AW: AW: AW: About Snatcher...

1999-03-07 Thread jam
>> CALL SARCASTIC MODE OFF DJ> DJ> Syntax Error DJ> Ok H.ERRO: equ #FFB1 DOSBAS: equ #F37D org #C000 ld a,#C3 ld (H.ERRO),a ld hl,HANDLING ld (H.ERRO+1),hl ret HANDLING: pop hl call #00C0

Re: AW: AW: AW: About Snatcher...

1999-03-04 Thread Diego Millan Jaureguizar
> CALL SARCASTIC MODE OFF Syntax Error Ok MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)

AW: AW: AW: About Snatcher...

1999-03-03 Thread jam
Hi, David! >> There is a guy here in Brazil who developed a palette file >> for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256 >> color-palette. DH> DH> How fantastic ... DH> DH> Everbody can write this stuff. DH> It took me 1 (one) minute of perl-coding to make this co

Re: AW: AW: About Snatcher...

1999-03-02 Thread Herbert Kloseck
[EMAIL PROTECTED] wrote: > > On Tue, 23 Feb 1999, Robert Vroemisse wrote: > > > > Do you want still keep the original soundtrack for SCC+? > > I want to arrange the whole soundtrack maybe with some other composers. We > > could make Moonsound versions of the music. Or maybe it's wise to keep the

Re: AW: AW: AW: About Snatcher...

1999-03-02 Thread David Heremans
Ricardo Jurczyk Pinheiro wrote:>> and Paint Shop which 'emulates' perfectly the MSX 256 > color-palette. > >> > > > >How fantastic ... > > > >Everbody can write this stuff. > >It took me 1 (one) minute of perl-coding to make this color palet > file. > > > Well, I'm not 'Everybody

Re: AW: AW: AW: About Snatcher...

1999-03-01 Thread Ricardo Jurczyk Pinheiro
At 08:52 26/02/99 +0100, you wrote: >> >I think the number of people with GFX9000 is closer to 300 than to 3. >> > >> >> But I think the graphic programs for MSX are better than the >> programs for >> >> PC. I mean that the MSX programs are capable to change little >> things like >> >> colors and

Re: AW: AW: AW: AW: About Snatcher...

1999-03-01 Thread Niels Walta
At 10:02 1-3-99 +0100, you wrote: > > >> -- >> Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] >> Verzonden: zondag 28 februari 1999 9:54 >> Aan: [EMAIL PROTECTED] >> Onderwerp: Re: AW: AW: AW: About Snatcher... >> >&

AW: AW: AW: AW: About Snatcher...

1999-03-01 Thread Robert Vroemisse
> -- > Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] > Verzonden:zondag 28 februari 1999 9:54 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: AW: About Snatcher... > > Hi > > >> 2. Make a totally new game. New graphix, new music, better

AW: AW: AW: About Snatcher...

1999-03-01 Thread Robert Vroemisse
> -- > Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]] > Verzonden:zondag 28 februari 1999 9:25 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: About Snatcher... > > Hi > > >> Do you want still keep the original soundtrack for SCC+? > >

RE: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi > It sounds to me that what's happening here is the same that happened >a long time ago: companies not willing to write MSX2 software because it >doesn't work on MSX1 (so it doesn't sell well). I guess the Turbo R is a better example. MSX2, too, has been very popular and as far as I

Re: AW: AW: About Snatcher...

1999-02-28 Thread Maarten ter Huurne
At 12:25 AM 02/28/99 PST, you wrote: >If I'm correct, at the moment Teddywarez is busy programming a new >SCC-tracker which would be more comfortable. But if we want Snatcher to play music over the SCC, we don't need an SCC-tracker, because the original music is good enough. >But if you want t

Re: AW: AW: About Snatcher...

1999-02-28 Thread jalanc
On Tue, 23 Feb 1999, Robert Vroemisse wrote: > > Do you want still keep the original soundtrack for SCC+? > I want to arrange the whole soundtrack maybe with some other composers. We > could make Moonsound versions of the music. Or maybe it's wise to keep the > original music. It helps to set t

Re: AW: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >> 2. Make a totally new game. New graphix, new music, better coding (is that >> possible?) and a really fuck'n good story (based on the same characters and >> world as the original)! It would be like: "Snatcher 2 - the new game you've >> all been hoping for" No way. The power of Snatcher

Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >I have written code that emulates SCC or SCC+ on a MoonSound. Jerome >Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there are >enough options to play the original music. Those thingies sound nice, but I guess when also making a MoonSound-version, arrangements that use t

Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >> Do you want still keep the original soundtrack for SCC+? >I want to arrange the whole soundtrack maybe with some other composers. We >could make Moonsound versions of the music. Or maybe it's wise to keep the >original music. It helps to set the atmosphere. Snatcher without SCC? H, >

Re: AW: AW: About Snatcher...

