Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Paul
As the Qplay questions don't seem to be being answered I'm going to hazard a guess that they won't change Qplay sadly :(. On 14 May 2016 at 00:37, Alexander Corn wrote: > They are saying that you'll only need a gameserver account for "new > features". I'm hoping that these features are inclusion

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Paul
It sure does! This is great news. I wonder if this means Quickplay may not just be targeting official servers by default at some point in the future? Would be great if it did! On 13 May 2016 at 20:53, 1nsane <1nsane...@gmail.com> wrote: > This sounds promising :) > On May 13, 2016 3:51 PM, "John

Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread Paul
k that's a question worth asking the player base > as a whole. What if we were to ask the players the question "Would you > support community servers again if Valve removed the ability for MOTD ads > to function?" If the overwhelming answer was "yes" than we would defin

Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread Paul
Lets not forget that adverts aren't an issue with Quickplay clients anymore. That's outdated information, Valve disabled the HTML MOTD for that type of connection before later on eventually pointing Quickplay to their official servers by default. Ultimately the issue that exists is the potential f

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Paul
I've been playing Team Fortress 2 long before motdgd even existed, have you ever considered that the reasons are actually personal/informal? I go back as far as the days of WON and Team Fortress Classic. However it seems to me that you have a personal grudge with me which is very unfortunate. On 1

Re: [hlds] Community Servers and the Gun Mettle Update

2015-10-29 Thread Paul
I honestly can't remember the last time I actually purchased something from the Mann Co Store, but like some people I know who have expressed their frustration regarding this Halloween... I too won't be purchasing anything there anytime soon. I was looking forward to Halloween this year despite how

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Paul
relevant to the thread's subject. Thanks. On 4 September 2015 at 11:35, Pat Stay wrote: > Sure, we can stay on topic > > >Paul ubyu@gmail.com via > <https://support.google.com/mail/answer/1311182?hl=en> > list.valvesoftware.com > 2:49 PM (15 hours ago) > >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Paul
How about we stay on topic here? On 4 September 2015 at 10:42, Pat Stay wrote: > >Paul ubyu@gmail.com via > <https://support.google.com/mail/answer/1311182?hl=en> > list.valvesoftware.com > 6:47 AM (22 hours ago) > >to Half-Life > >Fact is I don't belie

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Paul
Apologies for going off topic, but I keep getting spam from different emails from someone called 'Amy Happy' via this mailing list. Other than unsubscribing from this mailing list or changing email address, is there any way I can stop this spam mail being sent to me (I assume others here are gettin

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Paul
Need I remind you, or anyone else, that ads weren't the sole problem. The big problem was some large server farms sending false player information to the master server, and servers not following quickplay rules. On 3 September 2015 at 19:10, E. Olsen wrote: > "While there were many good servers

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Paul
Fact is I don't believe they care anymore, mostly motivated on ways to make more profit than community support :(. On 3 September 2015 at 07:58, Rowedahelicon wrote: > To be honest I forgot they even said it, and I'm usually way on top of > this stuff. I've been preparing to close down my server

Re: [hlds] Servers using fake players still not punished?

2015-08-16 Thread Paul
I believe their response to this was to just to nuke Quickplay. I've heard nothing further about punishing servers which do things such as fake player info, or Quickplay either for that matter :(. On 16 August 2015 at 10:27, Miika wrote: > Didn’t Valve state that they were going to punish server

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Paul
g ever. The response may be more effective if a much larger > portion of the community raise their voice about it. > > > > On Tue, Aug 4, 2015 at 5:32 AM, Paul wrote: > > Since Valve appears to have more or less confirmed their lack of support > towards communities these d

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Paul
Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and qui

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Paul
t; The best way to alleviate that perception, would be to simply alleviate > that ability for those ads to run as all. Would that be completely fair? > Certainly not, but neither is the damage to the reputation of ALL community > servers in the eyes of new players that it has caused. &g

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Paul
I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers wh

