Re: Octane Render news

2013-11-06 Thread Cristobal Infante
the future.. we had mentioned the release of the octane / softimage plugin a couple of months ago: http://softimage.tv/octanerender-for-softimage-plug-in-released/ On 6 November 2013 13:19, Fabrice Altman wrote: > > > > https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to

Octane Render news

2013-11-06 Thread Fabrice Altman
https://blog.mozilla.org/blog/2013/11/05/mozilla-otoy-and-autodesk-work-to-deliver-high-performance-games-and-applications-on-the-web/ http://www.otoy.com/AWSPressRelease.htm http://render.otoy.com/

Re: Octane render

2013-04-01 Thread Gene Crucean
Something to keep in mind is that there were VERY few textures used in that demo scene, with lots of raytraced shiny objects. On Fri, Mar 29, 2013 at 3:28 PM, Cristobal Infante wrote: > Have you guys seen the octane cloud service coming later this year? > > Don't think I ever seen something ren

Re: Octane render

2013-02-26 Thread Arvid Björn
I don't do archviz, so no classroom renders for me either. Typically, I try to keep frames from going over 10 minutes, usually go for shorter, but sometimes you just have to spend up to an hour on a frame, in those scenarios Arnold would probably be more efficient. But then again, we rarely do full

Re: Octane render

2013-02-26 Thread Arvid Björn
That's pretty far from my typical day with MR, it's definitely production ready. With that said, I do appreciate that you reach a good result quicker in Arnold, and the feedback is typically much better, but I'd have to say that Sitoa crashes Soft more than MR does. MR is very predictable, and very

Re: Octane render

2013-02-26 Thread olivier jeannel
I'm no way an expert MR ! I'm doing very little jobs, with very small power in computing. An image rarely exceed 5min to render. I rarely go the photorealistic route (although sometimes I wish). Its rather a mix of NPR and other tricks that makes the pic looks acceptable. The classroom example

Re: Octane render

2013-02-26 Thread Tim Leydecker
Thanks guys! While testrendering with unified sampling, I found that I get fastest turnaround if I take the time to manually set sampling for glossiness or AO or lightsamples to a reasonably clean (e.g. not too noisy) result first, then rely on the unified sampling and pixel filtering filter to c

Re: Octane render

2013-02-26 Thread Vladimir Jankijevic
right! On Tue, Feb 26, 2013 at 10:22 AM, Mirko Jankovic wrote: > Hmm Arnold long way for production? > I'm not sure but from what I saw, having more predictable results with > faster tweaking times with Arnold is way more production ready than > anything with MRay. > Unless you are some king

Re: Octane render

2013-02-26 Thread Mirko Jankovic
Hmm Arnold long way for production? I'm not sure but from what I saw, having more predictable results with faster tweaking times with Arnold is way more production ready than anything with MRay. Unless you are some king fo MRay genius ofc. Experience of having to sit through whole rendering wai

Re: Octane render

2013-02-26 Thread olivier jeannel
I'm quite the opposite. I'm rather happy I can still use MR, even if it's rather slow if you compare to LW renderer (as far as I remember). MR is tweakable to death, and I can always manage to get my definitive render to have a "decent" look at afordable time. I do start Arnold from time to ti

RE: Octane render

2013-02-25 Thread Sven Constable
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning Sent: Tuesday, February 26, 2013 4:54 To: softimage@listproc.autodesk.com Subject: Re: Octane render I thought exactly the same, because of Autodesk's idiotic documentation. It is a fundamentally different approach to sampling for MR.

Re: Octane render

2013-02-25 Thread Ed Manning
I thought exactly the same, because of Autodesk's idiotic documentation. It is a fundamentally different approach to sampling for MR. As I understand it (smart people, plese help me out here!), MR formerly simply added or in some cases, multiplied the number of samples cast from each ray hit. Sa

Re: Octane render

2013-02-25 Thread Steven Caron
i stopped using mental ray when this came out, i just assumed it meant unification of the different rendering engines. is that so or is it something else? On Mon, Feb 25, 2013 at 7:21 PM, Jason S wrote: > > > I heard Sony Imagework's version of Arnold does have a unified Sampling > equivalent.