1999-02-28 Thread Rieks W. Torringa
Hi >> Great. I think I can charter Johnny Hassink as well for the musics. But how >> about the programming, graphics and most important the translation? Yups, I also think Johnny would like composing musics for something like this. And the translation... I'd like to do it, but I know there's v

Re: AW: AW: AW: About Snatcher...

1999-02-27 Thread Maarten ter Huurne
At 12:03 AM 02/26/99 +0100, you wrote: > CG> registers? With the normal SCC you have to use the same instrument on > CG> channel 4 and 5, which is solved at the SCC+. At least, that is what > CG> I > CG> know, I have SD Snatcher, which uses the same SCC+. > >Ths SCC+ of SD Snatcher is different t

Re: AW: AW: AW: About Snatcher...

1999-02-26 Thread randy english
Is this game you guys are all planning on also going to be available some time for the fMSX Emulator?? Us here in North America aren't fortunate enough to have ever even seen a real MSX! http://www.geocities.com/Tokyo/Bridge/2251 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PRO

AW: AW: AW: About Snatcher...

1999-02-26 Thread jam
CG> registers? With the normal SCC you have to use the same instrument on CG> channel 4 and 5, which is solved at the SCC+. At least, that is what CG> I CG> know, I have SD Snatcher, which uses the same SCC+. Ths SCC+ of SD Snatcher is different than the SCC+ of Snatcher. Salidos, digo ..

Re: AW: AW: AW: About Snatcher...

1999-02-26 Thread David Heremans
Ricardo Jurczyk Pinheiro wrote: > > At 17:08 24/02/99 +0100, you wrote: > >> > Or we could finally make a GFX9000 game... > >> > GFX9000 can display 15bit pictures, which is the highest color > depth that > >> > the PSX supports. > >> So 3 people can play it because they have a GFX 9000. > > > >I

AW: AW: About Snatcher...

1999-02-25 Thread jam
Hello John. >> original, so it must stay. When the music was bad, we had te >> rearrange the tracks again, but since the music was really good, why >> change it. [[..some snips..]] jj> jj> Please don't keep the original music - it's written for SCC+. jj> Where can I buy one??: / It

AW: AW: About Snatcher...

1999-02-25 Thread jam
Robert Vroemisse wrote: RV> I want to arrange the whole soundtrack maybe with some other RV> composers. We could make Moonsound versions of the music. Or maybe RV> it's wise to keep the original music. It helps to set the atmosphere. RV> Snatcher without SCC? Of course!!! Re-arranging the wh

Re: AW: AW: AW: About Snatcher...

1999-02-25 Thread Ricardo Jurczyk Pinheiro
At 17:08 24/02/99 +0100, you wrote: >> > Or we could finally make a GFX9000 game... >> > GFX9000 can display 15bit pictures, which is the highest color depth that >> > the PSX supports. >> So 3 people can play it because they have a GFX 9000. > >I think the number of people with GFX9000 is closer

Re: AW: AW: About Snatcher...

1999-02-25 Thread Maarten ter Huurne
Ricardo Jurczyk Pinheiro wrote: > >[Ripping GFX from PSX version] > > > >Another option is to rip GFX directly from CD, by writing the appropriate > >converter. If the file format is not too difficult, this will work very well. > > But there's 2 problems: > - We need to read the

Re: AW: AW: AW: About Snatcher...

1999-02-25 Thread Laurens Holst
> I think MSX would have been more popular if the basic qualities were >just a little better. I think a better sound-chip than the PSG would have >made the MSX more popular At the time MSX was released, PSG was superior... Think of the PCs sometimes still having only a PC-speaker... You an make v

Re: AW: AW: AW: About Snatcher...

1999-02-25 Thread Marco Antonio Simon dal Poz
On Wed, 24 Feb 1999, Ahti Soilamaa wrote: > On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote: > > > On Tue, 23 Feb 1999, Coen van der Geest wrote: > > > > I believe Snatcher was made in Screen 7, but I could be wrong about > > > that... > > > > I bet it was made in screen 5. > > Don't b

Re: AW: AW: About Snatcher...

1999-02-25 Thread Ricardo Jurczyk Pinheiro
At 18:31 23/02/99 +0100, you wrote: >At 02:02 PM 2/23/99 +0100, you wrote: > >>I want to arrange the whole soundtrack maybe with some other composers. We >>could make Moonsound versions of the music. Or maybe it's wise to keep the >>original music. It helps to set the atmosphere. Snatcher without

AW: AW: AW: AW: About Snatcher...

