>> CALL SARCASTIC MODE OFF
DJ>
DJ> Syntax Error
DJ> Ok
H.ERRO: equ #FFB1
DOSBAS: equ #F37D
org #C000
ld a,#C3
ld (H.ERRO),a
ld hl,HANDLING
ld (H.ERRO+1),hl
ret
HANDLING: pop hl
call #00C0
> CALL SARCASTIC MODE OFF
Syntax Error
Ok
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Hi, David!
>> There is a guy here in Brazil who developed a palette file
>> for Photoshop and Paint Shop which 'emulates' perfectly the MSX 256
>> color-palette.
DH>
DH> How fantastic ...
DH>
DH> Everbody can write this stuff.
DH> It took me 1 (one) minute of perl-coding to make this co
[EMAIL PROTECTED] wrote:
>
> On Tue, 23 Feb 1999, Robert Vroemisse wrote:
>
> > > Do you want still keep the original soundtrack for SCC+?
> > I want to arrange the whole soundtrack maybe with some other composers. We
> > could make Moonsound versions of the music. Or maybe it's wise to keep the
Ricardo Jurczyk Pinheiro wrote:>> and Paint Shop which 'emulates'
perfectly the MSX 256
> color-palette.
> >>
> >
> >How fantastic ...
> >
> >Everbody can write this stuff.
> >It took me 1 (one) minute of perl-coding to make this color palet
> file.
>
>
> Well, I'm not 'Everybody
At 08:52 26/02/99 +0100, you wrote:
>> >I think the number of people with GFX9000 is closer to 300 than to 3.
>> >
>> >> But I think the graphic programs for MSX are better than the
>> programs for
>> >> PC. I mean that the MSX programs are capable to change little
>> things like
>> >> colors and
At 10:02 1-3-99 +0100, you wrote:
>
>
>> --
>> Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
>> Verzonden: zondag 28 februari 1999 9:54
>> Aan: [EMAIL PROTECTED]
>> Onderwerp: Re: AW: AW: AW: About Snatcher...
>>
>&
> --
> Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
> Verzonden:zondag 28 februari 1999 9:54
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: AW: About Snatcher...
>
> Hi
>
> >> 2. Make a totally new game. New graphix, new music, better
> --
> Van: Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
> Verzonden:zondag 28 februari 1999 9:25
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: About Snatcher...
>
> Hi
>
> >> Do you want still keep the original soundtrack for SCC+?
> >
Hi
> It sounds to me that what's happening here is the same that happened
>a long time ago: companies not willing to write MSX2 software because
it
>doesn't work on MSX1 (so it doesn't sell well).
I guess the Turbo R is a better example. MSX2, too, has been very
popular and as far as I
At 12:25 AM 02/28/99 PST, you wrote:
>If I'm correct, at the moment Teddywarez is busy programming a new
>SCC-tracker which would be more comfortable.
But if we want Snatcher to play music over the SCC, we don't need an
SCC-tracker, because the original music is good enough.
>But if you want t
On Tue, 23 Feb 1999, Robert Vroemisse wrote:
> > Do you want still keep the original soundtrack for SCC+?
> I want to arrange the whole soundtrack maybe with some other composers. We
> could make Moonsound versions of the music. Or maybe it's wise to keep the
> original music. It helps to set t
Hi
>> 2. Make a totally new game. New graphix, new music, better coding (is
that
>> possible?) and a really fuck'n good story (based on the same
characters and
>> world as the original)! It would be like: "Snatcher 2 - the new game
you've
>> all been hoping for"
No way. The power of Snatcher
Hi
>I have written code that emulates SCC or SCC+ on a MoonSound. Jerome
>Borsboom has written code that emulates SCC+ on 2 normal SCCs. So there
are
>enough options to play the original music.
Those thingies sound nice, but I guess when also making a
MoonSound-version,
arrangements that use t
Hi
>> Do you want still keep the original soundtrack for SCC+?
>I want to arrange the whole soundtrack maybe with some other composers.
We
>could make Moonsound versions of the music. Or maybe it's wise to keep
the
>original music. It helps to set the atmosphere. Snatcher without SCC?
