Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-14 Thread Paul
As the Qplay questions don't seem to be being answered I'm going to hazard a guess that they won't change Qplay sadly :(. On 14 May 2016 at 00:37, Alexander Corn wrote: > They are saying that you'll only need a gameserver account for "new > features". I'm hoping that

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Paul
It sure does! This is great news. I wonder if this means Quickplay may not just be targeting official servers by default at some point in the future? Would be great if it did! On 13 May 2016 at 20:53, 1nsane <1nsane...@gmail.com> wrote: > This sounds promising :) > On May 13, 2016 3:51 PM, "John

Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread Paul
the player base > as a whole. What if we were to ask the players the question "Would you > support community servers again if Valve removed the ability for MOTD ads > to function?" If the overwhelming answer was "yes" than we would definitely > know what we needed to

Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread Paul
Lets not forget that adverts aren't an issue with Quickplay clients anymore. That's outdated information, Valve disabled the HTML MOTD for that type of connection before later on eventually pointing Quickplay to their official servers by default. Ultimately the issue that exists is the potential

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Paul
I've been playing Team Fortress 2 long before motdgd even existed, have you ever considered that the reasons are actually personal/informal? I go back as far as the days of WON and Team Fortress Classic. However it seems to me that you have a personal grudge with me which is very unfortunate. On

Re: [hlds] Community Servers and the Gun Mettle Update

2015-10-29 Thread Paul
I honestly can't remember the last time I actually purchased something from the Mann Co Store, but like some people I know who have expressed their frustration regarding this Halloween... I too won't be purchasing anything there anytime soon. I was looking forward to Halloween this year despite

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Paul
to the thread's subject. Thanks. On 4 September 2015 at 11:35, Pat Stay <patsta...@gmail.com> wrote: > Sure, we can stay on topic > > >Paul ubyu@gmail.com via > <https://support.google.com/mail/answer/1311182?hl=en> > list.valvesoftware.com > 2:49 PM (15 hours ago) >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Paul
How about we stay on topic here? On 4 September 2015 at 10:42, Pat Stay <patsta...@gmail.com> wrote: > >Paul ubyu@gmail.com via > <https://support.google.com/mail/answer/1311182?hl=en> > list.valvesoftware.com > 6:47 AM (22 hours ago) > >to Half-Life >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Paul
Need I remind you, or anyone else, that ads weren't the sole problem. The big problem was some large server farms sending false player information to the master server, and servers not following quickplay rules. On 3 September 2015 at 19:10, E. Olsen wrote: > "While there

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Paul
Fact is I don't believe they care anymore, mostly motivated on ways to make more profit than community support :(. On 3 September 2015 at 07:58, Rowedahelicon wrote: > To be honest I forgot they even said it, and I'm usually way on top of > this stuff. I've

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-03 Thread Paul
Apologies for going off topic, but I keep getting spam from different emails from someone called 'Amy Happy' via this mailing list. Other than unsubscribing from this mailing list or changing email address, is there any way I can stop this spam mail being sent to me (I assume others here are

Re: [hlds] Servers using fake players still not punished?

2015-08-16 Thread Paul
I believe their response to this was to just to nuke Quickplay. I've heard nothing further about punishing servers which do things such as fake player info, or Quickplay either for that matter :(. On 16 August 2015 at 10:27, Miika miikalaak...@hotmail.com wrote: Didn’t Valve state that they

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Paul
Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked a good number of my friends to see what their opinion was and

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Paul
it. On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote: Since Valve appears to have more or less confirmed their lack of support towards communities these days I haven't bothered spending a single penny/cent on games such as Team Fortress 2, especially not on these contracts. I also asked

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Paul
I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers

Re: [hlds] Optional TF2 update released

2015-07-05 Thread Paul
to the reputation of ALL community servers in the eyes of new players that it has caused. On Sun, Jul 5, 2015 at 6:07 AM, Paul ubyu@gmail.com wrote: I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Paul
Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us.

