Hi Toni
Happy new year to everyone in the group. Its great to see how the realxtend
project progresses.
Some things that come to my mind to wish is about enhancing the COLLADA
import by using zipped COLLADA files like the Khronos suggestion of .zae
files and a drag and drop feature to upload
WOW - that looks realy great - I tested it quickly in Chrome and Firefox
and runs great in both.
Cheers
Pedro
On Wed, Aug 10, 2011 at 1:33 AM, Jonne Nauha jo...@adminotech.com wrote:
Bill and MasterJ,
As far as I understand the work this is just a websocket server in python.
So essentially
Hi Bill
I havnt tested V2.0 preview yet - got interupted by dinner.
But I can assure you that the V1.0.x series is working quite fine.
Cheers
Pedro
On Wed, Jul 6, 2011 at 8:04 PM, gfxguru gfxg...@gmail.com wrote:
I'm sorry if I seem a little upset it's just that I've been following
the
idk - but I think Bill just has some other expectations about Tundra - maybe
too much Second Life mindset without taking into account that Linden Labs
must have spent 30 - 50 man years before even going online in 2003 (and it
still runs quite shaky)
All I can say about the realXtend dev team is
Those security features sound quite useful, in Open Wonderland is something
like the show/hide feature for content according the permission, but idk how
they implemented that.
On Sat, Jul 2, 2011 at 10:09 AM, Peter Steinlechner psteinlech...@gmail.com
wrote:
Hi Wim
there is an unsubscribe
Thanks Toni for the great hint
I tried it and the texture looks good in the game mode, but no change in
tundra, in the meantime i stumbled over the ogremeshy button which shows me
the same result like I see in tundra - the object with only the specular
map. Maybe there is some tinkering needed
Hi all
The latest Tundra really rocks - I just checked the CAVE features, thats
truly awsome.
Now I want to set up a space/sci-fi scene, thinking to set it into a nice
skybox or at least at a permanent night sky.
Would that be allready possible (I guess it is) and how would this have to
be done?
@Toni
You mean something like this with the sketch application:
http://web.chemdoodle.com/demos/2d-to-3d-coordinates
Cheers
Pedro
On Tue, May 3, 2011 at 11:12 AM, Toni Alatalo t...@playsign.net wrote:
On May 3, 2011, at 3:10 AM, Peter Quirk wrote:
What about touch events for specific
, 2011 at 2:03 PM, Toni Alatalo t...@playsign.net wrote:
On May 3, 2011, at 2:55 PM, Peter Steinlechner wrote:
You mean something like this with the sketch application:
http://web.chemdoodle.com/demos/2d-to-3d-coordinates
similar idea, but with normal drawing and iirc it somehow allowed
Hi Toni
Great news - hopefully it will make it into the 1.06 version.
If I remember right you mentioned somewhere that you used COLLADA files for
the Chesapeak Bay. Can they be used directly, or will we have to convert
them to ogre scenes ?
Cheers
Pedro
On Wed, Apr 27, 2011 at 8:42 PM, HOFF
Affirmative - it loads them perfectly now.
On Mon, Mar 28, 2011 at 6:32 PM, Toni Alatalo t...@playsign.net wrote:
On Mar 28, 2011, at 7:30 PM, john felipe urrego mejia wrote:
which is more stable 1.0.3 or 1.0.4.1
1.0.4.1 i think, at least fixes the material/texture loading problem that
Hi
You have to look under tools and scenes to upload meshes with naali
On Mon, Mar 21, 2011 at 3:46 PM, Macho Che chewei...@gmail.com wrote:
thanks for your kind suggestion. I've tried to use Naali for several times,
also read the help files, but I even cann't find the upload button in Naali,
Hi Jani
Some interesting thoughts. Specially the ones about shopping and mirror
worlds.
I was recently thinking a bit about this topic too and got to the following
personal conclusion that users will probably face the following common
situations:
A user will have more then only one avatar
A
Hi Toni
thanks for the update, as I was just about to post about the missing
textures. I have a simlar issue with a group of trees in the chesapeak bay
demo where the textures dont show.
