Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Rajesh Sundaram
I usually start with a big whiteboard and marker to sketch the flow and
wireframes. Whiteboard is relatively easier to erase and alter the
wireframes, compared to paper  eraser combo. Afterwards, I capture them in
paper (pencil sketch) or take a photo with my mobile phone to archive them.

- Rajesh
(Zoho Corp)



On Tue, Feb 2, 2010 at 5:28 AM, Mike Hales mike.ha...@gmail.com wrote:

 Hi

 I would absolutely go with the sketches, much faster and easier to
 knock out, experiment with etc. You'll save time later when moving
 onto software and/or paper prototypes etc.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Graham Sear
Hi,

I guess it's whatever works best for you, although there is
absolutely nothing wrong with paper prototyping first. This is pretty
much how all designers start getting their ideas together, as it's
very fast and cheap to do.

There is a bit of guidance on wikipedia that may help.
http://en.wikipedia.org/wiki/Paper_prototyping - although I think
that cutting bits out is probably going a bit too far, and an
interactive wireframe would work much better.

You can also do 'scamps' which are a slightly more designery
wireframe.
http://community.brandrepublic.com/forums/t/11751.aspx

Cheers

Graham


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Sachin Ghodke
Sketches - yes, the beginning of your product development process. I
use paper and pencil to sketch and work out the flow and design of
the product. This helps me and my development team immensely to
achieve what is expected from them and what the final product is to
be like. After sketches, I do use InDesign for a basic flow to
portray it with a must cleaner look. This again puts things in a
better perspective and the issues that were raised while doing the
sketches are then eliminated. It is seldom that I would use wire
framing softwares like Axure. Softwares like Axure can be used for
complex products. Due to the rapid development process, I rarely use
paper prototypes. 


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Re: [IxDA Discuss] Regarding Table

2010-02-02 Thread Graham Sear
Hi,

I recommend a clear list in a high profile, consistent location
throughout all steps. 

A user can add items across all paginated pages to the 'delete
list' and position the 'delete button' under your delete list.

Or, to get around the large page size you could adopt some more AJAXy
stuff with: 
-Continuous scrolling on a page - more results load as you scroll
down (probably not a good idea)
-If the lists can be grouped together you could adopt collapsible
lists and load the content as each category is expanded.

Not sure if the 2 ideas above are any good, but if the problem is the
size of the page then there may be some other solutions to explore. 

I personally think a delete list will be a very good solution.

Cheers

Graham Sear


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Himanshu Agrawal
well..m just a studentworking in a company for a sponsored project for
my thesis
application development for iPhones, etc.
even i use to prefer to make wireframes on paper
good deal of sketching and bit of text is more then enough to convey my
ideas
while sketching i feel more liberty to express myself...
i also tried on omnigraffle but found it more time consuming and
monotonous...
thats my perception...

ADB
himanshu



On Tue, Feb 2, 2010 at 8:33 AM, Richard Carson
richard.carso...@gmail.comwrote:

 Hi Folks,

 I wanted to ask around on the process of creating wireframes for designing
 mobile applications. In creating these wireframes, should I work on paper
 before actually hopping into a drawing program to lay out these wireframes?
 I believe working on paper is faster and easier before laying out the
 wireframes for a project. However, the company I am working with, might be
 wondering if I am wasting my time. That I should be doing wireframes within
 the drawing program. What are your suggestions and thoughts on this issue?

 
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-- 
Himanshu Agrawal
B.Arch, M.Des(IIT-Kanpur)
+91 9005 850 301

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[IxDA Discuss] Smart-HDL: Curtain Solutions

2010-02-02 Thread smartbus
Bus Addressable shades and curtain, that safe your wiring costs , no
need now to run electrical wiring for automation perouse

Enjoy the full range and type of shade motors blind vertically and
horizontally curtain.

Our Shades features are:

a - Bus enabled (save wiring and conduits)
b - Can carry up to 120 KG
c - Can be stand alone with its 4 daily timer
d - IR remote to integrate with any system
e - Dry contact for integration to other 3rd party system
f - Free Clutch; work in manual and Automatic together in same Time.


For more info, Manuals, Films and others you can visit our website
http://www.sunseeker.me
http://www.smart-hdl.com

For installation and Programming Film you can visit
http://www.youtube.com/sbustraining

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Re: [IxDA Discuss] Mac apps for a recent convert ...

2010-02-02 Thread Sachin Ghodke
I really did not need those apps as much as i needed my social media
and common chat tools.
The ones i use are Seesmic (for twitter and facebook - you can set up
multiple accounts in this and post on multiple account simultaneously)
and Adium (supports MSN, Yahoo, GTalk, AIM, to name a few).

For me the Mac comes pretty loaded enough to support my work. And yes
like Adam said - MAMP. A very useful tool. 

And from this discussion I must say, I am intrigued with CODA and
will certainly use it.


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Re: [IxDA Discuss] The \magic place\ between user research and design - tips stories

2010-02-02 Thread Dana Chisnell


On Feb 2, 2010, at 12:28 AM, Daniel Szuc wrote:


Hi:

There is a magic place that exists between user research
(speaking with your users  stakeholders), taking all that goodness
and designing the product with that in mind and speaking to it.

Often, user research can fall into a chasm because there is no up
front thought put into how it can translate into the design.

So what has worked well for you?

For example:
* How do you translate findings from user research into design?
* What do you plan for up front in your user research to help
communicate your design?
* What do you use to tell a story around and to the design?
* How do you help sell the design and also speak to the issues?

Note - I have deliberately left out speaking to a specific UX method,
rather looking for tips  stories.

Look forward to learning from you all.

rgds,
Dan


Hi Dan,

  I think there are two parts.

  First, you do have to think ahead to design the research you're  
doing to answer specific questions. What are the concerns about the  
design? Where are there gaps in what the team knows? What are they  
having difficulty making decisions about?