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Paul
Amazing, two people complain and Valve quickly reverts the one bit of progress we were beginning to have. I'm sceptical about the likelihood that they're looking into it further however. What a shame, I really was hoping at last the majority was being listened to, not a minority. On 5 July 2015

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Paul
Unfortunately Valve will probably just remain silent on this topic and just wait for it to go quiet until the next time someone brings it up. Sadly it does strongly seem they're doing subtle changes to the game which push it more towards official servers and therefore killing community servers

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Paul
Agreed. That would be a start :). Nice update other than that. On 2 July 2015 at 22:28, Alexander Corn mc...@doctormckay.com wrote: The blow would be lessened if you would go ahead and set any server as the default for Quickplay instead of official servers only. That was supposed to be a

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Paul
hasserva...@gmail.com wrote: Except it is you guys with your greedy advertisements which made Valve destroy quick play in the first place. You ad-hosting people are one of the big reasons why we're in this situation now. On Tuesday, March 3, 2015, Paul ubyu@gmail.com wrote: I fully support

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Paul
I fully support this, and I also speak on behalf of MOTDgd when I say that MOTDgd also fully supports this. Hopefully Valve will take notice of this eventually and come to an acceptable solution for both themselves and the community as a whole to make the newcomer's experience a much better one.

Re: [hlds] Mandatory TF2 update coming

2015-02-18 Thread Paul
Hi Eric, While we wait, I was wonder if there's a possibility of us knowing what to expect in the upcoming update or must we wait until it's released? Thanks. Regards, Paul. On 18 February 2015 at 22:11, Eric Smith er...@valvesoftware.com wrote: We're still working on releasing the update

Re: [hlds] Rethinking the community quickplay ban

2015-02-11 Thread Paul
I've had verification happen to me on actual trades too, not just trade offers unfortunately. On 11 February 2015 at 14:56, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: There's a disable button for that verification system. You just become responsible if you get your stuff stolen.

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Paul
One of my most recent replies to this thread went into moderation for some reason, and was eventually rejected. Contained nothing harmful, rude or not truthful, only honesty. But it was rejected. I wonder if this mailing list will start having posts moderated... On 9 February 2015 at 18:38,

Re: [hlds] Rethinking the community quickplay ban

2015-02-06 Thread Paul
I'm wondering if, for some daft reason, Valve actually wants TF2 to slowly become quieter until it's eventually dead. Still, they haven't made any comment here so far which leads me to believe they don't give a care. I agree with what someone else said earlier though, more drastic methods might be

Re: [hlds] Rethinking the community quickplay ban

2015-02-05 Thread Paul
I agree, unfortunately I doubt Valve will comment or change this despite whether a majority might want this or not :(. But I certainly agree with what you've said. On 5 February 2015 at 21:11, Tim Anderson twjander...@gmail.com wrote: To the TF2 team, It has now been over a year since the

Re: [hlds] Rethinking the community quickplay ban

2015-02-05 Thread Paul
Yeah, well if Valve doesn't even respond to this issue on here, it's certain they don't care :x. On 5 February 2015 at 22:13, Andreas Willinger aw...@gmx.at wrote: Can’t agree more. Our 2Fort server barely got empty before the change (even was full for 5 days straight), but nowadays, I am

Re: [hlds] Mandatory TF2 update coming

2014-12-15 Thread Paul
Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote: SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it

Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Paul
It was cut at the last minute claiming to be too complicated for new players I believe. There are many upset players over at the SPUF. On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com wrote: So what happened to the community map that was being made for this update?

Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Paul
A wild theory, but erhaps Valve are intentionally wanting players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote: I would argue that it is related to third party dedicated servers. The people left in charge

Re: [hlds] Mandatory TF2 update released

2014-10-30 Thread Paul
Sourcemod's effecting Quickplay authentication? On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote: Windows servers crashing again! Godsake, tons of work again because of one update... god please save me! :@ 2014-10-31 3:44 GMT+02:00 Chris Oryschak ch...@oryschak.com: I'm

Re: [hlds] Mandatory TF2 update released

2014-10-29 Thread Paul
Crashing here. Yes. On 30 October 2014 00:04, E. Olsen ceo.eol...@gmail.com wrote: Anyone else getting crashes on Windows 2008R2 servers? On Wed, Oct 29, 2014 at 8:00 PM, Andreas Willinger aw...@gmx.at wrote: Just like in last year, event247 for this year’s map (sd_doomsday_event),

Re: [hlds] Mandatory TF2 update coming

2014-10-23 Thread Paul
Hopefully. It will be interesting to see how quickplay traffic for halloween maps is going to work out, I presume Valve will get priority still. On 23 October 2014 20:42, Azarus X azar...@gmail.com wrote: Halloween update right? On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com

Re: [hlds] Mandatory TF2 update coming

2014-10-22 Thread Paul
At least it's not coming out in the middle of the night (UK). On 22 October 2014 18:51, big john brewskii...@gmail.com wrote: Crap its too early for my servers to crash. On Oct 22, 2014 1:43 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We

Re: [hlds] Mandatory TF2 update coming

2014-09-10 Thread Paul
Hopefully it's to finally fix the bugs that exist, e.g. minisentry exploit, HTML MOTD instability since it was changed. :) On 10 September 2014 21:57, Dill Bates dillbat...@gmail.com wrote: Will this update break all non valve servers again? Sent from my iPhone On Sep 10, 2014, at 1:54

Re: [hlds] Mandatory TF2 update coming

2014-08-27 Thread Paul
Haha, chicken taunts! I know I'm repeating myself here but I'm really hoping it'll be a patch for the HTML MOTD on the Linux and Mac clients, and to patch a bug with links that open new windows from the HTML MOTD, possibly other stability patches too. Fingers crossed! On 27 August 2014 23:03,

Re: [hlds] [hlds_linux] New SteamID format for TF2

2014-08-26 Thread Paul
Any updates regarding the HTML MOTD bugs (e.g. MAC OS X and Linux, and the problem when you click on a link that opens a new window opening itself again instead of the URL it's supposed to go to)? On 26 August 2014 21:28, Eric Smith er...@valvesoftware.com wrote: We will eventually update

Re: [hlds] hlds Digest, Vol 40, Issue 29

2014-08-25 Thread Paul
That's pretty unfortunate, but sadly this is the case these days. It seems to me that it's commonplace these days to release updates which break things such as the admin plugins, or updates which introduce bugs (such as with the recent Team Fortress 2 update). I remember the good ol' days of NS,

Re: [hlds] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Paul
Any possibility Valve will fix the currently bugged HTML MOTD since the update? Links or anything else that opens a new window is now broken since it was changed to share with the Steam browser control :(. On 22 August 2014 18:37, Anthony James Duncan anth...@kinevonetwork.com wrote: I'd

Re: [hlds] [hlds_announce] New SteamID format for TF2

2014-08-22 Thread Paul
: that opens a new window - that sounds like an intentional change to possibly prevent exploits and such. On Fri, Aug 22, 2014 at 10:49 AM, Paul ubyu@gmail.com wrote: Any possibility Valve will fix the currently bugged HTML MOTD since the update? Links or anything else that opens a new window

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Paul
*Two major issues I've got:* - The MOTD is borked, click something that pops up a new window, e.g. a Flash video, and it will popup the same page twice instead of going to the correct link. - Insecure mode is another problem I'm also encountering. On 21 August 2014 23:44, Alfred Reynolds

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread Paul
Haha, well said! On 22 August 2014 00:05, big john brewskii...@gmail.com wrote: I take it the zero response from valve is a big middle finger to anyone running a server? On Aug 21, 2014 6:54 PM, Michael Loveless mloveless1...@gmail.com wrote: Every account I launch comes up in insecure

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Paul
Yeah, mistakes can happen easily, well thanks for the update on that (Steam ID). That's one of the bugs acknowledged in this update, just needs the other bug acknowledging/fixing (which happened when the HTML MOTD started sharing the Steam browser control) then all is well again hopefully. On 22

