Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Cara Quinn
Hi Thomas,

One idea is to have Audyssey articles be blog postings and have the magazine in 
its entirety either be links to those articles or have those articles be 
arranged on a single web page.

This would be good on many levels, as not only would the entire issue be 
available for those who may want to read it all at once, and also each 
individual article could be an individual blog post every few days. So The 
magazine could be posted, and following that, each individual article could be 
posted to the blog for those who might like to have small doses filling the 
time between issues.

Also, with this model, links could be posted easily to Twitter / FaceBook etc. 
One link for the entire mag, and a link to each blog post when it comes out.

this would make for a great experience to satisfy many types of readers. Those 
who didn't have time or the desire to read the entire magazine, could have many 
articles more often.

Additionally, as has been mentioned here, any audio addenda to the mag, could 
also be posted with the magazine as well as sent out along with each blog 
posting.

Does this make sense?

This way, each issue would come out, and then there would be a steady stream of 
material which could be automated to be posted every so often to keep the 
activity going until the next issue of the magazine comes out. Who ever 
assembles the magazine could simply queue up the articles and the blog client 
could be set to post different articles on different dates.

What are people's thoughts?…

Have a great night,

cara :)
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On Oct 29, 2013, at 10:00 PM, Thomas Ward  wrote:

Hi Charles,

No offense I don't think many sited people would join this list.
Mailing lists are for the most part a thing of the past in the minds
of most people today. No one wants their email inboxes filled up with
messages on topics they may or may not have any interest in. That's
why I think we need to expand into other social media outlets such as
have a Facebook or Twitter presence, or a blog. Those are the sorts of
things that sighted people are drawn to because they can read the
topics of interest to them, and don't have to get anywhere from 25 to
50 emails from this list in their inbox. Our target audience is
changing and if we want to continue to be relevant we need to change
with them.

Cheers!

On 10/29/13, Charles Rivard  wrote:
> Spreading the word through tools available on the Web is a good idea.  Any
> form that draws, go for it.  I actually think it would be great to have
> sighted people subscribe to this list as well.  Maybe game developers could
> 
> find out about what's done by and for blind gamers and developers, and more
> 
> game could become of it.
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Cara Quinn
Dark, you say it is unfair for an editor to need to wade through an article to 
edit it?

Sorry, but that's any editor's job. ;)

Maybe I'm misunderstanding here, so apologies if that's the case.

Smiles,

Cara :)
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On Oct 29, 2013, at 7:37 AM, dark  wrote:

With respect charles,I disagree on the spelling and grammar front, both because 
A, it's unfair for the poor editer to have to sit and wade through such a dull 
task, and B, because I don't want my words americanised in grammar or spelling. 
Albeit I do agree that anyone submitting an article should spellcheck it first 
and the editer is quite within their rights to tell someone to go off and 
spellcheck if they haven't.

I've actually recently been writing book reviews for 
http://www.fantasybookreview.co.uk/ and of course, I spell check before posting 
there, but equally I do use British spelling and grammar and write 
individualistically.

As an example, in British grammar it is utterly in correct to say "you can 
write me on my E-mail address if you have questions" to me that sounds utterly 
wrong! the wording I'd use is "write to! me"

Neither is absolutely %100 correct, indeed it depends which part of the 
atlantic your on, but I'd not want someone forcing their words on me just as 
equally as I suspect if Americans were submitting to a British editer they 
wouldn't want the same.
Interestingly enough, apparently Terry Pratchett has very similar arguements 
whenever his Us publisher sends him draughts of his books to be published in 
America, and apparently he's got quite justifyably irritated on the subject.

Regarding an audio presentation, well not everyone has the ability to reccord 
podcasts. I'd certainly not be against the idea as perhaps a second publication 
to audeasy (particularly since sites like blindcooltec and main menue no longer 
seem to be accepting podcasts on games etc), however I'd suggest it be at most 
an accompanyment! to the magazine, not a replacement.

After all everyone has the ability to write even if everyone doesn't have the 
equipment or ability to reccord podcasts.

Beware the Grue!

DArk. 

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Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss

well I have never seen a podcast over 40mb.
some dramas can reach 80-200mb but not much more than that.
huge archives well.
zipped casts could be big.

At 11:03 AM 10/31/2013, you wrote:

Actually darren with a sendspace pro account the files do! stay perminantly.

With a free account they expire 30 days after the last time they 
were downloaded, butsince free accounts are also limited to only 300 
mb, that probably wouldn't do for long podcasts.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
Thanks Dark. The last time I tried to download the Fighting Fantasy podcast 
from the link on audiogames.net it gave mea page load error.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: dark

Sent: Wednesday, October 30, 2013 4:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Bryan.

All my podcasts are on ss.

The fighting fantasy one:
http://www.sendspace.com/file/6gsse9

The bg hearts one:
http://www.sendspace.com/file/9wxtws

The x hour one:

http://www.sendspace.com/file/w0ki82

http://www.sendspace.com/file/lqucj4And the smugglers

I need to reccord some more, 3 podcast:I'll actually see if I can.

Beware the Grue!

Dark.


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Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Hi Bryan. 

All my podcasts are on ss. 


The fighting fantasy one:
http://www.sendspace.com/file/6gsse9

The bg hearts one:
http://www.sendspace.com/file/9wxtws

The x hour one:

http://www.sendspace.com/file/w0ki82

http://www.sendspace.com/file/lqucj4And the smugglers 

I need to reccord some more, 3 podcast:I'll actually see if I can. 

Beware the Grue! 


Dark.


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Re: [Audyssey] Online games.

2013-10-30 Thread dark

Hi linsay.

www.whitestick.co.uk is the place to look since they have a very good 
selection on their "games to play online" page.


From that list I'd personally recommend core exiles, puppet nightmares, 
Kingdom of loathing, metroplexity and possible  sryth or space odyssey too, 
but there are several interesting games to try on there, aline adoption 
agency, torn city, monster breeder etc.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: 

To: 
Sent: Wednesday, October 30, 2013 4:37 PM
Subject: [Audyssey] Online games.



Hi all,

Anyone know of any good online games?

Lindsay Cowell.


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Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Actually Tom as a miner correction the storage space limit on ss pro 
accounts is not 100 gb for 90 days, it is 1200 gb and it is perminant!


The 100 gb is a band width limit if you use the faster ss pro download links 
and that refreshes every months. if however you use standard ss links there 
is no limit on bandwidth.


Hth.

Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey

2013-10-30 Thread dark

Actually darren with a sendspace pro account the files do! stay perminantly.

With a free account they expire 30 days after the last time they were 
downloaded, butsince free accounts are also limited to only 300 mb, that 
probably wouldn't do for long podcasts.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark

Hi Darren.

I don't think any game in the entire universe is accessible to everyone! 
that's just how things are.


Even something like the gaembooks on the ff project couldn't be played by 
dislexic person.


I'd myself simply talk about games being "accessible to" different 
disabilities. gma tank commander is an audio game so it is accessible to 
blind and vi gamers. The close captioned version of Doom 3 has full text 
output so is accessible to deaf gamers etc.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

While I do see your point about access for people with other disabilities, 
with respect I don't entirely agree that this is something we particularly 
need to do simply because there are many places it's done already.


go to a site like able games, penny arcade or even retroremakes, and there 
is plenty of information for gamers with motion imparements. Lots of games 
have one switch or mouse control, or close captioning or similar none sound 
options for deaf gamers, (as indeed there should be),  yet there is nothing 
at all about access for vi or blind gamers, indeed "colourblindness" is 
about as far as such adaptations go.


To show a great example of this, the game that won the 2008 retroremakes 
accessibility competition was a game called pyramid that was entirely 
graphical! it had innumerable customizations, control configurations, 
options to play without sound, but was utterly and completely inaccessible 
if you couldn't see the graphics,  indeed even for me with my level of 
sight I had to specifically write to the developers to request a menue 
description of the huge huge huge! textual menue in the game in order to 
try it.


Of course not every game can be accessible to everyone, but it does seem 
some sorts of accessibility get far more publicity than others.


Of course there are likely social reasons for this, the distinctly 
misleading term "video games" which makes games sound implicitely! 
inaccessible to visually  impared people the way the visual arts are, the 
higher proportion of  younger people with motion or hearing imparements, the 
fact that "disability" in general social consciousness is always associated 
with a wheel chair etc, however for this reason I don't necessarily feel we, 
say need to start writing specificc sections of the audeasy site about 
motion imparement access, alternative control schemes, text alternatives 
tosound etc.


Of course we certainly could! note in individual game reviews how different 
games might have access features that appeal to other groups of disabled 
gamers, eg, text games for people who are deaf and blind, orcodename signus 
use of voice control, but I wouldn't suggest say making a major section on 
close captioning for audeasy, since that sort of thing is coered extensively 
elsewhere, and after all sites like oneswitch.co.uk have far more expertees 
and do a much better job than we could on such matters anyway.


Beware the Grue!

Dark. 



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Re: [Audyssey] text based games

2013-10-30 Thread dark

Hi Eleanor.

Oopse, it was silly of me to forget the sight, especially! since I've 
actually directed developers to those guidelines in the past.


I'll have another look and a think about if there need to be any additions.

All the best,

Dark.
-  



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Re: [Audyssey] space odacy help

2013-10-30 Thread dark
Not as yet darren, I've followed through with the guide which gives you a 
pretty good and inexpensive ship, but I've not seriously played with the 
designs so far.


It's just a matter of follwing the same process from the guide though, 
tortuous though that is.


Beware the Grue!

Dark. 



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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark
It actually wouldn't be impossible to do darren, we've seen 3D flight sims 
ala zero site or tdv, and  we've seen equipment and mission systems too.It'd 
be a lot of work to program of course, but  it certainly wouldn't require 
anything extraodinary or anything beyond the techniques we've seem for 
audiogames thus far, - heck Zero site  extended operations already! has 
3D flight, random missions and stat tracking, albeit that is based on planes 
not spacecraft.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark

Hi Charlse.

when it comes to games like swamp, shades of doom etc, I disagree they are! 
designed for "the blind" as you ubiquitously put it.


In britain anything designed for "the blind" is automatically aimed at the 
over 70's more often than not, and frankly though there are some games with 
that ethos they're not the ones I play or am interested in, indeed had 
shades of doom struck me as being aimed at "the blind" I likely wouldn't 
have got into audio games at all.


Plus, with how companies like somethinelse,  choiceofgames, the developers 
of codenamesignas etc work for the Iphone  they frankly don't! just make 
games for "the blind"


Indeed to be perfectly honest charlse, I rather resent being grouped myself 
into a big "the blind" category.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

Hi dentin well anything helps.
If people can host the text at least and anything else for close to 
free if they have enough space on their sites and we can get some 
mirrors going that will help.
It won't be everything though if we are going to stand on our own we 
will eventually need to use more than free mirrors and such though 
getting this started is definatly a good push in the right direction 
especailly if community members can contribute in this way as well as others.


At 09:52 AM 10/31/2013, you wrote:

I've actually got an archive copy of the first 54 audyssey releases on
the main alter aeon server.  I grabbed it a few years ago when there
was some concern about people mirroring it, or if it was even around
anymore.  I plan to be around for quite a few years, and could host
the site if the community wants to do it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Oct 30, 2013 at 1:47 PM, shaun everiss  wrote:
> ron what about sending the list 55 if its finnished at least we 
get 1 normal

> issue this year if its ready.
> after that though we will need to get our act together on what to do with
> it.
> All issues should still be downloadable as text and things.
> My idea for the cast could either be.
> 1.  a pdcast as seperate to the mag, or a podcast that came with the
> magazine archive obviously you would have the ability to just get text.
> We should also work on exclusive content.
> stuff that just is not published anywhere else or at least have a deal with
> devs to publish stuff they want on the same day the mags came out or a day
> after it all came out so then we  would get a bigger base of things.
> A lot of stuff that appears in the mag is already out there in advance of
> the mag.
> some of it should be out when the mag is round or stuff set to 
be  realeased

> at magazine publication.
> then there would be the need to read it.
> that could be hard but even so.
>
> At 04:13 AM 10/31/2013, you wrote:
>>
>> Hi Tom
>>
>>   For sure I'll send out 55 to you shortly and by all means we can
>> colaberate on having Audyssey rise again like the phoenix.
>>  Talk soon
>>
>>
>> On 30-Oct-2013 1:05 AM, Thomas Ward wrote:
>>>
>>> Hi Ron,
>>>
>>> If you'd be willing to collaborate on it you could send me what you
>>> have for issue 55 and I can  begin converting it into HTML, and
>>> convert it into an online e-zine with links and so forth. I have some
>>> ideas where to take the magazine and perhaps you and I can work off
>>> list  on it together to breath new life into the magazine.
>>>
>>> Cheers!
>>>
>>
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>
>
>
>
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

tell me about it mate.
all the big guys spend half the time out doing each other and half 
the time knocking the stuffing out  of eachother and anyone in range.


At 09:45 AM 10/31/2013, you wrote:

Well we are in the age of the loyer these days and not in the age of common
sense. Which is why people simply don't have a clue as to what to do when
something goes wrong. That really is the long and the short of it. is it any
wonder games are 5 minute wonders with the sorts of mentality we see these
days.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine


well true.
Ofcause a lot of people that are sighted wouldn't think twice about
how bad some blind software is because its not for sighted.
However I have used both sighted and blind enabled programs for admin
and guess what the simpler programs without all the extra guff are
more userfriendly  and use less time to run so go figure.
Sometimes I wander if those that don't have dissability just do
things without thinking anymore.
If you are not normal you tend to think within your limits and thus
are usually better for it.
For example if I am untidy I will trip and fall over.
I can't be bothered cleaning up, so I try to make as little mess as I
can in the first place so I don't need to bother much.
I know I can't go off like that for no reason just because so I don't
and take a more relaxed outlook.
Those that are not otherwise challenged take so much for granted it
is sometimes hard to think outside the ssquare.
And if you are locked into your little pleasure box and have no need
to leave then you don't.
I know people born today don't know what to do if something breaks.
replace it if it  breaks.
put in a disk and a reformat later its fixed.
In the old days pre the net it was different.

At 02:13 AM 10/31/2013, you wrote:
>I think that's a big part of the problem. Too much enphesis I think is put
>on the word blind. Which isn't all together a bad thing as with any game
>there needs to be elements of accessibility built in so blind people can
>play them. But I think the enphesis is way to big. I mean for example and
>this is just a generic statement, you got blindsoftware blindcooltech
>blindbargins blindmicemart the list goes on.
>
>-Original Message-
>From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
>Sent: 30 October 2013 12:30
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Audyssey Magazine
>
>Hi Dark,
>
>I see your point. That is in fact why as I am working on the
>descriptions for the Audyssey Magazine, list, etc I am strongly
>considering removing the word blind from the website, and am going to
>focus more on what types of games etc are discussed here. I think as
>long as we act as though we are a separate group of gamers with our
>own interests and unique style of gaming we will not be able to
>interest mainstream gamers who have similar interests. Gamebooks and
>interactive fiction, for example, are not exclusive to blind gamers
>yet we don't see anyone from the mainstream public discussing them
>here. That's because up until now we have always declared Audyssey to
>be for blind gamers rather than for certain games such as audio games,
>interactive fiction, muds, and so on.
>
>Cheers!
>
>On 10/30/13, dark  wrote:
> > Hi Tom.
> >
> > While I do see your point and generally speaking would agree, at the
same
> > time the Iphone has seen more than a few interactive audio dramas which
> > directly buck this trend.
> >
> > Codename Signus, the Freq, Blindside and quite a few others, even to a
>large
> >
> > extent games like papasangre which present themselves more as
interactive
> > audio drama and work on their atmosphere rather than their gameplay.
> >
> > I know in the past few years radio drama has seen something of a
>renaesance
> >
> > in popular culture, and you can clearly see it with how major companies
>like
> >
> > big finish and Graphic audio have heavily expanded their operations,
(and
> > certainly they! don't just sell to blind people).
> >
> > It'd be rather interesting if games like swamp or shades of doom could
tap
> > into this, since clearly there is now a cross section of sighted gamers
>who
> >
> > are interested in audio atmosphere.
> >
> > Take Shades of doom as an example, the game who's atmosphere actually
> > encouraged me to play audio games in the first place. If David greenwood
> > entirely removed the word "blind" from his website, (albeit not from the
> > documentation), and described shades of doom as "an interactive survival
> > horror trapped in pitch darkness" you'd probably get a lot more sighted
> > gamers playing it.
> >
> > Or to take another example, suppose you redesigned a casino game with
full
> > voice acting, lots of audio ambience and drama like bits of description.
>So
> >
> > instead of being told "you draw a ten of spa

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson

Audio.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: shaun everiss

Sent: Wednesday, October 30, 2013 2:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

well I think the word blind could be substatuted as graphicless.
after all being blind is in fact not  far from the truth of being
graphicless or imagless.
We are for the most part only audio enabled.
I joke with my computer and hacker friends when they ask me what is
being blind like.
And I say, no video card, no tv card, no screen just a box and speakers.

