Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Matt Stafford
006 5:29 AM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file > > -- > [ Picked text/plain from multipart/alternative ] Any word on shaders yet > Mike? > > Matt > -- > > _

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Yeah, I get it when ducking. On 8/7/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I made a new map with func_door_rotating, and it works fine. > > On another note, it seems im getting ra

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] I made a new map with func_door_rotating, and it works fine. On another note, it seems im getting random ASSERTS from GameMovement.cpp, anyone else getting these? After I get the error, the player begins to move around randomly -- __

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Steve Rabouin
; to investigate the shader issue more. > > Thanks for you patience. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Matt > Stafford > Sent: Monday, August 07, 2006 5:29 AM > To: hlcoders@list.valvesoftware.com &

RE: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Mike Durand
L PROTECTED] On Behalf Of Matt Stafford Sent: Monday, August 07, 2006 5:29 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] Any word on shaders

Re: [hlcoders] Source SDK Update Is Released

2006-08-07 Thread Adam Donovan
--Mike Durand, I am wondering the same thing as MattWhere is the updated shader code? This topic has been one of the most discussed threads @ hl2coding and while we have managed to do some good things we are unable to write more complex shaders such as DOF because of the lack of supp

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Any word on shaders yet Mike? Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-06 Thread Mike Durand
Behalf Of Benjamin Davison Sent: Sunday, August 06, 2006 3:02 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] Has anybody worked out the new toolsframework? At the moment it seems to

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-06 Thread bloodykenny
One trick I noticed just now is that Valve gratuitously renamed vgui_TeamFortressViewport.cpp to baseviewport.cpp so if you've modified vgui_TeamFortressViewport.cpp you'll want to diff that to the baseline and apply to the new file. At 2006/08/05 11:11 PM, you wrote: >Gah, no, you had it right

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-06 Thread Benjamin Davison
gt; previous engine. > - Original Message - > From: Jeremy Swigart<mailto:[EMAIL PROTECTED]> > To: hlcoders@list.valvesoftware.com hlcoders@list.valvesoftware.com> > Sent: Saturday, August 05, 2006 11:12 PM > Subject: Re: [hlcoders] Source SDK Update Is Released - th

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Nathan Voge
hat the Havok Physics engine was based on a previous engine. - Original Message - From: Jeremy Swigart<mailto:[EMAIL PROTECTED]> To: hlcoders@list.valvesoftware.com<mailto:hlcoders@list.valvesoftware.com> Sent: Saturday, August 05, 2006 11:12 PM Subject: Re: [hlcoders] So

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Sylvain Rochette
ectly from the materialsystem folder. Regards, - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Saturday, August 05, 2006 8:48 PM Subject: RE: [hlcoders] Source SDK Update Is Released Hi Sylvain- Did these shader projects build for you in the prev

RE: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
Thanks, Eric -- From: "Eric Van Huss" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Date: Sat, 05 Aug 2006 13:27:22 -0700

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] I think if the episodic stuff proves successful there won't even really be a "HL3 engine". Source will recieve technology updates over time as an evolving engine, they aren't going to stop to make a new engine for another few years when they can u

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
Gah, no, you had it right the first time, Valve... - if (g_numflexcontrollers < MAXSTUDIOFLEXCTRL * 4) + if ( g_numflexcontrollers < MAXSTUDIOFLEXCTRL * 4 ) At 2006/08/05 03:54 PM, [EMAIL PROTECTED] wrote: >I'm probably 20% through merging my codebase. Some of these changes from >V

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
http://developer.valvesoftware.com/wiki/Diff_And_Patch Cygwin is the easiest. Windows without Cygwin is like a bowling ball without a liquid center. At 2006/08/05 09:25 PM, Skillet wrote: >-- >[ Picked text/plain from multipart/alternative ] >What's the proper way to apply the patch? WinMerge d

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] What's the proper way to apply the patch? WinMerge dosen't seem to want to use patch/diff files at all and TSVN complains that the file is bad (no "Index" line). On 8/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > As promised, here is th

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Nick
Thats what I was trying unsucessfully to say earlier. I think that because of the popularity and sucess of episodic content (ep1,ep2,ep3,ep..). If there is a hl3 it will probably wait until the source engine gets severly outdated and the new engine will be pushed out with hl3. Concidering that the

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Andrew Timson
On 8/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Half-Life 4 was a disappointment, and the graphics in Half-Life 5 aren't all that much better. I'm holding out for Half-Life 6, which is supposed to finally have native support for those new holographic monitors and smellovision. Bah. T

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
Half-Life 4 was a disappointment, and the graphics in Half-Life 5 aren't all that much better. I'm holding out for Half-Life 6, which is supposed to finally have native support for those new holographic monitors and smellovision. At 2006/08/05 08:12 PM, Michael Kramer wrote: >-- >[ Picked text/

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Episode 1 2 and 3 are Half-life 3...according to Gabe, so wouldn't we be waiting for Half-Life 4...? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

