point.com/v2/url?u=https-3A__groups.
> > google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-
> > t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> > srMw7PFsA&m=foIbz6TYA6v29rC2bpfHV6Y8p_zM8GqIkvC6Tz2lZsQ&s=
> > gS8BYrYbaNceApRP5V72OlR9ino30s96DsSsNDWPrUg&
> google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=foIbz6TYA6v29rC2bpfHV6Y8p_zM8GqIkvC6Tz2lZsQ&s=
> gS8BYrYbaNceApRP5V72OlR9ino30s96DsSsNDWPrUg&e=
>
z2lZsQ&s=gS8BYrYbaNceApRP5V72OlR9ino30s96DsSsNDWPrUg&e=
> Subject: Re: Softimage - not going away...
>
> Aw, that is sad.
>
> Morten
>
>
>> Den 27. oktober 2017 klokken 19:26 skrev pedro santos :
>>
>>
>> Another hit :(
>> fabricengine.com
&g
GqIkvC6Tz2lZsQ&s=gS8BYrYbaNceApRP5V72OlR9ino30s96DsSsNDWPrUg&e=
Subject: Re: Softimage - not going away...
Aw, that is sad.
Morten
> Den 27. oktober 2017 klokken 19:26 skrev pedro santos :
>
>
> Another hit :(
> fabricengine.com
>
>
> On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic
> wrote:
>
&
Aw, that is sad.
Morten
> Den 27. oktober 2017 klokken 19:26 skrev pedro santos :
>
>
> Another hit :(
> fabricengine.com
>
>
> On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic
> wrote:
>
> > It is really sad that years after SI is killed best possible replacement
> > is still years away...
pxfcGIjL3JA&e=
<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DLI3Guoj0XY__tyeCFqGoxUoGb6xtuaZ2eu9uFpWbwg&s=WvL
Vwo9P0jVMsrMw7PFsA&m=DLI3Guoj0XY__tyeCFqGoxUoGb6xtuaZ2eu9uFpWbwg&s=WvL8ovWFwnGh75oQ0VmNxnu96tuCK6FgXlAW295C_rw&e=
> *Subject:* Re: Softimage - not going away...
>
> Although I understand where you are coming from the minimising risk side,
> it is also true that you end up investi
MsrMw7PFsA&m=wOx6c6PpXXej-OS2OE4X72A_OaZ_8Mi6rLQg93Jusjg&s=lf5wAismtSxlMt7XDScnmAm0npYblVdzNlG8TkF-W-0&e=
Subject: Re: Softimage - not going away...
Although I understand where you are coming from the minimising risk side, it is
also true that you end up investing a lot more in both, t
Although I understand where you are coming from the minimising risk side, it is
also true that you end up investing a lot more in both, the software and glue
to communicate various software applications with a myriad of file formats and
what not, therefore I advocate for a hybrid approach in whi
Pretty much my though.
> On 28 Oct 2017, at 13:39, Mirko Jankovic wrote:
>
> How replacing 1 tool with 5 or more, and work that could be done by 1 man now
> requires 5 or more as well can be advantage?
> ᐧ
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@lis
Investing your time into mastering the totality of one major software is
risky.
The specific example that I want to test in the coming months doesn't seem
unreasonable for one person (and you could swap the parts out to suit your
tastes/budget/needs/prior experience) (but please critique the idea.
How replacing 1 tool with 5 or more, and work that could be done by 1 man
now requires 5 or more as well can be advantage?
ᐧ
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
feel as one door closes others will open for them, folk with that
>> much talent don't remain jobless for long.
>>
>> On 27 October 2017 at 22:03, Matt Lind wrote:
>>
>>> It likely died for the reason you just stated - you 'eventually' wanted
&
gt;
>> They made the right move initially of targeting the space between the other
>> DCCs, but I think staying there long term was a mistake.
>>
>>
>> Matt
>>
>>
>> Date: Fri, 27 Oct 2017 17:34:02 +
>> From: Andres Stephens ma
> It likely died for the reason you just stated - you 'eventually' wanted to
>> learn. Problem is most people had the same sentiments.
>>
>> They made the right move initially of targeting the space between the
>> other
>> DCCs, but I think staying there long term
d to
learn. Problem is most people had the same sentiments.
They made the right move initially of targeting the space between
the other
DCCs, but I think staying there long term was a mistake.