Re: [hlds] Mandatory TF2 update released

2014-08-07 Thread Paul
Yeah, no good. Windows srcds will no longer run at all, just crash loops without any output. On 7 August 2014 22:05, Peter Jerde peter-h...@jerde.net wrote: Yep. My windows servers won't start. I'm re-running a verify update as the first step. - Peter On Aug 7, 2014, at 16:02, big john

[hlds] Game Packet Checksums

2014-06-12 Thread Paul Vines
My server is spitting out some corrupted packet messages; does anyone know how the server checks data integrity? (I'm assuming there's some kind of checksum or CRC in the payload but I can't find any information on what it is) ___ To unsubscribe, edit

[hlds] Server Receiving Malformed Packets

2014-06-09 Thread Paul Vines
Is there an easy way to check if my server is receiving game data packets that appear like a normal packet but have values that should not appear? i.e. if the game data packet had a checksum at the end of its checksum, the server would presumably check that before trying to get other data from the

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-04 Thread Paul
And that's why cl_disablehtmlmotd exists, to allow the choice. All disabling Flash and other elements in a HTML MOTD for all servers will do is just punish everyone, it's hardly a solution really. You may as well say lets take away all abilities to customise any element in the game from GSO's,

Re: [hlds] Can we have a Quickplay Status report, please?

2014-05-30 Thread Paul
I agree. TF2 has dramatically lost my vote since the changes to Quickplay and the lack of response or update from Valve regarding any future changes to it. In my own opinion they seem quite careless of the matter and to those who spent years hosting genuine servers for little to nothing in return.

Re: [hlds] TF2 Service Memory Leaks on Windows 2008

2014-01-31 Thread Paul
Pretty much the same for my MvM setup. If there's been no activity for 10 minutes, and there was activity prior to that, then it will automatically restart the srcds process. On 31 January 2014 17:15, Peter Jerde peter-h...@jerde.net wrote: On my servers we keep our round/time limits such that

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Paul
They're obviously content with the idea they wish to slowly kill Team Fortress 2, or at the very least try to. They seem to be happy to ignore our complaints as always :x. I agree that the option to make official servers not default would be somewhat the answer, but getting Valve to do that or

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Paul
, they have become too big to answer us little folks. -ics Paul kirjoitti: They're obviously content with the idea they wish to slowly kill Team Fortress 2, or at the very least try to. They seem to be happy to ignore our complaints as always :x. I agree that the option to make official

Re: [hlds] Mandatory TF2 update released

2014-01-24 Thread Paul
I couldn't have worded that better if I had tried. Exactly. Valve is pretty much in a situation where they can safely throw away communities which helped to make the game popular to begin with. I highly doubt they will give a response here, as they haven't on previous changes which a good number

Re: [hlds] An open letter to Valve about MOTDs

2013-11-10 Thread Paul
Personally I think it's a good idea you have. Whether or not Valve listen to us is another question, so far the people involved in doing the recent update have kept quiet since the update. I guess it's just a matter of us being persistent until a fair compromise can be established and implemented.

Re: [hlds] An open letter to Valve about MOTDs

2013-11-09 Thread Paul
Except as time goes on Valve is taking more control away from server admins. Plus they appear to be keeping quiet on recent events. On 9 Nov 2013 09:01, Dill Bates dillbat...@gmail.com wrote: The benefit I get from running my own server is that I have admin rights, and make make my own rules.