RE: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Mike Durand
Behalf Of Sylvain Rochette Sent: Friday, August 04, 2006 6:25 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released You are right about my problem with the generic one, now its compile fine thak you! For my advance one, i was able to remove a lot of error by

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
Is there any purpose to the src/utils/hlmviewer directory anymore? There used to be some .cpp and such in there but they've all been removed now. At 2006/08/05 03:54 PM, [EMAIL PROTECTED] wrote: >I'm probably 20% through merging my codebase. Some of these changes from >Valve I just don't fatho

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] lol On 8/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > I'm probably 20% through merging my codebase. Some of these changes from > Valve I just don't fathom. Boggle... so pointless... > > bool CPropCombineBall::CreateVPhysics() > { >

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
I'm probably 20% through merging my codebase. Some of these changes from Valve I just don't fathom. Boggle... so pointless... bool CPropCombineBall::CreateVPhysics() { SetSolid( SOLID_BBOX ); - SetCollisionBounds( Vector(-m_flRadius, -m_flRadius, -m_flRadius), Vector(m_flRadius

RE: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
video settings, but we'll see. Thanks for the info! Eric -- From: "Yahn Bernier" <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: Subject: RE: [hlcoders] Source SDK Update Is R

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] It's quite possible HL3 is never going to come but they'll stick to episodic content. I doubt there's a team working on HL3 in secret. So far I know, Valve wants to keep the current engine and enhance it continually. On 8/5/06, Nick <[EMAIL PROTE

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Nick
Depending on how well ep1,ep2,ep3 the rumors are hl3 might not even be completed. On 8/5/06, John Sheu <[EMAIL PROTECTED]> wrote: Believe it or not, it appears that the SDK codebase update is out. Incidentally, I've heard reports that NORAD is on alert after detecting flying pigs in North Am

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] When all games before HL3 are finished On 8/5/06, John Sheu <[EMAIL PROTECTED]> wrote: > > Believe it or not, it appears that the SDK codebase update is out. > Incidentally, I've heard reports that NORAD is on alert after detecting > flying pigs

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread John Sheu
Believe it or not, it appears that the SDK codebase update is out. Incidentally, I've heard reports that NORAD is on alert after detecting flying pigs in North American airspace. So this seems like a propitious time to ask: so when is HL3 coming out? -John Sheu __

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
As promised, here is the patch file from the last clean SDK to the new clean SDK: http://tinyurl.com/mjht6 One note, near the very top of the patch it contains my mod name, which you'll need to edit. Aside from that, any conflicts you get are your fault... :) The update is a staggering 365245

RE: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Yahn Bernier
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Van Huss Sent: Saturday, August 05, 2006 7:23 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released [ Converted text/html to text/plain ] Any chance of getting the source code for choreo

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] It should be the same except the SDK Base folder instead of the HL2DM one (It's working here). On 8/5/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Whats the new paths for debugging? > > The only doc's i have is this one > > http://devel

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
external symbol "public: void __thiscall ... Thanks, Eric -- From: Wraiyth <[EMAIL PROTECTED]> Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source S

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Adam \"amckern\" Mckern
Whats the new paths for debugging? The only doc's i have is this one http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code#Setup_debugging_parameters do i keep the same paths even though its a new engine, and appid? --- Wraiyth <[EMAIL PROTECTED]> wrote: > -- > [ Picke

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Bah, its alright, false alarm. I didn't realize my shortcut was still set to -applaunch 220, not 215. Changed it, works fine On 8/5/06, Rob Lach <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well, i'm goin

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Rob Lach
-- [ Picked text/plain from multipart/alternative ] Well, i'm going manually thru and diffing all the files one by one... so I still got quite a ways to go before I can compile. On 8/5/06, Wraiyth <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Has anyone suc

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Try running in release mode first? On 8/5/06, Wraiyth <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Has anyone successfully compiled and used the new SDK code? I've merged > all > the code into NightFall,

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Has anyone successfully compiled and used the new SDK code? I've merged all the code into NightFall, except for a few files that I have different, and the new DLLs do not load when I try to run the mod. Anyone experienced similar problems? Matt O

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] That was on the to-do lost. On 8/5/06, THE STORM <[EMAIL PROTECTED]> wrote: > > Hi Mike, > > It seems that there is no any update for the plugin support and the > shared weapon information that we need by the mods to code 3rd party bots. > > Rega

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread THE STORM
Hi Mike, It seems that there is no any update for the plugin support and the shared weapon information that we need by the mods to code 3rd party bots. Regards, The Storm Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Ever

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Snakez
oders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released This is a cryptographically signed message in MIME format. -- I am still confused on this a bit.for example. we're making a mod based on HL2DM so will players still need HL2DM? Gus Alfred Reynolds wrote: > You should use 2

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Chris Harris
-- [ Picked text/plain from multipart/alternative ] I compiled a unchanged version of the new sp code, have run the sdk base once, and when I try to run my mod, I get an error noise when it starts to load. after the vid. On 8/5/06, Gus <[EMAIL PROTECTED]> wrote: > > This is a cryptographically sig