Matt
Date: Fri, 27 Oct 2017 17:34:02 +
From: Andres Stephens mailto:dr
x27;eventually' wanted to
> learn. Problem is most people had the same sentiments.
>
> They made the right move initially of targeting the space between the other
> DCCs, but I think staying there long term was a mistake.
>
>
> Matt
>
>
> Date: Fri, 27 Oct 2017 17
7 Oct 2017 17:34:02 +
From: Andres Stephens
Subject: RE: Softimage - not going away...
To: "Official Softimage Users Mailing List.
This is devastating news!!! WTF!? I was betting on learning this and
eventually investing in it. I didn?t want to be locked into one software the
ay, October 27, 2017 12:27
>>> *To: *Official Softimage Users Mailing List.
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jV
si-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=q67ZfB9mGzXSdyPWlxoiZWUaxiXI2VE2lcD-NVRHC4c&s=SlBODTmseToywL8l27vrjJSHD03NY9QcYJgJ9waFB2M&e=
>>
>> *Subject: *Re: Softimage - not going away...
>>
>>
>>
&
com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=fGhvNtVcP4NrcFtMdGRsN2zvg4f6FD36O_BHdpjl9j0&s=hB5PfbxG7P0P-YSJSROYGgxXR5h7r_uXcA74mCtNYuY&e=
> forum/#!forum/xsi_list
> *Sub
zxpdXTBXa1Eb05OYnHQQ&s=6MntOerwUui78zQzgGCefA0XVB7mR5xirKPzNZQZ1Tw&e=<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage - not going away...
Another hit :(
fabricengine.com<https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com&d=DwMFaQ&
Another hit :(
fabricengine.com
On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic
wrote:
> It is really sad that years after SI is killed best possible replacement
> is still years away
> What are we talking about? Let's kill best software it is not so
> profitable as others and push back pro
It is really sad that years after SI is killed best possible replacement is
still years away
What are we talking about? Let's kill best software it is not so profitable
as others and push back production workflow and progress 10 years back
who needs progress when you can charge subscription
t;> the most part in ice, create point clouds in most any fashion, pop them in
>>>> and out at any time, and apply animated colors to them as I see fit, I
>>>> would think that you do much of this in C4D but without the complete
>>>> control you can get with IC
is in C4D but without the complete control you
>>>> can get with ICE, however I wonder if the same ease of creation is there
>>>> with Houdini. I agree with others I would just assume continue to use
>>>> Softimage/Ice, however, I worry about the day, Soft just doesn’t open. I
>>>>
;> have had problems like this with other programs where just recently some
>>> updates whether it be windows 10 or the video drivers, have caused certain
>>> things to crash, and has caused me great anxiety.
>>>
>>> *From:* Jonathan Moore
>>> *Sent:* Thursday, October 26, 2017 7:07 PM
&
other programs where just recently some
>>> updates whether it be windows 10 or the video drivers, have caused certain
>>> things to crash, and has caused me great anxiety.
>>>
>>> From: Jonathan Moore <>
>>> Sent: Thursday, October 26, 2017 7:07 P
;
>> Sent: Thursday, October 26, 2017 7:07 PM
>> To: Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA
On 10/25/17 17:01, Mathieu Leclaire
wrote:
I hear you, but how will you compete
for a job when everyone else is using nail guns and you are only
using a hammer? If all these new kids can do the job 100x faster
then you can, why would t
oore
>> *Sent:* Thursday, October 26, 2017 7:07 PM
>> *To:* Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&
it be windows 10 or the video drivers, have caused certain
>>> things to crash, and has caused me great anxiety.
>>>
>>> *From:* Jonathan Moore
>>> *Sent:* Thursday, October 26, 2017 7:07 PM
>>> *To:* Official Softimage Users Mailing
>>> List.https://urld
used certain
>> things to crash, and has caused me great anxiety.
>>
>> *From:* Jonathan Moore
>> *Sent:* Thursday, October 26, 2017 7:07 PM
>> *To:* Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.co
urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HMenLmc1uNJ3rjPOyl1s4u5K9nSTxbps_xDuoTXndRQ&s=Cg7kGi-IltcalneHNg8GUnm6OAvxNw5Ox4JoLW
If your field is motion graphics and nonVFX FX... well then it’s clear you have
to accept a certain level of programming and maths and tinkering with the
software and how is architected.
