render?action=TEMPLATE&tmeid=b2htcW50amRtY2R2cWI5ZzVidjNmMWd0NG8gcmY4NDRoanFqb2I4OTU1cmcxNmxrZzhqajRAZw&tmsrc=rf844hjqjob8955rg16lkg8...@group.calendar.google.com&sf=true&output=xml#eventpage_6
late summer regards,
~Toni (+358-40-7198759)
On Wed, Sep 7, 2016 at 1:55 PM, Toni Alatalo wrote:
&
Yes sorry, the person taking care of it had had the credit card stolen - is
fixing it, done soon I expect
Greetings from Nokia 5G demo day BTW, realXtend is featured with the Oulu
center model :)
On 7 Sep 2016 11:40, "Lord" wrote:
The website, realxtend.org has expired at Wordpress (
realxtend
Hi - I posted a quick heads up of the Open Data & Smart Cities hackathon
that we're running now using realXtend and Meshmoon, and a little
preliminary info of other smart cities & realXtend related activities too.
-- Forwarded message --
From: realXtend
Date: Wed, Jun 10, 2015 at
just for info, interesting how that move seems to work out:
-- Forwarded message --
From: Ton Roosendaal
Date: Sat, Apr 25, 2015 at 11:29 AM
Subject: [Bf-committers] Blender on Steam!
To: bf-blender developers
Hi all,
After like two years of trying to get it organized via oth
FYI a realXtend based Summer School by the University of Oulu next June.
-- Forwarded message --
From: Timo Ojala
Date: Tue, Mar 10, 2015 at 4:11 PM
Subject: [UBISS 2015] Third Call for Students to "3D WEB AND OPEN DATA
FOR SMART CITIES HACKATHON" (application deadline March 20,
Greetings and thanks for info!
Sounds interesting -- perhaps there are some possible partners here.
Feel free to mention your interest here too if you want but of course
fine too if only contact and proceed privately etc.
One note: we'll be adding at least basic audio support to the web
client in
realxtend folks will be in the series of fiware bootcamps around
Europe in the coming weeks - posted to the blog but copy-pasting it
here as well, for your convenience i hope :)
http://realxtend.org/2014/09/20/7-training-events-around-europe-in-fiware-startup-weekends/
---cut---
7 Training Events
http://realxtend.org/2014/09/16/realxtend-in-eu-future-internet-initiative-80-million-funding-for-application-dev/
Flight leaving to Munich now..
-Toni
Välitetty viesti:
> Lähettäjä: realXtend
> Päiväys: September 16, 2014 at 7:28:22 AM GMT+3
> Vastaanottaja: t...@playsign.net
> Aihe: [New pos
nk to open the poll:
http://doodle.com/3f4ww5uk2f9xdxuy
--
Cheers,
~Toni
On 24 Mar 2014, at 16:59, Toni Alatalo wrote:
> Looks like Fri as I commented in the doodle. Please come Antti! :)
>
> Lähetetty iPhonesta
>
> Antti Ilomäki kirjoitti Mar 23, 2014 kello 11:42 PM:
>
&g
Looks like Fri as I commented in the doodle. Please come Antti! :)
Lähetetty iPhonesta
> Antti Ilomäki kirjoitti Mar 23, 2014 kello 11:42 PM:
>
> Was there an agreement on the meeting time?
>
>
> 2014-03-09 12:39 GMT+02:00 Toni Alatalo :
>> Greetings - first the main
Greetings - first the main point:
let's have an official members' meeting for the realXtend association. As usual
in assoc. annual meets the agenda is to agree on the main principles and select
the board to execute the operations. I propose we'd meet in a bit over two
weeks, first days of April
Hi, and apologies for abusing the list for an off-topic shameless self
promotion! I hope it is interesting enough :)
Our first mobile game Wizard Quest is now finally available world-wide in the
iOS Appstore, for a special $1 price as a part of the launch campaign. See the
website for more info
On Oct 18, 2013, at 3:20 PM, Jari Kahelin wrote:
> I'm pretty new to realXtend and virtual world platforms generally. I started
> in a research project short time ago which relates to usage of semantic data
> in virtual world platforms. Reading through the realXtend documentation and
> testing
Long title but a quite brief note:
As mentioned earlier our talk about realxtend & opensim dev was accepted to the
upcoming opensim conference, organised on opensim itself which I find great.