At 01:44 AM 10/31/2013, you wrote:

Hi Tom.

It is what I actually wrote in the 4th chapter of my phd. The over whelming 
social reaction to any sort of disability is that it's something different, 
that a person with none working body parts or a medical condition that 
causes them to live life differently is intrinsically another sort of human 
being, and the more people emphasise differences the more evident they may 
be.


At the same timeI however, I do think it's legitimate to talk about 
"accessibility for blind/visually impared gamers" and to hold audio or text 
games responsable to include it.


It's a balance question really, but certainly on the front of site, and in 
intraductory material access should come at the end of remarks about 
possibilities of text and audio, not at the start so that the games 
themselves are the focus not "blind gamers"


Indeed, I personally really dislike any applying of the word blind to 
objects. Reever, My dog is a guide dog not a blind dog (a blind dog really 
wouldn't be much help with mobility), I do not have a blind computer, blind 
cane, or blind anything else.


I have various peaces of equipment and software that assist me! to fulfill 
my desires in life as a visually impared individual, but since none of 
those things themselves can see, the word "blind" is incorrect to apply to 
them.


Indeed if you don't mind me referring to my own research again, this is 
also why I would love to see the word "accessibility" become a more common 
one. After all, a person with a condition like dispraxia or dislexia who 
finds complex graphics and 3D spacial relations hard to comprehend would 
equally bennifit from audio and  synthesisor friendly text based games.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

I aggree fully with tom.
now question is how do we do that.
firstly other disabilities.
I know of them physical, interlectial and a few other things.
I do not know how to adapt for them though and even if we did that, 
how would get abled people on our side in a big way.
Ideally we need the power and cash for sound licencing and other 
licencing as well as any suits and legal ranglings we need to handle 
in the real world.

Lets face it we don't have the resources to even come close to licencing.
And if we get sued we have to fall over and grovel like the poor 
helpless blind we are!
I am not sure how we can build the power to hold our own but right 
now we may as well shoot fish in a barrel.
The only reason we are not being sued left and right and centre is we 
are viewed as poor and helpless.

We are not worth bothering with.
Now what happens when we become worth bothering with.
Thats fine if we can fight back but I doubt we can or at least a 
single of  us could even for normals its like this but what sort of 
group could be able to handle a fight should we need it to.
I am not sure about all of us but quite a few of us are actually 
getting support from the governments of our country so in essence the 
government tells us what we do or they stop helping.
If we can't stand on our own what chance do we have of becoming to 
well known and not being able to tish out the punnishment ourselves.
it may be better to be poor and helpless because no one hardly does 
dish on us right now.
And if we wish to become well known we will need  to or bump into 
this more frequently and sooner rather than later.

Even the normal powerfulls fight sometimes they loose sometimes they win.
d difference is if they win or loose they may loose reputation and 
some cash but can for the most part continue fighting.
If we ever got to the point even if we were able to fight, if we 
lost, then thats it we would probably be done.

And it would have to be a big group.
World wide we may have a chance but who knows.

At 04:45 AM 10/31/2013, you wrote:

Hi Charles,

Well, that's precisely the problem. A lot of audio games etc are
developed especially for the blind and while that does not in of
itself preclude sighted users from playing the word blind has a
negative stigma attached to it which can adversely effect their
opinion of the game or games at hand.

Take for instance the games like Run for President, Destination Mars,
Atlantic City Blackjack, and so on. On the face of it those are just
Dos text games with some sounds. If called text games a sighted user
would accept it as that. Call them a "blind game" and immediately they
will probably draw the wrong conclusion about the game and assume it
is exclusively a blind thing which isn't true.

The point being coming out and saying this or that game is made for
the blind can and probably will carry negative connotations weather
intended or not. What we need to do is use more inclusive language
that makes sighted gamers share in our experience rather than isolate
them. Make people aware they are accessible to a visually impaired
user, but include it more as a feature rather than its soul purpose
for existing. :D

I think what we need to do here is broaden our horizons and go above
and beyond thinking of just blind friendly games. We could do more to
think about accessibility in general and how to bring together people
with other disabilities too who may not be able to play standard
mainstream games for some other reason besides blindness.

Cheers!

On 10/30/13, Charles Rivard  wrote:
> That's because of who they are designed for.  The blind.  No negativity
> intended.  The problem might be the way in which the word "blind" is taken.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Dennis Towne
I've actually got an archive copy of the first 54 audyssey releases on
the main alter aeon server.  I grabbed it a few years ago when there
was some concern about people mirroring it, or if it was even around
anymore.  I plan to be around for quite a few years, and could host
the site if the community wants to do it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Oct 30, 2013 at 1:47 PM, shaun everiss  wrote:
> ron what about sending the list 55 if its finnished at least we get 1 normal
> issue this year if its ready.
> after that though we will need to get our act together on what to do with
> it.
> All issues should still be downloadable as text and things.
> My idea for the cast could either be.
> 1.  a pdcast as seperate to the mag, or a podcast that came with the
> magazine archive obviously you would have the ability to just get text.
> We should also work on exclusive content.
> stuff that just is not published anywhere else or at least have a deal with
> devs to publish stuff they want on the same day the mags came out or a day
> after it all came out so then we  would get a bigger base of things.
> A lot of stuff that appears in the mag is already out there in advance of
> the mag.
> some of it should be out when the mag is round or stuff set to be  realeased
> at magazine publication.
> then there would be the need to read it.
> that could be hard but even so.
>
> At 04:13 AM 10/31/2013, you wrote:
>>
>> Hi Tom
>>
>>   For sure I'll send out 55 to you shortly and by all means we can
>> colaberate on having Audyssey rise again like the phoenix.
>>  Talk soon
>>
>>
>> On 30-Oct-2013 1:05 AM, Thomas Ward wrote:
>>>
>>> Hi Ron,
>>>
>>> If you'd be willing to collaborate on it you could send me what you
>>> have for issue 55 and I can  begin converting it into HTML, and
>>> convert it into an online e-zine with links and so forth. I have some
>>> ideas where to take the magazine and perhaps you and I can work off
>>> list  on it together to breath new life into the magazine.
>>>
>>> Cheers!
>>>
>>
>> ---
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>
>
>
>
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Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
well you can share links with the dropbox folders but yeah people 
would have to subscribe to it.

Even so.
on the other hand a perminant ftp server would be better but space 
bandwidth etc.


At 04:34 AM 10/31/2013, you wrote:
The problem with sendspace is that the files don't stay there 
indefinitely. We would need a perninant archive. Dropbox relies on 
people actualy subscribing to the service. People will simply want 
to find the material there and then.


-original message-
Subject: Re: [Audyssey] Audyssey
From: Ron Schamerhorn 
Date: 30:10:2013 3.09 pm

Hi Tom and all

   I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the
idea of storage space needed I don't know how much the cost would
increase for the webisite, but an alternative could be sendspace.  The
reason I mention this obviously is that it's optionally a free service,
or similarly Dropbox.
   I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make
a decent change from the current +'s used in the current format.
   As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:
> Hi Steven and all,
>
> I realize that probably a good many of you are in favor of some kind
> of a podcast. I'm not totally against the idea, but I foresee problems
> with it. For one thing a podcast would require extra server bandwidth,
> more storage space, and that would incur greater cost to keep the site
> up and running. Therefore in order to do this we would have to take
> donations on a regular basis to pay for the cost of operating the site
> and so forth. Another is technical quality from podcast to podcast.
> Now, I know this varies from person to person but I expect people who
> record podcasts to have fairly decent recording equipment so it is
> easy to clean up, edit, and post to the site. If I were the one
> reviewing podcast submissions and it were recorded on a $15 microphone
> with too much static or background noise I'd probably turn the
> submission down on the grounds it doesn't meet quality standards.
> Finally, not everyone can record a podcast. I myself have difficulties
> with my Jaw, making speaking very difficult, therefore I prefer to
> write what I have to say than try and speak clearly into a microphone.
> Obviously, that particular problem would not effect everyone, but I
> foresee others having problems with recording pod casts weather it is
> not having the right hardware or software, not being able to speak
> clearly, or something else.
>
> Bottom line, what I personally think is the best answer to this issue
> is to have both. We can still keep the magazine, update it a bit, turn
> it into a full online webzine or e-zine with articles, reviews,
> stories, and so forth. If people are determined to have a podcast
> perhaps we can try that as well, but it would be in addition to the
> magazine and would not be a replacement for it.
>
> Cheers!
>

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Re: [Audyssey] space odacy help

2013-10-30 Thread Darren Harris
Well I tried to attack a player but it wouldn't let me. which is ok because
I didn't actually want to attack anybody I simply wanted to test a theory.
The trouble now is what do we do as a way of making money in this game. By
that I mean it's very very slow to make money, somehow you need to make or
buy the modules to increase your income which I don't really know anything
about, I do several missions in a day but they eat up turns like nobodies
business. Which is why am going to vote every day and put that money in
which will gain interest. Free money which means you need do no work
ecentially which I'm sure can't be right. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:34
To: Gamers Discussion list
Subject: Re: [Audyssey] space odacy help

well I do know alter ian does have pk in sertain times but only for 
sertain times and sertain things.
I have tried once to see and you can't actually do that though you 
can kill all npcs if you wish it.

At 03:33 AM 10/31/2013, you wrote:
>Well Darren I sort of assume if you try to attack another player 
>you'll get a message telling you not to, for all the button is still 
>there, or maybe you just attack but do no damage and gain no reward.
>
>I don't know how exactly it's disabled, but I don't doubt it is.
>
>another thing to bare in mind of course is ship efficiency and cost 
>play a massive amount. If you design a ship you really! need to work 
>at tweaking the numbers to get the cost down as much as humanly 
>possible, which can be a long and somewhat tortuous process.
>
>Beware the Grue!
>
>Dark.
>- Original Message - From: "Darren Harris" 
>
>To: "'Gamers Discussion list'" 
>Sent: Wednesday, October 30, 2013 1:07 PM
>Subject: Re: [Audyssey] space odacy help
>
>
>>Yeah I try and do the worker missions and gain interest that way. I do the
>>segment ones as well. The voting money I've decided I'm going to put in
the
>>asteroid base.
>>
>>If it's PVE and non PVP what stops you from attacking another player? I
mean
>>you can click on players near you in the rankings right?
>>
>>-Original Message-
>>From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>>Sent: 30 October 2013 12:08
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] space odacy help
>>
>>Hi Darren.
>>
>>I'd not claime to be an expert but as far as I can determine, it's a major
>>question of investment. Look for missions that give money, build as many
>>biofarms as humanly possible, and use the interest from your secret base.
>>Later on you can also invest by buying commander skills or building
>>mothership modules that increase income.
>>
>>You can also buy and sell on the markit once you get enough power to kick
>>the reavers out of a system and start mining, still more if you can build
>>mining facilities, though i've not got to that stage myself yet.
>>
>>It's true that you do need to be quite a major investor, though myself
I've
>>not found it too bad as long as I keep building biofarms and highering
>>workers.
>>
>>Beware the Grue!
>>
>>Dark.
>>- Original Message - From: "Darren Harris" 
>>
>>To: "Gamers Discussion list" 
>>Sent: Wednesday, October 30, 2013 9:04 AM
>>Subject: [Audyssey] space odacy help
>>
>>
>>>hi all,
>>>
>>>so am playing on the PVE server. no aliens have attacked me yet lol. but
i
>>
>>>am starting to wonder a few things about this particular game.
>>>
>>>the biggest thing i'm wondering is how you can make money? i mean yes i
>>>use missions to bring me in segments so i convert them to farms i do all
>>>that just fine. but obviously with every mission you need to sort out
ship
>>
>>>losses etc. so you're constently spending money to maintain your fleet.
>>>
>>>i've taken to voting daily and putting the daily vote into my secret base
>>>to earn interest. that's 1 way it's going to help me for sure.
>>>
>>>but also are there npc bases i can raid for money? i've looked on the
>>>rankings page and i look around but for the most part all i can see is
>>>other players with the odd bio experiment etc. so i don't want to click
on
>>
>>>a player in case the server allows me to attack the player. so has
anybody
>>
>>>figured this part of it out yet?
>>>
>>>Sent from my iPad
>>>---
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>>
>>
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
ron what about sending the list 55 if its finnished at least we get 1 
normal issue this year if its ready.

after that though we will need to get our act together on what to do with it.
All issues should still be downloadable as text and things.
My idea for the cast could either be.
1.  a pdcast as seperate to the mag, or a podcast that came with the 
magazine archive obviously you would have the ability to just get text.

We should also work on exclusive content.
stuff that just is not published anywhere else or at least have a 
deal with devs to publish stuff they want on the same day the mags 
came out or a day after it all came out so then we  would get a 
bigger base of things.
A lot of stuff that appears in the mag is already out there in 
advance of the mag.
some of it should be out when the mag is round or stuff set to 
be  realeased at magazine publication.

then there would be the need to read it.
that could be hard but even so.

At 04:13 AM 10/31/2013, you wrote:

Hi Tom

  For sure I'll send out 55 to you shortly and by all means we can 
colaberate on having Audyssey rise again like the phoenix.

 Talk soon


On 30-Oct-2013 1:05 AM, Thomas Ward wrote:

Hi Ron,

If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can  begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list  on it together to breath new life into the magazine.

Cheers!



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
Well we are in the age of the loyer these days and not in the age of common
sense. Which is why people simply don't have a clue as to what to do when
something goes wrong. That really is the long and the short of it. is it any
wonder games are 5 minute wonders with the sorts of mentality we see these
days.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine


well true.
Ofcause a lot of people that are sighted wouldn't think twice about 
how bad some blind software is because its not for sighted.
However I have used both sighted and blind enabled programs for admin 
and guess what the simpler programs without all the extra guff are 
more userfriendly  and use less time to run so go figure.
Sometimes I wander if those that don't have dissability just do 
things without thinking anymore.
If you are not normal you tend to think within your limits and thus 
are usually better for it.
For example if I am untidy I will trip and fall over.
I can't be bothered cleaning up, so I try to make as little mess as I 
can in the first place so I don't need to bother much.
I know I can't go off like that for no reason just because so I don't 
and take a more relaxed outlook.
Those that are not otherwise challenged take so much for granted it 
is sometimes hard to think outside the ssquare.
And if you are locked into your little pleasure box and have no need 
to leave then you don't.
I know people born today don't know what to do if something breaks.
replace it if it  breaks.
put in a disk and a reformat later its fixed.
In the old days pre the net it was different.