Another issue i have there is the fish and osprey demo - I can click the
fish and get transformed in a fish
There are also several commercial 3rd Party Server Products that are quite
tailored for use with unity3d:
Photon Socket Server
Smartfox
ES5 and a few others
Cheers
Pedro
On Sat, Mar 5, 2011 at 9:42 PM, Toni Alatalo t...@playsign.net wrote:
On Sat, 2011-03-05 at 11:48 -0800, Amanda Svenby
Hola Pablo
this sounds very exciting. If it works with tundra, it would be awsome, as I
think tundra will be the way to go in the near future.
In the meantime I will set up a Taiga 2.0 and try to be of help for testing.
I will let you know when its ready, it should be somewhere this weekend.
Hi Jonne
thanks for the great hints!
If using the assets like this, would it be possible then to use
Shibboleth together with Grouper as authentication and group tool?
Cheers
Pedro
On Mon, Feb 21, 2011 at 5:02 PM, Jonne Nauha jo...@adminotech.com wrote:
2) The second problem was during world
Hi Han
have you tried this here allready:
http://realxtend-naali.googlecode.com/files/Naali-ExtraAvatars.zip
Cheers
Pedro
On Tue, Feb 22, 2011 at 3:31 AM, HW G eniak...@msn.com wrote:
Hi Guys:
I got some problems in editing the appearance of the avatar. I found the
AVATAR TAILOR and
Hi :-) you can switch it off under settings in the client
On Sun, Feb 20, 2011 at 9:16 PM, MasterJ djmat...@hotmail.com wrote:
hello to all,
hmmm here TTS didn't really work nice actually it's said letter by
letter and with a nice robotic voice hehehe.
possible tu turn it off/on manually?
Awsome to hear that Toni, just started to play around with the new tundra
and its fascinating :-)
On Thu, Feb 17, 2011 at 3:28 PM, Toni Alatalo t...@playsign.net wrote:
10.2.2011 16:52, CecilBergwin kirjoitti:
Small update for those who maybe have eyes on this thread and also
looking at
And yes - clear case of senior moment - rtfm does miracles and in the worst
case just run start-server.bat
http://www.realxtend.org/doxygen/runningnaali.html shows it all
Cheers and happy weekend
Pedro
On Fri, Feb 11, 2011 at 6:05 PM, Peter Steinlechner psteinlech...@gmail.com
wrote:
Hi Toni
t...@playsign.net wrote:
On Jan 25, 2011, at 2:47 PM, Peter Steinlechner wrote:
Yes, I tested the builds you mentioned and it sounds like its the
same issue you must have had. Thanks for this hint and I will try laters to
find those files. By any chance you have a hint about the file name
Hi all,
is there a possibility to use X11 applications inworld, similar to the 3d
canvas for web content?
I found this feature in open wonderland and think it could very usefull for
collaborative and educational environments.
Cheers
Pedro
--
http://groups.google.com/group/realxtend
- realxtend is an interesting project, well worth watching :-)
Cheers
On Fri, Jan 28, 2011 at 1:58 PM, Toni Alatalo t...@playsign.net wrote:d i
On ke, 2011-01-26 at 14:44 +0100, Peter Steinlechner wrote:
Greetings,
their resources, I beleive that there is a need of a roadmap
redefinition
Hi Guo
theres a description with samples:
http://wiki.realxtend.org/index.php/NPC_BOT
http://docs.realxtend.org/index.php/Setting_up_bots*
*But i don't now if they still work in the actual server builds :-(
Cheers*
*
On Sat, Jan 29, 2011 at 4:34 AM, HW G eniak...@msn.com wrote:
Hi Guys:
That sounds awsome! Then blender would become a fullsize editor for
realxtend.
On Fri, Jan 28, 2011 at 10:30 PM, Pablo Martin cae...@doodo.org wrote:
Hi!
B2rex 0.7 has been released featuring import capabilities as well as
specific character support. The import capabilities allow to browse
Dear Jani
I was following the realxtend project with a high interest since the early
releases in 2008 which where very impressive and where showing a lot of
great improvements. The realXtend project really stood out of all other
virtual world environments at that time do to fact as it was based
Hi all
V 0.4 looks great so far. Thanks for the great job you are doing.
When i try to use the build tool the viewer crashes no matter if I use it in
Fisu or on the local Taiga 0.2.0
Cheers
Pedro
On Mon, Jan 24, 2011 at 4:14 PM, Toni Alatalo t...@playsign.net wrote:
On Jan 21, 2011, at 1:45
Merry Xmas and a happy new year to all of you.