Very interesting to invest time on higher manipulation layer... look forward to
see that.
Jb
Sent from my
e&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=hvMxNLrxbGvnjCDu0opRaYW9bNDSFhqs6TZ0ddqx5Rk&s=oJZWcZRo_KTgxFHUjlxdjqQPhJBlkm-5rcl6Dp9Qwn0&e=.
> com/forum/#!forum/xsi_list
> *Subject:* Re: Softimage - not going away...
>
> Tho
fu0glRcoRVAZwWhQPw&e=
Subject: Re: Softimage - not going away...
Those coming from the likes C4D and After Effects doing wonderful stuff in
Houdini were in many cases already technical artists. One of the
Aixsponza/Entagma boys (Manuel) started out in XSI as it happens, the other was
skilled in
Those coming from the likes C4D and After Effects doing wonderful stuff in
Houdini were in many cases already technical artists. One of the
Aixsponza/Entagma boys (Manuel) started out in XSI as it happens, the other
was skilled in Processing (Moritz). And Simon Holmedal was a math nerd long
before
No worries Jonathan..
It is nevertheless interesting that non-technical artists like those coming
from C4D and AfterEffects are jumping on Houdini and some really are doing
amazing work the like we haven’t seen so may be it will be an evolution in the
sense that understanding the processes may
I wasn't intending to pick holes Jordi, so apologies if it came over that
way. But yes, be it nodal shading, nodal compositing or full featured end
to end procedural modeling and animation; nodes scare the bejesus out of a
many artists. Personally, I find nodes a more visually descriptive view of
t
Indeed you are right, I probably have a skewed vision due to the fact that
everyone is now exposed to Nuke (and here XSI) which have node based approaches
but may be outside is not so obvious.
I hope you have fun though. ;-)
jb
> On 26 Oct 2017, at 18:44, Jonathan Moore wrote:
>
> Jordi, I'
Different software for different tasks and just pick the best Software
available at the time, total compartmentalization.
example ( / slashes = "or" )
Modeling (Softimage/Blender +Marvelous Deisgner) Sculpting
(Mudbox/ZBrush/Blender) Retopo (ZBrush/Houdini) UV's (semi-automated via
Houdini) Paint
Only problem I have with Houdini is the slow viewport subdivision display
...otherwise I would use it for modelling aswell
On 26 Oct 2017 19:44, "Jonathan Moore" wrote:
> Jordi, I'm only recounting the feedback I get from the artists I support.
> Some of these artists find nodal approaches per s
Jordi, I'm only recounting the feedback I get from the artists I support.
Some of these artists find nodal approaches per se as being technical.
You, I and most on this list know this not to be the case, but we have to
be considerate that not all artists are wired the same as us.
On 26 October 20
Could you give me an example of various stages of a production where you need
those skills? I can only see a few places where you do and others that you
might if you want to do complex stuff (like modern abstract motion graphics for
example)
Let’s also remember, only recently we have Wrangle no
>
> The only way to learn a language well is to fully immerse into it, same
> thing here… Houdini is not hard any more, UX and specially a more viewport
> centric approach makes it very easy to start.
> True there is some vocabulary and weird things in a few areas but those
> come easy if you reall
The only way to learn a language well is to fully immerse into it, same thing
here… Houdini is not hard any more, UX and specially a more viewport centric
approach makes it very easy to start.
True there is some vocabulary and weird things in a few areas but those come
easy if you really go for
Houdini is not that hard to use... What's difficult is learning their
nomenclature. They use very different terminology from other 3D
softwares and that makes it hard to find the tools you are looking for.
Once you learned what all these new terms are, it becomes so easy to
work with.
It's a l
For technical reasons I had to switch to Maya, but I'm still pretty bad
with modeling ( tools looks like a plugin on top of a plugin on top of
another plugin ), and for animation I switched to Motion Builders, since
all the characters I'm working on are humans with a pretty standard rig (
except fo
Houdini is still to technical to even start using. Blender I have actually
looked at and it doesn't look half as bad as Maya, but it also very much
depends on where you are working or aspire to work.
