Re: [Csgo_sdk] Vertex lighting after Canals

2017-03-23 Thread ics
Entity info_lighting is no way obsolete. Engine can never compute everything properly, which is why the entity exists for level designers to fix the odd lighting on some models. -ics Sylvain Menguy kirjoitti: The point of vertex lighting is to avoid basic global lighting on en entire model

Re: [Csgo_sdk] Steam screenshots not capturing 1 to 1

2016-11-26 Thread ics
is to take screenshots in tga and re-save as jpeg on your machine. -ics Michael Mayea kirjoitti: I realise all my screenshots are very dark, darker than in the game. I've tried using Steam to capture screenshots and other programs like Afterburner and its the same result. Anyone know

Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread ics
and do compile again and new nav_generate. Add more stuff in untill you find the issue. -ics Michael Mayea kirjoitti: I have used nav_mark_walkable, but I only place a single one. I'm not sure how to use nav_generate_incremental, the default is set to 2000. I tried 500 and then genera

Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread ics
Sorry slipped too fast, the command wasn't nav_mark but nav_mark_walkable. -ics ics kirjoitti: I've had some experience wth nav making in the past and i've never seen it lock up like that. Have you tried setting nav_mark and then do nav_generate or nav_generate_incremental? Fun

Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread ics
After all, func_details are solid always. I suspect it tries to nav some area that has a lot of leviation or some weird shape which causes it to crash and not perform it's function. -ics Michael Mayea kirjoitti: Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my

Re: [Csgo_sdk] Hammer Editor Selecting is delayed and slow

2015-11-25 Thread ics
hance? There's been reports that Hammer lags more with AMD card (i have one, so i'm used to it lagging time to time). I haven't tried on nvidia card. -ics Michael Mayea kirjoitti: Thanks for the reply, I know you're correct from experience! I use to have these scrolling w

Re: [Csgo_sdk] prop_static lightmaps

2015-02-11 Thread ics
Different branch of Source engine. Adding to FGD doesn't work untill Valve adds support for it. -ics Dominik Rungelrath kirjoitti: I saw that TF2 recently added lightmap support for prop_statics. Could we get this added to the CS:GO branch of the engine too? Or is it already in and we

[Csgo_sdk] About workshop uploading

2014-11-07 Thread ics
k from the SDK menu as it displays nothing now and everything uploaded with it will not download from workshop. Shouldn't there be a menu for uploading stuff to workshop (that would open the workshop_uploader, so that everyone would know how it's done instead of hiding it as a con

Re: [Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread ics
/vscripts path. -ics Michael Mayea kirjoitti: Thank you for the timely reply, I have my Vscripts as a .nut file and not .txt. I have 1 vscript file in the csgo/vscripts folder, and the rest in csgo/vscripts/territorycontrol I'm certain the Vscripts work, I have the map functioning on a dedi

Re: [Csgo_sdk] Workshop maps with Vscripts

2014-10-21 Thread ics
Workshop upload system itself doesn't include vscripts into bsp, so you would have to do it yourself. What file-ending are you using for the vscript and are you sure which is at fault - the vscript itself or the contents of it? -ics Michael Mayea kirjoitti: What is the correct to a

Re: [Csgo_sdk] Breakable window prop and leftover window frame

2014-10-15 Thread ics
ven't been playing with models before. -ics Aaron Stout kirjoitti: I am using models/props_windows/window_industrial.mdl window prop in a csgo map. It's breakable and automatically spawns gibs and a window frame prop. the problem is that the window frame prop that stays behind is also bre

Re: [Csgo_sdk] Looking to team block method for CSGO

2014-10-14 Thread ics
What you are looking for would be func_respawnroomvisualizer but it doesn't exist in CSGO, only in TF2 and DOD Source. Valve would need to add support for it. Tell us what you are doing and they might do a compliment and implement it. -ics Michael Mayea kirjoitti: This does not appe

Re: [Csgo_sdk] Latest CSGO update removed ability to upload map to workshop?

2014-10-03 Thread ics
Thanks! -ics Magnar Jenssen kirjoitti: Hi. We re-shipped the Workshop Map Publish tool available from the CSGO SDK for now, since we are still working out some kinks with the new workshop_publish. Sorry for the confusion. -Magnar -Original Message- From: csgo_sdk-boun

Re: [Csgo_sdk] Latest CSGO update removed ability to upload map to workshop?