Re: Octane render

2013-02-25 Thread Jason S
True.. with unified sampling, it's better/faster to let it take care of crunching through the noise (and crunches only if necessary) Though in my experience, helping it a little (area lights at ~2, AO at ~4) yeilded faster results, yet maybe I was missing something. I heard Sony Imagework's ve

Re: Octane render

2013-02-25 Thread Ciaran Moloney
Looks great! You should be able to drop all of your shader samples (including AO) right down to 1. Then push up the max samples and quality in unified sampling. Keeping shader samples at a minimum will allow for more efficient sampling of the scene, only where it needs to be done. As much as I like

Re: Octane render

2013-02-25 Thread Tim Leydecker
image-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Vladimir Jankijevic *Sent:* Monday, February 25, 2013 20:31 *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re:

RE: Octane render

2013-02-25 Thread Sven Constable
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: Monday, February 25, 2013 20:31 To: softimage@listproc.autodesk.com Subject: Re: Octane render I think it's still worlds apart from anything that comes ou

Re: Octane render

2013-02-25 Thread Steven Caron
still listed in the scene renderer drop down... gives me the shivers. On Mon, Feb 25, 2013 at 11:45 AM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > :) no really, and it makes me even happier when I see the fabric guys > implementing Arnold as a base and talking about implementatio

Re: Octane render

2013-02-25 Thread Vladimir Jankijevic
:) no really, and it makes me even happier when I see the fabric guys implementing Arnold as a base and talking about implementation of Vray and Renderman but do not mention Mental Pain. It's like it vanished from my field of view :) On Mon, Feb 25, 2013 at 8:39 PM, Steven Caron wrote: > > +1 >

Re: Octane render

2013-02-25 Thread Steven Caron
+1 On Mon, Feb 25, 2013 at 11:31 AM, Vladimir Jankijevic < vladi...@elefantstudios.ch> wrote: > > Oh man, I'm so happy I'm not in Mental Land anymore... > >

Re: Octane render

2013-02-25 Thread Vladimir Jankijevic
I think it's still worlds apart from anything that comes out of Arnold and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let it render twice the time to have a really beautiful render than have to fake all of the illumination and get something like this. Oh man, I'm so happy I'm no

Re: Octane render

2013-02-25 Thread Arvid Björn
It's pretty easy, and it will change everything. Dof could even speed up your render due to the more clever sampling scheme. I usually go with mia-bokeh, stopped using post-dof quite a while ago. Similar thing with motion blur, it's a different game with unified sampling. On Sun, Feb 24, 2013 at

Re: Octane render

2013-02-23 Thread Jason S
That actually looks pretty nice (even without bouncing) and actually looks alot like what my own trick looks like without FG / AO bleed (no muddy corners) to which I made backflips to get it to render under 5 minutes, but of course there was no glossy relfections and such.. There was an other

Re: Octane render

2013-02-23 Thread Ciaran Moloney
yeah, it's pretty cool. Might help with sampling the scene more efficiently, especially all those shader samples. On Sat, Feb 23, 2013 at 11:38 PM, Tim Leydecker wrote: > > > On 24.02.2013 00:23, Ciaran Moloney wrote: > >> You should probably have a look at unified sampling. >> > > Will do. Ne

Re: Octane render

2013-02-23 Thread Tim Leydecker
On 24.02.2013 00:23, Ciaran Moloney wrote: You should probably have a look at unified sampling. Will do. Never found the time to look into that and Irradiance Particles. Cheers, tim On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi, On 23.

Re: Octane render

2013-02-23 Thread Ciaran Moloney
You should probably have a look at unified sampling. On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker wrote: > Hi, > > > On 23.02.2013 03:54, Steven Caron wrote: > > i dont miss mental ray... :) > > Depends a lot on the DOF. > > Here愀 the rendering without DOF and glare > but AA min0 max2 and 0.

