Soya 3 can be seen here:
http://www.lesfleursdunormal.fr/static/informatique/soya3d/2014_07_21_projet_secret_fr.html
Kind regards,
Jiba
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_action() which play it once (see the
game_skel-4 tuto). You probably need the first one :)
Jiba
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Soya 2.0 is coming!
The most striking feature of Soya 2.0 is mini shaders. They allow to write Open
GL / GL SL shaders so easily! With GL SL, you have to rewrite the entire
rendering pipeline, even if you want to modify only a small part of it...
On the contrary, with Soya's mini shaders, you c
(e.g. finishing
the Yet-In book), rather than performing cosmetic change in the source
distribution, or learning mercurial -- for me.
I'll be away until next week.
The dictator for life,
Jiba :)
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x27;t have Ubuntu on my computers
> > and i don't know if i could reproduce the bug again.
Hi,
I'll look at your patch when I get a new computer ; mine is currently dead :-(
Jiba
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Hello,
I think you should (try to) use Cython instead of Pyrex ; it is the new way of
compiling Soya and usually works better (I have some weird bugs with Pyrex on
some specific functions).
Jiba
On Sat, 19 Mar 2011 16:51:32 +0200
Ilya Osadchiy wrote:
> While trying to write a gen
x27;t, you can try to import manually by using
the soya.objmtl2soya module
Jiba
On Sun, 6 Feb 2011 12:50:51 -0500
John R wrote:
> I am rather confused upon the process of converting a model into a
> .data or something that will load in my game. I posted this question
> on stack, but no o
t).
For your ODE-related questions, I'm sorry but I cannot help :-(
Jiba
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t; (e.g. the room ?) ?
In soya, rotate_x() is relative to the parent's coordinate system, and turn_x
is relative to the object own coord syst. Other rotation could be performed
using more complex rotations functions.
Jiba
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wasn't initialised
* Fix Pudding MainLoop (thanks David Martinez)
* Work-around for OpenAL bug for absolute sound sources
Jiba
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ofu is the one included in Balazar
3 (in the SVN). But as far as I know, there is no other game using it than
Balazar 3...
Actually, Tofu is far from being as stable as Soya is.
Jiba
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> Relative' in Blender on the file. I have placed the blender file in
> data/blender, and the image in data/images. The name of the image
> texture is mytexture.jpg.
Hi,
In order to use the "auto-exporter", you need to rename your texture in .j
7;s coordinates manually in my body's advance_time for 3d sound
> to work?
No, it is done automatically !
For geom, marmoute should have an idea ?
Jiba
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nted (soya 0.13).
Hi,
If think you need to enable GL_BLEND too.
Jiba
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.14
* Improve the cell-shading algorithm, by anti-aliasing outlines
and disabling normal lighting when cell-shading is used
* Bugfixes:
* When re-starting a MainLoop, define it as the current MainLoop
(aka. soya.MAIN_LOOP)
* Fix OpenAL issues
Jiba
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nt SVN ?
> PS: does soya now run on 64bit architectures or are there still issues with
> that? I can't test because I'm on a 32 bit system now.
Same for me :-/
Jiba
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the "Projects Using Soya" page? Maybe as part of an "In
> Development" section?
>
> http://openlander.sharesource.org/
Good work !
I've added it in the project list.
Jiba
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i tell soya where to find them?
>
> thanks
Hi,
You need to distribute with your game, yes. For the installation, the
instruction are in the readme file ; but I can hardly help you without further
information about the troubles you have.
Jiba
signature
gt;?
>
> Sorry about this question, I never use ssh and svn before.
Actually the website is not automatically updated, but only when i run a
specific command... it should now be up-to-date in a few hours !
Jiba
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Hi,
It seems to be a MacOSX related problem... does someone have an idea ?
Jiba
- Message Transféré -
Date: Sun, 16 Mar 2008 02:23:57 +0200
De: Ilja Krjuchkov <[EMAIL PROTECTED]>
À: [EMAIL PROTECTED]
Sujet: about Soya 3D
Hello.
