RE: Redshift users?

2016-01-05 Thread Angus Davidson
Started using it , but when we switched to Macs in the labs, redshift as yet 
doesn’t have a mac version (on is supposedly in dev).

Moved to Octane and since then haven’t looked back.

Kind regards

Angus

From: Morten Bartholdy [mailto:x...@colorshopvfx.dk]
Sent: 05 January 2016 02:32 PM
To: softimage@listproc.autodesk.com
Subject: Redshift users?


Out of curiosity - how many of you have started using or completely switched to 
Redshift?



Regards

Morten



 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 



Re: Redshift users?

2016-01-05 Thread Olivier Jeannel
All I do goes through RS :)

On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson 
wrote:

> Started using it , but when we switched to Macs in the labs, redshift as
> yet doesn’t have a mac version (on is supposedly in dev).
>
>
>
> Moved to Octane and since then haven’t looked back.
>
>
>
> Kind regards
>
>
>
> Angus
>
>
>
> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> *Sent:* 05 January 2016 02:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Redshift users?
>
>
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
>
> Regards
>
> Morten
>
>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>


Re: Redshift users?

2016-01-05 Thread Miquel Campos
I have one license. But I am not using it too much. At less for the moment
:)




Miquel Campos
www.miquel-campos.com


On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
wrote:

> All I do goes through RS :)
>
> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson 
> wrote:
>
>> Started using it , but when we switched to Macs in the labs, redshift as
>> yet doesn’t have a mac version (on is supposedly in dev).
>>
>>
>>
>> Moved to Octane and since then haven’t looked back.
>>
>>
>>
>> Kind regards
>>
>>
>>
>> Angus
>>
>>
>>
>> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>> *Sent:* 05 January 2016 02:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Redshift users?
>>
>>
>>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>>  This communication is intended for the addressee only. It is confidential. 
>> If you have received this communication in error, please notify us 
>> immediately and destroy the original message. You may not copy or 
>> disseminate this communication without the permission of the University. 
>> Only authorised signatories are competent to enter into agreements on behalf 
>> of the University and recipients are thus advised that the content of this 
>> message may not be legally binding on the University and may contain the 
>> personal views and opinions of the author, which are not necessarily the 
>> views and opinions of The University of the Witwatersrand, Johannesburg. All 
>> agreements between the University and outsiders are subject to South African 
>> Law unless the University agrees in writing to the contrary.
>>
>>
>


Re: Redshift users?

2016-01-05 Thread Mirko Jankovic
got 4 licences and never regret getting a single one of those.
Redshift all the way :)

On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
wrote:

> I have one license. But I am not using it too much. At less for the moment
> :)
>
>
> 
>
> Miquel Campos
> www.miquel-campos.com
>
>
> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
> wrote:
>
>> All I do goes through RS :)
>>
>> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson > > wrote:
>>
>>> Started using it , but when we switched to Macs in the labs, redshift as
>>> yet doesn’t have a mac version (on is supposedly in dev).
>>>
>>>
>>>
>>> Moved to Octane and since then haven’t looked back.
>>>
>>>
>>>
>>> Kind regards
>>>
>>>
>>>
>>> Angus
>>>
>>>
>>>
>>> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>>> *Sent:* 05 January 2016 02:32 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Redshift users?
>>>
>>>
>>>
>>> Out of curiosity - how many of you have started using or completely
>>> switched to Redshift?
>>>
>>>
>>>
>>> Regards
>>>
>>> Morten
>>>
>>>
>>>
>>>  This communication is intended for the addressee only. It is confidential. 
>>> If you have received this communication in error, please notify us 
>>> immediately and destroy the original message. You may not copy or 
>>> disseminate this communication without the permission of the University. 
>>> Only authorised signatories are competent to enter into agreements on 
>>> behalf of the University and recipients are thus advised that the content 
>>> of this message may not be legally binding on the University and may 
>>> contain the personal views and opinions of the author, which are not 
>>> necessarily the views and opinions of The University of the Witwatersrand, 
>>> Johannesburg. All agreements between the University and outsiders are 
>>> subject to South African Law unless the University agrees in writing to the 
>>> contrary.
>>>
>>>
>>
>


RE: Redshift users?

2016-01-05 Thread adrian wyer
we got a couple, will buy more soon. love it

 

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: 05 January 2016 12:47
To: softimage@listproc.autodesk.com
Subject: Re: Redshift users?

 

got 4 licences and never regret getting a single one of those.

Redshift all the way :)

 

On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
wrote:

I have one license. But I am not using it too much. At less for the moment
:)




 



Miquel Campos

www.miquel-campos.com

 

 

On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
wrote:

All I do goes through RS :)

 

On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson 
wrote:

Started using it , but when we switched to Macs in the labs, redshift as yet
doesn't have a mac version (on is supposedly in dev).

 

Moved to Octane and since then haven't looked back.

 

Kind regards

 

Angus

 

From: Morten Bartholdy [mailto:x...@colorshopvfx.dk] 
Sent: 05 January 2016 02:32 PM
To: softimage@listproc.autodesk.com
Subject: Redshift users?

 

Out of curiosity - how many of you have started using or completely switched
to Redshift? 

 

Regards 

Morten 

 



This communication is intended for the addressee only. It is confidential.
If you have received this communication in error, please notify us
immediately and destroy the original message. You may not copy or
disseminate this communication without the permission of the University.
Only authorised signatories are competent to enter into agreements on behalf
of the University and recipients are thus advised that the content of this
message may not be legally binding on the University and may contain the
personal views and opinions of the author, which are not necessarily the
views and opinions of The University of the Witwatersrand, Johannesburg. All
agreements between the University and outsiders are subject to South African
Law unless the University agrees in writing to the contrary. 


 

 

 

 



RE: Redshift users?

2016-01-05 Thread Rob Chapman
3 here
On 5 Jan 2016 12:55, "adrian wyer"  wrote:

> we got a couple, will buy more soon. love it
>
>
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
> *Sent:* 05 January 2016 12:47
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Redshift users?
>
>
>
> got 4 licences and never regret getting a single one of those.
>
> Redshift all the way :)
>
>
>
> On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
> wrote:
>
> I have one license. But I am not using it too much. At less for the moment
> :)
>
>
>
>
> 
>
> Miquel Campos
>
> www.miquel-campos.com
>
>
>
>
>
> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
> wrote:
>
> All I do goes through RS :)
>
>
>
> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson 
> wrote:
>
> Started using it , but when we switched to Macs in the labs, redshift as
> yet doesn’t have a mac version (on is supposedly in dev).
>
>
>
> Moved to Octane and since then haven’t looked back.
>
>
>
> Kind regards
>
>
>
> Angus
>
>
>
> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
> *Sent:* 05 January 2016 02:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Redshift users?
>
>
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
>
> Regards
>
> Morten
>
>
>
> This communication is intended for the addressee only. It is confidential.
> If you have received this communication in error, please notify us
> immediately and destroy the original message. You may not copy or
> disseminate this communication without the permission of the University.
> Only authorised signatories are competent to enter into agreements on
> behalf of the University and recipients are thus advised that the content
> of this message may not be legally binding on the University and may
> contain the personal views and opinions of the author, which are not
> necessarily the views and opinions of The University of the Witwatersrand,
> Johannesburg. All agreements between the University and outsiders are
> subject to South African Law unless the University agrees in writing to the
> contrary.
>
>
>
>
>
>
>
>
>


Re: Redshift users?

2016-01-05 Thread Matt Morris
Started using it on projects a couple of years ago, when it was still in
free beta. Even then it was solid for commercial projects. Definitely saved
a few grey hairs since.

On 5 January 2016 at 12:58, Rob Chapman  wrote:

> 3 here
> On 5 Jan 2016 12:55, "adrian wyer"  wrote:
>
>> we got a couple, will buy more soon. love it
>>
>>
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>> *Sent:* 05 January 2016 12:47
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Redshift users?
>>
>>
>>
>> got 4 licences and never regret getting a single one of those.
>>
>> Redshift all the way :)
>>
>>
>>
>> On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
>> wrote:
>>
>> I have one license. But I am not using it too much. At less for the
>> moment :)
>>
>>
>>
>>
>> 
>>
>> Miquel Campos
>>
>> www.miquel-campos.com
>>
>>
>>
>>
>>
>> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
>> wrote:
>>
>> All I do goes through RS :)
>>
>>
>>
>> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson 
>> wrote:
>>
>> Started using it , but when we switched to Macs in the labs, redshift as
>> yet doesn’t have a mac version (on is supposedly in dev).
>>
>>
>>
>> Moved to Octane and since then haven’t looked back.
>>
>>
>>
>> Kind regards
>>
>>
>>
>> Angus
>>
>>
>>
>> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>> *Sent:* 05 January 2016 02:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Redshift users?
>>
>>
>>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>> This communication is intended for the addressee only. It is
>> confidential. If you have received this communication in error, please
>> notify us immediately and destroy the original message. You may not copy or
>> disseminate this communication without the permission of the University.
>> Only authorised signatories are competent to enter into agreements on
>> behalf of the University and recipients are thus advised that the content
>> of this message may not be legally binding on the University and may
>> contain the personal views and opinions of the author, which are not
>> necessarily the views and opinions of The University of the Witwatersrand,
>> Johannesburg. All agreements between the University and outsiders are
>> subject to South African Law unless the University agrees in writing to the
>> contrary.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>


-- 
www.matinai.com


Re: Redshift users?

2016-01-05 Thread Juan Brockhaus
got one license and using it on the current project.
it's great.

Juan


On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman  wrote:

> 3 here
> On 5 Jan 2016 12:55, "adrian wyer"  wrote:
>
>> we got a couple, will buy more soon. love it
>>
>>
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>> *Sent:* 05 January 2016 12:47
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Redshift users?
>>
>>
>>
>> got 4 licences and never regret getting a single one of those.
>>
>> Redshift all the way :)
>>
>>
>>
>> On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
>> wrote:
>>
>> I have one license. But I am not using it too much. At less for the
>> moment :)
>>
>>
>>
>>
>> 
>>
>> Miquel Campos
>>
>> www.miquel-campos.com
>>
>>
>>
>>
>>
>> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
>> wrote:
>>
>> All I do goes through RS :)
>>
>>
>>
>> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson 
>> wrote:
>>
>> Started using it , but when we switched to Macs in the labs, redshift as
>> yet doesn’t have a mac version (on is supposedly in dev).
>>
>>
>>
>> Moved to Octane and since then haven’t looked back.
>>
>>
>>
>> Kind regards
>>
>>
>>
>> Angus
>>
>>
>>
>> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>> *Sent:* 05 January 2016 02:32 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Redshift users?
>>
>>
>>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>> This communication is intended for the addressee only. It is
>> confidential. If you have received this communication in error, please
>> notify us immediately and destroy the original message. You may not copy or
>> disseminate this communication without the permission of the University.
>> Only authorised signatories are competent to enter into agreements on
>> behalf of the University and recipients are thus advised that the content
>> of this message may not be legally binding on the University and may
>> contain the personal views and opinions of the author, which are not
>> necessarily the views and opinions of The University of the Witwatersrand,
>> Johannesburg. All agreements between the University and outsiders are
>> subject to South African Law unless the University agrees in writing to the
>> contrary.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>


Re: Redshift users?

2016-01-05 Thread Fabian Schnuer Gohde
Pretty much only RS here too. Shading limitations and lack of sdk can be
annoying but the rendertimes make up for it ;-)

-Fabian

On 5 January 2016 at 14:12, Juan Brockhaus  wrote:

> got one license and using it on the current project.
> it's great.
>
> Juan
>
>
> On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman  wrote:
>
>> 3 here
>> On 5 Jan 2016 12:55, "adrian wyer" 
>> wrote:
>>
>>> we got a couple, will buy more soon. love it
>>>
>>>
>>>
>>>
>>>
>>> a
>>>
>>>
>>> --
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>>> *Sent:* 05 January 2016 12:47
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Redshift users?
>>>
>>>
>>>
>>> got 4 licences and never regret getting a single one of those.
>>>
>>> Redshift all the way :)
>>>
>>>
>>>
>>> On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
>>> wrote:
>>>
>>> I have one license. But I am not using it too much. At less for the
>>> moment :)
>>>
>>>
>>>
>>>
>>> 
>>>
>>> Miquel Campos
>>>
>>> www.miquel-campos.com
>>>
>>>
>>>
>>>
>>>
>>> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
>>> wrote:
>>>
>>> All I do goes through RS :)
>>>
>>>
>>>
>>> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson <
>>> angus.david...@wits.ac.za> wrote:
>>>
>>> Started using it , but when we switched to Macs in the labs, redshift as
>>> yet doesn’t have a mac version (on is supposedly in dev).
>>>
>>>
>>>
>>> Moved to Octane and since then haven’t looked back.
>>>
>>>
>>>
>>> Kind regards
>>>
>>>
>>>
>>> Angus
>>>
>>>
>>>
>>> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>>> *Sent:* 05 January 2016 02:32 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Redshift users?
>>>
>>>
>>>
>>> Out of curiosity - how many of you have started using or completely
>>> switched to Redshift?
>>>
>>>
>>>
>>> Regards
>>>
>>> Morten
>>>
>>>
>>>
>>> This communication is intended for the addressee only. It is
>>> confidential. If you have received this communication in error, please
>>> notify us immediately and destroy the original message. You may not copy or
>>> disseminate this communication without the permission of the University.
>>> Only authorised signatories are competent to enter into agreements on
>>> behalf of the University and recipients are thus advised that the content
>>> of this message may not be legally binding on the University and may
>>> contain the personal views and opinions of the author, which are not
>>> necessarily the views and opinions of The University of the Witwatersrand,
>>> Johannesburg. All agreements between the University and outsiders are
>>> subject to South African Law unless the University agrees in writing to the
>>> contrary.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>


Re: Redshift users?

2016-01-05 Thread Stephen Davidson
Every render I run,  on Softimage is run through Redshift. I have been
using Redshift since Beta,  and am a very happy customer.  No volumetrics,
 yet,  though.

On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy  wrote:

> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>


Re: Redshift users?

2016-01-05 Thread Artur Woźniak
What shading limitations?

2016-01-05 14:25 GMT+01:00 Fabian Schnuer Gohde :

> Pretty much only RS here too. Shading limitations and lack of sdk can be
> annoying but the rendertimes make up for it ;-)
>
> -Fabian
>
> On 5 January 2016 at 14:12, Juan Brockhaus  wrote:
>
>> got one license and using it on the current project.
>> it's great.
>>
>> Juan
>>
>>
>> On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman  wrote:
>>
>>> 3 here
>>> On 5 Jan 2016 12:55, "adrian wyer" 
>>> wrote:
>>>
>>>> we got a couple, will buy more soon. love it
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> a
>>>>
>>>>
>>>> --
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>>>> *Sent:* 05 January 2016 12:47
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: Redshift users?
>>>>
>>>>
>>>>
>>>> got 4 licences and never regret getting a single one of those.
>>>>
>>>> Redshift all the way :)
>>>>
>>>>
>>>>
>>>> On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos 
>>>> wrote:
>>>>
>>>> I have one license. But I am not using it too much. At less for the
>>>> moment :)
>>>>
>>>>
>>>>
>>>>
>>>> 
>>>>
>>>> Miquel Campos
>>>>
>>>> www.miquel-campos.com
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel 
>>>> wrote:
>>>>
>>>> All I do goes through RS :)
>>>>
>>>>
>>>>
>>>> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson <
>>>> angus.david...@wits.ac.za> wrote:
>>>>
>>>> Started using it , but when we switched to Macs in the labs, redshift
>>>> as yet doesn’t have a mac version (on is supposedly in dev).
>>>>
>>>>
>>>>
>>>> Moved to Octane and since then haven’t looked back.
>>>>
>>>>
>>>>
>>>> Kind regards
>>>>
>>>>
>>>>
>>>> Angus
>>>>
>>>>
>>>>
>>>> *From:* Morten Bartholdy [mailto:x...@colorshopvfx.dk]
>>>> *Sent:* 05 January 2016 02:32 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Redshift users?
>>>>
>>>>
>>>>
>>>> Out of curiosity - how many of you have started using or completely
>>>> switched to Redshift?
>>>>
>>>>
>>>>
>>>> Regards
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>> This communication is intended for the addressee only. It is
>>>> confidential. If you have received this communication in error, please
>>>> notify us immediately and destroy the original message. You may not copy or
>>>> disseminate this communication without the permission of the University.
>>>> Only authorised signatories are competent to enter into agreements on
>>>> behalf of the University and recipients are thus advised that the content
>>>> of this message may not be legally binding on the University and may
>>>> contain the personal views and opinions of the author, which are not
>>>> necessarily the views and opinions of The University of the Witwatersrand,
>>>> Johannesburg. All agreements between the University and outsiders are
>>>> subject to South African Law unless the University agrees in writing to the
>>>> contrary.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>


Re: Redshift users?

2016-01-05 Thread Ivan Vasiljevic
One lic here, but I would still give advantage to Arnold over RS.

On Tue, Jan 5, 2016 at 2:50 PM, Stephen Davidson 
wrote:

> Every render I run,  on Softimage is run through Redshift. I have been
> using Redshift since Beta,  and am a very happy customer.  No volumetrics,
>  yet,  though.
>
>
> On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy  wrote:
>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>


-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
web:http://digitalassettailors.com/
email:  i...@digitalassettailors.com


Re: Redshift users?

2016-01-05 Thread Ed Manning
2 years on Redshift. Saved my business, and made lighting/rendering fun
again.

You can put together an RS-based killer workstation for $2500 that
outperforms $10K worth of VRay- or Arnold-based hardware.