  Second, the best teams I've met look at what they've heard and what  
they've seen in the completed sessions with users through a meaningful  
and thorough process, going from observations to inferences to  
opinions to theories, which they then test. Going through each of  
those steps is incredibly important for solving the *right* problems,  
answering the questions the team went into a given study with. And  
this is the step that I see most teams missing. Instead, they jump  
from observing users to design direction, without the close  
examination of what happened and why.


  Great questions -

Dana

:: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: :: ::
Dana Chisnell
415.519.1148

dana AT usabilityworks DOT net

www.usabilityworks.net
http://usabilitytestinghowto.blogspot.com/




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Re: [IxDA Discuss] In need of Work Placement

2010-02-02 Thread Andy Budd
We're currently looking to recruit an intern if this is of interest
to you?

http://clearleft.com/is/hiring/


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Re: [IxDA Discuss] Training for web copywriters

2010-02-02 Thread Andy Budd
We're currently running a copywriting course with the excellent Relly
Annett-Baker if you;re interested.

http://workshopsfortheweb.com/copywriting/


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Re: [IxDA Discuss] Regarding Table

2010-02-02 Thread jason
I think that carrying the selection across pages is a good solution as
long as you provide the review/confirm deletion step. Drupal does this
pretty well (the delete confirm, not carrying selections across
pages). I think it's a good pattern to follow: user selects multiple
items to delete and when they click the delete button the get
presented with a page listing all the items selected for deletion
with a confirmation button to complete the action. 

Be very interested in how your exploration turns out!

Regards,

Jason


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Re: [IxDA Discuss] TV production room interaction design?

2010-02-02 Thread steve
Thanks Tamy, sound advice!


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[IxDA Discuss] Call for Proposals for UX Australia 2010

2010-02-02 Thread Steve Baty
-
UX Australia 2010: Call for proposals
-

We are very pleased to announce the call for proposals for UX Australia
2010.
The conference program for UX Australia 2010 will be based on your
submissions, to ensure that the conference reflects current user experience
practice and also reflects the types of presentations you would like to see.

We are calling for proposals for main conference presentations and for
pre-conference workshops.

Key dates
-
The key dates are:
* 21 Mar 2009: Proposals close (this is not a flexible date - we will close
on midnight AEST this date)
* 22 Mar 2009: Reviewing starts
* mid Apr 2009: Speakers notified
* 1 May 2009: Conference registration opens (with full program available)

Guiding principles
-
The key principles for UX Australia presentations are that they are grounded
in experience, focus on practice and engage the audience. For example, your
presentation may be a case study for a particular project, a discussion of
design principles or a description of techniques you’ve used in different
situations.

Your presentation shouldn’t be an idea about how something should happen, or
about something for which you have little experience. Presentations should
not be overly academic (research findings are acceptable as long as they
are, again, grounded in practice).

Most importantly, presentations should describe interesting problems and how
you solved them.

There will be no sales pitches for products; or presentations that primarily
describe a service offering of a company. Sponsors do not get an automatic
right to present.

Review proposals
-
UX Australia 2010 is a community-reviewed conference, and we need people to
help with reviewing.

Reviewers should have experience in some aspect of user experience design
and an interest in helping us create a great program for the conference.

We'll ask you to read up to 6 presentation proposals, rate according to
criteria and provide constructive comment. We expect the time required will
be up to 3 hours, and will be done between 22 March  2 April.

If you have time in that period, and are interested, please register via the
UX Australia conference management system
[http://www.conference-service.com/uxaust10/registration.cgi?] (select the
box that asks about reviewing). We'll contact you in mid March to get ready.

Where do I start?
-
Keen? Start here:
* Guiding principles:
http://www.uxaustralia.com.au/conference-2010/program/guiding-principles
* Call for proposals:
http://www.uxaustralia.com.au/conference-2010/program/call-for-proposals
* Register as a
reviewer:http://www.conference-service.com/uxaust10/registration.cgi
?


Thanks
Steve Baty
UX Australia


-- 
Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E:
st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Jason Robb
Definitely sketch first. Always paper before pixels. Then if you can,
share those sketches with someone in your team and get their
feedback. Then move to digital.

Even if you don't share them with anyone, use them as a cheat sheet
for your digital mockups. If anyone asks, tell them it's an
interface outline. You need to know exactly what data you're working
with BEFORE you start pushing pixels, else you'll waste far more
time.

I wrote an article about sketching that might be of some help:
http://www.uxbooth.com/blog/tools-for-sketching-user-experiences/

Cheers,

Jason R.
http://jasonrobb.com


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Jason Richardson
Putting ideas on paper might seem like a waste to a stakeholder.  But
the one point to get across is that you're less likely to self edit
and clean up your ideas while sketching.  Pen and paper allows you
the ability to throw out ideas quickly and not necessarily worry
about the final deliverable to the stakeholder.  I prefer to sketch
ideas out and put into Omni, Visio or straight to HTML prototype
depending on the project.   But I have noticed that working in the
software as a first step, I'm definitely not as open to ideas and
thinking of the issue from another angle.

Also, check out these two resources.  
Thoughts from Will Evans on sketching -
http://blog.semanticfoundry.com/2010/01/31/shades-of-gray-thoughts-on-sketching/
  

Great book by Todd Zaki Warfel on prototyping -
http://rosenfeldmedia.com/books/prototyping/


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Sean Gerety
I always use paper and pencil (or whiteboard) to do multiple designs of a
concept. Then we vet the designs and then move to a wireframe tool.  Plus,
it is much faster and more collaborative I find than using a wireframing
tool.

Happy Sketching,

Sean

On Mon, Feb 1, 2010 at 10:03 PM, Richard Carson
richard.carso...@gmail.comwrote:

 Hi Folks,

 I wanted to ask around on the process of creating wireframes for designing
 mobile applications. In creating these wireframes, should I work on paper
 before actually hopping into a drawing program to lay out these wireframes?
 I believe working on paper is faster and easier before laying out the
 wireframes for a project. However, the company I am working with, might be
 wondering if I am wasting my time. That I should be doing wireframes within
 the drawing program. What are your suggestions and thoughts on this issue?

