Thanks Chris, you know what, I'd forgotten it was the SAM's 25th birthday this
year, I feel quite ashamed, hehe
I'll post a video soon, meant to tonight but gotta get some more gfx done first
just to set the mood :)
I'd be honoured to get it on Sam Revival. It'd bring back some of those
treasu
Hiya SAM folk :)
Just thought I'd pop by and say that I started working on a new game tonight,
it's my first scrolling platform game for the SAM and tonight I got the basic
engine up and running and tbh it went easier than I thought.
It's for the Mayhem Accelerator, as I'm still coding in MasterB
Sorry to stray from topic but I seem to remember you saying that it would be
possible to use networking from basic (well hopefully MasterBasic), would it be
feasible to set up a server and have time to send perhaps even 6 - 8 bytes of
data for multiplayer games, or would it slow down a real time
Hey guys :) sorry I've not been around lately with my useless thoughts but just
been thinking again about how SAM's gonna be 20 this year and wondering if
anyone has plans for what we should do to celebrate and also worrying that for
projects we only really got 6 months or so...
Personally I've
Thought you'd been a bit quiet, hope ya enjoying the new job :)
Seem to have fallen a few issue's behind with SAM Revival, looking forward
to catching up !!!
Colin Piggot <[EMAIL PROTECTED]> wrote: Hi folks,
Apologies for being so quiet recently. Having started a new job a couple of
months ago I
[EMAIL PROTECTED]> wrote: I agree with Simon; I especially like
the way the ball crushes itself
to go through short spaces.
On Sat, Sep 27, 2008 at 1:52 PM, Calvin Allett
wrote:
> another vid
> http://www.youtube.com/watch?v=14m21hySxG8
>
> Older versions, one faster, one slower:-
another vid
http://www.youtube.com/watch?v=14m21hySxG8
Older versions, one faster, one slower:-
http://www.youtube.com/watch?v=U0ksam2anMI
http://www.youtube.com/watch?v=L8s4yb8zMMQ
Cal...
Calvin Allett <[EMAIL PROTECTED]> wrote: Thanks Simon :) Of course it's for the
20Mhz SAM,
n Behalf Of Calvin Allett
Sent: Friday, September 26, 2008 1:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Speed issue's with POINT (x,y)
http://www.youtube.com/watch?v=2RenBQ5GD24
That's nearly half the speed that the engine was just 4 weeks ago eek, hehe
P.S. I put a v
http://www.youtube.com/watch?v=2RenBQ5GD24
That's nearly half the speed that the engine was just 4 weeks ago eek, hehe
P.S. I put a video up on my YouTube page, but it hasn't gone live yet, will
post when it does !
-So for each position on the screen that the ball can be, you make nine
-decisions (currently based on testing the result of nine POINT
-statement), each one to determine to whether the graphic below a
-certain pixel is either:
-
- transparent;
- solid; or
- deadly?
-
-Am I right to think that, tak
xel colours
to unseen screens and reduce your number of POINTs from 9 to 3. It's
essentially pre-calculating the results for each pixel on screen and
storing them in an integer array that BASIC understands how to index.
On 24 Sep 2008, at 17:36, Calvin Allett wrote:
> Firstly would like t
Firstly would like to apologize to Thomas and Geoff for not getting back to
this, ended up going out on p*ss other day and completely forgot I'd posted on
here, hehe (been gonna ask so many times over past year :) )...
anyways, Yahoo won't let me reply to your emails for some reason, so I'll jus
Hey there, been a while... hope everybody's doing good :)
Some of you may remember me starting work on a new game engine last year, "Slip
'n Slide", well it only got to the stage of a couple of weeks work, but picked
it up again 3 months ago and have been working on it daily since then.
It's pr
Cheer's, it was Trillian I'd been told about :)
Everybody seems to have MSN (if that's the hotmail one), it does
seem to be very popular.
