Well, I have a playable game, more or less. Though totally lacking a
front-end & UI.
Anyone who expressed enthusiasm at the start of this thread is welcome to
come and join conversation on the mailing list I set up:
https://groups.google.com/forum/#!forum/feedback-dev
I'm working on the linux buil
On 13/12/2013 21:44, Andrei Alexandrescu wrote:
On 12/13/13 12:17 PM, Jacob Carlborg wrote:
On 2013-12-13 21:03, Marco Leise wrote:
Hey, I keep drumming on everything I find. Tables, stools and
especially my cheap keyboard. That keyboard has a certain
crunch to it. I'm worried about my noteboo
On 12/12/2013 12:40, Manu wrote:
I was involved in a similar project called StepMania back when, which
solved the same problem with Dance Dance Revolution. Guitar Hero/Rock
Band needs the same treatment.
You worked on StepMania? Nice! I used that program (game?) a lot when
playing DDR, back in
On 29 January 2014 03:53, John Colvin wrote:
> On Tuesday, 28 January 2014 at 16:11:09 UTC, David Nadlinger wrote:
>
>> On Tuesday, 28 January 2014 at 08:50:00 UTC, John Colvin wrote:
>>
>>> Cool :)
>>>
>>> What I'm doing in my research is almost identical to the problem of
>>> tracking musical mo
On Tuesday, 28 January 2014 at 16:11:09 UTC, David Nadlinger
wrote:
On Tuesday, 28 January 2014 at 08:50:00 UTC, John Colvin wrote:
Cool :)
What I'm doing in my research is almost identical to the
problem of tracking musical modes, just at ~100x higher
frequencies in ~100 MegaKelvin plasmas!
On Tuesday, 28 January 2014 at 08:50:00 UTC, John Colvin wrote:
Cool :)
What I'm doing in my research is almost identical to the
problem of tracking musical modes, just at ~100x higher
frequencies in ~100 MegaKelvin plasmas!
Playing Guitar Hero along to the plasma in the reactor while
waiti
On 28 January 2014 19:49, John Colvin wrote:
> On Thursday, 9 January 2014 at 12:32:06 UTC, Manu wrote:
>
>> On 9 January 2014 22:21, John Colvin
>> wrote:
>>
>> On Wednesday, 8 January 2014 at 23:54:16 UTC, Manu wrote:
>>>
>>> There are lots of parts that can be developed in isolation. For
>>>
On Thursday, 9 January 2014 at 12:32:06 UTC, Manu wrote:
On 9 January 2014 22:21, John Colvin
wrote:
On Wednesday, 8 January 2014 at 23:54:16 UTC, Manu wrote:
There are lots of parts that can be developed in isolation.
For instance,
to do vocal or 'pro-guitar' modes, a DSP which can parse a
On 9 January 2014 20:16, Jacob Carlborg wrote:
> On 2014-01-09 00:27, Manu wrote:
>
> I guess, but I've always managed to stuff up sub-module references in
>> the past :)
>> Is it possible to make a submodule reference the remote head, rather
>> than a particular revision?
>>
>
> Have a look at
On 2014-01-09 00:27, Manu wrote:
I guess, but I've always managed to stuff up sub-module references in
the past :)
Is it possible to make a submodule reference the remote head, rather
than a particular revision?
Have a look at this:
http://stackoverflow.com/questions/9189575/git-submodule-tra
On 9 January 2014 22:21, John Colvin wrote:
> On Wednesday, 8 January 2014 at 23:54:16 UTC, Manu wrote:
>
>> There are lots of parts that can be developed in isolation. For instance,
>> to do vocal or 'pro-guitar' modes, a DSP which can parse an audio stream
>> into a midi sequence with extremely
On Wednesday, 8 January 2014 at 23:54:16 UTC, Manu wrote:
There are lots of parts that can be developed in isolation. For
instance,
to do vocal or 'pro-guitar' modes, a DSP which can parse an
audio stream
into a midi sequence with extremely low latency is required...
this would
be a very intere
On 9 January 2014 04:26, deadalnix wrote:
> Mandatory bikeshedding : the name is ungooglable. I do think that
> this is a problem.