Only volume shading has been missing and it has that now, as well as a new
PBR system that makes wonderful sense. And anyway, as an individual/small
shop, the barrier to doing significant volumetric work is still the
simulation/iteration time, not the render time, so I tend to avoid it.



On Tue, Jan 5, 2016 at 8:59 AM, Ivan Vasiljevic  wrote:

> One lic here, but I would still give advantage to Arnold over RS.
>
> On Tue, Jan 5, 2016 at 2:50 PM, Stephen Davidson 
> wrote:
>
>> Every render I run,  on Softimage is run through Redshift. I have been
>> using Redshift since Beta,  and am a very happy customer.  No volumetrics,
>>  yet,  though.
>>
>>
>> On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy 
>> wrote:
>>
>>> Out of curiosity - how many of you have started using or completely
>>> switched to Redshift?
>>>
>>>
>>> Regards
>>>
>>> Morten
>>>
>>>
>>>
>
>
> --
> Ivan Vasiljevic
> -
> Lighting TD
> Founder, Digital Asset Tailors
> -
> web:http://digitalassettailors.com/
> email:  i...@digitalassettailors.com
>
>
>


Re: Redshift users?

2016-01-05 Thread Srecko Micic
As soon as they add C4D plugin I will buy it for sure. Impressed what I can see 
and hear so far about RS.


-- 

Micic Srecko
---
Mail: 
srecko.mi...@gmail.com [mailto:srecko.mi...@gmail.com]
Skype:srecko.micic
---
Portfolio: http://sreckom.webworkman.com/
On 5.1.2016. 15:54:12, Ed Manning  wrote:
2 years on Redshift. Saved my business, and made lighting/rendering fun again.

You can put together an RS-based killer workstation for $2500 that outperforms 
$10K worth of VRay- or Arnold-based hardware. 

Only volume shading has been missing and it has that now, as well as a new PBR 
system that makes wonderful sense. And anyway, as an individual/small shop, the 
barrier to doing significant volumetric work is still the simulation/iteration 
time, not the render time, so I tend to avoid it.

 

On Tue, Jan 5, 2016 at 8:59 AM, Ivan Vasiljevic mailto:klebed...@gmail.com]> wrote:

One lic here, but I would still give advantage to Arnold over RS.

On Tue, Jan 5, 2016 at 2:50 PM, Stephen Davidson mailto:magic...@bellsouth.net]> wrote:

Every render I run,  on Softimage is run through Redshift. I have been using 
Redshift since Beta,  and am a very happy customer.  No volumetrics,  yet,  
though. 


On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy mailto:x...@colorshopvfx.dk]> wrote:

Out of curiosity - how many of you have started using or completely switched to 
Redshift?

Regards
Morten




--

Ivan Vasiljevic
-

Lighting TD

Founder, Digital Asset Tailors
-
web:    http://digitalassettailors.com/ [http://digitalassettailors.com/]

email:  i...@digitalassettailors.com [mailto:i...@digitalassettailors.com]





Re: Redshift users?

2016-01-05 Thread Leoung O'Young

We  have switched to RS and haven't look back since.

On 05/01/2016 7:32 AM, Morten Bartholdy wrote:


Out of curiosity - how many of you have started using or completely 
switched to Redshift?



Regards

Morten






RE: Redshift users?

2016-01-05 Thread Derek Jenson
RS here as well! RS team supporting SI will keep Softimage relevant for years 
to come. I look forward to the new features planned for the 2.X cycle of 
development.

Subject: Re: Redshift users?
To: softimage@listproc.autodesk.com
From: digim...@digimata.com
Date: Tue, 5 Jan 2016 11:03:56 -0500


  

  
  
We  have switched to RS and haven't
  look back since. 

  

  On 05/01/2016 7:32 AM, Morten Bartholdy wrote:



  
Out of curiosity - how many
of you have started using or completely switched to
Redshift?  
 


Regards  
Morten  
 





  

  

Re: Redshift users?

2016-01-05 Thread Nour Almasri
4 license here , and looking to increase it , when volume is supported .

On Tue, Jan 5, 2016 at 10:13 PM, Derek Jenson 
wrote:

> RS here as well! RS team supporting SI will keep Softimage relevant for
> years to come. I look forward to the new features planned for the 2.X cycle
> of development.
>
> ------
> Subject: Re: Redshift users?
> To: softimage@listproc.autodesk.com
> From: digim...@digimata.com
> Date: Tue, 5 Jan 2016 11:03:56 -0500
>
>
> We  have switched to RS and haven't look back since.
>
> On 05/01/2016 7:32 AM, Morten Bartholdy wrote:
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>
>


Re: Redshift users?

2016-01-05 Thread Eugene Flormata
Redshift is my main real renderer for xsi. But lately it's been element 3d
for after effects. But then again my studio is primarily motion graphics.
Might look into unreal engine 4 after that paragon trailer came out.

On Tuesday, 5 January 2016, Nour Almasri  wrote:

> 4 license here , and looking to increase it , when volume is supported .
>
> On Tue, Jan 5, 2016 at 10:13 PM, Derek Jenson  > wrote:
>
>> RS here as well! RS team supporting SI will keep Softimage relevant for
>> years to come. I look forward to the new features planned for the 2.X cycle
>> of development.
>>
>> ------
>> Subject: Re: Redshift users?
>> To: softimage@listproc.autodesk.com
>> 
>> From: digim...@digimata.com
>> 
>> Date: Tue, 5 Jan 2016 11:03:56 -0500
>>
>>
>> We  have switched to RS and haven't look back since.
>>
>> On 05/01/2016 7:32 AM, Morten Bartholdy wrote:
>>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>>
>


RE: Redshift users?

2016-01-05 Thread Emilio Hernández
Softimage and Redshift.Best marriage ever!

 

I have 4 licenses.



Re: Redshift users?

2016-01-05 Thread Mirko Jankovic
By the way i will rather rudely use this opportunity to offer some help as
well, to fellow freelancers.
I was lucky enough with some nice projects to build up rather fine GPU farm
of my own, and I would like to offer help to anyone that needs some extra
muscle in their GPU renderings.
If you have 1 or 2 cards and hundreds frames waiting in line it can take
awhile to get them then even with super speed Redshift :)
My GPUs are sitting idle from time to time, in between renderings, and I
would be happy to offer some GPU help to anyone that could need it.

I'm not trying to be render farm so there is no GUI there is no prices nor
anything. Just wanna offer some help to fellow freelances and even small
teams that can't invest a lot into all the new hardware right now,
and still have rendering as slowing point. So if you need help we can
probably get some on the way.

Right now these are comps ready for rendering:
1. 5960X, 64GB RAM, 4x Titan X
2. 5930K, 64GB RAM, 4x Titan
3. 3930K, 64GB RAM, 4x 970

Also there is ton of storage on raid 10 and all connected to optic fiber
200/100 so no problem in transferring all those files as well
Feel free to email me if you have any questions.

Again to point out that I'm not a render farm and can offer a bit of help
but if you need some real muscles there are couple an redshift certified
render farms
available and probably bunch of octane and others as well. This is just an
helping hand to fellow freelancers out there.

Happy New Year and happy rendering! :)


On Tue, Jan 5, 2016 at 7:50 PM, Emilio Hernández  wrote:

> Softimage and Redshift.Best marriage ever!
>
>
>
> I have 4 licenses.
>
>


Re: Redshift users?

2016-01-05 Thread Alen

Happy RS user here...would love to have baking though

On 1/5/2016 1:32 PM, Morten Bartholdy wrote:


Out of curiosity - how many of you have started using or completely 
switched to Redshift?



Regards

Morten






Re: Redshift users?

2016-01-05 Thread Chris Johnson
Only used it on two projects so far but it was fantastic. Got it installed
and had stuff up to show client for approvals in about 2 hours. Best
learning curve ever!

Can't wait to do more.

On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:

> Happy RS user here...would love to have baking though
>
>
> On 1/5/2016 1:32 PM, Morten Bartholdy wrote:
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: Redshift users?

2016-01-05 Thread Ognjen Vukovic
>Artur Woźniak 
>What shading limitations?
There are things like raydepth , custom vectors for incidence and so on
that are missing.
Not that bad, but still.

On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson 
wrote:

> Only used it on two projects so far but it was fantastic. Got it installed
> and had stuff up to show client for approvals in about 2 hours. Best
> learning curve ever!
>
> Can't wait to do more.
>
> On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:
>
>> Happy RS user here...would love to have baking though
>>
>>
>> On 1/5/2016 1:32 PM, Morten Bartholdy wrote:
>>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


Re: Redshift users?

2016-01-05 Thread phil harbath
2 years now.  I have had other renderers and used them now and then, but almost 
immediately when I started using RS it became a necessity,  I started using to 
render AO passes, and 1 was faster than 10 networked computers.   Since that 
time I have gotten rid of the larger network and whittled it down to 3 RS 
computers, and it is much faster than before.

From: Ognjen Vukovic 
Sent: Tuesday, January 05, 2016 2:13 PM
To: softimage 
Subject: Re: Redshift users?

>Artur Woźniak
>What shading limitations?

There are things like raydepth , custom vectors for incidence and so on that 
are missing.

Not that bad, but still.


On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson  wrote:

  Only used it on two projects so far but it was fantastic. Got it installed 
and had stuff up to show client for approvals in about 2 hours. Best learning 
curve ever!


  Can't wait to do more.


  On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:

Happy RS user here...would love to have baking though 


On 1/5/2016 1:32 PM, Morten Bartholdy wrote:

  Out of curiosity - how many of you have started using or completely 
switched to Redshift? 




  Regards 

  Morten 










  -- 

  Chris Johnson | www.someonescousin.com | 416.473.1624

   







Re: Redshift users?

2016-01-05 Thread Artur Woźniak
Request them,

I did request color4_passthrough and store color in channel and it's gonna
be within two weeks they say. Later in Maya.

2016-01-05 20:13 GMT+01:00 Ognjen Vukovic :

> >Artur Woźniak 
> >What shading limitations?
> There are things like raydepth , custom vectors for incidence and so on
> that are missing.
> Not that bad, but still.
>
> On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson 
> wrote:
>
>> Only used it on two projects so far but it was fantastic. Got it
>> installed and had stuff up to show client for approvals in about 2 hours.
>> Best learning curve ever!
>>
>> Can't wait to do more.
>>
>> On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:
>>
>>> Happy RS user here...would love to have baking though
>>>
>>>
>>> On 1/5/2016 1:32 PM, Morten Bartholdy wrote:
>>>
>>> Out of curiosity - how many of you have started using or completely
>>> switched to Redshift?
>>>
>>>
>>> Regards
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>>
>>
>>
>


Re: Redshift users?

2016-01-05 Thread Ognjen Vukovic
I did, i asked for raydepth probably around 2 years ago. I guess it was
just not a priority then, but i dont really need it that bad, i just hope
someone will get crazy when the sdk is released. I also asked for the
color4passthrough ages ago, i think it has also been two years since i
asked for it, or at least any sort of custom aov.

On Tue, Jan 5, 2016 at 8:44 PM, Artur Woźniak  wrote:

> Request them,
>
> I did request color4_passthrough and store color in channel and it's gonna
> be within two weeks they say. Later in Maya.
>
> 2016-01-05 20:13 GMT+01:00 Ognjen Vukovic :
>
>> >Artur Woźniak
>> 
>> >What shading limitations?
>> There are things like raydepth , custom vectors for incidence and so on
>> that are missing.
>> Not that bad, but still.
>>
>> On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson 
>> wrote:
>>
>>> Only used it on two projects so far but it was fantastic. Got it
>>> installed and had stuff up to show client for approvals in about 2 hours.
>>> Best learning curve ever!
>>>
>>> Can't wait to do more.
>>>
>>> On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:
>>>
 Happy RS user here...would love to have baking though


 On 1/5/2016 1:32 PM, Morten Bartholdy wrote:

 Out of curiosity - how many of you have started using or completely
 switched to Redshift?


 Regards

 Morten




>>>
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>  
>>> 
>>> 
>>> 
>>>
>>>
>>>
>>
>


Re: Redshift users?

2016-01-05 Thread Ognjen Vukovic
But i support their development whatever path they chose, for now its been
very responsible. And they know their capabilities and direction. From me
they only have support.

On Tue, Jan 5, 2016 at 10:13 PM, Ognjen Vukovic  wrote:

> I did, i asked for raydepth probably around 2 years ago. I guess it was
> just not a priority then, but i dont really need it that bad, i just hope
> someone will get crazy when the sdk is released. I also asked for the
> color4passthrough ages ago, i think it has also been two years since i
> asked for it, or at least any sort of custom aov.
>
> On Tue, Jan 5, 2016 at 8:44 PM, Artur Woźniak 
> wrote:
>
>> Request them,
>>
>> I did request color4_passthrough and store color in channel and it's
>> gonna be within two weeks they say. Later in Maya.
>>
>> 2016-01-05 20:13 GMT+01:00 Ognjen Vukovic :
>>
>>> >Artur Woźniak
>>> 
>>> >What shading limitations?
>>> There are things like raydepth , custom vectors for incidence and so on
>>> that are missing.
>>> Not that bad, but still.
>>>
>>> On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson 
>>> wrote:
>>>
 Only used it on two projects so far but it was fantastic. Got it
 installed and had stuff up to show client for approvals in about 2 hours.
 Best learning curve ever!

 Can't wait to do more.

 On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:

> Happy RS user here...would love to have baking though
>
>
> On 1/5/2016 1:32 PM, Morten Bartholdy wrote:
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>
>


 --

 Chris Johnson | www.someonescousin.com | 416.473.1624

  
 
 
 



>>>
>>
>


RE: Redshift users?

2016-01-05 Thread Phil Harbath
I requested color switch and they did it fairly quick,  every major bug I 
reported was fixed in about a week or two.  It may be a matter of being more 
vocal in getting these others done.

-Original Message-
From: "Ognjen Vukovic" 
Sent: ‎1/‎5/‎2016 4:19 PM
To: "softimage" 
Subject: Re: Redshift users?

But i support their development whatever path they chose, for now its been
very responsible. And they know their capabilities and direction. From me
they only have support.

On Tue, Jan 5, 2016 at 10:13 PM, Ognjen Vukovic  wrote:

> I did, i asked for raydepth probably around 2 years ago. I guess it was
> just not a priority then, but i dont really need it that bad, i just hope
> someone will get crazy when the sdk is released. I also asked for the
> color4passthrough ages ago, i think it has also been two years since i
> asked for it, or at least any sort of custom aov.
>
> On Tue, Jan 5, 2016 at 8:44 PM, Artur Woźniak 
> wrote:
>
>> Request them,
>>
>> I did request color4_passthrough and store color in channel and it's
>> gonna be within two weeks they say. Later in Maya.
>>
>> 2016-01-05 20:13 GMT+01:00 Ognjen Vukovic :
>>
>>> >Artur Woźniak
>>> <https://plus.google.com/u/0/109612929641894471887?prsrc=4>
>>> >What shading limitations?
>>> There are things like raydepth , custom vectors for incidence and so on
>>> that are missing.
>>> Not that bad, but still.
>>>
>>> On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson 
>>> wrote:
>>>
>>>> Only used it on two projects so far but it was fantastic. Got it
>>>> installed and had stuff up to show client for approvals in about 2 hours.
>>>> Best learning curve ever!
>>>>
>>>> Can't wait to do more.
>>>>
>>>> On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:
>>>>
>>>>> Happy RS user here...would love to have baking though
>>>>>
>>>>>
>>>>> On 1/5/2016 1:32 PM, Morten Bartholdy wrote:
>>>>>
>>>>> Out of curiosity - how many of you have started using or completely
>>>>> switched to Redshift?
>>>>>
>>>>>
>>>>> Regards
>>>>>
>>>>> Morten
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>>
>>>>  <https://www.facebook.com/someonescousin/>
>>>> <https://instagram.com/someonescousinofficial/>
>>>> <https://twitter.com/someonescousin>
>>>> <http://vimeo.com/someonescousin>
>>>>
>>>>
>>>>
>>>
>>
>


Re: Redshift users?

2016-01-05 Thread Mirko Jankovic
I had some bugs reported at the evening and done next day or day after as
well :)
bug fixing really top notch, features implementation also great but there
is always something to put in priority list

On Tue, Jan 5, 2016 at 11:38 PM, Phil Harbath 
wrote:

> I requested color switch and they did it fairly quick,  every major bug I
> reported was fixed in about a week or two.  It may be a matter of being
> more vocal in getting these others done.
> --
> From: Ognjen Vukovic 
> Sent: ‎1/‎5/‎2016 4:19 PM
> To: softimage 
> Subject: Re: Redshift users?
>
> But i support their development whatever path they chose, for now its been
> very responsible. And they know their capabilities and direction. From me
> they only have support.
>
> On Tue, Jan 5, 2016 at 10:13 PM, Ognjen Vukovic  wrote:
>
>> I did, i asked for raydepth probably around 2 years ago. I guess it was
>> just not a priority then, but i dont really need it that bad, i just hope
>> someone will get crazy when the sdk is released. I also asked for the
>> color4passthrough ages ago, i think it has also been two years since i
>> asked for it, or at least any sort of custom aov.
>>
>> On Tue, Jan 5, 2016 at 8:44 PM, Artur Woźniak 
>> wrote:
>>
>>> Request them,
>>>
>>> I did request color4_passthrough and store color in channel and it's
>>> gonna be within two weeks they say. Later in Maya.
>>>
>>> 2016-01-05 20:13 GMT+01:00 Ognjen Vukovic :
>>>
>>>> >Artur Woźniak
>>>> <https://plus.google.com/u/0/109612929641894471887?prsrc=4>
>>>> >What shading limitations?
>>>> There are things like raydepth , custom vectors for incidence and so on
>>>> that are missing.
>>>> Not that bad, but still.
>>>>
>>>> On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson >>> > wrote:
>>>>
>>>>> Only used it on two projects so far but it was fantastic. Got it
>>>>> installed and had stuff up to show client for approvals in about 2 hours.
>>>>> Best learning curve ever!
>>>>>
>>>>> Can't wait to do more.
>>>>>
>>>>> On Tue, Jan 5, 2016 at 1:57 PM, Alen  wrote:
>>>>>
>>>>>> Happy RS user here...would love to have baking though
>>>>>>
>>>>>>
>>>>>> On 1/5/2016 1:32 PM, Morten Bartholdy wrote:
>>>>>>
>>>>>> Out of curiosity - how many of you have started using or completely
>>>>>> switched to Redshift?
>>>>>>
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>> Morten
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>>>
>>>>>  <https://www.facebook.com/someonescousin/>
>>>>> <https://instagram.com/someonescousinofficial/>
>>>>> <https://twitter.com/someonescousin>
>>>>> <http://vimeo.com/someonescousin>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>


Re: Redshift users?

