Hey Everyone!
I’ve been silently watching this list for a few years now. Just wanted to
say a big thank you for every single person that make it a great community!
This list helped me countless times, so I can’t appreciate it enough.
Really.
I kept on doing 3d (now in Houdini), but Soft has a sp
Hey don’t want to hijack Laurence’s thread, but extending his questions,
I’m also interested in applying to some UK companies on the next months.
What are the chances of having a sponsored work permit these days? I mean,
of course it will depend on many factors like open positions,
recomendations,
lier :P Back to BR or somewhere else?
>>>
>>> Houdini is a system of mountains :D Always something new to climb!
>>> Ehehe. I would have a lot to say in the "Non-VFX" thread but in due time
>>> and with more knowledge.
>>>
>>> Thanks
Doh, was there one week ago. Had a couple of beers with some fellow
friends.
Nice work on the crowds btw Pedro. It is interesting to watch how fast you
are climbing the houdini mountain.
I had a friend looking for xsi artists this week. Will check if he still
has an open position.
Em sex, 18 de
Houdini conversation with ex-soft people in a pub...sounds like a cool
place to be. =)
I’m London atm (and for the next week), if anybody is keen for a beer or
two...let me know
Cheers
Em sex, 4 de mai de 2018 às 09:30, Jordi Bares
escreveu:
> On 3 May 2018, at 18:24, Jonathan Moore wrote:
>
I believe maya does support multiple uv sets in its current built in abc
implementation (at least from 2017 onwards). I have used it many times, the
thing is it is super picky about the file format and how it is constructed
(when coming from houdini in my case).
I had plenty of issues to transfer
; Dont bash to hard on crashes, I’ve felt them and they left deep scars.
>
> Andy
>
>
>
> On Mar 30, 2018, at 3:19 PM, Fabricio Chamon wrote:
>
> Protip: have 2 maya sessions opened -> Begin working on one of them ->
> wait for the crash -> kill on task manag
Protip: have 2 maya sessions opened -> Begin working on one of them -> wait
for the crash -> kill on task manager -> fire up another session ->
continue work on already opened session while new one loads -> no wait 3
minutes for maya to start -> happyness (?)
This is how I work in maya EVERYTIME.
gt;
> On Sat, Jan 20, 2018 at 7:09 AM, Fabricio Chamon
> wrote:
>
>> Here's my backup copy of the Developer docs in case anybody needs it:
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D2015-2D&d=DwIF
Here's my backup copy of the Developer docs in case anybody needs it:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D2015-2Ddeveloper-2Dhelp.zip-3Fdl-3D1&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsr
softLib looks good!
Em qua, 29 de mar de 2017 às 18:51, Andy Nicholas
escreveu:
>
>
>
>
>
>
>
>
>
>
> haha! :)
>
>
>
>
>
> Will leave this question hanging tonight in case anyone else wants
>
> to chime in. Final decision can happen tomorrow.
>
>
>
>
>
>
> On 29/03/2017 17:38, Olivier Jeannel
>
int Reference frame, but I used this method to get
> "solid" rotation on a projetc. Not sure it's simple enough, as you have to
> feed the orient attribute with something to start using it localy.
> https://vimeo.com/207626604
>
> 2017-03-28 11:51 GMT+02:00 F
whaaat? that is do comforting. =)
nice job sidefx
2017-03-28 11:42 GMT+02:00 Jonathan Moore :
> Very impressive indeed.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Andy Nicholas
> *Sent:* 28 March 2017 09:47
> *To:* so
s because each packed primitive has the @path attribute
> to indicate where it came from that you can use directly in the
> @instancepath attribute.
>
> Hopefully the attached image should show up below.
>
> A
>
>
>
>
>
>
> On 27 Mar 2017, at 18:47, Fabr
super cool! clever and easy to follow...thanks for the link.
2017-03-24 17:11 GMT+01:00 Jonathan Moore :
> It’s focus is the non-destructive benefits of using CHOP’s for rigging.