At 02:13 AM 10/31/2013, you wrote:
>I think that's a big part of the problem. Too much enphesis I think is put
>on the word blind. Which isn't all together a bad thing as with any game
>there needs to be elements of accessibility built in so blind people can
>play them. But I think the enphesis is way to big. I mean for example and
>this is just a generic statement, you got blindsoftware blindcooltech
>blindbargins blindmicemart the list goes on.
>
>-Original Message-
>From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
>Sent: 30 October 2013 12:30
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Audyssey Magazine
>
>Hi Dark,
>
>I see your point. That is in fact why as I am working on the
>descriptions for the Audyssey Magazine, list, etc I am strongly
>considering removing the word blind from the website, and am going to
>focus more on what types of games etc are discussed here. I think as
>long as we act as though we are a separate group of gamers with our
>own interests and unique style of gaming we will not be able to
>interest mainstream gamers who have similar interests. Gamebooks and
>interactive fiction, for example, are not exclusive to blind gamers
>yet we don't see anyone from the mainstream public discussing them
>here. That's because up until now we have always declared Audyssey to
>be for blind gamers rather than for certain games such as audio games,
>interactive fiction, muds, and so on.
>
>Cheers!
>
>On 10/30/13, dark  wrote:
> > Hi Tom.
> >
> > While I do see your point and generally speaking would agree, at the
same
> > time the Iphone has seen more than a few interactive audio dramas which
> > directly buck this trend.
> >
> > Codename Signus, the Freq, Blindside and quite a few others, even to a
>large
> >
> > extent games like papasangre which present themselves more as
interactive
> > audio drama and work on their atmosphere rather than their gameplay.
> >
> > I know in the past few years radio drama has seen something of a
>renaesance
> >
> > in popular culture, and you can clearly see it with how major companies
>like
> >
> > big finish and Graphic audio have heavily expanded their operations,
(and
> > certainly they! don't just sell to blind people).
> >
> > It'd be rather interesting if games like swamp or shades of doom could
tap
> > into this, since clearly there is now a cross section of sighted gamers
>who
> >
> > are interested in audio atmosphere.
> >
> > Take Shades of doom as an example, the game who's atmosphere actually
> > encouraged me to play audio games in the first place. If David greenwood
> > entirely removed the word "blind" from his website, (albeit not from the
> > documentation), and described shades of doom as "an interactive survival
> > horror trapped in pitch darkness" you'd probably get a lot more sighted
> > gamers playing it.
> >
> > Or to take another example, suppose you redesigned a casino game with
full
> > voice acting, lots of audio ambience and drama like bits of description.
>So
> >
> > instead of being told "you draw a ten of spades" you get "the dealer's
>thin
> >
> > fingered hand flips a card kneetly out of the shoe and slips it across
the
> > green base to you,  it is the ten of spadess"
> >
> > Such a game c

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
I could handle the dropbox side or someone could but I'd have to buy 
the space ofcause.

same with sendspace.
I could go unlimited data and use a server but then I'd need at least 
50-80 dollars a month in donations to make it viable or at least half 
of what I was paying maybe 40-50 bucks a month to make it a viable option.

Ordering space I would need maybe a little less than that but even so.
None of us are made of cash.
So if we did this it would have to be a combining of small resources 
to keep a big resource and have it stable.


At 04:09 AM 10/31/2013, you wrote:

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a 
good enhancement to say a written review of a given 
game.  Addressing the idea of storage space needed I don't know how 
much the cost would increase for the webisite, but an alternative 
could be sendspace.  The reason I mention this obviously is that 
it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however 
with some determination writing the magazine with headers and such 
would make a decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of 
standards in things like quality of the recording, ease of 
understanding what's being heard both in the game and by the 
reviewer and so on.


Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

I aggree.
With the level of tech these days most things do work.
I do mention it if I need to, navigation wise, tech wise and other 
things wise sertainly a different outlook.
I never say because I am blind I am entitled to this or can't do that 
or don't need to do that though.
In some cases like with my training excercise I may get in a position 
where I may have difficulties doing something or not able to do 
something if it needs me to see things.

Classic point I need to do some holds.
I can't tell the time for those and end up concentrating on how it 
hurts and such more than on what my time is.

I do these with a stopwatch that beeps and counts back over speech.
Straight away I am concentrating on that watch fully.
So yes there are some points where you need to say I am blind and I 
can't do this or that or need to adapt that but you take it as it 
comes its likely not to be all of it or none of it.
Being concious of being is fine but blabbing that you are as if you 
are some retard or some shop display model really does not make me 
that happy about doing so.

You are blind so what.
you are disabled so what.
Ok if you were really disabled like really, really it would be 
different but if you can still function with little help and adaption 
to moderate help you can still go.

I see no reason to banter blindness around.
at least not as the main point a secondary is fine.

At 04:01 AM 10/31/2013, you wrote:
The point is that there is way too much placed on that word. Yes i'm 
blind i don't care about saying that i an but i don't go about 
saying blind this blind that. It's silly.


-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: "Charles Rivard" 
Date: 30:10:2013 2.52 pm

That's because of who they are designed for.  The blind.  No negativity
intended.  The problem might be the way in which the word "blind" is taken.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: "Darren Harris" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine


>I think that's a big part of the problem. Too much enphesis I think is put
> on the word blind. Which isn't all together a bad thing as with any game
> there needs to be elements of accessibility built in so blind people can
> play them. But I think the enphesis is way to big. I mean for example and
> this is just a generic statement, you got blindsoftware blindcooltech
> blindbargins blindmicemart the list goes on.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
> Sent: 30 October 2013 12:30
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audyssey Magazine
>
> Hi Dark,
>
> I see your point. That is in fact why as I am working on the
> descriptions for the Audyssey Magazine, list, etc I am strongly
> considering removing the word blind from the website, and am going to
> focus more on what types of games etc are discussed here. I think as
> long as we act as though we are a separate group of gamers with our
> own interests and unique style of gaming we will not be able to
> interest mainstream gamers who have similar interests. Gamebooks and
> interactive fiction, for example, are not exclusive to blind gamers
> yet we don't see anyone from the mainstream public discussing them
> here. That's because up until now we have always declared Audyssey to
> be for blind gamers rather than for certain games such as audio games,
> interactive fiction, muds, and so on.
>
> Cheers!
>
> On 10/30/13, dark  wrote:
>> Hi Tom.
>>
>> While I do see your point and generally speaking would agree, at the same
>> time the Iphone has seen more than a few interactive audio dramas which
>> directly buck this trend.
>>
>> Codename Signus, the Freq, Blindside and quite a few others, even to a
> large
>>
>> extent games like papasangre which present themselves more as interactive
>> audio drama and work on their atmosphere rather than their gameplay.
>>
>> I know in the past few years radio drama has seen something of a
> renaesance
>>
>> in popular culture, and you can clearly see it with how major companies
> like
>>
>> big finish and Graphic audio have heavily expanded their operations, (and
>> certainly they! don't just sell to blind people).
>>
>> It'd be rather interesting if games like swamp or shades of doom could
>> tap
>> into this, since clearly there is now a cross section of sighted gamers
> who
>>
>> are interested in audio atmosphere.
>>
>> Take Shades of doom as an example, the game who's atmosphere actually
>> encouraged me to play audio games in the first place. If David greenwood
>> entirely removed the word "blind" from his website, (albeit not from the
>> documentation), and described shades of doom as "an interactive survival
>> horror trapped in pitch darkness" you'd probably get a lot more sighted
>> gamers playing it.
>>
>> Or to take another example, suppose you redesigne

Re: [Audyssey] space odacy help

2013-10-30 Thread shaun everiss
well I do know alter ian does have pk in sertain times but only for 
sertain times and sertain things.
I have tried once to see and you can't actually do that though you 
can kill all npcs if you wish it.


At 03:33 AM 10/31/2013, you wrote:
Well Darren I sort of assume if you try to attack another player 
you'll get a message telling you not to, for all the button is still 
there, or maybe you just attack but do no damage and gain no reward.


I don't know how exactly it's disabled, but I don't doubt it is.

another thing to bare in mind of course is ship efficiency and cost 
play a massive amount. If you design a ship you really! need to work 
at tweaking the numbers to get the cost down as much as humanly 
possible, which can be a long and somewhat tortuous process.


Beware the Grue!

Dark.
- Original Message - From: "Darren Harris" 


To: "'Gamers Discussion list'" 
Sent: Wednesday, October 30, 2013 1:07 PM
Subject: Re: [Audyssey] space odacy help



Yeah I try and do the worker missions and gain interest that way. I do the
segment ones as well. The voting money I've decided I'm going to put in the
asteroid base.

If it's PVE and non PVP what stops you from attacking another player? I mean
you can click on players near you in the rankings right?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 October 2013 12:08
To: Gamers Discussion list
Subject: Re: [Audyssey] space odacy help

Hi Darren.

I'd not claime to be an expert but as far as I can determine, it's a major
question of investment. Look for missions that give money, build as many
biofarms as humanly possible, and use the interest from your secret base.
Later on you can also invest by buying commander skills or building
mothership modules that increase income.

You can also buy and sell on the markit once you get enough power to kick
the reavers out of a system and start mining, still more if you can build
mining facilities, though i've not got to that stage myself yet.

It's true that you do need to be quite a major investor, though myself I've
not found it too bad as long as I keep building biofarms and highering
workers.

Beware the Grue!

Dark.
- Original Message - From: "Darren Harris" 


To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 9:04 AM
Subject: [Audyssey] space odacy help



hi all,

so am playing on the PVE server. no aliens have attacked me yet lol. but i



am starting to wonder a few things about this particular game.

the biggest thing i'm wondering is how you can make money? i mean yes i
use missions to bring me in segments so i convert them to farms i do all
that just fine. but obviously with every mission you need to sort out ship



losses etc. so you're constently spending money to maintain your fleet.

i've taken to voting daily and putting the daily vote into my secret base
to earn interest. that's 1 way it's going to help me for sure.

but also are there npc bases i can raid for money? i've looked on the
rankings page and i look around but for the most part all i can see is
other players with the odd bio experiment etc. so i don't want to click on



a player in case the server allows me to attack the player. so has anybody



figured this part of it out yet?

Sent from my iPad
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

well thats why I like alter it is in the most point open ended.

At 03:30 AM 10/31/2013, you wrote:

Hi Tom.

that is unfortunately true, though of course it's not universal. My 
brother is a big dark souls fan precisely because! of the open ended 
story, detailed mechanics and complex world, though in fairness 
detailed games seem to be few and far between in the mainstream.


This is also why games which originally were bought out 20 years 
ago  still have followings and developments such as new levels being 
made today. Boulderdash, Elite,  original prince of persia Turrican, 
king's quest, speedball to name a few I know about, (indeed the 
Turrican remakes I'm a big fan of).


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss


well true.
Ofcause a lot of people that are sighted wouldn't think twice about 
how bad some blind software is because its not for sighted.
However I have used both sighted and blind enabled programs for admin 
and guess what the simpler programs without all the extra guff are 
more userfriendly  and use less time to run so go figure.
Sometimes I wander if those that don't have dissability just do 
things without thinking anymore.
If you are not normal you tend to think within your limits and thus 
are usually better for it.

For example if I am untidy I will trip and fall over.
I can't be bothered cleaning up, so I try to make as little mess as I 
can in the first place so I don't need to bother much.
I know I can't go off like that for no reason just because so I don't 
and take a more relaxed outlook.
Those that are not otherwise challenged take so much for granted it 
is sometimes hard to think outside the ssquare.
And if you are locked into your little pleasure box and have no need 
to leave then you don't.

I know people born today don't know what to do if something breaks.
replace it if it  breaks.
put in a disk and a reformat later its fixed.
In the old days pre the net it was different.

At 02:13 AM 10/31/2013, you wrote:

I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark  wrote:
> Hi Tom.
>
> While I do see your point and generally speaking would agree, at the same
> time the Iphone has seen more than a few interactive audio dramas which
> directly buck this trend.
>
> Codename Signus, the Freq, Blindside and quite a few others, even to a
large
>
> extent games like papasangre which present themselves more as interactive
> audio drama and work on their atmosphere rather than their gameplay.
>
> I know in the past few years radio drama has seen something of a
renaesance
>
> in popular culture, and you can clearly see it with how major companies
like
>
> big finish and Graphic audio have heavily expanded their operations, (and
> certainly they! don't just sell to blind people).
>
> It'd be rather interesting if games like swamp or shades of doom could tap
> into this, since clearly there is now a cross section of sighted gamers
who
>
> are interested in audio atmosphere.
>
> Take Shades of doom as an example, the game who's atmosphere actually
> encouraged me to play audio games in the first place. If David greenwood
> entirely removed the word "blind" from his website, (albeit not from the
> documentation), and described shades of doom as "an interactive survival
> horror trapped in pitch darkness" you'd probably get a lot more sighted
> gamers playing it.
>
> Or to take another example, suppose you redesigned a casino game with full
> voice acting, lots of audio ambience and drama like bits of description.
So
>
> instead of being told "you draw a ten of spades" you get "the dealer's
thin
>
> fingered hand flips a card kneetly out of the shoe and slips it across the
> green base to you,  it is the ten of spadess"
>
> Such a game could be billed as an audio ambience experience of a casino,
as
>
> much as a numerical game of blackjack, and again, would have appeal to at
> least a certain cross section of the sighted gaming public, just as
textual
>
> games and gamebooks do to another.
>
> Beware the Grue!
>
> Dark.
> -

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[Audyssey] FW: Re: Online games.

2013-10-30 Thread lindsay_cowell
I sent this to a member instead of to the list.

-original message-
Subject: Re: [Audyssey] Online games.
From: lindsay_cow...@btinternet.com
Date: 30/10/2013 6:32 pm

Currently I'm just trying any, to see what I'm interested in.

-original message-
Subject: Re: [Audyssey] Online games.
From: "Charles Rivard" 
Date: 30/10/2013 5:00 pm

Of what type?  That is an extremely broad question.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: 
To: 
Sent: Wednesday, October 30, 2013 11:37 AM
Subject: [Audyssey] Online games.


> Hi all,
>
> Anyone know of any good online games?
>
> Lindsay Cowell.
>
>
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

true, this excludes the japanese stuff which always seems to be good.
Though the same could be with tv.
used to battle to see what scifi program I'd watch.
its not all reality and tallent.
thats fine but real life on tv is not always the thing you want.

At 01:50 AM 10/31/2013, you wrote:

Hi Dark,

Very true. I know a lot of people who are disappointed with the
current state of affairs with mainstream games for the Xbox, Play
Station, Wii, etc. A lot of that has to do with the fact companies no
longer build fun and interesting games with in depth plots or
storylines. Instead they push killer 3d graphics, music, and sounds
but have no actual game content to speak of. Just a case in point I
recently looked at the latest Tomb Raider game, and it was awful. I'm
sure it had cutting edge graphics, the sounds and music were great,
but as for actual game play there was no plot or purpose to the game
or so it seemed. A lot of mainstream games have those exact sorts of
problems and it is ironic that the mainstream companies are killing
themselves simply by focusing on the technical aspects, but not
focusing on plot and character development. That's where we indie
developers can compete with commercial mainstream developers by simply
working more on character and plot developments.

Cheers!


On 10/30/13, dark  wrote:
> Hi Tom.
>
> On the point of text based games it's actually interesting how many new
> games are being developed, look at choiceofgames on the iphone as a prime
> example.
>
> The only problem is not all of these are accessible. I was for example
> rather disappointed that the tinman series of gamebooks, perported to be
> extrra ports of the old 1980's publications have entirely 
unlabeled buttond,

>
> graphical dice etc. Thus, ti'd actually be great to include some 
articles to

>
> potential sighted developers of text based games on how to make their games
>
> accessible.
>
> most indi devs are pretty good about this and I've contacted many in my
> time, (most recently the developers of space odyssey and their other game
> astro galaxy), but it'd be great to have some actual guidelines 
which people

>
> could google.
>
> Btw, on the graphics front, I'll also add that while a lot of 
what you might

>
> call casual gamers are graphics mad (and usually fps mad), that isn't true
> about people who are interested in games!
>
> It's sort of the old one, kids who just want to listen to the latest
> manufactured bangin' popgroup won't think much to just a skilled musician
> with a single guitar, but people who appreciate good music will.
>
> It's also worth noting that according to my brother who tends to keep up
> with game industry news various people are being dissatisfied with the
> current state of the mainstream industry hence the greater amount of indi
> games, and indi games means accessible games, (as well as developers who
> actually are possible to talk to).
>
> Beware the grue!
>
> Dark.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

well I think the word blind could be substatuted as graphicless.
after all being blind is in fact not  far from the truth of being 
graphicless or imagless.

