ve time, I may
be able to contribute some temporary scenery; we don't want another
case where the edges don't match up.
All the best,
David
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[EM
04: (Each undeclared identifier is reported only once for each
>function it appears in.)
> make[2]: *** [pt_lights.o] Error 1
>
>
> commenting out the cout's in pt_lights.cxx gets me past it.
I had the same problem last night, but didn't have a chance to commit
int, const GLfloat*)'
>redeclared as different kind of symbol
> /usr/X11R6/include/GL/gl.h:2520: previous declaration of `void
>glPointParameterfvEXT(unsigned int, const GLfloat*)'
I didn't get this one.
All the best,
David
--
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it, as well as outstripping
the (limited, hard-coded) limit of plib's internal d-list vector
substitute thingies. Perhaps the other optimizations we've since made
would change that.
All the best,
David
--
David Megginson, [EMAIL PROTECTED],
and not require YAN set of branches :-)
It's not a bad idea, but a single leaf can cover a very large area;
using the individual triangles cuts out at least some of the popping
effects.
All the best,
David
--
David Megginson, [EMAIL PROT
t; first. (Granted it's a short linear search since it should find it
> right at the beginning of the list, but still, a lot more overhead
> than it would need.)
That sounds like something we should fix in plib rather than in
FlightGear.
All the best,
Andy Ross writes:
> David Megginson wrote:
> > How big is the hit if you simply delete a higher-level node and let
> > plib delete all of the branches and leaves underneath automatically?
>
> Probably equivalent. The overhead is usually in all the per-chunk
> book
he tree and picking off the individual leaf nodes.
All the best,
David
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evelopers currently using G++
2.95 on Posix systems switch to G++ 3.2.
All the best,
David
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ete a higher-level node and let
plib delete all of the branches and leaves underneath automatically?
All the best,
David
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ing within 5deg or so
most of the time (about as well as you can do with a mag compass).
All the best,
David
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hile I don't always keep it up to date, my 3-D model code and
property code gets used mainly because I provided documentation to
explain it to users. There's still a lot that I haven't had time to
document, and unsurprisingly, that's the stuff that rarely gets
touched.
All th
oring the full archive.
All the best,
David
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172 -- it's quite safe to pull all the way back on the
yoke to keep the weight off the nosewheel.
All the best,
David
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John Check writes:
> Dunno. I checked a few revisions back and didn't see anything.
> I'm committing wet tanks shortly.
Remember that I just fixed FlightGear to stop picking up defaults from
c172.xml. Hmm.
All the best,
David
--
David Megginson, [EMAIL
David Megginson writes:
> Andy Ross writes:
>
> > I have limited experience here, but the nosewheel shimmy I noticed in
> > a friend's PA-180 was only a rumble. It didn't seem to effect the
> > orientation or handling of the aircraft.
>
> If
ing
> more infrastructure for doing runway/approach lighting and working on
> using environment mapping to simulate directional lights which (except
> for VASI/PAPI) is working out very well.
It's still there for me, but it appears as 3-point triangles now.
All the best,
D
config files. If it has no fuel, the FlightGear is
> screwing around with the fuel, after the aircraft is already loaded by us.
Right. We allow the users to change the fuel level, so the default in
the JSBSim config file doesn't matter.
All the best,
David
--
David
e to specify a lat/lon and then get the distance
and bearing of first wheel contact. In fact, given sufficient update
frequency, you might even be able to do this with an external program
(poll the WOW property).
All the best,
David
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for half an hour.
All the best,
David
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speed -- more of an
animation manager than an autopilot.
All the best,
David
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the user can override. For
the starter, a default to 'on' is clearly not what we want.
All the best,
David
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be much worse if
there were a different mechanism for fueling JSBSim, LARCsim/UIUC, and
YASim planes. Please remember that FlightGear is not just a
visualizer for batch-mode aero runs -- people use it to fly
interactively. A fixed setting in an FDM-specific static init file
isn't sufficient
gt; *-*-set.xml so that the user can override.
>
>
> The Sim is more then a C172 simulator
Correct, but the C172 is the only one that Curt has modelled an
electrical system for so far. When he has done others, then their
*-set.xml files will need to be changed as well.
All the bes
imes.
In fact, even the C172R (which we're modelling) comes with a KLN89 or
better GPS receiver, together with an autopilot that can be slaved to
it instead of the VOR gauge for lateral control.
All the best,
David
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that FlightGear will eventually be the
a specific flight simulator built on top of the framework rather than
the framework itself. When the original mission statement was
written, there was no separate SimGear.
All the best,
David
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that users can override.
All the best,
David
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;s a reason that we'd want to redo the airport
search every frame or every few frames, like we do for the navaids,
then some kind of indexing will be essential.
All the best,
David
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_
ounds good.
All the best,
David
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rrently with navaids, so we'll need some kind of indexing for
that. There may be a reason for constant airport searches in the loop
as well; I just haven't thought of it yet.
All the best,
David
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__
cockpit's
> textures can be seen throught the wings.
I think this problem started when the 3D clouds were added, but I'm
not sure.
