If you use beetlesmod thier is a setting to automatically kick/ban a
player who changes their name X number of times
// (Values: number) 7 (for example) - the number of times a player
changes name to suffer name change punishment.
// Theres a hack that constantly changes a players name to make
I just had one last nite..I dont know whats causing it.
But loading the mdmp file points at engine.dll this time
http://www.tf2right.com/Steam_mdmp.zip
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Is anyone else getting server crashs since last update??
Im getting them and so are some others.
I Load the mdmp file and it shows server.dll was last .
Anyone know anything about this?
Ray
___
To unsubscribe, edit your list preferences, or view
No..not yet..I cant even get the server files to load on my VMWARE
distro of redhat.
Im going keep trying though
At 09:42 AM 10/11/2007, you wrote:
yeah, already found this too... but it doesn't help me on linux-servers,
right?
___
To
If any server op needs an admin plugin..
Ive got a minimal version working
with kick,ban,chat, centersay,bottomsay and
classlimits etc
get it at http://www.beetlesmod.com
___
To unsubscribe, edit your list preferences, or view the list archives,
I have the same problem...
windows server
At 12:07 AM 9/30/2007, you wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
tsuehpsyde wrote:
--
[ Picked text/plain from multipart/alternative ]
You could elaborate more on this? We are also
At 02:11 PM 9/25/2007, you wrote:
I have been using Remote Voice admin for TF2. Works great so far!
Here's how it works:
sometimes its good to be the king :)
I just added a reservedslot section to it.. so that we can get into our server
___
To
I made a quick program ...sort of like hlsw...
for listening to TF2 servers...
has an admin list for adding admins..
it allows for in game commands like @kick @ban @map (all in chat)
so if someones in game with the name TF2KiddieBeingBad
you can type @kick kidd or @ban being and it will find
I get nothing but client side crashs when I run tf2 :(
Ray
At 03:40 AM 9/18/2007, you wrote:
Client should be ready now I see the servers filling up already. Thanks
again for your patience.
-Mike
___
To unsubscribe, edit your list preferences
that does nothing more then keeps him away from the efforts of
getting the binaries ready.
Personally I think he should be gettings kudos for doing a great job.
Ray
At 09:13 PM 9/17/2007, Greg Williams wrote:
Sorry to hear that.
Yeah it is really piss poor that valve does this. I am in the game
that does nothing more then keeps him away from the efforts of
getting the binaries ready.
Personally I think he should be gettings kudos for doing a great job.
Ray
At 09:13 PM 9/17/2007, Greg Williams wrote:
Sorry to hear that.
Yeah it is really piss poor that valve does this. I am in the game
Yeah,
Id like to check for issues in my plugin.
Hello,
With the 17th rapidly approaching I want to make sure that I'll have a
TF2 server up and running for my community. When can we expect
instructions for server operators? Thank you!
___
To
the request...it fails to connect and I get the message
Bad server address (connect co)
The code is pretty much verbatim what you gave me.
trying many times...sometimes I get
Bad server address (connect )
and sometimes the co
Thanks
Ray
At 05:31 PM 8/9/2007, you wrote:
Do you have something bound
- Added a way for server plugins to ask players if they'd like to
connect to a different server
How is this used?
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman
- Added a way for server plugins to ask players if they'd like to
connect to a different server
How is this used?
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman
Thanks..
I get the dialog with the ip address in it..but all it says is please
configure a key to accept.
What do I need for that?
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
still cant seem to get player decals to work with sv_pure 1
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
This update will effectively stop mani's mod from working.
Beetlesmod is working fine with it.
http://www.beetlesmod.com/forums/
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
we have a guy on the server that he says all he sees is wireframes..
server is sv_pure 1..sv_pure_kick_clients 1
sv_pure_trace 0
they were not kicked...does this mean he has custom textures or something?
Ray
___
To unsubscribe, edit your list
I asked him for one..he will send it to me..
Now he says its just where custom bspdecals were..
Ive added the materials\decals\custom\... to allow_from_disk..and it stopped..
when I get the screenshot..ill email a link.
Ray
At 06:23 PM 6/12/2007, you wrote:
--
[ Picked text/plain from
ok..cool...alot of people said it would be broken...must be urban legend.
