Re: [Wesnoth-dev] Licensing of art and music

2015-04-24 Thread Richard Kettering
For what it's worth; I support this change and give the permission to relicense everything I've done (and anything derived from what I've done). It's telling that OpenGameArt.org proposes CC licenses as the default for submissions. I do think we need to specifically mark the CC-NC license

Re: [Wesnoth-dev] Changing Wesnoth over to git - where to move

2013-04-02 Thread Richard Kettering
Github is better than any other source hosting system I've used for several reasons; most of it centers around the web-interface. It's easy to gloss over the importance of the web-interface by just calling it cool, but it's considered cool because it has several major functional

Re: [Wesnoth-dev] Calling all developers - fill in your preferred email please

2013-02-11 Thread Richard Kettering
jetryl = Richard Kettering jetryl@xxx jetryl = Richard Kettering kettering.rich...@gmail.com If there's a way to convert names, I'd kinda prefer to go in the repo as username=rkettering, rather than jetryl, since that's what I use on github, but don't break a sweat doing it if it's any

Re: [Wesnoth-dev] Wired Magazine Image Request for App Guide Edition for Battle for Wesnoth

2012-08-20 Thread Richard Kettering
to Two Brother's story picture On Mon, Aug 20, 2012 at 7:19 AM, Richard Kettering kettering.rich...@gmail.com wrote: That was the very first file I linked you. http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Two_Brothers/images/story/Two_Brothers_M1P1.png?view=markup This is all I know

Re: [Wesnoth-dev] Wired Magazine Image Request for App Guide Edition for Battle for Wesnoth

2012-08-20 Thread Richard Kettering
far too small for the print magazine. Is there a way for you (or someone else there) to convert the Gimp file to 300 DPI at least 1 inch square? Thanks, Amy Art Buyer / Producer / Creative Consultant 510.333.2692 virtuallynonexistent.com From: Richard Kettering kettering.rich...@gmail.com

Re: [Wesnoth-dev] Wired Magazine Image Request for App Guide Edition for Battle for Wesnoth

2012-08-19 Thread Richard Kettering
To: wesnoth-dev@gna.org; Amy Yvonne Yu a...@virtuallynonexistent.com Cc: Simon Forsyth alarantal...@gmail.com; Isaac Clerencia is...@warp.es ; Richard Kettering kettering.rich...@gmail.com Sent: Thursday, August 2, 2012 9:32 PM Subject: Re: [Wesnoth-dev] Wired Magazine Image Request for App Guide

Re: [Wesnoth-dev] Wired Magazine Image Request for App Guide Edition for Battle for Wesnoth

2012-08-02 Thread Richard Kettering
We ourselves didn't package the app for the app store, but I can link you the picture that the icon was cropped from: http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Two_Brothers/images/story/Two_Brothers_M1P1.png?view=markup This is our icon on computers; I'm afraid we don't have a

Re: [Wesnoth-dev] Wired Magazine Image Request for App Guide Edition for Battle for Wesnoth

2012-08-02 Thread Richard Kettering
, as I just checked the specs myself. -Amy Art Buyer / Producer / Creative Consultant 510.333.2692 virtuallynonexistent.com From: Richard Kettering kettering.rich...@gmail.com To: dev-talk wesnoth-dev@gna.org Sent: Thursday, August 2, 2012 1:42 PM Subject: Re: [Wesnoth-dev] Wired Magazine Image

Re: [Wesnoth-dev] Wesnoth Apple App Store GPL violation?

2010-07-11 Thread Richard Kettering
I'd like to strongly reiterate this comment from Oron Pered. Immediate ultimatums will do nothing but destroy the project. Let's postpone (for a reasonable time) painfull steps like withdrawing code. When people make wrong moves (we all do sometimes), they need to be given a chance to

Re: [Wesnoth-dev] Wesnoth Summer of Art Scholarship Draft Policy

2009-06-11 Thread Richard Kettering III
Yeah, we very well may want to push back by a week to give contributors a chance to submit/formulate applications. I've done drafts of: - a public frontpage announcement (attached below, RFC) - a wiki page: http://www.wesnoth.org/wiki/Wesnoth_Summer_Art_Scholarship - a questionnaire:

Re: [Wesnoth-dev] I'm ready to implement save threading in the load dialog

2009-05-23 Thread Richard Kettering III
I think it's a excellent idea; in fact I think it's long overdue. The only minutiae suggestion I'd have would be to use disclosure triangles instead of +/- elements; or even to use the open-book vs. closed-book icons we have for the help files. If you're wondering what disclosure triangles