>
Make some suggestions?
I'm not really stressed, although this name is a brand that resonates with
the GH/RB enthusiast community since back in the GH1/2 days.
Peop
On 9 January 2014 01:41, Jacob Carlborg wrote:
> On 2014-01-07 05:43, Manu wrote:
>
>> Well I'm home from the christmas/new year thing, figured I should kick
>> this off.
>> Nothing to see yet, I'm just drafting some bits out, and knocking
>> together a working shell. It'll be more interesting wh
On 9 January 2014 01:15, Joseph Rushton Wakeling <
joseph.wakel...@webdrake.net> wrote:
> On 07/01/14 05:43, Manu wrote:
>
>> Well I'm home from the christmas/new year thing, figured I should kick
>> this off.
>> Nothing to see yet, I'm just drafting some bits out, and knocking
>> together a
>> wo
Mandatory bikeshedding : the name is ungooglable. I do think that
this is a problem.
Also, can you give a brief overview of the architecture you have
in mind, and what are the things that can be worked on in the
current state of affairs ?
On 2014-01-08 16:15, Joseph Rushton Wakeling wrote:
Not having looked at the code yet -- is this meant as a Windows-only
project (for now at least) or cross-platform from the start?
Most likely Windows only. It's coded for cross-platform but I suspect it
hasn't been tested on any other platfo
On 2014-01-07 05:43, Manu wrote:
Well I'm home from the christmas/new year thing, figured I should kick
this off.
Nothing to see yet, I'm just drafting some bits out, and knocking
together a working shell. It'll be more interesting when I get something
on screen and all that ;)
But there is now a
On 07/01/14 05:43, Manu wrote:
Well I'm home from the christmas/new year thing, figured I should kick this off.
Nothing to see yet, I'm just drafting some bits out, and knocking together a
working shell. It'll be more interesting when I get something on screen and all
that ;)
Not having looked
On Tuesday, 7 January 2014 at 11:01:36 UTC, Manu wrote:
On 7 January 2014 20:19, Szymon Gatner
wrote:
On Tuesday, 7 January 2014 at 04:43:47 UTC, Manu wrote:
Well I'm home from the christmas/new year thing, figured I
should kick
this
off.
Nothing to see yet, I'm just drafting some bits out
On 7 January 2014 20:19, Szymon Gatner wrote:
> On Tuesday, 7 January 2014 at 04:43:47 UTC, Manu wrote:
>
>> Well I'm home from the christmas/new year thing, figured I should kick
>> this
>> off.
>> Nothing to see yet, I'm just drafting some bits out, and knocking together
>> a working shell. It'
On Tuesday, 7 January 2014 at 04:43:47 UTC, Manu wrote:
Well I'm home from the christmas/new year thing, figured I
should kick this
off.
Nothing to see yet, I'm just drafting some bits out, and
knocking together
a working shell. It'll be more interesting when I get something
on screen
and all
Well I'm home from the christmas/new year thing, figured I should kick this
off.
Nothing to see yet, I'm just drafting some bits out, and knocking together
a working shell. It'll be more interesting when I get something on screen
and all that ;)
But there is now a project, wiki, discussion forum, i
"Jerry" wrote in message
news:87r49bzawu@optonline.net...
Manu writes:
On 13 December 2013 19:31, John Colvin
wrote:
I've experienced the same slowing effect I mentioned before in this
context
too.
Have you ever trying playing with a delay AND an uncomfortably high
latency?
Since yo
Manu writes:
> On 13 December 2013 19:31, John Colvin wrote:
>
> I've experienced the same slowing effect I mentioned before in this context
> too.