Maya is a ticket to work in most places these days I guess, but it is also
certain to drive you
ps://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oGDNgAaiMwEiQ-vQftI9VW4PykRgog6IwH09oHGQHdc&s=BUhHPUR9_jcH4XXM9tIEX9om2E-fLMCDPO1YZp9X0Y0&e=
> > forum/#!forum/xsi_list
>
:_D
> Den 25. oktober 2017 klokken 16:29 skrev Michael Amasio
> :
>
>
> Something that I find funny and then immediately sad is, if I have a dream
> about winning the lottery or suddenly acquiring a billiion dollars, the
> first thing I fantasize about doing isn't boarding a yacht full of
> be
Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=aOu3WXAtDZ3O7Fzt-xVuVkRS1BmTU7nk0dhBBmrCaV8&s=LFzndMEkAw6_AcbJeZFmB65Ankm3YV2rh5
IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=TmRdiWvTN6QxuXia96c28dCX7DLuz6e53x9dT5inds4&s=1BaJiGJyVVOu5B0CDaMO2yAFPp91BC623yb8rauFCTs&e=<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage - not going away...
I hear you, but how will you compete f
<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oGDNgAaiMwEiQ-vQftI9VW4PykRgog6IwH09oHGQHdc&s=TNYzGgFMk0lbaPyQvoxsu6VNL
529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RoNi5IeEHwl7kyWd6s1oiwvah-3eIVL1xhRX2sNW3uk&s=UTMK4Vx73y_8hRYT4uW65L9Yah6uMXr3fIKfqyhrQU0&e=
*Subject:* Re: Softimage - not going away...
I hear you, but how will you compete for a job when everyone else is
using nail guns and you are only using a hammer? If all these new kids
can
le.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QJrs1bxZsIRam1W2VAnyiENCqncwzNlJzFEYlWwRI48&s=rN3QTK9WcfCaQ-_XI-6L1Yzkf6SYU0BKHZneXMfnYeE&e=
> <mailto:softimage@listproc.autodesk.com>
> S
VW4PykRgog6IwH09oHGQHdc&s=BUhHPUR9_jcH4XXM9tIEX9om2E-fLMCDPO1YZp9X0Y0&e=
> forum/#!forum/xsi_list
> *Subject:* Re: Softimage - not going away...
>
>
>
> I hear you, but how will you compete for a job when everyone else is using
> nail guns and you are only using a hammer? If
I played with the akeytsu demo a bit, but I didn't see it any differently
than the existing animation paradigm, it's just a different interface,
looks like they've made some updates, so I'll take another look at it
i think the most radical ways to look at future animation are
mosketch (which I th
F9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=CmolRlPA4kn-A9QxeRrxRSH0Syk1M_3Mjk6OIxd59sE&s=gwUhrGga_WyaP0poKfxTXKxi0b7DOKTTi2HxtfOw4Do&e=
Subject: Re: Softimage - not going away...
I hear you, but how will you compete for a job when everyone else is using nail
guns and you are only
Interesting points Andres, wonder if Vitaly Bulgarov plans on sticking
with Xsi, it looked like he used it on ghost in the Shell, so it is still a
valid design tool choice on contempory film productions in the right hands.
I've tried to maintain a philosophy to use the best tools for the task and
amp;s=SEtOI9o73TEwGHA08KO3NvtJwaKmOGuJ62-Muo34lCc&e=
<mailto:softimage@listproc.autodesk.com>
*Subject: *Re: Softimage - not going away...
Hi guys,
I don't want to crash your rant here and hope you guys don't take
offense to what I have to say. I'm sure you heard this a millio
o9P0jVMsrMw7PFsA&m=db8TrB1coaRtjYPF6KcpQ2L1OK4KWigxiU2pkVIyYdc&s=h10Ve8A43Do_hfLRfqF_bi3JLDoeVSApm-JIj5OFfUE&e=<mailto:softimage@listproc.autodesk.com>
Subject: Re: Softimage - not going away...
Hi guys,
I don't want to crash your rant here and hope you guys don't take
offense to
nt.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Gb_Emr-HzoGjo5ki4TWNZ69vBhKhDEZTSDucMra7Qtk&s=UWI2gpHt4EfUs71Vjr7YUWpAylTHY1Scp10j8Dw5y30&e=
> > Subject:
iling List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Gb_Emr-HzoGjo5ki4TWNZ69vBhKhDEZTSDucMra7Qtk&s=UWI2gpHt4EfUs71Vj
si-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=Gb_Emr-HzoGjo5ki4TWNZ69vBhKhDEZTSDucMra7Qtk&s=UWI2gpHt4EfUs71Vjr7YUWpAylTHY1Scp10j8Dw5y30&e=
Subject: Re: Softimage - not going away...
