Bifrost feedback versus ICE and versus Houdini?

2020-05-30 Thread pedro santos
On the lookout for Character TD role involving rigging and deformers I'm wondering how does Bifrost performs in driving object kinematics, blend shapes and geo deformation in general? For speed, the basic rig was sourced to modular or auto rigging but the specific deformation details of each chara

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-11 Thread pedro santos
Discord invite: https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDXb1tlmIDkulRZFiKqdlCz-2FuGSuRkxQ4LM7C6RDTbshOW0KUm74cMZyLNsEApKuqg0qty4v-2FwbwsVz5EnVBTGFblzYFOgpCyxMT6loHHCUZY77Z3kJ6rYZp1GVOjmn-2B-2BjgSktowZGyrShaE06Kqt0YzpMYrNq1

Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread pedro santos
Hi balaz been a while since I used XSI ICE overall, but you did create your shapes first in advance before trying to write to them correct? Also, did you freeze the ICE tree after you set it? I don't know about such "visual wireframes", maybe you can share an image. I would do what you mentioned

Re: Friday Flashback #342

2018-06-15 Thread pedro santos
Neat little token! Thanks for sharing. On 15 June 2018 at 13:23, Stephen Blair wrote: > Something for the Jurassic Park 25th anniversary > https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3vL&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread pedro santos
While I have many Animation jobs closed to me, since I never got into Maya to be "my new home", you guys sure don't convince me of my wrong ways and give in :) Cheers P On 11 June 2018 at 22:58, Jordi Bares wrote: > When you don’t know any better... > > jb > > On 11 Jun 2018, at 18:53, Tenshi

Re: London work and how to pitch myself in these

2018-05-29 Thread pedro santos
lling and texturing the Roman warships for the Britannia tv show. > This all leads on from the earlier thread about Houdini as a general tool. > > Thanks, it's way too long, I need to cut out some old stuff. > > Cheers Pedro > > On 25 May 2018 at 18:28, pedro santos wrote:

Re: London work and how to pitch myself in these

2018-05-25 Thread pedro santos
9g6f9xuNyTa-8M&s=xvHTf9hoLKck9OSCK3rjhT1JiJ5BhDjH0H5jbNgpmcE&e= On 25 May 2018 at 18:28, pedro santos wrote: > Well > My issue with taking on Houdini jobs is usually I don't do much of > rendering or FX, so if you've been learning that, it's probably a safer bet > than what

Re: London work and how to pitch myself in these

2018-05-25 Thread pedro santos
Well My issue with taking on Houdini jobs is usually I don't do much of rendering or FX, so if you've been learning that, it's probably a safer bet than what I've been doing: Proeduralism and VEX. Chin up, something will come along. Enjoyed the demo reel! Cheers Pedro On 25 May 2018 at 17:21,

Re: Any mid-term work going on in London ?

2018-05-25 Thread pedro santos
Hey Fabricio Thanks for the contact! Will be busy next two weeks! Wiht ICE! Ehehe :) Cheers Pedro On 21 May 2018 at 16:21, pedro santos wrote: > The aforementioned asset that mimics some of XSI vector Array display :) > > https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_

Re: Any mid-term work going on in London ?

2018-05-21 Thread pedro santos
nu3rbdPTWhI&s=kf-Bp7FQzwJo_Y7zVO0vEKTC0LP4_mOgLOsZn4m1Jbc&e= Cheers On 20 May 2018 at 12:08, pedro santos wrote: > Hey Fabricio! > My fault for not mentioning it earlier :P Back to BR or somewhere else? > > Houdini is a system of mountains :D Always something new to climb! E

Re: Any mid-term work going on in London ?

2018-05-20 Thread pedro santos
for xsi artists this week. Will check if he still > has an open position. > > Em sex, 18 de mai de 2018 às 13:40, pedro santos > escreveu: > >> Hey list >> Came to London to work for Crowd at MPC. Here's a summary of the >> challenges I responde

Any mid-term work going on in London ?