2016-01-05 Thread Tim Leydecker
I have one RS license but am not up to date with it atm because of other 
stuff taking priority.


That said, I´m looking forward to having more time with Redshift again.

In an ideal world, sidefx would allow to run Redshift with the Indie 
Houdini license.


For me, tools Redshift3D, Substance Painter, UE4, Houdini have brought 
back a lot of  fun

to things that started to just feel like work.

I like the "Indie" approach most of them share and combined, it´s 
awesome what is possible.


Cheers,

tim









Am 05.01.2016 um 19:13 schrieb Derek Jenson:
RS here as well! RS team supporting SI will keep Softimage relevant 
for years to come. I look forward to the new features planned for the 
2.X cycle of development.



Subject: Re: Redshift users?
To: softimage@listproc.autodesk.com
From: digim...@digimata.com
Date: Tue, 5 Jan 2016 11:03:56 -0500

We  have switched to RS and haven't look back since.

On 05/01/2016 7:32 AM, Morten Bartholdy wrote:

Out of curiosity - how many of you have started using or
completely switched to Redshift?


Regards

Morten







Re: Redshift users?

2016-01-05 Thread Pierre Schiller
Redshift for president, I vote. Once you know all the material work-arounds
that is. Passes work wonders, and also toon render. Trial is more than
enough to test out all it´s capabilities with MB and Fur.

On Tue, Jan 5, 2016 at 6:24 PM, Tim Leydecker  wrote:

> I have one RS license but am not up to date with it atm because of other
> stuff taking priority.
>
> That said, I´m looking forward to having more time with Redshift again.
>
> In an ideal world, sidefx would allow to run Redshift with the Indie
> Houdini license.
>
> For me, tools Redshift3D, Substance Painter, UE4, Houdini have brought
> back a lot of  fun
> to things that started to just feel like work.
>
> I like the "Indie" approach most of them share and combined, it´s awesome
> what is possible.
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
>
>
>
> Am 05.01.2016 um 19:13 schrieb Derek Jenson:
>
> RS here as well! RS team supporting SI will keep Softimage relevant for
> years to come. I look forward to the new features planned for the 2.X cycle
> of development.
>
> --
> Subject: Re: Redshift users?
> To: softimage@listproc.autodesk.com
> From: digim...@digimata.com
> Date: Tue, 5 Jan 2016 11:03:56 -0500
>
> We  have switched to RS and haven't look back since.
>
> On 05/01/2016 7:32 AM, Morten Bartholdy wrote:
>
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>
>
>


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>


Re: Redshift users?

2016-01-06 Thread Gerbrand Nel

I'm also doing most of my work in Houdini indie at the moment.
With the whole 3rd party render restriction, I experimented with the 
following:

Redshift in soft
Redshift in maya
Octane stand alone
Blender cycles

Octane standalone imported .abc files the best from houdini.
Soft and maya would loose things like fur, or get particle sizes mixed up
For me cycles seemed to be as good as octane, and sometimes even faster.
Some scenes were faster in redshift, and some were faster in cycles.
Blender being free makes it the obvious choice if you can get your stuff 
in there.
obj, with mdd pointcache works well, but not everything can be exported 
like this.


Waiting to see what redshift stand alone will be like, but as soon as 
blender has alembic, there will be no contest imho.

G

On 06/01/2016 01:24, Tim Leydecker wrote:
I have one RS license but am not up to date with it atm because of 
other stuff taking priority.


That said, I´m looking forward to having more time with Redshift again.

In an ideal world, sidefx would allow to run Redshift with the Indie 
Houdini license.


For me, tools Redshift3D, Substance Painter, UE4, Houdini have brought 
back a lot of  fun

to things that started to just feel like work.

I like the "Indie" approach most of them share and combined, it´s 
awesome what is possible.


Cheers,

tim









Am 05.01.2016 um 19:13 schrieb Derek Jenson:
RS here as well! RS team supporting SI will keep Softimage relevant 
for years to come. I look forward to the new features planned for the 
2.X cycle of development.


--------
Subject: Re: Redshift users?
To: softimage@listproc.autodesk.com
From: digim...@digimata.com
Date: Tue, 5 Jan 2016 11:03:56 -0500

We  have switched to RS and haven't look back since.

On 05/01/2016 7:32 AM, Morten Bartholdy wrote:

Out of curiosity - how many of you have started using or
completely switched to Redshift?


Regards

Morten









Re: Redshift users?

2016-01-06 Thread Tim Crowson
We've been using it here at Magnetic on productions since it was in 
Alpha. We have a small farm for it. The leadership seems to have adopted 
it fully.


-Tim Crowson
Magnetic Dreams

On 1/5/2016 7:25 AM, Fabian Schnuer Gohde wrote:
Pretty much only RS here too. Shading limitations and lack of sdk can 
be annoying but the rendertimes make up for it ;-)


-Fabian

On 5 January 2016 at 14:12, Juan Brockhaus <mailto:juanxsil...@gmail.com>> wrote:


got one license and using it on the current project.
it's great.

Juan


On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman mailto:tekano@gmail.com>> wrote:

3 here

On 5 Jan 2016 12:55, "adrian wyer"
mailto:adrian.w...@fluid-pictures.com>> wrote:

we got a couple, will buy more soon. love it

a




*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On
Behalf Of *Mirko Jankovic
*Sent:* 05 January 2016 12:47
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Redshift users?

got 4 licences and never regret getting a single one of those.

Redshift all the way :)

On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos
mailto:miquel.cam...@gmail.com>>
wrote:

I have one license. But I am not using it too much. At
less for the moment :)




Miquel Campos

www.miquel-campos.com <http://www.miquel-campos.com>

On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel
mailto:facialdel...@gmail.com>>
wrote:

All I do goes through RS :)

On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson
mailto:angus.david...@wits.ac.za>> wrote:

Started using it , but when we switched to Macs in the
labs, redshift as yet doesn’t have a mac version (on is
supposedly in dev).

Moved to Octane and since then haven’t looked back.

Kind regards

Angus

*From:*Morten Bartholdy [mailto:x...@colorshopvfx.dk
<mailto:x...@colorshopvfx.dk>]
*Sent:* 05 January 2016 02:32 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Redshift users?

Out of curiosity - how many of you have started using or
completely switched to Redshift?

Regards

Morten






--
Signature




Re: Redshift users?

2016-01-06 Thread Simon Wray
We've got 4 licences here and it's used for 99% of our renders, fantastic
tool and the developers are brilliant.

Simon Wray
Partner / 3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7545962724
*Email:* simon.w...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX


This email is confidential and intended for the addressee only. It may
contain privileged and confidential information from Northforge. If you are
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has left our networks.

Think of the environment; please don't print this email unless you really
need to.

On 6 January 2016 at 16:07, Tim Crowson 
wrote:

> We've been using it here at Magnetic on productions since it was in Alpha.
> We have a small farm for it. The leadership seems to have adopted it fully.
>
> -Tim Crowson
> Magnetic Dreams
>
>
> On 1/5/2016 7:25 AM, Fabian Schnuer Gohde wrote:
>
> Pretty much only RS here too. Shading limitations and lack of sdk can be
> annoying but the rendertimes make up for it ;-)
>
> -Fabian
>
> On 5 January 2016 at 14:12, Juan Brockhaus  wrote:
>
>> got one license and using it on the current project.
>> it's great.
>>
>> Juan
>>
>>
>> On Tue, Jan 5, 2016 at 1:58 PM, Rob Chapman < 
>> tekano@gmail.com> wrote:
>>
>>> 3 here
>>> On 5 Jan 2016 12:55, "adrian wyer" 
>>> wrote:
>>>
>>>> we got a couple, will buy more soon. love it
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> a
>>>>
>>>>
>>>> --
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> 
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>>>> *Sent:* 05 January 2016 12:47
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: Redshift users?
>>>>
>>>>
>>>>
>>>> got 4 licences and never regret getting a single one of those.
>>>>
>>>> Redshift all the way :)
>>>>
>>>>
>>>>
>>>> On Tue, Jan 5, 2016 at 1:44 PM, Miquel Campos <
>>>> miquel.cam...@gmail.com> wrote:
>>>>
>>>> I have one license. But I am not using it too much. At less for the
>>>> moment :)
>>>>
>>>>
>>>>
>>>>
>>>> 
>>>>
>>>> Miquel Campos
>>>>
>>>> <http://www.miquel-campos.com>www.miquel-campos.com
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Jan 5, 2016 at 9:43 PM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>> All I do goes through RS :)
>>>>
>>>>
>>>>
>>>> On Tue, Jan 5, 2016 at 1:35 PM, Angus Davidson <
>>>> angus.david...@wits.ac.za> wrote:
>>>>
>>>> Started using it , but when we switched to Macs in the labs, redshift
>>>> as yet doesn’t have a mac version (on is supposedly in dev).
>>>>
>>>>
>>>>
>>>> Moved to Octane and since then haven’t looked back.
>>>>
>>>>
>>>>
>>>> Kind regards
>>>>
>>>>
>>>>
>>>> Angus
>>>>
>>>>
>>>>
>>>> *From:* Morten Bartholdy [mailto: 
>>>> x...@colorshopvfx.dk]
>>>> *Sent:* 05 January 2016 02:32 PM
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Redshift users?
>>>>
>>>>
>>>>
>>>> Out of curiosity - how many of you have started using or completely
>>>> switched to Redshift?
>>>>
>>>>
>>>>
>>>> Regards
>>>>
>>>> Morten
>>>>
>>>>
>>
>
> --
>
>
>
>
>


RE: Redshift users?

2016-01-06 Thread Angus Davidson
Hi Gerbrand

Can Blender import FBX animations ?

Interested to hear that Cycles is so zippy.

Kind regards

Angus

From: Gerbrand Nel [mailto:nagv...@gmail.com]
Sent: 06 January 2016 03:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift users?

I'm also doing most of my work in Houdini indie at the moment.
With the whole 3rd party render restriction, I experimented with the following:
Redshift in soft
Redshift in maya
Octane stand alone
Blender cycles

Octane standalone imported .abc files the best from houdini.
Soft and maya would loose things like fur, or get particle sizes mixed up
For me cycles seemed to be as good as octane, and sometimes even faster.
Some scenes were faster in redshift, and some were faster in cycles.
Blender being free makes it the obvious choice if you can get your stuff in 
there.
obj, with mdd pointcache works well, but not everything can be exported like 
this.

Waiting to see what redshift stand alone will be like, but as soon as blender 
has alembic, there will be no contest imho.
G

On 06/01/2016 01:24, Tim Leydecker wrote:
I have one RS license but am not up to date with it atm because of other stuff 
taking priority.

That said, I´m looking forward to having more time with Redshift again.

In an ideal world, sidefx would allow to run Redshift with the Indie Houdini 
license.

For me, tools Redshift3D, Substance Painter, UE4, Houdini have brought back a 
lot of  fun
to things that started to just feel like work.

I like the "Indie" approach most of them share and combined, it´s awesome what 
is possible.

Cheers,

tim








Am 05.01.2016 um 19:13 schrieb Derek Jenson:
RS here as well! RS team supporting SI will keep Softimage relevant for years 
to come. I look forward to the new features planned for the 2.X cycle of 
development.
________
Subject: Re: Redshift users?
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
From: digim...@digimata.com<mailto:digim...@digimata.com>
Date: Tue, 5 Jan 2016 11:03:56 -0500
We  have switched to RS and haven't look back since.

On 05/01/2016 7:32 AM, Morten Bartholdy wrote:

Out of curiosity - how many of you have started using or completely switched to 
Redshift?



Regards

Morten








This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 



RE: Redshift users?

2016-01-06 Thread Personal
Yes it can. 


-- 
Micic Srecko
---
Mail: 
srecko.mi...@gmail.com
Skype:srecko.micic
---
http://sreckom.webworkman.com/ 
On 6/01/2016 18:04:54, Angus Davidson  wrote:
Hi Gerbrand
 
Can Blender import FBX animations ?
 
Interested to hear that Cycles is so zippy.
 
Kind regards
 
Angus
 
From: Gerbrand Nel [mailto:nagv...@gmail.com]
Sent: 06 January 2016 03:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift users?
 
I'm also doing most of my work in Houdini indie at the moment.
With the whole 3rd party render restriction, I experimented with the following:
Redshift in soft
Redshift in maya
Octane stand alone
Blender cycles

Octane standalone imported .abc files the best from houdini.
Soft and maya would loose things like fur, or get particle sizes mixed up
For me cycles seemed to be as good as octane, and sometimes even faster.
Some scenes were faster in redshift, and some were faster in cycles.
Blender being free makes it the obvious choice if you can get your stuff in 
there.
obj, with mdd pointcache works well, but not everything can be exported like 
this.

Waiting to see what redshift stand alone will be like, but as soon as blender 
has alembic, there will be no contest imho.
G

On 06/01/2016 01:24, Tim Leydecker wrote:
I have one RS license but am not up to date with it atm because of other stuff 
taking priority.

That said, I´m looking forward to having more time with Redshift again.

In an ideal world, sidefx would allow to run Redshift with the Indie Houdini 
license.

For me, tools Redshift3D, Substance Painter, UE4, Houdini have brought back a 
lot of  fun
to things that started to just feel like work.

I like the "Indie" approach most of them share and combined, it´s awesome what 
is possible.

Cheers,

tim









Am 05.01.2016 um 19:13 schrieb Derek Jenson:
RS here as well! RS team supporting SI will keep Softimage relevant for years 
to come. I look forward to the new features planned for the 2.X cycle of 
development.
Subject: Re: Redshift users?
To: softimage@listproc.autodesk.com [mailto:softimage@listproc.autodesk.com]
From: digim...@digimata.com [mailto:digim...@digimata.com]
Date: Tue, 5 Jan 2016 11:03:56 -0500
We  have switched to RS and haven't look back since.

On 05/01/2016 7:32 AM, Morten Bartholdy wrote:
Out of curiosity - how many of you have started using or completely switched to 
Redshift?
 
Regards
Morten
 
 
 
 

Re: Redshift users?

2016-01-06 Thread Gerbrand Nel

Yes but no, but yes, but no.. :)
It does, but cameras are flipped in z or something, and allot of other 
things are shait :)
Don't get me wrong, I love that awkward thing called blender, and I 
think cycles is one of the best renders out there.

just allot of this:
http://giphy.com/gifs/confused-john-travolta-blender-26tP6eYNrkMhUsvJu/fullscreen
G
On 06/01/2016 19:04, Angus Davidson wrote:


Hi Gerbrand

Can Blender import FBX animations ?

Interested to hear that Cycles is so zippy.

Kind regards

Angus

*From:*Gerbrand Nel [mailto:nagv...@gmail.com]
*Sent:* 06 January 2016 03:38 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Redshift users?

I'm also doing most of my work in Houdini indie at the moment.
With the whole 3rd party render restriction, I experimented with the 
following:

Redshift in soft
Redshift in maya
Octane stand alone
Blender cycles

Octane standalone imported .abc files the best from houdini.
Soft and maya would loose things like fur, or get particle sizes mixed up
For me cycles seemed to be as good as octane, and sometimes even faster.
Some scenes were faster in redshift, and some were faster in cycles.
Blender being free makes it the obvious choice if you can get your 
stuff in there.
obj, with mdd pointcache works well, but not everything can be 
exported like this.


Waiting to see what redshift stand alone will be like, but as soon as 
blender has alembic, there will be no contest imho.

G

On 06/01/2016 01:24, Tim Leydecker wrote:

I have one RS license but am not up to date with it atm because of
other stuff taking priority.

That said, I´m looking forward to having more time with Redshift
again.

In an ideal world, sidefx would allow to run Redshift with the
Indie Houdini license.

For me, tools Redshift3D, Substance Painter, UE4, Houdini have
brought back a lot of  fun
to things that started to just feel like work.

I like the "Indie" approach most of them share and combined, it´s
awesome what is possible.

Cheers,

tim








Am 05.01.2016 um 19:13 schrieb Derek Jenson:

RS here as well! RS team supporting SI will keep Softimage
relevant for years to come. I look forward to the new features
planned for the 2.X cycle of development.

----

    Subject: Re: Redshift users?
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
From: digim...@digimata.com <mailto:digim...@digimata.com>
Date: Tue, 5 Jan 2016 11:03:56 -0500

We  have switched to RS and haven't look back since.

On 05/01/2016 7:32 AM, Morten Bartholdy wrote:

Out of curiosity - how many of you have started using or
completely switched to Redshift?

Regards

Morten

This communication is intended for the addressee only. It is 
confidential. If you have received this communication in error, please 
notify us immediately and destroy the original message. You may not 
copy or disseminate this communication without the permission of the 
University. Only authorised signatories are competent to enter into 
agreements on behalf of the University and recipients are thus advised 
that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the 
author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between 
the University and outsiders are subject to South African Law unless 
the University agrees in writing to the contrary.










