Re: rumor, Soft dead within the next year

2014-01-10 Thread Steven Caron

sorry but there is no issue. even with the thread... ;)

*written with my thumbs

On Jan 10, 2014, at 10:51 PM, Angus Davidson  
 wrote:



Given the new thread perhaps not ;)

From: Nick Angus [n...@altvfx.com]
Sent: 04 January 2014 02:23 AM
To: softimage@listproc.autodesk.com
Subject: RE: rumor, Soft dead within the next year

We have been using it here for two years without a single issue,  
sounds like a problem between chair and keyboard  ; )




N



From: softimage-boun...@listproc.autodesk.com [mailto:softimage- 
boun...@listproc.autodesk.com] On Behalf Of Steven Caron

Sent: Saturday, 4 January 2014 4:43 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year



hmm, well... if they had questions about installation they didn't ask.



On Fri, Jan 3, 2014 at 3:59 AM, Angus Davidson > wrote:


Hi Steve



I have heard from a multitude of people who have battled to get it  
working, so there is definitely a need.




Kind regards



Angus



This communication is intended for the addressee only. It is  
confidential. If you have received this communication in error,  
please notify us immediately and destroy the original message. You  
may not copy or disseminate this communication without the  
permission of the University. Only authorised signatories are  
competent to enter into agreements on behalf of the University and  
recipients are thus advised that the content of this message may not  
be legally binding on the University and may contain the personal  
views and opinions of the author, which are not necessarily the  
views and opinions of The University of the Witwatersrand,  
Johannesburg. All agreements between the University and outsiders  
are subject to South African Law unless the University agrees in  
writing to the contrary.


RE: rumor, Soft dead within the next year

2014-01-10 Thread Angus Davidson
Given the new thread perhaps not ;)


From: Nick Angus [n...@altvfx.com]
Sent: 04 January 2014 02:23 AM
To: softimage@listproc.autodesk.com
Subject: RE: rumor, Soft dead within the next year

We have been using it here for two years without a single issue, sounds like a 
problem between chair and keyboard  ; )

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, 4 January 2014 4:43 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

hmm, well... if they had questions about installation they didn't ask.

On Fri, Jan 3, 2014 at 3:59 AM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
Hi Steve

I have heard from a multitude of people who have battled to get it working, so 
there is definitely a need.

Kind regards

Angus





This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: rumor, Soft dead within the next year

2014-01-09 Thread wavo

Am 1/9/2014 2:45 PM, schrieb Francisco Criado:

> Yes please! all mornings i wake up, and the first thing i do is check 
mails (bad habit) and find myself with the rumor that soft... and its 
not very possitive checking it every single day for the last 20 days.

> F.
>
 yep, but the good thing is, now that we have 2014, we got another 
Year for SI!

(Now it will (maybe) die at the end of 2015!)


Walter
--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_


Re: rumor, Soft dead within the next year

2014-01-09 Thread Francisco Criado
Yes please! all mornings i wake up, and the first thing i do is check mails
(bad habit) and find myself with the rumor that soft... and its not very
possitive checking it every single day for the last 20 days.
F.


On Wednesday, January 8, 2014, Rob Wuijster wrote:

>  Hi chaps,
>
> Now we're moving on to a render discussion about Redshift and such, can we
> stop using this thread?
> Oterwise this 'doom thread' will live on for a while ;-)
>
> Rob
>
> \/-\/\/
>
> On 8-1-2014 20:04, Tim Leydecker wrote:
>
> It´s worth using the redshift3d shaders, the new blend material is really
> nice,
> normal map blending works nice and the conductor/dielectric option to
> drive
> reflection gives believable metal reflection behaviour results easily.
>
> You´ll also get better (lights/shadow) sampling compared to using default
> shaders.
>
> Imho, if you spent time with mR or VRay or Arnold shaders, you will have
> no problem transfering your knowledge to Redshift3D.
>
> In terms of benefiting from speed while tweaking, go and set the renderers
> threshold to
> 0.2 or even higher, I find that is good enough for judging light/color
> intensities and
> gives fast turnaround.
>
> Personally, I tend to push per light lightsamples higher than default,
> even if that is not
> neccessary in Redshift3D´s "unified" sampling aproach, to me it feels I
> have influence on
> the wheight of samples anyway.
>
> Enjoy.
>
> It´s really, really cool.
>
> Cheers,
>
> tim
>
>
>
> On 08.01.2014 19:08, Byron Nash wrote:
>
> When switching over to Redshift, are you all typically redoing the shaders
> using the Redshift ones or trying to rely on the compatibility with
> standard ones? I'm interested to
> check it out but would like to approach it correctly.
>
> Thanks,
> Byron
>
>
> On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez  > wrote:
>
> It sounds promising.  I don't know.
>
> The funny thing is that Quadros actually render slower than GTX in my
> experience. As they have lower CUDA cores.  My GTX470 alone rendered faster
> than a Quadro 3000.  As the
> GTX is more focused to games and Quadros to faster video display
> processing, the Quadros have a lower memory bandwith and less CUDA cores.
> At least from the last comparisions
> I have doing in the Nvidia site.  Actually I was planning to upgrade
> my GTX470 to a GTX 780Ti instead of the Titan.  A few bucks off the price
> and it has excellent specs.
>
> GTX 780 Ti GPU Engine Specs:
> 2880CUDA Cores
> 875Base Clock (MHz)
> 928Boost Clock (MHz)
> 210Texture Fill Rate (GigaTexels/sec)
>
> GTX 780 Ti Memory Specs:
> 7.0 GbpsMemory Clock
> 3072 MBStandard Memory Config
> GDDR5Memory Interface
> 384-bitMemory Interface Width
> 336Memory Bandwidth (GB/sec)
>
>
>  >From this numbers what you are looking for, is to see which GPU will
> perform faster are the number of CUDA Cores and the memory bandwith.  The
> higher the better.  As the
> memory bandwith is how fast the data can be transfered to memory to be
> processed by the CUDA cores.
>
> Some guys are already using Redshift with RoyalRender.  I don't how
> fast they are rendering, but now you can have a render farm with cheap
> processors and a couple of this GPU
> inside.
>
> A quick example.
>
> The same scene in round numbers per frame in my machine.
>
> Arnold:   15 min
> Redhsfit:  4 min
>
> So you can expect at least a reduction of 73% in your render times.
>
>
>
>
>
>
>
>
>
>
> 2014/1/8 Dan Yargici  >
>
> Anyone tried using gpubox with Redshift?
>
> http://renegatt.com/
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2014.0.4259 / Virus Database: 3658/6986 - Release Date: 01/08/14
>
>
>
>


Re: rumor, Soft dead within the next year

2014-01-08 Thread Tim Leydecker
   Redhsfit:  4 min

 So you can expect at least a reduction of 73% in your render times.










 2014/1/8 Dan Yargici mailto:danyarg...@gmail.com> 
<mailto:danyarg...@gmail.com <mailto:danyarg...@gmail.com>>>


 Anyone tried using gpubox with Redshift?

http://renegatt.com/



 On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson 
mailto:magic...@bellsouth.net> 
<mailto:magic...@bellsouth.net
<mailto:magic...@bellsouth.net>__>> wrote:

 +1 here. Redshift is faster on one machine than Mentalray 
on two of the same CPU (i7 950)
 and I am using a Nvidia Quadro FX 3800 (older card)
 I would imagine multiple CUDA cards would be lightning 
fast.
 Redshift is also so well integrated into Softimage. Very 
little
 learning to be up and running in a short time.
 Basically, just a few custom shaders, the rest are the 
existing shaders.

 Well worth the $100 Beta and then $300 more when the first 
release comes out.
 The tech support is outstanding. I was an Alpha user. Very 
happy.


 On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez mailto:emi...@e-roja.com> <mailto:emi...@e-roja.com <mailto:emi...@e-roja.com>>> 
wrote:

 Hey Sebastian have you tried Redshift.  The beta is 
only 100USD and it works like a charm, it is full integrated into Softimage and 
unless you are going to
do Hair
 or Strands it is worth every penny.  Specially for a 
one man show.  Forget about CPU and use the GPU.

 In my case I can continue working while I am rendering 
and that is surely a big added value.

 Faster than MR and faster than Arnold, and zero 
flickering with GI in animation.






 2014/1/7 Sebastien Sterling mailto:sebastien.sterl...@gmail.com> <mailto:sebastien.sterling@__gmail.com
<mailto:sebastien.sterl...@gmail.com>>>


 9000€... it's going to be tough, but your worth it 
:)


 On 6 January 2014 13:34, Sven Constable 
mailto:sixsi_l...@imagefront.de> 
<mailto:sixsi_list@imagefront.__de
<mailto:sixsi_l...@imagefront.de>>> wrote:

 Maybe true but one thing to keep in mind is 
you don't have to spend extra money for mental ray (at least no significant 
amount). For one man shows
like me
 mr is still useful. I use it on a small farm 
with 8 nodes plus the workstation. Switching to arnold will cost me 9000€ . 
Thats roughly the same
cost that my
 whole DCC apps are about. I see mr like I see 
the FXTree...it's does not compete to nuke but it's integrated in soft and 
already there.  I agree
that there
 aren't any reasons to stay with mr except the 
the expense factor and legacy things.

 sven

 -Original Message-
 From: softimage-bounces@listproc.__autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com> 
<mailto:softimage-bounces@__listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>> 
[mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>
 <mailto:softimage-bounces@__listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>>] On Behalf Of Tim Leydecker
 Sent: Monday, January 06, 2014 12:12 PM
 To: softimage@listproc.autodesk.__com 
<mailto:softimage@listproc.autodesk.com> 
<mailto:softimage@listproc.__autodesk.com
<mailto:softimage@listproc.autodesk.com>>
 Subject: Re: rumor, Soft dead within the next 
year

 Now while we are at it.

 I´m currently preparing assets that need to be 
free of 3rd party functionality.

 This means I have to set them up with a mR 
shading network to start folks off with.

 mental ray. The common thing between 3DSMax, 
Maya and Softimage.

 Please.

 Kill it.

 It´s not getting anyone anywhere anymore. I 
don´t want to discuss details or legacy reasons.

 Kill it. It´s over. It won´t come back.

 Selling three different DCC apps t

Re: rumor, Soft dead within the next year

2014-01-08 Thread Stephen Davidson
There is one situation, that happened to me, while using Redshift ...
I got an "out of memory" error from Redshift, while using Chrome at the
same time.
This is most likely due to my  Quadro FX300  card which is not the best
card for
GPU rendering.


On Wed, Jan 8, 2014 at 1:08 PM, Byron Nash  wrote:

> When switching over to Redshift, are you all typically redoing the shaders
> using the Redshift ones or trying to rely on the compatibility with
> standard ones? I'm interested to check it out but would like to approach it
> correctly.
>
> Thanks,
> Byron
>
>
> On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez wrote:
>
>> It sounds promising.  I don't know.
>>
>> The funny thing is that Quadros actually render slower than GTX in my
>> experience. As they have lower CUDA cores.  My GTX470 alone rendered faster
>> than a Quadro 3000.  As the GTX is more focused to games and Quadros to
>> faster video display processing, the Quadros have a lower memory bandwith
>> and less CUDA cores.  At least from the last comparisions I have doing in
>> the Nvidia site.  Actually I was planning to upgrade my GTX470 to a GTX
>> 780Ti instead of the Titan.  A few bucks off the price and it has excellent
>> specs.
>>
>> GTX 780 Ti GPU Engine Specs:
>> 2880CUDA Cores
>> 875Base Clock (MHz)
>> 928Boost Clock (MHz)
>> 210Texture Fill Rate (GigaTexels/sec)
>>
>> GTX 780 Ti Memory Specs:
>> 7.0 GbpsMemory Clock
>> 3072 MBStandard Memory Config
>> GDDR5Memory Interface
>> 384-bitMemory Interface Width
>> 336Memory Bandwidth (GB/sec)
>>
>>
>> >From this numbers what you are looking for, is to see which GPU will
>> perform faster are the number of CUDA Cores and the memory bandwith.  The
>> higher the better.  As the memory bandwith is how fast the data can be
>> transfered to memory to be processed by the CUDA cores.
>>
>> Some guys are already using Redshift with RoyalRender.  I don't how fast
>> they are rendering, but now you can have a render farm with cheap
>> processors and a couple of this GPU inside.
>>
>> A quick example.
>>
>> The same scene in round numbers per frame in my machine.
>>
>> Arnold:   15 min
>> Redhsfit:  4 min
>>
>> So you can expect at least a reduction of 73% in your render times.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> 2014/1/8 Dan Yargici 
>>
>>> Anyone tried using gpubox with Redshift?
>>>
>>> http://renegatt.com/
>>>
>>>
>>>
>>> On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson >> > wrote:
>>>
>>>> +1 here. Redshift is faster on one machine than Mentalray on two of the
>>>> same CPU (i7 950)
>>>> and I am using a Nvidia Quadro FX 3800 (older card)
>>>> I would imagine multiple CUDA cards would be lightning fast.
>>>> Redshift is also so well integrated into Softimage. Very little
>>>> learning to be up and running in a short time.
>>>> Basically, just a few custom shaders, the rest are the existing shaders.
>>>>
>>>> Well worth the $100 Beta and then $300 more when the first release
>>>> comes out.
>>>> The tech support is outstanding. I was an Alpha user. Very happy.
>>>>
>>>>
>>>> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez wrote:
>>>>
>>>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>>>>> works like a charm, it is full integrated into Softimage and unless you 
>>>>> are
>>>>> going to do Hair or Strands it is worth every penny.  Specially for a one
>>>>> man show.  Forget about CPU and use the GPU.
>>>>>
>>>>> In my case I can continue working while I am rendering and that is
>>>>> surely a big added value.
>>>>>
>>>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>>>> animation.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2014/1/7 Sebastien Sterling 
>>>>>
>>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>>
>>>>>>
>>>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>>>
>>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>>> extra money for mental 

Re: rumor, Soft dead within the next year

2014-01-08 Thread Emilio Hernandez
nd then $300 more when the first
>> release comes out.
>> The tech support is outstanding. I was an Alpha user. Very
>> happy.
>>
>>
>> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez <
>> emi...@e-roja.com <mailto:emi...@e-roja.com>> wrote:
>>
>> Hey Sebastian have you tried Redshift.  The beta is only
>> 100USD and it works like a charm, it is full integrated into Softimage and
>> unless you are going to do Hair
>> or Strands it is worth every penny.  Specially for a one
>> man show.  Forget about CPU and use the GPU.
>>
>> In my case I can continue working while I am rendering
>> and that is surely a big added value.
>>
>> Faster than MR and faster than Arnold, and zero
>> flickering with GI in animation.
>>
>>
>>
>>
>>
>>
>> 2014/1/7 Sebastien Sterling 
>> > sebastien.sterl...@gmail.com>>
>>
>>
>> 9000€... it's going to be tough, but your worth it :)
>>
>>
>> On 6 January 2014 13:34, Sven Constable <
>> sixsi_l...@imagefront.de <mailto:sixsi_l...@imagefront.de>> wrote:
>>
>> Maybe true but one thing to keep in mind is you
>> don't have to spend extra money for mental ray (at least no significant
>> amount). For one man shows like me
>> mr is still useful. I use it on a small farm with
>> 8 nodes plus the workstation. Switching to arnold will cost me 9000€ .
>> Thats roughly the same cost that my
>> whole DCC apps are about. I see mr like I see the
>> FXTree...it's does not compete to nuke but it's integrated in soft and
>> already there.  I agree that there
>> aren't any reasons to stay with mr except the the
>> expense factor and legacy things.
>>
>> sven
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com> [mailto:softimage-bounces@
>> listproc.autodesk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Tim Leydecker
>> Sent: Monday, January 06, 2014 12:12 PM
>> To: softimage@listproc.autodesk.com > softimage@listproc.autodesk.com>
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Now while we are at it.
>>
>> I´m currently preparing assets that need to be
>> free of 3rd party functionality.
>>
>> This means I have to set them up with a mR
>> shading network to start folks off with.
>>
>> mental ray. The common thing between 3DSMax, Maya
>> and Softimage.
>>
>> Please.
>>
>> Kill it.
>>
>> It´s not getting anyone anywhere anymore. I don´t
>> want to discuss details or legacy reasons.
>>
>> Kill it. It´s over. It won´t come back.
>>
>> Selling three different DCC apps that actually
>> share the fact that you will first have to invest in a 3rd party renderer
>> to get something looking half way
>> decent out of them can´t be the most ideal
>> situation but a pretty nice way of creating an industry standard of wasting
>> people´s life with forcing them in
>> personal overtime.
>>
>> What a crap.
>>
>> Really.
>>
>> Provide a renderer that actually works as
>> advertised. Or don´t make me pay for that mR crap.
>>
>>
>> tim
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 06.01.2014 11:38, Graham Bell wrote:
>>  > Ah, the Dreamcast, a fine console but flawed
>> form the beginning. The tech was ok, but really just a pc and essentially
>> the predecessor to the Xbox.
>>  > The problem with the Dreamcast was that it
>> launched right in the middle of when a lot of developers were looking to
>> retool for the PS2. People were
>>

Re: rumor, Soft dead within the next year

2014-01-08 Thread Tim Leydecker
tching to arnold will cost me 9000€ . Thats 
roughly the same cost that my
whole DCC apps are about. I see mr like I see the 
FXTree...it's does not compete to nuke but it's integrated in soft and already 
there.  I agree that there
aren't any reasons to stay with mr except the the 
expense factor and legacy things.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com> 
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On 
Behalf Of Tim Leydecker
Sent: Monday, January 06, 2014 12:12 PM
To: softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Now while we are at it.

I´m currently preparing assets that need to be free of 
3rd party functionality.

This means I have to set them up with a mR shading 
network to start folks off with.

mental ray. The common thing between 3DSMax, Maya and 
Softimage.

Please.

Kill it.

It´s not getting anyone anywhere anymore. I don´t want 
to discuss details or legacy reasons.

Kill it. It´s over. It won´t come back.

Selling three different DCC apps that actually share 
the fact that you will first have to invest in a 3rd party renderer to get 
something looking half way
decent out of them can´t be the most ideal situation 
but a pretty nice way of creating an industry standard of wasting people´s life 
with forcing them in
personal overtime.

What a crap.

Really.

Provide a renderer that actually works as advertised. 
Or don´t make me pay for that mR crap.


tim












On 06.01.2014 11:38, Graham Bell wrote:
 > Ah, the Dreamcast, a fine console but flawed form 
the beginning. The tech was ok, but really just a pc and essentially the 
predecessor to the Xbox.
 > The problem with the Dreamcast was that it launched 
right in the middle of when a lot of developers were looking to retool for the 
PS2. People were
caught in the middle of whether to go short for the 
Dreamcast, or go long for the PS2. Most went with the PS2 and then eventually 
the Xbox.
 >
 > On the Soft and Maya usability front, personally I 
don't mind both, but then I've always been used to jumping between the two, even 
back in the Power
Animator and Soft3d days.
 > I've often heard that Maya is hard to learn, or its 
UI is tricky, but I think this is one of those myths. It's really no better, or 
worse than any other
package to learn really. The one thing to remember 
about Maya, is that it's very open, it was designed that way. So there can be 
different (some would say
to many) ways to do the same thing. Also, Maya has a 
lot of preferences, so you can actually change many things, including the UI. 
It's mastering those
things, that can often be the trick. I still see people 
now, some experienced Maya vets, who aren't using the hotbox or marking menus 
correctly and they can
be key to Maya's UI and usability.
 >
 > However I'd still like some Softimage fairy dust 
sprinkled on some of
 > Maya's UI though. Now when it comes to Max, don't 
get me
 > started...:-)
 >
 >
 >
 > From: softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>
 > [mailto:softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Dan
         > Yargici
         > Sent: 06 January 2014 09:44
 > To: softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>
 > Subject: Re: rumor, Soft dead within the next year
 >
 > Softimage is the Dreamcast of DCC apps.
 >
 

Re: rumor, Soft dead within the next year

2014-01-08 Thread Emilio Hernandez
ppy.
>>>>>
>>>>>
>>>>> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez 
>>>>> wrote:
>>>>>
>>>>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and
>>>>>> it works like a charm, it is full integrated into Softimage and unless 
>>>>>> you
>>>>>> are going to do Hair or Strands it is worth every penny.  Specially for a
>>>>>> one man show.  Forget about CPU and use the GPU.
>>>>>>
>>>>>> In my case I can continue working while I am rendering and that is
>>>>>> surely a big added value.
>>>>>>
>>>>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>>>>> animation.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> 2014/1/7 Sebastien Sterling 
>>>>>>
>>>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>>>
>>>>>>>
>>>>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>>>>
>>>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>>>> extra money for mental ray (at least no significant amount). For one 
>>>>>>>> man
>>>>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>>>>> roughly the same cost that my whole DCC apps are about. I see mr like 
>>>>>>>> I see
>>>>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft 
>>>>>>>> and
>>>>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>>>>> except the the expense factor and legacy things.
>>>>>>>>
>>>>>>>> sven
>>>>>>>>
>>>>>>>> -Original Message-
>>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>>>>
>>>>>>>> Now while we are at it.
>>>>>>>>
>>>>>>>> I´m currently preparing assets that need to be free of 3rd party
>>>>>>>> functionality.
>>>>>>>>
>>>>>>>> This means I have to set them up with a mR shading network to start
>>>>>>>> folks off with.
>>>>>>>>
>>>>>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>>>>>
>>>>>>>> Please.
>>>>>>>>
>>>>>>>> Kill it.
>>>>>>>>
>>>>>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>>>>>> details or legacy reasons.
>>>>>>>>
>>>>>>>> Kill it. It´s over. It won´t come back.
>>>>>>>>
>>>>>>>> Selling three different DCC apps that actually share the fact that
>>>>>>>> you will first have to invest in a 3rd party renderer to get something
>>>>>>>> looking half way decent out of them can´t be the most ideal situation 
>>>>>>>> but a
>>>>>>>> pretty nice way of creating an industry standard of wasting people´s 
>>>>>>>> life
>>>>>>>> with forcing them in personal overtime.
>>>>>>>>
>>>>>>>> What a crap.
>>>>>>>>
>>>>>>>> Really.
>>>>>>>>
>>>>>>>> Provide a renderer that actually works as advertised. Or don´t make
>>>>>>>> me pay for that mR crap.
>>>>>>>>
>>>>>>>>
>>>>>>>> tim
>>>>>>>>
>>>

Re: rumor, Soft dead within the next year

2014-01-08 Thread Emilio Hernandez
n Arnold, and zero flickering with GI in
>>>>> animation.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> 2014/1/7 Sebastien Sterling 
>>>>>
>>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>>
>>>>>>
>>>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>>>
>>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>>> extra money for mental ray (at least no significant amount). For one man
>>>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I 
>>>>>>> see
>>>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft 
>>>>>>> and
>>>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>>>> except the the expense factor and legacy things.
>>>>>>>
>>>>>>> sven
>>>>>>>
>>>>>>> -Original Message-
>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>>>
>>>>>>> Now while we are at it.
>>>>>>>
>>>>>>> I´m currently preparing assets that need to be free of 3rd party
>>>>>>> functionality.
>>>>>>>
>>>>>>> This means I have to set them up with a mR shading network to start
>>>>>>> folks off with.
>>>>>>>
>>>>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>>>>
>>>>>>> Please.
>>>>>>>
>>>>>>> Kill it.
>>>>>>>
>>>>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>>>>> details or legacy reasons.
>>>>>>>
>>>>>>> Kill it. It´s over. It won´t come back.
>>>>>>>
>>>>>>> Selling three different DCC apps that actually share the fact that
>>>>>>> you will first have to invest in a 3rd party renderer to get something
>>>>>>> looking half way decent out of them can´t be the most ideal situation 
>>>>>>> but a
>>>>>>> pretty nice way of creating an industry standard of wasting people´s 
>>>>>>> life
>>>>>>> with forcing them in personal overtime.
>>>>>>>
>>>>>>> What a crap.
>>>>>>>
>>>>>>> Really.
>>>>>>>
>>>>>>> Provide a renderer that actually works as advertised. Or don´t make
>>>>>>> me pay for that mR crap.
>>>>>>>
>>>>>>>
>>>>>>> tim
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 06.01.2014 11:38, Graham Bell wrote:
>>>>>>> > Ah, the Dreamcast, a fine console but flawed form the beginning.
>>>>>>> The tech was ok, but really just a pc and essentially the predecessor to
>>>>>>> the Xbox.
>>>>>>> > The problem with the Dreamcast was that it launched right in the
>>>>>>> middle of when a lot of developers were looking to retool for the PS2.
>>>>>>> People were caught in the middle of whether to go short for the 
>>>>>>> Dreamcast,
>>>>>>> or go long for the PS2. Most went with the PS2 and then eventually the 
>>>>>>> Xbox.
>>>>>>> >
>>&

Re: rumor, Soft dead within the next year

2014-01-08 Thread Byron Nash
When switching over to Redshift, are you all typically redoing the shaders
using the Redshift ones or trying to rely on the compatibility with
standard ones? I'm interested to check it out but would like to approach it
correctly.

Thanks,
Byron


On Wed, Jan 8, 2014 at 11:41 AM, Emilio Hernandez  wrote:

> It sounds promising.  I don't know.
>
> The funny thing is that Quadros actually render slower than GTX in my
> experience. As they have lower CUDA cores.  My GTX470 alone rendered faster
> than a Quadro 3000.  As the GTX is more focused to games and Quadros to
> faster video display processing, the Quadros have a lower memory bandwith
> and less CUDA cores.  At least from the last comparisions I have doing in
> the Nvidia site.  Actually I was planning to upgrade my GTX470 to a GTX
> 780Ti instead of the Titan.  A few bucks off the price and it has excellent
> specs.
>
> GTX 780 Ti GPU Engine Specs:
> 2880CUDA Cores
> 875Base Clock (MHz)
> 928Boost Clock (MHz)
> 210Texture Fill Rate (GigaTexels/sec)
>
> GTX 780 Ti Memory Specs:
> 7.0 GbpsMemory Clock
> 3072 MBStandard Memory Config
> GDDR5Memory Interface
> 384-bitMemory Interface Width
> 336Memory Bandwidth (GB/sec)
>
>
> >From this numbers what you are looking for, is to see which GPU will
> perform faster are the number of CUDA Cores and the memory bandwith.  The
> higher the better.  As the memory bandwith is how fast the data can be
> transfered to memory to be processed by the CUDA cores.
>
> Some guys are already using Redshift with RoyalRender.  I don't how fast
> they are rendering, but now you can have a render farm with cheap
> processors and a couple of this GPU inside.
>
> A quick example.
>
> The same scene in round numbers per frame in my machine.
>
> Arnold:   15 min
> Redhsfit:  4 min
>
> So you can expect at least a reduction of 73% in your render times.
>
>
>
>
>
>
>
>
>
>
> 2014/1/8 Dan Yargici 
>
>> Anyone tried using gpubox with Redshift?
>>
>> http://renegatt.com/
>>
>>
>>
>> On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson 
>> wrote:
>>
>>> +1 here. Redshift is faster on one machine than Mentalray on two of the
>>> same CPU (i7 950)
>>> and I am using a Nvidia Quadro FX 3800 (older card)
>>> I would imagine multiple CUDA cards would be lightning fast.
>>> Redshift is also so well integrated into Softimage. Very little
>>> learning to be up and running in a short time.
>>> Basically, just a few custom shaders, the rest are the existing shaders.
>>>
>>> Well worth the $100 Beta and then $300 more when the first release comes
>>> out.
>>> The tech support is outstanding. I was an Alpha user. Very happy.
>>>
>>>
>>> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez wrote:
>>>
>>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>>>> works like a charm, it is full integrated into Softimage and unless you are
>>>> going to do Hair or Strands it is worth every penny.  Specially for a one
>>>> man show.  Forget about CPU and use the GPU.
>>>>
>>>> In my case I can continue working while I am rendering and that is
>>>> surely a big added value.
>>>>
>>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>>> animation.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014/1/7 Sebastien Sterling 
>>>>
>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>
>>>>>
>>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>>
>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>> extra money for mental ray (at least no significant amount). For one man
>>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I 
>>>>>> see
>>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft 
>>>>>> and
>>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>>> except the the expense factor and legacy things.
>>>>>>
>>>>>> sven
>>>>>>
>>>>>> -Original

Re: rumor, Soft dead within the next year

2014-01-08 Thread Emilio Hernandez
It sounds promising.  I don't know.

The funny thing is that Quadros actually render slower than GTX in my
experience. As they have lower CUDA cores.  My GTX470 alone rendered faster
than a Quadro 3000.  As the GTX is more focused to games and Quadros to
faster video display processing, the Quadros have a lower memory bandwith
and less CUDA cores.  At least from the last comparisions I have doing in
the Nvidia site.  Actually I was planning to upgrade my GTX470 to a GTX
780Ti instead of the Titan.  A few bucks off the price and it has excellent
specs.

