Re: [Audyssey] Audyssey Magazine
Hi Thomas, One idea is to have Audyssey articles be blog postings and have the magazine in its entirety either be links to those articles or have those articles be arranged on a single web page. This would be good on many levels, as not only would the entire issue be available for those who may want to read it all at once, and also each individual article could be an individual blog post every few days. So The magazine could be posted, and following that, each individual article could be posted to the blog for those who might like to have small doses filling the time between issues. Also, with this model, links could be posted easily to Twitter / FaceBook etc. One link for the entire mag, and a link to each blog post when it comes out. this would make for a great experience to satisfy many types of readers. Those who didn't have time or the desire to read the entire magazine, could have many articles more often. Additionally, as has been mentioned here, any audio addenda to the mag, could also be posted with the magazine as well as sent out along with each blog posting. Does this make sense? This way, each issue would come out, and then there would be a steady stream of material which could be automated to be posted every so often to keep the activity going until the next issue of the magazine comes out. Who ever assembles the magazine could simply queue up the articles and the blog client could be set to post different articles on different dates. What are people's thoughts?… Have a great night, cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 29, 2013, at 10:00 PM, Thomas Ward wrote: Hi Charles, No offense I don't think many sited people would join this list. Mailing lists are for the most part a thing of the past in the minds of most people today. No one wants their email inboxes filled up with messages on topics they may or may not have any interest in. That's why I think we need to expand into other social media outlets such as have a Facebook or Twitter presence, or a blog. Those are the sorts of things that sighted people are drawn to because they can read the topics of interest to them, and don't have to get anywhere from 25 to 50 emails from this list in their inbox. Our target audience is changing and if we want to continue to be relevant we need to change with them. Cheers! On 10/29/13, Charles Rivard wrote: > Spreading the word through tools available on the Web is a good idea. Any > form that draws, go for it. I actually think it would be great to have > sighted people subscribe to this list as well. Maybe game developers could > > find out about what's done by and for blind gamers and developers, and more > > game could become of it. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Dark, you say it is unfair for an editor to need to wade through an article to edit it? Sorry, but that's any editor's job. ;) Maybe I'm misunderstanding here, so apologies if that's the case. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 29, 2013, at 7:37 AM, dark wrote: With respect charles,I disagree on the spelling and grammar front, both because A, it's unfair for the poor editer to have to sit and wade through such a dull task, and B, because I don't want my words americanised in grammar or spelling. Albeit I do agree that anyone submitting an article should spellcheck it first and the editer is quite within their rights to tell someone to go off and spellcheck if they haven't. I've actually recently been writing book reviews for http://www.fantasybookreview.co.uk/ and of course, I spell check before posting there, but equally I do use British spelling and grammar and write individualistically. As an example, in British grammar it is utterly in correct to say "you can write me on my E-mail address if you have questions" to me that sounds utterly wrong! the wording I'd use is "write to! me" Neither is absolutely %100 correct, indeed it depends which part of the atlantic your on, but I'd not want someone forcing their words on me just as equally as I suspect if Americans were submitting to a British editer they wouldn't want the same. Interestingly enough, apparently Terry Pratchett has very similar arguements whenever his Us publisher sends him draughts of his books to be published in America, and apparently he's got quite justifyably irritated on the subject. Regarding an audio presentation, well not everyone has the ability to reccord podcasts. I'd certainly not be against the idea as perhaps a second publication to audeasy (particularly since sites like blindcooltec and main menue no longer seem to be accepting podcasts on games etc), however I'd suggest it be at most an accompanyment! to the magazine, not a replacement. After all everyone has the ability to write even if everyone doesn't have the equipment or ability to reccord podcasts. Beware the Grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
well I have never seen a podcast over 40mb. some dramas can reach 80-200mb but not much more than that. huge archives well. zipped casts could be big. At 11:03 AM 10/31/2013, you wrote: Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire 30 days after the last time they were downloaded, butsince free accounts are also limited to only 300 mb, that probably wouldn't do for long podcasts. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Thanks Dark. The last time I tried to download the Fighting Fantasy podcast from the link on audiogames.net it gave mea page load error. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: dark Sent: Wednesday, October 30, 2013 4:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Bryan. All my podcasts are on ss. The fighting fantasy one: http://www.sendspace.com/file/6gsse9 The bg hearts one: http://www.sendspace.com/file/9wxtws The x hour one: http://www.sendspace.com/file/w0ki82 http://www.sendspace.com/file/lqucj4And the smugglers I need to reccord some more, 3 podcast:I'll actually see if I can. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Hi Bryan. All my podcasts are on ss. The fighting fantasy one: http://www.sendspace.com/file/6gsse9 The bg hearts one: http://www.sendspace.com/file/9wxtws The x hour one: http://www.sendspace.com/file/w0ki82 http://www.sendspace.com/file/lqucj4And the smugglers I need to reccord some more, 3 podcast:I'll actually see if I can. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games.
Hi linsay. www.whitestick.co.uk is the place to look since they have a very good selection on their "games to play online" page. From that list I'd personally recommend core exiles, puppet nightmares, Kingdom of loathing, metroplexity and possible sryth or space odyssey too, but there are several interesting games to try on there, aline adoption agency, torn city, monster breeder etc. Hth. Beware the Grue! Dark. - Original Message - From: To: Sent: Wednesday, October 30, 2013 4:37 PM Subject: [Audyssey] Online games. Hi all, Anyone know of any good online games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Actually Tom as a miner correction the storage space limit on ss pro accounts is not 100 gb for 90 days, it is 1200 gb and it is perminant! The 100 gb is a band width limit if you use the faster ss pro download links and that refreshes every months. if however you use standard ss links there is no limit on bandwidth. Hth. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire 30 days after the last time they were downloaded, butsince free accounts are also limited to only 300 mb, that probably wouldn't do for long podcasts. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Darren. I don't think any game in the entire universe is accessible to everyone! that's just how things are. Even something like the gaembooks on the ff project couldn't be played by dislexic person. I'd myself simply talk about games being "accessible to" different disabilities. gma tank commander is an audio game so it is accessible to blind and vi gamers. The close captioned version of Doom 3 has full text output so is accessible to deaf gamers etc. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Tom. While I do see your point about access for people with other disabilities, with respect I don't entirely agree that this is something we particularly need to do simply because there are many places it's done already. go to a site like able games, penny arcade or even retroremakes, and there is plenty of information for gamers with motion imparements. Lots of games have one switch or mouse control, or close captioning or similar none sound options for deaf gamers, (as indeed there should be), yet there is nothing at all about access for vi or blind gamers, indeed "colourblindness" is about as far as such adaptations go. To show a great example of this, the game that won the 2008 retroremakes accessibility competition was a game called pyramid that was entirely graphical! it had innumerable customizations, control configurations, options to play without sound, but was utterly and completely inaccessible if you couldn't see the graphics, indeed even for me with my level of sight I had to specifically write to the developers to request a menue description of the huge huge huge! textual menue in the game in order to try it. Of course not every game can be accessible to everyone, but it does seem some sorts of accessibility get far more publicity than others. Of course there are likely social reasons for this, the distinctly misleading term "video games" which makes games sound implicitely! inaccessible to visually impared people the way the visual arts are, the higher proportion of younger people with motion or hearing imparements, the fact that "disability" in general social consciousness is always associated with a wheel chair etc, however for this reason I don't necessarily feel we, say need to start writing specificc sections of the audeasy site about motion imparement access, alternative control schemes, text alternatives tosound etc. Of course we certainly could! note in individual game reviews how different games might have access features that appeal to other groups of disabled gamers, eg, text games for people who are deaf and blind, orcodename signus use of voice control, but I wouldn't suggest say making a major section on close captioning for audeasy, since that sort of thing is coered extensively elsewhere, and after all sites like oneswitch.co.uk have far more expertees and do a much better job than we could on such matters anyway. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games
Hi Eleanor. Oopse, it was silly of me to forget the sight, especially! since I've actually directed developers to those guidelines in the past. I'll have another look and a think about if there need to be any additions. All the best, Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space odacy help
Not as yet darren, I've followed through with the guide which gives you a pretty good and inexpensive ship, but I've not seriously played with the designs so far. It's just a matter of follwing the same process from the guide though, tortuous though that is. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
It actually wouldn't be impossible to do darren, we've seen 3D flight sims ala zero site or tdv, and we've seen equipment and mission systems too.It'd be a lot of work to program of course, but it certainly wouldn't require anything extraodinary or anything beyond the techniques we've seem for audiogames thus far, - heck Zero site extended operations already! has 3D flight, random missions and stat tracking, albeit that is based on planes not spacecraft. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for "the blind" as you ubiquitously put it. In britain anything designed for "the blind" is automatically aimed at the over 70's more often than not, and frankly though there are some games with that ethos they're not the ones I play or am interested in, indeed had shades of doom struck me as being aimed at "the blind" I likely wouldn't have got into audio games at all. Plus, with how companies like somethinelse, choiceofgames, the developers of codenamesignas etc work for the Iphone they frankly don't! just make games for "the blind" Indeed to be perfectly honest charlse, I rather resent being grouped myself into a big "the blind" category. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi dentin well anything helps. If people can host the text at least and anything else for close to free if they have enough space on their sites and we can get some mirrors going that will help. It won't be everything though if we are going to stand on our own we will eventually need to use more than free mirrors and such though getting this started is definatly a good push in the right direction especailly if community members can contribute in this way as well as others. At 09:52 AM 10/31/2013, you wrote: I've actually got an archive copy of the first 54 audyssey releases on the main alter aeon server. I grabbed it a few years ago when there was some concern about people mirroring it, or if it was even around anymore. I plan to be around for quite a few years, and could host the site if the community wants to do it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Oct 30, 2013 at 1:47 PM, shaun everiss wrote: > ron what about sending the list 55 if its finnished at least we get 1 normal > issue this year if its ready. > after that though we will need to get our act together on what to do with > it. > All issues should still be downloadable as text and things. > My idea for the cast could either be. > 1. a pdcast as seperate to the mag, or a podcast that came with the > magazine archive obviously you would have the ability to just get text. > We should also work on exclusive content. > stuff that just is not published anywhere else or at least have a deal with > devs to publish stuff they want on the same day the mags came out or a day > after it all came out so then we would get a bigger base of things. > A lot of stuff that appears in the mag is already out there in advance of > the mag. > some of it should be out when the mag is round or stuff set to be realeased > at magazine publication. > then there would be the need to read it. > that could be hard but even so. > > At 04:13 AM 10/31/2013, you wrote: >> >> Hi Tom >> >> For sure I'll send out 55 to you shortly and by all means we can >> colaberate on having Audyssey rise again like the phoenix. >> Talk soon >> >> >> On 30-Oct-2013 1:05 AM, Thomas Ward wrote: >>> >>> Hi Ron, >>> >>> If you'd be willing to collaborate on it you could send me what you >>> have for issue 55 and I can begin converting it into HTML, and >>> convert it into an online e-zine with links and so forth. I have some >>> ideas where to take the magazine and perhaps you and I can work off >>> list on it together to breath new life into the magazine. >>> >>> Cheers! >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
tell me about it mate. all the big guys spend half the time out doing each other and half the time knocking the stuffing out of eachother and anyone in range. At 09:45 AM 10/31/2013, you wrote: Well we are in the age of the loyer these days and not in the age of common sense. Which is why people simply don't have a clue as to what to do when something goes wrong. That really is the long and the short of it. is it any wonder games are 5 minute wonders with the sorts of mentality we see these days. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly and use less time to run so go figure. Sometimes I wander if those that don't have dissability just do things without thinking anymore. If you are not normal you tend to think within your limits and thus are usually better for it. For example if I am untidy I will trip and fall over. I can't be bothered cleaning up, so I try to make as little mess as I can in the first place so I don't need to bother much. I know I can't go off like that for no reason just because so I don't and take a more relaxed outlook. Those that are not otherwise challenged take so much for granted it is sometimes hard to think outside the ssquare. And if you are locked into your little pleasure box and have no need to leave then you don't. I know people born today don't know what to do if something breaks. replace it if it breaks. put in a disk and a reformat later its fixed. In the old days pre the net it was different. At 02:13 AM 10/31/2013, you wrote: >I think that's a big part of the problem. Too much enphesis I think is put >on the word blind. Which isn't all together a bad thing as with any game >there needs to be elements of accessibility built in so blind people can >play them. But I think the enphesis is way to big. I mean for example and >this is just a generic statement, you got blindsoftware blindcooltech >blindbargins blindmicemart the list goes on. > >-Original Message- >From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward >Sent: 30 October 2013 12:30 >To: Gamers Discussion list >Subject: Re: [Audyssey] Audyssey Magazine > >Hi Dark, > >I see your point. That is in fact why as I am working on the >descriptions for the Audyssey Magazine, list, etc I am strongly >considering removing the word blind from the website, and am going to >focus more on what types of games etc are discussed here. I think as >long as we act as though we are a separate group of gamers with our >own interests and unique style of gaming we will not be able to >interest mainstream gamers who have similar interests. Gamebooks and >interactive fiction, for example, are not exclusive to blind gamers >yet we don't see anyone from the mainstream public discussing them >here. That's because up until now we have always declared Audyssey to >be for blind gamers rather than for certain games such as audio games, >interactive fiction, muds, and so on. > >Cheers! > >On 10/30/13, dark wrote: > > Hi Tom. > > > > While I do see your point and generally speaking would agree, at the same > > time the Iphone has seen more than a few interactive audio dramas which > > directly buck this trend. > > > > Codename Signus, the Freq, Blindside and quite a few others, even to a >large > > > > extent games like papasangre which present themselves more as interactive > > audio drama and work on their atmosphere rather than their gameplay. > > > > I know in the past few years radio drama has seen something of a >renaesance > > > > in popular culture, and you can clearly see it with how major companies >like > > > > big finish and Graphic audio have heavily expanded their operations, (and > > certainly they! don't just sell to blind people). > > > > It'd be rather interesting if games like swamp or shades of doom could tap > > into this, since clearly there is now a cross section of sighted gamers >who > > > > are interested in audio atmosphere. > > > > Take Shades of doom as an example, the game who's atmosphere actually > > encouraged me to play audio games in the first place. If David greenwood > > entirely removed the word "blind" from his website, (albeit not from the > > documentation), and described shades of doom as "an interactive survival > > horror trapped in pitch darkness" you'd probably get a lot more sighted > > gamers playing it. > > > > Or to take another example, suppose you redesigned a casino game with full > > voice acting, lots of audio ambience and drama like bits of description. >So > > > > instead of being told "you draw a ten of spa