All the best,
David
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___
Fligh
o little benefit. I do plan to go back to it soon, though.
All the best,
David
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. This patch test
> the beginning of the model path to choose if fg_root has to be
> prepended to the model path.
I've added the patch as a temporary kludge, until we have time to fix
cross-platform path handling. It should appear in CVS shortly.
Thanks,
David
--
David Megginson,
Norman Vine writes:
> If we are refering to the 'opaqeness' when flying through a 'layer's
> altitude',
> then this has been a long standing issue. That I kept meaning to look into
No, I mean the 2D panel display showing through the fuselage.
All the
tween animation.
All the best,
David
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ed ;-)
I'll grant that crosswind landings are a challenge without a rudder.
All the best,
David
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Are there simple technical terms to distinguish the digits on the left
side of the decimal point from those on the right?
Thanks, and all the best,
David
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tay one step ahead of the plane by having your next frequency
already tuned it (for example, I usually have Ottawa Terminal ready on
standby while I'm still talking to Ottawa Tower after departure).
> 2) Should we just switch to the KR87 thats sitting in cvs unused?
Sure.
All the
with other things.
Please explain.
All the best,
David
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ed in:
void
do_something (const SGPropertyNode * arg)
{
something(arg->getStringValue("foo"), arg->getDoubleValue("bar"));
}
That's pretty-much it. Apologies in advance for not making things any
more complicated.
****
well.
All the best,
David
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the
airways.
All the best,
David
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e binding
> interface. Should we investigate this further?
The alternative is to make the commands available through the external
interface as well. Let's develop some examples and use cases and see
which works best -- I'm not strongly prejudiced either way.
All the best,
David
--
least the newest version) and it's very
> intuitive and quick to work with.
Currently, I have the mouse wheel in X mapped to the trim wheel, which
is very useful. I don't know if we could usefully mix the two.
All the best,
David
--
David Megginson, [EMAIL PROTEC
I find it disturbing that the lights float so
high above the runway (especially when they come flying through the
window during the takeoff roll) -- could it have to do with a
disparity between the published airport elevation and the actual DEM
elevation?
All the best,
David
--
David Meggins
e. First, you have
point_list geod_light_nodes
= calc_elevations( root, light_nodes.get_node_list(), 0.5 );
That means that the base elevation for each light is already 0.5m
above the runway. Does FlightGear have ssg do further elevation
adjustments at runtime?
All the best,
David
e to lift up the runway lights (and ground cover
> lights) is in tileentry.cxx:prep_ssg_node()
I'll do some experimentation. On the ground right now, in a C172, the
runway lights are at about eye height.
All the best,
David
--
David Megginson, [EMAIL PROTE
using the old DCS support from
main.cxx? I think that it can be completely replaced with the newer
3D model animation code, but I want to make sure I'm not going to
break anyone's apps before I rip it out.
All the best,
David
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David Megginson, [EMAIL PROTECTED
ame-rate,
network-connection status, etc. The beauty of configurability is that
if Norm still wants to see the HUD ladder, etc. in 2D, it should be a
simple matter to whip up an XML configuration file for it.
All the best,
David
--
David Megginso
so far is "look at the ppe source" (it didn't help
me).
All the best,
David
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k. The last few years it's gotten easier, but my dad still
cannot keep up with her.
All the best,
David
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e plane's heading was 90deg off on impact after a steep
descent, #2 might be more likely -- they might not have noticed
last-minute ice building if they were concentrating on the approach.
We'll have to wait and see what the NTSB comes up with.
All the best,
David
s they completely lost
situational awareness.
All the best,
David
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nting out
the 16bpp detection and using the 32bpp lift, but the lights were
still floating high in the air. This looks like it's going to take a
fair bit of work.
All the best,
David
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_
he air. This looks like it's going to take a
> > fair bit of work.
>
> It's a very tough problem. A 24 bit depth buffer helps a lot, but a
> 16 bit depth buffer makes it a *really* hard problem.
Note, though, that even with 32bpp the lights are floating very high.
A
nd.
All the best,
David
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hardly enough to
> look way wrong (it isn't going to be picture perfect anyway). Can anyone
> explain why I don't get the 2m effect like Andy and David?
It's scaled to a lower height with 32bpp, but it's still obviously off.
All the best,
David
--
ng it now.
All the best,
David
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yCode
position
All the best,
David
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gtopo30 and vmap0.
To the rest of the world, it seems backwards that the U.S. (home of
software patents, the DMCA, and perpetual book copyright extensions)
got something about intellectual property so right while the rest of
us got it so wrong, but there you have it.
All the best,
David
--
David
nd supper I do my first night circuits (it's a
separate rating in Canada).
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ree FOV to keep the whole panel on the screen. The 172 is mostly
> straight ahead, as is the Harrier.
For 172p-3d, it's nice to default to a few degrees to the right rather
than straight forward -- try it, and you'll see.
All the best,
David
--
David Meg
adian navy or French
army, for example, could actually fight a war on their own -- no, on
second thought, I do doubt it).
All the best,
David
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Curtis L. Olson writes:
> Does it make sense to remove the 'x' and 'X' bindings and make them
> available for soemthing else?