Re: [hlds] Petition

2013-11-09 Thread Paul
Donations are pretty much a thing of the past for the majority of communities, unless you happen to run some premium (practically cheating) in-game benefits model. The donation model was more than feasable back when the game wasn't free to play and didn't have an in-game store to buy virtual items

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
I imagine many communities will close up on using TF2 Quickplay, whether they will successfully move to a different game or game mode is another question though. I'm switching from having 23 Mann vs Machine servers to trying Slender Fortress. If servers switch to being non-reliant on Quickplay

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane *Sent:* Thursday, November 07, 2013 3:38 PM *To:* Paul Lewis; Half-Life dedicated Win32

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Paul
. On Thu, Nov 7, 2013 at 11:35 AM, Paul ubyu@gmail.com wrote: I thought this recent update completely eliminated all HTML MOTD's from Quickplay connecting clients, not just for when you connect but also during the game (still only plain text but hidden anyway)? Am I wrong in that assumption

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Paul
Quickplay is a bad idea, it's exploited, and I can easily imagine that it will still be abused by server owners that know how to exploit it, whether or not they can play ads. Quickplay should either be removed from the game, forcing players to explore the server browser listing and make use of

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Paul
Disabling Flash / HTML5 video/audio for only 'quickplay' connections would be a better move than completely disabling HTML MOTD. Nobody is going to read a wall of plain unstyled text ha. To be fair though, too many rely on Quickplay, and Quickplay in my opinion is a bad idea to be in TF2. It

Re: [hlds] Noclip exploit

2013-09-08 Thread Paul
This seems to be becoming a common exploit, I banned someone earlier today on a server I'm admin on for doing this on ctf_2fort. On 8 September 2013 19:17, Ross Bemrose rbemr...@gmail.com wrote: That explains the sentry under the floor I was seeing on cp_snakewater on Reddit East the other

Re: [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Paul
Then again a good number of players don't even support the best communities out there by donating, most players these days are under the impression that running a server has no price tags attached. It's a case of either the community's owner footing the cost, or closing their own community's

Re: [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Paul
I'm not stating that 'my community' is not donating, I'm merely stating what I know is and always has been a general fact for most communities. Thanks however for your comment. On 17 June 2013 16:13, Liquid Source liquid.sou...@hotmail.com wrote: Truly, if you're not getting donations you are

Re: [hlds] TF2 MOTD and Quickplay

2013-06-17 Thread Paul
...@doctormckay.com wrote: Can we please get back on topic? This isn't about how people pay for their servers, this is about detecting people who join through Quickplay. Dr. McKay On Monday, June 17, 2013, Paul wrote: I'm not stating that 'my community' is not donating, I'm merely stating what

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
This idea would cripple functionality for radio on quickplay servers, just being one example of something it would further ruin for TF2 if such a restriction was imposed. I myself can't say I've come across servers like this, and if there are any then I imagine it's a mere handful (minor

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Exactly, I use the MOTD on my QP servers for monitoring analytics (using Google Analytics that is). Doing what McKay suggests would destroy that. All players have to do is just leave the server, report it and/or blacklist it. On 16 June 2013 20:35, Valentin G. nextra...@gmail.com wrote: Or

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
I just don't understand why this is such a big issue that a minority are making it out to be. Simple answer is if you encounter such a server then leave that server, blacklist it, report it and then move on. If such a server exists then I'm sure it's a very minor amount out of all the QP/MM

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
A typically selfish and rather ignorant viewpoint. Supreet Sahni has a completely valid point, and as I say, causing anymore restrictions at the cost of breaking more genuine functionality is just going to kill TF2 as players and server owners are going to become tired of it (or equally not be

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Simple answer is if Valve open more of their own vanilla servers, prioritise their servers on QP/MM against other non-Valve servers, and as a result they pay for the costs of upkeep. Nobody has lost out that way, gamers get a guaranteed experience of no plugins modifying the game in any single

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Truer words have never been said. This topic has been on this mailing list too often now, Valve truly has better things to do for the game than to read this, honestly :). On 17 June 2013 00:31, DragonLight ad...@ponyfortress2.com wrote: Hey guys, if you all want to fight, take it to Steam

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
I could've sworn that's what the HTML motd option in-game was meant to do? You can disable it quite easily I thought. On 17 June 2013 00:44, Steam Commander steam.comman...@live.com wrote: my 2 cents.. Seriously just get rid of the MOTD on private servers and be done with this. So obvious

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Paul
Or simply just disable HTML motds in your options and stop feeding threads such as this with nonsense about deleting the MOTD entirely or such like? On 17 June 2013 02:31, Brendan Cosman brendan.cos...@mammothmedia.com.auwrote: Shutting down all TF2 servers would resolve all the issues as

Re: [hlds] SteamPipe might have driven off some TF2 players

2013-05-13 Thread Paul
I've seen this happen since Steampipe was official for TF2, even had it on my own MvM servers (until I switched them back to the latest and final hldsupdatetool version). In my view the best option for now is to stay with the hldsupdatetool version until another mandatory update is released

Re: [hlds] TF2/MVM Serves using more ram?

