As the Qplay questions don't seem to be being answered I'm going to hazard
a guess that they won't change Qplay sadly :(.
On 14 May 2016 at 00:37, Alexander Corn wrote:
> They are saying that you'll only need a gameserver account for "new
> features". I'm hoping that
It sure does! This is great news. I wonder if this means Quickplay may not
just be targeting official servers by default at some point in the future?
Would be great if it did!
On 13 May 2016 at 20:53, 1nsane <1nsane...@gmail.com> wrote:
> This sounds promising :)
> On May 13, 2016 3:51 PM, "John
the player base
> as a whole. What if we were to ask the players the question "Would you
> support community servers again if Valve removed the ability for MOTD ads
> to function?" If the overwhelming answer was "yes" than we would definitely
> know what we needed to
Lets not forget that adverts aren't an issue with Quickplay clients
anymore. That's outdated information, Valve disabled the HTML MOTD for that
type of connection before later on eventually pointing Quickplay to their
official servers by default.
Ultimately the issue that exists is the potential
I've been playing Team Fortress 2 long before motdgd even existed, have you
ever considered that the reasons are actually personal/informal? I go back
as far as the days of WON and Team Fortress Classic. However it seems to me
that you have a personal grudge with me which is very unfortunate.
On
I honestly can't remember the last time I actually purchased something from
the Mann Co Store, but like some people I know who have expressed their
frustration regarding this Halloween... I too won't be purchasing anything
there anytime soon. I was looking forward to Halloween this year despite
to
the thread's subject. Thanks.
On 4 September 2015 at 11:35, Pat Stay <patsta...@gmail.com> wrote:
> Sure, we can stay on topic
>
> >Paul ubyu@gmail.com via
> <https://support.google.com/mail/answer/1311182?hl=en>
> list.valvesoftware.com
> 2:49 PM (15 hours ago)
>
How about we stay on topic here?
On 4 September 2015 at 10:42, Pat Stay <patsta...@gmail.com> wrote:
> >Paul ubyu@gmail.com via
> <https://support.google.com/mail/answer/1311182?hl=en>
> list.valvesoftware.com
> 6:47 AM (22 hours ago)
> >to Half-Life
>
Need I remind you, or anyone else, that ads weren't the sole problem. The
big problem was some large server farms sending false player information to
the master server, and servers not following quickplay rules.
On 3 September 2015 at 19:10, E. Olsen wrote:
> "While there
Fact is I don't believe they care anymore, mostly motivated on ways to make
more profit than community support :(.
On 3 September 2015 at 07:58, Rowedahelicon wrote:
> To be honest I forgot they even said it, and I'm usually way on top of
> this stuff. I've
Apologies for going off topic, but I keep getting spam from different
emails from someone called 'Amy Happy' via this mailing list. Other than
unsubscribing from this mailing list or changing email address, is there
any way I can stop this spam mail being sent to me (I assume others here
are
I believe their response to this was to just to nuke Quickplay. I've heard
nothing further about punishing servers which do things such as fake player
info, or Quickplay either for that matter :(.
On 16 August 2015 at 10:27, Miika miikalaak...@hotmail.com wrote:
Didn’t Valve state that they
Since Valve appears to have more or less confirmed their lack of support
towards communities these days I haven't bothered spending a single
penny/cent on games such as Team Fortress 2, especially not on these
contracts. I also asked a good number of my friends to see what their
opinion was and
it.
On Tue, Aug 4, 2015 at 5:32 AM, Paul ubyu@gmail.com wrote:
Since Valve appears to have more or less confirmed their lack of support
towards communities these days I haven't bothered spending a single
penny/cent on games such as Team Fortress 2, especially not on these
contracts. I also asked
I hate to correct some people here, but advertising is no longer an issue
so I don't see why it has been brought up when it's no longer a problem.
HTML MOTD is not possible when the client joins via matchmaking or
quickplay, Valve changed that a long time ago. Sure, there are a few rogue
servers
to the reputation of ALL community
servers in the eyes of new players that it has caused.
On Sun, Jul 5, 2015 at 6:07 AM, Paul ubyu@gmail.com wrote:
I hate to correct some people here, but advertising is no longer an issue
so I don't see why it has been brought up when it's no longer a problem.
HTML
Hooray! One step in the right direction indeed. Now to consider the other
suggested changes in relation to Quickplay please :) (particularly that
modified screenshot with the main menu UI changed to offer choices of what
type of server to join via quickplay). Thanks TF2 team for listening to us.