Re: [Audyssey] Audyssey Magazine
Audio. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: shaun everiss Sent: Wednesday, October 30, 2013 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well I think the word blind could be substatuted as graphicless. after all being blind is in fact not far from the truth of being graphicless or imagless. We are for the most part only audio enabled. I joke with my computer and hacker friends when they ask me what is being blind like. And I say, no video card, no tv card, no screen just a box and speakers. At 01:44 AM 10/31/2013, you wrote: Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another sort of human being, and the more people emphasise differences the more evident they may be. At the same timeI however, I do think it's legitimate to talk about "accessibility for blind/visually impared gamers" and to hold audio or text games responsable to include it. It's a balance question really, but certainly on the front of site, and in intraductory material access should come at the end of remarks about possibilities of text and audio, not at the start so that the games themselves are the focus not "blind gamers" Indeed, I personally really dislike any applying of the word blind to objects. Reever, My dog is a guide dog not a blind dog (a blind dog really wouldn't be much help with mobility), I do not have a blind computer, blind cane, or blind anything else. I have various peaces of equipment and software that assist me! to fulfill my desires in life as a visually impared individual, but since none of those things themselves can see, the word "blind" is incorrect to apply to them. Indeed if you don't mind me referring to my own research again, this is also why I would love to see the word "accessibility" become a more common one. After all, a person with a condition like dispraxia or dislexia who finds complex graphics and 3D spacial relations hard to comprehend would equally bennifit from audio and synthesisor friendly text based games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I aggree fully with tom. now question is how do we do that. firstly other disabilities. I know of them physical, interlectial and a few other things. I do not know how to adapt for them though and even if we did that, how would get abled people on our side in a big way. Ideally we need the power and cash for sound licencing and other licencing as well as any suits and legal ranglings we need to handle in the real world. Lets face it we don't have the resources to even come close to licencing. And if we get sued we have to fall over and grovel like the poor helpless blind we are! I am not sure how we can build the power to hold our own but right now we may as well shoot fish in a barrel. The only reason we are not being sued left and right and centre is we are viewed as poor and helpless. We are not worth bothering with. Now what happens when we become worth bothering with. Thats fine if we can fight back but I doubt we can or at least a single of us could even for normals its like this but what sort of group could be able to handle a fight should we need it to. I am not sure about all of us but quite a few of us are actually getting support from the governments of our country so in essence the government tells us what we do or they stop helping. If we can't stand on our own what chance do we have of becoming to well known and not being able to tish out the punnishment ourselves. it may be better to be poor and helpless because no one hardly does dish on us right now. And if we wish to become well known we will need to or bump into this more frequently and sooner rather than later. Even the normal powerfulls fight sometimes they loose sometimes they win. d difference is if they win or loose they may loose reputation and some cash but can for the most part continue fighting. If we ever got to the point even if we were able to fight, if we lost, then thats it we would probably be done. And it would have to be a big group. World wide we may have a chance but who knows. At 04:45 AM 10/31/2013, you wrote: Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or games at hand. Take for instance the games like Run for President, Destination Mars, Atlantic City Blackjack, and so on. On the face of it those are just Dos text games with some sounds. If called text games a sighted user would accept it as that. Call them a "blind game" and immediately they will probably draw the wrong conclusion about the game and assume it is exclusively a blind thing which isn't true. The point being coming out and saying this or that game is made for the blind can and probably will carry negative connotations weather intended or not. What we need to do is use more inclusive language that makes sighted gamers share in our experience rather than isolate them. Make people aware they are accessible to a visually impaired user, but include it more as a feature rather than its soul purpose for existing. :D I think what we need to do here is broaden our horizons and go above and beyond thinking of just blind friendly games. We could do more to think about accessibility in general and how to bring together people with other disabilities too who may not be able to play standard mainstream games for some other reason besides blindness. Cheers! On 10/30/13, Charles Rivard wrote: > That's because of who they are designed for. The blind. No negativity > intended. The problem might be the way in which the word "blind" is taken. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I've actually got an archive copy of the first 54 audyssey releases on the main alter aeon server. I grabbed it a few years ago when there was some concern about people mirroring it, or if it was even around anymore. I plan to be around for quite a few years, and could host the site if the community wants to do it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, Oct 30, 2013 at 1:47 PM, shaun everiss wrote: > ron what about sending the list 55 if its finnished at least we get 1 normal > issue this year if its ready. > after that though we will need to get our act together on what to do with > it. > All issues should still be downloadable as text and things. > My idea for the cast could either be. > 1. a pdcast as seperate to the mag, or a podcast that came with the > magazine archive obviously you would have the ability to just get text. > We should also work on exclusive content. > stuff that just is not published anywhere else or at least have a deal with > devs to publish stuff they want on the same day the mags came out or a day > after it all came out so then we would get a bigger base of things. > A lot of stuff that appears in the mag is already out there in advance of > the mag. > some of it should be out when the mag is round or stuff set to be realeased > at magazine publication. > then there would be the need to read it. > that could be hard but even so. > > At 04:13 AM 10/31/2013, you wrote: >> >> Hi Tom >> >> For sure I'll send out 55 to you shortly and by all means we can >> colaberate on having Audyssey rise again like the phoenix. >> Talk soon >> >> >> On 30-Oct-2013 1:05 AM, Thomas Ward wrote: >>> >>> Hi Ron, >>> >>> If you'd be willing to collaborate on it you could send me what you >>> have for issue 55 and I can begin converting it into HTML, and >>> convert it into an online e-zine with links and so forth. I have some >>> ideas where to take the magazine and perhaps you and I can work off >>> list on it together to breath new life into the magazine. >>> >>> Cheers! >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
well you can share links with the dropbox folders but yeah people would have to subscribe to it. Even so. on the other hand a perminant ftp server would be better but space bandwidth etc. At 04:34 AM 10/31/2013, you wrote: The problem with sendspace is that the files don't stay there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. -original message- Subject: Re: [Audyssey] Audyssey From: Ron Schamerhorn Date: 30:10:2013 3.09 pm Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: > Hi Steven and all, > > I realize that probably a good many of you are in favor of some kind > of a podcast. I'm not totally against the idea, but I foresee problems > with it. For one thing a podcast would require extra server bandwidth, > more storage space, and that would incur greater cost to keep the site > up and running. Therefore in order to do this we would have to take > donations on a regular basis to pay for the cost of operating the site > and so forth. Another is technical quality from podcast to podcast. > Now, I know this varies from person to person but I expect people who > record podcasts to have fairly decent recording equipment so it is > easy to clean up, edit, and post to the site. If I were the one > reviewing podcast submissions and it were recorded on a $15 microphone > with too much static or background noise I'd probably turn the > submission down on the grounds it doesn't meet quality standards. > Finally, not everyone can record a podcast. I myself have difficulties > with my Jaw, making speaking very difficult, therefore I prefer to > write what I have to say than try and speak clearly into a microphone. > Obviously, that particular problem would not effect everyone, but I > foresee others having problems with recording pod casts weather it is > not having the right hardware or software, not being able to speak > clearly, or something else. > > Bottom line, what I personally think is the best answer to this issue > is to have both. We can still keep the magazine, update it a bit, turn > it into a full online webzine or e-zine with articles, reviews, > stories, and so forth. If people are determined to have a podcast > perhaps we can try that as well, but it would be in addition to the > magazine and would not be a replacement for it. > > Cheers! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space odacy help
Well I tried to attack a player but it wouldn't let me. which is ok because I didn't actually want to attack anybody I simply wanted to test a theory. The trouble now is what do we do as a way of making money in this game. By that I mean it's very very slow to make money, somehow you need to make or buy the modules to increase your income which I don't really know anything about, I do several missions in a day but they eat up turns like nobodies business. Which is why am going to vote every day and put that money in which will gain interest. Free money which means you need do no work ecentially which I'm sure can't be right. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:34 To: Gamers Discussion list Subject: Re: [Audyssey] space odacy help well I do know alter ian does have pk in sertain times but only for sertain times and sertain things. I have tried once to see and you can't actually do that though you can kill all npcs if you wish it. At 03:33 AM 10/31/2013, you wrote: >Well Darren I sort of assume if you try to attack another player >you'll get a message telling you not to, for all the button is still >there, or maybe you just attack but do no damage and gain no reward. > >I don't know how exactly it's disabled, but I don't doubt it is. > >another thing to bare in mind of course is ship efficiency and cost >play a massive amount. If you design a ship you really! need to work >at tweaking the numbers to get the cost down as much as humanly >possible, which can be a long and somewhat tortuous process. > >Beware the Grue! > >Dark. >- Original Message - From: "Darren Harris" > >To: "'Gamers Discussion list'" >Sent: Wednesday, October 30, 2013 1:07 PM >Subject: Re: [Audyssey] space odacy help > > >>Yeah I try and do the worker missions and gain interest that way. I do the >>segment ones as well. The voting money I've decided I'm going to put in the >>asteroid base. >> >>If it's PVE and non PVP what stops you from attacking another player? I mean >>you can click on players near you in the rankings right? >> >>-Original Message- >>From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark >>Sent: 30 October 2013 12:08 >>To: Gamers Discussion list >>Subject: Re: [Audyssey] space odacy help >> >>Hi Darren. >> >>I'd not claime to be an expert but as far as I can determine, it's a major >>question of investment. Look for missions that give money, build as many >>biofarms as humanly possible, and use the interest from your secret base. >>Later on you can also invest by buying commander skills or building >>mothership modules that increase income. >> >>You can also buy and sell on the markit once you get enough power to kick >>the reavers out of a system and start mining, still more if you can build >>mining facilities, though i've not got to that stage myself yet. >> >>It's true that you do need to be quite a major investor, though myself I've >>not found it too bad as long as I keep building biofarms and highering >>workers. >> >>Beware the Grue! >> >>Dark. >>- Original Message - From: "Darren Harris" >> >>To: "Gamers Discussion list" >>Sent: Wednesday, October 30, 2013 9:04 AM >>Subject: [Audyssey] space odacy help >> >> >>>hi all, >>> >>>so am playing on the PVE server. no aliens have attacked me yet lol. but i >> >>>am starting to wonder a few things about this particular game. >>> >>>the biggest thing i'm wondering is how you can make money? i mean yes i >>>use missions to bring me in segments so i convert them to farms i do all >>>that just fine. but obviously with every mission you need to sort out ship >> >>>losses etc. so you're constently spending money to maintain your fleet. >>> >>>i've taken to voting daily and putting the daily vote into my secret base >>>to earn interest. that's 1 way it's going to help me for sure. >>> >>>but also are there npc bases i can raid for money? i've looked on the >>>rankings page and i look around but for the most part all i can see is >>>other players with the odd bio experiment etc. so i don't want to click on >> >>>a player in case the server allows me to attack the player. so has anybody >> >>>figured this part of it out yet? >>> >>>Sent from my iPad >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gamers@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscrip
Re: [Audyssey] Audyssey Magazine
