@gmail.com]
Sent: June 27, 2010 6:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB
I may have actually meant to say increasing.
On Sun, Jun 27, 2010 at 6:00 PM, 1nsane 1nsane...@gmail.com wrote
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to
At 05:27 PM 6/27/2010, Chris wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage compared to the old engine. I am
having a few pubs running and I am now going to have to
Having it call getdents() all the time is weird.
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase
: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase with OB
}
} Having it call getdents() all the time is weird.
}
} ___
} To unsubscribe, edit your list preferences
...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Sunday, June 27, 2010 7:30 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU Usage increase with OB
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- }
boun
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always like this but as someone said
in the past, as more updates came out the worse it became for CPU
It is strange but normall for TF2 ;(
On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always
I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90% pretty much
covers it when full.
2009/2/23 Pawel tra...@gmail.com
It is strange but normall for TF2 ;(
On Mon, Feb 23, 2009 at 6:14 PM, bliss...@gmail.com wrote:
I'm experiencing around 70-90% cpu with one server being full.
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz
f0rkz
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz
I can
CPU usage is indeed horrible :(.
A X3320 can run 2 full 32 slot DODS servers or 1 TF2 server. I also see FPS
drops even with 30%+ free CPU on the core. Sometimes it gets noticeable when
there's a lot of action going on. The DODS servers also maintain much more
stabler FPS whit out any tweaking :/.
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values really. The only way to reduce load is by
Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server.
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation
close together.
This has
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values
I have been boored on occastion and compiled funky kernals with 1000hz, and
yeah, they do behave wierd. Biggest thing for me though is that they make
tf2, a game that already uses a lot of CPU use even more CPU.
On Mon, Feb 23, 2009 at 4:48 PM, Gary Stanley g...@velocity-servers.netwrote:
At
Have you tried comparing the differences between -fork'ing and standalone
servers? The whole idea of the -fork option was to improve preformance.
On Fri, Nov 7, 2008 at 4:22 PM, Ben [EMAIL PROTECTED] wrote:
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s).
Do you have multiple processors/cores?
install htop
Check there, it will tell you utilization per core/cpu rather than just
overall.
David A. Parker wrote:
Hello,
Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:
CPU InOut Uptime Users
That is common if you are using a basic realtime kernel without a lot of
fine tuning. The CPU is misreported in STATS in such an instance.
David A. Parker wrote:
Hello,
Using stats in the L4D server console appears to indicate that the CPU
usage is at 99.9%:
CPU InOut Uptime
Thanks for the info. That's good to know.
- Dave
Joseph Laws wrote:
That is common if you are using a basic realtime kernel without a lot of
fine tuning. The CPU is misreported in STATS in such an instance.
David A. Parker wrote:
Hello,
Using stats in the L4D server console
2 Dual core 2.80 ghz Xeon processors with 2gb of RAM on Ubuntu 8.03
Server Edition
Kernel: 2.6.24-19-server
5 Servers running forked, using anywhere frmo 40% to 60% CPU usage
evenly on the 4 cores, with occasional sikes to a bit higher. RAM usage
is only 500-600mb. I could probably throw 2
Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: 07 November 2008 17:53
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I don't get that on my linux box (fedora core 9, 64 bit).
What are people's
On a Windows 2008 server (Core2Duo e8300 with 4gb of ram) I'm able to run 8
servers with only about ~40% total CPU usage (with hi-res timer.) I could
add more but as per what you said, I'd run out of RAM way before CPU. ;)
On Fri, Nov 7, 2008 at 11:53 AM, Chris Green [EMAIL PROTECTED]wrote:
I
So far, the actual CPU usage on my box is about 6% and memory usage is
only 640 MB total. This is on an Intel Core2Duo E6550 @ 2.33GHz with 8
GB of RAM.
The box is running CentOS 5.2 (32-bit) with a custom kernel.
- Dave
Chris Green wrote:
I don't get that on my linux box (fedora core
when
it enters hibernation state, in order to allow a graceful restart.
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: 07 November 2008 17:53
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I don't get that on my linux box (fedora core 9, 64 bit).
What
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I don't get that on my linux box (fedora core 9, 64 bit).