2018-05-18 Thread pedro santos
Hey list Came to London to work for Crowd at MPC. Here's a summary of the challenges I responded to in Houdini: https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_268613846&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UwggKAgtxe

Re: the end.....again

2018-01-18 Thread pedro santos
Ah thanks, thought it was about a wiki. Cheers On Thu, Jan 18, 2018 at 4:58 PM, Sven Constable wrote: > downloadable and still viewable online here: > https://knowledge.autodesk.com/search-result/caas/ > downloads/content/autodesk-softimage-documentation.html > > > > sven > > > > *From:* softim

Re: the end.....again

2018-01-18 Thread pedro santos
Google drive share Andres? :) On Thu, Jan 18, 2018 at 4:21 PM, Laurence Dodd wrote: > 404 mofos > > On 18 January 2018 at 16:14, adrian wyer > wrote: > >> so it would seem the softimage online help has finally gone to the great >> internet archive in the sky >> >> >> >> ladies and gentlemen

Re: Softimage - not going away...

2017-10-27 Thread pedro santos
Another hit :( fabricengine.com On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic wrote: > It is really sad that years after SI is killed best possible replacement > is still years away > What are we talking about? Let's kill best software it is not so > profitable as others and push back pro

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread pedro santos
- Distribute samples on the curve. Let's say *201* - Define a starting 3x3 matrix (*M*) and store it in an array. - Iterate over each sample segment, rotating the previous segment *M* by an axis-angle rotation, where the axis is the cross product of the current segment with the previous segment and

Re: GEAR - Single guides

2017-06-26 Thread pedro santos
pain to >>>>> install. >>>>> One day I'll pack it to make it easier to distribute... >>>>> >>>>> On Jun 23, 2017 13:58, "phil harbath" >>>>> wrote: >>>>> >>>>>> I am very h

Re: GEAR - Single guides

2017-06-23 Thread pedro santos
Gear <3 https://streamable.com/jli0 On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic wrote: > Man, gear was and still is foundation of all of my work with characters :) > Made rigging and getting characters to animation fun and fast.. I can;t > express it better then.. > Thanks we love you for

nodeflow discord server

2017-06-10 Thread pedro santos
https://vimeo.com/221093674 Join the #livechat channel in the discord server: https://discordapp.com/invite/qK8GeSk Stream: https://www.youtube.com/watch?v=DS4Ayq2CWp4 -- -- Pedro Alpiarça dos Santos * probiner.xyz * -- Softimage M

Re: Friday Flashback #302

2017-04-14 Thread pedro santos
I was 8 years old, eh! On Fri, Apr 14, 2017 at 6:30 PM, Stephen Blair wrote: > Making of Jurassic Park > --from Sega Summer CES 1993 "Sneak Preview" video > > http://wp.me/powV4-3q1 > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > wi

Re: Math behind Smooth Weights

2017-01-27 Thread pedro santos
Martin I made a compound some time ago that might help it mimics what XSI Smooth Weights does, but with an addition that I always missed: Iterations. It's a smooth after all so sometimes you want some settings to repeat and instead of adding multiple smooth operators one could just add more iterati

Re: Softimage mailing 2016 year in review

2017-01-06 Thread pedro santos
I must admit I was a bit uneasy to click on the link. Looked like redirection and you had no other word in the mail. But yeah... goes to https://xsisupport.com/2017/01/06/softimage-mailing-2016-year-in-review/ Nice summary Cheers On Fri, Jan 6, 2017 at 6:33 PM, Stephen Blair wrote: > http://wp.

Re: Questionable spam emails

2016-12-31 Thread pedro santos
Striked again... And this time from mailing list mail itself?? http://prntscr.com/dq7f05 http://prntscr.com/dq7f7h Happy 2017 On Mon, Dec 19, 2016 at 6:01 PM, pedro santos wrote: > > I reported this one as spam: > [image: Inline image 1] > > Let me know if it's a legit mai

Re: Questionable spam emails

2016-12-19 Thread pedro santos
I reported this one as spam: [image: Inline image 1] Let me know if it's a legit mailbox going through a rough time. Cheers On Mon, Dec 19, 2016 at 10:28 AM, Olivier Jeannel wrote: > I wonder, maybe this is the Maya help file... :) > > Le 19 déc. 2016 11:22, "Morten Bartholdy" a écrit : > >