ron what about sending the list 55 if its finnished at least we get 1 normal issue this year if its ready. after that though we will need to get our act together on what to do with it. All issues should still be downloadable as text and things. My idea for the cast could either be. 1. a pdcast as seperate to the mag, or a podcast that came with the magazine archive obviously you would have the ability to just get text. We should also work on exclusive content. stuff that just is not published anywhere else or at least have a deal with devs to publish stuff they want on the same day the mags came out or a day after it all came out so then we would get a bigger base of things. A lot of stuff that appears in the mag is already out there in advance of the mag. some of it should be out when the mag is round or stuff set to be realeased at magazine publication. then there would be the need to read it. that could be hard but even so. At 04:13 AM 10/31/2013, you wrote: Hi Tom For sure I'll send out 55 to you shortly and by all means we can colaberate on having Audyssey rise again like the phoenix. Talk soon On 30-Oct-2013 1:05 AM, Thomas Ward wrote: Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can begin converting it into HTML, and convert it into an online e-zine with links and so forth. I have some ideas where to take the magazine and perhaps you and I can work off list on it together to breath new life into the magazine. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Well we are in the age of the loyer these days and not in the age of common sense. Which is why people simply don't have a clue as to what to do when something goes wrong. That really is the long and the short of it. is it any wonder games are 5 minute wonders with the sorts of mentality we see these days. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:32 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly and use less time to run so go figure. Sometimes I wander if those that don't have dissability just do things without thinking anymore. If you are not normal you tend to think within your limits and thus are usually better for it. For example if I am untidy I will trip and fall over. I can't be bothered cleaning up, so I try to make as little mess as I can in the first place so I don't need to bother much. I know I can't go off like that for no reason just because so I don't and take a more relaxed outlook. Those that are not otherwise challenged take so much for granted it is sometimes hard to think outside the ssquare. And if you are locked into your little pleasure box and have no need to leave then you don't. I know people born today don't know what to do if something breaks. replace it if it breaks. put in a disk and a reformat later its fixed. In the old days pre the net it was different. At 02:13 AM 10/31/2013, you wrote: >I think that's a big part of the problem. Too much enphesis I think is put >on the word blind. Which isn't all together a bad thing as with any game >there needs to be elements of accessibility built in so blind people can >play them. But I think the enphesis is way to big. I mean for example and >this is just a generic statement, you got blindsoftware blindcooltech >blindbargins blindmicemart the list goes on. > >-Original Message- >From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward >Sent: 30 October 2013 12:30 >To: Gamers Discussion list >Subject: Re: [Audyssey] Audyssey Magazine > >Hi Dark, > >I see your point. That is in fact why as I am working on the >descriptions for the Audyssey Magazine, list, etc I am strongly >considering removing the word blind from the website, and am going to >focus more on what types of games etc are discussed here. I think as >long as we act as though we are a separate group of gamers with our >own interests and unique style of gaming we will not be able to >interest mainstream gamers who have similar interests. Gamebooks and >interactive fiction, for example, are not exclusive to blind gamers >yet we don't see anyone from the mainstream public discussing them >here. That's because up until now we have always declared Audyssey to >be for blind gamers rather than for certain games such as audio games, >interactive fiction, muds, and so on. > >Cheers! > >On 10/30/13, dark wrote: > > Hi Tom. > > > > While I do see your point and generally speaking would agree, at the same > > time the Iphone has seen more than a few interactive audio dramas which > > directly buck this trend. > > > > Codename Signus, the Freq, Blindside and quite a few others, even to a >large > > > > extent games like papasangre which present themselves more as interactive > > audio drama and work on their atmosphere rather than their gameplay. > > > > I know in the past few years radio drama has seen something of a >renaesance > > > > in popular culture, and you can clearly see it with how major companies >like > > > > big finish and Graphic audio have heavily expanded their operations, (and > > certainly they! don't just sell to blind people). > > > > It'd be rather interesting if games like swamp or shades of doom could tap > > into this, since clearly there is now a cross section of sighted gamers >who > > > > are interested in audio atmosphere. > > > > Take Shades of doom as an example, the game who's atmosphere actually > > encouraged me to play audio games in the first place. If David greenwood > > entirely removed the word "blind" from his website, (albeit not from the > > documentation), and described shades of doom as "an interactive survival > > horror trapped in pitch darkness" you'd probably get a lot more sighted > > gamers playing it. > > > > Or to take another example, suppose you redesigned a casino game with full > > voice acting, lots of audio ambience and drama like bits of description. >So > > > > instead of being told "you draw a ten of spades" you get "the dealer's >thin > > > > fingered hand flips a card kneetly out of the shoe and slips it across the > > green base to you, it is the ten of spadess" > > > > Such a game c
Re: [Audyssey] Audyssey
I could handle the dropbox side or someone could but I'd have to buy the space ofcause. same with sendspace. I could go unlimited data and use a server but then I'd need at least 50-80 dollars a month in donations to make it viable or at least half of what I was paying maybe 40-50 bucks a month to make it a viable option. Ordering space I would need maybe a little less than that but even so. None of us are made of cash. So if we did this it would have to be a combining of small resources to keep a big resource and have it stable. At 04:09 AM 10/31/2013, you wrote: Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I aggree. With the level of tech these days most things do work. I do mention it if I need to, navigation wise, tech wise and other things wise sertainly a different outlook. I never say because I am blind I am entitled to this or can't do that or don't need to do that though. In some cases like with my training excercise I may get in a position where I may have difficulties doing something or not able to do something if it needs me to see things. Classic point I need to do some holds. I can't tell the time for those and end up concentrating on how it hurts and such more than on what my time is. I do these with a stopwatch that beeps and counts back over speech. Straight away I am concentrating on that watch fully. So yes there are some points where you need to say I am blind and I can't do this or that or need to adapt that but you take it as it comes its likely not to be all of it or none of it. Being concious of being is fine but blabbing that you are as if you are some retard or some shop display model really does not make me that happy about doing so. You are blind so what. you are disabled so what. Ok if you were really disabled like really, really it would be different but if you can still function with little help and adaption to moderate help you can still go. I see no reason to banter blindness around. at least not as the main point a secondary is fine. At 04:01 AM 10/31/2013, you wrote: The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: "Charles Rivard" Date: 30:10:2013 2.52 pm That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word "blind" is taken. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 8:13 AM Subject: Re: [Audyssey] Audyssey Magazine >I think that's a big part of the problem. Too much enphesis I think is put > on the word blind. Which isn't all together a bad thing as with any game > there needs to be elements of accessibility built in so blind people can > play them. But I think the enphesis is way to big. I mean for example and > this is just a generic statement, you got blindsoftware blindcooltech > blindbargins blindmicemart the list goes on. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward > Sent: 30 October 2013 12:30 > To: Gamers Discussion list > Subject: Re: [Audyssey] Audyssey Magazine > > Hi Dark, > > I see your point. That is in fact why as I am working on the > descriptions for the Audyssey Magazine, list, etc I am strongly > considering removing the word blind from the website, and am going to > focus more on what types of games etc are discussed here. I think as > long as we act as though we are a separate group of gamers with our > own interests and unique style of gaming we will not be able to > interest mainstream gamers who have similar interests. Gamebooks and > interactive fiction, for example, are not exclusive to blind gamers > yet we don't see anyone from the mainstream public discussing them > here. That's because up until now we have always declared Audyssey to > be for blind gamers rather than for certain games such as audio games, > interactive fiction, muds, and so on. > > Cheers! > > On 10/30/13, dark wrote: >> Hi Tom. >> >> While I do see your point and generally speaking would agree, at the same >> time the Iphone has seen more than a few interactive audio dramas which >> directly buck this trend. >> >> Codename Signus, the Freq, Blindside and quite a few others, even to a > large >> >> extent games like papasangre which present themselves more as interactive >> audio drama and work on their atmosphere rather than their gameplay. >> >> I know in the past few years radio drama has seen something of a > renaesance >> >> in popular culture, and you can clearly see it with how major companies > like >> >> big finish and Graphic audio have heavily expanded their operations, (and >> certainly they! don't just sell to blind people). >> >> It'd be rather interesting if games like swamp or shades of doom could >> tap >> into this, since clearly there is now a cross section of sighted gamers > who >> >> are interested in audio atmosphere. >> >> Take Shades of doom as an example, the game who's atmosphere actually >> encouraged me to play audio games in the first place. If David greenwood >> entirely removed the word "blind" from his website, (albeit not from the >> documentation), and described shades of doom as "an interactive survival >> horror trapped in pitch darkness" you'd probably get a lot more sighted >> gamers playing it. >> >> Or to take another example, suppose you redesigne
Re: [Audyssey] space odacy help
well I do know alter ian does have pk in sertain times but only for sertain times and sertain things. I have tried once to see and you can't actually do that though you can kill all npcs if you wish it. At 03:33 AM 10/31/2013, you wrote: Well Darren I sort of assume if you try to attack another player you'll get a message telling you not to, for all the button is still there, or maybe you just attack but do no damage and gain no reward. I don't know how exactly it's disabled, but I don't doubt it is. another thing to bare in mind of course is ship efficiency and cost play a massive amount. If you design a ship you really! need to work at tweaking the numbers to get the cost down as much as humanly possible, which can be a long and somewhat tortuous process. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 1:07 PM Subject: Re: [Audyssey] space odacy help Yeah I try and do the worker missions and gain interest that way. I do the segment ones as well. The voting money I've decided I'm going to put in the asteroid base. If it's PVE and non PVP what stops you from attacking another player? I mean you can click on players near you in the rankings right? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 October 2013 12:08 To: Gamers Discussion list Subject: Re: [Audyssey] space odacy help Hi Darren. I'd not claime to be an expert but as far as I can determine, it's a major question of investment. Look for missions that give money, build as many biofarms as humanly possible, and use the interest from your secret base. Later on you can also invest by buying commander skills or building mothership modules that increase income. You can also buy and sell on the markit once you get enough power to kick the reavers out of a system and start mining, still more if you can build mining facilities, though i've not got to that stage myself yet. It's true that you do need to be quite a major investor, though myself I've not found it too bad as long as I keep building biofarms and highering workers. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 9:04 AM Subject: [Audyssey] space odacy help hi all, so am playing on the PVE server. no aliens have attacked me yet lol. but i am starting to wonder a few things about this particular game. the biggest thing i'm wondering is how you can make money? i mean yes i use missions to bring me in segments so i convert them to farms i do all that just fine. but obviously with every mission you need to sort out ship losses etc. so you're constently spending money to maintain your fleet. i've taken to voting daily and putting the daily vote into my secret base to earn interest. that's 1 way it's going to help me for sure. but also are there npc bases i can raid for money? i've looked on the rankings page and i look around but for the most part all i can see is other players with the odd bio experiment etc. so i don't want to click on a player in case the server allows me to attack the player. so has anybody figured this part of it out yet? Sent from my iPad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers
Re: [Audyssey] text based games was: Re: Audyssey Magazine
well thats why I like alter it is in the most point open ended. At 03:30 AM 10/31/2013, you wrote: Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly and use less time to run so go figure. Sometimes I wander if those that don't have dissability just do things without thinking anymore. If you are not normal you tend to think within your limits and thus are usually better for it. For example if I am untidy I will trip and fall over. I can't be bothered cleaning up, so I try to make as little mess as I can in the first place so I don't need to bother much. I know I can't go off like that for no reason just because so I don't and take a more relaxed outlook. Those that are not otherwise challenged take so much for granted it is sometimes hard to think outside the ssquare. And if you are locked into your little pleasure box and have no need to leave then you don't. I know people born today don't know what to do if something breaks. replace it if it breaks. put in a disk and a reformat later its fixed. In the old days pre the net it was different. At 02:13 AM 10/31/2013, you wrote: I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there needs to be elements of accessibility built in so blind people can play them. But I think the enphesis is way to big. I mean for example and this is just a generic statement, you got blindsoftware blindcooltech blindbargins blindmicemart the list goes on. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 October 2013 12:30 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point and generally speaking would agree, at the same > time the Iphone has seen more than a few interactive audio dramas which > directly buck this trend. > > Codename Signus, the Freq, Blindside and quite a few others, even to a large > > extent games like papasangre which present themselves more as interactive > audio drama and work on their atmosphere rather than their gameplay. > > I know in the past few years radio drama has seen something of a renaesance > > in popular culture, and you can clearly see it with how major companies like > > big finish and Graphic audio have heavily expanded their operations, (and > certainly they! don't just sell to blind people). > > It'd be rather interesting if games like swamp or shades of doom could tap > into this, since clearly there is now a cross section of sighted gamers who > > are interested in audio atmosphere. > > Take Shades of doom as an example, the game who's atmosphere actually > encouraged me to play audio games in the first place. If David greenwood > entirely removed the word "blind" from his website, (albeit not from the > documentation), and described shades of doom as "an interactive survival > horror trapped in pitch darkness" you'd probably get a lot more sighted > gamers playing it. > > Or to take another example, suppose you redesigned a casino game with full > voice acting, lots of audio ambience and drama like bits of description. So > > instead of being told "you draw a ten of spades" you get "the dealer's thin > > fingered hand flips a card kneetly out of the shoe and slips it across the > green base to you, it is the ten of spadess" > > Such a game could be billed as an audio ambience experience of a casino, as > > much as a numerical game of blackjack, and again, would have appeal to at > least a certain cross section of the sighted gaming public, just as textual > > games and gamebooks do to another. > > Beware the Grue! > > Dark. > - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-a
[Audyssey] FW: Re: Online games.