>
>
>
> https://vimeo.com/209784546
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-re
After some weeks learning houdini I have to agree 100% with Dan. It is
super useful in all contexts other than VOPs.
Em sáb, 25 de mar de 2017 às 21:39, Dan Yargici
escreveu:
> I just wish you could disable drop on line per context. I would hate to
> work in the network editor without it, but I
thanks for the link Jonathan. It is so informative! And it clearly points a
beginner to the right direction performance-wise, as there are many ways to
do the same thing in vex.
2017-03-21 0:42 GMT+01:00 Eugene Flormata :
> so this hasn't changed much since in the 16 update? I just started some
>
todesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* 14 March 2017 19:45
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: houdini question (and where to ask)
>
ok thanks Tim.
2017-03-13 22:39 GMT+01:00 Tim Crowson :
> It is still unsupported as far as I know.
> On Mon, Mar 13, 2017 at 2:33 PM Fabricio Chamon
> wrote:
>
>> Can anyone confirm Redshift still does not support shapeInstanceTime on
>> pointclouds? I couldn't
Can anyone confirm Redshift still does not support shapeInstanceTime on
pointclouds? I couldn't find any info on the docs or forums.
thanks.
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thanks for the tutorial Olivier, helps a lot!
2017-03-10 23:29 GMT+01:00 Olivier Jeannel :
> No problem Jonathan !
> I'm rather happy :)
> Still on 15.5, I'm waiting a bit before switching to 16. I barely use the
> point SOP, but for the tut I was trying to do it the most classical way,
> plus I
gt;>>> solution.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
>>>> *Sent:* 06 March 2017 15:56
>>>> *T
t; It's a bit weak in terms of curve manipulation, but does the job.
>> It has 2 modes rgb (ramp) and spline.
>> If you use several ramps in the same vop, name them with different name
>> or they might not export.
>>
>> Le 6 mars 2017 14:28, "Fabricio Chamon
7-03-06 14:23 GMT+01:00 Fabricio Chamon :
> Hi, I'm slowly getting into houdini and this is my first attempt to port a
> really simple ridged fractal deformer made in ICE to houdini (using
> pointvop).
>
> Question #1: are there any equivalents to ICE "get ... in set"
Hi, I'm slowly getting into houdini and this is my first attempt to port a
really simple ridged fractal deformer made in ICE to houdini (using
pointvop).
Question #1: are there any equivalents to ICE "get ... in set"? or or do I
have to iterate and store values for later comparision? In other word
haha allright. Thanks Walt! cheers
2017-02-13 9:30 GMT+01:00 wavo :
> Hallo,
> wrong city ;-)
>
> have a nice time
>
> Walt
>
>
>
>
>
> Am 2/11/2017 um 12:53 AM schrieb Fabricio Chamon:
>
> Hey German folks,
>
> Sorry for the OT, I'm in Berl
..and of course I mispelled Germany! haha..shame =)
2017-02-11 0:53 GMT+01:00 Fabricio Chamon :
> Hey German folks,
>
> Sorry for the OT, I'm in Berlin for the next 2 months, maybe someone is up
> for a beer or two, chat about 3d, life or anything else. I know German has
&g
just tell me the place.
=)
Better reply to this e-mail: fabricio.cha...@gmail.com
Have a nice weekend guys.
Cheers,
Fabricio Chamon
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nent is irrelevant.
>>
>> Long story short, if you only need to find the owning cluster once or
>> twice,
>> then just traverse the clusters and query if the polygon is in the
>> cluster.
>> If you have to do this en masse, then it might pay off
arentCluster, oClusterProperty ).toArray();
>
> Just enclose the quantity to be converted in parentheses, then append
> .Array() to the right parenthesis. the only caveat is to make sure the
> quantity to be converted is not null or else it’ll throw an error.
>
> Matt
>
>
&g
nce on the ray
> node. This would give you the same topo, on the inner side so no need to
> worry about UVs.
