Looking through the everyone's top 5 features, ICE was in about 95%. We all
know it's the stand-out feature of Soft, though I know there are many more.
*So the question still remains, when will Autodesk deliver an equivalent
ICE system in Maya, that provides the features we have in Softimage TODAY
Never?! Maya is so mixed bag of good and bad choices that I don't see how
would it fit with Ice. Look at Hypershade and this other shading editor. I
don't think it will ever be that useful and easy to use workflow-wise as it
is in SI.
Almost 99% of my scenes have some reference or contribution in
My point exactly! If 95% of Softimage users use ICE almost daily, surely
Autodesk need to answer this question? When will we have this crucial
functionality available in an alternative Autodesk product?
On 19 March 2014 10:53, Artur Woźniak wrote:
> Never?! Maya is so mixed bag of good and bad
When I really think about it, I feel little panic inside, because I'll
always look for 8, alt+9 shortcuts for my start of a working day. Lack of
those two and it's functionality is like loosing an arm to me.
Artur
2014-03-19 12:01 GMT+01:00 Chris Marshall :
> My point exactly! If 95% of Softima
That happens every day to me, pressing 8 and going inside paint mode.
On Wed, Mar 19, 2014 at 12:17 PM, Artur Woźniak wrote:
> When I really think about it, I feel little panic inside, because I'll
> always look for 8, alt+9 shortcuts for my start of a working day. Lack of
> those two and it's f
I would say not even half of SI users use ICE daily, but I agree, we need
an ICE alternative.
As for Autodesk will answer this? I really doubt it.
Martin
On Wed, Mar 19, 2014 at 8:01 PM, Chris Marshall
wrote:
> My point exactly! If 95% of Softimage users use ICE almost daily, surely
> Autodesk
lol, I do it all the time when I'm using a Maya in default mode.
That's one of the shortcuts you need to re-assign asap.
Another one is Ctrl+Q.
Martin
On Wed, Mar 19, 2014 at 8:22 PM, Oscar Juarez wrote:
> That happens every day to me, pressing 8 and going inside paint mode.
>
>
>
OK but about 95% put it down as a top 5 feature, so that's pretty darn
crucial!
The more I think about it, the more I can't imagine not having access to
it, and it scares me.
On 19 March 2014 11:24, Martin Yara wrote:
> I would say not even half of SI users use ICE daily, but I agree, we need
>
The S key THE S KEY !!!
On 19 March 2014 11:32, Chris Marshall wrote:
> OK but about 95% put it down as a top 5 feature, so that's pretty darn
> crucial!
> The more I think about it, the more I can't imagine not having access to
> it, and it scares me.
>
>
>
> On 19 March 2014 11:24, Martin Yar
Since I jump back and forth between the two all the time, mostly as it applies
to teaching, but also when I need to do nCloth or make something with PaintFX,
I can't tell you how many times I have keyed things because I use the S key,
and never remapped Softimage to use the alt key.
The only two
Yeah, that sucks. Half of your viewport turns red.
2014-03-19 12:55 GMT+01:00 Perry Harovas :
> Since I jump back and forth between the two all the time, mostly as it
> applies to teaching, but also when I need to do nCloth or make something
> with PaintFX, I can't tell you how many times I have
...anyway, the burning question still needs answering
On 19 March 2014 12:01, Artur Woźniak wrote:
> Yeah, that sucks. Half of your viewport turns red.
>
>
> 2014-03-19 12:55 GMT+01:00 Perry Harovas :
>
> Since I jump back and forth between the two all the time, mostly as it
>> applies to teach
Yes, you are correct, and I didn't want to divert the original question.
It is a question that needs answering, although I highly doubt they will be
able to answer it in terms of
dates. However, a road map would be a good idea, for anyone left who
decides
to move to Maya, or is trying to evaluate a
Hi Perry,
Yes this is exactly correct. A roadmap of where we go from here, to
actually get back to where we are today in Soft. Ridiculous really, but
that's the situation we're in.