2014-10-03 Thread ics
Workshop_publish command does open up a menu but it does not list existing items. Cannot update maps by using it. -ics Ted McIlwain kirjoitti: Its now based in game. From what I've been told from magnar j. On Oct 3, 2014 5:39 PM, "ics" <mailto:i...@ics-base.net>>

[Csgo_sdk] Latest CSGO update removed ability to upload map to workshop?

2014-10-03 Thread ics
Latest CSGO update removed ability to upload map to workshop? How are we supposed to update and upload new maps now? -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

Re: [Csgo_sdk] Latest update broke hammer

2014-09-11 Thread ics
Hammer has been fixed. -ics ics kirjoitti: Latest update to CSGO broke hammer. It no longer starts from SDK menu or from hammmer.exe directly. Please fix. -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https

[Csgo_sdk] Latest update broke hammer

2014-09-11 Thread ics
Latest update to CSGO broke hammer. It no longer starts from SDK menu or from hammmer.exe directly. Please fix. -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-17 Thread ics
Yeah i noticed this. They also fixed the railings made out of brushes to be penetrable. -ics Michael Mayea kirjoitti: Release Notes for 7/16/2014 [GAMEPLAY] * Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides

Re: [Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread ics
Forgot to include a link of some examples. Don't have images on model fences though but they also do not penetrate bullets at all. http://steamcommunity.com/profiles/76561198031428373/screenshots/?appid=730 -ics ics kirjoitti: Why is every single fence model now unpenetrable, as well as

[Csgo_sdk] Why model fences and metallic brush surfaces don't penetrate bullets anymore?

2014-07-13 Thread ics
Why is every single fence model now unpenetrable, as well as every brush that are textured with metallic surface properties? Is this a mistake by Valve in the recent update or should we avoid using such things in our maps in the future? -ics

Re: [Csgo_sdk] Custom textures on models?

2014-05-05 Thread ics
You need to decompile the model and then change the texture within it's files along with paths to correct files. Then compile back to working model. If you have the model source files, it would be a lot easier. -ics Niels Gade kirjoitti: How do I make the game load a custom textures on

Re: [Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-24 Thread ics
alve most likely than everyone else. -ics Michael Mayea kirjoitti: Jon Higgins I do not recall ever reading Valve takes 75% of the cut. On Thu, Apr 24, 2014 at 3:09 PM, Eugenio Roman mailto:eugenio.motanu...@gmail.com>> wrote: Yeah. Networking is important. On Apr 24, 2014 2:02

Re: [Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-24 Thread ics
You propably never will, unless your map gets selected for an operation. Don't hold your breath, i'm not. Pretty sure they only check the "most popular all time" list this time instead of digging in to maps. -ics Michael Mayea kirjoitti: How do we know if Valve has playe

[Csgo_sdk] Just a note to those who have made maps to the workshop

2014-04-23 Thread ics
https://twitter.com/csgo_dev/status/459031291300544513 -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

Re: [Csgo_sdk] $1,000 CS:GO mapping contest!

2014-03-11 Thread ics
Just a quick follow-up question. I understand this is for new maps but if map is submitted to the contest, is it allowed to submit to steam workshop also at the same time? -ics Jon Higgins kirjoitti: Hi Eugenio, We realise that a lot of people were annoyed with last years results - it was

Re: [Csgo_sdk] Doing a Full Compile

2014-02-25 Thread ics
kes a lot of time to complete. -ics Niels Gade kirjoitti: I've optimized the lightmaps and I haven't used water. Is there a limit to the amount of faces I can apply lightmap 8 to? 2014-02-25 14:51 GMT+01:00 Skibur <mailto:beyondurwo...@hotmail.com>>: Something is ami

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-24 Thread ics
Random map/item choice browsing for workshop, that would give a random map from set criteria (de_, cs_ or last month, lifetime, wild choice, etc). -ics Nick Haruk kirjoitti: > If you do the math, this kind of behaviour doesn't encourage people to do levels, except the few people th

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread ics
r maps in but still makes me wonder if Valve favors them just because they are lazy or too busy to dig in properly and test the maps. I'm, not going Angry Joe here though. -ics Andy Posey kirjoitti: Well there is a certain quality that they expect. Although, how that library map made i

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread ics
6 months to produce work. It would bring up attention nicely and equally to everyone. -ics Michael Mayea kirjoitti: It's not bad at all, but the lack of information is inconvenient. What is the deadline? Will new maps be in the next Operation? Will they look for demolition maps or defuse ma

[Csgo_sdk] Unable to upload screenshots to workshop - file upload failed: 2

2014-02-16 Thread ics
Hey Getting this irritated error, "file upload failed: 2" each time i try to upload screenshots to the workshop. Is there a disk full or something or what the heck causes error like this? -ics ___ Csgo_sdk mailing lis

Re: [Csgo_sdk] Level overview fails after recent update?