 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  http://www.ixda.org/unsubscribe
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[IxDA Discuss] UPDATE: Call for Proposals for UX Australia 2010

2010-02-02 Thread Steve Baty
Update: Conference dates are August 25-27 at the Langham Hotel in Melbourne,
Australia.

On 2 February 2010 08:38, Steve Baty steveb...@gmail.com wrote:

 -
 UX Australia 2010: Call for proposals
 -

 We are very pleased to announce the call for proposals for UX Australia
 2010.
 The conference program for UX Australia 2010 will be based on your
 submissions, to ensure that the conference reflects current user experience
 practice and also reflects the types of presentations you would like to see.

 We are calling for proposals for main conference presentations and for
 pre-conference workshops.

 Key dates
 -
 The key dates are:
 * 21 Mar 2009: Proposals close (this is not a flexible date - we will close
 on midnight AEST this date)
 * 22 Mar 2009: Reviewing starts
 * mid Apr 2009: Speakers notified
 * 1 May 2009: Conference registration opens (with full program available)

 Guiding principles
 -
 The key principles for UX Australia presentations are that they are
 grounded in experience, focus on practice and engage the audience. For
 example, your presentation may be a case study for a particular project, a
 discussion of design principles or a description of techniques you’ve used
 in different situations.

 Your presentation shouldn’t be an idea about how something should happen,
 or about something for which you have little experience. Presentations
 should not be overly academic (research findings are acceptable as long as
 they are, again, grounded in practice).

 Most importantly, presentations should describe interesting problems and
 how you solved them.

 There will be no sales pitches for products; or presentations that
 primarily describe a service offering of a company. Sponsors do not get an
 automatic right to present.

 Review proposals
 -
 UX Australia 2010 is a community-reviewed conference, and we need people to
 help with reviewing.

 Reviewers should have experience in some aspect of user experience design
 and an interest in helping us create a great program for the conference.

 We'll ask you to read up to 6 presentation proposals, rate according to
 criteria and provide constructive comment. We expect the time required will
 be up to 3 hours, and will be done between 22 March  2 April.

 If you have time in that period, and are interested, please register via
 the UX Australia conference management system
 [http://www.conference-service.com/uxaust10/registration.cgi?] (select the
 box that asks about reviewing). We'll contact you in mid March to get ready.

 Where do I start?
 -
 Keen? Start here:
 * Guiding principles:
 http://www.uxaustralia.com.au/conference-2010/program/guiding-principles
 * Call for proposals:
 http://www.uxaustralia.com.au/conference-2010/program/call-for-proposals
 * Register as a 
 reviewer:http://www.conference-service.com/uxaust10/registration.cgi
 ?


 Thanks
 Steve Baty
 UX Australia




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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Will Evans

Hi Richard,

I always start with sketching  - couple of days ago I wrote a blog  
post about my sketching before wireframing process here:

Shades of Gray: Thoughts on Sketching
http://tinyurl.com/ylpp4t8

Or
The Right Way to Wireframe video I made for the IxD10 conference  
workshop.

http://tinyurl.com/yzm96ru


Cheers,


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | Director, Experience Design
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
http://www.linkedin.com/in/semanticwill
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Feb 2, 2010, at 10:21 AM, Sean Gerety wrote:

I always use paper and pencil (or whiteboard) to do multiple designs  
of a
concept. Then we vet the designs and then move to a wireframe tool.   
Plus,
it is much faster and more collaborative I find than using a  
wireframing

tool.

Happy Sketching,

Sean

On Mon, Feb 1, 2010 at 10:03 PM, Richard Carson
richard.carso...@gmail.comwrote:


Hi Folks,

I wanted to ask around on the process of creating wireframes for  
designing
mobile applications. In creating these wireframes, should I work on  
paper
before actually hopping into a drawing program to lay out these  
wireframes?

I believe working on paper is faster and easier before laying out the
wireframes for a project. However, the company I am working with,  
might be
wondering if I am wasting my time. That I should be doing  
wireframes within
the drawing program. What are your suggestions and thoughts on this  
issue?



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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Ariel Leroux
For me its often a matter of the requirements.

Sometimes I'll be given a set of requirements and as I'm reading,
the layout just comes to mind.  In these cases, sketching is entirely
unecessary as I already have a thorough idea of where everything
should be in my head.

However, if clarity isn't quite there, getting objects down on paper
or on a whiteboard often helps the process along of brainstorming.

I find the sketching process to be particularly beneficial for
workflow and getting past conflicts in what I have already perceived
in the design.  Things become more clear when they're on paper.

Good luck!


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[IxDA Discuss] [JOB] Sr. Human Factors Engineer Sr. Usability Engineer, ATT Interactive, Glendale, CA

2010-02-02 Thread v6
Hi All,

We're looking for a couple experienced UX folks to join our team! 
If interested, please apply at the links below:

Sr. Human Factors Engineer
http://tbe.taleo.net/NA3/ats/careers/requisition.jsp?org=YELLOWPAGEScws=1rid=2578

Sr. Usability Engineer
http://tbe.taleo.net/NA3/ats/careers/requisition.jsp?org=YELLOWPAGEScws=1rid=2435

Thanks,

Eugene


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread dave malouf
Richard, I think the question is framed incorrectly. Sketching is
not about the tools you use, but about the intention you have with
those tools. Some may disagree but I have fallen directly on the
doctrine that Bill Buxton proposed in his Sketching User Experience
book. I also reframed it slightly to suggest that sketching
regardless of the tool used has these properties:

1) disposable - not in the sense that it can be thrown out but that
it WILL be thrown out.

2) volume (multiplicity) - You need a critical mass of quantity of
sketches around the domains you are working on. 