On 19 March 2014 14:24, Perry Harovas wrote:
> Yes, you are correct, and I didn't want to divert the original que
Still wondering if we're any nearer getting an answer to this most obvious
of questions?
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
If you want ICE functionality today, then just use ICE for as long as you
can.
If you want to expand even further then look at houdini.
This is what we know today...
On 20 March 2014 19:44, Chris Marshall wrote:
> Still wondering if we're any nearer getting an answer to this most obvious
> of
Yes. I was opening up Maya again today. I have tried through out the years
to get the rust of my maya skills to try and get Maya work and it is just
not worth it. I will use XSI and learn C4D and dabble in Maya for 2 to 4
years (maybe 6) at which point I may just leave the biz. I will still be
an
I suppose it's time I chime in to this thread, and this discussion board.
I work at Autodesk as the Product Designer for Bifrost (among other FX-related
components in Maya), working with Marcus Nordenstam.
I'm not entirely sure where to start, as there's a ton of activity surrounding
the introd
3 was out ;)
Good luck ;)
From: Adrian Graham [adrian.gra...@autodesk.com]
Sent: 21 March 2014 01:30 AM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functionality in Maya?
I suppose it's time I chime in to this thread, and
This email was fascinating. I'm curious though; we've been told we can't
hear roadmaps because they run afoul of SEC rules. And yet, here we get
a somewhat detailed roadmap.
Dave G
On 3/20/2014 5:30 PM, Adrian Graham wrote:
I suppose it's time I chime in to this thread, and this discussion bo
The product will be released within the quarter. To be fair, that info if
you were on beta has been consistent and available for quite a while now,
so it's not some last minute stunt.
Marcus, Adrian and the rest of the team are nice guys, give them a chance.
On Fri, Mar 21, 2014 at 11:17 AM, Dav
Adrian,
well written and a lot of facts & information, thank you! the team and
the project sounds amazing and exciting stuff indeed. am happy that
you are happy, its refreshing indeed. so welcome!
first question:
you mention it can run on clouds, consoles , Atari 2600's will that
list include sof
image-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
Sent: Thursday, March 20, 2014 5:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
This email was fascinating. I'm curious though; we've been told we can't hear
roadmaps beca
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Thursday, March 20, 2014 5:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Adrian,
well written and a lot of fact
ow in Maya 2015.
Adrian
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adrian Graham
Sent: Thursday, March 20, 2014 5:38 PM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functi
Yes, definitely giving them a chance! If they turn Maya/Bifrost into
something great that can give me back what I just lost, believe me I
will be one happy guy.
On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
The product will be released within the quarter. To be fair, that info
if you were
Part of what made ICE so successful (in my mind) was the large amount of
built in nodes and compounds that were included as part of the base system
that were used in mostly non-simulated contexts (raycasting, geometry
locations, etc).
>From the sound of the development stages, the first two releas
Hey Adrian,
this is some great info here. and makes me suddenly feel spmehow better ;-)
maybe in two/three years time, when Soft slowly falls back (just due to no
further development) BiFrost will be in a state where it can take over...?
(wishful thinking)
If I read between the lines I feel there
I think we can see there's some reason to look into Bifrost, but I also
have a nagging feeling it's simply never going to achieve the same level of
functionality as ICE, for the very reason ICE is essentially being shut
down. ICE does what it does and is so much more than a particle system,
because
Perhaps Bifrost is the foundation of the next-gen package from Autodesk……?
Just a thought.
