As the Qplay questions don't seem to be being answered I'm going to hazard
a guess that they won't change Qplay sadly :(.
On 14 May 2016 at 00:37, Alexander Corn wrote:
> They are saying that you'll only need a gameserver account for "new
> features". I'm hoping that these features are inclusion
It sure does! This is great news. I wonder if this means Quickplay may not
just be targeting official servers by default at some point in the future?
Would be great if it did!
On 13 May 2016 at 20:53, 1nsane <1nsane...@gmail.com> wrote:
> This sounds promising :)
> On May 13, 2016 3:51 PM, "John
k that's a question worth asking the player base
> as a whole. What if we were to ask the players the question "Would you
> support community servers again if Valve removed the ability for MOTD ads
> to function?" If the overwhelming answer was "yes" than we would defin
Lets not forget that adverts aren't an issue with Quickplay clients
anymore. That's outdated information, Valve disabled the HTML MOTD for that
type of connection before later on eventually pointing Quickplay to their
official servers by default.
Ultimately the issue that exists is the potential f
I've been playing Team Fortress 2 long before motdgd even existed, have you
ever considered that the reasons are actually personal/informal? I go back
as far as the days of WON and Team Fortress Classic. However it seems to me
that you have a personal grudge with me which is very unfortunate.
On 1
I honestly can't remember the last time I actually purchased something from
the Mann Co Store, but like some people I know who have expressed their
frustration regarding this Halloween... I too won't be purchasing anything
there anytime soon. I was looking forward to Halloween this year despite
how
relevant to
the thread's subject. Thanks.
On 4 September 2015 at 11:35, Pat Stay wrote:
> Sure, we can stay on topic
>
> >Paul ubyu@gmail.com via
> <https://support.google.com/mail/answer/1311182?hl=en>
> list.valvesoftware.com
> 2:49 PM (15 hours ago)
> >
How about we stay on topic here?
On 4 September 2015 at 10:42, Pat Stay wrote:
> >Paul ubyu@gmail.com via
> <https://support.google.com/mail/answer/1311182?hl=en>
> list.valvesoftware.com
> 6:47 AM (22 hours ago)
> >to Half-Life
> >Fact is I don't belie
Apologies for going off topic, but I keep getting spam from different
emails from someone called 'Amy Happy' via this mailing list. Other than
unsubscribing from this mailing list or changing email address, is there
any way I can stop this spam mail being sent to me (I assume others here
are gettin
Need I remind you, or anyone else, that ads weren't the sole problem. The
big problem was some large server farms sending false player information to
the master server, and servers not following quickplay rules.
On 3 September 2015 at 19:10, E. Olsen wrote:
> "While there were many good servers
Fact is I don't believe they care anymore, mostly motivated on ways to make
more profit than community support :(.
On 3 September 2015 at 07:58, Rowedahelicon wrote:
> To be honest I forgot they even said it, and I'm usually way on top of
> this stuff. I've been preparing to close down my server
I believe their response to this was to just to nuke Quickplay. I've heard
nothing further about punishing servers which do things such as fake player
info, or Quickplay either for that matter :(.
On 16 August 2015 at 10:27, Miika wrote:
> Didn’t Valve state that they were going to punish server
g ever. The response may be more effective if a much larger
> portion of the community raise their voice about it.
>
>
>
> On Tue, Aug 4, 2015 at 5:32 AM, Paul wrote:
>
> Since Valve appears to have more or less confirmed their lack of support
> towards communities these d
Since Valve appears to have more or less confirmed their lack of support
towards communities these days I haven't bothered spending a single
penny/cent on games such as Team Fortress 2, especially not on these
contracts. I also asked a good number of my friends to see what their
opinion was and qui
t; The best way to alleviate that perception, would be to simply alleviate
> that ability for those ads to run as all. Would that be completely fair?
> Certainly not, but neither is the damage to the reputation of ALL community
> servers in the eyes of new players that it has caused.
&g
I hate to correct some people here, but advertising is no longer an issue
so I don't see why it has been brought up when it's no longer a problem.
HTML MOTD is not possible when the client joins via matchmaking or
quickplay, Valve changed that a long time ago. Sure, there are a few rogue
servers wh
Amazing, two people complain and Valve quickly reverts the one bit of
progress we were beginning to have. I'm sceptical about the likelihood that
they're looking into it further however. What a shame, I really was hoping
at last the majority was being listened to, not a minority.