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Paul
Amazing, two people complain and Valve quickly reverts the one bit of progress we were beginning to have. I'm sceptical about the likelihood that they're looking into it further however. What a shame, I really was hoping at last the majority was being listened to, not a minority. On 5 July 2015 at

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Paul
Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. O

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Paul
Unfortunately Valve will probably just remain silent on this topic and just wait for it to go quiet until the next time someone brings it up. Sadly it does strongly seem they're doing subtle changes to the game which push it more towards official servers and therefore killing community servers litt

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Paul
Agreed. That would be a start :). Nice update other than that. On 2 July 2015 at 22:28, Alexander Corn wrote: > The blow would be lessened if you would go ahead and set "any server" as > the default for Quickplay instead of official servers only. That was > supposed to be a "temporary", "nuclear

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Paul
2, Hasser Css wrote: > Except it is you guys with your greedy advertisements which made Valve > destroy quick play in the first place. You ad-hosting people are one of the > big reasons why we're in this situation now. > > > On Tuesday, March 3, 2015, Paul wrote: > >&

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Paul
I fully support this, and I also speak on behalf of MOTDgd when I say that MOTDgd also fully supports this. Hopefully Valve will take notice of this eventually and come to an acceptable solution for both themselves and the community as a whole to make the newcomer's experience a much better one. O

Re: [hlds] Mandatory TF2 update coming

2015-02-18 Thread Paul
Hi Eric, While we wait, I was wonder if there's a possibility of us knowing what to expect in the upcoming update or must we wait until it's released? Thanks. Regards, Paul. On 18 February 2015 at 22:11, Eric Smith wrote: > We're still working on releasing the update. It'

Re: [hlds] Rethinking the community quickplay ban

2015-02-11 Thread Paul
I've had verification happen to me on actual trades too, not just trade offers unfortunately. On 11 February 2015 at 14:56, Daniel Barreiro < smelly.feet.you.h...@gmail.com> wrote: > There's a disable button for that verification system. You just become > responsible if you get your stuff stolen.

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Paul
One of my most recent replies to this thread went into moderation for some reason, and was eventually rejected. Contained nothing harmful, rude or not truthful, only honesty. But it was rejected. I wonder if this mailing list will start having posts moderated... On 9 February 2015 at 18:38, Andrea

Re: [hlds] Rethinking the community quickplay ban

2015-02-06 Thread Paul
I'm wondering if, for some daft reason, Valve actually wants TF2 to slowly become quieter until it's eventually dead. Still, they haven't made any comment here so far which leads me to believe they don't give a care. I agree with what someone else said earlier though, more drastic methods might be

Re: [hlds] Rethinking the community quickplay ban

2015-02-05 Thread Paul
Yeah, well if Valve doesn't even respond to this issue on here, it's certain they don't care :x. On 5 February 2015 at 22:13, Andreas Willinger wrote: > Can’t agree more. > > Our 2Fort server barely got empty before the change (even was full for 5 > days straight), but nowadays, I am happy if th

Re: [hlds] Rethinking the community quickplay ban

2015-02-05 Thread Paul
I agree, unfortunately I doubt Valve will comment or change this despite whether a majority might want this or not :(. But I certainly agree with what you've said. On 5 February 2015 at 21:11, Tim Anderson wrote: > To the TF2 team, > > It has now been over a year since the decision to essentiall

Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread Paul
Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy wrote: > > SWISSMAS HYPE ENGAGE! > > On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith > wrote: >> >> We're working on a mandatory update for TF2. We should have it ready soon. >> >> -Eric >> >> >> ___

Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Paul
A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson wrote: > I would argue that it is related to third party dedicated servers. > > The people left in charge of TF2 have been out

Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Paul
It was cut at the last minute claiming to be too complicated for new players I believe. There are many upset players over at the SPUF. On 9 Dec 2014 12:39, "Anthony James Duncan" wrote: > So what happened to the community map that was being made for this update? > > -Original Message- > F

Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Paul
Sourcemod's effecting Quickplay authentication? On 31 October 2014 01:46, Alexander Kolev wrote: > Windows servers crashing again! Godsake, tons of work again because of one > update... god please save me! :@ > > > 2014-10-31 3:44 GMT+02:00 Chris Oryschak : > >> I'm crashing.. anyone else? Linux

Re: [hlds] Mandatory TF2 update released

2014-10-29 Thread Paul
Crashing here. Yes. On 30 October 2014 00:04, E. Olsen wrote: > Anyone else getting crashes on Windows 2008R2 servers? > > On Wed, Oct 29, 2014 at 8:00 PM, Andreas Willinger wrote: > >> Just like in last year, event247 for this year’s map (sd_doomsday_event), >> eventmix for the old ones. >> >>

Re: [hlds] Mandatory TF2 update coming

2014-10-23 Thread Paul
Hopefully. It will be interesting to see how quickplay traffic for halloween maps is going to work out, I presume Valve will get priority still. On 23 October 2014 20:42, Azarus X wrote: > Halloween update right? > > On 23 October 2014 21:37, Eric Smith wrote: > >> We're working on a mandatory

Re: [hlds] Mandatory TF2 update coming

2014-10-22 Thread Paul
At least it's not coming out in the middle of the night (UK). On 22 October 2014 18:51, big john wrote: > Crap its too early for my servers to crash. > On Oct 22, 2014 1:43 PM, "Eric Smith" wrote: > >> We're working on a mandatory update for TF2. We should have it ready soon. >> >> -Eric >

Re: [hlds] Mandatory TF2 update coming

2014-09-10 Thread Paul
Hopefully it's to finally fix the bugs that exist, e.g. minisentry exploit, HTML MOTD instability since it was changed. :) On 10 September 2014 21:57, Dill Bates wrote: > Will this update break all non valve servers again? > > > Sent from my iPhone > > > On Sep 10, 2014, at 1:54 PM, Eric Smith

Re: [hlds] Mandatory TF2 update coming

2014-08-27 Thread Paul
Haha, chicken taunts! I know I'm repeating myself here but I'm really hoping it'll be a patch for the HTML MOTD on the Linux and Mac clients, and to patch a bug with links that open new windows from the HTML MOTD, possibly other stability patches too. Fingers crossed! On 27 August 2014 23:03, Mic

Re: [hlds] [hlds_linux] New SteamID format for TF2

2014-08-26 Thread Paul
Any updates regarding the HTML MOTD bugs (e.g. MAC OS X and Linux, and the problem when you click on a link that opens a new window opening itself again instead of the URL it's supposed to go to)? On 26 August 2014 21:28, Eric Smith wrote: > We will eventually update DoD:S , CS:S, and HL2:DM wi

Re: [hlds] hlds Digest, Vol 40, Issue 29

2014-08-25 Thread Paul
That's pretty unfortunate, but sadly this is the case these days. It seems to me that it's commonplace these days to release updates which break things such as the admin plugins, or updates which introduce bugs (such as with the recent Team Fortress 2 update). I remember the good ol' days of NS, an

Re: [hlds] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Paul
a new window" - that sounds like an intentional change to > possibly prevent exploits and such. > > > On Fri, Aug 22, 2014 at 10:49 AM, Paul wrote: > >> Any possibility Valve will fix the currently bugged HTML MOTD since the >> update? Links or anything else that ope

Re: [hlds] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Paul
Any possibility Valve will fix the currently bugged HTML MOTD since the update? Links or anything else that opens a new window is now broken since it was changed to share with the Steam browser control :(. On 22 August 2014 18:37, Anthony James Duncan wrote: > I'd assume it is to a line with th

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Paul
Yeah, mistakes can happen easily, well thanks for the update on that (Steam ID). That's one of the bugs acknowledged in this update, just needs the other bug acknowledging/fixing (which happened when the HTML MOTD started sharing the Steam browser control) then all is well again hopefully. On 22

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Paul
Haha, well said! On 22 August 2014 00:05, big john wrote: > I take it the zero response from valve is a big middle finger to anyone > running a server? > On Aug 21, 2014 6:54 PM, "Michael Loveless" > wrote: > >> Every account I launch comes up in insecure mode. Reinstalling Steam >> doesn't e