>
> So many options ;)
>
>
> On Tue, 13 Dec 2016 at 22:08, Fabricio Chamon wrote:
>
>> doh..sorry I misspelled your name. Jonathan =)
>>
>> 2016-12
found the culprit... I was running this on a live alembic file...for some
reason it does not work. As soon as I freeze the mesh then it works great.
2016-12-13 20:38 GMT-02:00 Fabricio Chamon :
> ...and here is the blog post where Stephen shows his code:
> https://xsisupport.com/2013/03/
...and here is the blog post where Stephen shows his code:
https://xsisupport.com/2013/03/25/aha-setting-dataarray2d-with-jscript/
btw I'm on soft 2015 SP2
2016-12-13 20:34 GMT-02:00 Fabricio Chamon :
> Hey,
>
> lots of questions these days, sorry.
>
> So I'm searching
Hey,
lots of questions these days, sorry.
So I'm searching all day through the list and internet to find a solution
for this... I'm trying to set per polygon ice attribute values on a mesh
via sdk (javascript).
The subject was already discussed, Stephen Blair have some studies on it,
one solution
doh..sorry I misspelled your name. Jonathan =)
2016-12-13 20:07 GMT-02:00 Fabricio Chamon :
> yeah Johnatan me to, not super addicted to the voronoi stuff...that
> straight edges are terrible... I like to use the iterative shatter in
> IFX...to be honest IFX is a super tool for shatte
27;m a tad annoyed I didn't think of something similar
> myself - but I'm relatively new to Houdini so I'm not beating myself up too
> much! :)
>
> https://vimeo.com/176497413
>
>
>
>
> On 13 December 2016 at 19:48, Fabricio Chamon wrote:
>
>> h
Hey guys,
is there a quick way to find which cluster(s) a polygon belongs to without
looping over all cluster elements?
thanks.
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e:
>
>> you could try Meshmixer, it’s free and used for 3D printing but has a
>> “hollowing” feature that might work.
>>
>> -Ronald
>>
>>
>>
>> On 12 Dec 2016, at 16:25, Fabricio Chamon wrote:
>>
>> ...well and minutes after writing
@Cristobal and Andreas: yeah, that was it! thanks a lot!
@Morten: I'm a big fan of IFX, and currently using in the same project. I
love how powerful the ice operators can be to create nested shatters,
although it crashes sometimes. But I suddenly got this big messy mesh with
all sorts of bad geom
ality of the fracture.
>>> So just crank up the scale to reach a bounding box of around 100-1000 units
>>> (don't go too high or this might cause floating-point issues), apply the
>>> Voronoi SOP, and revert the scale back. Another helpful thing to do, as
>>> rec
OP before the fracture.
>
> Well, even with these 2 tips it still might not work depending on the
> input geometry.
>
>
> On 6 December 2016 at 21:29, Fabricio Chamon wrote:
>
>> ok solved exporting through a ROP node instead of file node. Now alembic
>> impo
ok solved exporting through a ROP node instead of file node. Now alembic
imports fine and all faces are good. =)
2016-12-06 12:15 GMT-02:00 Fabricio Chamon :
> Well, unfortunatelly soft crashes everytime I try to import this alembic
> mesh from houdini... so I went for objs.
>
> And
rged vertices in maya
>
> 2016-12-06 17:00 GMT+03:00 Fabricio Chamon :
>
>> Hey gang,
>>
>> I'm doing a voronoi shatter in houdini and want to bring the result back
>> into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are
>> disconected
Hey gang,
I'm doing a voronoi shatter in houdini and want to bring the result back
into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are
disconected from the inside pieces, like this:
[image: Imagem inline 1]
I'm pretty sure it's me doing something wrong in houdini... My setup
I remember having some problems like this in the past.. what is your scene
scale? Try resizing everything to the default grid scale just to check how
it goes.