Re: Weights Plugin

2016-11-19 Thread pedro santos
ns in a PPG > should be very easy to code. > > Or do you mean something like Maya's ngSkinTools ? That looks pretty cool, > but since I rarely use painting weights I haven't tried it that much. > > Martin > > > > On Sat, Nov 19, 2016 at 2:01 AM, pedro san

Re: Weights Plugin

2016-11-18 Thread pedro santos
"layers" = weights of the deformer list. On Fri, Nov 18, 2016 at 5:01 PM, pedro santos wrote: > Something I would like to see as a standard weight painting workflow is to > be able to groups weights to rapidly decide which layers are locked and > which aren't, so I don&

Re: Weights Plugin

2016-11-18 Thread pedro santos
Something I would like to see as a standard weight painting workflow is to be able to groups weights to rapidly decide which layers are locked and which aren't, so I don't destroy good work I've done so far, by quickly setting up my desired mask. Unlike as of now that I have to lock manually weight

Re: Weights Plugin

2016-11-18 Thread pedro santos
Nice. Thanks for the share and vid :) A few of these I did in ICE and you can imagine how cumbersome that is in a way :D Cheers! On Fri, Nov 18, 2016 at 11:36 AM, wavo wrote: > Many thanks, > > downloaded! > > right now i dont see what all is possible but i see in the panel buttons > for mirror

Re: "unsubscribe"

2016-09-15 Thread pedro santos
RIP On Fri, Sep 16, 2016 at 2:10 AM, Barry Lawrence wrote: > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- *--[image: http://i153.pho

Re: shameless plug - Fabricio Chamon

2016-07-12 Thread pedro santos
Hey Fabricio! Neat looking website. Godspeed with the demo reel. Good luck in this new venture! Abraço! On Tue, Jul 12, 2016 at 12:54 PM, Fabricio Chamon wrote: > Hello fellow softimagers! (Short text, I promiss...) > > Sorry for the self promotion, but there's no other place I know that will

Re: Double transforms on facial weights - Using Gear.

2016-07-10 Thread pedro santos
Hey Pierre Sorry to hear this. I have had double transformations before but usually it's because I apply envelope deformation in ICE and forget to turn off the Envelope Operator. The usual way to go about issues is: - Start shutting down operators so you can find where the bad influence or combina

Re: Path constrained camera and endless loop

2016-06-22 Thread pedro santos
rre Schiller > Subject: Re: Path constrained camera and endless loop > To: softimage@listproc.autodesk.com > > Thank you Matt. Would be a plus, to show the method. > I initially solved as posted, but I didn't know one can extrapolate the > curve for ever. > On Jun 17, 2016 8

Re: custom parameter creation error

2016-06-22 Thread pedro santos
Hi Matt try deleting the ICE tree and making a new one. This might be due to the conflicting order of the operations, being that the creation of the ICE tree and the parameter. Cheers On Wed, Jun 22, 2016 at 12:01 PM, Matt Morris wrote: > Hi list (or what remains!) > > I have a weird issue with

Re: Path constrained camera and endless loop

2016-06-17 Thread pedro santos
@Matt I'm confused: what do you mean by: "All you need to do is extrapolate the FCurve linearly beyond 100%."Curve Extrapolation to Cycle? That works fine if you just want to loop exactly the same thing but not if you want to "travel" between loops. And if that is what you mean how it wouldn't

Re: equirectangular uv

2016-05-24 Thread pedro santos
.@gmail.com> wrote: > @Pedro Santos, is this an in-house solution? looks pretty solid! > https://gfycat.com/ShabbySeriousDrafthorse > Or is it available somewhere? > Thanks! :D > > On Tue, May 17, 2016 at 8:51 PM, Matt Lind wrote: > >> I should also add: >> >&g

Re: equirectangular uv

2016-05-17 Thread pedro santos
Matt at that particular point I'm using "Random Seed" input to randomize the UV location, hence that happening. So what you're saying it's not something that is wrongly set and what I show in there wouldn't help, since it's a viewport problem? Cheers On Tue, May 17, 2016 at 2:38 AM, Matt Lind wr