Yesterday there was a speakers Q&A, a couple of remarks regarding meeting /
presenting tools:
There wa
Hi,
Opensimulator folks are organizing 1st community conference in early
September, in-world on Opensimulator itself -- I find that's a great
idea.
I just submitted a proposal from a realXtend point of view, let's see
whether they find it appropriate or not (i.e. whether it is about
opensim or no
s again for the good points and welcome reminders (I wasn't
recalling Ogitor and Torque too clearly at all, have been quite occupied
with many other things recently too).
~Toni
> On 01/09/2013 01:05 PM, Toni Alatalo wrote:
> > On Wed, 2013-01-09 at 10:22 -0500, Peter C wrote:
> >&
On Wed, 2013-01-09 at 10:22 -0500, Peter C wrote:
> Just a few suggestions / things to note.
Thanks - quick comments:
>
> 1. Even if the primary intent is not games, it would be wise to
> develop with the same performance mindset of a game engine. Long term
> viability as a platform requires keep
n
without Tundra as a standalone py server so is easy to test). The old Tundra1
version of this worked well on win, but that was using a different lib for
async http (circuits).
> Lasse
~Toni
> On Monday, 15 October 2012 13:27:54 UTC+3, Toni Alatalo wrote:
> On Oct 14, 2012, at 11:59 AM, L
ible to have Tundra itself return the
actual image data too, and the tundra1 version of this thing had that option
too, but in practice it seemed that using a normal separate web server is
better for that in actual production setups so I skipped that option now.
> Lasse
~Toni
>
> On Thu
em, and they
use windows servers, so we may need to update the windows deps for py
too (also websocket support may be required by Admino hosting soon and
that may also still require py support as well).
> Lasse
~Toni
> On Tuesday, 25 September 2012 09:29:03 UTC+3, Toni Alatalo wrote:
>
On Sep 29, 2012, at 2:01 AM, Peter C. wrote:
> Thanks everyone, I appreciate it. The problem I have been having is that I
> need an array which contains multiple properties per entry. I need to specify
> multiple textures and properties per layer, so that's where I'm having the
> difficulty. I'm
On Sep 26, 2012, at 9:08 PM, Peter C. wrote:
> I was wondering if anyone had any knowledge of how to implement a entity
> component with an array of groups of properties. I'm trying to implement an
> ogre terrain entity component, however in order to properly implement it, I
> need to implement
The old 'virtual webcam' / screenshot server / server side rendering is
back, now with Tundra2!
Live demo, running the physics2 demo scene from the Tundra repository:
http://www.kadonnutkaupunki.net:8886/client
Clicking on the main image rotates view, so that the point you
click/touch is put to c
On Sep 4, 2012, at 4:10 AM, glenalec wrote:
> Well, the Ubuntu compile seems to work - first run got it to the
> black-window-of-emptiness, which is the expected behavior without any actual
> world data.
> Plugging in my test world from my Windows install, everything came up on the
> graphical s
On Sat, 2012-08-25 at 15:33 -0700, glenalec wrote:
> Thanks for that Peter!
> I will have another go when the mainline is updated (I have access to
> a Windows system at work during the week, but it will be nice to have
> a version running at home for evenings/weekends).
Thanks indeed -- my situat
On Sat, 2012-08-25 at 19:50 -0700, Peter C. wrote:
> Hey, I'm using the blender2ogre exporter and I'm having issues with
> exporting a character mesh from a .blend file. I'm using Linux Mint 13
> (Ubuntu 12.04), and I have the ogre tools installed, along with meshy,
> and when I click export, the t
On Aug 18, 2012, at 10:55 PM, Peter C. wrote:
> Alright, fair enough, I know the feeling about open source and having real
> life to attend to.
A clarification here: realXtend is very much real life for many of us here, as
in the full time job that we attend to. Adminotech bases it's whole busin
On Aug 16, 2012, at 2:23 AM, Peter C. wrote:
> I have to ask this, as I am in the finalizing stages of choosing an engine
> for my project. Are you guys implying that it's likely that Tundra will shift
> to a WebGL/Browser based system?
No and yes.