2014-02-13 Thread ics
...and moments later you realise that you forgot to cut from red line. My mistake, ignore the previous message. -ics ics kirjoitti: Hey there. I was redoing the level overview for the map i am making with and no matter what i do, it always fails as in, stuff on radar is in wrong place

[Csgo_sdk] Level overview fails after recent update?

2014-02-13 Thread ics
. So has anyone tried to make overview after latest update? -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk

[Csgo_sdk] tools/toolsblockbomb

2014-02-08 Thread ics
Noticed that there is new tools brush on Hammer, tools/toolsblockbomb. Obviously it seems to block the bomb from being set but how it should be used? Clip or invisible will block bomb from going into narrow holes where it cannot be picked up but this would prevent bomb from planting? -ics

Re: [Csgo_sdk] Check out my new map De_Vandal

2014-02-07 Thread ics
t count on it and especially don't start mailing to every employee who works at Valve. If your map is good enough for the next operation, they will contact you so just do your best. -ics Michael Mayea kirjoitti: Someone just posted their map and received feedback. All I got was 3 trolls, l

Re: [Csgo_sdk] de_callie

2014-02-06 Thread ics
that BOT Chet really pwned you :P Thanks again, stuff like this really helps. -ics Eugenio Roman kirjoitti: I made this for you! http://youtu.be/3Hz1BHjigbI If you see this immediately, it might take some time to process. On Thu, Feb 6, 2014 at 3:35 PM, ics <mailto:i...@ics-base.net>&

Re: [Csgo_sdk] de_callie

2014-02-06 Thread ics
I must have ran the map through hundreds of times looking for something like this. I usually spot things like this myself on other peoples maps. I'll get these fixed/adjusted for the next version. Thanks for these! -ics Niels Gade kirjoitti: This door could use some depth http://imgu

[Csgo_sdk] de_callie

2014-02-06 Thread ics
Hey all I just finished the map i've been working with, de_callie. It's available to download at workshop. Since some people here are mappers, a feedback would be welcome on your point of view too. Thanks http://steamcommunity.com/sharedfiles/filedetails/?id=22505

Re: [Csgo_sdk] Updating workshop map .nav

2014-01-21 Thread ics
Never pack .nav to bsp, especially woth pakrat. It will corrupt some meshes. This is usefull site to look for when publishing map https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool Basically you just re-upload the bsp to workshop and nav will follow. -ics Robert Neville

Re: [Csgo_sdk] Question about map decompiling

2014-01-15 Thread ics
the system. Bspsource did the trick, thanks. -ics Skibur kirjoitti: To extract texture and models from the game file, you would need to use GFCScape, Simply find the VPK files, and open the one that has the “_dir” at the end. Decompiling a map will not extract the models and texture from VMF,

[Csgo_sdk] Question about map decompiling

2014-01-14 Thread ics
blend doesn't really show instantly. I know filters are of use but i'd just find it easier when i play maps and see a texture in them or models used in the way that i could use later. It's time consuming to find them through files. -ics ___

Re: [Csgo_sdk] Tree physics go nuts

2013-12-01 Thread ics
fference. Thanks for the hint. -ics Nick Haruk kirjoitti: That's an env_wind with really high gust speeds, probably. Do you have one in your map? If not, it's probably using militia's env_wind settings on map load, or using default speeds if your map doesn't have an env_win

[Csgo_sdk] Tree physics go nuts

2013-12-01 Thread ics
some other way than prop_static because static props don't usually _move_. Do i need prop_physics and disable movement from options or is this a game bug? -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.co

Re: [Csgo_sdk] Radar map background

2013-11-25 Thread ics
I asked because i could easily use that as a base and save time. I have the radar image and transparency looks dull, also completely black background looks very dull. I also would like to keep the CSGO "theme" as many of the official maps have that square in them. -ics Eug

[Csgo_sdk] Radar map background

2013-11-25 Thread ics
Hey Does anyone have a copy around or link to that background image with the squares? I remember in SDK beta times there was a link to it and i saved it some where but i cannot find it now. -ics ___ Csgo_sdk mailing list Csgo_sdk

[Csgo_sdk] Changing player models

2013-11-24 Thread ics
Hey One question, since i'm out of the loop. Is .kv files still necessary for mappers to change player models or is there some entity that we can do the settings with? -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com

Re: [Csgo_sdk] When is the deadline for map submission for Charlie Operation?