> Have you ever trying playing with a delay AND an uncomfortably high latency?
> Since you're playing with a delay, you're effectively playing again
On 12/14/13 4:43 AM, Jacob Carlborg wrote:
On 2013-12-13 22:44, Andrei Alexandrescu wrote:
I'll just leave this here: http://www.youtube.com/watch?v=TNn3pJKaV2s
Hehe, nice. Although I can basically only hear the drums.
Yah, it's on my wife's cell phone... it was an adaptation of Jimi
Hendr
On 2013-12-14 15:07, Joseph Rushton Wakeling wrote:
Ray Cooper. Who has played with just about everybody, on everything ...
:-)
Yeah, I looked him up at Wikipedia.
--
/Jacob Carlborg
On 2013-12-14 13:54, Marco Leise wrote:
Read about Valve's port of Left 4 Dead 2 here:
http://blogs.valvesoftware.com/linux/faster-zombies/
They say their Linux port ran at 6 FPS before they started
optimizing. But it was also in part due to a bad OpenGL
implementation. (I remember even Doom 3
On 14/12/13 14:23, Jacob Carlborg wrote:
On 2013-12-14 11:28, Iain Buclaw wrote:
And as well as a drum kit, we could have people on specific percussive
instruments - djembe, anyone? :)
I always liked the guy playing percussion in the back of many concerts with Eric
Clapton.
http://www.youtu
On 2013-12-14 11:28, Iain Buclaw wrote:
And as well as a drum kit, we could have people on specific percussive
instruments - djembe, anyone? :)
I always liked the guy playing percussion in the back of many concerts
with Eric Clapton.
http://www.youtube.com/watch?v=ICpxgxThG7s - 2:50, 5:44
On 2013-12-14 03:48, Manu wrote:
I've done mac ports before. In terms of scheduling though, it always
gets barely any time or attention.
Bare minimum to get it running, and doesn't help that it's usually being
written by a windows programmer working against his will :)
Yeah, I guess that's one
Am Fri, 13 Dec 2013 21:25:13 +0100
schrieb Jacob Carlborg :
> Unfortunately most games suck on Mac OS X. I don't know if they're just
> badly coded, if it's the drivers or the OpenGL implementation. Many
> games that work perfectly fine at highest resolution and detail level on
> Windows is bar
On 2013-12-14 01:37, Marco Leise wrote:
Take Jacob Carlborg for example. I thought he is a dead
serious guy who writes a serialization library and would not
be drumming on his desk till the paint is gone, because he's
just too serious to be moved by music. Keep telling stories
guys!
Haha, far
On 2013-12-14 11:26, Iain Buclaw wrote:
Well we need at least two if we want to do a King Crimson cover. ;)
It's always fun with more than one drum kit on the stage.
--
/Jacob Carlborg
On 2013-12-13 22:44, Andrei Alexandrescu wrote:
I'll just leave this here: http://www.youtube.com/watch?v=TNn3pJKaV2s
Hehe, nice. Although I can basically only hear the drums.
--
/Jacob Carlborg
Yeah, both have come up earlier in this thread.
I used to contribute to step mania 10-12 years ago. I did the Xbox port,
among other details. It's a project for a different time. It's not as
extensible as it could be.