We try to be clear about the path in the roadm
Just came across a nice creation oriented overview of the state of WebGL now
that several businesses are up -- the view is CAD related, which actually
resonates interestingly with realXtend related webgl etc. talks, as simple
creation tools have been of interest for many.
HTML5 & WebGL – one ye
On Jul 25, 2012, at 4:45 AM, Lord wrote:
> Where can I find information about what C.A.V.E. does in the Tundra2 Viewer
> and what it is used for ?
It is for having multiple displays, for example projections on each wall for
complete visual immersion as in a typical CAVE -- wikipedia seems to hav
Jonne Nauha kirjoitti Jun 29, 2012 kello 4:37 PM:
> I think those issues were only in the initial windows full build script as it
> had qt 4.8. The py deps should build ok now that we reverted to 4.7.4. Just
>
Ah - I still thought that would need to rebuild the deps against new qt etc.
> The rea
On Thu, 2012-06-28 at 00:56 +0300, Jonne Nauha wrote:
> You should post issues to the page there if you have problems with the
> plugin. We know the guy who devs that in his free time and sometimes
I think it is ok also to discuss it here -- it is one of the tools we
kind of support for Tundra aut
A new VW called Cloud Party (https://its.cloudpartytime.com/) has been
in the talks on SL-related / metaverse fora after their launch for the
past few days. It is a new proprietary closed system made by some
ex-Linden folks, looks and feels a lot like SL, but focuses only on a
WebGL+WebSockets clie
Hi,
the realxtend.org domain name is finally back in business. It now just points
to the Wordpress instance -- not as a redirect like before, but it now is
directly the WP site (that is: earlier the old realxtend.org server just
redirected to realxtend.wordpress.com -- but now realxtend.org its
On Jun 6, 2012, at 7:03 AM, Lord wrote:
> to make the hybrid viewer ? Another thing I have been thinking about was
> that it seemed that Ogre would be incompatible with OpenSim and wondering why
> it wasn't a module instead of part of the core, so that it could be more
> easily switched in or
On Jun 3, 2012, at 7:21 PM, Lord wrote:
> Will their be a summary or minutes of the Annual Meeting posted ?
Yes, Elina took notes and said that she'll post -- I suppose shortly.
There was nothing dramatic, but some good discussion.
~Toni
--
http://groups.google.com/group/realxtend
http://www.
On May 29, 2012, at 9:09 AM, Toni Alatalo wrote:
> 2. realXtend technology platform roadmap for years 2012-2013. NOTE: the tasks
> and schedules are tentative, we don't currently have substantial funding for
> new feature and platform developments, but do
...
> http://dl.drop
On May 28, 2012, at 11:48 AM, Elina Rosenlund wrote:
> realXtend Annual Meeting will take place on Tuesday 29th of May at 10:00 EET
> on RMP. Please find attached the agenda for the meeting. The annual meeting
> will be led by Jani Pirkola, realXtend chairman of the board.
Some material for the
On Wed, 2012-05-23 at 13:45 +0300, Toni Alatalo wrote:
> > Maybe Jani can still check what might be wrong in the DNS records,
> > if this is not the server based issue at all.
Now I think I know what Tommi meant with Jani & DNS confs: simply change
realxtend.org to point to th
On May 23, 2012, at 1:39 PM, Jarkko Vatjus-Anttila wrote:
> Jani is back, but he does not have the server admin access. I thought he did.
> Maybe Jani can still check what might be wrong in the DNS records, if this is
> not the server based issue at all.
I have an account to the server, and Tommi
Hi,
we meet monthly with parties doing realXtend development. To talk about
work done and coming to next release, and to design how upcoming new
things should be made. This is for organizations doing actual code
contributions -- make enough pull requests and you'll get invited :) The
community mee
On May 9, 2012, at 3:58 AM, Jonne Nauha wrote:
> and the data that populated the scene with the actual Tundra world.
> Connecting to a Tundra server is quite easily doable though, as that flash
> thing can do (afaik) raw UDP connections. It was just no in scope of this
> particular project to im
On May 9, 2012, at 2:49 AM, Lord wrote:
> I, for one, was pleasantly surprised at how well the browser based viewer
> worked..although I didn't quite understand the eyeballs thing.