On Thu, Dec 23, 2010 at 9:10 PM, MasterJ djmat...@hotmail.com wrote:
happy christmas and happy new year too
thank you
On 23 déc, 09:59, Ville Wittenberg ville.wittenb...@ludocraft.com
wrote:
SEASON S GREETINGS!
Card for
Are there any recommendations about the max polycount for the avatars in
online environments like realxtend/opensim ? And how many polys are produced
by the mentioned methods?
But this can be really something interesting in the future. Paparazzis
wouldn't just shoot pics of celebrities anymore but
, and are using the Digimi
Developer Game Kit http://forum.daz3d.com/viewtopic.php?t=139026, to
convert a Daz model, like Victoria 4, with textures, from the usual 15
poligons to 24000, converting it in fbx model, with animations.
Alberto
2010/12/1 Peter Steinlechner psteinlech...@gmail.com
Hi all
I was trying to upload a scene in naali 0.3.4.1 which contained a 10MB mesh
(yes - its's a bit big) and the following happened:
- zip file is produced local
- progressbar advances to 71%
- after about 30-60 seconds I'm getting logged off (according the console)
First I thought it's
an user asked me
for help some days ago, and we discovered that if we use the latest
versions of ogremax, does not load the scene, and we had to retrieve the
version 1.6.
Alberto
2010/11/29 Peter Steinlechner psteinlech...@gmail.com
Hi all
I was trying to upload a scene in naali 0.3.4.1
nearly forgot - there where no errors regarding the upload in the console -
just the user logoff.
On Mon, Nov 29, 2010 at 1:57 PM, Peter Steinlechner psteinlech...@gmail.com
wrote:
Hola Alberto
I used blender 2.49.b with the available exporters from the ogre website.
Saludos
Pedro
I would vote for the .rxb :-)
2010/11/25 Antti Ilomäki antti.ilom...@gmail.com
Also on the blog now:
http://realxtend.blogspot.com/2010/11/name-file-extension.html
2010/11/25 Toni Alatalo t...@playsign.net:
Hi,
I think we are really close to being able to release a kind of preview
WOW
Hi Toni - this sounds great! Looking forward to this.
I just looked quickly at the new release and noticed some things with the
3dcanvas in naali 0.3.4:
- Website displays nice on the prim, but after clicking on it just can see
the native plywood material
- strangely some youtube videos work,
terminal cd /opt/naali ./run-linux.sh to see all the
prints.
Best regards,
Jonne Nauha
realXtend developer
http://www.realxtend.org/
http://www.evocativi.com/
On Tue, Nov 9, 2010 at 10:57 AM, Peter Steinlechner
psteinlech...@gmail.com wrote:
Got it working, but had to delete
Got it working, but had to delete the databases.
@ jonne - will have an ubuntu box tomorrow and will test the ubuntu viewer
Cheers
Pedro
On Mon, Nov 8, 2010 at 8:33 PM, Peter Steinlechner
psteinlech...@gmail.comwrote:
I forgot to mention that just the naali viewer from 0.3.0 up crashed. I
:
Hi Peter,
No the collision fix is not in 0.3.3, i've committed fix to develop
branch. Without the fix i dont think any uploaded scene had collisions
working.. of cource if you want the fix allready, i can throw you
couple of py files that fix it.
On Nov 6, 9:48 pm, Peter Steinlechner
I forgot to mention that just the naali viewer from 0.3.0 up crashed. I
havn't tested previous naali versions, but the old realXtend 0.42 viewer
works fine.
On Mon, Nov 8, 2010 at 8:27 PM, MasterJ djmat...@hotmail.com wrote:
hmmm i don't know if it's match the problem because here i use Naali
Strange - my estate tool is there. Have you tried to click on the LOAD
ESTATE DATA button to refresh the values
On Sun, Nov 7, 2010 at 10:39 PM, gfxguru gfxg...@gmail.com wrote:
I just noticed the Estate Management under Server Tools is missing. Is
this because the account type is OpenSim? or
Hi :-)
From a user perspective, I think this is a great idea to keep things handy
while editing, specialy when using multiple screens.
Cheers
Pedro
2010/11/4 Antti Ilomäki antti.ilom...@gmail.com
Hi
Looks very interesting indeed. Jonne has been really busy during the
past couple of days,
Hi yuki, did you create a user in the grid server console?