Hi guys,
I don't wan
ttps://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=>
ssage-
> From: Mathieu Leclaire
> Sent: Wednesday, October 25, 2017 12:16 PM
> To: Official Softimage Users
> MailingList.https://urldefense.proofpoint.com/v2/
> url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-
> 5Flist&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uz
mp;c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=w__nc6mCMrINpx5xEp-sXoo5sEeL0el9ETqHSc8sMX4&s=ZOLCGskRP-KFcopiYRgs8bJ9N8OrwFUu6F1EGrD5DOY&e=
Subject: Re: Softimage - not going away...
Hi guys,
I don't want to crash your rant
ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=w__nc6mCMrINpx5xEp-sXoo5sEeL0el9ETqHSc8sMX4&s=ZOLCGskRP-KFcopiYRgs8bJ9N8OrwFUu6F1EGrD5DOY&e=
> Subject: Re: Softimage - not going away...
>
> Hi guys,
>
> I don't want to crash your rant here and h
gt;>
>> There are only two kinds of CG artist in the world: Those who use
>> Softimage, and those who never tried.
>>
>> S
>>
>> -Original Message-
>> From: Morten Bartholdy
>> Reply-to: "Official Softimage Users Mailing List.
>&g
: Morten Bartholdy
> Reply-to: "Official Softimage Users Mailing List.
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.
> google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>
nt.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=";
u=https-3A__groups.google.com_forum_-23-21forum_xsi-
> 5Flist&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_
> 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=w__nc6mCMrINpx5xEp-
> sXoo5sEeL0el9ETqHSc8sMX4&s=ZOLCGskRP-KFcopiYRgs8bJ9N8OrwFUu6F1EGrD5DOY&e=
> S
w7PFsA&m=w__nc6mCMrINpx5xEp-sXoo5sEeL0el9ETqHSc8sMX4&s=ZOLCGskRP-KFcopiYRgs8bJ9N8OrwFUu6F1EGrD5DOY&e=
Subject: Re: Softimage - not going away...
Hi guys,
I don't want to crash your rant here and hope you guys don't take
offense to what I have to say. I'm sure you heard this a million times
by
t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> .com/forum/#!forum/xsi_list
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017
istproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis
> Sent: 24 October 2017 14:17
> To: softimage@listproc.autodesk.com
> Subject: Softimage - not going away...
>
> Hi list,
>
> Softimage still alive and well over here at Digital Golem:
&g
a_
> IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=
> QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=
> NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> .com/forum/#!forum/xsi_list
> Subject: Re: Softimage - not going away...
> Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
>
> Amen
amp;e=
.com/forum/#!forum/xsi_list
Subject: Re: Softimage - not going away...
Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
Amen to that!!
If I knew the people who decided to EOL Soft I would make sure they had
flat tires for a year.
If I knew those who designed Maya I would strongly suggest they a
uid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis
Sent: 24 October 2017 14:17
To: softimage@listproc.autodesk.co
well software is actual people behind it.. and SI team is destroyed, split
apart and scatter around so... even if by some chance they would sell
it.. but lets get real... it still could't get back on track where it was
so.. yea AD did too good job at killing it..
ᐧ
On Wed, Oct 25, 2017 at 4:29
Something that I find funny and then immediately sad is, if I have a dream
about winning the lottery or suddenly acquiring a billiion dollars, the
first thing I fantasize about doing isn't boarding a yacht full of
beautiful women, buying a mansion, or even helping my aging mother...
...It's buying
> I read the stories by people who had the bad fortune to have to learn Maya
> earlier and I have to say everything they wrote is true and then some. After
> 3 months+ of everyday Maya punishment I actually only like some modeling
> tools and being able to see layered textures in the viewport -
Someone over at AD with some common sense should bring it back. If they
did a cooperate Kickstarter to gauge interest and guarantee paid support
before committing to anything -the investors/executives would be stunned at
the financial response. Japan and Vancouver markets alone would be enough
to
Excellent - thanks!
