Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-10 Thread Thomas Ward
Hi Rob,
I think that many of the points you raised are shared by more educated 
programmers and developers. Those of us who are adept at Visual C#, 
Visual C++, Visual Basic, Java, have a huge advantage in that we can 
basically create anything we can dream up and program. Not only that 
design applications above and beyond games. However, that isn't really 
the point of Audio Game Maker.
The point of the project as I see it is a tool which will allow 
non-programmer and non-techno types a chance at writing games. Perhaps 
they won't be the next Shades of Doom, Final Fantacy, Quake, but they 
will be easy enough to create and hopefully fun to play. If nothing else 
something amature game developer x can post and say, "hey, look what I 
made."
It is also important to remember that GMA offers their engine which is 
easier than learning a full blown programming language if an amature 
wishes to go with something a bit more pro grade.



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Thomas Ward
Hi,
Ah, that would be cool. I have no idea if Audo Game Maker could do 
something that complex, but a good game engine for rpgs really could be 
useful in our comunity.

Bryan Peterson wrote:
> No no, that's not what I meant. I was thinking of something like the 
> original Final Fantasy or even later installments of the series, where the 
> game was still single player, but the player had control of a party of four 
> or even five characters. There was no online play involved. Think of it as 
> STFC in a fantasy setting, where the player controls four or five people, 
> except that you travel around the world in realtime and only the battles are 
> turn-based. You select what character attacks whom and how they attack, 
> except you can only attack once per turn.
>   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Bryan Peterson
No no, that's not what I meant. I was thinking of something like the 
original Final Fantasy or even later installments of the series, where the 
game was still single player, but the player had control of a party of four 
or even five characters. There was no online play involved. Think of it as 
STFC in a fantasy setting, where the player controls four or five people, 
except that you travel around the world in realtime and only the battles are 
turn-based. You select what character attacks whom and how they attack, 
except you can only attack once per turn.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 09, 2006 8:04 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Bryan,
> Well, not all rpg games are multi player such as Sryth which tends to
> follow one character as he/she works his or her way through the world of
> Sryth.
> Although, what you are thinking of a multiuser rpg where everyone can
> play together I don't see Audio Games Maker doing that. Making it say
> online playable adds a completely different demention to gaming as well
> as programming.
>
>
>
> Bryan Peterson wrote:
>> It still sounds confusing to me, but I imagine that once I can actually
>> sitdown and play with Audio Game Maker a bit I might get the hang of it. 
>> The
>> only thing I don't like about it so far, and I acknowledge that I could 
>> be
>> wrong about it, is that it doesn't look as though you can create a true 
>> RPG.
>> That is, where you have a party of several controlable characters. A very
>> simple RPG like Dragon Warrior I might be possible, but since you're
>> apparently only allowed to have one player it doesn't look as though 
>> we'll
>> be creating any Final Fantasy type games, unless future updates of the
>> program allow the creation f multiple controllable characters.
>>   As for my current idea, it's a Metroid style audio game, although how
>> doable that will be with this program is still in question. I'm just 
>> working
>> on a makeshift manual right at the moment.
>>
>
>
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> visit
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> 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Thomas Ward
Hi Bryan,
Well, not all rpg games are multi player such as Sryth which tends to 
follow one character as he/she works his or her way through the world of 
Sryth.
Although, what you are thinking of a multiuser rpg where everyone can 
play together I don't see Audio Games Maker doing that. Making it say 
online playable adds a completely different demention to gaming as well 
as programming.



Bryan Peterson wrote:
> It still sounds confusing to me, but I imagine that once I can actually 
> sitdown and play with Audio Game Maker a bit I might get the hang of it. The 
> only thing I don't like about it so far, and I acknowledge that I could be 
> wrong about it, is that it doesn't look as though you can create a true RPG. 
> That is, where you have a party of several controlable characters. A very 
> simple RPG like Dragon Warrior I might be possible, but since you're 
> apparently only allowed to have one player it doesn't look as though we'll 
> be creating any Final Fantasy type games, unless future updates of the 
> program allow the creation f multiple controllable characters.
>   As for my current idea, it's a Metroid style audio game, although how 
> doable that will be with this program is still in question. I'm just working 
> on a makeshift manual right at the moment.
>   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Jim Kitchen
Hi Dark,

Thanks.  Yeah Homer Simpson is in many of my games.  Mostly he says Doh or Woo 
Hoo, but he says other things and other Simpsons are in them as well.

BFN

 Jim

Forget the Joneses I can't keep up with The Simpsons

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-09 Thread Ken the Crazy
Remember, too, how they made sounds in the 4j0's.  Fire was not the 
crackling of wood, but of cellophane.  I wouldn't use these types of sounds 
normally, but imagine a game set in the old west with an OTR feel--how 
freeing it would be to just decide what something should sound like and come 
up with weird ways to make it happen.  These wouldn't be realistic of 
course, but it would be kind of funny...
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 4:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi thom.
>
> As I said, I was thinking mostly in terms of ambient environmental effects
> here, sinse i do very much understand the danger of all games sounding the
> same.
>
> One problem though, is while ameter main stream game developers are quite
> free to draw their own graffics, ameter audio game developers can't be 
> quite
> as free when it comes to recording or creating sounds.
>
> If I was the BBc radio workshop, and I wanted a fire effect in my game, 
> I'd
> be quite free to build a fire of the appropriate size and stick a 
> sensative
> mike near it.
>
> However, though I do have a very good mike, If I tried to build a fire I'd
> get chucked out of my colidge, and probably even taken to court as well.
>
> Obviously, for sounds it is possible to reccord, it'd be far better if
> people made their own sounds, but this can't go for everything.
>
> The only way i can see around this problem is to have as wide a variety of
> generic sounds available as possible, to give people the maximum amount of
> choice about what gets put into their games.
>
> for example, if there were 10 or 20 different wind effects on offer as
> opposed to just a couple, you could have ten games all with different wind
> sound effects, even if they each used a combination of three or four of 
> them
> at a time (I know myself I'd want several effects for different
> environments).
>
> Imho the more choice in this matter, the better, though obviously my
> opinions as far as charactor sounds go are rather different.
>
> Beware the Grue!
>
> Dark.
>
>
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>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
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>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Liam Erven
ooo.  An rpg would be fun.

- Original Message - 
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 9:11 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Dark,
>I like the way you think.  I would love to see an rpg style game for 
> the
> blind complete with plot and all sorts of monsters and quests.  As far as
> copying sounds I guess the best way to go would be just to ask.  I was
> hoping that once this got off the ground that a site might be created 
> where
> people using the audio developer could share things like sounds they 
> created
> for no charge.  Just donating to the site as far as material would be all
> that is required.
>
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
> today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, December 07, 2006 6:42 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Good site, and highly useful methinks when the audio gamemaker comes out.
>> Some of their selections were a bit odd though.
>>
>> thinking rpg environments, i was looking for some wind sound effects.
>> Searching under "wind" brought me lots of smashing window sounds, whilst
>> searching under "weather" got some wonderful rain and thunder effects, 
>> but
>> no wind.
>>
>> Also, when trying to find ambience for dungeon environments, the only
>> entry
>> it got me (when I searched under "Tunnels" was an underground train ;D.
>> Though I would guess that a dungeon environment would be fairly easy to
>> recreate using the audio game maker's own acoustics, and maybe some
>> dripping
>> water or burning torche effects for a bit of atmosphere.
>>
>> Hopefully though, once a community of audio game producers has built up,
>> there will be a fair library of generic object sounds available to use.
>> though I don't think it would be right to copy the sounds people create
>> themselves, specifically for charactors or situations in their own games.
>>
>> so, taking sod as an example, sounds like the wind, step, and weapon
>> firing
>> sounds would probably be okay to copy, sinse they're fairly generic
>> objects,
>> but the monster sounds are unique to sod. If you coppied the mutant human
>> sound into your own game, for all intents and purposes, your monsters are
>> then Sod mutant humans, whatever you intend them to be. so if you used 
>> the
>> mutant human sound for an ogre in a fantasy game, it wouldn't actually be
>> an
>> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>>
>> it would be like cutting the sprites (graffic representations of
>> charactors), out of one main stream game and coppying them into another,
>> and
>> in most cases this isn't exactly legal.
>>
>> Of course, if you were making a sod 2 or something like, you'd need the
>> mutant human sound to represent mutant humans.
>>
>> but other than that, i really! don't think coppying the charactor sounds
>> from other games is a good idea, even if it were legal.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> charactors),
>> - Original Message - 
>> From: "Sarah" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, December 07, 2006 10:27 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>>> along with the main sound effect tha tis suposed to be playing. should I
>>> just deal with it? ah well no worries.
>>>
>>> SA&g
>>
>>
>> ___
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Yvonne Alaniz
Well, here's what I am thinking.  Let's say I am trying to get a specific 
type of sound for my game and I try several times to create that sound and 
it just isn't what I want I could post the best of the rejects on this site 
I was speaking of earlier and let everyone choose from that list if they 
wanted.  I am not saying the effect would be poor just not what I needed. 
So, I would keep the final choice and the others could be available so that 
someone could find that perfect sound without so much worry that one game 
would sound like another.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 3:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi thom.
>
> As I said, I was thinking mostly in terms of ambient environmental effects
> here, sinse i do very much understand the danger of all games sounding the
> same.
>
> One problem though, is while ameter main stream game developers are quite
> free to draw their own graffics, ameter audio game developers can't be 
> quite
> as free when it comes to recording or creating sounds.
>
> If I was the BBc radio workshop, and I wanted a fire effect in my game, 
> I'd
> be quite free to build a fire of the appropriate size and stick a 
> sensative
> mike near it.
>
> However, though I do have a very good mike, If I tried to build a fire I'd
> get chucked out of my colidge, and probably even taken to court as well.
>
> Obviously, for sounds it is possible to reccord, it'd be far better if
> people made their own sounds, but this can't go for everything.
>
> The only way i can see around this problem is to have as wide a variety of
> generic sounds available as possible, to give people the maximum amount of
> choice about what gets put into their games.
>
> for example, if there were 10 or 20 different wind effects on offer as
> opposed to just a couple, you could have ten games all with different wind
> sound effects, even if they each used a combination of three or four of 
> them
> at a time (I know myself I'd want several effects for different
> environments).
>
> Imho the more choice in this matter, the better, though obviously my
> opinions as far as charactor sounds go are rather different.
>
> Beware the Grue!
>
> Dark.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Yvonne Alaniz
Dark,
I like the way you think.  I would love to see an rpg style game for the 
blind complete with plot and all sorts of monsters and quests.  As far as 
copying sounds I guess the best way to go would be just to ask.  I was 
hoping that once this got off the ground that a site might be created where 
people using the audio developer could share things like sounds they created 
for no charge.  Just donating to the site as far as material would be all 
that is required.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environments, i was looking for some wind sound effects.
> Searching under "wind" brought me lots of smashing window sounds, whilst
> searching under "weather" got some wonderful rain and thunder effects, but
> no wind.
>
> Also, when trying to find ambience for dungeon environments, the only 
> entry
> it got me (when I searched under "Tunnels" was an underground train ;D.
> Though I would guess that a dungeon environment would be fairly easy to
> recreate using the audio game maker's own acoustics, and maybe some 
> dripping
> water or burning torche effects for a bit of atmosphere.
>
> Hopefully though, once a community of audio game producers has built up,
> there will be a fair library of generic object sounds available to use.
> though I don't think it would be right to copy the sounds people create
> themselves, specifically for charactors or situations in their own games.
>
> so, taking sod as an example, sounds like the wind, step, and weapon 
> firing
> sounds would probably be okay to copy, sinse they're fairly generic 
> objects,
> but the monster sounds are unique to sod. If you coppied the mutant human
> sound into your own game, for all intents and purposes, your monsters are
> then Sod mutant humans, whatever you intend them to be. so if you used the
> mutant human sound for an ogre in a fantasy game, it wouldn't actually be 
> an
> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>
> it would be like cutting the sprites (graffic representations of
> charactors), out of one main stream game and coppying them into another, 
> and
> in most cases this isn't exactly legal.
>
> Of course, if you were making a sod 2 or something like, you'd need the
> mutant human sound to represent mutant humans.
>
> but other than that, i really! don't think coppying the charactor sounds
> from other games is a good idea, even if it were legal.
>
> Beware the Grue!
>
> Dark.
>
> charactors),
> - Original Message - 
> From: "Sarah" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, December 07, 2006 10:27 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>> along with the main sound effect tha tis suposed to be playing. should I
>> just deal with it? ah well no worries.
>>
>> SA&g
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi Brian.

Looking at the properties and reactions for player and opponent building 
blocks, I believe multiple charactors is a possibility.

I think creating a party of one player and several automatic allies that 
move and attack things on their own wouldn't be too hard to do. You could 
then have a menue world with various things in it that would effect the 
stats of the ally building blocks as well as the player.

for example, putting in a message building block that would say "Equip 
armour" to charactor A, would increase the defence of one of the ally 
blocks, or "use spell" would decrease one of their stats and damage all 
enemies in the current world (though unless it were possible to give blocks 
2 sets of amo stats and attacks, I'm not sure how you'd stop the computer 
from waisting all of your charactors spells, unless maybe you could create 
an inactive opponent block which would have no effect in the current world 
other than holding an amo stat for the use of magic, which would decrease 
when you activated a spell.

I suspect if you used inactivatable player blocks that would carry the stats 
of the opponent blocks and trade places with them when activated, you might 
even be able to have switching betwene fully controlable charactors as in 
Secret of Manner, but I'm not certain on this.

Of course, I could be talking a lot of complete and utter Grue poo here, 
having never seen the game maker in action.

I do however have one moderately serieous question about it.

Can you copy elements directly from one world to another? or store settings 
for particular worlds and building blocks that you can re use in other 
worlds?

it would strike me that if you were going to have repeated game elements 
appearing in a large number of game worlds, to have to constantly recreate 
them might be an extremely lengthy process.

say (to take a simple example), your writing and Rpg and create a Goblin, 
which you want for a generic enemy in just about all game locations. It'd be 
a lot easier to have some way of coppying the goblins, links to sound files 
and all, than of having to constantly recreate them.

Likewise, if you've got to do something mega complicated with players and 
items to get certain effects working, it'd be an absolute nightmare to have 
to do this in every game world, especially if you had a very large game with 
lots of different environments like an Rpg.

Sorry for yet another extended stream of longwinded wordiness from me 
reguarding the audio game maker, just put it down to my profession as a 
philosopher, my excitement about the A.g.m, or both.

Btw, making people excited about an A.g.M. is a pretty huge achievement in 
itself, sinse the acronym usually stands for anual general meeting.

Beware the Grue!

Dark.

I believe the "Active"


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, December 09, 2006 2:20 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> It still sounds confusing to me, but I imagine that once I can actually
> sitdown and play with Audio Game Maker a bit I might get the hang of it. 
> The
> only thing I don't like about it so far, and I acknowledge that I could be
> wrong about it, is that it doesn't look as though you can create a true 
> RPG.
> That is, where you have a party of several controlable characters. A very
> simple RPG like Dragon Warrior I might be possible, but since you're
> apparently only allowed to have one player it doesn't look as though we'll
> be creating any Final Fantasy type games, unless future updates of the
> program allow the creation f multiple controllable characters.
>  As for my current idea, it's a Metroid style audio game, although how
> doable that will be with this program is still in question. I'm just 
> working
> on a makeshift manual right at the moment.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, December 08, 2006 6:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hi Dark,
>> Sure there are obviously circumstances as you gave where someone can't
>> make his or own effects such as fire, or even using explosives to make
>> explosions. That is understandable.
>> Once I release my Asteroids open source clone I will likely make an
>> effects lib for people to use for future open source titles, or at least
>> in this case for Audio Game Maker.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsub

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Bryan Peterson
It still sounds confusing to me, but I imagine that once I can actually 
sitdown and play with Audio Game Maker a bit I might get the hang of it. The 
only thing I don't like about it so far, and I acknowledge that I could be 
wrong about it, is that it doesn't look as though you can create a true RPG. 
That is, where you have a party of several controlable characters. A very 
simple RPG like Dragon Warrior I might be possible, but since you're 
apparently only allowed to have one player it doesn't look as though we'll 
be creating any Final Fantasy type games, unless future updates of the 
program allow the creation f multiple controllable characters.
  As for my current idea, it's a Metroid style audio game, although how 
doable that will be with this program is still in question. I'm just working 
on a makeshift manual right at the moment.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Dark,
> Sure there are obviously circumstances as you gave where someone can't
> make his or own effects such as fire, or even using explosives to make
> explosions. That is understandable.
> Once I release my Asteroids open source clone I will likely make an
> effects lib for people to use for future open source titles, or at least
> in this case for Audio Game Maker.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
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> visit
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi.

Creating sound effects actually sounds like good fun, especially the voice 
acting part (I look forward to playing monsters in any games I make). But 
for the sounds that I can't create, I'd like as wide a choice as possible, 
so that any game I do sources of sound effects are helpful create is unique 
sounding as well as (hopefully), interesting to play.

So it's great to know about these various sources for sound effects , and I 
hope that people won't mind making them (or at least some of them), 
available to potential game authors. Of course buying a library is an 
option, and I well might do that myself if I really get into the games 
making business, but certainly it'd help people who either can't afford a 
library or are just starting out in game making (like I will be when the 
Audio game maker comes out), to have a good selection of sounds on offer.

Hmmm, maybe the Audio Game maker site could have a page of links to various 
sources for sounds?

Btw, thom, I'll be interested to try out audio asteroids anyway, even 
without the special effects Lib (Spaceworms sound entertaining). Jim, I love 
the Simpson's samples in your games, having Doe! when I select the wrong 
golf club or get sent to jail in monopoly is always fun. I have a few rather 
crazy ideas about sound creation myself, hopefully I'll be able to share 
them with people soon.