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-16 Thread pedro santos
You Delta Much!? Funny mistake, name got all mushed up :) On Mon, May 16, 2016 at 6:54 PM, pedro santos wrote: > Hi Pierre > I'm not doing the animation, but here's the latest test I've uploaded > closer to completion: https://gfycat.com/NaughtySleepyBurro > I'

Re: equirectangular uv

2016-05-16 Thread pedro santos
Does this help? https://gfycat.com/ShabbySeriousDrafthorse On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote: > I would need to see the problem to give a good answer as I'm not sure what > I'm envisioning in my head matches what is being described. > > Knowing how the sphere is modified is import

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-16 Thread pedro santos
t; >> Like the story of life :P >> >> >> On 05/12/16 7:36, pedro santos wrote: >> >> First time using Syflex, so after that fact clicked much simpler to get >> to what I wanted, yes! Some wasted time on the way, though. >> >> Cheers &g

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread pedro santos
First time using Syflex, so after that fact clicked much simpler to get to what I wanted, yes! Some wasted time on the way, though. Cheers On Thu, May 12, 2016 at 12:21 PM, Olivier Jeannel wrote: > this was ...simple in the end ? > > > On Thu, May 12, 2016 at 12:46 PM, pedro s

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread pedro santos
Just to conclude for any late readers. Constrains need some value in distance so the weight map does. Until this clicked it was a bit annoying. Going through the old operator documentation helped :) [image: Inline image 1] Cheers On Mon, May 9, 2016 at 3:17 PM, pedro santos wrote: > @Oliv

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-09 Thread pedro santos
on. > I sometimes used Mimic, but I had to fight with the stiff result. > > On Mon, May 9, 2016 at 8:53 AM, pedro santos wrote: > >> I like to build setups that are immediate, so I usually avoid simulation >> venues as they bring a processing overhead and visualization restr

Is there a well know workflow to have deformers drive/blend nicely with Syflex?

2016-05-08 Thread pedro santos
I like to build setups that are immediate, so I usually avoid simulation venues as they bring a processing overhead and visualization restriction (you have to build up from frame 0/1), but this time I couldn't escape and I'm struggling to have to artistic direction with Syflex. So you have a refere

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-24 Thread pedro santos
It's paying off nicely! Thanks again! ✌ https://gfycat.com/CheeryEnviousKrill On Sat, Apr 23, 2016 at 2:30 AM, pedro santos wrote: > "if you're extremely smart and educated :D" = "if you're *NOT* > extremely smart and educated :D" > lol > Che

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-22 Thread pedro santos
"if you're extremely smart and educated :D" = "if you're *NOT* extremely smart and educated :D" lol Cheers On Sat, Apr 23, 2016 at 12:15 AM, pedro santos wrote: > Matt > I'm guessing what triggered your response was the word "slow". Notice t

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-22 Thread pedro santos
n to write the operator using the standard SDK. > > do what you want. > > > Matt > > > > Date: Fri, 22 Apr 2016 13:48:13 +0100 > From: pedro santos > Subject: Re: Distribute between knots? Know the percentage position of > a knot? > To: Softimage Mailing Lis

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-22 Thread pedro santos
Will do Matt, one day. Got that C++ plus course I referenced. Seems great. But now I have to deliver something x) I apologize if this is cringy for you!! Yes the bits you talk about are the most annoying for me, building the algorithms in straight up code is already a bit slower but the SDK part is

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-21 Thread pedro santos
things. But there's no known good performance constrain to path curve lenght wise, right? Thanks On Mon, Apr 18, 2016 at 9:56 PM, pedro santos wrote: > Does XSI allow one to have an IK solve with any arbitrary chain of > objects, or skeletons are the only way? > > Thanks >

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Does XSI allow one to have an IK solve with any arbitrary chain of objects, or skeletons are the only way? Thanks @Olivier the only odd thing is the scaling the rest is just two curves deformed doing a surface strip and deformers constrained on them. Cheers -- Softimage Mailing List. To unsu

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Thanks, Nuno. On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao wrote: > This looks really nice! > > > On Mon, Apr 18, 2016 at 2:08 PM, pedro santos wrote: > >> >> >> >> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker >> w