Re: [Wesnoth-dev] 1.7 design direction and the great Python shift

2009-01-14 Thread Richard Kettering III
I hesitate to contribute to this discussion, other than to say that if one is going to go to all the effort to make a rewrite of wesnoth, the end product is kinda lackluster. We already have wesnoth. If one wanted to go to all that effort, I'd suggest making a new project. Ideally, a

Re: [Wesnoth-dev] Creation of a Wesnoth AI google group

2008-06-15 Thread Richard Kettering III
If we intended to use Google Groups to mitigate the 'barrier to entry' with the forums, it's ... kind of a red herring. Any communications medium like IRC, usenet, or even blog comments, twitter, or anything, really, has its own barrier to entry - until you sit down and use the thing, for

Re: [Wesnoth-dev] Release of 1.5.0

2008-04-15 Thread Richard Kettering
A thought that occurs to me is, the question of whether we still want to show off a dev release on the front page like we've been doing - at least, so soon after the release of a stable version, and chiefly while the dev version does not yet offer any new features over the stable version.

Re: [Wesnoth-dev] Arcane Critique

2007-09-07 Thread Richard Kettering
There are a number of things I like about the change to Arcane, and few things I don't like. I do miss having a damage type named holy, but by and large I think we've otherwise had huge improvements through the new setup. I thought it was a great benefit to finally get a generic magic

Re: [Wesnoth-dev] Soul shooter - Aptrgangr : please revert it

2007-07-29 Thread Richard Kettering
I had looked through the log for 7/23 (or was it 24) and saw that one; I was about to mention it as a candidate, too. I think we have a winner. On Jul 29, 2007, at 4:46 AM, Nils Kneuper wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Richard Kettering schrieb: So please revert

Re: [Wesnoth-dev] Soul shooter - Aptrgangr : please revert it

2007-07-28 Thread Richard Kettering
The argument for the change is simple - to a significant number of english speakers, Soul Shooter sounds silly. The origin of the name came when the unit was originally created (around 0.6,0.7?). Every single thing about the unit was an small modification of the bone shooter's identity.

Re: [Wesnoth-dev] Soul shooter - Aptrgangr : please revert it

2007-07-28 Thread Richard Kettering
On Jul 22, 2007, at 9:34 AM, Benoit Timbert wrote: While i understand why a new name for the level 3 skeleton archer would be nice, i find this change especially bad. And according to what i've seen on IRC, a lot of other developer tend to agree with me (through some don't really care

Re: [Wesnoth-dev] Calling all artists

2007-06-14 Thread Richard Kettering
There's a certain threshold for readability - one of the sources of visual confusion, a basic strategy for making captchas, is to have visual shapes of similar luminosity and similar size/shape overlaid on each other. Ironically, it can hit humans harder than OCR programs, since computers

Re: [Wesnoth-dev] Calling all artists

2007-06-14 Thread Richard Kettering
Just a thought, but ... A blur is no more techy than foggy glass; which was the rule rather than the exception, back in the medieval days. Given yours and Ivanovic's vote; I'll toss mine at 80%, too. On Jun 14, 2007, at 8:02 PM, [EMAIL PROTECTED] wrote: I after a quick look i pegged about

Re: [Wesnoth-dev] String freeze on the 1.2 branch

2007-06-08 Thread Richard Kettering
I plan on continuing to port basic TC graphics changes over to the 1.2.x line, indefinitely; until either TC is finished, or the 1.2.x line is replaced by 1.4, whichever happens earlier. If 1.4 still isn't released at these times, I wouldn't mind bi- monthly (e.g. every 2-3 months) releases

Re: [Wesnoth-dev] Extensive and useful feedback from a Wesnoth newbia

2007-06-05 Thread Richard Kettering
8) Flavor text and mechanics should be distinguishable or separated in help. Bug: Flavor text is nice but experienced players refreshing their knowledge of the game often want to just pick out mechanics. Fix: Organize like Civilopedia, where mechanics cones first and

Re: [Wesnoth-dev] SotBE description a bit racy

2007-05-20 Thread Richard Kettering
I second this suggestion - it allows sufficient freedom to express meaningful content, since anything that would push us into an R rating would be very awkward to try and express within wesnoth. Furthermore, it offers an extremely large body of work to act as a legal precedent, per se - we

Re: [Wesnoth-dev] Releasing 1.3.3

2007-05-20 Thread Richard Kettering
NOT a blocker, but I would like to rework the ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] SotBE description a bit racy