[EMAIL PROTECTED] wrote: Quoting Calvin Allett :
> What's the best one to use nowadays? I used to love ICQ about 8 years
> ago, bu
What's the best one to use nowadays? I used to love ICQ about 8 years
ago, but not tried out any of the other's. Is there anything that logs
onto them all, someone mentioned something a while back about some prog.
[EMAIL PROTECTED] wrote: Quoting Gavin Smith :
> Perhaps you guys are all on Bebo o
Can anybody recommend a good way of rotating some Mode 4 graphics at different
angles other than 90?
I only use Flash, and have nothing on PC... I think that SAM Paint let's you
do it but it`s protected needing a word from the manual :( I'm not sure if
the B-dos version is protected or not?
A
Woah, looks like he`s trying to spam every single article/topic
Been spamming every few mins/ every hour for over 26 hours :(
Gavin Smith <[EMAIL PROTECTED]> wrote: WOSam is currently getting spammed like
crazy by a user called
brianbaker. Andrew or Dan can you guys delete his account? Is ther
value 23 or 27 was true (well obviously, but
I still wasn`t thinking about that)
:)
cheers again. Great when you can get help after midnight, hehe
Calvin Allett <[EMAIL PROTECTED]> wrote: I see how the keys on the left/right
hand side of
the keyboard have the bits reversed... I am (currrently
I see how the keys on the left/right hand side of
the keyboard have the bits reversed... I am (currrently), was
gonna just go with tested values (15,23,27,29,30 or reversed)
but cheers for the Basic example of how to use BAND, and
what it is I can`t believe I had forgot about/never used it... s
lso the
cursor keys on IN 65534, but I would avoid that in basic because
you'll get into a lot of trouble with the mouse interface which
shares that address (kinda).
HTH,
Andrew
On 8 Aug 2007, at 00:25, Calvin Allett wrote:
> Just realised the port address's are seperated by
Just realised the port address's are seperated by 256 bytes, so
should be able to find the ones I need. I hadn't known that :)
Calvin Allett <[EMAIL PROTECTED]> wrote: Could anyone tell me the address's to
read using IN (or should that
be ports) for groups of SAM keys?
Just to say that there`s a link to
http://www.catering-machines.com/
been added to the links section, under the banner robot coupe (which
got me excited)... I don`t know how to remove it, or even if
anyone just can.. but just noticed it.
-
Yahoo! Mail i
Could anyone tell me the address's to read using IN (or should that
be ports) for groups of SAM keys?
I need more than one keypress, and would like to use the
following keys (or groups)..
O, and P -
Z
and M
and space should be needed.
64509 seems to be keys Q,W,E,R,T
and from FRED issue 11A, Ax
That`s weird, I nearly downloaded the film today,and seen 2 (now 3) reference`s
to it in last 8 hour`s :)
Alway`s loved this tune.
Simon Cooke <[EMAIL PROTECTED]> wrote: It's from the soundtrack to John
Carpenter's The Fog - composed by John
Carpenter
http://forums.finalgear.com/showthread.php?
Hiya, just a quickie to say I`ve posted a video of a game
I`ve just started working on for the SAM with Mayhem accelerator.
It`s only a couple of days work, but I`m quite pleased with the
character control and collision detection so far, so thought I`d post :)
You can see the demo at :-
http://w
For PC I recommend TASM and your favorite editor.
Edwin
- Original Message -
From:Calvin Allett
To: sam-users@nvg.ntnu.no
Sent: Wednesday, July 04, 2007 7:05PM
Subject: Which assembler?
What Assembler would anybody reccomend me having a go with,i.e.
What Assembler would anybody reccomend me having a go with, i.e.
preferably the most easy to use :)
Feature`s don`t neccesarily top my needs, as I won`t be doing any
games in MC, just wanting to learn the language, and be able to try
a few small routines.