We are for the most part only audio enabled.
I joke with my computer and hacker friends when they ask me what is 
being blind like.

And I say, no video card, no tv card, no screen just a box and speakers.

At 01:44 AM 10/31/2013, you wrote:

Hi Tom.

It is what I actually wrote in the 4th chapter of my phd. The over 
whelming social reaction to any sort of disability is that it's 
something different, that a person with none working body parts or a 
medical condition that causes them to live life differently is 
intrinsically another sort of human being, and the more people 
emphasise differences the more evident they may be.


At the same timeI however, I do think it's legitimate to talk about 
"accessibility for blind/visually impared gamers" and to hold audio 
or text games responsable to include it.


It's a balance question really, but certainly on the front of site, 
and in intraductory material access should come at the end of 
remarks about possibilities of text and audio, not at the start so 
that the games themselves are the focus not "blind gamers"


Indeed, I personally really dislike any applying of the word blind 
to objects. Reever, My dog is a guide dog not a blind dog (a blind 
dog really wouldn't be much help with mobility), I do not have a 
blind computer, blind cane, or blind anything else.


I have various peaces of equipment and software that assist me! to 
fulfill my desires in life as a visually impared individual, but 
since none of those things themselves can see, the word "blind" is 
incorrect to apply to them.


Indeed if you don't mind me referring to my own research again, this 
is also why I would love to see the word "accessibility" become a 
more common one. After all, a person with a condition like dispraxia 
or dislexia who finds complex graphics and 3D spacial relations hard 
to comprehend would equally bennifit from audio and  synthesisor 
friendly text based games.


Beware the Grue!

Dark.

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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
yeah things are certainly changing. But the gaming industry needs to pull
its socks up seriously. No imagination I mean when was there a really good
space game out last?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 19:58
To: Gamers Discussion list
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine

thats true dark, I have an autistic game friend that is graphic hungry I
have another friend that doesn't care and I have another blind friend who's
father plays ages of empires and other adventures which both use mouse,
graphics text and sound.
Apart from the japanese games though a lot of stuff is bang bang and violent
which is fine there are sports to but even so.
its interesting the industry is shifting.
I have noticed at least in nz the cd stores don't carry the variety of games
and in deed software as they used to.
As we move to the cloud it seems software distribution along with music and
books are moving away from the physical media to something else.
Yes you can buy just about everything you need to get online, and some games
and such but even with physical media a lot of games have either by
subscription or something an online mode.
The game has a story which is usually ok but sometimes a crappy afterthought
as 90% is for online use.
so things are changing.

At 08:45 PM 10/30/2013, you wrote:
>Hi Tom.
>
>On the point of text based games it's actually interesting how many new 
>games are being developed, look at choiceofgames on the iphone as a 
>prime example.
>
>The only problem is not all of these are accessible. I was for example 
>rather disappointed that the tinman series of gamebooks, perported to 
>be extrra ports of the old 1980's publications have entirely unlabeled 
>buttond, graphical dice etc. Thus, ti'd actually be great to include 
>some articles to potential sighted developers of text based games on 
>how to make their games accessible.
>
>most indi devs are pretty good about this and I've contacted many in my 
>time, (most recently the developers of space odyssey and their other 
>game astro galaxy), but it'd be great to have some actual guidelines 
>which people could google.
>
>Btw, on the graphics front, I'll also add that while a lot of what you 
>might call casual gamers are graphics mad (and usually fps mad), that 
>isn't true about people who are interested in games!
>
>It's sort of the old one, kids who just want to listen to the latest 
>manufactured bangin' popgroup won't think much to just a skilled 
>musician with a single guitar, but people who appreciate good music will.
>
>It's also worth noting that according to my brother who tends to keep 
>up with game industry news various people are being dissatisfied with 
>the current state of the mainstream industry hence the greater amount 
>of indi games, and indi games means accessible games, (as well as 
>developers who actually are possible to talk to).
>
>Beware the grue!
>
>Dark.
>
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>list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or update your subscription via the web, at 
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>http://www.mail-archive.com/gamers@audyssey.org.
>If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

true tom and also blind games were  vastly different from the sighted.
That gap is largly no more.
Yes there is still a difference but we are finally after quite a few 
years are close enough that we have the same level of tech the 
sighted has with maybe a few less things with graphics and3d fx even 
so we are close enough to be within the range of the sighted world 
now if not in some cases over it.


At 01:29 AM 10/31/2013, you wrote:

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark  wrote:
> Hi Tom.
>
> While I do see your point and generally speaking would agree, at the same
> time the Iphone has seen more than a few interactive audio dramas which
> directly buck this trend.
>
> Codename Signus, the Freq, Blindside and quite a few others, even 
to a large

>
> extent games like papasangre which present themselves more as interactive
> audio drama and work on their atmosphere rather than their gameplay.
>
> I know in the past few years radio drama has seen something of a renaesance
>
> in popular culture, and you can clearly see it with how major 
companies like

>
> big finish and Graphic audio have heavily expanded their operations, (and
> certainly they! don't just sell to blind people).
>
> It'd be rather interesting if games like swamp or shades of doom could tap
> into this, since clearly there is now a cross section of sighted gamers who
>
> are interested in audio atmosphere.
>
> Take Shades of doom as an example, the game who's atmosphere actually
> encouraged me to play audio games in the first place. If David greenwood
> entirely removed the word "blind" from his website, (albeit not from the
> documentation), and described shades of doom as "an interactive survival
> horror trapped in pitch darkness" you'd probably get a lot more sighted
> gamers playing it.
>
> Or to take another example, suppose you redesigned a casino game with full
> voice acting, lots of audio ambience and drama like bits of description. So
>
> instead of being told "you draw a ten of spades" you get "the dealer's thin
>
> fingered hand flips a card kneetly out of the shoe and slips it across the
> green base to you,  it is the ten of spadess"
>
> Such a game could be billed as an audio ambience experience of a casino, as
>
> much as a numerical game of blackjack, and again, would have appeal to at
> least a certain cross section of the sighted gaming public, just as textual
>
> games and gamebooks do to another.
>
> Beware the Grue!
>
> Dark.
> -

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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
That happened to me once, I worked out that it was because of my sitting
position that's what messed me up.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:14
To: Gamers Discussion list
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine

yes and sadly that is what the industry is coming to.
They don't want real games they just want crappy after crappy game.
they have grone up just going bang, bang, bang.
To change that is going to be hard.
people like going bang for some reason never mind what sitting for 
hours bashing a game does to you.
My brother has rsi because of his online playing over his teen years.
The condition he has has no name, is rsi like and as far as we know 
not curable as such.
he has to be carefull how he does things and the thing is perminant.
So I know what heavy smashing does to a gamer or any system user.
I don't seem to get this sort of hash but my aunt that does one or 22 
tasks a day repeatedly does have something like that.

At 08:54 PM 10/30/2013, you wrote:
>that's because they put so much graphical content into the game and 
>not much else there's very little replay value. also the system 
>requirements for said games are becoming insane now. the pioneers of 
>games such as elite are still being talked about today and for very 
>very good reason. but i bet you 20 years down the line the games of 
>today or the very vast majority of them won't have the same following.
>
>Sent from my iPad
>
> > On 30 Oct 2013, at 07:45, "dark"  wrote:
> >
> > Hi Tom.
> >
> > On the point of text based games it's actually interesting how 
> many new games are being developed, look at choiceofgames on the 
> iphone as a prime example.
> >
> > The only problem is not all of these are accessible. I was for 
> example rather disappointed that the tinman series of gamebooks, 
> perported to be extrra ports of the old 1980's publications have 
> entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
> be great to include some articles to potential sighted developers 
> of text based games on how to make their games accessible.
> >
> > most indi devs are pretty good about this and I've contacted many 
> in my time, (most recently the developers of space odyssey and 
> their other game astro galaxy), but it'd be great to have some 
> actual guidelines which people could google.
> >
> > Btw, on the graphics front, I'll also add that while a lot of 
> what you might call casual gamers are graphics mad (and usually fps 
> mad), that isn't true about people who are interested in games!
> >
> > It's sort of the old one, kids who just want to listen to the 
> latest manufactured bangin' popgroup won't think much to just a 
> skilled musician with a single guitar, but people who appreciate 
> good music will.
> >
> > It's also worth noting that according to my brother who tends to 
> keep up with game industry news various people are being 
> dissatisfied with the current state of the mainstream industry 
> hence the greater amount of indi games, and indi games means 
> accessible games, (as well as developers who actually are possible to talk
to).
> >
> > Beware the grue!
> >
> > Dark.
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
>
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Re: [Audyssey] unsubscribing and resubscribing using a different email address.

2013-10-30 Thread shaun everiss

criss I'd actually go and use gmail rather than hotmail.
you should be able to foreward your blueyonda to your account on 
gmail or hotmail I forget now right now.
My dad still has a telecom account locally and forewards it to gmail 
in case business and stuff he needs access to email him.

ofcause once they get the right email its fine.
When I switched over it took only a couple days to change my address 
lists over but bar the lists about 5 others needed my address and I 
changed things as I went.


At 10:13 PM 10/30/2013, you wrote:

hi all, i know this may be slightley off topic but i am struggling.

i am wanting to close my blueyonder account and have all my emails 
come to my hotmail account.


therefore please could some one tell me how i can do this.

if some one could help i would be most grateful.

Regards
Christopher huby
email: christopher.h...@hotmail.co.uk
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

yes and sadly that is what the industry is coming to.
They don't want real games they just want crappy after crappy game.
they have grone up just going bang, bang, bang.
To change that is going to be hard.
people like going bang for some reason never mind what sitting for 
hours bashing a game does to you.

My brother has rsi because of his online playing over his teen years.
The condition he has has no name, is rsi like and as far as we know 
not curable as such.

he has to be carefull how he does things and the thing is perminant.
So I know what heavy smashing does to a gamer or any system user.
I don't seem to get this sort of hash but my aunt that does one or 22 
tasks a day repeatedly does have something like that.


At 08:54 PM 10/30/2013, you wrote:
that's because they put so much graphical content into the game and 
not much else there's very little replay value. also the system 
requirements for said games are becoming insane now. the pioneers of 
games such as elite are still being talked about today and for very 
very good reason. but i bet you 20 years down the line the games of 
today or the very vast majority of them won't have the same following.


Sent from my iPad

> On 30 Oct 2013, at 07:45, "dark"  wrote:
>
> Hi Tom.
>
> On the point of text based games it's actually interesting how 
many new games are being developed, look at choiceofgames on the 
iphone as a prime example.

>
> The only problem is not all of these are accessible. I was for 
example rather disappointed that the tinman series of gamebooks, 
perported to be extrra ports of the old 1980's publications have 
entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
be great to include some articles to potential sighted developers 
of text based games on how to make their games accessible.

>
> most indi devs are pretty good about this and I've contacted many 
in my time, (most recently the developers of space odyssey and 
their other game astro galaxy), but it'd be great to have some 
actual guidelines which people could google.

>
> Btw, on the graphics front, I'll also add that while a lot of 
what you might call casual gamers are graphics mad (and usually fps 
mad), that isn't true about people who are interested in games!

>
> It's sort of the old one, kids who just want to listen to the 
latest manufactured bangin' popgroup won't think much to just a 
skilled musician with a single guitar, but people who appreciate 
good music will.

>
> It's also worth noting that according to my brother who tends to 
keep up with game industry news various people are being 
dissatisfied with the current state of the mainstream industry 
hence the greater amount of indi games, and indi games means 
accessible games, (as well as developers who actually are possible to talk to).

>
> Beware the grue!
>
> Dark.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
thats all well and good darren but my sighted friends like moving 
graphics, there are other things to.
The issue with audio games in general if we want to keep them blind 
friendly is they need to be restricted.
No blind or disabled or at least not many would have the state of the 
art i7 with 16 gb ram a couple tb hard drive space and the soundcard 
and high quality video cards.

Ok, maybe the cpu but sertainly not the cards.
Lets face it, the sound cards and video cards in stock systems are 
crap but to get their better counterparts depending where you live 
can cost a load.
Then there is the cost of the net and such, nz seems to have one of 
the most expensive nets I know of but even so, we can take it that no 
one will have the latest hardware.

so we are talking at best
i3-i7 or celeron.
2-8gb ram
And maybe a dedicated graphics but probably not sound.
At worst we are looking at core2 duos with 2gb or less or single 
cores 1gb and less.

As for systems win 7 8 8.1 maybe.
however if you are a gamer like me with old programs you tend  to 
hang on to that slightly broken laptop with xp a bit longer than is necessary.
With people like me though you may upgrade for security and stuff you 
don't really use that new system till the old one fails and even then 
if an os still works you don't really leave it.

Xp will drop support next year but this system will still be in full use.
I have a win7 system that yes at 32 bit I can play games with, but 
not the same.
Eventually I may get a vm or a server with many oses but who actually 
knows how far that will go though that may be closer than I think it may be.
Point to my message is the blind user gamer and general will not 
unless he has to or his stuff explodes on him taking half his face 
off in the process upgrade or at least fully upgrade unless he 
really, really has to especially when his system and what he does 
does not need the extra security or power.

A simular situation is going with my dad.
His power fan is dieing, and so he is going to upgrade the system but 
not only does he not need a new os but what he has done has not 
changed for the last 30 years.

Within the next few years he will reach the age where he doesn't need to work.
I know what happened with me when I left uni.
At uni I demanded office, and a load of apps.
email, extra programming things.
When I left uni, I did a cleanout, a reformat and reloaded things.
most of what I loaded, most of what I brought is now sold, in the bin 
or in a dusty drawer.

half of what I used I don't.
eudora7, 7zip, notepad, ie and winamp are about the only things I 
need to use on a daily basis.

If i need office I still have an old crappy but valid xp disk.
I don't nore care to upgrade to a ribbon rich interface when I do not need to.
And thats the same thing with gamers.
we can not expect them to use the latest and greatest, we need to 
always be a step behind.

So once we are all 64 bit it maybe the 128 bit stage or something like this.

At 08:50 PM 10/30/2013, you wrote:

hi tom

you could use stattic graphics in the game to illustrate a given 
situation. so as well as a bang that you'd hear you'd see a static 
version of the explosion as well. a few games use this tactic as 
well and this also has encouraged people to write in and submit 
additional graphical content. as long as the textual descriptions 
were still there it wouldn't take anything away from the game.


Sent from my iPad

> On 30 Oct 2013, at 07:33, Thomas Ward  wrote:
>
> Hi Shaun,
>
> I agree the best of both worlds are highbred's like Destination Mars
> or Dodge City Desperados precisely because they don't need lots of
> graphics, are fully accessible using a screen reader, and still have
> plenty of game sounds etc to qualify as an audio game. Interesting
> enough I have been doing some research in this area, and I've noticed
> a sighted gamer is more likely to sit down and play a game like
> Atlantic City Blackjack which has text on screen rather than Jim
> Kitchen's Blackjack which uses speech output.  What I am beginning to
> conclude is sighted people are really put off when there is nothing on
> the screen to look at, they hate a black screen, but give them a bit
> of text to read and they'll play it.So adding text will go a long ways
> to giving sighted gamers something to look at instead of graphics.
>
> Cheers!
>
>
>
>> On 10/30/13, shaun everiss  wrote:
>> hmmm I am interested in hybred games.
>> audio and text would make best of both worlds.
>> voiceovers and such to maybe if we can handle it to with audio and
>> also spoken text that appears on screen a screenreader can read who knows.
>> Pure text maybe depends what the game is.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

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> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson

Yeah really.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Charles Rivard

Sent: Wednesday, October 30, 2013 2:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

I wish I could find it, too, before it was edited by

www.acbradio.org

for their Main Menu program.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey


I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!