H,
>
Hi
>> Great. I think I can charter Johnny Hassink as well for the musics.
But how
>> about the programming, graphics and most important the translation?
Yups, I also think Johnny would like composing musics for something like
this.
And the translation... I'd like to do it, but I know there's v
At 12:03 AM 02/26/99 +0100, you wrote:
> CG> registers? With the normal SCC you have to use the same instrument on
> CG> channel 4 and 5, which is solved at the SCC+. At least, that is what
> CG> I
> CG> know, I have SD Snatcher, which uses the same SCC+.
>
>Ths SCC+ of SD Snatcher is different t
Is this game you guys are all planning on also going to be available some time for
the fMSX Emulator?? Us here in North America aren't fortunate enough to have ever
even seen a real MSX!
http://www.geocities.com/Tokyo/Bridge/2251
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PRO
CG> registers? With the normal SCC you have to use the same instrument on
CG> channel 4 and 5, which is solved at the SCC+. At least, that is what
CG> I
CG> know, I have SD Snatcher, which uses the same SCC+.
Ths SCC+ of SD Snatcher is different than the SCC+ of Snatcher.
Salidos, digo ..
Ricardo Jurczyk Pinheiro wrote:
>
> At 17:08 24/02/99 +0100, you wrote:
> >> > Or we could finally make a GFX9000 game...
> >> > GFX9000 can display 15bit pictures, which is the highest color
> depth that
> >> > the PSX supports.
> >> So 3 people can play it because they have a GFX 9000.
> >
> >I
Hello John.
>> original, so it must stay. When the music was bad, we had te
>> rearrange the tracks again, but since the music was really good, why
>> change it. [[..some snips..]]
jj>
jj> Please don't keep the original music - it's written for SCC+.
jj> Where can I buy one??: /
It
Robert Vroemisse wrote:
RV> I want to arrange the whole soundtrack maybe with some other
RV> composers. We could make Moonsound versions of the music. Or maybe
RV> it's wise to keep the original music. It helps to set the atmosphere.
RV> Snatcher without SCC?
Of course!!!
Re-arranging the wh
At 17:08 24/02/99 +0100, you wrote:
>> > Or we could finally make a GFX9000 game...
>> > GFX9000 can display 15bit pictures, which is the highest color depth that
>> > the PSX supports.
>> So 3 people can play it because they have a GFX 9000.
>
>I think the number of people with GFX9000 is closer
Ricardo Jurczyk Pinheiro wrote:
> >[Ripping GFX from PSX version]
> >
> >Another option is to rip GFX directly from CD, by writing the appropriate
> >converter. If the file format is not too difficult, this will work very well.
>
> But there's 2 problems:
> - We need to read the
> I think MSX would have been more popular if the basic qualities were
>just a little better. I think a better sound-chip than the PSG would have
>made the MSX more popular
At the time MSX was released, PSG was superior... Think of the PCs sometimes
still having only a PC-speaker... You an make v
On Wed, 24 Feb 1999, Ahti Soilamaa wrote:
> On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote:
>
> > On Tue, 23 Feb 1999, Coen van der Geest wrote:
>
> > > I believe Snatcher was made in Screen 7, but I could be wrong about
> > > that...
> >
> > I bet it was made in screen 5.
>
> Don't b
At 18:31 23/02/99 +0100, you wrote:
>At 02:02 PM 2/23/99 +0100, you wrote:
>
>>I want to arrange the whole soundtrack maybe with some other composers. We
>>could make Moonsound versions of the music. Or maybe it's wise to keep the
>>original music. It helps to set the atmosphere. Snatcher without
> --
> Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
> Verzonden:woensdag 24 februari 1999 17:08
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: AW: About Snatcher...
>
> Robert Vroemisse wrote:
>
> > > Or we could finally make a GFX9000
Robert Vroemisse wrote:
> > Or we could finally make a GFX9000 game...
> > GFX9000 can display 15bit pictures, which is the highest color depth that
> > the PSX supports.
> So 3 people can play it because they have a GFX 9000.
I think the number of people with GFX9000 is closer to 300 than to 3.
> --
> Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Verzonden:woensdag 24 februari 1999 20:54
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: About Snatcher...