Em qui, 17 de nov de 2016 às 22:57, Sven Constable
escreveu:
> Hey list,
>
>
>
> I did some tests for an upcoming project and rendering d
If you are keen to staying in softimage Momentum + implosiaFX should pretty
much serve all your needs. As Simon stated it will be not as stable as
houdini, but I've done some pretty decent setups with it.. some
intermediate ice skills and an understanting of the whole workflow of
momentum is needed
is not recognized, so if I need to record long animations in a large space
> I need to move my tower pc ( and everything else ) outside, which is a bit
> annoying but doable.
>
> Nicolas
>
> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon :
>
>> Hey Nicolas, very nice! I'
Hey Nicolas, very nice! I'm particularly interested in the mocap suit. Does
it work well? How is the setup/calibration time? Any pros/cons? I can see
in the perception neuron website that you have to be extremely carefull
with your calibration or the system really will not work good enough. How
is
antos :
> Hey Fabricio!
> Neat looking website. Godspeed with the demo reel.
>
> Good luck in this new venture!
>
> Abraço!
>
> On Tue, Jul 12, 2016 at 12:54 PM, Fabricio Chamon
> wrote:
>
>> Hello fellow softimagers! (Short text, I promiss...)
>>
>&g
Hello fellow softimagers! (Short text, I promiss...)
Sorry for the self promotion, but there's no other place I know that will
like my softimage skills. =)
After ~10 years of fixed contracts, I finally got into the field for
freelance working.
Generalist, with inclination for fx/simulation/rende
if I can recall, plotting was a feature pre-alembic. It got discontinued
once alembic took place.
Now there we have a killer combo: implosia + momentum + crate (easy retime
tools), all for free. I bet this is far better than MANY paid comercial
plugins out there... =)
2016-05-26 22:03 GMT-03:00 S
Hey thanks a lot Oleg!
Awesome tools, I love the IFX ice shatter nodes, they open room for some
mindblowing stuff
Btw where are you puting your efforts right now? Maya? Houdini? Fabric?
Cheers!
Em quinta-feira, 26 de maio de 2016, Sven Constable <
sixsi_l...@imagefront.de> escreveu:
> Than
ifferent interpreters, the
> less you hit the SDK the better (generally speaking).
>
>
> On Tue, May 3, 2016 at 11:12 PM, Fabricio Chamon > wrote:
>
>> found it.
>>
>> pIndex = 0;
>> rotation x = pointcloud.ActivePrimitive.GetICE
dex].RotY
rotation z = pointcloud.ActivePrimitive.GetICEAttributeFromName("
Orientation").DataArray.toArray()[pIndex].RotZ
2016-05-03 9:53 GMT-03:00 Fabricio Chamon :
> sorry or the confusion..StructureType being 1 is correct as the context
> is per point(particle). But suddenly pointcloud.ActivePrimitive.
&g
sorry or the confusion..StructureType being 1 is correct as the context is
per point(particle). But suddenly pointcloud.ActivePrimitive.
GetICEAttributeFromName("Orientation").DataArray.toArray() is giving me a
type mismatch error when it previously worked.
2016-05-02 18:43 GMT-03:0
hey gang,
in Soft 2014 I had this line of .js code:
pointcloud.ActivePrimitive.GetICEAttributeFromName("Orientation").StructureType
that returned -> 2 (*siICENodeStructureArray*)
now in Soft 2015 it returns-> 1 (*siICENodeStructureSingle*)
any hints? How may I access the particles orientation
Awesome!! Excellent job!
Em quarta-feira, 6 de abril de 2016, Ed Manning
escreveu:
> Totally AWESOME.
>
> And I dare say, it could only have been done by such a small
> artist-centric team in Softimage. Just thinking about how I'd have to go
> about it in a Maya-only environment makes me shudder
thanks guys! I'll take a look at Adobe Bridge.
2016-02-24 22:41 GMT-03:00 Andres Stephens :
> I think in the details view you can use the category bar to select a
> "stack by name" with your name groups. Not just the X to X lumps.