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Paul
*Two major issues I've got:* - The MOTD is borked, click something that pops up a new window, e.g. a Flash video, and it will popup the same page twice instead of going to the correct link. - Insecure mode is another problem I'm also encountering. On 21 August 2014 23:44, Alfred Reynolds wrote:

Re: [hlds] Mandatory TF2 update released

2014-08-07 Thread Paul
Yeah, no good. Windows srcds will no longer run at all, just crash loops without any output. On 7 August 2014 22:05, Peter Jerde wrote: > Yep. My windows servers won't start. I'm re-running a verify update as the > first step. > > - Peter > > On Aug 7, 2014, at 16:02, big john wrote: > > > An

[hlds] Game Packet Checksums

2014-06-12 Thread Paul Vines
My server is spitting out some "corrupted packet" messages; does anyone know how the server checks data integrity? (I'm assuming there's some kind of checksum or CRC in the payload but I can't find any information on what it is) ___ To unsubscribe, edit y

[hlds] Server Receiving Malformed Packets

2014-06-09 Thread Paul Vines
Is there an easy way to check if my server is receiving game data packets that appear like a normal packet but have values that should not appear? i.e. if the game data packet had a checksum at the end of its checksum, the server would presumably check that before trying to get other data from the

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-04 Thread Paul
And that's why cl_disablehtmlmotd exists, to allow the choice. All disabling Flash and other elements in a HTML MOTD for all servers will do is just punish everyone, it's hardly a solution really. You may as well say "lets take away all abilities to customise any element in the game from GSO's", be

Re: [hlds] Can we have a Quickplay Status report, please?

2014-05-30 Thread Paul
I agree. TF2 has dramatically lost my vote since the changes to Quickplay and the lack of response or update from Valve regarding any future changes to it. In my own opinion they seem quite careless of the matter and to those who spent years hosting genuine servers for little to nothing in return.

Re: [hlds] TF2 Service Memory Leaks on Windows 2008

2014-01-31 Thread Paul
Pretty much the same for my MvM setup. If there's been no activity for 10 minutes, and there was activity prior to that, then it will automatically restart the srcds process. On 31 January 2014 17:15, Peter Jerde wrote: > On my servers we keep our round/time limits such that there's a map chang

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Paul
contributions to workshop and new content, they can just pack > it in and use that in the game. People buy keys and they get money that way. > > But i don't think we get a reply, they have become too big to answer us > little folks. > > -ics > > Paul kirjoitti: > >

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Paul
They're obviously content with the idea they wish to slowly kill Team Fortress 2, or at the very least try to. They seem to be happy to ignore our complaints as always :x. I agree that the option to make official servers not default would be somewhat the answer, but getting Valve to do that or some

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Paul
I couldn't have worded that better if I had tried. Exactly. Valve is pretty much in a situation where they can safely throw away communities which helped to make the game popular to begin with. I highly doubt they will give a response here, as they haven't on previous changes which a good number of

Re: [hlds] An open letter to Valve about MOTDs

2013-11-10 Thread Paul
Personally I think it's a good idea you have. Whether or not Valve listen to us is another question, so far the people involved in doing the recent update have kept quiet since the update. I guess it's just a matter of us being persistent until a fair compromise can be established and implemented.

Re: [hlds] Petition

2013-11-09 Thread Paul
Donations are pretty much a thing of the past for the majority of communities, unless you happen to run some premium (practically cheating) in-game benefits model. The donation model was more than feasable back when the game wasn't free to play and didn't have an in-game store to buy virtual items

Re: [hlds] An open letter to Valve about MOTDs

2013-11-09 Thread Paul
Except as time goes on Valve is taking more control away from server admins. Plus they appear to be keeping quiet on recent events. On 9 Nov 2013 09:01, "Dill Bates" wrote: > The benefit I get from running my own server is that I have admin rights, > and make make my own rules. That's good enough