What
This doesn't currently interact well with -fork, but there is a new
command sv_shutdown, which will cause the server to exit when
it enters hibernation state, in order to allow a graceful restart.
Cool, that's good to know anyway, though obviously integration with the fork
system would be
What is the linux bug that is preventing you from running 4 servers?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
What is the linux bug that is preventing you from running 4 servers
: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I'm quite impressed with the CPU load. I expected it to be worse.
Unfortunatly due to the Linux bug, that box can only do 4 servers, but it
runs around 55% on a C2D, but can't
,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
What is the linux bug that is preventing you from running 4 servers
Your guys are not going to believe this but ... I'm running a l4d server on
a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
running fine with ~50% CPU usage max. Players are not experiencing any kind
of lag or what ever...
- Debian etch with debian sid libc6 (apt pinning)
I start the servers by normal command line with +ip and +port .
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
: [hlds_linux] CPU usage
What is the linux bug that is preventing you from running 4 servers?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: Friday, November 07, 2008 10:52 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re
I start the servers by normal command line with +ip and +port .
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
If you specify -fork 5 nothing happens.
On Fri, Nov 7, 2008 at 11:01 AM, Chris Green [EMAIL PROTECTED]wrote:
What is the linux bug that is preventing you from running 4 servers?
-Original Message-
From: [EMAIL PROTECTED
with strace to see if I can figure out
what's happening
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: 07 November 2008 19:23
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
Hmmm
server processes (I can see them with ps x f).
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11:14 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
If you specify -fork 5
I tried apt pinning, however its wanting to remove lots of things I still
want. Whats your preferences file look like. Cheers.
On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert [EMAIL PROTECTED] wrote:
Your guys are not going to believe this but ... I'm running a l4d server on
a Celeron 220 (1.3
'
Subject: Re: [hlds_linux] CPU usage
Hmmm - if I run with ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11
PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 07 November 2008 19:36
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
Hi, this was part of my reply to your post, but it was a bit of an
essay, so
reposting it here:
Can't fork any more than 5, because
'
Subject: Re: [hlds_linux] CPU usage
Hmmm - if I run with ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 11
Package: *
Pin: release a=stable
Pin-Priority: 700
Package: *
Pin: release a=testing
Pin-Priority: 650
Package: *
Pin: release a=unstable
Pin-Priority: 600
and
apt-get -t unstable install libc6 should work
On Fri, Nov 7, 2008 at 20:40, J T [EMAIL PROTECTED] wrote:
I tried apt pinning,
-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
Hi, this was part of my reply to your post, but it was a bit of an
essay, so
reposting it here:
Can't fork any more than 5, because for some weird reason each server
listens on 3 UDP ports. If the first server
When I tried it here more thank -fork 5 and it gets totally confused
about ports being allocated, so its likely he means this.
Regards
Steve
- Original Message -
From: Chris Green [EMAIL PROTECTED]
Hmmm - if I run with ./srcds_run -fork 20 +map l4d_dem_hospital01_apartment,
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s). All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxes if we really wanted, going
by the CPU usage we're seeing.
I'm not using the -fork option though, I'm running
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s). All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxes if we really wanted, going
Hi
Use hlsw to look at your rcon stats.
When typing rcon stats in console in game he takes the stats from your pc.
But in hlsw you don't need to type rcon, only stats is enouf.
--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run
I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.
Francis McGuire wrote:
--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says
At 10:09 AM 9/21/2007, Francis McGuire wrote:
--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.
+sv_stats 0
-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL
Message -
From: Ben Wheatley [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 21, 2007 6:46 PM
Subject: Re: [hlds_linux] Cpu usage
I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though
PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 21, 2007 6:46 PM
Subject: Re: [hlds_linux] Cpu usage
I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.
Francis McGuire wrote:
--
[ Picked text
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux. Did you by chance install and
enable this?
I don't know if anyone else saw this behavior but I did in my
: www.novanett.no
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I don't belive that I have SELinux installed, because I have
: www.novanett.no
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I don't belive that I have SELinux installed, because I have
You still might have it installed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Thursday, February 08, 2007 4:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I don't belive that I have
:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.comq=f
orce+processor
3rd result down
-Original Message
vennlig hilsen:
Andreas Kang Schøyen
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
http://www.mail-archive.com/search
Hei Andreas.