FoF... well... it's written in python. I'll leave it at that ;)
I'd say fof is
On Dec 14, 2013 10:26 AM, "Iain Buclaw" wrote:
>
>
> On Dec 14, 2013 8:15 AM, "Joseph Rushton Wakeling" <
joseph.wakel...@webdrake.net> wrote:
> >
> > On 13/12/13 22:44, Andrei Alexandrescu wrote:
> >>
> >> On 12/13/13 12:17 PM, Jacob Carlborg wrote:
> >>>
> >>> On 2013-12-13 21:03, Marco Leise wr
On Dec 14, 2013 8:15 AM, "Joseph Rushton Wakeling" <
joseph.wakel...@webdrake.net> wrote:
>
> On 13/12/13 22:44, Andrei Alexandrescu wrote:
>>
>> On 12/13/13 12:17 PM, Jacob Carlborg wrote:
>>>
>>> On 2013-12-13 21:03, Marco Leise wrote:
>>>
Hey, I keep drumming on everything I find. Tables, s
On 13/12/13 22:44, Andrei Alexandrescu wrote:
On 12/13/13 12:17 PM, Jacob Carlborg wrote:
On 2013-12-13 21:03, Marco Leise wrote:
Hey, I keep drumming on everything I find. Tables, stools and
especially my cheap keyboard. That keyboard has a certain
crunch to it. I'm worried about my notebook
On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
So, I'm a massive fan of music games. I'll shamefully admit
that I was
tragically addicted to Dance Dance Revolution about 10 years
ago. Recently,
it's Guitar Hero and Rock Band.
I quite like the band ensemble games, they're good party
On 14 December 2013 06:25, Jacob Carlborg wrote:
> On 2013-12-13 18:11, Manu wrote:
>
> I'd say there's a massive bias in games though since most gamedevs are
>> windows users. Windows is the only real PC based market for games, and
>> all the dev-tools for consoles are windows based too, so I g
On 14 December 2013 07:44, Andrei Alexandrescu <
seewebsiteforem...@erdani.org> wrote:
> On 12/13/13 12:17 PM, Jacob Carlborg wrote:
>
>> On 2013-12-13 21:03, Marco Leise wrote:
>>
>> Hey, I keep drumming on everything I find. Tables, stools and
>>> especially my cheap keyboard. That keyboard has
Am Fri, 13 Dec 2013 13:44:01 -0800
schrieb Andrei Alexandrescu :
> On 12/13/13 12:17 PM, Jacob Carlborg wrote:
> > On 2013-12-13 21:03, Marco Leise wrote:
> >
> >> Hey, I keep drumming on everything I find. Tables, stools and
> >> especially my cheap keyboard. That keyboard has a certain
> >> crun
On Friday, 13 December 2013 at 23:38:57 UTC, Andrei Alexandrescu
wrote:
On 12/13/13 3:06 PM, Meta wrote:
Ha, not bad. How long ago was this?
2009.
Andrei
"Uploaded on May 19, 2008"
They are among us...
On 12/13/13 3:06 PM, Meta wrote:
On Friday, 13 December 2013 at 21:44:00 UTC, Andrei Alexandrescu wrote:
I'll just leave this here: http://www.youtube.com/watch?v=TNn3pJKaV2s
Andrei
Ha, not bad. How long ago was this?
2009.
Andrei
On Friday, 13 December 2013 at 21:44:00 UTC, Andrei Alexandrescu
wrote:
I'll just leave this here:
http://www.youtube.com/watch?v=TNn3pJKaV2s
Andrei
Ha, not bad. How long ago was this?