On Tue, Nov 2, 2010 at 11:05 AM, Mikko Pallari
mikko.pall...@evocativi.comwrote:
Can you tell more what parameters are you using on login? OpenSim or
realXtend account? And what world url? And does UserServer print any error
Awsome - i just sent an avatar there :-)
2010/10/29 Antti Ilomäki antti.ilom...@gmail.com
It seems that there's something interesting going on now at
http://live.engagetv.com/debalie.php
2010/10/29 Toni Alatalo ant...@kyperjokki.fi:
Hi,
we'll present Pablo's b2rex today at the Blender
or see?
On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner
psteinlech...@gmail.com wrote:
Hi MasterJ
I was not talking about he studio nor sculpties, it's a brand new thing
TBB showed last night first in public. The first public alpha should be
available soon, but there is no fixed
Thanks for the hint Toni and welcome back from holidays :-) I will dig
deeper into the ogre materials and shaders and experiment more with them.
On Sun, Oct 24, 2010 at 7:08 AM, Toni Alatalo ant...@kyperjokki.fi wrote:
On pe, 2010-10-15 at 09:54 -0700, pedro wrote:
I just was watching
and
scene exporter found on the ogre site.
On Mon, Oct 11, 2010 at 3:59 PM, Toni Alatalo ant...@kyperjokki.fi wrote:
On su, 2010-10-10 at 13:09 +0200, Peter Steinlechner wrote:
thanks for your reply, I had it run for about a half hour without any
results. Also when I try to load Albertos
With taiga you best get it distributed to several servers - as a rule of
thumb you can have about 40 concurrent users per region in opensim
On Sun, Oct 10, 2010 at 9:01 PM, john felipe urrego mejia
ingenierofelipeurr...@gmail.com wrote:
hello, what kind of machine I have to support 10 regions
Have you tried also to export the scene without the camera and the lamp ? I
just selected the objects and it worked well.
On Sat, Oct 9, 2010 at 3:01 PM, MasterJ djmat...@hotmail.com wrote:
here i have same trouble too (and more becaue i have a python error
with blender)
the progress bar stop
Hi Toni
This is absolutely great. I imagine that free definable region sizes would
be welcomed all over and valued over the seamless multiregion support. A
1x1km region would be comparable with 16 regular regions now, without border
crossing effect. How was the memory/cpu usage? I hope this
Hi Toni - thanks for the hint about enabling god mode in opensim.ini -
somehow this helped that I can use the local preview now with the upgraded
servers.
Though, I'm still getting stuck when i try to upload them. The odd thing is
that there is no reaction at the consoles at all. All I can see, is
This sounds great and of course I had to try it too. So I exported a scene
and the meshes from blender and tried to load the created .scene file via
naali local scene loader ..ehm... without any success on the test server I
had upgraded manualy from taiga 0.1.3 to taiga 0.1.4 RC1 . Looks like i
Following Albertos tutorial I tried also to upload the scene via the console
- but there i got the following error message after trying to set the offset
via ogrecene offset 128.128.31 : Could not parse new offset vector
128.128.30
On Sun, Oct 3, 2010 at 2:20 PM, Peter Steinlechner
psteinlech
Hi Jonne
AFAIK the servers don't get shipped with the webinterface - the only one I
know is the recent diva distro based on opensim 0.7 . There is also a redux
around that worked with opensim 0.6.9. I think they just handle opensim
registration but non of them handle openid or rex authentication.
Ola Manuel
normalmente los objetos dejado en una region estan permanente y no hay
differenca si estas usando mysql o sqlite.
Saludos
Pedro
2010/9/30 José Manuel Meza licmanuelm...@gmail.com
Hi everybody!
I have a question, How many time will be the objets in the server in the
standalone
Hi Antti, hypatiaa
I can agree with antti's opinion about economy - this topic was crossing my
mind as well. Micro transaction system might be a nice thing, specialy for
folks that want to open online casinos as a case example. But for simple
content trade I think all whats needed is a fully
On Tue, Sep 21, 2010 at 9:41 PM, Bill gfxg...@gmail.com wrote:
Where can we find information on programming objects in C# within
realxtend.
On Tue, Sep 21, 2010 at 1:53 AM, Toni Alatalo ant...@kyperjokki.fiwrote:
On ma, 2010-09-20 at 14:24 -0400, Bill wrote:
I'm just wondering what
are at. Do collisions and visuals
stay in sync if you e.g. make a big rotating door with TargetOmega and stand
so that get pushed by it?
