Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-06 Thread Dakotah Rickard
or at all. This would make the sniping rifle actually work like a sniping weapon, in a relatively fixed position during use, as opposed to a slow, somewhat cumbersome rifle. Signed: Dakotah Rickard On 11/6/11, Kai kaixi...@sbcglobal.net wrote: I only suggest batteries for the scope, both sniper

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-06 Thread Dakotah Rickard
is only a model for what could possibly be. I'm not the developer but a humble player, happy to play whatever game is offered, and quite certain that it will rock my socks off. Signed: Dakotah Rickard PS: the m24 is viewed pretty well at wikipedia, as are most weapons On 11/5/11, Dakotah Rickard

Re: [Audyssey] Swamp major errors!

2011-11-06 Thread Dakotah Rickard
. Signed: Dakotah Rickard On 11/6/11, Christopher Bartlett themusicalbre...@gmail.com wrote: What is the status of JFW with the game rather than SAPI? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-05 Thread Dakotah Rickard
its advantages as well. Signed: Dakotah Rickard On 11/4/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The volume thing sounds like a windows 7 issue if you're using windows 7. It is really bad about automatically deciding if something should be louder or quieter and adjusting the settings

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Dakotah Rickard
. Signed: Dakotah Rickard On 11/5/11, Darren Duff duff...@gmail.com wrote: Actually I'm kinda getting use to them now. That's what happendes when I write a message at 6 in the morning. Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-05 Thread Dakotah Rickard
issues, the m60, and a medkit using air surrenge. Awesome. Signed: Dakotah Rickard On 11/5/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: I'll relay what I was talking about last night on the game chat. I'd like to see a sniper rifle added, or I suppose the hunting rifle could be modified

Re: [Audyssey] swamp single player

2011-11-05 Thread Dakotah Rickard
My only problem for single player is no pistol and no axe. It's hard to do the damage you want at close range with just the assault rifle. On 11/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It's true that single player is considerably harder now, because changes were made to several

Re: [Audyssey] Swamp: Special Weapon Functions

2011-11-05 Thread Dakotah Rickard
What if the hunting rifle had a scope that beeped faster but the sniper rifle actually featured a spot on beep that was different. The sniper rifle is still better, both because it does more damage per shot and because it comes equipped with a scope, perhaps, that doesn't need batteries or, at any

Re: [Audyssey] Swamp: beacons.

2011-11-04 Thread Dakotah Rickard
That's what I do, as well. Just shift and whatever number is handy twice. Signed: Dakotah Rickard On 11/4/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Actually I'd have people voice the concern that they had to keep turning beacons back on which got annoying. For me personally, I

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Dakotah Rickard
decrease the learning curve on the sounds. Learning curve, after all, is a huge selling point of this game. The keys are simple and really quite intuitive. Signed: Dakotah Rickard On 11/3/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thanks Valiant! --- On Thu, 11/3/11, Valiant8086 valiant8

Re: [Audyssey] Swamp, version 0.8b update

2011-11-02 Thread Dakotah Rickard
Just wear headphones and shoot toward the footsteps. You may waste a couple of shots, but you'll eventually hit something, and you'll know it. Does that runtime error have something to do with an imperfect connection to the server? Signed: Dakotah Rickard On 11/2/11, Darren Duff duff

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-02 Thread Dakotah Rickard
I play on my toshiba netbook, on which the game runs very well, and on which the touchpad is very good. I snipe zombies from a long way away with it. Still, I should try to play with the mouse sometime. Signed: Slade On 11/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Valiant, the game

Re: [Audyssey] SWAMP 0.9B BUGS.

2011-11-02 Thread Dakotah Rickard
Hope this helps. I seem to only get that bug when I'm going into a store or something like that. Maybe it's something to do with the change from a wallless to a walled interior? That silent fire bug though. I get all equipped up and whammo! Signed: Dakotah Rickard On 11/2/11, Jeremy Kaldobsky

[Audyssey] Swamp Characters/character profiles.