On Friday, 13 December 2013 at 21:44:00 UTC, Andrei Alexandrescu
wrote:
On 12/13/13 12:17 PM, Jacob Carlborg wrote:
On 2013-12-13 21:03, Marco Leise wrote:
Hey, I keep drumming on everything I find. Tables, stools and
especially my cheap keyboard. That keyboard has a certain
crunch to it. I'm
On Friday, 13 December 2013 at 20:25:14 UTC, Jacob Carlborg wrote:
On 2013-12-13 18:11, Manu wrote:
I'd say there's a massive bias in games though since most
gamedevs are
windows users. Windows is the only real PC based market for
games, and
all the dev-tools for consoles are windows based too
On 12/13/13 12:17 PM, Jacob Carlborg wrote:
On 2013-12-13 21:03, Marco Leise wrote:
Hey, I keep drumming on everything I find. Tables, stools and
especially my cheap keyboard. That keyboard has a certain
crunch to it. I'm worried about my notebook though. I hope the
hard disk can handle the sho
On 2013-12-13 18:11, Manu wrote:
I'd say there's a massive bias in games though since most gamedevs are
windows users. Windows is the only real PC based market for games, and
all the dev-tools for consoles are windows based too, so I guess it
stands to reason that you don't meet too many gamedev
On 2013-12-13 17:49, Manu wrote:
Maybe one day we'll get extern(Obj-C), that'll be an exciting day :)
I couldn't agree more :)
--
/Jacob Carlborg
On 2013-12-13 21:03, Marco Leise wrote:
Hey, I keep drumming on everything I find. Tables, stools and
especially my cheap keyboard. That keyboard has a certain
crunch to it. I'm worried about my notebook though. I hope the
hard disk can handle the shocks. :) I just can't keep calm to a
good rock
Am Fri, 13 Dec 2013 00:48:38 +1000
schrieb Manu :
> Sure. But you can still work on those things while playing the game, those
> aspects of your performance just won't be accurately recorded or scored.
> My drums (from 'band hero', typically considered the best ones they ever
> made) do report imp
On Friday, 13 December 2013 at 03:13:16 UTC, Manu wrote:
On 13 December 2013 04:52, John Colvin
Delay between people isn't really the problem, it's delay in
hearing
yourself that's the killer. Although 22ms is the normally
quoted limit for
noticing the latency, it actually depends on frequenc
On 14 December 2013 03:22, Dicebot wrote:
> On Friday, 13 December 2013 at 17:11:23 UTC, Manu wrote:
>
>> I'd say there's a massive bias in games though since most gamedevs are
>> windows users. Windows is the only real PC based market for games, and all
>> the dev-tools for consoles are windows
On Friday, 13 December 2013 at 17:11:23 UTC, Manu wrote:
I'd say there's a massive bias in games though since most
gamedevs are
windows users. Windows is the only real PC based market for
games, and all
the dev-tools for consoles are windows based too, so I guess it
stands to
reason that you do
On 14 December 2013 02:55, Joseph Rushton Wakeling <
joseph.wakel...@webdrake.net> wrote:
> On 13/12/13 17:48, Manu wrote:
>
>> Fuck, I'm yet to meet a programmer who does iOS programming on a Mac...
>> Many of
>> my (professional) friends and colleagues even use Hackintoshes to do
>> their iOS de
On 13/12/13 17:48, Manu wrote:
Fuck, I'm yet to meet a programmer who does iOS programming on a Mac... Many of
my (professional) friends and colleagues even use Hackintoshes to do their iOS
dev!
I'd never give a cent to Apple and support their exclusive, proprietary,
walled-garden wanker's club
On 14 December 2013 01:39, Jacob Carlborg wrote:
> On 2013-12-13 15:50, Manu wrote:
>
> Really? Everything I've ever written on iOS was in full C++, with just
>> one .m file to boot, and marshall the view and input events :)
>> I think doing the same with D would be equally trivial. A game doesn
On 14 December 2013 01:35, Szymon Gatner wrote:
> On Friday, 13 December 2013 at 15:28:41 UTC, Manu wrote:
>
>> On 14 December 2013 01:09, Szymon Gatner wrote:
>>
>> On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
>>>
>>> On 13 December 2013 23:53, Szymon Gatner wrote:
On
On 13/12/13 16:35, Szymon Gatner wrote:
LOL so I am not the only one he does iOS programming more on Windows than on
Mac. Btw I was very surprised to see that most (if not all) attendees of DConf
had Mac Books. I hate mine with passion.