---
as titles, I know we don`t have a beat`em`up on the SAM (should we be pleased
with that, lol, it is a nice friendly computer after all, hehe), I don`t recall
hearing of any car games, is their any other genre`s you can think of that we
need? or specific games within a genre, galaxians/galaga fo
CaffeineKid`s asking on WoS if anyone knows how to contact Balor Knight, as he
would like to ask permission before doing a remake of Astroball, just thought
I`d ask on here as a lot of you guys seem to be still pretty hooked up with
where people are/ what their doing etc etc
---
:)
Chris Pile <[EMAIL PROTECTED]> wrote: CA > - Original Message -
CA > From: "Calvin Allett"
CA > To:
CA > Sent: Sunday, May 20, 2007 10:41 AM
CA > Subject: RE: Car game
CA > ... Surprised more MC`ers don`t have a dabble with Basic more often tb
.e. not via MasterDOS) and
also the discs are in cp/m format.
Colin.
==
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/
- Original Message -----
From: "Calvin Al
I had a few brief dabbles when you first started up your archive, got a few
simple games running, wouldn`t mind having a good look at it properly, if you
can run the software that Id`ve used on PCW`s at school.
Good luck getting something sorted regarding Atom support :) For now, would it
be po
I`ve been missing out, apart from a few issue`s rounabouts 8-10, don`t normally
get out during day to get postal order`s, but my Sister`s gonna let me use her
credit card. I for one seriously have been knowing what I`m missing out on,
it`s a brilliant treat :)
Nice to see you bringing them out
Looks great to see a real SAM on teh Tube :D The card looks
interesting too, great the way it just slots in.
Edwin Blink <[EMAIL PROTECTED]> wrote: Here are some movies on the Atom-Lite.
http://www.youtube.com/v/xKIsEr660HA
http://www.youtube.com/v/QBVsGCV4sPA
Sorry for the poor quallity. but
Just a quick thought,
What games could be accomplished on the ol` SAM, everybody always
says about how underpowered the SAM is in Mode 4, but when I`m
playing more Spectrum games recently, I`m getting a certain shock as to
how many games ran at perhaps lower than 8 fps, and yet it doesn`t
matter,
Just a quick message, as I`m a bit/loads hungover after three days on the cider
:( hehe
Sorry you had so much trouble posting Adrian, I didn`t mean
to ask so much, or to go into so much detail about what I had
been envisioning possible with Basic, so thanks again
for replying so fully, I apprecia
So the SAMs z80 really is actually slowed down quite considerably, I hadn`t
realised how much :(
Thanks for the details :)
Andrew Collier <[EMAIL PROTECTED]> wrote: On 17 May 2007, at 23:24, Calvin
Allett wrote:
>> Andrew Collier wrote:
>> Because of the Sam's memo
detail.
Adrian
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett
Sent: 16 May 2007 03:01
To: Adrian
Subject: Testing new routines - shiddy Tomato Antics
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really
a proper ga
Gavin Smith <[EMAIL PROTECTED]> wrote: Actually, there's some really nice ideas
in that! I like the little weather effects, and the flowers and grass moving in
the wind. Reminds me a little of Astroball.
Looking forward to seeing it progress - how many levels are you thinking of?
Gavin
the code is run?
Andrew Collier <[EMAIL PROTECTED]> wrote:
On 17 May 2007, at 22:17, Calvin Allett wrote:
> What`s the difference between a JP and a JR, I don`t even mean
> in T-States, but what varies between the way they work. If you`s
> don`t mind me asking ?
A JR takes
these variables into somewhere for the
MC to know where to place them? Once it was know where all the
different variables are in memory?
Calvin Allett <[EMAIL PROTECTED]> wrote: Thanks for the detailed reply :)
Can`t wait to be able to afford a Mayhem, hopefully sometime after
Christmas :
Ah sweet :) soz for delay, just spent 45 mins typing another reply !
Handy command then JR
Colin Piggot <[EMAIL PROTECTED]> wrote: > What`s the difference between a JP
and a JR, I don`t even mean
> in T-States, but what varies between the way they work. If you`s
> don`t mind me asking ?
JP rea
know about the Screen/display commands,
some dont, its not always that hard to alter. The grabbing is a similar MC
routine.