On 5 July 2015 at
Hooray! One step in the right direction indeed. Now to consider the other
suggested changes in relation to Quickplay please :) (particularly that
modified screenshot with the main menu UI changed to offer choices of what
type of server to join via quickplay). Thanks TF2 team for listening to us.
O
Unfortunately Valve will probably just remain silent on this topic and just
wait for it to go quiet until the next time someone brings it up. Sadly it
does strongly seem they're doing subtle changes to the game which push it
more towards official servers and therefore killing community servers
litt
Agreed. That would be a start :). Nice update other than that.
On 2 July 2015 at 22:28, Alexander Corn wrote:
> The blow would be lessened if you would go ahead and set "any server" as
> the default for Quickplay instead of official servers only. That was
> supposed to be a "temporary", "nuclear
2, Hasser Css wrote:
> Except it is you guys with your greedy advertisements which made Valve
> destroy quick play in the first place. You ad-hosting people are one of the
> big reasons why we're in this situation now.
>
>
> On Tuesday, March 3, 2015, Paul wrote:
>
>&
I fully support this, and I also speak on behalf of MOTDgd when I say that
MOTDgd also fully supports this. Hopefully Valve will take notice of this
eventually and come to an acceptable solution for both themselves and the
community as a whole to make the newcomer's experience a much better one.
O
Hi Eric,
While we wait, I was wonder if there's a possibility of us knowing what to
expect in the upcoming update or must we wait until it's released? Thanks.
Regards,
Paul.
On 18 February 2015 at 22:11, Eric Smith wrote:
> We're still working on releasing the update. It'
I've had verification happen to me on actual trades too, not just trade
offers unfortunately.
On 11 February 2015 at 14:56, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:
> There's a disable button for that verification system. You just become
> responsible if you get your stuff stolen.
One of my most recent replies to this thread went into moderation for some
reason, and was eventually rejected. Contained nothing harmful, rude or not
truthful, only honesty. But it was rejected. I wonder if this mailing list
will start having posts moderated...
On 9 February 2015 at 18:38, Andrea
I'm wondering if, for some daft reason, Valve actually wants TF2 to slowly
become quieter until it's eventually dead. Still, they haven't made any
comment here so far which leads me to believe they don't give a care. I
agree with what someone else said earlier though, more drastic methods
might be
Yeah, well if Valve doesn't even respond to this issue on here, it's
certain they don't care :x.
On 5 February 2015 at 22:13, Andreas Willinger wrote:
> Can’t agree more.
>
> Our 2Fort server barely got empty before the change (even was full for 5
> days straight), but nowadays, I am happy if th
I agree, unfortunately I doubt Valve will comment or change this despite
whether a majority might want this or not :(. But I certainly agree with
what you've said.
On 5 February 2015 at 21:11, Tim Anderson wrote:
> To the TF2 team,
>
> It has now been over a year since the decision to essentiall
Not this time it seems. Maybe there's no Smissmas this year?
On 15 December 2014 at 23:50, Agent Spy wrote:
>
> SWISSMAS HYPE ENGAGE!
>
> On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith
> wrote:
>>
>> We're working on a mandatory update for TF2. We should have it ready soon.
>>
>> -Eric
>>
>>
>> ___
A wild theory, but erhaps Valve are intentionally wanting players to slowly
lose interest in Team Fortress 2 for some reason?
On 9 December 2014 at 23:01, Robert Paulson wrote:
> I would argue that it is related to third party dedicated servers.
>
> The people left in charge of TF2 have been out
It was cut at the last minute claiming to be too complicated for new
players I believe. There are many upset players over at the SPUF.
On 9 Dec 2014 12:39, "Anthony James Duncan"
wrote:
> So what happened to the community map that was being made for this update?
>
> -Original Message-
> F
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev wrote:
> Windows servers crashing again! Godsake, tons of work again because of one
> update... god please save me! :@
>
>
> 2014-10-31 3:44 GMT+02:00 Chris Oryschak :
>
>> I'm crashing.. anyone else? Linux
Crashing here. Yes.
On 30 October 2014 00:04, E. Olsen wrote:
> Anyone else getting crashes on Windows 2008R2 servers?
>
> On Wed, Oct 29, 2014 at 8:00 PM, Andreas Willinger wrote:
>
>> Just like in last year, event247 for this year’s map (sd_doomsday_event),
>> eventmix for the old ones.