GTX 780 Ti GPU Engine Specs:
2880CUDA Cores
875Base Clock (MHz)
928Boost Clock (MHz)
210Texture Fill Rate (GigaTexels/sec)

GTX 780 Ti Memory Specs:
7.0 GbpsMemory Clock
3072 MBStandard Memory Config
GDDR5Memory Interface
384-bitMemory Interface Width
336Memory Bandwidth (GB/sec)


>From this numbers what you are looking for, is to see which GPU will
perform faster are the number of CUDA Cores and the memory bandwith.  The
higher the better.  As the memory bandwith is how fast the data can be
transfered to memory to be processed by the CUDA cores.

Some guys are already using Redshift with RoyalRender.  I don't how fast
they are rendering, but now you can have a render farm with cheap
processors and a couple of this GPU inside.

A quick example.

The same scene in round numbers per frame in my machine.

Arnold:   15 min
Redhsfit:  4 min

So you can expect at least a reduction of 73% in your render times.










2014/1/8 Dan Yargici 

> Anyone tried using gpubox with Redshift?
>
> http://renegatt.com/
>
>
>
> On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson 
> wrote:
>
>> +1 here. Redshift is faster on one machine than Mentalray on two of the
>> same CPU (i7 950)
>> and I am using a Nvidia Quadro FX 3800 (older card)
>> I would imagine multiple CUDA cards would be lightning fast.
>> Redshift is also so well integrated into Softimage. Very little
>> learning to be up and running in a short time.
>> Basically, just a few custom shaders, the rest are the existing shaders.
>>
>> Well worth the $100 Beta and then $300 more when the first release comes
>> out.
>> The tech support is outstanding. I was an Alpha user. Very happy.
>>
>>
>> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez wrote:
>>
>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>>> works like a charm, it is full integrated into Softimage and unless you are
>>> going to do Hair or Strands it is worth every penny.  Specially for a one
>>> man show.  Forget about CPU and use the GPU.
>>>
>>> In my case I can continue working while I am rendering and that is
>>> surely a big added value.
>>>
>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>> animation.
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014/1/7 Sebastien Sterling 
>>>
>>>> 9000€... it's going to be tough, but your worth it :)
>>>>
>>>>
>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>
>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>> extra money for mental ray (at least no significant amount). For one man
>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I 
>>>>> see
>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>> except the the expense factor and legacy things.
>>>>>
>>>>> sven
>>>>>
>>>>> -Original Message-
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>
>>>>> Now while we are at it.
>>>>>
>>>>> I´m currently preparing assets that need to be free of 3rd party
>>>>> functionality.
>>>>>
>>>>> This means I have to set them up with a mR shading network to start
>>>>> folks off with.
>>>>>
>>>>> mental ray. T

Re: rumor, Soft dead within the next year

2014-01-08 Thread Ben Rogall

Someone said they were going to try Amazon EC2 but no results posted yet.

On 1/8/2014 10:00 AM, Dan Yargici wrote:

Anyone tried using gpubox with Redshift?

http://renegatt.com/



On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson 
mailto:magic...@bellsouth.net>> wrote:


+1 here. Redshift is faster on one machine than Mentalray on two
of the same CPU (i7 950)
and I am using a Nvidia Quadro FX 3800 (older card)
I would imagine multiple CUDA cards would be lightning fast.
Redshift is also so well integrated into Softimage. Very little
learning to be up and running in a short time.
Basically, just a few custom shaders, the rest are the existing
shaders.

Well worth the $100 Beta and then $300 more when the first release
comes out.
The tech support is outstanding. I was an Alpha user. Very happy.


On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez
mailto:emi...@e-roja.com>> wrote:

Hey Sebastian have you tried Redshift. The beta is only 100USD
and it works like a charm, it is full integrated into
Softimage and unless you are going to do Hair or Strands it is
worth every penny.  Specially for a one man show.  Forget
about CPU and use the GPU.

In my case I can continue working while I am rendering and
that is surely a big added value.

Faster than MR and faster than Arnold, and zero flickering
with GI in animation.






2014/1/7 Sebastien Sterling mailto:sebastien.sterl...@gmail.com>>

9000€... it's going to be tough, but your worth it :)


On 6 January 2014 13:34, Sven Constable
mailto:sixsi_l...@imagefront.de>> wrote:

Maybe true but one thing to keep in mind is you don't
have to spend extra money for mental ray (at least no
significant amount). For one man shows like me mr is
still useful. I use it on a small farm with 8 nodes
plus the workstation. Switching to arnold will cost me
9000€ . Thats roughly the same cost that my whole DCC
apps are about. I see mr like I see the FXTree...it's
does not compete to nuke but it's integrated in soft
and already there.  I agree that there aren't any
reasons to stay with mr except the the expense factor
and legacy things.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On
Behalf Of Tim Leydecker
Sent: Monday, January 06, 2014 12:12 PM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Now while we are at it.

I´m currently preparing assets that need to be free of
3rd party functionality.

This means I have to set them up with a mR shading
network to start folks off with.

mental ray. The common thing between 3DSMax, Maya and
Softimage.

Please.

Kill it.

It´s not getting anyone anywhere anymore. I don´t want
to discuss details or legacy reasons.

Kill it. It´s over. It won´t come back.

Selling three different DCC apps that actually share
the fact that you will first have to invest in a 3rd
party renderer to get something looking half way
decent out of them can´t be the most ideal situation
but a pretty nice way of creating an industry standard
of wasting people´s life with forcing them in personal
overtime.

What a crap.

Really.

Provide a renderer that actually works as advertised.
Or don´t make me pay for that mR crap.


tim












On 06.01.2014 11:38, Graham Bell wrote:
> Ah, the Dreamcast, a fine console but flawed form
the beginning. The tech was ok, but really just a pc
and essentially the predecessor to the Xbox.
> The problem with the Dreamcast was that it launched
right in the middle of when a lot of developers were
looking to retool for the PS2. People were caught in
the middle of whether to go short for the Dreamcast,
or go long for the PS2. Most went with the PS2 and
then even

Re: rumor, Soft dead within the next year

2014-01-08 Thread Dan Yargici
Anyone tried using gpubox with Redshift?

http://renegatt.com/



On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson wrote:

> +1 here. Redshift is faster on one machine than Mentalray on two of the
> same CPU (i7 950)
> and I am using a Nvidia Quadro FX 3800 (older card)
> I would imagine multiple CUDA cards would be lightning fast.
> Redshift is also so well integrated into Softimage. Very little
> learning to be up and running in a short time.
> Basically, just a few custom shaders, the rest are the existing shaders.
>
> Well worth the $100 Beta and then $300 more when the first release comes
> out.
> The tech support is outstanding. I was an Alpha user. Very happy.
>
>
> On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez wrote:
>
>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>> works like a charm, it is full integrated into Softimage and unless you are
>> going to do Hair or Strands it is worth every penny.  Specially for a one
>> man show.  Forget about CPU and use the GPU.
>>
>> In my case I can continue working while I am rendering and that is surely
>> a big added value.
>>
>> Faster than MR and faster than Arnold, and zero flickering with GI in
>> animation.
>>
>>
>>
>>
>>
>>
>> 2014/1/7 Sebastien Sterling 
>>
>>> 9000€... it's going to be tough, but your worth it :)
>>>
>>>
>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>
>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>> extra money for mental ray (at least no significant amount). For one man
>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>> roughly the same cost that my whole DCC apps are about. I see mr like I see
>>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>> except the the expense factor and legacy things.
>>>>
>>>> sven
>>>>
>>>> -Original Message-
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: rumor, Soft dead within the next year
>>>>
>>>> Now while we are at it.
>>>>
>>>> I´m currently preparing assets that need to be free of 3rd party
>>>> functionality.
>>>>
>>>> This means I have to set them up with a mR shading network to start
>>>> folks off with.
>>>>
>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>
>>>> Please.
>>>>
>>>> Kill it.
>>>>
>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>> details or legacy reasons.
>>>>
>>>> Kill it. It´s over. It won´t come back.
>>>>
>>>> Selling three different DCC apps that actually share the fact that you
>>>> will first have to invest in a 3rd party renderer to get something looking
>>>> half way decent out of them can´t be the most ideal situation but a pretty
>>>> nice way of creating an industry standard of wasting people´s life with
>>>> forcing them in personal overtime.
>>>>
>>>> What a crap.
>>>>
>>>> Really.
>>>>
>>>> Provide a renderer that actually works as advertised. Or don´t make me
>>>> pay for that mR crap.
>>>>
>>>>
>>>> tim
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On 06.01.2014 11:38, Graham Bell wrote:
>>>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>>>> tech was ok, but really just a pc and essentially the predecessor to the
>>>> Xbox.
>>>> > The problem with the Dreamcast was that it launched right in the
>>>> middle of when a lot of developers were looking to retool for the PS2.
>>>> People were caught in the middle of whether to go short for the Dreamcast,
>>>> or go long for the PS2. Most went with the PS2 and 

Re: rumor, Soft dead within the next year

2014-01-08 Thread Stephen Davidson
+1 here. Redshift is faster on one machine than Mentalray on two of the
same CPU (i7 950)
and I am using a Nvidia Quadro FX 3800 (older card)
I would imagine multiple CUDA cards would be lightning fast.
Redshift is also so well integrated into Softimage. Very little
learning to be up and running in a short time.
Basically, just a few custom shaders, the rest are the existing shaders.

Well worth the $100 Beta and then $300 more when the first release comes
out.
The tech support is outstanding. I was an Alpha user. Very happy.


On Tue, Jan 7, 2014 at 10:55 PM, Emilio Hernandez  wrote:

> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
> works like a charm, it is full integrated into Softimage and unless you are
> going to do Hair or Strands it is worth every penny.  Specially for a one
> man show.  Forget about CPU and use the GPU.
>
> In my case I can continue working while I am rendering and that is surely
> a big added value.
>
> Faster than MR and faster than Arnold, and zero flickering with GI in
> animation.
>
>
>
>
>
>
> 2014/1/7 Sebastien Sterling 
>
>> 9000€... it's going to be tough, but your worth it :)
>>
>>
>> On 6 January 2014 13:34, Sven Constable  wrote:
>>
>>> Maybe true but one thing to keep in mind is you don't have to spend
>>> extra money for mental ray (at least no significant amount). For one man
>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>> roughly the same cost that my whole DCC apps are about. I see mr like I see
>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>> already there.  I agree that there aren't any reasons to stay with mr
>>> except the the expense factor and legacy things.
>>>
>>> sven
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>> Sent: Monday, January 06, 2014 12:12 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: rumor, Soft dead within the next year
>>>
>>> Now while we are at it.
>>>
>>> I´m currently preparing assets that need to be free of 3rd party
>>> functionality.
>>>
>>> This means I have to set them up with a mR shading network to start
>>> folks off with.
>>>
>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>
>>> Please.
>>>
>>> Kill it.
>>>
>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>> details or legacy reasons.
>>>
>>> Kill it. It´s over. It won´t come back.
>>>
>>> Selling three different DCC apps that actually share the fact that you
>>> will first have to invest in a 3rd party renderer to get something looking
>>> half way decent out of them can´t be the most ideal situation but a pretty
>>> nice way of creating an industry standard of wasting people´s life with
>>> forcing them in personal overtime.
>>>
>>> What a crap.
>>>
>>> Really.
>>>
>>> Provide a renderer that actually works as advertised. Or don´t make me
>>> pay for that mR crap.
>>>
>>>
>>> tim
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 06.01.2014 11:38, Graham Bell wrote:
>>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>>> tech was ok, but really just a pc and essentially the predecessor to the
>>> Xbox.
>>> > The problem with the Dreamcast was that it launched right in the
>>> middle of when a lot of developers were looking to retool for the PS2.
>>> People were caught in the middle of whether to go short for the Dreamcast,
>>> or go long for the PS2. Most went with the PS2 and then eventually the Xbox.
>>> >
>>> > On the Soft and Maya usability front, personally I don't mind both,
>>> but then I've always been used to jumping between the two, even back in the
>>> Power Animator and Soft3d days.
>>> > I've often heard that Maya is hard to learn, or its UI is tricky, but
>>> I think this is one of those myths. It's really no better, or worse than
>>> any other package to learn really. The one thing to remember about Maya, is
>>> that it's very open, it was

Re: rumor, Soft dead within the next year

2014-01-08 Thread Stefan Kubicek

There are lots of tests on the net that compare power consumption between different cards under load and idle conditions.Under load the Titan and cards with similar amounts of cores can draw up to 300 Watts peak, averaging in at 250 to 270 Watts.In idle mode I believe to have read that those cards consume around 15 watts only.Depending on your other components in your system (Number of CPUs, hard drives) you should buy a power unit that can handle the load.I only have a third generation 4 core i7 (90 Watts TDP) and one SSD (like 3 Watts max?) , and together with the power consumption of the mother board itself I get away with a 450Watts power supply as long as I only have 1 of those graphics cards installed. The picture changes with more cards and more CPUs accordingly. Atm I'm longing for hair/fur/strands support in RS too, it keeps me from using it on the current Job.quick question, whats the powerdraw when graphics cards are idle? (purely used as gpgpu, since no monitors attached)On Wed, Jan 8, 2014 at 7:20 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:
I can totally confirm about Redshift.Actually I was saving for dual Xeon system as well but then tested Redshift and figured that for price of one Xeon CPU then I've got 2 titans... so at the end I built 4x Titan system and it eats through everything, and still with i7 3930k can do CPU rendering if / when needed.

Still beta but works great for 99% of the tasks. One comp render farm :)On Wed, Jan 8, 2014 at 8:59 AM, Emilio Hernandez <emi...@e-roja.com> wrote:

Hair is coming soon as well as strands.  For me Redshift is so fast that now I don't render without GI.  Also lighting is delicious as Redshift has also a progressive mode.  So you can adjust things easily and creativly.


Before Redshift I was saving to buy a double Xeon to have at least 24 cores of pure render power.   With my old GTX470 I was impressed with the speed and quality.  Goodbye to flickering with HDRI using FG.  Since Redshift all renders come without any flicker and noise in the blink of an eye compared to MR or even Arnold.  I started using it for production even from its first alpha versions.  


Instead of expending big bucks to upgrade my machine, I bought a Titan and now I have the Titan and the GTX470 in my four year old i7. Goodbye to MB and DOF passes and then comp.  Now from the beginning I have what I am looking for in terms of DOF and MB.   Those two shots of the Coors can with pouring liquid were rendered with my PC in less than 5 hours in a single pass.


The biggest added value for me besides of course the render speed, is that I can continue on other tasks while rendering with the same computer.   I can start a render and still open Nuke or AE and do some other stuff while rendering.


It had happended to me that I am doing other tasks and the render finished quiet ago.For a one man show, at least for me there is now no other render than Redshift.


2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com>


Hair is unfortunately a breaker for me at this particular point as i'd like to get some xp in that domain, but Redshift looks nice enough, how does it handle compared to MR ? the number of times i've past the 15 min mark with MR waiting for 1 bucket before calling the time of death never knowing what param killed it...



I may eventually get it, also need to check my Nvidia card.On 8 January 2014 04:55, Emilio Hernandez <emi...@e-roja.com> wrote:



Hey Sebastian have you tried Redshift.  The beta is only 100USD and it works like a charm, it is full integrated into Softimage and unless you are going to do Hair or Strands it is worth every penny.  Specially for a one man show.  Forget about CPU and use the GPU.




In my case I can continue working while I am rendering and that is surely a big added value.Faster than MR and faster than Arnold, and zero flickering with GI in animation.





2014/1/7 Sebastien Sterling <sebastien.sterl...@gmail.com>




9000€... it's going to be tough, but your worth it :)On 6 January 2014 13:34, Sven Constable <sixsi_l...@imagefront.de> wrote:





Maybe true but one thing to keep in mind is you don't have to spend extra money for mental ray (at least no significant amount). For one man shows like me mr is still useful. I use it on a small farm with 8 nodes plus the workstation. Switching to arnold will cost me 9000€ . Thats roughly the same cost that my whole DCC apps are about. I see mr like I see the FXTree...it's does not compete to nuke but it's integrated in soft and already there.  I agree that there aren't any reasons to stay with mr except the the expense factor and legacy things.







sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker






Sent: Monday, January 06, 2014 12:12 PM
To: softimage@listproc.autodesk.com
Subj

Re: rumor, Soft dead within the next year

2014-01-08 Thread James De Colling
quick question, whats the powerdraw when graphics cards are idle? (purely
used as gpgpu, since no monitors attached)


On Wed, Jan 8, 2014 at 7:20 PM, Mirko Jankovic wrote:

> I can totally confirm about Redshift.
> Actually I was saving for dual Xeon system as well but then tested
> Redshift and figured that for price of one Xeon CPU then I've got 2
> titans... so at the end I built 4x Titan system and it eats through
> everything, and still with i7 3930k can do CPU rendering if / when needed.
> Still beta but works great for 99% of the tasks. One comp render farm :)
>
>
> On Wed, Jan 8, 2014 at 8:59 AM, Emilio Hernandez wrote:
>
>> Hair is coming soon as well as strands.  For me Redshift is so fast that
>> now I don't render without GI.  Also lighting is delicious as Redshift has
>> also a progressive mode.  So you can adjust things easily and creativly.
>>
>> Before Redshift I was saving to buy a double Xeon to have at least 24
>> cores of pure render power.   With my old GTX470 I was impressed with the
>> speed and quality.  Goodbye to flickering with HDRI using FG.  Since
>> Redshift all renders come without any flicker and noise in the blink of an
>> eye compared to MR or even Arnold.  I started using it for production even
>> from its first alpha versions.
>>
>> Instead of expending big bucks to upgrade my machine, I bought a Titan
>> and now I have the Titan and the GTX470 in my four year old i7.
>>
>> Goodbye to MB and DOF passes and then comp.  Now from the beginning I
>> have what I am looking for in terms of DOF and MB.   Those two shots of the
>> Coors can with pouring liquid were rendered with my PC in less than 5 hours
>> in a single pass.
>>
>> The biggest added value for me besides of course the render speed, is
>> that I can continue on other tasks while rendering with the same
>> computer.   I can start a render and still open Nuke or AE and do some
>> other stuff while rendering.
>>
>> It had happended to me that I am doing other tasks and the render
>> finished quiet ago.
>>
>> For a one man show, at least for me there is now no other render than
>> Redshift.
>>
>>
>>
>>
>>
>> 2014/1/7 Sebastien Sterling 
>>
>>> Hair is unfortunately a breaker for me at this particular point as i'd
>>> like to get some xp in that domain, but Redshift looks nice enough, how
>>> does it handle compared to MR ? the number of times i've past the 15 min
>>> mark with MR waiting for 1 bucket before calling the time of death never
>>> knowing what param killed it...
>>>
>>> I may eventually get it, also need to check my Nvidia card.
>>>
>>>
>>> On 8 January 2014 04:55, Emilio Hernandez  wrote:
>>>
>>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>>>> works like a charm, it is full integrated into Softimage and unless you are
>>>> going to do Hair or Strands it is worth every penny.  Specially for a one
>>>> man show.  Forget about CPU and use the GPU.
>>>>
>>>> In my case I can continue working while I am rendering and that is
>>>> surely a big added value.
>>>>
>>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>>> animation.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014/1/7 Sebastien Sterling 
>>>>
>>>>> 9000€... it's going to be tough, but your worth it :)
>>>>>
>>>>>
>>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>>
>>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>>> extra money for mental ray (at least no significant amount). For one man
>>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I 
>>>>>> see
>>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft 
>>>>>> and
>>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>>> except the the expense factor and legacy things.
>>>>>>
>>>>>> sven
>>>>>>
>>>>>> -Original Message-
>>>>>> From: softimage-boun.

Re: rumor, Soft dead within the next year

2014-01-08 Thread Mirko Jankovic
I can totally confirm about Redshift.
Actually I was saving for dual Xeon system as well but then tested Redshift
and figured that for price of one Xeon CPU then I've got 2 titans... so at
the end I built 4x Titan system and it eats through everything, and still
with i7 3930k can do CPU rendering if / when needed.
Still beta but works great for 99% of the tasks. One comp render farm :)


On Wed, Jan 8, 2014 at 8:59 AM, Emilio Hernandez  wrote:

> Hair is coming soon as well as strands.  For me Redshift is so fast that
> now I don't render without GI.  Also lighting is delicious as Redshift has
> also a progressive mode.  So you can adjust things easily and creativly.
>
> Before Redshift I was saving to buy a double Xeon to have at least 24
> cores of pure render power.   With my old GTX470 I was impressed with the
> speed and quality.  Goodbye to flickering with HDRI using FG.  Since
> Redshift all renders come without any flicker and noise in the blink of an
> eye compared to MR or even Arnold.  I started using it for production even
> from its first alpha versions.
>
> Instead of expending big bucks to upgrade my machine, I bought a Titan and
> now I have the Titan and the GTX470 in my four year old i7.
>
> Goodbye to MB and DOF passes and then comp.  Now from the beginning I have
> what I am looking for in terms of DOF and MB.   Those two shots of the
> Coors can with pouring liquid were rendered with my PC in less than 5 hours
> in a single pass.
>
> The biggest added value for me besides of course the render speed, is that
> I can continue on other tasks while rendering with the same computer.   I
> can start a render and still open Nuke or AE and do some other stuff while
> rendering.
>
> It had happended to me that I am doing other tasks and the render finished
> quiet ago.
>
> For a one man show, at least for me there is now no other render than
> Redshift.
>
>
>
>
>
> 2014/1/7 Sebastien Sterling 
>
>> Hair is unfortunately a breaker for me at this particular point as i'd
>> like to get some xp in that domain, but Redshift looks nice enough, how
>> does it handle compared to MR ? the number of times i've past the 15 min
>> mark with MR waiting for 1 bucket before calling the time of death never
>> knowing what param killed it...
>>
>> I may eventually get it, also need to check my Nvidia card.
>>
>>
>> On 8 January 2014 04:55, Emilio Hernandez  wrote:
>>
>>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>>> works like a charm, it is full integrated into Softimage and unless you are
>>> going to do Hair or Strands it is worth every penny.  Specially for a one
>>> man show.  Forget about CPU and use the GPU.
>>>
>>> In my case I can continue working while I am rendering and that is
>>> surely a big added value.
>>>
>>> Faster than MR and faster than Arnold, and zero flickering with GI in
>>> animation.
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014/1/7 Sebastien Sterling 
>>>
>>>> 9000€... it's going to be tough, but your worth it :)
>>>>
>>>>
>>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>>
>>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>>> extra money for mental ray (at least no significant amount). For one man
>>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>>> roughly the same cost that my whole DCC apps are about. I see mr like I 
>>>>> see
>>>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>>> except the the expense factor and legacy things.
>>>>>
>>>>> sven
>>>>>
>>>>> -Original Message-
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>
>>>>> Now while we are at it.
>>>>>
>>>>> I´m currently preparing assets that need to be free of 3rd party
>>>>> functionality.
>>>>>
>>>>> This means I have

Re: rumor, Soft dead within the next year

2014-01-07 Thread Emilio Hernandez
Hair is coming soon as well as strands.  For me Redshift is so fast that
now I don't render without GI.  Also lighting is delicious as Redshift has
also a progressive mode.  So you can adjust things easily and creativly.

Before Redshift I was saving to buy a double Xeon to have at least 24 cores
of pure render power.   With my old GTX470 I was impressed with the speed
and quality.  Goodbye to flickering with HDRI using FG.  Since Redshift all
renders come without any flicker and noise in the blink of an eye compared
to MR or even Arnold.  I started using it for production even from its
first alpha versions.

Instead of expending big bucks to upgrade my machine, I bought a Titan and
now I have the Titan and the GTX470 in my four year old i7.

Goodbye to MB and DOF passes and then comp.  Now from the beginning I have
what I am looking for in terms of DOF and MB.   Those two shots of the
Coors can with pouring liquid were rendered with my PC in less than 5 hours
in a single pass.

The biggest added value for me besides of course the render speed, is that
I can continue on other tasks while rendering with the same computer.   I
can start a render and still open Nuke or AE and do some other stuff while
rendering.

It had happended to me that I am doing other tasks and the render finished
quiet ago.

For a one man show, at least for me there is now no other render than
Redshift.





2014/1/7 Sebastien Sterling 

> Hair is unfortunately a breaker for me at this particular point as i'd
> like to get some xp in that domain, but Redshift looks nice enough, how
> does it handle compared to MR ? the number of times i've past the 15 min
> mark with MR waiting for 1 bucket before calling the time of death never
> knowing what param killed it...
>
> I may eventually get it, also need to check my Nvidia card.
>
>
> On 8 January 2014 04:55, Emilio Hernandez  wrote:
>
>> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
>> works like a charm, it is full integrated into Softimage and unless you are
>> going to do Hair or Strands it is worth every penny.  Specially for a one
>> man show.  Forget about CPU and use the GPU.
>>
>> In my case I can continue working while I am rendering and that is surely
>> a big added value.
>>
>> Faster than MR and faster than Arnold, and zero flickering with GI in
>> animation.
>>
>>
>>
>>
>>
>>
>> 2014/1/7 Sebastien Sterling 
>>
>>> 9000€... it's going to be tough, but your worth it :)
>>>
>>>
>>> On 6 January 2014 13:34, Sven Constable wrote:
>>>
>>>> Maybe true but one thing to keep in mind is you don't have to spend
>>>> extra money for mental ray (at least no significant amount). For one man
>>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>>> roughly the same cost that my whole DCC apps are about. I see mr like I see
>>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>>> already there.  I agree that there aren't any reasons to stay with mr
>>>> except the the expense factor and legacy things.
>>>>
>>>> sven
>>>>
>>>> -Original Message-
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>> Sent: Monday, January 06, 2014 12:12 PM
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: rumor, Soft dead within the next year
>>>>
>>>> Now while we are at it.
>>>>
>>>> I´m currently preparing assets that need to be free of 3rd party
>>>> functionality.
>>>>
>>>> This means I have to set them up with a mR shading network to start
>>>> folks off with.
>>>>
>>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>>
>>>> Please.
>>>>
>>>> Kill it.
>>>>
>>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>>> details or legacy reasons.
>>>>
>>>> Kill it. It´s over. It won´t come back.
>>>>
>>>> Selling three different DCC apps that actually share the fact that you
>>>> will first have to invest in a 3rd party renderer to get something looking
>>>> half way decent out of them can´t be the most ideal situation but a pretty
>>>> nice way of creating an industry standard of wasting people´s life with
>>>>

Re: rumor, Soft dead within the next year

2014-01-07 Thread Sebastien Sterling
Hair is unfortunately a breaker for me at this particular point as i'd like
to get some xp in that domain, but Redshift looks nice enough, how does it
handle compared to MR ? the number of times i've past the 15 min mark with
MR waiting for 1 bucket before calling the time of death never knowing what
param killed it...

I may eventually get it, also need to check my Nvidia card.


On 8 January 2014 04:55, Emilio Hernandez  wrote:

> Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
> works like a charm, it is full integrated into Softimage and unless you are
> going to do Hair or Strands it is worth every penny.  Specially for a one
> man show.  Forget about CPU and use the GPU.
>
> In my case I can continue working while I am rendering and that is surely
> a big added value.
>
> Faster than MR and faster than Arnold, and zero flickering with GI in
> animation.
>
>
>
>
>
>
> 2014/1/7 Sebastien Sterling 
>
>> 9000€... it's going to be tough, but your worth it :)
>>
>>
>> On 6 January 2014 13:34, Sven Constable  wrote:
>>
>>> Maybe true but one thing to keep in mind is you don't have to spend
>>> extra money for mental ray (at least no significant amount). For one man
>>> shows like me mr is still useful. I use it on a small farm with 8 nodes
>>> plus the workstation. Switching to arnold will cost me 9000€ . Thats
>>> roughly the same cost that my whole DCC apps are about. I see mr like I see
>>> the FXTree...it's does not compete to nuke but it's integrated in soft and
>>> already there.  I agree that there aren't any reasons to stay with mr
>>> except the the expense factor and legacy things.
>>>
>>> sven
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>> Sent: Monday, January 06, 2014 12:12 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: rumor, Soft dead within the next year
>>>
>>> Now while we are at it.
>>>
>>> I´m currently preparing assets that need to be free of 3rd party
>>> functionality.
>>>
>>> This means I have to set them up with a mR shading network to start
>>> folks off with.
>>>
>>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>>
>>> Please.
>>>
>>> Kill it.
>>>
>>> It´s not getting anyone anywhere anymore. I don´t want to discuss
>>> details or legacy reasons.
>>>
>>> Kill it. It´s over. It won´t come back.
>>>
>>> Selling three different DCC apps that actually share the fact that you
>>> will first have to invest in a 3rd party renderer to get something looking
>>> half way decent out of them can´t be the most ideal situation but a pretty
>>> nice way of creating an industry standard of wasting people´s life with
>>> forcing them in personal overtime.
>>>
>>> What a crap.
>>>
>>> Really.
>>>
>>> Provide a renderer that actually works as advertised. Or don´t make me
>>> pay for that mR crap.
>>>
>>>
>>> tim
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 06.01.2014 11:38, Graham Bell wrote:
>>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>>> tech was ok, but really just a pc and essentially the predecessor to the
>>> Xbox.
>>> > The problem with the Dreamcast was that it launched right in the
>>> middle of when a lot of developers were looking to retool for the PS2.
>>> People were caught in the middle of whether to go short for the Dreamcast,
>>> or go long for the PS2. Most went with the PS2 and then eventually the Xbox.
>>> >
>>> > On the Soft and Maya usability front, personally I don't mind both,
>>> but then I've always been used to jumping between the two, even back in the
>>> Power Animator and Soft3d days.
>>> > I've often heard that Maya is hard to learn, or its UI is tricky, but
>>> I think this is one of those myths. It's really no better, or worse than
>>> any other package to learn really. The one thing to remember about Maya, is
>>> that it's very open, it was designed that way. So there can be different
>>> (some would say to many) ways to do the same thing. Also, Maya has a lot of
>>> pr

Re: rumor, Soft dead within the next year

2014-01-07 Thread Emilio Hernandez
Hey Sebastian have you tried Redshift.  The beta is only 100USD and it
works like a charm, it is full integrated into Softimage and unless you are
going to do Hair or Strands it is worth every penny.  Specially for a one
man show.  Forget about CPU and use the GPU.