Beware the Grue!

Dark. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Thomas Ward
Hi Dark,
Sure there are obviously circumstances as you gave where someone can't 
make his or own effects such as fire, or even using explosives to make 
explosions. That is understandable.
Once I release my Asteroids open source clone I will likely make an 
effects lib for people to use for future open source titles, or at least 
in this case for Audio Game Maker.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Thomas Ward
Hi Ian,
Programming skills are not supposed to be required for Audio Game Maker. 
The entire point of it is to give amatures and non-programmers a chanse 
to make games.
I don't know the limitations, but I expect there will be some limitations.

Ian McNamara wrote:
> so do you have to be able to programe to use this game maker and will you be 
> able to create almoste any game
>   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Daan Staes
Hello,

Is it diificult to learn to work with the program audio game maker. I wrote 
the manual and it seems to be very complicated. I hope I can make some 
games. Does there also come a mailinglist for persons who want to make games 
with audio game maker?
I hope this tool gives us a lot of new games. Not the easy games that were 
made in 5 minutes. I mean good games with a long gameplay.

greetings
Daan
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 7:48 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Nicol,
>
> *quote
> Does the audio game maker allow you to make a game where the player choose
> options from a  menu?
> *quote end*
>
> Yes, that can be done. There is no standard "menu"-building block, but you
> can make menu's with some clever use of message blocks. However, you might
> not even need "standard" menu's when you can have a menu where each item 
> is
> a soundsource placed somewhere in a space. Connect each one to a portal
> building block and you can create a menu that is spaced in ..err.. space.
>
> Audio Game Maker first and foremost focuses on building blocks with which
> you can create *gameplay*. It is being developed in a very short time so
> that is why this has priority. Therefore, things like "save games" and
> "intro menu's" have been pushed to the back of the production. First and
> foremost we would like people to be able to create fun games/gameplay with
> Audio Game Maker, instead of people being able to create wonderful menu's
> but no games.
>
> *quote*
> does the audio game maker allow you to have a speaker test function which
> the player can use to ensure his speakers are correct?
> *quote end*
>
> Sure, you simply play a soundfile with a voice saying "left" (panned left)
> and "right" (panned right) using the Message building block
> (http://www.audiogamemaker.com/manual/building_blocks.html#message) at the
> beginning of a game.
>
> Greets,
>
> Richard
>
>
>
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, December 08, 2006 7:31 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> The other aspect of creating games of course is doing voice overs.
>> To create voice overs you need voice recording software!
>> Sayh for instance you need a voice that speaks the contents of a menu?
>> Does the audio game maker allow you to make a game where the player 
>> choose
>> options from a  menu?
>> does the audio game maker allow you to have a speaker test function which
>> the player can use to ensure his speakers are correct?
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of david
>> Sent: Thursday, December 07, 2006 12:25 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>> I have loads of sounds if anyone needs anything in particular.
>>
>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread shaun everiss
I have sound cds, and through private or public servers I get some also.
I also have a friend with loads of cds, and these are for games and things.
I get stuff off those however I can't really use copyright sounds in my things, 
I mostly listen to these for the hell of it.
I actually have found some of the sounds in libraries anyway.
At 11:50 PM 12/8/2006, Jim Kitchen wrote:
>Hi Dark,
>
>I have been collecting sound files for years, have bought some sound effect 
>CDs and get files from the News Groups, but sometimes you just need to make 
>them yourself.  Like one day I was just playing around with the way that a 
>sound file was being played and I was like hey I could use that sound for 
>Pong.  And in my Battleship game the sound of a miss into the water is just 
>the sound of me dropping a shot glass into a bucket of water.  And if you are 
>going to make your game self voicing with recorded speech you need to record, 
>cut and edit all of those speech files.  But hey sometimes you have a great 
>idea for a game and it takes forever to find or make sound files for it and 
>other times you find sounds and it gives you an idea for a game.
>
>TGIF and BFN
>
> Jim
>
>Dumb luck beats sound planning every time
>
>[EMAIL PROTECTED]
>http://www.kitchensinc.net
>(440) 286-6920
>Chardon Ohio USA
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread AudioGames.net
Hi Nicol,

*quote
Does the audio game maker allow you to make a game where the player choose 
options from a  menu?
*quote end*

Yes, that can be done. There is no standard "menu"-building block, but you 
can make menu's with some clever use of message blocks. However, you might 
not even need "standard" menu's when you can have a menu where each item is 
a soundsource placed somewhere in a space. Connect each one to a portal 
building block and you can create a menu that is spaced in ..err.. space.

Audio Game Maker first and foremost focuses on building blocks with which 
you can create *gameplay*. It is being developed in a very short time so 
that is why this has priority. Therefore, things like "save games" and 
"intro menu's" have been pushed to the back of the production. First and 
foremost we would like people to be able to create fun games/gameplay with 
Audio Game Maker, instead of people being able to create wonderful menu's 
but no games.

*quote*
does the audio game maker allow you to have a speaker test function which 
the player can use to ensure his speakers are correct?
*quote end*

Sure, you simply play a soundfile with a voice saying "left" (panned left) 
and "right" (panned right) using the Message building block 
(http://www.audiogamemaker.com/manual/building_blocks.html#message) at the 
beginning of a game.

Greets,

Richard



- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 7:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> The other aspect of creating games of course is doing voice overs.
> To create voice overs you need voice recording software!
> Sayh for instance you need a voice that speaks the contents of a menu?
> Does the audio game maker allow you to make a game where the player choose
> options from a  menu?
> does the audio game maker allow you to have a speaker test function which
> the player can use to ensure his speakers are correct?
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of david
> Sent: Thursday, December 07, 2006 12:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> I have loads of sounds if anyone needs anything in particular.
>
>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread nicol
The other aspect of creating games of course is doing voice overs.
To create voice overs you need voice recording software!
Sayh for instance you need a voice that speaks the contents of a menu?
Does the audio game maker allow you to make a game where the player choose
options from a  menu?
does the audio game maker allow you to have a speaker test function which
the player can use to ensure his speakers are correct?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Thursday, December 07, 2006 12:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
I have loads of sounds if anyone needs anything in particular.




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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Jim Kitchen
Hi Dark,

I have been collecting sound files for years, have bought some sound effect CDs 
and get files from the News Groups, but sometimes you just need to make them 
yourself.  Like one day I was just playing around with the way that a sound 
file was being played and I was like hey I could use that sound for Pong.  And 
in my Battleship game the sound of a miss into the water is just the sound of 
me dropping a shot glass into a bucket of water.  And if you are going to make 
your game self voicing with recorded speech you need to record, cut and edit 
all of those speech files.  But hey sometimes you have a great idea for a game 
and it takes forever to find or make sound files for it and other times you 
find sounds and it gives you an idea for a game.

TGIF and BFN

 Jim

Dumb luck beats sound planning every time

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
No trouble, here it is:

http://www.audiogamemaker.com/

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 4:40 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>I lost the web site for audio game maker.  Can some one give me the 
>address.
> I wanted to get their manual to study.
>
> Thanks!
>
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 5:39 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hi,
>>
>> *quote*
>> I've been reading the audio game maker documentation and am extremely
>> impressed
>> *quote end*
>>
>> Thanks ;)
>>
>> *quote*
>> > First, is there a way to create a useable inventory of items which a
>> > player
>> > could switch betwene? these could be different weapons and armour to
>> > equip,
>> > different spells with different hit radius and amo requirements aka
> magic
>> > points, keys, or healing potions or other replenishment items. If I
>> > haven't
>> > miss understood some of the item properties, it also appears you could
> use
>> > an inventory function in a vehicle based game to equip different parts
> to
>> > your vehicle to increase it's speed handling or offencive capabilities.
>> *quote end*
>>
>> Yes, items mostly contain properties related to weaponry/healing. So you
> can
>> use it to create a magic sword, healing potions, key to open a certain
> door.
>> But, items can also change certain properties of the avatar (whether this
> is
>> the speed of a walking character or a massive tank). Please see:
>>
>> http://www.audiogamemaker.com/manual/item/item_properties.html (item
>> properties)
>> http://www.audiogamemaker.com/manual/item/item_reactions.html (item
>> reactions)
>>
>> *quote*
>> > also, is it possible to set enemy resistance to particular items? such
> as
>> > certain creatures needing to be attacked by a specific item in order to
> be
>> > defeated?
>>
>> > second, is there a way of creating player items that would allow 
>> > attacks
>> > at
>> > a specific rate, ega chargeable sword swing which would do more damage?
>> *quote end*
>>
>> Mmm let me think about that. I guess that this functionality
> (resistance
>> against some but not all items) is not in Audio Game Maker. But I guess
> that
>> with a work around, you might be able to create more or less the same
>> functionality.
>>
>> An option is to maybe use a timer to always gradually increases the
>> opponents health to a certain maximum. Then give the player several
> weapons
>> that do little damage, and give him one weapon that does do a lot of
> damage,
>> meaning that this weapon must be used for this particular monster. And
> after
>> the player succeeds, remove the weapon to avoid that the player uses this
>> against other enemies.
>> Another option might be, that when a player makes an attack with a 
>> certain
>> weapon, you might be able to connect it to a trigger, which in turn adds
>> more damage to the opponent. This just from the top of my head... I'm not
>> saying it is possible, I'm saying it might be possible with a work 
>> around.
>>
>> Many things will be possible with Audio Game Maker, but you need to be
> able
>> to think of creative solutions ;)
>>
>>
>> *quote*
>> > I think these are the only two things i can see that would be needed to
>> > create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
>> > impressed by the "ally" status option),  sinse everything else that I
> can
>> > think of is most deffinately there!
>> *quote end*
>>
>> I can see where this particular functionality might be important. I'll
>> discuss it with the programmer and maybe there's a way we can still
>> implement this directly. Otherwise we'll put it on the wish list. Thanks
> for
>> the suggestion...
>>
>> *quote*
>> > i was also wondering if there was any function in the game to create
>> > menues
>> > at specifictimes and locations. These could be used for all sorts of
>> > things,
>> > from choosing the world (useful in a vehicle based game for selecting
>> > paths
>> > o

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Dark
Hi thom.

As I said, I was thinking mostly in terms of ambient environmental effects 
here, sinse i do very much understand the danger of all games sounding the 
same.

One problem though, is while ameter main stream game developers are quite 
free to draw their own graffics, ameter audio game developers can't be quite 
as free when it comes to recording or creating sounds.

If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd 
be quite free to build a fire of the appropriate size and stick a sensative 
mike near it.

However, though I do have a very good mike, If I tried to build a fire I'd 
get chucked out of my colidge, and probably even taken to court as well.

Obviously, for sounds it is possible to reccord, it'd be far better if 
people made their own sounds, but this can't go for everything.

The only way i can see around this problem is to have as wide a variety of 
generic sounds available as possible, to give people the maximum amount of 
choice about what gets put into their games.

for example, if there were 10 or 20 different wind effects on offer as 
opposed to just a couple, you could have ten games all with different wind 
sound effects, even if they each used a combination of three or four of them 
at a time (I know myself I'd want several effects for different 
environments).

Imho the more choice in this matter, the better, though obviously my 
opinions as far as charactor sounds go are rather different.

Beware the Grue!

Dark.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-08 Thread Ian McNamara
so do you have to be able to programe to use this game maker and will you be 
able to create almoste any game
- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, December 08, 2006 3:42 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Well, I have comprehensive sound libraries that I will be using, so if
> anyone needs an ambience sound or something, I might have it. Hm. I'll
> have to think of what kind of game I'll create.
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, December 07, 2006 6:42 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Good site, and highly useful methinks when the audio gamemaker comes out.
>> Some of their selections were a bit odd though.
>>
>> thinking rpg environments, i was looking for some wind sound effects.
>> Searching under "wind" brought me lots of smashing window sounds, whilst
>> searching under "weather" got some wonderful rain and thunder effects, 
>> but
>> no wind.
>>
>> Also, when trying to find ambience for dungeon environments, the only
>> entry
>> it got me (when I searched under "Tunnels" was an underground train ;D.
>> Though I would guess that a dungeon environment would be fairly easy to
>> recreate using the audio game maker's own acoustics, and maybe some
>> dripping
>> water or burning torche effects for a bit of atmosphere.
>>
>> Hopefully though, once a community of audio game producers has built up,
>> there will be a fair library of generic object sounds available to use.
>> though I don't think it would be right to copy the sounds people create
>> themselves, specifically for charactors or situations in their own games.
>>
>> so, taking sod as an example, sounds like the wind, step, and weapon
>> firing
>> sounds would probably be okay to copy, sinse they're fairly generic
>> objects,
>> but the monster sounds are unique to sod. If you coppied the mutant human
>> sound into your own game, for all intents and purposes, your monsters are
>> then Sod mutant humans, whatever you intend them to be. so if you used 
>> the
>> mutant human sound for an ogre in a fantasy game, it wouldn't actually be
>> an
>> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>>
>> it would be like cutting the sprites (graffic representations of
>> charactors), out of one main stream game and coppying them into another,
>> and
>> in most cases this isn't exactly legal.
>>
>> Of course, if you were making a sod 2 or something like, you'd need the
>> mutant human sound to represent mutant humans.
>>
>> but other than that, i really! don't think coppying the charactor sounds
>> from other games is a good idea, even if it were legal.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> charactors),
>> - Original Message - 
>> From: "Sarah" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, December 07, 2006 10:27 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>>> along with the main sound effect tha tis suposed to be playing. should I
>>> just deal with it? ah well no worries.
>>>
>>> SA&g
>>
>>
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>>
>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Ken the Crazy
Ricochet sounds are very distinct.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 11:15 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Dark,
> I have many of the effects you were talking about such as gusting wind,
> burning torches, dripping water, etc as I have allot of that stuff for
> Montezuma's Revenge as well as a couple of games yet to be announced and
> built.
> As far as sharing sound effects I suppose the Audio Games Maker comunity
> can make a library of sounds and share them around, but the problem I
> see with that is uniqueness.
> Here is an example of this. When James North started Monty he was
> heavily depending on sound effects from Monkey Business. Especially the
> temple level. That is fine as they were originally his sounds, and he
> passed them on to Josh when James turned Monkey Business over to him.
> So when I took over Montezuma's Revenge I discovered a nice sound
> effects library on the source code cd, and most of which were from
> Monkey Business. Although I am perfectly in my right to go ahead and use
> the sounds he had planned for Montezuma's Revenge I have been hoping to
> come up with my own temple effects for Monty and get away from sounding
> like Monkey Business. Main reason is uniqueness. I want Monty to sound
> unique not like 10 levels of Monkey Business's temple level.
> My first Alpha release used many of the Monkey Business effects that
> shipped with the source, but now in Alpha 2 I have replaced a good
> number of effects with higher quality and more unique sounding effects.
> Montezuma's Revenge shouldn't sound like Monkey Business when the finish
> product is released.
> Bottom line what i am saying is it would be a shame to have 30 nice new
> games, and almost all the sound effects are the same. We want sounds to
> sound different much as vidio games pride themselves on different and
> better graphics.
> You are right wind effects, gun shots, etc probably don't differ much
> from game to game. However, it is time to be careful how many common
> effects you use or your game play might be different,but your game
> sounds just like everyone elses.
>
>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Ken the Crazy
Their violence sounds are good too--type fight and hear the bodies fall.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 7:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environments, i was looking for some wind sound effects.
> Searching under "wind" brought me lots of smashing window sounds, whilst
> searching under "weather" got some wonderful rain and thunder effects, but
> no wind.
>
> Also, when trying to find ambience for dungeon environments, the only 
> entry
> it got me (when I searched under "Tunnels" was an underground train ;D.
> Though I would guess that a dungeon environment would be fairly easy to
> recreate using the audio game maker's own acoustics, and maybe some 
> dripping
> water or burning torche effects for a bit of atmosphere.
>
> Hopefully though, once a community of audio game producers has built up,
> there will be a fair library of generic object sounds available to use.
> though I don't think it would be right to copy the sounds people create
> themselves, specifically for charactors or situations in their own games.
>
> so, taking sod as an example, sounds like the wind, step, and weapon 
> firing
> sounds would probably be okay to copy, sinse they're fairly generic 
> objects,
> but the monster sounds are unique to sod. If you coppied the mutant human
> sound into your own game, for all intents and purposes, your monsters are
> then Sod mutant humans, whatever you intend them to be. so if you used the
> mutant human sound for an ogre in a fantasy game, it wouldn't actually be 
> an
> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>
> it would be like cutting the sprites (graffic representations of
> charactors), out of one main stream game and coppying them into another, 
> and
> in most cases this isn't exactly legal.
>
> Of course, if you were making a sod 2 or something like, you'd need the
> mutant human sound to represent mutant humans.
>
> but other than that, i really! don't think coppying the charactor sounds
> from other games is a good idea, even if it were legal.
>
> Beware the Grue!
>
> Dark.
>
> charactors),
> - Original Message - 
> From: "Sarah" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, December 07, 2006 10:27 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>> along with the main sound effect tha tis suposed to be playing. should I
>> just deal with it? ah well no worries.
>>
>> SA&g
>
>
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>
> -- 
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Don Voyles
I lost the web site for audio game maker.  Can some one give me the address.
I wanted to get their manual to study.

Thanks!



- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 5:39 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi,
>
> *quote*
> I've been reading the audio game maker documentation and am extremely
> impressed
> *quote end*
>
> Thanks ;)
>
> *quote*
> > First, is there a way to create a useable inventory of items which a
> > player
> > could switch betwene? these could be different weapons and armour to
> > equip,
> > different spells with different hit radius and amo requirements aka
magic
> > points, keys, or healing potions or other replenishment items. If I
> > haven't
> > miss understood some of the item properties, it also appears you could
use
> > an inventory function in a vehicle based game to equip different parts
to
> > your vehicle to increase it's speed handling or offencive capabilities.
> *quote end*
>
> Yes, items mostly contain properties related to weaponry/healing. So you
can
> use it to create a magic sword, healing potions, key to open a certain
door.
> But, items can also change certain properties of the avatar (whether this
is
> the speed of a walking character or a massive tank). Please see:
>
> http://www.audiogamemaker.com/manual/item/item_properties.html (item
> properties)
> http://www.audiogamemaker.com/manual/item/item_reactions.html (item
> reactions)
>
> *quote*
> > also, is it possible to set enemy resistance to particular items? such
as
> > certain creatures needing to be attacked by a specific item in order to
be
> > defeated?
>
> > second, is there a way of creating player items that would allow attacks
> > at
> > a specific rate, ega chargeable sword swing which would do more damage?
> *quote end*
>
> Mmm let me think about that. I guess that this functionality
(resistance
> against some but not all items) is not in Audio Game Maker. But I guess
that
> with a work around, you might be able to create more or less the same
> functionality.
>
> An option is to maybe use a timer to always gradually increases the
> opponents health to a certain maximum. Then give the player several
weapons
> that do little damage, and give him one weapon that does do a lot of
damage,
> meaning that this weapon must be used for this particular monster. And
after
> the player succeeds, remove the weapon to avoid that the player uses this
> against other enemies.
> Another option might be, that when a player makes an attack with a certain
> weapon, you might be able to connect it to a trigger, which in turn adds
> more damage to the opponent. This just from the top of my head... I'm not
> saying it is possible, I'm saying it might be possible with a work around.
>
> Many things will be possible with Audio Game Maker, but you need to be
able
> to think of creative solutions ;)
>
>
> *quote*
> > I think these are the only two things i can see that would be needed to
> > create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
> > impressed by the "ally" status option),  sinse everything else that I
can
> > think of is most deffinately there!
> *quote end*
>
> I can see where this particular functionality might be important. I'll
> discuss it with the programmer and maybe there's a way we can still
> implement this directly. Otherwise we'll put it on the wish list. Thanks
for
> the suggestion...
>
> *quote*
> > i was also wondering if there was any function in the game to create
> > menues
> > at specifictimes and locations. These could be used for all sorts of
> > things,
> > from choosing the world (useful in a vehicle based game for selecting
> > paths
> > or race courses), to choosing what you say to another charactor in an
> > action
> > or rpg game, with associated sound files (and maybe recieving different
> > items as well), attached to each choice, it might also be possible to
use
> > a
> > menue system to create turn based combat, by having menue choices
attached
> > to reduction in various charactors or opponent's stats, use of items etc
> > (though obviously this would be more complicated to impliment.
> *quote end*
>
> Yes, you can (but again, this is simply just one way). There is not a Menu
> Building Block so you need to build something yourself. Each menu could
> perhaps be a world consisting of a ?x1 grid. Each cell would contain a
sound
> source that can only be heard when the ava

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi Dark,
I have many of the effects you were talking about such as gusting wind, 
burning torches, dripping water, etc as I have allot of that stuff for 
Montezuma's Revenge as well as a couple of games yet to be announced and 
built.
As far as sharing sound effects I suppose the Audio Games Maker comunity 
can make a library of sounds and share them around, but the problem I 
see with that is uniqueness.
Here is an example of this. When James North started Monty he was 
heavily depending on sound effects from Monkey Business. Especially the 
temple level. That is fine as they were originally his sounds, and he 
passed them on to Josh when James turned Monkey Business over to him.
So when I took over Montezuma's Revenge I discovered a nice sound 
effects library on the source code cd, and most of which were from 
Monkey Business. Although I am perfectly in my right to go ahead and use 
the sounds he had planned for Montezuma's Revenge I have been hoping to 
come up with my own temple effects for Monty and get away from sounding 
like Monkey Business. Main reason is uniqueness. I want Monty to sound 
unique not like 10 levels of Monkey Business's temple level.
My first Alpha release used many of the Monkey Business effects that 
shipped with the source, but now in Alpha 2 I have replaced a good 
number of effects with higher quality and more unique sounding effects. 
Montezuma's Revenge shouldn't sound like Monkey Business when the finish 
product is released.
Bottom line what i am saying is it would be a shame to have 30 nice new 
games, and almost all the sound effects are the same. We want sounds to 
sound different much as vidio games pride themselves on different and 
better graphics.
You are right wind effects, gun shots, etc probably don't differ much 
from game to game. However, it is time to be careful how many common 
effects you use or your game play might be different,but your game 
sounds just like everyone elses.

 

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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread david
Well, I have comprehensive sound libraries that I will be using, so if 
anyone needs an ambience sound or something, I might have it. Hm. I'll 
have to think of what kind of game I'll create.
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environments, i was looking for some wind sound effects.
> Searching under "wind" brought me lots of smashing window sounds, whilst
> searching under "weather" got some wonderful rain and thunder effects, but
> no wind.
>
> Also, when trying to find ambience for dungeon environments, the only 
> entry
> it got me (when I searched under "Tunnels" was an underground train ;D.
> Though I would guess that a dungeon environment would be fairly easy to
> recreate using the audio game maker's own acoustics, and maybe some 
> dripping
> water or burning torche effects for a bit of atmosphere.
>
> Hopefully though, once a community of audio game producers has built up,
> there will be a fair library of generic object sounds available to use.
> though I don't think it would be right to copy the sounds people create
> themselves, specifically for charactors or situations in their own games.
>
> so, taking sod as an example, sounds like the wind, step, and weapon 
> firing
> sounds would probably be okay to copy, sinse they're fairly generic 
> objects,
> but the monster sounds are unique to sod. If you coppied the mutant human
> sound into your own game, for all intents and purposes, your monsters are
> then Sod mutant humans, whatever you intend them to be. so if you used the
> mutant human sound for an ogre in a fantasy game, it wouldn't actually be 
> an
> ogre, imho it'd be more like a sod mutant human pretending to be an ogre.
>
> it would be like cutting the sprites (graffic representations of
> charactors), out of one main stream game and coppying them into another, 
> and
> in most cases this isn't exactly legal.
>
> Of course, if you were making a sod 2 or something like, you'd need the
> mutant human sound to represent mutant humans.
>
> but other than that, i really! don't think coppying the charactor sounds
> from other games is a good idea, even if it were legal.
>
> Beware the Grue!
>
> Dark.
>
> charactors),
> - Original Message - 
> From: "Sarah" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, December 07, 2006 10:27 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
>> along with the main sound effect tha tis suposed to be playing. should I
>> just deal with it? ah well no worries.
>>
>> SA&g
>
>
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Dark
Good site, and highly useful methinks when the audio gamemaker comes out. 
Some of their selections were a bit odd though.

thinking rpg environments, i was looking for some wind sound effects. 
Searching under "wind" brought me lots of smashing window sounds, whilst 
searching under "weather" got some wonderful rain and thunder effects, but 
no wind.

Also, when trying to find ambience for dungeon environments, the only entry 
it got me (when I searched under "Tunnels" was an underground train ;D. 
Though I would guess that a dungeon environment would be fairly easy to 
recreate using the audio game maker's own acoustics, and maybe some dripping 
water or burning torche effects for a bit of atmosphere.

Hopefully though, once a community of audio game producers has built up, 
there will be a fair library of generic object sounds available to use. 
though I don't think it would be right to copy the sounds people create 
themselves, specifically for charactors or situations in their own games.

so, taking sod as an example, sounds like the wind, step, and weapon firing 
sounds would probably be okay to copy, sinse they're fairly generic objects, 
but the monster sounds are unique to sod. If you coppied the mutant human 
sound into your own game, for all intents and purposes, your monsters are 
then Sod mutant humans, whatever you intend them to be. so if you used the 
mutant human sound for an ogre in a fantasy game, it wouldn't actually be an 
ogre, imho it'd be more like a sod mutant human pretending to be an ogre.

it would be like cutting the sprites (graffic representations of 
charactors), out of one main stream game and coppying them into another, and 
in most cases this isn't exactly legal.

Of course, if you were making a sod 2 or something like, you'd need the 
mutant human sound to represent mutant humans.

but other than that, i really! don't think coppying the charactor sounds 
from other games is a good idea, even if it were legal.

Beware the Grue!

Dark.

charactors),
- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 10:27 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
> along with the main sound effect tha tis suposed to be playing. should I
> just deal with it? ah well no worries.
>
> SA&g


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Sarah
Thanks I got it the site sounds pretty good. I hear some ambeient sounds 
along with the main sound effect tha tis suposed to be playing. should I 
just deal with it? ah well no worries.

SA&g

> Hi,
>
> It's a button positioned under the text "Got the right language?"
> which uses an image but the webbuilder did not include an
> alt-attribute or any other alternative so that's maybe why you missed
> it. Anyway, if you press it, you will go to this page:
>
> http://www.ljudo.com/search.asp (the actual search engine)
>
> Greets,
>
> Richard
>
>
>
> - Original Message -
> From: "Sarah" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> 
> Sent: Thursday, December 07, 2006 5:15 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> There is a line on the main page  of ljudo that says
>> If english is the language you wish to use, press "enter here".
>> Otherwise.
>>
>> Where in the blazes do you press enter? I can't find any button that
>> says press enter if your language is english. it is about 74 percent
>> down the page.
>> thanks.
>>
>> ___
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>> can visit
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>> any subscription changes via the web.
>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread AudioGames.net
Hi,

It's a button positioned under the text "Got the right language?" which uses 
an image but the webbuilder did not include an alt-attribute or any other 
alternative so that's maybe why you missed it. Anyway, if you press it, you 
will go to this page:

http://www.ljudo.com/search.asp (the actual search engine)

Greets,

Richard



- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 

Sent: Thursday, December 07, 2006 5:15 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> There is a line on the main page  of ljudo that says
> If english is the language you wish to use, press "enter here". Otherwise.
>
> Where in the blazes do you press enter? I can't find any button that says
> press enter if your language is english. it is about 74 percent down the
> page.
> thanks.
>
> ___
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Sarah
There is a line on the main page  of ljudo that says
If english is the language you wish to use, press "enter here". Otherwise.

Where in the blazes do you press enter? I can't find any button that says
press enter if your language is english. it is about 74 percent down the
page. 
thanks.

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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi Nicol,
No I doubt you will find the mutant human effect on the net, but it 
isn't anything major to recreate. Find a voice actor to moan like it, 
edit it, and drop it in your game. That is one of the easier effects to 
make.
It is up there with making Zombies and other humanoid monsters.


Nicol Oosthuizen wrote:
> Say for instance I want to make a game with the same sound as the mutant
> human  in  sod?
> I think that's a scarce sound you won't get amongst free sounds on the
> web.
>   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi,
Making your own sounds and music is actually the fun part of game 
programming and design. Designing how your world will sound and feel 
like. It is only when it gets tied together is when the full scope of it 
sinks in.


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi Bryan,
Yes, The Megaman games were side-scrollers. Most of the original NES 
games were.
This is where the Montezuma's Revenge would be well suited to games like 
this. I certainly don't plan for Monty to be the last using that engine.

Bryan Peterson wrote:
> I myself am tinkering with the idea of developing an accessible Mega man 
> style game, and if I'm not mistaken Mega Man does fall into the category of 
> side scroller.
>   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Thomas Ward
Hi,
Me to. Making your sounds isn't usually that hard, and it is fun using 
say goldwave to edit,clean, and design what the entire world will sound 
like.


Sarah wrote:
> He I love making my own sounds. it is fun! if youneed help I could ttry when 
> I have the time. I love foly sounds. check that out to.
>   


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Neo
If you need a sound that can't be optained for free and you wouldn't have 
any copyright issues, you can easily record it with the "what u hear" or 
"stereo/mono mix" feature of most modern sound cards.
Take care,
Lukas
- Original Message - 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 8:31 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>
> 
> Say for instance I want to make a game with the same sound as the mutant
> human  in  sod?
> I think that's a scarce sound you won't get amongst free sounds on the
> web.
> 

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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Ken the Crazy
Hmm--I use it all the time.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, December 07, 2006 3:01 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> LJudo is not that accessible with jaws. I've tried to use it.
>
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> 
>> Say for instance I want to make a game with the same sound as the
>> mutant human  in  sod?
>> I think that's a scarce sound you won't get amongst free sounds on the
>> web.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> On Behalf Of Sarah
>> Sent: 07 December 2006 09:24 AM
>> To: Ken the Crazy; Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> He I love making my own sounds. it is fun! if youneed help I could
>> ttry when
>> I have the time. I love foly sounds. check that out to.
>>
>>> Go to ljudo.com or make your own sounds.
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>>
>>> - Original Message -
>>> From: "nicol" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Wednesday, December 06, 2006 12:24 PM
>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>> hi
>>>> You get a wide variety of games. Each game needs its own sounds. And
>>>> this is
>>>> where the problem lies: if audio game maker is for free, you need to
>>>> spend a
>>>> lot of money because you need sounds for the games you create so you
>>>> need to
>>>> buy sound libraries.
>>>> Sound libraries do cost money!
>>>> Or does the developers of audio game maker supply people with sound
>>>> libraries   included in the package?
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>>>> Sent: Wednesday, December 06, 2006 2:25 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>>
>>>> Hi David,
>>>>
>>>> I'll try to answer that question the best I can:
>>>>
>>>> Every game that is created with Audio Game Maker consists of
>>>> multiple files:
>>>> a standard Audio Game Player.exe, some standard library files, an
>>>> XML file that contains all the data of the game, and four folders
>>>> that contain all the sound files that are used in the game. To
>>>> distribute a game, you simply
>>>> share these files with someone else (simply .zip them up and send
>>>> 'm). That
>>>> person does not need to have Audio Game Maker, as all games are
>>>> stand-alone.
>>>> However, when someone receives a game from somebody else and puts
>>>> the files
>>>> in the Audio Game Maker folder, that person is able to open the .XML
>>>> game file using Audio Game Maker. This means that when you create a
>>>> game with Audio Game Maker and distribute it (either for free,
>>>> money, goats, Linden dollars or MySpace kudos) others can access
>>>> your game file later on, edit it, change the soundfiles, and
>>>> distribute it themselves for even more goats
>>>> or red paperclips.
>>>>
>>>> Therefore I hope you see that once you sell one game and it's out on
>>>> the Net, others can easily modify it. I personally don't have
>>>> anything against you selling a game you made with Audio Game Maker
>>>> (you have every right to ask for compensation for your hard work),
>>>> but with how Audio Game Maker works, you probably won't make that
>>>> much money. Although, I might add, I hereby dare the community to
>>>> come up with your own economic system if you want ;) Like a donation
>>>> system, or a "ransom marketing" system (you create a
>>>> game but not yet release it, advertise it, and wh

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-07 Thread Sarah
LJudo is not that accessible with jaws. I've tried to use it.

> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
> 
> 
> Say for instance I want to make a game with the same sound as the
> mutant human  in  sod?
> I think that's a scarce sound you won't get amongst free sounds on the
> web.
> 
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Sarah
> Sent: 07 December 2006 09:24 AM
> To: Ken the Crazy; Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> 
> He I love making my own sounds. it is fun! if youneed help I could
> ttry when
> I have the time. I love foly sounds. check that out to.
> 
>> Go to ljudo.com or make your own sounds.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> - Original Message -
>> From: "nicol" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, December 06, 2006 12:24 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> hi
>>> You get a wide variety of games. Each game needs its own sounds. And
>>> this is
>>> where the problem lies: if audio game maker is for free, you need to
>>> spend a
>>> lot of money because you need sounds for the games you create so you
>>> need to
>>> buy sound libraries.
>>> Sound libraries do cost money!
>>> Or does the developers of audio game maker supply people with sound
>>> libraries   included in the package?
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>>> Sent: Wednesday, December 06, 2006 2:25 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>> Hi David,
>>>
>>> I'll try to answer that question the best I can:
>>>
>>> Every game that is created with Audio Game Maker consists of
>>> multiple files:
>>> a standard Audio Game Player.exe, some standard library files, an
>>> XML file that contains all the data of the game, and four folders
>>> that contain all the sound files that are used in the game. To
>>> distribute a game, you simply
>>> share these files with someone else (simply .zip them up and send
>>> 'm). That
>>> person does not need to have Audio Game Maker, as all games are
>>> stand-alone.
>>> However, when someone receives a game from somebody else and puts
>>> the files
>>> in the Audio Game Maker folder, that person is able to open the .XML
>>> game file using Audio Game Maker. This means that when you create a
>>> game with Audio Game Maker and distribute it (either for free,
>>> money, goats, Linden dollars or MySpace kudos) others can access
>>> your game file later on, edit it, change the soundfiles, and
>>> distribute it themselves for even more goats
>>> or red paperclips.
>>>
>>> Therefore I hope you see that once you sell one game and it's out on
>>> the Net, others can easily modify it. I personally don't have
>>> anything against you selling a game you made with Audio Game Maker
>>> (you have every right to ask for compensation for your hard work),
>>> but with how Audio Game Maker works, you probably won't make that
>>> much money. Although, I might add, I hereby dare the community to
>>> come up with your own economic system if you want ;) Like a donation
>>> system, or a "ransom marketing" system (you create a
>>> game but not yet release it, advertise it, and when you receives
>>> enough money in donations, you release the game for free), etc.
>>> etc.. I dare you all, folks ... (smile) ...
>>>
>>> The goals of the Audio Game Maker project are:
>>>
>>> 1) to increase the amount of audio games
>>> 2) give visually impaired wanna-be game designers a chance to
>>> develop their
>>> own audio games with a (simple) "what you hear is what you get"-
>>> kind of tool (at least something simpler than C++)
>>>
>>> I am personally very interested in point 1, since "more games" means
>>> "more examples added to the discourse" means "more knowledge o

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Say for instance I want to make a game with the same sound as the mutant
human  in  sod?
I think that's a scarce sound you won't get amongst free sounds on the
web.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Sarah
Sent: 07 December 2006 09:24 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

He I love making my own sounds. it is fun! if youneed help I could ttry
when 
I have the time. I love foly sounds. check that out to.