3) Roughness - the more refined it is the more it will illicit
unintended responses from those that you are share it with

I'm going blank at the moment, but if you just use those 3 and you
stick w/ the intentionality of question (instead of statement) then
you are sketching.

Now all of that together usually leads people to paper and pen(cil).
But as I said the tool is not the point.

If you are drawing or even white boarding and you do 1 or 2 and then
done, you are not sketching in the design process sense, but only in
the type of drawing style sense.

But that's my take on this.

-- dave


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[IxDA Discuss] Interfaces Issue 81 - Design beyond boundaries - FREE to download

2010-02-02 Thread Knight, John, VF-Group
The latest issue of Interfaces is now available for FREE as pdf from the 
Interaction Website. 

Download Design beyond boundaries and visit the Interfaces archive at:

http://www.bcs-hci.org.uk/about/interfaces

 

Interfaces Issue 81 - Design beyond boundaries includes:

 

*   10 tips for mobile design for development by Ken Banks and Joel 
Selanikio
*   International development and HCI by Andy Smith, José Abdelnour-Nocera, 
Souleymane Boundaouda Camara and Cecilia Oyugi
*   Access all areas by Andy Dearden 
*   Ecomodo by Meriel Lenfestey and Tracy Currer 
*   Engaging developing markets by Anxo Cereijo-Roibás, Mark Vanderbeeken, 
Neil Clavin and Jan-Christoph Zoels 
*   Design for sustainability and empowerment by David Benyon 
*   The creative moment by Brigitte Kaltenbacher 
*   My PhD by Chris Rooney - Edited by Stephen Hassard 
*   UX Book reviews by Shailey Minocha 
*   HCI 2010 by Lachlan MacKinnon 
*   Create10 by Ingi Helgason

 --

Cfps and Upcoming Events

 

HCI 2010 ­- Play is a Serious Business

6th to 10th September 2010 in Dundee

http://hci2010.abertay.ac.uk/

 

UX Competency Framework Workshop

25th February 2010 in London

http://www.usabilitynews.com/news/article6092.asp

 

HCI Educators Workshop - Learning to Design and Learning through Design 17th to 
18th May 2010 in Eindhoven http://www.hcied.id.tue.nl/

 

CREATE! 2010 - Innovative Interactions

30th June to 2nd July 2010 in Edinburgh

http://companions.napier.ac.uk/~create2009/Site/welcome.html

--

About Interaction

 

Founded in 1984, Interaction is the longest-established and largest national 
group in Europe devoted to HCI. A specialist group of the British Computer 
Society, Interaction publishes Interfaces, the award-winning quarterly magazine 
for members and the high-ranking international academic journal Interacting 
with Computers. The group also organises a prestigious annual international 
conference (HCI 2010 is in Abertay Dundee in September) as well as regular 
workshops and events including the HCI Educators Conference held annually with 
IFIP (in Eindhoven in April 2010). Interaction also runs a number of respected 
and popular websites including the leading global usability 
portal;UsabilityNews.com.

--

Websites

 

Interfaces Magazine http://www.bcs-hci.org.uk/about/interfaces

Interacting with Computers http://ees.elsevier.com/iwc/ 

HCI 2010 http://hci2010.abertay.ac.uk/ 

Usability News http://www.usabilitynews.com/ 

HCI Educators Conference http://www.hcied.id.tue.nl/


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Re: [IxDA Discuss] The magic place between user research and design - tips stories

2010-02-02 Thread paul bryan
Great topic. Success depends on connecting the wires between
research results and subsequent action. Our approach for connecting
the wires can be summed up in 3 points.

1) Begin with the end in mind
At the start of every research project, we identify the people who
are expected to take the results and turn them into a reality, and we
ask to meet with them so we can identify the design parameters we can
realistically impact. Ignoring them until it's time to socialize the
results is a big mistake, because at that point they may actively deep
six the results. The format of the results needs to be something they
are prepared to own and carry forward. For our projects, this often
involves conceptual wireframes with medium fidelity design
components.

2) Provide specific, unambiguous recommendations
Findings are great, but many clients don't know what to do with
findings. They need specific recommendations, whether text or
conceptual diagrams. One client actually forwarded me an internal
thread that said, We're concerned that the experts are going to
leave us something that is brilliant but then we don't know what to
do with it. Can they sit down with us and discuss specific design
changes? The answer was, of course, yes. If recommendations are
brilliant but non-directional, people not intimately acquainted with
the details will question the value of the exercise.

3) Give stakeholders a vivid picture of the issues
Whenever possible, we include a small video reel that highlights the
core issues. We often conduct in-depth interviews or ethnographic
research in homes, workplaces, retail outlets, etc., so it's
relatively easy to pull together video scenes that drive home the
findings and support the recommendations. I've found that the
busiest executive sponsor or design director will pay rapt attention
to 3 minutes of video, but may get glassy eyes or start texting with
the the same volume of presentation data. The details are only for
the people who want and need them. In one presentation for a media
company, the sponsors literally clapped after the personas
presentation.

Paul Bryan
Usography ( http://www.usography.com ) %u2028
Blog: Virtual Floorspace ( http://www.virtualfloorspace.com ) 
Linked In: http://www.linkedin.com/in/uxexperts



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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Rich Rogan
I usually start on White boards/paper. It's fast and flexible, and
definitely high value used in the correct circumstances.

Also I don't think paper prototyping is any more or less disposable then a
digital Wireframe version. I'm looking directly at a paper prototype now, on
the wall infront of me, which has outlived almost every digital wireframe in
the product I'm working on.

Rich

On Mon, Feb 1, 2010 at 10:03 PM, Richard Carson
richard.carso...@gmail.comwrote:

 Hi Folks,

 I wanted to ask around on the process of creating wireframes for designing
 mobile applications. In creating these wireframes, should I work on paper
 before actually hopping into a drawing program to lay out these wireframes?
 I believe working on paper is faster and easier before laying out the
 wireframes for a project. However, the company I am working with, might be
 wondering if I am wasting my time. That I should be doing wireframes within
 the drawing program. What are your suggestions and thoughts on this issue?