~Toni
On Wed, Sep 15, 2010 at 5:02 PM, Peter Steinlechner
psteinlech...@gmail.com mailto:psteinlech...@gmail.com wrote:
Thanks for the confirmation
it is not working ?
Thanks
Edwige
On 7 sep, 19:05, Peter Steinlechner psteinlech...@gmail.com wrote:
Hi Edwige
i think you need to use your Network IP instead of 127.0.0.1
Easy to find when opening a command prompt and entering the command:
ipconfig
On Tue, Sep 7, 2010 at 7:00 PM
: mypassword
server 127.0.0.1 ?
It looks like using lelievre or edwige never works : when I clic on
connect, nothing happens. It I don't add @127.0.0.1 at the end, it
doesn't even try to connect !
On 8 sep, 10:25, Peter Steinlechner psteinlech...@gmail.com wrote:
Hi Edwige
have youcreated
(XmlRpcReque
st
request, IPEndPoint client)
(a part is in french because my computer is in brefnch, sorry)
Thanks for your help Peter :)
On 8 sep, 10:25, Peter Steinlechner psteinlech...@gmail.com wrote:
Hi Edwige
have youcreated a user account in the user server console
not retrieve grid info
With 192.168.0.10, it takes more time to give me this error ;)
Absolutely no effect on the server !
Thanks for your patience :)
On 8 sep, 11:06, Peter Steinlechner psteinlech...@gmail.com wrote:
Best you start over in adding a new avatar in naali (ether) and choose
avatar type
(the rest is empty) Is that ok ?
And I managed to login, awesome !!
I will write a tutorial about that all :)
Thanks you so much !!
Edwige
On 8 sep, 11:31, Peter Steinlechner psteinlech...@gmail.com wrote:
you where close then :-) did you try withhttp://192.168.0.10:8002yet ?
On Wed, Sep 8
Hi George
Have you tried to use the latest Taiga server?
On Tue, Sep 7, 2010 at 5:24 PM, George van Zeeland
vanzeeland.geo...@gmail.com wrote:
hi guys.
How big are the meshes you want to upload ?
I just made a very simple .mesh file of 45kb to test it before i would
spend a lot of time
Hi Edwige
i think you need to use your Network IP instead of 127.0.0.1
Easy to find when opening a command prompt and entering the command:
ipconfig
On Tue, Sep 7, 2010 at 7:00 PM, Nathan Letwory nathan.letw...@gmail.comwrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 7.9.2010
+0200, Peter Steinlechner wrote:
terrain creation. Could the region size then be set on a per region
base or just globaly per opensim server ? Either way would be fine for
me, if we could run then a 512x512m area instead of 4 normal regions
per server. Could i change the required setting
at 9:18 AM, Peter Steinlechner
psteinlech...@gmail.comwrote:
Hi Toni
that is so teasing to think about a 10*10km region - i was at an os
512*512m megaregion, and that was realy a better experience than with the
region crossing, specialy for vehicle usage.
On Mon, Sep 6, 2010 at 9:06 AM, Toni
Hi Jonne
thats quite a cute teaser :-) and awsome to see how the building tool
progressed in this short time. It looks like we soon can get over the old
r0.42 viewer. Now i can't wait until the new viewer get's available.
realxtend rocks!
On Mon, Sep 6, 2010 at 5:36 PM, Jonne Nauha
Sketchup doesn't make automaticly a collission model, you need to make that
manualy
On Fri, Sep 3, 2010 at 11:38 PM, Toni Alatalo ant...@kyperjokki.fi wrote:
On pe, 2010-09-03 at 14:34 -0700, DiogoLuiz wrote:
Ok, now I got this, but my object is now a white object and I can walk
inside
to make a FAQ as we dont have one for naali or
tationaiga ;) Someone just needs to make the initiative!
Best regards,
Jonne Nauha
realXtend developer
http://www.realxtend.org/
http://www.evocativi.com/
On Sat, Aug 28, 2010 at 10:34 AM, Peter Steinlechner
psteinlech...@gmail.com
Hi Ali, Jonne
That's a good idea to post it in the FAQ, as most people will trip over this
max_allowed_packet thingy at least once. Maybe it's good to mention it in
the Taiga Setup Wizzard too.