2011-11-02 Thread Dakotah Rickard
for brevity. Also, this is a way future consideration. The two things together, voice profiles, and character types, could diversify an already diverse and expanding game. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
, love, love the map and the smooth multiplaying. It's absolutely phenomenal. Signed: Dakotah Rickard On 11/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
just knowing how you create the maps. Frankly, I wouldn't mind working with you or for others to create maps, as I have pretty good spacial orientation and have made maps for games before. Anyway, I'm off to try 0.8 and I'm sure it's great. Signed: Dakotah Rickard On 11/1/11, shaun everiss sm.ever

Re: [Audyssey] Swamp Ideas

2011-10-29 Thread Dakotah Rickard
Ok. I'm having a trouble. I get to the end of the first quest point, the game closes, and nothing happens. Not good, and definitely something that confuses me. Signed: Dakotah Rickard On 10/26/11, Valiant8086 valiant8...@lavabit.com wrote: My suggestion would be to make multiple shot sounds

Re: [Audyssey] Swamp Ideas

2011-10-26 Thread Dakotah Rickard
of a central precision. Finally, if the knife and club are both relatively close-range, could it be that the club actually knocks a zombie back, whereas the knife is quieter? I really enjoy this game a lot, no matter what form it takes. Signed: Dakotah Rickard On 10/26/11, shaun everiss sm.ever

Re: [Audyssey] Swamp, update to fix the errors

2011-10-26 Thread Dakotah Rickard
Aiming area is good, aiming sound is also possible. I like the mouse a lot. It makes me feel I've a hand on the gun. Also, maybe I missed the topic, but I'm kind of confused about what the area radar actually does and how it works. Signed: Dakotah On 10/24/11, Christopher Bartlett

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Dakotah Rickard
. Signed: Dakotah Rickard On 10/24/11, Clement Chou chou.clem...@gmail.com wrote: That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were

Re: [Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-21 Thread Dakotah Rickard
Aiming's not so hard, really. I love that targeting system you figured out though Charles. It is really quite imaginative. On 8/17/11, Darren Duff duff...@gmail.com wrote: Wow that's pretty cool! I'd love to try that some time... -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] castaways, women of loose morals?

2011-08-10 Thread Dakotah Rickard
I once had a doctor have no less than 17 babies. On 8/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: It has simply come down to luck. Peasant women are actually far more likely to get pregnant, but yes, it does help if the particular woman has more free time on her hands. Ok, is it me,

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
That was the old version, or mission one in the new though, so ... On 7/29/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky

Re: [Audyssey] win trucker question

2011-07-28 Thread Dakotah Rickard
Kilometers per hour. Man it does sound faster. Let's hit a good solid 120 kph! Whoo, really moving! On 7/27/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Jim, Personally I think you ought to just leave everything...there's something about an older trucker game that appeals to me. Best

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Dakotah Rickard
One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Dakotah Rickard
isn't too far from F, and in EVERY! game I've played sooner or later the Gobs have invaded at F. We are the Knights who say...Ni! - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 28, 2011 9:30 PM

[Audyssey] I broke castaways, plus soldiers and knights

2011-07-27 Thread Dakotah Rickard
have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

[Audyssey] Modern/Scifi RPG

2011-05-23 Thread Dakotah Rickard
. I know whit is really an odd post, and some people get upset at being asked, entreated as to what to make, but that is what this is. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Happy Star Wars Day

2011-05-05 Thread Dakotah Rickard
-action ones, and Star Trek also has a vast number of books associated with it. Both are rather large phenomena, so looking them up couldn't hurt anyone who doesn't know about them. Hope this hasn't been too pedantic. Signed: Dakotah Rickard On 5/4/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm

Re: [Audyssey] Happy Star Wars Day

2011-05-05 Thread Dakotah Rickard
were talking on. Makes me wish we could have a culture classic like star wars happen now, so at least I'd have stuff to grin about later on, rather than the grumbles on the half-baked stuff we've got now. Signed: Dakotah Rickard On 5/5/11, dark d...@xgam.org wrote: it was the ewok gliders I

Re: [Audyssey] Free version tenpin alley?

2011-05-03 Thread Dakotah Rickard
run into one additional weapon and two monsters, and the third option is like Galaxy Rangers etc. Ten Pin Alley does rather offer a lot of itself up, but this in no way makes purchasing the full game unreasonable. Signed: Dakotah Rickard On 5/3/11, dark d...@xgam.org wrote: not much in Demos

Re: [Audyssey] Old Titles Removed

2011-04-28 Thread Dakotah Rickard
Interactive Fiction. t's things like that that make me wish for a world community. Anyway, I'm not trying to do much more than make a funny out of something that isn't. Chers everyone: Dakotah Rickard On 4/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi, Well, that's certainly true. Especially