>
> At 18:31 23-2-99 +0100, you wrote:
> >At 02:02 PM 2/23/99 +0100, you wrote:
&g
> I don't think so. The one and only reason that the PC won the home computer
> war was that most money was put into the PC. This is a very simple economic
> principle. Ofcourse, you can go start discussing about the mistakes made by
> the MSX manufacturers to explain why MSX died (from a comme
] It sounds to me that what's happening here is the same that happened
] a long time ago: companies not willing to write MSX2 software because it
] doesn't work on MSX1 (so it doesn't sell well).
] I think MSX would have been more popular if the basic qualities were
I don't think so.
] Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
] registers? With the normal SCC you have to use the same instrument on
] channel 4 and 5, which is solved at the SCC+. At least, that is what I
] know.
You are right. That is the only real difference between the SCC and the
At 18:31 23-2-99 +0100, you wrote:
>At 02:02 PM 2/23/99 +0100, you wrote:
>
>>I want to arrange the whole soundtrack maybe with some other composers. We
>>could make Moonsound versions of the music. Or maybe it's wise to keep the
>>original music. It helps to set the atmosphere. Snatcher without S
> -Original Message-
> From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
> Sent: Wednesday, February 24, 1999 4:38 PM
> To: '[EMAIL PROTECTED]'
> Subject: AW: AW: AW: AW: About Snatcher...
>
>
>
> > --
> > Van:Patric
> --
> Van: Patrick Kramer[SMTP:[EMAIL PROTECTED]]
> Verzonden:woensdag 24 februari 1999 16:31
> Aan: '[EMAIL PROTECTED]'
> Onderwerp: RE: AW: AW: AW: About Snatcher...
>
>
>
> > -Original Message-
> > From: Robe
> -Original Message-
> From: Robert Vroemisse [SMTP:[EMAIL PROTECTED]]
> Sent: Wednesday, February 24, 1999 3:43 PM
> To: '[EMAIL PROTECTED]'
> Subject: AW: AW: AW: AW: About Snatcher...
>
>
>
> >
> > > So 3 people can play it
> --
> Van: Stefano Fronteddu[SMTP:[EMAIL PROTECTED]]
> Verzonden:woensdag 24 februari 1999 16:17
> Aan: [EMAIL PROTECTED]
> Onderwerp: R: AW: AW: AW: About Snatcher...
>
> It's simple ... 2 versions, one engine, one music but different graphics
>
[EMAIL PROTECTED]' <[EMAIL PROTECTED]>
Data: mercoledì 24 febbraio 1999 15.45
Oggetto: AW: AW: AW: AW: About Snatcher...
>
>
>> --
>> Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
>> Verzonden: woensdag 24 februari 1999 15:17
>> Aan: '[
> --
> Van: Ahti Soilamaa[SMTP:[EMAIL PROTECTED]]
> Verzonden:woensdag 24 februari 1999 15:17
> Aan: '[EMAIL PROTECTED]'
> Onderwerp: Re: AW: AW: AW: About Snatcher...
>
>
>
> On Wed, 24 Feb 1999, Robert Vroemisse wrote:
>
> >
On Wed, 24 Feb 1999, Robert Vroemisse wrote:
> > >Another problem is
> > >the size of the pictures and the amount of colors used. It has to be
> > screen
> > >8 or even 12.
> >
> > Or we could finally make a GFX9000 game...
> > GFX9000 can display 15bit pictures, which is the highest color dep
On Tue, 23 Feb 1999, Marco Antonio Simon dal Poz wrote:
> On Tue, 23 Feb 1999, Coen van der Geest wrote:
> > I believe Snatcher was made in Screen 7, but I could be wrong about
> > that...
>
> I bet it was made in screen 5.
Don't bet much. You will lose. For sure !
Perhaps you are thinking o
Niels Walta wrote:
>
> Why does everybody want to remake Snatcher? I know it's a great game but
> most of the people don't want to buy something that really ain't good. You
> can polish the old game up but it would still feel the same. I suggest two
> options:
>
> 1. Just translate the original
Hi there,
>Please don't keep the original music - it's written for SCC+.