Amazing, two people complain and Valve quickly reverts the one bit of
progress we were beginning to have. I'm sceptical about the likelihood that
they're looking into it further however. What a shame, I really was hoping
at last the majority was being listened to, not a minority.
On 5 July 2015
Unfortunately Valve will probably just remain silent on this topic and just
wait for it to go quiet until the next time someone brings it up. Sadly it
does strongly seem they're doing subtle changes to the game which push it
more towards official servers and therefore killing community servers
Agreed. That would be a start :). Nice update other than that.
On 2 July 2015 at 22:28, Alexander Corn mc...@doctormckay.com wrote:
The blow would be lessened if you would go ahead and set any server as
the default for Quickplay instead of official servers only. That was
supposed to be a
hasserva...@gmail.com wrote:
Except it is you guys with your greedy advertisements which made Valve
destroy quick play in the first place. You ad-hosting people are one of the
big reasons why we're in this situation now.
On Tuesday, March 3, 2015, Paul ubyu@gmail.com wrote:
I fully support
I fully support this, and I also speak on behalf of MOTDgd when I say that
MOTDgd also fully supports this. Hopefully Valve will take notice of this
eventually and come to an acceptable solution for both themselves and the
community as a whole to make the newcomer's experience a much better one.
Hi Eric,
While we wait, I was wonder if there's a possibility of us knowing what to
expect in the upcoming update or must we wait until it's released? Thanks.
Regards,
Paul.
On 18 February 2015 at 22:11, Eric Smith er...@valvesoftware.com wrote:
We're still working on releasing the update
I've had verification happen to me on actual trades too, not just trade
offers unfortunately.
On 11 February 2015 at 14:56, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
There's a disable button for that verification system. You just become
responsible if you get your stuff stolen.
One of my most recent replies to this thread went into moderation for some
reason, and was eventually rejected. Contained nothing harmful, rude or not
truthful, only honesty. But it was rejected. I wonder if this mailing list
will start having posts moderated...
On 9 February 2015 at 18:38,
I'm wondering if, for some daft reason, Valve actually wants TF2 to slowly
become quieter until it's eventually dead. Still, they haven't made any
comment here so far which leads me to believe they don't give a care. I
agree with what someone else said earlier though, more drastic methods
might be
I agree, unfortunately I doubt Valve will comment or change this despite
whether a majority might want this or not :(. But I certainly agree with
what you've said.
On 5 February 2015 at 21:11, Tim Anderson twjander...@gmail.com wrote:
To the TF2 team,
It has now been over a year since the
Yeah, well if Valve doesn't even respond to this issue on here, it's
certain they don't care :x.
On 5 February 2015 at 22:13, Andreas Willinger aw...@gmx.at wrote:
Can’t agree more.
Our 2Fort server barely got empty before the change (even was full for 5
days straight), but nowadays, I am
Not this time it seems. Maybe there's no Smissmas this year?
On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote:
SWISSMAS HYPE ENGAGE!
On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com
wrote:
We're working on a mandatory update for TF2. We should have it
It was cut at the last minute claiming to be too complicated for new
players I believe. There are many upset players over at the SPUF.
On 9 Dec 2014 12:39, Anthony James Duncan anth...@kinevonetwork.com
wrote:
So what happened to the community map that was being made for this update?
A wild theory, but erhaps Valve are intentionally wanting players to slowly
lose interest in Team Fortress 2 for some reason?
On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com wrote:
I would argue that it is related to third party dedicated servers.
The people left in charge
Sourcemod's effecting Quickplay authentication?
On 31 October 2014 01:46, Alexander Kolev sashko...@gmail.com wrote:
Windows servers crashing again! Godsake, tons of work again because of one
update... god please save me! :@
2014-10-31 3:44 GMT+02:00 Chris Oryschak ch...@oryschak.com:
I'm
Crashing here. Yes.
On 30 October 2014 00:04, E. Olsen ceo.eol...@gmail.com wrote:
Anyone else getting crashes on Windows 2008R2 servers?
On Wed, Oct 29, 2014 at 8:00 PM, Andreas Willinger aw...@gmx.at wrote:
Just like in last year, event247 for this year’s map (sd_doomsday_event),
Hopefully. It will be interesting to see how quickplay traffic for
halloween maps is going to work out, I presume Valve will get priority
still.
