is to take screenshots in tga and re-save as
jpeg on your machine.
-ics
Michael Mayea kirjoitti:
I realise all my screenshots are very dark, darker than in the game.
I've tried using Steam to capture screenshots and other programs like
Afterburner and its the same result.
Anyone know how to fix
,
func_details are solid always.
I suspect it tries to nav some area that has a lot of leviation or some
weird shape which causes it to crash and not perform it's function.
-ics
Michael Mayea kirjoitti:
Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to
my knowledge.
When I
Different branch of Source engine. Adding to FGD doesn't work untill
Valve adds support for it.
-ics
Dominik Rungelrath kirjoitti:
I saw that TF2 recently added lightmap support for prop_statics. Could
we get this added to the CS:GO branch of the engine too? Or is it
already in and we just
the SDK menu as it displays
nothing now and everything uploaded with it will not download from
workshop.
Shouldn't there be a menu for uploading stuff to workshop (that would
open the workshop_uploader, so that everyone would know how it's done
instead of hiding it as a console command?
-ics
Workshop upload system itself doesn't include vscripts into bsp, so you
would have to do it yourself. What file-ending are you using for the
vscript and are you sure which is at fault - the vscript itself or the
contents of it?
-ics
Michael Mayea kirjoitti:
What is the correct to attach
playing
with models before.
-ics
Aaron Stout kirjoitti:
I am using models/props_windows/window_industrial.mdl window prop in a
csgo map. It's breakable and automatically spawns gibs and a window
frame prop. the problem is that the window frame prop that stays
behind is also breakable, and it turns
What you are looking for would be func_respawnroomvisualizer but it
doesn't exist in CSGO, only in TF2 and DOD Source.
Valve would need to add support for it. Tell us what you are doing and
they might do a compliment and implement it.
-ics
Michael Mayea kirjoitti:
This does not appear
Latest CSGO update removed ability to upload map to workshop? How are we
supposed to update and upload new maps now?
-ics
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Thanks!
-ics
Magnar Jenssen kirjoitti:
Hi.
We re-shipped the Workshop Map Publish tool available from the CSGO SDK for
now, since we are still working out some kinks with the new workshop_publish.
Sorry for the confusion.
-Magnar
-Original Message-
From: csgo_sdk-boun
Why is every single fence model now unpenetrable, as well as every brush
that are textured with metallic surface properties? Is this a mistake by
Valve in the recent update or should we avoid using such things in our
maps in the future?
-ics
Forgot to include a link of some examples. Don't have images on model
fences though but they also do not penetrate bullets at all.
http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730
-ics
ics kirjoitti:
Why is every single fence model now unpenetrable, as well as every
You need to decompile the model and then change the texture within it's
files along with paths to correct files. Then compile back to working
model. If you have the model source files, it would be a lot easier.
-ics
Niels Gade kirjoitti:
How do I make the game load a custom textures
likely than everyone else.
-ics
Michael Mayea kirjoitti:
Jon Higgins I do not recall ever reading Valve takes 75% of the cut.
On Thu, Apr 24, 2014 at 3:09 PM, Eugenio Roman
eugenio.motanu...@gmail.com mailto:eugenio.motanu...@gmail.com wrote:
Yeah. Networking is important.
On Apr 24
. It would bring up attention nicely and equally
to everyone.
-ics
Michael Mayea kirjoitti:
It's not bad at all, but the lack of information is inconvenient. What
is the deadline? Will new maps be in the next Operation? Will they
look for demolition maps or defuse maps or hostage maps? How do you
I asked because i could easily use that as a base and save time. I have
the radar image and transparency looks dull, also completely black
background looks very dull. I also would like to keep the CSGO theme
as many of the official maps have that square in them.
-ics
Eugenio Roman kirjoitti
gamemode per bsp. Trust me.
-ics
Michael Mayea kirjoitti:
A little short sighted of Valve if you ask me.
On Thu, Feb 14, 2013 at 1:55 PM, Matt Wood w...@valvesoftware.com
mailto:w...@valvesoftware.com wrote:
No, if you want to make a custom map that has 2 or more distinct
custom
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