>Where can I buy one??: /
Isn't SCC+ the same as SCC but then with channels 4 and 5 seperated in
registers? With the normal SCC you have to use the same instrument on
channel 4 and 5, which is solved at the SCC+. At
> --
> Van: Maarten ter Huurne[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 18:31
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: About Snatcher...
>
> At 02:02 PM 2/23/99 +0100, you wrote:
>
> >I want to arrange the whole so
> --
> Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 22:54
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: About Snatcher...
>
> Robert Vroemisse schrieb:
>
>
> > > >I want to arrange the
> --
> Van: Niels Walta[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 20:48
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: AW: About Snatcher...
>
> Why does everybody want to remake Snatcher? I know it's a great game but
> mos
> --
> Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 15:07
> Aan: '[EMAIL PROTECTED]'
> Onderwerp:AW: AW: AW: About Snatcher...
>
> Hi there,
>
> >Why convert it first from pc to MSX? It is a M
At 02:02 PM 2/23/99 +0100, you wrote:
>I want to arrange the whole soundtrack maybe with some other composers. We
>could make Moonsound versions of the music. Or maybe it's wise to keep the
>original music. It helps to set the atmosphere. Snatcher without SCC? H,
>I don't know.
I have writt
Robert Vroemisse schrieb:
> > >I want to arrange the whole soundtrack maybe with some other composers.
> > We
> > >could make Moonsound versions of the music.
> > >Or maybe it's wise to keep the
> > >original music. It helps to set the atmosphere. Snatcher without SCC?
> > H,
> > >I don't kn
On Tue, 23 Feb 1999, Coen van der Geest wrote:
> Hi there,
>
> >Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
> >Just hack the pictures out of the game and make it a .GE5 file or something
> >we can usu in DD Graph or graphsaurus. That's the easiest way I think. BM
Why does everybody want to remake Snatcher? I know it's a great game but
most of the people don't want to buy something that really ain't good. You
can polish the old game up but it would still feel the same. I suggest two
options:
1. Just translate the original so that we (non japanese and peopl
Hi there,
>Why convert it first from pc to MSX? It is a MSX game, so we make it on MSX.
>Just hack the pictures out of the game and make it a .GE5 file or something
>we can usu in DD Graph or graphsaurus. That's the easiest way I think. BMP
>or GIF files can't be used on MSX directely, so we cann
> --
> Van: Coen van der Geest[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 14:04
> Aan: '[EMAIL PROTECTED]'
> Onderwerp: AW: AW: About Snatcher...
>
> Hi there,
>
> >I want to arrange the whole soundtrack maybe with
> --
> Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 14:57
> Aan: [EMAIL PROTECTED]
> Onderwerp: Re: AW: AW: About Snatcher...
>
> >
> >
> >
>
> > > >> Konami Man wrote:
>
Hi there,
>I want to arrange the whole soundtrack maybe with some other composers. We
>could make Moonsound versions of the music.
I have made a Moonblaster version of the 2nd Intro song (the one with
the guitars), maybe that helps?
>Or maybe it's wise to keep the
>original music. It helps to
>
>
>
> > >> Konami Man wrote:
> > >> >
> > >> > Just a crazy idea: maybe instead of translating Snatcher, it is a
> > better
> > >> > idea to capture graphics and reprogram the whole game with english
> > >> texts?
> > >> > Such type of game has not a very complicated programming structure..
> --
> Van: [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 14:29
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: AW: About Snatcher...
>
> At 11:07 23-2-99 +0100, you wrote:
> >
> >
> >> --
> >> Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]
> --
> Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 13:48
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: AW: About Snatcher...
>
> >
> >
> > > Konami Man wrote:
> > > >
> > > > Just a crazy idea: maybe instead of translating Snatcher, it is a
> --
> Van: Herbert Kloseck[SMTP:[EMAIL PROTECTED]]
> Verzonden:dinsdag 23 februari 1999 11:09
> Aan: [EMAIL PROTECTED]
> Onderwerp:Re: AW: About Snatcher...
>
>
>
> > > Konami Man wrote:
> > > >
> > > > Just a crazy idea: maybe instead of translating Snatcher, it is a
> be
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