On 23 October 2014 20:42, Azarus X azar...@gmail.com wrote:
Halloween update right?
On 23 October 2014 21:37, Eric Smith er...@valvesoftware.com
At least it's not coming out in the middle of the night (UK).
On 22 October 2014 18:51, big john brewskii...@gmail.com wrote:
Crap its too early for my servers to crash.
On Oct 22, 2014 1:43 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We
Hopefully it's to finally fix the bugs that exist, e.g. minisentry exploit,
HTML MOTD instability since it was changed. :)
On 10 September 2014 21:57, Dill Bates dillbat...@gmail.com wrote:
Will this update break all non valve servers again?
Sent from my iPhone
On Sep 10, 2014, at 1:54
Haha, chicken taunts! I know I'm repeating myself here but I'm really
hoping it'll be a patch for the HTML MOTD on the Linux and Mac clients, and
to patch a bug with links that open new windows from the HTML MOTD,
possibly other stability patches too. Fingers crossed!
On 27 August 2014 23:03,
Any updates regarding the HTML MOTD bugs (e.g. MAC OS X and Linux, and the
problem when you click on a link that opens a new window opening itself
again instead of the URL it's supposed to go to)?
On 26 August 2014 21:28, Eric Smith er...@valvesoftware.com wrote:
We will eventually update
That's pretty unfortunate, but sadly this is the case these days. It seems
to me that it's commonplace these days to release updates which break
things such as the admin plugins, or updates which introduce bugs (such as
with the recent Team Fortress 2 update). I remember the good ol' days of
NS,
Any possibility Valve will fix the currently bugged HTML MOTD since the
update? Links or anything else that opens a new window is now broken since
it was changed to share with the Steam browser control :(.
On 22 August 2014 18:37, Anthony James Duncan anth...@kinevonetwork.com
wrote:
I'd
:
that opens a new window - that sounds like an intentional change to
possibly prevent exploits and such.
On Fri, Aug 22, 2014 at 10:49 AM, Paul ubyu@gmail.com wrote:
Any possibility Valve will fix the currently bugged HTML MOTD since the
update? Links or anything else that opens a new window
*Two major issues I've got:*
- The MOTD is borked, click something that pops up a new window, e.g. a
Flash video, and it will popup the same page twice instead of going to the
correct link.
- Insecure mode is another problem I'm also encountering.
On 21 August 2014 23:44, Alfred Reynolds
Haha, well said!
On 22 August 2014 00:05, big john brewskii...@gmail.com wrote:
I take it the zero response from valve is a big middle finger to anyone
running a server?
On Aug 21, 2014 6:54 PM, Michael Loveless mloveless1...@gmail.com
wrote:
Every account I launch comes up in insecure
Yeah, mistakes can happen easily, well thanks for the update on that (Steam
ID). That's one of the bugs acknowledged in this update, just needs the
other bug acknowledging/fixing (which happened when the HTML MOTD started
sharing the Steam browser control) then all is well again hopefully.
On 22
Yeah, no good. Windows srcds will no longer run at all, just crash loops
without any output.
On 7 August 2014 22:05, Peter Jerde peter-h...@jerde.net wrote:
Yep. My windows servers won't start. I'm re-running a verify update as the
first step.
- Peter
On Aug 7, 2014, at 16:02, big john
My server is spitting out some corrupted packet messages; does anyone
know how the server checks data integrity? (I'm assuming there's some kind
of checksum or CRC in the payload but I can't find any information on what
it is)
___
To unsubscribe, edit
Is there an easy way to check if my server is receiving game data packets
that appear like a normal packet but have values that should not appear?
i.e. if the game data packet had a checksum at the end of its checksum, the
server would presumably check that before trying to get other data from the
And that's why cl_disablehtmlmotd exists, to allow the choice. All
disabling Flash and other elements in a HTML MOTD for all servers will do
is just punish everyone, it's hardly a solution really. You may as well say
lets take away all abilities to customise any element in the game from
GSO's,
I agree. TF2 has dramatically lost my vote since the changes to Quickplay
and the lack of response or update from Valve regarding any future changes
to it. In my own opinion they seem quite careless of the matter and to
those who spent years hosting genuine servers for little to nothing in
return.
Pretty much the same for my MvM setup. If there's been no activity for 10
minutes, and there was activity prior to that, then it will automatically
restart the srcds process.