2013-10-17 Thread ics
I believe they pick map candidates up and test time to time. Just release yours when you are ready. -ics Michael Mayea kirjoitti: Does anybody know, or can best guess, the end date for map submissions for the next Operation Payback? Please understand I've spent 6+ months working on m

Re: [Csgo_sdk] keyframe_ropes not affected by wind, no sway ever

2013-10-09 Thread ics
Propably removed due to new shadows. Either they would cause framedrops or look stupid if the shadows won't move while rope does. -ics Kyle Sanderson kirjoitti: It looks like in Alien Swarm this changed from the default of Rope being affected by Wind, to Rope opting-out of Wind by de

Re: [Csgo_sdk] Hammer 3D View Black After Compile

2013-10-07 Thread ics
It doesn't happen on every configuration. Got Nvidia card? Running game not in windowed mode? -ics Michael Mayea kirjoitti: Valve can you please fix the bug when after compiling your map and exiting the game, when you return to Hammer the 3D View is black? Right now you can avoid th

Re: [Csgo_sdk] DotA 2 SDK

2013-09-09 Thread ics
Depends on what you mean by SDK. There is one for CSGO but it only contains hammer, modelviewer and faceposer. -ics Kyle Sanderson kirjoitti: As far as I'm aware, we're still waiting on a CS:GO SDK as well. Thanks, Kyle. On Sun, Sep 8, 2013 at 8:24 AM, Georgios Partoulas wrote:

Re: [Csgo_sdk] Multiple custom gamemodes

2013-02-14 Thread ics
Yes indeed. I was referring to gamemodes that make adjustments to the maps spawn areas, maps settings or map layout based on the gamemode just like in L4D2. Sort of like sub version that you mentioned. -ics Matt Wood kirjoitti: To calrify, you can upload a single BSP that supports 6 game

Re: [Csgo_sdk] Multiple custom gamemodes

2013-02-14 Thread ics
ff with single gamemode per bsp. Trust me. -ics Michael Mayea kirjoitti: A little short sighted of Valve if you ask me. On Thu, Feb 14, 2013 at 1:55 PM, Matt Wood <mailto:w...@valvesoftware.com>> wrote: No, if you want to make a custom map that has 2 or more distinct cust

Re: [Csgo_sdk] Workshop TOS

2013-02-08 Thread ics
I've reported many things in L4D2 workshop and Valve has removed the ones violating rights or other game content. However, they are slow doing so. Propably not a high priority. -ics Michael Mayea kirjoitti: Are there any plans to release a set of rules regarding the workshop? What if so

[Csgo_sdk] Do not pack stringtable data into bsp on your maps

2012-10-13 Thread ics
cause packed into the bsp. So keep that in mind. Also i wouldn't share stringtable data at all with the release due to this issue. It seems to be unneeded. -ics ___ Csgo_sdk mailing list Csgo_sdk@list.valvesoftware.com https://list.valvesoftware.c

Re: [Csgo_sdk] [request/question]Randomize spawn on custom maps

2012-08-31 Thread ics
No workaround. Spawns cannot be controlled within maps. Perhaps with mods. -ics 31.8.2012 19:06, FX BTR kirjoitti: Hi, Can you tell us if you plan on randomizing spawn on custom map or if we have to do it by ourselves ? Many maps without random spawn are already shared... Here is an

Re: [Csgo_sdk] AMD Bulldozer for compiling maps

2012-06-03 Thread ics
They are. -ics 3.6.2012 21:38, Michael Mayea kirjoitti: Does anyone know if the compile tools are threaded, and give the AMD Bulldozer CPU 8core an advantage against say, a 4 core Intel i Series? ___ Csgo_sdk mailing list Csgo_sdk

Re: [Csgo_sdk] Half-Life 2 Models?

2012-05-23 Thread ics
ything all over again. -ics 23.5.2012 21:56, Shane S kirjoitti: I'm not too familar with the vpk system since i havent mapped for L4D, but I still thought the L4D games had the Half-Life models as well. Could be wrong. Anyway, I'm just worried that if I move the models over myself a

Re: [Csgo_sdk] Half-Life 2 Models?

2012-05-23 Thread ics
more light grey now and some have changed names and also visual. Some are completely gone. -ics 23.5.2012 17:49, Tomi Toikka kirjoitti: Even if it does, let's get back to the point. The base hl2 models should be usable as usual, just use their filepaths. I think CS:GO still derives from the