In my case I can continue working while I am rendering and that is surely a
big added value.

Faster than MR and faster than Arnold, and zero flickering with GI in
animation.






2014/1/7 Sebastien Sterling 

> 9000€... it's going to be tough, but your worth it :)
>
>
> On 6 January 2014 13:34, Sven Constable  wrote:
>
>> Maybe true but one thing to keep in mind is you don't have to spend extra
>> money for mental ray (at least no significant amount). For one man shows
>> like me mr is still useful. I use it on a small farm with 8 nodes plus the
>> workstation. Switching to arnold will cost me 9000€ . Thats roughly the
>> same cost that my whole DCC apps are about. I see mr like I see the
>> FXTree...it's does not compete to nuke but it's integrated in soft and
>> already there.  I agree that there aren't any reasons to stay with mr
>> except the the expense factor and legacy things.
>>
>> sven
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>> Sent: Monday, January 06, 2014 12:12 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Now while we are at it.
>>
>> I´m currently preparing assets that need to be free of 3rd party
>> functionality.
>>
>> This means I have to set them up with a mR shading network to start folks
>> off with.
>>
>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>
>> Please.
>>
>> Kill it.
>>
>> It´s not getting anyone anywhere anymore. I don´t want to discuss details
>> or legacy reasons.
>>
>> Kill it. It´s over. It won´t come back.
>>
>> Selling three different DCC apps that actually share the fact that you
>> will first have to invest in a 3rd party renderer to get something looking
>> half way decent out of them can´t be the most ideal situation but a pretty
>> nice way of creating an industry standard of wasting people´s life with
>> forcing them in personal overtime.
>>
>> What a crap.
>>
>> Really.
>>
>> Provide a renderer that actually works as advertised. Or don´t make me
>> pay for that mR crap.
>>
>>
>> tim
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 06.01.2014 11:38, Graham Bell wrote:
>> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
>> tech was ok, but really just a pc and essentially the predecessor to the
>> Xbox.
>> > The problem with the Dreamcast was that it launched right in the middle
>> of when a lot of developers were looking to retool for the PS2. People were
>> caught in the middle of whether to go short for the Dreamcast, or go long
>> for the PS2. Most went with the PS2 and then eventually the Xbox.
>> >
>> > On the Soft and Maya usability front, personally I don't mind both, but
>> then I've always been used to jumping between the two, even back in the
>> Power Animator and Soft3d days.
>> > I've often heard that Maya is hard to learn, or its UI is tricky, but I
>> think this is one of those myths. It's really no better, or worse than any
>> other package to learn really. The one thing to remember about Maya, is
>> that it's very open, it was designed that way. So there can be different
>> (some would say to many) ways to do the same thing. Also, Maya has a lot of
>> preferences, so you can actually change many things, including the UI. It's
>> mastering those things, that can often be the trick. I still see people
>> now, some experienced Maya vets, who aren't using the hotbox or marking
>> menus correctly and they can be key to Maya's UI and usability.
>> >
>> > However I'd still like some Softimage fairy dust sprinkled on some of
>> > Maya's UI though. Now when it comes to Max, don't get me
>> > started...:-)
>> >
>> >
>> >
>> > From: softimage-boun...@listproc.autodesk.com
>> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
>> > Yargici
>> > Sent: 06 January 2014 09:44
>> > To: softimage@listproc.autodesk.com
>> > Subject: Re: rumor, So

Re: rumor, Soft dead within the next year

2014-01-07 Thread Sebastien Sterling
9000€... it's going to be tough, but your worth it :)


On 6 January 2014 13:34, Sven Constable  wrote:

> Maybe true but one thing to keep in mind is you don't have to spend extra
> money for mental ray (at least no significant amount). For one man shows
> like me mr is still useful. I use it on a small farm with 8 nodes plus the
> workstation. Switching to arnold will cost me 9000€ . Thats roughly the
> same cost that my whole DCC apps are about. I see mr like I see the
> FXTree...it's does not compete to nuke but it's integrated in soft and
> already there.  I agree that there aren't any reasons to stay with mr
> except the the expense factor and legacy things.
>
> sven
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
> Sent: Monday, January 06, 2014 12:12 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
>
> Now while we are at it.
>
> I´m currently preparing assets that need to be free of 3rd party
> functionality.
>
> This means I have to set them up with a mR shading network to start folks
> off with.
>
> mental ray. The common thing between 3DSMax, Maya and Softimage.
>
> Please.
>
> Kill it.
>
> It´s not getting anyone anywhere anymore. I don´t want to discuss details
> or legacy reasons.
>
> Kill it. It´s over. It won´t come back.
>
> Selling three different DCC apps that actually share the fact that you
> will first have to invest in a 3rd party renderer to get something looking
> half way decent out of them can´t be the most ideal situation but a pretty
> nice way of creating an industry standard of wasting people´s life with
> forcing them in personal overtime.
>
> What a crap.
>
> Really.
>
> Provide a renderer that actually works as advertised. Or don´t make me pay
> for that mR crap.
>
>
> tim
>
>
>
>
>
>
>
>
>
>
>
>
> On 06.01.2014 11:38, Graham Bell wrote:
> > Ah, the Dreamcast, a fine console but flawed form the beginning. The
> tech was ok, but really just a pc and essentially the predecessor to the
> Xbox.
> > The problem with the Dreamcast was that it launched right in the middle
> of when a lot of developers were looking to retool for the PS2. People were
> caught in the middle of whether to go short for the Dreamcast, or go long
> for the PS2. Most went with the PS2 and then eventually the Xbox.
> >
> > On the Soft and Maya usability front, personally I don't mind both, but
> then I've always been used to jumping between the two, even back in the
> Power Animator and Soft3d days.
> > I've often heard that Maya is hard to learn, or its UI is tricky, but I
> think this is one of those myths. It's really no better, or worse than any
> other package to learn really. The one thing to remember about Maya, is
> that it's very open, it was designed that way. So there can be different
> (some would say to many) ways to do the same thing. Also, Maya has a lot of
> preferences, so you can actually change many things, including the UI. It's
> mastering those things, that can often be the trick. I still see people
> now, some experienced Maya vets, who aren't using the hotbox or marking
> menus correctly and they can be key to Maya's UI and usability.
> >
> > However I'd still like some Softimage fairy dust sprinkled on some of
> > Maya's UI though. Now when it comes to Max, don't get me
> > started...:-)
> >
> >
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
> > Yargici
> > Sent: 06 January 2014 09:44
> > To: softimage@listproc.autodesk.com
> > Subject: Re: rumor, Soft dead within the next year
> >
> > Softimage is the Dreamcast of DCC apps.
> >
> > Playstation had the slick marketing, Dreamcast had the tech but got
> chewed to pieces by the Playstation hype machine and Playstation won.  When
> Sega finally gave up on the console business every man and his dog came out
> singing the praises of the Dreamcast.
> >
> >
> >
> >
> > On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek  <mailto:s...@tidbit-images.com>> wrote:
> > Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
> > It could of course be that there are more Maya based studios closing
> than Softimage based ones simply because there are more Maya based studios,
> but I still smell a pattern there.
> >
> > I always felt

Re: rumor, Soft dead within the next year

2014-01-07 Thread Kris Rivel
I'm with you Martin...I'll bring the shovel.

Kris


On Mon, Jan 6, 2014 at 5:23 AM, Martin Contel  wrote:

> I'm one of those poor souls using Maya on a daily basis. The experience is
> even more miserable considering I've been happily using XSI since v3.0 till
> last year. I think a lot of times how good XSI already was ten years ago,
> when Maya 4.0 was just a big pile of sh!t. XSI had already nailed the
> modeling tools, the rendertree, the passes system, the scene explorer, the
> render-on-viewport, the workflow, things that Maya still only dreams
> of. Future looked brighter when v7.0 brought us ICE.
>
> The industry chose Maya as the "de facto" standard. During my time
> freelancing I dodged it but on the recent years it's been more difficult to
> find Softimage jobs or Softimage artists.
>
> If I had the money, I would buy Maya from Autodesk and bury it in the
> dessert together with those E.T. the Extra-Terrestrial Atari video-game
> cartridges, making the world a better place. :)
>
> Cheers,
>
>
>
> --
> Martin Contel
> Square Enix (Visual Works)
>
>
> On Mon, Jan 6, 2014 at 6:51 PM, Szabolcs Matefy wrote:
>
>> Actually Stefan you’re just right. I converted many hardcore Max and Maya
>> artists to Softimage, and they would never ever look back. However industry
>> might force them (like me)…
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Kubicek
>> *Sent:* Monday, January 06, 2014 10:21 AM
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>
>>
>> Is it just my biased point of view that all studios that closed or filed
>> for bancruptcy last year were Maya based?
>>
>> It could of course be that there are more Maya based studios closing than
>> Softimage based ones simply because there are more Maya based studios, but
>> I still smell a pattern there.
>>
>>
>>
>> I always felt that the number of  users on Softimage is directly related
>> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
>> the early days of Maya in this regard. I never saw anything like that
>> happening for Softimage at any time of it's existence.
>>
>> Ultimately, there are only two types of 3D artists: those who use
>> Softimage, and those who have never tried. -> Get more prople to seriously
>> try it.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>> IS USED IN PRODUCTION?*
>>
>>
>> This is the same question I always ask myself after using Maya when
>> required...  and Maya being the "Industry Standard" makes you understand so
>> many things about the industry standards...
>>
>>
>>
>>
>> 2014/1/6 Szabolcs Matefy 
>>
>> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>> IS USED IN PRODUCTION?
>>
>>
>>
>> Ok, I can use Maya, I have a quite solid background working with Maya,
>> but seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
>> almost everything is just fine (OK, we need development), but in Maya, the
>> easiest task takes quite long compared to SI…Finally I found myself fixing
>> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
>> take a big breath, and continue working with Maya…But seriously, Softimage
>> is way better in many point of view. It has no artisan, has no PaintFX, but
>> for example rendering is way faster (with MR), shading setup is way faster,
>> modeling is lot faster, and so on. So I really don’t understand, how come
>> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
>> the Word of Softimage
>>
>>
>>
>>
>>
>> Cheers
>>
>>
>>
>> Szabolcs
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
>> *Sent:* Sunday, January 05, 2014 8:18 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>
>>
>> Good thing I asked.
>>
>> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>
>> Softimage doesn't support Python 3.x
>>
>>
>>
>&g

Re: rumor, Soft dead within the next year

2014-01-06 Thread Tim Leydecker

On 06.01.2014 16:25, Eric Lampi wrote:

First place I worked at I saw a young woman creative from an agency come into 
the 3D area. She was squinting at the monitor and I couldn't tell what she was 
looking at, then she
says "Oh thank God, they're SGI!".


Eric



I think she liked you.

She checked you out and gave you a compliment without obvious flattery.

Well, maybe she just wanted you to like her, thought.

Who can really tell with women?



tim







Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Mon, Jan 6, 2014 at 10:03 AM, Stephen Davidson mailto:magic...@bellsouth.net>> wrote:

Well said Stefan, marketing also convinces studios that it's the software, 
and not the artist,
that does all the "cool" stuff. A misconception that I have been battling 
for over a quarter of
a century, now. Software is only a tool. Softimage is a great tool.

When I freelanced at studios, I would often hear the studio salesperson 
talk about the software
and equipment, that they use, with prospective clients. They would not 
mention the people,
which in my opinion is their biggest asset.

I haven't worked at a studio for almost 9 years. I never get asked what 
software I use.
My clients just ask how much, and how fast. Softimage continues to help me 
give them the answers
they want to hear.


On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek mailto:s...@tidbit-images.com>> wrote:

__
Is it just my biased point of view that all studios that closed or 
filed for bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing 
than Softimage based ones simply because there are more Maya based studios, but 
I still smell a pattern
there.

I always felt that the number of  users on Softimage is directly 
related to marketing efforts. I remember Alias/Wavefront doing a remarkable job 
in the early days of Maya
in this regard. I never saw anything like that happening for Softimage 
at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use 
Softimage, and those who have never tried. -> Get more prople to seriously try 
it.






*So guys, I spent a weekend working with Maya…HOW THE F@CK THIS 
PROGRAM IS USED IN PRODUCTION?*


This is the same question I always ask myself after using Maya when 
required...  and Maya being the "Industry Standard" makes you understand so 
many things about the
industry standards...




2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>

So guys, I spent a weekend working with Maya…HOW THE F@CK THIS 
PROGRAM IS USED IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working 
with Maya, but seriously guys…It’s so overcomplicated, and brainkilling…In 
Softimage almost everything
is just fine (OK, we need development), but in Maya, the 
easiest task takes quite long compared to SI…Finally I found myself fixing UVs, 
Unfolding, etc. in
Softimage…Anyway, I need some samples in Maya, so I take a big 
breath, and continue working with Maya…But seriously, Softimage is way better 
in many point of view.
It has no artisan, has no PaintFX, but for example rendering is 
way faster (with MR), shading setup is way faster, modeling is lot faster, and 
so on. So I really
don’t understand, how come that Softimage is not acknowledged 
at all. I swear guys, that I’ll spread the Word of Softimage

Cheers

Szabolcs

*From:*softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com> 
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of 
*Henry Katz
*Sent:* Sunday, January 05, 2014 8:18 PM
*To:* softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:

Softimage doesn't support Python 3.x

On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz mailto:hk-v...@iscs-i.com>> wrote:

Steve,

No issues with python 3.3 as well, before I bruise my 
knuckles on the bleeding edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:

really?

install pyqt

set softimage to use system python, uncheck... 
file>preferences>scripting>use python installed with s

Re: rumor, Soft dead within the next year

2014-01-06 Thread Eric Thivierge

Like!! hahaha

Blame the driver not the car for those closures...

On 1/6/2014 10:49 AM, Luc-Eric Rousseau wrote:

On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek  wrote:

Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.


Ho that's not all.  Almost 100% of cars involved in accidents last
year had tires. Therefore, tires are killing people.





Re: rumor, Soft dead within the next year

2014-01-06 Thread Martin Yara
On Mon, Jan 6, 2014 at 7:38 PM, Graham Bell wrote:

> I still see people now, some experienced Maya vets, who aren't using the
> hotbox or marking menus correctly and they can be key to Maya's UI and
> usability.
>

Agree. I find Maya much slower than SI workflow wise, but learning to
correctly use it's UI, create your custom shelfs, and customize your
preferences and/or hotkeys and menus a little is a must. Basic mel level is
also recommended.

Trying to use Maya the exact same way you use SI, like relying on hotkeys,
may be one of the biggest problems. Maya's default hotkeys are a little
difficult to reach (like F10, F11s), you need to use the hotbox and slide
your mouse to have a fast workflow. Once you get it, it isn't that bad.

Martin


Re: rumor, Soft dead within the next year

2014-01-06 Thread Eric Thivierge
The cars weren't the reason they went out of business... it was 
management, the way they dealt with handling the money, and the 
ridiculous time frames from the film studios.


On Monday, January 06, 2014 11:25:38 AM, Stefan Kubicek wrote:

It's the drivers who choose what cars to drive.

Written with my thumbs...

On Jan 6, 2014, at 17:00, Eric Thivierge  wrote:


Like!! hahaha

Blame the driver not the car for those closures...

On 1/6/2014 10:49 AM, Luc-Eric Rousseau wrote:

On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek  wrote:

Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.


Ho that's not all.  Almost 100% of cars involved in accidents last
year had tires. Therefore, tires are killing people.






RE: rumor, Soft dead within the next year

2014-01-06 Thread Angus Davidson
The irony of course is that Autodesk is doing to Softimage what SGI did to 
themselves ;)

Kudos to the creative for knowing SGI  existed



From: Eric Lampi [ericla...@gmail.com]
Sent: 06 January 2014 05:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

First place I worked at I saw a young woman creative from an agency come into 
the 3D area. She was squinting at the monitor and I couldn't tell what she was 
looking at, then she says "Oh thank God, they're SGI!".


Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Mon, Jan 6, 2014 at 10:03 AM, Stephen Davidson 
mailto:magic...@bellsouth.net>> wrote:
Well said Stefan, marketing also convinces studios that it's the software, and 
not the artist,
that does all the "cool" stuff. A misconception that I have been battling for 
over a quarter of
a century, now. Software is only a tool. Softimage is a great tool.

When I freelanced at studios, I would often hear the studio salesperson talk 
about the software
and equipment, that they use, with prospective clients. They would not mention 
the people,
which in my opinion is their biggest asset.

I haven't worked at a studio for almost 9 years. I never get asked what 
software I use.
My clients just ask how much, and how fast. Softimage continues to help me give 
them the answers
they want to hear.


On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek 
mailto:s...@tidbit-images.com>> wrote:
Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, 
and those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED 
IN PRODUCTION?


This is the same question I always ask myself after using Maya when required... 
 and Maya being the "Industry Standard" makes you understand so many things 
about the industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]


2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>
So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED 
IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys…It’s so overcomplicated, and brainkilling…In Softimage almost 
everything is just fine (OK, we need development), but in Maya, the easiest 
task takes quite long compared to SI…Finally I found myself fixing UVs, 
Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I take a 
big breath, and continue working with Maya…But seriously, Softimage is way 
better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don’t understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I’ll spread the Word 
of Softimage


Cheers

Szabolcs

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
mailto:hk-v...@iscs-i.com>> wrote:
Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the bleeding 
edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?

install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use 
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'

s

On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.








--
---
Stefan Kubicek
---
keyvis 

Re: rumor, Soft dead within the next year

2014-01-06 Thread Stefan Kubicek
It's the drivers who choose what cars to drive.

Written with my thumbs...

On Jan 6, 2014, at 17:00, Eric Thivierge  wrote:

> Like!! hahaha
> 
> Blame the driver not the car for those closures...
> 
> On 1/6/2014 10:49 AM, Luc-Eric Rousseau wrote:
>> On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek  
>> wrote:
>>> Is it just my biased point of view that all studios that closed or filed 
>>> for bancruptcy last year were Maya based?
>>> It could of course be that there are more Maya based studios closing than 
>>> Softimage based ones simply because there are more Maya based studios, but 
>>> I still smell a pattern there.
>> 
>> Ho that's not all.  Almost 100% of cars involved in accidents last
>> year had tires. Therefore, tires are killing people.
> 



Re: rumor, Soft dead within the next year

2014-01-06 Thread Luc-Eric Rousseau
On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek  wrote:
>
> Is it just my biased point of view that all studios that closed or filed for 
> bancruptcy last year were Maya based?
> It could of course be that there are more Maya based studios closing than 
> Softimage based ones simply because there are more Maya based studios, but I 
> still smell a pattern there.


Ho that's not all.  Almost 100% of cars involved in accidents last
year had tires. Therefore, tires are killing people.


Re: rumor, Soft dead within the next year

2014-01-06 Thread Rob Wuijster
wasn't there a nice thread on this a while ago, funny comments from 
agency people? ;-)



Rob

\/-\/\/

On 6-1-2014 16:25, Eric Lampi wrote:
First place I worked at I saw a young woman creative from an agency 
come into the 3D area. She was squinting at the monitor and I couldn't 
tell what she was looking at, then she says "Oh thank God, they're SGI!".



Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Mon, Jan 6, 2014 at 10:03 AM, Stephen Davidson 
mailto:magic...@bellsouth.net>> wrote:


Well said Stefan, marketing also convinces studios that it's the
software, and not the artist,
that does all the "cool" stuff. A misconception that I have been
battling for over a quarter of
a century, now. Software is only a tool. Softimage is a great tool.

When I freelanced at studios, I would often hear the studio
salesperson talk about the software
and equipment, that they use, with prospective clients. They would
not mention the people,
which in my opinion is their biggest asset.

I haven't worked at a studio for almost 9 years. I never get asked
what software I use.
My clients just ask how much, and how fast. Softimage continues to
help me give them the answers
they want to hear.


On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek
mailto:s...@tidbit-images.com>> wrote:

Is it just my biased point of view that all studios that
closed or filed for bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios
closing than Softimage based ones simply because there are
more Maya based studios, but I still smell a pattern there.

I always felt that the number of  users on Softimage is
directly related to marketing efforts. I remember
Alias/Wavefront doing a remarkable job in the early days of
Maya in this regard. I never saw anything like that happening
for Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who
use Softimage, and those who have never tried. -> Get more
prople to seriously try it.






*So guys, I spent a weekend working with Maya…HOW THE F@CK
THIS PROGRAM IS USED IN PRODUCTION?*


This is the same question I always ask myself after using
Maya when required... and Maya being the "Industry
Standard" makes you understand so many things about the
industry standards...




2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>

So guys, I spent a weekend working with Maya…HOW THE
F@CK THIS PROGRAM IS USED IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background
working with Maya, but seriously guys…It’s so
overcomplicated, and brainkilling…In Softimage almost
everything is just fine (OK, we need development), but
in Maya, the easiest task takes quite long compared to
SI…Finally I found myself fixing UVs, Unfolding, etc.
in Softimage…Anyway, I need some samples in Maya, so I
take a big breath, and continue working with Maya…But
seriously, Softimage is way better in many point of
view. It has no artisan, has no PaintFX, but for
example rendering is way faster (with MR), shading
setup is way faster, modeling is lot faster, and so
on. So I really don’t understand, how come that
Softimage is not acknowledged at all. I swear guys,
that I’ll spread the Word of Softimage

Cheers

Szabolcs

*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On
Behalf Of *Henry Katz
*Sent:* Sunday, January 05, 2014 8:18 PM
*To:* softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
*Subject:* Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:

Softimage doesn't support Python 3.x

On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz
mailto:hk-v...@iscs-i.com>>
wrote:

Steve,

No issues with python 3.3 as well, before I bruise
my knuckles on the bleeding edge?

  

Re: rumor, Soft dead within the next year

2014-01-06 Thread Eric Lampi
First place I worked at I saw a young woman creative from an agency come
into the 3D area. She was squinting at the monitor and I couldn't tell what
she was looking at, then she says "Oh thank God, they're SGI!".


Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Mon, Jan 6, 2014 at 10:03 AM, Stephen Davidson wrote:

> Well said Stefan, marketing also convinces studios that it's the software,
> and not the artist,
> that does all the "cool" stuff. A misconception that I have been battling
> for over a quarter of
> a century, now. Software is only a tool. Softimage is a great tool.
>
> When I freelanced at studios, I would often hear the studio salesperson
> talk about the software
> and equipment, that they use, with prospective clients. They would not
> mention the people,
> which in my opinion is their biggest asset.
>
> I haven't worked at a studio for almost 9 years. I never get asked what
> software I use.
> My clients just ask how much, and how fast. Softimage continues to help me
> give them the answers
> they want to hear.
>
>
> On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek wrote:
>
>>  Is it just my biased point of view that all studios that closed or
>> filed for bancruptcy last year were Maya based?
>> It could of course be that there are more Maya based studios closing than
>> Softimage based ones simply because there are more Maya based studios, but
>> I still smell a pattern there.
>>
>> I always felt that the number of  users on Softimage is directly related
>> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
>> the early days of Maya in this regard. I never saw anything like that
>> happening for Softimage at any time of it's existence.
>> Ultimately, there are only two types of 3D artists: those who use
>> Softimage, and those who have never tried. -> Get more prople to seriously
>> try it.
>>
>>
>>
>>
>>
>>
>> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>> IS USED IN PRODUCTION?*
>>
>>
>> This is the same question I always ask myself after using Maya when
>> required...  and Maya being the "Industry Standard" makes you understand so
>> many things about the industry standards...
>>
>>
>>
>>
>> 2014/1/6 Szabolcs Matefy 
>>
>>> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>>> IS USED IN PRODUCTION?
>>>
>>>
>>>
>>> Ok, I can use Maya, I have a quite solid background working with Maya,
>>> but seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
>>> almost everything is just fine (OK, we need development), but in Maya, the
>>> easiest task takes quite long compared to SI…Finally I found myself fixing
>>> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
>>> take a big breath, and continue working with Maya…But seriously, Softimage
>>> is way better in many point of view. It has no artisan, has no PaintFX, but
>>> for example rendering is way faster (with MR), shading setup is way faster,
>>> modeling is lot faster, and so on. So I really don’t understand, how come
>>> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
>>> the Word of Softimage
>>>
>>>
>>>
>>>
>>>
>>> Cheers
>>>
>>>
>>>
>>> Szabolcs
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
>>> *Sent:* Sunday, January 05, 2014 8:18 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: rumor, Soft dead within the next year
>>>
>>>
>>>
>>> Good thing I asked.
>>>
>>> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>>
>>> Softimage doesn't support Python 3.x
>>>
>>>
>>>
>>>
>>>
>>> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>>>
>>> Steve,
>>>
>>> No issues with python 3.3 as well, before I bruise my knuckles on the
>>> bleeding edge?
>>>
>>> Cheers,
>>> Henry
>>> On 01/03/2014 02:47 AM, Steven Caron wrote:
>>>
>>> really?
>>>
>>>
>>>
>>> install pyqt
>>>
>>> set softimage to use system python, uncheck...
>>> file>preferences>scriptin

Re: rumor, Soft dead within the next year

2014-01-06 Thread Stephen Davidson
Well said Stefan, marketing also convinces studios that it's the software,
and not the artist,
that does all the "cool" stuff. A misconception that I have been battling
for over a quarter of
a century, now. Software is only a tool. Softimage is a great tool.

When I freelanced at studios, I would often hear the studio salesperson
talk about the software
and equipment, that they use, with prospective clients. They would not
mention the people,
which in my opinion is their biggest asset.

I haven't worked at a studio for almost 9 years. I never get asked what
software I use.
My clients just ask how much, and how fast. Softimage continues to help me
give them the answers
they want to hear.


On Mon, Jan 6, 2014 at 4:21 AM, Stefan Kubicek  wrote:

>  Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
> It could of course be that there are more Maya based studios closing than
> Softimage based ones simply because there are more Maya based studios, but
> I still smell a pattern there.
>
> I always felt that the number of  users on Softimage is directly related
> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
> the early days of Maya in this regard. I never saw anything like that
> happening for Softimage at any time of it's existence.
> Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
>
>
>
>
>
>
> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?*
>
>
> This is the same question I always ask myself after using Maya when
> required...  and Maya being the "Industry Standard" makes you understand so
> many things about the industry standards...
>
>
>
>
> 2014/1/6 Szabolcs Matefy 
>
>> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>> IS USED IN PRODUCTION?
>>
>>
>>
>> Ok, I can use Maya, I have a quite solid background working with Maya,
>> but seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
>> almost everything is just fine (OK, we need development), but in Maya, the
>> easiest task takes quite long compared to SI…Finally I found myself fixing
>> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
>> take a big breath, and continue working with Maya…But seriously, Softimage
>> is way better in many point of view. It has no artisan, has no PaintFX, but
>> for example rendering is way faster (with MR), shading setup is way faster,
>> modeling is lot faster, and so on. So I really don’t understand, how come
>> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
>> the Word of Softimage
>>
>>
>>
>>
>>
>> Cheers
>>
>>
>>
>> Szabolcs
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
>> *Sent:* Sunday, January 05, 2014 8:18 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>
>>
>> Good thing I asked.
>>
>> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>
>> Softimage doesn't support Python 3.x
>>
>>
>>
>>
>>
>> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>>
>> Steve,
>>
>> No issues with python 3.3 as well, before I bruise my knuckles on the
>> bleeding edge?
>>
>> Cheers,
>> Henry
>> On 01/03/2014 02:47 AM, Steven Caron wrote:
>>
>> really?
>>
>>
>>
>> install pyqt
>>
>> set softimage to use system python, uncheck...
>> file>preferences>scripting>use python installed with softimage
>>
>> run the example scripts pyqtforsoftimage plugin provides. or just 'import
>> PyQt4'
>>
>>
>>
>> s
>>
>>
>>
>> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>> angus.david...@wits.ac.za> wrote:
>>
>> A non nonsense guide to installing pYQT would be great. So many great
>> tools are never used because people cant get past trying to get the install
>> to work.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
> --
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>



-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>


Re: rumor, Soft dead within the next year

2014-01-06 Thread Mirko Jankovic
Investing 9k EUR right now, how many hours would actually be saved when
moving from mray? :)
It is big investment but down the road from what I saw so far.. Arnold
gives back soon everything invested and then so more. Same on Redshift
field... Rendering for SI was pretty much nightmare and now with Arnold and
Redshift it is completely different feeling.