On 31 January 2014 17:15, Peter Jerde peter-h...@jerde.net wrote:
On my servers we keep our round/time limits such that
They're obviously content with the idea they wish to slowly kill Team
Fortress 2, or at the very least try to. They seem to be happy to ignore
our complaints as always :x. I agree that the option to make official
servers not default would be somewhat the answer, but getting Valve to do
that or
, they have become too big to answer us
little folks.
-ics
Paul kirjoitti:
They're obviously content with the idea they wish to slowly kill Team
Fortress 2, or at the very least try to. They seem to be happy to ignore
our complaints as always :x. I agree that the option to make official
I couldn't have worded that better if I had tried. Exactly. Valve is pretty
much in a situation where they can safely throw away communities which
helped to make the game popular to begin with. I highly doubt they will
give a response here, as they haven't on previous changes which a good
number
Personally I think it's a good idea you have. Whether or not Valve listen
to us is another question, so far the people involved in doing the recent
update have kept quiet since the update. I guess it's just a matter of us
being persistent until a fair compromise can be established and implemented.
Except as time goes on Valve is taking more control away from server
admins. Plus they appear to be keeping quiet on recent events.
On 9 Nov 2013 09:01, Dill Bates dillbat...@gmail.com wrote:
The benefit I get from running my own server is that I have admin rights,
and make make my own rules.
Donations are pretty much a thing of the past for the majority of
communities, unless you happen to run some premium (practically cheating)
in-game benefits model. The donation model was more than feasable back when
the game wasn't free to play and didn't have an in-game store to buy
virtual items
I imagine many communities will close up on using TF2 Quickplay, whether
they will successfully move to a different game or game mode is another
question though. I'm switching from having 23 Mann vs Machine servers to
trying Slender Fortress. If servers switch to being non-reliant on
Quickplay
:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *1nsane
*Sent:* Thursday, November 07, 2013 3:38 PM
*To:* Paul Lewis; Half-Life dedicated Win32
.
On Thu, Nov 7, 2013 at 11:35 AM, Paul ubyu@gmail.com wrote:
I thought this recent update completely eliminated all HTML MOTD's from
Quickplay connecting clients, not just for when you connect but also during
the game (still only plain text but hidden anyway)? Am I wrong in that
assumption
Quickplay is a bad idea, it's exploited, and I can easily imagine that it
will still be abused by server owners that know how to exploit it, whether
or not they can play ads.
Quickplay should either be removed from the game, forcing players to
explore the server browser listing and make use of
Disabling Flash / HTML5 video/audio for only 'quickplay' connections
would be a better move than completely disabling HTML MOTD. Nobody is going
to read a wall of plain unstyled text ha.
To be fair though, too many rely on Quickplay, and Quickplay in my opinion
is a bad idea to be in TF2. It
This seems to be becoming a common exploit, I banned someone earlier today
on a server I'm admin on for doing this on ctf_2fort.
On 8 September 2013 19:17, Ross Bemrose rbemr...@gmail.com wrote:
That explains the sentry under the floor I was seeing on cp_snakewater
on Reddit East the other
Then again a good number of players don't even support the best communities
out there by donating, most players these days are under the impression
that running a server has no price tags attached. It's a case of either the
community's owner footing the cost, or closing their own community's
I'm not stating that 'my community' is not donating, I'm merely stating
what I know is and always has been a general fact for most communities.
Thanks however for your comment.
On 17 June 2013 16:13, Liquid Source liquid.sou...@hotmail.com wrote:
Truly, if you're not getting donations you are
...@doctormckay.com wrote:
Can we please get back on topic? This isn't about how people pay for their
servers, this is about detecting people who join through Quickplay.
Dr. McKay
On Monday, June 17, 2013, Paul wrote:
I'm not stating that 'my community' is not donating, I'm merely stating
what
This idea would cripple functionality for radio on quickplay servers, just
being one example of something it would further ruin for TF2 if such a
restriction was imposed. I myself can't say I've come across servers like
this, and if there are any then I imagine it's a mere handful (minor
Exactly, I use the MOTD on my QP servers for monitoring analytics (using
Google Analytics that is). Doing what McKay suggests would destroy that.
All players have to do is just leave the server, report it and/or blacklist
it.