> Go to ljudo.com or make your own sounds.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message -
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 06, 2006 12:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> hi
>> You get a wide variety of games. Each game needs its own sounds. And
>> this is
>> where the problem lies: if audio game maker is for free, you need to
>> spend a
>> lot of money because you need sounds for the games you create so you
>> need to
>> buy sound libraries.
>> Sound libraries do cost money!
>> Or does the developers of audio game maker supply people with sound
>> libraries   included in the package?
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>> Sent: Wednesday, December 06, 2006 2:25 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> Hi David,
>>
>> I'll try to answer that question the best I can:
>>
>> Every game that is created with Audio Game Maker consists of multiple
>> files:
>> a standard Audio Game Player.exe, some standard library files, an
>> XML file that contains all the data of the game, and four folders
>> that contain all the sound files that are used in the game. To
>> distribute a game, you simply
>> share these files with someone else (simply .zip them up and send
>> 'm). That
>> person does not need to have Audio Game Maker, as all games are
>> stand-alone.
>> However, when someone receives a game from somebody else and puts the
>> files
>> in the Audio Game Maker folder, that person is able to open the .XML
>> game file using Audio Game Maker. This means that when you create a
>> game with Audio Game Maker and distribute it (either for free,
>> money, goats, Linden dollars or MySpace kudos) others can access
>> your game file later on, edit it, change the soundfiles, and
>> distribute it themselves for even more goats
>> or red paperclips.
>>
>> Therefore I hope you see that once you sell one game and it's out on
>> the Net, others can easily modify it. I personally don't have
>> anything against you selling a game you made with Audio Game Maker
>> (you have every right to ask for compensation for your hard work),
>> but with how Audio Game Maker works, you probably won't make that
>> much money. Although, I might add, I hereby dare the community to
>> come up with your own economic system if you want ;) Like a donation
>> system, or a "ransom marketing" system (you create a
>> game but not yet release it, advertise it, and when you receives
>> enough money in donations, you release the game for free), etc.
>> etc.. I dare you all, folks ... (smile) ...
>>
>> The goals of the Audio Game Maker project are:
>>
>> 1) to increase the amount of audio games
>> 2) give visually impaired wanna-be game designers a chance to develop
>> their
>> own audio games with a (simple) "what you hear is what you get"-
>> kind of tool (at least something simpler than C++)
>>
>> I am personally very interested in point 1, since "more games" means
>> "more examples added to the discourse" means "more knowledge on
>> audio game design"
>> and "more examples of accessible game design for the general game
>> industry".
>>
>> For us there is no financial gain in this whole project. We decided
>> for a "non-protected" format for the games for several reasons. One
>> was that it is
>> quite hard (given the short amount of time in which Audio Game Maker
>> is conceived) to create a tool with which one can create games that

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Sarah
He I love making my own sounds. it is fun! if youneed help I could ttry when 
I have the time. I love foly sounds. check that out to.

> Go to ljudo.com or make your own sounds.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> - Original Message -
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 06, 2006 12:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> hi
>> You get a wide variety of games. Each game needs its own sounds. And
>> this is
>> where the problem lies: if audio game maker is for free, you need to
>> spend a
>> lot of money because you need sounds for the games you create so you
>> need to
>> buy sound libraries.
>> Sound libraries do cost money!
>> Or does the developers of audio game maker supply people with sound
>> libraries   included in the package?
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Behalf Of AudioGames.net
>> Sent: Wednesday, December 06, 2006 2:25 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> Hi David,
>>
>> I'll try to answer that question the best I can:
>>
>> Every game that is created with Audio Game Maker consists of multiple
>> files:
>> a standard Audio Game Player.exe, some standard library files, an
>> XML file that contains all the data of the game, and four folders
>> that contain all the sound files that are used in the game. To
>> distribute a game, you simply
>> share these files with someone else (simply .zip them up and send
>> 'm). That
>> person does not need to have Audio Game Maker, as all games are
>> stand-alone.
>> However, when someone receives a game from somebody else and puts the
>> files
>> in the Audio Game Maker folder, that person is able to open the .XML
>> game file using Audio Game Maker. This means that when you create a
>> game with Audio Game Maker and distribute it (either for free,
>> money, goats, Linden dollars or MySpace kudos) others can access
>> your game file later on, edit it, change the soundfiles, and
>> distribute it themselves for even more goats
>> or red paperclips.
>>
>> Therefore I hope you see that once you sell one game and it's out on
>> the Net, others can easily modify it. I personally don't have
>> anything against you selling a game you made with Audio Game Maker
>> (you have every right to ask for compensation for your hard work),
>> but with how Audio Game Maker works, you probably won't make that
>> much money. Although, I might add, I hereby dare the community to
>> come up with your own economic system if you want ;) Like a donation
>> system, or a "ransom marketing" system (you create a
>> game but not yet release it, advertise it, and when you receives
>> enough money in donations, you release the game for free), etc.
>> etc.. I dare you all, folks ... (smile) ...
>>
>> The goals of the Audio Game Maker project are:
>>
>> 1) to increase the amount of audio games
>> 2) give visually impaired wanna-be game designers a chance to develop
>> their
>> own audio games with a (simple) "what you hear is what you get"-
>> kind of tool (at least something simpler than C++)
>>
>> I am personally very interested in point 1, since "more games" means
>> "more examples added to the discourse" means "more knowledge on
>> audio game design"
>> and "more examples of accessible game design for the general game
>> industry".
>>
>> For us there is no financial gain in this whole project. We decided
>> for a "non-protected" format for the games for several reasons. One
>> was that it is
>> quite hard (given the short amount of time in which Audio Game Maker
>> is conceived) to create a tool with which one can create games that
>> are copy-protected/piracy safe. The other was that we would like to
>> create a community of people all developing audio games, sharing
>> their ideas and games with each other, teaming up to build larger
>> games together. We were thinking along the lines of this: let's say
>> that there are a few people out
>> there who want to build a Pong-type of game. With Audio Game Maker,
>> once someone has finished a Pong game, others can use that game to
>> create their own version, con

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Ken the Crazy
God ain't that the truth!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 1:32 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> You can always get help with that aspect. I myself am going to need help
> with music composition, having little to no knowledge of that area in my 
> own
> right. Then again, I will be taking a Music Appreciation class next 
> semester
> so I might learn a thing or two. As for sounds, I'm sure there are places
> where you can find plenty of free, high quality sounds. Yeah, sound
> libraries cost a lot, but it's probably cheaper than most technology for 
> the
> blind I'd wager.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 06, 2006 10:24 AM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> hi
>> You get a wide variety of games. Each game needs its own sounds. And this
>> is
>> where the problem lies: if audio game maker is for free, you need to 
>> spend
>> a
>> lot of money because you need sounds for the games you create so you need
>> to
>> buy sound libraries.
>> Sound libraries do cost money!
>> Or does the developers of audio game maker supply people with sound
>> libraries   included in the package?
>> -Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of AudioGames.net
>> Sent: Wednesday, December 06, 2006 2:25 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> Hi David,
>>
>> I'll try to answer that question the best I can:
>>
>> Every game that is created with Audio Game Maker consists of multiple
>> files:
>> a standard Audio Game Player.exe, some standard library files, an XML 
>> file
>> that contains all the data of the game, and four folders that contain all
>> the sound files that are used in the game. To distribute a game, you
>> simply
>> share these files with someone else (simply .zip them up and send 'm).
>> That
>> person does not need to have Audio Game Maker, as all games are
>> stand-alone.
>> However, when someone receives a game from somebody else and puts the
>> files
>> in the Audio Game Maker folder, that person is able to open the .XML game
>> file using Audio Game Maker. This means that when you create a game with
>> Audio Game Maker and distribute it (either for free, money, goats, Linden
>> dollars or MySpace kudos) others can access your game file later on, edit
>> it, change the soundfiles, and distribute it themselves for even more
>> goats
>> or red paperclips.
>>
>> Therefore I hope you see that once you sell one game and it's out on the
>> Net, others can easily modify it. I personally don't have anything 
>> against
>> you selling a game you made with Audio Game Maker (you have every right 
>> to
>> ask for compensation for your hard work), but with how Audio Game Maker
>> works, you probably won't make that much money. Although, I might add, I
>> hereby dare the community to come up with your own economic system if you
>> want ;) Like a donation system, or a "ransom marketing" system (you 
>> create
>> a
>> game but not yet release it, advertise it, and when you receives enough
>> money in donations, you release the game for free), etc. etc.. I dare you
>> all, folks ... (smile) ...
>>
>> The goals of the Audio Game Maker project are:
>>
>> 1) to increase the amount of audio games
>> 2) give visually impaired wanna-be game designers a chance to develop
>> their
>> own audio games with a (simple) "what you hear is what you get"- kind of
>> tool (at least something simpler than C++)
>>
>> I am personally very interested in point 1, since "more games" means 
>> "more
>> examples added to the discourse" means "more knowledge on audio game
>> design"
>> and "more examples of accessible game design for the general game
>> industry".
>>
>> For us there is no financial gain in this whole project. We decided for a
>> "non-protected" format for the games for several reas

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Ken the Crazy
Go to ljudo.com or make your own sounds.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 12:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> hi
> You get a wide variety of games. Each game needs its own sounds. And this 
> is
> where the problem lies: if audio game maker is for free, you need to spend 
> a
> lot of money because you need sounds for the games you create so you need 
> to
> buy sound libraries.
> Sound libraries do cost money!
> Or does the developers of audio game maker supply people with sound
> libraries   included in the package?
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of AudioGames.net
> Sent: Wednesday, December 06, 2006 2:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> Hi David,
>
> I'll try to answer that question the best I can:
>
> Every game that is created with Audio Game Maker consists of multiple 
> files:
> a standard Audio Game Player.exe, some standard library files, an XML file
> that contains all the data of the game, and four folders that contain all
> the sound files that are used in the game. To distribute a game, you 
> simply
> share these files with someone else (simply .zip them up and send 'm). 
> That
> person does not need to have Audio Game Maker, as all games are 
> stand-alone.
> However, when someone receives a game from somebody else and puts the 
> files
> in the Audio Game Maker folder, that person is able to open the .XML game
> file using Audio Game Maker. This means that when you create a game with
> Audio Game Maker and distribute it (either for free, money, goats, Linden
> dollars or MySpace kudos) others can access your game file later on, edit
> it, change the soundfiles, and distribute it themselves for even more 
> goats
> or red paperclips.
>
> Therefore I hope you see that once you sell one game and it's out on the
> Net, others can easily modify it. I personally don't have anything against
> you selling a game you made with Audio Game Maker (you have every right to
> ask for compensation for your hard work), but with how Audio Game Maker
> works, you probably won't make that much money. Although, I might add, I
> hereby dare the community to come up with your own economic system if you
> want ;) Like a donation system, or a "ransom marketing" system (you create 
> a
> game but not yet release it, advertise it, and when you receives enough
> money in donations, you release the game for free), etc. etc.. I dare you
> all, folks ... (smile) ...
>
> The goals of the Audio Game Maker project are:
>
> 1) to increase the amount of audio games
> 2) give visually impaired wanna-be game designers a chance to develop 
> their
> own audio games with a (simple) "what you hear is what you get"- kind of
> tool (at least something simpler than C++)
>
> I am personally very interested in point 1, since "more games" means "more
> examples added to the discourse" means "more knowledge on audio game 
> design"
> and "more examples of accessible game design for the general game 
> industry".
>
> For us there is no financial gain in this whole project. We decided for a
> "non-protected" format for the games for several reasons. One was that it 
> is
> quite hard (given the short amount of time in which Audio Game Maker is
> conceived) to create a tool with which one can create games that are
> copy-protected/piracy safe. The other was that we would like to create a
> community of people all developing audio games, sharing their ideas and
> games with each other, teaming up to build larger games together. We were
> thinking along the lines of this: let's say that there are a few people 
> out
> there who want to build a Pong-type of game. With Audio Game Maker, once
> someone has finished a Pong game, others can use that game to create their
> own version, convert it into an Arkenoid type of game, etc.
>
> Many of you are currently into modding existing audio games. Think of this
> as not only being able to change each others sound files, but also take a
> game and make it your own. This is something that has been going on with
> Flash/Shockwave game development for many years already.
>
> Is this enough of an answer?
>
> Greets and thanks for your interest!
>
>
>
> __

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread shaun everiss
did you read yesterdays mail.
its free.

Talking about free on the xsight page there is an opensource game  using the 
sapi4 engine.
At 06:19 AM 12/7/2006, nicol wrote:
>The developers of the audio game maker, are they going to charge us any
>money to use the audio game maker?
>Sorry guys, just a quick question. I haven't yet looked at the manual, but
>just a quick question. Does the audio game maker have its own built in
>programming language or do you need external resources such as basic or c+?
>thanks
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Behalf Of david
>Sent: Wednesday, December 06, 2006 12:08 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>I'm asking this because I'm not sure of the copyright issues. Are we allowed
>to sell the games we create, or do they have to be free?
>
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread david
I have loads of sounds if anyone needs anything in particular.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 12:35 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>I myself am tinkering with the idea of developing an accessible Mega man
> style game, and if I'm not mistaken Mega Man does fall into the category 
> of
> side scroller.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Wednesday, December 06, 2006 10:36 AM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Sorry all my caps lock was  accidentally on in part of the message. Its
>> not
>> my intention to scream at all!
>> Guys, I really really hope the audio game  maker is going to be the start
>> of
>> a huge gaming community.
>> You know what? Sighted  people, especially sighted children daily 
>> exchange
>> CARTRIDGES OF GAMES AMONGST EACH OTHERS.   And on each cartridge there is
>> about 60 games, ranging from side scrollers, to racing games, to shooter
>> games. I
>> want to tell you the account of a little honest boy. He was   always very
>> honest.
>> This boy fared badly in school, so his mom forbids him to play tv games
>> during the week. He's only allowed tv games during weekends.
>> This is to help him spend more time on home work. This one afternoon his
>> mom
>> was at work and his friend brought him another cartridge full of games to
>> try out.   He  phoned his mom and asked if he can please   try out this
>> new
>> games.
>> He said: mom I know you don't want me to  play games during the week but
>> I'm
>> very curious, so his mom allowed him  an hour justs because he is so
>> honest.
>> An hour went by and  he phoned his mom again and said:  mom an hour has
>> passed, can I please have some  more time to try out these games?
>> He  could just as well played games. My mom is at work, how will she know
>> that I play games.
>> But he was honest, he phoned his  mom and asked permission.
>>
>> I don't intend to go off topic.
>> That's just something kids can learn from.
>> But really guys! It would be  great if the  blind gaming community can
>> grow
>> as large as the sighted gaming community.
>> |Just imagine if we can have more side scrollers.
>> I wish someone could make an accessible version of balloon fight.
>>
>> -Original Message-
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of Dark
>> Sent: Wednesday, December 06, 2006 5:23 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>> Hmmm, I see.
>>
>> I had been thinking of the building blocks like "world" and "item" and
>> "Player" to refer to basically the same thing they would mean in a game,
>> hence my questions, but I see clearly their meaning is a lot more
>> flexable,
>> and i'm already having thoughts as to how to create specific game events.
>>
>> I do have several more questions, but Perhaps to cut down the number of
>> irritating people like me with long lists of questions, it might help if
>> there was a tutorial or written examples of how to create various game
>> effects?
>>
>> the user's manual is a great reference but while I can very much see how
>> various objects sgo together, others are less clear to me.
>>
>> I know there will be the example games, but it would very much help if
>> there
>> was also a brief description of how each example game was created.
>>
>> sorry for the insistance and the long and annoying posts of questions.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Bryan Peterson
I myself am tinkering with the idea of developing an accessible Mega man 
style game, and if I'm not mistaken Mega Man does fall into the category of 
side scroller.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 10:36 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Sorry all my caps lock was  accidentally on in part of the message. Its 
> not
> my intention to scream at all!
> Guys, I really really hope the audio game  maker is going to be the start 
> of
> a huge gaming community.
> You know what? Sighted  people, especially sighted children daily exchange
> CARTRIDGES OF GAMES AMONGST EACH OTHERS.   And on each cartridge there is
> about 60 games, ranging from side scrollers, to racing games, to shooter
> games. I
> want to tell you the account of a little honest boy. He was   always very
> honest.
> This boy fared badly in school, so his mom forbids him to play tv games
> during the week. He's only allowed tv games during weekends.
> This is to help him spend more time on home work. This one afternoon his 
> mom
> was at work and his friend brought him another cartridge full of games to
> try out.   He  phoned his mom and asked if he can please   try out this 
> new
> games.
> He said: mom I know you don't want me to  play games during the week but 
> I'm
> very curious, so his mom allowed him  an hour justs because he is so 
> honest.
> An hour went by and  he phoned his mom again and said:  mom an hour has
> passed, can I please have some  more time to try out these games?
> He  could just as well played games. My mom is at work, how will she know
> that I play games.
> But he was honest, he phoned his  mom and asked permission.
>
> I don't intend to go off topic.
> That's just something kids can learn from.
> But really guys! It would be  great if the  blind gaming community can 
> grow
> as large as the sighted gaming community.
> |Just imagine if we can have more side scrollers.
> I wish someone could make an accessible version of balloon fight.
>
> -Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Dark
> Sent: Wednesday, December 06, 2006 5:23 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> Hmmm, I see.
>
> I had been thinking of the building blocks like "world" and "item" and
> "Player" to refer to basically the same thing they would mean in a game,
> hence my questions, but I see clearly their meaning is a lot more 
> flexable,
> and i'm already having thoughts as to how to create specific game events.
>
> I do have several more questions, but Perhaps to cut down the number of
> irritating people like me with long lists of questions, it might help if
> there was a tutorial or written examples of how to create various game
> effects?
>
> the user's manual is a great reference but while I can very much see how
> various objects sgo together, others are less clear to me.
>
> I know there will be the example games, but it would very much help if 
> there
> was also a brief description of how each example game was created.
>
> sorry for the insistance and the long and annoying posts of questions.
>
> Beware the Grue!
>
> Dark.
>
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Quinten Pendle
Hi
I can't wait for Game Maker.
As for sound files and loops, I won't really have a problem, and if
anyone else is interested in loops, contact me off list at
[EMAIL PROTECTED]
Cheers
Quinten Pendle
PENDLE PRO
 
Klerksdorp, South Africa
Tel:  +27 (0) 83 395 4593
Fax:  +27 (0)86 516 0498
Email and Msn:
[EMAIL PROTECTED]
Skype:
ahakimbo
Website:
www.pendlepro.com


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of AudioGames.net
Sent: Wednesday, December 06, 2006 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


Hi,

Audio Game Maker will come with a limited library of sound files, that
you 
can use to build your first games with. However, the goal is for people
to 
create their own games, and that includes their own sounds. Which is not
a 
problem, in my opinion.