Jean-Louis
On 21 Mar 2014, at 14:52, Chris Marshall wrote:
> But by approaching it in this way, it'll only ever be a bolt on, that surely
> can never achieve that level of flexibility that we have with
I apologize that not talking about maya. let's recall the old article.
http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
2014-03-21 17:52 GMT+04:00 Chris Marshall :
> I think we can see there's some reason to look into Bifrost, but I also
> have a nagging feeling it's simply never going to
On Behalf Of joshxsi
Sent: Thursday, March 20, 2014 6:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
Part of what made ICE so successful (in my mind) was the large amount of built
in nodes and compounds that were included as part o
arch 20, 2014 6:09 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> Part of what made ICE so successful (in my mind) was the large amount of
> built in nodes and compounds that were included as part of the base syst
1, 2014 6:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
I think we can see there's some reason to look into Bifrost, but I also have a
nagging feeling it's simply never going to achieve the same level of
functionality as ICE
Thursday, March 20, 2014 6:09 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> Part of what made ICE so successful (in my mind) was the large amount of
> built in nodes and compounds that were included as part of the base syst
Sent: Friday, March 21, 2014 9:53 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
But just to be clear, everything you're talking about is essentially particles
related? Feels like we're stepping back to ICE zero point fiv
o, it should be available on all applications, on
> all OSs if you want it to be successful.
>
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Friday, March 21, 2014 6:52 AM
>
Hi Adrian,
first of all thanks for all your posts during the last days - they are
highly appreciated.
Now on to this topic:
I think there's a tiny misunderstanding here... ICE essentially is able to
manipulate any type of point data.
This of course includes any kind of particle work, but also
you want it to be successful.
>
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Friday, March 21, 2014 6:52 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will
ications, on
>> all OSs if you want it to be successful.
>>
>> Adrian
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
>> Sent: Friday, March 21, 2014 6:52 AM
>> To: softimag
error.
Date: Fri, 21 Mar 2014 17:16:14 +
Subject: Re: ICE - When will we have todays functionality in Maya?
From: juanxsil...@gmail.com
To: softimage@listproc.autodesk.com
totally agree with Martin and Peter.
that's exactly what I
Hi Adrian
I'm no egg head so forgive the simplicity of my question. Would this
platform agnostic scenario actively prevent any of the procedures and
scenarios that we currently use ICE for? Is ICE */so/* functional
because its embedded in Softimage? Can we have the same functionality
with a
Chris Marshall
Sent: Friday, March 21, 2014 6:52 AM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: ICE - When will we have todays functionality in Maya?
I think we can see there's some reason to look into Bifrost,
b
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work process at render time. and we are in
full control.
as beautiful big ass fluid sims look, its not w
damn, excuse my english.. it nearly weekend.
Am 21.03.2014 um 18:38 schrieb Sebastian Kowalski :
> thats is my concern too. as much as I embrace a decoupling from maya, its how
> ICE is capable to talk to different scene elements that makes it so powerful.
> managing data until the very least w
forums.
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Juan Brockhaus
Sent: 21 March 2014 17:16
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
totally agree with Martin and
:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE - When will we have todays functionality in Maya?
thats is my concern too. as much as I embrace a decoupling from maya, its how
ICE is capable to talk to different scene elements that makes it so powerful.
managing data until the very least work pro
But with respect Graham, for those of us not on the Beta forums, what are
we to do?
On 21 March 2014 17:40, Graham Bell wrote:
> Can we perhaps avoid trying to pin Adrian up against a wall for a
> definitive answer? :)
>
> I know that people are wanting to know more, but we might not be able to
nds
> of data, throughout the package.
>
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
> Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
&g
On Behalf Of Sebastian Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> thats is my concern too. as much as I embrace a decoupling from maya, its
> how ICE is capable
> particles and simulation, that it's a complete procedural workflow
>> involving all kinds of data, throughout the package.
>>
>> Adrian
>>
>> From: softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com]
>&g
rticles and simulation, that it's a complete procedural workflow
>>> involving all kinds of data, throughout the package.
>>>
>>> Adrian
>>>
>>> From: softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk
I suspect this is because the money for AD is in getting everyone rental
on the cloud. Just as they are doing with the CAD side of their
userbase. So in few years when we're all on Maya 360 they can plug it
into other software as well and rent in out separately.