---
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Re: [Audyssey] Audyssey

2013-10-30 Thread Charles Rivard

I wish I could find it, too, before it was edited by

www.acbradio.org

for their Main Menu program.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 2:23 PM
Subject: Re: [Audyssey] Audyssey


I wish I could still find Charles' stereo review o Ten Pin Alley. That was
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.


Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!



---
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
thats true dark, I have an autistic game friend that is graphic 
hungry I have another friend that doesn't care and I have another 
blind friend who's father plays ages of empires and other adventures 
which both use mouse, graphics text and sound.
Apart from the japanese games though a lot of stuff is bang bang and 
violent which is fine there are sports to but even so.

its interesting the industry is shifting.
I have noticed at least in nz the cd stores don't carry the variety 
of games and in deed software as they used to.
As we move to the cloud it seems software distribution along with 
music and books are moving away from the physical media to something else.
Yes you can buy just about everything you need to get online, and 
some games and such but even with physical media a lot of games have 
either by subscription or something an online mode.
The game has a story which is usually ok but sometimes a crappy 
afterthought as 90% is for online use.

so things are changing.

At 08:45 PM 10/30/2013, you wrote:

Hi Tom.

On the point of text based games it's actually interesting how many 
new games are being developed, look at choiceofgames on the iphone 
as a prime example.


The only problem is not all of these are accessible. I was for 
example rather disappointed that the tinman series of gamebooks, 
perported to be extrra ports of the old 1980's publications have 
entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
be great to include some articles to potential sighted developers of 
text based games on how to make their games accessible.


most indi devs are pretty good about this and I've contacted many in 
my time, (most recently the developers of space odyssey and their 
other game astro galaxy), but it'd be great to have some actual 
guidelines which people could google.


Btw, on the graphics front, I'll also add that while a lot of what 
you might call casual gamers are graphics mad (and usually fps mad), 
that isn't true about people who are interested in games!


It's sort of the old one, kids who just want to listen to the latest 
manufactured bangin' popgroup won't think much to just a skilled 
musician with a single guitar, but people who appreciate good music will.


It's also worth noting that according to my brother who tends to 
keep up with game industry news various people are being 
dissatisfied with the current state of the mainstream industry hence 
the greater amount of indi games, and indi games means accessible 
games, (as well as developers who actually are possible to talk to).


Beware the grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well thats good tom but if this could progress to more advanced games 
like shooters and such at least for sighted who knows.
those games for what they are are good to waste 30 mins of time but 
not much more than that.
I usually pull these out when I can't be bothered playing audio games 
with headphones like the time my ears got blocked.
For small time wasters they are good this way but for big time 
wasters I  guess if all games if all they did at least for text 
output what was spoken to the screen even if they used sapi that 
would work but I have no idea how to make things go.
We also need to get into screen readers doing the text like nvda more 
as we can then use our synths and such and be sapi  indipendant.

Which would make the games more portable.

At 08:33 PM 10/30/2013, you wrote:

Hi Shaun,

I agree the best of both worlds are highbred's like Destination Mars
or Dodge City Desperados precisely because they don't need lots of
graphics, are fully accessible using a screen reader, and still have
plenty of game sounds etc to qualify as an audio game. Interesting
enough I have been doing some research in this area, and I've noticed
a sighted gamer is more likely to sit down and play a game like
Atlantic City Blackjack which has text on screen rather than Jim
Kitchen's Blackjack which uses speech output.  What I am beginning to
conclude is sighted people are really put off when there is nothing on
the screen to look at, they hate a black screen, but give them a bit
of text to read and they'll play it.So adding text will go a long ways
to giving sighted gamers something to look at instead of graphics.

Cheers!



On 10/30/13, shaun everiss  wrote:
> hmmm I am interested in hybred games.
> audio and text would make best of both worlds.
> voiceovers and such to maybe if we can handle it to with audio and
> also spoken text that appears on screen a screenreader can read who knows.
> Pure text maybe depends what the game is.
>

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Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
I wish I could still find Charles' stereo review o Ten Pin Alley. That was 
one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast.



Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Darren Duff

Sent: Wednesday, October 30, 2013 12:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Audyssey

I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!



---
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send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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Re: [Audyssey] Audyssey

2013-10-30 Thread Darren Duff
I already have many game podcast reviews.  I think many of you have heard
them.  I would be happy to provide them to the mag. I need to make more.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Wednesday, October 30, 2013 11:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Tom and all

   I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the idea of
storage space needed I don't know how much the cost would increase for the
webisite, but an alternative could be sendspace.  The reason I mention this
obviously is that it's optionally a free service, or similarly Dropbox.
   I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make a
decent change from the current +'s used in the current format.
   As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:
> Hi Steven and all,
>
> I realize that probably a good many of you are in favor of some kind 
> of a podcast. I'm not totally against the idea, but I foresee problems 
> with it. For one thing a podcast would require extra server bandwidth, 
> more storage space, and that would incur greater cost to keep the site 
> up and running. Therefore in order to do this we would have to take 
> donations on a regular basis to pay for the cost of operating the site 
> and so forth. Another is technical quality from podcast to podcast.
> Now, I know this varies from person to person but I expect people who 
> record podcasts to have fairly decent recording equipment so it is 
> easy to clean up, edit, and post to the site. If I were the one 
> reviewing podcast submissions and it were recorded on a $15 microphone 
> with too much static or background noise I'd probably turn the 
> submission down on the grounds it doesn't meet quality standards.
> Finally, not everyone can record a podcast. I myself have difficulties 
> with my Jaw, making speaking very difficult, therefore I prefer to 
> write what I have to say than try and speak clearly into a microphone.
> Obviously, that particular problem would not effect everyone, but I 
> foresee others having problems with recording pod casts weather it is 
> not having the right hardware or software, not being able to speak 
> clearly, or something else.
>
> Bottom line, what I personally think is the best answer to this issue 
> is to have both. We can still keep the magazine, update it a bit, turn 
> it into a full online webzine or e-zine with articles, reviews, 
> stories, and so forth. If people are determined to have a podcast 
> perhaps we can try that as well, but it would be in addition to the 
> magazine and would not be a replacement for it.
>
> Cheers!
>

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Re: [Audyssey] Halloween Bash Update

2013-10-30 Thread Allison P
Sounds very awesome! Looking forward to it...

On 10/30/13, Oriol Gómez  wrote:
> Nice, can't wait... :D
>
> On 10/30/13, Dennis Towne  wrote:
>> The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an
>> early treat, the level 34 Temple of Sand and Water area has been
>> reopened, while the main event starts tomorrow morning, on Thursday,
>> October 31, at 9:00 am EST (6 am system time).  The event schedule is
>> roughly as follows:
>>
>>
>> Thursday, Oct 31
>>
>> - The first waves of vampires, werewolves, and ghosts will be released
>> on the mainland and the mid-level islands!  Hunt them down to collect
>> prizes.
>>
>> - The witch Verda will return, and has a fun little quest to do.
>>
>> - Several pk arena battles will be run, with rewards for the winners.
>>
>>
>> Friday, Nov 01
>>
>> - The Zankous Castle event area will be open again for the event.
>> This is a level 30 to 32 group area with a quest.
>>
>> - Giant Frankenstein monsters will be out rampaging through cities for
>> high level groups to hunt.
>>
>> - Pumpkin cannons will be set up in various locations.
>>
>> - Several pk arena battles will be run, with rewards for the winners.
>>
>>
>> Saturday, Nov 02
>>
>> - A new level 22 area, a thieves den, will be opened on Archais
>> southwest of Gad's Mountain.  This is a mid level area, with several
>> quest hooks back to Seaside and Gad's Landing.
>>
>> - Costume contests (see board 8 on friday night for details)
>>
>> - The last of the pk arena battles will be run, with rewards for the
>> winners.
>>
>>
>> Sunday, Nov 03
>>
>> - For latecomers, most of the long-running activities will still be
>> open, but the contests and pk battles won't be run.
>>
>>
>> We hope to see you there!
>>
>>
>> Dennis Towne
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>
>
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Re: [Audyssey] Halloween Bash Update

2013-10-30 Thread Oriol Gómez
Nice, can't wait... :D

On 10/30/13, Dennis Towne  wrote:
> The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an
> early treat, the level 34 Temple of Sand and Water area has been
> reopened, while the main event starts tomorrow morning, on Thursday,
> October 31, at 9:00 am EST (6 am system time).  The event schedule is
> roughly as follows:
>
>
> Thursday, Oct 31
>
> - The first waves of vampires, werewolves, and ghosts will be released
> on the mainland and the mid-level islands!  Hunt them down to collect
> prizes.
>
> - The witch Verda will return, and has a fun little quest to do.
>
> - Several pk arena battles will be run, with rewards for the winners.
>
>
> Friday, Nov 01
>
> - The Zankous Castle event area will be open again for the event.
> This is a level 30 to 32 group area with a quest.
>
> - Giant Frankenstein monsters will be out rampaging through cities for
> high level groups to hunt.
>
> - Pumpkin cannons will be set up in various locations.
>
> - Several pk arena battles will be run, with rewards for the winners.
>
>
> Saturday, Nov 02
>
> - A new level 22 area, a thieves den, will be opened on Archais
> southwest of Gad's Mountain.  This is a mid level area, with several
> quest hooks back to Seaside and Gad's Landing.
>
> - Costume contests (see board 8 on friday night for details)
>
> - The last of the pk arena battles will be run, with rewards for the
> winners.
>
>
> Sunday, Nov 03
>
> - For latecomers, most of the long-running activities will still be
> open, but the contests and pk battles won't be run.
>
>
> We hope to see you there!
>
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
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> gamers-unsubscr...@audyssey.org.
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[Audyssey] Halloween Bash Update

2013-10-30 Thread Dennis Towne
The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an
early treat, the level 34 Temple of Sand and Water area has been
reopened, while the main event starts tomorrow morning, on Thursday,
October 31, at 9:00 am EST (6 am system time).  The event schedule is
roughly as follows:


Thursday, Oct 31

- The first waves of vampires, werewolves, and ghosts will be released
on the mainland and the mid-level islands!  Hunt them down to collect
prizes.

- The witch Verda will return, and has a fun little quest to do.

- Several pk arena battles will be run, with rewards for the winners.


Friday, Nov 01

- The Zankous Castle event area will be open again for the event.
This is a level 30 to 32 group area with a quest.

- Giant Frankenstein monsters will be out rampaging through cities for
high level groups to hunt.

- Pumpkin cannons will be set up in various locations.

- Several pk arena battles will be run, with rewards for the winners.


Saturday, Nov 02

- A new level 22 area, a thieves den, will be opened on Archais
southwest of Gad's Mountain.  This is a mid level area, with several
quest hooks back to Seaside and Gad's Landing.

- Costume contests (see board 8 on friday night for details)

- The last of the pk arena battles will be run, with rewards for the winners.


Sunday, Nov 03

- For latecomers, most of the long-running activities will still be
open, but the contests and pk battles won't be run.


We hope to see you there!


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Online games.

2013-10-30 Thread Charles Rivard

Of what type?  That is an extremely broad question.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: 

To: 
Sent: Wednesday, October 30, 2013 11:37 AM
Subject: [Audyssey] Online games.



Hi all,

Anyone know of any good online games?

Lindsay Cowell.


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard

Good points that I do see.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 10:45 AM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charles,

Well, that's precisely the problem. A lot of audio games etc are
developed especially for the blind and while that does not in of
itself preclude sighted users from playing the word blind has a
negative stigma attached to it which can adversely effect their
opinion of the game or games at hand.

Take for instance the games like Run for President, Destination Mars,
Atlantic City Blackjack, and so on. On the face of it those are just
Dos text games with some sounds. If called text games a sighted user
would accept it as that. Call them a "blind game" and immediately they
will probably draw the wrong conclusion about the game and assume it
is exclusively a blind thing which isn't true.

The point being coming out and saying this or that game is made for
the blind can and probably will carry negative connotations weather
intended or not. What we need to do is use more inclusive language
that makes sighted gamers share in our experience rather than isolate
them. Make people aware they are accessible to a visually impaired
user, but include it more as a feature rather than its soul purpose
for existing. :D

I think what we need to do here is broaden our horizons and go above
and beyond thinking of just blind friendly games. We could do more to
think about accessibility in general and how to bring together people
with other disabilities too who may not be able to play standard
mainstream games for some other reason besides blindness.

Cheers!

On 10/30/13, Charles Rivard  wrote:

That's because of who they are designed for.  The blind.  No negativity
intended.  The problem might be the way in which the word "blind" is 
taken.


---
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[Audyssey] Online games.

2013-10-30 Thread lindsay_cowell
Hi all,

Anyone know of any good online games?

Lindsay Cowell.


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson
Always assuming of course that they can get past the lack of graphical cues 
for what's going on.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Wednesday, October 30, 2013 10:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

That  is pretty much how I feel about it as well. I don't have a
problem with stating that a game is accessible to blind gamers as long
as it is written in such a way to make sighted mainstream gamers aware
that the game is playable by them as well. The point is not to
emphasize the blind friendly design over all else.

Take for example a game like Sryth. Now, that happens to be a standard
mainstream browser based game that happens to be accessible to the
blind. The difference is how it is presented to its customers. If the
author had advertised it as this new fangled blind browser based RPG
chances are many sighted players would have given it a pass just
because it was advertised as being exclusively for the blind. However,
since it was marketed  as a mainstream game and it was accessible
Sryth benefits from a wide range of sighted and blind players on a
regular basis. I think we need to begin developing games with a more
mainstream audience in mind while keeping accessibility standards
high.

Cheers!



On 10/30/13, dark  wrote:

Hi Tom.

It is what I actually wrote in the 4th chapter of my phd. The over 
whelming


social reaction to any sort of disability is that it's something 
different,


that a person with none working body parts or a medical condition that
causes them to live life differently is intrinsically another sort of 
human


being, and the more people emphasise differences the more evident they may
be.

At the same timeI however, I do think it's legitimate to talk about
"accessibility for blind/visually impared gamers" and to hold audio or 
text


games responsable to include it.

It's a balance question really, but certainly on the front of site, and in
intraductory material access should come at the end of remarks about
possibilities of text and audio, not at the start so that the games
themselves are the focus not "blind gamers"

Indeed, I personally really dislike any applying of the word blind to
objects. Reever, My dog is a guide dog not a blind dog (a blind dog really
wouldn't be much help with mobility), I do not have a blind computer, 
blind


cane, or blind anything else.

I have various peaces of equipment and software that assist me! to fulfill
my desires in life as a visually impared individual, but since none of 
those


things themselves can see, the word "blind" is incorrect to apply to them.

Indeed if you don't mind me referring to my own research again, this is 
also


why I would love to see the word "accessibility" become a more common one.
After all, a person with a condition like dispraxia or dislexia who finds
complex graphics and 3D spacial relations hard to comprehend would equally
bennifit from audio and  synthesisor friendly text based games.

Beware the Grue!

Dark.


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Re: [Audyssey] Audyssey

2013-10-30 Thread Thomas Ward
Hi Ron,

Learning HTML is quite easy. For the time being I'd be willing to tag
and markup the magazine myself, and you can use one as a template or
sample how to do it yourself in the future if you wanted to learn how
to do it.

As for Sendspace yes it is free, but files will only remain on the
Sendspace service for 30 days on a free account.  That would require a
pro account which would provide up to 100 GB of space for audio
podcasts. That would be $99 per year for storing the podcast archives
on Sendspace. Not a bad price, but still not cheap.