On Mon, Jan 6, 2014 at 1:53 PM, Tim Leydecker  wrote:

> It would be nice to see the next-gen Softmayahybrid leaning towards
> something like VRay.
>
> It is also mature and available for all 3 DCC apps, too.
>
> Pretty much all jobs I had the last two, three years were VRay based.
>
> Maybe a random Arnold job but really, regardless of DCC app, usually VRay
> as the renderer.
>
> Here at home, I am very happy with Redshift3D and would love to see them
> prosper
> but they aren´t in a 3DSMax branch of development, yet.
>
> For the sake of this rant, I can´t therefore suggest Arnold or Redshift3d
> as alternatives.
> One would want to differ a lot between those two anyway, in my personal
> preference
> I´d lean towards Redshift3D but that´s because I also like those guys and
> the renderer fits
> my needs perfectly. I don´t do a FX TD kind of stuff. I model things and
> paint them until
> they start to look nice in let´s say a turntable. Arnold would suit me
> just as fine. As would Vray.
>
> It´s just that mR costs me so much time getting a half decent results.
> Vray/Redshift3D pay for themselves...
>
> I´m only using mR because I need versatile, accessible stand-alone assets
> with their maps in place.
>
> I wouldn´t want to touch mR with a stick anymore otherwise.
>
> tim
>
>
>
>
>
> On 06.01.2014 13:34, Sven Constable wrote:
>
>> Maybe true but one thing to keep in mind is you don't have to spend extra
>> money for mental ray (at least no significant amount). For one man shows
>> like me mr is still useful. I use it on a small farm with 8 nodes plus the
>> workstation. Switching to arnold will cost me 9000€ . Thats roughly the
>> same cost that my whole DCC apps are about. I see mr like I see the
>> FXTree...it's does not compete to nuke but it's integrated in soft and
>> already there.  I agree that there aren't any reasons to stay with mr
>> except the the expense factor and legacy things.
>>
>> sven
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
>> listproc.autodesk.com] On Behalf Of Tim Leydecker
>> Sent: Monday, January 06, 2014 12:12 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Now while we are at it.
>>
>> I´m currently preparing assets that need to be free of 3rd party
>> functionality.
>>
>> This means I have to set them up with a mR shading network to start folks
>> off with.
>>
>> mental ray. The common thing between 3DSMax, Maya and Softimage.
>>
>> Please.
>>
>> Kill it.
>>
>> It´s not getting anyone anywhere anymore. I don´t want to discuss details
>> or legacy reasons.
>>
>> Kill it. It´s over. It won´t come back.
>>
>> Selling three different DCC apps that actually share the fact that you
>> will first have to invest in a 3rd party renderer to get something looking
>> half way decent out of them can´t be the most ideal situation but a pretty
>> nice way of creating an industry standard of wasting people´s life with
>> forcing them in personal overtime.
>>
>> What a crap.
>>
>> Really.
>>
>> Provide a renderer that actually works as advertised. Or don´t make me
>> pay for that mR crap.
>>
>>
>> tim
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 06.01.2014 11:38, Graham Bell wrote:
>>
>>> Ah, the Dreamcast, a fine console but flawed form the beginning. The
>>> tech was ok, but really just a pc and essentially the predecessor to the
>>> Xbox.
>>> The problem with the Dreamcast was that it launched right in the middle
>>> of when a lot of developers were looking to retool for the PS2. People were
>>> caught in the middle of whether to go short for the Dreamcast, or go long
>>> for the PS2. Most went with the PS2 and then eventually the Xbox.
>>>
>>> On the Soft and Maya usability front, personally I don't mind both, but
>>> then I've always been used to jumping between the two, even back in the
>>> Power Animator and Soft3d days.
>>> I've often heard that Maya is hard to lea

Re: rumor, Soft dead within the next year

2014-01-06 Thread Tim Leydecker

It would be nice to see the next-gen Softmayahybrid leaning towards something 
like VRay.

It is also mature and available for all 3 DCC apps, too.

Pretty much all jobs I had the last two, three years were VRay based.

Maybe a random Arnold job but really, regardless of DCC app, usually VRay as 
the renderer.

Here at home, I am very happy with Redshift3D and would love to see them prosper
but they aren´t in a 3DSMax branch of development, yet.

For the sake of this rant, I can´t therefore suggest Arnold or Redshift3d as 
alternatives.
One would want to differ a lot between those two anyway, in my personal 
preference
I´d lean towards Redshift3D but that´s because I also like those guys and the 
renderer fits
my needs perfectly. I don´t do a FX TD kind of stuff. I model things and paint 
them until
they start to look nice in let´s say a turntable. Arnold would suit me just as 
fine. As would Vray.

It´s just that mR costs me so much time getting a half decent results. 
Vray/Redshift3D pay for themselves...

I´m only using mR because I need versatile, accessible stand-alone assets with 
their maps in place.

I wouldn´t want to touch mR with a stick anymore otherwise.

tim




On 06.01.2014 13:34, Sven Constable wrote:

Maybe true but one thing to keep in mind is you don't have to spend extra money 
for mental ray (at least no significant amount). For one man shows like me mr 
is still useful. I use it on a small farm with 8 nodes plus the workstation. 
Switching to arnold will cost me 9000€ . Thats roughly the same cost that my 
whole DCC apps are about. I see mr like I see the FXTree...it's does not 
compete to nuke but it's integrated in soft and already there.  I agree that 
there aren't any reasons to stay with mr except the the expense factor and 
legacy things.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Monday, January 06, 2014 12:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Now while we are at it.

I´m currently preparing assets that need to be free of 3rd party functionality.

This means I have to set them up with a mR shading network to start folks off 
with.

mental ray. The common thing between 3DSMax, Maya and Softimage.

Please.

Kill it.

It´s not getting anyone anywhere anymore. I don´t want to discuss details or 
legacy reasons.

Kill it. It´s over. It won´t come back.

Selling three different DCC apps that actually share the fact that you will 
first have to invest in a 3rd party renderer to get something looking half way 
decent out of them can´t be the most ideal situation but a pretty nice way of 
creating an industry standard of wasting people´s life with forcing them in 
personal overtime.

What a crap.

Really.

Provide a renderer that actually works as advertised. Or don´t make me pay for 
that mR crap.


tim












On 06.01.2014 11:38, Graham Bell wrote:

Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was 
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the Dreamcast was that it launched right in the middle of when 
a lot of developers were looking to retool for the PS2. People were caught in 
the middle of whether to go short for the Dreamcast, or go long for the PS2. 
Most went with the PS2 and then eventually the Xbox.

On the Soft and Maya usability front, personally I don't mind both, but then 
I've always been used to jumping between the two, even back in the Power 
Animator and Soft3d days.
I've often heard that Maya is hard to learn, or its UI is tricky, but I think 
this is one of those myths. It's really no better, or worse than any other 
package to learn really. The one thing to remember about Maya, is that it's 
very open, it was designed that way. So there can be different (some would say 
to many) ways to do the same thing. Also, Maya has a lot of preferences, so you 
can actually change many things, including the UI. It's mastering those things, 
that can often be the trick. I still see people now, some experienced Maya 
vets, who aren't using the hotbox or marking menus correctly and they can be 
key to Maya's UI and usability.

However I'd still like some Softimage fairy dust sprinkled on some of
Maya's UI though. Now when it comes to Max, don't get me
started...:-)



From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan
Yargici
Sent: 06 January 2014 09:44
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Softimage is the Dreamcast of DCC apps.

Playstation had the slick marketing, Dreamcast had the tech but got chewed to 
pieces by the Playstation hype machine and Playstation won.  When Sega finally 
gave up on the console business every man and his dog

RE: rumor, Soft dead within the next year

2014-01-06 Thread Sven Constable
Maybe true but one thing to keep in mind is you don't have to spend extra money 
for mental ray (at least no significant amount). For one man shows like me mr 
is still useful. I use it on a small farm with 8 nodes plus the workstation. 
Switching to arnold will cost me 9000€ . Thats roughly the same cost that my 
whole DCC apps are about. I see mr like I see the FXTree...it's does not 
compete to nuke but it's integrated in soft and already there.  I agree that 
there aren't any reasons to stay with mr except the the expense factor and 
legacy things.

sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Monday, January 06, 2014 12:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Now while we are at it.

I´m currently preparing assets that need to be free of 3rd party functionality.

This means I have to set them up with a mR shading network to start folks off 
with.

mental ray. The common thing between 3DSMax, Maya and Softimage.

Please.

Kill it.

It´s not getting anyone anywhere anymore. I don´t want to discuss details or 
legacy reasons.

Kill it. It´s over. It won´t come back.

Selling three different DCC apps that actually share the fact that you will 
first have to invest in a 3rd party renderer to get something looking half way 
decent out of them can´t be the most ideal situation but a pretty nice way of 
creating an industry standard of wasting people´s life with forcing them in 
personal overtime.

What a crap.

Really.

Provide a renderer that actually works as advertised. Or don´t make me pay for 
that mR crap.


tim












On 06.01.2014 11:38, Graham Bell wrote:
> Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was 
> ok, but really just a pc and essentially the predecessor to the Xbox.
> The problem with the Dreamcast was that it launched right in the middle of 
> when a lot of developers were looking to retool for the PS2. People were 
> caught in the middle of whether to go short for the Dreamcast, or go long for 
> the PS2. Most went with the PS2 and then eventually the Xbox.
>
> On the Soft and Maya usability front, personally I don't mind both, but then 
> I've always been used to jumping between the two, even back in the Power 
> Animator and Soft3d days.
> I've often heard that Maya is hard to learn, or its UI is tricky, but I think 
> this is one of those myths. It's really no better, or worse than any other 
> package to learn really. The one thing to remember about Maya, is that it's 
> very open, it was designed that way. So there can be different (some would 
> say to many) ways to do the same thing. Also, Maya has a lot of preferences, 
> so you can actually change many things, including the UI. It's mastering 
> those things, that can often be the trick. I still see people now, some 
> experienced Maya vets, who aren't using the hotbox or marking menus correctly 
> and they can be key to Maya's UI and usability.
>
> However I'd still like some Softimage fairy dust sprinkled on some of 
> Maya's UI though. Now when it comes to Max, don't get me 
> started...:-)
>
>
>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan 
> Yargici
> Sent: 06 January 2014 09:44
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
>
> Softimage is the Dreamcast of DCC apps.
>
> Playstation had the slick marketing, Dreamcast had the tech but got chewed to 
> pieces by the Playstation hype machine and Playstation won.  When Sega 
> finally gave up on the console business every man and his dog came out 
> singing the praises of the Dreamcast.
>
>
>
>
> On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
> mailto:s...@tidbit-images.com>> wrote:
> Is it just my biased point of view that all studios that closed or filed for 
> bancruptcy last year were Maya based?
> It could of course be that there are more Maya based studios closing than 
> Softimage based ones simply because there are more Maya based studios, but I 
> still smell a pattern there.
>
> I always felt that the number of  users on Softimage is directly related to 
> marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
> early days of Maya in this regard. I never saw anything like that happening 
> for Softimage at any time of it's existence.
> Ultimately, there are only two types of 3D artists: those who use Softimage, 
> and those who have never tried. -> Get more prople to seriously try it.
>
>
>
>
>
>
> So guys, I spent a weekend working with Maya

Re: rumor, Soft dead within the next year

2014-01-06 Thread Jordi Bares
Sorry to hear that Martin, make sure you convert them though.

;-)

Jordi Bares
jordiba...@gmail.com

On 6 Jan 2014, at 10:23, Martin Contel  wrote:

> I'm one of those poor souls using Maya on a daily basis. The experience is 
> even more miserable considering I've been happily using XSI since v3.0 till 
> last year. I think a lot of times how good XSI already was ten years ago, 
> when Maya 4.0 was just a big pile of sh!t. XSI had already nailed the 
> modeling tools, the rendertree, the passes system, the scene explorer, the 
> render-on-viewport, the workflow, things that Maya still only dreams of. 
> Future looked brighter when v7.0 brought us ICE.
> 
> The industry chose Maya as the "de facto" standard. During my time 
> freelancing I dodged it but on the recent years it's been more difficult to 
> find Softimage jobs or Softimage artists.
> 
> If I had the money, I would buy Maya from Autodesk and bury it in the dessert 
> together with those E.T. the Extra-Terrestrial Atari video-game cartridges, 
> making the world a better place. :)
> 
> Cheers,
> 
> 
> 
> --
> Martin Contel
> Square Enix (Visual Works)
> 
> 
> On Mon, Jan 6, 2014 at 6:51 PM, Szabolcs Matefy  wrote:
> Actually Stefan you’re just right. I converted many hardcore Max and Maya 
> artists to Softimage, and they would never ever look back. However industry 
> might force them (like me)…
> 
>  
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
> Sent: Monday, January 06, 2014 10:21 AM
> 
> 
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
> 
>  
> 
> Is it just my biased point of view that all studios that closed or filed for 
> bancruptcy last year were Maya based?
> 
> It could of course be that there are more Maya based studios closing than 
> Softimage based ones simply because there are more Maya based studios, but I 
> still smell a pattern there.
> 
>  
> 
> I always felt that the number of  users on Softimage is directly related to 
> marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
> early days of Maya in this regard. I never saw anything like that happening 
> for Softimage at any time of it's existence. 
> 
> Ultimately, there are only two types of 3D artists: those who use Softimage, 
> and those who have never tried. -> Get more prople to seriously try it.
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS 
> USED IN PRODUCTION?
> 
> 
> This is the same question I always ask myself after using Maya when 
> required...  and Maya being the "Industry Standard" makes you understand so 
> many things about the industry standards...
> 
> 
> 
> 
> 
>  
> 
> 2014/1/6 Szabolcs Matefy 
> 
> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS 
> USED IN PRODUCTION?
> 
>  
> 
> Ok, I can use Maya, I have a quite solid background working with Maya, but 
> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage almost 
> everything is just fine (OK, we need development), but in Maya, the easiest 
> task takes quite long compared to SI…Finally I found myself fixing UVs, 
> Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I take a 
> big breath, and continue working with Maya…But seriously, Softimage is way 
> better in many point of view. It has no artisan, has no PaintFX, but for 
> example rendering is way faster (with MR), shading setup is way faster, 
> modeling is lot faster, and so on. So I really don’t understand, how come 
> that Softimage is not acknowledged at all. I swear guys, that I’ll spread the 
> Word of Softimage
> 
>  
> 
>  
> 
> Cheers
> 
>  
> 
> Szabolcs
> 
>  
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Henry Katz
> Sent: Sunday, January 05, 2014 8:18 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
> 
>  
> 
> Good thing I asked.
> 
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
> 
> Softimage doesn't support Python 3.x
> 
>  
> 
>  
> 
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
> 
> Steve,
> 
> No issues with python 3.3 as well, before I bruise my knuckles on the 
> bleeding edge?
> 
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
> 
> 

Re: rumor, Soft dead within the next year

2014-01-06 Thread Tim Leydecker

Now while we are at it.

I´m currently preparing assets that need to be free of 3rd party functionality.

This means I have to set them up with a mR shading network to start folks off 
with.

mental ray. The common thing between 3DSMax, Maya and Softimage.

Please.

Kill it.

It´s not getting anyone anywhere anymore. I don´t want to discuss details or 
legacy reasons.

Kill it. It´s over. It won´t come back.

Selling three different DCC apps that actually share the fact that you will 
first
have to invest in a 3rd party renderer to get something looking half way decent 
out
of them can´t be the most ideal situation but a pretty nice way of creating an 
industry
standard of wasting people´s life with forcing them in personal overtime.

What a crap.

Really.

Provide a renderer that actually works as advertised. Or don´t make me pay for 
that mR crap.


tim












On 06.01.2014 11:38, Graham Bell wrote:

Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was 
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the Dreamcast was that it launched right in the middle of when 
a lot of developers were looking to retool for the PS2. People were caught in 
the middle of whether to go short for the Dreamcast, or go long for the PS2. 
Most went with the PS2 and then eventually the Xbox.

On the Soft and Maya usability front, personally I don't mind both, but then 
I've always been used to jumping between the two, even back in the Power 
Animator and Soft3d days.
I've often heard that Maya is hard to learn, or its UI is tricky, but I think 
this is one of those myths. It's really no better, or worse than any other 
package to learn really. The one thing to remember about Maya, is that it's 
very open, it was designed that way. So there can be different (some would say 
to many) ways to do the same thing. Also, Maya has a lot of preferences, so you 
can actually change many things, including the UI. It's mastering those things, 
that can often be the trick. I still see people now, some experienced Maya 
vets, who aren't using the hotbox or marking menus correctly and they can be 
key to Maya's UI and usability.

However I'd still like some Softimage fairy dust sprinkled on some of Maya's UI 
though. Now when it comes to Max, don't get me started...:-)



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 06 January 2014 09:44
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Softimage is the Dreamcast of DCC apps.

Playstation had the slick marketing, Dreamcast had the tech but got chewed to 
pieces by the Playstation hype machine and Playstation won.  When Sega finally 
gave up on the console business every man and his dog came out singing the 
praises of the Dreamcast.




On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
mailto:s...@tidbit-images.com>> wrote:
Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, and 
those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?


This is the same question I always ask myself after using Maya when required...  and Maya 
being the "Industry Standard" makes you understand so many things about the 
industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys...It's so overcomplicated, and brainkilling...In Softimage 
almost everything is just fine (OK, we need development), but in Maya, the 
easiest task takes quite long compared to SI...Finally I found myself fixing 
UVs, Unfolding, etc. in Softimage...Anyway, I need some samples in Maya, so I 
take a big breath, and continue working with Maya...But seriously, Softimage is 
way better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don't 

Re: rumor, Soft dead within the next year

2014-01-06 Thread olivier jeannel

In teenager point of view, working on dead software is wy cooler.


Le 06/01/2014 11:38, Graham Bell a écrit :

Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was 
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the Dreamcast was that it launched right in the middle of when 
a lot of developers were looking to retool for the PS2. People were caught in 
the middle of whether to go short for the Dreamcast, or go long for the PS2. 
Most went with the PS2 and then eventually the Xbox.

On the Soft and Maya usability front, personally I don't mind both, but then 
I've always been used to jumping between the two, even back in the Power 
Animator and Soft3d days.
I've often heard that Maya is hard to learn, or its UI is tricky, but I think 
this is one of those myths. It's really no better, or worse than any other 
package to learn really. The one thing to remember about Maya, is that it's 
very open, it was designed that way. So there can be different (some would say 
to many) ways to do the same thing. Also, Maya has a lot of preferences, so you 
can actually change many things, including the UI. It's mastering those things, 
that can often be the trick. I still see people now, some experienced Maya 
vets, who aren't using the hotbox or marking menus correctly and they can be 
key to Maya's UI and usability.

However I'd still like some Softimage fairy dust sprinkled on some of Maya's UI 
though. Now when it comes to Max, don't get me started...:-)



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 06 January 2014 09:44
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Softimage is the Dreamcast of DCC apps.

Playstation had the slick marketing, Dreamcast had the tech but got chewed to 
pieces by the Playstation hype machine and Playstation won.  When Sega finally 
gave up on the console business every man and his dog came out singing the 
praises of the Dreamcast.




On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
mailto:s...@tidbit-images.com>> wrote:
Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, and 
those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?


This is the same question I always ask myself after using Maya when required...  and Maya 
being the "Industry Standard" makes you understand so many things about the 
industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys...It's so overcomplicated, and brainkilling...In Softimage 
almost everything is just fine (OK, we need development), but in Maya, the 
easiest task takes quite long compared to SI...Finally I found myself fixing 
UVs, Unfolding, etc. in Softimage...Anyway, I need some samples in Maya, so I 
take a big breath, and continue working with Maya...But seriously, Softimage is 
way better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don't understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I'll spread the Word 
of Softimage


Cheers

Szabolcs

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
mailto:hk-v...@iscs-i.com>> wrote:
Steve,

No issues with python 3.3 as well, before

RE: rumor, Soft dead within the next year

2014-01-06 Thread Graham Bell
Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was 
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the Dreamcast was that it launched right in the middle of when 
a lot of developers were looking to retool for the PS2. People were caught in 
the middle of whether to go short for the Dreamcast, or go long for the PS2. 
Most went with the PS2 and then eventually the Xbox.

On the Soft and Maya usability front, personally I don't mind both, but then 
I've always been used to jumping between the two, even back in the Power 
Animator and Soft3d days.
I've often heard that Maya is hard to learn, or its UI is tricky, but I think 
this is one of those myths. It's really no better, or worse than any other 
package to learn really. The one thing to remember about Maya, is that it's 
very open, it was designed that way. So there can be different (some would say 
to many) ways to do the same thing. Also, Maya has a lot of preferences, so you 
can actually change many things, including the UI. It's mastering those things, 
that can often be the trick. I still see people now, some experienced Maya 
vets, who aren't using the hotbox or marking menus correctly and they can be 
key to Maya's UI and usability.

However I'd still like some Softimage fairy dust sprinkled on some of Maya's UI 
though. Now when it comes to Max, don't get me started...:-)



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 06 January 2014 09:44
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Softimage is the Dreamcast of DCC apps.

Playstation had the slick marketing, Dreamcast had the tech but got chewed to 
pieces by the Playstation hype machine and Playstation won.  When Sega finally 
gave up on the console business every man and his dog came out singing the 
praises of the Dreamcast.




On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
mailto:s...@tidbit-images.com>> wrote:
Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, 
and those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?


This is the same question I always ask myself after using Maya when required... 
 and Maya being the "Industry Standard" makes you understand so many things 
about the industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys...It's so overcomplicated, and brainkilling...In Softimage 
almost everything is just fine (OK, we need development), but in Maya, the 
easiest task takes quite long compared to SI...Finally I found myself fixing 
UVs, Unfolding, etc. in Softimage...Anyway, I need some samples in Maya, so I 
take a big breath, and continue working with Maya...But seriously, Softimage is 
way better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don't understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I'll spread the Word 
of Softimage


Cheers

Szabolcs

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
mailto:hk-v...@iscs-i.com>> wrote:
Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the bleeding 
edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?

install py

RE: rumor, Soft dead within the next year

2014-01-06 Thread Nick Angus
In my humble opinion the secret to getting Soft into studios is the suites, 
it’s how I got Soft into the building.  We needed Maya as that’s what we were 
all using before we started our new company and we really needed to hit the 
ground running, and we also needed Mudbox.  The nice thing was that the 
combined price of these two was slightly less than the suite price, which comes 
with Soft!

So I managed to get Soft in the door at no perceived cost, then over the next 
year as I familiarised myself with it (and learned ICE also) Vray was released 
and we had a good renderer too.  Then I discovered Exocortex Crate and hopped 
on board as an early adopter, now we had a reliable way to get all the cached 
animation from Maya.  Then we finally invested in Arnold and things started to 
get really good, now with a bit of clever scripting from the great Chris 
Gardner and some nice in house scene management tools we have a button to 
export Alembic to Soft.

We use the initial Alembic export as the asset and package it into an .emdl 
file, we then do the shading/fur/look dev/whatever to the asset and when it is 
imported into a shot we can right click on the model node and apply the 
animation cache from Maya.

It is that simple!, also now with open VDB we will be able to bring all the 
cool volumetric smoke/fire from Houdini or Maya plus fluid sims etc in at 
rendertime.  I have resigned myself to the fact it would be hard for Soft to 
make a major comeback into the rigging/animation realm as there are just so 
many people using Maya now.  Soft was in development/marketing limbo while Maya 
got a foothold, the fact Soft came out the other side as by far the better app 
was sadly of little consequence in the end.

I too have been considering the Houdini route, just to future proof us a bit 
more, but I am keeping a close eye on Fabric Engine too as that just blows me 
away with possibilities.  I am enjoying doing large projects without any major 
hitches where with Maya as the backbone I was a quivering mess at the end of 
every job.

Right now my relationship with Softimage has never been better!

Cheers, Nick

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz
Sent: Monday, 6 January 2014 7:45 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

"[..] working with Maya…HOW THE F@CK THIS PROGRAM IS USED IN PRODUCTION?? 
[..]"

He, he, I can only agree. It is the most buggy and unusable application I have 
ever had the displeasure to use.
How anybody can seriously work with Maya is frankly beyond me.

"Hats off" to all those pour souls who have to use it on a daily basis ;)

Cheers,
Eric

PS: for the sake of fairness it must be mentioned that the Maya SDK is really 
quite good. It is easy to understand, well documented, has tons of examples, 
etc.




Re: rumor, Soft dead within the next year

2014-01-06 Thread Martin Contel
I'm one of those poor souls using Maya on a daily basis. The experience is
even more miserable considering I've been happily using XSI since v3.0 till
last year. I think a lot of times how good XSI already was ten years ago,
when Maya 4.0 was just a big pile of sh!t. XSI had already nailed the
modeling tools, the rendertree, the passes system, the scene explorer, the
render-on-viewport, the workflow, things that Maya still only dreams
of. Future looked brighter when v7.0 brought us ICE.

The industry chose Maya as the "de facto" standard. During my time
freelancing I dodged it but on the recent years it's been more difficult to
find Softimage jobs or Softimage artists.

If I had the money, I would buy Maya from Autodesk and bury it in the
dessert together with those E.T. the Extra-Terrestrial Atari video-game
cartridges, making the world a better place. :)

Cheers,



--
Martin Contel
Square Enix (Visual Works)


On Mon, Jan 6, 2014 at 6:51 PM, Szabolcs Matefy wrote:

> Actually Stefan you’re just right. I converted many hardcore Max and Maya
> artists to Softimage, and they would never ever look back. However industry
> might force them (like me)…
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Kubicek
> *Sent:* Monday, January 06, 2014 10:21 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>
>
> Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
>
> It could of course be that there are more Maya based studios closing than
> Softimage based ones simply because there are more Maya based studios, but
> I still smell a pattern there.
>
>
>
> I always felt that the number of  users on Softimage is directly related
> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
> the early days of Maya in this regard. I never saw anything like that
> happening for Softimage at any time of it's existence.
>
> Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
>
>
>
>
>
>
>
>
>
>
>
>
>
> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?*
>
>
> This is the same question I always ask myself after using Maya when
> required...  and Maya being the "Industry Standard" makes you understand so
> many things about the industry standards...
>
>
>
>
> 2014/1/6 Szabolcs Matefy 
>
> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?
>
>
>
> Ok, I can use Maya, I have a quite solid background working with Maya, but
> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
> almost everything is just fine (OK, we need development), but in Maya, the
> easiest task takes quite long compared to SI…Finally I found myself fixing
> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
> take a big breath, and continue working with Maya…But seriously, Softimage
> is way better in many point of view. It has no artisan, has no PaintFX, but
> for example rendering is way faster (with MR), shading setup is way faster,
> modeling is lot faster, and so on. So I really don’t understand, how come
> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
> the Word of Softimage
>
>
>
>
>
> Cheers
>
>
>
> Szabolcs
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
> *Sent:* Sunday, January 05, 2014 8:18 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>
>
> Good thing I asked.
>
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>
> Softimage doesn't support Python 3.x
>
>
>
>
>
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>
> Steve,
>
> No issues with python 3.3 as well, before I bruise my knuckles on the
> bleeding edge?
>
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
>
> really?
>
>
>
> install pyqt
>
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with softimage
>
> run the example scripts pyqtforsoftimage plugin provides. or just 'import
> PyQt4'
>
>
>
> s
>
>
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
> wrote:
>
> A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>
>
>
>
>
>
>
>
>
>
>
>
>
> --
>
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>


Re: rumor, Soft dead within the next year

2014-01-06 Thread Martin Yara
SI is way more artist friendly than Maya, but that doesn't make a company
choose it, specially when the big ones have their propietary tools that can
make Maya almost as good as Softimage. (I haven't worked for a big company
so I can only imagine how good Maya with steroids can be)

Maya out of the box, without your own R&D staff creating tools for you, can
be really clumsy and slow to work with. Simple things in SI can be easily,
x10 more clicks in Maya.

To be fair, it is much better than 8 years ago, when Softimage workflow was
already awesome, it just hasn't evolved too much after that. Softimage
feels obsolete, but Maya workflow feels prehistoric (with a gorgeous
viewport and some fancy tools).

On Mon, Jan 6, 2014 at 6:21 PM, Stefan Kubicek  wrote:

> Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
>

True. 90% of the guys I convinced to give SI a try had stayed with SI. The
rest just dropped it before getting too involved with it because they
couldn't stand the viewport limitations and I can't blame them.

Martin


RE: rumor, Soft dead within the next year

2014-01-06 Thread Szabolcs Matefy
Actually Stefan you’re just right. I converted many hardcore Max and Maya 
artists to Softimage, and they would never ever look back. However industry 
might force them (like me)…

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Monday, January 06, 2014 10:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, 
and those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED 
IN PRODUCTION?


This is the same question I always ask myself after using Maya when required... 
 and Maya being the "Industry Standard" makes you understand so many things 
about the industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/6 Szabolcs Matefy mailto:szabol...@crytek.com>>
So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED 
IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys…It’s so overcomplicated, and brainkilling…In Softimage almost 
everything is just fine (OK, we need development), but in Maya, the easiest 
task takes quite long compared to SI…Finally I found myself fixing UVs, 
Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I take a 
big breath, and continue working with Maya…But seriously, Softimage is way 
better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don’t understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I’ll spread the Word 
of Softimage


Cheers

Szabolcs

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
mailto:hk-v...@iscs-i.com>> wrote:
Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the bleeding 
edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?

install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use 
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'

s

On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.