1999-02-25 Thread Robert Vroemisse
> -- > Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] > Verzonden:woensdag 24 februari 1999 17:08 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: AW: About Snatcher... > > Robert Vroemisse wrote: > > > > Or we could finally make a GFX9000

Re: AW: AW: AW: About Snatcher...

1999-02-25 Thread Maarten ter Huurne
Robert Vroemisse wrote: > > Or we could finally make a GFX9000 game... > > GFX9000 can display 15bit pictures, which is the highest color depth that > > the PSX supports. > So 3 people can play it because they have a GFX 9000. I think the number of people with GFX9000 is closer to 300 than to 3.

AW: AW: AW: About Snatcher...

1999-02-25 Thread Robert Vroemisse
> -- > Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] > Verzonden:woensdag 24 februari 1999 20:54 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: About Snatcher... > > At 18:31 23-2-99 +0100, you wrote: > >At 02:02 PM 2/23/99 +0100, you wrote: &g

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Rainier Maas
> I don't think so. The one and only reason that the PC won the home computer > war was that most money was put into the PC. This is a very simple economic > principle. Ofcourse, you can go start discussing about the mistakes made by > the MSX manufacturers to explain why MSX died (from a comme

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms
] It sounds to me that what's happening here is the same that happened ] a long time ago: companies not willing to write MSX2 software because it ] doesn't work on MSX1 (so it doesn't sell well). ] I think MSX would have been more popular if the basic qualities were I don't think so.

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Alex Wulms
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in ] registers? With the normal SCC you have to use the same instrument on ] channel 4 and 5, which is solved at the SCC+. At least, that is what I ] know. You are right. That is the only real difference between the SCC and the

Re: AW: AW: About Snatcher...

1999-02-24 Thread quickzand
At 18:31 23-2-99 +0100, you wrote: >At 02:02 PM 2/23/99 +0100, you wrote: > >>I want to arrange the whole soundtrack maybe with some other composers. We >>could make Moonsound versions of the music. Or maybe it's wise to keep the >>original music. It helps to set the atmosphere. Snatcher without S

RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer
> -Original Message- > From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] > Sent: Wednesday, February 24, 1999 4:38 PM > To: '[EMAIL PROTECTED]' > Subject: AW: AW: AW: AW: About Snatcher... > > > > > -- > > Van:Patric

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]] > Verzonden:woensdag 24 februari 1999 16:31 > Aan: '[EMAIL PROTECTED]' > Onderwerp: RE: AW: AW: AW: About Snatcher... > > > > > -Original Message- > > From: Robe

RE: AW: AW: AW: About Snatcher...

1999-02-24 Thread Patrick Kramer
> -Original Message- > From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]] > Sent: Wednesday, February 24, 1999 3:43 PM > To: '[EMAIL PROTECTED]' > Subject: AW: AW: AW: AW: About Snatcher... > > > > > > > > So 3 people can play it

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]] > Verzonden:woensdag 24 februari 1999 16:17 > Aan: [EMAIL PROTECTED] > Onderwerp: R: AW: AW: AW: About Snatcher... > > It's simple ... 2 versions, one engine, one music but different graphics >

R: AW: AW: AW: About Snatcher...

1999-02-24 Thread Stefano Fronteddu
[EMAIL PROTECTED]' <[EMAIL PROTECTED]> Data: mercoledì 24 febbraio 1999 15.45 Oggetto: AW: AW: AW: AW: About Snatcher... > > >> -- >> Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] >> Verzonden: woensdag 24 februari 1999 15:17 >> Aan: '[

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]] > Verzonden:woensdag 24 februari 1999 15:17 > Aan: '[EMAIL PROTECTED]' > Onderwerp: Re: AW: AW: AW: About Snatcher... > > > > On Wed, 24 Feb 1999, Robert Vroemisse wrote: > > >

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Ahti Soilamaa
On Wed, 24 Feb 1999, Robert Vroemisse wrote: > > >Another problem is > > >the size of the pictures and the amount of colors used. It has to be > > screen > > >8 or even 12. > > > > Or we could finally make a GFX9000 game... > > GFX9000 can display 15bit pictures, which is the highest color dep

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Ahti Soilamaa
On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote: > On Tue, 23 Feb 1999, Coen van der Geest wrote: > > I believe Snatcher was made in Screen 7, but I could be wrong about > > that... > > I bet it was made in screen 5. Don't bet much. You will lose. For sure ! Perhaps you are thinking o

Re: AW: AW: AW: About Snatcher...

1999-02-24 Thread Herbert Kloseck
Niels Walta wrote: > > Why does everybody want to remake Snatcher? I know it's a great game but > most of the people don't want to buy something that really ain't good. You > can polish the old game up but it would still feel the same. I suggest two > options: > > 1. Just translate the original

AW: AW: AW: About Snatcher...