Greets,

Richard


- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> hi
> You get a wide variety of games. Each game needs its own sounds. And 
> this
> is
> where the problem lies: if audio game maker is for free, you need to
spend 
> a
> lot of money because you need sounds for the games you create so you
need 
> to
> buy sound libraries.
> Sound libraries do cost money!
> Or does the developers of audio game maker supply people with sound
> libraries   included in the package?
> -Original Message-
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
> Behalf Of AudioGames.net
> Sent: Wednesday, December 06, 2006 2:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> Hi David,
>
> I'll try to answer that question the best I can:
>
> Every game that is created with Audio Game Maker consists of multiple
> files:
> a standard Audio Game Player.exe, some standard library files, an XML
file
> that contains all the data of the game, and four folders that contain
all
> the sound files that are used in the game. To distribute a game, you 
> simply
> share these files with someone else (simply .zip them up and send 'm).

> That
> person does not need to have Audio Game Maker, as all games are 
> stand-alone.
> However, when someone receives a game from somebody else and puts the 
> files
> in the Audio Game Maker folder, that person is able to open the .XML
game
> file using Audio Game Maker. This means that when you create a game
with
> Audio Game Maker and distribute it (either for free, money, goats,
Linden
> dollars or MySpace kudos) others can access your game file later on,
edit
> it, change the soundfiles, and distribute it themselves for even more 
> goats
> or red paperclips.
>
> Therefore I hope you see that once you sell one game and it's out on 
> the Net, others can easily modify it. I personally don't have anything

> against you selling a game you made with Audio Game Maker (you have 
> every right to ask for compensation for your hard work), but with how 
> Audio Game Maker works, you probably won't make that much money. 
> Although, I might add, I hereby dare the community to come up with 
> your own economic system if you want ;) Like a donation system, or a 
> "ransom marketing" system (you create a game but not yet release it, 
> advertise it, and when you receives enough money in donations, you 
> release the game for free), etc. etc.. I dare you all, folks ... 
> (smile) ...
>
> The goals of the Audio Game Maker project are:
>
> 1) to increase the amount of audio games
> 2) give visually impaired wanna-be game designers a chance to develop
> their
> own audio games with a (simple) "what you hear is what you get"- kind
of
> tool (at least something simpler than C++)
>
> I am personally very interested in point 1, since "more games" means 
> "more examples added to the discourse" means "more knowledge on audio 
> game design" and "more examples of accessible game design for the 
> general game industry".
>
> For us there is no financial gain in this whole project. We decided 
> for a "non-protected" format for the games for several reasons. One 
> was that it is quite hard (given the short amount of time in which 
> Audio Game Maker is
> conceived) to create a tool with which one can create games that are 
> copy-protected/piracy safe. The other was that we would like to create

> a community of people all developing audio games, sharing their ideas 
> and games with each other, teaming up to build larger games together. 
> We were thinking along the lines of this: let's say that there are a 
> few p

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Bryan Peterson
You can always get help with that aspect. I myself am going to need help 
with music composition, having little to no knowledge of that area in my own 
right. Then again, I will be taking a Music Appreciation class next semester 
so I might learn a thing or two. As for sounds, I'm sure there are places 
where you can find plenty of free, high quality sounds. Yeah, sound 
libraries cost a lot, but it's probably cheaper than most technology for the 
blind I'd wager.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 10:24 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> hi
> You get a wide variety of games. Each game needs its own sounds. And this 
> is
> where the problem lies: if audio game maker is for free, you need to spend 
> a
> lot of money because you need sounds for the games you create so you need 
> to
> buy sound libraries.
> Sound libraries do cost money!
> Or does the developers of audio game maker supply people with sound
> libraries   included in the package?
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of AudioGames.net
> Sent: Wednesday, December 06, 2006 2:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> Hi David,
>
> I'll try to answer that question the best I can:
>
> Every game that is created with Audio Game Maker consists of multiple 
> files:
> a standard Audio Game Player.exe, some standard library files, an XML file
> that contains all the data of the game, and four folders that contain all
> the sound files that are used in the game. To distribute a game, you 
> simply
> share these files with someone else (simply .zip them up and send 'm). 
> That
> person does not need to have Audio Game Maker, as all games are 
> stand-alone.
> However, when someone receives a game from somebody else and puts the 
> files
> in the Audio Game Maker folder, that person is able to open the .XML game
> file using Audio Game Maker. This means that when you create a game with
> Audio Game Maker and distribute it (either for free, money, goats, Linden
> dollars or MySpace kudos) others can access your game file later on, edit
> it, change the soundfiles, and distribute it themselves for even more 
> goats
> or red paperclips.
>
> Therefore I hope you see that once you sell one game and it's out on the
> Net, others can easily modify it. I personally don't have anything against
> you selling a game you made with Audio Game Maker (you have every right to
> ask for compensation for your hard work), but with how Audio Game Maker
> works, you probably won't make that much money. Although, I might add, I
> hereby dare the community to come up with your own economic system if you
> want ;) Like a donation system, or a "ransom marketing" system (you create 
> a
> game but not yet release it, advertise it, and when you receives enough
> money in donations, you release the game for free), etc. etc.. I dare you
> all, folks ... (smile) ...
>
> The goals of the Audio Game Maker project are:
>
> 1) to increase the amount of audio games
> 2) give visually impaired wanna-be game designers a chance to develop 
> their
> own audio games with a (simple) "what you hear is what you get"- kind of
> tool (at least something simpler than C++)
>
> I am personally very interested in point 1, since "more games" means "more
> examples added to the discourse" means "more knowledge on audio game 
> design"
> and "more examples of accessible game design for the general game 
> industry".
>
> For us there is no financial gain in this whole project. We decided for a
> "non-protected" format for the games for several reasons. One was that it 
> is
> quite hard (given the short amount of time in which Audio Game Maker is
> conceived) to create a tool with which one can create games that are
> copy-protected/piracy safe. The other was that we would like to create a
> community of people all developing audio games, sharing their ideas and
> games with each other, teaming up to build larger games together. We were
> thinking along the lines of this: let's say that there are a few people 
> out
> there who want to build a Pong-type of game. With Audio Game Maker, once
> someone has finished a Pong game, others can use that game to create their
> own version, convert it into an Arkenoid type of game, etc.
>
> Many of you are currently into modding existing audio games. Think of

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread AudioGames.net
Hi Nicol,

Yes, these questions are already answered on the website but here goes:

Audio Game Maker will be free. It will not use a programming language 
(although it requires some programming logic from the user) but will allow 
you, in short, to build a game by placing game building blocks in a game 
space.

Greets,

Richard


- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 6:19 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> The developers of the audio game maker, are they going to charge us any
> money to use the audio game maker?
> Sorry guys, just a quick question. I haven't yet looked at the manual, but
> just a quick question. Does the audio game maker have its own built in
> programming language or do you need external resources such as basic or 
> c+?
> thanks
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of david
> Sent: Wednesday, December 06, 2006 12:08 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> I'm asking this because I'm not sure of the copyright issues. Are we 
> allowed
> to sell the games we create, or do they have to be free?
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread AudioGames.net
Hi,

Audio Game Maker will come with a limited library of sound files, that you 
can use to build your first games with. However, the goal is for people to 
create their own games, and that includes their own sounds. Which is not a 
problem, in my opinion.

Greets,

Richard


- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> hi
> You get a wide variety of games. Each game needs its own sounds. And this 
> is
> where the problem lies: if audio game maker is for free, you need to spend 
> a
> lot of money because you need sounds for the games you create so you need 
> to
> buy sound libraries.
> Sound libraries do cost money!
> Or does the developers of audio game maker supply people with sound
> libraries   included in the package?
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of AudioGames.net
> Sent: Wednesday, December 06, 2006 2:25 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> Hi David,
>
> I'll try to answer that question the best I can:
>
> Every game that is created with Audio Game Maker consists of multiple 
> files:
> a standard Audio Game Player.exe, some standard library files, an XML file
> that contains all the data of the game, and four folders that contain all
> the sound files that are used in the game. To distribute a game, you 
> simply
> share these files with someone else (simply .zip them up and send 'm). 
> That
> person does not need to have Audio Game Maker, as all games are 
> stand-alone.
> However, when someone receives a game from somebody else and puts the 
> files
> in the Audio Game Maker folder, that person is able to open the .XML game
> file using Audio Game Maker. This means that when you create a game with
> Audio Game Maker and distribute it (either for free, money, goats, Linden
> dollars or MySpace kudos) others can access your game file later on, edit
> it, change the soundfiles, and distribute it themselves for even more 
> goats
> or red paperclips.
>
> Therefore I hope you see that once you sell one game and it's out on the
> Net, others can easily modify it. I personally don't have anything against
> you selling a game you made with Audio Game Maker (you have every right to
> ask for compensation for your hard work), but with how Audio Game Maker
> works, you probably won't make that much money. Although, I might add, I
> hereby dare the community to come up with your own economic system if you
> want ;) Like a donation system, or a "ransom marketing" system (you create 
> a
> game but not yet release it, advertise it, and when you receives enough
> money in donations, you release the game for free), etc. etc.. I dare you
> all, folks ... (smile) ...
>
> The goals of the Audio Game Maker project are:
>
> 1) to increase the amount of audio games
> 2) give visually impaired wanna-be game designers a chance to develop 
> their
> own audio games with a (simple) "what you hear is what you get"- kind of
> tool (at least something simpler than C++)
>
> I am personally very interested in point 1, since "more games" means "more
> examples added to the discourse" means "more knowledge on audio game 
> design"
> and "more examples of accessible game design for the general game 
> industry".
>
> For us there is no financial gain in this whole project. We decided for a
> "non-protected" format for the games for several reasons. One was that it 
> is
> quite hard (given the short amount of time in which Audio Game Maker is
> conceived) to create a tool with which one can create games that are
> copy-protected/piracy safe. The other was that we would like to create a
> community of people all developing audio games, sharing their ideas and
> games with each other, teaming up to build larger games together. We were
> thinking along the lines of this: let's say that there are a few people 
> out
> there who want to build a Pong-type of game. With Audio Game Maker, once
> someone has finished a Pong game, others can use that game to create their
> own version, convert it into an Arkenoid type of game, etc.
>
> Many of you are currently into modding existing audio games. Think of this
> as not only being able to change each others sound files, but also take a
> game and make it your own. This is something that has been going on with
> Flash/Shockwave game development for many years already.
>
> Is this enough of an answer?
>
> Greets and thanks for your interest!

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Dark
well, when the question of payment has come up on the audio games.net forum, 
Richard and co have stated the audio game maker will be free, and certainly 
nothing on the website indicates that things have changed in any way.

After reading the manual, it does appear to me that you can use the audio 
game maker on it's own to create audio games, no programming language 
knolidge required, which is very good for people like myself.

beware the Grue!

dark.

- Original Message - 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 5:19 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> The developers of the audio game maker, are they going to charge us any
> money to use the audio game maker?
> Sorry guys, just a quick question. I haven't yet looked at the manual, but
> just a quick question. Does the audio game maker have its own built in
> programming language or do you need external resources such as basic or 
> c+?
> thanks
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of david
> Sent: Wednesday, December 06, 2006 12:08 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> I'm asking this because I'm not sure of the copyright issues. Are we 
> allowed
> to sell the games we create, or do they have to be free?
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread nicol
hi
You get a wide variety of games. Each game needs its own sounds. And this is
where the problem lies: if audio game maker is for free, you need to spend a
lot of money because you need sounds for the games you create so you need to
buy sound libraries.
Sound libraries do cost money!
Or does the developers of audio game maker supply people with sound
libraries   included in the package?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of AudioGames.net
Sent: Wednesday, December 06, 2006 2:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

Hi David,

I'll try to answer that question the best I can:

Every game that is created with Audio Game Maker consists of multiple files:
a standard Audio Game Player.exe, some standard library files, an XML file
that contains all the data of the game, and four folders that contain all
the sound files that are used in the game. To distribute a game, you simply
share these files with someone else (simply .zip them up and send 'm). That
person does not need to have Audio Game Maker, as all games are stand-alone.
However, when someone receives a game from somebody else and puts the files
in the Audio Game Maker folder, that person is able to open the .XML game
file using Audio Game Maker. This means that when you create a game with
Audio Game Maker and distribute it (either for free, money, goats, Linden
dollars or MySpace kudos) others can access your game file later on, edit
it, change the soundfiles, and distribute it themselves for even more goats
or red paperclips.

Therefore I hope you see that once you sell one game and it's out on the
Net, others can easily modify it. I personally don't have anything against
you selling a game you made with Audio Game Maker (you have every right to
ask for compensation for your hard work), but with how Audio Game Maker
works, you probably won't make that much money. Although, I might add, I
hereby dare the community to come up with your own economic system if you
want ;) Like a donation system, or a "ransom marketing" system (you create a
game but not yet release it, advertise it, and when you receives enough
money in donations, you release the game for free), etc. etc.. I dare you
all, folks ... (smile) ...

The goals of the Audio Game Maker project are:

1) to increase the amount of audio games
2) give visually impaired wanna-be game designers a chance to develop their
own audio games with a (simple) "what you hear is what you get"- kind of
tool (at least something simpler than C++)

I am personally very interested in point 1, since "more games" means "more
examples added to the discourse" means "more knowledge on audio game design"
and "more examples of accessible game design for the general game industry".

For us there is no financial gain in this whole project. We decided for a
"non-protected" format for the games for several reasons. One was that it is
quite hard (given the short amount of time in which Audio Game Maker is
conceived) to create a tool with which one can create games that are
copy-protected/piracy safe. The other was that we would like to create a
community of people all developing audio games, sharing their ideas and
games with each other, teaming up to build larger games together. We were
thinking along the lines of this: let's say that there are a few people out
there who want to build a Pong-type of game. With Audio Game Maker, once
someone has finished a Pong game, others can use that game to create their
own version, convert it into an Arkenoid type of game, etc.

Many of you are currently into modding existing audio games. Think of this
as not only being able to change each others sound files, but also take a
game and make it your own. This is something that has been going on with
Flash/Shockwave game development for many years already.

Is this enough of an answer?

Greets and thanks for your interest!



___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread nicol
Sorry all my caps lock was  accidentally on in part of the message. Its not
my intention to scream at all!
Guys, I really really hope the audio game  maker is going to be the start of
a huge gaming community.
You know what? Sighted  people, especially sighted children daily exchange
CARTRIDGES OF GAMES AMONGST EACH OTHERS.   And on each cartridge there is
about 60 games, ranging from side scrollers, to racing games, to shooter
games. I
want to tell you the account of a little honest boy. He was   always very
honest.
This boy fared badly in school, so his mom forbids him to play tv games
during the week. He's only allowed tv games during weekends.
This is to help him spend more time on home work. This one afternoon his mom
was at work and his friend brought him another cartridge full of games to
try out.   He  phoned his mom and asked if he can please   try out this new
games.
He said: mom I know you don't want me to  play games during the week but I'm
very curious, so his mom allowed him  an hour justs because he is so honest.
An hour went by and  he phoned his mom again and said:  mom an hour has
passed, can I please have some  more time to try out these games?
He  could just as well played games. My mom is at work, how will she know
that I play games.
But he was honest, he phoned his  mom and asked permission.

I don't intend to go off topic.
That's just something kids can learn from.
But really guys! It would be  great if the  blind gaming community can grow
as large as the sighted gaming community.
|Just imagine if we can have more side scrollers.
I wish someone could make an accessible version of balloon fight.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Wednesday, December 06, 2006 5:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

Hmmm, I see.

I had been thinking of the building blocks like "world" and "item" and
"Player" to refer to basically the same thing they would mean in a game,
hence my questions, but I see clearly their meaning is a lot more flexable,
and i'm already having thoughts as to how to create specific game events.