Re: Octane render

2013-02-22 Thread Tim Leydecker
Probably 9hrs, too... I didn´t optimize for speed but clean glossirendering and have pretty high settings for each material´s AO node, mostly 32-48 samples, add the glossiness to that and you see time running away. I´d think that having the option to use the same AO node across multiple material

Re: Octane render

2013-02-22 Thread Steven Caron
9 hrs! what would the rendertime be if it was using your whole machine? On Fri, Feb 22, 2013 at 6:28 PM, Tim Leydecker wrote: > > ' INFO : RC 0.4 info : wallclock 9:12:28.06 for rendering >

Re: Octane render

2013-02-21 Thread Simon Reeves
A flash render? Was that one with maxwell? ;) Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website: http://www.simonreeves.com* * * On 21 February 2013 07:51, olivier jeannel wrote: > Very nice, looks like it was shot with a flash light ! > And maybe all

Re: Octane render

2013-02-20 Thread olivier jeannel
Very nice, looks like it was shot with a flash light ! And maybe all this grass caused some wetness through the walls that's why there should have some "cough" displacement "cough" to see the mortage ;) Le 20/02/2013 19:40, Gustavo Eggert Boehs a écrit : (apparently this got block the first

Re: Octane render

2013-02-20 Thread Jason S
Lol! interesting.. It looks like a classroom built directly on campus lawn and shot with a flash :) On 20/02/2013 1:40 PM, Gustavo Eggert Boehs wrote: (apparently this got block the first time, so im further compressing my jpg) I took this last night, so there was no sun... This scene was i

Re: Octane render

2013-02-20 Thread Steven Caron
render time? On Wed, Feb 20, 2013 at 10:40 AM, Gustavo Eggert Boehs wrote: > I took this last night, so there was no sun... This scene was in some > abandoned place in my computer, and apparently, some 7 million leafs of > grass grew in it. > Now if only I could find an excuse for displacement

Re: Octane render

2013-02-20 Thread Stephan Woermann
@Steven: I can change the samples to max 64k, but haven´t tested it. I think when i double the sample, in this case to 20k, it should noise free. It depends from scene to scene. Indoors with less light sources are always slower. An outdoor render will be faster... @Toonafish: Sorry, not available

Re: Octane render

2013-02-20 Thread Stefan Kubicek
Your last post looks realy cool after 1hr. My internal version uses nearly the double of the time as the standalone, Don´t know why... I believe to remember that there used to be (or still is) an issue where it was taking considerable amounts of CPU time to copy the updated internal image from

Re: Octane render

2013-02-20 Thread Toonafish
Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ? - Ronald On 2/19/2013 19:22, Stephan Woermann wrote: Maybe a little bit late. But the scene was good to test my plugin. ~2:05 with a GTX670. Settings are shown in the image... Stephan 201

Re: Octane render

2013-02-20 Thread Ciaran Moloney
On Wed, Feb 20, 2013 at 1:27 AM, Steven Caron wrote: > its not subjective... octane has access to more hardware. so what i am > saying is, arnold would preform similarly if it was using a machine with > 1500 cores. we would set the sampling really high and be done in 10 mins > and it would be sil

Re: Octane render

2013-02-19 Thread Steven Caron
thanks stephan, 16k thousands samples per pixel seems like very little to me. i am going to do some research on the octane forum for clarification... i ask because i have gone way over that for arnold, so they might be measuring differently. what would a typical noise free sample setting be? double

Re: Octane render

2013-02-19 Thread Stephan Woermann
@Steve: It means 16000 samples per pixel also the count of rays per pixel. After 2h4min i reached around 10500 s/px. It should be for the entire ray tree i think. And nearly 0.7MSamples per second, which means a image of 1024x512 which has 0.6 MSamples is updated ~each second. Your last post looks