It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool
Cheers,
Einar
Andreas Kang Schøyen wrote:
Where do i find the scedtools package ? Tried apt-cache search and google.
Cant find it.
Med vennlig hilsen:
Andreas Kang Schøyen
Actually, I was wrong. Package name is schedutils and with debian you
can install it with apt-get install schedutils.
Cheers,
Valtteri
Einar S. Idsø kirjoitti:
Hei Andreas.
It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool
Cheers,
Einar
Andreas Kang Schøyen wrote:
Where do i
@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
should probably be schedtools...
/Bjorn
On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
Install the scedtools package
and then just start your processes like this:
taskset -c 0 ./startcommand
Where do i find the scedtools package
] On Behalf Of
Andreas Kang Schøyen
Sent: Wednesday, February 07, 2007 12:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
debian kernel @1000hZ, but when I run a srcds server at
100ticks the CPU consumes
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.comq=f
orce+processor
3rd result down
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Andreas Kang Schøyen
Sent: Tuesday, February 06, 2007 2:01 PM
To:
--
[ Picked text/plain from multipart/alternative ]
Basically I think the cpu usage for dod:s is a pain in the ass too, but
ultimately I can't see Valve fixing that as I just think the extreme cpu
usages now are part of their Valves standard of whats normal (and probably
why there will never be a
Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.
The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.
There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server
Interesting!
What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?
In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/
This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models.
Sent: Tuesday, July 11, 2006 1:04 PM
Subject: Re: [hlds_linux] Cpu usage
This is just a plain old P4 Prescott (478 pin) CPU, very common but solid
and predictable.
I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to report yet.
Windows hasn't been
@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 7:55 AM
Subject: Re: [hlds_linux] Cpu usage
I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (there is an
option during the kernel compilation - timer frequency
Ottalini [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 11, 2006 12:58 PM
Subject: Re: [hlds_linux] Cpu usage
One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates
I use only metamod 1.2.1.
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, April 20, 2006 6:58 AM
Subject: Re: [hlds_linux] CPU usage
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Evaldai,
My 20 slotter with 100 tick
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Evaldai,
My 20 slotter with 100 tick uses up only about 35% cpu when its full.
Is that a clean install? What kind of mods (if any) do you have? One of my
server runs at 64 tick and right now with 3 people and 2 bots it only uses
up 2.6 % of the
which distro? Which CS version? What plugins?
Evaldas Žilinskas wrote:
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Strange things happening on my linux box. 16 player server is causing 60% cpu
usage. PC is 3GHz pentium, 1GB DDR. Maybe
sv_minupdaterate sv_maxupdaterate have zero effect.
/Jesper
Chris Jones wrote:
Jesper S?rensen wrote:
Problem is, with values high than the tickrate you get a shit load of
local prediction errors, and you really dont want those.
sv_maxupdaterate // Maximum updates per second that the server
I think this is why I personally dislike the idea of changeable
tickrates. I'm more from the point of view that valve (+community
tested if possible), should just come out with one value that provides
good reg, and reasonable cpu. Instead we're heading back to the
archaic system of every server
Hi,
using Debian with the 2.6.10 Kernel. I set tickrate to 66 ! The pings are
better and the CPU Usage with a full 16 Slots Server is max. ~20% at all
maps ! XP 2800+ Barton, 1 GB RAM .
- Original Message -
From: richy [EMAIL PROTECTED]
To: hlds linux hlds_linux@list.valvesoftware.com
I would recomend that all server owner tell their users what tickrate
they are using.
I've been testing tickrate, and it is rather vitial that users set their
cl_cmdrate cl_updaterate = tickrate.
So please tell, or else its a big waste.
___
To
What makes you come to the conclusion that users must set their rates
differently?
- Original Message -
From: Jesper Sørensen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 03:37 PM
Subject: Re: [hlds_linux] CPU Usage with higher tickrate
I
wrote:
What makes you come to the conclusion that users must set their rates
differently?
- Original Message -
From: Jesper Sørensen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, February 26, 2005 03:37 PM
Subject: Re: [hlds_linux] CPU Usage with higher tickrate
I
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