2013-05-12 Thread Paul
to function once the clients were switched over to SteamPipe. So this is not the case? I still have my old server installations.. maybe I should switch back until these performance issues are worked out. On 5/11/2013 4:13 PM, Paul wrote: With all the things I keep reading about to do

Re: [hlds] TF2/MVM Serves using more ram?

2013-05-11 Thread Paul
With all the things I keep reading about to do with Steampipe servers, e.g. CPU spikes, RAM usage (here), and another MvM server not receiving the same amount of matchmaker traffic compared to hldsupdatetool server version, I'm sticking to the hldsupdatetool server version until an update forces

Re: [hlds] Ad Company

2013-04-07 Thread Paul
I haven't received messages of this type, but that could be because ElitePowered are based in the USA where my servers are in the UK. I'd be interested in talking to him myself, just a matter of finding how to. The website seems non-functional, with a MySQL error occurring when trying to login or

Re: [hlds] 32 Slot Server

2013-04-01 Thread Paul
)List User (l...@redspeedservers.com)Lyrai (lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk (mreeu...@yahoo.com)Brian Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul (ubyu@gmail.com)Bjorn Wielens (uniac...@yahoo.ca)1nsane (1nsane...@gmail.com)T

Re: [hlds] 32 Slot Server

2013-04-01 Thread Paul
you, that's kinda weak. anyway it doesn't matter you on that list of people to block so you being blocked. I just wanted to point out that making false accusations seems to be what you do. Paul (ubyu@gmail.com) Schedule cleanup https://blu152.mail.live.com/mail/# 6:27 AM Groups https

Re: [hlds] 32 Slot Server

2013-04-01 Thread Paul
to block so you being blocked. I just wanted to point out that making false accusations seems to be what you do. Paul (ubyu@gmail.com) Schedule cleanup https://blu152.mail.live.com/mail/# 6:27 AM Groups https://blu152.mail.live.com/mail/# To: Half-Life dedicated Win32 server mailing

Re: [hlds] Better Idle Managment

2013-03-31 Thread Paul
I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. The official description is that it will send them to spectator first, then if they are still exist (presumably for mp_idlemaxtime*2) then they will be kicked. Unless of course this isn't happening and should be? On 31

Re: [hlds] Better Idle Managment

2013-03-31 Thread Paul
A typo, then if they are still idle (presumably for ... was what I meant to say. On 31 March 2013 10:15, Paul ubyu@gmail.com wrote: I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator. The official description is that it will send them to spectator first

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
If a player is concerned about the MOTD content crashing their game or for some other fairly related reason, that's what the cl_disablehtmlmotd 1 is for (or it can be set via the advanced options in the main menu). On 31 March 2013 11:20, Crapware Wardon crapware.war...@hotmail.com wrote: in

Re: [hlds] Suggestion and query regarding MOTD

2013-03-31 Thread Paul
Can someone ban this person from the mailing list please (Crapware Wardon), he's not contributing anything except insults and profanity to the thread anyway. If you compare the screenshot that Mart-Jan Reeuwijk originally sent here to the one that Crapware Wardon sent afterwards you'll notice that

Re: [hlds] hlds Digest, Vol 24, Issue 77

2013-03-30 Thread Paul
, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
Sent: Saturday, 30 March 2013, 19:55 Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77 Pretty sure it wasn't flawed. -ics Paul kirjoitti: The only source was based on a rumor of a chat log on a forum thread showing Drunken_F00l (employee at Valve) talking to asherkin (a Sourcemod