On 16 June 2013 20:35, Valentin G. nextra...@gmail.com wrote:
Or
I just don't understand why this is such a big issue that a minority are
making it out to be. Simple answer is if you encounter such a server then
leave that server, blacklist it, report it and then move on. If such a
server exists then I'm sure it's a very minor amount out of all the QP/MM
A typically selfish and rather ignorant viewpoint.
Supreet Sahni has a completely valid point, and as I say, causing anymore
restrictions at the cost of breaking more genuine functionality is just
going to kill TF2 as players and server owners are going to become tired of
it (or equally not be
Simple answer is if Valve open more of their own vanilla servers,
prioritise their servers on QP/MM against other non-Valve servers, and as a
result they pay for the costs of upkeep. Nobody has lost out that way,
gamers get a guaranteed experience of no plugins modifying the game in any
single
Truer words have never been said. This topic has been on this mailing list
too often now, Valve truly has better things to do for the game than to
read this, honestly :).
On 17 June 2013 00:31, DragonLight ad...@ponyfortress2.com wrote:
Hey guys, if you all want to fight, take it to Steam
I could've sworn that's what the HTML motd option in-game was meant to do?
You can disable it quite easily I thought.
On 17 June 2013 00:44, Steam Commander steam.comman...@live.com wrote:
my 2 cents..
Seriously just get rid of the MOTD on private servers and be done with
this. So obvious
Or simply just disable HTML motds in your options and stop feeding threads
such as this with nonsense about deleting the MOTD entirely or such like?
On 17 June 2013 02:31, Brendan Cosman brendan.cos...@mammothmedia.com.auwrote:
Shutting down all TF2 servers would resolve all the issues as
I've seen this happen since Steampipe was official for TF2, even had it on
my own MvM servers (until I switched them back to the latest and final
hldsupdatetool version). In my view the best option for now is to stay with
the hldsupdatetool version until another mandatory update is released
to
function once the clients were switched over to SteamPipe. So this is not
the case?
I still have my old server installations.. maybe I should switch back
until these performance issues are worked out.
On 5/11/2013 4:13 PM, Paul wrote:
With all the things I keep reading about to do
With all the things I keep reading about to do with Steampipe servers, e.g.
CPU spikes, RAM usage (here), and another MvM server not receiving the same
amount of matchmaker traffic compared to hldsupdatetool server version, I'm
sticking to the hldsupdatetool server version until an update forces
I haven't received messages of this type, but that could be because
ElitePowered are based in the USA where my servers are in the UK. I'd be
interested in talking to him myself, just a matter of finding how to. The
website seems non-functional, with a MySQL error occurring when trying to
login or
)List
User (l...@redspeedservers.com)Lyrai
(lyr...@gmail.com)fiveofeight (hyn...@gmail.com)Mart-Jan Reeuwijk
(mreeu...@yahoo.com)Brian
Simon (bluebriansi...@gmail.com)Eli Witt (eliw...@gmail.com)Paul
(ubyu@gmail.com)Bjorn
Wielens (uniac...@yahoo.ca)1nsane (1nsane...@gmail.com)T
you, that's kinda weak. anyway it doesn't matter you on that list of people
to block so you being blocked. I just wanted to point out that making false
accusations seems to be what you do.
Paul (ubyu@gmail.com)
Schedule cleanup https://blu152.mail.live.com/mail/#
6:27 AM
Groups https
to block so you being blocked. I just wanted to point out that making false
accusations seems to be what you do.
Paul (ubyu@gmail.com)
Schedule cleanup https://blu152.mail.live.com/mail/#
6:27 AM
Groups https://blu152.mail.live.com/mail/#
To: Half-Life dedicated Win32 server mailing
I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator.
The official description is that it will send them to spectator first, then
if they are still exist (presumably for mp_idlemaxtime*2) then they will be
kicked. Unless of course this isn't happening and should be?
On 31
A typo, then if they are still idle (presumably for ... was what I meant
to say.
On 31 March 2013 10:15, Paul ubyu@gmail.com wrote:
I'm pretty sure mp_idledealmethod 1 doesn't just send them to spectator.
The official description is that it will send them to spectator first
If a player is concerned about the MOTD content crashing their game or for
some other fairly related reason, that's what the cl_disablehtmlmotd 1 is
for (or it can be set via the advanced options in the main menu).