2007-05-15 Thread Richard Kettering
Why are we having this discussion? Why are we dedicating such _exegesis to a word that 10-year olds would openly laugh at for its quaintness? This censorship is going way over its bounds, if you ask me. I do not think it is doing anything to further its stated goal; and as evidenced by

Re: [Wesnoth-dev] SotBE description a bit racy

2007-05-12 Thread Richard Kettering
It's worth noting, for our non-english developers, that although that may be british slang, it's universally understood by americans; and I'd wager nearly all native speakers of the language as well. On May 12, 2007, at 8:51 AM, Bruno Wolff III wrote: On Sat, May 12, 2007 at 00:09:43 -0500,

Re: [Wesnoth-dev] New song: Love Theme

2007-05-07 Thread Richard Kettering
One worthy note is - even if these songs don't get accepted into mainline by our music devs, it's probably that a *lot* of campaigns will end up using them anyways. You're doing us a very useful service, thanks! On May 6, 2007, at 6:48 PM, Eric S. Raymond wrote: Joseph Toscano [EMAIL

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-07 Thread Richard Kettering
Likewise. On May 6, 2007, at 7:03 PM, Eric S. Raymond wrote: Nils Kneuper [EMAIL PROTECTED]: Okay, since it looks like the discussion has stalled. Here is what I will announce in the forums tomorrow if you don't stop me from doing so by telling me what else I did miss or what is wrong:

Re: [Wesnoth-dev] Adding new campaigns to mainline, some guidelines

2007-05-01 Thread Richard Kettering
On May 1, 2007, at 9:13 PM, Eric S. Raymond wrote: Joseph Simmons [EMAIL PROTECTED]: So, in conclusion: * The only differences are that it is not Garard I, in 417 YW, who originally commissions the Sceptre, but rather Haldric II, in 25 YW, who does so, and that its completion only takes

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Richard Kettering
Perhaps the ruffian/henchman, who (would) advance into a unit which uses flying stones as a weapon (footpad) could have the thrown-stone attack? It could be justified by them having more practice using them as weapons than the average person; this is of course debatable, but I could

Re: [Wesnoth-dev] Including new campaigns to mainline

2007-04-08 Thread Richard Kettering
I strongly support doing this, in pretty much exactly the way you two suggested it. In fact, I think it'd be worthwhile to make a post on our front page requesting this. Normally, that's overkill, but this is a factor of enough leverage that it could make a huge difference, and is worth

Re: [Wesnoth-dev] Proposals Proposals Proposals

2007-04-02 Thread Richard Kettering
On Apr 2, 2007, at 4:07 PM, Noy wrote: #1 Holy/Arcane Damage. Cool. #2 Mage renaming. L1 apprentice/novice mage L2 magewhite mage L3 silver mage master magemage of light L4 arch mage L5 elder

Re: [Wesnoth-dev] compatibility and when to remove it

2007-03-07 Thread Richard Kettering
Agreed. Actually, in the development versions only, I think we could remove it in the release immediately after the first one that implements the replacement. I'd be fairly accommodating for back-comp. in stable versions, but in the dev versions, I think we should maximize our freedom

Re: [Wesnoth-dev] making WML error messages more intrusive

2007-03-05 Thread Richard Kettering
I think it's a really bad idea to clutter up out main page with more buttons. OtOH, I think we can be a lot more draconian, and can get these problems solved much faster, if we do one simple thing. Every time a message about deprecated WML gets sent to the console, ALSO throw a dialog

Re: [Wesnoth-dev] Holy Damage Proposal

2007-02-12 Thread Richard Kettering
Overall, this is pretty good. • I especially commend the change to a 50% weakness for skeleton- types - I think that's right where it needs to be. • I don't mind the sorceress getting a holy attack. My only issues with this are: • As eleazar said, I'd suggest -10% for trolls, and either +10%

Re: AW: [Wesnoth-dev] Terrain branch update + trunk locking + merge plans

2007-01-24 Thread Richard Kettering
Agreed. On Jan 22, 2007, at 10:37 AM, john w. bjerk wrote: Agreed. On Jan 21, 2007, at 1:23 PM, Hansenet Mail wrote: I have no objections whatsoever. Thanks for the great work and the lots of effort you have put into this, Mark :-) Greetings, Yogi

Re: [Wesnoth-dev] White Damage Proposal

2006-11-27 Thread Richard Kettering
As I said before; I don't care about this enough to argue if you choose something contrary to my opinions, but... My preferences for a name are: 1] Holy 2] Mystic 3] Dispel As for the gameplay changes, I have no objections. On Nov 26, 2006, at 6:48 PM, john w. bjerk wrote: A description of