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
it being simply an idea and not a valve's plan to remove the MOTD. On Sat, Mar 30, 2013 at 5:48 PM, Paul ubyu@gmail.com wrote: Although an interesting idea, some community based websites (not Steam community, I mean actual server community) may use at least JavaScript, e.g. jQuery for a fancy

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Paul
Sebastian Iskra: Use cl_disablehtmlmotd 1 then. Solved. On 31 March 2013 00:05, Sebastian Iskra seabas...@gmail.com wrote: I hope they get rid of MOTD so people can't crash my game with pinion ad's anymore. Good riddance On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote:

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
. Hopefully I've made myself a little clearer now, I didn't mean Java, I do mean JavaScript. Many thanks, Paul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
. -- *From:* Paul ubyu@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Friday, 29 March 2013, 10:15 *Subject:* Re: [hlds] Suggestion and query regarding MOTD Hi guys, Yes I understand what you're saying. That isn't what I mean though. I've

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote: Disabling window.open(...)'s JavaScript function wouldn't effect pop-up screens, however if the rumor that I've heard is true then that would indeed be bad

Re: [hlds] Suggestion and query regarding MOTD

2013-03-29 Thread Paul
...@doctormckay.com mailto:mc...@doctormckay.com On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto: 1nsane...@gmail.com wrote: Where did you hear this rumor from? On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Disabling

[hlds] Suggestion and query regarding MOTD

2013-03-28 Thread Paul
Hi, I'm not sure if this is the right way to post something on the mailing list, but here goes. Failing that, I've sent an email to Fletcher prior to this attempt. I've heard rumors that Valve intend to highly restrict functionality on the MOTD, due to issues of random popups or loss of game

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
one simple thing to keep it from working. Us old timers take all this for granted, but there are young pups out there that have never done this before that might want to take a shot at it. On 10/13/2012 10:51 PM, Paul Williams wrote: Thanks all. Think I finally got it working! I think I even got

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
at it. On 10/13/2012 10:51 PM, Paul Williams wrote: Thanks all. Think I finally got it working! I think I even got my web server to act as a fast map downloader too! Cheers again. Must sleep now... Check it out if you can spare the time. Should show up as BanzaiBob's Half-Life Server IP

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
, Paul Williams wrote: Hi there. Yes, sorry was too tired to bother earlier. ZZzzz. (Aside: I am still having trouble with mapcycle.txt seemingly being ignored, but will look into that later. I took out all the standard maps and have just one custom one. However it still seems to end up back

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
take all this for granted, but there are young pups out there that have never done this before that might want to take a shot at it. On 10/13/2012 10:51 PM, Paul Williams wrote: Thanks all. Think I finally got it working! I think I even got my web server to act as a fast map downloader too

Re: [hlds] Dah! No Half-Life / Valve

2012-10-14 Thread Paul Williams
there rehosting as popular a mailing list as this one? I think that's one of like, 40 that do it. Makes searching old threads so much easier, too! And no, you're not going to stop your e-mail address from being shown either. On Sun, Oct 14, 2012 at 12:18 PM, Paul Williams p...@pencoedfarm.co.ukmailto:p

[hlds] Half-Life game missing

2012-10-13 Thread Paul Williams
Still having trouble with this. Missing something I expect. When I run the hlds, the game 'Half-Life' is still unavailable from the 'Game' drop-down-list. I have 'Deathmatch Classic', 'Day of Defeat' etc, but no 'Half-Life' Help! Dah! ___ To

Re: [hlds] Half-Life game missing

2012-10-13 Thread Paul Williams
deathmatch classic is hldm On 14/10/2012 1:08 PM, Paul Williams wrote: Still having trouble with this. Missing something I expect. When I run the hlds, the game 'Half-Life' is still unavailable from the 'Game' drop-down-list. I have 'Deathmatch Classic', 'Day of Defeat' etc, but no 'Half-Life

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