I sent this to a member instead of to the list. -original message- Subject: Re: [Audyssey] Online games. From: lindsay_cow...@btinternet.com Date: 30/10/2013 6:32 pm Currently I'm just trying any, to see what I'm interested in. -original message- Subject: Re: [Audyssey] Online games. From: "Charles Rivard" Date: 30/10/2013 5:00 pm Of what type? That is an extremely broad question. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: To: Sent: Wednesday, October 30, 2013 11:37 AM Subject: [Audyssey] Online games. > Hi all, > > Anyone know of any good online games? > > Lindsay Cowell. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
true, this excludes the japanese stuff which always seems to be good. Though the same could be with tv. used to battle to see what scifi program I'd watch. its not all reality and tallent. thats fine but real life on tv is not always the thing you want. At 01:50 AM 10/31/2013, you wrote: Hi Dark, Very true. I know a lot of people who are disappointed with the current state of affairs with mainstream games for the Xbox, Play Station, Wii, etc. A lot of that has to do with the fact companies no longer build fun and interesting games with in depth plots or storylines. Instead they push killer 3d graphics, music, and sounds but have no actual game content to speak of. Just a case in point I recently looked at the latest Tomb Raider game, and it was awful. I'm sure it had cutting edge graphics, the sounds and music were great, but as for actual game play there was no plot or purpose to the game or so it seemed. A lot of mainstream games have those exact sorts of problems and it is ironic that the mainstream companies are killing themselves simply by focusing on the technical aspects, but not focusing on plot and character development. That's where we indie developers can compete with commercial mainstream developers by simply working more on character and plot developments. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > On the point of text based games it's actually interesting how many new > games are being developed, look at choiceofgames on the iphone as a prime > example. > > The only problem is not all of these are accessible. I was for example > rather disappointed that the tinman series of gamebooks, perported to be > extrra ports of the old 1980's publications have entirely unlabeled buttond, > > graphical dice etc. Thus, ti'd actually be great to include some articles to > > potential sighted developers of text based games on how to make their games > > accessible. > > most indi devs are pretty good about this and I've contacted many in my > time, (most recently the developers of space odyssey and their other game > astro galaxy), but it'd be great to have some actual guidelines which people > > could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up > with game industry news various people are being dissatisfied with the > current state of the mainstream industry hence the greater amount of indi > games, and indi games means accessible games, (as well as developers who > actually are possible to talk to). > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well I think the word blind could be substatuted as graphicless. after all being blind is in fact not far from the truth of being graphicless or imagless. We are for the most part only audio enabled. I joke with my computer and hacker friends when they ask me what is being blind like. And I say, no video card, no tv card, no screen just a box and speakers. At 01:44 AM 10/31/2013, you wrote: Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another sort of human being, and the more people emphasise differences the more evident they may be. At the same timeI however, I do think it's legitimate to talk about "accessibility for blind/visually impared gamers" and to hold audio or text games responsable to include it. It's a balance question really, but certainly on the front of site, and in intraductory material access should come at the end of remarks about possibilities of text and audio, not at the start so that the games themselves are the focus not "blind gamers" Indeed, I personally really dislike any applying of the word blind to objects. Reever, My dog is a guide dog not a blind dog (a blind dog really wouldn't be much help with mobility), I do not have a blind computer, blind cane, or blind anything else. I have various peaces of equipment and software that assist me! to fulfill my desires in life as a visually impared individual, but since none of those things themselves can see, the word "blind" is incorrect to apply to them. Indeed if you don't mind me referring to my own research again, this is also why I would love to see the word "accessibility" become a more common one. After all, a person with a condition like dispraxia or dislexia who finds complex graphics and 3D spacial relations hard to comprehend would equally bennifit from audio and synthesisor friendly text based games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
yeah things are certainly changing. But the gaming industry needs to pull its socks up seriously. No imagination I mean when was there a really good space game out last? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 19:58 To: Gamers Discussion list Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine thats true dark, I have an autistic game friend that is graphic hungry I have another friend that doesn't care and I have another blind friend who's father plays ages of empires and other adventures which both use mouse, graphics text and sound. Apart from the japanese games though a lot of stuff is bang bang and violent which is fine there are sports to but even so. its interesting the industry is shifting. I have noticed at least in nz the cd stores don't carry the variety of games and in deed software as they used to. As we move to the cloud it seems software distribution along with music and books are moving away from the physical media to something else. Yes you can buy just about everything you need to get online, and some games and such but even with physical media a lot of games have either by subscription or something an online mode. The game has a story which is usually ok but sometimes a crappy afterthought as 90% is for online use. so things are changing. At 08:45 PM 10/30/2013, you wrote: >Hi Tom. > >On the point of text based games it's actually interesting how many new >games are being developed, look at choiceofgames on the iphone as a >prime example. > >The only problem is not all of these are accessible. I was for example >rather disappointed that the tinman series of gamebooks, perported to >be extrra ports of the old 1980's publications have entirely unlabeled >buttond, graphical dice etc. Thus, ti'd actually be great to include >some articles to potential sighted developers of text based games on >how to make their games accessible. > >most indi devs are pretty good about this and I've contacted many in my >time, (most recently the developers of space odyssey and their other >game astro galaxy), but it'd be great to have some actual guidelines >which people could google. > >Btw, on the graphics front, I'll also add that while a lot of what you >might call casual gamers are graphics mad (and usually fps mad), that >isn't true about people who are interested in games! > >It's sort of the old one, kids who just want to listen to the latest >manufactured bangin' popgroup won't think much to just a skilled >musician with a single guitar, but people who appreciate good music will. > >It's also worth noting that according to my brother who tends to keep >up with game industry news various people are being dissatisfied with >the current state of the mainstream industry hence the greater amount >of indi games, and indi games means accessible games, (as well as >developers who actually are possible to talk to). > >Beware the grue! > >Dark. > >--- >Gamers mailing list __ Gamers@audyssey.org If you want to leave the >list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
true tom and also blind games were vastly different from the sighted. That gap is largly no more. Yes there is still a difference but we are finally after quite a few years are close enough that we have the same level of tech the sighted has with maybe a few less things with graphics and3d fx even so we are close enough to be within the range of the sighted world now if not in some cases over it. At 01:29 AM 10/31/2013, you wrote: Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point and generally speaking would agree, at the same > time the Iphone has seen more than a few interactive audio dramas which > directly buck this trend. > > Codename Signus, the Freq, Blindside and quite a few others, even to a large > > extent games like papasangre which present themselves more as interactive > audio drama and work on their atmosphere rather than their gameplay. > > I know in the past few years radio drama has seen something of a renaesance > > in popular culture, and you can clearly see it with how major companies like > > big finish and Graphic audio have heavily expanded their operations, (and > certainly they! don't just sell to blind people). > > It'd be rather interesting if games like swamp or shades of doom could tap > into this, since clearly there is now a cross section of sighted gamers who > > are interested in audio atmosphere. > > Take Shades of doom as an example, the game who's atmosphere actually > encouraged me to play audio games in the first place. If David greenwood > entirely removed the word "blind" from his website, (albeit not from the > documentation), and described shades of doom as "an interactive survival > horror trapped in pitch darkness" you'd probably get a lot more sighted > gamers playing it. > > Or to take another example, suppose you redesigned a casino game with full > voice acting, lots of audio ambience and drama like bits of description. So > > instead of being told "you draw a ten of spades" you get "the dealer's thin > > fingered hand flips a card kneetly out of the shoe and slips it across the > green base to you, it is the ten of spadess" > > Such a game could be billed as an audio ambience experience of a casino, as > > much as a numerical game of blackjack, and again, would have appeal to at > least a certain cross section of the sighted gaming public, just as textual > > games and gamebooks do to another. > > Beware the Grue! > > Dark. > - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
That happened to me once, I worked out that it was because of my sitting position that's what messed me up. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine yes and sadly that is what the industry is coming to. They don't want real games they just want crappy after crappy game. they have grone up just going bang, bang, bang. To change that is going to be hard. people like going bang for some reason never mind what sitting for hours bashing a game does to you. My brother has rsi because of his online playing over his teen years. The condition he has has no name, is rsi like and as far as we know not curable as such. he has to be carefull how he does things and the thing is perminant. So I know what heavy smashing does to a gamer or any system user. I don't seem to get this sort of hash but my aunt that does one or 22 tasks a day repeatedly does have something like that. At 08:54 PM 10/30/2013, you wrote: >that's because they put so much graphical content into the game and >not much else there's very little replay value. also the system >requirements for said games are becoming insane now. the pioneers of >games such as elite are still being talked about today and for very >very good reason. but i bet you 20 years down the line the games of >today or the very vast majority of them won't have the same following. > >Sent from my iPad > > > On 30 Oct 2013, at 07:45, "dark" wrote: > > > > Hi Tom. > > > > On the point of text based games it's actually interesting how > many new games are being developed, look at choiceofgames on the > iphone as a prime example. > > > > The only problem is not all of these are accessible. I was for > example rather disappointed that the tinman series of gamebooks, > perported to be extrra ports of the old 1980's publications have > entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually > be great to include some articles to potential sighted developers > of text based games on how to make their games accessible. > > > > most indi devs are pretty good about this and I've contacted many > in my time, (most recently the developers of space odyssey and > their other game astro galaxy), but it'd be great to have some > actual guidelines which people could google. > > > > Btw, on the graphics front, I'll also add that while a lot of > what you might call casual gamers are graphics mad (and usually fps > mad), that isn't true about people who are interested in games! > > > > It's sort of the old one, kids who just want to listen to the > latest manufactured bangin' popgroup won't think much to just a > skilled musician with a single guitar, but people who appreciate > good music will. > > > > It's also worth noting that according to my brother who tends to > keep up with game industry news various people are being > dissatisfied with the current state of the mainstream industry > hence the greater amount of indi games, and indi games means > accessible games, (as well as developers who actually are possible to talk to). > > > > Beware the grue! > > > > Dark. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] unsubscribing and resubscribing using a different email address.
criss I'd actually go and use gmail rather than hotmail. you should be able to foreward your blueyonda to your account on gmail or hotmail I forget now right now. My dad still has a telecom account locally and forewards it to gmail in case business and stuff he needs access to email him. ofcause once they get the right email its fine. When I switched over it took only a couple days to change my address lists over but bar the lists about 5 others needed my address and I changed things as I went. At 10:13 PM 10/30/2013, you wrote: hi all, i know this may be slightley off topic but i am struggling. i am wanting to close my blueyonder account and have all my emails come to my hotmail account. therefore please could some one tell me how i can do this. if some one could help i would be most grateful. Regards Christopher huby email: christopher.h...@hotmail.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
yes and sadly that is what the industry is coming to. They don't want real games they just want crappy after crappy game. they have grone up just going bang, bang, bang. To change that is going to be hard. people like going bang for some reason never mind what sitting for hours bashing a game does to you. My brother has rsi because of his online playing over his teen years. The condition he has has no name, is rsi like and as far as we know not curable as such. he has to be carefull how he does things and the thing is perminant. So I know what heavy smashing does to a gamer or any system user. I don't seem to get this sort of hash but my aunt that does one or 22 tasks a day repeatedly does have something like that. At 08:54 PM 10/30/2013, you wrote: that's because they put so much graphical content into the game and not much else there's very little replay value. also the system requirements for said games are becoming insane now. the pioneers of games such as elite are still being talked about today and for very very good reason. but i bet you 20 years down the line the games of today or the very vast majority of them won't have the same following. Sent from my iPad > On 30 Oct 2013, at 07:45, "dark" wrote: > > Hi Tom. > > On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. > > The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. > > most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