As for Dropbox the problem with it is a free account only has like 2.0
GB of space for free users, and there is a limited number of downloads
per file. So not adaquit for running a podcast for any large list of
users.

Cheers!



On 10/30/13, Ron Schamerhorn  wrote:
> Hi Tom and all
>
>I do agree with what you said.  I believe a podcast would be a good
> enhancement to say a written review of a given game.  Addressing the
> idea of storage space needed I don't know how much the cost would
> increase for the webisite, but an alternative could be sendspace.  The
> reason I mention this obviously is that it's optionally a free service,
> or similarly Dropbox.
>I'm not sure how difficult HTML coding would be to learn however with
> some determination writing the magazine with headers and such would make
> a decent change from the current +'s used in the current format.
>As for submissions of podcast there would need to be some sort of
> standards in things like quality of the recording, ease of understanding
> what's being heard both in the game and by the reviewer and so on.
>
> Just a couple thoughts.
> Ron
>

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark,

That  is pretty much how I feel about it as well. I don't have a
problem with stating that a game is accessible to blind gamers as long
as it is written in such a way to make sighted mainstream gamers aware
that the game is playable by them as well. The point is not to
emphasize the blind friendly design over all else.

Take for example a game like Sryth. Now, that happens to be a standard
mainstream browser based game that happens to be accessible to the
blind. The difference is how it is presented to its customers. If the
author had advertised it as this new fangled blind browser based RPG
chances are many sighted players would have given it a pass just
because it was advertised as being exclusively for the blind. However,
since it was marketed  as a mainstream game and it was accessible
Sryth benefits from a wide range of sighted and blind players on a
regular basis. I think we need to begin developing games with a more
mainstream audience in mind while keeping accessibility standards
high.

Cheers!



On 10/30/13, dark  wrote:
> Hi Tom.
>
> It is what I actually wrote in the 4th chapter of my phd. The over whelming
>
> social reaction to any sort of disability is that it's something different,
>
> that a person with none working body parts or a medical condition that
> causes them to live life differently is intrinsically another sort of human
>
> being, and the more people emphasise differences the more evident they may
> be.
>
> At the same timeI however, I do think it's legitimate to talk about
> "accessibility for blind/visually impared gamers" and to hold audio or text
>
> games responsable to include it.
>
> It's a balance question really, but certainly on the front of site, and in
> intraductory material access should come at the end of remarks about
> possibilities of text and audio, not at the start so that the games
> themselves are the focus not "blind gamers"
>
> Indeed, I personally really dislike any applying of the word blind to
> objects. Reever, My dog is a guide dog not a blind dog (a blind dog really
> wouldn't be much help with mobility), I do not have a blind computer, blind
>
> cane, or blind anything else.
>
> I have various peaces of equipment and software that assist me! to fulfill
> my desires in life as a visually impared individual, but since none of those
>
> things themselves can see, the word "blind" is incorrect to apply to them.
>
> Indeed if you don't mind me referring to my own research again, this is also
>
> why I would love to see the word "accessibility" become a more common one.
> After all, a person with a condition like dispraxia or dislexia who finds
> complex graphics and 3D spacial relations hard to comprehend would equally
> bennifit from audio and  synthesisor friendly text based games.
>
> Beware the Grue!
>
> Dark.
>
>
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
Yes exactly. Things do need to be opened up there for sure. The mag does need 
revamping, it needs propper distribution and it needs to attract attention. If 
this isn't done then its pointless and a waste of time doing the mag at all.

-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: Thomas Ward 
Date: 30:10:2013 3.57 pm

Hi Darren,

Yes, exactly. I cringe every time I see a site calling itself Blind
Software, Blind Bargains, Blind Games, or anything else that
advertises a blind specific clientele. I think too much emphasis is
made on the fact that the website caters to the blind, and we end up
shutting out sighted and other people with disabilities who could
benefit from the same software just by advertising our products and
services that way.

I know a lot of the stuff Justin wrote and sold on Blindsoftware.com
wasn't necessarily blind specific. Most of those apps had fully
featured graphical user interfaces, and could have been sold to a much
wider range of customers than just the blind. Why Justin emphasized
they were blind software is anyone's guess, but I always thought he
would have been better off naming his website BSC Software or
something like that which would sound both professional and avoid the
stigma of selling software made specifically for the blind.

Cheers!

On 10/30/13, Darren Harris  wrote:
> I think that's a big part of the problem. Too much enphesis I think is put
> on the word blind. Which isn't all together a bad thing as with any game
> there needs to be elements of accessibility built in so blind people can
> play them. But I think the enphesis is way to big. I mean for example and
> this is just a generic statement, you got blindsoftware blindcooltech
> blindbargins blindmicemart the list goes on.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren,

I would classify Tank Commander as an audio game. That would let the
end user know right away that the primary medium of interaction is
audio rather than visual, and there is no text or braille available
for deaf-blind or deaf players. So the term accessibility is one with
specific application in that case.

Cheers!

On 10/30/13, darren_g_har...@btinternet.com
 wrote:
> Exactly. The main reason why for example i would call games like tank
> commander blind friendly and not accessible is because they are not
> accessible to some groups. How would a def blind person play that game? They
> couldn't because if memory serves there is no text generated to send to a
> brail display. so you can't use an inclusive word like accessible games in
> situations like that.
>

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren,

Yes, exactly. I cringe every time I see a site calling itself Blind
Software, Blind Bargains, Blind Games, or anything else that
advertises a blind specific clientele. I think too much emphasis is
made on the fact that the website caters to the blind, and we end up
shutting out sighted and other people with disabilities who could
benefit from the same software just by advertising our products and
services that way.

I know a lot of the stuff Justin wrote and sold on Blindsoftware.com
wasn't necessarily blind specific. Most of those apps had fully
featured graphical user interfaces, and could have been sold to a much
wider range of customers than just the blind. Why Justin emphasized
they were blind software is anyone's guess, but I always thought he
would have been better off naming his website BSC Software or
something like that which would sound both professional and avoid the
stigma of selling software made specifically for the blind.

Cheers!

On 10/30/13, Darren Harris  wrote:
> I think that's a big part of the problem. Too much enphesis I think is put
> on the word blind. Which isn't all together a bad thing as with any game
> there needs to be elements of accessibility built in so blind people can
> play them. But I think the enphesis is way to big. I mean for example and
> this is just a generic statement, you got blindsoftware blindcooltech
> blindbargins blindmicemart the list goes on.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
Exactly. The main reason why for example i would call games like tank commander 
blind friendly and not accessible is because they are not accessible to some 
groups. How would a def blind person play that game? They couldn't because if 
memory serves there is no text generated to send to a brail display. so you 
can't use an inclusive word like accessible games in  situations like that. 

-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: Thomas Ward 
Date: 30:10:2013 3.45 pm

Hi Charles,

Well, that's precisely the problem. A lot of audio games etc are
developed especially for the blind and while that does not in of
itself preclude sighted users from playing the word blind has a
negative stigma attached to it which can adversely effect their
opinion of the game or games at hand.

Take for instance the games like Run for President, Destination Mars,
Atlantic City Blackjack, and so on. On the face of it those are just
Dos text games with some sounds. If called text games a sighted user
would accept it as that. Call them a "blind game" and immediately they
will probably draw the wrong conclusion about the game and assume it
is exclusively a blind thing which isn't true.

The point being coming out and saying this or that game is made for
the blind can and probably will carry negative connotations weather
intended or not. What we need to do is use more inclusive language
that makes sighted gamers share in our experience rather than isolate
them. Make people aware they are accessible to a visually impaired
user, but include it more as a feature rather than its soul purpose
for existing. :D

I think what we need to do here is broaden our horizons and go above
and beyond thinking of just blind friendly games. We could do more to
think about accessibility in general and how to bring together people
with other disabilities too who may not be able to play standard
mainstream games for some other reason besides blindness.

Cheers!

On 10/30/13, Charles Rivard  wrote:
> That's because of who they are designed for.  The blind.  No negativity
> intended.  The problem might be the way in which the word "blind" is taken.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey

2013-10-30 Thread Ron Schamerhorn

Hi Darren

  Valid points indeed.  However the files for sendspace could always be 
uploaded again if someone were willing or several people if they have an 
account.  Or if someone has a pro it's pretty much permanent.  As for 
dropbox yes the same would apply we'd need a longer term host.
  A third option could be maybe a link on the webpage if there is a 
spacific game review wanted to send an email request then someone could 
upload file x and notify the person via email that it's now available.



On 30-Oct-2013 11:34 AM, darren_g_har...@btinternet.com wrote:

The problem with sendspace is that the files don't stay there indefinitely. We 
would need a perninant archive. Dropbox relies on people actualy subscribing to 
the service. People will simply want to find the material there and then.



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Charles,

Well, that's precisely the problem. A lot of audio games etc are
developed especially for the blind and while that does not in of
itself preclude sighted users from playing the word blind has a
negative stigma attached to it which can adversely effect their
opinion of the game or games at hand.

Take for instance the games like Run for President, Destination Mars,
Atlantic City Blackjack, and so on. On the face of it those are just
Dos text games with some sounds. If called text games a sighted user
would accept it as that. Call them a "blind game" and immediately they
will probably draw the wrong conclusion about the game and assume it
is exclusively a blind thing which isn't true.

The point being coming out and saying this or that game is made for
the blind can and probably will carry negative connotations weather
intended or not. What we need to do is use more inclusive language
that makes sighted gamers share in our experience rather than isolate
them. Make people aware they are accessible to a visually impaired
user, but include it more as a feature rather than its soul purpose
for existing. :D

I think what we need to do here is broaden our horizons and go above
and beyond thinking of just blind friendly games. We could do more to
think about accessibility in general and how to bring together people
with other disabilities too who may not be able to play standard
mainstream games for some other reason besides blindness.

Cheers!

On 10/30/13, Charles Rivard  wrote:
> That's because of who they are designed for.  The blind.  No negativity
> intended.  The problem might be the way in which the word "blind" is taken.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren,

Agreed. I don't might tellig people I am blind, but I don't go around
actively labeling thing with the blind label either such as blind
games, blind computer software, blind computer, whatever. That's a bit
silly.


On 10/30/13, darren_g_har...@btinternet.com
 wrote:
> The point is that there is way too much placed on that word. Yes i'm blind i
> don't care about saying that i an but i don't go about saying blind this
> blind that. It's silly.

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Re: [Audyssey] Audyssey

2013-10-30 Thread darren_g_harris
The problem with sendspace is that the files don't stay there indefinitely. We 
would need a perninant archive. Dropbox relies on people actualy subscribing to 
the service. People will simply want to find the material there and then. 

-original message-
Subject: Re: [Audyssey] Audyssey
From: Ron Schamerhorn 
Date: 30:10:2013 3.09 pm

Hi Tom and all

   I do agree with what you said.  I believe a podcast would be a good 
enhancement to say a written review of a given game.  Addressing the 
idea of storage space needed I don't know how much the cost would 
increase for the webisite, but an alternative could be sendspace.  The 
reason I mention this obviously is that it's optionally a free service, 
or similarly Dropbox.
   I'm not sure how difficult HTML coding would be to learn however with 
some determination writing the magazine with headers and such would make 
a decent change from the current +'s used in the current format.
   As for submissions of podcast there would need to be some sort of 
standards in things like quality of the recording, ease of understanding 
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:
> Hi Steven and all,
>
> I realize that probably a good many of you are in favor of some kind
> of a podcast. I'm not totally against the idea, but I foresee problems
> with it. For one thing a podcast would require extra server bandwidth,
> more storage space, and that would incur greater cost to keep the site
> up and running. Therefore in order to do this we would have to take
> donations on a regular basis to pay for the cost of operating the site
> and so forth. Another is technical quality from podcast to podcast.
> Now, I know this varies from person to person but I expect people who
> record podcasts to have fairly decent recording equipment so it is
> easy to clean up, edit, and post to the site. If I were the one
> reviewing podcast submissions and it were recorded on a $15 microphone
> with too much static or background noise I'd probably turn the
> submission down on the grounds it doesn't meet quality standards.
> Finally, not everyone can record a podcast. I myself have difficulties
> with my Jaw, making speaking very difficult, therefore I prefer to
> write what I have to say than try and speak clearly into a microphone.
> Obviously, that particular problem would not effect everyone, but I
> foresee others having problems with recording pod casts weather it is
> not having the right hardware or software, not being able to speak
> clearly, or something else.
>
> Bottom line, what I personally think is the best answer to this issue
> is to have both. We can still keep the magazine, update it a bit, turn
> it into a full online webzine or e-zine with articles, reviews,
> stories, and so forth. If people are determined to have a podcast
> perhaps we can try that as well, but it would be in addition to the
> magazine and would not be a replacement for it.
>
> Cheers!
>

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[Audyssey] text based games

2013-10-30 Thread Eleanor
Dark said: "it'd be great to have some  actual guidelines which people 
could google."


There are such guidelines available at blindcomputergames.com.  If there 
are things that need to be added, we would welcome suggestions from list 
members to improve them.  Dark did make suggestions when we originally 
developed the guidelines.  Are there particular things that would need 
to be added for developers making text based games that are not already 
included?


Check it out and let us know if we need to change the guidelines. If 
not, use them as a basis to inform developers about improving the 
accessibility of their games.


Eleanor Robinson
7-128 Software


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Ron Schamerhorn

Hi Tom

  For sure I'll send out 55 to you shortly and by all means we can 
colaberate on having Audyssey rise again like the phoenix.

 Talk soon


On 30-Oct-2013 1:05 AM, Thomas Ward wrote:

Hi Ron,

If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can  begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list  on it together to breath new life into the magazine.

Cheers!




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Re: [Audyssey] Audyssey

2013-10-30 Thread Ron Schamerhorn

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a good 
enhancement to say a written review of a given game.  Addressing the 
idea of storage space needed I don't know how much the cost would 
increase for the webisite, but an alternative could be sendspace.  The 
reason I mention this obviously is that it's optionally a free service, 
or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however with 
some determination writing the magazine with headers and such would make 
a decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of 
standards in things like quality of the recording, ease of understanding 
what's being heard both in the game and by the reviewer and so on.


Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!



---
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
The point is that there is way too much placed on that word. Yes i'm blind i 
don't care about saying that i an but i don't go about saying blind this blind 
that. It's silly.