>>
>>
Hopefully. It will be interesting to see how quickplay traffic for
halloween maps is going to work out, I presume Valve will get priority
still.
On 23 October 2014 20:42, Azarus X wrote:
> Halloween update right?
>
> On 23 October 2014 21:37, Eric Smith wrote:
>
>> We're working on a mandatory
At least it's not coming out in the middle of the night (UK).
On 22 October 2014 18:51, big john wrote:
> Crap its too early for my servers to crash.
> On Oct 22, 2014 1:43 PM, "Eric Smith" wrote:
>
>> We're working on a mandatory update for TF2. We should have it ready soon.
>>
>> -Eric
>
Hopefully it's to finally fix the bugs that exist, e.g. minisentry exploit,
HTML MOTD instability since it was changed. :)
On 10 September 2014 21:57, Dill Bates wrote:
> Will this update break all non valve servers again?
>
>
> Sent from my iPhone
>
> > On Sep 10, 2014, at 1:54 PM, Eric Smith
Haha, chicken taunts! I know I'm repeating myself here but I'm really
hoping it'll be a patch for the HTML MOTD on the Linux and Mac clients, and
to patch a bug with links that open new windows from the HTML MOTD,
possibly other stability patches too. Fingers crossed!
On 27 August 2014 23:03, Mic
Any updates regarding the HTML MOTD bugs (e.g. MAC OS X and Linux, and the
problem when you click on a link that opens a new window opening itself
again instead of the URL it's supposed to go to)?
On 26 August 2014 21:28, Eric Smith wrote:
> We will eventually update DoD:S , CS:S, and HL2:DM wi
That's pretty unfortunate, but sadly this is the case these days. It seems
to me that it's commonplace these days to release updates which break
things such as the admin plugins, or updates which introduce bugs (such as
with the recent Team Fortress 2 update). I remember the good ol' days of
NS, an
a new window" - that sounds like an intentional change to
> possibly prevent exploits and such.
>
>
> On Fri, Aug 22, 2014 at 10:49 AM, Paul wrote:
>
>> Any possibility Valve will fix the currently bugged HTML MOTD since the
>> update? Links or anything else that ope
Any possibility Valve will fix the currently bugged HTML MOTD since the
update? Links or anything else that opens a new window is now broken since
it was changed to share with the Steam browser control :(.
On 22 August 2014 18:37, Anthony James Duncan
wrote:
> I'd assume it is to a line with th
Yeah, mistakes can happen easily, well thanks for the update on that (Steam
ID). That's one of the bugs acknowledged in this update, just needs the
other bug acknowledging/fixing (which happened when the HTML MOTD started
sharing the Steam browser control) then all is well again hopefully.
On 22
Haha, well said!
On 22 August 2014 00:05, big john wrote:
> I take it the zero response from valve is a big middle finger to anyone
> running a server?
> On Aug 21, 2014 6:54 PM, "Michael Loveless"
> wrote:
>
>> Every account I launch comes up in insecure mode. Reinstalling Steam
>> doesn't e
*Two major issues I've got:*
- The MOTD is borked, click something that pops up a new window, e.g. a
Flash video, and it will popup the same page twice instead of going to the
correct link.
- Insecure mode is another problem I'm also encountering.
On 21 August 2014 23:44, Alfred Reynolds wrote:
Yeah, no good. Windows srcds will no longer run at all, just crash loops
without any output.
On 7 August 2014 22:05, Peter Jerde wrote:
> Yep. My windows servers won't start. I'm re-running a verify update as the
> first step.
>
> - Peter
>
> On Aug 7, 2014, at 16:02, big john wrote:
>
> > An
My server is spitting out some "corrupted packet" messages; does anyone
know how the server checks data integrity? (I'm assuming there's some kind
of checksum or CRC in the payload but I can't find any information on what
it is)
___
To unsubscribe, edit y
Is there an easy way to check if my server is receiving game data packets
that appear like a normal packet but have values that should not appear?
i.e. if the game data packet had a checksum at the end of its checksum, the
server would presumably check that before trying to get other data from the
And that's why cl_disablehtmlmotd exists, to allow the choice. All
disabling Flash and other elements in a HTML MOTD for all servers will do
is just punish everyone, it's hardly a solution really. You may as well say
"lets take away all abilities to customise any element in the game from
GSO's", be
I agree. TF2 has dramatically lost my vote since the changes to Quickplay
and the lack of response or update from Valve regarding any future changes
to it. In my own opinion they seem quite careless of the matter and to
those who spent years hosting genuine servers for little to nothing in
return.