>
>
> http://www.sevenforums.com/tutorials/3952-file-folder-arrang
thinking too.
> Can't we build a "select case" thinguy within the render tree ?
>
> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon
> wrote:
>
>> looks like the "Time Source" parameter on the image file nodes does not
>> accept ice attri
avorites. Free and open source too.
>
>
>
>
> Original message ----
> From: Fabricio Chamon
> Date: 24/02/2016 10:10 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: OT: sequence file browser
>
> Hey guys,
>
> I'm constantly lo
looks like the "Time Source" parameter on the image file nodes does not
accept ice attributes on a mesh.
2016-02-24 12:14 GMT-03:00 Olivier Jeannel :
> I just solved the uv part, meaning each polygon is now covering the hole
> 0-1 UV Space.
> But I'm not sure it helps, I've tried all sort of ind
Hey guys,
I'm constantly looking for a decent file browser that can handle file
sequences (read softimage-like collapsed/expanded views), and that works
for any file format. Its for general file checking only, I don't really
need to open the sequences...anyone ?
It takes some patience to check fo
Trying hard Olivier, difficult to sell Houdini to a max house... They like
suffering =)
Em sábado, 30 de janeiro de 2016, Olivier Jeannel
escreveu:
> Fabricio, do yourself a favor and move to Houdini.
>
> On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon > wrote:
>
>> Al
Although I don't post a lot, just like to thank you all on this list for
saving my ass countless times during the hard days I'm currently
struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
a basic point scatter in 5 hours!!! Wow, talk about speed),
and maya with its spa
Yes alembic supports dynamic topo, and should be a better choice by nowbut
Ive done something similar in the past with ice too, just cache point
positions + poly descriptions and you should be able to reconstruct the
mesh again.
Em sexta-feira, 15 de janeiro de 2016, Morten Bartholdy
escreveu
Hi Pedro, good to have softmage folks around!
We can chat sometime, and maybe you can get to visit clan vfx (
clanvfx.com.br)
I'm on a tight schedule next days, but let me know when you are arriving on
the town so we can meet up...
Fabricio
Em terça-feira, 24 de novembro de 2015, Gustavo Eggert
Late response, but you can merge all curves and use a neat melena compound
that generates strands from a multi-subcurve object
Em quinta-feira, 10 de setembro de 2015, Thomas Volkmann <
li...@thomasvolkmann.com> escreveu:
> Thanks Juan, no need to dig out the script, I have finished it by now. Bu
Wow!! This looks awesome Oleg! Nice to know you are considering FE, seems
like an obvious path to every developer nowadays...
Nice job! =)
Em quarta-feira, 2 de setembro de 2015, Olivier Jeannel <
facialdel...@gmail.com> escreveu:
> Softimage good news are so rare nowadays, very warming !
>
> On
Great reel Ivan!!
Keep up the good work
Em segunda-feira, 4 de maio de 2015, Ivan Vasiljevic
escreveu:
> Hi guys,
>
> Sorry for this off topic. This is our first show reel ever! :)
> So I wanted to post it here, plenty of SI works...
>
> http://digitalassettailors.com/portfolio/showreel-2015/
>
turbulized, which is ok depending on the distance to camera)
2015-01-29 11:37 GMT-02:00 Cristiano Policarpo <
cristiano.polica...@baloom.co>:
> Very cool Fabricio, thank you!
>
>
> On Friday, January 23, 2015, Fabricio Chamon wrote:
>
>> Hi soft people!
>>
>>
ive Fabricio!
>
> On Sat, Jan 24, 2015 at 2:29 PM, Saeed Kalhor wrote:
>
>> This is amazing! Thanks Fabricio.
>>
>> On Sat, Jan 24, 2015 at 3:04 PM, Toonafish wrote:
>>
>>> Wow, great ! Thanks a lot Fabricio !
