Re: [Csgo_sdk] Steam screenshots not capturing 1 to 1

2016-11-26 Thread ics
is to take screenshots in tga and re-save as jpeg on your machine. -ics Michael Mayea kirjoitti: I realise all my screenshots are very dark, darker than in the game. I've tried using Steam to capture screenshots and other programs like Afterburner and its the same result. Anyone know how to fix

Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread ics
, func_details are solid always. I suspect it tries to nav some area that has a lot of leviation or some weird shape which causes it to crash and not perform it's function. -ics Michael Mayea kirjoitti: Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my knowledge. When I

Re: [Csgo_sdk] prop_static lightmaps

2015-02-11 Thread ics
Different branch of Source engine. Adding to FGD doesn't work untill Valve adds support for it. -ics Dominik Rungelrath kirjoitti: I saw that TF2 recently added lightmap support for prop_statics. Could we get this added to the CS:GO branch of the engine too? Or is it already in and we just

[Csgo_sdk] About workshop uploading

2014-11-07 Thread ics
the SDK menu as it displays nothing now and everything uploaded with it will not download from workshop. Shouldn't there be a menu for uploading stuff to workshop (that would open the workshop_uploader, so that everyone would know how it's done instead of hiding it as a console command? -ics

Re: [Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread ics
Workshop upload system itself doesn't include vscripts into bsp, so you would have to do it yourself. What file-ending are you using for the vscript and are you sure which is at fault - the vscript itself or the contents of it? -ics Michael Mayea kirjoitti: What is the correct to attach

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread ics
playing with models before. -ics Aaron Stout kirjoitti: I am using models/props_windows/window_industrial.mdl window prop in a csgo map. It's breakable and automatically spawns gibs and a window frame prop. the problem is that the window frame prop that stays behind is also breakable, and it turns

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-14 Thread ics
What you are looking for would be func_respawnroomvisualizer but it doesn't exist in CSGO, only in TF2 and DOD Source. Valve would need to add support for it. Tell us what you are doing and they might do a compliment and implement it. -ics Michael Mayea kirjoitti: This does not appear

[Csgo_sdk] Latest CSGO update removed ability to upload map to workshop?

2014-10-03 Thread ics
Latest CSGO update removed ability to upload map to workshop? How are we supposed to update and upload new maps now? -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

Re: [Csgo_sdk] Latest CSGO update removed ability to upload map to workshop?

2014-10-03 Thread ics
Thanks! -ics Magnar Jenssen kirjoitti: Hi. We re-shipped the Workshop Map Publish tool available from the CSGO SDK for now, since we are still working out some kinks with the new workshop_publish. Sorry for the confusion. -Magnar -Original Message- From: csgo_sdk-boun

[Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread ics
Why is every single fence model now unpenetrable, as well as every brush that are textured with metallic surface properties? Is this a mistake by Valve in the recent update or should we avoid using such things in our maps in the future? -ics

Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread ics
Forgot to include a link of some examples. Don't have images on model fences though but they also do not penetrate bullets at all. http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730 -ics ics kirjoitti: Why is every single fence model now unpenetrable, as well as every

Re: [Csgo_sdk] Custom textures on models?

2014-05-05 Thread ics
You need to decompile the model and then change the texture within it's files along with paths to correct files. Then compile back to working model. If you have the model source files, it would be a lot easier. -ics Niels Gade kirjoitti: How do I make the game load a custom textures

Re: [Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-24 Thread ics
likely than everyone else. -ics Michael Mayea kirjoitti: Jon Higgins I do not recall ever reading Valve takes 75% of the cut. On Thu, Apr 24, 2014 at 3:09 PM, Eugenio Roman eugenio.motanu...@gmail.com mailto:eugenio.motanu...@gmail.com wrote: Yeah. Networking is important. On Apr 24

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread ics
. It would bring up attention nicely and equally to everyone. -ics Michael Mayea kirjoitti: It's not bad at all, but the lack of information is inconvenient. What is the deadline? Will new maps be in the next Operation? Will they look for demolition maps or defuse maps or hostage maps? How do you

Re: [Csgo_sdk] Radar map background

2013-11-25 Thread ics
I asked because i could easily use that as a base and save time. I have the radar image and transparency looks dull, also completely black background looks very dull. I also would like to keep the CSGO theme as many of the official maps have that square in them. -ics Eugenio Roman kirjoitti

Re: [Csgo_sdk] Multiple custom gamemodes

2013-02-14 Thread ics
gamemode per bsp. Trust me. -ics Michael Mayea kirjoitti: A little short sighted of Valve if you ask me. On Thu, Feb 14, 2013 at 1:55 PM, Matt Wood w...@valvesoftware.com mailto:w...@valvesoftware.com wrote: No, if you want to make a custom map that has 2 or more distinct custom