Re: Octane render

2013-02-19 Thread Steven Caron
here is mine, 1hr render... i took way longer with materials and setup. i was having fun ;) i posted a raw and white balanced one to take out the tint. https://docs.google.com/file/d/0B9pq_niy68AOcXdQT0JDRGpuN2s/edit?usp=sharing - raw https://docs.google.com/file/d/0B9pq_niy68AOVVlLS29EcVBYbU0/ed

Re: Octane render

2013-02-19 Thread Gene Crucean
Hey Stephan, what windows theme is that? On Tue, Feb 19, 2013 at 10:22 AM, Stephan Woermann < swoerman...@googlemail.com> wrote: > Maybe a little bit late. > But the scene was good to test my plugin. > ~2:05 with a GTX670. Settings are shown in the image... > > Stephan > > > 2013/2/18 Octavian U

Re: Octane render

2013-02-19 Thread Steven Caron
thanks for this stephan... so 2:04:07, two hours or two minutes? it says 16000 max samples, can you describe what that means in octane? and more generically? does octane count the rays per pixel? ie. the amount of rays fired for the entire ray tree in order to generate the color for one pixel? if

Re: Octane render

2013-02-19 Thread Steven Caron
gne... you took my quote out of context :) "i imagine when talking about* purely casting as many rays as possible*, a gpu renderer at this time win against a cpu bound renderer" its not subjective... octane has access to more hardware. so what i am saying is, arnold would preform similarly if

Re: Octane render

2013-02-19 Thread Steven Caron
did you color correct this? i like the color... and i think the glossy reflections came out great! i am still struggling with some noise in reflection and glossy. can you share your arnold scene? ill post mine tonight, it was certainly fun to do. ya this is worst case for arnold. i imagine when t

Re: Octane render

2013-02-18 Thread Octavian Ureche
Hey Tim, To be honest, i think it's because i was lazy, and tried to do the setup as quickly as possible, and instead of tweaking the exposure on the hdri dome, i just cranked up the primary bounce rate to a level that technically yields unrealistic results, physically speaking. I used a 3x primar

Re: Octane render

2013-02-18 Thread Tim Crowson
Octavian, I'm not too familiar with V-Ray, so forgive me, but why is your light source casting hard shadows onto the floor, but not onto the walls and window encasements? *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6

Re: Octane render

2013-02-17 Thread Mihai Iliuta
Vladimir, there are still problems with the AA - look at the upside down chair legs and window frames. Did it really take you only 30 min of tweaking each lights/diffuse/glossy samples test, then AA samples test, if the final render took 44 min? Where you rendering the tests at smaller rez? @Tim,

Re: Octane render

2013-02-17 Thread Vladimir Jankijevic
it's so clear to me that I'm using arnold that I sometimes forget to mention it. sorry about that :/ settings depend very much on how you approach such a render. here is a short overview on how I did it: the one with DoF needs more AA samples so the way I do it is to raise the AA to 10. Then I dial

Re: Octane render

2013-02-17 Thread Steven Caron
@vladimir, arnold correct? indeed its good, some of the other renders dont have the proper light/shadow on the ground. i think its because of the techniques being used on the windows. the 'lightplane' mesh, if its being used as an area source it tends to give improper shadowing on the floor. so t

Re: Octane render

2013-02-17 Thread Vladimir Jankijevic
alright, here is my try on the scene. I tried to get it to a level of the 7h maxwell render. the maxwell render was done on a i7 2600K @ 3.4GHz and mine was on a X5680 @ 3.33GHz. the difference factor is about 2.75. So on my machine the maxwell one would have taken 2h32min so the first render was w

Re: Octane render

2013-02-17 Thread Massimo Galluzzo
@listproc.autodesk.com Subject: Re: Octane render Took the camera from the original scene and did another render with the same settings. This time got 1 min less out of it, probably because of the 64 less vertical pixels. PS. I think i initially posted this in the wrong thread. Cheers, Octav