 --
 Joseph Rich Rogan
 President UX/UI Inc.
 http://www.jrrogan.com


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[IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread Jayson Elliot
Does anyone have research to point to regarding the practice of placing
instructional text in a field that is meant for user input?

For example, on a site like http://www.huffingtonpost.com/ you see Google
custom search inside the search field; or http://www.adobe.com/ writes
Search Adobe.com inside theirs.

I have read articles stating that this can depress overall usage of an input
field, as some users become blind to the field if it is not empty, but
can't find any now that I need them.

Also, what about the use of colored input fields? Do non-white text boxes
perform less well than standard white HTML input fields?

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Re: [IxDA Discuss] Regarding Table

2010-02-02 Thread Gayatri
Thanks for all the feedback so far. Some really good ideas there!!!

I did propose having a Delete List at the end where users have a
summary view of the items selected for deletion but we can have a lot
of elements and then user may have to scroll endlessly. We currently
have a Dialog Box for deletion and I also proposed that we have
list at the end and a user can select certain rows that they would
like to remove from delete list by clicking a button. I was told
it's too much by engineers :) . 

Another thought from one of the engineer is to have a counter that
would tell a user how many rows are marked for deletion but I think a
counter is of no use as it's just a mere indication of how many rows
are selected and does not give any information related to a row
itself. I will keep you guys updated about what gets implemented. 



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread v6
Hi Richard,

Sketches (whether on paper, whiteboard, etc.) are definitely NOT a
waste of time and I'm surprised anyone would complain about that. 
The only thing I can imagine is that you're creating fairly
high-fidelity wires on paper which might be a problem from a time
management perspective?

Personally, I've found that a lot of my workflow is really dependent
on the team I'm working with.  You can be in one group where ideas
are collaborative and go straight to implementation, whereas another
group expects nothing else but for you to toss deliverables over the
wall.  Both instances will require you to work through your ideas but
the latter is sort of hidden from the outside world where people might
not understand your process (you handing over deliverables in x format
is basically the process to them).

Have an example of your sketches you us to take a look at?


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Re: [IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread Gayatri
I am not aware of research in this particular area but I have some
general thoughts I worked on something similar recently. 

There are two things to consider here:

1. In your example of Search Adobe.com a user can read this and
start entering their search criteria and there is no specific format
they have to follow here. So, in this scenario it's pretty good way
of communicating the intent. 

2. In places like forms where you may have, for example a phone filed
where you have listed the format a user needs to enter the details
in(area code, number and ext); given that case if a user starts
typing the instructional text goes away and may throw an error if a
user was not able to memorize the exact format. 

Following is an example of handling instructional text for form
elements.
https://www.ubid.com/registration/default.aspx

Hope this helps!


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Re: [IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread oliamwright
I like how http://www.krop.com has input fields with a distinct color
and call to action at the same time. The Live really calls out
the Instant nature of their filtered search.

I don't know of any metrics that show % increase or decrease in
usability. 

Regarding color, i am under the impression that most users are used
to and prefer the default input box setting with their browser, and
may assume that colored or redesigned input boxes provide unique
experience. But check out Tumblr.com for their super big input custom
designed input fields.



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Re: [IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread Fredrik Matheson
A lot of this is covered in Web Form Design by Luke Wroblevski.
http://rosenfeldmedia.com/books/webforms/

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Re: [IxDA Discuss] The magic place between user research and design - tips stories

2010-02-02 Thread pauric
This is a little out of left-field, and sort of related to this
discussion on the resistance of the material:
http://www.ixda.org/discuss.php?post=32320

I've found that by leveraging Hypnagogia (more commonly known as the
snooze button on your alarm clock) a heightened level of associative
thinking can be applied to particular problems.

Here's an excerpt from the wikipedia article on the subject
Receptivity and suggestibility
Thought processes on the edge of sleep tend to differ radically from
those of ordinary wakefulness. Hypnagogia may involve a
%u201Cloosening of ego boundaries ... openness, sensitivity,
internalization-subjectification of the physical and mental
environment (empathy) and diffuse-absorbed attention, Hypnagogic
cognition, in comparison with that of normal, alert wakefulness, is
characterised by heightened suggestibility, illogic and a fluid
association of ideas.
http://en.wikipedia.org/wiki/Hypnagogia

I know it's a little cranola-crunchy.. but if I've been looking at
a problem for a week and feeling stuck in a rut I will make time on a
Saturday morning to ponder the options, more often than not I come
away with new avenues to explore.

food for thought - ymmv.
/pauric


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Anthony Zeoli
Five Steps to Take for Idiots Like That:

1. Take the paper notepad out of their hands when they're taking notes in
the meeting. Look sternly at them and tell them they are simply wasting the
company's time by not taking their notes on a computer in the proper word
processing program.
2. Hit them over the head with the computer (j/k).
3. Once they realize their own foolish desire to be micro-managers, drive
them to a whiteboard and sketch out everything. Through this iterative
process, maybe they'll see how stupid it is for you to wire frame in a
computer program, so that they can PRINT IT OUT and MAKE NOTES ON IT,
instead of getting right the first time. (ARGH!)
4. Then take iPhone snapshots of your whiteboard masterpiece (so you
remember it, just in case some idiot comes in after lunch and erases it) and
open your favorite wire framing program and finish the job.
5. If they ask you to send them the file in MS PowerPoint, either quit and
find a new company to work for, or say, that's not in my job description.
Hand them a thumb drive with the OmniGraffle or InDesign file and say,
sorry...you're on your own. Then stand back to see how much time they
waste trying to find someone else that can open the file for them. Who's
wasting time now?