>>>
>>> -Ronald
>>
Hi soft people!
after the tragic softimage EOL announcement, I'm slowly learning
houdini/maya. For those sticking with SI (me included), here's a tool I've
been using for months to groom birds and other characters. It's all ICE of
course, some script automations... in my opinion it offers a nice a
opposite of the default arrangement.
> If you do not want to futz with the color markers, then invert the ‘active
> range’ on the input to be [1…-1]. I don’t recommend inverting as it’s
> non-standard math and while it’s perfectly fine for this simple prototype,
> it’ll cause headach
u can find a
> way to tuck your event into a PPG of some sort. Otherwise, you’re probably
> looking at something in the WSH (Windows Script Host) API which should be
> accessible from inside any scripted code.
>
>
>
> Matt
>
>
>
>
>
> *From:* softimage-boun.
Hey experts,
is it possible to know wether xsi app has focus ? I have a timer script
that fires up some alerts, but want to run only if softimage is not
minimized. I took a look at Application object and didn't find anything
related..
thanks
Hi,
is there a way to know when a viewport is in isolate selection mode state
via scripting?
thanks
Hi Andi,
not that I know... some ice updates really messed up the whole thing.
unfortunatelly I will not have the time to dig into the nodes and fix it,
sorry.
have you ever checked the (much more elegant solution) Forester plugin from
3dQuakers ? (
http://3dquakers.com/web/index.php?option=com_c
rtifacts on
> some objects by actually tessellating the geometry instead of using to +
> key. Some object still had the artifacts and I had to work around it by
> splitting the scene and rendering the objects in in different passes...
>
>
>
> Cheers
>
>
...forgot to say that I'm using "Particle_Volume_Cloud", which used to work
fine on meshes since always.
2014-03-19 18:56 GMT-03:00 Fabricio Chamon :
> Hi,
>
> I'm trying to do some volumetrics in mray, but the shader is giving me all
> kinds of wierdn
Hi,
I'm trying to do some volumetrics in mray, but the shader is giving me all
kinds of wierdness on heavy meshes. Have anyone experienced this before ?
For the sake of simplicity, I have this test scene with only one default
sphere. If I crank up the sphere U/V subd to 200, it starts to show som
>
>
> On Wed, Dec 4, 2013 at 12:50 PM, Fabricio Chamon wrote:
>
>> Nice work Vladimir and everyone at Elefant Studios!! thanks for sharing...
>>
>> Could you elaborate a bit on the feathers creation/placement ? I've done
>> some feathers in the
Nice work Vladimir and everyone at Elefant Studios!! thanks for sharing...
Could you elaborate a bit on the feathers creation/placement ? I've done
some feathers in the past and it would be good to hear what difficulties
you had to overcome.
2013/12/2 Vladimir Jankijevic
> well, the reason is
sorry for the confusion. by "strands" and "not using ice" I mean using soft
built-in Hair system. On the rendertree, Scalar State set to Barycentric B
outputs a normalized length, which I don't want.
I've implemented something similar to Leonard's tree in ice, but it really
doesn't help, unless the
Hi guys,
is it possible to access the absolute strand length value (in SI units or
whatever) on the rendertree ? I'm trying to gradient shade a hair, and I
need strands to pick a value from the gradient based on their actual length
(strand with length=1 goes from black to white, strand with length
"Don't ask me "why", but if I add a TurbulizeStrand (with very tiny strengh
(0,001)) after the Strand creation, it all goes well and the polymesh gets
generated."
Probably because the first strand position is aligned exaclty on top of the
particle position, then it cannot calculate the tangent vec
+1000 to what Vladimir said.
Cached locations always loose contexts and does not resolve correctly,
giving you red nodes all over the icetree.
On the other hand, from my experience reinterpreting locations also crashes
frequently. So, keep incremental backups! =)
2013/6/26 Gustavo Eggert Boehs
Probably hitting the ice optimization problem? Make sure your UVs are
correctly set by putting a log values just before your set data node.
2013/5/9 Eric Cosky
> Hi,
>
>
>
> I've recently started using ICE modeling to help with some low poly models
> with tiny textures. The general idea is to m
made one here some time ago.