On 31 March 2013 11:20, Crapware Wardon crapware.war...@hotmail.com wrote:
in
Can someone ban this person from the mailing list please (Crapware Wardon),
he's not contributing anything except insults and profanity to the thread
anyway. If you compare the screenshot that Mart-Jan Reeuwijk originally
sent here to the one that Crapware Wardon sent afterwards you'll notice
that
, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote:
Where did you hear this rumor from?
On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote:
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would
Sent: Saturday, 30 March 2013, 19:55
Subject: Re: [hlds] hlds Digest, Vol 24, Issue 77
Pretty sure it wasn't flawed.
-ics
Paul kirjoitti:
The only source was based on a rumor of a chat log on a forum thread
showing Drunken_F00l (employee at Valve) talking to asherkin (a
Sourcemod
it being simply an
idea and not a valve's plan to remove the MOTD.
On Sat, Mar 30, 2013 at 5:48 PM, Paul ubyu@gmail.com wrote:
Although an interesting idea, some community based websites (not Steam
community, I mean actual server community) may use at least JavaScript,
e.g. jQuery for a fancy
Sebastian Iskra: Use cl_disablehtmlmotd 1 then. Solved.
On 31 March 2013 00:05, Sebastian Iskra seabas...@gmail.com wrote:
I hope they get rid of MOTD so people can't crash my game with pinion ad's
anymore. Good riddance
On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote:
.
Hopefully I've made myself a little clearer now, I didn't mean Java, I do
mean JavaScript.
Many thanks,
Paul.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
.
--
*From:* Paul ubyu@gmail.com
*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
*Sent:* Friday, 29 March 2013, 10:15
*Subject:* Re: [hlds] Suggestion and query regarding MOTD
Hi guys,
Yes I understand what you're saying. That isn't what I mean though. I've
1nsane...@gmail.com wrote:
Where did you hear this rumor from?
On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com wrote:
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would
indeed be bad
...@doctormckay.com mailto:mc...@doctormckay.com
On Fri, Mar 29, 2013 at 2:27 PM, 1nsane 1nsane...@gmail.com mailto:
1nsane...@gmail.com wrote:
Where did you hear this rumor from?
On Fri, Mar 29, 2013 at 2:15 PM, Paul ubyu@gmail.com
mailto:ubyu@gmail.com wrote:
Disabling
Hi,
I'm not sure if this is the right way to post something on the mailing
list, but here goes. Failing that, I've sent an email to Fletcher prior to
this attempt.
I've heard rumors that Valve intend to highly restrict functionality on the
MOTD, due to issues of random popups or loss of game
one simple thing to keep it from working. Us old timers take all this for
granted, but there are young pups out there that have never done this before
that might want to take a shot at it.
On 10/13/2012 10:51 PM, Paul Williams wrote:
Thanks all. Think I finally got it working! I think I even got
at it.
On 10/13/2012 10:51 PM, Paul Williams wrote:
Thanks all. Think I finally got it working! I think I even got my web server to
act as a fast map downloader too!
Cheers again. Must sleep now...
Check it out if you can spare the time. Should show up as BanzaiBob's
Half-Life Server IP
, Paul Williams wrote:
Hi there. Yes, sorry was too tired to bother earlier. ZZzzz.
(Aside: I am still having trouble with mapcycle.txt seemingly being ignored,
but will look into that later. I took out all the standard maps and have just
one custom one. However it still seems to end up back
take all this for
granted, but there are young pups out there that have never done this before
that might want to take a shot at it.
On 10/13/2012 10:51 PM, Paul Williams wrote:
Thanks all. Think I finally got it working! I think I even got my web server to
act as a fast map downloader too
there rehosting as popular a mailing list as
this one?
I think that's one of like, 40 that do it.
Makes searching old threads so much easier, too!
And no, you're not going to stop your e-mail address from being shown either.
On Sun, Oct 14, 2012 at 12:18 PM, Paul Williams
p...@pencoedfarm.co.ukmailto:p
Still having trouble with this. Missing something I expect. When I run the
hlds, the game 'Half-Life' is still unavailable from the 'Game' drop-down-list.
I have 'Deathmatch Classic', 'Day of Defeat' etc, but no 'Half-Life'
Help!
Dah!
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To
deathmatch classic is hldm
On 14/10/2012 1:08 PM, Paul Williams wrote:
Still having trouble with this. Missing something I expect. When I run the
hlds, the game 'Half-Life' is still unavailable from the 'Game' drop-down-list.
I have 'Deathmatch Classic', 'Day of Defeat' etc, but no 'Half-Life
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