Re: [Audyssey] Old Titles Removed

2011-04-27 Thread Dakotah Rickard
I will admit that I really don't like copywright law. It's really odd and so convoluted that most lawyers don't get it. still, I think it makes sense, in the sense that there's a specific and definite impetus for the games that can be pointed to, without paying royalties. Signed: Dakotah Rickard

Re: [Audyssey] windows mobile games

2011-04-27 Thread Dakotah Rickard
for smartphones with the ARM processor series. If people need me to dig it up for them, I can, but it's pretty easy to find. Signed: Dakotah Rickard On 4/26/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Well... What kind of device are we talking about? If there is some kind

Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-20 Thread Dakotah Rickard
One way I make sure I'm on schedule is run (not with oranges this) about 100 gallons of fewel maximum. That helps me determine where and when I sleep. Signed: Dakotah RIckard On 4/20/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Johnny, Yes, that is what I was trying to say. If you push

Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-19 Thread Dakotah Rickard
I love catching a 1-hour nap during the day then four hour sleeps every night. WOrks great and saves time. On 4/19/11, Johnny Tai johnnyti...@shaw.ca wrote: Heya Jim; Nope, I made sure I got eight hours every night, however, the previous night I did push myself till I was about to fall asleep

Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-18 Thread Dakotah Rickard
Good luck, decent planning, and running cheap. By the way, I've never not run into weighing stations. Good grief! On 4/18/11, Imbar Golt im...@netvision.net.il wrote: How can one make 2000 dollars on a trip? Ms Imbar Golt im...@netvision.net.il - Original Message - From: Johnny Tai

Re: [Audyssey] jim's trucker gameRe: it cheated!!!

2011-04-18 Thread Dakotah Rickard
And Jim, I love your signature. Laughed for a minute and a half at least. Good one. On 4/18/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: Good luck, decent planning, and running cheap. By the way, I've never not run into weighing stations. Good grief! On 4/18/11, Imbar Golt im

Re: [Audyssey] Old Titles Removed

2011-04-18 Thread Dakotah Rickard
, let the buyer beware, about the old one. I look forward to the beat-'em-up you come up with, and even if you don't public domain Danger City, I don't mind or begrudge it at all, it's just food for thought. Signed: Dakotah Rickard PS: I really can't wait to be an honest developer. I want to see

Re: [Audyssey] MAUTH in AudioQuake

2011-04-09 Thread Dakotah Rickard
and slashing and blowing up your enemies. Signed: Dakotah Rickard On 4/8/11, Nick Helms nick.he...@gmail.com wrote: are there any resources as far as how to play effectively, as well as servers for online gaming? On 4/8/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: With AudioQuake, you get back

Re: [Audyssey] MAUTH in AudioQuake

2011-04-08 Thread Dakotah Rickard
communicate on? On 4/7/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi everyone. I've recently gotten back into AudioQuake. I love single player, but I'm trying to run a server for a LAN game. I got so far, but then I got an interesting message bad master server address. This isn't

[Audyssey] MAUTH in AudioQuake

2011-04-07 Thread Dakotah Rickard
at all my local friends, but without this working correctly, that'll get me into a load of trouble. Help a guy out? Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Congratulations! you have won a free game

2011-04-03 Thread Dakotah Rickard
it too well. She got upset with me, and I tried to tell her it was a joke, but it took a little convincing. Next year, maybe I'll just tell her I'm pregnant. Signed: Dakotah Rickard On 4/2/11, shaun everiss sm.ever...@gmail.com wrote: grin yeah the only jokes I seem to get is online everyone here

[Audyssey] Audio Quake ActivePerl stuff?

2011-04-03 Thread Dakotah Rickard
Ok, so Audio Quake needs Activeperl, but where can I get it without having to wade through all sorts of weird download possibilities? Downloading it via the installer isn't workable. I've downloaded everything else, but without ActivePerl, there's no point. --- Gamers mailing list __

Re: [Audyssey] Top Speed difficulty.

2010-12-26 Thread Dakotah Rickard
and Skype. I've tried it with my firewall, from Windows, on and off. I've created exceptions for the Top Speed program and the Microsoft DirectPlay server on both machines. I really could use some help. Signed: Dakotah Rickard On 12/25/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi all

[Audyssey] Top Speed difficulty.