The eyeball is just a mesh+texture for the avatar that the customer thought
that might be nice :)
It does fit the
Is publicly open for anyone to visit, more info in
http://realxtend.wordpress.com/2012/05/07/51-exhibitions-in-berlin-and-realxtend/
Direct link to login buttons -- both Tundra and the browser based version:
http://vgwb.spinningwire.com/
Cheers,
~Toni
--
http://groups.google.com/group/realxte
On May 1, 2012, at 7:26 PM, RexDilettant wrote:
> Anyone know how to get a copy?
For a fully working thing, you need the old rexserver download + the rexviewer
from that time. I think it was included and working in the rexserver 0.4
download, which is hopefully available via some archives. Ah th
On Apr 28, 2012, at 11:30 PM, Lord wrote:
> Recently, Linden Labs/Research announced an upcoming move (Havok AI
> sublicensing) that seemed to indicate that they were going to develop their
> Second Life(tm) viewer without further consideration of the Open Source
> community.
I wonder what moti
On Apr 27, 2012, at 12:58 AM, Carlos wrote:
> I'm trying to record the voice of a mumble conversation with javascript code.
> I was seeing MumbleApplication.js and Mumble scene but I don´t find a Record
> function like mumble native client. Furthermore the mumble client converts
> recorded audio
On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote:
> I have used the RigidBody component for the character (as well as terrain),
> but I see the character legs getting into the terrain in high areas. How can
> I make character clamp on the terrain??
what collision type is the rigidbody?
in ani
On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote:
> I have a character moving to-n-fro (along the Z-axis) in the scene. I have
> written the following script for this. When I choose the run mode to server,
> the script doesn't execute but when I switch to both (client and sever),
> animation r
On Apr 23, 2012, at 7:46 PM, Vaibhav Vaidya wrote:
> I tried this also. I created a simple script which increments the time
> attribute by some amount but the problem is that if I choose run mode to
> server, the script doesn't execute. And, if I choose run mode to both, the
> second client gets
On Apr 17, 2012, at 2:13 PM, Teemu Siltanen wrote:
> Can't see doxygen documentation from there though and that's what I needed :(
> But I hope it gets fixed soon.
Tommi from Adminotech is digging up contact info for the folks who host the
server. It is actually kindly provided by Nokia for free.
On Apr 3, 2012, at 10:37 AM, Toni Alatalo wrote:
> What is realXtend?
> http://realxtend.wordpress.com/?page_id=260&preview=true
Bleh I misunderstood how Wordpress public drafts work -- that url was
apparently session dependant, but this works for everyone and apparently has a
nice
Well the same definition as always I think, but a new up-to-date writeup of it
:)
What is realXtend?
http://realxtend.wordpress.com/?page_id=260&preview=true
Is a draft for preview and comments, feel free to comment either to the article
(which is proposed as the new 'about' page for the websit
case live reloading will be useful...
I think it's always useful when developing :)
And you do get that with a single Script component too, it just resets
the whole app then.
> Vik.
~Toni
> On Mar 29, 1:49 pm, Toni Alatalo wrote:
> > On Thu, 2012-03-29 at 09:41 -0700, Vik
On Thu, 2012-03-29 at 09:41 -0700, Vik wrote:
> 001,...door.099), i can attach to each object javascript for actions
> (say "OpenDoor"). Or I can attach one script to scene and in this
> script distinguish door by name at run time.
> Which solution is better. I mean 'better" from architectural poi
with google talk and
facebook chat and such. It is also possible to do groups etc. with the
own Tundra chat app, but the characteristics of SL group chat is that
it's not connected to the sims / regions. Just like a IM thing for
friends and groups.
~Toni
> More thanks
> Carlos M. Lor
On Mar 28, 2012, at 3:14 AM, Jonne Nauha wrote:
> You are really have to be a bit more specific if you want detailed answers.
> "How do I make X" (or include it in Tundra)
Yes, it all depends on the details.
What do you want to do with it, and how? For what data, with what perhaps
existing soft
On Mar 23, 2012, at 8:35 AM, Jonne Nauha wrote:
> One thing that we should maybe somehow fix is that our documentation like
> that page you linked is located in our source repos. It's pretty damn hard
> for technically novice people to clone the repo, make documentation fixes and
> push a pull r
On Mar 23, 2012, at 7:51 AM, Vaibhav Vaidya wrote:
> I am also a newbie to Tundra. I started using it from last couple of days. I
> also had the same questions when I first used Tundra.