How many of them had installed Linux in place of Mac OS? ;
On Friday, 13 December 2013 at 15:28:41 UTC, Manu wrote:
On 14 December 2013 01:09, Szymon Gatner
wrote:
On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
On 13 December 2013 23:53, Szymon Gatner
wrote:
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki
Cattermole wrote:
On F
On 2013-12-13 15:50, Manu wrote:
Really? Everything I've ever written on iOS was in full C++, with just
one .m file to boot, and marshall the view and input events :)
I think doing the same with D would be equally trivial. A game doesn't
need access to the full iOS UI library. Any OS service cal
On 14 December 2013 01:09, Szymon Gatner wrote:
> On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
>
>> On 13 December 2013 23:53, Szymon Gatner wrote:
>>
>> On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole wrote:
>>>
>>> On Friday, 13 December 2013 at 12:37:21 UTC, Szymon
On 14 December 2013 00:54, Szymon Gatner wrote:
> On Friday, 13 December 2013 at 14:48:13 UTC, Manu wrote:
>
>> On 13 December 2013 23:06, Rikki Cattermole
>> wrote:
>>
>> On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:
>>>
>>> Hi, I am experienced C++ programmer, recently sw
On Friday, 13 December 2013 at 14:50:18 UTC, Manu wrote:
On 13 December 2013 23:53, Szymon Gatner
wrote:
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently sw
On Friday, 13 December 2013 at 14:48:13 UTC, Manu wrote:
On 13 December 2013 23:06, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently switched to
indie gamedev
(1 title released commercially, another on t
On 13 December 2013 23:53, Szymon Gatner wrote:
> On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole wrote:
>
>> On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:
>>
>>> Hi, I am experienced C++ programmer, recently switched to indie gamedev
>>> (1 title released commer
On 13 December 2013 23:06, Rikki Cattermole wrote:
> On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:
>
>> Hi, I am experienced C++ programmer, recently switched to indie gamedev
>> (1 title released commercially, another on the way). I am really interested
>> in this for 2 reaso
On 13 December 2013 22:37, Szymon Gatner wrote:
> On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
>
>> So, I'm a massive fan of music games. I'll shamefully admit that I was
>> tragically addicted to Dance Dance Revolution about 10 years ago.
>> Recently,
>> it's Guitar Hero and Rock B
On Friday, 13 December 2013 at 13:06:16 UTC, Rikki Cattermole
wrote:
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner
wrote:
Hi, I am experienced C++ programmer, recently switched to
indie gamedev (1 title released commercially, another on the
way). I am really interested in this for
On Friday, 13 December 2013 at 12:37:21 UTC, Szymon Gatner wrote:
Hi, I am experienced C++ programmer, recently switched to indie
gamedev (1 title released commercially, another on the way). I
am really interested in this for 2 reasons:
1) a chance to work with someone of your experience
2) as
On Friday, 13 December 2013 at 12:30:36 UTC, Chris wrote:
DOOGLE (kind of a pun in Ireland):
http://en.wikipedia.org/wiki/List_of_Father_Ted_characters#Father_Dougal_McGuire
Check it out on youtube ("Father Ted").
I had no idea when I named it that. Since it was based originally
from OOGL (c
On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
So, I'm a massive fan of music games. I'll shamefully admit
that I was
tragically addicted to Dance Dance Revolution about 10 years
ago. Recently,
it's Guitar Hero and Rock Band.
I quite like the band ensemble games, they're good party
On Thursday, 12 December 2013 at 11:14:05 UTC, Rikki Cattermole
wrote:
On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
So, I'm a massive fan of music games. I'll shamefully admit
that I was
tragically addicted to Dance Dance Revolution about 10 years
ago. Recently,
it's Guitar Hero
On 13 December 2013 19:31, John Colvin wrote:
> On Thursday, 12 December 2013 at 20:20:46 UTC, Joseph Rushton Wakeling
> wrote:
>
>> On 12/12/13 19:52, John Colvin wrote:
>>
>>> Delay between people isn't really the problem, it's delay in hearing
>>> yourself
>>> that's the killer.