Pretty much the same for my MvM setup. If there's been no activity for 10
minutes, and there was activity prior to that, then it will automatically
restart the srcds process.
On 31 January 2014 17:15, Peter Jerde wrote:
> On my servers we keep our round/time limits such that there's a map chang
contributions to workshop and new content, they can just pack
> it in and use that in the game. People buy keys and they get money that way.
>
> But i don't think we get a reply, they have become too big to answer us
> little folks.
>
> -ics
>
> Paul kirjoitti:
>
>
They're obviously content with the idea they wish to slowly kill Team
Fortress 2, or at the very least try to. They seem to be happy to ignore
our complaints as always :x. I agree that the option to make official
servers not default would be somewhat the answer, but getting Valve to do
that or some
I couldn't have worded that better if I had tried. Exactly. Valve is pretty
much in a situation where they can safely throw away communities which
helped to make the game popular to begin with. I highly doubt they will
give a response here, as they haven't on previous changes which a good
number of
Personally I think it's a good idea you have. Whether or not Valve listen
to us is another question, so far the people involved in doing the recent
update have kept quiet since the update. I guess it's just a matter of us
being persistent until a fair compromise can be established and implemented.
Donations are pretty much a thing of the past for the majority of
communities, unless you happen to run some premium (practically cheating)
in-game benefits model. The donation model was more than feasable back when
the game wasn't free to play and didn't have an in-game store to buy
virtual items
Except as time goes on Valve is taking more control away from server
admins. Plus they appear to be keeping quiet on recent events.
On 9 Nov 2013 09:01, "Dill Bates" wrote:
> The benefit I get from running my own server is that I have admin rights,
> and make make my own rules. That's good enough
Quickplay is a bad idea, it's exploited, and I can easily imagine that it
will still be abused by server owners that know how to exploit it, whether
or not they can play ads.
Quickplay should either be removed from the game, forcing players to
explore the server browser listing and make use of fav
gt; they change it. Get over yourselves. If you run a good community, you
>>> should be able to pay via donations. If you don't get enough donations,
>>> just pay for it from your own pocket. If you care about your community as
>>> much as you guys act like you do, y
<mailto:hlds-boun...@list.valvesoftware.com>
>> [mailto:hlds-boun...@list.valvesoftware.com
>> <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *1nsane
>> *Sent:* Thursday, November 07, 2013 3:38 PM
>> *To:* Paul Lewis; Half-Life
I imagine many communities will close up on using TF2 Quickplay, whether
they will successfully move to a different game or game mode is another
question though. I'm switching from having 23 Mann vs Machine servers to
trying Slender Fortress. If servers switch to being non-reliant on
Quickplay then
Disabling Flash / HTML5 / for only 'quickplay' connections
would be a better move than completely disabling HTML MOTD. Nobody is going
to read a wall of plain unstyled text ha.
To be fair though, too many rely on Quickplay, and Quickplay in my opinion
is a bad idea to be in TF2. It doesn't encoura
This seems to be becoming a common exploit, I banned someone earlier today
on a server I'm admin on for doing this on ctf_2fort.
On 8 September 2013 19:17, Ross Bemrose wrote:
> That explains the sentry under the floor I was seeing on cp_snakewater
> on Reddit East the other day.
>
>
> On 9/8/
Kay wrote:
> Can we please get back on topic? This isn't about how people pay for their
> servers, this is about detecting people who join through Quickplay.
>
> Dr. McKay
>
>
> On Monday, June 17, 2013, Paul wrote:
>
>> I'm not stating that 'my commun
I'm not stating that 'my community' is not donating, I'm merely stating
what I know is and always has been a general fact for most communities.
Thanks however for your comment.
On 17 June 2013 16:13, Liquid Source wrote:
> Truly, if you're not getting donations you are in denial of the fact tha
Then again a good number of players don't even support the best communities
out there by donating, most players these days are under the impression
that running a server has no price tags attached. It's a case of either the
community's owner footing the cost, or closing their own community's
server
Or simply just disable HTML motds in your options and stop feeding threads
such as this with nonsense about deleting the MOTD entirely or such like?
On 17 June 2013 02:31, Brendan Cosman wrote:
> Shutting down all TF2 servers would resolve all the issues as well, that
> does not mean that it is
I could've sworn that's what the HTML motd option in-game was meant to do?
