Hi Rob,
I think that many of the points you raised are shared by more educated
programmers and developers. Those of us who are adept at Visual C#,
Visual C++, Visual Basic, Java, have a huge advantage in that we can
basically create anything we can dream up and program. Not only that
design app
Hi,
Ah, that would be cool. I have no idea if Audo Game Maker could do
something that complex, but a good game engine for rpgs really could be
useful in our comunity.
Bryan Peterson wrote:
> No no, that's not what I meant. I was thinking of something like the
> original Final Fantasy or even la
the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, December 09, 2006 8:04 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
Hi Bryan,
Well, not all rpg games are multi player such as Sryth which tends to
follow one character as he/she works his or her way through the world of
Sryth.
Although, what you are thinking of a multiuser rpg where everyone can
play together I don't see Audio Games Maker doing that. Making it
Hi Dark,
Thanks. Yeah Homer Simpson is in many of my games. Mostly he says Doh or Woo
Hoo, but he says other things and other Simpsons are in them as well.
BFN
Jim
Forget the Joneses I can't keep up with The Simpsons
[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chard
"Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 4:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Hi thom.
>
> As I said, I was thinking mostly in terms of ambient environmental effects
> here, sinse i do
ooo. An rpg would be fun.
- Original Message -
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 9:11 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Dark,
>I like the way you think.
to relax? Call Yvonne and schedule your massage today!
(361) 249-8739
[EMAIL PROTECTED]
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 3:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sne
]
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Good site, and highly useful methinks when the audio gamemaker comes out.
>
game, although how
> doable that will be with this program is still in question. I'm just
> working
> on a makeshift manual right at the moment.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ---
#x27;t pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - S
Hi.
Creating sound effects actually sounds like good fun, especially the voice
acting part (I look forward to playing monsters in any games I make). But
for the sounds that I can't create, I'd like as wide a choice as possible,
so that any game I do sources of sound effects are helpful create i
Hi Dark,
Sure there are obviously circumstances as you gave where someone can't
make his or own effects such as fire, or even using explosives to make
explosions. That is understandable.
Once I release my Asteroids open source clone I will likely make an
effects lib for people to use for future
Hi Ian,
Programming skills are not supposed to be required for Audio Game Maker.
The entire point of it is to give amatures and non-programmers a chanse
to make games.
I don't know the limitations, but I expect there will be some limitations.
Ian McNamara wrote:
> so do you have to be able to pr
t; (http://www.audiogamemaker.com/manual/building_blocks.html#message) at the
> beginning of a game.
>
> Greets,
>
> Richard
>
>
>
> - Original Message -
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sen
I have sound cds, and through private or public servers I get some also.
I also have a friend with loads of cds, and these are for games and things.
I get stuff off those however I can't really use copyright sounds in my things,
I mostly listen to these for the hell of it.
I actually have found so
ol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 7:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> The other aspect of creating games of course is doing voice overs.
> To create voice overs you need voice recording soft
: [Audyssey] Audio Game Maker - Sneak Peek
I have loads of sounds if anyone needs anything in particular.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo
Hi Dark,
I have been collecting sound files for years, have bought some sound effect CDs
and get files from the News Groups, but sometimes you just need to make them
yourself. Like one day I was just playing around with the way that a sound
file was being played and I was like hey I could use
No trouble, here it is:
http://www.audiogamemaker.com/
Hth.
Beware the Grue!
Dark.
- Original Message -
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 4:40 AM
Subject: Re: [Audyssey] Audio Game Maker - Sn
Hi thom.
As I said, I was thinking mostly in terms of ambient environmental effects
here, sinse i do very much understand the danger of all games sounding the
same.
One problem though, is while ameter main stream game developers are quite
free to draw their own graffics, ameter audio game deve
so do you have to be able to programe to use this game maker and will you be
able to create almoste any game
- Original Message -
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, December 08, 2006 3:42 AM
Subject: Re: [Audyssey] Aud
Sent: Thursday, December 07, 2006 11:15 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Hi Dark,
> I have many of the effects you were talking about such as gusting wind,
> burning torches, dripping water, etc as I have allot of that stuff for
> Montezuma's Rev
uot;Gamers Discussion list"
Sent: Thursday, December 07, 2006 7:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environme
PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Hi,
>
> *quote*
> I've been reading the audio game maker documentation and am extremely
> impressed
> *quote end*
>
> Thanks ;)
>
> *quote*
> > First, is there a way to create a useable inventory o
Hi Dark,
I have many of the effects you were talking about such as gusting wind,
burning torches, dripping water, etc as I have allot of that stuff for
Montezuma's Revenge as well as a couple of games yet to be announced and
built.