Re: Octane render

2013-02-17 Thread Massimo Galluzzo
@listproc.autodesk.com Subject: Re: Octane render Took the camera from the original scene and did another render with the same settings. This time got 1 min less out of it, probably because of the 64 less vertical pixels. PS. I think i initially posted this in the wrong thread. Cheers, Octav

Re: Octane render

2013-02-16 Thread Emilio Hernandez
Hey Mihail. Can you upload your Maxwell setup?. I was going to do it but a lot of work at the studio kept me away from participating. I want to see if we can bring those Maxwell times down. Let's go for a production environment. I suggest HD resolution. 2013/2/16 Tim Thorburn > Not to der

Re: Octane render

2013-02-16 Thread Tim Thorburn
Not to derail, but these are fairly common in Australian and Canadian schools (moreso Australia) - http://smarttech.com/smartboard Chalkboards were phased out in most Canadian schools in the mid-90s in favor of dry erase white boards. This seems to be the next step in evolution. On 2/16/201

Re: Octane render

2013-02-16 Thread Octavian Ureche
Thanks steven. I'll take a look at it tommorow and do another render. Right now i gotta get some sleep. It's almost 2 AM here and i'm working on sunday as well. The wonderful world of commercials :)

Re: Octane render

2013-02-16 Thread Steven Caron
the camera in the arnold version of the scene file ronald provided should match... https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar On Sat, Feb 16, 2013 at 2:54 PM, Octavian Ureche wrote: > Here's another one. Tried to match the angle and res of the other renders > (as best as i could). >

Re: Octane render

2013-02-16 Thread Alok Gandhi
He he no problemo Gene, no offense taken, it was just that when I saw the render first time, I also thought it is a blackboard. On Sat, Feb 16, 2013 at 1:06 PM, Gene Crucean wrote: > Sorry Alok, that wasn't directed at you in anyway. I was just amazed that > places on earth have this? I'm still

Re: Octane render

2013-02-16 Thread Gene Crucean
Sorry Alok, that wasn't directed at you in anyway. I was just amazed that places on earth have this? I'm still amazed to be honest. On Sat, Feb 16, 2013 at 10:02 AM, Alok Gandhi wrote: > I was also not sure of the LCD, although now in India we do have that but > I studied on a chalkboard. Someon

Re: Octane render

2013-02-16 Thread Alok Gandhi
I was also not sure of the LCD, although now in India we do have that but I studied on a chalkboard. Someone in this thread posted before that these were LCD that is why I pointed out. On Sat, Feb 16, 2013 at 12:39 PM, Gene Crucean wrote: > What do you guys all say we keep these at the same reso

Re: Octane render

2013-02-16 Thread Gene Crucean
What do you guys all say we keep these at the same resolution and camera angle? :) Btw, LCD's? Really? Maybe in Japan, or umm the Samsung factory's internal school. In America we have chalkboards with the occasional projector. Not 200" LCD's. That seems crazy to me. Can someone post links to p

Re: Octane render

2013-02-16 Thread Octavian Ureche
That was an lcd? Damn, i thought it was a blackboard of sorts and gave it a greenish tint to make it more interesting. Figures, when u grow up in eastern europe, and you see a classroom...an lcd in front of it is the last thing that crosses your mind. :) On Feb 16, 2013 6:04 PM, "Alok Gandhi" wrot

Re: Octane render

2013-02-16 Thread Alok Gandhi
Looks very nice. The light shades seems wierdly transparent though and the LCD are too green, maybe you changed the colour. But I like the more contrast. Sent from my iPhone On 2013-02-16, at 10:51 AM, Octavian Ureche wrote: > Hey guys, > > Here's my take on it with vray in xsi on an i7-3770

Re: Octane render

2013-02-16 Thread Toonafish
due to low diffuse bounces or use of occlusion. I think this Maxwell render is the first one that is better quality then the Octane render. And the lighting looks better then my green room too :-) How many bounces did you use ? I left Octane at the