-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: "Charles Rivard" 
Date: 30:10:2013 2.52 pm

That's because of who they are designed for.  The blind.  No negativity 
intended.  The problem might be the way in which the word "blind" is taken.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Darren Harris" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine


>I think that's a big part of the problem. Too much enphesis I think is put
> on the word blind. Which isn't all together a bad thing as with any game
> there needs to be elements of accessibility built in so blind people can
> play them. But I think the enphesis is way to big. I mean for example and
> this is just a generic statement, you got blindsoftware blindcooltech
> blindbargins blindmicemart the list goes on.
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
> Sent: 30 October 2013 12:30
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audyssey Magazine
>
> Hi Dark,
>
> I see your point. That is in fact why as I am working on the
> descriptions for the Audyssey Magazine, list, etc I am strongly
> considering removing the word blind from the website, and am going to
> focus more on what types of games etc are discussed here. I think as
> long as we act as though we are a separate group of gamers with our
> own interests and unique style of gaming we will not be able to
> interest mainstream gamers who have similar interests. Gamebooks and
> interactive fiction, for example, are not exclusive to blind gamers
> yet we don't see anyone from the mainstream public discussing them
> here. That's because up until now we have always declared Audyssey to
> be for blind gamers rather than for certain games such as audio games,
> interactive fiction, muds, and so on.
>
> Cheers!
>
> On 10/30/13, dark  wrote:
>> Hi Tom.
>>
>> While I do see your point and generally speaking would agree, at the same
>> time the Iphone has seen more than a few interactive audio dramas which
>> directly buck this trend.
>>
>> Codename Signus, the Freq, Blindside and quite a few others, even to a
> large
>>
>> extent games like papasangre which present themselves more as interactive
>> audio drama and work on their atmosphere rather than their gameplay.
>>
>> I know in the past few years radio drama has seen something of a
> renaesance
>>
>> in popular culture, and you can clearly see it with how major companies
> like
>>
>> big finish and Graphic audio have heavily expanded their operations, (and
>> certainly they! don't just sell to blind people).
>>
>> It'd be rather interesting if games like swamp or shades of doom could 
>> tap
>> into this, since clearly there is now a cross section of sighted gamers
> who
>>
>> are interested in audio atmosphere.
>>
>> Take Shades of doom as an example, the game who's atmosphere actually
>> encouraged me to play audio games in the first place. If David greenwood
>> entirely removed the word "blind" from his website, (albeit not from the
>> documentation), and described shades of doom as "an interactive survival
>> horror trapped in pitch darkness" you'd probably get a lot more sighted
>> gamers playing it.
>>
>> Or to take another example, suppose you redesigned a casino game with 
>> full
>> voice acting, lots of audio ambience and drama like bits of description.
> So
>>
>> instead of being told "you draw a ten of spades" you get "the dealer's
> thin
>>
>> fingered hand flips a card kneetly out of the shoe and slips it across 
>> the
>> green base to you,  it is the ten of spadess"
>>
>> Such a game could be billed as an audio ambience experience of a casino,
> as
>>
>> much as a numerical game of blackjack, and again, would have appeal to at
>> least a certain cross section of the sighted gaming public, just as
> textual
>>
>> games and gamebooks do to another.
>>
>> Beware the Grue!
>>
>> Dark.
>> -
>
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Re: [Audyssey] space odacy help

2013-10-30 Thread darren_g_harris
Yeah this is true. Have you found a workable way of doing this yet?

-original message-
Subject: Re: [Audyssey] space odacy help
From: "dark" 
Date: 30:10:2013 2.34 pm

Well Darren I sort of assume if you try to attack another player you'll get 
a message telling you not to, for all the button is still there, or maybe 
you just attack but do no damage and gain no reward.

I don't know how exactly it's disabled, but I don't doubt it is.

another thing to bare in mind of course is ship efficiency and cost play a 
massive amount. If you design a ship you really! need to work at tweaking 
the numbers to get the cost down as much as humanly possible, which can be a 
long and somewhat tortuous process.

Beware the Grue!

Dark.
- Original Message - 
From: "Darren Harris" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, October 30, 2013 1:07 PM
Subject: Re: [Audyssey] space odacy help


> Yeah I try and do the worker missions and gain interest that way. I do the
> segment ones as well. The voting money I've decided I'm going to put in 
> the
> asteroid base.
>
> If it's PVE and non PVP what stops you from attacking another player? I 
> mean
> you can click on players near you in the rankings right?
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: 30 October 2013 12:08
> To: Gamers Discussion list
> Subject: Re: [Audyssey] space odacy help
>
> Hi Darren.
>
> I'd not claime to be an expert but as far as I can determine, it's a major
> question of investment. Look for missions that give money, build as many
> biofarms as humanly possible, and use the interest from your secret base.
> Later on you can also invest by buying commander skills or building
> mothership modules that increase income.
>
> You can also buy and sell on the markit once you get enough power to kick
> the reavers out of a system and start mining, still more if you can build
> mining facilities, though i've not got to that stage myself yet.
>
> It's true that you do need to be quite a major investor, though myself 
> I've
> not found it too bad as long as I keep building biofarms and highering
> workers.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Darren Harris" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, October 30, 2013 9:04 AM
> Subject: [Audyssey] space odacy help
>
>
>> hi all,
>>
>> so am playing on the PVE server. no aliens have attacked me yet lol. but 
>> i
>
>> am starting to wonder a few things about this particular game.
>>
>> the biggest thing i'm wondering is how you can make money? i mean yes i
>> use missions to bring me in segments so i convert them to farms i do all
>> that just fine. but obviously with every mission you need to sort out 
>> ship
>
>> losses etc. so you're constently spending money to maintain your fleet.
>>
>> i've taken to voting daily and putting the daily vote into my secret base
>> to earn interest. that's 1 way it's going to help me for sure.
>>
>> but also are there npc bases i can raid for money? i've looked on the
>> rankings page and i look around but for the most part all i can see is
>> other players with the odd bio experiment etc. so i don't want to click 
>> on
>
>> a player in case the server allows me to attack the player. so has 
>> anybody
>
>> figured this part of it out yet?
>>
>> Sent from my iPad
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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>
>
>
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread darren_g_harris
I would love to see elite made accessible. I loved that game and hope it makes 
it to ios some day.

-original message-
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine
From: "dark" 
Date: 30:10:2013 2.31 pm

Hi Tom.

that is unfortunately true, though of course it's not universal. My brother 
is a big dark souls fan precisely because! of the open ended story, detailed 
mechanics and complex world, though in fairness detailed games seem to be 
few and far between in the mainstream.

This is also why games which originally were bought out 20 years ago  still 
have followings and developments such as new levels being made today. 
Boulderdash, Elite,  original prince of persia Turrican, king's quest, 
speedball to name a few I know about, (indeed the Turrican remakes I'm a big 
fan of).

Beware the Grue!

Dark. 


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
That's because of who they are designed for.  The blind.  No negativity 
intended.  The problem might be the way in which the word "blind" is taken.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine



I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark  wrote:

Hi Tom.

While I do see your point and generally speaking would agree, at the same
time the Iphone has seen more than a few interactive audio dramas which
directly buck this trend.

Codename Signus, the Freq, Blindside and quite a few others, even to a

large


extent games like papasangre which present themselves more as interactive
audio drama and work on their atmosphere rather than their gameplay.

I know in the past few years radio drama has seen something of a

renaesance


in popular culture, and you can clearly see it with how major companies

like


big finish and Graphic audio have heavily expanded their operations, (and
certainly they! don't just sell to blind people).

It'd be rather interesting if games like swamp or shades of doom could 
tap

into this, since clearly there is now a cross section of sighted gamers

who


are interested in audio atmosphere.

Take Shades of doom as an example, the game who's atmosphere actually
encouraged me to play audio games in the first place. If David greenwood
entirely removed the word "blind" from his website, (albeit not from the
documentation), and described shades of doom as "an interactive survival
horror trapped in pitch darkness" you'd probably get a lot more sighted
gamers playing it.

Or to take another example, suppose you redesigned a casino game with 
full

voice acting, lots of audio ambience and drama like bits of description.

So


instead of being told "you draw a ten of spades" you get "the dealer's

thin


fingered hand flips a card kneetly out of the shoe and slips it across 
the

green base to you,  it is the ten of spadess"

Such a game could be billed as an audio ambience experience of a casino,

as


much as a numerical game of blackjack, and again, would have appeal to at
least a certain cross section of the sighted gaming public, just as

textual


games and gamebooks do to another.

Beware the Grue!

Dark.
-


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Re: [Audyssey] space odacy help

2013-10-30 Thread dark
Well Darren I sort of assume if you try to attack another player you'll get 
a message telling you not to, for all the button is still there, or maybe 
you just attack but do no damage and gain no reward.


I don't know how exactly it's disabled, but I don't doubt it is.

another thing to bare in mind of course is ship efficiency and cost play a 
massive amount. If you design a ship you really! need to work at tweaking 
the numbers to get the cost down as much as humanly possible, which can be a 
long and somewhat tortuous process.


Beware the Grue!

Dark.
- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, October 30, 2013 1:07 PM
Subject: Re: [Audyssey] space odacy help



Yeah I try and do the worker missions and gain interest that way. I do the
segment ones as well. The voting money I've decided I'm going to put in 
the

asteroid base.

If it's PVE and non PVP what stops you from attacking another player? I 
mean

you can click on players near you in the rankings right?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 October 2013 12:08
To: Gamers Discussion list
Subject: Re: [Audyssey] space odacy help

Hi Darren.

I'd not claime to be an expert but as far as I can determine, it's a major
question of investment. Look for missions that give money, build as many
biofarms as humanly possible, and use the interest from your secret base.
Later on you can also invest by buying commander skills or building
mothership modules that increase income.

You can also buy and sell on the markit once you get enough power to kick
the reavers out of a system and start mining, still more if you can build
mining facilities, though i've not got to that stage myself yet.

It's true that you do need to be quite a major investor, though myself 
I've

not found it too bad as long as I keep building biofarms and highering
workers.

Beware the Grue!

Dark.
- Original Message - 
From: "Darren Harris" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 9:04 AM
Subject: [Audyssey] space odacy help



hi all,

so am playing on the PVE server. no aliens have attacked me yet lol. but 
i



am starting to wonder a few things about this particular game.

the biggest thing i'm wondering is how you can make money? i mean yes i
use missions to bring me in segments so i convert them to farms i do all
that just fine. but obviously with every mission you need to sort out 
ship



losses etc. so you're constently spending money to maintain your fleet.

i've taken to voting daily and putting the daily vote into my secret base
to earn interest. that's 1 way it's going to help me for sure.

but also are there npc bases i can raid for money? i've looked on the
rankings page and i look around but for the most part all i can see is
other players with the odd bio experiment etc. so i don't want to click 
on


a player in case the server allows me to attack the player. so has 
anybody



figured this part of it out yet?

Sent from my iPad
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list,
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

that is unfortunately true, though of course it's not universal. My brother 
is a big dark souls fan precisely because! of the open ended story, detailed 
mechanics and complex world, though in fairness detailed games seem to be 
few and far between in the mainstream.


This is also why games which originally were bought out 20 years ago  still 
have followings and developments such as new levels being made today. 
Boulderdash, Elite,  original prince of persia Turrican, king's quest, 
speedball to name a few I know about, (indeed the Turrican remakes I'm a big 
fan of).


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on. 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark  wrote:
> Hi Tom.
>
> While I do see your point and generally speaking would agree, at the same
> time the Iphone has seen more than a few interactive audio dramas which
> directly buck this trend.
>
> Codename Signus, the Freq, Blindside and quite a few others, even to a
large
>
> extent games like papasangre which present themselves more as interactive
> audio drama and work on their atmosphere rather than their gameplay.
>
> I know in the past few years radio drama has seen something of a
renaesance
>
> in popular culture, and you can clearly see it with how major companies
like
>
> big finish and Graphic audio have heavily expanded their operations, (and
> certainly they! don't just sell to blind people).
>
> It'd be rather interesting if games like swamp or shades of doom could tap
> into this, since clearly there is now a cross section of sighted gamers
who
>
> are interested in audio atmosphere.
>
> Take Shades of doom as an example, the game who's atmosphere actually
> encouraged me to play audio games in the first place. If David greenwood
> entirely removed the word "blind" from his website, (albeit not from the
> documentation), and described shades of doom as "an interactive survival
> horror trapped in pitch darkness" you'd probably get a lot more sighted
> gamers playing it.
>
> Or to take another example, suppose you redesigned a casino game with full
> voice acting, lots of audio ambience and drama like bits of description.
So
>
> instead of being told "you draw a ten of spades" you get "the dealer's
thin
>
> fingered hand flips a card kneetly out of the shoe and slips it across the
> green base to you,  it is the ten of spadess"
>
> Such a game could be billed as an audio ambience experience of a casino,
as
>
> much as a numerical game of blackjack, and again, would have appeal to at
> least a certain cross section of the sighted gaming public, just as
textual
>
> games and gamebooks do to another.
>
> Beware the Grue!
>
> Dark.
> -

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Re: [Audyssey] space odacy help

2013-10-30 Thread Darren Harris
Yeah I try and do the worker missions and gain interest that way. I do the
segment ones as well. The voting money I've decided I'm going to put in the
asteroid base.

If it's PVE and non PVP what stops you from attacking another player? I mean
you can click on players near you in the rankings right?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 October 2013 12:08
To: Gamers Discussion list
Subject: Re: [Audyssey] space odacy help

Hi Darren.

I'd not claime to be an expert but as far as I can determine, it's a major 
question of investment. Look for missions that give money, build as many 
biofarms as humanly possible, and use the interest from your secret base. 
Later on you can also invest by buying commander skills or building 
mothership modules that increase income.

You can also buy and sell on the markit once you get enough power to kick 
the reavers out of a system and start mining, still more if you can build 
mining facilities, though i've not got to that stage myself yet.

It's true that you do need to be quite a major investor, though myself I've 
not found it too bad as long as I keep building biofarms and highering 
workers.

Beware the Grue!

Dark.
- Original Message - 
From: "Darren Harris" 
To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 9:04 AM
Subject: [Audyssey] space odacy help


> hi all,
>
> so am playing on the PVE server. no aliens have attacked me yet lol. but i

> am starting to wonder a few things about this particular game.
>
> the biggest thing i'm wondering is how you can make money? i mean yes i 
> use missions to bring me in segments so i convert them to farms i do all 
> that just fine. but obviously with every mission you need to sort out ship

> losses etc. so you're constently spending money to maintain your fleet.
>
> i've taken to voting daily and putting the daily vote into my secret base 
> to earn interest. that's 1 way it's going to help me for sure.
>
> but also are there npc bases i can raid for money? i've looked on the 
> rankings page and i look around but for the most part all i can see is 
> other players with the odd bio experiment etc. so i don't want to click on

> a player in case the server allows me to attack the player. so has anybody

> figured this part of it out yet?
>
> Sent from my iPad
> ---
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> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark,

Very true. I know a lot of people who are disappointed with the
current state of affairs with mainstream games for the Xbox, Play
Station, Wii, etc. A lot of that has to do with the fact companies no
longer build fun and interesting games with in depth plots or
storylines. Instead they push killer 3d graphics, music, and sounds
but have no actual game content to speak of. Just a case in point I
recently looked at the latest Tomb Raider game, and it was awful. I'm
sure it had cutting edge graphics, the sounds and music were great,
but as for actual game play there was no plot or purpose to the game
or so it seemed. A lot of mainstream games have those exact sorts of
problems and it is ironic that the mainstream companies are killing
themselves simply by focusing on the technical aspects, but not
focusing on plot and character development. That's where we indie
developers can compete with commercial mainstream developers by simply
working more on character and plot developments.

Cheers!


On 10/30/13, dark  wrote:
> Hi Tom.
>
> On the point of text based games it's actually interesting how many new
> games are being developed, look at choiceofgames on the iphone as a prime
> example.
>
> The only problem is not all of these are accessible. I was for example
> rather disappointed that the tinman series of gamebooks, perported to be
> extrra ports of the old 1980's publications have entirely unlabeled buttond,
>
> graphical dice etc. Thus, ti'd actually be great to include some articles to
>
> potential sighted developers of text based games on how to make their games
>
> accessible.
>
> most indi devs are pretty good about this and I've contacted many in my
> time, (most recently the developers of space odyssey and their other game
> astro galaxy), but it'd be great to have some actual guidelines which people
>
> could google.
>
> Btw, on the graphics front, I'll also add that while a lot of what you might
>
> call casual gamers are graphics mad (and usually fps mad), that isn't true
> about people who are interested in games!
>
> It's sort of the old one, kids who just want to listen to the latest
> manufactured bangin' popgroup won't think much to just a skilled musician
> with a single guitar, but people who appreciate good music will.
>
> It's also worth noting that according to my brother who tends to keep up
> with game industry news various people are being dissatisfied with the
> current state of the mainstream industry hence the greater amount of indi
> games, and indi games means accessible games, (as well as developers who
> actually are possible to talk to).
>
> Beware the grue!
>
> Dark.
>
>
> ---
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

It is what I actually wrote in the 4th chapter of my phd. The over whelming 
social reaction to any sort of disability is that it's something different, 
that a person with none working body parts or a medical condition that 
causes them to live life differently is intrinsically another sort of human 
being, and the more people emphasise differences the more evident they may 
be.


At the same timeI however, I do think it's legitimate to talk about 
"accessibility for blind/visually impared gamers" and to hold audio or text 
games responsable to include it.