I do have several more questions, but Perhaps to cut down the number of
irritating people like me with long lists of questions, it might help if
there was a tutorial or written examples of how to create various game
effects?

the user's manual is a great reference but while I can very much see how
various objects sgo together, others are less clear to me.

I know there will be the example games, but it would very much help if there
was also a brief description of how each example game was created.

sorry for the insistance and the long and annoying posts of questions.

Beware the Grue!

Dark.




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread nicol
The developers of the audio game maker, are they going to charge us any
money to use the audio game maker?
Sorry guys, just a quick question. I haven't yet looked at the manual, but
just a quick question. Does the audio game maker have its own built in
programming language or do you need external resources such as basic or c+?
thanks

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Wednesday, December 06, 2006 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek

I'm asking this because I'm not sure of the copyright issues. Are we allowed
to sell the games we create, or do they have to be free?



___
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-06 Thread Yohandy
how would donationware work though? How exactly would people send in 
donation if lets say the person does not have a site?



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list" 

Sent: Tuesday, December 05, 2006 9:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> unless there is a way of incripting the xml files I doubt there is much 
> point in selling the games you make.
> donationware sounds a good option, freeware, although opensource probably 
> will work just as well.
> At 01:25 PM 12/6/2006, AudioGames.net wrote:
>>Hi David,
>>
>>I'll try to answer that question the best I can:
>>
>>Every game that is created with Audio Game Maker consists of multiple 
>>files:
>>a standard Audio Game Player.exe, some standard library files, an XML file
>>that contains all the data of the game, and four folders that contain all
>>the sound files that are used in the game. To distribute a game, you 
>>simply
>>share these files with someone else (simply .zip them up and send 'm). 
>>That
>>person does not need to have Audio Game Maker, as all games are 
>>stand-alone.
>>However, when someone receives a game from somebody else and puts the 
>>files
>>in the Audio Game Maker folder, that person is able to open the .XML game
>>file using Audio Game Maker. This means that when you create a game with
>>Audio Game Maker and distribute it (either for free, money, goats, Linden
>>dollars or MySpace kudos) others can access your game file later on, edit
>>it, change the soundfiles, and distribute it themselves for even more 
>>goats
>>or red paperclips.
>>
>>Therefore I hope you see that once you sell one game and it's out on the
>>Net, others can easily modify it. I personally don't have anything against
>>you selling a game you made with Audio Game Maker (you have every right to
>>ask for compensation for your hard work), but with how Audio Game Maker
>>works, you probably won't make that much money. Although, I might add, I
>>hereby dare the community to come up with your own economic system if you
>>want ;) Like a donation system, or a "ransom marketing" system (you create 
>>a
>>game but not yet release it, advertise it, and when you receives enough
>>money in donations, you release the game for free), etc. etc.. I dare you
>>all, folks ... (smile) ...
>>
>>The goals of the Audio Game Maker project are:
>>
>>1) to increase the amount of audio games
>>2) give visually impaired wanna-be game designers a chance to develop 
>>their
>>own audio games with a (simple) "what you hear is what you get"- kind of
>>tool (at least something simpler than C++)
>>
>>I am personally very interested in point 1, since "more games" means "more
>>examples added to the discourse" means "more knowledge on audio game 
>>design"
>>and "more examples of accessible game design for the general game 
>>industry".
>>
>>For us there is no financial gain in this whole project. We decided for a
>>"non-protected" format for the games for several reasons. One was that it 
>>is
>>quite hard (given the short amount of time in which Audio Game Maker is
>>conceived) to create a tool with which one can create games that are
>>copy-protected/piracy safe. The other was that we would like to create a
>>community of people all developing audio games, sharing their ideas and
>>games with each other, teaming up to build larger games together. We were
>>thinking along the lines of this: let's say that there are a few people 
>>out
>>there who want to build a Pong-type of game. With Audio Game Maker, once
>>someone has finished a Pong game, others can use that game to create their
>>own version, convert it into an Arkenoid type of game, etc.
>>
>>Many of you are currently into modding existing audio games. Think of this
>>as not only being able to change each others sound files, but also take a
>>game and make it your own. This is something that has been going on with
>>Flash/Shockwave game development for many years already.
>>
>>Is this enough of an answer?
>>
>>Greets and thanks for your interest!
>>
>>Richard
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>- Original Message - 
>>From: &

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Hmmm, I see.

I had been thinking of the building blocks like "world" and "item" and 
"Player" to refer to basically the same thing they would mean in a game, 
hence my questions, but I see clearly their meaning is a lot more flexable, 
and i'm already having thoughts as to how to create specific game events.

I do have several more questions, but Perhaps to cut down the number of 
irritating people like me with long lists of questions, it might help if 
there was a tutorial or written examples of how to create various game 
effects?

the user's manual is a great reference but while I can very much see how 
various objects sgo together, others are less clear to me.

I know there will be the example games, but it would very much help if there 
was also a brief description of how each example game was created.

sorry for the insistance and the long and annoying posts of questions.

Beware the Grue!

Dark.
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 1:39 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi,
>
> *quote*
> I've been reading the audio game maker documentation and am extremely
> impressed
> *quote end*
>
> Thanks ;)
>
> *quote*
>> First, is there a way to create a useable inventory of items which a
>> player
>> could switch betwene? these could be different weapons and armour to
>> equip,
>> different spells with different hit radius and amo requirements aka magic
>> points, keys, or healing potions or other replenishment items. If I
>> haven't
>> miss understood some of the item properties, it also appears you could 
>> use
>> an inventory function in a vehicle based game to equip different parts to
>> your vehicle to increase it's speed handling or offencive capabilities.
> *quote end*
>
> Yes, items mostly contain properties related to weaponry/healing. So you 
> can
> use it to create a magic sword, healing potions, key to open a certain 
> door.
> But, items can also change certain properties of the avatar (whether this 
> is
> the speed of a walking character or a massive tank). Please see:
>
> http://www.audiogamemaker.com/manual/item/item_properties.html (item
> properties)
> http://www.audiogamemaker.com/manual/item/item_reactions.html (item
> reactions)
>
> *quote*
>> also, is it possible to set enemy resistance to particular items? such as
>> certain creatures needing to be attacked by a specific item in order to 
>> be
>> defeated?
>
>> second, is there a way of creating player items that would allow attacks
>> at
>> a specific rate, ega chargeable sword swing which would do more damage?
> *quote end*
>
> Mmm let me think about that. I guess that this functionality 
> (resistance
> against some but not all items) is not in Audio Game Maker. But I guess 
> that
> with a work around, you might be able to create more or less the same
> functionality.
>
> An option is to maybe use a timer to always gradually increases the
> opponents health to a certain maximum. Then give the player several 
> weapons
> that do little damage, and give him one weapon that does do a lot of 
> damage,
> meaning that this weapon must be used for this particular monster. And 
> after
> the player succeeds, remove the weapon to avoid that the player uses this
> against other enemies.
> Another option might be, that when a player makes an attack with a certain
> weapon, you might be able to connect it to a trigger, which in turn adds
> more damage to the opponent. This just from the top of my head... I'm not
> saying it is possible, I'm saying it might be possible with a work around.
>
> Many things will be possible with Audio Game Maker, but you need to be 
> able
> to think of creative solutions ;)
>
>
> *quote*
>> I think these are the only two things i can see that would be needed to
>> create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
>> impressed by the "ally" status option),  sinse everything else that I can
>> think of is most deffinately there!
> *quote end*
>
> I can see where this particular functionality might be important. I'll
> discuss it with the programmer and maybe there's a way we can still
> implement this directly. Otherwise we'll put it on the wish list. Thanks 
> for
> the suggestion...
>
> *quote*
>> i was also wondering if there was any function in the game to create
>> menues
>> at specifictimes and locations. These could be used for all sorts of
>> things,
>> from choosing the world (usefu

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread shaun everiss
unless there is a way of incripting the xml files I doubt there is much point 
in selling the games you make.
donationware sounds a good option, freeware, although opensource probably will 
work just as well.
At 01:25 PM 12/6/2006, AudioGames.net wrote:
>Hi David,
>
>I'll try to answer that question the best I can:
>
>Every game that is created with Audio Game Maker consists of multiple files: 
>a standard Audio Game Player.exe, some standard library files, an XML file 
>that contains all the data of the game, and four folders that contain all 
>the sound files that are used in the game. To distribute a game, you simply 
>share these files with someone else (simply .zip them up and send 'm). That 
>person does not need to have Audio Game Maker, as all games are stand-alone.
>However, when someone receives a game from somebody else and puts the files 
>in the Audio Game Maker folder, that person is able to open the .XML game 
>file using Audio Game Maker. This means that when you create a game with 
>Audio Game Maker and distribute it (either for free, money, goats, Linden 
>dollars or MySpace kudos) others can access your game file later on, edit 
>it, change the soundfiles, and distribute it themselves for even more goats 
>or red paperclips.
>
>Therefore I hope you see that once you sell one game and it's out on the 
>Net, others can easily modify it. I personally don't have anything against 
>you selling a game you made with Audio Game Maker (you have every right to 
>ask for compensation for your hard work), but with how Audio Game Maker 
>works, you probably won't make that much money. Although, I might add, I 
>hereby dare the community to come up with your own economic system if you 
>want ;) Like a donation system, or a "ransom marketing" system (you create a 
>game but not yet release it, advertise it, and when you receives enough 
>money in donations, you release the game for free), etc. etc.. I dare you 
>all, folks ... (smile) ...
>
>The goals of the Audio Game Maker project are:
>
>1) to increase the amount of audio games
>2) give visually impaired wanna-be game designers a chance to develop their 
>own audio games with a (simple) "what you hear is what you get"- kind of 
>tool (at least something simpler than C++)
>
>I am personally very interested in point 1, since "more games" means "more 
>examples added to the discourse" means "more knowledge on audio game design" 
>and "more examples of accessible game design for the general game industry".
>
>For us there is no financial gain in this whole project. We decided for a 
>"non-protected" format for the games for several reasons. One was that it is 
>quite hard (given the short amount of time in which Audio Game Maker is 
>conceived) to create a tool with which one can create games that are 
>copy-protected/piracy safe. The other was that we would like to create a 
>community of people all developing audio games, sharing their ideas and 
>games with each other, teaming up to build larger games together. We were 
>thinking along the lines of this: let's say that there are a few people out 
>there who want to build a Pong-type of game. With Audio Game Maker, once 
>someone has finished a Pong game, others can use that game to create their 
>own version, convert it into an Arkenoid type of game, etc.
>
>Many of you are currently into modding existing audio games. Think of this 
>as not only being able to change each others sound files, but also take a 
>game and make it your own. This is something that has been going on with 
>Flash/Shockwave game development for many years already.
>
>Is this enough of an answer?
>
>Greets and thanks for your interest!
>
>Richard
>
>
>
>
>
>
>
>
>
>- Original Message - 
>From: "david" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, December 05, 2006 11:07 PM
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I'm asking this because I'm not sure of the copyright issues. Are we 
>> allowed
>> to sell the games we create, or do they have to be free?
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" ; "Discussion list for
>> blind gamers" 
>> Sent: Tuesday, December 05, 2006 11:12 AM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>>I neverrealised you were making an audio game maker.
>>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>>Hello!
>>>>
>>>>For those interested, we'

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hi,

*quote*
I've been reading the audio game maker documentation and am extremely 
impressed
*quote end*

Thanks ;)

*quote*
> First, is there a way to create a useable inventory of items which a 
> player
> could switch betwene? these could be different weapons and armour to 
> equip,
> different spells with different hit radius and amo requirements aka magic
> points, keys, or healing potions or other replenishment items. If I 
> haven't
> miss understood some of the item properties, it also appears you could use
> an inventory function in a vehicle based game to equip different parts to
> your vehicle to increase it's speed handling or offencive capabilities.
*quote end*

Yes, items mostly contain properties related to weaponry/healing. So you can 
use it to create a magic sword, healing potions, key to open a certain door. 
But, items can also change certain properties of the avatar (whether this is 
the speed of a walking character or a massive tank). Please see:

http://www.audiogamemaker.com/manual/item/item_properties.html (item 
properties)
http://www.audiogamemaker.com/manual/item/item_reactions.html (item 
reactions)

*quote*
> also, is it possible to set enemy resistance to particular items? such as
> certain creatures needing to be attacked by a specific item in order to be
> defeated?

> second, is there a way of creating player items that would allow attacks 
> at
> a specific rate, ega chargeable sword swing which would do more damage?
*quote end*

Mmm let me think about that. I guess that this functionality (resistance 
against some but not all items) is not in Audio Game Maker. But I guess that 
with a work around, you might be able to create more or less the same 
functionality.

An option is to maybe use a timer to always gradually increases the 
opponents health to a certain maximum. Then give the player several weapons 
that do little damage, and give him one weapon that does do a lot of damage, 
meaning that this weapon must be used for this particular monster. And after 
the player succeeds, remove the weapon to avoid that the player uses this 
against other enemies.
Another option might be, that when a player makes an attack with a certain 
weapon, you might be able to connect it to a trigger, which in turn adds 
more damage to the opponent. This just from the top of my head... I'm not 
saying it is possible, I'm saying it might be possible with a work around.

Many things will be possible with Audio Game Maker, but you need to be able 
to think of creative solutions ;)


*quote*
> I think these are the only two things i can see that would be needed to
> create an action/rpg game akin to Zelda or secret of Mana, (I'm truly
> impressed by the "ally" status option),  sinse everything else that I can
> think of is most deffinately there!
*quote end*

I can see where this particular functionality might be important. I'll 
discuss it with the programmer and maybe there's a way we can still 
implement this directly. Otherwise we'll put it on the wish list. Thanks for 
the suggestion...

*quote*
> i was also wondering if there was any function in the game to create 
> menues
> at specifictimes and locations. These could be used for all sorts of 
> things,
> from choosing the world (useful in a vehicle based game for selecting 
> paths
> or race courses), to choosing what you say to another charactor in an 
> action
> or rpg game, with associated sound files (and maybe recieving different
> items as well), attached to each choice, it might also be possible to use 
> a
> menue system to create turn based combat, by having menue choices attached
> to reduction in various charactors or opponent's stats, use of items etc
> (though obviously this would be more complicated to impliment.
*quote end*

Yes, you can (but again, this is simply just one way). There is not a Menu 
Building Block so you need to build something yourself. Each menu could 
perhaps be a world consisting of a ?x1 grid. Each cell would contain a sound 
source that can only be heard when the avatar collides with the sound source 
by moving from cell to cell. Then you can attach a portal to it to create 
some sort of interaction, so that when the player hits a button on a certain 
cell, he/she is transported to another world using the portal. In this case, 
the new world could also be a "menu" world.
But maybe it's easier to use multiple Message blocks in one world... I guess 
there are multiple ways to getting the same result :)

*quote*
> Well, i can't wait to see what happens when the audio game maker is
> released,
*quote end*

Me too ;)

*quote*
> and what extra modules you've got in developement in the future to
> make the system even more diverse and let people create even more types of
> games (such as 2d side scrollers).
*quote end*

You probable can make 2D side scrollers with Audio Game Maker already. 
Remember, in an auditory environment, perspective is only an illusion :)

Greets,

Richard 


_

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hi Bryan,

How weird...  you can access http://www.audiogamemaker.com/manual/ or not?

Greets,

Richard (concerned with AudioGameMaker.com :( )

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, December 06, 2006 1:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Uh, I forget who, but somebody reported a problem with getting the site to
> load. All that came up was the title bar. I, too, am experiencing this
> problem. I was going to view the manual and stuff but the page doesn't 
> seem
> to load.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 5:25 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hi David,
>>
>> I'll try to answer that question the best I can:
>>
>> Every game that is created with Audio Game Maker consists of multiple
>> files:
>> a standard Audio Game Player.exe, some standard library files, an XML 
>> file
>> that contains all the data of the game, and four folders that contain all
>> the sound files that are used in the game. To distribute a game, you
>> simply
>> share these files with someone else (simply .zip them up and send 'm).
>> That
>> person does not need to have Audio Game Maker, as all games are
>> stand-alone.
>> However, when someone receives a game from somebody else and puts the
>> files
>> in the Audio Game Maker folder, that person is able to open the .XML game
>> file using Audio Game Maker. This means that when you create a game with
>> Audio Game Maker and distribute it (either for free, money, goats, Linden
>> dollars or MySpace kudos) others can access your game file later on, edit
>> it, change the soundfiles, and distribute it themselves for even more
>> goats
>> or red paperclips.
>>
>> Therefore I hope you see that once you sell one game and it's out on the
>> Net, others can easily modify it. I personally don't have anything 
>> against
>> you selling a game you made with Audio Game Maker (you have every right 
>> to
>> ask for compensation for your hard work), but with how Audio Game Maker
>> works, you probably won't make that much money. Although, I might add, I
>> hereby dare the community to come up with your own economic system if you
>> want ;) Like a donation system, or a "ransom marketing" system (you 
>> create
>> a
>> game but not yet release it, advertise it, and when you receives enough
>> money in donations, you release the game for free), etc. etc.. I dare you
>> all, folks ... (smile) ...
>>
>> The goals of the Audio Game Maker project are:
>>
>> 1) to increase the amount of audio games
>> 2) give visually impaired wanna-be game designers a chance to develop
>> their
>> own audio games with a (simple) "what you hear is what you get"- kind of
>> tool (at least something simpler than C++)
>>
>> I am personally very interested in point 1, since "more games" means 
>> "more
>> examples added to the discourse" means "more knowledge on audio game
>> design"
>> and "more examples of accessible game design for the general game
>> industry".
>>
>> For us there is no financial gain in this whole project. We decided for a
>> "non-protected" format for the games for several reasons. One was that it
>> is
>> quite hard (given the short amount of time in which Audio Game Maker is
>> conceived) to create a tool with which one can create games that are
>> copy-protected/piracy safe. The other was that we would like to create a
>> community of people all developing audio games, sharing their ideas and
>> games with each other, teaming up to build larger games together. We were
>> thinking along the lines of this: let's say that there are a few people
>> out
>> there who want to build a Pong-type of game. With Audio Game Maker, once
>> someone has finished a Pong game, others can use that game to create 
>> their
>> own version, convert it into an Arkenoid type of game, etc.
>>
>> Many of you are currently into modding existing audio games. Think of 
>> this
>> as not only being able to change each others sound files, but also take a
>> game and make it your own. This is something that has been going on with
>> Flash/Shockwav

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Mmm... you are not the first with this problem (also see 
http://forum.audiogames.net/viewtopic.php?id=1015 > Aaron's post). Did you 
try to refresh the page?