thats all well and good darren but my sighted friends like moving graphics, there are other things to. The issue with audio games in general if we want to keep them blind friendly is they need to be restricted. No blind or disabled or at least not many would have the state of the art i7 with 16 gb ram a couple tb hard drive space and the soundcard and high quality video cards. Ok, maybe the cpu but sertainly not the cards. Lets face it, the sound cards and video cards in stock systems are crap but to get their better counterparts depending where you live can cost a load. Then there is the cost of the net and such, nz seems to have one of the most expensive nets I know of but even so, we can take it that no one will have the latest hardware. so we are talking at best i3-i7 or celeron. 2-8gb ram And maybe a dedicated graphics but probably not sound. At worst we are looking at core2 duos with 2gb or less or single cores 1gb and less. As for systems win 7 8 8.1 maybe. however if you are a gamer like me with old programs you tend to hang on to that slightly broken laptop with xp a bit longer than is necessary. With people like me though you may upgrade for security and stuff you don't really use that new system till the old one fails and even then if an os still works you don't really leave it. Xp will drop support next year but this system will still be in full use. I have a win7 system that yes at 32 bit I can play games with, but not the same. Eventually I may get a vm or a server with many oses but who actually knows how far that will go though that may be closer than I think it may be. Point to my message is the blind user gamer and general will not unless he has to or his stuff explodes on him taking half his face off in the process upgrade or at least fully upgrade unless he really, really has to especially when his system and what he does does not need the extra security or power. A simular situation is going with my dad. His power fan is dieing, and so he is going to upgrade the system but not only does he not need a new os but what he has done has not changed for the last 30 years. Within the next few years he will reach the age where he doesn't need to work. I know what happened with me when I left uni. At uni I demanded office, and a load of apps. email, extra programming things. When I left uni, I did a cleanout, a reformat and reloaded things. most of what I loaded, most of what I brought is now sold, in the bin or in a dusty drawer. half of what I used I don't. eudora7, 7zip, notepad, ie and winamp are about the only things I need to use on a daily basis. If i need office I still have an old crappy but valid xp disk. I don't nore care to upgrade to a ribbon rich interface when I do not need to. And thats the same thing with gamers. we can not expect them to use the latest and greatest, we need to always be a step behind. So once we are all 64 bit it maybe the 128 bit stage or something like this. At 08:50 PM 10/30/2013, you wrote: hi tom you could use stattic graphics in the game to illustrate a given situation. so as well as a bang that you'd hear you'd see a static version of the explosion as well. a few games use this tactic as well and this also has encouraged people to write in and submit additional graphical content. as long as the textual descriptions were still there it wouldn't take anything away from the game. Sent from my iPad > On 30 Oct 2013, at 07:33, Thomas Ward wrote: > > Hi Shaun, > > I agree the best of both worlds are highbred's like Destination Mars > or Dodge City Desperados precisely because they don't need lots of > graphics, are fully accessible using a screen reader, and still have > plenty of game sounds etc to qualify as an audio game. Interesting > enough I have been doing some research in this area, and I've noticed > a sighted gamer is more likely to sit down and play a game like > Atlantic City Blackjack which has text on screen rather than Jim > Kitchen's Blackjack which uses speech output. What I am beginning to > conclude is sighted people are really put off when there is nothing on > the screen to look at, they hate a black screen, but give them a bit > of text to read and they'll play it.So adding text will go a long ways > to giving sighted gamers something to look at instead of graphics. > > Cheers! > > > >> On 10/30/13, shaun everiss wrote: >> hmmm I am interested in hybred games. >> audio and text would make best of both worlds. >> voiceovers and such to maybe if we can handle it to with audio and >> also spoken text that appears on screen a screenreader can read who knows. >> Pure text maybe depends what the game is. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can
Re: [Audyssey] Audyssey
Yeah really. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Charles Rivard Sent: Wednesday, October 30, 2013 2:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to lea
Re: [Audyssey] Audyssey
I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 2:23 PM Subject: Re: [Audyssey] Audyssey I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.ma
Re: [Audyssey] text based games was: Re: Audyssey Magazine
thats true dark, I have an autistic game friend that is graphic hungry I have another friend that doesn't care and I have another blind friend who's father plays ages of empires and other adventures which both use mouse, graphics text and sound. Apart from the japanese games though a lot of stuff is bang bang and violent which is fine there are sports to but even so. its interesting the industry is shifting. I have noticed at least in nz the cd stores don't carry the variety of games and in deed software as they used to. As we move to the cloud it seems software distribution along with music and books are moving away from the physical media to something else. Yes you can buy just about everything you need to get online, and some games and such but even with physical media a lot of games have either by subscription or something an online mode. The game has a story which is usually ok but sometimes a crappy afterthought as 90% is for online use. so things are changing. At 08:45 PM 10/30/2013, you wrote: Hi Tom. On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
well thats good tom but if this could progress to more advanced games like shooters and such at least for sighted who knows. those games for what they are are good to waste 30 mins of time but not much more than that. I usually pull these out when I can't be bothered playing audio games with headphones like the time my ears got blocked. For small time wasters they are good this way but for big time wasters I guess if all games if all they did at least for text output what was spoken to the screen even if they used sapi that would work but I have no idea how to make things go. We also need to get into screen readers doing the text like nvda more as we can then use our synths and such and be sapi indipendant. Which would make the games more portable. At 08:33 PM 10/30/2013, you wrote: Hi Shaun, I agree the best of both worlds are highbred's like Destination Mars or Dodge City Desperados precisely because they don't need lots of graphics, are fully accessible using a screen reader, and still have plenty of game sounds etc to qualify as an audio game. Interesting enough I have been doing some research in this area, and I've noticed a sighted gamer is more likely to sit down and play a game like Atlantic City Blackjack which has text on screen rather than Jim Kitchen's Blackjack which uses speech output. What I am beginning to conclude is sighted people are really put off when there is nothing on the screen to look at, they hate a black screen, but give them a bit of text to read and they'll play it.So adding text will go a long ways to giving sighted gamers something to look at instead of graphics. Cheers! On 10/30/13, shaun everiss wrote: > hmmm I am interested in hybred games. > audio and text would make best of both worlds. > voiceovers and such to maybe if we can handle it to with audio and > also spoken text that appears on screen a screenreader can read who knows. > Pure text maybe depends what the game is. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent: Wednesday, October 30, 2013 12:49 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Audyssey I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: > Hi Steven and all, > > I realize that probably a good many of you are in favor of some kind > of a podcast. I'm not totally against the idea, but I foresee problems > with it. For one thing a podcast would require extra server bandwidth, > more storage space, and that would incur greater cost to keep the site > up and running. Therefore in order to do this we would have to take > donations on a regular basis to pay for the cost of operating the site > and so forth. Another is technical quality from podcast to podcast. > Now, I know this varies from person to person but I expect people who > record podcasts to have fairly decent recording equipment so it is > easy to clean up, edit, and post to the site. If I were the one > reviewing podcast submissions and it were recorded on a $15 microphone > with too much static or background noise I'd probably turn the > submission down on the grounds it doesn't meet quality standards. > Finally, not everyone can record a podcast. I myself have difficulties > with my Jaw, making speaking very difficult, therefore I prefer to > write what I have to say than try and speak clearly into a microphone. > Obviously, that particular problem would not effect everyone, but I > foresee others having problems with recording pod casts weather it is > not having the right hardware or software, not being able to speak > clearly, or something else. > > Bottom line, what I personally think is the best answer to this issue > is to have both. We can still keep the magazine, update it a bit, turn > it into a full online webzine or e-zine with articles, reviews, > stories, and so forth. If people are determined to have a podcast > perhaps we can try that as well, but it would be in addition to the > magazine and would not be a replacement for it. > > Cheers! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Halloween Bash Update
Sounds very awesome! Looking forward to it... On 10/30/13, Oriol Gómez wrote: > Nice, can't wait... :D > > On 10/30/13, Dennis Towne wrote: >> The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an >> early treat, the level 34 Temple of Sand and Water area has been >> reopened, while the main event starts tomorrow morning, on Thursday, >> October 31, at 9:00 am EST (6 am system time). The event schedule is >> roughly as follows: >> >> >> Thursday, Oct 31 >> >> - The first waves of vampires, werewolves, and ghosts will be released >> on the mainland and the mid-level islands! Hunt them down to collect >> prizes. >> >> - The witch Verda will return, and has a fun little quest to do. >> >> - Several pk arena battles will be run, with rewards for the winners. >> >> >> Friday, Nov 01 >> >> - The Zankous Castle event area will be open again for the event. >> This is a level 30 to 32 group area with a quest. >> >> - Giant Frankenstein monsters will be out rampaging through cities for >> high level groups to hunt. >> >> - Pumpkin cannons will be set up in various locations. >> >> - Several pk arena battles will be run, with rewards for the winners. >> >> >> Saturday, Nov 02 >> >> - A new level 22 area, a thieves den, will be opened on Archais >> southwest of Gad's Mountain. This is a mid level area, with several >> quest hooks back to Seaside and Gad's Landing. >> >> - Costume contests (see board 8 on friday night for details) >> >> - The last of the pk arena battles will be run, with rewards for the >> winners. >> >> >> Sunday, Nov 03 >> >> - For latecomers, most of the long-running activities will still be >> open, but the contests and pk battles won't be run. >> >> >> We hope to see you there! >> >> >> Dennis Towne >> >> Alter Aeon MUD >> http://www.alteraeon.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Halloween Bash Update
Nice, can't wait... :D On 10/30/13, Dennis Towne wrote: > The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an > early treat, the level 34 Temple of Sand and Water area has been > reopened, while the main event starts tomorrow morning, on Thursday, > October 31, at 9:00 am EST (6 am system time). The event schedule is > roughly as follows: > > > Thursday, Oct 31 > > - The first waves of vampires, werewolves, and ghosts will be released > on the mainland and the mid-level islands! Hunt them down to collect > prizes. > > - The witch Verda will return, and has a fun little quest to do. > > - Several pk arena battles will be run, with rewards for the winners. > > > Friday, Nov 01 > > - The Zankous Castle event area will be open again for the event. > This is a level 30 to 32 group area with a quest. > > - Giant Frankenstein monsters will be out rampaging through cities for > high level groups to hunt. > > - Pumpkin cannons will be set up in various locations. > > - Several pk arena battles will be run, with rewards for the winners. > > > Saturday, Nov 02 > > - A new level 22 area, a thieves den, will be opened on Archais > southwest of Gad's Mountain. This is a mid level area, with several > quest hooks back to Seaside and Gad's Landing. > > - Costume contests (see board 8 on friday night for details) > > - The last of the pk arena battles will be run, with rewards for the > winners. > > > Sunday, Nov 03 > > - For latecomers, most of the long-running activities will still be > open, but the contests and pk battles won't be run. > > > We hope to see you there! > > > Dennis Towne > > Alter Aeon MUD > http://www.alteraeon.com > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Halloween Bash Update
The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an early treat, the level 34 Temple of Sand and Water area has been reopened, while the main event starts tomorrow morning, on Thursday, October 31, at 9:00 am EST (6 am system time). The event schedule is roughly as follows: Thursday, Oct 31 - The first waves of vampires, werewolves, and ghosts will be released on the mainland and the mid-level islands! Hunt them down to collect prizes. - The witch Verda will return, and has a fun little quest to do. - Several pk arena battles will be run, with rewards for the winners. Friday, Nov 01 - The Zankous Castle event area will be open again for the event. This is a level 30 to 32 group area with a quest. - Giant Frankenstein monsters will be out rampaging through cities for high level groups to hunt. - Pumpkin cannons will be set up in various locations. - Several pk arena battles will be run, with rewards for the winners. Saturday, Nov 02 - A new level 22 area, a thieves den, will be opened on Archais southwest of Gad's Mountain. This is a mid level area, with several quest hooks back to Seaside and Gad's Landing. - Costume contests (see board 8 on friday night for details) - The last of the pk arena battles will be run, with rewards for the winners. Sunday, Nov 03 - For latecomers, most of the long-running activities will still be open, but the contests and pk battles won't be run. We hope to see you there! Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Online games.
Of what type? That is an extremely broad question. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: To: Sent: Wednesday, October 30, 2013 11:37 AM Subject: [Audyssey] Online games. Hi all, Anyone know of any good online games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Good points that I do see. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 10:45 AM Subject: Re: [Audyssey] Audyssey Magazine Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or games at hand. Take for instance the games like Run for President, Destination Mars, Atlantic City Blackjack, and so on. On the face of it those are just Dos text games with some sounds. If called text games a sighted user would accept it as that. Call them a "blind game" and immediately they will probably draw the wrong conclusion about the game and assume it is exclusively a blind thing which isn't true. The point being coming out and saying this or that game is made for the blind can and probably will carry negative connotations weather intended or not. What we need to do is use more inclusive language that makes sighted gamers share in our experience rather than isolate them. Make people aware they are accessible to a visually impaired user, but include it more as a feature rather than its soul purpose for existing. :D I think what we need to do here is broaden our horizons and go above and beyond thinking of just blind friendly games. We could do more to think about accessibility in general and how to bring together people with other disabilities too who may not be able to play standard mainstream games for some other reason besides blindness. Cheers! On 10/30/13, Charles Rivard wrote: That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word "blind" is taken. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Online games.