It's a balance question really, but certainly on the front of site, and in 
intraductory material access should come at the end of remarks about 
possibilities of text and audio, not at the start so that the games 
themselves are the focus not "blind gamers"


Indeed, I personally really dislike any applying of the word blind to 
objects. Reever, My dog is a guide dog not a blind dog (a blind dog really 
wouldn't be much help with mobility), I do not have a blind computer, blind 
cane, or blind anything else.


I have various peaces of equipment and software that assist me! to fulfill 
my desires in life as a visually impared individual, but since none of those 
things themselves can see, the word "blind" is incorrect to apply to them.


Indeed if you don't mind me referring to my own research again, this is also 
why I would love to see the word "accessibility" become a more common one. 
After all, a person with a condition like dispraxia or dislexia who finds 
complex graphics and 3D spacial relations hard to comprehend would equally 
bennifit from audio and  synthesisor friendly text based games.


Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark  wrote:
> Hi Tom.
>
> While I do see your point and generally speaking would agree, at the same
> time the Iphone has seen more than a few interactive audio dramas which
> directly buck this trend.
>
> Codename Signus, the Freq, Blindside and quite a few others, even to a large
>
> extent games like papasangre which present themselves more as interactive
> audio drama and work on their atmosphere rather than their gameplay.
>
> I know in the past few years radio drama has seen something of a renaesance
>
> in popular culture, and you can clearly see it with how major companies like
>
> big finish and Graphic audio have heavily expanded their operations, (and
> certainly they! don't just sell to blind people).
>
> It'd be rather interesting if games like swamp or shades of doom could tap
> into this, since clearly there is now a cross section of sighted gamers who
>
> are interested in audio atmosphere.
>
> Take Shades of doom as an example, the game who's atmosphere actually
> encouraged me to play audio games in the first place. If David greenwood
> entirely removed the word "blind" from his website, (albeit not from the
> documentation), and described shades of doom as "an interactive survival
> horror trapped in pitch darkness" you'd probably get a lot more sighted
> gamers playing it.
>
> Or to take another example, suppose you redesigned a casino game with full
> voice acting, lots of audio ambience and drama like bits of description. So
>
> instead of being told "you draw a ten of spades" you get "the dealer's thin
>
> fingered hand flips a card kneetly out of the shoe and slips it across the
> green base to you,  it is the ten of spadess"
>
> Such a game could be billed as an audio ambience experience of a casino, as
>
> much as a numerical game of blackjack, and again, would have appeal to at
> least a certain cross section of the sighted gaming public, just as textual
>
> games and gamebooks do to another.
>
> Beware the Grue!
>
> Dark.
> -

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren,

I've noticed that as well. A lot of text based games such as browser
based games have a lack of a good storyline which is a real problem
for that genre of game since those sorts of games are really Dependant
on a good storyline and decent writing. All the same if we had one or
two authors here who were good at both we might be able to produce
some text games that makes that genre of game viable for blind and
sighted players alike. As you said we just need games that inspire the
imagination, and can get people interested in the game.

Cheers!



On 10/30/13, Darren Harris  wrote:
> hi tom.
>
> i do think text based games do have their place for sure. unfortunately if
> you look at a lot of browser based text games there isn't much imagination
> put into them a lot of the time. with acceptions like core exiles or space
> odacey. i think this is why people are losing interest in them. text games
> not only need to be very playable but they need to fire the imagination of
> the player. i think this is where a lot of people fall down who code these
> games. but yes they do definitely have their place and it's certainly a
> market i think.
>
> Sent from my iPad

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Re: [Audyssey] space odacy help

2013-10-30 Thread dark

Hi Darren.

I'd not claime to be an expert but as far as I can determine, it's a major 
question of investment. Look for missions that give money, build as many 
biofarms as humanly possible, and use the interest from your secret base. 
Later on you can also invest by buying commander skills or building 
mothership modules that increase income.


You can also buy and sell on the markit once you get enough power to kick 
the reavers out of a system and start mining, still more if you can build 
mining facilities, though i've not got to that stage myself yet.


It's true that you do need to be quite a major investor, though myself I've 
not found it too bad as long as I keep building biofarms and highering 
workers.


Beware the Grue!

Dark.
- Original Message - 
From: "Darren Harris" 

To: "Gamers Discussion list" 
Sent: Wednesday, October 30, 2013 9:04 AM
Subject: [Audyssey] space odacy help



hi all,

so am playing on the PVE server. no aliens have attacked me yet lol. but i 
am starting to wonder a few things about this particular game.


the biggest thing i'm wondering is how you can make money? i mean yes i 
use missions to bring me in segments so i convert them to farms i do all 
that just fine. but obviously with every mission you need to sort out ship 
losses etc. so you're constently spending money to maintain your fleet.


i've taken to voting daily and putting the daily vote into my secret base 
to earn interest. that's 1 way it's going to help me for sure.


but also are there npc bases i can raid for money? i've looked on the 
rankings page and i look around but for the most part all i can see is 
other players with the odd bio experiment etc. so i don't want to click on 
a player in case the server allows me to attack the player. so has anybody 
figured this part of it out yet?


Sent from my iPad
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list,
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
I Agree on that one darren, more than a few text games just don't use 
themedium particularly well, and don't include descriptions, atmospheric 
text or anything else. It's really quite disappointing.


Fortunately though ther are still a few good ones out there.

Beware the Grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

While I do see your point and generally speaking would agree, at the same 
time the Iphone has seen more than a few interactive audio dramas which 
directly buck this trend.


Codename Signus, the Freq, Blindside and quite a few others, even to a large 
extent games like papasangre which present themselves more as interactive 
audio drama and work on their atmosphere rather than their gameplay.


I know in the past few years radio drama has seen something of a renaesance 
in popular culture, and you can clearly see it with how major companies like 
big finish and Graphic audio have heavily expanded their operations, (and 
certainly they! don't just sell to blind people).


It'd be rather interesting if games like swamp or shades of doom could tap 
into this, since clearly there is now a cross section of sighted gamers who 
are interested in audio atmosphere.


Take Shades of doom as an example, the game who's atmosphere actually 
encouraged me to play audio games in the first place. If David greenwood 
entirely removed the word "blind" from his website, (albeit not from the 
documentation), and described shades of doom as "an interactive survival 
horror trapped in pitch darkness" you'd probably get a lot more sighted 
gamers playing it.


Or to take another example, suppose you redesigned a casino game with full 
voice acting, lots of audio ambience and drama like bits of description. So 
instead of being told "you draw a ten of spades" you get "the dealer's thin 
fingered hand flips a card kneetly out of the shoe and slips it across the 
green base to you,  it is the ten of spadess"


Such a game could be billed as an audio ambience experience of a casino, as 
much as a numerical game of blackjack, and again, would have appeal to at 
least a certain cross section of the sighted gaming public, just as textual 
games and gamebooks do to another.


Beware the Grue!

Dark.
-  



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[Audyssey] unsubscribing and resubscribing using a different email address.

2013-10-30 Thread Chris
hi all, i know this may be slightley off topic but i am struggling.

i am wanting to close my blueyonder account and have all my emails come to my 
hotmail account.

therefore please could some one tell me how i can do this.

if some one could help i would be most grateful.

Regards
Christopher huby
email: christopher.h...@hotmail.co.uk
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[Audyssey] space odacy help

2013-10-30 Thread Darren Harris
hi all,

so am playing on the PVE server. no aliens have attacked me yet lol. but i am 
starting to wonder a few things about this particular game.

the biggest thing i'm wondering is how you can make money? i mean yes i use 
missions to bring me in segments so i convert them to farms i do all that just 
fine. but obviously with every mission you need to sort out ship losses etc. so 
you're constently spending money to maintain your fleet. 

i've taken to voting daily and putting the daily vote into my secret base to 
earn interest. that's 1 way it's going to help me for sure. 

but also are there npc bases i can raid for money? i've looked on the rankings 
page and i look around but for the most part all i can see is other players 
with the odd bio experiment etc. so i don't want to click on a player in case 
the server allows me to attack the player. so has anybody figured this part of 
it out yet? 

Sent from my iPad
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
that's because they put so much graphical content into the game and not much 
else there's very little replay value. also the system requirements for said 
games are becoming insane now. the pioneers of games such as elite are still 
being talked about today and for very very good reason. but i bet you 20 years 
down the line the games of today or the very vast majority of them won't have 
the same following. 

Sent from my iPad

> On 30 Oct 2013, at 07:45, "dark"  wrote:
> 
> Hi Tom.
> 
> On the point of text based games it's actually interesting how many new games 
> are being developed, look at choiceofgames on the iphone as a prime example.
> 
> The only problem is not all of these are accessible. I was for example rather 
> disappointed that the tinman series of gamebooks, perported to be extrra 
> ports of the old 1980's publications have entirely unlabeled buttond, 
> graphical dice etc. Thus, ti'd actually be great to include some articles to 
> potential sighted developers of text based games on how to make their games 
> accessible.
> 
> most indi devs are pretty good about this and I've contacted many in my time, 
> (most recently the developers of space odyssey and their other game astro 
> galaxy), but it'd be great to have some actual guidelines which people could 
> google.
> 
> Btw, on the graphics front, I'll also add that while a lot of what you might 
> call casual gamers are graphics mad (and usually fps mad), that isn't true 
> about people who are interested in games!
> 
> It's sort of the old one, kids who just want to listen to the latest 
> manufactured bangin' popgroup won't think much to just a skilled musician 
> with a single guitar, but people who appreciate good music will.
> 
> It's also worth noting that according to my brother who tends to keep up with 
> game industry news various people are being dissatisfied with the current 
> state of the mainstream industry hence the greater amount of indi games, and 
> indi games means accessible games, (as well as developers who actually are 
> possible to talk to).
> 
> Beware the grue!
> 
> Dark. 
> 
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom

you could use stattic graphics in the game to illustrate a given situation. so 
as well as a bang that you'd hear you'd see a static version of the explosion 
as well. a few games use this tactic as well and this also has encouraged 
people to write in and submit additional graphical content. as long as the 
textual descriptions were still there it wouldn't take anything away from the 
game. 

Sent from my iPad

> On 30 Oct 2013, at 07:33, Thomas Ward  wrote:
> 
> Hi Shaun,
> 
> I agree the best of both worlds are highbred's like Destination Mars
> or Dodge City Desperados precisely because they don't need lots of
> graphics, are fully accessible using a screen reader, and still have
> plenty of game sounds etc to qualify as an audio game. Interesting
> enough I have been doing some research in this area, and I've noticed
> a sighted gamer is more likely to sit down and play a game like
> Atlantic City Blackjack which has text on screen rather than Jim
> Kitchen's Blackjack which uses speech output.  What I am beginning to
> conclude is sighted people are really put off when there is nothing on
> the screen to look at, they hate a black screen, but give them a bit
> of text to read and they'll play it.So adding text will go a long ways
> to giving sighted gamers something to look at instead of graphics.
> 
> Cheers!
> 
> 
> 
>> On 10/30/13, shaun everiss  wrote:
>> hmmm I am interested in hybred games.
>> audio and text would make best of both worlds.
>> voiceovers and such to maybe if we can handle it to with audio and
>> also spoken text that appears on screen a screenreader can read who knows.
>> Pure text maybe depends what the game is.
> 
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.


That idea of separate categories sounds like a good one, plus then of course 
I could add the links to reviews or walkthrus to relevent entries on 
audiogames.net. I've already been doing this with sites like applevis, and 
it would be no trouble to do it with audeasy either.


Beware the Grue!


Dark. 



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[Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark

Hi Tom.

On the point of text based games it's actually interesting how many new 
games are being developed, look at choiceofgames on the iphone as a prime 
example.


The only problem is not all of these are accessible. I was for example 
rather disappointed that the tinman series of gamebooks, perported to be 
extrra ports of the old 1980's publications have entirely unlabeled buttond, 
graphical dice etc. Thus, ti'd actually be great to include some articles to 
potential sighted developers of text based games on how to make their games 
accessible.


most indi devs are pretty good about this and I've contacted many in my 
time, (most recently the developers of space odyssey and their other game 
astro galaxy), but it'd be great to have some actual guidelines which people 
could google.


Btw, on the graphics front, I'll also add that while a lot of what you might 
call casual gamers are graphics mad (and usually fps mad), that isn't true 
about people who are interested in games!


It's sort of the old one, kids who just want to listen to the latest 
manufactured bangin' popgroup won't think much to just a skilled musician 
with a single guitar, but people who appreciate good music will.


It's also worth noting that according to my brother who tends to keep up 
with game industry news various people are being dissatisfied with the 
current state of the mainstream industry hence the greater amount of indi 
games, and indi games means accessible games, (as well as developers who 
actually are possible to talk to).


Beware the grue!

Dark. 



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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom.

i do think text based games do have their place for sure. unfortunately if you 
look at a lot of browser based text games there isn't much imagination put into 
them a lot of the time. with acceptions like core exiles or space odacey. i 
think this is why people are losing interest in them. text games not only need 
to be very playable but they need to fire the imagination of the player. i 
think this is where a lot of people fall down who code these games. but yes 
they do definitely have their place and it's certainly a market i think. 

Sent from my iPad

> On 30 Oct 2013, at 05:20, Thomas Ward  wrote:
> 
> Hi Shaun,
> 
> For some people the lack of graphics will always be a point of
> contention, but that does not mean everyone will feel that way. I
> think what we need here is a different strategy in marketing audio
> games. As someone said instead of advertising them as blind games we
> need to market them as games based on audio environments and emphasize
> they are audio games not blind games. To some that might be just
> semantics, but when dealing with the mainstream public advertising it
> that way could go a long way to
> increasing interest among non-blind gamers.
> 
> Another thing that may help is developing more text based games. Yeah,
> I know that sounds like a step backwards, but text is and has always
> been the universal medium blind and sighted gamers share. Young gamers
> might think of text based games as boring, crappy, whatever, but
> people from the 80's and 90's still play text based games all the
> time. Interactive Fiction still has quite a large following, and there
> are still people who play roguelike roll playing games like Angbang,
> ADOM, and Nethack, etc. Text based games haven't gone away just have
> been moved to the background as newer 3d graphical games have become
> the in thing for allot of younger gamers. We could renew interest in
> text games by developing newer games that might be of interest to
> them.
> 
> Cheers!
> 
>> On 10/29/13, shaun everiss  wrote:
>> Well we really need to make the audio game format interesting.
>> Not sure how we would do that.
>> for some of my friends, the interactive fiction really makes them rock.
>> they like old games.
>> For some audio games cool.
>> For others no graphics = crap rubbish and nothing much doing.
>> audio games are crap because they have no graphics.
>> I am not sure how to change that we can't vary well add graphics up
>> the wazoo especially since the blind can't really afford the best
>> stuff all the time.
>> I have only just this year because of a breakage in my keyboard on
>> this laptop brought a win7 system.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Shaun,

I agree the best of both worlds are highbred's like Destination Mars
or Dodge City Desperados precisely because they don't need lots of
graphics, are fully accessible using a screen reader, and still have
plenty of game sounds etc to qualify as an audio game. Interesting
enough I have been doing some research in this area, and I've noticed
a sighted gamer is more likely to sit down and play a game like
Atlantic City Blackjack which has text on screen rather than Jim
Kitchen's Blackjack which uses speech output.  What I am beginning to
conclude is sighted people are really put off when there is nothing on
the screen to look at, they hate a black screen, but give them a bit
of text to read and they'll play it.So adding text will go a long ways
to giving sighted gamers something to look at instead of graphics.

Cheers!



On 10/30/13, shaun everiss  wrote:
> hmmm I am interested in hybred games.
> audio and text would make best of both worlds.
> voiceovers and such to maybe if we can handle it to with audio and
> also spoken text that appears on screen a screenreader can read who knows.
> Pure text maybe depends what the game is.
>

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