2010-12-25 Thread Dakotah Rickard
. I've tried it now on two separate computers, and I can't find the problem. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] A New Way to Play Games

2010-11-19 Thread Dakotah Rickard
music when I'm playing long long games like Entombed. I composed a piece from playing Entombed called Deepest Dark. E-mail me if you want it, anyone. Happy playing: Games and music. Signed: Dakotah Rickard On 11/19/10, Thomas Ward thomasward1...@gmail.com wrote: Hi, Like I said write me off list

Re: [Audyssey] BrailleSoft No Longer Supports Freedom Scientific

2010-08-08 Thread Dakotah Rickard
, you'll be given the momenbar, especially if it's running from the system tray. When that menu pops up, press x, and you'll be good to go. The dialogue box will opop up,and you can just press enter to press ok, and that'll close out JAWS. Signed: Dakotah Rickard On 8/8/10, shaun everiss sm.ever

Re: [Audyssey] WII Bowling

2010-07-27 Thread Dakotah Rickard
: Dakotah Rickard On 7/26/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Shaun, I'm afraid that our Tuesday night bowling would not make for a good podcast. It is in our community room. There has been from 3 to 6 bowlers. But since it is the building's community room, there is another crowd

Re: [Audyssey] WII Bowling

2010-07-25 Thread Dakotah Rickard
not such a hastle. Some other wii games aren't so accessible. Wii play, for example, is pretty much totally inaccessible, but both sports games have given me quite a bit of entertainment.\\Signed: Dakotah Rickard On 7/25/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, May I ask, how do

Re: [Audyssey] startrek games

2010-06-11 Thread Dakotah Rickard
forward to whatever comes out of your particular workshop. Signed: Dakotah Rickard On 6/10/10, clement chou chou.clem...@gmail.com wrote: Hmm. Yeah I could see how single player would appeal a lot more to certain gamers. But you're right... one of the things the vi gaming market's been screaming

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Dakotah Rickard
, but if I had an honest preference, it'd be a turn based game that had some limits per turn. I'd also like to see more features that make use of impulse. The option is available in navigation, but it doesn't seem to have any real value. Signed: Dakotah Rickard On 6/11/10, shaun everiss shau

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Dakotah Rickard
book. Signed: Dakotah Rickard On 6/10/10, shaun everiss shau...@xtra.co.nz wrote: hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able

Re: [Audyssey] startrek games

2010-06-10 Thread Dakotah Rickard
perspective game with campaign elements, I'd jump through more than a few hoops to get it. Signed: Dakotah Rickard On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi, If anyone has the beta setup file for Montazuma's Revenge, could someone dropbox it my way? I never did get a chance to play

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-09 Thread Dakotah Rickard
with Star Trek Final Conflict, and say that, in each genre, each game has advantages and disadvantages over the other in terms of what units can do, how players control things, and overall presentation of information. Hope this helps: Dakotah Rickard On 6/9/10, shaun everiss shau...@xtra.co.nz

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Dakotah Rickard
going to have the cloaking device on our side. That Defiant was really the only advantage the feds had. Signed: Dakotah Rickard On 6/8/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Peter, Well, I'm looking at the Defiant-class itself not necessarily the U.S.S. Defiant. The reason I

Re: [Audyssey] the vi-fit project

2010-06-07 Thread Dakotah Rickard
the stuff I've just talked about. Signed: Dakotah Rickard On 6/5/10, clement chou chou.clem...@gmail.com wrote: Well, they call it kendo. lol. Not sure how accurate that is to the real martial art, but it looks fun anyway. I can't wait to get my hands on this one either. - Original Message

Re: [Audyssey] the vi-fit project

2010-06-06 Thread Dakotah Rickard
check these games out, but before I do, I have to say that I hope that they haven't lessened the games to make them accessible. Here's to success, eh? Signed: Dakotah Rickard On 6/5/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Shaun, U...It isn't necessary to explain your entire life

Re: [Audyssey] shoot 97 revamped? I hope?? - Re: Where have allthedevelopers gone?