There is one old documentation page about these,
http://www.realxtend.org/doxygen/_tundra_documentfiles.html
has all these functionalities. Or is it possible
>> to create such a scenario in Tundra?? Very Desperate to know about it..
>>
>> ~Vaibhav
>>
>> On Fri, Mar 16, 2012 at 4:42 PM, Toni Alatalo wrote:
>>> Vaibhav Vaidya kirjoitti Mar 16, 2012 kello
>>&
gt; > ~Vaibhav
> >
> > On Fri, Mar 16, 2012 at 1:50 PM, Vaibhav Vaidya
> > wrote:
> >>
> >> Thanks Toni,
> >>
> >> I'll try it out and throw you more questions if I get stuck ;)
> >>
> >> Regards,
> >> Vai
Vaibhav Vaidya kirjoitti Mar 16, 2012 kello 9:52
AM:
> How to upload the content to the server?? or how to create a scene??
You can drag & drop txml, .scene and .mesh files to that black window. Open
from menu view-scene the GUI to see outline of your scene. Right-click on
object in the list a
On Mar 14, 2012, at 9:13 AM, Vaibhav Vaidya wrote:
> problem?? What is the solution for this? or Is there a better way of doing it?
We all use Tundra, which is a new version of Naali which does not need Opensim
(iincludes also server functionality).
If that has the features and functionality you
On Tue, 2012-03-13 at 06:16 -0700, Vik wrote:
> pick websocket branch and rebuild Tundra.
> As about looking to generic solution for boost ptr to raw ptr, I don't
> think I can be helpful.
I managed to add ScenePtr.get() to the Python API, so that instead of
having the old *Raw() variants of all s
On Tue, 2012-03-13 at 06:39 -0700, Vik wrote:
> About my use case... I just started to look at your platform, and
> first place where Python script will be useful it is on server part
> for validate username/password looking in MySQL for example... As I
Right - I actually did that with tundra1, au
rt (LLmesh over the wire, the viewer converts collada to llmesh and
uploads to sl or opensim)
> Vaibhav Vaidya
~Toni
> On Tue, Mar 13, 2012 at 2:54 PM, Toni Alatalo wrote:
> On Mar 13, 2012, at 10:26 AM, Denis Tarasov wrote:
> > you want from it. You will be far better either with sto
On Mar 13, 2012, at 11:59 AM, Daniele Zanni wrote:
> To sum up, if I got it correctly, there is no way to do it without touching
> any C++ code at the moment, either way?
if compiling is counted as touching, that may be correct. if you can compile,
is simple to pull from the websocket branch a
On Mar 13, 2012, at 10:26 AM, Denis Tarasov wrote:
> you want from it. You will be far better either with stock opensim (it
> has mesh support now, anyway and MUCH more stable) or try Tundra
> (altrough, it also propably would not do what you want as it is, but
> can be made to, I think).
Yep -- w
On Mar 12, 2012, at 9:06 PM, Vik wrote:
> How I can work with Element of Scene in Python?
Python support in 2.x series has been lacking after the aggressive cleanups
made (2.0 was largely a cleanup), but we've been slowly improving it as needed
(we need it for the websocket server module, and t
Hi,
as mentioned in some emails earlier, and on IRC, we've been continuing work
towards a browser based realXtend client here at Playsign.
We made a research report and a set of demos / tests with both WebGL and the
new hardware accelerated 3d support in Flash11 (Stage3d) in December-January.
lks the xml doc and prints tags. is made to run from the Tundra bin
directory (or the root in release) as expects the plugins.xml to be
there.
~Toni
> On Fri, Feb 24, 2012 at 2:27 PM, Toni Alatalo
> wrote:
> On Fri, 2012-02-24 at 10:37 -0800, Zhao Boxuan wrote:
> > I
On Fri, 2012-02-24 at 10:37 -0800, Zhao Boxuan wrote:
> I'm going to make a demo using realXtend tundra, and there are some
Cool!
> xml files to parse. I try to use " new
> ActiveXObject('Microsoft.XMLDOM') " to do the parse job but it seems
> that the parser is not supported in the tundra JavaSr
On Sat, 2012-02-04 at 21:47 -0800, glenalec wrote:
> I am trying to compile under Debian/Testing and am hitting a snag. Not
(...)