2013/3/21 adrian wyer
> ** ** ** ** **
>
> not really tried the topology stuff in ice yet, but wanting to merge a
> bunch of objects into a new one.
>
> ** **
>
> i would have thought creating a group, an empty mesh, then on the empty
> mesh doing a merge t
they are aware of potential bugs/issues still being present and
> undiscovered.
>
> On Wed, Mar 20, 2013 at 4:57 AM, Fabricio Chamon wrote:
>
>> Great news Raff ! I was hoping to get my hands on this course for a long
>> time.
>>
>> Question: does anybody bought it
Great news Raff ! I was hoping to get my hands on this course for a long
time.
Question: does anybody bought it already ? I've purchased some hours ago
but I just can't log in. Don't know if its a site issue or my account being
blocked by some reason. (already checked login credentials and stuff..
I do what Adam said...but before I make sure the ice projection is
calculated correclty (not bypassed by those evil ice optimizations) by
using the attached compound at the very end of in the first icetree on each
"actor_copies" mesh. It's really simple, it ensures the attribute is set by
using it
destrianLib.Shoes',
> u'Sources.Materials.PedestrianLib.Hair',
> u'Sources.Materials.PedestrianLib.Legs',
> u'Sources.Materials.PedestrianLib.Skin',
> u'Sources.Materials.PedestrianLib.Shirt')
> # Sources.Materials.PedestrianLib.Shoes
> # Sour
ype )
> // INFO : 131072
>
> http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/siICENodeDataType.html
>
>
>
> On 15/02/2013 3:08 PM, Fabricio Chamon wrote:
>
> thanks guys! I rebuilt the scene and started incremental saving
> too...Really hard
thanks guys! I rebuilt the scene and started incremental saving
too...Really hard scenario to work on, I hope this will get fixed soon.
Another question: it seems really easy, but I can't get the ActorCopies ICE
materials array via script. I feel it should be a singleton(which it is),
1D Array. Th
ds to an existing annotation.
>>>
>>> I made it during a time when I was doing a lot of DoF work, and it's
>>> turned out handy ever since.
>>>
>>> Not packaged up in any particular way, pretty much ripped right out of
>>> my menu ;)
>
ne person to damage the whole thing though. :-/
>>
>>
>
function XSILoadPlugin( in_reg )
{
in_reg.Author = "Fabricio Chamon";
in_reg.Name = "CustomViewOpener_ICETREE";
in_reg.Major = 1;
in_reg.Minor = 0;
in_reg.RegisterCommand("CVO_ICETREE_COMMAN
mine are very basic tools too:
- dual monitor scripts: ctrl+ [shortcut] opens a window maximized on the
second monitor. ex: ctrl+alt+9 opens icetree, ctrl+alt+9 opens rendertree
- custom command shortcut to recursively select children of an object
- tons of little ice compounds (simple emitter, ge
Here on a simple scene it works ok...(cylinder enveloped to a 2-bone chain)
logmessage (selection(0).envelopes(0).deformers.getAsText())
// INFO : cylinder,bone,bone1,eff
funny thing is the cylinder itself got logged, also the effector that was
not picked as deformer.
2012/12/18 Adam Sale
> e
oh, and I'm afraid it is windows only...don't know how it looks like on
other OS.
2012/12/8 Fabricio Chamon
> Hey Gustavo, does it have to be a button ? If not, here's a very nice
> trick from Jeremie Passerin:
>
> var cp = ActiveSceneRoot.AddCustomProperty(&qu
Hey Gustavo, does it have to be a button ? If not, here's a very nice trick
from Jeremie Passerin:
var cp = ActiveSceneRoot.AddCustomProperty("MyCustomPSet", false );
var layout = cp.PPGLayout;
cp.AddParameter3("myBooleanParam", siBool);
item = layout.AddItem("myBooleanParam", "", "dscontrol")
ite
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