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
*Hey Matt.Thanks for the extended explanation and insight! I'll tinker with your expression and see what I develop with it. My C++ skills though at the moment are none. So I'll have to invest in that in the future. This seems like a good place to start * https://www.udemy.com/unrealcourse/?pmtag=1c

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-14 Thread pedro santos
Yeah I probably should have mentioned what I was after. - Have a fk chain if controllers with all SRT transformations and accordingly mesh deformation. - Not having the mesh passing strictly by the controlers (interpolated) null chain └ envelope deform a curve └ curve deform the mesh. W

Distribute between knots? Know the percentage position of a knot?

2016-04-12 Thread pedro santos
Hi How can I distribute deformers along a curve not by the total curve percentage, but in between-knot percentage? This because when I stretch a part of the curve I don't want all the deformers to be re-distributed, but only the ones where where the curve length between their bounding knots have ch

Re: Goodbyes (was this is the end...)

2016-04-09 Thread pedro santos
opened and being available > right? :) > > On Fri, Apr 8, 2016 at 7:37 PM, pedro santos wrote: > >> Hey Mirko >> Joined :) >> I would suggest some softwares to add (unless you can add whatever, I >> didn't seem to be able to do it). Let me know where's t

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
; Well we finaly finished that new page I was talking about > It is at www.cgfolio.com > Does the hob of trello but much much better! > That is why we are closing trello board and moving there. So hope to see > you as well :) > Let em know of you have any other questions > > On Fri,

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
e > over > > the head days... and nights :) > > Hope it will help people to get contact for jobs and help others looking > > for help to find right guys for the task at hand. > > > > Cheers! > > Mirko > > > > On Fri, Mar 18, 2016 at 10:52 PM, pedro

Re: Using viewport stats will slow down interaction speed

2016-03-19 Thread pedro santos
Mentioned by rray: http://www.si-community.com/community/viewtopic.php?p=53855&sid=852995c5a7dfdf839a7d133f20236f55#p53855 On Fri, Mar 18, 2016 at 10:32 PM, Sven Constable wrote: > Hello list, > > I just discovered an issue when using viewport stats. Playback speed isn't > affected but interacti

Re: Goodbyes (was this is the end...)

2016-03-18 Thread pedro santos
; sixsi_l...@imagefront.de> wrote: >>>> >>>>> Amazing. Thank you! >>>>> >>>>> I was wrong about the 6 month maya punishment. Don't be too scared. >>>>> It's actually only 3 month maya or *6 month in a russia

Re: polygon area sum for normalizing texel density

2016-03-14 Thread pedro santos
I made a compound weeks ago to deal with Unit UVs, decided to add Scale by Area to sort of address this: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv Vid: http://screencast.com/t/1ZbyqVTRU9 See if interests you. Cheers On Mon, Mar 14, 2016 at 6:04 PM, Fabian Schnuer Gohde wrote: > Hi,

Re: 1 texture per polygon

2016-03-03 Thread pedro santos
It was useful for myself today too :D ehehe On Mon, Feb 29, 2016 at 1:02 AM, Jason S wrote: > On 02/26/16 11:27, Olivier Jeannel wrote: > > Woa ! Super tool ! > > > SuperCoolTool indeed ! > Thanks! > > On Fri, Feb 26, 2016 at 5:20 PM, pedro santos wrote: > >

Re: 1 texture per polygon

2016-02-26 Thread pedro santos
Try this one :) Compound: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv Quick Video: https://app.box.com/s/b1f1lf5ze4jbr5ahtk3gxs59542cvruc Cheers On Fri, Feb 26, 2016 at 10:10 AM, Olivier Jeannel wrote: > And the compound made possible with the generous help from pedro san

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
ow I'm connecting my 100 textures in a Texture Array Switch. I feel > like in 1984... > I can't believe this was never addressed ... > > On Wed, Feb 24, 2016 at 5:04 PM, pedro santos wrote: > >> I don't know what is the project you are working on, but if you are able &