Ray
At 06:25 PM 6/12/2007, you wrote:
--
[ Picked text/plain from multipart/alternative ]
Definately not. Mani working fine for us in Linux on all four servers.
On 6/12/07, Ray [EMAIL PROTECTED] wrote:
This update
the wireframe...wasnt like he could see thru them.it was just on the
pieces of walls that had the bspdecals.
again ..its cleared by adding allow_from_disk on decals.
http://www.beetlesmod.com/cssource/beetles.jpg
___
To unsubscribe, edit your list
No crash problems seen.
still can run custom models on server side with sv_pure on..stilled errored..
Any way to have it so that when its precached and allow_from_disk set
that it will allow the custom model?
or bspdecals when precached it gets added to acceptable usage?
Ray
At 10:45 PM 6/11
client commands.
Ray
At 04:49 AM 6/5/2007, you wrote:
I just did a totally clean steam (-beta srcds0407) install on a system,
installed CSS and then ran it.
It launched properly and arrived at the splash screen with no problem.
I then enabled the developers console, and the set net_graph 3
So far no crashs.
No custom Models or decals with sv_pure 1 even if allow_from_disk for
everything.
No Clientcommand Togglescores.
At 05:22 PM 6/5/2007, you wrote:
We have updated the beta to fix this crash, if you restart Steam you
should pick it up.
I tried to launch Beta Client into non beta Server and the client crashs
Ray
At 09:23 PM 6/4/2007, you wrote:
An update to the Source Engine/Dedicated Server beta is now available.
To update, run hldsupdatetool or Steam with the command -beta
srcds0407. If this update goes well, we plan
Beta Client crashs without connecting to any server.
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
It verified...updated...crashed
Ray
At 12:05 AM 6/5/2007, you wrote:
Verify your client install (right click, choose properties and then the
verify button).
- Alfred
Ray wrote:
Beta Client crashs without connecting to any server.
Ray
first remove all plugins and see if that solves it..then add back in
1 at a time.
At 01:47 PM 5/30/2007, you wrote:
Hi,
lately my srcds.exe has been taking unusually much of the CPU on my
server (80-90%)
This is constant at this rate.
My hardware specs are:
Intel Celeron 2.4 Ghz
1GB RAM
It looks like togglescores is being blocked by beta also.
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
by not pinging it and not being
able to join it...but with hlsw you can still issue it a removeip
yourip command and its accepted.
Ray
At 12:51 PM 5/20/2007, you wrote:
To limit access from certain IPs just banip them. Use .0 to ban the
whole subnet, i.e. 123.123.123.0 or 123.123.0.0. Do not forget
I would still Like to hear it from valve.
Are they going to allow Custom Commands?
Ray
At 06:26 AM 5/17/2007, you wrote:
It appears so Ray.
Mani is now completely useless :(
From: Ray [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds
the new beta looks to be blocking all client commands now..
Why are commands like votemaps etc (NON VALVE) commands getting blocked now??
is this intended Alfred?
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
in beta
Ray,
I had REALLY better do some testing. I have 150 custom player models
installed on my server.
Cheers
Chris.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: 13 May 2007 00:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Custom
any the model was created such that the materials
folder structure is not the same exact name as in the models folder
Ray
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman
I know when I added + check_crc to the materials/models/player folder
it crashed the server on map change .
At 03:10 AM 5/3/2007, you wrote:
You should remove models from CRC check I suppose.
On 02/05/07, Hell Phoenix [EMAIL PROTECTED] wrote:
Anyone? Or is my assumption correct stating
I run hldsupdatetool with -beta scrmp0104 added at the end and it doesnt
update to the beta.
What am I doing wrong?
At 09:54 PM 1/12/2007, you wrote:
A beta for the Source Engine has been released. To start a beta server,
run hldsupdatetool with the command -beta scrmp0104. Current clients
Thank you very much!!
Ray
At 02:55 PM 12/28/2006, you wrote:
We are adding a cvar so you can turn off rcon specific logging.
- Alfred
Ray wrote:
Alfred, CAN WE PLEASE
get a means to turn off the new RCON logging!
At 07:04 AM 12/10/2006, you wrote:
Valve,
We really need a way
There is a bug in the rcon address logging.