As far as sharing sound effects I suppose the Audio Games Maker
t;Gamers Discussion list"
Sent: Thursday, December 07, 2006 6:42 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Good site, and highly useful methinks when the audio gamemaker comes out.
> Some of their selections were a bit odd though.
>
> thinking rpg environments, i was
Original Message -
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 07, 2006 10:27 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Thanks I got it the site sounds pretty good. I hear some ambeient sounds
> al
Richard
>
>
>
> - Original Message -
> From: "Sarah" <[EMAIL PROTECTED]>
> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>
> Sent: Thursday, December 07, 2006 5:15 PM
> Subject: Re: [Audyssey] Audio
.com/search.asp (the actual search engine)
Greets,
Richard
- Original Message -
From: "Sarah" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Thursday, December 07, 2006 5:15 PM
Subject: Re: [Audyssey]
There is a line on the main page of ljudo that says
If english is the language you wish to use, press "enter here". Otherwise.
Where in the blazes do you press enter? I can't find any button that says
press enter if your language is english. it is about 74 percent down the
page.
thanks.
___
Hi Nicol,
No I doubt you will find the mutant human effect on the net, but it
isn't anything major to recreate. Find a voice actor to moan like it,
edit it, and drop it in your game. That is one of the easier effects to
make.
It is up there with making Zombies and other humanoid monsters.
Nico
Hi,
Making your own sounds and music is actually the fun part of game
programming and design. Designing how your world will sound and feel
like. It is only when it gets tied together is when the full scope of it
sinks in.
___
Gamers mailing list .. G
Hi Bryan,
Yes, The Megaman games were side-scrollers. Most of the original NES
games were.
This is where the Montezuma's Revenge would be well suited to games like
this. I certainly don't plan for Monty to be the last using that engine.
Bryan Peterson wrote:
> I myself am tinkering with the idea
Hi,
Me to. Making your sounds isn't usually that hard, and it is fun using
say goldwave to edit,clean, and design what the entire world will sound
like.
Sarah wrote:
> He I love making my own sounds. it is fun! if youneed help I could ttry when
> I have the time. I love foly sounds. check that
Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, December 07, 2006 8:31 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
> NB: This email and its contents are subject to our email legal notice
> which can be viewed at http://w
ay, December 07, 2006 3:01 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> LJudo is not that accessible with jaws. I've tried to use it.
>
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Em
ds.
>> Ken Downey
>> President
>> DreamTechInteractive!
>>
>> And,
>> Coming soon,
>> Blind Comfort!
>> The pleasant way to get a massage--no staring, just caring.
>>
>> - Original Message -
>> From: "nicol" <[EMAIL P
ree sounds on the
web.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Sarah
Sent: 07 December 2006 09:24 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
He I love making my own sounds. it is fun! if youn
; The pleasant way to get a massage--no staring, just caring.
>
> - Original Message -
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
> Sent: Wednesday, December 06, 2006 12:24 PM
> Subject: Re: [Audyssey] Audio Game Maker - Sneak
;
Sent: Wednesday, December 06, 2006 1:32 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> You can always get help with that aspect. I myself am going to need help
> with music composition, having little to no knowledge of that area in my
> own
> right. Then again, I wil
Sent: Wednesday, December 06, 2006 12:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> hi
> You get a wide variety of games. Each game needs its own sounds. And this
> is
> where the problem lies: if audio game maker is for free, you need to spend
> a
> lot of mon
TECTED] [mailto:[EMAIL PROTECTED]
>Behalf Of david
>Sent: Wednesday, December 06, 2006 12:08 AM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>I'm asking this because I'm not sure of the copyright issues. Are we allo
I have loads of sounds if anyone needs anything in particular.
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 12:35 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>I
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 10:36 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Sorry all my caps lock was accidentally on in part of the message. Its
> not
> my intention to sc
Email and Msn:
[EMAIL PROTECTED]
Skype:
ahakimbo
Website:
www.pendlepro.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of AudioGames.net
Sent: Wednesday, December 06, 2006 8:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker -
Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 10:24 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> hi
> You get a wide variety of games. Each game needs its own sounds. And this
> is
&g
game
space.
Greets,
Richard
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 6:19 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> The developers of the audio game maker, ar
Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 6:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> hi
> You get a wide variety of games. Each game needs its own sounds. And this
> is
>
sday, December 06, 2006 5:19 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> The developers of the audio game maker, are they going to charge us any
> money to use the audio game maker?
> Sorry guys, just a quick question. I haven't yet looked at the manual, but
> just
developers of audio game maker supply people with sound
libraries included in the package?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of AudioGames.net
Sent: Wednesday, December 06, 2006 2:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game
, 2006 5:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
Hmmm, I see.