On Mon, Feb 1, 2010 at 2:03 PM, Richard Carson
richard.carso...@gmail.comwrote:

 Hi Folks,

 I wanted to ask around on the process of creating wireframes for designing
 mobile applications. In creating these wireframes, should I work on paper
 before actually hopping into a drawing program to lay out these wireframes?
 I believe working on paper is faster and easier before laying out the
 wireframes for a project. However, the company I am working with, might be
 wondering if I am wasting my time. That I should be doing wireframes within
 the drawing program. What are your suggestions and thoughts on this issue?


 
 Reply to this thread at ixda.org
 http://www.ixda.org/discuss?post=48924

 
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[IxDA Discuss] Focus Group Questions

2010-02-02 Thread Anthony Zeoli
Can anyone point me to online resources that can guide me in the
organization of a focus group?

I've participated in them in the past, but could use a refresher.

Thanks.

Tony Zeoli
Founder
Digital Strategy Works

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Ken Vella
I would go paper first, so much easier to manipulate in the beginning  
of the project.



-
Thank you,
Ken Vella
k...@kenvella.com
kenvella.com




On Feb 1, 2010, at 7:03 PM, Richard Carson wrote:


Hi Folks,

I wanted to ask around on the process of creating wireframes for  
designing mobile applications. In creating these wireframes, should  
I work on paper before actually hopping into a drawing program to  
lay out these wireframes? I believe working on paper is faster and  
easier before laying out the wireframes for a project. However, the  
company I am working with, might be wondering if I am wasting my  
time. That I should be doing wireframes within the drawing program.  
What are your suggestions and thoughts on this issue?




Reply to this thread at ixda.org
http://www.ixda.org/discuss?post=48924


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Re: [IxDA Discuss] The \magic place\ between user research and design - tips stories

2010-02-02 Thread Dan Saffer
On Feb 2, 2010, at 12:28 AM, Daniel Szuc wrote:

 There is a magic place that exists between user research
 (speaking with your users  stakeholders), taking all that goodness
 and designing the product with that in mind and speaking to it.
 
 Often, user research can fall into a chasm because there is no up
 front thought put into how it can translate into the design.
 
 So what has worked well for you?

I address this a lot in Designing for Interaction 2 (mostly because it was a 
gross omission in the 1st edition).

The steps are pretty simple, although hard to execute well:

- Put research data on the walls (make it physical)
- Manipulate the now-physical data and make them into Conceptual Models 
(personas are one kind of perceptual model)
- Ideate based on the conceptual models, particularly around pain points and 
opportunities uncovered in research
- Create design principles based on what is known from research, plus the best 
ideas from concepting


Dan

Dan Saffer
Principal, Kicker Studio
http://www.odannyboy.com
@odannyboy on Twitter



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Re: [IxDA Discuss] \help text\ in input fields - bad?

2010-02-02 Thread graham . sear
Hi Jayson,

I did a quick bit of googling and found this article
http://www.webusability.co.uk/2009/dont-put-search-in-a-search-box/
unfortunately it doesn't give empirical evidence for their claim and
so you can't really take it as gospel.

In terms of styling, just be careful not to style it too much, if it
no longer resembles a textbox it will have the reverse effect.
 
There are countless articles on search form design, referring to
consistent placement, size of textfield, search goals and search
strategies etc the Luke Wroblewski (as recommended above)
presentation pretty much covers it all.

Hope this is of some help

Graham Sear



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Re: [IxDA Discuss] The \magic place\ between user research and design - tips stories

2010-02-02 Thread Will Evans

To add some resources -

That magic space is so huge you could drive a tractor trailer  
through it. Start here:
Deconstructing Analysis Techniques - by @docbaty, provides a decent  
overview

http://johnnyholland.org/2009/02/17/deconstructing-analysis-techniques/
There are an additional 4 or 5 articles.

Then move on over to Jon Kolko's Exposing the Magic of DesignL A  
Practitioner's Guide to the Methods and Theory of Synthesis

http://www.methodsofsynthesis.com/

And just for fun, read Michael Beurittes article in Design Observer  
and read Michael Bierut's This Is My Process

http://observatory.designobserver.com/entry.html?entry=4717


If you need complete books dedicated to the magic box - there are some  
of those - though a bit more academic and written for the ID crowd,  
but still good - one I personall love is

LeCompte's Analyzing and Interpreting Ethnographic Data


Cheers,


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | Director, Experience Design
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
http://www.linkedin.com/in/semanticwill
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill


On Feb 2, 2010, at 4:24 PM, Dan Saffer wrote:


On Feb 2, 2010, at 12:28 AM, Daniel Szuc wrote:


There is a magic place that exists between user research
(speaking with your users  stakeholders), taking all that goodness
and designing the product with that in mind and speaking to it.

Often, user research can fall into a chasm because there is no up
front thought put into how it can translate into the design.

So what has worked well for you?


I address this a lot in Designing for Interaction 2 (mostly because  
it was a gross omission in the 1st edition).


The steps are pretty simple, although hard to execute well:

- Put research data on the walls (make it physical)
- Manipulate the now-physical data and make them into Conceptual  
Models (personas are one kind of perceptual model)
- Ideate based on the conceptual models, particularly around pain  
points and opportunities uncovered in research
- Create design principles based on what is known from research,  
plus the best ideas from concepting



Dan

Dan Saffer
Principal, Kicker Studio
http://www.odannyboy.com
@odannyboy on Twitter



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Re: [IxDA Discuss] The \magic place\ between user research and design - tips stories

2010-02-02 Thread Will Evans
Clearly I need to ignore the list and get back to IxD10 since my brain  
is incapable of multitasking.


Cheers,

~ will


On Feb 2, 2010, at 4:35 PM, Will Evans wrote:


To add some resources -

That magic space is so huge you could drive a tractor trailer  
through it. Start here:
Deconstructing Analysis Techniques - by @docbaty, provides a decent  
overview
http://johnnyholland.org/2009/02/17/deconstructing-analysis- 
techniques/

There are an additional 4 or 5 articles.