I am have some truble with Soya,please help me:
a if you plan to make other tuto in
the future.
Thank you !
Jiba
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uct of currentZ and
idealZ, with an angle being the angle between currentZ and idealZ. This is what
I usually do when I am in a situation like you.
Jiba
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get module in a non-conventional way that
makes it buggy with the new gui module. It should be fixed in the new 1.0.14
Slune release.
For Balazar, Cal3dBody no longer exists. However, I don't get the error you
have. Do you have the latest version of balazar ?
Jiba
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Descri
ith no atmosphere
* Fix descender computation in font
* Fix ODE on terrain (tuto ode-collision-8-terrain.py)
You can download it here:
http://download.gna.org/soya/Soya-0.14rc1.tar.bz2
http://download.gna.org/soya/SoyaTutorial-0.14rc1.tar.bz2
Jiba
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may be a little "abrupt", and we should probably give more time for
that... I'm now thinking to release the next version of Soya under GPL v2, but
to strongly encourage Soya-based projects to move to GPL v3.
Comments are welcome !
Jiba
On Tue, 4 Dec 2007 00:36:08 +0100
Jiba <[E
y ;-)
Some very specific part of soya might expect a texture which dimensions are
powers of two, but I think for most operation it should work... at least it
worth trying.
Jiba
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> But, I don't know if I have the right to GPLv3 my own code based on soya
> bindings, if soya stay in GPLv2 ??? Anyone knows ?
I'm quite sure you can.
Jiba
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roblem. However any comment is welcome :-)
Jiba
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2) pudding seems not able to use partial view port (looks like only one "full
> screen" camera is expected).
I'm not going to investigate this one, because I'm working on a new GUI system
for soya (you may see some screenshots here :
http://home.gna.org/oomadness/en/soya
t was supposed to be part of a patch I sent to Jiba
> > a while back. Seems like it either got left out of the
> > patch or he hasn't included it in the repository.
> >
> > I've attached it below. Jiba, you may want to make sure
> > it gets put in the repo
my computer and I don't have it. I
> > have no problems to build soya from SVN sources but I may not have the
> > latest version. I will try this evening.
> >
> > Are you on IRC Jacques ?
>
> Soya IRC ? there is one ? I am not used to chat, but I
r example collision-8-terain)
These problem are probably due to the fact that you are running non-accelerated
OpenGL (see Souvarine's reply).
> Crash (loss of X session) with blender-auto exporter (once).
Actually, the Blender exporter works by running Blender and making it do the
ex
tually works when I disable KDE sound.
I think the problem is artsd (KDE sound server) ; artsd prevents any non-artsd
application to use sound. There are only two solutions : kill artsd, or try to
set-up openAL so as it plays sounds through artsd (I think it can, but it may
not be configurated fo
/atomekk.110mb.com/devel.html
I'm going to update the Soya website.
Personally, none of my computer has Windows, so I can hardly help you. However,
you'll find on Atomekk website precompiled binaries as well as a compilation
guide under Windows.
Jiba
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now compiles with Pyrex 0.9.6.2!
I've also investigated and fixed the POSSIBLE BUGS.
Thank you!
Jiba
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On Thu, 11 Oct 2007 00:31:24 +1300
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Here is a small patch to blendercal to enable it to
> work with Python 2.3.
>
> --
> Greg
Ok, I've applied it in the SVN.
Thanks !
Jiba
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uctions have been
> commented I don't know exactly what should be done to correct that bug
> properly. I will let that task to the one who did it :)
Actually I think I have commented the lines initing index at the same time I
comment the glArrayElement and replace them by dir
> I hope you will find it useful. I'm waiting for your critics and comments.
>
> Jiba : I hope you will find the time to take a look at it. If you agree
> to put my new collision detection system into soya I'm sure there will
> be some modifications to do first to mak
IEWPORT)
> + glPushAttrib(GL_VIEWPORT_BIT)
> glMatrixMode(GL_PROJECTION)
> glPushMatrix()
> glMatrixMode(GL_MODELVIEW)
Ok, I've applied it to the SVN.
Thanks !