Re: Octane render

2013-02-16 Thread Massimo Galluzzo
Maxwell is amazing, the quality of light is impressive, thanks a lot for those tests Mihai From: Mihai Iliuta Sent: Saturday, February 16, 2013 8:05 AM To: softimage@listproc.autodesk.com Subject: Re: Octane render Hi there, Hopefully this will be in the right threadhere are some

Re: Octane render

2013-02-15 Thread Nicolas Burtnyk
Hey Sven, Nice MR renders. Do you mind sharing the scene? -Nicolas On Fri, Feb 15, 2013 at 9:07 AM, Michal Doniec wrote: > These are LCD tellys, not blackboards. They don't use blackboards in > schools anymore. > > > On 14 February 2013 15:03, Ed Manning wrote: > >> Will someone PLEASE put

Re: Octane render

2013-02-15 Thread Michal Doniec
These are LCD tellys, not blackboards. They don't use blackboards in schools anymore. On 14 February 2013 15:03, Ed Manning wrote: > Will someone PLEASE put some edgeloops or hard edges on those blackboards > so they don't shade like domes? ;-) > > > On Thu, Feb 14, 2013 at 7:28 AM, Toonafish

Re: Octane render

2013-02-15 Thread Emilio Hernandez
Try MR with this advanced MIA Material. Haven't tried yet, but it says it speeds things up and the behavior is better. http://felixgeremus.com/?p=108 2013/2/15 Arvid Björn > Mostly to avoid cores idling, with large tile sizes you could really be > wasting time, especially for something that

Re: Octane render

2013-02-15 Thread Arvid Björn
Mostly to avoid cores idling, with large tile sizes you could really be wasting time, especially for something that only occupies a small part of the image, or a really detailed patch that's left to last running on a single core after everything else is finished. But it's part of my optimization ro

RE: Octane render

2013-02-15 Thread Sven Constable
...@listproc.autodesk.com] On Behalf Of Massimo Galluzzo Sent: Friday, February 15, 2013 13:44 To: softimage@listproc.autodesk.com Subject: Re: Octane render Thats a nice one Steven, did you use FG or irradiance particles? From: Sven Constable <mailto:sixsi_l...@imagefront.de> Sent: Friday, Fe

Re: Octane render

2013-02-15 Thread Toonafish
You took the word rendertweaking to a whole new level to get your rendertimes down ;-) Not as realistic as the unbiased renders I think, but very nice results. I'd be curious to see an actual rendertime on a single workstation with a decent CPU. - Ronald On 2/15/2013 13:09, Sven Constable wr

Re: Octane render

2013-02-15 Thread Massimo Galluzzo
Thats a nice one Steven, did you use FG or irradiance particles? From: Sven Constable Sent: Friday, February 15, 2013 1:09 PM To: softimage@listproc.autodesk.com Subject: RE: Octane render Since we comparing gpu to cpu renderers… let the cpu renderer use at least all cores we can throw at

Re: Octane render

2013-02-15 Thread Ed Manning
On Fri, Feb 15, 2013 at 6:45 AM, Arvid Björn wrote: > Sure, use unified sampling, min 1, max 100, quality 2 (in this case), > enable FG (default settings in this case), 16px tilesize, spiral pattern. > Use Architectural material on everything, set all samples everywhere to 1. > Enable AO in Archi

Re: Octane render

2013-02-15 Thread Toonafish
01:00, Emilio Hernandez <mailto:emi...@e-roja.com>> wrote: Anyone here has used octane render within Softimage? If so I will appreciate your comments and your point of view of Octane vs other renders you have used. And if you have used Arnold and Octane, which one you prefer

RE: Octane render

2013-02-15 Thread Sven Constable
Since we comparing gpu to cpu renderers. let the cpu renderer use at least all cores we can throw at them :) 4 satellite nodes (8cores each) and 1 workstation 6core. mentalray 3.8 16 min per frame+ 5 min irradiance precalc. Way to go, octane! ;) http://www.imagefront.de/tmp/classroom_me