--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:ste...@keyvis.at>
-- This email and its attachments are --
--confidential and for the recipient only--


Re: rumor, Soft dead within the next year

2014-01-06 Thread Eric Mootz
"[..] working with Maya…HOW THE F@CK THIS PROGRAM IS USED IN PRODUCTION?? 
[..]"

He, he, I can only agree. It is the most buggy and unusable application I have 
ever had the displeasure to use.
How anybody can seriously work with Maya is frankly beyond me.

"Hats off" to all those pour souls who have to use it on a daily basis ;)

Cheers,
Eric

PS: for the sake of fairness it must be mentioned that the Maya SDK is really 
quite good. It is easy to understand, well documented, has tons of examples, 
etc.



Re: rumor, Soft dead within the next year

2014-01-06 Thread Dan Yargici
Softimage is the Dreamcast of DCC apps.

Playstation had the slick marketing, Dreamcast had the tech but got chewed
to pieces by the Playstation hype machine and Playstation won.  When Sega
finally gave up on the console business every man and his dog came out
singing the praises of the Dreamcast.





On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek wrote:

>  Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
> It could of course be that there are more Maya based studios closing than
> Softimage based ones simply because there are more Maya based studios, but
> I still smell a pattern there.
>
> I always felt that the number of  users on Softimage is directly related
> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
> the early days of Maya in this regard. I never saw anything like that
> happening for Softimage at any time of it's existence.
> Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
>
>
>
>
>
>
> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?*
>
>
> This is the same question I always ask myself after using Maya when
> required...  and Maya being the "Industry Standard" makes you understand so
> many things about the industry standards...
>
>
>
>
> 2014/1/6 Szabolcs Matefy 
>
>> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>> IS USED IN PRODUCTION?
>>
>>
>>
>> Ok, I can use Maya, I have a quite solid background working with Maya,
>> but seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
>> almost everything is just fine (OK, we need development), but in Maya, the
>> easiest task takes quite long compared to SI…Finally I found myself fixing
>> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
>> take a big breath, and continue working with Maya…But seriously, Softimage
>> is way better in many point of view. It has no artisan, has no PaintFX, but
>> for example rendering is way faster (with MR), shading setup is way faster,
>> modeling is lot faster, and so on. So I really don’t understand, how come
>> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
>> the Word of Softimage
>>
>>
>>
>>
>>
>> Cheers
>>
>>
>>
>> Szabolcs
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
>> *Sent:* Sunday, January 05, 2014 8:18 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>
>>
>> Good thing I asked.
>>
>> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>
>> Softimage doesn't support Python 3.x
>>
>>
>>
>>
>>
>> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>>
>> Steve,
>>
>> No issues with python 3.3 as well, before I bruise my knuckles on the
>> bleeding edge?
>>
>> Cheers,
>> Henry
>> On 01/03/2014 02:47 AM, Steven Caron wrote:
>>
>> really?
>>
>>
>>
>> install pyqt
>>
>> set softimage to use system python, uncheck...
>> file>preferences>scripting>use python installed with softimage
>>
>> run the example scripts pyqtforsoftimage plugin provides. or just 'import
>> PyQt4'
>>
>>
>>
>> s
>>
>>
>>
>> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <
>> angus.david...@wits.ac.za> wrote:
>>
>> A non nonsense guide to installing pYQT would be great. So many great
>> tools are never used because people cant get past trying to get the install
>> to work.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
>
> --
> ---
> Stefan Kubicek
> ---
> keyvis digital imagery
> Alfred Feierfeilstraße 3
> A-2380 Perchtoldsdorf bei Wien
> Phone: +43/699/12614231
> www.keyvis.at ste...@keyvis.at
> -- This email and its attachments are --
> --confidential and for the recipient only--
>


Re: rumor, Soft dead within the next year

2014-01-06 Thread wavo

Am 1/6/2014 10:08 AM, schrieb James De Colling:
On Mon, Jan 6, 2014 at 8:04 PM, Jordi Bares > wrote:


Same here, every time I use maya I hate the experience and wonder
myself his is it possible that it is still being used?




like this:

Video2000 - VHS
Amiga - Macintosh
Unix- Windows
HD-dvd   - BlueRay
T-850 Modell 101 - T-X (terminator 3)
softimage   - Maya

:-)
--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_


Re: rumor, Soft dead within the next year

2014-01-06 Thread Mirko Jankovic
*those who use Softimage, and those who have never tried*

S true :)
It is really impossible to anyone that actually put any effort in SI to try
it out longer then 5 minutes and to see him after that going back to that
other dinosaur.. I mean really as you mentioned how anyone can do anything
in Maya :)
But if you don't know for better... ;)

On the other hand put your self in shoes of someone just starting to learn
and wanna break into industry. Visit couple forums, see thousands of post
and activity in Maya, Max, Cinema4d even forums and really small numbers in
SI...
THey can only judge how SI is small and not used. They don;t know why just
that there are no users.. they based decisions on that.
It really seems a bit harder to get new fresh people start learning SI, and
also hard to get old horses to try something new as well :)
So where to hit hehe
Well I know where.. I'm lucky enough to mange studio here right now and
pushing SI all the way and with good contacts in some private schools here
there are talks of new animation courses, and guess what software will I
push :)
So getting bunch of edu licences for SI for one, then making bunch of my
own SI ready artists... that is the way I guess :)
Offer them job, offer them how and where to learn and you have yourself new
SI army ;)

Let's be serious it is hard in any other way to get people to go to SI..
they see all things done say nice and keep hitting their had with problems
in Maya :)
 As one example, I'm not gonna name studio or details, but I saw them
trying to figure out in Maya something for 2 weeks, that is done in 15
minutes inside SI.
Finally I as SI guy found solution inside Maya for their problem which also
kinda shows mentality behind Maya users... Keep hitting wall with
head until it breaks,, head or wall :)
Sorry don;t wanna be too judgmental but you have to see that there is
certain mentality behind choice of software :)
Don;t let me start about Max guys they ar breed for them self hahaha
Kidding, no need to go "we and them" way but there is something behind it ;)



On Mon, Jan 6, 2014 at 10:21 AM, Stefan Kubicek wrote:

>  Is it just my biased point of view that all studios that closed or filed
> for bancruptcy last year were Maya based?
> It could of course be that there are more Maya based studios closing than
> Softimage based ones simply because there are more Maya based studios, but
> I still smell a pattern there.
>
> I always felt that the number of  users on Softimage is directly related
> to marketing efforts. I remember Alias/Wavefront doing a remarkable job in
> the early days of Maya in this regard. I never saw anything like that
> happening for Softimage at any time of it's existence.
> Ultimately, there are only two types of 3D artists: those who use
> Softimage, and those who have never tried. -> Get more prople to seriously
> try it.
>
>
>
>
>
>
> *So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?*
>
>
> This is the same question I always ask myself after using Maya when
> required...  and Maya being the "Industry Standard" makes you understand so
> many things about the industry standards...
>
>
>
>
> 2014/1/6 Szabolcs Matefy 
>
>> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM
>> IS USED IN PRODUCTION?
>>
>>
>>
>> Ok, I can use Maya, I have a quite solid background working with Maya,
>> but seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
>> almost everything is just fine (OK, we need development), but in Maya, the
>> easiest task takes quite long compared to SI…Finally I found myself fixing
>> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
>> take a big breath, and continue working with Maya…But seriously, Softimage
>> is way better in many point of view. It has no artisan, has no PaintFX, but
>> for example rendering is way faster (with MR), shading setup is way faster,
>> modeling is lot faster, and so on. So I really don’t understand, how come
>> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
>> the Word of Softimage
>>
>>
>>
>>
>>
>> Cheers
>>
>>
>>
>> Szabolcs
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
>> *Sent:* Sunday, January 05, 2014 8:18 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>
>>
>> Good thing I asked.
>>
>> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>
>> Softimage doesn't support Pyt

Re: rumor, Soft dead within the next year

2014-01-06 Thread Stefan Kubicek

Is it just my biased point of view that all studios that closed or filed for bancruptcy last year were Maya based?It could of course be that there are more Maya based studios closing than Softimage based ones simply because there are more Maya based studios, but I still smell a pattern there.I always felt that the number of  users on Softimage is directly related to marketing efforts. I remember Alias/Wavefront doing a remarkable job in the early days of Maya in this regard. I never saw anything like that happening for Softimage at any time of it's existence. Ultimately, there are only two types of 3D artists: those who use Softimage, and those who have never tried. -> Get more prople to seriously try it.So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED IN PRODUCTION?
This is the same question I always ask myself after using Maya when required...  and Maya being the "Industry Standard" makes you understand so many things about the industry standards...

2014/1/6 Szabolcs Matefy <szabol...@crytek.com>
So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS USED IN PRODUCTION?
 Ok, I can use Maya, I have a quite solid background working with Maya, but seriously guys…It’s so overcomplicated, and brainkilling…In Softimage almost everything is just fine (OK, we need development), but in Maya, the easiest task takes quite long compared to SI…Finally I found myself fixing UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I take a big breath, and continue working with Maya…But seriously, Softimage is way better in many point of view. It has no artisan, has no PaintFX, but for example rendering is way faster (with MR), shading setup is way faster, modeling is lot faster, and so on. So I really don’t understand, how come that Softimage is not acknowledged at all. I swear guys, that I’ll spread the Word of Softimage
  
Cheers 
Szabolcs 
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PMTo: softimage@listproc.autodesk.comSubject: Re: rumor, Soft dead within the next year
 Good thing I asked.On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x   
On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz <hk-v...@iscs-i.com> wrote:Steve,No issues with python 3.3 as well, before I bruise my knuckles on the bleeding edge?
Cheers,HenryOn 01/03/2014 02:47 AM, Steven Caron wrote:really? 
 install pyqtset softimage to use system python, uncheck... file>preferences>scripting>use python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4' 
s On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson <angus.david...@wits.ac.za> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are never used because people cant get past trying to get the install to work.
   
 
-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only--

Re: rumor, Soft dead within the next year

2014-01-06 Thread Jordi Bares
Or lack of

Sent from my iPhone

> On 6 Jan 2014, at 09:08, James De Colling  wrote:
> 
> we use Maya primarily at our studio, but recently there has been a few 
> artists talking about modo and testing it out. they were very impressed, 
> however, most of the stuff they were showing me, or thought was impressive 
> was already standard workflow in softimage.
> 
> but softimage isnt and never was on their radar. they had no idea. that's 
> marketing for you.
> 
> 
>> On Mon, Jan 6, 2014 at 8:04 PM, Jordi Bares  wrote:
>> Same here, every time I use maya I hate the experience and wonder myself his 
>> is it possible that it is still being used?
>> 
>> The workflow is f@cked up you become miserable. 
>> 
>> I use Houdini mainly now although we will get Softimage very soon, wasting 
>> too much time for things Houdini is not good at.
>> 
>> Jb
>> 
>> Sent from my iPhone
>> 
>>> On 6 Jan 2014, at 08:52, Szabolcs Matefy  wrote:
>>> 
>>> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS 
>>> USED IN PRODUCTION?
>>> 
>>>  
>>> 
>>> Ok, I can use Maya, I have a quite solid background working with Maya, but 
>>> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage 
>>> almost everything is just fine (OK, we need development), but in Maya, the 
>>> easiest task takes quite long compared to SI…Finally I found myself fixing 
>>> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I 
>>> take a big breath, and continue working with Maya…But seriously, Softimage 
>>> is way better in many point of view. It has no artisan, has no PaintFX, but 
>>> for example rendering is way faster (with MR), shading setup is way faster, 
>>> modeling is lot faster, and so on. So I really don’t understand, how come 
>>> that Softimage is not acknowledged at all. I swear guys, that I’ll spread 
>>> the Word of Softimage
>>> 
>>>  
>>> 
>>>  
>>> 
>>> Cheers
>>> 
>>>  
>>> 
>>> Szabolcs
>>> 
>>>  
>>> 
>>> From: softimage-boun...@listproc.autodesk.com 
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Henry Katz
>>> Sent: Sunday, January 05, 2014 8:18 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: rumor, Soft dead within the next year
>>> 
>>>  
>>> 
>>> Good thing I asked.
>>> 
>>> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>>> 
>>> Softimage doesn't support Python 3.x
>>> 
>>>  
>>> 
>>>  
>>> 
>>> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>>> 
>>> Steve,
>>> 
>>> No issues with python 3.3 as well, before I bruise my knuckles on the 
>>> bleeding edge?
>>> 
>>> Cheers,
>>> Henry
>>> On 01/03/2014 02:47 AM, Steven Caron wrote:
>>> 
>>> really?
>>> 
>>>  
>>> 
>>> install pyqt
>>> 
>>> set softimage to use system python, uncheck... 
>>> file>preferences>scripting>use python installed with softimage
>>> 
>>> run the example scripts pyqtforsoftimage plugin provides. or just 'import 
>>> PyQt4'
>>> 
>>>  
>>> 
>>> s
>>> 
>>>  
>>> 
>>> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson  
>>> wrote:
>>> 
>>> A non nonsense guide to installing pYQT would be great. So many great tools 
>>> are never used because people cant get past trying to get the install to 
>>> work.
>>> 
> 


Re: rumor, Soft dead within the next year

2014-01-06 Thread James De Colling
we use Maya primarily at our studio, but recently there has been a few
artists talking about modo and testing it out. they were very impressed,
however, most of the stuff they were showing me, or thought was impressive
was already standard workflow in softimage.

but softimage isnt and never was on their radar. they had no idea. that's
marketing for you.


On Mon, Jan 6, 2014 at 8:04 PM, Jordi Bares  wrote:

> Same here, every time I use maya I hate the experience and wonder myself
> his is it possible that it is still being used?
>
> The workflow is f@cked up you become miserable.
>
> I use Houdini mainly now although we will get Softimage very soon, wasting
> too much time for things Houdini is not good at.
>
> Jb
>
> Sent from my iPhone
>
> On 6 Jan 2014, at 08:52, Szabolcs Matefy  wrote:
>
> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?
>
>
>
> Ok, I can use Maya, I have a quite solid background working with Maya, but
> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
> almost everything is just fine (OK, we need development), but in Maya, the
> easiest task takes quite long compared to SI…Finally I found myself fixing
> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
> take a big breath, and continue working with Maya…But seriously, Softimage
> is way better in many point of view. It has no artisan, has no PaintFX, but
> for example rendering is way faster (with MR), shading setup is way faster,
> modeling is lot faster, and so on. So I really don’t understand, how come
> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
> the Word of Softimage
>
>
>
>
>
> Cheers
>
>
>
> Szabolcs
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Henry Katz
> *Sent:* Sunday, January 05, 2014 8:18 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>
>
> Good thing I asked.
>
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>
> Softimage doesn't support Python 3.x
>
>
>
>
>
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>
> Steve,
>
> No issues with python 3.3 as well, before I bruise my knuckles on the
> bleeding edge?
>
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
>
> really?
>
>
>
> install pyqt
>
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with softimage
>
> run the example scripts pyqtforsoftimage plugin provides. or just 'import
> PyQt4'
>
>
>
> s
>
>
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
> wrote:
>
> A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>
>
>
>
>
>
>
>
>
>


Re: rumor, Soft dead within the next year

2014-01-06 Thread Jordi Bares
Same here, every time I use maya I hate the experience and wonder myself his is 
it possible that it is still being used?

The workflow is f@cked up you become miserable. 

I use Houdini mainly now although we will get Softimage very soon, wasting too 
much time for things Houdini is not good at.

Jb

Sent from my iPhone

> On 6 Jan 2014, at 08:52, Szabolcs Matefy  wrote:
> 
> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS 
> USED IN PRODUCTION?
>  
> Ok, I can use Maya, I have a quite solid background working with Maya, but 
> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage almost 
> everything is just fine (OK, we need development), but in Maya, the easiest 
> task takes quite long compared to SI…Finally I found myself fixing UVs, 
> Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I take a 
> big breath, and continue working with Maya…But seriously, Softimage is way 
> better in many point of view. It has no artisan, has no PaintFX, but for 
> example rendering is way faster (with MR), shading setup is way faster, 
> modeling is lot faster, and so on. So I really don’t understand, how come 
> that Softimage is not acknowledged at all. I swear guys, that I’ll spread the 
> Word of Softimage
>  
>  
> Cheers
>  
> Szabolcs
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Henry Katz
> Sent: Sunday, January 05, 2014 8:18 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
>  
> Good thing I asked.
> 
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
> Softimage doesn't support Python 3.x
>  
>  
> 
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
> Steve,
> 
> No issues with python 3.3 as well, before I bruise my knuckles on the 
> bleeding edge?
> 
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
> really?
>  
> install pyqt
> set softimage to use system python, uncheck... file>preferences>scripting>use 
> python installed with softimage
> run the example scripts pyqtforsoftimage plugin provides. or just 'import 
> PyQt4'
>  
> s
>  
> 
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson  
> wrote:
> A non nonsense guide to installing pYQT would be great. So many great tools 
> are never used because people cant get past trying to get the install to work.
>  
>  
>  
>  


Re: rumor, Soft dead within the next year

2014-01-06 Thread Emilio Hernandez
*So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
USED IN PRODUCTION?*


This is the same question I always ask myself after using Maya when
required...  and Maya being the "Industry Standard" makes you understand so
many things about the industry standards...




2014/1/6 Szabolcs Matefy 

> So guys, I spent a weekend working with Maya…HOW THE F@CK THIS PROGRAM IS
> USED IN PRODUCTION?
>
>
>
> Ok, I can use Maya, I have a quite solid background working with Maya, but
> seriously guys…It’s so overcomplicated, and brainkilling…In Softimage
> almost everything is just fine (OK, we need development), but in Maya, the
> easiest task takes quite long compared to SI…Finally I found myself fixing
> UVs, Unfolding, etc. in Softimage…Anyway, I need some samples in Maya, so I
> take a big breath, and continue working with Maya…But seriously, Softimage
> is way better in many point of view. It has no artisan, has no PaintFX, but
> for example rendering is way faster (with MR), shading setup is way faster,
> modeling is lot faster, and so on. So I really don’t understand, how come
> that Softimage is not acknowledged at all. I swear guys, that I’ll spread
> the Word of Softimage
>
>
>
>
>
> Cheers
>
>
>
> Szabolcs
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Henry Katz
> *Sent:* Sunday, January 05, 2014 8:18 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>
>
> Good thing I asked.
>
> On 01/04/2014 05:40 PM, Stephen Blair wrote:
>
> Softimage doesn't support Python 3.x
>
>
>
>
>
> On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:
>
> Steve,
>
> No issues with python 3.3 as well, before I bruise my knuckles on the
> bleeding edge?
>
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
>
> really?
>
>
>
> install pyqt
>
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with softimage
>
> run the example scripts pyqtforsoftimage plugin provides. or just 'import
> PyQt4'
>
>
>
> s
>
>
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
> wrote:
>
> A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>
>
>
>
>
>
>
>
>


RE: rumor, Soft dead within the next year

2014-01-06 Thread Szabolcs Matefy
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys...It's so overcomplicated, and brainkilling...In Softimage 
almost everything is just fine (OK, we need development), but in Maya, the 
easiest task takes quite long compared to SI...Finally I found myself fixing 
UVs, Unfolding, etc. in Softimage...Anyway, I need some samples in Maya, so I 
take a big breath, and continue working with Maya...But seriously, Softimage is 
way better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don't understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I'll spread the Word 
of Softimage


Cheers

Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
mailto:hk-v...@iscs-i.com>> wrote:
Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the bleeding 
edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?

install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use 
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'

s

On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.






Re: rumor, Soft dead within the next year

2014-01-05 Thread Henry Katz

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:

Softimage doesn't support Python 3.x



On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz > wrote:


Steve,

No issues with python 3.3 as well, before I bruise my knuckles on
the bleeding edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:

really?

install pyqt
set softimage to use system python, uncheck...
file>preferences>scripting>use python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just
'import PyQt4'

s


On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson
mailto:angus.david...@wits.ac.za>> wrote:

A non nonsense guide to installing pYQT would be great. So
many great tools are never used because people cant get past
trying to get the install to work.








Re: rumor, Soft dead within the next year

2014-01-04 Thread Martin
Thanks Miquel, I wish I knew that you could do something like that 8 years ago 
when I switched to qwerty after using too much Maya, now I can't go back to S 
navigation. Alt feels much better now.

Martin
Sent from my iPhone

> On 2014/01/03, at 14:43, Miquel Campos  wrote:
> 
> Martin about the mouse mapping thing. If you are working in windows use this 
> application: http://www.highrez.co.uk/downloads/XMouseButtonControl.htm
> 
> You can force Maya to use the same mouse keys as softimage ;) 
> Muaahhahahahah!!!


Re: rumor, Soft dead within the next year

2014-01-04 Thread Sebastien Sterling
Can this thread be deleted? it's depressing. :P


On 5 January 2014 01:50, Steven Caron  wrote:

> exactly!
>
> *written with my thumbs
>
>
> On Jan 4, 2014, at 4:16 PM, Ciaran Moloney 
> wrote:
>
>  Also, this thread is wack.
>>
>>


Re: rumor, Soft dead within the next year

2014-01-04 Thread Steven Caron

exactly!

*written with my thumbs

On Jan 4, 2014, at 4:16 PM, Ciaran Moloney   
wrote:



Also, this thread is wack.



Re: rumor, Soft dead within the next year

2014-01-04 Thread Ciaran Moloney
AFAIK all the DCCs out there are still on Python 2.6 or 2.7.
Also, this thread is wack.


On Sat, Jan 4, 2014 at 10:49 PM, Christoph Muetze wrote:

> On 04/01/14 23:40, Stephen Blair wrote:
>
>> Softimage doesn't support Python 3.x
>>
>
> ain't that a good sign? :)
>
>
>


Re: rumor, Soft dead within the next year

2014-01-04 Thread Christoph Muetze

On 04/01/14 23:40, Stephen Blair wrote:

Softimage doesn't support Python 3.x


ain't that a good sign? :)




Re: rumor, Soft dead within the next year

2014-01-04 Thread Stephen Blair
Softimage doesn't support Python 3.x



On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz  wrote:

>  Steve,
>
> No issues with python 3.3 as well, before I bruise my knuckles on the
> bleeding edge?
>
> Cheers,
> Henry
> On 01/03/2014 02:47 AM, Steven Caron wrote:
>
> really?
>
>  install pyqt
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with softimage
> run the example scripts pyqtforsoftimage plugin provides. or just 'import
> PyQt4'
>
>  s
>
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson  > wrote:
>
>>  A non nonsense guide to installing pYQT would be great. So many great
>> tools are never used because people cant get past trying to get the install
>> to work.
>>
>>
>


Re: rumor, Soft dead within the next year

2014-01-04 Thread Henry Katz

Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the 
bleeding edge?


Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:

really?

install pyqt
set softimage to use system python, uncheck... 
file>preferences>scripting>use python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 
'import PyQt4'


s


On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:


A non nonsense guide to installing pYQT would be great. So many
great tools are never used because people cant get past trying to
get the install to work.





Re: rumor, Soft dead within the next year

2014-01-03 Thread Steven Caron
well, they might have an issue which no one else has encountered before, if
so post about it and let us help!

On Fri, Jan 3, 2014 at 4:23 PM, Nick Angus  wrote:

>  We have been using it here for two years without a single issue, sounds
> like a problem between chair and keyboard  ; )
>
>
>


RE: rumor, Soft dead within the next year

2014-01-03 Thread Nick Angus
We have been using it here for two years without a single issue, sounds like a 
problem between chair and keyboard  ; )

N

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, 4 January 2014 4:43 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

hmm, well... if they had questions about installation they didn't ask.

On Fri, Jan 3, 2014 at 3:59 AM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
Hi Steve

I have heard from a multitude of people who have battled to get it working, so 
there is definitely a need.

Kind regards

Angus




Re: rumor, Soft dead within the next year

2014-01-03 Thread Steven Caron
hmm, well... if they had questions about installation they didn't ask.


On Fri, Jan 3, 2014 at 3:59 AM, Angus Davidson wrote:

>  Hi Steve
>
>  I have heard from a multitude of people who have battled to get it
> working, so there is definitely a need.
>
>  Kind regards
>
>  Angus
>  --
>
>


RE: rumor, Soft dead within the next year

2014-01-03 Thread Angus Davidson
From: Szabolcs Matefy [szabol...@crytek.com]

My little story with 3d apps..
I, as many of my colleagues, started with 3D Studio R4 (the DOS version, with 
VESA drivers, etc).

I will be honest I started in R4 as well ;) I thought Max Peaked with the Dos 
version and pretty much went down from there. ;)

So, I’ll dedicate my free time to be an expert in Maya, and then if I’m in 
somewhere, I can spread the Word….:)

Maya has a lot of great tech in it. Its major problem is the workflow in maya 
is so open as to be non existant and the interface and interaction model is 
just horrible. That will change however with folks like Luceric hopefully 
bringing some much needed sanity to the Maya UI.

We teach Softimage for our 3D course because we believe its the best for 
students to learn in. However we can only do that while there are local studios 
who make use of it . With the relative success of Zambezia and Khumba we(as in 
the South African Animation community) have now got the attention of people 
with access to the required finances to really make our industry grow. 
Unfortunately the downside of this is more and more of the available work is 
for people with Maya skills.  Each year we re-evaluate which software to teach, 
and each year its becomming harder and harder to stay with Softimage.

Because of the insane cost of 3d apps when you buy them in Rands its very rare 
to find a freelancer who has their own legal copy of Softimage here. (my  legal 
copy of Softimage Commercial is 7.5) You then tend to have to work in what 
program your employer has available and that is 90% of the time Maya. Its a 
major score if they have the full suite and you can choose Softimage.

I am quite happy to use Softimage for as long as possible, however they need to 
significantly change the pricing structure. You cant ask similar prices for 
software when one has 150 devs on it and the other only has 10. Thats insane. 
If they dropped Softimages price to something that reflects how much work they 
put into it they would get so many more seats. Unfortunately that will never 
happen and the softimage Users will continually have to pay an order of 
magnitude more for the same amount of dev work.

While in academia we dont pay for our licences it has a big bearing on when our 
students leave. Traditionally about 50% of them will be placed the rest of them 
will be freelance or start their own business. Virtually all of the free lance 
work is Maya based and when people have a choice of buying Maya or Soft (as 
most cant afford the suites) they will tend to overwhelmingly choose Maya as 
the value for money is just so much better.

The problem is people need to eat, look after familes etc. They will go to 
where the opportunities are. Szabolcs story is been echoed here as well time 
and again.  Far more so then say 3 years ago.



This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




RE: rumor, Soft dead within the next year

2014-01-03 Thread Angus Davidson
Hi Steve

I have heard from a multitude of people who have battled to get it working, so 
there is definitely a need.

Kind regards

Angus

From: Steven Caron [car...@gmail.com]
Sent: 03 January 2014 09:47 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

really?

install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use 
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'

s


On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.




This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 




Re: rumor, Soft dead within the next year

2014-01-03 Thread Chris Marshall
Why the hell was this thread started in the first place!!!? It's just efin
ridiculous to start a thread like this, what does it achieve? Its just
completely nuts!


On 3 January 2014 07:47, Steven Caron  wrote:

> really?
>
> install pyqt
> set softimage to use system python, uncheck...
> file>preferences>scripting>use python installed with softimage
> run the example scripts pyqtforsoftimage plugin provides. or just 'import
> PyQt4'
>
> s
>
>
> On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson  > wrote:
>
>>  A non nonsense guide to installing pYQT would be great. So many great
>> tools are never used because people cant get past trying to get the install
>> to work.
>>
>>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: rumor, Soft dead within the next year

2014-01-02 Thread Steven Caron
really?

install pyqt
set softimage to use system python, uncheck...
file>preferences>scripting>use python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import
PyQt4'

s


On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson
wrote:

>  A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Eric Mootz
Guys, seriously, you should not believe all those rumours. Chances are pretty 
good it's all just bullshit.

Being on the Softimage beta list I am under NDA and therefore cannot really say 
anything, but what I can say is this:
I have been on the Softimage beta for years now. After the takeover things 
obviously changed, but honestly, that is not really a surprise. Different 
company, different goals, different philosophies and so on. Fact is that new 
Softimage versions got released every year => developers are constantly working 
on Softimage => these developers get paid => no company would pay developers to 
work on something that will be killed in the near future. 

Note that I am neither saying everything is great nor everything is bad. All I 
am saying is that I believe it is *not* doomed. 