You can disable it quite easily I thought.
On 17 June 2013 00:44, Steam Commander wrote:
> my 2 cents..
>
> Seriously just get rid of the MOTD on private servers and be done with
> this. So obvious the people that want i
Truer words have never been said. This topic has been on this mailing list
too often now, Valve truly has better things to do for the game than to
read this, honestly :).
On 17 June 2013 00:31, DragonLight wrote:
> Hey guys, if you all want to fight, take it to Steam messages, some of us
> use
Simple answer is if Valve open more of their own vanilla servers,
prioritise their servers on QP/MM against other non-Valve servers, and as a
result they pay for the costs of upkeep. Nobody has lost out that way,
gamers get a guaranteed experience of no plugins modifying the game in any
single way,
A typically selfish and rather ignorant viewpoint.
Supreet Sahni has a completely valid point, and as I say, causing anymore
restrictions at the cost of breaking more genuine functionality is just
going to kill TF2 as players and server owners are going to become tired of
it (or equally not be abl
I just don't understand why this is such a big issue that a minority are
making it out to be. Simple answer is if you encounter such a server then
leave that server, blacklist it, report it and then move on. If such a
server exists then I'm sure it's a very minor amount out of all the QP/MM
servers
Exactly, I use the MOTD on my QP servers for monitoring analytics (using
Google Analytics that is). Doing what McKay suggests would destroy that.
All players have to do is just leave the server, report it and/or blacklist
it.
On 16 June 2013 20:35, Valentin G. wrote:
> Or just let players repor
This idea would cripple functionality for radio on quickplay servers, just
being one example of something it would further ruin for TF2 if such a
restriction was imposed. I myself can't say I've come across servers like
this, and if there are any then I imagine it's a mere handful (minor
percentage
I've seen this happen since Steampipe was official for TF2, even had it on
my own MvM servers (until I switched them back to the latest and final
hldsupdatetool version). In my view the best option for now is to stay with
the hldsupdatetool version until another mandatory update is released
(forcin
lients were switched over to SteamPipe. So this is not
> the case?
>
> I still have my old server installations.. maybe I should switch back
> until these performance issues are worked out.
>
>
> On 5/11/2013 4:13 PM, Paul wrote:
>
> With all the things I keep reading a
With all the things I keep reading about to do with Steampipe servers, e.g.
CPU spikes, RAM usage (here), and another MvM server not receiving the same
amount of matchmaker traffic compared to hldsupdatetool server version, I'm
sticking to the hldsupdatetool server version until an update forces me
I haven't received messages of this type, but that could be because
ElitePowered are based in the USA where my servers are in the UK. I'd be
interested in talking to him myself, just a matter of finding how to. The
website seems non-functional, with a MySQL error occurring when trying to
login or r
has falsified information hows that? it
> seems to me like you want to lie about him because he informed us about
> you, that's kinda weak. anyway it doesn't matter you on that list of people
> to block so you being blocked. I just wanted to point out that making false
> acc
nformed us about
> you, that's kinda weak. anyway it doesn't matter you on that list of people
> to block so you being blocked. I just wanted to point out that making false
> accusations seems to be what you do.
>
>
>
> Paul (ubyu@gmail.com)
> Schedule cleanup &l
you and your users.
> > You can
> > then select the best balance of options for your hosting goals.If you
> > are new
> > around here I would also suggest you add email filters for the following
> > badmin/trolls
>
> > as they are known misinformation and spam provid
Can someone ban this person from the mailing list please (Crapware Wardon),
he's not contributing anything except insults and profanity to the thread
anyway. If you compare the screenshot that Mart-Jan Reeuwijk originally
sent here to the one that Crapware Wardon sent afterwards you'll notice
that
If a player is concerned about the MOTD content crashing their game or for
some other fairly related reason, that's what the cl_disablehtmlmotd 1 is
for (or it can be set via the advanced options in the main menu).
On 31 March 2013 11:20, Crapware Wardon wrote:
> in response to
>
> Cameron
A typo, "then if they are still idle (presumably for ..." was what I meant
to say.
On 31 March 2013 10:15, Paul wrote:
> I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator.
> The official description is that it will send them to spectator first
I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator.
The official description is that it will send them to spectator first, then
if they are still exist (presumably for mp_idlemaxtime*2) then they will be
kicked. Unless of course this isn't happening and should be?