Re: Octane render

2013-02-15 Thread Stefan Andersson
It has always been easy to tweak mental ray to render a decent image. The trick is when you add more things to make the image complex, and then move the camera :) Add some hair and motion blur into the mix, with an animated character. Then report back the render times. And this goes for all re

Re: Octane render

2013-02-15 Thread Thomas Volkmann
Max   From: Steve Pratt Sent: Friday, February 15, 2013 4:07 AM To: XSi Mail List Subject: Re

Re: Octane render

2013-02-15 Thread Christian Keller
you should always use the gaussian filter for unclamped images. all those sharpen filtershave a spot where the curve is going under zero and cause negative pixelvalues, surrounding areaswith a lot of light. that´s the black borders around your windows and lightscheers,Chris-- christian keller visu

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
keep in mind my gfx card is quite bad, i might be able to test maxwell but i have to go to a friend studio since i dont have it. Max From: Steve Pratt Sent: Friday, February 15, 2013 4:07 AM To: XSi Mail List Subject: Re: Octane render Octane - 3hrs on a GTX580 I used the inbuilt daylight

Re: Octane render

2013-02-14 Thread Leoung O'Young
Would the gtx be twice as fast than? Is there a sweet spot for these cards? I am think of adding another gtx 560 to my existing 560 to do some testing On 2/14/2013 2:52 PM, Toonafish wrote: oops, that was s typo. It's a GTX 680 with only 1536 cuda cores. - Ronald On 2/14/2013 20:39, Steven C

Re: Octane render

2013-02-14 Thread Steven Caron
gawd i dislike mental ray On Thu, Feb 14, 2013 at 5:25 PM, Rob Chapman wrote: > ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually > because tried to go down the importons irradience route but did not have > much luck in the fiddle allocation so had to resort to GI. its

Re: Octane render

2013-02-14 Thread Rob Chapman
ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually because tried to go down the importons irradience route but did not have much luck in the fiddle allocation so had to resort to GI. its architectural materials just trying to get it to work with one big portal light out of t

Re: Octane render

2013-02-14 Thread Leonard Koch
This might not be 100% correct, but octane is I think simply optimized for cuda, and NVidia optimizes all their cards at least partly for cuda. On Feb 15, 2013 1:42 AM, "Leoung O'Young" wrote: > Interesting thread, is Octane optimized for the GTX 600's series of card? > > On 2/14/2013 2:52 PM, T

Re: Octane render

2013-02-14 Thread Leoung O'Young
Interesting thread, is Octane optimized for the GTX 600's series of card? On 2/14/2013 2:52 PM, Toonafish wrote: oops, that was s typo. It's a GTX 680 with only 1536 cuda cores. - Ronald On 2/14/2013 20:39, Steven Caron wrote: thats a nice machine! you said you had a geoforce GTX 960. do yo

Re: Octane render

2013-02-14 Thread Steven Caron
i think we all knew that comparing straight ray tracing speed, without textures, displacement, subdivisions, and deformation motion blur... octane was going to win. i mean thousands of processors that are great at doing this type of work compared to ~12 more generalized processors, octane takes adv

Re: Octane render

2013-02-14 Thread Toonafish
the sampling values. But still much more fine noise overall then the Octane render, so I'm rendering one with a diffuse sample setting of 6. https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA20_DiffSamples-4_DiffRays-3_1h-33min.png So far Octane is still the winner by a landslide. It&#

RE: Octane render

2013-02-14 Thread Sven Constable
Thank you. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish Sent: Thursday, February 14, 2013 21:42 To: softimage@listproc.autodesk.com Subject: Re: Octane render sure, here it is: https://dl.dropbox.com/u/4271217

Re: Octane render

2013-02-14 Thread Toonafish
Or, maybe we could use a different scene then the classroom that becomes available for download at the moment the contest starts, and see how fast the results come in with the various renderers. That would be fun :-) - Ronald On 2/14/2013 21:09, Rob Chapman wrote: ok these are good conditions