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Scott Loyd
-- [ Picked text/plain from multipart/alternative ] If your using content from hl2mp mod, your players will need to have those Games/GCFs; to my understanding this is the layout: Those with HL2, should have access to HL2DM (hl2, hl2mp) Those that have HL2DM only, and/or CS:S, and/or DOD:S but not H

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Gus
This is a cryptographically signed message in MIME format. -- I am still confused on this a bit.for example. we're making a mod based on HL2DM so will players still need HL2DM? Gus Alfred Reynolds wrote: > You should use 215 instead of 220. If you use 320 (HL2DM) then you can > either keep it

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Chris Harris
27;lightmappedgeneric_flashlight_vs11.inc': No such file > or > directory > > But i dont see any ALBEDO definition in the LATEST SDK RELEASE so i bet > some > file is missing > > - Original Message - > From: "Jay Stelly" <[EMAIL PROTECTED]> >

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
p(20) : fatal error C1083: Cannot open include file: 'lightmappedgeneric_flashlight_vs11.inc': No such file or directory But i dont see any ALBEDO definition in the LATEST SDK RELEASE so i bet some file is missing ----- Original Message ----- From: "Jay Stelly" <[EMAIL PROTECTED]

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Jay Stelly
e > SDK Base' - > > Steam will take care of downloading it for them when they > run the MOD. > > > > -Mike > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Justin > > Krenz > > Sen

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
t *,int,void *,void const *,int)" (?_V_memmove@@[EMAIL PROTECTED]) I dont know if someone can help on this! - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Friday, August 04, 2006 8:28 PM Subject: RE: [hlcoders] Source SDK Update Is Released

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
Source SDK Base' - Steam will take care of downloading it for them when they run the MOD. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Friday, August 04, 2006 5:08 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders]

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Alfred Reynolds
You cannot use the HL2 demo to play on multiplayer servers. - Alfred Justin Krenz wrote: > That's great. After we switched to using "320" to use the Episode 1 > engine, our players complained of having to download HL2 DM to play. > Does "215" allow those with the HL2 Demo to play? I'm curious i

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Justin Krenz
That's great. After we switched to using "320" to use the Episode 1 engine, our players complained of having to download HL2 DM to play. Does "215" allow those with the HL2 Demo to play? I'm curious if I have to program some extra detection with this to make sure that griefers can't use the HL2

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Wraiyth
to:[EMAIL PROTECTED] On Behalf Of Mike Durand > Sent: Friday, August 04, 2006 4:18 PM > To: hlcoders@list.valvesoftware.com > Subject: RE: [hlcoders] Source SDK Update Is Released > > Could you let me know the memory size and CPU speed of the machines. > I'll try to duplicate t

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Nick
TED]> wrote: Also, information on the video cards. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, August 04, 2006 4:18 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Could you

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
Also, information on the video cards. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, August 04, 2006 4:18 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Could you let me know

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
4:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released Ah my mapper deform the word! here his word : it just eats up all the comps resources and hardly responds. it happens when ive loaded up a map also, the camera view doesnt work Hope this help, so he

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
oders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released Ah my mapper deform the word! here his word : it just eats up all the comps resources and hardly responds. it happens when ive loaded up a map also, the camera view doesnt work Hope this help, so he cannot really use i

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Yay, I was hoping that I would wake up this morning to see this :) Good to see that it came, its made my weekend now. Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
- From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Friday, August 04, 2006 6:57 PM Subject: RE: [hlcoders] Source SDK Update Is Released At what point does Hammer crash? Does the splash screen for Hammer come up? Does it crash when the SDK Launcher is starting up

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Scott Loyd
TED] On Behalf Of Sylvain > Rochette > Sent: Friday, August 04, 2006 3:40 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source SDK Update Is Released > > My mapper cannot open HAMMER keep crashing on our mod. > > Is they are something todo with the FDG

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released My mapper cannot open HAMMER keep crashing on our mod. Is they are something todo with the FDG file or something else? For the code change, valve wild prodide more info about it? Thanks - Original Message

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Scott Loyd
-- [ Picked text/plain from multipart/alternative ] WIKI says " Available to anyone who owns Half-Life 2." might want to fix that. On 8/4/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote: > > My mapper cannot open HAMMER keep crashing on our mod. > > Is they are something todo with the FDG file or s

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
My mapper cannot open HAMMER keep crashing on our mod. Is they are something todo with the FDG file or something else? For the code change, valve wild prodide more info about it? Thanks - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Friday, August 04, 2006 6:15

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Alfred Reynolds
You should use 215 instead of 220. If you use 320 (HL2DM) then you can either keep it as is OR move to 215 if you don't depend on HL2DM specific content. 215 is owned by anyone that has any Valve Source engine product, 320 is only owned if the user owns Half-Life 2: Deathmatch (i.e a lot fewer peop

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Gus
This is a cryptographically signed message in MIME format. -- Thanks alot for this update! On the release note there's one line that I need more explanation.. "Mod makers should always use its SteamAppId (215) in their single player and multi-player mods." Does that mean I have to open Gameinf