RE: Redshift users?

2016-01-08 Thread Morten Bartholdy
Wow, it is quite impressive what an impact Redshift has made already.

I have done a fair amount of testing with Redshift too and find on average
scenes to be 5-10 times faster than Arnold with comparable quality, plus a
number of things are simpler to set up the way you want it, in part because
of the rapid feedback in the renderregion. I have yet to test it on really
complex scenes, so that will be the next thing to check. I agree on a lack
of shader support in certain parts, especially compared to Arnold/Sitoa, so
it is reassuring that Burtnyk and Co are so responsive :)

We will likely also incorporate it to some extent when it supports vdb and
volumetric rendering and see where it takes us.


Morten




Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :

> > 
> > Softimage and Redshift.Best marriage ever!
> > 
> > 
> > 
> > I have 4 licenses.
> > 


Re: Redshift users?

2016-01-08 Thread James De Colling
sorry for the potentially silly question, but how is redshift with
Rendermap? we use it extensively with MR, and would need redshift to have
the same capability

James,

On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
wrote:

> Wow, it is quite impressive what an impact Redshift has made already.
>
>
>
> I have done a fair amount of testing with Redshift too and find on average
> scenes to be 5-10 times faster than Arnold with comparable quality, plus a
> number of things are simpler to set up the way you want it, in part because
> of the rapid feedback in the renderregion. I have yet to test it on really
> complex scenes, so that will be the next thing to check. I agree on a lack
> of shader support in certain parts, especially compared to Arnold/Sitoa, so
> it is reassuring that Burtnyk and Co are so responsive :)
>
>
>
> We will likely also incorporate it to some extent when it supports vdb and
> volumetric rendering and see where it takes us.
>
>
>
>
>
> Morten
>
>
>
>
>
>
> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :
>
>
> Softimage and Redshift.Best marriage ever!
>
>
>
> I have 4 licenses.
>
>
>
>


Re: Redshift users?

2016-01-08 Thread Ognjen Vukovic
It wasn't supported up till now, I think they will be introducing it in the
coming weeks.

On Fri, Jan 8, 2016 at 9:18 AM, James De Colling 
wrote:

> sorry for the potentially silly question, but how is redshift with
> Rendermap? we use it extensively with MR, and would need redshift to have
> the same capability
>
> James,
>
> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
> wrote:
>
>> Wow, it is quite impressive what an impact Redshift has made already.
>>
>>
>>
>> I have done a fair amount of testing with Redshift too and find on
>> average scenes to be 5-10 times faster than Arnold with comparable quality,
>> plus a number of things are simpler to set up the way you want it, in part
>> because of the rapid feedback in the renderregion. I have yet to test it on
>> really complex scenes, so that will be the next thing to check. I agree on
>> a lack of shader support in certain parts, especially compared to
>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>>
>>
>>
>> We will likely also incorporate it to some extent when it supports vdb
>> and volumetric rendering and see where it takes us.
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :
>>
>>
>> Softimage and Redshift.Best marriage ever!
>>
>>
>>
>> I have 4 licenses.
>>
>>
>>
>>
>
>


Re: Redshift users?

2016-01-08 Thread Matt Morris
I'd say the timescale for rendermapping/baking will be months rather than
weeks - seems like complex volume rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:

> It wasn't supported up till now, I think they will be introducing it in
> the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift with
>> Rendermap? we use it extensively with MR, and would need redshift to have
>> the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
>> wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find on
>>> average scenes to be 5-10 times faster than Arnold with comparable quality,
>>> plus a number of things are simpler to set up the way you want it, in part
>>> because of the rapid feedback in the renderregion. I have yet to test it on
>>> really complex scenes, so that will be the next thing to check. I agree on
>>> a lack of shader support in certain parts, especially compared to
>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>>>
>>>
>>>
>>> We will likely also incorporate it to some extent when it supports vdb
>>> and volumetric rendering and see where it takes us.
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :
>>>
>>>
>>> Softimage and Redshift.Best marriage ever!
>>>
>>>
>>>
>>> I have 4 licenses.
>>>
>>>
>>>
>>>
>>
>>
>


-- 
www.matinai.com


Re: Redshift users?

2016-01-08 Thread Ognjen Vukovic
I thought they mentioned having rendermaps in soft actually working
partially, they were just looking for a method on how to implement it
across the board.
I could be completely wrong though. Either way i would like  the volumes
more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:

> I'd say the timescale for rendermapping/baking will be months rather than
> weeks - seems like complex volume rendering will come before baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:
>
>> It wasn't supported up till now, I think they will be introducing it in
>> the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>> james.decoll...@gmail.com> wrote:
>>
>>> sorry for the potentially silly question, but how is redshift with
>>> Rendermap? we use it extensively with MR, and would need redshift to have
>>> the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
>>> wrote:
>>>
 Wow, it is quite impressive what an impact Redshift has made already.



 I have done a fair amount of testing with Redshift too and find on
 average scenes to be 5-10 times faster than Arnold with comparable quality,
 plus a number of things are simpler to set up the way you want it, in part
 because of the rapid feedback in the renderregion. I have yet to test it on
 really complex scenes, so that will be the next thing to check. I agree on
 a lack of shader support in certain parts, especially compared to
 Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)



 We will likely also incorporate it to some extent when it supports vdb
 and volumetric rendering and see where it takes us.





 Morten






 Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
 emi...@e-roja.com>:

 Softimage and Redshift.Best marriage ever!



 I have 4 licenses.




>>>
>>>
>>
>
>
> --
> www.matinai.com
>


Re: Redshift users?

2016-01-14 Thread Kris Rivel
Loove RS! Switched over after briefly playing with Vray and never
looked back. It has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic  wrote:

> I thought they mentioned having rendermaps in soft actually working
> partially, they were just looking for a method on how to implement it
> across the board.
> I could be completely wrong though. Either way i would like  the volumes
> more :), sorry baking guys.
>
> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:
>
>> I'd say the timescale for rendermapping/baking will be months rather than
>> weeks - seems like complex volume rendering will come before baking.
>>
>> On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:
>>
>>> It wasn't supported up till now, I think they will be introducing it in
>>> the coming weeks.
>>>
>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>> james.decoll...@gmail.com> wrote:
>>>
 sorry for the potentially silly question, but how is redshift with
 Rendermap? we use it extensively with MR, and would need redshift to have
 the same capability

 James,

 On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
 wrote:

> Wow, it is quite impressive what an impact Redshift has made already.
>
>
>
> I have done a fair amount of testing with Redshift too and find on
> average scenes to be 5-10 times faster than Arnold with comparable 
> quality,
> plus a number of things are simpler to set up the way you want it, in part
> because of the rapid feedback in the renderregion. I have yet to test it 
> on
> really complex scenes, so that will be the next thing to check. I agree on
> a lack of shader support in certain parts, especially compared to
> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>
>
>
> We will likely also incorporate it to some extent when it supports vdb
> and volumetric rendering and see where it takes us.
>
>
>
>
>
> Morten
>
>
>
>
>
>
> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
> emi...@e-roja.com>:
>
> Softimage and Redshift.Best marriage ever!
>
>
>
> I have 4 licenses.
>
>
>
>


>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


Re: Redshift users?

2016-01-15 Thread balazs kiss
Hi Morten,

we're also on redshift here, and I've made another small studio to switch
too ( by showing a few frames and the corresponding render times ).. great
stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:

> Loove RS! Switched over after briefly playing with Vray and never
> looked back. It has been amazing so far.
>
> Kris
>
> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic  wrote:
>
>> I thought they mentioned having rendermaps in soft actually working
>> partially, they were just looking for a method on how to implement it
>> across the board.
>> I could be completely wrong though. Either way i would like  the volumes
>> more :), sorry baking guys.
>>
>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:
>>
>>> I'd say the timescale for rendermapping/baking will be months rather
>>> than weeks - seems like complex volume rendering will come before baking.
>>>
>>> On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:
>>>
 It wasn't supported up till now, I think they will be introducing it in
 the coming weeks.

 On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
 james.decoll...@gmail.com> wrote:

> sorry for the potentially silly question, but how is redshift with
> Rendermap? we use it extensively with MR, and would need redshift to have
> the same capability
>
> James,
>
> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
> wrote:
>
>> Wow, it is quite impressive what an impact Redshift has made already.
>>
>>
>>
>> I have done a fair amount of testing with Redshift too and find on
>> average scenes to be 5-10 times faster than Arnold with comparable 
>> quality,
>> plus a number of things are simpler to set up the way you want it, in 
>> part
>> because of the rapid feedback in the renderregion. I have yet to test it 
>> on
>> really complex scenes, so that will be the next thing to check. I agree 
>> on
>> a lack of shader support in certain parts, especially compared to
>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive 
>> :)
>>
>>
>>
>> We will likely also incorporate it to some extent when it supports
>> vdb and volumetric rendering and see where it takes us.
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>> emi...@e-roja.com>:
>>
>> Softimage and Redshift.Best marriage ever!
>>
>>
>>
>> I have 4 licenses.
>>
>>
>>
>>
>
>

>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>


Re: Redshift users?

2016-01-17 Thread Graham Bell
I'd really like us to look at Redshift but too embedded with Vray. Keeping
an eye on the possible Max integration as that could turn heads.
How big a farm are people using for Redshift, because we do a lot of
rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss  wrote:

> Hi Morten,
>
> we're also on redshift here, and I've made another small studio to switch
> too ( by showing a few frames and the corresponding render times ).. great
> stuff :)
>
> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>
>> Loove RS! Switched over after briefly playing with Vray and never
>> looked back. It has been amazing so far.
>>
>> Kris
>>
>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic  wrote:
>>
>>> I thought they mentioned having rendermaps in soft actually working
>>> partially, they were just looking for a method on how to implement it
>>> across the board.
>>> I could be completely wrong though. Either way i would like  the volumes
>>> more :), sorry baking guys.
>>>
>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:
>>>
 I'd say the timescale for rendermapping/baking will be months rather
 than weeks - seems like complex volume rendering will come before baking.

 On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:

> It wasn't supported up till now, I think they will be introducing it
> in the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift with
>> Rendermap? we use it extensively with MR, and would need redshift to have
>> the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy > > wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find on
>>> average scenes to be 5-10 times faster than Arnold with comparable 
>>> quality,
>>> plus a number of things are simpler to set up the way you want it, in 
>>> part
>>> because of the rapid feedback in the renderregion. I have yet to test 
>>> it on
>>> really complex scenes, so that will be the next thing to check. I agree 
>>> on
>>> a lack of shader support in certain parts, especially compared to
>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive 
>>> :)
>>>
>>>
>>>
>>> We will likely also incorporate it to some extent when it supports
>>> vdb and volumetric rendering and see where it takes us.
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>>> emi...@e-roja.com>:
>>>
>>> Softimage and Redshift.Best marriage ever!
>>>
>>>
>>>
>>> I have 4 licenses.
>>>
>>>
>>>
>>>
>>
>>
>


 --
 www.matinai.com

>>>
>>>
>>
>


Re: Redshift users?

2016-01-17 Thread Ognjen Vukovic
You should give it a go. You be converted as soon as you hit the render
button. I'd say roughly 4-8 high end cards would be enough for most
commercial work.
On 17 Jan 2016 5:38 pm, "Graham Bell"  wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray.
Keeping an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
rendering.
>
> On Fri, 15 Jan 2016 at 16:57, balazs kiss  wrote:
>>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to
switch too ( by showing a few frames and the corresponding render times )..
great stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>>>
>>> Loove RS! Switched over after briefly playing with Vray and never
looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic 
wrote:

 I thought they mentioned having rendermaps in soft actually working
partially, they were just looking for a method on how to implement it
across the board.
 I could be completely wrong though. Either way i would like  the
volumes more :), sorry baking guys.

 On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:
>
> I'd say the timescale for rendermapping/baking will be months rather
than weeks - seems like complex volume rendering will come before baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:
>>
>> It wasn't supported up till now, I think they will be introducing it
in the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
james.decoll...@gmail.com> wrote:
>>>
>>> sorry for the potentially silly question, but how is redshift with
Rendermap? we use it extensively with MR, and would need redshift to have
the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
x...@colorshopvfx.dk> wrote:

 Wow, it is quite impressive what an impact Redshift has made
already.



 I have done a fair amount of testing with Redshift too and find on
average scenes to be 5-10 times faster than Arnold with comparable quality,
plus a number of things are simpler to set up the way you want it, in part
because of the rapid feedback in the renderregion. I have yet to test it on
really complex scenes, so that will be the next thing to check. I agree on
a lack of shader support in certain parts, especially compared to
Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)



 We will likely also incorporate it to some extent when it supports
vdb and volumetric rendering and see where it takes us.





 Morten






 Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
emi...@e-roja.com>:

>> Softimage and Redshift.Best marriage ever!
>>
>>
>>
>> I have 4 licenses.



>>>
>>>
>>
>
>
>
> --
> www.matinai.com


>>>
>>


Re: Redshift users?

2016-01-18 Thread Tim Crowson
We're use a 'garden' really... about a dozen dedicated machines, most 
with 2xTitanX cards, and we have some workstations that can kick in if 
needed. You can get through a lot with far less than before. And if you 
need to upgrade, just pop in a different card. We went from dual 770s to 
dual TitanXs with zero hassle and the performance improvement was as 
expected: awesome.


-Tim



On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too embedded with Vray. 
Keeping an eye on the possible Max integration as that could turn heads.
How big a farm are people using for Redshift, because we do a lot of 
rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss > wrote:


Hi Morten,

we're also on redshift here, and I've made another small studio to
switch too ( by showing a few frames and the corresponding render
times ).. great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel mailto:krisri...@gmail.com>> wrote:

Loove RS! Switched over after briefly playing with Vray
and never looked back. It has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic
mailto:ognj...@gmail.com>> wrote:

I thought they mentioned having rendermaps in soft
actually working partially, they were just looking for a
method on how to implement it across the board.
I could be completely wrong though. Either way i would
like  the volumes more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris
mailto:matt...@gmail.com>> wrote:

I'd say the timescale for rendermapping/baking will be
months rather than weeks - seems like complex volume
rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic
mailto:ognj...@gmail.com>> wrote:

It wasn't supported up till now, I think they will
be introducing it in the coming weeks.

On Fri, Jan 8, 2016 at 9:18 AM, James De Colling
mailto:james.decoll...@gmail.com>> wrote:

sorry for the potentially silly question, but
how is redshift with Rendermap? we use it
extensively with MR, and would need redshift
to have the same capability

James,

On Fri, Jan 8, 2016 at 8:01 PM, Morten
Bartholdy mailto:x...@colorshopvfx.dk>> wrote:

Wow, it is quite impressive what an impact
Redshift has made already.

I have done a fair amount of testing with
Redshift too and find on average scenes to
be 5-10 times faster than Arnold with
comparable quality, plus a number of
things are simpler to set up the way you
want it, in part because of the rapid
feedback in the renderregion. I have yet
to test it on really complex scenes, so
that will be the next thing to check. I
agree on a lack of shader support in
certain parts, especially compared to
Arnold/Sitoa, so it is reassuring that
Burtnyk and Co are so responsive :)

We will likely also incorporate it to some
extent when it supports vdb and volumetric
rendering and see where it takes us.

Morten


Den 5. januar 2016 kl. 19:50 skrev "Emilio
Hernández" mailto:emi...@e-roja.com>>:

Softimage and Redshift. Best
marriage ever!

I have 4 licenses.







-- 
www.matinai.com 







--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its

Re: Redshift users?

2016-01-18 Thread Artur Woźniak
SO the question.
How do you setup your farm. Which is better? Multiple cards per frame or a
card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson :

> We're use a 'garden' really... about a dozen dedicated machines, most with
> 2xTitanX cards, and we have some workstations that can kick in if needed.
> You can get through a lot with far less than before. And if you need to
> upgrade, just pop in a different card. We went from dual 770s to dual
> TitanXs with zero hassle and the performance improvement was as expected:
> awesome.
>
> -Tim
>
>
>
>
> On 1/17/2016 11:38 AM, Graham Bell wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray. Keeping
> an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
> rendering.
> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
> fospu...@gmail.com> wrote:
>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to switch
>> too ( by showing a few frames and the corresponding render times ).. great
>> stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>>
>>> Loove RS! Switched over after briefly playing with Vray and never
>>> looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 I thought they mentioned having rendermaps in soft actually working
 partially, they were just looking for a method on how to implement it
 across the board.
 I could be completely wrong though. Either way i would like  the
 volumes more :), sorry baking guys.

 On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
 matt...@gmail.com> wrote:

> I'd say the timescale for rendermapping/baking will be months rather
> than weeks - seems like complex volume rendering will come before baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic < 
> ognj...@gmail.com> wrote:
>
>> It wasn't supported up till now, I think they will be introducing it
>> in the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>> james.decoll...@gmail.com> wrote:
>>
>>> sorry for the potentially silly question, but how is redshift with
>>> Rendermap? we use it extensively with MR, and would need redshift to 
>>> have
>>> the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>> x...@colorshopvfx.dk> wrote:
>>>
 Wow, it is quite impressive what an impact Redshift has made
 already.



 I have done a fair amount of testing with Redshift too and find on
 average scenes to be 5-10 times faster than Arnold with comparable 
 quality,
 plus a number of things are simpler to set up the way you want it, in 
 part
 because of the rapid feedback in the renderregion. I have yet to test 
 it on
 really complex scenes, so that will be the next thing to check. I 
 agree on
 a lack of shader support in certain parts, especially compared to
 Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
 responsive :)



 We will likely also incorporate it to some extent when it supports
 vdb and volumetric rendering and see where it takes us.