Re: [Wesnoth-dev] DejaVu Sans 2.9 and Mac key glyphs

2006-08-16 Thread Richard Kettering
On Aug 13, 2006, at 7:12 PM, Lars Næsbye Christensen wrote: Also, we had a discussion about the Command and Option key glyphs in the Mac version. Is there a way to replace 'cmd' and 'opt', then I'd love to do it and send the patch, but I'm not much familiar with the code. I talked to

Re: [Wesnoth-dev] PNG (lossless) size reduction

2006-05-15 Thread Richard Kettering
FWIW, I run OptiPNG -and- GraphicConverter's PNG Filtering algorithms (they seem not to overlap, though I have no idea what the latter does). I do this with -almost- every image I commit (barring those which I simply forget about). On May 15, 2006, at 3:39 AM, Jens Seidel wrote: Hi,

Re: [Wesnoth-dev] halo option

2006-05-11 Thread Richard Kettering
Silly me - having never turned that option off, I thought floating labels referred to the terrain labels, which float in a layer above the terrain. Knowing that now, it seems even more absurd to have an option for this. On May 10, 2006, at 4:53 AM, Nils Kneuper wrote: Richard Kettering

Re: [Wesnoth-dev] Simplifying damage calcs

2006-04-13 Thread Richard Kettering
I think someone else (eleazar, frame, maybe darth fool?) proposed this before, somewhere in Dev. Discussions. It wasn't rejected - it just fizzled out because no-one had the time to code it, then. I also really need to make those Damage type/range icons. I do agree that this is probably

Re: [Wesnoth-dev] Special notes for all units with abilities

2006-04-11 Thread Richard Kettering
On Apr 10, 2006, at 11:44 AM, Patrick Parker wrote: Thanks for fixing what I proposed. It now (should) work compeltely with translations. I only see some little problems left: 1) The special notes should be in singular since it is the description for one unit, not a group of units. 2) Every

Re: [Wesnoth-dev] Simplifying damage calcs

2006-04-11 Thread Richard Kettering
Computing exact numbers isn't realistic anyways - traits and most important resistance of certain units already create to much variations. In MP games I do compute them by hand. Laurent Birtz I don't want to be a part of this discussion, but this is a really dangerous mentality to adopt

Fwd: [Wesnoth-dev] Simplifying damage calcs

2006-04-11 Thread Richard Kettering
happened to me a few times...Begin forwarded message:From: "John McNabb" [EMAIL PROTECTED]Date: April 11, 2006 4:57:39 PM CDTTo: "Richard Kettering" [EMAIL PROTECTED]Subject: Re: [Wesnoth-dev] Simplifying damage calcs On 4/11/06, Richard Kettering [EMAIL PROTECTED] wrote: Com

Re: [Wesnoth-dev] Simplifying damage calcs

2006-04-11 Thread Richard Kettering
On Apr 11, 2006, at 5:56 PM, Laurent Birtz wrote: However, for some serious MP players, getting the real damage value *is* important to answer questions such as if I move my leader there, can my opponent actually kill it by using this and that unit at night with leadership?. In this case, an

[Wesnoth-dev] Simple Edit Needed at http://wesnoth.slack.it/units.cgi

2006-03-28 Thread Richard Kettering
Change the size of the weapon img / references to 60x60. They are currently 50x50, but I decided to change _all_ of them to 60x60 when I started the new style (it's the border that uses that extra space). When we're done with the conversion, everything will have been changed to that.

Re: [Wesnoth-dev] PNG optimization: destructive changes, need to be reverted

2006-03-14 Thread Richard Kettering
Yikes! Yes, converting our PNGs to indexed is a very bad idea - the conversion, like any conversion of an image into a 8-bit color space, is generally lossy. Indexed PNGs, or PNG-8s, by their other name, are 8-bit by definition, and many of our images, especially mine or wayfarer's, use

Re: [Wesnoth-dev] Where are my Griffons?