I use hlsw and chat into the server and it sometimes lists my IP address
correctly and sometimes lists someone elses IP address for what I sent into
the server. (I have hlstatsx installed and its broadcasting logs to that
and it sometimes shows that IP
Come on, how can you not reproduce a server losing VAC? Run a few servers
for a while, ya know, the thing you guys code in there. We run lots of both
HLDS and SCRDS servers and all of them will lose VAC from time to time. Both
public servers, private servers and servers we run just for the world
Exactly my point, nothing is in the logs and the server isn't crashed so
their's no dump. The bottom line is it's impossible for us to help you fix
what's broken. It takes giving a damn enough to LOOK to find the answer. I'd
rather you just hand AC off to somebody else. Your update yesterday
To say broke assumes that it actually worked at some point. For the love
of God and all that this good in this world release the Anti-Cheat to
somebody that might actually give a damn about it so at least the job
'might' get DONE!!
Rayne
-Original Message-
From: [EMAIL PROTECTED]
I'm not any part of sensitive chief. I'm quite the opposite if you've been
here for a while you'd know me better than that. The part that grates my
nerves is that people like your parents and his didn't beat your ass enough
and teach you an apparently little-known thing called manners. Anybody
After re-reading it through I have a thought. Create a vanilla server, add a
couple of maps or two to it. Create a new folder on the webserver and put
the custom files there. Run it.
My thoughts are this. The old saying goes that once you've eliminated all
the possibilities whatever is left is
Dork? What moron put you in charge of list edicate? Where's the *THWACK*
stick when you need one. I think the next time some pompus prick like you
opens his hole and calls a complete stranger a name or flames some poor kid
that just signed up for the list and asks a simple question...I'm digging
You are completely correct...adding reference to NAT, DHCP, DNS, etc to my
explanation seemed more than what they needed to know. So I gave a basic
run-down of what they were dealing with. So relating it to the word router
was not entirely correct. But in the long run they either found out what to
ServerDoc can completely automate the tasks you request.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Monday, January 09, 2006 5:31 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Accessing srcds console remotely (for admin)
I
Both for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Saturday, January 07, 2006 3:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_downloadurl not working anymore
I'll change it when I resolve this, that is not a problem,
Routers are, by default, a one-way ticket out of the LAN. An outgoing
connection like your HLTV broadcast is given a port like 1337. The router
then converts that port into a random one upon creation of the tunnel. That
is why your manual settings are being changed. Log into http://192.168.0.1
http://www.portforward.com/english/routers/port_forwarding/Dlink/DI-784/Half
_Life_Steam.htm
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sabrina Perron
Sent: Saturday, January 07, 2006 8:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HLTV
Looks like the hackers are winning
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Thursday, January 05, 2006 7:51 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Could not establish connection to Steam servers
Is valve aware that
With all due respect sirI'm leaving an email box full of gripes for
Alfred to come back to work with so maybe he can affect a change for all of
us to not have to deal with this garbage again. Surely you want things to be
better than it is now right?
Rayne
-Original Message-
From:
Breaking the promise of silence here...Your suggestion is absurd sir.
Running batch files to a master?...done. Forcing restarts during rush
hour?...ignorance of your client's service pattern. With auditory and popup
notifications from the announcements list we've optimized our client's
experience
Added PRERUN wwwconfig.cfg option - will always run this command before
starting normal command
Just like the run line but this one is ran first when starting the server.
Serverdoc V0.88b
Merry Chistmas to all...
And to all a good night.
Rayne
-Original Message-
From: [EMAIL PROTECTED]
Alright, this is getting old. For the guys at Valve that don't have a
clue
WINDOWS DOES NOT AUTOUPDATE OUR CLIENT'S SERVERS!!!
I don't care what cool new tool you guys add or fix to these server files
but Windows server operators need some god damned NOTICE!! When the
customers that bought
They could use a good hosting company to keep em up. I might know somebody.
;)
Rayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent: Monday, December 19, 2005 3:30 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] questions
You
Once more for clarity.give your OTHER players the external IPYOU
connect via the local LAN IP.
Rayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick Benvenuto
Sent: Saturday, December 17, 2005 2:59 PM
To: hlds@list.valvesoftware.com
Subject:
1 user per CALThat means exactly ANY user listed in the Users Group of
the OS. You must have a CAL for any remote authenticated access to the OS.