Cheers,
Eric

RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
My little story with 3d apps..
I, as many of my colleagues, started with 3D Studio R4 (the DOS version, with 
VESA drivers, etc). Then came Max 1.0. I was a hardcore Max user for 4 years, 
then I met Lightwave, and I fell in love with its simple and efficient modeling 
tools, and the quality of render. I switched to Lightwave when they introduced 
UV, in version 6. Then I was hardcore LW user for another 4 years. Meanwhile I 
had to work with Maya too, and the chaos of the interface and the chaos of the 
information it poured onto me in the shape of Hypergraph, Hypershade, DAG 
nodes, etc. frightened me. Then, in 2003 came Softimage to me, when I have seen 
Valve's video on making of Half Life2, and I knew, this is the program I was 
looking for. And since then, I am a hardcore SI user, I became instructor, I'm 
writing scripts, etc., I turned many maxians and mayans to faithful 
softimagers, but seeing almost 0 development in Softimage since Autodesk bought 
it, made me consider few things. Like what is the possibility that I'll find a 
job as a Softimage user in the future (close to zero, everybody seem to use 
Maya and max)? And it's really funny to read that someone would use Softimage 
even if its dead, but in reality, it works not like this. If I want to get a 
job, I have to have a confident, and solid knowledge of other packages. I have 
a fair experience with all major programs, even modo, but if I want to get a 
job, I have to have a working, up-to-date knowledge in Maya and max (max is 
written intentionally with small letters :) ). I think that kind of patriotism 
doesn't help you but hurt. I don't like Maya too much, and I hate max (stinky 
pile of crap IMO), but if I want to survive, I'll embrace at least maya...You 
know what? When I was talking to a studio, and they asked me about how 
experienced I am in Maya or Max, I told them, that I am fine with them, but I 
could work double or triple faster with Softimage. And I was shocked when they 
told me, they are using only Autodesk products...I told them, that Softimage is 
AD for a couple of years now, and they told me that they never heard about it. 
Our interview was ended, and I got a polite mail, that they need a character 
artist with decent Maya or Max experience, since they are committed Autodesk 
users...oh man...

So anyway, I love Softimage, it's way better than the other programs in certain 
way, but I must admit, that the development seems to be close to zero. Look, 
game pipeline in XSI sucks, no artist friendly hair solution, viewport sucks, 
etc. I know that "I had no fancy viewport in the last 20 years, so I can live 
without it for another 20" guys will come, but face the truth. Development is 
NEEDED. Without development there is no survival. Maya will catch up Softimage 
in couple of years, having the old Softimage team moved to Maya. And it will 
survive...

So, I'll dedicate my free time to be an expert in Maya, and then if I'm in 
somewhere, I can spread the Word:)
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Friday, January 03, 2014 7:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Hey Ben,
It is really a bit hard to pinpoint.. I was using Maya since version 2.0 then 
moved to SI when v6 arrived. After that used Maya from time to time but always 
run back to SI.
Workflow just feels more logical for me.
While in Maya everything seemed to be on glass legs and pull one bad cord 
everything just falls apart while in SI it is much more non linear and in most 
of the cases you can ogo back and fix or change things without fear of breaking 
everything apart.

Scene explorer in SI is fantastic, perfect overview and control over everything 
inside whole scene and down to the level of each object...

As said really hard to pin point, best description is as always:
With Maya you workaround, with Softimage you work.
Feels like a glove to me. Sorry that probably doesn't help too much but...

In short I was working as freelance in Maya for years and struggling with bunch 
of parts of production, once I moved into SI those problems an d bottlenecks 
were solved completely. So after half yer of work with SI I was faster and did 
more then after 7 years with Maya. And back then as single guy freelancer you 
know how much that means.

But again would really have to open up both Maya and SI side by side, go 
through same project and write down differences that are really pain.
Hmm actually that is good idea only if I had time.. Once I had idea of 
comparative tutorials.. do same thing in both software, showing strengths and 
weakness of both and also would give option to someone used in one software to 
see how to do same thing in another.. like transferring weights from 1 
character to another... etc.. Never actually moved much with that 

Re: rumor, Soft dead within the next year

2014-01-02 Thread Mirko Jankovic
Hey Ben,
It is really a bit hard to pinpoint.. I was using Maya since version 2.0
then moved to SI when v6 arrived. After that used Maya from time to time
but always run back to SI.
Workflow just feels more logical for me.
While in Maya everything seemed to be on glass legs and pull one bad cord
everything just falls apart while in SI it is much more non linear and in
most of the cases you can ogo back and fix or change things without fear of
breaking everything apart.

Scene explorer in SI is fantastic, perfect overview and control over
everything inside whole scene and down to the level of each object...

As said really hard to pin point, best description is as always:
With Maya you workaround, with Softimage you work.
Feels like a glove to me. Sorry that probably doesn't help too much but...

In short I was working as freelance in Maya for years and struggling with
bunch of parts of production, once I moved into SI those problems an d
bottlenecks were solved completely. So after half yer of work with SI I was
faster and did more then after 7 years with Maya. And back then as single
guy freelancer you know how much that means.

But again would really have to open up both Maya and SI side by side, go
through same project and write down differences that are really pain.
Hmm actually that is good idea only if I had time.. Once I had idea of
comparative tutorials.. do same thing in both software, showing strengths
and weakness of both and also would give option to someone used in one
software to see how to do same thing in another.. like transferring weights
from 1 character to another... etc.. Never actually moved much with that
idea.. never enough time I'm afraid :(


On Fri, Jan 3, 2014 at 7:27 AM, Angus Davidson wrote:

>  A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>  --
> *From:* Alan Fregtman [alan.fregt...@gmail.com]
> *Sent:* 03 January 2014 07:33 AM
> *To:* XSI Mailing List
>
> *Subject:* Re: rumor, Soft dead within the next year
>
>   Rest assured your words are being heard, at the very least by me.
>
>  Miquel Campos and I at TD Survival <https://vimeo.com/tdsurvival/videos>had 
> a quiet period over the holidays but we're looking forward to get back
> to producing new useful and entertaining educational material in this shiny
> new year. :)
>
>  We want to make a difference and expose more people to the wonders in
> Soft, Python and the like. We also welcome suggestions, ideas or any other
> feedback at our Facebook page by the same name.
>
>  Cheers,
>
> -- Alan
>
>
>
> On Thu, Jan 2, 2014 at 7:46 PM, Jon Hunt wrote:
>
>>A serious but silly question perhaps, how do you long term soft users
>> cope when jumping into maya with the mouse button combinations being wrong!
>> I know I have tweaked my wacom settings to ease the pain but..and then
>> just as you get used to it you go back to soft and its all wrong again!
>>
>>  On a different note, whilst tutorials on the net have significantly
>> improved and I have seen a lot of great work being done (by many people on
>> here infact). Have any of you talented folk considered bringing the fight
>> and attract new users in the form of subscription tutorials.
>>  Digital Tutors is good but is lacking when you see what is available on
>> the Maya training, Soft just aint as appealing if you want to self learn or
>> as a student subscribe to progress outside the classroom.  One would choose
>> Maya over soft if they were browsing the training kits...
>>  Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
>> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
>> kits provide pretty weak assets an examples.
>>  With training I mean using more updated techniques and not just solely
>> ICE training. Good solid rounded FUN training including characters,
>> texturing - showing all these frkin amazing workflows that Soft has!
>>
>>  I know Autodesk don't make much money out of education licensing but I
>> think there is value in attracting new users (not necessarily new to 3D).
>> Not forgetting completely new users. I think its easy to forget sometimes
>> how long we have been doing this for and how little new users know.
>>
>>  Just some thoughts
>>
>>  Jon
>>
>>
>>
>>
>>
>> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>>
>>>   > Maybe we should just setup a crowdfunding project and buy SI back
>>> from AD ourselves ;-)
>>>
>>>  but buy what exactly? and to do what with it?
>>>
>>> we w

RE: rumor, Soft dead within the next year

2014-01-02 Thread Angus Davidson
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.

From: Alan Fregtman [alan.fregt...@gmail.com]
Sent: 03 January 2014 07:33 AM
To: XSI Mailing List
Subject: Re: rumor, Soft dead within the next year

Rest assured your words are being heard, at the very least by me.

Miquel Campos and I at TD Survival<https://vimeo.com/tdsurvival/videos> had a 
quiet period over the holidays but we're looking forward to get back to 
producing new useful and entertaining educational material in this shiny new 
year. :)

We want to make a difference and expose more people to the wonders in Soft, 
Python and the like. We also welcome suggestions, ideas or any other feedback 
at our Facebook page by the same name.

Cheers,

   -- Alan



On Thu, Jan 2, 2014 at 7:46 PM, Jon Hunt 
mailto:jonathan.m.h...@gmail.com>> wrote:
A serious but silly question perhaps, how do you long term soft users cope when 
jumping into maya with the mouse button combinations being wrong! I know I have 
tweaked my wacom settings to ease the pain but..and then just as you get 
used to it you go back to soft and its all wrong again!

On a different note, whilst tutorials on the net have significantly improved 
and I have seen a lot of great work being done (by many people on here infact). 
Have any of you talented folk considered bringing the fight and attract new 
users in the form of subscription tutorials.
Digital Tutors is good but is lacking when you see what is available on the 
Maya training, Soft just aint as appealing if you want to self learn or as a 
student subscribe to progress outside the classroom.  One would choose Maya 
over soft if they were browsing the training kits...
Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max, Mudbox, 
Zbrush and Modo all get regular new courses. Some of this training kits provide 
pretty weak assets an examples.
With training I mean using more updated techniques and not just solely ICE 
training. Good solid rounded FUN training including characters, texturing - 
showing all these frkin amazing workflows that Soft has!

I know Autodesk don't make much money out of education licensing but I think 
there is value in attracting new users (not necessarily new to 3D). Not 
forgetting completely new users. I think its easy to forget sometimes how long 
we have been doing this for and how little new users know.

Just some thoughts

Jon





On Fri, Jan 3, 2014 at 12:10 AM, mailto:pete...@skynet.be>> 
wrote:
> Maybe we should just setup a crowdfunding project and buy SI back from AD 
> ourselves ;-)

but buy what exactly? and to do what with it?

we want this software to live on and thrive – just getting it out of the hands 
of ADSK is not going to make that happen.
In the hands of ADSK it’s on life support – enough not to die but not enough to 
regain it’s vitality.
Money (lots of it) will still need to be pumped into it’s development.

So how much years of life does it have left really?
If we take SI3D as a reference – wiki says it was first released in 1988, and 
last release in 2002 – so that’s 14 years.
XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)
Can we really hope for anyone to heavily invest in it’s future at this point in 
its lifecycle?

Imagine 1000 entities -companies, individuals- could be found to each couch up 
10.000$ – that’s 10M$.
This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$
I don’t think crowd-funding will make enough money to buy “it” – less so 
provide a stream of funds for an extended period.
For that it needs to get back in shape and be properly commercialized.
A new owner would have to be willing and able to really push the software – 
which would be against ADSKs interests.

And where Avid and Adsk didn’t succeed commercially, why would that change with 
a new owner?
Granted, I can hardly imagine anyone doing a worse job than they have – perhaps 
Adobe or Apple could do worse yet?

Perhaps the way out would be a joint venture – where ADSK remains owner for 49 
or 51% and another, interested party tries to give it a kickstart?










From: Toonafish<mailto:ron...@toonafish.nl>
Sent: Friday, January 03, 2014 12:03 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Maybe we should just setup a crowdfunding project and buy SI back from AD 
ourselves ;-)

-Ronald


On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."

mm...I don't think autodesk wants to sell a product just for someone else to 
revamp it and sell it as a concurrent to 3ds and maya...
if they were ever to abandon soft, they might just keep it to themselves...





___

Re: rumor, Soft dead within the next year

2014-01-02 Thread Alan Fregtman
Rest assured your words are being heard, at the very least by me.

Miquel Campos and I at TD Survival
<https://vimeo.com/tdsurvival/videos>had a quiet period over the
holidays but we're looking forward to get back
to producing new useful and entertaining educational material in this shiny
new year. :)

We want to make a difference and expose more people to the wonders in Soft,
Python and the like. We also welcome suggestions, ideas or any other
feedback at our Facebook page by the same name.

Cheers,

   -- Alan



On Thu, Jan 2, 2014 at 7:46 PM, Jon Hunt  wrote:

> A serious but silly question perhaps, how do you long term soft users cope
> when jumping into maya with the mouse button combinations being wrong! I
> know I have tweaked my wacom settings to ease the pain but..and then
> just as you get used to it you go back to soft and its all wrong again!
>
> On a different note, whilst tutorials on the net have significantly
> improved and I have seen a lot of great work being done (by many people on
> here infact). Have any of you talented folk considered bringing the fight
> and attract new users in the form of subscription tutorials.
> Digital Tutors is good but is lacking when you see what is available on
> the Maya training, Soft just aint as appealing if you want to self learn or
> as a student subscribe to progress outside the classroom.  One would choose
> Maya over soft if they were browsing the training kits...
> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
> kits provide pretty weak assets an examples.
> With training I mean using more updated techniques and not just solely ICE
> training. Good solid rounded FUN training including characters, texturing -
> showing all these frkin amazing workflows that Soft has!
>
> I know Autodesk don't make much money out of education licensing but I
> think there is value in attracting new users (not necessarily new to 3D).
> Not forgetting completely new users. I think its easy to forget sometimes
> how long we have been doing this for and how little new users know.
>
> Just some thoughts
>
> Jon
>
>
>
>
>
> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>
>>  > Maybe we should just setup a crowdfunding project and buy SI back
>> from AD ourselves ;-)
>>
>> but buy what exactly? and to do what with it?
>>
>> we want this software to live on and thrive – just getting it out of the
>> hands of ADSK is not going to make that happen.
>> In the hands of ADSK it’s on life support – enough not to die but not
>> enough to regain it’s vitality.
>> Money (lots of it) will still need to be pumped into it’s development.
>>
>> So how much years of life does it have left really?
>> If we take SI3D as a reference – wiki says it was first released in 1988,
>> and last release in 2002 – so that’s 14 years.
>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
>> y’all)
>> Can we really hope for anyone to heavily invest in it’s future at this
>> point in its lifecycle?
>>
>> Imagine 1000 entities -companies, individuals- could be found to each
>> couch up 10.000$ – that’s 10M$.
>> This sounds like wishful thinking to me, yet Softimage was sold to AD for
>> 35M$
>> I don’t think crowd-funding will make enough money to buy “it” – less so
>> provide a stream of funds for an extended period.
>> For that it needs to get back in shape and be properly commercialized.
>> A new owner would have to be willing and able to really push the software
>> – which would be against ADSKs interests.
>>
>> And where Avid and Adsk didn’t succeed commercially, why would that
>> change with a new owner?
>> Granted, I can hardly imagine anyone doing a worse job than they have –
>> perhaps Adobe or Apple could do worse yet?
>>
>> Perhaps the way out would be a joint venture – where ADSK remains owner
>> for 49 or 51% and another, interested party tries to give it a kickstart?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>  *From:* Toonafish 
>> *Sent:* Friday, January 03, 2014 12:03 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>  Maybe we should just setup a crowdfunding project and buy SI back from
>> AD ourselves ;-)
>>
>> -Ronald
>>
>>
>> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>>
>> "I'm just thinking what if Avid or MS buy back SI if AD really abandon
>> SI."
>>
>> mm...I don't think autodesk wants to 

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
"I use almost the same customized key layout in both so I can switch between 
them without almost any brain delay.The down side is that nobody will be able 
to use your PC." 

...haha I can recall this as well for me, as I said on a previous post I came 
originally from 3ds max, so when I learned xsi I tried remapping the whole app
to be consistent with my 3ds shortcuts... but somewhere in the middle I also 
started liking some of the xsi's native ones (is just that in 3ds there were no 
"real" equivalents that I knew... like the +/- for subdivision gotta really 
like that btw.. the edge slide tool, proportional move... etc etc, so now adays 
my keyboard setup is very mixed up but at least I find my way very well 
regardless... but yeah when a coworker comes to my desk there's always the.. 
ahh yeah forgot you have the weird hotkey setup after they click on something 
and does whatever else... ha  even worst as I learned maya as third package 
and in xsi I am used to do almost 95% of stuff with hotkeys.. I just couldn't 
get used to maya's hotbox...   so nowadays if I have to use maya I do it the 
xsi way with hotkeys all the way.. so far so good, but it took hell more time 
to remap hotkeys in maya...  ..yeah with maya you dont get the "keyboard" image 
like in soft that makes it very fast to find hotkeys... in maya is all around 
nested in different categories... 





IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: rumor, Soft dead within the next year
From: furik...@gmail.com
Date: Fri, 3 Jan 2014 13:58:15 +0900
To: softimage@listproc.autodesk.com

I use almost the same customized key layout in both so I can switch between 
them without almost any brain delay.The down side is that nobody will be able 
to use your PC.
AFAIK you can't remap alt or rclick mclick in Maya so if you want to use the 
same keyboard layout you should use Maya in SI.
If you do that you'll have to customize it a little because SI doesn't have the 
Maya space bar menu or other menu shortcuts so you'll have to relay on the 
stupid F10, F11 etc to change your selection modes which is a really pita or 
should I say pain in your wrist and fingers.Also if you switch to Maya mode, 
what was an Alt combination will most probably be now a D key or ctrl+alt 
combination.You may be using some keys in SI that aren't in the Maya layout, so 
it may take a while to find those commands and remap them.
I also change Maya shortcuts so I can open Outliner with 8 and things like 
that. A little of both worlds that make me work faster.
So I'll suggest to customize your keys to whatever suits you.
MartinSent from my iPhone
On 2014/01/03, at 9:46, Jon Hunt  wrote:

A serious but silly question perhaps, how do you long term soft users cope when 
jumping into maya with the mouse button combinations being wrong! I know I have 
tweaked my wacom settings to ease the pain but..and then just as you get 
used to it you go back to soft and its all wrong again!


On a different note, whilst tutorials on the net have significantly improved 
and I have seen a lot of great work being done (by many people on here infact). 
Have any of you talented folk considered bringing the fight and attract new 
users in the form of subscription tutorials. 

Digital Tutors is good but is lacking when you see what is available on the 
Maya training, Soft just aint as appealing if you want to self learn or as a 
student subscribe to progress outside the classroom.  One would choose Maya 
over soft if they were browsing the training kits...

Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max, Mudbox, 
Zbrush and Modo all get regular new courses. Some of this training kits provide 
pretty weak assets an examples.
With training I mean using more updated techniques and not just solely ICE 
training. Good solid rounded FUN training including characters, texturing - 
showing all these frkin amazing workflows that Soft has!


I know Autodesk don't make much money out of education licensing but I think 
there is value in attracting new users (not necessarily new to 3D). Not 
forgetting completely new users. I think its easy to forget sometimes how long 
we have been doing this for and how little new users know.


Just some thoughts

Jon





On Fri, Jan 3, 2014 at 12:10 AM,   wrote:





> Maybe 
we should just setup a crowdfunding project and buy SI back from AD ourselves 
;-)

 
but buy what exactly? and to do what with it?
 
we want this software to live on and thrive – just getting it out of the 
hands of ADSK is not going to make that happen.
In the hands of ADSK it’s on life support – enough not to die but not 
enough to regain it’s vitality.
Money (lots of it) will still need to be pumped into it’s 
development.
 
So how much years of life does it have left really? 
If we take SI3D as a reference – wiki says it was first released in 1988, 
and last rele

Re: rumor, Soft dead within the next year

2014-01-02 Thread Martin
I use almost the same customized key layout in both so I can switch between 
them without almost any brain delay.
The down side is that nobody will be able to use your PC.

AFAIK you can't remap alt or rclick mclick in Maya so if you want to use the 
same keyboard layout you should use Maya in SI.

If you do that you'll have to customize it a little because SI doesn't have the 
Maya space bar menu or other menu shortcuts so you'll have to relay on the 
stupid F10, F11 etc to change your selection modes which is a really pita or 
should I say pain in your wrist and fingers.
Also if you switch to Maya mode, what was an Alt combination will most probably 
be now a D key or ctrl+alt combination.
You may be using some keys in SI that aren't in the Maya layout, so it may take 
a while to find those commands and remap them.

I also change Maya shortcuts so I can open Outliner with 8 and things like 
that. A little of both worlds that make me work faster.

So I'll suggest to customize your keys to whatever suits you.

Martin
Sent from my iPhone

> On 2014/01/03, at 9:46, Jon Hunt  wrote:
> 
> A serious but silly question perhaps, how do you long term soft users cope 
> when jumping into maya with the mouse button combinations being wrong! I know 
> I have tweaked my wacom settings to ease the pain but..and then just as 
> you get used to it you go back to soft and its all wrong again!
> 
> On a different note, whilst tutorials on the net have significantly improved 
> and I have seen a lot of great work being done (by many people on here 
> infact). Have any of you talented folk considered bringing the fight and 
> attract new users in the form of subscription tutorials. 
> Digital Tutors is good but is lacking when you see what is available on the 
> Maya training, Soft just aint as appealing if you want to self learn or as a 
> student subscribe to progress outside the classroom.  One would choose Maya 
> over soft if they were browsing the training kits...
> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max, 
> Mudbox, Zbrush and Modo all get regular new courses. Some of this training 
> kits provide pretty weak assets an examples.
> With training I mean using more updated techniques and not just solely ICE 
> training. Good solid rounded FUN training including characters, texturing - 
> showing all these frkin amazing workflows that Soft has!
> 
> I know Autodesk don't make much money out of education licensing but I think 
> there is value in attracting new users (not necessarily new to 3D). Not 
> forgetting completely new users. I think its easy to forget sometimes how 
> long we have been doing this for and how little new users know.
> 
> Just some thoughts
> 
> Jon
> 
> 
> 
> 
> 
>> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>> > Maybe we should just setup a crowdfunding project and buy SI back from AD 
>> > ourselves ;-)
>>  
>> but buy what exactly? and to do what with it?
>>  
>> we want this software to live on and thrive – just getting it out of the 
>> hands of ADSK is not going to make that happen.
>> In the hands of ADSK it’s on life support – enough not to die but not enough 
>> to regain it’s vitality.
>> Money (lots of it) will still need to be pumped into it’s development.
>>  
>> So how much years of life does it have left really?
>> If we take SI3D as a reference – wiki says it was first released in 1988, 
>> and last release in 2002 – so that’s 14 years.
>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 
>> y’all)
>> Can we really hope for anyone to heavily invest in it’s future at this point 
>> in its lifecycle?
>>  
>> Imagine 1000 entities -companies, individuals- could be found to each couch 
>> up 10.000$ – that’s 10M$.
>> This sounds like wishful thinking to me, yet Softimage was sold to AD for 
>> 35M$
>> I don’t think crowd-funding will make enough money to buy “it” – less so 
>> provide a stream of funds for an extended period.
>> For that it needs to get back in shape and be properly commercialized.
>> A new owner would have to be willing and able to really push the software – 
>> which would be against ADSKs interests.
>>  
>> And where Avid and Adsk didn’t succeed commercially, why would that change 
>> with a new owner?
>> Granted, I can hardly imagine anyone doing a worse job than they have – 
>> perhaps Adobe or Apple could do worse yet?
>>  
>> Perhaps the way out would be a joint venture – where ADSK remains owner for 
>> 49 or 51% and another, interested party tries to give it a kickstart?
>>  
>>  
>>  
>>  
>>  
>>  
&

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jon Hunt
 – less so
>>> provide a stream of funds for an extended period.
>>> For that it needs to get back in shape and be properly commercialized.
>>> A new owner would have to be willing and able to really push the
>>> software – which would be against ADSKs interests.
>>>
>>> And where Avid and Adsk didn’t succeed commercially, why would that
>>> change with a new owner?
>>> Granted, I can hardly imagine anyone doing a worse job than they have –
>>> perhaps Adobe or Apple could do worse yet?
>>>
>>> Perhaps the way out would be a joint venture – where ADSK remains owner
>>> for 49 or 51% and another, interested party tries to give it a kickstart?
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>  *From:* Toonafish 
>>> *Sent:* Friday, January 03, 2014 12:03 AM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: rumor, Soft dead within the next year
>>>
>>>  Maybe we should just setup a crowdfunding project and buy SI back from
>>> AD ourselves ;-)
>>>
>>> -Ronald
>>>
>>>
>>> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>>>
>>> "I'm just thinking what if Avid or MS buy back SI if AD really abandon
>>> SI."
>>>
>>> mm...I don't think autodesk wants to sell a product just for someone
>>> else to revamp it and sell it as a concurrent to 3ds and maya...
>>> if they were ever to abandon soft, they might just keep it to
>>> themselves...
>>>
>>>
>>>
>>>
>>>
>>>  --
>>> Date: Fri, 3 Jan 2014 11:42:58 +1300
>>> Subject: Re: rumor, Soft dead within the next year
>>> From: danielki...@gmail.com
>>> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>>>
>>> I'm just thinking what if Avid or MS buy back SI if AD really abandon
>>> SI.
>>> I like SI when Avid and MS had it... Old good memory.
>>>
>>> Daniel
>>>
>>>
>>> ---
>>> Daniel Kim
>>> Animation Director & Professional 3D Generalist
>>> http://www.danielkim3d.com
>>> ---
>>>
>>>
>>>
>>>
>>> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com <
>>> w...@fiftyeight.com> wrote:
>>>
>>>  So when softimage is "dead"(I hate this thread) what do you think?All
>>> softimage-user/Companys will switch then to another Software immediately?
>>>
>>> I think the will stay for 2-4years and then switch to another
>>> Applikation.
>>> And AD will get no money
>>> Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
>>> and this means :rebirth !!!
>>>  happy New year!
>>> And please cloth this thread .
>>>  Sorry fort my englisch
>>>  Walt
>>>
>>>
>>>
>>>
>>>
>>> --
>>> Ronald van Vemden
>>> ---
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> Toonafish | www.toonafish.nl
>>> tel. +31(0)20 5289291
>>> fax  +31(0)20 5289292
>>> email: ron...@toonafish.nl
>>>
>>>
>>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Emilio Hernandez
Hey Jon, yes you are right.   At first DT had almost the same amount of
tutorials for Softimage and Maya.  But a couple of years after AD bought
Softimage, DT started to double the tutorials on Maya...

Maybe instead of making doom threads, we can start pulling some tutorials
ourselves.  I believe that there are the channels already to assemble such
a task.

rray.de has already the best compilation of tools, compounds, and plugins
commercial and non commercial.  Maybe we can start joining forces into this
and start putting out a solid tutorial base.






2014/1/2 Jon Hunt 

> A serious but silly question perhaps, how do you long term soft users cope
> when jumping into maya with the mouse button combinations being wrong! I
> know I have tweaked my wacom settings to ease the pain but..and then
> just as you get used to it you go back to soft and its all wrong again!
>
> On a different note, whilst tutorials on the net have significantly
> improved and I have seen a lot of great work being done (by many people on
> here infact). Have any of you talented folk considered bringing the fight
> and attract new users in the form of subscription tutorials.
> Digital Tutors is good but is lacking when you see what is available on
> the Maya training, Soft just aint as appealing if you want to self learn or
> as a student subscribe to progress outside the classroom.  One would choose
> Maya over soft if they were browsing the training kits...
> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
> kits provide pretty weak assets an examples.
> With training I mean using more updated techniques and not just solely ICE
> training. Good solid rounded FUN training including characters, texturing -
> showing all these frkin amazing workflows that Soft has!
>
> I know Autodesk don't make much money out of education licensing but I
> think there is value in attracting new users (not necessarily new to 3D).
> Not forgetting completely new users. I think its easy to forget sometimes
> how long we have been doing this for and how little new users know.
>
> Just some thoughts
>
> Jon
>
>
>
>
>
> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>
>>  > Maybe we should just setup a crowdfunding project and buy SI back
>> from AD ourselves ;-)
>>
>> but buy what exactly? and to do what with it?
>>
>> we want this software to live on and thrive – just getting it out of the
>> hands of ADSK is not going to make that happen.
>> In the hands of ADSK it’s on life support – enough not to die but not
>> enough to regain it’s vitality.
>> Money (lots of it) will still need to be pumped into it’s development.
>>
>> So how much years of life does it have left really?
>> If we take SI3D as a reference – wiki says it was first released in 1988,
>> and last release in 2002 – so that’s 14 years.
>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
>> y’all)
>> Can we really hope for anyone to heavily invest in it’s future at this
>> point in its lifecycle?
>>
>> Imagine 1000 entities -companies, individuals- could be found to each
>> couch up 10.000$ – that’s 10M$.
>> This sounds like wishful thinking to me, yet Softimage was sold to AD for
>> 35M$
>> I don’t think crowd-funding will make enough money to buy “it” – less so
>> provide a stream of funds for an extended period.
>> For that it needs to get back in shape and be properly commercialized.
>> A new owner would have to be willing and able to really push the software
>> – which would be against ADSKs interests.
>>
>> And where Avid and Adsk didn’t succeed commercially, why would that
>> change with a new owner?
>> Granted, I can hardly imagine anyone doing a worse job than they have –
>> perhaps Adobe or Apple could do worse yet?
>>
>> Perhaps the way out would be a joint venture – where ADSK remains owner
>> for 49 or 51% and another, interested party tries to give it a kickstart?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>  *From:* Toonafish 
>> *Sent:* Friday, January 03, 2014 12:03 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>  Maybe we should just setup a crowdfunding project and buy SI back from
>> AD ourselves ;-)
>>
>> -Ronald
>>
>>
>> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>>
>> "I'm just thinking what if Avid or MS buy back SI if AD really abandon
>> SI."
>>
>> mm...I don't think autodesk wants to s

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jon Hunt
A serious but silly question perhaps, how do you long term soft users cope
when jumping into maya with the mouse button combinations being wrong! I
know I have tweaked my wacom settings to ease the pain but..and then
just as you get used to it you go back to soft and its all wrong again!