Adrian
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett
Sent: 16 May 2007 02:46
To: Adrian
Subject: RE: MC Interrupts
`Di
What`s the difference between a JP and a JR, I don`t even mean
in T-States, but what varies between the way they work. If you`s
don`t mind me asking ?
Cal...
`Geoff Winkless <[EMAIL PROTECTED]> wrote:`Geoff Winkless wrote:
> Anyway, something like:
[snip]
Sorry, it's been a while and I was tired
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really
a proper game yet, but spent a lot of time trying to get it to as fast a speed
as I can, so that I can start adding in game elements.
It`s more of a reintroduction to SAM Basic and a test to see what can
be got out of
`Did someone call? ;) Yes it was the early issues, it was issues 1-5 i think,
` i was only talking to colin this evening about that, now ive moved i
` really need to get on with finishing it, although i lost all my code
` when i lost the sam harddrive. Ive now got a sam in a can and have
` some ne
PROTECTED] wrote: Quoting Calvin Allett :
> I still need to catch up on the later issue`s, and the earlier
> ones... I`d forgot there was such an article, but I`d heard, one of
> the early ones I think :)
>
I've got a site to work on tonight, otherwise I'd be dipping in my
) ripped perfectly, so I`ll
re-rip it if it has any errors...
Dan Dooré <[EMAIL PROTECTED]> wrote: Calvin Allett wrote:
> http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html
Verified and pushed to incoming/ on NVG
> Can`t find issue 4 at the mo, but I`m sure I had it, so
cheers *_+ That`s even better if you can use hex in Mem$, that`s another thing
learnt :) I normally hate it when every MCoder use`s Hex all the time, but I
suppose I should get used to it if ever I`m to learn MC :)
Colin Piggot <[EMAIL PROTECTED]> wrote: > Thank you so much Colin :D
> So that`s
Thank you so much Colin :D
So that`sMem$(22016 to 22527) ... I tried to convert it with the
& character and got a - number, lol, I take it the & char is to denote Hex..
I did try and find it myself a few times in the tech manual, but couldn`t...
right, I can see if it`s faster now *_+
Coli
I`m working on a few things at the moment that use 4 - 8 palette lines, doesn`t
slow basic down noticeably, but when changing them there`s a very slight delay,
as
there are 8 changes/commands that need to be made at once... I was wondering if
anybody could help me out with the following.
Does t
I was supposed to upload Issue 4 and 6 of Arcadia last year, and never got
round to it, well I`ve found issue 6, and upped it to :-
http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html
Can`t find issue 4 at the mo, but I`m sure I had it, so will see if there`s
any disks I forgot to rip..
I still need to catch up on the later issue`s, and the earlier ones... I`d
forgot there was such an article, but I`d heard, one of the early ones I think
:)
[EMAIL PROTECTED] wrote: Quoting Calvin Allett :
> I`ve come across a little routine on an old disk magazine that
> provides fo
Calvin Allett wrote:
> I`ve been wondering this before, in relation to the Mayhem
> accelerator, as if wanting to write a game to run at 20Mhz
> (about four times normal speed with uncontended RAM?)
> then if I`d be able to run an intterupt music player, but have
> the player alter
Calvin Allett wrote:
> so would it seem feasable to be able to alter the routine
> with a flag, so that it jumps straight back every other frame
> and only draws the other frames?
"`Assuming you don't need to worry about redrawing them if they haven't
`moved
`you c
I`ve come across a little routine on an old disk magazine that provides four
8*8 pixel masked `sprites` via a MC interrupt routine, it seems pretty fast,
and am wondering about trying to use it, however I`m wondering if it`s possible
to alter an interrupt routine so that it only runs the code ev
1874 here :) Played it the other night then just spent 10 mins now. don`t know
if I can cut anything off time wise. will youtube a version.
Simon Owen <[EMAIL PROTECTED]> wrote: Just a daft question/challenge really,
and one I know has been done for
the Speccy version. What's the highest possib
Nice one, I`d love to play Rentakill Rita, Bosconian 87 and a few others on
SAM, just for the different aspect ratio.