2010-05-27 Thread Dakotah Rickard
, played with me. Signed: Dakotah Rickard On 5/27/10, Phil Vlasak p...@pcsgames.net wrote: Hi Charles and K brothers, I do plan to make a windows version of Shoot as part of my Cops game. I personally like the bulls eye target that told you how close you were to hitting the center of the target

Re: [Audyssey] wi questions

2010-05-26 Thread Dakotah Rickard
If I remember right, the disk channel is the upper left channel, but I could be wrong. I know very little about the classic controller, so I'm no help there. Signed: Dakotah Rickard On 5/25/10, clement chou chou.clem...@gmail.com wrote: So I've just started using my nintendo wii. I put a game

Re: [Audyssey] wi questions

2010-05-26 Thread Dakotah Rickard
If you can get some sighted assistance, you can rearrange the channels how you want. You could put the disk channel all by itself with nothing else around it. And remember, very small wrist movements will make a difference. Signed: Dakotah Rickard On 5/25/10, clement chou chou.clem...@gmail.com

[Audyssey] Trucker Questions

2010-05-03 Thread Dakotah Rickard
is the game actually set? $.80 for diesel fuel? Love it. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

Re: [Audyssey] SAPI Games USB Headphones

2010-04-30 Thread Dakotah Rickard
If you plug in the headphones after you start the game, that'll happen, as the headphones are essentially a On 4/30/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi, As Shaun said, check your voleum control. And don't reformat or you'll lose your stuff. Also keep in mind that, you have

Re: [Audyssey] SAPI Games USB Headphones

2010-04-30 Thread Dakotah Rickard
. Signed: Dakotah Rickard On 4/30/10, Dakotah Rickard dakotah.rick...@gmail.com wrote: If you plug in the headphones after you start the game, that'll happen, as the headphones are essentially a On 4/30/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi, As Shaun said, check your voleum

Re: [Audyssey] sims was Toc observation

2010-03-22 Thread Dakotah Rickard
to play it, and it was too bad the interface was so complicated. Signed: Dakotah Rickard On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote: I can't say I'd actually have been interested in a game like that either. But it was sort of amusing when my mother's character would get depressed

Re: [Audyssey] sims was Toc observation

2010-03-22 Thread Dakotah Rickard
, the sims, at least sims 2, is much much more complicated than that. Even the original sims had all the needs bars, careers, family goals, and such. Signed: Dakotah Rickard On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote: My sited sister told m e and We had a play through. Basically

Re: [Audyssey] My new quake mod

2010-03-18 Thread Dakotah Rickard
Awesome. I look forward to it. Signed: Dakotah Rickard On 3/18/10, Ken kenwdow...@neo.rr.com wrote: I've written to the agrip list, but I wanted you folks to know as well that I'm working on a new mod for Quake, and I'd love some feedback. It's based on Cara's Jedi quake

Re: [Audyssey] what is all of this imventer or venter or something?.

2010-03-15 Thread Dakotah Rickard
Inventor is a job that we are theorizing. It isn't in the game. We're hoping it will be at some point. Signed: Dakotah Rickard On 3/15/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi guys, What is this venter or what ever job in entombed?. I mean I do play entombed but I hird

Re: [Audyssey] Need an American Teenager or Student who is a Blind or VI Gamer

2010-01-04 Thread Dakotah Rickard
Hi all. I'm not teen-aged, but I was recently. I'm 21, and I live in North Carolina, Southeast America. I'd be more than happy to do the interview if it didn't involve a rather short-notice trip to D.C. If I can be of assistance in any fassion, please let me know. Signed: Dakotah Rickard On 1

Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

2009-11-07 Thread Dakotah Rickard
I hope those files have my stuff in them. If not, can someone try to locate a file called topspeed2mods.zip? Or something like that. I only ask because I don't want to lose my own creations. Signed: Dakotah Rickard On 11/6/09, Richard Sherman squir...@gmail.com wrote: Hello, Here are two

Re: [Audyssey] Top Speed 2 Cars and Tracks revisited

2009-11-07 Thread Dakotah Rickard
No. I said that the utility pack doesn't download anymore. Plus, I don't believe my cars and tracks made it up there anyway. Thanks for the attempt, but I'm now mostly focused on trying to get my own stuff back, and the ts2 utility pack isn't really that helpful for that. Signed: Dakotah Rickard

Re: [Audyssey] lots of handheld games accessible by vi/blind people

2009-10-29 Thread Dakotah Rickard
How is 20q accessible to the blind? I've seen it, and you'd need to see more than lights to play, as far as I can tell. Signed: Dakotah Rickard On 10/29/09, Chastity MORSE chastitymo...@msn.com wrote: Okay, everyone. Here's a list of handheld games that can be played by those totally blind

[Audyssey] Top Speed.