On Fri, Aug 27, 2010 at 11:09 PM, MasterJ djmat...@hotmail.com wrote:
thank you for the fast reply,
http://www.realxtend.org/
http://www.evocativi.com/
On Sat, Aug 28, 2010 at 10:34 AM, Peter Steinlechner
psteinlech...@gmail.com wrote:
Hi Ali, Jonne
That's a good idea to post it in the FAQ, as most people will trip over
this max_allowed_packet thingy at least once. Maybe it's good
, Peter Steinlechner psteinlech...@gmail.com
wrote:
Found it :-)
On Fri, Aug 27, 2010 at 1:03 PM, Peter Steinlechner
psteinlech...@gmail.com wrote:
Hi Ryan
not yet - atm i am still using Taiga 0.1.2 but im glad to give it a try.
Where can I find it ?
Cheers :-)
On Fri, Aug 27, 2010
a lot of warnings and even errors that
you dont need to be concerned of in normal usage.
Best regards,
Jonne Nauha
realXtend developer
http://www.realxtend.org/
http://www.evocativi.com/
On Sat, Aug 28, 2010 at 11:51 AM, Peter Steinlechner
psteinlech...@gmail.com wrote:
Hi Ryan
Taiga
Hi Ryan
not yet - atm i am still using Taiga 0.1.2 but im glad to give it a try.
Where can I find it ?
Cheers :-)
On Fri, Aug 27, 2010 at 12:38 PM, Ryan McDougall sempu...@gmail.com wrote:
Did you try using the TaigaWizard setup application?
Taiga 0.1.3 RC?
On Fri, Aug 27, 2010 at 1:30
So far it looks great to me - the only issues i had was when trying the cave
settings that the screens stayed black. I have to check that laters again,
just changed a bit the camera angles - but thats an awsome feature!!!
One issue I have seen on a first look, is that the IM connect window seems
, Aug 26, 2010 at 7:46 PM, Peter Steinlechner psteinlech...@gmail.com
wrote:
So far it looks great to me - the only issues i had was when trying the
cave settings that the screens stayed black. I have to check that laters
again, just changed a bit the camera angles - but thats an awsome feature
Hi Jonne
A few questions about the release. When do you think a release will be to
expect ?
Will megaregions be supported too and also the WIFI from Diva for simple
administration tasks ?
cheers and realXtend rocks :-)
On Fri, Aug 20, 2010 at 6:51 PM, Nathan Letwory
That sounds great Jani
i still got some minor issues to set up a showcase grid, but i hope that
will be resolved with the next server and viewer release.
realXtend rocks :-)
On Thu, Aug 19, 2010 at 10:01 PM, Jani Pirkola jpirk...@gmail.com wrote:
Good news!
http://www.realxtend.org/
http://www.evocativi.com/
On Thu, Aug 19, 2010 at 11:48 PM, caocao jjww...@gmail.com wrote:
That is a great job!
2010/8/20 Peter Steinlechner psteinlech...@gmail.com
That sounds great Jani
i still got some minor issues to set up a showcase grid
Have you checked if maybe a certain object you try to upload is causing this
behaviour ?
On Sun, Aug 8, 2010 at 3:41 AM, ShortPieceOf String
stringshortpiec...@googlemail.com wrote:
It's still happening every time I try to use it.
I'm using realXtend Viewer 0.42 and realXtend Server 0.5 .
elements i get a message, that
claims that flash isn't installed yet.
When in detached camera, i can not zoom or tilt the cam. But i bet you are
allready working on that :-)
So far my 5 cents from a first glimps on naali 0.25 you devs do an
outstanding job
On Thu, Aug 5, 2010 at 6:24 PM, Peter
Hi Jonne
Thanks for the fast reply :-)
I was testing this on a local Taiga 0.1.2 installation running on a W7
machine, and i think i could pinpoint it to the opensimulator FreeView TV -
which runs great in the old viewer, but doesnt show any videaos on my naali
installation, though the menu and
Thats great news Jonne
the shadows look realy great, I experienced some randome freezes that
looked like disconnects. After a reconnect via ether all was fine again. If
i find a way to reproduce them i will post it. One situation i could
reproduce was when getting to close to the region border -
That sounds like it goes into Voodoo mode!
What happens after you restart the server?