Jean-Louis Billard
-
Digital Golem
BE: +32 (0) 484 263 563
jean-lo...@digitalgolem.com
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529Ro
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=oBEGaEd8-BasVgSPwAXv_Aj2s3Sh7k1vIcS2pQITdL0&s=tYa5_Y4Y6oic1fmbChmNle6WlE9P1rIxctMhcVyJLiU&e=
Just filter out softimage as softw
It’s getting tough finding people, but there’s still a few around.
What’s trickier is getting licenses! In fact, if anyone has Softimage licenses
they don’t need anymore let us know, we’d be interested in buying them.
Thanks,
JL
Jean-Louis Billard
-
Digit
"And our Maya artists are blissfully oblivious to how much easier their
lives could have been if things had been different."
Well this is actually big part of why maya even exists.
Huge marketing, tons of free education licences and get foot into every
school, get poor ppl why they are young and h
Love to hear it.
Morten
> Den 24. oktober 2017 klokken 22:03 skrev Michael Amasio
> :
>
>
> Using Softimage today at Double Negative Vancouver! woot for legacy
> licenses!
>
> On Tue, Oct 24, 2017 at 12:59 PM, Mirko Jankovic
> wrote:
>
> > I do believe that there is still ton of Softimage
Amen to that!!
If I knew the people who decided to EOL Soft I would make sure they had flat
tires for a year.
If I knew those who designed Maya I would strongly suggest they admit
themselves to a mental facility.
Oh, and the ones who decided to EOL Softimage I would also flog with wet
newspaper
Using Softimage today at Double Negative Vancouver! woot for legacy
licenses!
On Tue, Oct 24, 2017 at 12:59 PM, Mirko Jankovic
wrote:
> I do believe that there is still ton of Softimage people that are pushed
> into hell of maya that would give a leg to have a chance to work again in
> Softimag
I do believe that there is still ton of Softimage people that are pushed
into hell of maya that would give a leg to have a chance to work again in
Softimage so.. :)
ᐧ
On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:
> Great work!
>
> Big high-five
Great work!
Big high-five for using Softimage still. I do too!
Curious though, how do you handle new employees? Do you only bring in
people who know Softimage already? I'm just imagining a new employee
learning your pipeline with EOL software and how they handle that.
On 10/24/2017 7:16 AM, J
Really nice work, there!
On Tue, Oct 24, 2017 at 9:56 AM Gregor Punchatz wrote:
> Beautiful work!
>
> On Tue, Oct 24, 2017 at 6:16 AM, Jean-Louis
> wrote:
>
>> Hi list,
>>
>> Softimage still alive and well over here at Digital Golem:
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dig
Beautiful work!
On Tue, Oct 24, 2017 at 6:16 AM, Jean-Louis wrote:
> Hi list,
>
> Softimage still alive and well over here at Digital Golem:
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_I
Redshift and Softimage is a powerful combination :) Lovely and easy to use.
Morten
> Den 24. oktober 2017 klokken 17:11 skrev Jean-Louis :
>
>
> Thanks, it’s all Redshift. We’re using Arnold less and less these days.
>
> JL
>
>
> Jean-Louis Billard
> --
Thanks, it’s all Redshift. We’re using Arnold less and less these days.
JL
Jean-Louis Billard
-
Digital Golem
BE: +32 (0) 484 263 563
jean-lo...@digitalgolem.com
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgolem.com_&d=DwIFaQ&c=76Q6Tcqc-
Great stuff ! The firefly close ups are brilliant. Rendered in Arnold or
Redshift ?
Cheers
-Ronald
> On 24 Oct 2017, at 15:16, Jean-Louis wrote:
>
> Hi list,
>
> Softimage still alive and well over here at Digital Golem:
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgo
I just wish more studios had the good sense to stick with Softimage for at
least some more years to come. Maya is unbearably beyond stupid.
The number of workarounds and silly methodology employed is driving me insane.
Morten
> Den 24. oktober 2017 klokken 16:10 skrev John Clausing
> :
>
>
Lucky you. I am stuck in the madness they call Maya.
Nice work there - I like the details and the slowmo :)
Morten
> Den 24. oktober 2017 klokken 15:16 skrev Jean-Louis :
>
>
> Hi list,
>
> Softimage still alive and well over here at Digital Golem:
> https://urldefense.proofpoint.com/v2
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