I had been thinking of the building blocks like "world" and "item" and
"Player" to refer to basically the same thing they would mean in a game,
hence my questions,
ernal resources such as basic or c+?
thanks
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of david
Sent: Wednesday, December 06, 2006 12:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
I'm asking this because I
-
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 9:31 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> unless there is a way of incripting the xml files I doubt ther
the long and annoying posts of questions.
Beware the Grue!
Dark.
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 1:39 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Hi,
>
:07 PM
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> I'm asking this because I'm not sure of the copyright issues. Are we
>> allowed
>> to sell the games we create, or do they have to be free?
>> - Original Message -
>>
Hi,
*quote*
I've been reading the audio game maker documentation and am extremely
impressed
*quote end*
Thanks ;)
*quote*
> First, is there a way to create a useable inventory of items which a
> player
> could switch betwene? these could be different weapons and armour to
> equip,
> different
r 06, 2006 1:50 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Uh, I forget who, but somebody reported a problem with getting the site to
> load. All that came up was the title bar. I, too, am experiencing this
> problem. I was going to view the manual and stuff but the p
Tuesday, December 05, 2006 3:39 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Ok for some reason, this site does not load for me at all. All I see is
> the
> title at the top of the page. that's about it.
>
>
>
>
> -
>
> For an amazing
lace to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 5:25 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Hi David,
>
> I&
is is something that has been going on with
Flash/Shockwave game development for many years already.
Is this enough of an answer?
Greets and thanks for your interest!
Richard
- Original Message -
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion l
>> go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message -----
>> From: "david" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list"
>> Sent: Tuesday, December 05, 2006 3:07 PM
>> Subject: Re: [Audyssey] Audio Game Maker
al Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 11:43 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>I could care less. Heck, I wouldn't know what to charge even if we could.
ent: Tuesday, December 05, 2006 3:07 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> I'm asking this because I'm not sure of the copyright issues. Are we
> allowed
> to sell the games we create, or do they have to be free?
> - Original Message -
> From:
r
blind gamers"
Sent: Tuesday, December 05, 2006 11:12 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>I neverrealised you were making an audio game maker.
> At 01:05 AM 12/6/2006, AudioGames.net wrote:
>>Hello!
>>
>>For those interested, we're se
ssage -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers"
Sent: Tuesday, December 05, 2006 7:05 AM
Subject: [Audyssey] Audio Game Maker - Sneak Peek
> Hello!
>
> For those interested, we're secretly adding stuff to
> h
ng. Perhaps
>the biggest test will be Februari 1st :)
>
>Greets,
>
>Richard
>
>- Original Message -
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" ; "Gamers Discussion list"
>
>Sent: Tuesday, Decem
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" ; "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 6:12 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> do you have plac
gt;Greets,
>
>Richard
>
>
>- Original Message -
>From: "will" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Tuesday, December 05, 2006 1:24 PM
>Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
>
>
>> richard
>
I neverrealised you were making an audio game maker.
At 01:05 AM 12/6/2006, AudioGames.net wrote:
>Hello!
>
>For those interested, we're secretly adding stuff to
>http://www.audiogamemaker.com/ . One draft of the manual is already online
>(please be aware that this is not yet a finalised version
All the best with this project.
Beware the Grue!
Dark.
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers"
Sent: Tuesday, December 05, 2006 12:05 PM
Subject: [Audyssey] Audio Game Maker - Sneak
No worries ;)
- Original Message -
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 1:46 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Oh. Disregard my last post.
> - Original Messag
ROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 1:46 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> When will the maker itself be released?
> - Original Message -
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> T
When will the maker itself be released?
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers"
Sent: Tuesday, December 05, 2006 6:05 AM
Subject: [Audyssey] Audio Game Maker - Sneak Peek
> Hello!
>
> F
Oh. Disregard my last post.
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 6:31 AM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> Hi Will,
>
> Unfortunately not.
amers Discussion list"
Sent: Tuesday, December 05, 2006 1:24 PM
Subject: Re: [Audyssey] Audio Game Maker - Sneak Peek
> richard
>
> can we downlaod the sample games, to try them out and see how it all works
> before feburary 1st 2007?
> i want ot try the sample g
r blind gamers"
Sent: Tuesday, December 05, 2006 1:05 PM
Subject: [Audyssey] Audio Game Maker - Sneak Peek
> Hello!
>
> For those interested, we're secretly adding stuff to
> http://www.audiogamemaker.com/ . One draft of the manual is already online
> (please be aware
Hello!
For those interested, we're secretly adding stuff to
http://www.audiogamemaker.com/ . One draft of the manual is already online
(please be aware that this is not yet a finalised version - the contents is
still likely to change and there are quite a few typo's in there as well). But
this
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