On Tue, Aug 3, 2010 at 12:57 AM, ShortPieceOf String
stringshortpiec...@googlemail.com wrote:
I've now set RealXtend up to use MySql instead of SQLIte, but I get
the same problem. I can upload stuff and
Hi Kordou
there isn't much around yet - the best hints you will find on the
realxtend.org site as it is still under quite some development, but i think
it might change as soon as the development progresses very good and the dev
team does an awsome job. Thumbs up for the devs :-)
On Tue, Jul 20,
Maybe someone unplugged the server to get an air conditioner running :-)
On Thu, Jul 15, 2010 at 12:22 PM, Gustavo Alberto Navarro Bilbao
sombra.albe...@gmail.com wrote:
Hi
To me has been the same
2010/7/15 pedro psteinlech...@gmail.com
Hi all
just tried to look at the realxtend.org
Holla Alberto
That looks quite good - about the collisions it might be a similar issue i
had when exporting models from Sketchup - so i used the following
workaround:
I created the basic model without texturing it and saved it as a mesh for
collisions - then i started to create the detailed and
).
But with hundreds or thousands of meshes, is impossible that way to get
than the collisions works right.
Alberto
Specifically, I want to try the version of
CityScapehttp://pixelactive3d.com/Products/CityScape/for
2010/7/15 Peter Steinlechner psteinlech...@gmail.com
Holla Alberto
collisions with
interior building parts like this: http://www.circus3d.com/
But suere than in some few years we cand get somothing better with Taiga
and Naali ;-)
Albert
2010/7/15 Peter Steinlechner psteinlech...@gmail.com
Impressionante :-)
Indeed thats impressing, not only the price, but how
:33 +0200, Peter Steinlechner wrote:
Now I am completly confused. What is the difference between Taiga
Server and opensim + modrex ? Either its to early in the morning or I
just must have a massive misunderstanding.
Based on a quick reading of what Tara was writing below, the distinction
here
IMHO i think a smooth as possible blender upload would benefit the entire
content production and bring the community of blender artists with their
great works on board. For people that love rapid prototyping Sketchup is a
great, easy to learn and free option and after all - those who love to use
.
On Mon, Jul 5, 2010 at 1:41 PM, Peter Steinlechner
psteinlech...@gmail.com wrote:
IMHO i think a smooth as possible blender upload would benefit the entire
content production and bring the community of blender artists with their
great works on board. For people that love rapid prototyping Sketchup
Hi Pablo
It sounds like an issue i had too. Probably the mesh size is too big.
Have you changed the the my.ini on your MySQL installation to
max_allowed_packet = 16M
On Tue, Jun 29, 2010 at 1:26 PM, Pablo Martin cae...@doodo.org wrote:
On 29/06/10 13:19, Mikko Pallari wrote:
On Tue, Jun
Hi all
Is there a best way to backup and restore single regions in taiga server ?
I created an OAR of a region, but when loading it to a different region, the
meshes where missing, but all container prims rezzed at the right place.
Cheers
Peter
--
http://groups.google.com/group/realxtend
Hi Pablo
thats great news and I will try it as soon as possible. I tried to get a
look at the pics on your website, but all i could see was a frame with the
name thumbnail, it looks like they where somehow encoded as a click on the
thumbs just reavealed a pile of data.
Anyhow i think the b2rex is
Hi all
looks like I'm good in crashing things :-)
I dont know to whom i should adress this issue, the server or viewer devs?
I made a few objects in sketchup and used the ogre exporter with the rexmesh
tool. I made 2 seperate meshes, a more detailed one for the look and a
simplified one for the
, Peter Steinlechner
psteinlech...@gmail.com wrote:
Hi all
I got a strange issue when i want to change the regions in the opensim
console:
Region (root) # change region TaigaSim02
Couldn't select region TaigaSim02
Currently selected region is root
Region (root) #
So i cant change
Hi all
I got a strange issue when i want to change the regions in the opensim
console:
Region (root) # change region TaigaSim02
Couldn't select region TaigaSim02
Currently selected region is root
Region (root) #
So i cant change the regions for uploading terrains for example. This just
happens
Hi Laurent
did the mesh show up in your inventory or do you get an upload error?
Have you tried the realxtend 0.42 to upload ?
On Wed, Jun 16, 2010 at 9:31 PM, Laurent Rathle lrat...@gmail.com wrote:
Hello again,
I’ve finally connected to Taiga. Now I’ve found a 3ds max object and would
1 - 100 of 107 matches
Mail list logo