 Morten






 Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
 emi...@e-roja.com>:

 Softimage and Redshift.Best marriage ever!



 I have 4 licenses.




>>>
>>>
>>
>
>
> --
> www.matinai.com
>


>>>
>>
> --
>
>
>
>
> *Tim Crowson **Lead CG Artist*
>
>
> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
> TN 37214
> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> tim.crow...@magneticdreams.com
>
> *Confidentiality Notice: This email, including attachments, is
> confidential and should not be used by anyone who is not the original
> intended recipient(s). If you have received this e-mail in error please
> inform the sender and delete it from your mailbox or any other storage
> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
> made which are clearly the sender's own and not expressly made on behalf of
> Magnetic Dreams, Inc or one of its agents.*
>
>
>


Re: Redshift users?

2016-01-19 Thread Matt Morris
When I was at A Large Evil Corporation we replaced around 40 cpu nodes with
8 dual gpu nodes. With 2 cards the scaling is pretty good (around 1.85x).
With 3 or 4 cards it would definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak  wrote:

> SO the question.
> How do you setup your farm. Which is better? Multiple cards per frame or a
> card per frame?
>
> Artur
>
> 2016-01-19 0:50 GMT+01:00 Tim Crowson :
>
>> We're use a 'garden' really... about a dozen dedicated machines, most
>> with 2xTitanX cards, and we have some workstations that can kick in if
>> needed. You can get through a lot with far less than before. And if you
>> need to upgrade, just pop in a different card. We went from dual 770s to
>> dual TitanXs with zero hassle and the performance improvement was as
>> expected: awesome.
>>
>> -Tim
>>
>>
>>
>>
>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>
>> I'd really like us to look at Redshift but too embedded with Vray.
>> Keeping an eye on the possible Max integration as that could turn heads.
>> How big a farm are people using for Redshift, because we do a lot of
>> rendering.
>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>> fospu...@gmail.com> wrote:
>>
>>> Hi Morten,
>>>
>>> we're also on redshift here, and I've made another small studio to
>>> switch too ( by showing a few frames and the corresponding render times )..
>>> great stuff :)
>>>
>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel  wrote:
>>>
 Loove RS! Switched over after briefly playing with Vray and never
 looked back. It has been amazing so far.

 Kris

 On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
 ognj...@gmail.com> wrote:

> I thought they mentioned having rendermaps in soft actually working
> partially, they were just looking for a method on how to implement it
> across the board.
> I could be completely wrong though. Either way i would like  the
> volumes more :), sorry baking guys.
>
> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
> matt...@gmail.com> wrote:
>
>> I'd say the timescale for rendermapping/baking will be months rather
>> than weeks - seems like complex volume rendering will come before baking.
>>
>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> It wasn't supported up till now, I think they will be introducing it
>>> in the coming weeks.
>>>
>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>> james.decoll...@gmail.com> wrote:
>>>
 sorry for the potentially silly question, but how is redshift with
 Rendermap? we use it extensively with MR, and would need redshift to 
 have
 the same capability

 James,

 On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
 x...@colorshopvfx.dk> wrote:

> Wow, it is quite impressive what an impact Redshift has made
> already.
>
>
>
> I have done a fair amount of testing with Redshift too and find on
> average scenes to be 5-10 times faster than Arnold with comparable 
> quality,
> plus a number of things are simpler to set up the way you want it, in 
> part
> because of the rapid feedback in the renderregion. I have yet to test 
> it on
> really complex scenes, so that will be the next thing to check. I 
> agree on
> a lack of shader support in certain parts, especially compared to
> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
> responsive :)
>
>
>
> We will likely also incorporate it to some extent when it supports
> vdb and volumetric rendering and see where it takes us.
>
>
>
>
>
> Morten
>
>
>
>
>
>
> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
> emi...@e-roja.com>:
>
> Softimage and Redshift.Best marriage ever!
>
>
>
> I have 4 licenses.
>
>
>
>


>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>

>>>
>> --
>>
>>
>>
>>
>> *Tim Crowson **Lead CG Artist*
>>
>>
>> *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
>> TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> tim.crow...@magneticdreams.com
>>
>> *Confidentiality Notice: This email, including attachments, is
>> confidential and should not be used by anyone who is not the original
>> intended recipient(s). If you have received this e-mail in error please
>> inform the sender and delete it from your mailbox or any other storage
>> mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
>> made which are clearly the sender's own and not ex

Re: Redshift users?

2016-01-19 Thread Mirko Jankovic
It mostly come down to this... if frame is rather fast to render go with 1`
GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
not much sense to go over 2GPU per frame due to scaling.
2 cards is almost 2x speed
3 cards ~2.4x
4 cards ~2.9x
If I recall some of the measuring we took.
But still 4 GPU per render node is good combo, less space taken, less
licences cost, less strain on network etc...

On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris  wrote:

> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
> gpu.
>
> On 19 January 2016 at 00:39, Artur Woźniak  wrote:
>
>> SO the question.
>> How do you setup your farm. Which is better? Multiple cards per frame or
>> a card per frame?
>>
>> Artur
>>
>> 2016-01-19 0:50 GMT+01:00 Tim Crowson :
>>
>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>> needed. You can get through a lot with far less than before. And if you
>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>> dual TitanXs with zero hassle and the performance improvement was as
>>> expected: awesome.
>>>
>>> -Tim
>>>
>>>
>>>
>>>
>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>
>>> I'd really like us to look at Redshift but too embedded with Vray.
>>> Keeping an eye on the possible Max integration as that could turn heads.
>>> How big a farm are people using for Redshift, because we do a lot of
>>> rendering.
>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>>> fospu...@gmail.com> wrote:
>>>
 Hi Morten,

 we're also on redshift here, and I've made another small studio to
 switch too ( by showing a few frames and the corresponding render times )..
 great stuff :)

 On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel 
 wrote:

> Loove RS! Switched over after briefly playing with Vray and never
> looked back. It has been amazing so far.
>
> Kris
>
> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
> ognj...@gmail.com> wrote:
>
>> I thought they mentioned having rendermaps in soft actually working
>> partially, they were just looking for a method on how to implement it
>> across the board.
>> I could be completely wrong though. Either way i would like  the
>> volumes more :), sorry baking guys.
>>
>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
>> matt...@gmail.com> wrote:
>>
>>> I'd say the timescale for rendermapping/baking will be months rather
>>> than weeks - seems like complex volume rendering will come before 
>>> baking.
>>>
>>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 It wasn't supported up till now, I think they will be introducing
 it in the coming weeks.

 On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
 james.decoll...@gmail.com> wrote:

> sorry for the potentially silly question, but how is redshift with
> Rendermap? we use it extensively with MR, and would need redshift to 
> have
> the same capability
>
> James,
>
> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
> x...@colorshopvfx.dk> wrote:
>
>> Wow, it is quite impressive what an impact Redshift has made
>> already.
>>
>>
>>
>> I have done a fair amount of testing with Redshift too and find
>> on average scenes to be 5-10 times faster than Arnold with comparable
>> quality, plus a number of things are simpler to set up the way you 
>> want it,
>> in part because of the rapid feedback in the renderregion. I have 
>> yet to
>> test it on really complex scenes, so that will be the next thing to 
>> check.
>> I agree on a lack of shader support in certain parts, especially 
>> compared
>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>> responsive
>> :)
>>
>>
>>
>> We will likely also incorporate it to some extent when it
>> supports vdb and volumetric rendering and see where it takes us.
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
>> emi...@e-roja.com>:
>>
>> Softimage and Redshift.Best marriage ever!
>>
>>
>>
>> I have 4 licenses.
>>
>>
>>
>>
>
>

>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>

>>> --
>>>
>>>
>>>
>>>
>>>

Re: Redshift users?

2016-01-19 Thread Doeke Wartena
I switched to blender cause I like to complicate my life...
So no redshift anymore which I really regret. I hope they will add Blender
support some day but as the developers said, they are small on resources...

2016-01-19 10:25 GMT+01:00 Mirko Jankovic :

> It mostly come down to this... if frame is rather fast to render go with
> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
> not much sense to go over 2GPU per frame due to scaling.
> 2 cards is almost 2x speed
> 3 cards ~2.4x
> 4 cards ~2.9x
> If I recall some of the measuring we took.
> But still 4 GPU per render node is good combo, less space taken, less
> licences cost, less strain on network etc...
>
> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris  wrote:
>
>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>> gpu.
>>
>> On 19 January 2016 at 00:39, Artur Woźniak  wrote:
>>
>>> SO the question.
>>> How do you setup your farm. Which is better? Multiple cards per frame or
>>> a card per frame?
>>>
>>> Artur
>>>
>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson :
>>>
 We're use a 'garden' really... about a dozen dedicated machines, most
 with 2xTitanX cards, and we have some workstations that can kick in if
 needed. You can get through a lot with far less than before. And if you
 need to upgrade, just pop in a different card. We went from dual 770s to
 dual TitanXs with zero hassle and the performance improvement was as
 expected: awesome.

 -Tim




 On 1/17/2016 11:38 AM, Graham Bell wrote:

 I'd really like us to look at Redshift but too embedded with Vray.
 Keeping an eye on the possible Max integration as that could turn heads.
 How big a farm are people using for Redshift, because we do a lot of
 rendering.
 On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
 fospu...@gmail.com> wrote:

> Hi Morten,
>
> we're also on redshift here, and I've made another small studio to
> switch too ( by showing a few frames and the corresponding render times 
> )..
> great stuff :)
>
> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel 
> wrote:
>
>> Loove RS! Switched over after briefly playing with Vray and never
>> looked back. It has been amazing so far.
>>
>> Kris
>>
>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> I thought they mentioned having rendermaps in soft actually working
>>> partially, they were just looking for a method on how to implement it
>>> across the board.
>>> I could be completely wrong though. Either way i would like  the
>>> volumes more :), sorry baking guys.
>>>
>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
>>> matt...@gmail.com> wrote:
>>>
 I'd say the timescale for rendermapping/baking will be months
 rather than weeks - seems like complex volume rendering will come 
 before
 baking.

 On 8 January 2016 at 09:28, Ognjen Vukovic < 
 ognj...@gmail.com> wrote:

> It wasn't supported up till now, I think they will be introducing
> it in the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift
>> with Rendermap? we use it extensively with MR, and would need 
>> redshift to
>> have the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made
>>> already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find
>>> on average scenes to be 5-10 times faster than Arnold with 
>>> comparable
>>> quality, plus a number of things are simpler to set up the way you 
>>> want it,
>>> in part because of the rapid feedback in the renderregion. I have 
>>> yet to
>>> test it on really complex scenes, so that will be the next thing to 
>>> check.
>>> I agree on a lack of shader support in certain parts, especially 
>>> compared
>>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>>> responsive
>>> :)
>>>
>>>
>>>
>>> We will likely also incorporate it to some extent when it
>>> supports vdb and volumetric rendering and see where it takes us.
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>

Re: Redshift users?

2016-01-19 Thread Gerbrand Nel

Are you using blender only, or other apps with blender?
I ask because I'm always looking for ways to get my work into blender, 
to use cycles as my main render.
At the moment I use mdd cache for animation with no topology change, and 
a script called meshfoot for things like liquids or other changing 
topology geo.

Cameras are also a real pain, but I have a workaround for that from houdini.
particles and volumes I still render in mantra.
Cant wait for blender to get alembic and openVDB
G

On 19/01/2016 14:13, Doeke Wartena wrote:

I switched to blender cause I like to complicate my life...
So no redshift anymore which I really regret. I hope they will add 
Blender support some day but as the developers said, they are small on 
resources...


2016-01-19 10:25 GMT+01:00 Mirko Jankovic >:


It mostly come down to this... if frame is rather fast to render
go with 1` GPU per frame, if it takes a bit longer 2 per frame is
sweet spot. Makes not much sense to go over 2GPU per frame due to
scaling.
2 cards is almost 2x speed
3 cards ~2.4x
4 cards ~2.9x
If I recall some of the measuring we took.
But still 4 GPU per render node is good combo, less space taken,
less licences cost, less strain on network etc...

On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris mailto:matt...@gmail.com>> wrote:

When I was at A Large Evil Corporation we replaced around 40
cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is
pretty good (around 1.85x). With 3 or 4 cards it would
definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak
mailto:artur.w...@gmail.com>> wrote:

SO the question.
How do you setup your farm. Which is better? Multiple
cards per frame or a card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson
mailto:tim.crow...@magneticdreams.com>>:

We're use a 'garden' really... about a dozen dedicated
machines, most with 2xTitanX cards, and we have some
workstations that can kick in if needed. You can get
through a lot with far less than before. And if you
need to upgrade, just pop in a different card. We went
from dual 770s to dual TitanXs with zero hassle and
the performance improvement was as expected: awesome.

-Tim




On 1/17/2016 11:38 AM, Graham Bell wrote:

I'd really like us to look at Redshift but too
embedded with Vray. Keeping an eye on the possible
Max integration as that could turn heads.
How big a farm are people using for Redshift, because
we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss
mailto:fospu...@gmail.com>> wrote:

Hi Morten,

we're also on redshift here, and I've made
another small studio to switch too ( by showing a
few frames and the corresponding render times )..
great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
mailto:krisri...@gmail.com>> wrote:

Loove RS! Switched over after briefly
playing with Vray and never looked back. It
has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
Vukovic mailto:ognj...@gmail.com>> wrote:

I thought they mentioned having
rendermaps in soft actually working
partially, they were just looking for a
method on how to implement it across the
board.
I could be completely wrong though.
Either way i would like  the volumes more
:), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt
Morris mailto:matt...@gmail.com>> wrote:

I'd say the timescale for
rendermapping/baking will be months
rather than weeks - seems like
complex volume rendering will come
before baking.

On 8 January 2016 at 09:28, Ognjen
Vukovic mailto:ognj...@gmail.com>> wrote:

It wasn't supported up till now,
I think they will be introducing
it in the coming weeks.


Re: Redshift users?

2016-01-19 Thread Artur Woźniak
Thanks,

I read Deadline can assign 2 gpu's per frame in redshift.
Is this correct?

2016-01-19 13:34 GMT+01:00 Gerbrand Nel :

> Are you using blender only, or other apps with blender?
> I ask because I'm always looking for ways to get my work into blender, to
> use cycles as my main render.
> At the moment I use mdd cache for animation with no topology change, and a
> script called meshfoot for things like liquids or other changing topology
> geo.
> Cameras are also a real pain, but I have a workaround for that from
> houdini.
> particles and volumes I still render in mantra.
> Cant wait for blender to get alembic and openVDB
> G
>
>
> On 19/01/2016 14:13, Doeke Wartena wrote:
>
> I switched to blender cause I like to complicate my life...
> So no redshift anymore which I really regret. I hope they will add Blender
> support some day but as the developers said, they are small on resources...
>
> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic :
>
>> It mostly come down to this... if frame is rather fast to render go with
>> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
>> not much sense to go over 2GPU per frame due to scaling.
>> 2 cards is almost 2x speed
>> 3 cards ~2.4x
>> 4 cards ~2.9x
>> If I recall some of the measuring we took.
>> But still 4 GPU per render node is good combo, less space taken, less
>> licences cost, less strain on network etc...
>>
>> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < 
>> matt...@gmail.com> wrote:
>>
>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>> gpu.
>>>
>>> On 19 January 2016 at 00:39, Artur Woźniak < 
>>> artur.w...@gmail.com> wrote:
>>>
 SO the question.
 How do you setup your farm. Which is better? Multiple cards per frame
 or a card per frame?

 Artur

 2016-01-19 0:50 GMT+01:00 Tim Crowson <
 tim.crow...@magneticdreams.com>:

> We're use a 'garden' really... about a dozen dedicated machines, most
> with 2xTitanX cards, and we have some workstations that can kick in if
> needed. You can get through a lot with far less than before. And if you
> need to upgrade, just pop in a different card. We went from dual 770s to
> dual TitanXs with zero hassle and the performance improvement was as
> expected: awesome.
>
> -Tim
>
>
>
>
> On 1/17/2016 11:38 AM, Graham Bell wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray.
> Keeping an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
> rendering.
> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
> fospu...@gmail.com> wrote:
>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to
>> switch too ( by showing a few frames and the corresponding render times 
>> )..
>> great stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
>> krisri...@gmail.com> wrote:
>>
>>> Loove RS! Switched over after briefly playing with Vray and
>>> never looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 I thought they mentioned having rendermaps in soft actually working
 partially, they were just looking for a method on how to implement it
 across the board.
 I could be completely wrong though. Either way i would like  the
 volumes more :), sorry baking guys.

 On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
 matt...@gmail.com> wrote:

> I'd say the timescale for rendermapping/baking will be months
> rather than weeks - seems like complex volume rendering will come 
> before
> baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic < 
> ognj...@gmail.com> wrote:
>
>> It wasn't supported up till now, I think they will be introducing
>> it in the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>> james.decoll...@gmail.com> wrote:
>>
>>> sorry for the potentially silly question, but how is redshift
>>> with Rendermap? we use it extensively with MR, and would need 
>>> redshift to
>>> have the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>> x...@colorshopvfx.dk> wrote:
>>>
 Wow, it is quite impressive what an impact Redshift has made
 already.



 I have done a fair amount of testing with Redshift too and find
>

Re: Redshift users?

2016-01-19 Thread Dan Yargici
I think you meant 1 frame per GPU.  Yes, Deadline supports this, and RR
also I believe.