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Paul
Quickplay is a bad idea, it's exploited, and I can easily imagine that it will still be abused by server owners that know how to exploit it, whether or not they can play ads. Quickplay should either be removed from the game, forcing players to explore the server browser listing and make use of fav

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
gt; they change it. Get over yourselves. If you run a good community, you >>> should be able to pay via donations. If you don't get enough donations, >>> just pay for it from your own pocket. If you care about your community as >>> much as you guys act like you do, y

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
<mailto:hlds-boun...@list.valvesoftware.com> >> [mailto:hlds-boun...@list.valvesoftware.com >> <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *1nsane >> *Sent:* Thursday, November 07, 2013 3:38 PM >> *To:* Paul Lewis; Half-Life

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
I imagine many communities will close up on using TF2 Quickplay, whether they will successfully move to a different game or game mode is another question though. I'm switching from having 23 Mann vs Machine servers to trying Slender Fortress. If servers switch to being non-reliant on Quickplay then

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Paul
Disabling Flash / HTML5 / for only 'quickplay' connections would be a better move than completely disabling HTML MOTD. Nobody is going to read a wall of plain unstyled text ha. To be fair though, too many rely on Quickplay, and Quickplay in my opinion is a bad idea to be in TF2. It doesn't encoura

Re: [hlds] Noclip exploit

2013-09-08 Thread Paul
This seems to be becoming a common exploit, I banned someone earlier today on a server I'm admin on for doing this on ctf_2fort. On 8 September 2013 19:17, Ross Bemrose wrote: > That explains the sentry under the floor I was seeing on cp_snakewater > on Reddit East the other day. > > > On 9/8/

Re: [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Paul
Kay wrote: > Can we please get back on topic? This isn't about how people pay for their > servers, this is about detecting people who join through Quickplay. > > Dr. McKay > > > On Monday, June 17, 2013, Paul wrote: > >> I'm not stating that 'my commun

Re: [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Paul
I'm not stating that 'my community' is not donating, I'm merely stating what I know is and always has been a general fact for most communities. Thanks however for your comment. On 17 June 2013 16:13, Liquid Source wrote: > Truly, if you're not getting donations you are in denial of the fact tha

Re: [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Paul
Then again a good number of players don't even support the best communities out there by donating, most players these days are under the impression that running a server has no price tags attached. It's a case of either the community's owner footing the cost, or closing their own community's server

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Or simply just disable HTML motds in your options and stop feeding threads such as this with nonsense about deleting the MOTD entirely or such like? On 17 June 2013 02:31, Brendan Cosman wrote: > Shutting down all TF2 servers would resolve all the issues as well, that > does not mean that it is

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
I could've sworn that's what the HTML motd option in-game was meant to do? You can disable it quite easily I thought. On 17 June 2013 00:44, Steam Commander wrote: > my 2 cents.. > > Seriously just get rid of the MOTD on private servers and be done with > this. So obvious the people that want i

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Truer words have never been said. This topic has been on this mailing list too often now, Valve truly has better things to do for the game than to read this, honestly :). On 17 June 2013 00:31, DragonLight wrote: > Hey guys, if you all want to fight, take it to Steam messages, some of us > use

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Simple answer is if Valve open more of their own vanilla servers, prioritise their servers on QP/MM against other non-Valve servers, and as a result they pay for the costs of upkeep. Nobody has lost out that way, gamers get a guaranteed experience of no plugins modifying the game in any single way,

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
A typically selfish and rather ignorant viewpoint. Supreet Sahni has a completely valid point, and as I say, causing anymore restrictions at the cost of breaking more genuine functionality is just going to kill TF2 as players and server owners are going to become tired of it (or equally not be abl

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
I just don't understand why this is such a big issue that a minority are making it out to be. Simple answer is if you encounter such a server then leave that server, blacklist it, report it and then move on. If such a server exists then I'm sure it's a very minor amount out of all the QP/MM servers