On a different note, whilst tutorials on the net have significantly
improved and I have seen a lot of great work being done (by many people on
here infact). Have any of you talented folk considered bringing the fight
and attract new users in the form of subscription tutorials.
Digital Tutors is good but is lacking when you see what is available on the
Maya training, Soft just aint as appealing if you want to self learn or as
a student subscribe to progress outside the classroom.  One would choose
Maya over soft if they were browsing the training kits...
Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
Mudbox, Zbrush and Modo all get regular new courses. Some of this training
kits provide pretty weak assets an examples.
With training I mean using more updated techniques and not just solely ICE
training. Good solid rounded FUN training including characters, texturing -
showing all these frkin amazing workflows that Soft has!

I know Autodesk don't make much money out of education licensing but I
think there is value in attracting new users (not necessarily new to 3D).
Not forgetting completely new users. I think its easy to forget sometimes
how long we have been doing this for and how little new users know.

Just some thoughts

Jon





On Fri, Jan 3, 2014 at 12:10 AM,  wrote:

>  > Maybe we should just setup a crowdfunding project and buy SI back from
> AD ourselves ;-)
>
> but buy what exactly? and to do what with it?
>
> we want this software to live on and thrive – just getting it out of the
> hands of ADSK is not going to make that happen.
> In the hands of ADSK it’s on life support – enough not to die but not
> enough to regain it’s vitality.
> Money (lots of it) will still need to be pumped into it’s development.
>
> So how much years of life does it have left really?
> If we take SI3D as a reference – wiki says it was first released in 1988,
> and last release in 2002 – so that’s 14 years.
> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
> y’all)
> Can we really hope for anyone to heavily invest in it’s future at this
> point in its lifecycle?
>
> Imagine 1000 entities -companies, individuals- could be found to each
> couch up 10.000$ – that’s 10M$.
> This sounds like wishful thinking to me, yet Softimage was sold to AD for
> 35M$
> I don’t think crowd-funding will make enough money to buy “it” – less so
> provide a stream of funds for an extended period.
> For that it needs to get back in shape and be properly commercialized.
> A new owner would have to be willing and able to really push the software
> – which would be against ADSKs interests.
>
> And where Avid and Adsk didn’t succeed commercially, why would that change
> with a new owner?
> Granted, I can hardly imagine anyone doing a worse job than they have –
> perhaps Adobe or Apple could do worse yet?
>
> Perhaps the way out would be a joint venture – where ADSK remains owner
> for 49 or 51% and another, interested party tries to give it a kickstart?
>
>
>
>
>
>
>
>
>
>
>  *From:* Toonafish 
> *Sent:* Friday, January 03, 2014 12:03 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>  Maybe we should just setup a crowdfunding project and buy SI back from
> AD ourselves ;-)
>
> -Ronald
>
>
> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>
> "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
>
> mm...I don't think autodesk wants to sell a product just for someone else
> to revamp it and sell it as a concurrent to 3ds and maya...
> if they were ever to abandon soft, they might just keep it to
> themselves...
>
>
>
>
>
>  --
> Date: Fri, 3 Jan 2014 11:42:58 +1300
> Subject: Re: rumor, Soft dead within the next year
> From: danielki...@gmail.com
> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>
> I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
> I like SI when Avid and MS had it... Old good memory.
>
> Daniel
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
> wrote:
>
>  So when softimage is "

Re: rumor, Soft dead within the next year

2014-01-02 Thread Sylvain Lebeau
yeah let's do this!! ;-) i put the first 10k !!hehehehe, unfortunatly, Autodesk owns patents from what's inside of softimage that it need's to soup up Maya.Would be very surprised they sell Soft.meeeh...
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Jan 2, 2014, at 7:10 PM, <pete...@skynet.be> <pete...@skynet.be> wrote:> Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-) but buy what exactly? and to do what with it? we want this software to live on and thrive – just getting it out of the hands of ADSK is not going to make that happen.In the hands of ADSK it’s on life support – enough not to die but not enough to regain it’s vitality.Money (lots of it) will still need to be pumped into it’s development. So how much years of life does it have left really?If we take SI3D as a reference – wiki says it was first released in 1988, and last release in 2002 – so that’s 14 years.XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)Can we really hope for anyone to heavily invest in it’s future at this point in its lifecycle? Imagine 1000 entities -companies, individuals- could be found to each couch up 10.000$ – that’s 10M$.This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$I don’t think crowd-funding will make enough money to buy “it” – less so provide a stream of funds for an extended period.For that it needs to get back in shape and be properly commercialized.A new owner would have to be willing and able to really push the software – which would be against ADSKs interests. And where Avid and Adsk didn’t succeed commercially, why would that change with a new owner?Granted, I can hardly imagine anyone doing a worse job than they have – perhaps Adobe or Apple could do worse yet? Perhaps the way out would be a joint venture – where ADSK remains owner for 49 or 51% and another, interested party tries to give it a kickstart?  From: ToonafishSent: Friday, January 03, 2014 12:03 AMTo: softimage@listproc.autodesk.comSubject: Re: rumor, Soft dead within the next year Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-)-RonaldOn 1/2/2014 23:49, Manuel Huertas Marchena wrote:"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."mm...I don't think autodesk wants to sell a product just for someone else to revamp it and sell it as a concurrent to 3ds and maya... if they were ever to abandon soft, they might just keep it to themselves... Date: Fri, 3 Jan 2014 11:42:58 +1300Subject: Re: rumor, Soft dead within the next yearFrom: danielki...@gmail.comTo: w...@fiftyeight.com; softimage@listproc.autodesk.comI'm just thinking what if Avid or MS buy back SI if AD really abandon SI. I like SI when Avid and MS had it... Old good memory. Daniel  ---Daniel KimAnimation Director & Professional 3D Generalisthttp://www.danielkim3d.com---On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com <w...@fiftyeight.com> wrote:So when softimage is "dead"(I hate this thread) what do you think?All softimage-user/Companys will switch then to another Software immediately?I think the will stay for 2-4years and then switch to another Applikation.And AD will get no money Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and this means :rebirth !!!happy New year!And please cloth this thread .Sorry fort my englischWalt -- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 

Re: rumor, Soft dead within the next year

2014-01-02 Thread peter_b
> Maybe we should just setup a crowdfunding project and buy SI back from AD 
> ourselves ;-)


but buy what exactly? and to do what with it?

we want this software to live on and thrive – just getting it out of the hands 
of ADSK is not going to make that happen.
In the hands of ADSK it’s on life support – enough not to die but not enough to 
regain it’s vitality.
Money (lots of it) will still need to be pumped into it’s development.

So how much years of life does it have left really? 
If we take SI3D as a reference – wiki says it was first released in 1988, and 
last release in 2002 – so that’s 14 years.
XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)
Can we really hope for anyone to heavily invest in it’s future at this point in 
its lifecycle?

Imagine 1000 entities -companies, individuals- could be found to each couch up 
10.000$ – that’s 10M$.
This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$
I don’t think crowd-funding will make enough money to buy “it” – less so 
provide a stream of funds for an extended period.
For that it needs to get back in shape and be properly commercialized.
A new owner would have to be willing and able to really push the software – 
which would be against ADSKs interests.

And where Avid and Adsk didn’t succeed commercially, why would that change with 
a new owner?
Granted, I can hardly imagine anyone doing a worse job than they have – perhaps 
Adobe or Apple could do worse yet?

Perhaps the way out would be a joint venture – where ADSK remains owner for 49 
or 51% and another, interested party tries to give it a kickstart?










From: Toonafish 
Sent: Friday, January 03, 2014 12:03 AM
To: softimage@listproc.autodesk.com 
Subject: Re: rumor, Soft dead within the next year

Maybe we should just setup a crowdfunding project and buy SI back from AD 
ourselves ;-)

-Ronald


On 1/2/2014 23:49, Manuel Huertas Marchena wrote:

  "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."

  mm...I don't think autodesk wants to sell a product just for someone else to 
revamp it and sell it as a concurrent to 3ds and maya... 
  if they were ever to abandon soft, they might just keep it to themselves... 







--
  Date: Fri, 3 Jan 2014 11:42:58 +1300
  Subject: Re: rumor, Soft dead within the next year
  From: danielki...@gmail.com
  To: w...@fiftyeight.com; softimage@listproc.autodesk.com


  I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.  
  I like SI when Avid and MS had it... Old good memory.

  Daniel


  ---
  Daniel Kim
  Animation Director & Professional 3D Generalist
  http://www.danielkim3d.com
  ---






  On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  
wrote:

So when softimage is "dead"(I hate this thread) what do you think?All 
softimage-user/Companys will switch then to another Software immediately? 
I think the will stay for 2-4years and then switch to another Applikation. 
And AD will get no money  
Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and 
this means :rebirth !!! 
happy New year! 
And please cloth this thread . 
Sorry fort my englisch 
Walt 




-- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 

Re: rumor, Soft dead within the next year

2014-01-02 Thread Toonafish
Maybe we should just setup a crowdfunding project and buy SI back from 
AD ourselves ;-)


-Ronald


On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
"I'm just thinking what if Avid or MS buy back SI if AD really abandon 
SI."


mm...I don't think autodesk wants to sell a product just for someone 
else to revamp it and sell it as a concurrent to 3ds and maya...
 if they were ever to abandon soft, they might just keep it to 
themselves...







Date: Fri, 3 Jan 2014 11:42:58 +1300
Subject: Re: rumor, Soft dead within the next year
From: danielki...@gmail.com
To: w...@fiftyeight.com; softimage@listproc.autodesk.com

I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
I like SI when Avid and MS had it... Old good memory.

Daniel


---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---




On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
<mailto:w...@fiftyeight.com> <mailto:w...@fiftyeight.com>> wrote:


So when softimage is "dead"(I hate this thread) what do you
think?All softimage-user/Companys will switch then to another
Software immediately?
I think the will stay for 2-4years and then switch to another
Applikation.
And AD will get no money
Hahh haha, i think AD has no change to bury SI,maybe they will
Sell it, and this means :rebirth !!!
happy New year!
And please cloth this thread .
Sorry fort my englisch
Walt





--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: rumor, Soft dead within the next year

2014-01-02 Thread Simon Pickard
It's funny looking at these sorts of thread, I've seen them on and off for
years now.

Way I see it, as long as AD can make money from a product they don't spend
much on, don't really have to care about, and doesn't really threaten their
big sellers, why not keep it going?

Is Softimage ever going to get developed hugely from here on in? Nope. But
it's doing a pretty good job as is so I can see the next few years being
the same as the last. Minor improvements, bugs getting fixed, etc.

Once it stops making money for AD, they'll shut it down.




On 3 January 2014 09:49, Manuel Huertas Marchena wrote:

> "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
>
> mm...I don't think autodesk wants to sell a product just for someone else
> to revamp it and sell it as a concurrent to 3ds and maya...
>  if they were ever to abandon soft, they might just keep it to
> themselves...
>
>
>
>
>
> --------------
> Date: Fri, 3 Jan 2014 11:42:58 +1300
>
> Subject: Re: rumor, Soft dead within the next year
> From: danielki...@gmail.com
> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>
>
> I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
> I like SI when Avid and MS had it... Old good memory.
>
> Daniel
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
> wrote:
>
>   So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
>  I think the will stay for 2-4years and then switch to another
> Applikation.
>  And AD will get no money
>  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>
>  happy New year!
>  And please cloth this thread .
>
>  Sorry fort my englisch
>
>  Walt
>
>
>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Daniel Kim
That sounds greedy, but I think so too. Just can't forget that moment when
SI belongs to Avid and MS...

On Friday, January 3, 2014, Manuel Huertas Marchena wrote:

> "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
>
> mm...I don't think autodesk wants to sell a product just for someone else
> to revamp it and sell it as a concurrent to 3ds and maya...
>  if they were ever to abandon soft, they might just keep it to
> themselves...
>
>
>
>
>
> ------
> Date: Fri, 3 Jan 2014 11:42:58 +1300
> Subject: Re: rumor, Soft dead within the next year
> From: danielki...@gmail.com  'danielki...@gmail.com');>
> To: w...@fiftyeight.com  'w...@fiftyeight.com');>; softimage@listproc.autodesk.com 'cvml', 'softimage@listproc.autodesk.com');>
>
> I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
> I like SI when Avid and MS had it... Old good memory.
>
> Daniel
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  'cvml', 'w...@fiftyeight.com');>  'cvml', 'w...@fiftyeight.com');>> wrote:
>
>   So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
>  I think the will stay for 2-4years and then switch to another
> Applikation.
>  And AD will get no money
>  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>
>  happy New year!
>  And please cloth this thread .
>
>  Sorry fort my englisch
>
>  Walt
>
>
>
>

-- 

---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---


RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."

mm...I don't think autodesk wants to sell a product just for someone else to 
revamp it and sell it as a concurrent to 3ds and maya... 
 if they were ever to abandon soft, they might just keep it to themselves... 





Date: Fri, 3 Jan 2014 11:42:58 +1300
Subject: Re: rumor, Soft dead within the next year
From: danielki...@gmail.com
To: w...@fiftyeight.com; softimage@listproc.autodesk.com

I'm just thinking what if Avid or MS buy back SI if AD really abandon SI. I 
like SI when Avid and MS had it... Old good memory.
Daniel

---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com

---





On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  
wrote:



 
 
 
  
   So when softimage is "dead"(I hate this thread) what do you think?All 
softimage-user/Companys will switch then to another Software 
   immediately?
   
  
   I think the will stay for 2-4years and then switch to another Applikation.
   
  
   And AD will get no money 
   
  
   Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and 
this means :rebirth !!!
   
  

   
  
   happy New year!
   
  
   And please cloth this thread .
   
  

   
  
   Sorry fort my englisch
   
  

   
  
   Walt
   
  

  
 

  

Re: rumor, Soft dead within the next year

2014-01-02 Thread Daniel Kim
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
I like SI when Avid and MS had it... Old good memory.

Daniel


---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---




On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com wrote:

>   So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
>  I think the will stay for 2-4years and then switch to another
> Applikation.
>  And AD will get no money
>  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>
>  happy New year!
>  And please cloth this thread .
>
>  Sorry fort my englisch
>
>  Walt
>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread w...@fiftyeight.com
So when softimage is "dead"(I hate this thread) what do you think?All
softimage-user/Companys will switch then to another Software immediately?
I think the will stay for 2-4years and then switch to another Applikation.
And AD will get no money
Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and this
means :rebirth !!!

happy New year!
And please cloth this thread .

Sorry fort my englisch

Walt


Re: rumor, Soft dead within the next year

2014-01-02 Thread Gustavo Eggert Boehs
sy. I realize it is because I am used to a certain
>>> ingrained
>>> workflow that I have developed over the years. The recent addition of
>>> RedShift3D
>>> render software has improved the render speeds, and quality, immensely.
>>> I doubt RedShift would put that much effort into supporting Softimage,
>>> as well as
>>> Maya, if they thought Softimage was going away any time soon.
>>>
>>> If Softimage goes away, which I doubt it will, I will probably learn to
>>> work
>>> Blender, as open source seems to live on forever. It probably has
>>> something
>>> to do with the cost. :)
>>>
>>> BTW... didn't Maya used to be called Wavefront ?
>>>
>>> Happy New Year, all!
>>>
>>>
>>> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>>> taking refuge in Maya??
>>>> No thank you! better slow but painless death in never improved SI, like
>>>> falling asleep slowly.. then looong torture and painful life in Maya!
>>>> No thank you!
>>>> SI.. I'm going down with you.. in the next 10-20 years...
>>>>
>>>>
>>>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>>>
>>>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>>>> the Softimage refugees soon to be converting over would certainly have a
>>>>> built-in base of users.
>>>>>
>>>>> I also think there is an opportunity for a Fabric Engine Developer to
>>>>> capture some of the refugees with the same thinking...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy 
>>>>> wrote:
>>>>>
>>>>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>>>>> wheelchair with square wheels compared to Softimage. However, I see
>>>>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>>>>> my scope, being a character artist :).
>>>>>>
>>>>>> The fact is, if I want to get hired by a game development company, I
>>>>>> have to learn Maya and Max, and I have to promote it. So my current 
>>>>>> project
>>>>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>>>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>>>>> companies who I want to work for are mostly Maya based companies. Max is
>>>>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>>>>
>>>>>> UK is on my list to get a job there, but last year I was too
>>>>>> lazy...This year I want to change a lot, and take my family to a better
>>>>>> place :)
>>>>>>
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>>
>>>>>> PS.
>>>>>>
>>>>>> I hope that new Softimage will have a lot more for us, and will kick
>>>>>> some Max and Maya ass. Chris Chia, will it?
>>>>>>
>>>>>> -Original Message-
>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>>> Sent: Thursday, January 02, 2014 11:37 AM
>>>>>> To: softimage@listproc.autodesk.com
>>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>>
>>>>>> Hey Szabolcs,
>>>>>>
>>>>>> even with your credentials? Fauna, a Tutor, etc.
>>>>>>
>>>>>> Judging on your email address, I would have thought you´d be 3DsMax
>>>>>> centric at work, due to the Z-up preferences of the Cryengine and the
>>>>>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>>>>>
>>>>>> Here´s a few Maya secrets I´d like to share:
>>>>>>
>>>>>> Embrace Maya accepting that you will need a high treshold for pain to
>>>>>> do so.
>>>>>>
>>>>>> Invert yo

Re: rumor, Soft dead within the next year

2014-01-02 Thread Francisco Criado
Hi Emilio! just wanted to point out that i have no interest to sound
negative, just to show how is softimage market in some parts of the world.
I'll be glad to use soft until i die, but if i do't get any job position
because of using a software that is no longer used on the  local market i
don't have any other chances. In fact i realize you are from Mexico, as an
experience i was very glad to find good softimage users there when i was
hiring for Huevocartoon movie, but not enough to cover all positions. Have
a great year and hope that all mayan zombies realize that are better
chances in this world than dealing with that crap.
F.


On Thursday, January 2, 2014, Emilio Hernandez wrote:

> Well as the postivism changed from the very second day of the year...
>
> I just will add.   Use whatever you want, Maya, Miya, Moya or Muya...
> Because of the studios, bla, bla, bla
>
> Will Soft be dead?  I believe that neither AD knows with certainty.
>
> If it was that easy, they already have killed it.  Like Nayad or
> Combustion and ripping their guts to try to implement it Maya...  The
> biggest Frankenstein of all 3D software.  A monster full of patches and
> pieces of dead software...  But the thing is that it can't drink
> Softimage's blood.
>
> So I really don't care if it is dead.  On my own, I wll never use Maya.  I
> rather prefer to work with a living dead as Softimage.
>
>
>
>
> 2014/1/2 Francisco Criado 
>
> Hi guys, happy new year!
>
> Would like to add that as an example the Argentinian market, not an
> industry reference but last year with Metegol film (NUEVO TRAILER 
> METEGOL)
> has changed. in the last 10 years from having the majority of 3d houses
> (the ones that opened up the market here) from Softimage to Maya, leaving a
> few companies, less than 3 working with Softimage. And i´m talking that
> nowadays there are more than 200 studios in Buenos Aires. I´ve been lucky
> to get the chance of being an influence on other latin american countries,
> like Mexico, for an animated feature film, and decided to go with Softimage
> all the way, and since i was out of the project, the person that took my
> job decided to go through maya and all kind of problems appeared.
> What i´m trying to say here is that softimage users we know the big
> advantages it has compared to 3dsmax and maya, in my case as freelance
> working on studios for short term, when i see the rest of the project team
> running against issues in maya, that in softimage doesn´t even exist, or
> taking maybe three times longer  for doing a simple thing, just try to show
> them soft as a simple life saver.Despite this is getting harder and harder
> foe me to get a job in the market, and (in my case) forget about getting a
> work in London, Vancouver, or somewhere in the US, getting a work visa is
> almost impossible.
> So yes, time to time learning maya, waiting for feeling comfortable enough
> to move definitely, and suffering it a lot!
> Just my 2 cents.
>
> F.
>
>
>
>
> 2014/1/2 Andy Jones 
>
> It doesn't change anything about the job market, but one thing to keep in
> mind about rumors from Autodesk:
>
> I may have it wrong, as I'm by no means a lawyer but I believe if there
> were an actual rumor about Autodesk's plans that wasn't issued publicly in
> a press release, it would be illegal, since people "in the know" could sell
> Autodesk stock on any rumors that Softimage would be getting shelved (the
> assumption being that the surge of new Houdini & Modo users would have some
> negative impact on AD stock prices).
>
> It's certainly possible for a legitimate leak of information to occur, but
> it most likely wouldn't be coming from anyone who _really_ knows what the
> plan is.  If it were, that person would be taking a very big risk.
>
> Point being, I would take anything labeled as a "rumor" with a grain of
> salt.  I'm not naive -- most things like this do originate somewhere.  My
> guess would be that most such rumors are coming from AD employees trying to
> fend off ongoing questions about the future from industry people like us.
>  So they might have some grain of truth behind them, but anything with a
> timestamp like "within the year" is likely to be somebody's own speculation.
>
>
>
> On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson 
> wrote:
>
> I am extremely lucky to work freelance, so that I am not directed to use
> any
> particular software for any particular project. As long as it looks good,
> my customers are oblivious to what software I am using.
>
> Whenever I did work for a production facility, on site, I have always
> managed
> to justify their license purchase. It has a lot to do with the length of
> experience
> that I have on Softimage.
>
> So... I use what works best for me ... Softimage ... has since version 1.0
> At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
> they could improve my workflow. I guess I am too entrenched in Softimage
>

Re: rumor, Soft dead within the next year

2014-01-02 Thread Tim Leydecker
r me ... Softimage ... has since version 
1.0
At least, with all my 3D work. I have tried 3D Max and Maya, just to 
see if
they could improve my workflow. I guess I am too entrenched in Softimage
to be able to wrap my head around other 3D app's interface. The others
just seem so clumsy. I realize it is because I am used to a certain 
ingrained
workflow that I have developed over the years. The recent addition of 
RedShift3D
render software has improved the render speeds, and quality, immensely.
I doubt RedShift would put that much effort into supporting Softimage, 
as well as
Maya, if they thought Softimage was going away any time soon.

If Softimage goes away, which I doubt it will, I will probably learn to 
work
Blender, as open source seems to live on forever. It probably has 
something
to do with the cost. :)

BTW... didn't Maya used to be called Wavefront ?

Happy New Year, all!


On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic mailto:mirkoj.anima...@gmail.com>> wrote:

taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, 
like falling asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...


On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates mailto:jda...@kungfukoi.com>> wrote:

I'd think whomever makes the suite of scripts and plugins for 
Maya for the Softimage refugees soon to be converting over would certainly have 
a built-in base of users.

I also think there is an opportunity for a Fabric Engine 
Developer to capture some of the refugees with the same thinking...











On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy mailto:szabol...@crytek.com>> wrote:

Actually, I am fairly experienced with Maya, yet I feel 
that it's a wheelchair with square wheels compared to Softimage. However, I see 
development in Maya a
lot more than in Softimage. Houdini is quite out of my 
scope, being a character artist :).

The fact is, if I want to get hired by a game development 
company, I have to learn Maya and Max, and I have to promote it. So my current 
project of Vinnie Jones
went into Maya, and yes, it's quite painful, because some 
things are rather clumsy in Maya...:( But I want to get hired, and the 
companies who I want to work
for are mostly Maya based companies. Max is  pain in the 
ass, really, clumsy, mediocre, etc.

UK is on my list to get a job there, but last year I was 
too lazy...This year I want to change a lot, and take my family to a better 
place :)


Cheers


PS.

I hope that new Softimage will have a lot more for us, and 
will kick some Max and Maya ass. Chris Chia, will it?

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com> 
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf 
Of Tim Leydecker
Sent: Thursday, January 02, 2014 11:37 AM
            To: softimage@listproc.autodesk.com 
<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Hey Szabolcs,

even with your credentials? Fauna, a Tutor, etc.

Judging on your email address, I would have thought you´d 
be 3DsMax centric at work, due to the Z-up preferences of the Cryengine and the 
tools/plugins
available for a solid 3DSMax>Cryengine workflow.

Here´s a few Maya secrets I´d like to share:

Embrace Maya accepting that you will need a high treshold 
for pain to do so.

Invert your favourite Normalmap´s green channel for use in 
Maya. Will make you feel home.

There´s a huge community of hungarian 2D/3D artists in 
London, a friend of mine just went there and is now happy bitching about the 
insane costs of anything
involving living a modest life but also straight out glad 
he did it, there was not enough work in either Budapest or Berlin.
Both would have been the better cities to be at but I can 
really understand that a man wants to work :-)

Cheers,

tim




On 02.01.2014 10:11, Szabolcs Matefy wrote:
 > I’ve lsot my positive thinking in the last year, so from 
now on, I’ll
 > move to ma

Re: rumor, Soft dead within the next year

2014-01-02 Thread Emilio Hernandez
ed
>>> workflow that I have developed over the years. The recent addition of
>>> RedShift3D
>>> render software has improved the render speeds, and quality, immensely.
>>> I doubt RedShift would put that much effort into supporting Softimage,
>>> as well as
>>> Maya, if they thought Softimage was going away any time soon.
>>>
>>> If Softimage goes away, which I doubt it will, I will probably learn to
>>> work
>>> Blender, as open source seems to live on forever. It probably has
>>> something
>>> to do with the cost. :)
>>>
>>> BTW... didn't Maya used to be called Wavefront ?
>>>
>>> Happy New Year, all!
>>>
>>>
>>> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>>> taking refuge in Maya??
>>>> No thank you! better slow but painless death in never improved SI, like
>>>> falling asleep slowly.. then looong torture and painful life in Maya!
>>>> No thank you!
>>>> SI.. I'm going down with you.. in the next 10-20 years...
>>>>
>>>>
>>>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>>>
>>>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>>>> the Softimage refugees soon to be converting over would certainly have a
>>>>> built-in base of users.
>>>>>
>>>>> I also think there is an opportunity for a Fabric Engine Developer to
>>>>> capture some of the refugees with the same thinking...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy 
>>>>> wrote:
>>>>>
>>>>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>>>>> wheelchair with square wheels compared to Softimage. However, I see
>>>>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>>>>> my scope, being a character artist :).
>>>>>>
>>>>>> The fact is, if I want to get hired by a game development company, I
>>>>>> have to learn Maya and Max, and I have to promote it. So my current 
>>>>>> project
>>>>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>>>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>>>>> companies who I want to work for are mostly Maya based companies. Max is
>>>>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>>>>
>>>>>> UK is on my list to get a job there, but last year I was too
>>>>>> lazy...This year I want to change a lot, and take my family to a better
>>>>>> place :)
>>>>>>
>>>>>>
>>>>>> Cheers
>>>>>>
>>>>>>
>>>>>> PS.
>>>>>>
>>>>>> I hope that new Softimage will have a lot more for us, and will kick
>>>>>> some Max and Maya ass. Chris Chia, will it?
>>>>>>
>>>>>> -Original Message-
>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>>> Sent: Thursday, January 02, 2014 11:37 AM
>>>>>> To: softimage@listproc.autodesk.com
>>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>>
>>>>>> Hey Szabolcs,
>>>>>>
>>>>>> even with your credentials? Fauna, a Tutor, etc.
>>>>>>
>>>>>> Judging on your email address, I would have thought you´d be 3DsMax
>>>>>> centric at work, due to the Z-up preferences of the Cryengine and the
>>>>>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>>>>>
>>>>>> Here´s a few Maya secrets I´d like to share:
>>>>>>
>>>>>> Embrace Maya accepting that you will need a high treshold for pain to
>>>>>> do so.
>>>>>>
>>>>>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>>>>

Re: rumor, Soft dead within the next year

2014-01-02 Thread Francisco Criado
 SI.. I'm going down with you.. in the next 10-20 years...
>>>
>>>
>>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>>
>>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>>> the Softimage refugees soon to be converting over would certainly have a
>>>> built-in base of users.
>>>>
>>>> I also think there is an opportunity for a Fabric Engine Developer to
>>>> capture some of the refugees with the same thinking...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy 
>>>> wrote:
>>>>
>>>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>>>> wheelchair with square wheels compared to Softimage. However, I see
>>>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>>>> my scope, being a character artist :).
>>>>>
>>>>> The fact is, if I want to get hired by a game development company, I
>>>>> have to learn Maya and Max, and I have to promote it. So my current 
>>>>> project
>>>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>>>> companies who I want to work for are mostly Maya based companies. Max is
>>>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>>>
>>>>> UK is on my list to get a job there, but last year I was too
>>>>> lazy...This year I want to change a lot, and take my family to a better
>>>>> place :)
>>>>>
>>>>>
>>>>> Cheers
>>>>>
>>>>>
>>>>> PS.
>>>>>
>>>>> I hope that new Softimage will have a lot more for us, and will kick
>>>>> some Max and Maya ass. Chris Chia, will it?
>>>>>
>>>>> -Original Message-
>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>>>> Sent: Thursday, January 02, 2014 11:37 AM
>>>>> To: softimage@listproc.autodesk.com
>>>>> Subject: Re: rumor, Soft dead within the next year
>>>>>
>>>>> Hey Szabolcs,
>>>>>
>>>>> even with your credentials? Fauna, a Tutor, etc.
>>>>>
>>>>> Judging on your email address, I would have thought you´d be 3DsMax
>>>>> centric at work, due to the Z-up preferences of the Cryengine and the
>>>>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>>>>
>>>>> Here´s a few Maya secrets I´d like to share:
>>>>>
>>>>> Embrace Maya accepting that you will need a high treshold for pain to
>>>>> do so.
>>>>>
>>>>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>>>>> make you feel home.
>>>>>
>>>>> There´s a huge community of hungarian 2D/3D artists in London, a
>>>>> friend of mine just went there and is now happy bitching about the insane
>>>>> costs of anything involving living a modest life but also straight out 
>>>>> glad
>>>>> he did it, there was not enough work in either Budapest or Berlin.
>>>>> Both would have been the better cities to be at but I can really
>>>>> understand that a man wants to work :-)
>>>>>
>>>>> Cheers,
>>>>>
>>>>> tim
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>>>>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
>>>>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
>>>>> > job. I am skilled in maya too, but having Softimage as my primary
>>>>> tool, I was always rejected saying that they want somebody who knows maya
>>>>> on an expert level. So, from today I’ll learn maya secrets. At work I’ll
>>>>> use Softimage. Seeing no development really, makes me sad.
>>>>> >
>>>>> > *From:*softimage-boun...@listp

RE: rumor, Soft dead within the next year

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I wouldn't say necessarily that Maya was once called Wavefront.