Jiba
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darn complicated. I'd like to introduce Soya to these people.
Hi,
Being simple to learn and to use is clearly one of the Soya's objectives.
I'll be back from my holidays the 27th, so it is ok for an interview !
I (Jiba) am the actual project leader and one of the founders
stall) ?
You should either use the latest Soya (0.13.2) or use Python 2.4 (not 2.5!)
Jiba
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fix it.
Jiba
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ous animation frame, and to re-use them
without recomputing them. However, this couldn't be achieved without hacking
deeply in the Soya source.
Jiba
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first one. It isn't
> possible for me to make some modifications, because I'm sure I'll break code.
> Where i can find full documentation ?
For docs, look at the "Yet-in" book
(http://download.gna.org/soya/soya_guide.pdf)
Jiba
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the same error ?
> Should-I give more information about something ?
According to the line number at which the error occurred, it is a problem
related to material and / or textured.
Have you textured your model correctly ? (see the Yet-in book for instruction
about how to apply texture on bl
first call, and not the last one.
* Fix for Python 2.5
Good hacking,
Jiba
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t;
> http://clgdrouyn.fr/College-3D.html
>
> It is based on the Game Skeleton of Soya demos.
>
> It will be in licence GPL.
>
> O-
> Pascal
It looks great !
I'm adding it to the list of soya using projects.
Jiba
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tch.
Pyrex 0.9.5.1a seems to have several bugs related to enums and C arrays (things
like float[3]) which clash with Soya. I've reported these bugs on the Pyrex
mailing list.
Jiba
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ext cannot be shared between 2 threads without a specific
initialization that Soya doesn't support currently.
However, it might work if ALL Soya and OpenGL calls are done by the same thread
(in particular, soya.init() must be called by the thread that will perform all
Soya and OpenGL cal
p://svn.gna.org/svn/soya/trunk/
The current link points toward a more informative page, in particular for SVN
write access.
Jiba
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er_mode.set_server()
The soya.server_mode module aims simply at optimizing Soya for being used
server-side. Therefore, you can safely comment it.
It seems that soya.server_mode is missing in the source tarball, but it can be
found in the SVN.
Jiba
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d is it somewhere
> dokumented? Or in which class should i look (with python help())
You mean for recording sound from a microphone ? This is not supported by Soya
(I'm even not sure OpenAL supports it).
Jiba
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pudding? or should i try to make a api
> dok with pydoc?
The pudding documentation is in the doc/pudding directory of the tutorial
package :
http://download.gna.org/soya/SoyaTutorial-0.13.tar.bz2
Jiba
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I've also started a new game, José 3D, for the campaign of the altermondialist
José Bové to the French 2007 presidential election. However, the game is
currently available only in French.
More info are available on http://jose3d.org
Jiba
signatur
Hi all,
I'm working on Soya and OOmadness website. Consequently, the website will be
unavailable for a few hours or days.
During this time, Soya can still be downloaded at http://download.gna.org/soya/
Jiba
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fonts
* Mesh deformation were buged on cellshaded models
* Compile with -fsigned-char because on Mac, chars are by default
unsigned
* The file caching neighbors was not cleaned when animated models
were modifed
Jiba
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I have no idea of the problem... is there a window-user which may help ?
Jiba
On Fri, 12 Jan 2007 00:29:58 +0100
"Ting Li" <[EMAIL PROTECTED]> wrote:
> Hi, Jiba,
>
> I'm totally new to the Soya world.
> So I have some problems.;)
>
> I downloaded soya
Hi all,
Here is the second (and probably last) RC for Soya 0.13.
The main difference between RC1 is the integration of Tofu (see soya.tofu and
the tutorial/tofu directory).
I plan to release the final version soon, maybe this week-end or the next one.
Good hacking everyone !
Jiba
g term idea is to provide many such "mixin" class, and then
the game developer just has to combine them :-)
Due to all these changes, I'll surely release a second RC for 0.13 soon, and
then the final release.