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
rce" parameter on the image file nodes does >>>>> not accept ice attributes on a mesh. >>>>> >>>>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel : >>>>> >>>>>> I just solved the uv part, meaning each polygon is now cover

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
e one picture per polygon index :/ > If someone has something > > On Wed, Feb 24, 2016 at 3:47 PM, pedro santos wrote: > >> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv >> >> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos wrote: >> >>> Hmmm I&#

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
Hmmm I've done that the other day, but in LightWave... ahaha I basically transformed the UV coordinates per polygon based on it's index to fit a grid of images. insteading of having separate image files.. Can you do it in ICE... dunno, never tried it x) Good luck On Wed, Feb 24, 2016 at 12:04

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv On Wed, Feb 24, 2016 at 2:47 PM, pedro santos wrote: > Hmmm I've done that the other day, but in LightWave... ahaha > > I basically transformed the UV coordinates per polygon based on it's index > to fit a grid of

Re: Goodbyes (was this is the end...)

2016-02-19 Thread pedro santos
wrong! This will prosecuted with at > least 6 month in Maya. ;) > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos > *Sent:* Friday, February 19, 2016 2:11 PM > *To:* Softimage Mailing List >

Re: The public SI freelancer Index

2016-02-19 Thread pedro santos
Thank you both :) On Tue, Feb 9, 2016 at 10:55 PM, David Saber wrote: > I'll send the invite soon, stay tuned > -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/

Re: Goodbyes (was this is the end...)

2016-02-19 Thread pedro santos
Always go out with a BANG right? :D https://vimeo.com/155962323 Cheers On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd wrote: > That looks great, expensive, but great > > On 19 February 2016 at 03:34, Sam Cuttriss wrote: > >> Greetings all. >> I only lurk occasionally. >> But im very apprecia

Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
gh haha ! > > > On Fri, Jan 8, 2016 at 2:26 PM, pedro santos wrote: > >> I also came from LW. Not showing the tut to hint you to use it. Just that >> there might be little pieces that aid your own process. >> >> They are making a new geometry engine in Layout, to

Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
att Morris wrote: >> >>> Looks like they're finally unifying modeller and layout... >>> >>> On 8 January 2016 at 12:58, Olivier Jeannel >>> wrote: >>> >>>> Doh... Lightwave. The software I quited for XSI, I was sure New

Re: Unfolder : Something like this with Ice ?

2016-01-06 Thread pedro santos
Lightwave Tutorial :) https://www.youtube.com/watch?v=WG-AcVLMJRg On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel wrote: > Other sample for houdini > https://vimeo.com/147216148 > "define parent and children_list attribute by impact radius, than use > those attributes to get each primitive's rot

Re: Happy New Year list

2016-01-05 Thread pedro santos
A good and better 2016 to everyone. On Tue, Jan 5, 2016 at 1:50 PM, Matt Morris wrote: > Happy New Year chaps! > > On 5 January 2016 at 13:32, Rob Chapman wrote: > >> All the best for 2016! >> On 5 Jan 2016 13:13, "Juan Brockhaus" wrote: >> >>> happa new year everyone. >>> :-) >>> >>> Juan >>>

Re: POLY | Manipulating polygons

2016-01-03 Thread pedro santos
Late to the party. Well done Olivier. These sort of things are always a lot of fun :) On Thu, Dec 10, 2015 at 5:51 AM, Andruha Prostrelov wrote: > looking really awesome ! > And demo video is very effective. > Thank you Santa ))) > > 2015-12-09 20:22 GMT+03:00 Rares Halmagean : > >> Brilliant wo

Re: Going to Brasil, any users/studios up for a visit?

2015-11-25 Thread pedro santos
Hey guys. Thanks for the responses and wishes! I'll send emails accordingly as I'll start with SP, next week Wednesday up to Friday. Obrigado On Tue, Nov 24, 2015 at 3:41 PM, Fabricio Chamon wrote: > Hi Pedro, good to have softmage folks around! > > We can chat sometime, and maybe you can get

Going to Brasil, any users/studios up for a visit?