- Original Message - 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 3:39 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Ok for some reason, this site does not load for me at all. All I see is 
> the
> title at the top of the page. that's about it.
>
>
>
>
> -
>
> For an amazing video gaming site containing original soundtracks, game 
> art,
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Discussion list for blind gamers" 
> Sent: Tuesday, December 05, 2006 7:05 AM
> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hello!
>>
>> For those interested, we're secretly adding stuff to
>> http://www.audiogamemaker.com/ . One draft of the manual is already 
>> online
>> (please be aware that this is not yet a finalised version - the contents
>> is still likely to change and there are quite a few typo's in there as
>> well). But this may give you some insights in what Audio Game Maker will
>> be.
>>
>> We also fixed the registration at the Game Accessibility forum
>> (http://www.game-accessibility.com/forum/index.php). Not that this forum
>> is also the home of the Audio Game Maker Forum, where you can share the
>> audio games you developed yourselves, ask for advice and meet others.
>> There were some issues with bad referrals during the old registration but
>> we fixed them now. We welcome all to come have a look.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>> http://www.audiogamemaker.com
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Bryan Peterson
Uh, I forget who, but somebody reported a problem with getting the site to 
load. All that came up was the title bar. I, too, am experiencing this 
problem. I was going to view the manual and stuff but the page doesn't seem 
to load.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 5:25 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi David,
>
> I'll try to answer that question the best I can:
>
> Every game that is created with Audio Game Maker consists of multiple 
> files:
> a standard Audio Game Player.exe, some standard library files, an XML file
> that contains all the data of the game, and four folders that contain all
> the sound files that are used in the game. To distribute a game, you 
> simply
> share these files with someone else (simply .zip them up and send 'm). 
> That
> person does not need to have Audio Game Maker, as all games are 
> stand-alone.
> However, when someone receives a game from somebody else and puts the 
> files
> in the Audio Game Maker folder, that person is able to open the .XML game
> file using Audio Game Maker. This means that when you create a game with
> Audio Game Maker and distribute it (either for free, money, goats, Linden
> dollars or MySpace kudos) others can access your game file later on, edit
> it, change the soundfiles, and distribute it themselves for even more 
> goats
> or red paperclips.
>
> Therefore I hope you see that once you sell one game and it's out on the
> Net, others can easily modify it. I personally don't have anything against
> you selling a game you made with Audio Game Maker (you have every right to
> ask for compensation for your hard work), but with how Audio Game Maker
> works, you probably won't make that much money. Although, I might add, I
> hereby dare the community to come up with your own economic system if you
> want ;) Like a donation system, or a "ransom marketing" system (you create 
> a
> game but not yet release it, advertise it, and when you receives enough
> money in donations, you release the game for free), etc. etc.. I dare you
> all, folks ... (smile) ...
>
> The goals of the Audio Game Maker project are:
>
> 1) to increase the amount of audio games
> 2) give visually impaired wanna-be game designers a chance to develop 
> their
> own audio games with a (simple) "what you hear is what you get"- kind of
> tool (at least something simpler than C++)
>
> I am personally very interested in point 1, since "more games" means "more
> examples added to the discourse" means "more knowledge on audio game 
> design"
> and "more examples of accessible game design for the general game 
> industry".
>
> For us there is no financial gain in this whole project. We decided for a
> "non-protected" format for the games for several reasons. One was that it 
> is
> quite hard (given the short amount of time in which Audio Game Maker is
> conceived) to create a tool with which one can create games that are
> copy-protected/piracy safe. The other was that we would like to create a
> community of people all developing audio games, sharing their ideas and
> games with each other, teaming up to build larger games together. We were
> thinking along the lines of this: let's say that there are a few people 
> out
> there who want to build a Pong-type of game. With Audio Game Maker, once
> someone has finished a Pong game, others can use that game to create their
> own version, convert it into an Arkenoid type of game, etc.
>
> Many of you are currently into modding existing audio games. Think of this
> as not only being able to change each others sound files, but also take a
> game and make it your own. This is something that has been going on with
> Flash/Shockwave game development for many years already.
>
> Is this enough of an answer?
>
> Greets and thanks for your interest!
>
> Richard
>
>
>
>
>
>
>
>
>
> - Original Message - 
> From: "david" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 11:07 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I'm asking this because I'm not sure of the copyright issues. Are we
>> allowed
>> to sell the games we create, or do they have to be free?
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" ; &qu

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hi David,

I'll try to answer that question the best I can:

Every game that is created with Audio Game Maker consists of multiple files: 
a standard Audio Game Player.exe, some standard library files, an XML file 
that contains all the data of the game, and four folders that contain all 
the sound files that are used in the game. To distribute a game, you simply 
share these files with someone else (simply .zip them up and send 'm). That 
person does not need to have Audio Game Maker, as all games are stand-alone.
However, when someone receives a game from somebody else and puts the files 
in the Audio Game Maker folder, that person is able to open the .XML game 
file using Audio Game Maker. This means that when you create a game with 
Audio Game Maker and distribute it (either for free, money, goats, Linden 
dollars or MySpace kudos) others can access your game file later on, edit 
it, change the soundfiles, and distribute it themselves for even more goats 
or red paperclips.

Therefore I hope you see that once you sell one game and it's out on the 
Net, others can easily modify it. I personally don't have anything against 
you selling a game you made with Audio Game Maker (you have every right to 
ask for compensation for your hard work), but with how Audio Game Maker 
works, you probably won't make that much money. Although, I might add, I 
hereby dare the community to come up with your own economic system if you 
want ;) Like a donation system, or a "ransom marketing" system (you create a 
game but not yet release it, advertise it, and when you receives enough 
money in donations, you release the game for free), etc. etc.. I dare you 
all, folks ... (smile) ...

The goals of the Audio Game Maker project are:

1) to increase the amount of audio games
2) give visually impaired wanna-be game designers a chance to develop their 
own audio games with a (simple) "what you hear is what you get"- kind of 
tool (at least something simpler than C++)

I am personally very interested in point 1, since "more games" means "more 
examples added to the discourse" means "more knowledge on audio game design" 
and "more examples of accessible game design for the general game industry".

For us there is no financial gain in this whole project. We decided for a 
"non-protected" format for the games for several reasons. One was that it is 
quite hard (given the short amount of time in which Audio Game Maker is 
conceived) to create a tool with which one can create games that are 
copy-protected/piracy safe. The other was that we would like to create a 
community of people all developing audio games, sharing their ideas and 
games with each other, teaming up to build larger games together. We were 
thinking along the lines of this: let's say that there are a few people out 
there who want to build a Pong-type of game. With Audio Game Maker, once 
someone has finished a Pong game, others can use that game to create their 
own version, convert it into an Arkenoid type of game, etc.

Many of you are currently into modding existing audio games. Think of this 
as not only being able to change each others sound files, but also take a 
game and make it your own. This is something that has been going on with 
Flash/Shockwave game development for many years already.

Is this enough of an answer?

Greets and thanks for your interest!

Richard









- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 11:07 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> I'm asking this because I'm not sure of the copyright issues. Are we 
> allowed
> to sell the games we create, or do they have to be free?
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; "Discussion list for
> blind gamers" 
> Sent: Tuesday, December 05, 2006 11:12 AM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>>I neverrealised you were making an audio game maker.
>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>Hello!
>>>
>>>For those interested, we're secretly adding stuff to
>>>http://www.audiogamemaker.com/ . One draft of the manual is already 
>>>online
>>>(please be aware that this is not yet a finalised version - the contents
>>>is still likely to change and there are quite a few typo's in there as
>>>well). But this may give you some insights in what Audio Game Maker will
>>>be.
>>>
>>>We also fixed the registration at the Game Accessibility forum
>>>(http://www.game-accessibility.com/forum/index.php). Not that this forum
>>>is also the home of the Audio Game Maker Fo

Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Sarah
O yeah same here, but I have no emagination so creating is not for me. lol. 
Take ccare all.

SA&G
> Personally, if I ever make a game (and hopefully this will let me do
> just that), I do it for the pleasure of creating the thing, and so
> that other people can enjoy it, not to get money.
>
> If hosting the game somewhere requires money, then I might conceivably
> accept donations from people who liked the game and might want others
> to use it, but these would be donations, not mandatory.
>
> Please don't think I'm bashing the audio game developing bunch here,
> if your actually making a living by creating accessible games, you
> obviously need the money to continue buying food and such. Also, i
> imagine the people at Draconis, Bsc etc probably put lots more ful
> time and effort into their game creations than I possibly ever could
> -- for one thing, they took the time to learn to program in the
> first place, which certainly gets my respect.
>
> Beware the Grue!
>
> Dark.
>
>
> - Original Message -
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 11:43 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I could care less. Heck, I wouldn't know what to charge even if we
>> could. It ain't pretty when the pretty leaves you with no place to
>> go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message -----
>> From: "david" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, December 05, 2006 3:07 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> I'm asking this because I'm not sure of the copyright issues. Are we
>>> allowed
>>> to sell the games we create, or do they have to be free?
>>> - Original Message -
>>> From: "shaun everiss" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" ; "Discussion
>>> list for blind gamers" 
>>> Sent: Tuesday, December 05, 2006 11:12 AM
>>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>> I neverrealised you were making an audio game maker.
>>>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>>> Hello!
>>>>>
>>>>> For those interested, we're secretly adding stuff to
>>>>> http://www.audiogamemaker.com/ . One draft of the manual is
>>>>> already online
>>>>> (please be aware that this is not yet a finalised version - the
>>>>> contents is still likely to change and there are quite a few
>>>>> typo's in there as well). But this may give you some insights in
>>>>> what Audio Game Maker will be.
>>>>>
>>>>> We also fixed the registration at the Game Accessibility forum
>>>>> (http://www.game-accessibility.com/forum/index.php). Not that
>>>>> this forum is also the home of the Audio Game Maker Forum, where
>>>>> you can share the audio games you developed yourselves, ask for
>>>>> advice and meet others. There were some issues with bad referrals
>>>>> during the old registration but
>>>>> we fixed them now. We welcome all to come have a look.
>>>>>
>>>>> Greets,
>>>>>
>>>>> Richard
>>>>>
>>>>> http://www.audiogames.net
>>>>> http://www.game-accessibility.com
>>>>> http://www.audiogamemaker.com
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED]
>>>>> You can visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>>>> can visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>>> can visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You
>> can visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You
> can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to
> make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Personally, if I ever make a game (and hopefully this will let me do just 
that), I do it for the pleasure of creating the thing, and so that other 
people can enjoy it, not to get money.

If hosting the game somewhere requires money, then I might conceivably 
accept donations from people who liked the game and might want others to use 
it, but these would be donations, not mandatory.

Please don't think I'm bashing the audio game developing bunch here, if your 
actually making a living by creating accessible games, you obviously need 
the money to continue buying food and such. Also, i imagine the people at 
Draconis, Bsc etc probably put lots more ful time and effort into their game 
creations than I possibly ever could -- for one thing, they took the 
time to learn to program in the first place, which certainly gets my 
respect.

Beware the Grue!

Dark.


- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 11:43 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>I could care less. Heck, I wouldn't know what to charge even if we could.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "david" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 3:07 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I'm asking this because I'm not sure of the copyright issues. Are we
>> allowed
>> to sell the games we create, or do they have to be free?
>> - Original Message - 
>> From: "shaun everiss" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" ; "Discussion list for
>> blind gamers" 
>> Sent: Tuesday, December 05, 2006 11:12 AM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>>I neverrealised you were making an audio game maker.
>>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>>Hello!
>>>>
>>>>For those interested, we're secretly adding stuff to
>>>>http://www.audiogamemaker.com/ . One draft of the manual is already
>>>>online
>>>>(please be aware that this is not yet a finalised version - the contents
>>>>is still likely to change and there are quite a few typo's in there as
>>>>well). But this may give you some insights in what Audio Game Maker will
>>>>be.
>>>>
>>>>We also fixed the registration at the Game Accessibility forum
>>>>(http://www.game-accessibility.com/forum/index.php). Not that this forum
>>>>is also the home of the Audio Game Maker Forum, where you can share the
>>>>audio games you developed yourselves, ask for advice and meet others.
>>>>There were some issues with bad referrals during the old registration 
>>>>but
>>>>we fixed them now. We welcome all to come have a look.
>>>>
>>>>Greets,
>>>>
>>>>Richard
>>>>
>>>>http://www.audiogames.net
>>>>http://www.game-accessibility.com
>>>>http://www.audiogamemaker.com
>>>>___
>>>>Gamers mailing list .. Gamers@audyssey.org
>>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>visit
>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>any subscription changes via the web.
>>>
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Bryan Peterson
I could care less. Heck, I wouldn't know what to charge even if we could.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 3:07 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> I'm asking this because I'm not sure of the copyright issues. Are we 
> allowed
> to sell the games we create, or do they have to be free?
> - Original Message - 
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" ; "Discussion list for
> blind gamers" 
> Sent: Tuesday, December 05, 2006 11:12 AM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>>I neverrealised you were making an audio game maker.
>> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>>Hello!
>>>
>>>For those interested, we're secretly adding stuff to
>>>http://www.audiogamemaker.com/ . One draft of the manual is already 
>>>online
>>>(please be aware that this is not yet a finalised version - the contents
>>>is still likely to change and there are quite a few typo's in there as
>>>well). But this may give you some insights in what Audio Game Maker will
>>>be.
>>>
>>>We also fixed the registration at the Game Accessibility forum
>>>(http://www.game-accessibility.com/forum/index.php). Not that this forum
>>>is also the home of the Audio Game Maker Forum, where you can share the
>>>audio games you developed yourselves, ask for advice and meet others.
>>>There were some issues with bad referrals during the old registration but
>>>we fixed them now. We welcome all to come have a look.
>>>
>>>Greets,
>>>
>>>Richard
>>>
>>>http://www.audiogames.net
>>>http://www.game-accessibility.com
>>>http://www.audiogamemaker.com
>>>___
>>>Gamers mailing list .. Gamers@audyssey.org
>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread david
I'm asking this because I'm not sure of the copyright issues. Are we allowed 
to sell the games we create, or do they have to be free?
- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Discussion list for 
blind gamers" 
Sent: Tuesday, December 05, 2006 11:12 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


>I neverrealised you were making an audio game maker.
> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>Hello!
>>
>>For those interested, we're secretly adding stuff to 
>>http://www.audiogamemaker.com/ . One draft of the manual is already online 
>>(please be aware that this is not yet a finalised version - the contents 
>>is still likely to change and there are quite a few typo's in there as 
>>well). But this may give you some insights in what Audio Game Maker will 
>>be.
>>
>>We also fixed the registration at the Game Accessibility forum 
>>(http://www.game-accessibility.com/forum/index.php). Not that this forum 
>>is also the home of the Audio Game Maker Forum, where you can share the 
>>audio games you developed yourselves, ask for advice and meet others. 
>>There were some issues with bad referrals during the old registration but 
>>we fixed them now. We welcome all to come have a look.
>>
>>Greets,
>>
>>Richard
>>
>>http://www.audiogames.net
>>http://www.game-accessibility.com
>>http://www.audiogamemaker.com
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


___
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Yohandy
Ok for some reason, this site does not load for me at all. All I see is the 
title at the top of the page. that's about it.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Tuesday, December 05, 2006 7:05 AM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