2006-02-20 Thread Richard Kettering
On Feb 19, 2006, at 11:15 PM, Brandon J. Van Every wrote: Rusty Russell wrote: Indeed, previously I was using them at the ford, and for Mountain Pass. Now I only get 'em once I'm in the Dwarven realm, when they aren't even useful. Did someone decide that Griffons kick too much ass on

Re: [Wesnoth-dev] Music that should be removed from mainline

2006-02-10 Thread Richard Kettering
I STRONGLY endorse the removal of: wesnoth-3 (the undead theme with that awful, awful slide in it) wesnoth-4 (I'm not a melody, I'm just a scale. Repeated. over and over again.) wesnoth-6 (techno? Techno?!?! ) wesnoth-7 (not such a bad song, though the instrumentation is rather thin. The

[Wesnoth-dev] cleanup in images/misc

2006-01-15 Thread Richard Kettering
I finally got around to this, and hopefully haven't broken anything in doing this - I did grep searches to snag any references to these things, although I only looked in wesnoth/data/ We'll find out, soon enough. The following images have been moved from the images/misc/ directory to

Re: [Wesnoth-dev] artifacts, bilinear interpolation

2005-12-18 Thread Richard Kettering
On Dec 14, 2005, at 11:45 PM, Jeff Breidenbach wrote: QUESTIONS: Do Wenoth graphic alpha channels sometimes have values other then 255 and 0? How about just along the edges of images; does the edge of some creature ever blend a little? Or is it always a 255-0 alpha transition? We use

Re: AW: [Wesnoth-dev] Two campaign servers?

2005-12-18 Thread Richard Kettering
I agree with basically everything that scott said. On Dec 15, 2005, at 8:29 AM, Scott Klempner wrote: As someone with one foot in the UMC world and one foot in this world, I think the most logical path is a break between 1.0 campaigns and 1.1-2.0 campaigns. I may be wrong, but I am

Re: [Wesnoth-dev] So, where is Wesnoth heading?

2005-11-28 Thread Richard Kettering
These are my goals for wesnoth 2.0. With a few minor exceptions, these are things I plan to code or spearhead myself. Graphical Improvements: — Particle system with z-buffering of internally clipped objects, scriptability, and support for bitmap particles - (eventually, with z- buffering,

Re: [Wesnoth-dev] Wesnoth 1.1

2005-11-28 Thread Richard Kettering
On Nov 28, 2005, at 3:41 AM, Isaac Clerencia Pérez wrote: * what do you think about the 1.1 timing? Sounds good. I really think that we should keep to a clear split of Wesnoth-1.0, and Wesnoth-Later. People should be able to get binaries of the new version, but I think we should still

Re: [Wesnoth-dev] So, where is Wesnoth heading?

2005-11-28 Thread Richard Kettering
can be changed per unit. Consistency is achieved through macros. This part will really only be used on water units, or possibly on strange units like dryads and woses. On Nov 28, 2005, at 3:33 AM, Richard Kettering wrote: The CTH system will allow us to give small (or large) bonuses

Re: [Wesnoth-dev] So, where is Wesnoth heading?

2005-11-28 Thread Richard Kettering
On Nov 28, 2005, at 4:51 AM, Nils Kneuper wrote: — Conversion to new team color system (Thanks dFool !) That one already is problematic. When playing in mp, i do not see a big difference between the units of the elvish fighter line. Basically the lvl1 and lvl2 units do look completely the

Re: [Wesnoth-dev] Regarding removal of full HP bar

2005-11-26 Thread Richard Kettering
Yet another bit of evidence, IMO, that we really need a *completely different* approach to our graphics engine. Our current system of basing not only our gameplay, but also our drawing code on hexes really makes us jump through hoops - I'm not sure how badly, because I really haven't looked

Re: [Wesnoth-dev] Recent GUI changes

2005-11-26 Thread Richard Kettering
I agree with this. Having an in-game clock seems a bit odd, especially for players who play in windowed mode. On Nov 25, 2005, at 5:58 PM, Hogne Håskjold wrote: I believe the consensum some time ago was to not include a clock because it was found redundant. If it is to be included it should

Re: [Wesnoth-dev] Giving more contributors SVN access

2005-10-31 Thread Richard Kettering
One thing I just realized - we all should *really* make a point of noting in relevant threads or otherwise that we have in fact done what was suggested or otherwise. I usually put a simple and uniform this has been [b]committed[/b] on the forums - it's short, to-the-point, and also visible

Re: [Wesnoth-dev] Moving forward from 1.0

2005-10-10 Thread Richard Kettering
Yeah, I would also add ott here v On Oct 10, 2005, at 3:12 AM, Isaac Clerencia wrote: On Monday, 10 October 2005 00:48, David White wrote: i would add ott here v :) Ivanovic ott -- for doing all he could do to push the project to 1.0 at a time when the energy of others waned I am

Re: [Wesnoth-dev] Reorganizing images/

2005-10-10 Thread Richard Kettering
On Oct 10, 2005, at 1:29 AM, ott wrote: I also would prefer not to have directories tagged with artists' names. This goes counter to the way we do attributions elsewhere, and makes it difficult to classify images that are the work of several people. On the other hand, we really do need to