Yeah, but I don't want to get yelled at. It makes sense to change a
lot of the keybindings, if people don't mind.
All the best,
m comes when something is far away but at a low
angle (i.e. the lights at the other end of the runway).
All the best,
David
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http:
Jim Wilson writes:
> The distant lights seem about right on my display. Is this looking
> bad on the 16bit cards? What is the problem? Are you seeing
> z-fighting or do they look strangely positioned?
They seem to slope upwards.
All the best,
David
--
David Megginso
ide the Screen section of XF86Config4, just add
DefaultColorDepth 16
I generally use 16bpp so that I can get decent framerates at
1600x1200 with my GeForce2Go.
All the best,
David
--
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Jim Wilson writes:
> No kidding? I didn't realize that scaled the depth buffer bpp as well.
I think it does -- at least, the 2D/3D panel starts showing through
the fuselage in outside view at 16bpp, suggesting a limited z-buffer.
All the best,
David
--
David Megginson, [EMAIL P
ne online?)
Personally, if I make a complex structure, I'll probably start with
the Golden Gate bridge, since it's so close to out default starting
point.
All the best,
David
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_
e best,
David
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e the intersecting runway even from a
mile away. Taxiing around the airport was almost like driving on a
country road shining a flashlight through the windshield.
All the best,
David
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__
ith 3D modeling..
Absolutely, though I wouldn't call it a complex structure (four
polys). It will look a little silly without the surrounding tall
buildings, though.
All the best,
David
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_
l the best,
David
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x27;t show me what line to change -- any
suggestions?
All the best,
David
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ke them dimmer. They're not all that bright, even
when you're taxiing right beside them.
All the best,
David
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flying a 172M, with both the landing and taxi lights mounted on
the nose under the propeller. I think I've also seen the light in the
wing on some 172's, but I'm not sure.
All the best,
David
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rties.
All the best,
David
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ft between them and the ground directly
behind (from my current viewing angle).
Does this make sense to the math types?
All the best,
David
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> David,
>
> There is one thing to remeber;
> Approach lights usually are above the field (at least 2 meters).
Thanks. I'm talking about the runway edge and centre lights and
taxiway lights, though.
All the best,
David
--
David
t; component the other day, the purpose
> of it was to lift the lights higher when viewed at shallow viewing
> angles.
Shouldn't the lights be lifted less at shallow viewing angles? The
extreme case is sitting on a horizontal runway looking directly
between the lights and the
ather, it would be nice to
whip one together in YASim or JSBSim if they can support it. I could
do a bit of work on a 3D model.
We have a lot of balloon traffic around Ottawa; amazingly, they let
them drift right through the Class C (= U.S. class B, I think) control
zone around and over CYOW.
All th
d distances will use. For
single-engine Cessna's, it's the firewall; for some Piper Cub data I
found, it's the leading edge of the wing at the fuselage; and so on.
All the best,
David
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he best,
David
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d.
All the best,
David
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,
David
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going to be an extremely difficult problem, but
I hope to be contradicted.
All the best,
David
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moves around quite a bit -- that's why aircraft have a fixed
reference point for calculating weight and balance. Use the reference
point, Luke.
All the best,
David
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___
Flightgear-d
ace project writes:
> Is the class FGModelPlacement a good class to inherit
> to be used for drawing other multiplyer planes ?
You probably don't need all of that -- just place it like any other 3D
model using FGModelMgr.
All the best,
David
--
David Megginson, [EMAIL PROTE
be fixed.
For these two, it's easy -- use the same origin that Andy used. For
models used by both JSBSim and YASim, we'll have to coordinate.
All the best,
David
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Flightg
d/remove models(instances)
> (also fixes all and is more effecient)
Yes -- I had forgotten that they weren't already there.
All the best,
David
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avLightOff
/controls/lights/navigation
I'll have to tweak this a bit for strobes, but it shouldn't be too
hard.
All the best,
David
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se it.
docs-mini/README.logging
All the best,
David
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Curtis L. Olson writes:
> Looks good, does this tie into the electrical system model at all, or
> does it just respond to "switch" position ?
So far, just the switch; I'll work on integrating it more fully later.
All the best,
David
--
David Megginson, [E
uld just be a matter of which property you point at (the switch
> value or the electrical system output ...)
Let me know where I should point it.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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- we'd probably want to add it as an FDM.
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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ifferent fonts and colours.
8. Maybe introduce some simplistic layout managers to make it easier
to design dialogs and place sub-components.
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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lights/* hierarchy.
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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A while ago, Curt suggested moving from
/controls/afterburner[0]
/controls/afterburner[1]
/controls/afterburner[2]
/controls/afterburner[3]
/controls/mixture[0]
/controls/mixture[1]
/controls/mixture[2]
/controls/mixture[3]
/controls/propeller-pitch[0]
/controls/propeller-pitch
ttle rough, better pull the chute".
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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wind,
especially if they're out on the field. On the apron in front of our
hanger, they're facing any which way. The easiest choice would be to
have the AI plane just stop in front of the pumps.
All the best,
David
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David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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