2015-11-22 Thread pedro santos
Olá I'm going to visit family in Brasil, since Decemeber 1st and will be around São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up making good contacts there. I was wondering about any users that would be up for a "chope" or any studio open to a visit so I grasp what is going

Re: Cluster of points driving another cluster of points

2015-10-08 Thread pedro santos
Looks nice :) On Thu, Oct 8, 2015 at 2:00 PM, Olivier Jeannel wrote: > With some help from PeterB, here's what I had in mind. > https://drive.google.com/open?id=0B1QqhXD7Y15qR3BOZGtZRXcxSDg > Pedro, my apologies, I was dragged away and didn't take time to answer. > Thank's for sharing the compou

Re: Cluster of points driving another cluster of points

2015-10-06 Thread pedro santos
corresponding master point current position (which will probably be >> different by now than the "rest position" used as pivot) >> >> image: http://prntscr.com/8ob1lv >> >> >> Cheers >> >> >> On Tue, Oct 6, 2015 at 10:57 AM, Olivier J

Re: Cluster of points driving another cluster of points

2015-10-06 Thread pedro santos
dd to them the corresponding master point current position (which will probably be different by now than the "rest position" used as pivot) image: http://prntscr.com/8ob1lv Cheers On Tue, Oct 6, 2015 at 10:57 AM, Olivier Jeannel wrote: > Here's a pic, what do you think

Re: Cluster of points driving another cluster of points

2015-10-05 Thread pedro santos
So for each point in cloud A you want the same corresponding(i) in cloud B to be the scaling and rotation pivot? Do you additionally want it to be position driver? I don't know how you're applying the transformations, but basically just center A ones on B ones: cloudA[i].position *-* cloudB[i].pos

Re: Unable to select anything in scene explorer.

2015-09-16 Thread pedro santos
I had this issue sometime ago, was really really strange. What fixed it? locking the ICE Tree... On Wed, Sep 16, 2015 at 1:19 PM, Ognjen Vukovic wrote: > Well a system restore did the trick So im going to presume its down to > the optional wddm graphics update that happened yesterday. So jus

OT: "All your asset are belong to us!"?

2015-09-10 Thread pedro santos
Google cloud rendering http://www.creativebloq.com/3d/google-aims-speed-3d-workflows-91516584 -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/

Re: OT: a funny one

2015-09-08 Thread pedro santos
Funny turn of events :D On Wed, Sep 9, 2015 at 2:35 AM, Matt Lind wrote: > Spine is a 2D animation program which competes with Adobe Flash ( > http://esotericsoftware.com/). > > The post is asking for somebody to convert an Adobe flash file (.fla) to > Spine Animation format (.json) as a test.

Re: OT: a funny one

2015-09-08 Thread pedro santos
So it's not a spineless job... :D Let the puns begin! On Tue, Sep 8, 2015 at 11:01 PM, Eric Turman wrote: > Spines for arms and legs...:P > > On Tue, Sep 8, 2015 at 4:56 PM, Andres Stephens > wrote: > >> Just the spine? No arms and legs? >> >> >> Original message >> From: Sven

ICE Bend Deformer

2015-09-02 Thread pedro santos
A chimpmunk released an ICE Bend defomer :> https://vimeo.com/138074155 Enjoy! -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ *

Re: Pretty OT :)

2015-08-21 Thread pedro santos
Pity the kids reactions where kind of fast, but the video definitely leave you with a great feeling. Nice initiative. On Sat, Aug 22, 2015 at 12:32 AM, Francisco Criado wrote: > Hi guys, > > just wanted to share with you a solidarity campaign we did in VR for a > public hospital here in Argentin

Re: Exported compound failing nodes when importing back.

2015-08-21 Thread pedro santos
i, Aug 21, 2015 at 3:59 PM, Olivier Jeannel wrote: > Bad functiuning nodes are turning red usualy ( yes, i bet you already > noticed :p ). Does the compound work overal ? > Le 21 août 2015 13:20, "pedro santos" a écrit : > >> Hi again. >> Finished my bend com

Exported compound failing nodes when importing back.