> Using build-ubuntu-deps.bash as a reference, I successfully got all
> the required packages installed and a good chunk of the compile went
> through. The error occurre
On Jan 27, 2012, at 1:59 AM, glenalec wrote:
> Having yet another go at compiling here. Bogged at this point :-(
> Compiling the deps from build-ubuntu-deps.bash seemed to work, then:
If that script completes, it has built Tundra itself too. Is a bit badly named,
as it doesn't only build the deps
On Wed, 2011-12-28 at 18:10 +0200, Jukka Jylänki wrote:
> A small teaser of an upcoming project I got started on during this
> holiday season.
> http://dl.dropbox.com/u/40949268/TundraWebPlugin.png
Cool stuff!
> The image shows Tundra scenes embedded to web pages in Firefox and
> Chrome on Window
On Dec 20, 2011, at 3:59 PM, Ali Kämäräinen wrote:
> Unfortunately these files seem to be vanished from the web. Luckily I could
> locate them otherwise and they are now hosted at my personal DropBox:
> http://dl.dropbox.com/u/16413694/rex/realxtend_avatars_3dsmax.zip
> http://dl.dropbox.com/u/164
On Dec 16, 2011, at 1:49 PM, Ali Kämäräinen wrote:
> Nice presentation Toni! Hopefully stirred some new interested in realXtend
> and Tundra.
Thanks. And it certainly did! Was fun later that afternoon and also during the
conference dinner in the evening, people came wondering if their scenes wou
is up on youtube, thanks for the bconf folks - i posted about it to the
http://www.realxtend.org/ blog ..
http://realxtend.wordpress.com/2011/12/16/tundra-and-blender-integration-demo-presentation/
will need to install blender2ogre on more computers and configure it fully for
the nice integrati
On Dec 16, 2011, at 2:06 AM, glenalec wrote:
> had a bit of a play with Open Wonderland yesterday - just to see what
> it was like over on that side.
Cool - has been in my agenda to test again, was testing jMonkeyEngine (again)
for other reasons earlier this week.
> Quite nice environment, good
On Dec 9, 2011, at 1:31 AM, glenalec wrote:
> Just a quick verification of an assumption: namely:
> The default scale used in ReX is 1unit=1m?
> (Obviously it is easy enough to have whatever local scale you want
> just by saying 'this is my scale' and doing all your modeling to that;
Yes - especia
On Nov 30, 2011, at 9:05 PM, Zhao Boxuan wrote:
> I just downloaded the Tundra2.1.3 and its source code. I am planning
> to develop some motion planning demos on Tundra2. However, the
> documentation seems outdated and there is no instructions for how to
> edit the .txml file to make a new scene(ad
On Nov 24, 2011, at 3:48 PM, Teemu Siltanen wrote:
> I quess blender files would work fine as long as they are in modifiable
> format. I couldn't find them by googling though, but if someone can upload
> them somewhere it would be nice.
Boris said (in IM) that he can put them up, not right now b
On Nov 24, 2011, at 3:28 PM, Teemu Siltanen wrote:
> I found that too, but it only contains meshes, skeletons, materials, xmls and
> images, but not the actual model (.3ds, .obj) which could be modified to
> create new animations.
The 4avatar ones are put together in blender (models from makehum
On Nov 24, 2011, at 3:21 PM, Jonne Nauha wrote:
> Google code download section has this
> http://code.google.com/p/realxtend-naali/downloads/detail?name=Naali-ExtraAvatars.zip
Those are the old ones, though -- the current default ones e.g. on the
www.realxtend.org demo server are from the 4avata
Forgot to mention an easy way to preview for 3d scene in a web browser:
>> I have a Tundra scene created on version 2.1.3 and would like to
>> display/run on internet browser...
>> is it possible at this stage?
>> can anyone guide me how to do or where can I find the information?
http://ourbricks
On Nov 1, 2011, at 8:25 AM, Mikko Pallari wrote:
> AFAIK WebNaali currently works only on Chrome 13. Web socket implementation
> has changed in Chrome's later version and that is why it doesn't work on 14
> or 15. I don't know if there has been any development since I last checked,
> but this wa
.org/community/blender-conference/ .. hopefully it
works then too! *fingers-crossed* .. has been quite reliable actually
*knocked-on-wood*. Brett may will join remotely from Manila,
Philippines, too :)
> MasterJ
~Toni
> On 27 oct, 12:30, Toni Alatalo wrote:
> > Thanks for the updates, Brett!