Wavefront TAV( The Advanced Visualizer) was a product that preceded Maya and 
was developed by Wavefront Technologies.

The name "Wavefront" was technically the corporate name but was anecdotally 
used as a reference to the product by users and industry.

Maya should be viewed as a next generation hybrid of Advanced Visualizer, Alias 
PowerAnimator, their relative subcomponents, and other products. Advanced 
Visualizer for example was broken up into standalone modules such as TAV, 
Dynamation, Kinemation, 3Design, IPR, etc, some of these modules which were 
originally part of Thomson Digital Images(TDI) Explore which became part of the 
TAV suite at some point.  PowerAnimator was a product developed by Alias. Maya 
was a new application created from relevant code extracted from these apps and 
ultimately brought to market by Silicon Graphics, Inc. in the late 90s.

Having used TAV, I wouldn't go as far as to say that Maya and "Wavefront" were 
ever one and the same. There was very little between them at the interface 
level which is even remotely similar except maybe some aspects of 3Design and 
PowerAnimator.

An interesting read if you're curious about this era:

http://design.osu.edu/carlson/history/lesson8.html

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Thursday, January 02, 2014 12:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

BTW... didn't Maya used to be called Wavefront ?

Happy New Year, all!

On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic 
mailto:mirkoj.anima...@gmail.com>> wrote:
taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, like falling 
asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...

On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates 
mailto:jda...@kungfukoi.com>> wrote:
I'd think whomever makes the suite of scripts and plugins for Maya for the 
Softimage refugees soon to be converting over would certainly have a built-in 
base of users.

I also think there is an opportunity for a Fabric Engine Developer to capture 
some of the refugees with the same thinking...










On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy 
mailto:szabol...@crytek.com>> wrote:
Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair 
with square wheels compared to Softimage. However, I see development in Maya a 
lot more than in Softimage. Houdini is quite out of my scope, being a character 
artist :).

The fact is, if I want to get hired by a game development company, I have to 
learn Maya and Max, and I have to promote it. So my current project of Vinnie 
Jones went into Maya, and yes, it's quite painful, because some things are 
rather clumsy in Maya...:( But I want to get hired, and the companies who I 
want to work for are mostly Maya based companies. Max is  pain in the ass, 
really, clumsy, mediocre, etc.

UK is on my list to get a job there, but last year I was too lazy...This year I 
want to change a lot, and take my family to a better place :)


Cheers


PS.

I hope that new Softimage will have a lot more for us, and will kick some Max 
and Maya ass. Chris Chia, will it?

-Original Message-
From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Tim Leydecker
Sent: Thursday, January 02, 2014 11:37 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Hey Szabolcs,

even with your credentials? Fauna, a Tutor, etc.

Judging on your email address, I would have thought you´d be 3DsMax centric at 
work, due to the Z-up preferences of the Cryengine and the tools/plugins 
available for a solid 3DSMax>Cryengine workflow.

Here´s a few Maya secrets I´d like to share:

Embrace Maya accepting that you will need a high treshold for pain to do so.

Invert your favourite Normalmap´s green channel for use in Maya. Will make you 
feel home.

There´s a huge community of hungarian 2D/3D artists in London, a friend of mine 
just went there and is now happy bitching about the insane costs of anything 
involving living a modest life but also straight out glad he did it, there was 
not enough work in either Budapest or Berlin.
Both would have been the be

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena

although I haven't use soft for that long (..coming from 3ds max) it has become 
my favorite 3d application for a bunch of reasons (at least for what I use it 
shading & lighting works really well...
..everytime I open maya's hypergraph I am reminded at what point I like xsi!   
..that being said I am not so sure how things will turn in the Montréal 
though... with the arrival of MPC, Framestore and Cinesite...  3 big maya 
houses...
I believe that some local studios might start to think to switch either to 
houdini,maya or both.. it'll probably be easier to share assets, etc... in case 
some work is outsourced locally.. 

This is just a though, not positive I know, but I am hearing that more and more 
from peers around. Hope I am wrong and there's some actual good soft 
development news this year, we'll see
Happy new years btw


-Manuel




IMDB | Portfolio | Vimeo
| Linkedin


From: andy.jo...@gmail.com
Date: Thu, 2 Jan 2014 09:20:12 -0800
Subject: Re: rumor, Soft dead within the next year
To: softimage@listproc.autodesk.com

It doesn't change anything about the job market, but one thing to keep in mind 
about rumors from Autodesk:
I may have it wrong, as I'm by no means a lawyer but I believe if there were an 
actual rumor about Autodesk's plans that wasn't issued publicly in a press 
release, it would be illegal, since people "in the know" could sell Autodesk 
stock on any rumors that Softimage would be getting shelved (the assumption 
being that the surge of new Houdini & Modo users would have some negative 
impact on AD stock prices).


It's certainly possible for a legitimate leak of information to occur, but it 
most likely wouldn't be coming from anyone who _really_ knows what the plan is. 
 If it were, that person would be taking a very big risk.


Point being, I would take anything labeled as a "rumor" with a grain of salt.  
I'm not naive -- most things like this do originate somewhere.  My guess would 
be that most such rumors are coming from AD employees trying to fend off 
ongoing questions about the future from industry people like us.  So they might 
have some grain of truth behind them, but anything with a timestamp like 
"within the year" is likely to be somebody's own speculation.




On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson  wrote:


I am extremely lucky to work freelance, so that I am not directed to use 
anyparticular software for any particular project. As long as it looks good,

my customers are oblivious to what software I am using.

Whenever I did work for a production facility, on site, I have always managedto 
justify their license purchase. It has a lot to do with the length of 
experiencethat I have on Softimage.



So... I use what works best for me ... Softimage ... has since version 1.0At 
least, with all my 3D work. I have tried 3D Max and Maya, just to see ifthey 
could improve my workflow. I guess I am too entrenched in Softimage


to be able to wrap my head around other 3D app's interface. The othersjust seem 
so clumsy. I realize it is because I am used to a certain ingrainedworkflow 
that I have developed over the years. The recent addition of RedShift3D


render software has improved the render speeds, and quality, immensely.I doubt 
RedShift would put that much effort into supporting Softimage, as well asMaya, 
if they thought Softimage was going away any time soon.



If Softimage goes away, which I doubt it will, I will probably learn to 
workBlender, as open source seems to live on forever. It probably has 
somethingto do with the cost. :)



BTW... didn't Maya used to be called Wavefront ?
Happy New Year, all! 

On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic  
wrote:



taking refuge in Maya??No thank you! better slow but painless death in never 
improved SI, like falling asleep slowly.. then looong torture and painful life 
in Maya!


No thank you!SI.. I'm going down with you.. in the next 10-20 years...


On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates  wrote:




I'd think whomever makes the suite of scripts and plugins for Maya for the 
Softimage refugees soon to be converting over would certainly have a built-in 
base of users. 




I also think there is an opportunity for a Fabric Engine Developer to capture 
some of the refugees with the same thinking...













On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy  wrote:


Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair 
with square wheels compared to Softimage. However, I see development in Maya a 
lot more than in Softimage. Houdini is quite out of my scope, being a character 
artist :).









The fact is, if I want to get hired by a game development company, I have to 
learn Maya and Max, and I have to promote it. So my current project of Vinnie 
Jones went into Maya, and yes, it's quite painful, because some things are 
rather

Re: rumor, Soft dead within the next year

2014-01-02 Thread Eric Turman
Alias made Maya as their next gen app...like Softimage made XSI before that
it was Alias (power modeler/power animator packages available for
additional cost) Wavefront was its own company that was bought out by Alias
prior (i believe) to Silicon graphics buying Alias in response to Microsoft
buying Softimage. As I understand, prior to the acquisition of Wavefront,
Wavefront had in turn purchased another company had purchased TDI (Thompson
Digital Image)...and I think Evans and Sutherland was in there someplace
too...maybe purchased by TDI...it all starts to get foggy.

I have used Maya in the past for years on end, and it never gets any less
painful and convoluted to use...I am very competent at using it, but it
doesn't lessen the pain :) Blender is very intriguing, weird interface, but
then again Houdini has a wonky interface too ;) I'll stick with Soft as
long as I can as life is too short to be miserable.

I really don't think that Autodesk cares much which app comes on top as
long as they keep raking in the money and control enough of the market to
create and effective monopoly while skirting close enough in the gray area
to not invoke the wrath of antitrust litigation.

Cheers,

-=Eric



On Thu, Jan 2, 2014 at 11:03 AM, Stephen Davidson wrote:

> I am extremely lucky to work freelance, so that I am not directed to use
> any
> particular software for any particular project. As long as it looks good,
> my customers are oblivious to what software I am using.
>
> Whenever I did work for a production facility, on site, I have always
> managed
> to justify their license purchase. It has a lot to do with the length of
> experience
> that I have on Softimage.
>
> So... I use what works best for me ... Softimage ... has since version 1.0
> At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
> they could improve my workflow. I guess I am too entrenched in Softimage
> to be able to wrap my head around other 3D app's interface. The others
> just seem so clumsy. I realize it is because I am used to a certain
> ingrained
> workflow that I have developed over the years. The recent addition of
> RedShift3D
> render software has improved the render speeds, and quality, immensely.
> I doubt RedShift would put that much effort into supporting Softimage, as
> well as
> Maya, if they thought Softimage was going away any time soon.
>
> If Softimage goes away, which I doubt it will, I will probably learn to
> work
> Blender, as open source seems to live on forever. It probably has something
> to do with the cost. :)
>
> BTW... didn't Maya used to be called Wavefront ?
>
> Happy New Year, all!
>
>
> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic  > wrote:
>
>> taking refuge in Maya??
>> No thank you! better slow but painless death in never improved SI, like
>> falling asleep slowly.. then looong torture and painful life in Maya!
>> No thank you!
>> SI.. I'm going down with you.. in the next 10-20 years...
>>
>>
>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>
>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>> the Softimage refugees soon to be converting over would certainly have a
>>> built-in base of users.
>>>
>>> I also think there is an opportunity for a Fabric Engine Developer to
>>> capture some of the refugees with the same thinking...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>>>
>>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>>> wheelchair with square wheels compared to Softimage. However, I see
>>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>>> my scope, being a character artist :).
>>>>
>>>> The fact is, if I want to get hired by a game development company, I
>>>> have to learn Maya and Max, and I have to promote it. So my current project
>>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>>> companies who I want to work for are mostly Maya based companies. Max is
>>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>>
>>>> UK is on my list to get a job there, but last year I was too
>>>> lazy...This year I want to change a lot, and take my family to a better
>>>> place :)
>>>>
>>>>
>>>> Cheers
>>>>
>>>>
>>>

Re: rumor, Soft dead within the next year

2014-01-02 Thread Andy Jones
It doesn't change anything about the job market, but one thing to keep in
mind about rumors from Autodesk:

I may have it wrong, as I'm by no means a lawyer but I believe if there
were an actual rumor about Autodesk's plans that wasn't issued publicly in
a press release, it would be illegal, since people "in the know" could sell
Autodesk stock on any rumors that Softimage would be getting shelved (the
assumption being that the surge of new Houdini & Modo users would have some
negative impact on AD stock prices).

It's certainly possible for a legitimate leak of information to occur, but
it most likely wouldn't be coming from anyone who _really_ knows what the
plan is.  If it were, that person would be taking a very big risk.

Point being, I would take anything labeled as a "rumor" with a grain of
salt.  I'm not naive -- most things like this do originate somewhere.  My
guess would be that most such rumors are coming from AD employees trying to
fend off ongoing questions about the future from industry people like us.
 So they might have some grain of truth behind them, but anything with a
timestamp like "within the year" is likely to be somebody's own speculation.



On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson wrote:

> I am extremely lucky to work freelance, so that I am not directed to use
> any
> particular software for any particular project. As long as it looks good,
> my customers are oblivious to what software I am using.
>
> Whenever I did work for a production facility, on site, I have always
> managed
> to justify their license purchase. It has a lot to do with the length of
> experience
> that I have on Softimage.
>
> So... I use what works best for me ... Softimage ... has since version 1.0
> At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
> they could improve my workflow. I guess I am too entrenched in Softimage
> to be able to wrap my head around other 3D app's interface. The others
> just seem so clumsy. I realize it is because I am used to a certain
> ingrained
> workflow that I have developed over the years. The recent addition of
> RedShift3D
> render software has improved the render speeds, and quality, immensely.
> I doubt RedShift would put that much effort into supporting Softimage, as
> well as
> Maya, if they thought Softimage was going away any time soon.
>
> If Softimage goes away, which I doubt it will, I will probably learn to
> work
> Blender, as open source seems to live on forever. It probably has something
> to do with the cost. :)
>
> BTW... didn't Maya used to be called Wavefront ?
>
> Happy New Year, all!
>
>
> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic  > wrote:
>
>> taking refuge in Maya??
>> No thank you! better slow but painless death in never improved SI, like
>> falling asleep slowly.. then looong torture and painful life in Maya!
>> No thank you!
>> SI.. I'm going down with you.. in the next 10-20 years...
>>
>>
>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>
>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>> the Softimage refugees soon to be converting over would certainly have a
>>> built-in base of users.
>>>
>>> I also think there is an opportunity for a Fabric Engine Developer to
>>> capture some of the refugees with the same thinking...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>>>
>>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>>> wheelchair with square wheels compared to Softimage. However, I see
>>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>>> my scope, being a character artist :).
>>>>
>>>> The fact is, if I want to get hired by a game development company, I
>>>> have to learn Maya and Max, and I have to promote it. So my current project
>>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>>> companies who I want to work for are mostly Maya based companies. Max is
>>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>>
>>>> UK is on my list to get a job there, but last year I was too
>>>> lazy...This year I want to change a lot, and take my family to a better
>>>> place :)
>>>>
>>>>
>>>> Cheers
>>>>

Re: rumor, Soft dead within the next year

2014-01-02 Thread Stephen Davidson
I am extremely lucky to work freelance, so that I am not directed to use any
particular software for any particular project. As long as it looks good,
my customers are oblivious to what software I am using.

Whenever I did work for a production facility, on site, I have always
managed
to justify their license purchase. It has a lot to do with the length of
experience
that I have on Softimage.

So... I use what works best for me ... Softimage ... has since version 1.0
At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
they could improve my workflow. I guess I am too entrenched in Softimage
to be able to wrap my head around other 3D app's interface. The others
just seem so clumsy. I realize it is because I am used to a certain
ingrained
workflow that I have developed over the years. The recent addition of
RedShift3D
render software has improved the render speeds, and quality, immensely.
I doubt RedShift would put that much effort into supporting Softimage, as
well as
Maya, if they thought Softimage was going away any time soon.

If Softimage goes away, which I doubt it will, I will probably learn to work
Blender, as open source seems to live on forever. It probably has something
to do with the cost. :)

BTW... didn't Maya used to be called Wavefront ?

Happy New Year, all!


On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic
wrote:

> taking refuge in Maya??
> No thank you! better slow but painless death in never improved SI, like
> falling asleep slowly.. then looong torture and painful life in Maya!
> No thank you!
> SI.. I'm going down with you.. in the next 10-20 years...
>
>
> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>
>> I'd think whomever makes the suite of scripts and plugins for Maya for
>> the Softimage refugees soon to be converting over would certainly have a
>> built-in base of users.
>>
>> I also think there is an opportunity for a Fabric Engine Developer to
>> capture some of the refugees with the same thinking...
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>>
>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>> wheelchair with square wheels compared to Softimage. However, I see
>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>> my scope, being a character artist :).
>>>
>>> The fact is, if I want to get hired by a game development company, I
>>> have to learn Maya and Max, and I have to promote it. So my current project
>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>> companies who I want to work for are mostly Maya based companies. Max is
>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>
>>> UK is on my list to get a job there, but last year I was too lazy...This
>>> year I want to change a lot, and take my family to a better place :)
>>>
>>>
>>> Cheers
>>>
>>>
>>> PS.
>>>
>>> I hope that new Softimage will have a lot more for us, and will kick
>>> some Max and Maya ass. Chris Chia, will it?
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>> Sent: Thursday, January 02, 2014 11:37 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: rumor, Soft dead within the next year
>>>
>>> Hey Szabolcs,
>>>
>>> even with your credentials? Fauna, a Tutor, etc.
>>>
>>> Judging on your email address, I would have thought you´d be 3DsMax
>>> centric at work, due to the Z-up preferences of the Cryengine and the
>>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>>
>>> Here´s a few Maya secrets I´d like to share:
>>>
>>> Embrace Maya accepting that you will need a high treshold for pain to do
>>> so.
>>>
>>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>>> make you feel home.
>>>
>>> There´s a huge community of hungarian 2D/3D artists in London, a friend
>>> of mine just went there and is now happy bitching about the insane costs of
>>> anything involving living a modest life but also straight out glad he did
>>> it, there was not enough work in either Budapest or Berlin.
>>> Both would have been the better cities to be at but I can really
>>> understan

Re: rumor, Soft dead within the next year

2014-01-02 Thread Mirko Jankovic
taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, like
falling asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...


On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates  wrote:

> I'd think whomever makes the suite of scripts and plugins for Maya for the
> Softimage refugees soon to be converting over would certainly have a
> built-in base of users.
>
> I also think there is an opportunity for a Fabric Engine Developer to
> capture some of the refugees with the same thinking...
>
>
>
>
>
>
>
>
>
>
>
> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>
>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>> wheelchair with square wheels compared to Softimage. However, I see
>> development in Maya a lot more than in Softimage. Houdini is quite out of
>> my scope, being a character artist :).
>>
>> The fact is, if I want to get hired by a game development company, I have
>> to learn Maya and Max, and I have to promote it. So my current project of
>> Vinnie Jones went into Maya, and yes, it's quite painful, because some
>> things are rather clumsy in Maya...:( But I want to get hired, and the
>> companies who I want to work for are mostly Maya based companies. Max is
>>  pain in the ass, really, clumsy, mediocre, etc.
>>
>> UK is on my list to get a job there, but last year I was too lazy...This
>> year I want to change a lot, and take my family to a better place :)
>>
>>
>> Cheers
>>
>>
>> PS.
>>
>> I hope that new Softimage will have a lot more for us, and will kick some
>> Max and Maya ass. Chris Chia, will it?
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>> Sent: Thursday, January 02, 2014 11:37 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Hey Szabolcs,
>>
>> even with your credentials? Fauna, a Tutor, etc.
>>
>> Judging on your email address, I would have thought you´d be 3DsMax
>> centric at work, due to the Z-up preferences of the Cryengine and the
>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>
>> Here´s a few Maya secrets I´d like to share:
>>
>> Embrace Maya accepting that you will need a high treshold for pain to do
>> so.
>>
>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>> make you feel home.
>>
>> There´s a huge community of hungarian 2D/3D artists in London, a friend
>> of mine just went there and is now happy bitching about the insane costs of
>> anything involving living a modest life but also straight out glad he did
>> it, there was not enough work in either Budapest or Berlin.
>> Both would have been the better cities to be at but I can really
>> understand that a man wants to work :-)
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
>> > job. I am skilled in maya too, but having Softimage as my primary tool,
>> I was always rejected saying that they want somebody who knows maya on an
>> expert level. So, from today I’ll learn maya secrets. At work I’ll use
>> Softimage. Seeing no development really, makes me sad.
>> >
>> > *From:*softimage-boun...@listproc.autodesk.com
>> > [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys
>> > Baillet
>> > *Sent:* Tuesday, December 24, 2013 5:25 AM
>> > *To:* softimage@listproc.autodesk.com
>> > *Subject:* Re: rumor, Soft dead within the next year
>> >
>> > C'mon! You have to trust that "Everything is Awesome", with the LEGO
>> > movie entirely animated with Softimage!
>> > http://www.youtube.com/watch?v=fZ_JOBCLF-I
>> >
>> > Merry XMas everyone!
>> >
>> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz > arma...@gmail.com>> wrote:
>> >
>> > Such a Great Work Walter ! It was a pleasure watching this :)
>> >
>> > 2013/12/20 wavo mailto:w...@fiftyeight.com>>
>> >
>> > Merry Xmas and a happy new Year:
>> >
>> > done with one of the last version of softimage:
>> >
>>

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jeffrey Dates
I'd think whomever makes the suite of scripts and plugins for Maya for the
Softimage refugees soon to be converting over would certainly have a
built-in base of users.

I also think there is an opportunity for a Fabric Engine Developer to
capture some of the refugees with the same thinking...











On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:

> Actually, I am fairly experienced with Maya, yet I feel that it's a
> wheelchair with square wheels compared to Softimage. However, I see
> development in Maya a lot more than in Softimage. Houdini is quite out of
> my scope, being a character artist :).
>
> The fact is, if I want to get hired by a game development company, I have
> to learn Maya and Max, and I have to promote it. So my current project of
> Vinnie Jones went into Maya, and yes, it's quite painful, because some
> things are rather clumsy in Maya...:( But I want to get hired, and the
> companies who I want to work for are mostly Maya based companies. Max is
>  pain in the ass, really, clumsy, mediocre, etc.
>
> UK is on my list to get a job there, but last year I was too lazy...This
> year I want to change a lot, and take my family to a better place :)
>
>
> Cheers
>
>
> PS.
>
> I hope that new Softimage will have a lot more for us, and will kick some
> Max and Maya ass. Chris Chia, will it?
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
> Sent: Thursday, January 02, 2014 11:37 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
>
> Hey Szabolcs,
>
> even with your credentials? Fauna, a Tutor, etc.
>
> Judging on your email address, I would have thought you´d be 3DsMax
> centric at work, due to the Z-up preferences of the Cryengine and the
> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>
> Here´s a few Maya secrets I´d like to share:
>
> Embrace Maya accepting that you will need a high treshold for pain to do
> so.
>
> Invert your favourite Normalmap´s green channel for use in Maya. Will make
> you feel home.
>
> There´s a huge community of hungarian 2D/3D artists in London, a friend of
> mine just went there and is now happy bitching about the insane costs of
> anything involving living a modest life but also straight out glad he did
> it, there was not enough work in either Budapest or Berlin.
> Both would have been the better cities to be at but I can really
> understand that a man wants to work :-)
>
> Cheers,
>
> tim
>
>
>
>
> On 02.01.2014 10:11, Szabolcs Matefy wrote:
> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
> > job. I am skilled in maya too, but having Softimage as my primary tool,
> I was always rejected saying that they want somebody who knows maya on an
> expert level. So, from today I’ll learn maya secrets. At work I’ll use
> Softimage. Seeing no development really, makes me sad.
> >
> > *From:*softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys
> > Baillet
> > *Sent:* Tuesday, December 24, 2013 5:25 AM
> > *To:* softimage@listproc.autodesk.com
> > *Subject:* Re: rumor, Soft dead within the next year
> >
> > C'mon! You have to trust that "Everything is Awesome", with the LEGO
> > movie entirely animated with Softimage!
> > http://www.youtube.com/watch?v=fZ_JOBCLF-I
> >
> > Merry XMas everyone!
> >
> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz  arma...@gmail.com>> wrote:
> >
> > Such a Great Work Walter ! It was a pleasure watching this :)
> >
> > 2013/12/20 wavo mailto:w...@fiftyeight.com>>
> >
> > Merry Xmas and a happy new Year:
> >
> > done with one of the last version of softimage:
> >
> > http://www.bang-awards.com/en/movie/362-mite
> >
> >
> >
> > --
> >
> >
> > *Walter Volbers*
> > Senior Animator
> >
> > *FIFTYEIGHT*3D
> > Animation & Digital Effects GmbH
> >
> > Kontorhaus Osthafen
> > Lindleystraße 12
> > 60314 Frankfurt am Main
> > Germany
> >
> > Telefon +49 (0) 69.48 000 55.50
> > 
> > Telefax +49 (0) 69.48 000 55.15
> > 
> >
> > _mailto:w...@fiftyeight.com
> > http://www.fiftyeight.com
> > _
> >
> > 
> > ESC*58*
> > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> >
> > _http://www.ESC58.de <http://www.ESC58.de>_
> >
> >
> >
> > --
> > www.lhvfx.com <http://www.lhvfx.com>
> >
> >
> >
> > --
> >
> > Aloys Baillet
> > Lead Software Developer
> >
> > Research & Development - Animal Logic
> > --
> >
> > /Eat Real Food! I buy my sustainable produce from local farmers
> > through Food Connect Sydney. http://sydney.foodconnect.com.au/
> >
> > --
> >
>
>
>


RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair 
with square wheels compared to Softimage. However, I see development in Maya a 
lot more than in Softimage. Houdini is quite out of my scope, being a character 
artist :).

The fact is, if I want to get hired by a game development company, I have to 
learn Maya and Max, and I have to promote it. So my current project of Vinnie 
Jones went into Maya, and yes, it's quite painful, because some things are 
rather clumsy in Maya...:( But I want to get hired, and the companies who I 
want to work for are mostly Maya based companies. Max is  pain in the ass, 
really, clumsy, mediocre, etc.

UK is on my list to get a job there, but last year I was too lazy...This year I 
want to change a lot, and take my family to a better place :)


Cheers


PS.

I hope that new Softimage will have a lot more for us, and will kick some Max 
and Maya ass. Chris Chia, will it?

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Thursday, January 02, 2014 11:37 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Hey Szabolcs,

even with your credentials? Fauna, a Tutor, etc.

Judging on your email address, I would have thought you´d be 3DsMax centric at 
work, due to the Z-up preferences of the Cryengine and the tools/plugins 
available for a solid 3DSMax>Cryengine workflow.

Here´s a few Maya secrets I´d like to share:

Embrace Maya accepting that you will need a high treshold for pain to do so.

Invert your favourite Normalmap´s green channel for use in Maya. Will make you 
feel home.

There´s a huge community of hungarian 2D/3D artists in London, a friend of mine 
just went there and is now happy bitching about the insane costs of anything 
involving living a modest life but also straight out glad he did it, there was 
not enough work in either Budapest or Berlin.
Both would have been the better cities to be at but I can really understand 
that a man wants to work :-)

Cheers,

tim




On 02.01.2014 10:11, Szabolcs Matefy wrote:
> I’ve lsot my positive thinking in the last year, so from now on, I’ll 
> move to maya. Why? Because as a Softimage artist I couldn’t find ANY 
> job. I am skilled in maya too, but having Softimage as my primary tool, I was 
> always rejected saying that they want somebody who knows maya on an expert 
> level. So, from today I’ll learn maya secrets. At work I’ll use Softimage. 
> Seeing no development really, makes me sad.
>
> *From:*softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys 
> Baillet
> *Sent:* Tuesday, December 24, 2013 5:25 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
> C'mon! You have to trust that "Everything is Awesome", with the LEGO 
> movie entirely animated with Softimage! 
> http://www.youtube.com/watch?v=fZ_JOBCLF-I
>
> Merry XMas everyone!
>
> On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz  <mailto:arma...@gmail.com>> wrote:
>
> Such a Great Work Walter ! It was a pleasure watching this :)
>
> 2013/12/20 wavo mailto:w...@fiftyeight.com>>
>
> Merry Xmas and a happy new Year:
>
> done with one of the last version of softimage:
>
> http://www.bang-awards.com/en/movie/362-mite
>
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT*3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 
> 
> Telefax +49 (0) 69.48 000 55.15 
> 
>
> _mailto:w...@fiftyeight.com
> http://www.fiftyeight.com
> _
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
> _http://www.ESC58.de <http://www.ESC58.de>_
>
>
>
> --
> www.lhvfx.com <http://www.lhvfx.com>
>
>
>
> --
>
> Aloys Baillet
> Lead Software Developer
>
> Research & Development - Animal Logic
> --
>
> /Eat Real Food! I buy my sustainable produce from local farmers 
> through Food Connect Sydney. http://sydney.foodconnect.com.au/
>
> --
>




  1   2   >