Logging into the OS is done with authentication with the MS product.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Can't say I agree with that. The OS is only restricted in what Microsoft
products you run on it. Game servers are considered 3rd party applications
and cannot fall under MS licensing. We don't personally use it but many
providers offer it as their default MS OS knowing full well that the OS's
We have a few servers with 4 bots that will leave once a player joins to
take their place. We do not use this bot_auto_vacate command that you show.
We only use the following in the server.cfg and all works fine. Might be
worth trying it at least.
bot_quota 4
bot_join_after_player 0
from my computer and
take a few deep breaths while I ponder my explosive remarks and judge
whether or not my reply would be constructive. Some times fingers have a
mind of their own.
Ray
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stuart Stegall
Sent
Check the auto-balance setting ;)
Rayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bob Smalls
Sent: Monday, November 28, 2005 9:38 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Stupid Question w/ Preface
--
[ Picked text/plain from
Maybe I'm missing something here but why not just execute an alias for that
command at startup and *poof*voting gone. ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc-Berco Fuhr
Sent: Sunday, November 13, 2005 10:57 AM
To:
Gawd, do you not have tolerance for kids with domains like whutdufuk.com
that may not have been here a week ago? If not maybe you should think about
not reading these emails at all. At least don't respond with rude comments
to n00bies. Remember, some time ago you used to be JUST like he is now.
/alternative ]
In fact it was November the 9th and the thread was titled shock horror
*sv_downloadurl
issue*
And it was the ever helpful *Kevin Ottalini* who provided the quick and
dirty run down on how to get it right which I will repost here, since you
obviously missed it as well Ray, otherwise you
*
And it was the ever helpful *Kevin Ottalini* who provided the quick and
dirty run down on how to get it right which I will repost here, since you
obviously missed it as well Ray, otherwise you would have refered the
original poster to it.
Content on linux/unix web servers is case sensitive
Again, that only assigns a specific amount of RAM to the process. The basis
of the problem is that the exe can't address 4GBs of RAM to select it's
slice from. So, yes, we tried heapsize settings originally and that did not
create a solution.
Rayne
-Original Message-
From: [EMAIL
fix. You get
what
you pay for in most cases of hosted services. If you're paying pennies for
your server then you're up the creek chief.
Ray
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Carter
Sent: Thursday, November 10, 2005 9:37 PM
suck for everybody. Why that is the case is unclear to us of course but the
key is that eventually it will work and you'll get the updates you need. But
your scenario is spot on in all reguards.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of leo
Change provides to one that provides this service. Simple fix. You get what
you pay for in most cases of hosted services. If you're paying pennies for
your server then you're up the creek chief.
Ray
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
If you identify them via STEAM ID you say they say they can't execute a
file. Here's the deal...tell the clients to delete all reference to that
file and delete it from their clients. If you tell the mod to auth by STEAM
ID then no client password is required...just double quote the entry in
the
Please take this to the Steampowered.com Forums or please list [OT] in the
subject. On your way check the settings of your Steam client and turn the
speed down in there. That is suppose to directly control how many servers it
queries at a time when you refresh.
Rayne
-Original Message-
Sir,
I suggested a website, pointed you to a possible solution and that you
simply list OT in the subject so we can properly filter our inbound. Those
weew two things I gave you and 1 simple request. Not sure how long it's been
since you've trudged down to a nice quiet bar and had a cold one but
As cost is an issue might I suggest getting a 1U barebone like the Tyan GX28
series and purchasing the CPUs, RAM and HDD separate to maximize your
spending dollars while allowing you to maximize the ability to buy the best.
HP, SUN, and other manufactures will be adding into their costs their
of RAM dropping and the servers becoming more powerful to hold
more servers there must be an answer to this on the horizon. By all means,
test it yourself. -heapsize ANYTHING is not an answer.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Quote from your link... and the application .exe must be flagged as a
3-GB-aware application.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Friday, October 14, 2005 3:39 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds
So to summarize, you are saying to add /3GB at the bottom of the boot.ini
file and restart the machine and that should allow us to run HLDS servers
again?
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jack
Sent: Friday, October 14, 2005 2:15 PM
us to offload them to other machines. Anyone?