I probably moves the website to a new engine this week-end, so there may be
formation were buged on cellshaded models
* Compile with -fsigned-char because on Mac, chars are by default
unsigned
* The file caching neighbors was not cleaned when animated models
were modifed
Jiba
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of our 2 students from Google's Summer of Code : the new ODE support
(Marmoute) and the new Blender -> Cal3D exporter (Palle). Many thanks to them !
Jiba
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On Thu, 16 Nov 2006 22:15:04 +0100
Jacques Rebourcier <[EMAIL PROTECTED]> wrote:
> Thanks jiba,
>
> Actually I installed libal3d version 12 and forced soya install and update (I
> saw updates in contrib media).
> I just tested quickly a couple of soya tutorial scripts, and
command line ???
Actually, it seems that libcal3d12-0.11.0-5mdv2007.0 contains libcal3d.so.12,
and not .11, whereas the Soya RPM package require .11.
Soya is known to compile and work with Cal3D 0.12, however I don't know if it
would work with 0.12 without recompiling. T
sn't have the additive_blending
property.
You can add it again with:
material = soya.Material.get("star")
material.additive_blending = 1
material.save()
Jiba
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nt
> in the space.
>
> How can I solve these problems ?
> ( I join my source file )
I think you should use the turn_x and turn_y methods instead of the rotate_x
and rotate_y. Turn_* is similar to rotate_*, but the X, Y or Z axis is the axis
of the object, and not his parent one.
Jiba
m use
multitexturing, for example). Adding multitexturing to Material should be quite
easy (well, much easy than writing a BSP tree ;-).
JIba
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ndow and the
> GUI system window.
>
> Has anyone done that succesfully?
>
> Thanks in advance :)
I never tried this, but i think it should be doable, using e.g. GtkGLArea.
Jiba
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this is the price for optimizing the model.
Actually, you need to keep the model not optimized (i.e. a world with faces),
or to re-create a new model.
Jiba
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o happend again.
Ok, I've added this compile flag (I prefer this solution to Greg's one, because
one may write new code and ignore that all char would need to be explicitely
marked as signed or unsigned).
I'll be away from the Internet for a few days / weeks, because I'm mo
On Sun, 3 Sep 2006 16:39:17 +0200
Gabriel Santonja <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> Few month ago, Jiba has proposed to package the data of balazar Word.
>
> So I'm thinking about that in my holydays and begin to adapt some code
> of mine (I can mo
and tell me the corresponding Pyrex file and line
number (it is given in the first comment above) ?
Jiba
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o longer use it although i believe it is still working. If I remind well, the
TreeShape use a "sphere-tree", i.e. a variant of BSP that uses spheres instead
of planes ; as far as I know, only Soya uses such a tree. Quadtrees and octrees
are also frequently used.
Jiba
dows. Is it
> worth?
Thanks to Duck, our Debian Packager, the Debian (and thus Ubuntu) package of
Soya is usually frequently updated.
I'm also thinking to a "static" distribution of Soya for Linux i386 which
requires about no install or compilation (although it would be quite h
uvarine.
>
> could you please provide me some segfaulting code so I can test on
> mine ? More detail about the config of you mac may be cool too.
>
> I try it on my mac and get a : ValueError: Cannot find a 'soya.World'> named level_demo!
> a file must be missing
something like an endian problem somewhere in the core of
> Soya.
> I would like to track it down. Do you know if I can use Pyrex with gdb ?
Yes, you can !
I use it as following :
gdb python
run your_python_program.py
[wait until it segfaults]
bt
[gdb give a stack trace]
That's a
ault shortly after I start
> it. Is this a bug ?
It runs well for me... is anyone else having this problem ?
Jiba
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update the website... I'm updating it now !
Thanks,
Jiba
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). This happened quiet often, too often to play an action game
> correctly.
> Am I the only one who had that problem ?
No, we all experienced this problem. It seems there was an error in the "action
routing" ; however we were unable to repro
the same, the client just
> freezed
What kind of internet connection are you using ?
The level is currently sent uncompressed, so it is pretty big. The freeze may
be due to the demo trying to "recover" the 2 minutes wasted in download, du
_udp.