Could you post a link to your site please :)
Martijn Groen <[EMAIL PROTECTED]> wrote: Colin Piggot wrote:
>> Which emulator on SAM do you guy`s use? I only ask
>> as I`d like to
Thanks, I`ll check what it was that I couldn`t load, but I`m not sure
if I ever got anywhere with B-Dos, still never used it.
So it`s possible to just take a standard file from WoS and load it
directly into emulator?
Colin Piggot <[EMAIL PROTECTED]> wrote: > Which emulator on SAM do you guy`s
u
:D Happy New Year !
Been playing on E.S.I.`s Ice Chicken earlier :) Got up to level 5, it`s a lot
easier than I`d remembered.
Which emulator on SAM do you guy`s use? I only ask as I`d like to take 48K
snaps from say WoS and play them on SimCoupe and never managed it due to
different format sna
david <[EMAIL PROTECTED]> wrote: You're probably right.It was a waste of my time anyway.Project abandoned. I think this is a bit of a shame :( I`m sincerely sure that this isn`t/wasn`t a waste of your time David... I know for o
[EMAIL PROTECTED] wrote: Just a remark - if my last post came to you broken (like only 3 sentences), then ignore it, please. I wrote quite a long one, but it was cutted down and I don't know the reason.Sorry for inconvienence!ellvisYeah, it was only three lines... it seems to say enough though :
Dave <[EMAIL PROTECTED]> wrote: On Sat, 12 Nov 2005 15:15:28 + (GMT), david wrote:>>--- Calvin Allett wrote:>>> I think that`s the name, I know he managed to get I think there must be a few crossed wires about Derek Morgan. He livesin Skelmersdale, Lancs, and he ha
david <[EMAIL PROTECTED]> wrote: Can't remember to be honest... but theres 2 parts toit...4 keys during the scrolly message - and CLF (CopyrightLiberation Front aka KLF - as Matthew was a bigfan!) during the game... You could always use the NMI button if you want ;) Nice one :)I`ll give
--- Dan Dooré <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
> > What are the most important disks which you
> remember
> > which are missing?
>
> I think most stuff is now up on NVG apart from
> these:
I have a list somewhere on real SAM Coupe disk from
Pat
--- Colin Piggot <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
> > is it a Mod you provide service for (as Im not
> alowed
> > near electronics, hehe) :)
>
> If it's something you want done, then yes, I can
> easily do it for you.
Thinking about
--- Dan Dooré <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
> > I don`t mean so much hardware (yet also), but what
> Dos
> > is standard? is it all B-Dos? and what is the
> relation
> > with B-Dos and Basic, can MasterBasic be run with
> BDos
&g
--- Colin Piggot <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote
> > David, did you ever remember what the cheat was
> for
> > Manic Miner ? I seem to rember you saying
> something
> > about a combination of two things/sets of key
> presses
> > at di
--- Colin Piggot <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
> > sorry for more questions, but is the boot rom
> > something like the ones Steve Nutting was doing
> back
> > in the day, i.e. to fix disk corruption, or is it
> > (hopefully) to po
--- Colin Piggot <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
> > from my quick lookabout (and on pay per minute so
> very
> > quick) I`d like to say nice one to Colin, jeez you
> do
> > a lot for the scene, the new games are looking
> cool,
> > e
--- david <[EMAIL PROTECTED]> wrote:
>
> --- Calvin Allett <[EMAIL PROTECTED]> wrote:
>
> > I don`t mean so much hardware (yet also), but what
> > Dos
> > is standard? is it all B-Dos? and what is the
> > relation
> > with B-Dos and Basic, c
--- [EMAIL PROTECTED] wrote:
>
> My Sam system/set up is
>
> Sam 512, 1 floppy, Atom with CF card 256 and slave
> Harddrive Maxtor 7 gig an
> old PC spare drive.