-Ronald
On 3/21/2014 14:52, C
Same here, I will not count on future promises by AutodesK;
Their last promise one year ago: we won't kill XSI. Yeah right
On 2014-03-21 22:03, Ognjen Vukovic wrote:
I think you are absolutely correct on this.
Kowalski
> Sent: Friday, March 21, 2014 10:38 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> thats is my concern too. as much as I embrace a decoupling from maya, its how
> ICE is capable to talk to different scene element
ral workflow
> involving all kinds of data, throughout the package.
> >
> > Adrian
> >
> > From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
> > Sent: Friday, March 21, 2014
ghout the package.
>> >
>> > Adrian
>> >
>> > From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski
>> > Sent: Friday, March 21, 2014 10:38 AM
>> > To: softimage
ns in a more official manner.
>>> >
>>> > Rest assured we're aware that ICE is more than just FX, more than
>>> particles and simulation, that it's a complete procedural workflow
>>> involving all kinds of data, throughout the packag
I run into all sorts of SEC limitations and stuff. I could defer
>>>> to ChrisV to answer those questions in a more official manner.
>>>> >
>>>> > Rest assured we're aware that ICE is more than just FX, more than
>>>> particles and
n where we're going with Bifrost,
>>>>> this is where I run into all sorts of SEC limitations and stuff. I could
>>>>> defer to ChrisV to answer those questions in a more official manner.
>>>>> >
>>>>> > Rest assured we're a
4 at 12:22 PM
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
mailto:softimage@listproc.autodesk.com>>
Subject: Re: ICE - When will we have todays functionality in Maya?
Yeah, but you are forgetting, that the Fabric guys, are magic ;)
2014-03-21 17:53 GMT+01:00 Adrian Graham :
> Ah, but may I respectfully point out that this was one of the problems
> with ICE, in that its complete and total integration into Softimage makes
> it difficult to engineer and manage, from a software and, unfortunately, a
> marketing point of view.
>
I don't want to start all over again. But I don't see how Bifrost running
as a parallel process in the background, could get at some point the same
functionality as ICE. At this moment all you can do from that webinar
ending video is create a particle grid domain, send the interacting geo to
Bifr
Adrian was just trying to give those that are interested some insights into
where Bifrost is today. Many Softimage users have asked us to know more and so
we are giving those that want to know as much information as we can. However
those that don't want to know, or care, about Bifrost can freely
image-boun...@listproc.autodesk.com] On Behalf Of Maurice Patel
Sent: Monday, March 24, 2014 10:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: ICE - When will we have todays functionality in Maya?
Adrian was just trying to give those that are interested some insights into
where Bifros
15:47:14
Betreff: RE: ICE - When will we have todays functionality in Maya?
Adrian was just trying to give those that are interested some insights
into where Bifrost is today. Many Softimage users have asked us to know
more and so we are giving those that want to know as much information
as we can
roc.autodesk.com
>Sent: Monday, 24 March 2014, 15:44
>Subject: Re[2]: ICE - When will we have todays functionality in Maya?
>
>
>
>Maurice,
>fair enough, no harm in Bifröst being a different thing, or improving Maya,
>which it very much needs.
>What will be interesting, th
Adam.
> _
>
> Yoyo Digital Ltd.
> *UK +44 (0) *7956 976 245
> http://www.linkedin.com/in/adamseeleyuk
> https://vimeo.com/adamseeley
>
>
> ----------
> *From:* Eugen Sares
> *To:* softimage@listproc.autodesk.com
> *Sen
; From: Sebastien Sterling
>To: Adam Seeley ; softimage@listproc.autodesk.com
>Sent: Monday, 24 March 2014, 16:54
>Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya?
>
>
>
>To be fair,Maurice has already answered this question in a previous thread
>Adam.
>
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