Thanks for the updates, Brett!
I made some fixes to make it work properly for me:
* Tundra launching sets Tundra's working directory correctly
* (commented out lots of debug prints about material parsing)
* Removed the use of the bpy namespace in the networking thread -- this fixed a
Blender stal
20.10.2011 20:20, Evan kirjoitti:
I have to be able to run the Tundra server with the .txml, and within
it, reference assets on the same server in a sub directory and not
have to point to an HTTP source.
The server can of course load them from it's local file system, but in
that case the clien
hu, Oct 20, 2011 at 3:52 AM, Toni Alatalo wrote:
>> On Oct 18, 2011, at 5:38 AM, chatpakorn prasertsung wrote:
>>
>> I plan to have just a simple door open/close, by mouse click or auto
>> when avatar close by.
>> can any one guide me with one is more easier for sta
On Oct 18, 2011, at 5:38 AM, chatpakorn prasertsung wrote:
> I plan to have just a simple door open/close, by mouse click or auto
> when avatar close by.
> can any one guide me with one is more easier for starter?
> what step should I start to look into it?
> do we need to created animation before
On Oct 18, 2011, at 5:22 PM, Warren wrote:
> start Tundra.exe --server --headless --protocol UDP --file C:\tundra
> 2. Fails after the following lines:
> Renderer: Initializing Ogre
> *-*-* Initializing Ogre
> *-*-* Version 1.7.3 (Cthugha)
> One of the output lines of code from Tundra reports we a
On Oct 15, 2011, at 3:02 AM, Toni Alatalo wrote:
>> Tundra 2.1.1 without any traces of old version and still I have some problem
>> with Avatar-demo. It looks like the Avatar-entity loses mouse-inputmapper
>> totally when its entitynumber is around 100 and up.
> was not abl
On Oct 11, 2011, at 2:46 PM, Teemu Siltanen wrote:
> Am I really only one with this problem or are everyone else using their
> custom-made avatar scripts? I removed Tundra 2.0 and installed Tundra 2.1.1
> without any traces of old version and still I have some problem with
> Avatar-demo. It look
On Oct 14, 2011, at 7:57 PM, Toni Alatalo wrote:
> * they are update live, not only to you but to only clients
bleh sent too quickly & tired, made confusing typos apparently -- tried to
mention:
"they (the parameters in ec editor) are update live, not only to you but also
to o
On Oct 14, 2011, at 7:17 PM, Evan wrote:
> possibly help me with the syntax for the Entity, Component and
> Attributes for implementing the EC_MediaPlayer into the .txml file?
You don't usually edit the XML by hand - instead, use the scene & entity
editing GUI, for example:
- open scenestruct (s
On Oct 13, 2011, at 10:11 PM, Evan wrote:
> Even when I load the avatar.txml scene as the server, I'm inside a
> camera and not an avatar.
That avatarapplication.js does not give avatars to the server, only to clients
that connect to a server where the av app is running.
The appearance file it u
ds of course. Or?
Evan
~Toni
On Oct 13, 11:18 am, Toni Alatalo wrote:
On Oct 13, 2011, at 7:07 PM, Evan wrote:
Would anyone know how to properly utilize localDir for
HttpAssetStorage?
I'm trying to run a Tundra 2.1 server with local assets at 'C:\tundra
\working\assets\'
Evan
~Toni
On Oct 13, 11:18 am, Toni Alatalo wrote:
On Oct 13, 2011, at 7:07 PM, Evan wrote:
Would anyone know how to properly utilize localDir for
HttpAssetStorage?
I'm trying to run a Tundra 2.1 server with local assets at 'C:\tundra
\working\assets\' and the .txml file a
On Oct 13, 2011, at 7:07 PM, Evan wrote:
> Would anyone know how to properly utilize localDir for
> HttpAssetStorage?
> I'm trying to run a Tundra 2.1 server with local assets at 'C:\tundra
> \working\assets\' and the .txml file at 'C:\tundra\working\'
> Then I'll use the client software to connect
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