1999-02-24 Thread Coen van der Geest
Hi there, >Please don't keep the original music - it's written for SCC+. >Where can I buy one??: / Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in registers? With the normal SCC you have to use the same instrument on channel 4 and 5, which is solved at the SCC+. At

AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 18:31 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: About Snatcher... > > At 02:02 PM 2/23/99 +0100, you wrote: > > >I want to arrange the whole so

AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 22:54 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: About Snatcher... > > Robert Vroemisse schrieb: > > > > > >I want to arrange the

AW: AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: Niels Walta[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 20:48 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: AW: About Snatcher... > > Why does everybody want to remake Snatcher? I know it's a great game but > mos

AW: AW: AW: About Snatcher...

1999-02-24 Thread Robert Vroemisse
> -- > Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 15:07 > Aan: '[EMAIL PROTECTED]' > Onderwerp:AW: AW: AW: About Snatcher... > > Hi there, > > >Why convert it first from pc to MSX? It is a M

Re: AW: AW: About Snatcher...

1999-02-23 Thread Maarten ter Huurne
At 02:02 PM 2/23/99 +0100, you wrote: >I want to arrange the whole soundtrack maybe with some other composers. We >could make Moonsound versions of the music. Or maybe it's wise to keep the >original music. It helps to set the atmosphere. Snatcher without SCC? H, >I don't know. I have writt

Re: AW: AW: About Snatcher...

1999-02-23 Thread john . j
Robert Vroemisse schrieb: > > >I want to arrange the whole soundtrack maybe with some other composers. > > We > > >could make Moonsound versions of the music. > > >Or maybe it's wise to keep the > > >original music. It helps to set the atmosphere. Snatcher without SCC? > > H, > > >I don't kn

Re: AW: AW: AW: About Snatcher...

1999-02-23 Thread Marco Antonio Simon dal Poz
On Tue, 23 Feb 1999, Coen van der Geest wrote: > Hi there, > > >Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. > >Just hack the pictures out of the game and make it a .GE5 file or something > >we can usu in DD Graph or graphsaurus. That's the easiest way I think. BM

Re: AW: AW: AW: About Snatcher...

1999-02-23 Thread Niels Walta
Why does everybody want to remake Snatcher? I know it's a great game but most of the people don't want to buy something that really ain't good. You can polish the old game up but it would still feel the same. I suggest two options: 1. Just translate the original so that we (non japanese and peopl

AW: AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest
Hi there, >Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX. >Just hack the pictures out of the game and make it a .GE5 file or something >we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP >or GIF files can't be used on MSX directely, so we cann

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
> -- > Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 14:04 > Aan: '[EMAIL PROTECTED]' > Onderwerp: AW: AW: About Snatcher... > > Hi there, > > >I want to arrange the whole soundtrack maybe with

AW: AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
> -- > Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 14:57 > Aan: [EMAIL PROTECTED] > Onderwerp: Re: AW: AW: About Snatcher... > > > > > > > > > > > >> Konami Man wrote: >

AW: AW: About Snatcher...

1999-02-23 Thread Coen van der Geest
Hi there, >I want to arrange the whole soundtrack maybe with some other composers. We >could make Moonsound versions of the music. I have made a Moonblaster version of the 2nd Intro song (the one with the guitars), maybe that helps? >Or maybe it's wise to keep the >original music. It helps to

Re: AW: AW: About Snatcher...

1999-02-23 Thread Herbert Kloseck
> > > > > >> Konami Man wrote: > > >> > > > >> > Just a crazy idea: maybe instead of translating Snatcher, it is a > > better > > >> > idea to capture graphics and reprogram the whole game with english > > >> texts? > > >> > Such type of game has not a very complicated programming structure..

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
> -- > Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 14:29 > Aan: [EMAIL PROTECTED] > Onderwerp:Re: AW: About Snatcher... > > At 11:07 23-2-99 +0100, you wrote: > > > > > >> -- > >> Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
> -- > Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 13:48 > Aan: [EMAIL PROTECTED] > Onderwerp:Re: AW: About Snatcher... > > > > > > > > Konami Man wrote: > > > > > > > > Just a crazy idea: maybe instead of translating Snatcher, it is a

AW: AW: About Snatcher...

1999-02-23 Thread Robert Vroemisse
> -- > Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]] > Verzonden:dinsdag 23 februari 1999 11:09 > Aan: [EMAIL PROTECTED] > Onderwerp:Re: AW: About Snatcher... > > > > > > Konami Man wrote: > > > > > > > > Just a crazy idea: maybe instead of translating Snatcher, it is a > be