Re: Octane render

2013-02-14 Thread Toonafish
Behalf Of *Rob Chapman *Sent:* Thursday, February 14, 2013 21:09 *To:* ron...@toonafish.nl; softimage@listproc.autodesk.com *Subject:* Re: Octane render ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes on combined material config

RE: Octane render

2013-02-14 Thread Sven Constable
: Octane render ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes on combined material config / lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Damn! then i’m disqualified with MR... From: Rob Chapman Sent: Thursday, February 14, 2013 9:09 PM To: ron...@toonafish.nl ; softimage@listproc.autodesk.com Subject: Re: Octane render ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes

Re: Octane render

2013-02-14 Thread Rob Chapman
ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes on combined material config / lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time = bett

Re: Octane render

2013-02-14 Thread Christian Gotzinger
When using high AA samples (which is necessary for DOF or motion blur) I believe you can pretty much keep diffuse samples down to 1 or 2. You have to oversample a lot for the DOF, and this AA oversampling takes care of diffuse areas as well. Also, for this scene with the large windows you may get a

Re: Octane render

2013-02-14 Thread Toonafish
oops, that was s typo. It's a GTX 680 with only 1536 cuda cores. - Ronald On 2/14/2013 20:39, Steven Caron wrote: thats a nice machine! you said you had a geoforce GTX 960. do you mean 690? http://www.nvidia.com/object/graphics_cards_buy_now.html http://www.maximumpc.com/article/features/gef

Re: Octane render

2013-02-14 Thread Steven Caron
thats a nice machine! you said you had a geoforce GTX 960. do you mean 690? http://www.nvidia.com/object/graphics_cards_buy_now.html http://www.maximumpc.com/article/features/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked if so, that is over 3000 cores! On Thu, Feb 14, 2013 at 11:26

Re: Octane render

2013-02-14 Thread Emilio Hernandez
Any Maxwell attempts? 2013/2/14 Toonafish > scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar > > I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using > 12 threads. With AA set lower the DOF is very noisy. But you're right, > maybe I could lower the diffu

Re: Octane render

2013-02-14 Thread Toonafish
r.jpg   From: Eric Lampi Sent: Thursday, February 14, 2013 5:29 PM To: softimage@listproc.autodesk.com Subject: Re: Octane r

Re: Octane render

2013-02-14 Thread Toonafish
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using 12 threads. With AA set lower the DOF is very noisy. But you're right, maybe I could lower the diffuse samples a little. - Ronald On 2/14/2013 19:11,

Re: Octane render

2013-02-14 Thread Toonafish
sure, you can download it here: https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar - Ronald On 2/14/2013 19:01, Gene Crucean wrote: Will you send me that scene so I can look at the settings? I'm curious how you set it up. The sampling can make a huge difference. On Thu, Feb 14, 2013 at 9

Re: Octane render

2013-02-14 Thread Toonafish
I used Mitchell filtering, I like the sharpness. But it could be that's causing some problems with the high contrast areas in this render. - Ronald On 2/14/2013 19:01, Christian Keller wrote: looks like a filtering issue. lanzcos ? you might get away with less bounces, without noticabel quali

Re: Octane render

2013-02-14 Thread Christian Gotzinger
Nice job there! I find that it doesn't match the Octane version in terms of quality (not your fault): a) It looks "floaty". That's just the problem with FG. You'd need insane settings to get the flawless contact shadows of an unbiased renderer. People like to combat that by using ambient occlusion,

Re: Octane render

2013-02-14 Thread Paul Griswold
It'd be interesting to add a 2nd comparison scene that wasn't an arch-vis interior type shot. Arnold always struggles with interiors with lots of bounces. -Paul On Thu, Feb 14, 2013 at 1:11 PM, Steven Caron wrote: > mind sharing that scene ronald? did you set the AA to 10 because of DOF? > c

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