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Exactly, I use the MOTD on my QP servers for monitoring analytics (using Google Analytics that is). Doing what McKay suggests would destroy that. All players have to do is just leave the server, report it and/or blacklist it. On 16 June 2013 20:35, Valentin G. wrote: > Or just let players repor

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
This idea would cripple functionality for radio on quickplay servers, just being one example of something it would further ruin for TF2 if such a restriction was imposed. I myself can't say I've come across servers like this, and if there are any then I imagine it's a mere handful (minor percentage

Re: [hlds] SteamPipe might have driven off some TF2 players

2013-05-13 Thread Paul
I've seen this happen since Steampipe was official for TF2, even had it on my own MvM servers (until I switched them back to the latest and final hldsupdatetool version). In my view the best option for now is to stay with the hldsupdatetool version until another mandatory update is released (forcin

Re: [hlds] TF2/MVM Serves using more ram?

2013-05-12 Thread Paul
lients were switched over to SteamPipe. So this is not > the case? > > I still have my old server installations.. maybe I should switch back > until these performance issues are worked out. > > > On 5/11/2013 4:13 PM, Paul wrote: > > With all the things I keep reading a

Re: [hlds] TF2/MVM Serves using more ram?

2013-05-11 Thread Paul
With all the things I keep reading about to do with Steampipe servers, e.g. CPU spikes, RAM usage (here), and another MvM server not receiving the same amount of matchmaker traffic compared to hldsupdatetool server version, I'm sticking to the hldsupdatetool server version until an update forces me

Re: [hlds] Ad Company

2013-04-07 Thread Paul
I haven't received messages of this type, but that could be because ElitePowered are based in the USA where my servers are in the UK. I'd be interested in talking to him myself, just a matter of finding how to. The website seems non-functional, with a MySQL error occurring when trying to login or r

Re: [hlds] 32 Slot Server

2013-04-01 Thread Paul
has falsified information hows that? it > seems to me like you want to lie about him because he informed us about > you, that's kinda weak. anyway it doesn't matter you on that list of people > to block so you being blocked. I just wanted to point out that making false > acc

Re: [hlds] 32 Slot Server

2013-04-01 Thread Paul
nformed us about > you, that's kinda weak. anyway it doesn't matter you on that list of people > to block so you being blocked. I just wanted to point out that making false > accusations seems to be what you do. > > > > Paul (ubyu@gmail.com) > Schedule cleanup &l

Re: [hlds] 32 Slot Server

2013-04-01 Thread Paul
you and your users. > > You can > > then select the best balance of options for your hosting goals.If you > > are new > > around here I would also suggest you add email filters for the following > > badmin/trolls > > > as they are known misinformation and spam provid

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
Can someone ban this person from the mailing list please (Crapware Wardon), he's not contributing anything except insults and profanity to the thread anyway. If you compare the screenshot that Mart-Jan Reeuwijk originally sent here to the one that Crapware Wardon sent afterwards you'll notice that

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
If a player is concerned about the MOTD content crashing their game or for some other fairly related reason, that's what the cl_disablehtmlmotd 1 is for (or it can be set via the advanced options in the main menu). On 31 March 2013 11:20, Crapware Wardon wrote: > in response to > > Cameron

Re: [hlds] Better Idle Managment

2013-03-31 Thread Paul
A typo, "then if they are still idle (presumably for ..." was what I meant to say. On 31 March 2013 10:15, Paul wrote: > I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. > The official description is that it will send them to spectator first

Re: [hlds] Better Idle Managment

2013-03-31 Thread Paul
I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. The official description is that it will send them to spectator first, then if they are still exist (presumably for mp_idlemaxtime*2) then they will be kicked. Unless of course this isn't happening and should be? On 31 March

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
Sebastian Iskra: Use cl_disablehtmlmotd 1 then. Solved. On 31 March 2013 00:05, Sebastian Iskra wrote: > I hope they get rid of MOTD so people can't crash my game with pinion ad's > anymore. Good riddance > > > On Sat, Mar 30, 2013 at 7:01 PM, Netshroud wrote: > >> If Steam Community would use