Re: [Wesnoth-dev] Leaving for some days

2005-09-14 Thread Richard Kettering
I assume you mean something to promote the game, or whatnot. Proper promotion of wesnoth would entail some of the following: images suitable for desktop pictures (wallpapers, I think, is the term MS coined for them), or printable posters. Posters could be in a pamphlet format, with

[Wesnoth-dev] cleanup in images/misc

2005-09-06 Thread Richard Kettering
Bumping this topic, as I think we should do this before 1.0.Several items in images/misc should probably be moved to

Re: [Wesnoth-dev] String freeze for 1.0 and release 0.9.4

2005-07-13 Thread Richard Kettering
On Jul 12, 2005, at 6:36 PM, David White wrote: Nils Kneuper wrote: Hi everyone! I just wanted to ask, how long we will wait, until the string freeze in preparation for 1.0 will start. I think we should release 0.9.4 about next week and start the string-freeze about one week later. So

Re: [Wesnoth-dev] cleanup in images/misc

2005-07-03 Thread Richard Kettering
On Jul 2, 2005, at 4:00 PM, ott wrote: And here is a list of images referenced in various files in data/ but not found in the images directory: I'll take care of this chunk. drake-enforcer-attack-mace.png drake-enforcer-attack-spear.png drake-enforcer-attack-sword.png

[Wesnoth-dev] Notes on the new Dread Lich

2005-06-21 Thread Richard Kettering
On ... some time soon thereafter, Ott wrote: On Fri, May 27, 2005 at 07:06:14PM -0700, Asa Swain wrote: Campaigns: I agree that unless it gets completed somehow, in it's current form The Dark Hordes is the weakest campaign currently included. It's a shame because it's one of the only campaigns I

Re: [Wesnoth-dev] New project member

2005-06-06 Thread Richard Kettering
It's really nice to have you aboard. Translations for asian languages have always been something quite lacking from this game, and it's nice to see that coming to an end. Best of luck. On Jun 5, 2005, at 8:50 PM, Nobuhito Okada wrote: Thanks, Isaac, Being helped by many guys, I did finally

Re: [Wesnoth-dev] Aiming for 1.0

2005-05-28 Thread Richard Kettering
On May 27, 2005, at 4:04 PM, Nils Kneuper wrote: I Think we should really head for 1.0. The game looks very complete to me, The game looks like a half-finished mess to me, and one which needs at least six months before we could think of calling it 1.0. 1) CAMPAIGNS: Great ideas, I agree

Re: [Wesnoth-dev] Drake Additions

2005-05-28 Thread Richard Kettering
On May 27, 2005, at 11:49 AM, Richard Shimooka wrote: Firstly I'd say it would be prudent that if any change is committed it should be discussed beforehand... not presented as fait accompli. These need to be discussed and argued over even before they are tested. This is especially true of

[Wesnoth-dev] Drake Additions

2005-05-26 Thread Richard Kettering
Now that I'm free for the summer, I've begun work on animating neo's level-3 drakes. The burner line is the only line that is really finished right now, and many of the others could stand to have some minor rebalancing. Those subscribed to the commit message mailing list will have already

Re: [Wesnoth-dev] poison resistance

2005-05-18 Thread Richard Kettering
This, at least in my view, would also be nice. It strikes a balance, because in terms of granularity, nothing more complicated than it would have an ostensible use in the wesnoth world. However, it in itself *would* be useful. It would have a slight change in the dynamics of units which

Re: [Wesnoth-dev] poison resistance

2005-05-17 Thread Richard Kettering
Dave and I had this discussion, and our opinions afterward came out like this - forgive me if I am putting words in anyone's mouth: A full-fledged resistance system such as has been described would be too complex. -however- A simple immune to poison flag is very desirable. The non-living

Re: [Wesnoth-dev] Selling Wesnoth?

2005-05-02 Thread Richard Kettering
Story time - a story a number of you probably know. There is a site out there, called OpenOSX.com. This site has a very bad reputation - simply because they package open-source programs and sell them to people on cds. At one point in time, when I was looking for a mac os X copy of the Gimp,

[Wesnoth-dev] Initial moves towards inclusion of high elves

2005-05-01 Thread Richard Kettering
Namely, I would like to split the Elvish Sorceress off into a separate line, so that over the next few releases people are not hiring/acquiring the thing in campaigns. I would not change the id of the unit, I would really just sever the leveling connection to it from the shaman. Thus, anyone