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of HoundDawg
Sent: Thursday, October 13, 2005 12:52 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Introducing ServerWiki.org
Through continued
Why be mad at us? We just cracked your computer, installed an email server
on it and now you host this lovely list. And we thank you for it. :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 07, 2005 12:48 PM
To:
and all look like heros to some and villains to others. What better
way to leave your mark in the annuls of Half-Life history. :D
Ray S.
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zachary Doherty
Sent: Wednesday, September 28, 2005 10
You obviously forgot what list this was.
C:\gameservers\hldsupdatetool.exe -command update -game dods -dir
c:\gameservers\DODS -verify_all -retry
Then c:\gameservers\dods\scrds.exe -console -game dod +map dod_anzio
+maxplayers 24 +ip XX.XX.XX.XX
-Original Message-
From: [EMAIL
Same here chief...error corrected and happy to help out. Serve well all.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab
Sent: Thursday, September 29, 2005 12:10 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Installing
Call it a dumb question but how does Steam get permission in the web
directory to write files when it's an anonymous http connection from the
game engine to the web server?
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal
story = it's a network diagnostic tool designed to do EXACTLY
what you require and does it at a level of service that you'd be happy to
pay for in the end.
Ray S.
RaynServ
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Tucker
Sent: Friday, August 26
instance.
Ray S.
RaynServ
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [GS]BeNt
Sent: Wednesday, August 24, 2005 10:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC Problem Could Not Establish Connection to Steam
Servers
All my servers
The issue in Dallas has been affecting anyone under car4-1 and we have had
to relocate our VoIP clients to another network in Chicago and cancel that
server while demaining a 100% reimbursement of our fees per the 100% SLA
coving that machine. In your hosting future I would suggest you use
*CLAP-CLAP*
!kb Waaktaar being stupid
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
Sent: Sunday, August 21, 2005 5:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] RE: Constant crash on SRCDS - Missing Shutdown Function?
Can we get a big
Your HLDS and SRCDS work don't they? STFU and go join a chatroom somewhere
or shack up as roommates. Either way STFU.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, August 15, 2005 9:42 AM
To: hlds@list.valvesoftware.com
Gunman Chronicles:Source :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Monday, August 15, 2005 5:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: hlds digest, Vol 1 #3928 - 11 msgs
Tum wrote:
Speaking of DOD:S and another
Thank you sir...may I have another?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of will murphy
Sent: Sunday, August 07, 2005 2:38 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] (no subject)
[EMAIL PROTECTED]
to play
with installing the HLDSupdatetool (try it on 64bit and you'll see). Makes a
lot of noise with 9 x 15K/rpm fans but runs like a champ. Will most likely
report in a separate thread when the time comes. Should be in full service
by mid-month.
Ray S.
RaynServ
-Original Message-
From
Imagine how we feel with our dual core Opterons having to run in 32bit mode.
:`(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, August 03, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL1 update?
Here we go again. READ THE EMAILS MAN!!! There's instructions at the bottom
of them.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Galura
Sent: Friday, July 29, 2005 5:35 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Unsubcribe
--
[ Picked
It's a constant battle to fight this method of IP preferencing but in the
first 5 seconds of your videolong live Dallas Killzone : [RaynServ.Com]
Heh heh
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordan Barker
Sent: Wednesday, July 27, 2005
Put a - in front of exec.
Everything after that command is dead.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
of exec.
Everything after that command is dead.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 21, 2005 9:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Console x Fire Daemon
Importance: High
Great. I did
End result is that at 10K memory it's not running a map. Try adding your
+exec behind the map and that should get it going. Then you can find out
what's wrong. Btw, server.cfg runs at every mapchange anyway so is redundant
to have as a command line entry.
Ray S.
-Original Message-
From
It was GameSpy reader Matthew 'SuperBitch' Pratt who first noticed it and
dropped us an email. For years GameSpy has listed the most popular online
games, by players currently on the servers, on our front page and on our
stats page. We can track any game that uses GameSpy technology -- which at
Update to version 1.0.0.43
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Webber
Sent: Thursday, June 23, 2005 6:44 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server Timeout But still runs
[ Converted text/html to text/plain ]
Hi all. I
sv_restartround 3 (or other amount of seconds)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dean Owen
Sent: Tuesday, June 07, 2005 12:26 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] CS Source command question
mp_restartgame 1
Where 1 is
1 - 100 of 151 matches
Mail list logo