>
> (slave drive when in use powers from an old PC psu)
>
>
> with a small switch fitting to switch the CF card
> to master
--- Ian Spencer <[EMAIL PROTECTED]>
wrote:
>
> - Original Message -
> From: "Calvin Allett" <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, November 08, 2005 2:36 AM
> Subject: What be classed as the standard nowadays?
>
>
> >I don`t mea
I don`t mean so much hardware (yet also), but what Dos
is standard? is it all B-Dos? and what is the relation
with B-Dos and Basic, can MasterBasic be run with BDos
to effect a 30 percent Put speedup?
Never got anywhere with Bdos, but interested...
___
What are the most important disks which you remember
which are missing?
i`m sure I seen one issue of Review by Ron Stirling on
nvg, and i only had two issues,, one of which is now
knackered, but I wouldn`t mind a look at his menuing
sytem in Basic Code...
There seems to be some disk magazines mis
; finally sorted. Very appreciated!
>
> BTW - while i'm at it - as i've not posted on the
> list
> for a couple of weeks... great latest issue Colin!
>
>
> --- Calvin Allett <[EMAIL PROTECTED]> wrote:
>
> > Just wanted to hi to you guys (pity I can
--- Dan Dooré <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
>
> > The version I have is early but will upload it
> > hopefully in next few days... also, who did the
> hack
> > to allow Mouse control?
>
> It was the copy on the disc that came with
--- Chris White <[EMAIL PROTECTED]> wrote:
> Hiya everyone
>
> Quicky , I been emailed n asked if anyone has a full
> boxed version of
> lemmings for sam they wanna sell , if so email me
> with price etc and go from
> there
>
> O n happy Halloween
>
> Cw
>
>
Sadly I was unable to buy
Just wanted to say hi to you guys (pity I can`t say
and gals, hehe)
Lost my internet connection few months ago so normally
I`d have to say hope I ain`t missed anything, but in a
scene as small as ours (or yours seen as I`m not a
regular) I hope I`ve missed loads.
from my quick lookabout (and on p
Just wanted to hi to you guys (pity I can`t say and
gals, hehe)
Lost my internet connection few months ago so normally
I`d have to say hope I ain`t missed anything, but in a
scene as small as ours (or yours seen as I`m not a
ragular) I hope I`ve missed loads.
from my quick lookabout (and on pay p
--- david <[EMAIL PROTECTED]> wrote:
> Theres a few faces i've not seen here often :(
>
:( / :) hehe
I just got a bit realisation kick in there, I never
mentioned Bruce or Gordon, naughty naughty, hehe...
Should have mentioned them straight away, OH and also
of course Dr Andy Wright, author of
>From memory alone who`s missing from posting here?
To not still be typing in five minutes, I`ll only
mention a few but just a couple I`m amazed haven`t
found their way here being Colin MacDonald, though I
get the impression he`s doing well... and Ian Slavin
(Axe), would be cool too if Steve Tayl
Sorry for the blatent rip off of a thread I seen on
WoS
but what do you guys reckon` is the biggest risk for
SAMs
longterm survival/rememberance?
To me it`s userbase... There`s possibly a smaller user
base than any machine, yet actual more web presence
than some of the older VERY early 80`s comput
--- Stuart Brady <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I've written a few programs and a Linux kernel
> module that allow a SAM
> Coupe to be used as a keyboard under Linux.
>
> To use this, you'll need the SAM Comms interface and
> its driver disk,
> and a serial cable.
>
> For the program
Congratulations Colin :) Well done on sticking it out,
oo-err *_+
Great news on the new software, the Gremlin games
especially being amazing to hear, I remember seeing
pictures of Harliquin back in the day and thinking it
looked brilliant, and whilst not being able to picture
Thing on a Spring, I
--- Simon Cooke <[EMAIL PROTECTED]> wrote:
> Hi folks..
>
> Embarassing question here... *cough*
>
> Anyone got any idea how to install SAMDOS on a new
> disk? I tried copying
> onto a new SimCoupe disk, but for some reason that
> didn't work.
>
> I've got a christmas pressie for you if you
--- Simon Cooke <[EMAIL PROTECTED]> wrote:
> Hi folks..