On 31 March
Sebastian Iskra: Use cl_disablehtmlmotd 1 then. Solved.
On 31 March 2013 00:05, Sebastian Iskra wrote:
> I hope they get rid of MOTD so people can't crash my game with pinion ad's
> anymore. Good riddance
>
>
> On Sat, Mar 30, 2013 at 7:01 PM, Netshroud wrote:
>
>> If Steam Community would use
ly won't be
>> needed based on what Asher wrote earlier today about it being simply an
>> idea and not a valve's plan to remove the MOTD.
>>
>>
>> On Sat, Mar 30, 2013 at 5:48 PM, Paul wrote:
>>
>>> Although an interesting idea, some community base
kill off the pinions and alike fast enough.
>> >
>> > There is a lot of legit ways of using the MOTD, and I really would not
>> want
>> > to lose those.
>> >
>> > And for those that use the Digest, PLEASE, when you REPLY, rename the
>> > subje
tware.com] Im Auftrag von Doctor McKay
>> Gesendet: Freitag, 29. M?rz 2013 21:31
>> An: Half-Life dedicated Win32 server mailing list
>> Betreff: Re: [hlds] Suggestion and query regarding MOTD
>>
>>
>>
>> Rumor that Valve is considering removing the MOTD entirely
4XKqSFvPuAA7iZYmcztQiRT85FjTzU/edit?usp=sharing>>
>> of plugins that would entirely or partially break if this change was made.
>>
>>
>>
>> Doctor McKay
>> http://www.doctormckay.com
>> mc...@doctormckay.com <mailto:mc...@doctormckay.com>
>>
kay.com
>
>
> On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
>
>> Where did you hear this "rumor" from?
>>
>>
>> On Fri, Mar 29, 2013 at 2:15 PM, Paul wrote:
>>
>>> Disabling window.open(...)'s JavaScript fu
the client
> clicks on them, that would end any form of abuse.
>
> --
> *From:* Paul
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Friday, 29 March 2013, 10:15
>
> *Subject:* Re: [hlds] Suggestion and query regarding MOTD
>
&g
in the game to an alert/confirm box.
Hopefully I've made myself a little clearer now, I didn't mean Java, I do
mean JavaScript.
Many thanks,
Paul.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Hi,
I'm not sure if this is the right way to post something on the mailing
list, but here goes. Failing that, I've sent an email to Fletcher prior to
this attempt.
I've heard rumors that Valve intend to highly restrict functionality on the
MOTD, due to issues of random popups or loss of game contr
there rehosting as popular a mailing list as
this one?
I think that's one of like, 40 that do it.
Makes searching old threads so much easier, too!
And no, you're not going to stop your e-mail address from being shown either.
On Sun, Oct 14, 2012 at 12:18 PM, Paul Williams
mailto:p...@pe
take all this for
granted, but there are young pups out there that have never done this before
that might want to take a shot at it.
On 10/13/2012 10:51 PM, Paul Williams wrote:
Thanks all. Think I finally got it working! I think I even got my web server to
act as a fast map downloader too!
Cheers
2 12:07 PM, Paul Williams wrote:
Hi there. Yes, sorry was too tired to bother earlier. ZZzzz.
(Aside: I am still having trouble with mapcycle.txt seemingly being ignored,
but will look into that later. I took out all the standard maps and have just
one custom one. However it still seems to end up b
at it.
On 10/13/2012 10:51 PM, Paul Williams wrote:
Thanks all. Think I finally got it working! I think I even got my web server to
act as a fast map downloader too!
Cheers again. Must sleep now...
Check it out if you can spare the time. Should show up as "BanzaiBob's
Half-Life
server
running can be intimidating if you have never done it, and sometimes it takes
just one simple thing to keep it from working. Us old timers take all this for
granted, but there are young pups out there that have never done this before
that might want to take a shot at it.
On 10/13/2012 1
ve
to at least specify a starting map, or no one will be able to connect.
Seriously, don't waste your time with the gui. Just start it -console
hlds.exe -game valve -map subtransit -port 27015
On 10/13/2012 07:47 PM, Paul Williams wrote:
Sorry, should have mentioned that I did try that.
Sorry, should have mentioned that I did try that. It ran without error, but
could not be connected to.
Thanks everyone, I think I will give this up as a lost cause now.
Thanks for trying to help me out though.
Regards,
Paul
From: hlds-boun...@list.valvesoftware.com
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