2009-10-12 Thread Dakotah Rickard
Hi all. A long while back, I posted a group of cars and tracks on sendspace. If anyone has it, I'd like it back. I lost data from my old laptop, and I can't seem to find anyplace to get cars and tracks from, and a few of those are my own custom cars and tracks. Signed: Dakotah Rickard --- Gamers

Re: [Audyssey] what I think blind gamers need

2009-10-06 Thread Dakotah Rickard
borrow the tech for our own use. Signed: Dakotah Rickard On 10/5/09, Charles Rivard woofer...@sbcglobal.net wrote: To me, what we need is a game, old or new, that we, the blind gamers, have not played before as blind gamers. Travel games of some sort would be nice, but are difficult to produce

Re: [Audyssey] landing sequence with Three D vilosity

2009-07-02 Thread Dakotah Rickard
Frankly, I don't understand landing. I can't get my descent rate down to 100 feet per minute. That's way below stall speed. Signed: Dakotah Rickard On 7/1/09, piotr machacz piterm...@gmail.com wrote: the landing sewquence would be better with some stuff added because now if you land it's

[Audyssey] Games for Pacmate and smartphone

2009-05-28 Thread Dakotah Rickard
checked out by whomever is hosting the site. I don't want anyone else falling victim to a redirect or mistype or whatever. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Entombed

2009-03-14 Thread Dakotah Rickard
floor, even if you didn't. Signed: Dakotah Rickard On 3/14/09, Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk wrote: Hi Al. Thanks, that helped abit, but when pressing the slash key, nothing happens, but all the rest did the trik. Thanks again. Jimmy - Original Message

Re: [Audyssey] Entombed

2009-03-13 Thread Dakotah Rickard
I noticed that as well. The way that doesn't involve me trying to remember a link is to go to www.audiogames.net and find the game, then click on the download page. Signed: Dakotah Rickard On 3/13/09, Scott Chesworth scottcheswo...@gmail.com wrote: folks, Might be a dumb question, but where

Re: [Audyssey] [Spam] entomb question

2009-03-05 Thread Dakotah Rickard
? Signed: Dakotah Rickard On 3/4/09, Jason Allen evildi...@gmail.com wrote: The footstep sounds. A step on stone is a correct movement. A sandy sound means you brushed up against a wall and can't go any more in that direction. There is no penalty for walking into a wall. Some audio games I

Re: [Audyssey] ENTOMBED

2009-03-04 Thread Dakotah Rickard
I have a question about a related thing. In character creation, you can only choose create new character. Is this a feature that isn't implemented yet, the ability to reuse a character? Signed: Dakotah Rickard On 3/4/09, Valiant8086 valiant8...@lavabit.com wrote: Hi. On the skills, press

[Audyssey] Entombed Error Message...

2009-02-01 Thread Dakotah Rickard
, System.String) What am I missing? Thanks. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] Entombed Error Message...

2009-02-01 Thread Dakotah Rickard
with many kinds and would love to see something random like that. Signed: Dakotah Rickard On 2/2/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, I am not currently an Entombed player, but I recognize that error from my own ventures into XNA land. It is do to the fact you are running an older

Re: [Audyssey] Iron Realms Stuff

2009-01-16 Thread Dakotah Rickard
, and I feel pretty devoted. As I said in my original post, Iron Realms seems to be about the players and their requests. I know what it is to not want to do the homework to advance in guilds. I may never do it. It's not necessary, you know. Signed: Dakotah Rickard On 1/13/09, Orin orin8

Re: [Audyssey] Moving up in Lusternia

2009-01-16 Thread Dakotah Rickard
game with a different world, even if it borrows from Lusternia or one of their other games from time to time. I don't want a roleplay and non-roleplay version of the same game, because I think it would lower the one and raise the other, making two fairly similar games. Signed: Dakotah Rickard

Re: [Audyssey] Moving up in Lusternia

2009-01-13 Thread Dakotah Rickard
: Dakotah Rickard On 1/13/09, Shadow Dragon elementalult...@hotmail.com wrote: I've never really had much luck with lusternia or any other iron realms games for a couple reasons. Firstly the roleplay atmosphere just doesn't seem to fit no matter what race, class or the like I pick. The races don't

Re: [Audyssey] question about video game developers

2009-01-13 Thread Dakotah Rickard
for talent or maybe even ask some of the guys from places like Darker Projects for some voice acting. Not everyone there is excellent, but many are. Signed: Dakotah Rickard On 1/13/09, dark d...@xgam.org wrote: Hi Jason. I've heard a lot about pheonix right from my brother, (he's also got the other

Re: [Audyssey] question aboout video game developers

2009-01-12 Thread Dakotah Rickard
, but it's going to be a while, and there are some games that, I believe, we are going to have to accept that we just can't play. It kind of sucks, but there it is. Signed: Dakotah Rickard On 1/12/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote: Now this is true. Why must everything

Re: [Audyssey] Top speed or Top Secret?