Then move on over to Jon Kolko's Exposing the Magic of DesignL A  
Practitioner's Guide to the Methods and Theory of Synthesis

http://www.methodsofsynthesis.com/

And just for fun, read Michael Beurittes article in Design Observer  
and read Michael Bierut's This Is My Process

http://observatory.designobserver.com/entry.html?entry=4717


If you need complete books dedicated to the magic box - there are  
some of those - though a bit more academic and written for the ID  
crowd, but still good - one I personall love is

LeCompte's Analyzing and Interpreting Ethnographic Data


Cheers,


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | Director, Experience Design
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
http://www.linkedin.com/in/semanticwill
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill
skype: semanticwill


On Feb 2, 2010, at 4:24 PM, Dan Saffer wrote:


On Feb 2, 2010, at 12:28 AM, Daniel Szuc wrote:


There is a magic place that exists between user research
(speaking with your users  stakeholders), taking all that goodness
and designing the product with that in mind and speaking to it.

Often, user research can fall into a chasm because there is no up
front thought put into how it can translate into the design.

So what has worked well for you?


I address this a lot in Designing for Interaction 2 (mostly because  
it was a gross omission in the 1st edition).


The steps are pretty simple, although hard to execute well:

- Put research data on the walls (make it physical)
- Manipulate the now-physical data and make them into Conceptual  
Models (personas are one kind of perceptual model)
- Ideate based on the conceptual models, particularly around pain  
points and opportunities uncovered in research
- Create design principles based on what is known from research,  
plus the best ideas from concepting



Dan

Dan Saffer
Principal, Kicker Studio
http://www.odannyboy.com
@odannyboy on Twitter



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Re: [IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread patricia colley
These are visual language elements. There's no definitive rule on their use 
that I know of. Whether or not they're good depends on the visual and 
experiential context in which they are situated. 
For example, helptext in fields can be useful to prompt user action, to explain 
the content of a field, or to explain the scope of a search. Putting text in 
the field can be visually cleaner than finding a place to fit the helptext in 
the layout, useful in tight spaces such as headers. Obviously, you have to 
select a text shade that doesn't make it look prefilled. 
Colored text fields are used to indicate required fields as an alternative to 
highlighted labeling. If you have a long, scrolling form (vs. a simple signup) 
it could make for easier scanning to find the required fields, and in theory, 
faster form completion. On a login form, it would be overkill, or window 
dressing. If you use them, avoid garish colors or color combinations that 
interfere with readability. Also, stick with a consistent layout grid. Color 
highlighting will exaggerate the jagged effect of not aligning form fields. 


--- On Tue, 2/2/10, Jayson Elliot jayson.ell...@gmail.com wrote:

From: Jayson Elliot jayson.ell...@gmail.com
Subject: [IxDA Discuss] help text in input fields - bad?
To: disc...@ixda.org
Date: Tuesday, February 2, 2010, 2:29 AM

Does anyone have research to point to regarding the practice of placing
instructional text in a field that is meant for user input?

For example, on a site like http://www.huffingtonpost.com/ you see Google
custom search inside the search field; or http://www.adobe.com/ writes
Search Adobe.com inside theirs.

I have read articles stating that this can depress overall usage of an input
field, as some users become blind to the field if it is not empty, but
can't find any now that I need them.

Also, what about the use of colored input fields? Do non-white text boxes
perform less well than standard white HTML input fields?



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Re: [IxDA Discuss] Focus Group Questions

2010-02-02 Thread suze ingram
Hi Anthony, 

I wrote some info about this a while back. Hope this helps:
http://suzeingram.blogspot.com/2008/10/my-top-5-focus-group-questions.html

Cheers, Suze. 


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Re: [IxDA Discuss] The magic place between user research and design - tips stories

2010-02-02 Thread Daniel Szuc
Thanks Dan.

This is particularly interesting - Create design principles based
on what is known from research, plus the best ideas from concepting

I see this helping get more people aligned around a product framework
that may map to the UX Vision and/or how products fit together
strategically  potentially to business goals.

Have seen many, many instances, unfortunately, where Product/Design
Teams work in isolation of each other and dont have anything to link
them together resulting in a broken UX.

Be pleased to hear more about how you document and communicate design
principles.

rgds,
Dan


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-02 Thread Tom DellAringa
Took a lot of your comments into account, as well as some of my own
thoughts. I tried to vastly simplify things. Here is an update, be
glad to hear any thoughts.

http://dl.dropbox.com/u/48702/timeline2.jpg


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Re: [IxDA Discuss] Focus Group Questions

2010-02-02 Thread Nancy Frishberg
There are lots of web resources about focus groups (e.g.
http://www.focusgrouptips.com/ for one).  They talk about the types
of questions, the order in which the questions may be asked and also
give tips for moderating a group.

I expect that there will be limited response to your question here
(but happy to be proved wrong). Why?  Many of the readers would
prefer to watch users work with a product or interact in their
ordinary environment (behavioral research), rather than get their
verbal responses in a group (attitudinal research).  

In a group setting you often find participants expressing a view they
don't necessarily follow, in order to please the moderator, or
because of presumed peer pressure. One noisy (assertive, high verbal)
participant can drown out the views of several quieter (less verbal,
turn-taking) ones, whether just by talking over them.  There are
cultural aspects of interrupting vs turn-taking that may be
unrelated to politeness, and may confound your abilities as a
moderator.

In a group about diet and activity levels, I might tell you I had a
good (balanced, low fat) breakfast this morning, because it will put
me in a positive light (to you, to the other participants, and to
myself), or that I joined the gym and have been there 3-4x/week since
Jan 1, because that was my New Year's resolution, and I'd prefer not
to see myself as breaking resolutions before the first quarter of the
year is up.  (All examples purely imaginary.)

Now get people to keep a food diary or photograph their snacks and
meals, and you may find out more about how many calories they're
eating (portion size, plus food selection).  Or follow them around
3-4 random occasions over a week or two, and see what they really
eat.  Expensive but more likely to be representative (accurate).