>>>
>>
>> Think
On 13 December 2013 19:22, John Colvin wrote:
> On Friday, 13 December 2013 at 03:13:16 UTC, Manu wrote:
>
>> On 13 December 2013 04:52, John Colvin > >wrote:
>>
>> On Thursday, 12 December 2013 at 18:31:58 UTC, Joseph Rushton Wakeling
>>> wrote:
>>>
>>> On 12/12/13 19:15, Iain Buclaw wrote:
>>>
On Thursday, 12 December 2013 at 20:20:46 UTC, Joseph Rushton
Wakeling wrote:
On 12/12/13 19:52, John Colvin wrote:
Delay between people isn't really the problem, it's delay in
hearing yourself
that's the killer.
Think people listening to people they hear with delay for their
musical cues, a
On Friday, 13 December 2013 at 03:13:16 UTC, Manu wrote:
On 13 December 2013 04:52, John Colvin
wrote:
On Thursday, 12 December 2013 at 18:31:58 UTC, Joseph Rushton
Wakeling
wrote:
On 12/12/13 19:15, Iain Buclaw wrote:
You know, I've never had that... but then again I haven't
had the
fort
On 13 December 2013 03:12, Manu wrote:
> On 13 December 2013 04:52, John Colvin
> wrote:
>>
>> On Thursday, 12 December 2013 at 18:31:58 UTC, Joseph Rushton Wakeling
>> wrote:
>>>
>>> On 12/12/13 19:15, Iain Buclaw wrote:
You know, I've never had that... but then again I haven't had the
On Thu, Dec 12, 2013 at 10:47:36PM +0100, Joseph Rushton Wakeling wrote:
> On 12/12/13 22:13, H. S. Teoh wrote:
> >Ahh, so *that's* why they do that!! I've always been wondering why
> >the orchestra always seems to be out-of-beat with the conductor, and
> >why the conductor's beats don't seem to li
On 13 December 2013 14:07, Danni Coy wrote:
> Have you looked at Rocksmith?
I have, and I definitely want to work that in... but game-ify it a bit more.
That's substantially more work though, so I think GH is a simpler first
target which will get UI and presentation out of the way, encourage mo
Have you looked at Rocksmith? If I were going to spend a lot time
doing a guitar/music game - I would probably look in that direction.
As far as I know most audio professionals consider lantencies under
20ms acceptable but preferably smaller. from what I understand the
brain itself has a latency of
On 13 December 2013 06:42, Rémy Mouëza wrote:
> If, when writting "mini and communication processing", you meant MIDI
> (Musical Instrument Digital Interface) instead of mini, you may be
> interesting by my bindings to the RtMidi library:
> - https://github.com/remy-j-a-moueza/drtmidi
> - RtMid
On 13 December 2013 04:52, John Colvin wrote:
> On Thursday, 12 December 2013 at 18:31:58 UTC, Joseph Rushton Wakeling
> wrote:
>
>> On 12/12/13 19:15, Iain Buclaw wrote:
>>
>>> You know, I've never had that... but then again I haven't had the
>>> fortune of being in a band where distance between
On 13 December 2013 04:48, John Colvin wrote:
> On Thursday, 12 December 2013 at 17:04:32 UTC, Manu wrote:
>
>> On 13 December 2013 02:28, John Colvin > >wrote:
>>
>> On Thursday, 12 December 2013 at 15:47:48 UTC, Jacob Carlborg wrote:
>>>
>>> On 2013-12-12 11:43, Manu wrote:
So, I'm
On 13 December 2013 03:43, Joseph Rushton Wakeling <
joseph.wakel...@webdrake.net> wrote:
> On 12/12/13 16:47, Jacob Carlborg wrote:
>
>> Instead I had to time the screen to get any points.
>>
>
> Not defending Guitar Hero here, but sometimes it is necessary to follow
> visual rather than sonic cu
On 12/12/13 22:13, H. S. Teoh wrote:
Ahh, so *that's* why they do that!! I've always been wondering why the
orchestra always seems to be out-of-beat with the conductor, and why the
conductor's beats don't seem to line up with the actual sound.