2009-01-11 Thread Dakotah Rickard
Does Anyone still have my huge zip file of cars and tracks? The computer I had them on went down again, and I don't think I got them off of it first. Signed: Dakotah Rickard On 1/11/09, important elohee...@verizon.net wrote: Hello, I was wondering if anyone has a track and car bank for Top

Re: [Audyssey] Top Speed

2009-01-10 Thread Dakotah Rickard
There are some cars, however, that are not in the ts2 pack. Some of them are located at www.audiogames.net but some of them are not. If there are cars or tracks that you do not find, let me know and I may have them. Signed: Dakotah Rickard On 1/10/09, shaun everiss shau...@xtra.co.nz wrote

Re: [Audyssey] Top Speed

2009-01-10 Thread Dakotah Rickard
Check the ts2 utility pack component downloader first. I don't have the ford focus, sorry. Signed: Dakotah Rickard On 1/10/09, christopher.h...@blueyonder.co.uk christopher.h...@blueyonder.co.uk wrote: Hi what i did is go on to the website that created the game and sent them a message

Re: [Audyssey] Entombed

2009-01-05 Thread Dakotah Rickard
be becoming to specific and off-topic for this list, but I'd like to continue it. I can't seem to find the link to the entombed discussion group, so if you would either e-mail me privately, if you're interested in discussing this, or at least send me the link, I would appreciate it. Signed: Dakotah

[Audyssey] A new complex MUD for all.

2009-01-05 Thread Dakotah Rickard
playing this MUD for a little while, there is really no soundpack available. However, this could change rapidly, either due to the colaborative efforts of my team, or through the efforts of any of you. I hope to see you there. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Fwd: games

2009-01-05 Thread Dakotah Rickard
permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard On 1/5/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Wrong. Under copyright law a company retains full

Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Dakotah Rickard
is in character. Punishments for going out of character can grow quite severe quite quickly. Signed: Dakotah Rickard On 1/5/09, Orin orin8...@gmail.com wrote: www.lasternia.com I warn you, even though this mud has RP, you still have to Hack and Slash to advance, I think there may be guild

Re: [Audyssey] Entombed

2009-01-04 Thread Dakotah Rickard
it should be more traumatic to lose a limb, but losing a limb would be harder. Signed: Dakotah Rickard On 1/4/09, Jason Allen evildi...@gmail.com wrote: Yes, the first fights are rough because you start with no equipment. That'll change in the next build. Losing limbs should probably be more

Re: [Audyssey] Entombed

2009-01-03 Thread Dakotah Rickard
: Dakotah Rickard On 1/3/09, Jason Allen evildi...@gmail.com wrote: You can get the latest build here: http://www.blind-games.com/EntombedSetup.exe Please keep in mind it is still an early test release. Jason On Sat, Jan 3, 2009 at 12:14 PM, Cory ckadl...@verizon.net wrote: where do I get

Re: [Audyssey] question about quests in entombed

2008-12-18 Thread Dakotah Rickard
Yeah. It's kind of funny like that, and you should find the guy that's missing. You just havent' visited everywhere yet. Watch out for doors. Signed: Dakotah On 12/18/08, alex wallis alexwallis...@googlemail.com wrote: hi list. was just wondering if someone could advise me on the quest in

[Audyssey] Entombed Version

2008-12-17 Thread Dakotah Rickard
Hi all. The entombed page doesn't seem to list what version we're up to now, and the file name doesn't include version info. Does anyone know? The one I have is 0.0.6c. Thanks. Dakotah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] World Building Games

2008-12-05 Thread Dakotah Rickard
Frankly there are lots of games that could be made accessible, if only companies would be a little cooperative. As far as mainstream accessible civilizations-type games, I can't think of any. I've played several, thanks to a friend, but they just aren't accessible. Signed: Dakotah Rickard On 12

<    1   2   3   4   5   6   >