If you are interested in attitudes, then a focus group could be the
right tool.

If you're interested in avoiding most of the disadvantages of focus
groups, but having a group event where you listen to users and
customers, then consider a technique that is less familiar to users
and more provocative of other kinds of expressive abilities.  I like
to use Innovation Games, and will teach a (90-min) course at CHI2010
(Atlanta - April), and a full day tutorial at UPA 2010 (Munich -May)
about this topic.

Or buy Luke's book and do it yourself
(http://www.innovationgames.com).




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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-02 Thread Tom Dell'Aringa
On Tue, Feb 2, 2010 at 5:12 PM, J. A. Fitzpatrick jaf...@gmail.com wrote:

 My only real confusion point in the original version was lining up the jump
 back to the original timeline, and the new version fixes that completely.

 Personally, I think the legend is confusing rather than helpful. Otherwise,
 it looks great :)

 Cheers,

 Jean-Anne


Great, thanks Jean-Anne! I only threw the legend in there because it was
suggested, but I tend to agree. I don't think it really helps.

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[IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread Suba Periyasami
 Use instruction text on the control when space is a concern.
Ensure that the instruction text conveys the purpose of the control. For
example, 'Search email' in yahoo specifically searches the inbox and not the
web .
Do not display critical instructions that the user needs to see when using
the control.

Using colors may cause some readbility issues for color blind or elderly
participant.
It should be ok, as long as the content is accessible even when the styles
or color is turned off.

Let me know your findings regarding the use of color.

-Suba


  On Tue, Feb 2, 2010 at 10:29 AM, Jayson Elliot jayson.ell...@gmail.comwrote:

 Does anyone have research to point to regarding the practice of placing
 instructional text in a field that is meant for user input?

 For example, on a site like http://www.huffingtonpost.com/ you see Google
 custom search inside the search field; or http://www.adobe.com/ writes
 Search Adobe.com inside theirs.



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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-02 Thread Adam Korman
This orientation and numbering is much easier to follow, but a few  
things still stand out for me:


1. Using timelines implies that the dates are laid out to some sort of  
scale, but they aren't. For example, the distance between 1642 and  
1646 (4 years) is about the same distance as between 1646 and 2059  
(419 years). So, it looks like the placement of dates on the timelines  
is driven by the text layout of the associated descriptions. Instead,  
I think you need to first lay out the dates on the timeline in a way  
that makes sense without the descriptions (which doesn't have to be  
exactly to scale), then find a way to add the text descriptions within  
that framework.


2. That the alternate timeline is at an angle suggests that time is  
progressing at a different rates on the two lines, but it seems that's  
not the case, since 1627 lines up vertically. Either it needs to be  
clearer that time is progressing at different rates, or just use  
parallel lines.


3. It seems the dotted line for the targeted return should drop down  
to the original timeline.


Regards, Adam

On Feb 2, 2010, at 2:51 PM, Tom DellAringa wrote:


Took a lot of your comments into account, as well as some of my own
thoughts. I tried to vastly simplify things. Here is an update, be
glad to hear any thoughts.

http://dl.dropbox.com/u/48702/timeline2.jpg


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Melissa Casburn
To follow on Dave Malouf's point:

As someone who's working with many different clients who in turn
have many different perspectives on what's a valuable use of my
time, I feel your pain. We're always looking for ways to preserve
the integrity of our process while showing our clients concepts that
they can get their heads around. 

We ask our clients upfront about their openness to reviewing and
commenting on hand-drawn sketches; some are thrilled, some are
nervous, some are just not buying it. And it's not always worth it
to convert a client to wholehearted adoption of hand-drawn
sketches if it makes them uncomfortable. So in those cases, we
quickly transfer our sketches into low-fidelity thumbnails (6 or 8 to
a page) in a Visio doc, which we describe as 'concept sketches'
instead of 'wireframes'. 

So we still sketch by hand, the client still gets something that
looks slightly more finished but is ultimately still disposable. And
everybody's happy.


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Re: [IxDA Discuss] help text in input fields - bad?

2010-02-02 Thread Edo A . Elan
No research, but some common sense from a product point of view.

Google custom search is the default suggested by Google. Google
does not encourage changing it. Don't read too much into it - don't
assume they considered changing it.

Google custom search usually replaces internally maintained search.
In that case, the prompt's usefulness is in alerting users to expect
different results format. 

Even if it discourages searches, consider that when replacing
internal searches in a working website, implementing Google search
may increase the success rate of searches considerably (this is easy
to measure). This may outweigh some marginal difficulty (and one
that's tough to measure). 

Last comment: Google custom search is a particularly obnoxious
display (what with the oversized color logo and a symbol character to
top!). A short message, containing only an instruction or sample
search, may work better (assuming it disappears on any focus).



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[IxDA Discuss] JOB: NYC: fulltime Sr Experience Designer w/ Visio 4 agency w/ killer UX team. Recruiter (JWG)

2010-02-02 Thread Joanne Weaver
Senior Experience Designer
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Re: [IxDA Discuss] The magic place between user research and design - tips stories

2010-02-02 Thread Victor Lombardi
Hi Dan,

To learn what the product development field knows here, a good entry
phrase is fuzzy front end. Though I like your term magic
place better.

http://www.google.com/search?q=fuzzy front end

Victor 


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-02 Thread Richard Carson
Thanks everyone, 

For all the wonderful responses and support for sketching. It looks like 
EVERYONE, gave power to the sketching, before the wireframes process. 
Surprisingly not one person ever mention that sketching was a waste of time. 
Really...Not one?

However, the same cannot be said for the company I just started working with, 
who cannot get on onboard with the paper or even a whiteboard process.The 
response I get is... sketching is for your own personal purposes. We just need 
to see the wireframes.  So they'll put their input into the designing the UI, 
but never fully understanding how the application actually works. 

Richard

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