Re: [Wesnoth-dev] Portrait Organization Proposal

2005-04-28 Thread Richard Kettering
. On Apr 26, 2005, at 1:35 PM, Richard Kettering wrote: How does images/portraits/core/portrait-set/unit-name.png sound, then? On Apr 26, 2005, at 1:25 PM, Guillaume Melquiond wrote: On 4/26/05, Richard Kettering wrote: Well, the idea is that it doesn't get packaged with the campaign

[Wesnoth-dev] Portrait Organization Proposal

2005-04-26 Thread Richard Kettering
Two motions in progress. One would like to see Jason Lutes' very deserving work get put in Wesnoth. Another would like to finally see the portrait set Neorice made for SotBE get used there, and perhaps in other places. I'd like to see both happen, frankly. To do this, we'll need a system for

Re: [Wesnoth-dev] Portrait Organization Proposal

2005-04-26 Thread Richard Kettering
Well, the idea is that it doesn't get packaged with the campaign - it gets packaged with the game as a standard part. The idea is that those portraits need not be limited to that campaign. On Apr 26, 2005, at 1:16 AM, Guillaume Melquiond wrote: Bad. The current practice is

Re: [Wesnoth-dev] Portrait Organization Proposal

2005-04-26 Thread Richard Kettering
How does images/portraits/core/portrait-set/unit-name.png sound, then? On Apr 26, 2005, at 1:25 PM, Guillaume Melquiond wrote: On 4/26/05, Richard Kettering wrote: Well, the idea is that it doesn't get packaged with the campaign - it gets packaged with the game as a standard part. The idea

Re: [Wesnoth-dev] Integrating the xcode files to compile on osx into cvs?

2005-04-17 Thread Richard Kettering
That would make sense. He'd be making the files anyways, and only once per release. The kicker is - he's the only one who CAN do the maintenance on this, since he is the exclusive source of those files (someone else could of course make their own version, essentially forking them, but that

Re: [Wesnoth-dev] Some Modest Balance Proposals:

2005-04-15 Thread Richard Kettering
I vote yes to all of these changes, in the form that James/EP proposed them. I also reiterate my vote to reduce the xp-to-level for the Goblin Knight from 150 to 80 - this will be an especially good thing to pair with these elvish changes, as he would be a good opponent for them to fight

Re: [Wesnoth-dev] The merits of the Orcish Slurbow

2005-04-09 Thread Richard Kettering
The only reasons to keep it in would be testing of the new stats, and use in campaign writing during the period in which our next release is active. Since we already have a lot of other stat changes in this release already, and since any real testing of new stats should probably go a good

Re: [Wesnoth-dev] Changes to Plague

2005-03-27 Thread Richard Kettering
Wonderful. I've been hoping to have this for some time. I would actually propose axing the soulless, and making walking corpses into something that does not level, if only to save drawing. The alternative would be to power-up the soulless, since people (including me) seem to think that it is

Re: [Wesnoth-dev] Making water units sane

2005-03-22 Thread Richard Kettering
I've been gone for a few days, so I didn't get a chance to see the mail, but, it works for me. On Mar 20, 2005, at 10:32 PM, David White wrote: David White wrote: I think that water units -- especially the Merman Hunter need to be made a little weaker to make them work in multiplayer on

Re: [Wesnoth-dev] Multiplayer Balancing

2005-03-16 Thread Richard Kettering
On Mar 15, 2005, at 9:21 PM, David White wrote: I think that we should act to leverage the experience of these players -- who each probably play far more competitive multiplayer than any developers -- and involve them in the development process. A good idea, though I would warn that some of

[Wesnoth-dev] Proposal for New Naga Units

2005-03-08 Thread Richard Kettering
No graphics drawn yet, because I'd like to have the units approved before I actually draw them. The naga are, in my mind, not *natively* a water race. They happen to have one line - the fighter line, that works very well in water, but I'd like their complete race to have some that do not

Re: [Wesnoth-dev] Top panel

2005-03-06 Thread Richard Kettering
The only thing that *needs* changing, IMO, was one of the things Darth Fool suggested doing - moving the terrain/defense info below the map/time of day images. That is the only change I would make, but it is a change I would strongly suggest. It seems to me that most users (including myself),

Re: [Wesnoth-dev] Dwarvish Runemaster and Wesnothian Philosophy

2005-03-02 Thread Richard Kettering
On Mar 1, 2005, at 10:00 PM, David White wrote: I have considered this, and I don't think I can support a proposal to add units to CVS and the distribution simply because they 'might be useful someday'. I think any units that are added should have an imminent use. Every file in the Wesnoth