Hi all, Anyone know of any good online games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Always assuming of course that they can get past the lack of graphical cues for what's going on. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Wednesday, October 30, 2013 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable by them as well. The point is not to emphasize the blind friendly design over all else. Take for example a game like Sryth. Now, that happens to be a standard mainstream browser based game that happens to be accessible to the blind. The difference is how it is presented to its customers. If the author had advertised it as this new fangled blind browser based RPG chances are many sighted players would have given it a pass just because it was advertised as being exclusively for the blind. However, since it was marketed as a mainstream game and it was accessible Sryth benefits from a wide range of sighted and blind players on a regular basis. I think we need to begin developing games with a more mainstream audience in mind while keeping accessibility standards high. Cheers! On 10/30/13, dark wrote: Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another sort of human being, and the more people emphasise differences the more evident they may be. At the same timeI however, I do think it's legitimate to talk about "accessibility for blind/visually impared gamers" and to hold audio or text games responsable to include it. It's a balance question really, but certainly on the front of site, and in intraductory material access should come at the end of remarks about possibilities of text and audio, not at the start so that the games themselves are the focus not "blind gamers" Indeed, I personally really dislike any applying of the word blind to objects. Reever, My dog is a guide dog not a blind dog (a blind dog really wouldn't be much help with mobility), I do not have a blind computer, blind cane, or blind anything else. I have various peaces of equipment and software that assist me! to fulfill my desires in life as a visually impared individual, but since none of those things themselves can see, the word "blind" is incorrect to apply to them. Indeed if you don't mind me referring to my own research again, this is also why I would love to see the word "accessibility" become a more common one. After all, a person with a condition like dispraxia or dislexia who finds complex graphics and 3D spacial relations hard to comprehend would equally bennifit from audio and synthesisor friendly text based games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Hi Ron, Learning HTML is quite easy. For the time being I'd be willing to tag and markup the magazine myself, and you can use one as a template or sample how to do it yourself in the future if you wanted to learn how to do it. As for Sendspace yes it is free, but files will only remain on the Sendspace service for 30 days on a free account. That would require a pro account which would provide up to 100 GB of space for audio podcasts. That would be $99 per year for storing the podcast archives on Sendspace. Not a bad price, but still not cheap. As for Dropbox the problem with it is a free account only has like 2.0 GB of space for free users, and there is a limited number of downloads per file. So not adaquit for running a podcast for any large list of users. Cheers! On 10/30/13, Ron Schamerhorn wrote: > Hi Tom and all > >I do agree with what you said. I believe a podcast would be a good > enhancement to say a written review of a given game. Addressing the > idea of storage space needed I don't know how much the cost would > increase for the webisite, but an alternative could be sendspace. The > reason I mention this obviously is that it's optionally a free service, > or similarly Dropbox. >I'm not sure how difficult HTML coding would be to learn however with > some determination writing the magazine with headers and such would make > a decent change from the current +'s used in the current format. >As for submissions of podcast there would need to be some sort of > standards in things like quality of the recording, ease of understanding > what's being heard both in the game and by the reviewer and so on. > > Just a couple thoughts. > Ron > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable by them as well. The point is not to emphasize the blind friendly design over all else. Take for example a game like Sryth. Now, that happens to be a standard mainstream browser based game that happens to be accessible to the blind. The difference is how it is presented to its customers. If the author had advertised it as this new fangled blind browser based RPG chances are many sighted players would have given it a pass just because it was advertised as being exclusively for the blind. However, since it was marketed as a mainstream game and it was accessible Sryth benefits from a wide range of sighted and blind players on a regular basis. I think we need to begin developing games with a more mainstream audience in mind while keeping accessibility standards high. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > It is what I actually wrote in the 4th chapter of my phd. The over whelming > > social reaction to any sort of disability is that it's something different, > > that a person with none working body parts or a medical condition that > causes them to live life differently is intrinsically another sort of human > > being, and the more people emphasise differences the more evident they may > be. > > At the same timeI however, I do think it's legitimate to talk about > "accessibility for blind/visually impared gamers" and to hold audio or text > > games responsable to include it. > > It's a balance question really, but certainly on the front of site, and in > intraductory material access should come at the end of remarks about > possibilities of text and audio, not at the start so that the games > themselves are the focus not "blind gamers" > > Indeed, I personally really dislike any applying of the word blind to > objects. Reever, My dog is a guide dog not a blind dog (a blind dog really > wouldn't be much help with mobility), I do not have a blind computer, blind > > cane, or blind anything else. > > I have various peaces of equipment and software that assist me! to fulfill > my desires in life as a visually impared individual, but since none of those > > things themselves can see, the word "blind" is incorrect to apply to them. > > Indeed if you don't mind me referring to my own research again, this is also > > why I would love to see the word "accessibility" become a more common one. > After all, a person with a condition like dispraxia or dislexia who finds > complex graphics and 3D spacial relations hard to comprehend would equally > bennifit from audio and synthesisor friendly text based games. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Yes exactly. Things do need to be opened up there for sure. The mag does need revamping, it needs propper distribution and it needs to attract attention. If this isn't done then its pointless and a waste of time doing the mag at all. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Thomas Ward Date: 30:10:2013 3.57 pm Hi Darren, Yes, exactly. I cringe every time I see a site calling itself Blind Software, Blind Bargains, Blind Games, or anything else that advertises a blind specific clientele. I think too much emphasis is made on the fact that the website caters to the blind, and we end up shutting out sighted and other people with disabilities who could benefit from the same software just by advertising our products and services that way. I know a lot of the stuff Justin wrote and sold on Blindsoftware.com wasn't necessarily blind specific. Most of those apps had fully featured graphical user interfaces, and could have been sold to a much wider range of customers than just the blind. Why Justin emphasized they were blind software is anyone's guess, but I always thought he would have been better off naming his website BSC Software or something like that which would sound both professional and avoid the stigma of selling software made specifically for the blind. Cheers! On 10/30/13, Darren Harris wrote: > I think that's a big part of the problem. Too much enphesis I think is put > on the word blind. Which isn't all together a bad thing as with any game > there needs to be elements of accessibility built in so blind people can > play them. But I think the enphesis is way to big. I mean for example and > this is just a generic statement, you got blindsoftware blindcooltech > blindbargins blindmicemart the list goes on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Darren, I would classify Tank Commander as an audio game. That would let the end user know right away that the primary medium of interaction is audio rather than visual, and there is no text or braille available for deaf-blind or deaf players. So the term accessibility is one with specific application in that case. Cheers! On 10/30/13, darren_g_har...@btinternet.com wrote: > Exactly. The main reason why for example i would call games like tank > commander blind friendly and not accessible is because they are not > accessible to some groups. How would a def blind person play that game? They > couldn't because if memory serves there is no text generated to send to a > brail display. so you can't use an inclusive word like accessible games in > situations like that. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Darren, Yes, exactly. I cringe every time I see a site calling itself Blind Software, Blind Bargains, Blind Games, or anything else that advertises a blind specific clientele. I think too much emphasis is made on the fact that the website caters to the blind, and we end up shutting out sighted and other people with disabilities who could benefit from the same software just by advertising our products and services that way. I know a lot of the stuff Justin wrote and sold on Blindsoftware.com wasn't necessarily blind specific. Most of those apps had fully featured graphical user interfaces, and could have been sold to a much wider range of customers than just the blind. Why Justin emphasized they were blind software is anyone's guess, but I always thought he would have been better off naming his website BSC Software or something like that which would sound both professional and avoid the stigma of selling software made specifically for the blind. Cheers! On 10/30/13, Darren Harris wrote: > I think that's a big part of the problem. Too much enphesis I think is put > on the word blind. Which isn't all together a bad thing as with any game > there needs to be elements of accessibility built in so blind people can > play them. But I think the enphesis is way to big. I mean for example and > this is just a generic statement, you got blindsoftware blindcooltech > blindbargins blindmicemart the list goes on. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Exactly. The main reason why for example i would call games like tank commander blind friendly and not accessible is because they are not accessible to some groups. How would a def blind person play that game? They couldn't because if memory serves there is no text generated to send to a brail display. so you can't use an inclusive word like accessible games in situations like that. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Thomas Ward Date: 30:10:2013 3.45 pm Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or games at hand. Take for instance the games like Run for President, Destination Mars, Atlantic City Blackjack, and so on. On the face of it those are just Dos text games with some sounds. If called text games a sighted user would accept it as that. Call them a "blind game" and immediately they will probably draw the wrong conclusion about the game and assume it is exclusively a blind thing which isn't true. The point being coming out and saying this or that game is made for the blind can and probably will carry negative connotations weather intended or not. What we need to do is use more inclusive language that makes sighted gamers share in our experience rather than isolate them. Make people aware they are accessible to a visually impaired user, but include it more as a feature rather than its soul purpose for existing. :D I think what we need to do here is broaden our horizons and go above and beyond thinking of just blind friendly games. We could do more to think about accessibility in general and how to bring together people with other disabilities too who may not be able to play standard mainstream games for some other reason besides blindness. Cheers! On 10/30/13, Charles Rivard wrote: > That's because of who they are designed for. The blind. No negativity > intended. The problem might be the way in which the word "blind" is taken. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Hi Darren Valid points indeed. However the files for sendspace could always be uploaded again if someone were willing or several people if they have an account. Or if someone has a pro it's pretty much permanent. As for dropbox yes the same would apply we'd need a longer term host. A third option could be maybe a link on the webpage if there is a spacific game review wanted to send an email request then someone could upload file x and notify the person via email that it's now available. On 30-Oct-2013 11:34 AM, darren_g_har...@btinternet.com wrote: The problem with sendspace is that the files don't stay there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or games at hand. Take for instance the games like Run for President, Destination Mars, Atlantic City Blackjack, and so on. On the face of it those are just Dos text games with some sounds. If called text games a sighted user would accept it as that. Call them a "blind game" and immediately they will probably draw the wrong conclusion about the game and assume it is exclusively a blind thing which isn't true. The point being coming out and saying this or that game is made for the blind can and probably will carry negative connotations weather intended or not. What we need to do is use more inclusive language that makes sighted gamers share in our experience rather than isolate them. Make people aware they are accessible to a visually impaired user, but include it more as a feature rather than its soul purpose for existing. :D I think what we need to do here is broaden our horizons and go above and beyond thinking of just blind friendly games. We could do more to think about accessibility in general and how to bring together people with other disabilities too who may not be able to play standard mainstream games for some other reason besides blindness. Cheers! On 10/30/13, Charles Rivard wrote: > That's because of who they are designed for. The blind. No negativity > intended. The problem might be the way in which the word "blind" is taken. > > --- > Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Darren, Agreed. I don't might tellig people I am blind, but I don't go around actively labeling thing with the blind label either such as blind games, blind computer software, blind computer, whatever. That's a bit silly. On 10/30/13, darren_g_har...@btinternet.com wrote: > The point is that there is way too much placed on that word. Yes i'm blind i > don't care about saying that i an but i don't go about saying blind this > blind that. It's silly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
The problem with sendspace is that the files don't stay there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. -original message- Subject: Re: [Audyssey] Audyssey From: Ron Schamerhorn Date: 30:10:2013 3.09 pm Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: > Hi Steven and all, > > I realize that probably a good many of you are in favor of some kind > of a podcast. I'm not totally against the idea, but I foresee problems > with it. For one thing a podcast would require extra server bandwidth, > more storage space, and that would incur greater cost to keep the site > up and running. Therefore in order to do this we would have to take > donations on a regular basis to pay for the cost of operating the site > and so forth. Another is technical quality from podcast to podcast. > Now, I know this varies from person to person but I expect people who > record podcasts to have fairly decent recording equipment so it is > easy to clean up, edit, and post to the site. If I were the one > reviewing podcast submissions and it were recorded on a $15 microphone > with too much static or background noise I'd probably turn the > submission down on the grounds it doesn't meet quality standards. > Finally, not everyone can record a podcast. I myself have difficulties > with my Jaw, making speaking very difficult, therefore I prefer to > write what I have to say than try and speak clearly into a microphone. > Obviously, that particular problem would not effect everyone, but I > foresee others having problems with recording pod casts weather it is > not having the right hardware or software, not being able to speak > clearly, or something else. > > Bottom line, what I personally think is the best answer to this issue > is to have both. We can still keep the magazine, update it a bit, turn > it into a full online webzine or e-zine with articles, reviews, > stories, and so forth. If people are determined to have a podcast > perhaps we can try that as well, but it would be in addition to the > magazine and would not be a replacement for it. > > Cheers! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] text based games
Dark said: "it'd be great to have some actual guidelines which people could google." There are such guidelines available at blindcomputergames.com. If there are things that need to be added, we would welcome suggestions from list members to improve them. Dark did make suggestions when we originally developed the guidelines. Are there particular things that would need to be added for developers making text based games that are not already included? Check it out and let us know if we need to change the guidelines. If not, use them as a basis to inform developers about improving the accessibility of their games. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Tom For sure I'll send out 55 to you shortly and by all means we can colaberate on having Audyssey rise again like the phoenix. Talk soon On 30-Oct-2013 1:05 AM, Thomas Ward wrote: Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can begin converting it into HTML, and convert it into an online e-zine with links and so forth. I have some ideas where to take the magazine and perhaps you and I can work off list on it together to breath new life into the magazine. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey
Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The reason I mention this obviously is that it's optionally a free service, or similarly Dropbox. I'm not sure how difficult HTML coding would be to learn however with some determination writing the magazine with headers and such would make a decent change from the current +'s used in the current format. As for submissions of podcast there would need to be some sort of standards in things like quality of the recording, ease of understanding what's being heard both in the game and by the reviewer and so on. Just a couple thoughts. Ron On 30-Oct-2013 12:51 AM, Thomas Ward wrote: Hi Steven and all, I realize that probably a good many of you are in favor of some kind of a podcast. I'm not totally against the idea, but I foresee problems with it. For one thing a podcast would require extra server bandwidth, more storage space, and that would incur greater cost to keep the site up and running. Therefore in order to do this we would have to take donations on a regular basis to pay for the cost of operating the site and so forth. Another is technical quality from podcast to podcast. Now, I know this varies from person to person but I expect people who record podcasts to have fairly decent recording equipment so it is easy to clean up, edit, and post to the site. If I were the one reviewing podcast submissions and it were recorded on a $15 microphone with too much static or background noise I'd probably turn the submission down on the grounds it doesn't meet quality standards. Finally, not everyone can record a podcast. I myself have difficulties with my Jaw, making speaking very difficult, therefore I prefer to write what I have to say than try and speak clearly into a microphone. Obviously, that particular problem would not effect everyone, but I foresee others having problems with recording pod casts weather it is not having the right hardware or software, not being able to speak clearly, or something else. Bottom line, what I personally think is the best answer to this issue is to have both. We can still keep the magazine, update it a bit, turn it into a full online webzine or e-zine with articles, reviews, stories, and so forth. If people are determined to have a podcast perhaps we can try that as well, but it would be in addition to the magazine and would not be a replacement for it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: "Charles Rivard" Date: 30:10:2013 2.52 pm That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word "blind" is taken. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 8:13 AM Subject: Re: [Audyssey] Audyssey Magazine >I think that's a big part of the problem. Too much enphesis I think is put > on the word blind. Which isn't all together a bad thing as with any game > there needs to be elements of accessibility built in so blind people can > play them. But I think the enphesis is way to big. I mean for example and > this is just a generic statement, you got blindsoftware blindcooltech > blindbargins blindmicemart the list goes on. > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward > Sent: 30 October 2013 12:30 > To: Gamers Discussion list > Subject: Re: [Audyssey] Audyssey Magazine > > Hi Dark, > > I see your point. That is in fact why as I am working on the > descriptions for the Audyssey Magazine, list, etc I am strongly > considering removing the word blind from the website, and am going to > focus more on what types of games etc are discussed here. I think as > long as we act as though we are a separate group of gamers with our > own interests and unique style of gaming we will not be able to > interest mainstream gamers who have similar interests. Gamebooks and > interactive fiction, for example, are not exclusive to blind gamers > yet we don't see anyone from the mainstream public discussing them > here. That's because up until now we have always declared Audyssey to > be for blind gamers rather than for certain games such as audio games, > interactive fiction, muds, and so on. > > Cheers! > > On 10/30/13, dark wrote: >> Hi Tom. >> >> While I do see your point and generally speaking would agree, at the same >> time the Iphone has seen more than a few interactive audio dramas which >> directly buck this trend. >> >> Codename Signus, the Freq, Blindside and quite a few others, even to a > large >> >> extent games like papasangre which present themselves more as interactive >> audio drama and work on their atmosphere rather than their gameplay. >> >> I know in the past few years radio drama has seen something of a > renaesance >> >> in popular culture, and you can clearly see it with how major companies > like >> >> big finish and Graphic audio have heavily expanded their operations, (and >> certainly they! don't just sell to blind people). >> >> It'd be rather interesting if games like swamp or shades of doom could >> tap >> into this, since clearly there is now a cross section of sighted gamers > who >> >> are interested in audio atmosphere. >> >> Take Shades of doom as an example, the game who's atmosphere actually >> encouraged me to play audio games in the first place. If David greenwood >> entirely removed the word "blind" from his website, (albeit not from the >> documentation), and described shades of doom as "an interactive survival >> horror trapped in pitch darkness" you'd probably get a lot more sighted >> gamers playing it. >> >> Or to take another example, suppose you redesigned a casino game with >> full >> voice acting, lots of audio ambience and drama like bits of description. > So >> >> instead of being told "you draw a ten of spades" you get "the dealer's > thin >> >> fingered hand flips a card kneetly out of the shoe and slips it across >> the >> green base to you, it is the ten of spadess" >> >> Such a game could be billed as an audio ambience experience of a casino, > as >> >> much as a numerical game of blackjack, and again, would have appeal to at >> least a certain cross section of the sighted gaming public, just as > textual >> >> games and gamebooks do to another. >> >> Beware the Grue! >> >> Dark. >> - > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] space odacy help
Yeah this is true. Have you found a workable way of doing this yet? -original message- Subject: Re: [Audyssey] space odacy help From: "dark" Date: 30:10:2013 2.34 pm Well Darren I sort of assume if you try to attack another player you'll get a message telling you not to, for all the button is still there, or maybe you just attack but do no damage and gain no reward. I don't know how exactly it's disabled, but I don't doubt it is. another thing to bare in mind of course is ship efficiency and cost play a massive amount. If you design a ship you really! need to work at tweaking the numbers to get the cost down as much as humanly possible, which can be a long and somewhat tortuous process. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 1:07 PM Subject: Re: [Audyssey] space odacy help > Yeah I try and do the worker missions and gain interest that way. I do the > segment ones as well. The voting money I've decided I'm going to put in > the > asteroid base. > > If it's PVE and non PVP what stops you from attacking another player? I > mean > you can click on players near you in the rankings right? > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: 30 October 2013 12:08 > To: Gamers Discussion list > Subject: Re: [Audyssey] space odacy help > > Hi Darren. > > I'd not claime to be an expert but as far as I can determine, it's a major > question of investment. Look for missions that give money, build as many > biofarms as humanly possible, and use the interest from your secret base. > Later on you can also invest by buying commander skills or building > mothership modules that increase income. > > You can also buy and sell on the markit once you get enough power to kick > the reavers out of a system and start mining, still more if you can build > mining facilities, though i've not got to that stage myself yet. > > It's true that you do need to be quite a major investor, though myself > I've > not found it too bad as long as I keep building biofarms and highering > workers. > > Beware the Grue! > > Dark. > - Original Message - > From: "Darren Harris" > To: "Gamers Discussion list" > Sent: Wednesday, October 30, 2013 9:04 AM > Subject: [Audyssey] space odacy help > > >> hi all, >> >> so am playing on the PVE server. no aliens have attacked me yet lol. but >> i > >> am starting to wonder a few things about this particular game. >> >> the biggest thing i'm wondering is how you can make money? i mean yes i >> use missions to bring me in segments so i convert them to farms i do all >> that just fine. but obviously with every mission you need to sort out >> ship > >> losses etc. so you're constently spending money to maintain your fleet. >> >> i've taken to voting daily and putting the daily vote into my secret base >> to earn interest. that's 1 way it's going to help me for sure. >> >> but also are there npc bases i can raid for money? i've looked on the >> rankings page and i look around but for the most part all i can see is >> other players with the odd bio experiment etc. so i don't want to click >> on > >> a player in case the server allows me to attack the player. so has >> anybody > >> figured this part of it out yet? >> >> Sent from my iPad >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-ma
Re: [Audyssey] text based games was: Re: Audyssey Magazine
I would love to see elite made accessible. I loved that game and hope it makes it to ios some day. -original message- Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine From: "dark" Date: 30:10:2013 2.31 pm Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word "blind" is taken. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 8:13 AM Subject: Re: [Audyssey] Audyssey Magazine I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there needs to be elements of accessibility built in so blind people can play them. But I think the enphesis is way to big. I mean for example and this is just a generic statement, you got blindsoftware blindcooltech blindbargins blindmicemart the list goes on. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 October 2013 12:30 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: Hi Tom. While I do see your point and generally speaking would agree, at the same time the Iphone has seen more than a few interactive audio dramas which directly buck this trend. Codename Signus, the Freq, Blindside and quite a few others, even to a large extent games like papasangre which present themselves more as interactive audio drama and work on their atmosphere rather than their gameplay. I know in the past few years radio drama has seen something of a renaesance in popular culture, and you can clearly see it with how major companies like big finish and Graphic audio have heavily expanded their operations, (and certainly they! don't just sell to blind people). It'd be rather interesting if games like swamp or shades of doom could tap into this, since clearly there is now a cross section of sighted gamers who are interested in audio atmosphere. Take Shades of doom as an example, the game who's atmosphere actually encouraged me to play audio games in the first place. If David greenwood entirely removed the word "blind" from his website, (albeit not from the documentation), and described shades of doom as "an interactive survival horror trapped in pitch darkness" you'd probably get a lot more sighted gamers playing it. Or to take another example, suppose you redesigned a casino game with full voice acting, lots of audio ambience and drama like bits of description. So instead of being told "you draw a ten of spades" you get "the dealer's thin fingered hand flips a card kneetly out of the shoe and slips it across the green base to you, it is the ten of spadess" Such a game could be billed as an audio ambience experience of a casino, as much as a numerical game of blackjack, and again, would have appeal to at least a certain cross section of the sighted gaming public, just as textual games and gamebooks do to another. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archive
Re: [Audyssey] space odacy help
Well Darren I sort of assume if you try to attack another player you'll get a message telling you not to, for all the button is still there, or maybe you just attack but do no damage and gain no reward. I don't know how exactly it's disabled, but I don't doubt it is. another thing to bare in mind of course is ship efficiency and cost play a massive amount. If you design a ship you really! need to work at tweaking the numbers to get the cost down as much as humanly possible, which can be a long and somewhat tortuous process. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "'Gamers Discussion list'" Sent: Wednesday, October 30, 2013 1:07 PM Subject: Re: [Audyssey] space odacy help Yeah I try and do the worker missions and gain interest that way. I do the segment ones as well. The voting money I've decided I'm going to put in the asteroid base. If it's PVE and non PVP what stops you from attacking another player? I mean you can click on players near you in the rankings right? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 October 2013 12:08 To: Gamers Discussion list Subject: Re: [Audyssey] space odacy help Hi Darren. I'd not claime to be an expert but as far as I can determine, it's a major question of investment. Look for missions that give money, build as many biofarms as humanly possible, and use the interest from your secret base. Later on you can also invest by buying commander skills or building mothership modules that increase income. You can also buy and sell on the markit once you get enough power to kick the reavers out of a system and start mining, still more if you can build mining facilities, though i've not got to that stage myself yet. It's true that you do need to be quite a major investor, though myself I've not found it too bad as long as I keep building biofarms and highering workers. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 9:04 AM Subject: [Audyssey] space odacy help hi all, so am playing on the PVE server. no aliens have attacked me yet lol. but i am starting to wonder a few things about this particular game. the biggest thing i'm wondering is how you can make money? i mean yes i use missions to bring me in segments so i convert them to farms i do all that just fine. but obviously with every mission you need to sort out ship losses etc. so you're constently spending money to maintain your fleet. i've taken to voting daily and putting the daily vote into my secret base to earn interest. that's 1 way it's going to help me for sure. but also are there npc bases i can raid for money? i've looked on the rankings page and i look around but for the most part all i can see is other players with the odd bio experiment etc. so i don't want to click on a player in case the server allows me to attack the player. so has anybody figured this part of it out yet? Sent from my iPad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] text based games was: Re: Audyssey Magazine
Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why games which originally were bought out 20 years ago still have followings and developments such as new levels being made today. Boulderdash, Elite, original prince of persia Turrican, king's quest, speedball to name a few I know about, (indeed the Turrican remakes I'm a big fan of). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there needs to be elements of accessibility built in so blind people can play them. But I think the enphesis is way to big. I mean for example and this is just a generic statement, you got blindsoftware blindcooltech blindbargins blindmicemart the list goes on. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 October 2013 12:30 To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point and generally speaking would agree, at the same > time the Iphone has seen more than a few interactive audio dramas which > directly buck this trend. > > Codename Signus, the Freq, Blindside and quite a few others, even to a large > > extent games like papasangre which present themselves more as interactive > audio drama and work on their atmosphere rather than their gameplay. > > I know in the past few years radio drama has seen something of a renaesance > > in popular culture, and you can clearly see it with how major companies like > > big finish and Graphic audio have heavily expanded their operations, (and > certainly they! don't just sell to blind people). > > It'd be rather interesting if games like swamp or shades of doom could tap > into this, since clearly there is now a cross section of sighted gamers who > > are interested in audio atmosphere. > > Take Shades of doom as an example, the game who's atmosphere actually > encouraged me to play audio games in the first place. If David greenwood > entirely removed the word "blind" from his website, (albeit not from the > documentation), and described shades of doom as "an interactive survival > horror trapped in pitch darkness" you'd probably get a lot more sighted > gamers playing it. > > Or to take another example, suppose you redesigned a casino game with full > voice acting, lots of audio ambience and drama like bits of description. So > > instead of being told "you draw a ten of spades" you get "the dealer's thin > > fingered hand flips a card kneetly out of the shoe and slips it across the > green base to you, it is the ten of spadess" > > Such a game could be billed as an audio ambience experience of a casino, as > > much as a numerical game of blackjack, and again, would have appeal to at > least a certain cross section of the sighted gaming public, just as textual > > games and gamebooks do to another. > > Beware the Grue! > > Dark. > - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space odacy help
Yeah I try and do the worker missions and gain interest that way. I do the segment ones as well. The voting money I've decided I'm going to put in the asteroid base. If it's PVE and non PVP what stops you from attacking another player? I mean you can click on players near you in the rankings right? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 October 2013 12:08 To: Gamers Discussion list Subject: Re: [Audyssey] space odacy help Hi Darren. I'd not claime to be an expert but as far as I can determine, it's a major question of investment. Look for missions that give money, build as many biofarms as humanly possible, and use the interest from your secret base. Later on you can also invest by buying commander skills or building mothership modules that increase income. You can also buy and sell on the markit once you get enough power to kick the reavers out of a system and start mining, still more if you can build mining facilities, though i've not got to that stage myself yet. It's true that you do need to be quite a major investor, though myself I've not found it too bad as long as I keep building biofarms and highering workers. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 9:04 AM Subject: [Audyssey] space odacy help > hi all, > > so am playing on the PVE server. no aliens have attacked me yet lol. but i > am starting to wonder a few things about this particular game. > > the biggest thing i'm wondering is how you can make money? i mean yes i > use missions to bring me in segments so i convert them to farms i do all > that just fine. but obviously with every mission you need to sort out ship > losses etc. so you're constently spending money to maintain your fleet. > > i've taken to voting daily and putting the daily vote into my secret base > to earn interest. that's 1 way it's going to help me for sure. > > but also are there npc bases i can raid for money? i've looked on the > rankings page and i look around but for the most part all i can see is > other players with the odd bio experiment etc. so i don't want to click on > a player in case the server allows me to attack the player. so has anybody > figured this part of it out yet? > > Sent from my iPad > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