DAN

On Tue, Jan 19, 2016 at 12:40 PM, Artur Woźniak 
wrote:

> Thanks,
>
> I read Deadline can assign 2 gpu's per frame in redshift.
> Is this correct?
>
> 2016-01-19 13:34 GMT+01:00 Gerbrand Nel :
>
>> Are you using blender only, or other apps with blender?
>> I ask because I'm always looking for ways to get my work into blender, to
>> use cycles as my main render.
>> At the moment I use mdd cache for animation with no topology change, and
>> a script called meshfoot for things like liquids or other changing topology
>> geo.
>> Cameras are also a real pain, but I have a workaround for that from
>> houdini.
>> particles and volumes I still render in mantra.
>> Cant wait for blender to get alembic and openVDB
>> G
>>
>>
>> On 19/01/2016 14:13, Doeke Wartena wrote:
>>
>> I switched to blender cause I like to complicate my life...
>> So no redshift anymore which I really regret. I hope they will add
>> Blender support some day but as the developers said, they are small on
>> resources...
>>
>> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic :
>>
>>> It mostly come down to this... if frame is rather fast to render go with
>>> 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot. Makes
>>> not much sense to go over 2GPU per frame due to scaling.
>>> 2 cards is almost 2x speed
>>> 3 cards ~2.4x
>>> 4 cards ~2.9x
>>> If I recall some of the measuring we took.
>>> But still 4 GPU per render node is good combo, less space taken, less
>>> licences cost, less strain on network etc...
>>>
>>> On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < 
>>> matt...@gmail.com> wrote:
>>>
 When I was at A Large Evil Corporation we replaced around 40 cpu nodes
 with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
 gpu.

 On 19 January 2016 at 00:39, Artur Woźniak < 
 artur.w...@gmail.com> wrote:

> SO the question.
> How do you setup your farm. Which is better? Multiple cards per frame
> or a card per frame?
>
> Artur
>
> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
> tim.crow...@magneticdreams.com>:
>
>> We're use a 'garden' really... about a dozen dedicated machines, most
>> with 2xTitanX cards, and we have some workstations that can kick in if
>> needed. You can get through a lot with far less than before. And if you
>> need to upgrade, just pop in a different card. We went from dual 770s to
>> dual TitanXs with zero hassle and the performance improvement was as
>> expected: awesome.
>>
>> -Tim
>>
>>
>>
>>
>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>
>> I'd really like us to look at Redshift but too embedded with Vray.
>> Keeping an eye on the possible Max integration as that could turn heads.
>> How big a farm are people using for Redshift, because we do a lot of
>> rendering.
>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>> fospu...@gmail.com> wrote:
>>
>>> Hi Morten,
>>>
>>> we're also on redshift here, and I've made another small studio to
>>> switch too ( by showing a few frames and the corresponding render times 
>>> )..
>>> great stuff :)
>>>
>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
>>> krisri...@gmail.com> wrote:
>>>
 Loove RS! Switched over after briefly playing with Vray and
 never looked back. It has been amazing so far.

 Kris

 On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
 ognj...@gmail.com> wrote:

> I thought they mentioned having rendermaps in soft actually
> working partially, they were just looking for a method on how to 
> implement
> it across the board.
> I could be completely wrong though. Either way i would like  the
> volumes more :), sorry baking guys.
>
> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
> matt...@gmail.com> wrote:
>
>> I'd say the timescale for rendermapping/baking will be months
>> rather than weeks - seems like complex volume rendering will come 
>> before
>> baking.
>>
>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> It wasn't supported up till now, I think they will be
>>> introducing it in the coming weeks.
>>>
>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>> james.decoll...@gmail.com> wrote:
>>>
 sorry for the potentially silly question, but how is redshift
 with Rendermap? we use it extensively with MR, and would need 
 redshift to
 have the same capability

 James,

 On Fri, Jan 8, 2016 at 8:01 P

Re: Redshift users?

2016-01-19 Thread Tony Bexley
I don't think Royal Render (7) does support 1 gpu per frame, unless I'm
mistaken? I've e-mailed Holger about testing the new 8.0  version to see
about

On Tue, Jan 19, 2016 at 7:54 AM, Dan Yargici  wrote:

> I think you meant 1 frame per GPU.  Yes, Deadline supports this, and RR
> also I believe.
>
> DAN
>
> On Tue, Jan 19, 2016 at 12:40 PM, Artur Woźniak 
> wrote:
>
>> Thanks,
>>
>> I read Deadline can assign 2 gpu's per frame in redshift.
>> Is this correct?
>>
>> 2016-01-19 13:34 GMT+01:00 Gerbrand Nel :
>>
>>> Are you using blender only, or other apps with blender?
>>> I ask because I'm always looking for ways to get my work into blender,
>>> to use cycles as my main render.
>>> At the moment I use mdd cache for animation with no topology change, and
>>> a script called meshfoot for things like liquids or other changing topology
>>> geo.
>>> Cameras are also a real pain, but I have a workaround for that from
>>> houdini.
>>> particles and volumes I still render in mantra.
>>> Cant wait for blender to get alembic and openVDB
>>> G
>>>
>>>
>>> On 19/01/2016 14:13, Doeke Wartena wrote:
>>>
>>> I switched to blender cause I like to complicate my life...
>>> So no redshift anymore which I really regret. I hope they will add
>>> Blender support some day but as the developers said, they are small on
>>> resources...
>>>
>>> 2016-01-19 10:25 GMT+01:00 Mirko Jankovic :
>>>
 It mostly come down to this... if frame is rather fast to render go
 with 1` GPU per frame, if it takes a bit longer 2 per frame is sweet spot.
 Makes not much sense to go over 2GPU per frame due to scaling.
 2 cards is almost 2x speed
 3 cards ~2.4x
 4 cards ~2.9x
 If I recall some of the measuring we took.
 But still 4 GPU per render node is good combo, less space taken, less
 licences cost, less strain on network etc...

 On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris < 
 matt...@gmail.com> wrote:

> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
> gpu.
>
> On 19 January 2016 at 00:39, Artur Woźniak < 
> artur.w...@gmail.com> wrote:
>
>> SO the question.
>> How do you setup your farm. Which is better? Multiple cards per frame
>> or a card per frame?
>>
>> Artur
>>
>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>> tim.crow...@magneticdreams.com>:
>>
>>> We're use a 'garden' really... about a dozen dedicated machines,
>>> most with 2xTitanX cards, and we have some workstations that can kick 
>>> in if
>>> needed. You can get through a lot with far less than before. And if you
>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>> dual TitanXs with zero hassle and the performance improvement was as
>>> expected: awesome.
>>>
>>> -Tim
>>>
>>>
>>>
>>>
>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>
>>> I'd really like us to look at Redshift but too embedded with Vray.
>>> Keeping an eye on the possible Max integration as that could turn heads.
>>> How big a farm are people using for Redshift, because we do a lot of
>>> rendering.
>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>>> fospu...@gmail.com> wrote:
>>>
 Hi Morten,

 we're also on redshift here, and I've made another small studio to
 switch too ( by showing a few frames and the corresponding render 
 times )..
 great stuff :)

 On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
 krisri...@gmail.com> wrote:

> Loove RS! Switched over after briefly playing with Vray and
> never looked back. It has been amazing so far.
>
> Kris
>
> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
> ognj...@gmail.com> wrote:
>
>> I thought they mentioned having rendermaps in soft actually
>> working partially, they were just looking for a method on how to 
>> implement
>> it across the board.
>> I could be completely wrong though. Either way i would like  the
>> volumes more :), sorry baking guys.
>>
>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <
>> matt...@gmail.com> wrote:
>>
>>> I'd say the timescale for rendermapping/baking will be months
>>> rather than weeks - seems like complex volume rendering will come 
>>> before
>>> baking.
>>>
>>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 It wasn't supported up till now, I think they will be
 introducing it in the coming weeks.

 On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>

RE: Redshift users?

2016-01-19 Thread Angus Davidson
Maybe blender can go right to USD ;)



From: Gerbrand Nel [nagv...@gmail.com]
Sent: 19 January 2016 02:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift users?

Are you using blender only, or other apps with blender?
I ask because I'm always looking for ways to get my work into blender, to use 
cycles as my main render.
At the moment I use mdd cache for animation with no topology change, and a 
script called meshfoot for things like liquids or other changing topology geo.
Cameras are also a real pain, but I have a workaround for that from houdini.
particles and volumes I still render in mantra.
Cant wait for blender to get alembic and openVDB
G

On 19/01/2016 14:13, Doeke Wartena wrote:
I switched to blender cause I like to complicate my life...
So no redshift anymore which I really regret. I hope they will add Blender 
support some day but as the developers said, they are small on resources...

2016-01-19 10:25 GMT+01:00 Mirko Jankovic 
mailto:mirkoj.anima...@gmail.com>>:
It mostly come down to this... if frame is rather fast to render go with 1` GPU 
per frame, if it takes a bit longer 2 per frame is sweet spot. Makes not much 
sense to go over 2GPU per frame due to scaling.
2 cards is almost 2x speed
3 cards ~2.4x
4 cards ~2.9x
If I recall some of the measuring we took.
But still 4 GPU per render node is good combo, less space taken, less licences 
cost, less strain on network etc...

On Tue, Jan 19, 2016 at 9:52 AM, Matt Morris 
<<mailto:matt...@gmail.com>matt...@gmail.com<mailto:matt...@gmail.com>> wrote:
When I was at A Large Evil Corporation we replaced around 40 cpu nodes with 8 
dual gpu nodes. With 2 cards the scaling is pretty good (around 1.85x). With 3 
or 4 cards it would definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak 
<<mailto:artur.w...@gmail.com>artur.w...@gmail.com<mailto:artur.w...@gmail.com>>
 wrote:
SO the question.
How do you setup your farm. Which is better? Multiple cards per frame or a card 
per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson 
<<mailto:tim.crow...@magneticdreams.com>tim.crow...@magneticdreams.com<mailto:tim.crow...@magneticdreams.com>>:
We're use a 'garden' really... about a dozen dedicated machines, most with 
2xTitanX cards, and we have some workstations that can kick in if needed. You 
can get through a lot with far less than before. And if you need to upgrade, 
just pop in a different card. We went from dual 770s to dual TitanXs with zero 
hassle and the performance improvement was as expected: awesome.

-Tim




On 1/17/2016 11:38 AM, Graham Bell wrote:
I'd really like us to look at Redshift but too embedded with Vray. Keeping an 
eye on the possible Max integration as that could turn heads.
How big a farm are people using for Redshift, because we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss 
<<mailto:fospu...@gmail.com>fospu...@gmail.com<mailto:fospu...@gmail.com>> 
wrote:
Hi Morten,

we're also on redshift here, and I've made another small studio to switch too ( 
by showing a few frames and the corresponding render times ).. great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel 
<<mailto:krisri...@gmail.com>krisri...@gmail.com<mailto:krisri...@gmail.com>> 
wrote:
Loove RS! Switched over after briefly playing with Vray and never looked 
back. It has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic 
<<mailto:ognj...@gmail.com>ognj...@gmail.com<mailto:ognj...@gmail.com>> wrote:
I thought they mentioned having rendermaps in soft actually working partially, 
they were just looking for a method on how to implement it across the board.
I could be completely wrong though. Either way i would like  the volumes more 
:), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris 
<<mailto:matt...@gmail.com>matt...@gmail.com<mailto:matt...@gmail.com>> wrote:
I'd say the timescale for rendermapping/baking will be months rather than weeks 
- seems like complex volume rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic 
<<mailto:ognj...@gmail.com>ognj...@gmail.com<mailto:ognj...@gmail.com>> wrote:
It wasn't supported up till now, I think they will be introducing it in the 
coming weeks.

On Fri, Jan 8, 2016 at 9:18 AM, James De Colling 
<<mailto:james.decoll...@gmail.com>james.decoll...@gmail.com<mailto:james.decoll...@gmail.com>>
 wrote:
sorry for the potentially silly question, but how is redshift with Rendermap? 
we use it extensively with MR, and would need redshift to have the same 
capability

James,

On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
<<mailto:x...@colorshopvfx.dk>x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk>>
 wrote:

Wow, it is qui

Re: Redshift users?

2016-01-19 Thread Tim Crowson
We settled on 2GPUs for most machines. A couple have 3. Workstations 
have 1. Like Matt and Mirko said, because of non-linear performance, 
you'll need to determine at what point you want to parallelize.


And yes, you can have a machine with 4 cards, and 4 instances of RS each 
rendering on a separate card. However, be advised that all 4 instances 
of RS/XSI will pull from shared resources like the CPU and system RAM.


If you can swing Titan Xs, their 12GB of vram make a huge difference in 
performance, even if the specs of the card itself might not seem as 
appealing as the 908Ti.


-Tim

On 1/19/2016 2:52 AM, Matt Morris wrote:
When I was at A Large Evil Corporation we replaced around 40 cpu nodes 
with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around 
1.85x). With 3 or 4 cards it would definitely be worth doing one frame 
per gpu.


On 19 January 2016 at 00:39, Artur Woźniak > wrote:


SO the question.
How do you setup your farm. Which is better? Multiple cards per
frame or a card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson
mailto:tim.crow...@magneticdreams.com>>:

We're use a 'garden' really... about a dozen dedicated
machines, most with 2xTitanX cards, and we have some
workstations that can kick in if needed. You can get through a
lot with far less than before. And if you need to upgrade,
just pop in a different card. We went from dual 770s to dual
TitanXs with zero hassle and the performance improvement was
as expected: awesome.

-Tim




On 1/17/2016 11:38 AM, Graham Bell wrote:

I'd really like us to look at Redshift but too embedded with
Vray. Keeping an eye on the possible Max integration as that
could turn heads.
How big a farm are people using for Redshift, because we do a
lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss mailto:fospu...@gmail.com>> wrote:

Hi Morten,

we're also on redshift here, and I've made another small
studio to switch too ( by showing a few frames and the
corresponding render times ).. great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
mailto:krisri...@gmail.com>> wrote:

Loove RS! Switched over after briefly playing
with Vray and never looked back. It has been amazing
so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic
mailto:ognj...@gmail.com>> wrote:

I thought they mentioned having rendermaps in
soft actually working partially, they were just
looking for a method on how to implement it
across the board.
I could be completely wrong though. Either way i
would like  the volumes more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris
mailto:matt...@gmail.com>> wrote:

I'd say the timescale for
rendermapping/baking will be months rather
than weeks - seems like complex volume
rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic
mailto:ognj...@gmail.com>> wrote:

It wasn't supported up till now, I think
they will be introducing it in the coming
weeks.

On Fri, Jan 8, 2016 at 9:18 AM, James De
Colling mailto:james.decoll...@gmail.com>> wrote:

sorry for the potentially silly
question, but how is redshift with
Rendermap? we use it extensively with
MR, and would need redshift to have
the same capability

James,

On Fri, Jan 8, 2016 at 8:01 PM,
Morten Bartholdy mailto:x...@colorshopvfx.dk>> wrote:

Wow, it is quite impressive what
an impact Redshift has made already.

I have done a fair amount of
testing with Redshift too and
find on average scenes to be 5-10
times faster than Arnold with
comparable quality, plus a number
of things are simpler to set up
the way you want it, in part
because of the 

Re: Redshift users?

2016-01-19 Thread Tony Bexley
Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
upgrade to 7 so we can have multiple render nodes on machines.

Guess I better talk to the bossman and see about getting a license upgrade.

Thanks Tim!

On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson  wrote:

> We settled on 2GPUs for most machines. A couple have 3. Workstations have
> 1. Like Matt and Mirko said, because of non-linear performance, you'll need
> to determine at what point you want to parallelize.
>
> And yes, you can have a machine with 4 cards, and 4 instances of RS each
> rendering on a separate card. However, be advised that all 4 instances of
> RS/XSI will pull from shared resources like the CPU and system RAM.
>
> If you can swing Titan Xs, their 12GB of vram make a huge difference in
> performance, even if the specs of the card itself might not seem as
> appealing as the 908Ti.
>
> -Tim
>
>
> On 1/19/2016 2:52 AM, Matt Morris wrote:
>
> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
> gpu.
>
> On 19 January 2016 at 00:39, Artur Woźniak  wrote:
>
>> SO the question.
>> How do you setup your farm. Which is better? Multiple cards per frame or
>> a card per frame?
>>
>> Artur
>>
>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < 
>> tim.crow...@magneticdreams.com>:
>>
>>> We're use a 'garden' really... about a dozen dedicated machines, most
>>> with 2xTitanX cards, and we have some workstations that can kick in if
>>> needed. You can get through a lot with far less than before. And if you
>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>> dual TitanXs with zero hassle and the performance improvement was as
>>> expected: awesome.
>>>
>>> -Tim
>>>
>>>
>>>
>>>
>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>
>>> I'd really like us to look at Redshift but too embedded with Vray.
>>> Keeping an eye on the possible Max integration as that could turn heads.
>>> How big a farm are people using for Redshift, because we do a lot of
>>> rendering.
>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>>> fospu...@gmail.com> wrote:
>>>
 Hi Morten,

 we're also on redshift here, and I've made another small studio to
 switch too ( by showing a few frames and the corresponding render times )..
 great stuff :)

 On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
 krisri...@gmail.com> wrote:

> Loove RS! Switched over after briefly playing with Vray and never
> looked back. It has been amazing so far.
>
> Kris
>
> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
> ognj...@gmail.com> wrote:
>
>> I thought they mentioned having rendermaps in soft actually working
>> partially, they were just looking for a method on how to implement it
>> across the board.
>> I could be completely wrong though. Either way i would like  the
>> volumes more :), sorry baking guys.
>>
>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
>> matt...@gmail.com> wrote:
>>
>>> I'd say the timescale for rendermapping/baking will be months rather
>>> than weeks - seems like complex volume rendering will come before 
>>> baking.
>>>
>>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 It wasn't supported up till now, I think they will be introducing
 it in the coming weeks.