2015-08-21 Thread pedro santos
Hi again. Finished my bend compound and exported it fine, but when importing I get this: http://prntscr.com/876og0 The highlighted numbers seems to identify the node in question but there's not a way I can use that to jump on the explorer or even the tree to replace the node in question with a goo

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread pedro santos
So well it got pulled :x On Mon, Aug 17, 2015 at 10:21 AM, Tim Leydecker wrote: > > > Am 17.08.2015 um 11:11 schrieb Graham Bell: > >> Ha, no, because there's no reference to an actual feature name, product >> name (other than the intro) and release date. The video has been removed >> now, but t

Re: ICE Tree UI takes ages to load and locks up.

2015-08-15 Thread pedro santos
9:18, Diana David wrote: > > :)The last 3 GIFs are quite interesting! > > ----- > Com os melhores cumprimentos, > Kind Regards, > > [image: www.dianadavid.net] <http://www.dianadavid.net> > >- > > > 2

So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-15 Thread pedro santos
https://www.youtube.com/watch?v=kdSx4a0tDQw&feature=youtu.be&t=465 Integration is the word here. As we've seen bits of things in many places but not under the same package room using the same standard package tricks. Not hot for Maya, and one still needs to see how they keep artsy people working o

Re: ICE Tree UI takes ages to load and locks up.

2015-08-12 Thread pedro santos
:08, Olivier Jeannel wrote: > > Looks massive to me ;) > Have you tried on another computer ? Just an idea : Could be a graphic > card driver problem. > > Le 7 août 2015 19:05, "pedro santos" a écrit : > >> Hi, I'm doing a bend deformer in ICE >> The tree ha

Re: How to clear operators from an object without applying?

2015-08-07 Thread pedro santos
Thanks guys. I should learn JS. When things go sour, just *pfff* web development x) Cheers On Fri, Jul 24, 2015 at 3:00 AM, Martin wrote: > Hi Pedro. > > Selection is a collection object, not an array. Use Count instead. > > Martin > Sent from my iPhone > > On 2015/07/2

ICE Tree UI takes ages to load and locks up.

2015-08-07 Thread pedro santos
Hi, I'm doing a bend deformer in ICE The tree has grown, but I don't think it's something too massive: http://prntscr.com/80jx9k The UI always locked up a little bit, but I could load it eventually, but my last version simply doesn't load :/ I tried to use the new ICE interaction mode buttons but

Re: How to clear operators from an object without applying?

2015-07-23 Thread pedro santos
!oOpStack.atEnd();oOpStack.moveNext()){ > if (oOpStack.item().name == "Modeling"){ > var ModelingFlag = 1; > continue; > } > if (ModelingFlag == 1){ > oOpColl.add (oOpStack.item()); > } > } > if (oOpColl.Count>0) DeleteObj( oOpColl ) ; > } > > >

How to clear operators from an object without applying?

2015-07-23 Thread pedro santos
*HiQuite a few times when I'm adding operators to multiple objects I would also like to clear those objects of any operator. This is not Freezing, as I do not want to apply those operators, but remove them. More over if the above is possible, is it also possible to remove operators only from the mo

Re: Nodal Setups and Utilities Reel 2015

2015-07-06 Thread pedro santos
rote: >> >>> Love it - very nicely done Pedro :) >>> >>> >>> >>> Morten >>> >>> >>> >>> >>> Den 12. juni 2015 kl. 12:05 skrev pedro santos : >>> >>>Just plugging my recent reel on noda

Nodal Setups and Utilities Reel 2015

2015-06-12 Thread pedro santos
Just plugging my recent reel on nodal approaches. https://vimeo.com/130052083 Cheers

Re: "The shadow over The Foundry"

2015-04-27 Thread pedro santos
Raffaele, the thing is nothing like Photoshop has risen yet, right? Little competition there unlike say, MAX. They certainly cemented their position with applications integration and the acquisition of Macromedia, which had some overlap with Fireworks and Freehand, even being web-oriented, in tune

Clicking on Object or parameters of it doesn't select them. Keeps selecting ICE Tree.

2015-04-24 Thread pedro santos
Hi I Noticed this previously and it's rather annoying that some times (yes, it is not consistent) when an object has an ICE Tree I can't select the object or any of its attributes. Has happened several times but here's a sample video of the scene that was throwing me this today: http://screencast.

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