> Hello!
>
> For those interested, we're secretly adding stuff to 
> http://www.audiogamemaker.com/ . One draft of the manual is already online 
> (please be aware that this is not yet a finalised version - the contents 
> is still likely to change and there are quite a few typo's in there as 
> well). But this may give you some insights in what Audio Game Maker will 
> be.
>
> We also fixed the registration at the Game Accessibility forum 
> (http://www.game-accessibility.com/forum/index.php). Not that this forum 
> is also the home of the Audio Game Maker Forum, where you can share the 
> audio games you developed yourselves, ask for advice and meet others. 
> There were some issues with bad referrals during the old registration but 
> we fixed them now. We welcome all to come have a look.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.game-accessibility.com
> http://www.audiogamemaker.com
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread shaun everiss
I'm looking forward to that, I plan to program but I have been wanting a 
accessible engine thats also astablished while I am learning on c# before that 
I'm going to do other screenreader scripts, not so much jaws as hal as there 
are less scripts for hal than jaws.
but this is interesting.
At 06:18 AM 12/6/2006, AudioGames.net wrote:
>Hi Shaun,
>
>We are doing the testing with students from the Bartimeus foundation for the 
>Blind, so no testing via the internet. However, due to the extremely short 
>development time, I doubt that we have a lot of time for testing. Perhaps 
>the biggest test will be Februari 1st :)
>
>Greets,
>
>Richard
>
>- Original Message - 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" ; "Gamers Discussion list" 
>
>Sent: Tuesday, December 05, 2006 6:12 PM
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> do you have places for testers.
>> At 01:31 AM 12/6/2006, AudioGames.net wrote:
>>>Hi Will,
>>>
>>>Unfortunately not. For this the audio game engine has to be completely
>>>finished and tested and that will still take time. Everything will be
>>>released Februari 1st together.
>>>
>>>Greets,
>>>
>>>Richard
>>>
>>>
>>>- Original Message - 
>>>From: "will" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" 
>>>Sent: Tuesday, December 05, 2006 1:24 PM
>>>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>> richard
>>>>
>>>> can we downlaod the sample games, to try them out and see how it all 
>>>> works
>>>> before feburary 1st 2007?
>>>> i want ot try the sample games pretty please, smile
>>>> regards, will
>>>>
>>>> - Original Message - 
>>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>>> To: "Discussion list for blind gamers" 
>>>> Sent: Tuesday, December 05, 2006 1:05 PM
>>>> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>>>>
>>>>
>>>>> Hello!
>>>>>
>>>>> For those interested, we're secretly adding stuff to
>>>>> http://www.audiogamemaker.com/ . One draft of the manual is already
>>>>> online
>>>>> (please be aware that this is not yet a finalised version - the 
>>>>> contents
>>>>> is still likely to change and there are quite a few typo's in there as
>>>>> well). But this may give you some insights in what Audio Game Maker 
>>>>> will
>>>>> be.
>>>>>
>>>>> We also fixed the registration at the Game Accessibility forum
>>>>> (http://www.game-accessibility.com/forum/index.php). Not that this 
>>>>> forum
>>>>> is also the home of the Audio Game Maker Forum, where you can share the
>>>>> audio games you developed yourselves, ask for advice and meet others.
>>>>> There were some issues with bad referrals during the old registration 
>>>>> but
>>>>> we fixed them now. We welcome all to come have a look.
>>>>>
>>>>> Greets,
>>>>>
>>>>> Richard
>>>>>
>>>>> http://www.audiogames.net
>>>>> http://www.game-accessibility.com
>>>>> http://www.audiogamemaker.com
>>>>> ___
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>
>>>>
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>>___
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>>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>>visit
>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>any subscription changes via the web.
>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web. 
>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hi Shaun,

We are doing the testing with students from the Bartimeus foundation for the 
Blind, so no testing via the internet. However, due to the extremely short 
development time, I doubt that we have a lot of time for testing. Perhaps 
the biggest test will be Februari 1st :)

Greets,

Richard

- Original Message - 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list" 

Sent: Tuesday, December 05, 2006 6:12 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> do you have places for testers.
> At 01:31 AM 12/6/2006, AudioGames.net wrote:
>>Hi Will,
>>
>>Unfortunately not. For this the audio game engine has to be completely
>>finished and tested and that will still take time. Everything will be
>>released Februari 1st together.
>>
>>Greets,
>>
>>Richard
>>
>>
>>- Original Message - 
>>From: "will" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, December 05, 2006 1:24 PM
>>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> richard
>>>
>>> can we downlaod the sample games, to try them out and see how it all 
>>> works
>>> before feburary 1st 2007?
>>> i want ot try the sample games pretty please, smile
>>> regards, will
>>>
>>> - Original Message - 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Discussion list for blind gamers" 
>>> Sent: Tuesday, December 05, 2006 1:05 PM
>>> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>> Hello!
>>>>
>>>> For those interested, we're secretly adding stuff to
>>>> http://www.audiogamemaker.com/ . One draft of the manual is already
>>>> online
>>>> (please be aware that this is not yet a finalised version - the 
>>>> contents
>>>> is still likely to change and there are quite a few typo's in there as
>>>> well). But this may give you some insights in what Audio Game Maker 
>>>> will
>>>> be.
>>>>
>>>> We also fixed the registration at the Game Accessibility forum
>>>> (http://www.game-accessibility.com/forum/index.php). Not that this 
>>>> forum
>>>> is also the home of the Audio Game Maker Forum, where you can share the
>>>> audio games you developed yourselves, ask for advice and meet others.
>>>> There were some issues with bad referrals during the old registration 
>>>> but
>>>> we fixed them now. We welcome all to come have a look.
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>> http://www.audiogames.net
>>>> http://www.game-accessibility.com
>>>> http://www.audiogamemaker.com
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread shaun everiss
do you have places for testers.
At 01:31 AM 12/6/2006, AudioGames.net wrote:
>Hi Will,
>
>Unfortunately not. For this the audio game engine has to be completely 
>finished and tested and that will still take time. Everything will be 
>released Februari 1st together.
>
>Greets,
>
>Richard
>
>
>- Original Message - 
>From: "will" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" 
>Sent: Tuesday, December 05, 2006 1:24 PM
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> richard
>>
>> can we downlaod the sample games, to try them out and see how it all works
>> before feburary 1st 2007?
>> i want ot try the sample games pretty please, smile
>> regards, will
>>
>> - Original Message - 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Discussion list for blind gamers" 
>> Sent: Tuesday, December 05, 2006 1:05 PM
>> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> Hello!
>>>
>>> For those interested, we're secretly adding stuff to
>>> http://www.audiogamemaker.com/ . One draft of the manual is already 
>>> online
>>> (please be aware that this is not yet a finalised version - the contents
>>> is still likely to change and there are quite a few typo's in there as
>>> well). But this may give you some insights in what Audio Game Maker will
>>> be.
>>>
>>> We also fixed the registration at the Game Accessibility forum
>>> (http://www.game-accessibility.com/forum/index.php). Not that this forum
>>> is also the home of the Audio Game Maker Forum, where you can share the
>>> audio games you developed yourselves, ask for advice and meet others.
>>> There were some issues with bad referrals during the old registration but
>>> we fixed them now. We welcome all to come have a look.
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>> http://www.game-accessibility.com
>>> http://www.audiogamemaker.com
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web. 
>
>
>___
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>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread shaun everiss
I neverrealised you were making an audio game maker.
At 01:05 AM 12/6/2006, AudioGames.net wrote:
>Hello!
>
>For those interested, we're secretly adding stuff to 
>http://www.audiogamemaker.com/ . One draft of the manual is already online 
>(please be aware that this is not yet a finalised version - the contents is 
>still likely to change and there are quite a few typo's in there as well). But 
>this may give you some insights in what Audio Game Maker will be.
>
>We also fixed the registration at the Game Accessibility forum 
>(http://www.game-accessibility.com/forum/index.php). Not that this forum is 
>also the home of the Audio Game Maker Forum, where you can share the audio 
>games you developed yourselves, ask for advice and meet others. There were 
>some issues with bad referrals during the old registration but we fixed them 
>now. We welcome all to come have a look.
>
>Greets,
>
>Richard
>
>http://www.audiogames.net 
>http://www.game-accessibility.com 
>http://www.audiogamemaker.com 
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.



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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread Dark
Hi.

I've been reading the audio game maker documentation and am extremely 
impressed, sinse even though i don't know a lot about programming, I'm 
fairly certain with an example or two I could deffinately get my head around 
what building blocks do what here.

I do however have a couple of questions:

First, is there a way to create a useable inventory of items which a player 
could switch betwene? these could be different weapons and armour to equip, 
different spells with different hit radius and amo requirements aka magic 
points, keys, or healing potions or other replenishment items. If I haven't 
miss understood some of the item properties, it also appears you could use 
an inventory function in a vehicle based game to equip different parts to 
your vehicle to increase it's speed handling or offencive capabilities.

also, is it possible to set enemy resistance to particular items? such as 
certain creatures needing to be attacked by a specific item in order to be 
defeated?

second, is there a way of creating player items that would allow attacks at 
a specific rate, ega chargeable sword swing which would do more damage?

I think these are the only two things i can see that would be needed to 
create an action/rpg game akin to Zelda or secret of Mana, (I'm truly 
impressed by the "ally" status option),  sinse everything else that I can 
think of is most deffinately there!

i was also wondering if there was any function in the game to create menues 
at specifictimes and locations. These could be used for all sorts of things, 
from choosing the world (useful in a vehicle based game for selecting paths 
or race courses), to choosing what you say to another charactor in an action 
or rpg game, with associated sound files (and maybe recieving different 
items as well), attached to each choice, it might also be possible to use a 
menue system to create turn based combat, by having menue choices attached 
to reduction in various charactors or opponent's stats, use of items etc 
(though obviously this would be more complicated to impliment.

Well, i can't wait to see what happens when the audio game maker is 
released, and what extra modules you've got in developement in the future to 
make the system even more diverse and let people create even more types of 
games (such as 2d side scrollers).

All the best with this project.

Beware the Grue!

Dark.




- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Tuesday, December 05, 2006 12:05 PM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


> Hello!
>
> For those interested, we're secretly adding stuff to 
> http://www.audiogamemaker.com/ . One draft of the manual is already online 
> (please be aware that this is not yet a finalised version - the contents 
> is still likely to change and there are quite a few typo's in there as 
> well). But this may give you some insights in what Audio Game Maker will 
> be.
>
> We also fixed the registration at the Game Accessibility forum 
> (http://www.game-accessibility.com/forum/index.php). Not that this forum 
> is also the home of the Audio Game Maker Forum, where you can share the 
> audio games you developed yourselves, ask for advice and meet others. 
> There were some issues with bad referrals during the old registration but 
> we fixed them now. We welcome all to come have a look.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.game-accessibility.com
> http://www.audiogamemaker.com
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
No worries ;)


- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 1:46 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Oh. Disregard my last post.
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 6:31 AM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hi Will,
>>
>> Unfortunately not. For this the audio game engine has to be completely
>> finished and tested and that will still take time. Everything will be
>> released Februari 1st together.
>>
>> Greets,
>>
>> Richard
>>
>>
>> - Original Message - 
>> From: "will" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, December 05, 2006 1:24 PM
>> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> richard
>>>
>>> can we downlaod the sample games, to try them out and see how it all
>>> works
>>> before feburary 1st 2007?
>>> i want ot try the sample games pretty please, smile
>>> regards, will
>>>
>>> - Original Message - 
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Discussion list for blind gamers" 
>>> Sent: Tuesday, December 05, 2006 1:05 PM
>>> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>>>
>>>
>>>> Hello!
>>>>
>>>> For those interested, we're secretly adding stuff to
>>>> http://www.audiogamemaker.com/ . One draft of the manual is already
>>>> online
>>>> (please be aware that this is not yet a finalised version - the 
>>>> contents
>>>> is still likely to change and there are quite a few typo's in there as
>>>> well). But this may give you some insights in what Audio Game Maker 
>>>> will
>>>> be.
>>>>
>>>> We also fixed the registration at the Game Accessibility forum
>>>> (http://www.game-accessibility.com/forum/index.php). Not that this 
>>>> forum
>>>> is also the home of the Audio Game Maker Forum, where you can share the
>>>> audio games you developed yourselves, ask for advice and meet others.
>>>> There were some issues with bad referrals during the old registration
>>>> but
>>>> we fixed them now. We welcome all to come have a look.
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>> http://www.audiogames.net
>>>> http://www.game-accessibility.com
>>>> http://www.audiogamemaker.com
>>>> ___
>>>> Gamers mailing list .. Gamers@audyssey.org
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hi,

Everything (Audio Game Maker + example games) will be available for download 
*for free* on Februari 1st 2007. We might release some soundshots 
(recordings of how Audio Game Maker sounds) earlier.

Greets,

Richard



- Original Message - 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 1:46 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> When will the maker itself be released?
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Discussion list for blind gamers" 
> Sent: Tuesday, December 05, 2006 6:05 AM
> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hello!
>>
>> For those interested, we're secretly adding stuff to
>> http://www.audiogamemaker.com/ . One draft of the manual is already 
>> online
>> (please be aware that this is not yet a finalised version - the contents
>> is still likely to change and there are quite a few typo's in there as
>> well). But this may give you some insights in what Audio Game Maker will
>> be.
>>
>> We also fixed the registration at the Game Accessibility forum
>> (http://www.game-accessibility.com/forum/index.php). Not that this forum
>> is also the home of the Audio Game Maker Forum, where you can share the
>> audio games you developed yourselves, ask for advice and meet others.
>> There were some issues with bad referrals during the old registration but
>> we fixed them now. We welcome all to come have a look.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>> http://www.audiogamemaker.com
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread david
When will the maker itself be released?
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Tuesday, December 05, 2006 6:05 AM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


> Hello!
>
> For those interested, we're secretly adding stuff to 
> http://www.audiogamemaker.com/ . One draft of the manual is already online 
> (please be aware that this is not yet a finalised version - the contents 
> is still likely to change and there are quite a few typo's in there as 
> well). But this may give you some insights in what Audio Game Maker will 
> be.
>
> We also fixed the registration at the Game Accessibility forum 
> (http://www.game-accessibility.com/forum/index.php). Not that this forum 
> is also the home of the Audio Game Maker Forum, where you can share the 
> audio games you developed yourselves, ask for advice and meet others. 
> There were some issues with bad referrals during the old registration but 
> we fixed them now. We welcome all to come have a look.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.game-accessibility.com
> http://www.audiogamemaker.com
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread david
Oh. Disregard my last post.
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 6:31 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> Hi Will,
>
> Unfortunately not. For this the audio game engine has to be completely
> finished and tested and that will still take time. Everything will be
> released Februari 1st together.
>
> Greets,
>
> Richard
>
>
> - Original Message - 
> From: "will" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Tuesday, December 05, 2006 1:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> richard
>>
>> can we downlaod the sample games, to try them out and see how it all 
>> works
>> before feburary 1st 2007?
>> i want ot try the sample games pretty please, smile
>> regards, will
>>
>> - Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Discussion list for blind gamers" 
>> Sent: Tuesday, December 05, 2006 1:05 PM
>> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>>
>>
>>> Hello!
>>>
>>> For those interested, we're secretly adding stuff to
>>> http://www.audiogamemaker.com/ . One draft of the manual is already
>>> online
>>> (please be aware that this is not yet a finalised version - the contents
>>> is still likely to change and there are quite a few typo's in there as
>>> well). But this may give you some insights in what Audio Game Maker will
>>> be.
>>>
>>> We also fixed the registration at the Game Accessibility forum
>>> (http://www.game-accessibility.com/forum/index.php). Not that this forum
>>> is also the home of the Audio Game Maker Forum, where you can share the
>>> audio games you developed yourselves, ask for advice and meet others.
>>> There were some issues with bad referrals during the old registration 
>>> but
>>> we fixed them now. We welcome all to come have a look.
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>> http://www.audiogames.net
>>> http://www.game-accessibility.com
>>> http://www.audiogamemaker.com
>>> ___
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>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>
>
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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hi Will,

Unfortunately not. For this the audio game engine has to be completely 
finished and tested and that will still take time. Everything will be 
released Februari 1st together.

Greets,

Richard


- Original Message - 
From: "will" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Tuesday, December 05, 2006 1:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek


> richard
>
> can we downlaod the sample games, to try them out and see how it all works
> before feburary 1st 2007?
> i want ot try the sample games pretty please, smile
> regards, will
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Discussion list for blind gamers" 
> Sent: Tuesday, December 05, 2006 1:05 PM
> Subject: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> Hello!
>>
>> For those interested, we're secretly adding stuff to
>> http://www.audiogamemaker.com/ . One draft of the manual is already 
>> online
>> (please be aware that this is not yet a finalised version - the contents
>> is still likely to change and there are quite a few typo's in there as
>> well). But this may give you some insights in what Audio Game Maker will
>> be.
>>
>> We also fixed the registration at the Game Accessibility forum
>> (http://www.game-accessibility.com/forum/index.php). Not that this forum
>> is also the home of the Audio Game Maker Forum, where you can share the
>> audio games you developed yourselves, ask for advice and meet others.
>> There were some issues with bad referrals during the old registration but
>> we fixed them now. We welcome all to come have a look.
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>> http://www.audiogamemaker.com
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread will
richard

can we downlaod the sample games, to try them out and see how it all works 
before feburary 1st 2007?
i want ot try the sample games pretty please, smile
regards, will

- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Tuesday, December 05, 2006 1:05 PM
Subject: [Audyssey] Audio Game Maker - Sneak Peek


> Hello!
>
> For those interested, we're secretly adding stuff to 
> http://www.audiogamemaker.com/ . One draft of the manual is already online 
> (please be aware that this is not yet a finalised version - the contents 
> is still likely to change and there are quite a few typo's in there as 
> well). But this may give you some insights in what Audio Game Maker will 
> be.
>
> We also fixed the registration at the Game Accessibility forum 
> (http://www.game-accessibility.com/forum/index.php). Not that this forum 
> is also the home of the Audio Game Maker Forum, where you can share the 
> audio games you developed yourselves, ask for advice and meet others. 
> There were some issues with bad referrals during the old registration but 
> we fixed them now. We welcome all to come have a look.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
> http://www.game-accessibility.com
> http://www.audiogamemaker.com
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] Audio Game Maker - Sneak Peek

2006-12-05 Thread AudioGames.net
Hello!

For those interested, we're secretly adding stuff to 
http://www.audiogamemaker.com/ . One draft of the manual is already online 
(please be aware that this is not yet a finalised version - the contents is 
still likely to change and there are quite a few typo's in there as well). But 
this may give you some insights in what Audio Game Maker will be.

We also fixed the registration at the Game Accessibility forum 
(http://www.game-accessibility.com/forum/index.php). Not that this forum is 
also the home of the Audio Game Maker Forum, where you can share the audio 
games you developed yourselves, ask for advice and meet others. There were some 
issues with bad referrals during the old registration but we fixed them now. We 
welcome all to come have a look.

Greets,

Richard

http://www.audiogames.net 
http://www.game-accessibility.com 
http://www.audiogamemaker.com 
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