 On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
 james.decoll...@gmail.com> wrote:

> sorry for the potentially silly question, but how is redshift with
> Rendermap? we use it extensively with MR, and would need redshift to 
> have
> the same capability
>
> James,
>
> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
> x...@colorshopvfx.dk> wrote:
>
>> Wow, it is quite impressive what an impact Redshift has made
>> already.
>>
>>
>>
>> I have done a fair amount of testing with Redshift too and find
>> on average scenes to be 5-10 times faster than Arnold with comparable
>> quality, plus a number of things are simpler to set up the way you 
>> want it,
>> in part because of the rapid feedback in the renderregion. I have 
>> yet to
>> test it on really complex scenes, so that will be the next thing to 
>> check.
>> I agree on a lack of shader support in certain parts, especially 
>> compared
>> to Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so 
>> responsive
>> :)
>>
>>
>>
>> We will likely also incorporate it to some extent when it
>> supports vdb and volumetric rendering and see where it takes us.
>>
>>
>>>

Re: Redshift users?

2016-01-19 Thread Artur Woźniak
Distributed rendering. IS this a possibility?

2016-01-19 19:58 GMT+01:00 Tony Bexley :

> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
> upgrade to 7 so we can have multiple render nodes on machines.
>
> Guess I better talk to the bossman and see about getting a license
> upgrade.
>
> Thanks Tim!
>
> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>> We settled on 2GPUs for most machines. A couple have 3. Workstations have
>> 1. Like Matt and Mirko said, because of non-linear performance, you'll need
>> to determine at what point you want to parallelize.
>>
>> And yes, you can have a machine with 4 cards, and 4 instances of RS each
>> rendering on a separate card. However, be advised that all 4 instances of
>> RS/XSI will pull from shared resources like the CPU and system RAM.
>>
>> If you can swing Titan Xs, their 12GB of vram make a huge difference in
>> performance, even if the specs of the card itself might not seem as
>> appealing as the 908Ti.
>>
>> -Tim
>>
>>
>> On 1/19/2016 2:52 AM, Matt Morris wrote:
>>
>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>> gpu.
>>
>> On 19 January 2016 at 00:39, Artur Woźniak  wrote:
>>
>>> SO the question.
>>> How do you setup your farm. Which is better? Multiple cards per frame or
>>> a card per frame?
>>>
>>> Artur
>>>
>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < 
>>> tim.crow...@magneticdreams.com>:
>>>
 We're use a 'garden' really... about a dozen dedicated machines, most
 with 2xTitanX cards, and we have some workstations that can kick in if
 needed. You can get through a lot with far less than before. And if you
 need to upgrade, just pop in a different card. We went from dual 770s to
 dual TitanXs with zero hassle and the performance improvement was as
 expected: awesome.

 -Tim




 On 1/17/2016 11:38 AM, Graham Bell wrote:

 I'd really like us to look at Redshift but too embedded with Vray.
 Keeping an eye on the possible Max integration as that could turn heads.
 How big a farm are people using for Redshift, because we do a lot of
 rendering.
 On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
 fospu...@gmail.com> wrote:

> Hi Morten,
>
> we're also on redshift here, and I've made another small studio to
> switch too ( by showing a few frames and the corresponding render times 
> )..
> great stuff :)
>
> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
> krisri...@gmail.com> wrote:
>
>> Loove RS! Switched over after briefly playing with Vray and never
>> looked back. It has been amazing so far.
>>
>> Kris
>>
>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> I thought they mentioned having rendermaps in soft actually working
>>> partially, they were just looking for a method on how to implement it
>>> across the board.
>>> I could be completely wrong though. Either way i would like  the
>>> volumes more :), sorry baking guys.
>>>
>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
>>> matt...@gmail.com> wrote:
>>>
 I'd say the timescale for rendermapping/baking will be months
 rather than weeks - seems like complex volume rendering will come 
 before
 baking.

 On 8 January 2016 at 09:28, Ognjen Vukovic < 
 ognj...@gmail.com> wrote:

> It wasn't supported up till now, I think they will be introducing
> it in the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift
>> with Rendermap? we use it extensively with MR, and would need 
>> redshift to
>> have the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made
>>> already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find
>>> on average scenes to be 5-10 times faster than Arnold with 
>>> comparable
>>> quality, plus a number of things are simpler to set up the way you 
>>> want it,
>>> in part because of the rapid feedback in the renderregion. I have 
>>> yet to
>>> test it on really complex scenes, so that will be the next thing to 
>>> check.
>>> I agree on a lack of shader support in certain parts, especially 
>>> compared
>>> to Arnold/Sitoa,

Re: Redshift users?

2016-01-19 Thread Tim Crowson

No, I don't think that's a possibility. Not 100% sure though.

On 1/19/2016 1:06 PM, Artur Woźniak wrote:

Distributed rendering. IS this a possibility?

2016-01-19 19:58 GMT+01:00 Tony Bexley >:


Oh okay, I think I got it now. We're still on RR 6 but maybe we
need to upgrade to 7 so we can have multiple render nodes on
machines.

Guess I better talk to the bossman and see about getting a license
upgrade.

Thanks Tim!

On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:

We settled on 2GPUs for most machines. A couple have 3.
Workstations have 1. Like Matt and Mirko said, because of
non-linear performance, you'll need to determine at what point
you want to parallelize.

And yes, you can have a machine with 4 cards, and 4 instances
of RS each rendering on a separate card. However, be advised
that all 4 instances of RS/XSI will pull from shared resources
like the CPU and system RAM.

If you can swing Titan Xs, their 12GB of vram make a huge
difference in performance, even if the specs of the card
itself might not seem as appealing as the 908Ti.

-Tim


On 1/19/2016 2:52 AM, Matt Morris wrote:

When I was at A Large Evil Corporation we replaced around 40
cpu nodes with 8 dual gpu nodes. With 2 cards the scaling is
pretty good (around 1.85x). With 3 or 4 cards it would
definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak
mailto:artur.w...@gmail.com>> wrote:

SO the question.
How do you setup your farm. Which is better? Multiple
cards per frame or a card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson
mailto:tim.crow...@magneticdreams.com>>:

We're use a 'garden' really... about a dozen
dedicated machines, most with 2xTitanX cards, and we
have some workstations that can kick in if needed.
You can get through a lot with far less than before.
And if you need to upgrade, just pop in a different
card. We went from dual 770s to dual TitanXs with
zero hassle and the performance improvement was as
expected: awesome.

-Tim




On 1/17/2016 11:38 AM, Graham Bell wrote:

I'd really like us to look at Redshift but too
embedded with Vray. Keeping an eye on the possible
Max integration as that could turn heads.
How big a farm are people using for Redshift,
because we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss
mailto:fospu...@gmail.com>> wrote:

Hi Morten,

we're also on redshift here, and I've made
another small studio to switch too ( by showing
a few frames and the corresponding render times
).. great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
mailto:krisri...@gmail.com>> wrote:

Loove RS! Switched over after briefly
playing with Vray and never looked back. It
has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
Vukovic mailto:ognj...@gmail.com>> wrote:

I thought they mentioned having
rendermaps in soft actually working
partially, they were just looking for a
method on how to implement it across the
board.
I could be completely wrong though.
Either way i would like  the volumes
more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt
Morris mailto:matt...@gmail.com>> wrote:

I'd say the timescale for
rendermapping/baking will be months
rather than weeks - seems like
complex volume rendering will come
before baking.

On 8 January 2016 at 09:28, Ognjen
Vukovic mailto:ognj...@gmail.com>> wrote:

It wasn't supported up till now,
I think they will be introducing
it in the coming weeks.

On Fri, Jan 8, 2016 at 9:18 AM,
  

Re: Redshift users?

2016-01-19 Thread Dan Yargici
Might want to double check with Holger first, I may be wrong about RR.

DAN
On 19 Jan 2016 6:59 pm, "Tony Bexley"  wrote:

> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
> upgrade to 7 so we can have multiple render nodes on machines.
>
> Guess I better talk to the bossman and see about getting a license
> upgrade.
>
> Thanks Tim!
>
> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>> We settled on 2GPUs for most machines. A couple have 3. Workstations have
>> 1. Like Matt and Mirko said, because of non-linear performance, you'll need
>> to determine at what point you want to parallelize.
>>
>> And yes, you can have a machine with 4 cards, and 4 instances of RS each
>> rendering on a separate card. However, be advised that all 4 instances of
>> RS/XSI will pull from shared resources like the CPU and system RAM.
>>
>> If you can swing Titan Xs, their 12GB of vram make a huge difference in
>> performance, even if the specs of the card itself might not seem as
>> appealing as the 908Ti.
>>
>> -Tim
>>
>>
>> On 1/19/2016 2:52 AM, Matt Morris wrote:
>>
>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>> gpu.
>>
>> On 19 January 2016 at 00:39, Artur Woźniak  wrote:
>>
>>> SO the question.
>>> How do you setup your farm. Which is better? Multiple cards per frame or
>>> a card per frame?
>>>
>>> Artur
>>>
>>> 2016-01-19 0:50 GMT+01:00 Tim Crowson < 
>>> tim.crow...@magneticdreams.com>:
>>>
 We're use a 'garden' really... about a dozen dedicated machines, most
 with 2xTitanX cards, and we have some workstations that can kick in if
 needed. You can get through a lot with far less than before. And if you
 need to upgrade, just pop in a different card. We went from dual 770s to
 dual TitanXs with zero hassle and the performance improvement was as
 expected: awesome.

 -Tim




 On 1/17/2016 11:38 AM, Graham Bell wrote:

 I'd really like us to look at Redshift but too embedded with Vray.
 Keeping an eye on the possible Max integration as that could turn heads.
 How big a farm are people using for Redshift, because we do a lot of
 rendering.
 On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
 fospu...@gmail.com> wrote:

> Hi Morten,
>
> we're also on redshift here, and I've made another small studio to
> switch too ( by showing a few frames and the corresponding render times 
> )..
> great stuff :)
>
> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
> krisri...@gmail.com> wrote:
>
>> Loove RS! Switched over after briefly playing with Vray and never
>> looked back. It has been amazing so far.
>>
>> Kris
>>
>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> I thought they mentioned having rendermaps in soft actually working
>>> partially, they were just looking for a method on how to implement it
>>> across the board.
>>> I could be completely wrong though. Either way i would like  the
>>> volumes more :), sorry baking guys.
>>>
>>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
>>> matt...@gmail.com> wrote:
>>>
 I'd say the timescale for rendermapping/baking will be months
 rather than weeks - seems like complex volume rendering will come 
 before
 baking.

 On 8 January 2016 at 09:28, Ognjen Vukovic < 
 ognj...@gmail.com> wrote:

> It wasn't supported up till now, I think they will be introducing
> it in the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift
>> with Rendermap? we use it extensively with MR, and would need 
>> redshift to
>> have the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made
>>> already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find
>>> on average scenes to be 5-10 times faster than Arnold with 
>>> comparable
>>> quality, plus a number of things are simpler to set up the way you 
>>> want it,
>>> in part because of the rapid feedback in the renderregion. I have 
>>> yet to
>>> test it on really complex scenes, so that will be the next thing to 
>>> check.
>>> I agree on a lack of shader support in certain parts, especially 
>>> com

Re: Redshift users?

2016-01-19 Thread Matt Morris
I'm sure there was a post on the redshift forum from someone who had
managed to get RR7 working with jobs per gpu, but it sounded like it needed
a bit of time to get it right, and conversations with Holger.

On 19 January 2016 at 19:13, Dan Yargici  wrote:

> Might want to double check with Holger first, I may be wrong about RR.
>
> DAN
> On 19 Jan 2016 6:59 pm, "Tony Bexley"  wrote:
>
>> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
>> upgrade to 7 so we can have multiple render nodes on machines.
>>
>> Guess I better talk to the bossman and see about getting a license
>> upgrade.
>>
>> Thanks Tim!
>>
>> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>> We settled on 2GPUs for most machines. A couple have 3. Workstations
>>> have 1. Like Matt and Mirko said, because of non-linear performance, you'll
>>> need to determine at what point you want to parallelize.
>>>
>>> And yes, you can have a machine with 4 cards, and 4 instances of RS each
>>> rendering on a separate card. However, be advised that all 4 instances of
>>> RS/XSI will pull from shared resources like the CPU and system RAM.
>>>
>>> If you can swing Titan Xs, their 12GB of vram make a huge difference in
>>> performance, even if the specs of the card itself might not seem as
>>> appealing as the 908Ti.
>>>
>>> -Tim
>>>
>>>
>>> On 1/19/2016 2:52 AM, Matt Morris wrote:
>>>
>>> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
>>> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
>>> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
>>> gpu.
>>>
>>> On 19 January 2016 at 00:39, Artur Woźniak  wrote:
>>>
 SO the question.
 How do you setup your farm. Which is better? Multiple cards per frame
 or a card per frame?

 Artur

 2016-01-19 0:50 GMT+01:00 Tim Crowson <
 tim.crow...@magneticdreams.com>:

> We're use a 'garden' really... about a dozen dedicated machines, most
> with 2xTitanX cards, and we have some workstations that can kick in if
> needed. You can get through a lot with far less than before. And if you
> need to upgrade, just pop in a different card. We went from dual 770s to
> dual TitanXs with zero hassle and the performance improvement was as
> expected: awesome.
>
> -Tim
>
>
>
>
> On 1/17/2016 11:38 AM, Graham Bell wrote:
>
> I'd really like us to look at Redshift but too embedded with Vray.
> Keeping an eye on the possible Max integration as that could turn heads.
> How big a farm are people using for Redshift, because we do a lot of
> rendering.
> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
> fospu...@gmail.com> wrote:
>
>> Hi Morten,
>>
>> we're also on redshift here, and I've made another small studio to
>> switch too ( by showing a few frames and the corresponding render times 
>> )..
>> great stuff :)
>>
>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
>> krisri...@gmail.com> wrote:
>>
>>> Loove RS! Switched over after briefly playing with Vray and
>>> never looked back. It has been amazing so far.
>>>
>>> Kris
>>>
>>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 I thought they mentioned having rendermaps in soft actually working
 partially, they were just looking for a method on how to implement it
 across the board.
 I could be completely wrong though. Either way i would like  the
 volumes more :), sorry baking guys.

 On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
 matt...@gmail.com> wrote:

> I'd say the timescale for rendermapping/baking will be months
> rather than weeks - seems like complex volume rendering will come 
> before
> baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic < 
> ognj...@gmail.com> wrote:
>
>> It wasn't supported up till now, I think they will be introducing
>> it in the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>> james.decoll...@gmail.com> wrote:
>>
>>> sorry for the potentially silly question, but how is redshift
>>> with Rendermap? we use it extensively with MR, and would need 
>>> redshift to
>>> have the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <
>>> x...@colorshopvfx.dk> wrote:
>>>
 Wow, it is quite impressive what an impact Redshift has made
 already.



 I have done a fair amount of testing with Redshift too and find
 on average scenes to be 5-10 times faster than Arnold with 
 comparable
>>>

Re: Redshift users?

2016-01-19 Thread Mirko Jankovic
Distributed rendering, if you have in mind multiple machines rendering same
frame, is not directly supported, but using Deadline you can tile render
single image with all comps on the network.

On Tue, Jan 19, 2016 at 8:20 PM, Matt Morris  wrote:

> I'm sure there was a post on the redshift forum from someone who had
> managed to get RR7 working with jobs per gpu, but it sounded like it needed
> a bit of time to get it right, and conversations with Holger.
>
> On 19 January 2016 at 19:13, Dan Yargici  wrote:
>
>> Might want to double check with Holger first, I may be wrong about RR.
>>
>> DAN
>> On 19 Jan 2016 6:59 pm, "Tony Bexley"  wrote:
>>
>>> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
>>> upgrade to 7 so we can have multiple render nodes on machines.
>>>
>>> Guess I better talk to the bossman and see about getting a license
>>> upgrade.
>>>
>>> Thanks Tim!
>>>
>>> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
 We settled on 2GPUs for most machines. A couple have 3. Workstations
 have 1. Like Matt and Mirko said, because of non-linear performance, you'll
 need to determine at what point you want to parallelize.

 And yes, you can have a machine with 4 cards, and 4 instances of RS
 each rendering on a separate card. However, be advised that all 4 instances
 of RS/XSI will pull from shared resources like the CPU and system RAM.

 If you can swing Titan Xs, their 12GB of vram make a huge difference in
 performance, even if the specs of the card itself might not seem as
 appealing as the 908Ti.

 -Tim


 On 1/19/2016 2:52 AM, Matt Morris wrote:

 When I was at A Large Evil Corporation we replaced around 40 cpu nodes
 with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
 gpu.

 On 19 January 2016 at 00:39, Artur Woźniak 
 wrote:

> SO the question.
> How do you setup your farm. Which is better? Multiple cards per frame
> or a card per frame?
>
> Artur
>
> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
> tim.crow...@magneticdreams.com>:
>
>> We're use a 'garden' really... about a dozen dedicated machines, most
>> with 2xTitanX cards, and we have some workstations that can kick in if
>> needed. You can get through a lot with far less than before. And if you
>> need to upgrade, just pop in a different card. We went from dual 770s to
>> dual TitanXs with zero hassle and the performance improvement was as
>> expected: awesome.
>>
>> -Tim
>>
>>
>>
>>
>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>
>> I'd really like us to look at Redshift but too embedded with Vray.
>> Keeping an eye on the possible Max integration as that could turn heads.
>> How big a farm are people using for Redshift, because we do a lot of
>> rendering.
>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>> fospu...@gmail.com> wrote:
>>
>>> Hi Morten,
>>>
>>> we're also on redshift here, and I've made another small studio to
>>> switch too ( by showing a few frames and the corresponding render times 
>>> )..
>>> great stuff :)
>>>
>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
>>> krisri...@gmail.com> wrote:
>>>
 Loove RS! Switched over after briefly playing with Vray and
 never looked back. It has been amazing so far.