>
> It work fine now but there is something strange : the terrain have
> changed ! It is the same that in the previous tofu demo but everything
> is higher. Is that normal ?
It is the same terrain as usual, but smaller (to reduce the s
her number of clients !
This is why I propose a big testing party on Saturday the 5, at 20 o clock
(French hour). Anyone is welcome !
To launch the client, there are 2 possibilities :
* download the binary package (Linux x686, warning 20 MB !)
http://nekeme.net/~jiba/static_tofu_demo.tar.bz2
in _getcstate! That's done now, thanks!
BTW if you (or Greg) want SVN write access for Soya, just create a user on Gna!
and it give me your Gna! login.
Jiba
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> Hope you will find it usefull ;)
Well done and thank you! I've applied it to the SVN.
I've just slightly modified the _setcstate(state) methods, so as they are
backward compatible.
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On Thu, 20 Jul 2006 21:15:00 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Sorry, forgot to attach the patches!
Ok, i've just applied them to the SVN.
Thanks !
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d.add_deform() calling child.add_deform()...
> Will it be possible to change the mappings dynamically?
Yes
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On Thu, 20 Jul 2006 13:36:36 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Jiba wrote:
>
> > Many Soya objects were having weird names; they have been renamed to more
> > comprehensive names
>^
>
> You probably mean "comprehensible"
, without problems.
Can you send my your file, so i can investigate the bug ?
Jiba
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Fix for 64 bits platforms.
* Bugfix on mirroring (scaling with negative values)
* Bugfix on shadows on AnimatedModel: soya was segfaulting if the
model was culled on the first rendering
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> Everything seems ok under Windows. The new sound API is really a major
> feature for win32 users : 3D sound for everybody! pysdl_mixer4soya is
> obsolete and should be removed from Soya as soon as this new API is
> stable enough.
>
> Great job, Jiba
Thanks :-)
I keep the
On Mon, 17 Jul 2006 13:08:49 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Jiba wrote:
> > Someone else wrote:
> > > I have to make is that the UML diagram looks extremely blocky, at
> > > least on my machine.
> >
> > It seems very depending of the
lem but never taken
the time to solve it.
The same bitfield would be used by ODE.
> What do you think about it ? If you are interested I can work on it and
> submit a patch.
I am interested :-)
I can give you SVN write access if you want, too.
Jiba
_
"ghost" shape/model, which
share some attributes with the non-deformed shape/model. E.g. for mesh
deformation, it shares the materials list but not the geometry, but the
contrary should be doable: sharing the geometry and display list, but not the
material list.
Jiba
Face.
> i also think you'll run into troubles with ode without two
> seperate shapes.
Probably, yes... I don't know how raypicking will behave with mirrored object,
too.
And non-proportional scaling (e.g. scale (2.0, 0.0, 0.0)) are even worse :-/
Jiba
__
S), so I don't think it is a problem of
resolution ; i'm going to increase the picture size, though.
Jiba
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On Thu, 13 Jul 2006 12:20:48 +0200
Jan Filip Tristan <[EMAIL PROTECTED]> wrote:
> Am Mittwoch, 28. Juni 2006 17:54 schrieb Jan Filip Tristan:
>
> ok, problem away, but why can't I see my mousecursor ?
Use the soya.cursor_set_visible(bool) function to hide/show the
On Thu, 13 Jul 2006 13:11:09 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:
> Jiba wrote:
>
> > I think it is a trouble with the culling system ; i'm going to investigate
> > it.
>
> While you're at it, would it be possible to also arrange
> for front/b
upplicated
and transfered "by value", and not by reference.
The exact cause of that is absolutely unknown to me :-(
Well, Tofu is clearly not as stable or mature than Soya...
Jiba
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in the LyX format
(http://lyx.org).
Jiba
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> Anyone know what's going on?
I think it is a trouble with the culling system ; i'm going to investigate it.
BTW, in the future, the new model deforming API may be another way for
mirroring models.
Jiba
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Soya
rking on a big documentation
for Soya -- more details later ;-)
=> http://download.gna.org/soya/Soya-0.12rc1.tar.bz2
Jiba
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