Re: [Wesnoth-dev] Alternative Balancing

2005-03-02 Thread Richard Kettering
I agree with everything James said here. On Mar 2, 2005, at 5:25 AM, James Spencer wrote: Me being a total nag: [quote=rogue] Should the Thunderguard also have a third swing then?[/quote] At the risk of speaking for Dave, I would assume so. On the Assasin, and this is just my opinion (I'm

Re: [Wesnoth-dev] 3rd level units for Drakes

2005-03-02 Thread Richard Kettering
My ideas: I don't think we should mess with the burner line. Those guys are finished, and some of the best drakes we have. The clasher, I would split - the existing units would have some graphical changes, expect for the slasher: One line would have a big mallet, the other would have a big

Re: [Wesnoth-dev] The problem with Knalgans....

2005-03-01 Thread Richard Kettering
I should have clarified a few things. This was just a suggestion, one which I obviously have no authority to implement. I have never done things without permission, I wouldn't suddenly start doing so. I meant that this policy, such as things go for wesnoth, would only apply for well-drawn

Re: [Wesnoth-dev] New dwarven unit proposal

2005-02-26 Thread Richard Kettering
On Feb 25, 2005, at 7:15 AM, Joseph Simmons wrote: 20-21 gold. Probably ~8-2 melee (remember its magic). I figure you can't swing a hammer very quickly. If you want more strokes, 6-3 maybe. Having a melee magic attack is not a new idea, AFAIK. The Shadow Mage line has it. (that's not an

Re: [Wesnoth-dev] The problem with Knalgans....

2005-02-26 Thread Richard Kettering
Fun with balancing. I am of the opinion that the troll whelp should have his cost increased to at least 14. Trolls are especially harsh against dwarves, because few dwarves can pelt them with ranged attacks. This would also have the side effect of making the Orcish grunt cheaper than the

[Wesnoth-dev] New dwarven unit proposal

2005-02-25 Thread Richard Kettering
The dwarven smith line. Graphics-in-progress are here: http://www.wesnoth.org/forum/viewtopic.php?p=63801#63801 Basic unit, for which I have not specified stats (they would make it more expensive than other dwarves, more sturdy than a thunderer, and about the same movement). It has no ranged

Re: [Wesnoth-dev] Changing 'Loyal'

2005-02-20 Thread Richard Kettering
Agreed. I don't mind the change at all. On Feb 18, 2005, at 8:42 PM, James Barton wrote: 2) It will provide a clear marking for units which do not cost upkeep. Currently, this is a hidden functionality, which is irritating. This was also a sore point for me. One final point: I believe HttT

Re: [Wesnoth-dev] Missing images

2005-02-20 Thread Richard Kettering
Thank you, first of all. On Feb 20, 2005, at 9:40 AM, Susanna Björverud wrote: elvish-shyde-healing.png This is an interesting one. I think this may have existed, but I would like Dave to state clearly whether or not a healing halo animation disallows the display of the single healing

Re: [Wesnoth-dev] Improving wesnoth ingame-help

2005-02-20 Thread Richard Kettering
On Feb 20, 2005, at 9:14 AM, [EMAIL PROTECTED] wrote: 1.) We especially disliked, that the unit-descriptions are not really coherent. Some units got only a short good at - bad-at description while others (drakes) got a more epic and rpg like descriptions. We came to the conclusion that both

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Richard Kettering
I think this is a dangerous *absolute* to throw around. It can be good, but having similar factions can also be good. Perhaps this is something that should be dependent on ERA, not a fixed feature of the game. Otherwise there isn't a terrible lot of point in having eras - eras exist to

Re: [Wesnoth-dev] Re: Confused on 'Classic'

2005-02-16 Thread Richard Kettering
For an era designed to fit with the current feel and design principle of the classic/default eras we already have, I agree with this wholeheartedly. On Feb 16, 2005, at 5:18 PM, David White wrote: While it's good to have diversity, it has been a long held 'principle' that all factions should

Re: [Wesnoth-dev] Three level units

2005-02-15 Thread Richard Kettering
On Feb 13, 2005, at 5:56 AM, Hogne Håskjold wrote: For me this boils down to a simple question: Is it more fun to halfway into a campaign reach the level limit of my units, or is it more fun to be able to have my units progress through the entire campaign? For me it is obviously the latter.

[Wesnoth-dev] New mage/fireball images/halos, drake consequences

2005-02-08 Thread Richard Kettering
I just committed a huge chunk of unit/image goodness into the cvs repository. All the images for our mages and their fireballs have been completely replaced. (Literally - I think the only exception is the illumination aura. ) Given the magnitude of this, I may have made a mistake or two I am

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