 Kris

 On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
 ognj...@gmail.com> wrote:

> I thought they mentioned having rendermaps in soft actually
> working partially, they were just looking for a method on how to 
> implement
> it across the board.
> I could be completely wrong though. Either way i would like  the
> volumes more :), sorry baking guys.
>
> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
> matt...@gmail.com> wrote:
>
>> I'd say the timescale for rendermapping/baking will be months
>> rather than weeks - seems like complex volume rendering will come 
>> before
>> baking.
>>
>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> It wasn't supported up till now, I think they will be
>>> introducing it in the coming weeks.
>>>
>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>> james.decoll...@gmail.com> wrote:
>>>
 sorry for the potentially silly question, but how is redshift
 with Rendermap? we use it extensively with MR, and would need 
 redshift to
 have the same capability

 James,

 On Fri, Jan 8, 2016 at 8

Re: Redshift users?

2016-01-19 Thread Leoung O'Young

We are using rr v7.0.16 and it is not implemented in this version.
It is not a problem for us at the moment since we only have 2 GPU per 
machine.



On 19/01/2016 2:20 PM, Matt Morris wrote:
I'm sure there was a post on the redshift forum from someone who had 
managed to get RR7 working with jobs per gpu, but it sounded like it 
needed a bit of time to get it right, and conversations with Holger.


On 19 January 2016 at 19:13, Dan Yargici > wrote:


Might want to double check with Holger first, I may be wrong about RR.

DAN

On 19 Jan 2016 6:59 pm, "Tony Bexley" mailto:alb7...@gmail.com>> wrote:

Oh okay, I think I got it now. We're still on RR 6 but maybe
we need to upgrade to 7 so we can have multiple render nodes
on machines.

Guess I better talk to the bossman and see about getting a
license upgrade.

Thanks Tim!

On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:

We settled on 2GPUs for most machines. A couple have 3.
Workstations have 1. Like Matt and Mirko said, because of
non-linear performance, you'll need to determine at what
point you want to parallelize.

And yes, you can have a machine with 4 cards, and 4
instances of RS each rendering on a separate card.
However, be advised that all 4 instances of RS/XSI will
pull from shared resources like the CPU and system RAM.

If you can swing Titan Xs, their 12GB of vram make a huge
difference in performance, even if the specs of the card
itself might not seem as appealing as the 908Ti.

-Tim


On 1/19/2016 2:52 AM, Matt Morris wrote:

When I was at A Large Evil Corporation we replaced around
40 cpu nodes with 8 dual gpu nodes. With 2 cards the
scaling is pretty good (around 1.85x). With 3 or 4 cards
it would definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak
mailto:artur.w...@gmail.com>> wrote:

SO the question.
How do you setup your farm. Which is better? Multiple
cards per frame or a card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson
mailto:tim.crow...@magneticdreams.com>>:

We're use a 'garden' really... about a dozen
dedicated machines, most with 2xTitanX cards, and
we have some workstations that can kick in if
needed. You can get through a lot with far less
than before. And if you need to upgrade, just pop
in a different card. We went from dual 770s to
dual TitanXs with zero hassle and the performance
improvement was as expected: awesome.

-Tim




On 1/17/2016 11:38 AM, Graham Bell wrote:

I'd really like us to look at Redshift but too
embedded with Vray. Keeping an eye on the
possible Max integration as that could turn heads.
How big a farm are people using for Redshift,
because we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs kiss
mailto:fospu...@gmail.com>>
wrote:

Hi Morten,

we're also on redshift here, and I've made
another small studio to switch too ( by
showing a few frames and the corresponding
render times ).. great stuff :)

On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel
mailto:krisri...@gmail.com>> wrote:

Loove RS! Switched over after
briefly playing with Vray and never
looked back. It has been amazing so far.

Kris

On Fri, Jan 8, 2016 at 8:11 AM, Ognjen
Vukovic mailto:ognj...@gmail.com>> wrote:

I thought they mentioned having
rendermaps in soft actually working
partially, they were just looking
for a method on how to implement it
across the board.
I could be completely wrong though.
Either way i would like  the volumes
more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM,
Matt Morris mailto:matt...@g

Re: Redshift users?

2016-01-19 Thread Matt Morris
This is the thread I was talking about, haven't heard back on how is done
yet though.

https://www.redshift3d.com/forums/viewthread/5658/



On 19 January 2016 at 19:39, Leoung O'Young  wrote:

> We are using rr v7.0.16 and it is not implemented in this version.
> It is not a problem for us at the moment since we only have 2 GPU per
> machine.
>
>
>
> On 19/01/2016 2:20 PM, Matt Morris wrote:
>
> I'm sure there was a post on the redshift forum from someone who had
> managed to get RR7 working with jobs per gpu, but it sounded like it needed
> a bit of time to get it right, and conversations with Holger.
>
> On 19 January 2016 at 19:13, Dan Yargici  wrote:
>
>> Might want to double check with Holger first, I may be wrong about RR.
>>
>> DAN
>> On 19 Jan 2016 6:59 pm, "Tony Bexley"  wrote:
>>
>>> Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
>>> upgrade to 7 so we can have multiple render nodes on machines.
>>>
>>> Guess I better talk to the bossman and see about getting a license
>>> upgrade.
>>>
>>> Thanks Tim!
>>>
>>> On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
>>> tim.crow...@magneticdreams.com> wrote:
>>>
 We settled on 2GPUs for most machines. A couple have 3. Workstations
 have 1. Like Matt and Mirko said, because of non-linear performance, you'll
 need to determine at what point you want to parallelize.

 And yes, you can have a machine with 4 cards, and 4 instances of RS
 each rendering on a separate card. However, be advised that all 4 instances
 of RS/XSI will pull from shared resources like the CPU and system RAM.

 If you can swing Titan Xs, their 12GB of vram make a huge difference in
 performance, even if the specs of the card itself might not seem as
 appealing as the 908Ti.

 -Tim


 On 1/19/2016 2:52 AM, Matt Morris wrote:

 When I was at A Large Evil Corporation we replaced around 40 cpu nodes
 with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
 gpu.

 On 19 January 2016 at 00:39, Artur Woźniak < 
 artur.w...@gmail.com> wrote:

> SO the question.
> How do you setup your farm. Which is better? Multiple cards per frame
> or a card per frame?
>
> Artur
>
> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
> tim.crow...@magneticdreams.com>:
>
>> We're use a 'garden' really... about a dozen dedicated machines, most
>> with 2xTitanX cards, and we have some workstations that can kick in if
>> needed. You can get through a lot with far less than before. And if you
>> need to upgrade, just pop in a different card. We went from dual 770s to
>> dual TitanXs with zero hassle and the performance improvement was as
>> expected: awesome.
>>
>> -Tim
>>
>>
>>
>>
>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>
>> I'd really like us to look at Redshift but too embedded with Vray.
>> Keeping an eye on the possible Max integration as that could turn heads.
>> How big a farm are people using for Redshift, because we do a lot of
>> rendering.
>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>> fospu...@gmail.com> wrote:
>>
>>> Hi Morten,
>>>
>>> we're also on redshift here, and I've made another small studio to
>>> switch too ( by showing a few frames and the corresponding render times 
>>> )..
>>> great stuff :)
>>>
>>> On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
>>> krisri...@gmail.com> wrote:
>>>
 Loove RS! Switched over after briefly playing with Vray and
 never looked back. It has been amazing so far.

 Kris

 On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
 ognj...@gmail.com> wrote:

> I thought they mentioned having rendermaps in soft actually
> working partially, they were just looking for a method on how to 
> implement
> it across the board.
> I could be completely wrong though. Either way i would like  the
> volumes more :), sorry baking guys.
>
> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris < 
> matt...@gmail.com> wrote:
>
>> I'd say the timescale for rendermapping/baking will be months
>> rather than weeks - seems like complex volume rendering will come 
>> before
>> baking.
>>
>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>> ognj...@gmail.com> wrote:
>>
>>> It wasn't supported up till now, I think they will be
>>> introducing it in the coming weeks.
>>>
>>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>>> james.decoll...@gmail.com> wrote:
>>>
 sorry for the potentially silly question, but how is redshift
 with Rendermap? we use it extensive

Re: Redshift users?

2016-01-19 Thread Tony Bexley
But you can set up RR to work per GPU though, right Tim? Could you
elaborate about how the 4 card systems are setup?

On Tue, Jan 19, 2016 at 2:48 PM, Matt Morris  wrote:

> This is the thread I was talking about, haven't heard back on how is done
> yet though.
>
> https://www.redshift3d.com/forums/viewthread/5658/
>
>
>
> On 19 January 2016 at 19:39, Leoung O'Young  wrote:
>
>> We are using rr v7.0.16 and it is not implemented in this version.
>> It is not a problem for us at the moment since we only have 2 GPU per
>> machine.
>>
>>
>>
>> On 19/01/2016 2:20 PM, Matt Morris wrote:
>>
>> I'm sure there was a post on the redshift forum from someone who had
>> managed to get RR7 working with jobs per gpu, but it sounded like it needed
>> a bit of time to get it right, and conversations with Holger.
>>
>> On 19 January 2016 at 19:13, Dan Yargici  wrote:
>>
>>> Might want to double check with Holger first, I may be wrong about RR.
>>>
>>> DAN
>>> On 19 Jan 2016 6:59 pm, "Tony Bexley"  wrote:
>>>
 Oh okay, I think I got it now. We're still on RR 6 but maybe we need to
 upgrade to 7 so we can have multiple render nodes on machines.

 Guess I better talk to the bossman and see about getting a license
 upgrade.

 Thanks Tim!

 On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson <
 tim.crow...@magneticdreams.com> wrote:

> We settled on 2GPUs for most machines. A couple have 3. Workstations
> have 1. Like Matt and Mirko said, because of non-linear performance, 
> you'll
> need to determine at what point you want to parallelize.
>
> And yes, you can have a machine with 4 cards, and 4 instances of RS
> each rendering on a separate card. However, be advised that all 4 
> instances
> of RS/XSI will pull from shared resources like the CPU and system RAM.
>
> If you can swing Titan Xs, their 12GB of vram make a huge difference
> in performance, even if the specs of the card itself might not seem as
> appealing as the 908Ti.
>
> -Tim
>
>
> On 1/19/2016 2:52 AM, Matt Morris wrote:
>
> When I was at A Large Evil Corporation we replaced around 40 cpu nodes
> with 8 dual gpu nodes. With 2 cards the scaling is pretty good (around
> 1.85x). With 3 or 4 cards it would definitely be worth doing one frame per
> gpu.
>
> On 19 January 2016 at 00:39, Artur Woźniak < 
> artur.w...@gmail.com> wrote:
>
>> SO the question.
>> How do you setup your farm. Which is better? Multiple cards per frame
>> or a card per frame?
>>
>> Artur
>>
>> 2016-01-19 0:50 GMT+01:00 Tim Crowson <
>> tim.crow...@magneticdreams.com>:
>>
>>> We're use a 'garden' really... about a dozen dedicated machines,
>>> most with 2xTitanX cards, and we have some workstations that can kick 
>>> in if
>>> needed. You can get through a lot with far less than before. And if you
>>> need to upgrade, just pop in a different card. We went from dual 770s to
>>> dual TitanXs with zero hassle and the performance improvement was as
>>> expected: awesome.
>>>
>>> -Tim
>>>
>>>
>>>
>>>
>>> On 1/17/2016 11:38 AM, Graham Bell wrote:
>>>
>>> I'd really like us to look at Redshift but too embedded with Vray.
>>> Keeping an eye on the possible Max integration as that could turn heads.
>>> How big a farm are people using for Redshift, because we do a lot of
>>> rendering.
>>> On Fri, 15 Jan 2016 at 16:57, balazs kiss < 
>>> fospu...@gmail.com> wrote:
>>>
 Hi Morten,

 we're also on redshift here, and I've made another small studio to
 switch too ( by showing a few frames and the corresponding render 
 times )..
 great stuff :)

 On Fri, Jan 15, 2016 at 2:54 AM, Kris Rivel < 
 krisri...@gmail.com> wrote:

> Loove RS! Switched over after briefly playing with Vray and
> never looked back. It has been amazing so far.
>
> Kris
>
> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <
> ognj...@gmail.com> wrote:
>
>> I thought they mentioned having rendermaps in soft actually
>> working partially, they were just looking for a method on how to 
>> implement
>> it across the board.
>> I could be completely wrong though. Either way i would like  the
>> volumes more :), sorry baking guys.
>>
>> On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris <
>> matt...@gmail.com> wrote:
>>
>>> I'd say the timescale for rendermapping/baking will be months
>>> rather than weeks - seems like complex volume rendering will come 
>>> before
>>> baking.
>>>
>>> On 8 January 2016 at 09:28, Ognjen Vukovic < 
>>> ognj...@gmail.com> wrote:
>>>
 It wasn't supported up till n

Re: Redshift users?

2016-01-19 Thread Tim Crowson
There is no special setup (SLI isn't used or anything). But when 
XSIBATCH is run you can pass a flag to RS so that it targets one 
specific GPU or several. Here is a thread on that: 
https://www.redshift3d.com/forums/viewthread/1713/


On 1/19/2016 1:55 PM, Tony Bexley wrote:
But you can set up RR to work per GPU though, right Tim? Could you 
elaborate about how the 4 card systems are setup?


On Tue, Jan 19, 2016 at 2:48 PM, Matt Morris > wrote:


This is the thread I was talking about, haven't heard back on how
is done yet though.

https://www.redshift3d.com/forums/viewthread/5658/



On 19 January 2016 at 19:39, Leoung O'Young mailto:digim...@digimata.com>> wrote:

We are using rr v7.0.16 and it is not implemented in this version.
It is not a problem for us at the moment since we only have 2
GPU per machine.



On 19/01/2016 2:20 PM, Matt Morris wrote:

I'm sure there was a post on the redshift forum from someone
who had managed to get RR7 working with jobs per gpu, but it
sounded like it needed a bit of time to get it right, and
conversations with Holger.

On 19 January 2016 at 19:13, Dan Yargici
mailto:danyarg...@gmail.com>> wrote:

Might want to double check with Holger first, I may be
wrong about RR.

DAN

On 19 Jan 2016 6:59 pm, "Tony Bexley" mailto:alb7...@gmail.com>> wrote:

Oh okay, I think I got it now. We're still on RR 6
but maybe we need to upgrade to 7 so we can have
multiple render nodes on machines.

Guess I better talk to the bossman and see about
getting a license upgrade.

Thanks Tim!

On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson
mailto:tim.crow...@magneticdreams.com>> wrote:

We settled on 2GPUs for most machines. A couple
have 3. Workstations have 1. Like Matt and Mirko
said, because of non-linear performance, you'll
need to determine at what point you want to
parallelize.

And yes, you can have a machine with 4 cards, and
4 instances of RS each rendering on a separate
card. However, be advised that all 4 instances of
RS/XSI will pull from shared resources like the
CPU and system RAM.

If you can swing Titan Xs, their 12GB of vram
make a huge difference in performance, even if
the specs of the card itself might not seem as
appealing as the 908Ti.

-Tim


On 1/19/2016 2:52 AM, Matt Morris wrote:

When I was at A Large Evil Corporation we
replaced around 40 cpu nodes with 8 dual gpu
nodes. With 2 cards the scaling is pretty good
(around 1.85x). With 3 or 4 cards it would
definitely be worth doing one frame per gpu.

On 19 January 2016 at 00:39, Artur Woźniak
mailto:artur.w...@gmail.com>> wrote:

SO the question.
How do you setup your farm. Which is better?
Multiple cards per frame or a card per frame?

Artur

2016-01-19 0:50 GMT+01:00 Tim Crowson
mailto:tim.crow...@magneticdreams.com>>:

We're use a 'garden' really... about a
dozen dedicated machines, most with
2xTitanX cards, and we have some
workstations that can kick in if needed.
You can get through a lot with far less
than before. And if you need to upgrade,
just pop in a different card. We went
from dual 770s to dual TitanXs with zero
hassle and the performance improvement
was as expected: awesome.

-Tim




On 1/17/2016 11:38 AM, Graham Bell wrote:

I'd really like us to look at Redshift
but too embedded with Vray. Keeping an
eye on the possible Max integration as
that could turn heads.
How big a farm are people using for
Redshift, because we do a lot of rendering.
On Fri, 15 Jan 2016 at 16:57, balazs
kiss mailto:fospu...@gmail.com>> wrote:

Hi Morten,

 

Re: Redshift users?

2016-01-20 Thread Arvid Björn
We switched to Redshift, we're running 10 licenses. Amazing value for the
investment compared to a CPU farm.

On Tue, Jan 5, 2016 at 1:32 PM, Morten Bartholdy 
wrote:

> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>


Re: Redshift users?

2016-01-25 Thread Manu Allasia
Hi all !

Here at GobiStudio we recently switched to 5 RedShift licences. Before we
used a lot Octane.

Octane is no more supported in Softimage, and the last plugin still have a
lot of bugs. And resdshift is really faster.

++

2016-01-20 12:55 GMT+01:00 Arvid Björn :

> We switched to Redshift, we're running 10 licenses. Amazing value for the
> investment compared to a CPU farm.
>
> On Tue, Jan 5, 2016 at 1:32 PM, Morten Bartholdy 
> wrote:
>
>> Out of curiosity - how many of you have started using or completely
>> switched to Redshift?
>>
>>
>> Regards
>>
>> Morten
>>
>>
>>
>


-- 
Emmanuel Allasia - R&D
3D MatchMovers  | Gobi Studio

+33 663 713 381 / +33 491 088 916