There's quite a nice blog post describing some of t
On Thursday, 12 December 2013 at 10:43:24 UTC, Manu wrote:
Are there any music game nerds hanging around here who would be
interested
in joining a side project like this?
I'm... interested. That's about all I can commit to at the moment
:-)
As for skillset... well I've been doing gamedev co
On Thu, Dec 12, 2013 at 09:20:38PM +0100, Joseph Rushton Wakeling wrote:
> On 12/12/13 19:52, John Colvin wrote:
> >Delay between people isn't really the problem, it's delay in hearing
> >yourself that's the killer.
>
> Think people listening to people they hear with delay for their
> musical cues
If, when writting "mini and communication processing", you meant MIDI
(Musical Instrument Digital Interface) instead of mini, you may be
interesting by my bindings to the RtMidi library:
- https://github.com/remy-j-a-moueza/drtmidi
- RtMidi website: http://www.music.mcgill.ca/~gary/rtmidi/inde
On 12/12/13 19:52, John Colvin wrote:
Delay between people isn't really the problem, it's delay in hearing yourself
that's the killer.
Think people listening to people they hear with delay for their musical cues,
and the people they are listening to listening to _them_ for their musical cues,
On 2013-12-12 17:16, Manu wrote:
Sounds like your system was calibrated poorly, or there is latency in
your AV setup, or your TV/stereo is cheap. There's lots of sources of
latency that can affect those games. You just have to make sure to
eliminate them before you can play it properly.
I can ea
On Thursday, 12 December 2013 at 17:43:57 UTC, Joseph Rushton
Wakeling wrote:
Plugged-in performance isn't really my area, but it wouldn't
surprise me if having to deal with latency is an occasional
occupational challenge there -- can anyone confirm? :-)
It's a big deal when recording. Low lat
On Thursday, 12 December 2013 at 18:31:58 UTC, Joseph Rushton
Wakeling wrote:
On 12/12/13 19:15, Iain Buclaw wrote:
You know, I've never had that... but then again I haven't had
the
fortune of being in a band where distance between the first
and back
musicians is > 200 metres. (Because sound d
On Thursday, 12 December 2013 at 17:04:32 UTC, Manu wrote:
On 13 December 2013 02:28, John Colvin
wrote:
On Thursday, 12 December 2013 at 15:47:48 UTC, Jacob Carlborg
wrote:
On 2013-12-12 11:43, Manu wrote:
So, I'm a massive fan of music games. I'll shamefully admit
that I was
tragically
On 12/12/13 19:15, Iain Buclaw wrote:
You know, I've never had that... but then again I haven't had the
fortune of being in a band where distance between the first and back
musicians is > 200 metres. (Because sound doesn't travel *that* slow
;)
Well, it's not _just_ about the speed of sound, t
On 12 December 2013 17:43, Joseph Rushton Wakeling
wrote:
> On 12/12/13 16:47, Jacob Carlborg wrote:
>>
>> Instead I had to time the screen to get any points.
>
>
> Not defending Guitar Hero here, but sometimes it is necessary to follow
> visual rather than sonic cues in performance -- e.g. the br
On 12/12/13 16:47, Jacob Carlborg wrote:
Instead I had to time the screen to get any points.
Not defending Guitar Hero here, but sometimes it is necessary to follow visual
rather than sonic cues in performance -- e.g. the brass players and others at
the back of a symphony orchestra will often
On 13 December 2013 02:28, John Colvin wrote:
> On Thursday, 12 December 2013 at 15:47:48 UTC, Jacob Carlborg wrote:
>
>> On 2013-12-12 11:43, Manu wrote:
>>
>>> So, I'm a massive fan of music games. I'll shamefully admit that I was
>>> tragically addicted to Dance Dance Revolution about 10 years
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