Hi Dark, Very true. I know a lot of people who are disappointed with the current state of affairs with mainstream games for the Xbox, Play Station, Wii, etc. A lot of that has to do with the fact companies no longer build fun and interesting games with in depth plots or storylines. Instead they push killer 3d graphics, music, and sounds but have no actual game content to speak of. Just a case in point I recently looked at the latest Tomb Raider game, and it was awful. I'm sure it had cutting edge graphics, the sounds and music were great, but as for actual game play there was no plot or purpose to the game or so it seemed. A lot of mainstream games have those exact sorts of problems and it is ironic that the mainstream companies are killing themselves simply by focusing on the technical aspects, but not focusing on plot and character development. That's where we indie developers can compete with commercial mainstream developers by simply working more on character and plot developments. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > On the point of text based games it's actually interesting how many new > games are being developed, look at choiceofgames on the iphone as a prime > example. > > The only problem is not all of these are accessible. I was for example > rather disappointed that the tinman series of gamebooks, perported to be > extrra ports of the old 1980's publications have entirely unlabeled buttond, > > graphical dice etc. Thus, ti'd actually be great to include some articles to > > potential sighted developers of text based games on how to make their games > > accessible. > > most indi devs are pretty good about this and I've contacted many in my > time, (most recently the developers of space odyssey and their other game > astro galaxy), but it'd be great to have some actual guidelines which people > > could google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up > with game industry news various people are being dissatisfied with the > current state of the mainstream industry hence the greater amount of indi > games, and indi games means accessible games, (as well as developers who > actually are possible to talk to). > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another sort of human being, and the more people emphasise differences the more evident they may be. At the same timeI however, I do think it's legitimate to talk about "accessibility for blind/visually impared gamers" and to hold audio or text games responsable to include it. It's a balance question really, but certainly on the front of site, and in intraductory material access should come at the end of remarks about possibilities of text and audio, not at the start so that the games themselves are the focus not "blind gamers" Indeed, I personally really dislike any applying of the word blind to objects. Reever, My dog is a guide dog not a blind dog (a blind dog really wouldn't be much help with mobility), I do not have a blind computer, blind cane, or blind anything else. I have various peaces of equipment and software that assist me! to fulfill my desires in life as a visually impared individual, but since none of those things themselves can see, the word "blind" is incorrect to apply to them. Indeed if you don't mind me referring to my own research again, this is also why I would love to see the word "accessibility" become a more common one. After all, a person with a condition like dispraxia or dislexia who finds complex graphics and 3D spacial relations hard to comprehend would equally bennifit from audio and synthesisor friendly text based games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though we are a separate group of gamers with our own interests and unique style of gaming we will not be able to interest mainstream gamers who have similar interests. Gamebooks and interactive fiction, for example, are not exclusive to blind gamers yet we don't see anyone from the mainstream public discussing them here. That's because up until now we have always declared Audyssey to be for blind gamers rather than for certain games such as audio games, interactive fiction, muds, and so on. Cheers! On 10/30/13, dark wrote: > Hi Tom. > > While I do see your point and generally speaking would agree, at the same > time the Iphone has seen more than a few interactive audio dramas which > directly buck this trend. > > Codename Signus, the Freq, Blindside and quite a few others, even to a large > > extent games like papasangre which present themselves more as interactive > audio drama and work on their atmosphere rather than their gameplay. > > I know in the past few years radio drama has seen something of a renaesance > > in popular culture, and you can clearly see it with how major companies like > > big finish and Graphic audio have heavily expanded their operations, (and > certainly they! don't just sell to blind people). > > It'd be rather interesting if games like swamp or shades of doom could tap > into this, since clearly there is now a cross section of sighted gamers who > > are interested in audio atmosphere. > > Take Shades of doom as an example, the game who's atmosphere actually > encouraged me to play audio games in the first place. If David greenwood > entirely removed the word "blind" from his website, (albeit not from the > documentation), and described shades of doom as "an interactive survival > horror trapped in pitch darkness" you'd probably get a lot more sighted > gamers playing it. > > Or to take another example, suppose you redesigned a casino game with full > voice acting, lots of audio ambience and drama like bits of description. So > > instead of being told "you draw a ten of spades" you get "the dealer's thin > > fingered hand flips a card kneetly out of the shoe and slips it across the > green base to you, it is the ten of spadess" > > Such a game could be billed as an audio ambience experience of a casino, as > > much as a numerical game of blackjack, and again, would have appeal to at > least a certain cross section of the sighted gaming public, just as textual > > games and gamebooks do to another. > > Beware the Grue! > > Dark. > - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Darren, I've noticed that as well. A lot of text based games such as browser based games have a lack of a good storyline which is a real problem for that genre of game since those sorts of games are really Dependant on a good storyline and decent writing. All the same if we had one or two authors here who were good at both we might be able to produce some text games that makes that genre of game viable for blind and sighted players alike. As you said we just need games that inspire the imagination, and can get people interested in the game. Cheers! On 10/30/13, Darren Harris wrote: > hi tom. > > i do think text based games do have their place for sure. unfortunately if > you look at a lot of browser based text games there isn't much imagination > put into them a lot of the time. with acceptions like core exiles or space > odacey. i think this is why people are losing interest in them. text games > not only need to be very playable but they need to fire the imagination of > the player. i think this is where a lot of people fall down who code these > games. but yes they do definitely have their place and it's certainly a > market i think. > > Sent from my iPad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space odacy help
Hi Darren. I'd not claime to be an expert but as far as I can determine, it's a major question of investment. Look for missions that give money, build as many biofarms as humanly possible, and use the interest from your secret base. Later on you can also invest by buying commander skills or building mothership modules that increase income. You can also buy and sell on the markit once you get enough power to kick the reavers out of a system and start mining, still more if you can build mining facilities, though i've not got to that stage myself yet. It's true that you do need to be quite a major investor, though myself I've not found it too bad as long as I keep building biofarms and highering workers. Beware the Grue! Dark. - Original Message - From: "Darren Harris" To: "Gamers Discussion list" Sent: Wednesday, October 30, 2013 9:04 AM Subject: [Audyssey] space odacy help hi all, so am playing on the PVE server. no aliens have attacked me yet lol. but i am starting to wonder a few things about this particular game. the biggest thing i'm wondering is how you can make money? i mean yes i use missions to bring me in segments so i convert them to farms i do all that just fine. but obviously with every mission you need to sort out ship losses etc. so you're constently spending money to maintain your fleet. i've taken to voting daily and putting the daily vote into my secret base to earn interest. that's 1 way it's going to help me for sure. but also are there npc bases i can raid for money? i've looked on the rankings page and i look around but for the most part all i can see is other players with the odd bio experiment etc. so i don't want to click on a player in case the server allows me to attack the player. so has anybody figured this part of it out yet? Sent from my iPad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
I Agree on that one darren, more than a few text games just don't use themedium particularly well, and don't include descriptions, atmospheric text or anything else. It's really quite disappointing. Fortunately though ther are still a few good ones out there. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Tom. While I do see your point and generally speaking would agree, at the same time the Iphone has seen more than a few interactive audio dramas which directly buck this trend. Codename Signus, the Freq, Blindside and quite a few others, even to a large extent games like papasangre which present themselves more as interactive audio drama and work on their atmosphere rather than their gameplay. I know in the past few years radio drama has seen something of a renaesance in popular culture, and you can clearly see it with how major companies like big finish and Graphic audio have heavily expanded their operations, (and certainly they! don't just sell to blind people). It'd be rather interesting if games like swamp or shades of doom could tap into this, since clearly there is now a cross section of sighted gamers who are interested in audio atmosphere. Take Shades of doom as an example, the game who's atmosphere actually encouraged me to play audio games in the first place. If David greenwood entirely removed the word "blind" from his website, (albeit not from the documentation), and described shades of doom as "an interactive survival horror trapped in pitch darkness" you'd probably get a lot more sighted gamers playing it. Or to take another example, suppose you redesigned a casino game with full voice acting, lots of audio ambience and drama like bits of description. So instead of being told "you draw a ten of spades" you get "the dealer's thin fingered hand flips a card kneetly out of the shoe and slips it across the green base to you, it is the ten of spadess" Such a game could be billed as an audio ambience experience of a casino, as much as a numerical game of blackjack, and again, would have appeal to at least a certain cross section of the sighted gaming public, just as textual games and gamebooks do to another. Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] unsubscribing and resubscribing using a different email address.
hi all, i know this may be slightley off topic but i am struggling. i am wanting to close my blueyonder account and have all my emails come to my hotmail account. therefore please could some one tell me how i can do this. if some one could help i would be most grateful. Regards Christopher huby email: christopher.h...@hotmail.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] space odacy help
hi all, so am playing on the PVE server. no aliens have attacked me yet lol. but i am starting to wonder a few things about this particular game. the biggest thing i'm wondering is how you can make money? i mean yes i use missions to bring me in segments so i convert them to farms i do all that just fine. but obviously with every mission you need to sort out ship losses etc. so you're constently spending money to maintain your fleet. i've taken to voting daily and putting the daily vote into my secret base to earn interest. that's 1 way it's going to help me for sure. but also are there npc bases i can raid for money? i've looked on the rankings page and i look around but for the most part all i can see is other players with the odd bio experiment etc. so i don't want to click on a player in case the server allows me to attack the player. so has anybody figured this part of it out yet? Sent from my iPad --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] text based games was: Re: Audyssey Magazine
that's because they put so much graphical content into the game and not much else there's very little replay value. also the system requirements for said games are becoming insane now. the pioneers of games such as elite are still being talked about today and for very very good reason. but i bet you 20 years down the line the games of today or the very vast majority of them won't have the same following. Sent from my iPad > On 30 Oct 2013, at 07:45, "dark" wrote: > > Hi Tom. > > On the point of text based games it's actually interesting how many new games > are being developed, look at choiceofgames on the iphone as a prime example. > > The only problem is not all of these are accessible. I was for example rather > disappointed that the tinman series of gamebooks, perported to be extrra > ports of the old 1980's publications have entirely unlabeled buttond, > graphical dice etc. Thus, ti'd actually be great to include some articles to > potential sighted developers of text based games on how to make their games > accessible. > > most indi devs are pretty good about this and I've contacted many in my time, > (most recently the developers of space odyssey and their other game astro > galaxy), but it'd be great to have some actual guidelines which people could > google. > > Btw, on the graphics front, I'll also add that while a lot of what you might > call casual gamers are graphics mad (and usually fps mad), that isn't true > about people who are interested in games! > > It's sort of the old one, kids who just want to listen to the latest > manufactured bangin' popgroup won't think much to just a skilled musician > with a single guitar, but people who appreciate good music will. > > It's also worth noting that according to my brother who tends to keep up with > game industry news various people are being dissatisfied with the current > state of the mainstream industry hence the greater amount of indi games, and > indi games means accessible games, (as well as developers who actually are > possible to talk to). > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
hi tom you could use stattic graphics in the game to illustrate a given situation. so as well as a bang that you'd hear you'd see a static version of the explosion as well. a few games use this tactic as well and this also has encouraged people to write in and submit additional graphical content. as long as the textual descriptions were still there it wouldn't take anything away from the game. Sent from my iPad > On 30 Oct 2013, at 07:33, Thomas Ward wrote: > > Hi Shaun, > > I agree the best of both worlds are highbred's like Destination Mars > or Dodge City Desperados precisely because they don't need lots of > graphics, are fully accessible using a screen reader, and still have > plenty of game sounds etc to qualify as an audio game. Interesting > enough I have been doing some research in this area, and I've noticed > a sighted gamer is more likely to sit down and play a game like > Atlantic City Blackjack which has text on screen rather than Jim > Kitchen's Blackjack which uses speech output. What I am beginning to > conclude is sighted people are really put off when there is nothing on > the screen to look at, they hate a black screen, but give them a bit > of text to read and they'll play it.So adding text will go a long ways > to giving sighted gamers something to look at instead of graphics. > > Cheers! > > > >> On 10/30/13, shaun everiss wrote: >> hmmm I am interested in hybred games. >> audio and text would make best of both worlds. >> voiceovers and such to maybe if we can handle it to with audio and >> also spoken text that appears on screen a screenreader can read who knows. >> Pure text maybe depends what the game is. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Tom. That idea of separate categories sounds like a good one, plus then of course I could add the links to reviews or walkthrus to relevent entries on audiogames.net. I've already been doing this with sites like applevis, and it would be no trouble to do it with audeasy either. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] text based games was: Re: Audyssey Magazine
Hi Tom. On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible. most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google. Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games! It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will. It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
hi tom. i do think text based games do have their place for sure. unfortunately if you look at a lot of browser based text games there isn't much imagination put into them a lot of the time. with acceptions like core exiles or space odacey. i think this is why people are losing interest in them. text games not only need to be very playable but they need to fire the imagination of the player. i think this is where a lot of people fall down who code these games. but yes they do definitely have their place and it's certainly a market i think. Sent from my iPad > On 30 Oct 2013, at 05:20, Thomas Ward wrote: > > Hi Shaun, > > For some people the lack of graphics will always be a point of > contention, but that does not mean everyone will feel that way. I > think what we need here is a different strategy in marketing audio > games. As someone said instead of advertising them as blind games we > need to market them as games based on audio environments and emphasize > they are audio games not blind games. To some that might be just > semantics, but when dealing with the mainstream public advertising it > that way could go a long way to > increasing interest among non-blind gamers. > > Another thing that may help is developing more text based games. Yeah, > I know that sounds like a step backwards, but text is and has always > been the universal medium blind and sighted gamers share. Young gamers > might think of text based games as boring, crappy, whatever, but > people from the 80's and 90's still play text based games all the > time. Interactive Fiction still has quite a large following, and there > are still people who play roguelike roll playing games like Angbang, > ADOM, and Nethack, etc. Text based games haven't gone away just have > been moved to the background as newer 3d graphical games have become > the in thing for allot of younger gamers. We could renew interest in > text games by developing newer games that might be of interest to > them. > > Cheers! > >> On 10/29/13, shaun everiss wrote: >> Well we really need to make the audio game format interesting. >> Not sure how we would do that. >> for some of my friends, the interactive fiction really makes them rock. >> they like old games. >> For some audio games cool. >> For others no graphics = crap rubbish and nothing much doing. >> audio games are crap because they have no graphics. >> I am not sure how to change that we can't vary well add graphics up >> the wazoo especially since the blind can't really afford the best >> stuff all the time. >> I have only just this year because of a breakage in my keyboard on >> this laptop brought a win7 system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey Magazine
Hi Shaun, I agree the best of both worlds are highbred's like Destination Mars or Dodge City Desperados precisely because they don't need lots of graphics, are fully accessible using a screen reader, and still have plenty of game sounds etc to qualify as an audio game. Interesting enough I have been doing some research in this area, and I've noticed a sighted gamer is more likely to sit down and play a game like Atlantic City Blackjack which has text on screen rather than Jim Kitchen's Blackjack which uses speech output. What I am beginning to conclude is sighted people are really put off when there is nothing on the screen to look at, they hate a black screen, but give them a bit of text to read and they'll play it.So adding text will go a long ways to giving sighted gamers something to look at instead of graphics. Cheers! On 10/30/13, shaun everiss wrote: > hmmm I am interested in hybred games. > audio and text would make best of both worlds. > voiceovers and such to maybe if we can handle it to with audio and > also spoken text that appears on screen a screenreader can read who knows. > Pure text maybe depends what the game is. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.