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
ly won't be >> needed based on what Asher wrote earlier today about it being simply an >> idea and not a valve's plan to remove the MOTD. >> >> >> On Sat, Mar 30, 2013 at 5:48 PM, Paul wrote: >> >>> Although an interesting idea, some community base

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
kill off the pinions and alike fast enough. >> > >> > There is a lot of legit ways of using the MOTD, and I really would not >> want >> > to lose those. >> > >> > And for those that use the Digest, PLEASE, when you REPLY, rename the >> > subje

Re: [hlds] hlds Digest, Vol 24, Issue 77

2013-03-30 Thread Paul
tware.com] Im Auftrag von Doctor McKay >> Gesendet: Freitag, 29. M?rz 2013 21:31 >> An: Half-Life dedicated Win32 server mailing list >> Betreff: Re: [hlds] Suggestion and query regarding MOTD >> >> >> >> Rumor that Valve is considering removing the MOTD entirely

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>> >> of plugins that would entirely or partially break if this change was made. >> >> >> >> Doctor McKay >> http://www.doctormckay.com >> mc...@doctormckay.com <mailto:mc...@doctormckay.com> >>

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
kay.com > > > On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote: > >> Where did you hear this "rumor" from? >> >> >> On Fri, Mar 29, 2013 at 2:15 PM, Paul wrote: >> >>> Disabling window.open(...)'s JavaScript fu

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
the client > clicks on them, that would end any form of abuse. > > -- > *From:* Paul > *To:* Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > *Sent:* Friday, 29 March 2013, 10:15 > > *Subject:* Re: [hlds] Suggestion and query regarding MOTD > &g

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
in the game to an alert/confirm box. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Suggestion and query regarding MOTD

2013-03-28 Thread Paul
Hi, I'm not sure if this is the right way to post something on the mailing list, but here goes. Failing that, I've sent an email to Fletcher prior to this attempt. I've heard rumors that Valve intend to highly restrict functionality on the MOTD, due to issues of random popups or loss of game contr

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
there rehosting as popular a mailing list as this one? I think that's one of like, 40 that do it. Makes searching old threads so much easier, too! And no, you're not going to stop your e-mail address from being shown either. On Sun, Oct 14, 2012 at 12:18 PM, Paul Williams mailto:p...@pe

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
take all this for granted, but there are young pups out there that have never done this before that might want to take a shot at it. On 10/13/2012 10:51 PM, Paul Williams wrote: Thanks all. Think I finally got it working! I think I even got my web server to act as a fast map downloader too! Cheers

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
2 12:07 PM, Paul Williams wrote: Hi there. Yes, sorry was too tired to bother earlier. ZZzzz. (Aside: I am still having trouble with mapcycle.txt seemingly being ignored, but will look into that later. I took out all the standard maps and have just one custom one. However it still seems to end up b

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
at it. On 10/13/2012 10:51 PM, Paul Williams wrote: Thanks all. Think I finally got it working! I think I even got my web server to act as a fast map downloader too! Cheers again. Must sleep now... Check it out if you can spare the time. Should show up as "BanzaiBob's Half-Life

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
server running can be intimidating if you have never done it, and sometimes it takes just one simple thing to keep it from working. Us old timers take all this for granted, but there are young pups out there that have never done this before that might want to take a shot at it. On 10/13/2012 1

Re: [hlds] Dah! No Half-Life / Valve

2012-10-13 Thread Paul Williams
ve to at least specify a starting map, or no one will be able to connect. Seriously, don't waste your time with the gui. Just start it -console hlds.exe -game valve -map subtransit -port 27015 On 10/13/2012 07:47 PM, Paul Williams wrote: Sorry, should have mentioned that I did try that.

Re: [hlds] Dah! No Half-Life / Valve

2012-10-13 Thread Paul Williams
Sorry, should have mentioned that I did try that. It ran without error, but could not be connected to. Thanks everyone, I think I will give this up as a lost cause now. Thanks for trying to help me out though. Regards, Paul From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

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