>
> Embarassing question here... *cough*
>
> Anyone got any idea how to install SAMDOS on a new
> disk? I tried copying
> onto a new SimCoupe disk, but for some reason that
> didn't work.
>
> I've got a christmas pressie for you if you
Merry Christmas everyone :)
Have a great time...
Calvin *_+
___
ALL-NEW Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
Merry Christmas everyone :)
Have a great time...
Calvin *_+
___
ALL-NEW Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com
--- Will McGugan <[EMAIL PROTECTED]> wrote:
> Hi folks,
>
> This is kind of off topic. My hobby project this
> year is a retro-style
> game for the PC inspired by the classic (IMHO)
> Speccy game - 'A Whole
> New Ball Game' by Pete Cooke. Im sure most of you
> have played it. My
> version is
--- Will McGugan <[EMAIL PROTECTED]> wrote:
> Hi folks,
>
> This is kind of off topic. My hobby project this
> year is a retro-style
> game for the PC inspired by the classic (IMHO)
> Speccy game - 'A Whole
> New Ball Game' by Pete Cooke. Im sure most of you
> have played it. My
> version is
--- Z80 <[EMAIL PROTECTED]> wrote:
>
> Hi, is there a format for SimCoupe similar to
> Sinclair Spectrum Z80/Sna
> format ?
>
> Regards,
>
> Dumitru Florin Gabriel ( Zecut0r ).
>
>
>
Not that I`ve seen... if there was it`d have to be
either 256K or in a lot of cases 512K big, plus seen
as
--- [EMAIL PROTECTED] wrote:
> Hello folks,
>
> Here is weeks of work and the result version 1 of
> the users manual as a full
> pdf.
> There may be errors & some text formatting may not
> be 100% - Yet , but its a
> start.
>
> If someone can tell where to dump it to the new sam
> archive
--- Adrian Brown <[EMAIL PROTECTED]> wrote:
> I had to live for 6 months with no computer to get
> the sam :(
>
Phoo, that`s harsh...
I had to save for 18 months to get mine, luckily I
suppose as by Feb `91 the drives were all sorted...
although I did try the tapes... didn`t Flash take like
20
--- Gavin Smith <[EMAIL PROTECTED]> wrote:
> I've been thinking a lot about this software archive
> idea we've been talking
> about, so thought I'd write up a little summary of
> what my thoughts are.
>
> Proposal:
> A World Of Spectrum style semi-official archive for
> SAM software, housed on t
--- david <[EMAIL PROTECTED]> wrote:
> Always interested in software also - i've lost so
> many over the years :(
>
I think it`s a crying shame how little there is to buy
for the SAM, but then again, we all know the
quantity`s that were produced in the first place of
software.
Im really real
--- Gaz Wilson <[EMAIL PROTECTED]> wrote:
>
> Alas the time to sell my retro collection has come,
> and this too means
> getting rid of my SAM - owned from new in 1989 this
> had brought me
> much pleasure over the years, but now it's time for
> someone else
> to benefit from a near mint SAM.
>
--- Gaz Wilson <[EMAIL PROTECTED]> wrote:
>
> Alas the time to sell my retro collection has come,
> and this too means
> getting rid of my SAM - owned from new in 1989 this
> had brought me
> much pleasure over the years, but now it's time for
> someone else
> to benefit from a near mint SAM.
>
--- Colin Piggot <[EMAIL PROTECTED]> wrote:
>
> Having been after one for years for my own
> collection, I think that the 103
> pounds I paid out for that one earlier was a
> bargain... I just need to find
> a suitable spot to hang it now!
>
I bought one for 80 quid at the time, and STUPIDILY
--- Colin Piggot <[EMAIL PROTECTED]> wrote:
> Calvin Allett wrote:
> > I carried the chip around with me in a briefcase
> for a
> > few years
>
> I have to ask why :)
>
> Colin
> =
Haha, hangs head in shame first... I had pipe dreams
(literally,
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